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HUNDEDAMMERUNG
TWILIGHT OF THE DOGS

Game design, writing and layout:


Michael Walton

Art courtesy of www.freeclipartnow.com

Cover art/photo manipulation:


Michael Walton

Copyright © 2009 Michael Walton


All rights reserved

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TABLE OF CONTENTS

Too Dark to Read: Introduction – p. 3

A Dog's Life: Character Creation – p. 8

Obedience School: Rules – p. 14

Call of the Wild: Playing the Game – p. 21

Afterword – p. 28

Appendix: Character Sheet – p. 29

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TOO DARK TO READ
Professor Keeton bounced around the Keeton laughed with him. The cat
lab like a one-man chain reaction. He opened his eyes halfway to give the
adjusted a camera here, a sensor there, proceedings a bored look before lapsing
checking to insure that everything was back into feigned slumber. When the
perfect. "Today is the big day, laughter subsided Keeton gently put the
Ozymandias," he said to a ponderous dog on the floor and shooed him away
gray tabby that rested on a pile of books with a last pat on the head. "I have to
in one corner, "My big experiment. Now work now, boy," he said. As he flipped a
we'll see if I'm as brilliant as I think I am bank of switches he added to both
or as kooky as my detractors say." The animals, "I'll be recording this whole
professor chuckled, enjoying the joke at thing, so you two try not to make any
his own expense, and sat down before his noise during the experiment." He jerked
computer. "Let's see what Hal has to say, a thumb toward the back of the room,
shall we?" which was replete with cages holding
As the professor waited for the dozens of cats, mice and white rats. "I
diagnostic sequence to run a furry blur expect you to set an example for our
launched itself at him from across the guests." MacDuff took the hint that no
room. The living missile came to rest in more petting was forthcoming, so he
the professor's lap, furiously wagging a found his customary spot on the floor and
stumpy tail and practically vibrating with curled himself into it. Professor Keeton
glee. The dog was a rather disreputable lifted a microphone to his lips and began
looking mutt, small yet powerfully built, to record.
with kinky brown-on-white fur from "11:18 a.m.," he intoned in a voice that
snout to tail. "Well, good morrow, belied his shriveled frame, "Quantum
MacDuff!" said Keeton, "I was genetic experiment, take 1. I have long
wondering when you'd get back from believed that quantum effects have
your morning constitutional. Chase any determined the shape of all life on Earth
squirrels, my good man?" The dog by selecting the timing and nature of
yipped ecstatically and pushed his head genetic mutations. To prove this theory I
under the professor's hand. Keeton have constructed this Quantum
laughed and hugged the dog to his chest. Mutagenesis Chamber. It is similar in
He idly stroked MacDuff with one hand concept to the famous Schrödinger's Cat
while working the keyboard with the experiment – which, to my knowledge –
other. Even one-handed, his gestures had has never actually been tried." The
a swiftness and fluidity that could only professor paused to drink some water
come from being used to working with a from a handy glass, frowned as the taste
dog in his lap. "Well, I'm glad you're revealed the drink to be a bit older than
back, boy. You know what Groucho he expected, then bravely continued.
said; 'Outside of a dog, a book is a man's "Instead of using a cat – which would be
best friend. Inside of a dog, it's too dark inhumane, to say nothing of illegal – I
to read.'" The dog barked as if he was will be using a lifeform that no one will
laughing at the man's joke, and Professor feel sentimental about; a virus. Today I

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cures for some canc…" Keeton was
interrupted by Ozymandias suddenly
getting up and darting across the room
while MacDuff let out a howl like that of
a lost soul. "What the… MacDuff!
Quiet, dog!" the professor bellowed.
MacDuff threw his head back and
continued to howl. Ozymandias ran back
and forth across the chamber, eyes wide
in panic, as if searching for a way out.
"Of all the times…" the professor
grumbled. He got up and strode toward
MacDuff to chastise the dog for
will be working with a simple rhinovirus interrupting the recording.
– a strain which I have already had, no He got halfway there before the first
less, so even if something goes horribly shock hit. The first tremor knocked
wrong and the virus gets loose it won't Professor Keeton off his feet. The
kill anyone." second damaged the foundations of the
The professor scowled as he glanced at building enough to kick in the emergency
some readings, adjusted a few settings power. Unfortunately, the wiring in the
and nodded in satisfaction before old building wasn't rated for Keeton's
continuing his narration. "The QMC is a experiment. The quantum chamber
breakthrough in quantum energy field shorted out in a shower of sparks that
manipulation if I do say so myself. Right sent scientist, dog and cat scurrying for
now the virus is being held in an unstable cover. Then, invisibly and instantly, the
quantum state in the sealed container quantum state collapsed in ways that
with a powerful mutagen and a radiation Professor Keeton had never anticipated.
source, something to provide a quantum The chamber exploded, vaporizing its
stimulus, as it were. True to contents and spraying them all over the
Schrödinger's experiment, the virus is room. The dog, cat and man all sneezed
both mutated and unmutated while the upon inhaling the virus-laden spray. The
quantum state remains in flux. By professor was spared any speculation
carefully controlling both the rate of field about what the newly mutated virus
decay and the frequency of field would do to them. True to the laws of
modulation I can prevent the quantum dramatic necessity, the ceiling came
state from collapsing until a moment of down and buried him, Ozymandias and
my choosing, at which point I can all the lab animals. Only MacDuff
influence the direction of the mutation remained safely outside the area of
with a simple EM burst. If this works, I falling debris. He was still there three
will have mutated a rhinovirus so that it days later, too weak from hunger and
can infect bacterial cells. I will have thirst to continue digging, when the
created a synthetic lifeform! And with firefighters arrived to look for survivors.
control of mutation come all sorts of Pictures of the brave little mutt being
medical benefits. Elimination of carried out of the wreckage where he
genetically transmitted diseases, faithfully waited for his master made the
eradication of certain superplagues, even national news. Hundreds of families

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clamored to adopt the dog, and he finally he marveled. He turned his attention on
went to a good home after an auction that the two remaining lab cats and projected
raised nearly $20,000 for the professor's at them with the full force of his newly
favorite charity. MacDuff's new family actualized will. I am Ozymandias!
considered themselves blessed to have The two other cats looked unperturbed
such a loving, loyal – and strangely at this outburst. In unison they turned
intelligent – pet. their eyes on him, yawned prodigiously
and projected, So what? So am I. It
About a week after the search for wasn't until that moment that
survivors had become a search for bodies, Ozymandias realized that none of them
four cats clawed their way out of the were breathing.
wreckage of the lab. One was a large I'm… we're… I'm different, the cat
gray tabby. The others were of various thought to his selves.
common cat colors and patterns. Yes, replied the others, I'm better.
Ozymandias shook his head in a vain Better than that stupid dog. Better than
attempt to clear the sensation of pain that other cats. Better even than humans.
hummed between his ears. He looked Ozymandias nodded, a gesture that he
over at one of the other cats, somehow didn't remember picking up from the
instinctively knowing that this creature professor. I remember… something… he
was the source of his pain. He surveyed mused.
the damaged feline, noting the dragging I remember the professor, thought one
rear leg and the broken ribs jutting from of the others.
beneath the skin, and made a fateful I remember his theories, said the other.
decision. He unsheathed his claws and, I know what we must do, the pair said
with one blindingly swift motion, tore out in unison.
the other cat's throat. The pain subsided Ozymandias nodded again, secure as
immediately. When he could think again only they can be who have a mission and
it occurred to the cat that, for the first know that their cause is just. I have work
time in memory, he could actually think. to do, he though. Then, in perfect
On the heels of this revelation came lockstep, without any sound, one cat in
another, more basic yet somehow far three bodies walked out of the wreckage
more profound. I… I am Ozymandias, and vanished into the night.

