From this initial aerobic test, I then prescribe a variety of aerobic conditioning methods. T he method I use most with the data is to set up a repeated speed/interval training session over a f our-week period. I start each session with f ive minutes at the VO2 max pace as gauged f rom the run time (i.e. converting the time run into meters per second and then calculating how f ar a player should run in f ive minutes). Each week I increase the intensity of the interval repeats as f ollows:
Week 1: 15 X 40 seconds work and 20 seconds walking, rest at 110% VO2 max Week 2: 20 X 30 seconds work and 30 seconds walking, rest at 125% VO2 max Week 3: 25 X 20 seconds work and 40 seconds walking, rest at 140% VO2 max Week 4: 10 X 20/40, 10 X 30/30, 10 X 40/20 at the respective percentages of VO2 max So, f or example, if a player was to run a 9:00 f or the 2.4-km time, or 2400 meters divided by 540 seconds equals 4.44 meters/second, his intervals would look like this: Warm up each week f or f ive minutes at 4.44 meters/second or 1333 meters Week 1: 15 X 40/20 at 110% = 4.884 X 40 = 195.36 meters (total distance = 2925 meters) Week 2: 20 X 30/30 at 125% = 5.55 X 30 = 166.5 meters (total distance = 3,330 meters) Week 3: 25 X 20/40 at 140% = 6.216 X 20 = 124.32 meters (total distance = 3100 meters) Week 4: 10 X 20/40, 10 X 30/30, 10 X 40/20 at the respective percentages of VO2 max (total distance = 4855 meters) A colleague of mine, Simon T homas, now the strength and conditioning coach of the Canterbury Academy/IT M Cup team, designed an Excel spreadsheet to assist in making these calculations easier. Another popular aerobic test is the yo-yo recovery test. My philosophy is to use this closer to the start of playing, as it more closely replicates the stop-start and shuttle nature of the game itself . It is also a great test to use as a monthly monitor because its easily set up and can be run as a warm up f or a training session. Its also completed inside of f if teen minutes. Although a maximal ef f ort is made, it isnt debilitating on the rest of the session planned. My thoughts on minimum requirements by position f or the yo-yo recovery test are as f ollows: Yo-yo standards Prop, 17+ Hooker, 17.5+ Lock, 17.5 + Loosies, 19.4+ Insides, 18 Midf ield, 18 Back 3, 18.4+
VO2 blocks/grids
Another f ield based running session you may wish to try is VO2 blocks or grids. T here are f our levels that Ive seen used. All grids are set up with cones in a rectangular f ormat. Level 1: 65 meters long, 25 meters wide Level 2: 70 meters long, 30 meters wide Level 3: 75 meters long, 35 meters wide Level 4: 80 meters long, 40 meters wide Players are on the stopwatch the entire time. T he pace is f if teen seconds f or each side of the rectangle, and each player will run f or f our minutes with a two-minute walk recovery. T his can be changed as you see f it, but I can guarantee you that doing f our or f ive blocks of this will be a most ef f ective training session. As a change up in training, I will include a conditioning game f or a block of time, say twelve minutes, and then have the players complete a VO2 grid on either side of the game. One of the best sessions I have run is to do two blocks and then twelve minutes of a game. T hen we do two more blocks and f inish on another game f or a combined time of f orty minutes plus rest time as well.
Swim sessions
Option 1: 20 X 25 meters, walk back recovery, f irst 10 normal breathing, next 5 breathe every 6 strokes, last 5 breathe every 8 strokes (500 meters) Option 2: 15 X 50 meters, f irst 25 breathing every 8 strokes, come back breathing every 2 or 4 strokes (1:1 work rest ratio; 750 meters) Option 3: 10 X 75 meters, f irst 25 meters breathe every 1012 strokes, next 25 meters every 68 strokes, last 25 meters every 4 strokes (1:3/4 work to rest ratio) Option 4: 10 X 100 meters, f irst 25 meters breathe every 810 strokes, next 25 meters every 68 strokes, next 25 meters every 46 strokes and last 25 meters every 24 strokes (1:1/2 work to rest ratio)
Bike sessions
Spin f ast f or 1, 2, 3, 4, 5 minutes with 30 seconds slow turnover between each X 3 Spin f ast 1 minute, out of seat climb 1 minute, and then 2/2, 3/3, 4/4, 5/5 and down the ladder 5 to 1 Spin 45 seconds, 15 seconds slow X 15 and then 30 f ast spin, 30 slow X 15 and then 45 f ast spin, 15 slow X 15 Do this continuously f or 45 minutes with an out of the seat 15 seconds every minute.
