Sponsored by
contents
1. Introduction 2
2. Why advertise on mobile? 4
3. The mobile consumer 8
4. The mobile advertising market in the UK 12
5.Understanding the mobile user experience, 16
why it’s different to online and
traditional media
6. Integration with other media 18
7. Briefing a mobile campaign 21
8. Planning and implementing a 24
mobile campaign
9. Mobile creativity and how to get the most 28
out of your media space
10.Evaluating and measuring the success 33
of your mobile campaigns
11. The future of mobile 37
01
ONE
introduction
Why ‘now’ is the time for mobile
I remember my first ever experience of a mobile phone.
It was grey, plastic, about 6ft in length, with an aerial that
probably added an extra 3ft to its vital statistics – an aerial
you weren’t actually supposed to touch because of the
radiation risk. The ringtone was an irritating electronic
beeping sound, and my calls cost me about 50 pence a
minute. Little did the young Jon Mew know then, that some
fifteen years later he’d be employed solely to wax lyrical
about the numerous advertising opportunities available
BY JON MEW, within this purely practical piece of tat. In fact, if you had
head of mobile, told me then that we’d one day be referring to this sizeable
INTERNET communications tool as a marketing medium in its own
ADVERTISING right, I would have dismissed your statement as totally
BUREAU misinformed and utterly ridiculous.
This makes now the perfect time to get involved. We know it works, the marketplace is
buzzing with excitement about this new channel and the audience is ready, waiting and willing
to interact. Now is also a great time for testing the waters, to see how consumers react
to your mobile messages so you can learn and enhance your campaigns as the medium
becomes mainstream.
The IAB Mobile Council boasts some of the best practitioners in the industry, and together we
aim to help marketers find the best role for mobile media, to successfully reach and engage
their consumers. Through a series of educational initiatives we plan to take mobile advertising
out of the ‘too daunting’ box, and show you just how straightforward, and effective, it can
be. This handbook is a great starting point, and we’ve covered every stage of the campaign
process to make your lives just that little bit easier.
03
Does your
brand want to be a
leader or a follower?
TWO
why
BY ALEX KOZLOFF, media research manager
& JULIE FAIRCLOUGH, trade marketing manager,
ORANGE
advertise on mobile
The mobile phone has undoubtedly changed the way
we now communicate with others. The way we use our
mobiles to make plans with friends, conduct business, and
message each other on the move has brought us into a
whole new era of social interaction. But this is not where
the mobile ends, 3G+ technology has allowed the mobile
phone to become much more than a voice call and text
tool. We can now use mobile media to be entertained.
The answer is, most definitely! M:Metrics states that 15.4 million people are now
active mobile media users, and its use is not only growing in numbers but also
frequency. The recently launched Exposure 2 study by Orange showed that of
those who use mobile media, 81% do so more than once a week, and a whopping
47% use it on a daily basis. And 9 out of 10 respondents used mobile media in
the home, a place where there are plenty of other media choices which suggests
it’s being favoured over other media available. Mobile is clearly an important part
of daily life, so it’s important to understand how it’s perceived.
Overall there were two main attitudes towards mobile media that clearly
distinguished it from everything else, it was considered to be the most innovative
and most personal medium. In fact no other media elicited such strongly held
views. Considering the unique place mobile holds in the minds of its users, it
comes as no real surprise that mobile media users aren’t scared of seeing new
things on their phone, in fact 70% of mobile media users find new and innovative
advertising formats appealing. So how can a marketer transform these unique
opportunities into something that works for them?
newspapers
comprehensive
information
immediate
trustworthy
internet convenient
on pc
persuasive
personalised for me
radio
innovative mobile TV
media undemanding
entertaining mood setter
fun relaxing
creative
magazines
stylish
05
It was Steve Jobs who said ‘innovation distinguishes between a leader and a
follower’. It’s fairly obvious that users expect mobile media to be innovative,
so it’s fair to assume they expect the same of the brands using mobile to
advertise to them. To understand this further we asked specifically which
formats users welcomed onto their phones and would be interested in,
whether that be advertising formats or advertising for specific messages.