IN THE DOGHOUSE
Hundedämmerung is something the survival of your pack or the safety of
different in the world of role-playing "your" humans. And always, in the
games. Most games allow players to background, there looms the specter of a
portray beings of greater than human cat that is many cats – the undead, the
power wielding forces that ordinary undying, the (probably) evil Ozymandias.
people barely understand. This game In Hundedämmerung you have no
allows you to play… a dog. Not just any spells, you wield no magical or high-tech
dog, but a dog that has been lifted to weapons and your psionic abilities aren't
human levels of intelligence, albeit the much good for combat. What you have
lower end of the scale, and endowed with are your wits backed by natural canine
minor telepathic powers that serve as ability. Use them right and evil will be
speech. In this game you will fight for

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your chew toy. Mess up and Ozymandias Welcome to the doghouse, sucker.
will use you as a scratching post.

WHAT YOU NEED TO PLAY


• A pencil • Easy access to these rules (either
• A set of dice (see the glossary below; through a printed copy or through a
you'll need as many as two of each pdf reader on a computer)
kind) • A willingness to not take this role-
• Blank sheets of paper playing stuff too seriously.
• Copies of the character sheet in the
back of this book

GLOSSARY
This game is mainly written for people results 4-6 subtract three and read the
who have some experience with role- difference as the result. Hence, a d3 roll
playing games. For those who don't the of 4 = 1, 5 = 2 and 6 = 3.
following list of terms will alleviate some
of the confusion. Hundedämmerung: (noun) hoon-deh-
DEM-eh-roong – from the German words
Character: the imaginary person to hund (dog) and dämmerung (twilight). 1)
whom all the bad stuff in the game really fictional disaster of potentially global
happens; never, under any circumstances, proportions that could lead to the utter
to be confused with a player. A character extinction of dogs on Earth. 2) light-
under the control of a player is a Player hearted, really fun RPG in which you get
Character, or PC. A character controlled to play a dog.
by the Pack Leader (see below) is a Non-
player Character, or NPC. Pack Leader: the person in charge of
running the game; in other game systems
Dice: simple and ancient devices used to called the Game Master (GM), Dungeon
adjudicate random chance. The easiest Master (DM), Narrator, Storyteller,
way to classify dice is by the number of Games Operational Director (GOD) or
sides. The most familiar type, a cube, something equally pretentious. The Pack
has six sides and is abbreviated d6. Leader interprets rules, arbitrates disputes
There are also 4-sided (d4), 8-sided (d8), between players and sets up the scenarios
10-sided (d10), 12-sided (d12) and 20- for the players to enjoy. A good Pack
sided (d20) dice. Hundedämmerung uses Leader is 25% improvisational speaker,
all of these varieties of dice. You can 20% armchair general, 10% scriptwriter,
probably find them at your local comic 30% actor, 15% lawyer, 10% historian
store if you don't already have them. and 5% coach.1
Two other "artificial" types of dice are
the 2-sided (d2), which entails rolling a Player: a real person who exists outside
die of any other type and reading an odd of the game, a la the person reading this
result as 1 and an even result as 2, and document. A player controls a character;
the 3-sided (d3), in which the player rolls
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a d6. Read results 1-3 as normal. For Yes, the game designer knows that this adds up
to more than 100%. Deal with it.

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the reverse should never be true. If players take on the roles of fictional
forced to choose between the well being persons and act out a story that they
of a player and that of a character, the cooperatively make up as they go. It's
Pack Leader and other players should basically making a TV show, only
always – this cannot be overstated, without the make-up, costumes, props,
always – choose in favor of the player. sets, special effects and probably most of
the acting talent.
Role-playing Game (RPG): a game of
"let's pretend" with written rules. The

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A DOG'S LIFE
Hundedämmerung is a role-playing
game, so the first step in playing is
creating a character. You begin by
choosing what kind of dog your character
will be. This game makes no attempt to
list all of the hundreds of breeds of dog in
the world. Instead you choose from a
short list that describes different kinds of
dog in very general terms; each type
encompasses many different breeds. The
type of dog determines the initial values
of a character's ability scores.

ABILITIES
A character has eight abilities that Alert
determine how well he performs various All dogs have sharper senses than
tasks. Each ability consists of an humans do (except for vision), but not all
adjective – as in, how [blank] your dog is dogs are created equal. Greater alertness
– and a die notation. Each character also makes a character better at tracking,
has up to three pips – represented on the finding hidden things or noticing danger.
character sheet as dots – associated with All dogs have a bonus of +2 to any
each ability. Alert roll when using the sense of smell,
but they suffer a penalty of –2 to Alert
Quick rolls that use sight.
This ability measures how fast a dog
can run, how far he can jump and how Sly
good he is at dodging and acrobatics. This ability measures how tricky a dog
is. Use Sly for tasks that involve stealth,
Strong lying to or tricking other animals, setting
This ability is used for lifting, carrying traps and detecting subterfuge from
or dragging things, breaking out of holds others.
or smashing through obstacles. Strong
also determines how much damage a dog Smart
inflicts in combat. Smart is about raw brainpower. Use
this ability for figuring out puzzles and
Tough analyzing human technology.
The tougher a dog is the more he can
withstand combat damage and stresses Cute
like disease, poison and temperature Cute is a dog's ability to look harmless
extremes. or pitiable. Use Cute to deceive or look
appealing to humans.

