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Ranger Abilities

Casting Level: ________


Lev/2

Wild Empathy:

____
Lev + ____
CHA + ____ = ____

Combat Style:

Track:
Endurance:
Animal Companion:
Woodland Stride:
Swift Tracker:
Evasion:
Camouflage:
Hide in Plain Sight:

Archery
Two-Weapon Combat

Favored Enemies
________________________
________________________
________________________
________________________
________________________

Bonus: +_____
Bonus: +_____
Bonus: +_____
Bonus: +_____
Bonus: +_____

Bonus to Bluff, Listen, Sense Motive, Spot, Survival and damage rolls

Ranger Spells
PREP.SCROLL

SPELL NAME

SCH. COMP. CAST TIME

1st-Level Spells
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Accelerated Movement
___________________________________
___________________________________
Alarm
___________________________________
Animal
Messenger
[Mind-Affecting]
___________________________________
Arrow
Mind
___________________________________
Aspect
of the Wolf
___________________________________
Blades
of Fire
[Fire]
___________________________________
Bloodhound
___________________________________
Branch
To Branch
___________________________________
Calm
Animals
[Mind-Affecting]
___________________________________
Camouflage
___________________________________
Charm
Animal
[Mind-Affecting]
___________________________________
Claws
of the Bear
___________________________________
Climb
Walls
___________________________________
Conjure
Ice Beast I
[Cold]
___________________________________
Crabwalk
___________________________________
Crunchy
Snow (FROSTFELL)
[Cold]
___________________________________
Dawn
___________________________________
Deep
Breath
[Air]
___________________________________
Delay
Poison
___________________________________
Detect
Animals or Plants
___________________________________
Detect
Favored Enemy
___________________________________
Detect
Poison
___________________________________
Detect
Snares and Pits
___________________________________
Ease
of Breath
[Cold]
___________________________________
Easy
Trail
___________________________________
Embrace
the Wild
___________________________________
Endure
Elements
___________________________________
Enrage
Animal
[Mind-Affecting]
___________________________________
Entangle
___________________________________
Eyes
of the Avoral
___________________________________
Guided
Shot
___________________________________
Hawkeye
___________________________________
Healing
Lorecall
___________________________________
Hide
from Animals
___________________________________
Horrible
Taste
___________________________________
Hunter's
Mercy
___________________________________
Ice
Skate
___________________________________
Impede
Sun's Brilliance
___________________________________
Instant
Search
___________________________________
Ivory
Flesh
___________________________________
Jump
___________________________________
Kuo-Toa
Skin
___________________________________
Lay
of the Land
___________________________________
Lightfoot
___________________________________
Linked
Perception
___________________________________
Living
Prints
___________________________________
Locate
City
___________________________________
Locate
Water
___________________________________
Longstrider
___________________________________
Low-Light
Vision
___________________________________
Magic
Fang
___________________________________
Marked
Object
___________________________________
Naturewatch
___________________________________
Omen
of Peril
___________________________________
Pass
without Trace
___________________________________
Quickswim
___________________________________
Ram's
Might
___________________________________
Rapid
Burrowing
___________________________________
Raptor's
Sight
___________________________________
Read
Magic
___________________________________
Remove
Scent
___________________________________
Resist
Energy
___________________________________
Resist
Planar Alignment
___________________________________
Rhino's
Rush
___________________________________
Scent
___________________________________
Silvered
Claws
___________________________________
Smell
of Fear

RANGE

DURATION

Spells: ___ + ___ = ____


Tr
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Ab
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En
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Di
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En
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Ab
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Co
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Co
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Di
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Di
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Di
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Di
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Ne
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Ab
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Tr
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Ab
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En
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Tr
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Tr
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Di
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Tr
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Di
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Ab
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Tr
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Tr
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Ab
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Di
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Tr
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Tr
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Di
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Tr
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Di
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Di
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Di
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Di
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Tr
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Di
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Ne
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Di
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Tr
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Tr
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Tr
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Tr
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Di
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Tr
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Ab
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Ab
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Tr
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Tr
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Tr
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Tr

SM
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VSD
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VSM
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VSM
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VSD
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V
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VS
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VS
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VS
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VS
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VS
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VS
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VSM
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VSD
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VSM
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VS
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V
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V
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VSD
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VS
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VSD
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VS
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VS
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VSD
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VS
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V
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VS
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VS
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VSD
S___
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V
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V
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VSM
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SD
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VSM
S___
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VSD
S___
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VS
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VS
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VSM
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VSMD
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VSD
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V
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VD
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VS
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V
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VSD
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VSM
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V
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VSD
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VS
S___
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VF
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VSD
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VSMD
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VS
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VSD
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VSD
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VSF
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VSM
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VSD
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VSD
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VS
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VSM
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VSD
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VS

Swift
______
1______
act
1______
act
______
Immed.
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
______
Swift
______
Immed.
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
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Swift
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Swift
1______
act
1______
act
1______
act
3______
rds
______
Swift
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
min
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Swift
1______
act
1______
act
1______
act

