Anda di halaman 1dari 8

Dogs of War composition template and rules clarications

v. 1.3.1 September 17, 2012

How to use this document


This document is an extension of the Swedish Warhammer Rules Clarications and Swedish Comp System with composition scores and rules for the Dogs of War army list. See those documents for details of how to use the composition template.

Composition - Dogs of War


Generic
War machines 3rd war machine -5 4th war machine -10 5th war machine -20 Each war machine after the 5th -50 Flying Characters 2nd character with ying -6 Each character with ying after the 2nd -10 Magic Items Crown of Command -25 Dispel Scroll -7 Earthing Rod -3 (-5 if combined with lore of Death, Life or Shadow) Fozziks Folding Fortress -100 Power Scroll -4 Power Stone -4 Banners Standard of Discipline -4

Lords
Lucerezzia Belladonna -45 Borgio the Besieger -9 Ghazak Khan -15 Lorenzo Lupo -7 Mercenary General -6 Warhorse -2 Pegasus -6 Hireling Wizard Lord -18 Level 4 wizard -8 Lore of Beasts +2 Lore of Death -6 Lore of Life -15 Lore of Metal +3 Lore of Shadow -5 (additional -2 for each Hot Pot present in the army) Lore of Light -2

Heroes
Mydas the Mean -7 9-13 Bodyguard models -1 13-17 Bodyguard models -4 18-22 Bodyguard models -8 23-24 Bodyguard models -10

Paymaster -7 Hireling Captain -2 Warhorse -1 Pegasus -6 Hireling Wizard -5 Level 2 wizard -2 Lore of Death -2

Crossbowmen 10-12 -4 13-17 -6 18-22 -7 23+ -10 Each Crossbowman after 30 -1 Marksmen of Miragliano/Braganzas Besiegers/Rugluds Armoured Orcs 10-12 -6 13-17 -8 18-22 -10 23+ -14 Each Marksman/Besieger/Armored Orc after 30 -2 Duellists/Vesperos Vendetta 1st and 2nd unit -1 3rd and 4th unit -3 Each unit after the 4th -5 Each model in the unit after 10 -1 If the unit is armed with pistols -3 Heavy Cavalry/Volans Venators 5-6 -3/-6* 7-9 -6/-10* 10+ -9/-14* Each Cavalier after 12 -2 Each Cavalier after 18 additional -8 *Volans Venators

Core
Pikemen/Riccos Republican Guard/The Alcatani Fellowship/ Leopolds Leopard Company/Pirazzos Lost Legion 10-12 -2 13-17 -2 18-22 -3 23-26 -5 27-30 -9 31-35 -12 36+ -15 Each pikeman after 40 -1 Each pikeman after 50 additional -4

Light Cavalry/Al Muktars Desert Dogs/Oglah Khans WolfBoyz 1st and 2nd unit -3 each Each unit after the 2nd -5 Each model in the unit after 15 -2 Each fast cavalry model in the army after 20 -1 Oglah Khans WolfBoyz -1 Al Muktars Desert Dogs -1

Paymasters Bodyguard 10-12 -1 13-17 -2 18-22 -5 23-26 -8 27-30 -11 32-35 -14 36+ -17 Each Bodyguard model after 40 -1 Each Bodyguard model after 50 additional -4 Haings (if armed with bows) 10-12 -4 13-17 -5 18-22 -6 23+ -8 Each Haing after 30 -1 Each Haing with bow in the army after 40 -1

Special
Norse Marauders/Beorg Bearstruck and the Bearmen of Urslo 10-12 -1/-3* 13-17 -1/-5* 18-22 -2/-6* 23-26 -3/-9* 27-30 -4/-12* 31-35 -5/-16* 36+ -6/-21* Each Marauder after 40 -1 Each Marauder after 50 additional -4 *If armed with ails or great weapons Beorg Bearstruck and the Bearmen of Urslo -4 The Cursed Company +2

Haings(if armed with spears) 10-12 +1 13-17 +2 18-22 +2 23-26 +3 27-30 +3 31-35 +4 36+ +5 Each Haing after 40 -1 Lumpin Croops Fighting Cocks -4 Ogres/Golgfags Ogres 3 -4/-6* 4-5 -8/-10* 6-7 -13/-15* 8-9 -19/-22* 10+ -26/-29* Each Ogre after 10 -6/-8* Each Ogre after 15 additional -9/-7* Golgfags Ogres -6 *If armed with great weapons

Dwarfs (if not armed with crossbows) 10-12 -1/-2* 13-17 -2/-5* 18-22 -4/-9* 23-26 -6/-12* 27-30 -8/-16* 31+ -10/-20* Each Warrior after 35 -1/-2* Each Warrior after 45 additional -4/-3* *If armed with great weapons Dwarfs (if armed with crossbows) 10-12 -5/-6* 13-17 -7/-8* 18-22 -9/-11* 23+ -12/-15* Each Dwarf with crossbow after 30 -1/-2* *If armed with great weapons Long Drongs Slayer Pirates 10-12 -1 13-17 -4 18-22 -10 23-26 -15 27-30 -20 Mengil Manhides Manyers -5 Each Manayer* up to 6* -1 Each Manayer* after 6* -2 *including Mengil

Rare
Cannon 1st Cannon -10 Each Cannon after the 1st -12 Bronzinos Galloper Guns Each Galloper Gun -5 Hot Pot -5 Malakai Makaissons Goblin Hewer -9 Birdmen of Cartazza +3 Each 2 birdmen after the 4th +1 Tichi-Huichis Raiders 6 -3 7-9 -5 10+ -7 Each Raider after 12 -1 Each Raider after 18 additional -9 Giant -3 Giants of Albion -7 Asarnil the Dragonlord -18

Rules Clarications - Dogs of War


Note that the Dogs of War army list is not always allowed on tournaments. Each tournament organizer should clarify if they are allowed or not.

1. Army Selection
- Ignore all rules for the number of lords, heroes, core, special and rare choices you can/must include in your army.

2. Pikes
- Ignore ghts in 4 ranks. Instead models with pikes may ght in 2 additional ranks (just as the special rule ght in extra ranks but with two instead of one additional rank) - When ghting an enemy with always strike rst, no unit may reroll to hit, but the enemy will strike before the pikemen.

3. Regiments of Renown
- Bronzinos Galloper Guns Bronzino must be deployed simultaneous as the cannons (and all other war machines), but can be deployed anywhere. Note that he is free to join other units if he wishes. Victory points are awarded for the cannons and Bronzino separately (Bronzino is considered to be worth 65 points and each cannon 100 points). - Long Drongs Slayer Pirates The Slayer Pirates are considered to be armed with a single pistol each. In close combat they ght with additional hand weapon and strength 4 armour piercing attacks. - Mendil Manhides Manayers Use the rules for repeater crossbows from the 7th edition Dark Elves army book (i.e. range 24, strength 3, multiple shots, armour piercing). Their dark venom gives them poisoned attacks.

4. Special characters
- Borgio the Besieger When Borgio is returned to life, place him as close as possible to his initial position, but more than 1 from other units. If Borgio died when joined to a unit, instead place him back into that unit in his initial position. - Ghazak Khan The giant wolf Warghan counts as a monster. - Lorenzo Lupo Ignore the second sentence on Ring of Luccina, this item works exactly as all other bound spells.

Anda mungkin juga menyukai