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Dogged Special: +2 to Quick rolls for jumping or
This ability represents a character's acrobatics.
willpower and inner strength. Use it to
resist fatigue, fear and distractions (like a Wiener Dog
bitch in heat two blocks away…). Wiener dogs have long bodies and
short legs. They lack speed and agility,
BREEDS but they are the most proficient diggers
There are seven types of dog in of the dog world and are blessed with
Hundedämmerung. Each entry on the list incredible persistence.
below includes two or more examples, Examples: Basset Hound, Dachshund
but these aren't even a significant fraction Size: 1 or 2
of the breeds of dog that exist in the real Abilities: Quick d6, Strong d6 (size 1) or
world. Each type also has a size rating of d8 (size 2), Tough d8, Alert d12, Sly d10,
1-4 and a unique special ability. Smart d10, Cute d8 (size 1) or d6 (size
2), Dogged d12
Toy Dog Special: +2 to any roll for squeezing
Toy dogs are the smallest dogs – when through small spaces or digging.
fully grown they are the size of other
dogs' puppies – so they can't rely on brute Lean Dog
force to solve their problems. They are Lean dogs are the fastest runners of
adept at finding ways around problems the dog world. They prefer to outrun
that they can't go through. problems rather than outfight them, but
Examples: Chihuahua, Lhasa Apso, Toy when forced to fight they are adept at
Poodle turning contests of strength into contests
Size: 1 of speed.
Abilities: Quick d10, Strong d4, Tough Examples: Greyhound, Whippet
d6, Alert d10, Sly d12, Smart d8, Cute Size: 3
d12, Dogged d8 Abilities: Quick d12, Strong d8, Tough
Special: a toy dog is considered to be d10, Alert d10, Sly d12, Smart d6, Cute
actively dodging any attack unless he is d6, Dogged d8
immobilized. When a toy dog declares Special: +2 to Quick rolls for running and
an active dodge he gets a bonus of +2 to to Tough rolls for resisting fatigue.
the roll.
Big Dog
Small Dog Big dogs have an excellent mix of
Only slightly larger than toy dogs, strength, speed and intelligence. This
small dogs are masters of avoiding makes them the favored working dogs
contests of strength. They prefer to use among humans.
speed and stealth, but they are also gifted Examples: Bulldog, German Shepherd,
with superior brainpower. Golden Retriever
Examples: Cocker Spaniel, Jack Russell Size: 3
Terrier, Scottie Abilities: Quick d10, Strong d10, Tough
Size: 2 d12, Alert d8, Sly d8, Smart d10, Cute
Abilities: Quick d12, Strong d6, Tough d6, Dogged d8
d6, Alert d8, Sly d10, Smart d12, Cute Special: a big dog may roll a d20 on one
d10, Dogged d8 task check per scene.

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Monster Dog two special abilities. Mutts pay for this
The largest and scariest-looking dogs by having a lower threshold of pips for
are all of this type. Monster dogs have their abilities (see below).
astonishing stamina and power, but they
are not the smartest or most agile dogs. Optional Rule: Best of the Breed
Examples: Great Dane, Rhodesian Players can further customize their
Ridgeback, St. Bernard characters to more closely match the
Size: 4 traits of specific breeds or the particular
Abilities: Quick d8, Strong d12, Tough merits of individual dogs. The player
d12, Alert d8, Sly d8, Smart d6, Cute d6, may increase one – and only one – ability
Dogged d10 by one die size at the cost of decreasing
Special: +1 to all damage inflicted; can another ability by one die size (i.e.
re-roll one failed Strong test per scene. upgrading Quick from d6 to d8 at the cost
of decreasing Sly from d10 to d8). No
Mutt ability may be increased to higher than
A mutt is a mixture of two breeds of d12 or decreased to less than d6.
dog. In the real world this can be any
two breeds, but for game purposes a mutt BACKGROUND
is a mixture of two of the other six types. Characters begin with one of three
To create a mutt, start with one of the backgrounds. Background determines
other types. Add the special ability of where the dog lived before becoming
one of the remaining five types, with the infected with the Schrödinger Virus and
restriction that both types must be the provides starting Tricks and Pips (see
same size or of adjacent sizes. For below).
example, toy dogs can only mix with
small dogs and wiener dogs, while Junkyard Dog
monster dogs can only mix with big dogs You had humans of your own, but you
and lean dogs. This creates a dog with were mostly left to your own devices.

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Your job was to guard some area, and TRICKS
your people intended that you be tough Dogs don't really have skills, but they
and vicious. You are familiar with may learn tricks. A trick helps a
humans, but you don't really like most of character in certain situations by
them. This category includes military providing a bonus. A character who has
and police dogs. Starting Tricks: 3 a trick that applies to the task at hand
may roll two dice of the appropriate type
Pet and add the results together to determine
You are a pampered pooch who is success or failure. Starting characters get
used to being cared for by humans. You a number of tricks appropriate to their
have a lot of experience in being Man's backgrounds. Benefiting from a trick
best friend, but you don't know much requires that the dog actually perform
about pack etiquette or surviving on your some version of the action named.
own. This category includes show dogs
and racing dogs. Starting Tricks: 5 Beg
This trick helps in convincing others to
Stray Dog give you things. It works just as well on
You are accustomed to life without other animals as it does on humans.
human care. You eat whatever people
throw away or whatever you can catch. Fetch
You may not fear humans, but you are at This trick aids in following fast-
the very least wary of them. You moving targets – catching a thrown
certainly don't have much experience in object, biting running prey, etc.
dealing with them, with the exceptions of
animal control officers and teasing Heel
children. Starting Tricks: 1 Heel is good for moving silently or for
concealing one's trail.
PIPS
Not all dogs of the same type have the Play Dead
same capabilities. To represent these A dog can use play dead with Sly to
individual differences each character gets appear weaker than he actually is or with
pips to distribute among the eight Tough to resist damage.
abilities. A starting character receives the
following number of pips based on Point
background: This trick aids in tracking tasks. It can
• Junkyard dog: 5 also be used to help someone else's
• Pet: 3 tracking task.
• Stray dog: 7
Roll Over
The number of pips placed in an Humans find this cute, but its real use
ability is a bonus to all rolls that use that is to convince other animals that you're
ability. This is covered in more detail in harmless. Too bad it doesn't work on
the rules chapter. Any ability may have cats or vermin.
up to three pips in it unless the character
is a mutt. Mutts may only have up to two
pips per ability.

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Shake LIFE
Shake helps a dog to ingratiate himself A dog's Life is a measure of how
with humans; it's good for looking much damage the character can take
friendly. The trick is useless for dealing before being rendered unconscious or
with other animals. dead. There are three Life tracks:
• Healthy: a character has Healthy
Sic 'Em points equal to half the die value of
There is only one use for this trick; his Dogged ability (for example, a
biting things. The target doesn't have to dog with d8 Dogged has 4 points of
be a living thing, but the goal is always to Healthy). Once these points are gone
do damage. further damage applies to its Bruised
track.
Sit • Bruised: a dog has Bruised points
Sitting is a good posture from which to equal to half the die value of his
scan your environment. Use this trick to Tough ability (d12 Tough = 6
help you notice things. Bruised, and so on). A character who
is reduced to his Wounded level has a
Speak penalty of –3 on all rolls. When all
A good loud bark can help to avoid a Bruised points are gone the dog is
fight by intimidating foes. knocked out and further damage
applies to its Wounded track.
Stay • Wounded: a dog has Wounded points
Hiding and/or remaining in place for equal to its size. When these points
extended periods are functions of stay. are gone the dog is dead.

Up SEX
This trick aids tasks related to jumping A dog is either male or female; pick
or moving on two legs. one for your character to be.

