Player: Victor Male; Age: 50; Height: 5' 8"; Weight: 160lb.; Alignment: Good; Deity: Moradin; Total XP: 0 Initiative
Score Dex 1/2 Lvl Misc
Defenses Mod + 1/2 Lvl Score Defense 10 + Armor / 1/2 Lvl Ability Class Score Feat Enhance Misc
Movement
Base Item Armor Misc
+1
Score
Initiative
Ability
+1
Ability Mod
16 14 11 14
AC
10 +6
Attributes 12 16 13 11 17 12
Max HP
Conditional Bonuses:
+1 +3 +1 +0 +3 +1
Surge Value (1/4 HP)
+1 +3 +1 +0 +3 +1
Surges per Day
Senses
Base Skill Bonus
Conditional Bonuses:
18 13
Passive Insight
Passive Perception
10 10
+8 +3
Conditional Bonuses:
10 +3 +1
Attacks
Basic Melee +3 [Str] vs. AC; (Warhammer) +3 vs. AC, 1d10+1 Basic Ranged +3 [Dex] vs. AC; (Crossbow) +3 vs. AC, 1d8+1 Burden of Earth +5 [Wis] vs. AC; (Warhammer) +5 vs. AC, 1d10+3 Earth's Endurance +5 [Wis] vs. AC; (Warhammer) +5 vs. AC, 1d10+3
Blessing of Dust +5 [Wis] vs. Fort; (Warhammer) +5 vs. Fort, 2d10+3 Earthen Chains +5 [Wis] vs. Fort; (Warhammer) +5 vs. Fort, 3d10+3 Earthen Hail +5 [Wis] vs. Fort; (Warhammer) +5 vs. Fort, 1d10+3 Earthen Vanguard +5 [Wis] vs. Fort; (Warhammer) +5 vs. Fort, 2d10+3 Obsidian Shield (Cleric) +5 [Wis] vs. Fort; (Warhammer) +5 vs. Fort, 2d10+3
Conditional Bonuses:
Hit Points
28
14 hp
7 hp
10
Current HP / Surges:
Race Features
+2 to Ability: Wisdom Gives a +2 bonus to the selected ability score. Cast-Iron Stomach You have a +5 racial bonus to saving throws against poison. Dwarven Weapon Proficiency You gain proficiency with the throwing hammer and the warhammer. Encumbered Speed You move at your normal speed even when it would be reduced by armor or a heavy load. Other effects that limit speed (such as difficultYour terrain or magic) affect normally. Stand Ground When anyou effect forces you to move - through a pull, a push, or a slide - you can move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides a targetPath 1 square not force you to move Class, & does Destiny Features unless you want to. Domain: Earth Domain You gain benefits associated with your domain, which include special features plus two at-will attack powers, one utility power, and one encounter attack power.
Skills
Score Skill DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX Abil + Trained Armor 1/2 Lvl (+5) Penalty Misc
+0 Acrobatics +0 +0 +1 +6 +5 +4 +8 +0 +8 +1 +3 +3 +5 +0 +1 +0
Arcana Athletics Bluff Diplomacy
Dungeoneering
Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery
+1 +1 +1 +1 +3 +3 +3 +3 +1 +3 +3 +1 +1 +1
! !
-1 -1 - +2 -1 +2 -1 -1 -
Weapons
Range Attack Damage
Feats
Battle Healer When you use your healing word, you regain hit points equal to your Strength modifier.
Languages Known
Common Dwarven
Armor
Chainmail, AC +6 (Chk: -1, Spd: -1)
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Dungeons & Dragons and all other Wizards of the Coast product names are trademarks of Wizards of the Coast. 2008-2011 Wizards of the Coast, Inc.
At-Will Powers
Basic Melee . . . . . . . . . . . . . . . . . . . . . . . . . . .Heroic . . . . . (1 . . use) ............................................................ Basic Ranged . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .+1 . . per . . .Milestone ................................................... Burden of Earth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Earth's Endurance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Encounter Powers Blessing of Dust . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Dwarven Resilience . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Earthen Chains . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Earthen Hail . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Earthen Vanguard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Obsidian Shield (Cleric) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smite Undead . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Daily Powers
Utility Powers Healing Word . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Holy Cleansing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Resurrection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stone Speak . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stone's Resolve . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Gear (Cash: 60 gp)
Chainmail Crossbow Dagger Warhammer
Basic Melee
At-WillWeapon
E
Str vs. AC
Healing Word
Encounter (Templar) - 2 uses - Healing
Standard Action - Melee Weapon Target: One creature Attack: (Warhammer) +3 vs. AC, 1d10+1 (Strength vs. AC) A basic melee attack.