SAVE

SR

EFFECT

Save DC: ____

Personal 1____________
_______
round/lev (D) -________
_______ 2
Close
____________
hrs/lev (D) -________
_______ 1____________
Close
day/lev
-________
_______ 1____________
Personal
min/lev (D) -________
_______ 10
Personal
____________
min/lev (D) -________
_______ 1____________
Touch
round
-________
_______ 24
Personal
____________
hours (D) -________
_______ 1____________
Personal
hour/lev (D) -________
_______ 1____________
Close
min/lev
________
Will
n.
_______ 10
Personal
____________
min/lev
-________
_______ 1____________
Close
hour/lev
________
WIll
n.
_______ 1____________
Personal
round/lev
-________
_______ 1____________
Touch
min/lev (D) Will
________
n.
_______ 1____________
Close
round/lev (D) -________
_______ 1____________
Touch
min/lev
-________
_______ 1____________
Medium
hour/lev
-________
_______
15
ft
____________ For
Instantaneous
________
n.
_______ 1____________
Personal
round/lev
-________
_______ 1____________
Touch
hour/lev
________
For
n.
_______ 10
Long
____________
min/lev (D) -________
_______
60
ft
____________
10
min/lev (D) -________
_______ Instantaneous
Close
____________ -________
_______
60
ft
____________
10
min/lev (D) -________
_______ 1____________
Touch
hour/lev
-________
_______
40
ft
1____________
hour/lev (D) -________
_______ 10
Personal
____________
min/lev (D) -________
_______ 24
Touch
____________
hours
________
Will
n.
_______ Conc.
Medium
____________
+1 rd/lev -________
_______ 1____________
Long
min/lev (D) Ref
________
part.
_______ 10
Touch
____________
min/lev
________
Will
n.
_______ 1____________
Personal
round
-________
_______ 10
Personal
____________
min/lev
-________
_______ 10
Personal
____________
min/lev
-________
_______ 10
Touch
____________
min/lev (D) Will
________
n.
_______ 10
Touch
____________
min/lev
________
For
n.
_______ 1____________
Personal
round
-________
_______ 10
Touch
____________
min/lev (D) For
________
n.
_______ 10
Close
____________
min/lev (D) -________
_______ 1____________
Personal
round
-________
_______ 1____________
Touch
hour/lev
________
Will
n.
_______ 1____________
Touch
min/lev (D) Will
________
n.
_______ 1____________
Touch
hour/lev
________
Will
n.
_______ Instantaneous
Personal
____________ -________
_______ 1____________
Personal
round
-________
_______
20
ft
1____________
min/lev (D) Will
________
n.
_______ 1____________
Personal
hour/lev
-________
_______
10
mi/lev Instantaneous
____________ -________
_______ Concentration
Long
____________ -________
_______ 1____________
Personal
hour/lev (D) -________
_______ 1____________
Touch
hour/lev
________
Will
n.
_______ 1____________
Touch
min/lev
________
Will
n.
_______ 24
Personal
____________
hours/level -________
_______
30
ft
____________
10
min/lev
-________
_______ Instantaneous
Personal
____________ -________
_______ 1____________
Touch
hour/lev (D) Will
________
n.
_______ 1____________
Personal
hour/lev (D) -________
_______ 1____________
Personal
min/lev
-________
_______ 10
Touch
____________
min/lev
________
For
n.
_______ 1____________
Personal
hour/lev (D) -________
_______ 10
Personal
____________
min/lev
-________
_______ 10
Touch
____________
min/lev
________
Will
n.
_______ 10
Touch
____________
min/lev
________
For
n.
_______ 10
Touch
____________
min/lev
________
For
n.
_______ 1____________
Personal
round
-________
_______ 10
Touch
____________
min/lev
-________
_______ 1____________
Touch
min/lev
________
Will
n.
_______ 1____________
Touch
min/lev
________
Will
n.

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Y
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Y
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N
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Y
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N
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N
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N
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Y
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N
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Y
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Y
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N
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Y
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N
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N
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N
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Y
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N
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N
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Y
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N
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N
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Y
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Y
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Y
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N
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N
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Y
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N
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N
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N
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N
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Y
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Y
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N
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N
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N
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Y
-__
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N
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Y
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N
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N
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Y
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Y
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Y
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N
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Y
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Y
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Y