Optional Rule: Old Dogs, New Tricks A note on gender and language: while
Tricks, as written, are very powerful Hundedämmerung characters can be of
(especially in combat). A scaled either sex, this book usually employs
approach to tricks both reduces the power male pronouns. This is not intended as a
of tricks and increases their cost. If this slight against women (of whom the
rule is in place a player may purchase a author is a huge fan). It is merely done
trick more than once. The first level of for simplicity's sake and as a nod to the
the trick lets the player roll 1d4 in fact that most of the people who play rpgs
addition to the normal ability die for any are male.
task check to which the trick applies.
Each level after the first increases the die DESCRIPTION
size by one level (d6 at the second level, Decide what your character looks like,
d8 at the third, etc.) up to a d12. Each within the limits of his breed. Write
level of a trick counts as a new trick at down the colors of the dog's fur and eyes,
character creation and for experience and note any significant patterns. It may
purposes (see Advancement and be a good idea to write down fur texture
Rewards). and appearance as well (wiry, scruffy

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curly, silky, etc.). It is recommended that know what animal control uniforms and
you decide on the dog's specific breed. vehicles look like. A stray also knows a
number of safe places to sleep equal to 2
EQUIPMENT + the greater of his Sly or Smart pips.
Equipment? Yeah, right. You're
playing a dog, for cryin' out loud! Okay, NAME
okay, don't give me the puppy eyes. You The last step in creating a character is
can have some starting gear just to stop choosing a name. For junkyard dogs and
the whining, jeez. pets a name can be anything that humans
A junkyard dog or pet begins play would think to call a dog. For strays a
with a flea collar. You have also had all name is usually descriptive of the dog's
your shots. appearance or manner. Most dogs have
A stray dog begins play with the simple names consisting of 1-2 words –
knowledge of where to find the best i.e. Missy, Spike, Brownie or Lady Jane.
scraps in your area and which ditches and Only pets have long, fancy names.
streams are safe to drink from. You also

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OBEDIENCE SCHOOL
difficulty structure for various tasks. The
Pack Leader may also assign situational
modifiers as either bonuses or penalties
to any given roll; anything that makes the
task easier can earn a bonus, while
anything that makes the task harder can
impose a penalty. Situational modifiers
can be anywhere from –3 to +3. A
condition that creates a really serious
obstacle might require the player to redo
a successful roll and take the lower result
instead of or in addition to subtracting a
penalty. The amount by which the player
succeeds or fails the roll determines the
TASK RESOLUTION degree of success or failure.
Like most rpgs Hundedämmerung uses
dice to resolve events. Not everything Task Difficulty Target Number
requires a roll, however. You should Easy 4
only roll dice for actions that have both Routine 6
dramatic import and for which the Challenging 8
outcome is somehow in doubt. Don't Difficult 10
bother to roll if the action has no real Overwhelming 12
effect on the plot, or if either failure or
success is assured. Example: Rex and Elsa are trying to
Task resolution for Hundedämmerung jump a fence to get away from a
involves rolling a single die of a size dogcatcher. Rex is a big dog with d10
determined by the ability used by the Quick and two Quick pips, while Elsa is a
acting character. Take the die result, add wiener dog with d6 Quick, one Quick pip
the character's pips in that ability, add and the Up trick. The Pack Leader
any bonuses that the character has (i.e. determines that the fence is high enough
from breed special abilities) and subtract to make the maneuver challenging, so
any penalties that apply. If the result is Rex and Elsa have to beat a difficulty of
higher than the difficulty that the Pack 8. Rex's player rolls 1d10 and gets a
Leader assigns for that task the character result of 7. Rex's two pips add +2 to this
succeeds. A final result that is equal to or result to make it 9. This is higher than
less than the difficulty is a failure. One the difficulty, so Rex gracefully sails over
major exception bears mentioning – a the fence. Elsa's player rolls 2d6 + 1
result of "1" on the die, regardless of any (she adds one for the pip and gets an
other modifiers, is always a failure. extra die because of the trick) and gets 2
Assigning the difficulty of various and 5. Since 2 + 5 + 1 = 8, Elsa doesn't
tasks is a job for the Pack Leader. The beat the difficulty. The poor dachshund
table below gives a basic idea of the bumps her nose on the fence and sprawls

14
on the ground to face the dogcatcher defenses applies to all attacks on him that
alone. The brave little dog stands her turn. In the example above Elsa's defense
ground and snarls while hoping that Rex was a counterattack.
will come back for her. A character can also use social actions
to defend himself from physical attacks –
Opposed Tests for example, a well-timed growl to make
The procedure above applies to tests a human hesitate before he swings a kick.
that don't face any active opposition. If For more information see below.
there is another living being actively
trying to stop the acting character the task Combat Rounds
becomes an opposed test. In an opposed Combat occurs in increments called
test both parties roll their respective dice. rounds. A round is a variable amount of
Whoever gets the higher result wins. In a time, usually just a few seconds, in which
combat test – the most common type of every party involved in the fight takes up
opposed test – the degree of success is to two actions, one of which must be
how much damage the attacker inflicts either movement or dodge.
(exception: an attack that is based on the Characters act in an order determined
Quick ability can never inflict more than by initiative. At the start of combat each
two points of damage). Whoever party involved – a group of NPCs can be
initiates a combat test is considered the treated as one party for simplicity's sake
attacker. Ties go to the defender. – rolls Quick and adds their Quick pips.
Everyone keeps the same initiative
Example: the dogcatcher reaches for number for the duration of the fight. If
Elsa, who tries to bite his hand in two or more characters are tied whoever
response. Because Elsa was standing her has the highest Alert rating has the higher
ground the dogcatcher is considered the initiative. If there are still ties the Pack
aggressor. The dogcatcher has d8 Leader decides who has the higher
Strong versus Elsa's d6 +1 Quick (she is initiative; PCs usually take precedence
going for a quick nip rather than a over NPCs in this case. The character
vicious grab-and-tear; if she wanted to with the lowest initiative states their
really savage the dogcatcher's hand she action first, thus giving the faster
would use Strong). The dogcatcher gets combatants a chance to react
a 7, while Elsa gets a 6. Elsa's final appropriately. This continues with the
result = 6 + 1 = 7. The result is a tie, next lowest initiative until everyone has
and ties go to the defender. Elsa stops stated their actions.
the dogcatcher's grab with a quick nip When all actions have been stated the
that inflicts one point of damage. character with the highest initiative
resolves his action. When that action is
The defender in a combat can try to resolved play passes to the character with
dodge, counterattack, move out of range the next highest initiative, and so on. If a
or resist. The first three options use faster character's action negates a slower
Quick, while the fourth uses Tough. A party's action the slower combatant may
Quick-based defense takes up one of the replace his action with a move or dodge,
defender's combat actions. A defender or he may switch targets. Once everyone
can perform two defenses by forgoing his has either resolved their actions or chosen
attack. If he does this, the better of his

15
not to act the round is over, and a new **The weapon has a mechanical enhancement
round begins. that makes it more damaging, i.e. the pulleys on a
compound bow or the articulation on a nunchaku.