The results were:
picture
MMS ad
SMS ad 17%
16% SMS sponsored
push to videos
web site 22%
web
28%
display ads
13%
coupons video
59% ads for
MMS ad
15%
tickets /
reservations
sponsored 25%
games sponsored
local screen
37% savers
information 27%
32% SMS
sponsored
web pages
sales alerts
21% 32%
Mobile media is here, it’s now and it’s growing at a phenomenal rate in
terms of numbers and frequency of usage. When the perception users
have of mobile, being innovative and personalised, is respected and
the media used to the best of its ability, some incredible results can be
achieved. So the only remaining question is, does your brand want to be
a leader or a follower?
07
Consumers
are open to advertising
so long as it’s
compelling, relevant,
entertaining and
rewarding.
THREE
the mobile
consumer
The power of mobile for marketers can be summarised in one
BY CAROLINE simple fact:
YOUNG,
“No media device spends more time or is closer to the consumer
digital business
manager for mobile than his or her phone. Media companies able to find a home
and ticketing, on the phone of consumers, will be with them practically every
BAUER moment of their waking day (Pollack Media group).”
09
Users are accessing content throughout the day and night, and when
measured against TV, PC, radio and print, mobile was found to be the most
accessed media channel from noon to 6pm. According to Orange UK,
87% of mobile media users use it at home, with a further, 73% when out
and about, 48% at work, and 47% on transport. This data clearly shows
that mobile is the most targetable medium. Advertisers can reach males
and females of all ages wherever they are, whenever they want.
Browsing the mobile internet is a key of part of the mobile media experience
and a good mobile web experience is becoming crucial to the majority
of users (65%) when choosing a phone (AKQA and dotMobi).There is no
doubt that this requirement has been heavily driven by the ability to access
social media sites such as Facebook and Bebo via mobile, in fact research
from the IAB found that 44% of young people are now accessing social
networks on their mobiles. Search, email, news and film are also some of
the most viewed mobile internet pages although a high proportion (55%) of
users browse with no specific agenda (Exposure 2: Orange Home UK, March 09).
It’s important to be mindful of how users spend their time on mobiles. Many
consumers use their phone to ‘pass the time’ when commuting, on a lunch
break or waiting for their favourite TV programme to start at home. These
users are easily distracted therefore it’s necessary to adapt your marketing
offering accordingly.
Make it easy for users to interact, and for such a relatively new form of
marketing, it’s important to be explicit within your promotional activity. It’s
basic stuff but adding simple call to action words such as ‘Click here…’,
‘Win here…’ or ‘Free…’ can have a significant impact on click through
rates for campaigns. Users will scan the content of a page until they see
something that catches their eye. Make sure your content is the thing that
stands out.
56% of respondents in the Velti study said that they would accept mobile
campaigns if they were offered some form of reward. Ensure that you are
rewarding users for engaging with your message,
whether it be by replying to an SMS broadcast or
clicking on a banner. Give them something for their
time, a free download, a chance to win etc.
The Orange Exposure 2 research found that in
general, consumers viewed marketing formats
with perceived value as the most appealing,
such as coupons offering discounts and sponsored
games available for free download.
11
FOUR
the mobile
advertising market in the UK
There are many different ways you can use the
BY RACHEL WRIGHT,
business development mobile phone to communicate with a specific
director, audience, making the most of its unique functions
PHONEVALLEY and targeting opportunities.
In the main, when we talk about advertising on the mobile we are referring to
mobile internet advertising. This can be split into three distinct categories:
• On Portal - operator sites (O2, Orange, T-mobile, 3 and Vodafone) that
are normally set as your default landing page.
• O
ff Portal - sites that fall outside of the operator portal or walled garden
(Facebook, The Sun etc).
• S
earch - primarily used via search partners on portal sites, but like the
internet can be accessed directly. The major players in this area Yahoo!
and Google.
The operator portals have the highest reach, and are critical for building
1+ coverage within mobile advertising campaigns, thus mass reach. This
means that everyone sees your advert at least once, so for example, if you
had 3+ coverage of 10 million, 10 million people would have seen your ad at
least 3 times. However, with more and more big players entering the mobile
arena, consumer interaction with off portal sites is growing. As an example
Bebo, the most recent mobile social networking site to start accepting
advertising, attracts 857 000 monthly unique users (Source M:Metrics).