Balance, Climb or Move Silently at normal spd SpC.7


___________________________________
Wards an area for 2 hrs/lev
___________________________________
PHB.197
Sends a Tiny animal to a specific place
___________________________________
PHB.198
Threaten nearby squares, don't provoke AoO SpC.15
___________________________________
You change into a wolf and gain some abilities SpC.16
___________________________________
Your melee weapons deal +1d8 fire damage
___________________________________
SpC.31
Retry if you fail a Survival check when tracking SpC.34
___________________________________
You gain +10 to Climb, can brachiate in forest SpC.38
___________________________________
Calms 2d4 HD + 1 HD/lev of animals
___________________________________
PHB.207
Grants +10 bonus on Hide checks.
___________________________________
SpC.43
Makes one animal your friend
___________________________________
PHB.208
Your hands deal 1d8 damage
___________________________________
SpC.47
Creature gains increased climbing ability
___________________________________
SpC.47
Conjures ice creature to fight for you
___________________________________
FB.91
Touched creature gains bonus while charging. SpC.53
___________________________________
-20 penalty to Move Silently checks in area
___________________________________
FB.92
Sleeping/unconscious creatures in area awaken. SpC.59
___________________________________
Your lungs are filled with air.
___________________________________
SpC.61
Stops poison from harming subject for 1 hr/lev PHB.217
___________________________________
Detects kinds of animals or plants
___________________________________
PHB.218
You know if favored enemies are within 60 ft. SpC.64
___________________________________
Detects poison in one creature or object
___________________________________
PHB.219
Reveals natural or primitive traps
___________________________________
PHB.220
+20 on Fort save to resist altitude sickness
___________________________________
FB.93
You make a temporary trail
___________________________________
SpC.76
You gain an animal's senses
___________________________________
SpC.79
Exist comfortably in hot/cold environment
___________________________________
PHB.226
Animal rages like barbarian, not fatigued.
___________________________________
SpC.82
Plants entangle everyone in 40-ft rad. circle PHB.227
___________________________________
Subject gets +8 on Spot checks
___________________________________
BED.99
You ignore ranged attack penalties
___________________________________
SpC.108
Gain +5 on Spot and fire ranged weap. better SpC.110
___________________________________
Can remove harmful conditions with spells
___________________________________
SpC.110
Animals can't perceive one subject/lev
___________________________________
PHB.241
Creature nauseates biting or swallowing foes SpC.116
___________________________________
Next hit with a bow is automatically a critical SpC.117
___________________________________
Your speed increases by 60 ft while on ice
___________________________________
FB.100
Diminishes heat and light of the sun in area
___________________________________
SaSt.117
Make Search check at +2 as free action.
___________________________________
SpC.124
Flesh turns white, +5 to Hide in snow/ice
___________________________________
FB.101
Subject gets bonus on Jump checks
___________________________________
PHB.246
Gains +8 on Excape Artist checks
___________________________________
SW.118
Gain an overview of the geography around
___________________________________
SpC.131
Your move does not provoke attacks of opp. SpC.132
___________________________________
Listen and Spot checks at +2/ally in area
___________________________________
PH2.117
Perceive tracks as if they had just been made SpC.134
___________________________________
Find nearest city
___________________________________
RoD.166
Reveals location, size, quality of water sources SaSt.117
___________________________________
Increases your speed
___________________________________
PHB.249
See twice as far as a human in poor illuminationSpC.134
___________________________________
One natural weapon gets +1 to hit and damage PHB.250
___________________________________
You gain bonus to track a specific being.
___________________________________
SpC.139
As Deathwatch, but on animals and plants.
___________________________________
SpC.146
You know how dangerous the future will be. SpC.149
___________________________________
One subject/level leaves no tracks
___________________________________
PHB.259
Your swim speed increases by 10 ft.
___________________________________
SW.120
+2 to Str, unarmed attacks deal normal dmg SpC.166
___________________________________
+20 ft. to subject's burrow speed.
___________________________________
SpC.166
Gain +5 on Spot, range penalties are halved
___________________________________
RoW.175
Read scrolls and spellbooks
___________________________________
PHB.269
Hides touched creature's scent.
___________________________________
SpC.173
Ignores 10+ damage/attack from one energy PHB.272
___________________________________
Subject resists penalties for being on a Plane
___________________________________
SpC.174
Next charge deals double damage.
___________________________________
SpC.176
Grants the scent special ability.
___________________________________
SpC.180
Creature's natural attacks treated as silver
___________________________________
BED.107
Subject's aroma attracts animal attacks.
___________________________________
SpC.193

Continues on Next Page

Ranger Spells
PREP.SCROLL

SPELL NAME

SCH. COMP. CAST TIME

RANGE

DURATION

SAVE

SR

EFFECT

Continued from Previous Page


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Sniper's Shot
___________________________________
___________________________________
Snowshoes
___________________________________
Snowsight
___________________________________
Speak
with Animals
___________________________________
Stalking
Brand
___________________________________
Summon
Desert Ally I
___________________________________
Summon
Nature's Ally I
___________________________________
Surefoot
___________________________________
Surefooted
Stride
___________________________________
Tern's
Persistance
___________________________________
Towering
Oak
___________________________________
Traveler's
Mount
___________________________________
Urchin's
Spines
___________________________________
Vine
Strike
___________________________________
Waste
Strider
___________________________________
Webfoot
___________________________________
Wings
of the Sea
___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

Di
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Tr
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Tr
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Di
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Tr
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Co
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Co
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Ab
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Tr
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Tr
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Il
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Tr
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Tr
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Di
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Tr
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Tr
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Tr

VS
___
VS
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VSD
___
VS
S___
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VSD
___
VSD
___
VS
___
VS
___
VSMD
___
VS
___
VS
___
VSMD
___
VD
___
VSD
___
VSD
___
SM

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__

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Swift
______
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
1______
act
1______
act
1______
act
______
Swift
1______
act
1______
act
______
Swift
1______
act
1______
act
1______
act
______
______
______
______
______

Personal
_______
_______
Touch
_______
Touch
_______
Personal
_______
Close
_______
Close
_______
Close
_______
Personal
_______
Personal
_______
Touch
_______
Personal
_______
Touch
_______
Touch
_______
Personal
_______
Touch
_______
Touch
_______
Touch
_______
_______
_______
_______
_______

1 round
____________
-________
1____________
hour/lev (D) Will
________
n.
1____________
hour/lev
-________
1____________
min/lev
-________
____________
24
hours/level -________
1____________
round/lev (D) -________
1____________
round/lev (D) -________
____________
10
min/lev
-________
1____________
min/lev
-________
____________
24
hours
________
Will
n.
1____________
round/lev
-________
1____________
hour/lev
________
Will
n.
1____________
min/lev
________
Will
n.
1____________
round
-________
1____________
hour/lev (D) Will
________
n.
____________
10
min/lev
________
Will
n.
1____________
min/lev
________
For
n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

N
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Y
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Y
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N
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Y
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N
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N
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N
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N
__
Y
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N
__
Y
__
Y
__
N
__
Y
__
Y
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Y
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__
__
__