Weapons
Social Combat
Dogs (and fortunately, cats) don't have
Physical beat-downs aren't the only
hands, so the only weapons that they can
form of combat that characters may face.
usually employ are the ones that they
Social conflicts work just like physical
were born with. Humans are another
combat except that different abilities are
story; they often arm themselves with
in play.
implements that increase their combat
effectiveness. This is a problem when • Emotional Manipulation: toying with
PCs are up against human opponents. someone's emotions – seduction,
Using a weapon adds to the damage oratory and the like – uses Sly on
that a human inflicts with a successful another animal or Cute against a
attack. The bonus only applies to human. The target defends with
damage, not to the attack roll. Rather Smart.
than waste valuable space on a woefully • Force of Personality: using one's will
incomplete list of weapons, this game to overwhelm someone else's (i.e. to
uses a generic weapon creation system. inspire awe or fear) uses Dogged.
Just add up all the modifiers from the The target resists with Dogged.
chart below that apply. The result is the • (Twisted) Logic: dazzling someone
total damage bonus for that weapon type. with brilliance, baffling him with bull
chips of persuading him with reason
Modifier Damage Bonus uses Smart. The target defends with
Light +1 Sly. Dogs can't use this form of
Medium +2 combat against humans, but humans
Heavy* +3 can use it against dogs – they just
Edged +1 don't know that they can.
Missile +1
Firearm +3 Healing
Enhanced** +1 Damage is not permanent – unless it
*Relative to other weapons of the same type kills the character, that is. The rate at
which damage heals depends on which
track it is on. The Bruised track must be

16
fully healed before the Healthy track will Parasites
heal, and the Wounded track must be full Fleas are treated as a mild disease,
before Bruised points will come back. while ticks are equivalent to a moderate
• Healthy: 1 per scene, and a character disease. Having had shots does not
heals to his full Healthy level after a confer any resistance to fleas or ticks, but
good night's sleep. drug-based flea and tick treatments do.
• Bruised: 1 per day of game time Flea collars, flea-and-tick "dip" and being
• Wounded: 1 per week of game time bathed in flea shampoo confer temporary
immunity – 30 days for a flea collar, 90
BAD STUFF days for dip and one week for a flea bath.
Combat is not the only danger that Heartworms are a much more serious
characters may face; disease, poison and ailment. A heartworm infestation is a
adverse environments pose threats of lethal disease that can only be treated
their own. These threats, and anything with heartworm pills.
similar that isn't listed here, are grouped
under the generic heading of "bad stuff." Optional Rule: The Gang's All Hair
Bad stuff imposes some kind of Shaggy dogs have an easier time
penalty – or, at the highest level, inflicts resisting cold, while shorthaired dogs
damage – on characters who are exposed have it easier when resisting heat. A
to it. Characters can resist the effects shorthaired dog has a bonus of +1 to the
with a successful Tough check. For roll when resisting high temperatures but
disease and poison the first successful a penalty of –1 to the roll when resisting
check ends the effect. For environmental cold. For a dog with a thick, shaggy coat
hazards resistance only negates the it's the other way around. This is
penalty for one scene; the character must cumulative with the optional rule below
continue to make resistance rolls until he if both are in effect.
returns to a hospitable environment. The
levels of bad stuff, the difficulty of their Optional Rule: Size Matters
respective resistance rolls and their Heat is hard on bigger dogs while cold
effects appear on the chart below. is hard on smaller ones. A toy dog has a
bonus of +2 to any roll to resist heat but
Level Resistance Effect suffers a penalty of –2 to any roll to resist
Difficulty cold. For monster dogs these modifiers
Mild Easy -2 penalty are reversed. This is cumulative with the
Moderate Routine Do-over* optional rule above if both are in effect.
Severe Challenging -4 penalty
Extreme Difficult Combo** The Schrödinger Virus
Lethal Overwhelming 1 damage The S-virus is a special kind of disease
per scene that is transmitted both sexually and
*Re-roll the test and take the lower result. genetically; all dogs who have it either
**Combine the penalties of the previous two got it by mating with an infected partner
levels. or were born with it. This is for the
canine strain of the virus, of course;
Dogs who have had their shots have a transmission works differently for cats.
bonus of +2 to any roll to resist disease. All PCs are infected, and they may have
to infect others in the course of the game.

17
Genetic transmission is the most challenging Tough test. Failure of this
reliable method. The virus is transmitted test results in the cat's death. Success
on the X chromosome, so all male creates another zombie cat.
puppies born to an infected mother will
also be infected. Female puppies sired by DEPRIVATION
an infected father will be carriers while A character can only go without food
males will be uninfected unless the or water for so long before the lack does
mother is a carrier. In that case the harm. The deprivation rules describe the
puppies have a 50% chance of being game effects of starvation and thirst.
carriers, and females have a 50% chance Damage from deprivation heals at the
of being infected. Puppies born to two normal rate.
carriers have a 50% chance of being
infected, a 25% chance of being carriers Starvation
and a 25% chance of being uninfected. A dog can safely go without food for a
Contracting the virus from sexual number of days equal to the die value of
contact is easy to avoid; treat the S-virus its Tough ability (4 days for d4 Tough, 6
as a moderate disease with no resistance days for d6 Tough, etc.). After this the
bonus from shots. The subject makes one dog takes a point of damage every day
resistance roll upon initial exposure. If until he either eats or dies.
this fails the subject makes another roll In cold climates the safe fasting time is
24 hours later. A second failure inflicts halved and the damage is doubled.
the effects of a moderate disease for one
full day, after which the dog makes a full Thirst
recovery. Over the course of the next A dog can safely go without water for
few weeks the subject gradually develops a number of days equal to half the die
increased intelligence and telempathic value of its Tough ability -1 (3 days for
abilities. Increase the Smart ability by d8 Tough, 5 days for d12 Tough, etc.).
one die type per week until it reaches the After this the dog takes two (if size 1-2)
standard rating for the subject's breed. or three (size 3-4) points of damage every
When Smart reaches d6 the subject also day until he either drinks or dies.
develops telempathic ability at the rate of In hot climates the safe period without
one mode per week (see Telempathy water is halved (round up) and the
below). When Smart reaches its full damage is doubled.
rating and all three modes of telempathy
activate the subject becomes contagious. TECHNOLOGY
Transmission between cats is through Dogs aren't normally tool users, but
saliva; a zombie cat must bite a potential the Schrödinger Virus has given its
recruit to pass along the virus. The beneficiaries increased ability in this
victim makes a routine Tough test upon regard. A dog can interface with human
initial exposure. Success renders the technology in one of two ways.
subject forever immune to the S-virus.
After a failed test the victim must make Analysis
another routine Tough test in 24 hours. Figuring out what a device is and
Again, success brings immunity after a roughly how it works requires nothing
day of fever and weakness. Failure more than a successful Smart check. The
brings on another day of sickness and a

18
difficulty varies according to the item's skill. This task is complicated by the fact
complexity. that canine eyes don't work as well as
human ones; dogs see better in the dark
Use than humans do, but humans can see
Actually using human tech is a bit further and are better at pattern
more difficult. Any test to do so uses the recognition. Starting PCs are illiterate,
character's lowest rating from among but they can spend earned experience to
Quick, Strong or Smart. To make gain literacy (see Experience).
matters worse, a dog can't use any tricks
with this roll. Finally, any attempt by a TELEMPATHY
dog to use human devices takes the dog The virus that grants dogs sapience
at least twice as long as it would take an also allows them to communicate
unskilled human to get the same result. telempathically. Schrödinger-infected
Using human tech in combat imposes a dogs have three modes of telempathy.
penalty of –4 to initiative. • Sense: a dog can detect the presence
of strange dogs, or the locations of
Literacy familiar dogs, within a radius in miles
The S-virus makes dogs smart enough equal to the die value of his Alert
to read, but they still have to learn that ability (i.e. 10 miles with d10 Alert).

