Dexterity modifier is used for attack rolls. For damage rolls, apply your Dex modifier.
All guns are martial weapons. Martial weapon proficiency grants gun proficiency as well.
One-Handed Guns
Name Cost Damage Critical Range Increment Weight Damage Type
Light-Caliber Pistol “Nagant” 25 gp 1d6 19-20/x2 60 ft. 2 lbs. Piercing
Light-Caliber Pistol “Luger” 35 gp 1d6 x2 60 ft. 2 lbs. Piercing
Heavy-Caliber Pistol “Webley” 30 gp 1d8 19-20/x2 90 ft. 3 lbs. Piercing
Heavy-Caliber Pistol “Colt” 45 gp 1d8 x2 90 ft. 3 lbs. Piercing
Two-Handed Guns
Name Cost Damage Critical Range Increment Weight Damage Type
Rifle “Lebel” 75 gp d10 x2 1000 ft. 10 lbs. Piercing
Rifle “Enfield” 60 gp d10 19-20/x2 900 ft. 10 lbs. Piercing
Rifle “Ross” 70 gp 2d6 x2 800 ft. 14 lbs. Piercing
Shotgun 125 gp Special 1 x3 20 ft. 8 lbs. Piercing
Two-Man Guns
Machine Gun N/A Special 2 x2 450 ft. 30 lbs. Piercing
Ammunition and Extras
Name Cost Damage Critical Range Increment Weight Damage Type
Light Pistol Ammo (Box, 50) 5 gp N/A N/A N/A 2 lbs. Piercing
Heavy Pistol Ammo (Box, 50) 8 gp N/A N/A N/A 2 lbs. Piercing
Rifle Ammo (Magazine, 10) 1 gp N/A N/A N/A 3 lbs. Piercing
Rifle Ammo (Box, 50) 5 gp N/A N/A N/A 3 lbs. Piercing
Shotgun Ammo (Box, 20) 4 gp N/A N/A N/A 5 lbs. Piercing
Machine Gun Ammo (Crate, 600) N/A N/A N/A N/A 15 lbs. Piercing
Spare Pistol Magazine 1 gp N/A N/A N/A < 1 lb. N/A
Bayonet Attachment 5 gp 1d4 x2 N/A 1 lb. Piercing
SPECIAL RULES
Name Ammo Capacity Reload Time Additional Game Info
Light-Caliber Pistol Type “Nagant” 7-round cylinder Full Round 1
Light-Caliber Pistol Type “Luger” 8-round magazine Move or Full Round 1, 2
Heavy-Caliber Pistol Type “Webley” 6-round cylinder Full Round 1
Heavy-Caliber Pistol Type “Colt” 8-round magazine Move or Full Round 1, 2
Rifle Type “Lebel” 10-round bolt action magazine Swift or Full Round 1, 3, 4
Rifle Type “Enfield” 6-round bolt action clip Swift or Move Action 1, 4
Rifle Type “Ross” 5-round bolt action clip Swift or Move Action 1, 4
Shotgun 5-round pump action magazine Swift or Full Action 1, 4
Machine Gun 500-round ammo belt Special N/A
Additional Game Info:
1- This weapon is applicable for the “Rapid Reload” feat. See the modified version below.
2- Pistols with magazine-feed systems have different reload times. If the magazine is dropped from the gun before being
switched, the action is only a move action. (Swift to eject the empty magazine, move action to reload. There is a 50% chance
of the empty magazine being lost if dropped.) If the magazine is caught and put away, the action takes a full-round action.
(Move to catch, standard to reload.)
3- This weapon has a bayonet attachment. Attacking with the bayonet in melee range provokes no attacks of opportunity.
4- Firing this weapon at an enemy within melee range provokes attacks of opportunity from it and any other nearby foes.
MANYSHOT [GENERAL]
Prerequisites: Dex 17, Point Blank Shot, Rapid Shot, base attack bonus +6
Benefit: As a standard action, you may fire two arrows at a single opponent within 30 feet. You may not use this feat with
any gun.
WIKI LINKS:
All the listed guns are equivilent to the following Wiki links.
Light Caliber Pistol “Nagant”: http://en.wikipedia.org/wiki/Nagant_M1895
Light Caliber Pistol “Luger”: http://en.wikipedia.org/wiki/Luger_P08
Heavy Caliber Pistol “Webley”: http://en.wikipedia.org/wiki/Webley_Revolver
Heavy Caliber Pistol “Colt”: http://en.wikipedia.org/wiki/M1911
Rifle “Lebel”: http://en.wikipedia.org/wiki/Lebel_Model_1886_rifle
Rifle “Enfield”: http://en.wikipedia.org/wiki/M1917_Enfield
Rifle “Ross”: http://en.wikipedia.org/wiki/Ross_rifle
Shotgun: http://en.wikipedia.org/wiki/Winchester_M1897
Machine Gun: http://en.wikipedia.org/wiki/M1919_Browning_machine_gun