Introduction and Installation ....................................................... 3 Game Introduction ....................................................................... 4 Starting a New Game ................................................................... 4 Controls ......................................................................................... 5 Game Interface ............................................................................ 6 Game Overview ............................................................................ 7 Your Weapons ............................................................................... 7 Scoring .......................................................................................... 8 Enemy Weapon Information ........................................................ 9 Tips and Troubleshooting .......................................................... 11 Credits ......................................................................................... 12 Technical Support (U.S. & Canada) .......................................... 13
Game Introduction
Beachhead 2000 is a game of skill where a player must defend a beach from an enemy invasion from a protective bunker. Increasingly difficult levels make advancement more and more challenging. You are given a limited amount of ammunition to halt the attack of soldiers,tanks, helicopters, and many other obstacles. Clear the beach, defend yourself and pray the supply plane comes in time!
Quickstart
If you want to jump right in, simply click Play and you will start a new game.
File
A blue button on the upper left corner of the screen will give you several options to chose from. Save Game - Save a game at the beginning of your current level. Load Game - Load a saved game. Continue Game - Restart the current level. Start New Game - Starts a new game. Exit Game - Quits the game and returns you to the Windows desktop. 4
Controls
The Help icon located at the bottom right corner of the Start Screen shows information on the Game Controls, Game Interface, and the Game Overview. Mouse - The mouse is the default controller. Move the mouse in the direction you want to shoot, and click on the left mouse button to fire. Use + or - to increase sensitivity. Joystick - The joystick will work if a joystick is plugged into the computer. Aim the joystick where you want to shoot and pull the trigger to fire. Use + or - to increase sensitivity. The default direction on the joystick is back for up and forward for down. Use R and I on the keyboard to reverse the up and down controls of either the mouse or the joystick Keyboard
Key Spacebar M APESC TAB 1, 2, 3 4 S G Function Toggles weapon choice Fire heat seeking missle Artillery Barrage Pause game Return to Main Menu Toggles screen resolution Changes Screen resolution 1=smallest 3=largest Toggles sky map off/on Toggles sound off/on Use Handgun
Game Interface
Shield - Displays percentage of shield protection remaining. Zero shield ends the game. Level - Displays the current level you are on. Enemy - Displays the percentage of remaining enemy forces. Reach zero enemies to start a new level.
Artillery Indicates that artillery is available in this level. Hitting the A key on the keyboard will call in artillery. 6
Game Overview
Your primary weapon is a 30 mm Antiaircraft Gun (AA). This gun can knock down aircraft and decimate enemy troops pouring onto your beach. Use the spacebar to toggle between the AA and AT guns. Your next weapon is the 76 mm Antitank Gun (AT). It is most effective against surface targets such as tanks, barges, and troop transports. It has an area of effect spray when it detonates on land, making it great for destroying clusters of troops on the beach. If you become desperate, you can resort to your .45 Caliber Pistol. This handgun is only effective against troops. Use the G key to access the handgun. The Missles are primarily used as surface-to-air-weapons, and will lock onto flying targets when aimed in the air at one. When aimed at the ground, missles will travel a straight line until they reach an object and explode. Use the M key to fire a missle. A Resupply Plane will fly overhead at scheduled intervals and drop ammunition for your weapons and shielding for your bunker. To get the supplies, you must shoot the boxes dropped from the resupply plane. Note: Dont shoot your resupply plane, or you wont see it again for the rest of the level! Resupply Plane 7
Scoring
Scoring is based on 10 times the amount of damage an enemy or its cargo can do to your shields with their primary weapon. Below is a list of the damage and points each item is worth.You can also view this chart from the Main Menu by clicking on the Score icon and selecting the Score Chart.
Weapon Bomber Fighter Attack Helicopter Troop chopper (full) Troop chopper (empty) Tank APC (full) APC (empty) Troop barge (full) Troop barge (empty) Tank barge (full) Tank barge (empty) APC barge (full) APC barge (empty) Soldier
% Damage to sheilds 5 per bomb 1 per bullet, 5 per bomb 1 per bullet, 5 per rocket 0 0 5 per shell 0 0 0 0 0 0 0 0 1 per bullet, 5 per hand grenade
Barges Troop barges carry soldiers, tanks and APCs to the beachhead and dispatch them. They are immune to AA fire but the heavy shells from your AT cannon are devastating, and will destroy them as well as their cargo if you time it right. 9
Tank Tanks are designed to protect troops and inflict heavy damage with their cannons. They are well armored and only vulnerable to your AT gun or missles.
Fighter Jet Fighter jets are fast and nimble, making them hard to hit. They will drop both of their 500 pound bombs, and are equipped with a rapid-fire 30 caliber machine gun. Missles are the best weapon against them.
Heavy Bomber Heavy Bombers are high altitude aircraft that will drop 16 bombs on you. They are slow moving but their altitude makes them hard to hit. Use your AA gun and missles to take them down.
Attack Helicopter Attack helicopters provide excellent cover fire for ground units, and are loaded with an arsenal of 10 rockets and a heavy 30 caliber machine gun. Their small profile makesit hard to hit these lethal birds or prey, but they are vulnerable to AA barrages, missles and even AT fire.
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Credits
Digital Fusion Team http://www.fusiongames.com
Game Design by Pepe Moreno and Kenneth Elhardt Game Programming (Physics and AI) by Kenneth Elhardt Interface Programming Vicente Pons and Carles Pons Executive Producer Pepe Moreno (3D) Technology by Kenneth Elhardt Game Music by Victor Vergara
WizardWorks 13110 NE 177 th Place Suite # B101, Box180 Woodinville, WA 98072-9965 Attn: Technical Support RMA#: (include your RMA# here)
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Beach Head 2000 Digital Fusion Inc. 2000. Digital Fusion Inc. is a trademark of Pepe Moreno Beach Head 2000 is a trademark of the Wizard Works Group, Inc. Published by: The WizardWorks Group, Inc. A GT Interactive Software Company
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