13
Recent, significant developments
One of the major developments to occur within this area is the proliferation
of high speed networks, with 3G penetration at 31% (source M:Metrics.)
This linked with the growth of the multimedia handset has not only made
the user experience faster and more engaging but has opened up creative
opportunities, with the iPhone being a great example.
Flat rate data packages have also taken away the worry of cost for many
users and following in the steps of online several years ago has helped
encourage people to surf not only for longer but also across a number of
different sites. O2 for example have reported seeing a 300% increase in
mobile surfing for those on their unlimited surfing package.
• Text links - offer a low cost and low risk entry method to mobile advertising
especially for DR clients with them being bought on a CPC basis.
• B
anners and super banners - again like on the PC, and
we are starting to see more opportunities for animations
and creativity.
• A
d funded content – as technology and demand
has opened up the content on the mobile, so has
the opportunity to advertise, and with there still being
reluctance and misunderstanding in terms of data charges,
sponsorship, which enables free or reduced cost content
for the consumer, has increased.
• P
re/post roll video – often linked to the above, usually 15
second video clips which can be supported by clickable
banners making them great for both branding and DR.
• S
MS (text) MMS (picture) or VMS (video) advertising (which has been
estimated at over 90% of mobile marketing revenue worldwide) - can
either be sent out to own customer database or to a targeted opted in
bought list. This can be a great form of CRM or due to the viral benefits
of mobile a great way of distributing money off coupons or incentives.
• B
luetooth – an alternative to WAP for broadcasting information.
Generally installed at set locations such as cinemas or train stations
and can distribute opted in content within a limited area.
• M
obile games – often linked in with ad funding or sponsorship, can be
as simple as a full page interstitial before the games, or a fully integrated
branded experience.
• T
here are also several emerging formats - Mobile TV, screen savers
or the new mobile phone ad funded directory enquiries service, making
use of the original purpose of the mobile ‘voice’.
15
FIVE
understanding
the mobile user experience
Why it’s different to online and traditional media
The internet (fixed line or mobile) is not about the technology, it’s about
information and content. You only have to look at the big traffic sites to
realise this. The BBC, Facebook and YouTube all focus on the content and
the delivery of that content rather than exotic design and waffle. Each one
of these major players have optimised versions of their websites, setting an
example which hopefully the remainder of the UK’s brands will follow.
17
SIX
Integration
with other media
As we’ve already seen, mobile provides a fantastic opportunity for
reaching a highly engaged audience. From social networking to
search, and from display advertising to interactive applications,
mobile creates a whole host of ways to engage a consumer.
BY TIM
Is it quite easy to run a mobile only campaign? Absolutely. But
HUSSAIN,
head of mobile does not exist in its own universe, or more importantly,
mobile our customers do not. If mobile activity is to be used in the most
advertising, effective way then it should be considered as part of a wider
SKY communication strategy.
19
A few pointers on mobile integration
To start with, if we want to get the most from integrating mobile into marketing
activity it needs to be considered at the initial planning stages. Whilst mobile
as a stand alone medium is a superb opportunity for advertisers it really
comes into its own when we consider it as the glue that can enhance the
different communication channels.
Moving forward
If you keep an eye out you’ll start to see that this approach of integrating
mobile is already occurring. Automotive advertisers such as Audi and
Citroen have been some of the earliest adopters. They’ve advertised across
mobile internet sites and included mobile call-to-actions throughout their
other media; making it easy for consumers to get more information or even
book a test drive. We see brands like Coca Cola and Walkers integrating
mobile marketing on the side of their products. And the COI are winning
awards for their mobile campaigns for the Royal Navy. The opportunity for
creating deeper relationships with your customers is ever present.