+1
1[W] +1 (Str)+1
Minor Action - Close Burst 5 (10 at 11th level, 15 at 21st level) Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter. Target: You or one ally in the burst Effect: The target can spend a healing surge and regain 1d6 additional hit points. Level 6: 2d6 additional hit points. Level 11: 3d6 additional hit points. Level 16: 4d6 additional hit points. Level 21: 5d6 additional hit points. Level 26: 6d6 additional hit points.
1[W]
Basic Ranged
At-WillWeapon
E
Dex vs. AC
Smite Undead
Encounter (Templar) - Divine, Weapon, Radiant
Standard Action - Ranged Weapon Target: One creature Attack: (Crossbow) +3 vs. AC, 1d8+1 (Dexterity vs. AC) A basic ranged attack.
+1
1[W] +1 (Dex)+1
Standard Action - Melee Weapon Channel Divinity (1 use total) Special: You can use only one channel divinity power per encounter. Target: One undead creature Attack: (Warhammer) +5 vs. Will, 2d10+3 (Wisdom vs. Will) Hit: 2[W] + Wisdom modifier radiant damage, and you push the target a number of squares up to 3 + your Constitution modifier. The target is immobilized until the end of your next turn. Level 11: 3[W] + Wisdom modifier radiant damage. Level 21: 4[W] + Wisdom modifier radiant damage. Miss: Half damage. Appears In : Heroes of the Fallen Lands
+3
2[W] +3 (Wis)+3
1[W]
2[W]
Burden of Earth
At-Will (Templar 1) - Divine, Weapon
E
Wis vs. AC
Stone Speak
Encounter (Templar 1) - Divine
Standard Action - Melee Weapon Target: One creature Attack: (Warhammer) +5 vs. AC, 1d10+3 (Wisdom vs. AC) Hit: 1[W] + Wisdom modifier damage and push the target 1 square. Level 21: 2[W] + Wisdom modifier damage. Effect: The next time you or an ally attacks the target before the end of your next turn, that character gains a +1 power bonus to the attack roll. Appears In: Dragon Magazine
Minor Action - Personal Effect: You make a Perception check with a +5 power bonus to detect secret doors, hidden objects, and hidden creatures within 10 squares. Appears In: Dragon Magazine
+3
1[W] +3 (Wis)+3
1[W]
Earth's Endurance
At-Will (Templar 1) - Divine, Weapon
E
Wis vs. AC
Stone's Resolve
Encounter (Templar 1) - Divine
Standard Action - Melee Weapon Target: One creature Attack: (Warhammer) +5 vs. AC, 1d10+3 (Wisdom vs. AC) Hit: 1[W] + Wisdom modifier damage. Level 21: 2[W] + Wisdom modifier damage. Effect: You or one ally within 5 squares of you gains a +2 power bonus to AC until the end of your next turn. Appears In: Dragon Magazine
+3
1[W] +3 (Wis)+3
Minor Action - Close Burst 2 Channel Divinity (1 use total) Special: You can use only one channel divinity power per encounter. Target: You or one ally in the burst Effect: The target gains resist 5 to all damage until the end of your next turn. Level 11: Resist 10. Level 21: Resist 15. Appears In: Dragon Magazine
1[W]
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Dungeons & Dragons and all other Wizards of the Coast product names are trademarks of Wizards of the Coast. 2008-2011 Wizards of the Coast, Inc.
Dwarven Resilience
Encounter (Race) -
Standard Action - Close Burst 1 Target: Each enemy in the burst Attack: (Warhammer) +5 vs. Will, 1d10+3 (Crossbow) +5 vs. Will, 1d8+3 (Wisdom vs. Will) Hit: 1[W] + Wisdom modifier radiant damage. Effect: Each ally within 2 squares of you gains a +2 power bonus to all defenses. The bonus lasts until the end of the encounter. Appears In: Heroes of the Fallen Lands
+3
1[W] +3 (Wis)+3
1[W]
Earthen Hail
Wis vs. Fort
Encounter (Templar 1) - Divine, Weapon Standard Action - Melee Weapon Target: One creature Attack: (Warhammer) +5 vs. Fort, 1d10+3 (Wisdom vs. Fort) Hit: 1[W] + Wisdom modifier damage, and enemies in a blast 3 that includes the target suffer damage equal to your Constitution modifier. The target also takes this damage. Effect: You and each ally within 3 squares of you gain a +2 power bonus to AC and Fortitude until the end of your next turn. Appears In : Dragon Magazine
+3
1[W] +3 (Wis)+3
1[W]
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Dungeons & Dragons and all other Wizards of the Coast product names are trademarks of Wizards of the Coast. 2008-2011 Wizards of the Coast, Inc.