19
• Empathy: a dog can sense the of age. These are not exact values, just
emotions of other dogs or transmit his approximates chosen for simplicity's
own feelings – including sensory data sake. Dogs begin aging at a
– within a radius in yards equal to predetermined critical age. The base
50x the die value of his Sly ability critical age is 10 years. For all dogs
(for example, d6 Sly = 300 yards). except those at size 1 subtract their size
• Mind Speech: a dog can send his to get the revised critical age. Size 1
thoughts as mental speech into the dogs subtract three instead. A dog who
mind of another dog within a radius gets older than this age begins to suffer
in yards equal to 10x the die value of age-related deterioration.
his Smart ability (d8 Smart = 80 For every year beyond the critical age
yards, and so on). a dog loses one die size in Quick, Strong
or Tough; a d10 becomes a d8, a d8
TIME becomes a d6, and so on. The player
Game time other than combat rounds decides which ability is reduced each
takes place in the following increments. year, but no ability may be reduced two
• Scene: the time it takes to resolve a years in a row. Every other year the dog
single task, conflict or conversation. also loses a die size in Alert, and every
A scene lasts anywhere from a few third year the character loses a die size in
minutes to an hour. Cute. Reducing abilities to d0 (the last
• Episode: a single game session. An reduction possible after d4) has the
episode takes as little as a few hours following effects:
to as much as a week. • Quick: the dog is lame; he can't jump
• Story: a group of several sessions in anymore, and he can no longer move
which the action is related. A story faster than a slow walk.
can take over a month of game time. • Alert: the dog becomes blind and
• Series: a group of stories that star at deaf. He can still use his senses of
least some of the same characters. A smell, taste and touch, but they are
series can encompass many years of reduced to d3.
game time, possibly even the PCs' • Cute: the dog is no longer capable of
entire lives. using canine wiles against humans.
• Strong/Tough: the dog dies.
Optional Rule: Dog Years
Heroes don't live forever, especially if Even if this rule is in effect players
they're dogs. If the Pack Leader chooses shouldn't worry about it much. Player
to keep track of character ages, use the character dogs are likely to die in battle
following rules to simulate aging. or be euthanized at a pound long before
Dogs are fully-grown at the age of one they die of old age.
year except for big dogs and monster
dogs, which are full-grown at two years

20
CALL OF THE WILD
There are three important things that will be the best-equipped PCs possible;
the Pack Leader and the players need to the government spares no expense. Most
know about playing Hundedämmerung; equipment will consist of things like cold
what the characters do in the game, who's weather clothing and body armor. Dogs
trying to stop them from doing it and of war will also be very well fed, and all
what they get out of it. of them will have had their shots.
This kind of campaign can easily
CAMPAIGN TYPES accommodate any breed of dog except
There are four basic types of campaign toy dogs. If they are allowed at all they
in Hundedämmerung. The campaign will be specialists whose primary mission
type determines what sorts of things PCs is not combat. Any background works,
will be doing and where they'll be doing but the people who assign missions will
it. Some types of characters fit into a prefer junkyard dogs; they are both tough
given campaign type better than others, and used to working with a select group
but the Pack Leader should allow any of people.
reasonable concept.
Mongrel Horde
Dogs of War A mongrel horde is the exact opposite
In a dogs of war campaign the PCs of the above campaign type; the PCs are
will be part of some (probably top secret) completely without human support. In
government program that pairs them with this campaign missions will consist
human partners. This, of course, means mainly of survival – finding food and
that the government knows about the safe sources of water, establishing dens
Schrödinger Virus and the threat that the away from the prying eyes of animal
zombie cats present. Making this work control and recruiting uninfected dogs to
requires that the dogs have some way of
communicating with their human
partners. Perhaps the government has
developed a special sign language that
the dogs can use to send simple
messages. The Pack Leader may decide
that the dogs' telepathy allows them to
send their thoughts into human minds –
or maybe the human partners are infected
with a strain of the S-virus that makes
them telepathic!
This kind of campaign will mostly
involve combat missions, though
reconnaissance and rescue missions aren't
out of the question. This is a good
campaign type for a group of players who
mainly want to kill things. Dogs of war

21
replace packmates who are lost in battle. that keeps the neighborhood safe from
The war with the cats will be restricted to the depredations of the zombie cats. This
border skirmishes and attacks on targets type of campaign combines elements of
of opportunity. all of the other campaign types. There
Mongrel hordes will have almost won't be much recruitment because most
nothing in the way of equipment, and of the dogs in the area will already be
they will regard all humans as enemies members; new recruits will mainly be the
until the humans prove otherwise in play. pets of new families who move in.
Stray dog will be the most common Combat is a larger concern than it is in
background, but a pack may include one any other campaign except dogs of war.
or more escaped junkyard dogs and/or Undercover pets will be well fed and
abandoned pets. will always have their shots, and they
will often be well equipped in terms of
Secret Shelter inclement weather gear and squeaky toys.
This type of campaign relieves the PCs Any breed is possible. It's unlikely that
of the stress of finding a suitable den, for any of the PCs will be strays, though a
they already have one – they operate out neighborhood "everybody's dog" is a
of a local animal shelter. The feel of the viable character. If such a character is
game will be very much like the film allowed there probably shouldn't be more
Stalag 17 or its TV parody Hogan's than one.
Heroes, with the PCs sneaking out at
night to go on missions that further the ADVANCEMENT AND REWARDS
cause of dogdom. Hundedämmerung characters come
A secret shelter campaign focuses on into the world with nothing, but they
intrigue. The characters will act as a don't have to remain in that state. In the
headquarters in the war against zombie course of the game characters will
cats, using their advantageous position to improve, gaining new capabilities, skills
funnel human-made supplies to their and goods along the way.
allies on the outside and to recruit new
arrivals to the shelter. If the recruits are Experience
adopted by human families the pack will Experience Points (XP) are the
gain contacts in the pet community – and simplest reward that characters can earn,
those contacts may request help from and the only one that always has a game
their upline from time to time. Keeping mechanic attached to it. The player
the shelter free of vermin and preventing spends earned XP to improve his
the enemy from recruiting among the character in any of the ways shown on
shelter cats will be major activities of the the chart below.
campaign. All PCs that take part in a game
Dogs of any background and breed fit session get the same XP award. The
in a secret shelter campaign. standard award is 1 XP per session. The
Pack Leader should add bonus XP based
Undercover Pets on the pack's accomplishments and the
The film Cats and Dogs, minus the difficulties that they faced. Achieving a
high tech, is the best example of this mission goal and facing an unusually
campaign type. The local pets are part of challenging situation are both worth +1,
a secret army, unknown to their owners, and these modifiers are cumulative. Any

