The aim of this poster is to emphasize the importance of 3D technologies and restitutions in the study, interpretation, preservation and divulging of archaeological sites and artifacts. I aim to do this by complementing traditional alpha-numeric data and images, with new digital ways of visual registration, virtual interaction and Arqueologia):
work in progress
Vera Moitinho
moitinho@ipa.min-cultura.pt
digital data. I shall show some of the virtual archaeological projects that we are developing in the Portuguese Institute of Archaeology (IPA; Instituto Portugus de
Terrain - Topography
Architecture
Rabaal
Figure 1.1b
Figure 1.2b
Polygonal mesh/surface (left), terrain 3D model (center) and terrain with texture map (right).
As it could be drawing (left), 3D virtual restitutions in Autocad (center) and in VRML (right).
Lithics: Cores
(courtesy of JPRuas)
Figure 2.1a
Figure 2.2a
Descriptive Drawings.
Figure 2.1b
Diacritic Diagrams.
P Softwares are easy to use and not expensive; P Models with metric data are available; P Output formats include interactive VRML (for the Internet) files with approximately 400 KB to 1M; T Concavities and convexities perpendicular to the camera are difficult to process with great accuracy; T Provides a sufficient level of accuracy for use in restitutions for scientific (archaeological) and higher education; P Restitutions are good for the game industry, museums and other cultural and educational uses.
Roman
in Potsherd: Atlas of Roman Pottery <www.potsherd.uklinux.net>
Figure 3.1a
Figure 3.1b
Figure 3.1c
Pottery
3D virtual restitution with texture map ( left), wireframe (center) and detail (right).
Animals
SIMON HILLSON (1999). Mammal Bones and Teeth: an introductory guide to methods of identification. The Institute of Archaeology, University College London (1st published 1992). ANGELA VON DEN DRIESCH (1976). A Guide to the measurement of Animal Bones from Archaeological Sites. Peabody Museum of Archaeology and Ethnology, Harvard University.
STL file
Analysing softwares 3D Physical Replica (rapid prototyping system) Internet, CD/DVD-ROM (vrml, x3d, ... files)
. Scalable, . Visual, . Quantitative INSPECTION, ANALYSIS and COMPARISON of: . Curvatures (including sections), . Surfaces (e.g. area, perimeter), . Volumes, . Proportions...
Bones
Figure 3.2c
Figure 3.2a
Figure 3.2b
Sacrum drawings.
Sacrum drawings.
3D virtual reconstruction of a deer sacrum (Gom ATOS I, stereo-photogrammetric scanner): practical applications.
CAA2007 Layers of Perception: advanced technological means to illuminate our past Berlin, 2-6.April.2007
IP
Figure 1.1a
Figure 1.2a
Figure 1.3a
Fragment (left), object and type identification (center) and 3D virtual restitution (right).
Figure 1.3b
Figure 1.3c
Figure 2.3a
Figure 2.3b
Figure 2.4b
Sections: Z axis (left), X axis (center-left) and Y axis (center-right and right).
Figure 2.3c
Real-time model manipulation: Interactive VRML file, with JPEG texture map (left) and stereo red-blue model (right).
T Equipments and softwares needed for data analysis are expensive; P Models with metric data are available; P Output formats include STL (for rapid prototyping) and interactive VRML files; P Concavities and convexities perpendicular to the camera are easy to process with a high degree of accuracy; P Reconstructions for scientific (archaeological) and higher educational use are accurate; P Provides excellent reconstructions suitable for the game industry, museums and other cultural and educational uses.
TRADITIONAL METHODS OF INSPECTION ARE INSUFFICIENT: . VISUAL may be subjective/non mathematical . METRIC EQUIPMENT calipers may damage the bone
Figure 3.1d
Sections.
Figure 2.4c
Curvature levels (left) and measured distance points along line (right).