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http://www.plusfarandula.com/2012/02/recordando-el-desnudo-de-diosa-caneles.html :q!

quit the scenario (without prompting) :w save the game (without prompting) :wq save the game and quit the scenario (without prompting) :refresh redraw the screen :droid [side] [on|off] toggle player on side between human and AI player. The pl ayer/client who controls that side needs to issue this command. If you don't pro vide side, the current side is assumed. :muteall toggles muting/silencing of all observers on/off :mute [username] mute a specific observer. If no username is supplied the muted usernames are displayed. :unmute [username] unmute a specific observer. If no username is given everyone is unmuted. (Doesn't effect the muteall setting.) :kick username kick a user in multiplayer. They will be able to rejoin the game. Generally a friendly way to remove someone who is having connection or other di fficulties. :ban username kick and ban a user in multiplayer by the IP address used by that username. Can be used on users not in the game but on the server. (Of course the y won't be kicked then.) :unban username unban a user by the IP address used by that username. Can be used on users not in the game but on the server. :control side username change the controller for side (write here the number of the side, the side must be controlled by you) to username (write here the nick o f the player or observer) :clear clear chat messages :debug switch debug mode on (does not work in multiplayer). Debug mode is turned off by quitting the game or using the :nodebug command. :theme bring up theme selection menu :nosaves turns off the autosave function :show_coordinates (or :sc) Overlay x,y coordinates on map tiles. 1.5.5 onwards : show_terrain_codes (or :tc) Overlay terrain codes on visible map tiles. 1.5.5 on wards :discover Show all hidden unit descriptions in the in-game Help. 1.7.0 onw ards Extra Debugging Commands DebugMode (:debug) enables additional commands in command mode: :lua statement execute a Lua statement :nodebug disables debug-mode commands :n skip to next scenario by triggering a win event :shroud toggles shroud on/off (implemented since 1.3.10) :fog toggles fog on/off (implemented since 1.3.10) :gold amount add amount gold to the current player's side :create unit_type create a unit of type specified at last selected hex :unit hitpoints=amount edit units hitpoints :unit experience=amount edit units experience :unit attribute=value when a unit is selected, this will set the unit's attribut e to value. See SingleUnitWML for possible values. :unit advances=N when a unit is selected, this will advance (level up) the unit N times. :set_var attribute=value this will set a WML variable to a given value :show_var attribute this will display a popup with the content of the variable : throw/fire event_name throw an event by name, like time over or enemies defeated . (Only available in 1.3.5 or later.) :inspect show a gamestate inspector dialog which allows to see variable info, te am info, ai info. :cl pops up a menu that allows you to move directly to a speci fied scenario. :turn [number] change the current turn to the specified number. If no number is provided, the turn number is increased by one. :turn_limit [number] change the turn limit for the current scenario to the speci fied number. If no number is provided, or it is -1, the turn limit is switched o ff.

:version Report the release version and repository revision level.

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