Rowing sessions
Option 1: 5-minute warm up at 2:00 pace and then 45 seconds work, 15 seconds rest at <1:45 pace X 20, 5 minutes at 2:00 pace Option 2: 5-minute warm up at 2:00 pace and then 5 X 15 seconds work, 45 seconds rest at < 1:30 pace, 5 X 30 seconds work, 30 seconds rest at < 1:35 pace, 5 X 45 seconds work, 15 seconds rest at < 1:40 pace and f inally 5 X 60 seconds work, 30 seconds rest at <1:45 pace, 5 minutes at 2:00 pace Option 3: 5-minute warm up at 2:00 pace and then 5 X 30/15 at <1:35 pace, 5 X 60/30 at <1:45 pace, 5 X 30/15 at < 1:35 pace, 5 X 60/30 at < 1:45 pace, 5 minutes at 2:00 pace Option 4: 5-minute warm up at 2:00 pace and then 5 X 15/15 at <1:25 pace, 5 X 30/15 at <1:30 pace, 5 X 45/15 at 1:40 pace, 5 X 60/30 at <1:45 pace, 5 minutes at 2:00 pace
Netball Gaelic f ootball Football Physical activities Boxing Wrestling Judo Karate Grappling Canoe/Waka Mountain biking T he rationale behind this was to expose the players to dif f erent metabolic stimuli in an enjoyable setting, given the idea that when you are enjoying yourself , you actually never realize how hard and f or how long youre working. Also, there were a number of concomitant skills that were learned in the process as well, which can only be a positive as f ar as building on the skill base of the players. T he other aspect f or the use of these games was that they were then used as self -paced recovery games on the game day plus two sessions that were based around recovering f rom the game itself rather than as a conditioning element. T he only drawback is the potential f or injury in some of these games, so you will have to decide the cost benef it ratio f or including these in your physical preparation. In the eight years that I used these games and physical activities, I must say that we only had injuries to three players that kept them out of f ull training f or a period of up to two weeks.
Gym-based circuit s
I f eel these are best used with your heavier players who cant tolerate the amount of running needed to ensure optimal f itness. In addition, because the demands of their positions involve so much wrestling and mauling, the gym circuits stimulate the development of muscular endurance. T hey can be combined with traditional strength and power sessions either prior to or af ter completing whatever strength and power workout you have scheduled f or the day.
Conclusion
You now have the basic building blocks that one trainer will use in order to bring a rugby team to pack metabolic f itness in an of f -season plan. Following up f rom the results of the initial 2400-meter (1.5 mile) time trial, the team is divided into groups related to neural/metabolic and positional needs. All player groups take part in the af ternoon activities as listed. If f or any reason, a player cant take part in the planned morning sessions, an alternative program of cross training or water-based running or swim intervals will be programmed.
Weekly plan
Monday All groups anaerobicConditioning games Tuesday Aerobic/anaerobic repeated speed Wednesday All groups speed/power combination T hursday Aerobic/anaerobic hill repeats Friday Aerobic crosscountry Fartlek runSpeed repeated speed
Basketball
Handball
Aerobic group 1 X repeated speed 1 X cross- country/Fartlek run, 5 minutes run at VO2 max pace and then every 3 minutes run hard f or 30, 60, or 90 seconds, pushing heart rate above 160 (40 minutes) 1 X hill repeats 1 X speed/power combination 1 X anaerobic/conditioning games Anaerobic group 1 X speed/power combination 1 X hill repeats session 1 X repeated speed 1 X anaerobic games Speed group 1 X speed/power combination 1 X anaerobic/conditioning games 1 X repeated speed
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