SEVEN
briefing
BY MICHAEL SMITH,
deputy director of
interactive services, COI
a mobile campaign
When I began to write this section, I asked myself ‘what makes for
a great brief?’ Quite an easy question to pose but not necessarily an
easy one to answer. Ultimately a great brief frames the communication
need, and in a nutshell sets out very clearly what issue, challenge or
questions need to be addressed. Should a mobile brief be any different
from a ‘traditional digital brief’? It’s interesting that we’re beginning
to use ‘traditional digital’ when referring to online disciplines which
have only been around for some ten years, perhaps a reflection of the
dynamism and innovative thinking this industry boasts.
21
The brief before the brief…
Who decides when mobile has a role to play? Is it the advertiser, the digital/
mobile agency or the comms planning agency? Currently it’s all or any
of the above but we need to consider who is best placed to make the
recommendation.
To help us decide that, let’s just for a moment put to one side the notion
that ‘digital is at the heart’ of communications and instead consider that in
fact ‘people’ are at the heart of how we communicate. Seems to make good
sense. If we understand people, understand who they are, what they do, how
we can engage with them and importantly how they want to be engaged,
then we begin to understand whether mobile has a role to play. This thought
puts the comms planning agencies in the driving seat to recommend whether
mobile has a role and what that role is. The response to the comms planning
agency brief will produce the mobile brief.
1. Take time to craft the brief. It is the foundation that all activity is built upon so
invest significant time up front to save yourself time down the line.
2. Think early – planning and implementation take time. You’ll get a better,
more considered, planned response if you allow enough time between the
brief being provided and the solution/response being presented.
5. As mobile is likely to play one part of the communications mix, you should
encourage collaboration. Don’t treat mobile as a special case but consider
what parts of the overall mix it will touch and bring those parts into the
discussion. This could include media buying, CRM and PR, among others.
8. R
ecognise the unique attributes of mobile. What other medium or
channel plays such a large part of everyday life? As such, make sure
that what is developed is both useful and timely. Both these elements
are by-products of the mobile brief, but it’s worth reiterating that priority
upfront. There are numerous examples of where simple pieces of
useful mobile communications, delivered at the right time, produced
outstanding results.
9. B
e clear on the subject of data handling – this supports the importance
of collaborative working as those handling the data are perhaps unlikely
to be those building the mobile comms.
And finally consider – Don’t jump on the bandwagon, a very easy thing
to do in digital marketing, but look to create one. By doing this, of course
there is a risk that you may make mistakes, but it’s essential to learn from
each campaign to ensure that the next one is even better. To invest a
serious amount of time and energy into the briefing process, stimulate your
agencies, and evaluate the return.
23
Target and buy
your audience
EIGHT
planning
BY DAVID
FIELDHOUSE,
mobile manager,
MEDIACOM
TGI reveals interesting insights about mobile consumers with its ability to
cross-tab an audience with mobile usage. This helps build a platform of
consumer insight on which to plan a campaign. For example, looking at
25 to 34-year-old men, TGI tells us they are almost 150% more likely to
use mobile internet and twice as likely to visit sports and news content as
all adults. Yet, they are 8% less likely to visit entertainment channels. Even
deeper analysis enables us to compare their mobile internet usage with
product categories specific to our clients.
25
2. Implement the campaign
So what sites do our heavy mobile internet users (with a liking for news and
sport) visit? MMetrics ranks our audience against the key operator portals,
both in terms of absolute numbers and total profile. So we can pinpoint a
network with smaller absolute reach but with the best targeting efficiency,
for example.
27
NINE
mobile
BY ROBERT THURNER,
commercial director,
INCENTIVATED
creativity
and how to get the most out of your media space
Mobile also provides a channel for us to express our own creativity. The fastest
growth area for mobile usage is social networking: we’re creating and sharing
content, and spending more time updating our Facebook profiles on mobile (3
times per day) than we do online (twice a day).
The iPhone has had a dramatic effect on mobile creativity, and found its way
into the hands of our creative community. The cut-down Safari browser offers
the most advanced mobile browsing experience, and although it accounts for
just over 1% of handsets in the UK, 77% of iPhone users regularly browse the
mobile web. The iPhone provides a blank canvas for creatives to harness sight,
sound, touch and motion and the handset’s accelerometer (or gyroscope) allows
the user to shake and tilt their iPhone rather than use the keypad. Features like
this, the smaller screen and different browser call for ‘made for mobile’ sites,
even for the iPhone, instead of trying to serve the main website.