No range limit on next ranged sneak attack. SpC.194


___________________________________
Subject walks easily on ice and snow.
___________________________________
SpC.194
Normal vision in winter weather conditions
___________________________________
FB.104
You can communicate with animals
___________________________________
PHB.281
You can see target marked with symbol
___________________________________
SpC.204
Calls dustform creature to fight
___________________________________
SaSt.122
Calls animals to fight for you (1 1st-level)
___________________________________
PHB.288
+10 on Balance, Climb, Jump, and Tumble
___________________________________
SpC.216
You can easily move over rubble
___________________________________
SpC.216
Travel overland 50% longer without fatigue
___________________________________
SW.123
+10 bonus on Intimidate checks.
___________________________________
SpC.221
Creature moves faster but can't attack.
___________________________________
SpC.223
Target grows spines that damage opponents. SW.124
___________________________________
You can sneak attack plant creatures
___________________________________
SpC.230
Move through wasteland without penalties
___________________________________
SaSt.128
Gains +4 on Swim
___________________________________
SW.125
+30 ft. to subject's swim speed.
___________________________________
SpC.240

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___________________________________
___________________________________
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___________________________________

Ranger Spells
PREP.SCROLL

SPELL NAME

SCH. COMP. CAST TIME

2nd-Level Spells
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Aerial Alarm
___________________________________
___________________________________
Align
Fang
[Special]
___________________________________
Animal
Spirit (INCARNUM,ESSENTIA)
___________________________________
Animalistic
Power
___________________________________
Balancing
Lorecall
___________________________________
Barkskin
___________________________________
Bear's
Endurance
___________________________________
Bottomless
Hate
[Mind-Affecting]
___________________________________
Briar
Web
___________________________________
Burrow
___________________________________
Camouflage,
Mass
___________________________________
Cat's
Grace
___________________________________
Conjure
Ice Beast II
[Cold]
___________________________________
Crown
of Clarity
___________________________________
Cure
Light Wounds
___________________________________
Curse
of Arrow Attraction
___________________________________
Curse
of Impending Blades
___________________________________
Easy
Climb
___________________________________
Ethereal
Alarm
___________________________________
Exacting
Shot
___________________________________
Fell
the Greatest Foe
___________________________________
Freedom
of Breath
___________________________________
Ghost
Companion
[Ectomancy]
___________________________________
Halo
of Sand
[Earth]
___________________________________
Haste,
Swift
___________________________________
Hold
Animal
[Mind-Affecting]
___________________________________
Hunter's
Eye
___________________________________
Hydrate
___________________________________
Invoke
the Cerulean Sign
___________________________________
Jagged
Tooth
___________________________________
Lion's
Charge
___________________________________
Listening
Lorecall
___________________________________
Nature's
Favor
___________________________________
One
With the Land
___________________________________
Owl's
Wisdom
___________________________________
Protection
from Dessiccation
___________________________________
Protection
from Energy
___________________________________
Share
Talents
___________________________________
Silvered
Weapon
___________________________________
Snare
___________________________________
Snow
Walk
___________________________________
Speak
with Plants
___________________________________
Spike
Growth
___________________________________
Summon
Desert Ally II
___________________________________
Summon
Nature's Ally II
___________________________________
Tojanida
Sight
___________________________________
Train
Animal
[Mind-Affecting]
___________________________________
Tremorsense
___________________________________
Trip
Vine
___________________________________
Wind
Wall
[Air]
___________________________________
Woodland
Veil
___________________________________
Zone
of Glacial Cold
[Cold]
___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

RANGE

DURATION

Spells: ___ + ___ = ____


Ab
__
Tr
__
__
Di
__
Tr
__
Di
__
Tr
__
Tr
__
En
__
Tr
__
Tr
__
Tr
__
Tr
__
Co
__
Di
__
Co
__
Tr
__
Ne
__
Tr
__
Ab
__
Tr
__
Tr
__
Ab
__
Ne
__
Ab
__
Tr
__
En
__
Di
__
Co
__
Ev
__
Tr
__
Tr
__
Di
__
Ev
__
Tr
__
Tr
__
Ab
__
Ab
__
Tr
__
Tr
__
Tr
__
Tr
__
Di
__
Tr
__
Co
__
Co
__
Di
__
En
__
Tr
__
Tr
__
Ev
__
Il
__
Co

VSD
___
VSD
___
___
VS
___
VSM
___
VSD
___
VSD
___
VSD
___
VS
___
VSD
___
VSD
___
VS
___
VSM
___
VSD
___
VSF
___
VS
___
VSM
___
VSD
___
VS
___
VSD
___
VS
___
VSM
___
VSM
___
VS
___
VSD
___
V
___
VS
___
VS
___
VS
S___
___
VS
___
V
___
VSD
___
VSD
___
VS
___
VSD
___
VSD
___
VSD
___
VSM
___
VS
___
VSD
___
VSD
___
VS
___
VSD
___
VSD
___
VSD
S___
___
VSD
___
VSD
___
VSD
___
VSD
___
VS
___
VSM

