http://web.archive.org/web/20110315035914/http://lumpley.com/hungry.html
anyway.
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http://web.archive.org/web/20110315035914/http://lumpley.com/hungry.html
minus the NPC's Pain. On a success, the NPC has a sudden terrible realization about you and gets +1 Horror. So Pain, which would include confusion, betrayal, fear, and actual injuries, interferes with her ability to understand your nature. Her Pain is what you make it. In one dream I'm a vampire and my lover is some kind of fairie creature, an earth elemental, something. We're trapped underground, in a sewer or old access tunnel, it's caved in. The walls are set stone or even metal, so I have no way to escape. I am running out of oxygen. But my lover's not. The surrounding earth will keep her alive, indefinitely, and in fact I think that she can leave when she chooses. By drinking her blood I survive. We curl in the suffocating space. There is no oxygen left in the air, but I take enough from her blood to keep off death -- no, not death, an unending immobility far more terrifying. But no way out.
The second game: Are your needs worth your lovers' happiness?
When an NPC meets you, she gets three stats: -Attraction, at a level 1-6, depending on you and your actions. -Anger, equal to zero. -Self-loathing, equal to zero. and you and she share a stat: -Intimacy, equal to zero. Whenever you and the NPC come together, roll dice equal to the NPC's Attraction, minus her Anger. On a success, the NPC comes on to you. If you respond, the two of you get +1 Intimacy. When you drink an NPC's blood, it's satisfying proportional to your Intimacy with that NPC. You won't have to drink blood again for Intimacy2 nights. Being Hungry but not drinking blood is very very bad. Whenever you and the NPC separate, roll dice equal to your Intimacy. On a success, the NPC has a sudden terrible realization about your relationship and what must be wrong with her that she's still in it and she gets +1 Self-loathing. Every time you and the NPC are apart, roll dice equal to the NPC's Self-loathing. On a success, she does something awful: Roll dice equal to her Anger. On a success here she tries to do something awful to you, and on a failure she does something awful to herself. So the Angrier she is at you, a. the more likely she is to keep her distance, b. the less likely she is to take it out on herself, and c. the worse it is for
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10/18/2013 4:42 PM
http://web.archive.org/web/20110315035914/http://lumpley.com/hungry.html
your own selfish survival. Her Anger is what you make it. In one dream they're hunting me, but they're stupid and weak. Individually I'd own them, but together they make me wary and I run. They follow me away through the snow, sometimes I stop and listen and under the roaring and crashing of the last falling leaves I hear their quiet footsteps. I circle an old half-fallen barn, and I press my feet into the snow so that faint half-moons mark where my heels have been. Follow me, this way, this way, they say. I have one of those silly games, a peg-and-holes game like you find in the doctor's waiting room. I arrange the pegs in a way I know and leave it there in one of my footprints. One of those hunting me is weak in that way. I've set up the game so that there's no solution, only a loop at the end, and he'll sit down with it and jump the pegs over and over until the sun comes up. I laugh even now, him muttering his frustration, looking up startled into the killing sun.
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10/18/2013 4:42 PM
http://web.archive.org/web/20110315035914/http://lumpley.com/hungry.html
In one dream I go to my lover's apartment. We've been lovers for a short while, a few days or weeks. We eat dinner and then I stand in the doorway of her bedroom, looking in. She lights candles and then smiles at me. "You can come in," she says. Four hours later, sobbing, broken, bloody, she manages to get a chef's knife from the kitchen and cut my throat. It's her blood that pours out.
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http://web.archive.org/web/20110315035914/http://lumpley.com/hungry.html
anyway.
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