29
iPhone apps, built using Apple’s developer kit, achieved notoriety when
Beattie McGuinness Bungay launched the award winning ‘iPint’ for Carling,
downloadable from iTunes. To date over 25,000 different applications have
been made, and downloaded 800 million times.
Recycle for London adapted its online recycling game with a mobile Java
game and an iPhone app in order to extend the audience. The game
challenges users to starve their hungry ‘evil bin’ by catching all recyclable
waste using the keypad to control the recycling bin, or just tilting the
iPhone. The app extends the importance of recycling to a new generation
of Londoners. Players can forward the game to friends and challenge them
to beat their score on a live scoreboard.
www.terminate-a-mate.com
31
• Personalised mobile drama
Mobile creativity is in great shape. Technically, there really are no real limits
any more, and those brands willing to take risks will steel a march on their
competitors. Interaction and engagement lie at the heart of successful
digital campaigns, and the examples mentioned prove that mobile is a fertile
channel for forward thinking marketers to exploit its opportunities.
1. Be innovative. Maximise the potential of the mobile phone and then do a little bit
more… consumers love this and it holds great word of mouth opportunities.
3. Be useful. Some of the biggest and best mobile campaigns have given
consumers a service or application they need, and will use for a long period
of time. This way you’re actually becoming a part of their daily lives.
4. Be social. Bring people together with your creative, and help them
become brand advocates, even giving them the tools necessary to tell
others about you.
evaluating
and Measuring BY LAURIE KIRSCHNER,
head of insights, YAHOO!
33
However, before the mobile internet is fully embraced by advertisers as
a legitimate marketing medium, proper evaluation and measurement will
be essential. What follows is a brief overview of the challenges faced when
evaluating mobile media campaigns and the various forms of mobile media
campaign measurement available.
The beauty of interactive advertising is its measurability. For years before its
inception, media researchers had to contend with softer measures in order
to determine the impact of advertising campaigns. Actual exposure could
never explicitly be measured. Rather, a determination of OTS or ‘Opportunity
to See’ an ad was used and pre-post methodologies employed to evaluate the
success of a campaign.
However, there are some unique challenges the mobile marketers face when
evaluating their campaigns.
2. Diversity in form factor and screen size. The range in screen shapes and
sizes means advertisers must produce campaign creative in a multitude of
sizes to ensure that their ads appear on each and every device in existence.
Without taking all devices into consideration and building their ads to fit
on these devices, marketers can miss key segments of the population and
evaluation then becomes skewed.
35
Brand impact measurement
When marketers measure the brand impact of a campaign, they can test the
following:
• Unaided brand awareness – measures users’ recall of the test brand without
prompting
• Aided brand awareness – measures users’ recall of the test brand from a
short list provided
• Ad recall/online ad awareness – measures users’ recollection of an ad for
the test brand
• Message association – measures users’ recollection of the campaign key
messages
• Brand favourability – measures the percentage of users that view the brand
positively
• Purchase intent – measures the percentage of users that intend to buy the
test brand
ELEVEN
the future
of mobile BY PAUL LYONETTE,
head of mobile sales UK,
MICROSOFT ADVERTISING
37
Who needs what?
1. Brands need more targeting, more data and definitely more access to their
consumer
2. Consumers need more content, more opportunity, more relevance and much more
at a much lower cost
3. Media owners need more consumers, more consumption information and more
development of technology - ad formats, platforms, useful applications etc.
More and more the mobile will provide the consumer with their link to information, to
entertainment, to business and social connections, with the demand for immediacy at
the forefront of consumption patterns. “Mobile” access and connection is essential.
Technology developments
Realise mobile is another platform for you to communicate with your consumer, whether
it be through marketing activity, display advertising, encouraging response or the
simplest of brand exposure. Your consumer will be, if not already, utilising the benefits
of this medium and your competitors will be too.