__
__
__
__
__

___
___
___
___
___

1 act
______
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
act
______
Swift
1______
act
______
Swift
1______
act
1______
act
1______
act
______
Swift
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
3______
rds
1______
act
1______
act
1______
act
1______
round
1______
round
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Medium
_______
_______
Touch
_______
Touch
_______
Touch
_______
Personal
_______
Touch
_______
Touch
_______
Personal
_______
Medium
_______
Touch
_______
Medium
_______
Touch
_______
Close
_______
Touch
_______
Touch
_______
Medium
_______
Medium
_______
Medium
_______
Close
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Personal
_______
Personal
_______
Medium
_______
Personal
_______
Touch
_______
30
ft
_______
Close
_______
Personal
_______
Personal
_______
Touch
_______
Personal
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Personal
_______
Medium
_______
Close
_______
Close
_______
Personal
_______
Touch
_______
Personal
_______
Medium
_______
Medium
_______
Close
_______
Medium
_______
_______
_______
_______
_______

SAVE

SR

EFFECT

Save DC: ____

2 hrs/lev (D) -________


____________
1____________
min/lev
________
Will
n.
1____________
hour/leve
________
Will
n.
1____________
min/lev
________
Will
n.
1____________
min/lev (D) -________
____________
10
min/lev
-________
1____________
min/lev
________
Will
n.
1____________
round/lev
-________
1____________
min/lev
-________
1____________
min/lev (D) Will
________
n.
____________
10
min/lev
________
Will
n.
1____________
min/lev
________
Will
n.
1____________
round/lev (D) -________
1____________
hour/lev (D) Will
________
n.
____________ Will
Instantaneous
________

1____________
round/lev
________
Will
n.
1____________
min/lev
-________
____________
10
min/lev (D) -________
____________
2
hrs/lev (D) -________
1____________
min/lev
________
Will
n.
1____________
round/lev
________
For
n.
____________
10
min/lev
________
Will
n.
1____________
day/lev
-________
____________
10
min/lev
-________
____________
1d4
rounds
-________
1____________
round/lev (D) Will
________
n.
1____________
round
-________
____________ Will
Instantaneous
________

____________ For
Instantaneous
________
n.
____________
10
min/lev
________
Will
n.
1____________
round
-________
____________
10
min/lev
-________
1____________
min
________
Will
n.
1____________
hour/lev
-________
1____________
min/lev
________
Will
n.
____________
10
min/lev
________
For
n.
____________
10
min/lev
________
For
n.
____________
10
min/lev
________
Will
n.
1____________
round/lev
________
For
n.
____________
Until
triggered -________
____________
10
min/lev
________
Will
n.
1____________
min/lev
-________
1____________
hours/lev (D) Ref
________
part.
1____________
round/lev (D) -________
1____________
round/lev (D) -________
____________
10
min/lev (D) -________
1____________
hour/lev
________
Will
n.
____________
10
min/lev (D) -________
1____________
hour/lev
________
Ref
n.
1____________
round/lev
-________
____________
10
min/lev (D) Will
________
n.
1____________
round/lev
________
For

____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

N
__
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
N
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
N
__
N
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
__
__
__
__

Wards an area for 2 hrs/lev


___________________________________
HoB.124
Natural weapon becomes aligned
___________________________________
SpC.9
Subject can activate special qualities
___________________________________
MoI.98
Subject gains +2 on Str, Dex, and Con
___________________________________
PH2.101
Gain +4 on Balance, can balance everywhere
___________________________________
SpC.23
Grants +2 or higher to natural armor
___________________________________
PHB.203
Subject gains +4 Con for 1 min/lev
___________________________________
PHB.203
Gain a morale bonus against favored enemies GW.49
___________________________________
Slows creatures and deals 1 damage/5 ft
___________________________________
SpC.39
Subject can burrow with a speed of 30 feet.
___________________________________
SpC.41
As Camouflage but multiple subjects.
___________________________________
SpC.43
Subject gains +4 Dex for 1 min/lev
___________________________________
PHB.208
Conjures ice creature to fight for you
___________________________________
FB.91
+2 to Listen and Spot, discharge spell for +8
___________________________________
PH2.107
Cures 1d8 damage +1 per level (max +5)
___________________________________
PHB.215
Subject takes -5 on AC vs. ranged attacks
___________________________________
PH2.109
Subject takes -2 penalty to AC.
___________________________________
SpC.56
Vertical surfaces are easy to climb (DC 10)
___________________________________
SpC.76
As Alarm, but senses only the Ethereal Plane GW.52
___________________________________
Ranged weap. automatically confirms criticals SpC.85
___________________________________
Deal extra damage to creatures larger than you. SpC.90
___________________________________
Protects against suffocation and vapors
___________________________________
SaSt.116
Animal companion becomes a ghost
___________________________________
GW.53
Grants +1 deflection bonus to AC/3 lev
___________________________________
SaSt.117
Move faster, +1 on attacks, AC, Reflex saves.
___________________________________
SpC.110
Paralyzes one animal for 1 round/level
___________________________________
PHB.241
Gain +1d6 sneak attack damage/3 lev
___________________________________
PH2.114
Heals dessication damage
___________________________________
SaSt.117
Aberrations become sickened, nauseated, etc. LoM.211
___________________________________
Doubles the threat range of natural weapons SpC.126
___________________________________
You can make a full attack on a charge
___________________________________
SpC.133
Gain +4 on Listen, blindsense and blindsight SpC.133
___________________________________
Animal gains +1/3 lev to attack and damage
___________________________________
SpC.146
+2 bonus on nature related skill checks
___________________________________
SpC.149
Subject gains +4 Wis for 1 min/lev
___________________________________
PHB.259
Absorbs 10 points/lev dmg from dessiccation SaSt.119
___________________________________
Absorbs 12 dmg/lev from one kind of energy PHB.266
___________________________________
Subjects gain +2 bonus on skill checks
___________________________________
PH2.124
Turns one weapon into a silvered weapon
___________________________________
BED.107
Creates a magical booby trap
___________________________________
PHB.280
Move fast on snow leaving no tracks
___________________________________
FB.104
You can talk to plants and plant creatures
___________________________________
PHB.282
Creatures in area take 1d4 damage, slow
___________________________________
PHB.283
Calls dustform creatures to fight
___________________________________
SaSt.122
Calls animals to fight (1 2nd or 1d3 1st level) PHB.288
___________________________________
Gain all-around vision.
___________________________________
SW.123
Animal gains 1/2 caster lev tricks
___________________________________
SpC.221
Grants tremorsense to a range of 30 feet.
___________________________________
SpC.224
Plants trip creatures entering area
___________________________________
HoB.128
Deflects arrows, smaller creatures, and gases
___________________________________
PHB.302
Blend into natural surroundings with friends RoW.176
___________________________________
Deals 1d6 cold damage in 20-ft radius area
___________________________________
FB.106