22
mission where the PCs engage in combat 11; 12 + 0 > 11), but d10 + 0 pips doesn't (10 + 0
is also worth +1 XP. The maximum XP < 11).
award for a single session is 5 XP.
Stuff
Purchase XP Cost Normal dogs don't have much use for
Increased Ability* 20 material things, but sapient dogs are
Literacy** 10 another story. Balls and squeaky toys
New Pip 5 help to relieve the boredom of long
New Trick 10 periods spent huddling in the den, while
coats and booties are precious in cold
*This is an optional rule; the Pack Leader may climates. Flea collars are like gold, at
choose not to let PCs increase their abilities least while they're still working, and
beyond starting levels. If the Pack Leader does heartworm pills are as close as dogs get
allow ability increase it can only be applied once
to each ability and it cannot raise any ability past to drug abuse.
d12. Ability increase is only possible if the PC The Pack Leader can use "stuff" to
has the maximum allowed pips for that ability, reward players for teamwork, good role-
and increasing to the next die size erases all pips playing and for making the game fun for
(which can be bought back later with XP earned other players. This is as simple as
in the future).
** Smart die type + Smart pips must add up to 11 allowing a character to find a useful item.
or more. For example, d8 + 3 pips, d10 + 1 pip The player then decides what the
and d12 + 0 pips all qualify (8 + 3 = 11; 10 + 1 = character will do with the item – keep it,

23
give it to someone else as a gift (which packmates; those who respect dogs of
can earn or pay off a favor; see below) or higher station are acknowledged as up-
use it to barter for something else. and-comers, while upstarts frequently
Some items have game mechanics that find themselves challenged to back it up.
apply to their use. For example, a doggie Pack status comes in three flavors;
sweater might give the wearer a +2 bonus alpha, beta and omega.
and/or a free re-roll on rolls to resist cold • Alpha: alpha dogs are pack leaders;
while heartworm pills reduce the everyone is expected to submit to
difficulty of any test to resist heartworm them or issue a challenge. There are
infection to easy. Any item that has a only two alphas in any pack, one
game mechanic costs 1 XP to keep; the female and one male.
PC can barter the item or hold onto it • Omega: omegas are at the bottom of
indefinitely at no cost, but he hasn't the pecking order. Among sapient
figured out how to use the item until the dogs being physically weak is no
XP cost is paid. longer enough to earn omega status.
Now the omega dog is more likely to
Status and Favors earn that place by being cowardly,
Status in the pack and favors from disrespectful of elders or too slow to
NPC dogs – usually, but not necessarily, repay favors. Omegas have no
packmates – are another reward for the mating rights and are expected to
same sorts of things that earn "stuff." submit to all other pack members.
Of the two favors are the easiest to Most packs have only one omega, but
quantify. Simply put, doing a favor for larger ones will have a male and a
someone else causes him to owe you a female. The largest have 3-4 omegas.
return favor. The bigger the favor you do • Beta: the most common pack status is
the bigger the favor you are owed in beta, which is all of the dogs who
return. This feature of dog culture – aren't alphas or omegas. Betas have
which is strictly enforced by public limited mating rights (only with
opinion – means that it's very much in a someone of equal or lower status) and
character's best interests to help other must submit to the alphas. How
dogs out. Dogs who don't pay back their much one is liked or trusted by the
favors find themselves without allies who alpha largely determines position
are willing to do favors for them. Even within the ranks of betas. The alpha's
worse, a chronic deadbeat may even find cronies lord it over the other betas
himself losing pack status. while dogs whom the alpha distrusts
Status is harder to get a handle on. are treated as little more than omegas.
Dogs are very hierarchical creatures – a
trait that they share with humans – and The short description of the benefits of
their packs have a pecking order that is at status is this – the higher a character's
once quite strict and highly fluid. Pack status, the easier it is to get favors from
members constantly move up or down in others (or the favors owed you paid back)
their packmates' esteem based on mission and the more likely that higher-ranking
success, services rendered to the pack, dogs will listen to your suggestions. The
bravery in battle and expertise in their more you are a team player, the higher
chosen fields. Another currency of status your status will be. The latter is only true
is how well a dog respects higher-ranking to a point, however. Attitude also plays a

24
role in status. At the higher levels one present the entry lists the pips as a bonus
earns dominance by acting dominant, but to the appropriate ability die.
one must take care not to challenge dogs
of greater rank when doing so (at least Vermin
until one is ready to issue a challenge). Vermin are small animals that have
mastered the art of getting into places that
Challenges humans want them kept out of. Humans
Most challenges are simple stare- and dogs are alike in having a single
downs in which the first to look away is word that applies to all such creatures.
the loser (both characters roll Dogged, The difference is that for humans that
higher result wins). word is "pest," but for dogs the word is
A more serious challenge involves "food." Vermin are individually weak,
growling and shoving until one party but they sometimes travel in groups.
concedes and shows his throat. This Examples: rat, squirrel, weasel
requires tests of both Dogged and Strong, Size: 1-2
and a dog must win both tests to win the Abilities: Quick d12, Strong d3 (size 1) or
challenge. Sapient dogs can tolerate a d4 (size 2), Tough d4 (size 1) or d6 (size
draw, but they don't like having 2), Alert d8, Sly d8, Smart d2, Cute d6,
ambiguity in the hierarchy. Dogged d6
The most serious challenge is a Special: +2 to Quick rolls for dodging or
challenge for the alpha's position. This hiding; one other species-specific ability
always involves a physical combat to the (for example, a rat's ability to squeeze
death, so no dog undertakes such a through openings smaller than its head or
challenge lightly. One would think that a skunk's scent glands). Domesticated
big dogs and monster dogs would have vermin – they can have the pet
an advantage in these contests, and one background – know one trick.
would be right. However, sapience has
taught smaller dogs how to fight smart or Cat
to turn contests of strength into battles of Cats are the bane of dogs' existence.
wits. There could conceivably be dogs There's no way of knowing when an
somewhere developing canine martial innocent-looking tabby will turn out to be
arts that will allow a toy dog to defeat a a zombie cat. Even normal cats make life
monster dog in single combat. If so, harder for dogs; the two species both eat
beware the serene Chihuahua… he may vermin, so there is fierce competition for
know something that you do not. a finite food supply.
Cats never know any tricks, even if
ADVERSARIES they are pets. Cat lovers say this is
There wouldn't be much point to because cats are fiercely independent
having combat rules for a game in which animals that would never debase
there was nothing to fight. Adversaries themselves by performing tricks. Dog
are meant to be defeated, but defeat can lovers say it's because cats aren't smart
take a variety of forms. Some fight to the enough to learn tricks. Game designers
death, others can be driven off or made to wisely remain silent on the matter.
submit and still others must be outwitted.
Except where otherwise noted
adversaries don't have pips. If pips are

