The view up B-v$C va!ue is best visua!ised as bein* the direction that the top o, the
observer?s head is pointin*. In this case the view up is in the F direction: thus has a
va!ue o, B0 1 0C. T(pica!!( drawin*s are orientated with "orth at the top o, the pa*e.
"OT0
)orrect orientation is important when usin* sunn( s6ies. In these cases orientate the
mode! so that YF points towards the north.
2or para!!e! views the %oriHonta! B-v%C and vertica! B-vvC view siHe are the ima*e
p!ane siHe in wor!d coordinates. In this case we wi!! ma6e the ima*e p!ane a !itt!e
!ar*er than the p!an to *ive a b!ac6 border around the ima*e: see the ,i*ure be!ow.
In perspective views the Nv% and Nvv parameters correspond to ,u!! camera an*!es in
de*rees.
There are two wa(s in which we can create the new view<
0nter the detai!s direct!( into the view section o, tr#.: or
)reate a v!e= f!"e via rv$ and add the new view in tr#..
)reatin* &iews direct!( in TR94
2rom the V!e= tab: create a new view ca!!ed *"#n.
+et the options to<
-vt" -v* 1.C 1 1.I -v. 0 0 -1 -v$ 0 1 0 -v% H.C -vv 2.C
$ress the A.. button to save the view. The resu!tin* view via rv$ shou!d
be simi!ar to the ,i*ure be!ow.