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

Ranger Spells
PREP.SCROLL

SPELL NAME

SCH. COMP. CAST TIME

3rd-Level Spells
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Align Fang, Mass


___________________________________
[Special]
___________________________________
Arrow
Storm
___________________________________
Binding
Snow (FROSTFELL)
[Cold]
___________________________________
Blade
Storm
___________________________________
Blade
Thirst
___________________________________
Bottle
of Smoke
___________________________________
Burrow,
Mass
___________________________________
Charge
of the Triceratops
___________________________________
Command
Plants
___________________________________
Conjure
Ice Beast III
[Cold]
___________________________________
Cure
Moderate Wounds
___________________________________
Curse
of Impending Blades, Mass
___________________________________
Darkvision
___________________________________
Decoy
Image
___________________________________
Diminish
Plants
___________________________________
Find
the Gap
___________________________________
Forestfold
___________________________________
Ghost
Venom
[Ectomancy]
___________________________________
Guardian
Spirit (INCARNUM,ESSENTIA)
___________________________________
Haboob
[Air, Earth]
___________________________________
Heal
Animal Companion
___________________________________
Inspired
Aim
[Language-Dep., Mind-Affect.]
___________________________________
Magic
Fang, Greater
___________________________________
Mark
of the Hunter
___________________________________
Nature's
Rampart
___________________________________
Neutralize
Poison
___________________________________
Phantasmal
Decoy
[Mind-Affecting]
___________________________________
Plant
Growth
___________________________________
Reduce
Animal
___________________________________
Remove
Disease
___________________________________
Repel
Vermin
___________________________________
Resist
Taint
___________________________________
Revitalize
Legacy, Least
___________________________________
Safe
Clearing
___________________________________
Scales
of the Sealord
___________________________________
Skin
of the Cactus
___________________________________
Snowshoes,
Mass
___________________________________
Summon
Desert Ally III
___________________________________
Summon
Nature's Ally III
___________________________________
Tree
Shape
___________________________________
Wake
Trailing
___________________________________
Water
Walk
[Water]
___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

RANGE

DURATION

Spells: ___ + ___ = ____


Tr
__
Tr
__
__
Tr
__
Tr
__
Tr
__
Co
__
Tr
__
Tr
__
Tr
__
Co
__
Co
__
Ne
__
Tr
__
Il
__
Tr
__
Di
__
Tr
__
Ne
__
Di
__
Co
__
Co
__
En
__
Tr
__
Di
__
Tr
__
Co
__
Il
__
Tr
__
Tr
__
Co
__
Ab
__
Ab
__
Tr
__
Ab
__
Tr
__
Ab
__
Tr
__
Co
__
Co
__
Tr
__
Di
__
Tr

VSD
___
V
___
___
VSD
___
V
___
V
___
VSF
___
VSD
___
VSD
___
V
___
VSD
___
VS
___
VSD
___
VSM
___
VS
___
VSD
___
V
___
VS
___
VSD
___
VSD
___
VSM
___
VS
___
V
___
VSD
___
VSM
___
VSF
___
VSD
___
VS
___
VSD
___
VS
___
VS
___
VSD
___
VSD
___
VSF
___
VS
___
VSM
___
VSM
___
VS
___
VSD
___
VSD
___
VSD
___
VSM
___
VSD

__
__
__
__
__

___
___
___
___
___

1 act
______
______
Swift
1______
act
______
Swift
______
Swift
______
10
min
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
round
1______
round
1______
act
1______
act
1______
act
______
______
______
______
______

Close
_______
_______
Personal
_______
Medium
_______
Personal
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Close
_______
Close
_______
Touch
_______
Medium
_______
Touch
_______
Long
_______
Special
_______
Personal
_______
Personal
_______
Touch
_______
Touch
_______
Medium
_______
Touch
_______
40
ft
_______
Close
_______
Medium
_______
Medium
_______
Touch
_______
Medium
_______
Special
_______
Touch
_______
Touch
_______
10
ft
_______
Touch
_______
Touch
_______
30
ft
_______
Personal
_______
Touch
_______
Close
_______
Close
_______
Close
_______
Personal
_______
Touch
_______
Touch
_______
_______
_______
_______
_______