More research is required in terms of how mobile works with traditional offline and online
channels, how does it provide something different in the mix, where does it enhance
performance of campaigns and add value to the consumer experience?
2/3 screen campaigns will prove to be successful, harnessing each and every
opportunity to deliver messaging on the mobile, PC and Another (TV, Outdoor, etc).
The continuity of the message is essential in the success of this strategy but it will prove
to be a powerful mechanic to encourage advertiser recognition and interaction.
So what will make a successful future for mobile? It’s certainly no dark art or scientific
formula. As an industry, we can achieve it by understanding the consumer, devoting
enough time to the planning stages, developing creatively with the technology and
simply making the next ‘new thing’ available better, and more compelling, than the last.
39
jargon buster
Word Definition
3 G ‘3G’ is the third generation of telecommunication hardware standards. It
offers comprehensive voice and multimedia services to mobile customers
by providing very high data rates and functionality such as data streaming.
3G phones are backward compatible and can access all the services that
2 and 2.5G phones can, except that in this case, data can be transferred a
lot quicker.
Call to Action A statement or instruction, typically promoted in print, web, TV, radio,
(CTA) on-portal, or other forms of media (often embedded in advertising), that
explains to a mobile subscriber how to respond to an opt-in for a particular
promotion or mobile initiative.
Click to Call A service that enables a mobile subscriber to initiate a voice call to a
specified phone number by clicking on a link on a mobile internet site.
Typically used to enhance and provide a direct response mechanism in an
advertisement.
Data tariff Data tariff are the rates that phone networks charge for accessing ‘data’.
Consumers typically pay a monthly fee for a ‘bundle’ of unlimited internet
access, although unlimited data packages are on the rise.
GPRS General Packet Radio Service or ‘2.5G’ is an underlying mechanism for
the networks to deliver internet browsing, WAP, email and other such
content. The user is ‘always connected’ and relatively high data rates can
be achieved with most modern phones compared to a dial-up modem.
Most phones default to using GPRS (if capable).
Global A global navigation satellite system that is often used for navigation
Positioning purposes. Many new phones have built in GPS technology allowing more
System (GPS) advanced location based services.
Off-Portal oint of sale/access on the mobile network, but outside of the operator’s
P
(or off-deck) “walled garden”/portal/deck, where consumers can access/purchase
information and mobile products/content/utilities.
Text Link reative use for mobile advertisements – represented by highlighted and
C
clickable text(s) with a link embedded within the highlighted text. Usually
limited to 16-24 characters.
VMNO Virtual Mobile Network Operator. A company that uses the infrastructure of
an existing (licence-owning) telecoms network operator. Tesco, Virgin and
Blyk are some of the largest VMNOs in the UK.
ip
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AdMob has been named a 2008 Technology Pioneer by the
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Mobile Startup / Best Mobile Infrastructure Company. To learn
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more about AdMob, visit www.admob.com.
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Performance
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• Industry leading ad-serving technology from Third Screen Media
Targeting
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Service
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Best Targeting
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39
Directory
Orange Phonevalley
Contact: Cecile Pruvost, www.phonevalley.com,
cecile.d.pruvost@orange-ftgroup.com Contact: Charles-Henri Prevost,
07814 756 807 +33 1 42 80 96 40
Ad Infuse
www.adinfuse.com,
Contact: Stephen Upstone, The iab would like to thank Orange, the proud
07801 953 743 sponsor of this Guide to Mobile Advertising.
stephenupstone@adinfuse.com
For further information on our mobile offering,
Graphico
please visit www.iabuk.net or email
www.graphicodmg.co.uk,
01635 522810, info@iabuk.net.
solutions@GraphicoDMG.co.uk
iab contributors:
Rapid Mobile Media Ltd
www.rapid-mobile.com, Jon Mew - head of mobile
Contact: Jeremy Copp,
Amy Kean - senior pr and marketing manager
020 8390 2204
jeremy.copp@rapid-mobile.com Chloe Chadwick - senior marketing executive
Harriet Clarke - communications executive
Mobile media and marketing
orillabox
G
www.gorillabox.net
Contact: Christian Harris
01268 418 158
Christian.harris@gorillabox.net
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