Selection tools
Here you will learn how to use Reconstructors tools for:
2.Collect point, create new point clouds, fitting geometries to point selections: planes, cylinders, spheres
B13. Point selection tools 2D-based and 3D-based selection of point clouds and meshes
Reconstructor supports selecting and managing portions of point clouds. Selection happens by using 2D or 3D elements.
Draw a rectangle by keeping the Left Mouse Button pressed and releasing it when youre done.
Draw a polygon by clicking with LMB to define the vertexes. LMB double click closes the polygon.
Draw a lasso by pressing LMB and moving the mouse around. Releasing LMB closes the lasso.
When you are finishing drawing a shape (for example when you release the LMB): Shift + release LMB = selected region is the union of former region with the shape just finished Alt + release LMB = selected region is the difference of former region minus the shape just finished Shift + Alt + release LMB = selected region is the intersection of former region with the shape just finished
Cloud editing: 1.Delete selected points. With this option, the points that fall inside the selected region are deleted from the view. They can be undeleted at a later moment. 2.Delete outside points. With this option, the points that fall outside the selected region are deleted, and can be undeleted at a later moment. Options 1, 2 affect all point clouds that are loaded and visible. If you are deleting point from a Grid, it is possible to recovere the deleted point -> see next page
2.
The recipe window appears. Follow the instruction on it, dragging from the tree view the necessary ingredients. Press OK. The selection is computed as desired:
3.
Only the points that fell inside the polyline, on the plane, are kept in the resulting cloud.
B13. Point selection tools Selection of points with 3D polylines an intriguing question
The following dialog appears after point selection with polyline:
The plane used as projection reference for selecting points with polyline can also be used for calculating a mesh from the selected points, using a view-dependent algorithm. This is explained in the Surface section.