SAVE

SR

EFFECT

Save DC: ____

1 min/lev
____________
________
Will
n.
1____________
round
-________
1____________
hour/lev (D) Ref
________
n.
1____________
round
-________
1____________
round/lev
-________
1____________
hour/lev
-________
1____________
min/lev (D) Will
________
n.
1____________
round/lev (D) Will
________
n.
1____________
day/lev
________
Will
n.
1____________
round/lev (D) -________
____________ Will
Instantaneous
________

1____________
min/lev
-________
1____________
hour/lev
-________
____________
8
hours (D)
________
Will
dis.
____________ -________
Instantaneous
1____________
round/lev
-________
1____________
hour/lev (D) -________
____________ For
Instantaneous
________
n.
1____________
hour/lev
________
Will
n.
1____________
min/lev
________
Special
____________ Will
Instantaneous
________
n.
____________ Will
Concentration
________
n.
1____________
hour/lev
________
Will
n.
1____________
min/lev
________
Will
n.
____________ -________
Instantaneous
____________
10
min/lev
________
Will
n.
1____________
round/lev
________
Special
____________ -________
Instantaneous
1____________
hour/lev (D) -________
____________ For
Instantaneous
________
n.
____________
10
min/lev (D) -/Will
________
n.
____________
10
min/lev
________
For
n.
1____________
hour/lev
-________
1____________
hour/lev
________
Will
n.
1____________
hour/lev (D) -________
____________
10
min/lev
-________
1____________
hour/lev (D) Will
________
n.
1____________
round/lev (D) -________
1____________
round/lev (D) -________
1____________
hour/lev (D) -________
____________
24
hours
-________
____________
10
min/lev (D) Will
________
n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Y
__
__
N
__
Y
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
N
__
N
__
Y
__
__
__
__
__

Allies' natural weapons become aligned


___________________________________
SpC.9
Make a ranged attack vs. foes in 1 range incr. SpC.16
___________________________________
Snow freezes, impeding movement
___________________________________
FB.89
You make melee attacks vs. all foes threatened SpC.30
___________________________________
Slashing weapon glows and gains +3 bonus.
___________________________________
SpC.31
Uncorking bottle creates smoky horse
___________________________________
SpC.37
As Burrow, but affects 1/level subjects.
___________________________________
SpC.41
Grow horns and skull plate, gain gore attack
___________________________________
SpC.46
Sway the actions of 1 or more plant creatures PHB.211
___________________________________
Conjures ice creature to fight for you
___________________________________
FB.91
Cures 2d8 damage +1 per level (max +10)
___________________________________
PHB.216
Enemies take -2 penalty to AC.
___________________________________
SpC.57
See 60 ft in total darkness
___________________________________
PHB.216
Figment mimics you and allies.
___________________________________
SpC.61
Reduces size or blights growth of norm. plants PHB.221
___________________________________
Your attacks ignore armor and natural armor. SpC.91
___________________________________
Grants +10 to Hide and Move Silently
___________________________________
SpC.98
As Poison, except it affects ectoplasm
___________________________________
GW.54
Subject can activate bonuses
___________________________________
MoI.101
Cloud of dust obscures sight, abrades
___________________________________
SaSt.117
As Heal on your animal companion.
___________________________________
SpC.110
Allies in range gaion +2 on ranged attacks
___________________________________
BED.101
1 nat. weap. +1 to hit/dmg per 4 lev (max +5) PHB.250
___________________________________
Rune on te creature makes it easier to attack. SpC.138
___________________________________
You mold the terrain to provide fortifications. SpC.146
___________________________________
Detoxifies venom in or on subject
___________________________________
PHB.257
Creates illusory enemy for foe to chase.
___________________________________
SpC.155
Grows vegetation and improves crops
___________________________________
PHB.262
Shrinks one willing animal
___________________________________
PHB.269
Cures all diseases affecting subject
___________________________________
PHB.271
Insects and vermin stay 10 ft away
___________________________________
PHB.271
Bestows +4 bonus on saves against taint
___________________________________
HoH.132
Get extra use of chosen least legacy ability
___________________________________
WoL.17
Area becomes safe, as if protected by sanctuary SpC.179
___________________________________
Gain swim speed 15 ft.;add natural AC
___________________________________
SW.121
Grants natural AC, thorns, no dehydration
___________________________________
SaSt.120
As Snowshoes, affects one creature/level.
___________________________________
SpC.194
Calls dustform creatures to fight
___________________________________
SaSt.122
Calls animals to fight (1 3rd/1d3 2nd/1d4+1 1st)PHB.288
___________________________________
You look exactly like a tree for 1 hr/lev
___________________________________
PHB.296
You can track a ship across the sea.
___________________________________
SW.124
Subject treads on water as if solid
___________________________________
PHB.300

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

Ranger Spells
PREP.SCROLL

SPELL NAME

SCH. COMP. CAST TIME

4th-Level Spells
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Animal Growth
___________________________________
___________________________________
Aspect
of the Earth Hunter
___________________________________
Aura
of Cold, Lesser
[Cold]
___________________________________
Blinding
Beauty (ABSTINENCE)
[Good]
___________________________________
Camouflage,
Mass
___________________________________
Commune
with Nature
___________________________________
Conjure
Ice Beast IV
[Cold]
___________________________________
Cure
Serious Wounds
___________________________________
Deeper
Darkvision
___________________________________
Foebane
___________________________________
Freedom
of Movement
___________________________________
Frostfell
Slide (FROSTFELL)
[Cold]
I___________________________________
Smell Your Fear
___________________________________
Implacable
Pursuer
___________________________________
Land
Womb
___________________________________
Longstrider,
Mass
___________________________________
Magic
Fang, Superior
___________________________________
Nondetection
___________________________________
Planar
Tolerance
___________________________________
Slipsand
___________________________________
Snakebite
___________________________________
Spear
of Valarian
___________________________________
Stars
of Arvandor
[Force,Good]
___________________________________
Summon
Desert Ally IV
___________________________________
Summon
Nature's Ally IV
___________________________________
Surefooted
Stride, Mass
___________________________________
Swamp
Stride
___________________________________
Tree
Stride
___________________________________
Wild
Runner
___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

