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Eric Frichter

www.eric-frichter.com Technical Experience

985-285-6904 eric_4372@hotmail.com

Programming Languages: C++, C, C#, Unreal Script , ActionScript, PHP, MySQL, Objective-C, Java. Software: Visual Studio 2010, Adobe Flash Professional, Unity Editor, Unreal Editor, Perforce, Tortoise SVN, Hansoft, SourceTree, Splunk, EASy68K, Adobe Photoshop, Wwise, FX Composer, GoldWave.

Projects
Unannounced n-Space Project: Third-Person Shooter (UDK/C++: 3 months) Contributed to the alpha stage of a family-friendly version of an existing AAA Xbox franchise. Collaborated with designers to add and edit features pertaining to various types of vehicles, weapons, mission objectives, user inputs, particle systems, sound cues, and force feedback. Delved into the base Unreal 3 C++ code to make tweaks not attainable in UnrealScript. Performed the role of UDK Script programmer and design evaluator in a team of twenty. Developed the majority of HUD, radar, camera, user input, checkpoint, and weapon code. Built a C# play testing tool that transmits player metrics to a MySQL database. Designed and iterated upon a C++ OpenGL game for PC and Xbox similar to the original 1986 Atari arcade classic with appropriate graphics, user interface, and sound. Resolved many issues pertaining to racing games such as collision detection, dynamic AI opponents, local multiplayer, elevations changes, and engaging arcade gameplay. Woodland Heroes (Flash, PHP): Amended QA issues and bugs by reviewing user stories, database transactions, and an existing code base for a previously released Facebook game. Analytics Software (PHP, Objective-C): Created unit tests and a prototype Objective-C port for the backend of a Facebook transaction framework. 30 Seconds or Less (Flash): Top-down 2D racing game with car physics, collision, and radar. A.R.I. (Unity): Moon driving game with a series of story triggers and unique abilities. Kaeru the Frog (Flash, Monster Media): Interactive tile game for a wall-sized touch screen. How to Ride Your Dragon (Unity, Kinect): Theme park style flying game on rails. Duplicated and unit-tested the functionality of numerous C++ STL containers over the course of semester: linked lists, vectors, stacks, iterators, datums, scopes, RTTI, factories, XML, events, actions, reactions. Assembled a DirectX wrapper for use in a Windows application utilizing the message pump, IO components/input, character models, and FX Composer shaders.

Battle Fortress Tortoise: Third-Person Single-Player Shooter (UDK/C#: 7 months)

Super Sprint: Top-Down 2D Racing Game (C++/OpenGL: 9 months)

Row Sham Bow Internship (2 months)

Rapid Prototype Production (2 weeks each)

FIEA Game Engine for Academic Purposes (C++/DirectX: 6 months)

Education
M.S. in Interactive Entertainment: Florida Interactive Entertainment Academy (FIEA). University of Central Florida, Orlando, FL. Dec. 2012. B.S. in Computer Science: Southeastern Louisiana University, Hammond, LA. May 2011. Graduated Summa Cum Laude.

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