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Graduate School MFA Game Design

Six Semester Breakdown (63 units)


First Semester GAM 601 ANM 623 GAM *** GLA 623

This is a recommended 6 semester program breakdown which includes the list of required classes for your program by class type (Core, Major, Graduate Liberal Arts, Directed Study, and Elective). This breakdown is subject to change. Please discuss with your Graduate Advisor to plan your upcoming semester classes. 12 units

MS: Elements of Video Games MS: 3D Modeling & Animation 1 (Maya) Major History and Techniques of Games 12 units

Second Semester GAM 602 MS: Game Theory and Level Design (prereqs. ANM 623, GAM 601, & GLA 623) GAM 604 MS: Modeling For Games 1 (prereq. ANM 623) GAM 605 MS: Scripting for Video Games (prereq. GAM 601; may be taken concurrently) GLA 612 Writing & Research for the Master's Student Third Semester GAM 606 MS: Rapid Game Development (Game Designer's only) (prereq. GAM 605) or GAM *** Major GAM 631 MS: Portfolio and Thesis Preparation (prereqs. GAM 601, GAM 604, & GLA 623) (Midpoint Class) GAM 651 MS: Prototype Game Development (prereqs. ANM 623, GAM 601, & GLA 623) GLA *** Cross Cultural Understanding MIDPOINT REVIEW Fourth Semester GAM 800 Directed Study (Recommended: GAM 801 Pipeline for Thesis) GAM 800 Directed Study *** *** Elective by Advisement Fifth Semester GAM 800 Directed Study (Required: GAM 801 Modeling or GAM 801 Game Design) GAM 800 Directed Study *** *** Elective by Advisement Sixth Semester GAM 800 Directed Study (Required: GAM 801 Final Thesis Refinement) GAM 800 Directed Study GLA 670 Professional Practices & Communication for ANM/VFX/Games FINAL REVIEW Total Last revised 8/8/13 1

12 units

9 units

9 units

9 units

63 units Director: David Goodwine and Pryce Jones

Degree Requirements: Core GAM ANM GAM GAM GAM GAM GAM GAM Major GAM 24 units MS: Elements of Video Games MS: 3D Modeling & Animation 1 (Maya) MS: Game Theory and Level Design (prereqs. ANM 623, GAM 601, & GLA 623) MS: 3D Modeling For Games 1 (prereq. ANM 623) MS: Scripting for Video Games (prereq. GAM 601; may be taken concurrently) MS: Rapid Game Development (Game Designer's only) (prereq. GAM 605) GAM *** Major MS: Portfolio and Thesis Preparation (prereqs. GAM 601, GAM 604, & GLA 623) (Midpoint Class) MS: Prototype Game Development (prereqs. ANM 623, GAM 601, & GLA 623) 3 units *** Major

601 623 602 604 605 606 or 631 651

GAME DESIGN (Recommended Major/Elective by Advisement/Directed Study): ARH 601 MS: Spatial Composition (prereq. EAP 603) 601 MS: Drawing FA 626 MS: Chiaroscuro FA GAM 603 MS: 3D Character Modeling 1 (prereqs. ANM 623, GAM 601, & GLA 623) GAM 606 MS: Rapid Game Development (prereq. GAM 605) GAM 612 MS: Visual Development for Games (prereqs. ANM 623, GAM 601, GLA 623, & ILL 610) GAM 614 MS: Prop and Weapon Ideation for Games GAM 615 MS: Vector Graphics Games 1 GAM 618 MS: Action Script 3 (prereqs. GAM 615; may be taken concurrently) GAM 619 MS: Vector Graphics for Games 2 (prereqs. GAM 615) GAM 621 MS: Texture and Light (prereq. GAM 604) GAM 632 MS: Advanced Texture Techniques (prereqs. GAM 621) GAM 635 MS: Particle Effects (prereq. ANM 623) GAM 643 MS: Advanced Environment Modeling (prereq. ANM 623) GAM 315 Scripting for 3D Game Engines 2 (For Directed Study Credit only) GAM 470 Level Design for Video Games 2 (For Directed Study Credit only) ILL 610 MS: Clothed Figure Drawing ILL 625 MS: Perspective for Illustrators (prereq. FA 626; may be taken concurrently) CONCEPT ART (Recommended Major/Elective by Advisement/Directed Study): ANM 631 MS: Matte Painting (prereq. ANM 642) ANM 633 MS: Character Design and Drawing for Animators (prereqs. FA 602 & ILL 610) FA 600 MS: Figure Studio FA 626 MS: Chiaroscuro GAM 612 MS: Visual Development for Games (prereqs. ANM 623, GAM 601, GLA 623, & ILL 610) GAM 614 MS: Prop and Weapon Ideation for Games GAM 632 MS: Advanced Texture Techniques (prereqs. GAM 621) ILL 607 MS: Situation and Environment (prereq. ILL 610 or ILL 612) ILL 610 MS: Clothed Figure Drawing ILL 625 MS: Perspective for Illustrators (prereq. FA 626; may be taken concurrently) ILL 639 MS: Creature Design (prereq. FA 626) Last revised 8/8/13 2 Director: David Goodwine and Pryce Jones