RANGE

DURATION

Spells: ___ + ___ = ____


Tr
__
Tr
__
__
Tr
__
Tr
__
Tr
__
Di
__
Co
__
Co
__
Tr
__
Ev
__
Ab
__
Co
__
Di
__
Di
__
Ab
__
Tr
__
Tr
__
Ab
__
Ab
__
Tr
__
Tr
__
Tr
__
Ev
__
Co
__
Co
__
Tr
__
Co
__
Tr
__
Tr

VS
___
VSMD
___
___
VSD
___
VS
___
VS
___
VS
___
VSD
___
VS
___
VSM
___
VS
___
VSMD
___
VSD
___
VSD
___
VS
___
VS
___
V
___
VS
___
VSM
___
V
___
VSM
___
VS
___
VS
___
VS
___
VSD
___
VSD
___
VS
___
VSD
___
VSD
___
VSD

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__

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1 act
______
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
min
1______
act
______
Swift
1______
act
1______
act
______
Immed.
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Medium
_______
_______
Personal
_______
5
ft
_______
Personal
_______
Medium
_______
Personal
_______
Close
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Personal
_______
Long
_______
Long
_______
Touch
_______
60
ft
_______
Personal
_______
Touch
_______
20
ft
_______
Close
_______
Personal
_______
Touch
_______
Close
_______
Close
_______
Close
_______
Close
_______
Personal
_______
Personal
_______
Personal
_______
_______
_______
_______
_______

SAVE

SR

EFFECT

Save DC: ____

1 min/lev
____________
________
For
n.
____________
10
min/lev (D) -________
1____________
round/lev (D) -________
1____________
round/lev
-________
____________
10
min/lev
-________
____________ -________
Instantaneous
1____________
round/lev (D) -________
____________ Will
Instantaneous
________

1____________
hour/lev
________
Will
n.
1____________
round/lev (D) Will
________
n.
____________
10
min/lev
________
Will
n.
____________ -________
Special
1____________
hour/lev
-________
1____________
hour/lev (D) Will
________
n.
____________
10
min/lev (D) Will
________
n.
1____________
hour/lev (D) For
________
n.
1____________
round/lev
-________
1____________
hour/lev
________
Will
n.
1____________
hour/lev
-________
____________ Special
Permanent
________
1____________
round/lev (D) -________
1____________
round/lev (D) For
________
n.
1____________
min/lev (D) -________
1____________
round/lev (D) -________
1____________
round/lev (D) -________
1____________
min/lev
-________
1____________
hour/lev
-________
1____________
hour/lev
-________
____________
10
min/lev (D) -________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Y
__
__
N
__
Y
__
N
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
N
__
N
__
N
__
N
__
N
__
__
__
__
__

One animal/2 lev doubles in size


___________________________________
PHB.198
Change into bulette, gain some of its abilities SpC.16
___________________________________
Cold deals 1d6 damage to creatures in 5 ft
___________________________________
FB.88
You become beautiful as a nymph, can blind BED.92
___________________________________
As Camouflage, but affects all in range
___________________________________
GW.55
Learn about terrain for 1 mile/lev
___________________________________
PHB.211
Conjures ice creature to fight for you
___________________________________
FB.91
Cures 3d8 damage +1/lev (max +15)
___________________________________
PHB.216
Subject can see 90 ft. in magical darkness.
___________________________________
SpC.62
Weapons becomes +5, deals +2d6 vs. enemy
___________________________________
SpC.96
Subject moves normally despite impediments PHB.233
___________________________________
Teleport between areas of frostfell
___________________________________
FB.96
As Locate Creature, with a longer duration
___________________________________
GW.55
You know where prey is, as long as it's moving. SpC.120
___________________________________
You and 1 creature/lev hide within the earth
___________________________________
SpC.130
Allies in range gain +10 ft bonus to speed
___________________________________
PH2.117
Your natural weapons gain +1 bonus/4 lev
___________________________________
SpC.136
Hides subject from divination and scrying
___________________________________
PHB.257
Long-term protection against planar traits
___________________________________
SpC.159
Creates a volume of slipsand
___________________________________
SaSt.121
Your arm turns into poisonous snake
___________________________________
SpC.193
Weapon becomes special +1 silvered spear
___________________________________
BED.107
Bursts deal 1d8 each, nonlethal if not evil
___________________________________
BED.108
Calls dustform creatures to fight
___________________________________
SaSt.123
Calls animals (1 4th/1d3 3rd/1d4+1 2nd)
___________________________________
PHB.288
As Surefooted Stride but multiply subjects.
___________________________________
SpC.216
As Tree Stride, but with bodies of water.
___________________________________
SpC.217
Step from one tree to another far away
___________________________________
PHB.296
Change into centaur, gain some abilities.
___________________________________
SpC.239

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___________________________________
___________________________________
___________________________________
___________________________________

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