25
that effect. Even an average human is
brilliant by dog standards, and the
smartest of them have intellect that is
literally beyond canine understanding.
By far the most dangerous qualities of
humans are their technology – which
even their children have access to – and
their tendency to gather in large groups.
Many dogs don't like humans, but none
can afford to antagonize them. Conflicts
with humans usually involve animal
control, outdoor cooks who took their
eyes off the meat or angry pet owners
who don't want "that mangy mutt"
mounting their prize pedigreed bitch.
Size: 4
Abilities: Quick d6, Strong d8, Tough d8,
Alert d4, Sly d8, Smart d12, Cute d6,
Dogged d6
Special: +3 on any roll to deal with
Size: 2
technology. A typical human also knows
Abilities: Quick d12 + 3, Strong d6,
human variants of up to three tricks, and
Tough d6, Alert d10, Sly d8, Smart d2,
may have 1-3 pips for any ability up to a
Cute d10, Dogged d8
total of nine pips.
Special: +2 to all damage inflicted in
melee combat when using their claws.
Exceptional Human
Increase to +4 if the cat is on its back and
Like the typical human, only more so.
can use both sets of claws.
In addition to being stronger, tougher and
smarter than other humans an exceptional
Dog
human is likely to be better equipped.
Uninfected dogs are both a resource
Use this template for police officers,
and a problem. They are potential
soldiers and other highly trained people.
recruits and potential mates, but gaining
Size: 4
access to them for either purpose often
Abilities: Quick d8, Strong d10, Tough
means going up against a hostile pack.
d10, Alert d6, Sly d10, Smart d12, Cute
Inter-pack conflict can also be very
d4, Dogged d12
bloody; if two packs want the same
Special: as per typical human. An
territory, one has to give way – and
exceptional human also has nine pips to
neither will give up a regular food supply
distribute among his abilities and knows
without a fight.
human variants of up to five tricks. An
Abilities: as per breed except that Smart
exceptional human may have 1-3 pips for
is d3.
any ability to a total of up to 12 pips.
Special: as per breed.
Zombie Cat
Typical Human
Zombie cats are the result of the S-
Humans are the most gifted tool users
virus infecting a normal feline. The
on Earth; having opposable thumbs has

26
disease doesn't just make the cat sapient, sapient? Most dogs like humans, or at
however. It overwrites the mind, such as least respect them. Wolves don't.
it is, of the cat with the virus-enhanced The situation with cats is even more
mind of Ozymandias. The Schrödinger precarious. For now the feline strain can
Virus also suspends biological activity in only infect genus Felis, but it would only
such a way that the cat no longer ages, take a minor mutation to allow the virus
but neither can it recover from wounds. to infect a closely related genus like Lynx
Zombie cats are also incapable of mating. (bobcats and lynxes) or Puma (cougars).
Zombie cats always travel in groups of Heaven help humanity if the S-virus
six or more when they know that there mutates enough to infect genus Panthera
are dogs about. (lions, tigers and leopards). Could such
Abilities: as per cat, except that Tough is mutations occur naturally? Could
d8, Sly is d12 and Smart is d12 + 3. Ozymandias be actively working to bring
Special: as per cat. In addition, zombie them about?
cats don't suffer die roll penalties when What about animals other than dogs
wounded; they fight on unimpeded until and cats? What would Earth become if
they are slain. bears discovered fire or whales developed
the power of speech? What if the S-virus
MYSTERIES adapted to infect apes? Would there still
The writer never intended for this be a place for Man in a world where he is
book to answer all of the questions about no longer the only advanced tool user?
the world of Hundedämmerung; some
blanks have been left for the Pack Leader What Does Ozymandias Want?
to fill in. PCs – and even players – The zombie cats are spreading…
should only discover the answers to these slowly, methodically, but inexorably.
questions during the course of play. Are the rate and direction of contagion
dictated by opportunity, or does the cat
Where is Professor Keeton? have a plan? What are Ozymandias'
Was the good doctor killed in the motives, anyway? He has collected vast
earthquake, or did he survive? Does he amounts of knowledge, but how does he
know about his accidental creations, and plan to use it? Is he protecting humanity
if so is he looking for them? Does he from what he thinks is the threat of the
want to help the dogs, cure them, or dogs, or does he hate humans for what
eliminate them? And what are his plans Professor Keeton has made of him?
for Ozymandias? Ozymandias has suffered countless
stonings and drownings at the hands of
Other Species cruel little boys. His avatars have been
The Schrödinger Virus is currently torn apart by hundreds of dogs, run over
known to affect only two species; dogs by thousands of automobiles and
and cats. This state of affairs might not disemboweled by tens of thousands of
last forever. The virus might already be other cats. He regularly has to euthanize
able to infect wolves – Canis familiaris badly damaged avatars. What effect has
can interbreed with Canis lupus, after all. all this suffering had on his sanity?
What happens if wolves start to become Surely he means to kill, but does he hate
all life… or just his own?

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AFTERWORD
I began this project at 8:33 a.m. on Wednesday, May 27, 2009 and completed it at 8:32

a.m. on Thursday, May 28, 2009. I undertook the work as part of a contest; I chose the

theme "Schrödinger's Other Pet." Did I get it right? You be the judge.

Hundedämmerung was actually my second entry in this contest. The first was a piece

entitled Apotheosis Blues, which in many ways is a better game but I wasn't able to

complete it. Alas, the concept was too grand for me to do it justice in a mere 24 hours.

But, like most perfectionists, I tend to beat myself to a pulp over any failure, even (heck,

especially) a minor one. For the sake of my self-esteem I really needed one in the win

column, which is the reason for the book that you've just read. I hope that you enjoyed

my attempt to redeem myself as much as I enjoyed earning redemption.

Michael Walton

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HUNDEDAMMERUNG
CHARACTER SHEET
Name: Background:

Breed: Age:

Breed Special Ability: Sex: M  F 

Description:

ABILITIES
Quick Strong Tough Alert Sly Smart Cute Dogged
d d d d d d d d
OOO OOO OOO OOO OOO OOO OOO OOO

TRICKS
(Check if Known)
Beg  Fetch  Heel  Play Dead  Point  Roll Over 
Shake  Sic 'Em  Sit  Speak  Stay  Up 

LIFE
Healthy Bruised (-3 to all rolls) Wounded (unconscious)
OOOOOO OOOOOO OOOO
  

NOTES

Player: Experience (total/spent): _______/_______


Permission is given to photocopy this page for personal use

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Your enemies are everywhere…
You have no weapons.
You have no superpowers.
You have no magic.
And most importantly, you have no thumbs.
Man's worst nightmares are about to come true –
and you are Man's Best Friend.

Hundedämmerung is the game that lets you live a dog's life.


Defend your pack with strength and power.
Defeat your foes with speed and stratagem.
Survive, if you can, after coming face to face
with the feline evil that is Ozymandias.

The Twilight of the Dogs is at hand.


Will you step forward to lead your pack into the light?

Welcome to the doghouse, sucker.


Hope you brought biscuits.

Warning: this game does not take itself entirely seriously.


May be offensive to the pretentious and overblown.
No animals were harmed during the making of this game. The writer might have been, but who cares about people, eh?

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