ILL IDS IDS

660 622 630

MS: Digital Painting (prereq. ILL 607) MS: Industrial Design Drawing 1: Perspective (prereq. EAP 604) MS: Industrial Design Drawing 2 (prereq. IDS 622)

ANIMATION (Recommended Major/Elective by Advisement/Directed Study): ANM 610 MS: Figurative Concepts ANM 612 MS: Traditional Animation Principles & Pipelines (prereq. ANM 610; may be taken concurrently) ANM 615 MS: Modeling and Animation for VFX ANM 620 MS: Advanced Character Animation ANM 628 MS: Fundamentals of Digital Animation (prereq. ANM 688) ANM 629 MS: Fundamentals of Texturing and Lighting (prereq. ANM 623) ANM 633 MS: Character Design and Drawing for Animators (prereqs. FA 602 & ILL 610) ANM 652 MS: Introduction to Rigging (prereq. ANM 623) ANM 655 MS: Scripting (prereqs. ANM 624 & GLA 622) ANM 685 MS: Storyboarding ANM 686 MS: Character Animation 1 (prereq. ANM 619 or ANM 688) ANM 687 MS: Character Animation 2 (prereq. ANM 686) 688 MS: Traditional Animation ANM ANM 692 MS: Traditional Animation 2 (prereq. ANM 619 or ANM 688) ANM 694 MS: Head Sculpture & Facial Expressions (prereqs. ANM 623 & ANM 636) ANM 322 Advanced Rigging (For Directed Study Credit only) ANM 414 Head Sculpting & Facial Expression (For Directed Study Credit only) FA 600 MS: Figure Studio GAM 612 MS: Visual Development for Games (prereqs. ANM 623, GAM 601, GLA 623, & ILL 610) GAM 635 MS: Particle Effects (prereq. ANM 623) GAM 644 MS: Advanced Rigging (prereq. ANM 623) ILL 610 MS: Clothed Figure Drawing MODELING (Recommended Major/Elective by Advisement/Directed Study): ARH 601 MS: Spatial Composition (prereqs. EAP 603) ARH 608 MS: Building and Site Design Studio (prereqs. ARH 631, ARH 656, & EAP 603) ANM 610 MS: Figurative Concepts ANM 615 MS: Modeling and Animation for VFX ANM 629 MS: Fundamentals of Texturing and Lighting (prereq. ANM 623) ANM 631 MS: Matte Painting (prereq. ANM 642) ANM 632 MS: Hard Surface Modeling (prereq. ANM 623) ANM 636 MS: Organic Modeling (prereqs. FASCU 620, FA 622, & FASCU 632; FASCU 632 may be concurrent) ANM 640 MS: Advanced Texturing and Lighting (prereq. ANM 629 or instructors approval) ANM 414 Head Sculpting & Facial Expression (For Directed Study Credit only) FA 600 MS: Figure Studio FA 626 MS: Chiaroscuro GAM 603 MS: 3D Character Modeling 1 (prereqs. GAM 601, ANM 623, & GLA 623) GAM 612 MS: Visual Development for Games (prereqs. ANM 623, GAM 601, GLA 623, & ILL 610) GAM 614 MS: Prop and Weapon Ideation for Games GAM 621 MS: Texture and Light (prereq. GAM 604) GAM 626 MS: Environment Art Production for Games 1 (prereqs. GAM 604 & 621) GAM 632 MS: Advanced Texture Techniques (prereqs. GAM 621) GAM 643 MS: Advanced Environment Modeling (prereq. ANM 623) GAM 370 Level Design for Video Games (For Directed Study Credit only) Last revised 8/8/13 3 Director: David Goodwine and Pryce Jones

GAM GAM GAM GAM ILL ILL ILL

401 403 464 470 607 610 639

Hard Surface Modeling: High Res (For Directed Study Credit only) Organic Modeling: High Res (For Directed Study Credit only) High Resolution Asset Studio (For Directed Study Credit only) Level Design for Video Games 2 (For Directed Study Credit only) MS: Situation and Environment (prereq. ILL 610 or ILL 612) MS: Clothed Figure Drawing MS: Creature Design (prereq. FA 626)

Directed Study 18 units GAM 800 Directed Study GAM 800 Directed Study (Required: GAM 801 Modeling or GAM 801 Game Design) GAM 800 Directed Study GAM 800 Directed Study (Recommended: GAM 801 Pipeline for Thesis) GAM 800 Directed Study GAM 800 Directed Study (Required: GAM 801 Final Thesis Refinement) Graduate Liberal Arts 12 units 623 History and Techniques of Games GLA GLA 612 Writing & Research for the Master's Student GLA *** Cross Cultural Understanding GLA 670 Professional Practices & Communication for ANM/VFX/Games Elective by Advisement 6 units *** *** Elective by Advisement (refer to recommended list) *** *** Elective by Advisement (refer to recommended list) Misc. GAM GAM GAM Total

695 699 900

Collaborative Project (for major or elective credit) Special Topics (for major or elective credit) Internship (for elective or directed study credit) 63 units

Last revised 8/8/13

Director: David Goodwine and Pryce Jones

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