Berezin Maksim
SHAPE CREATION
Basic Shape Creation The easiest way to create a shape is to define a "primitive." The following table shows the toolbar items, their names and their menu commands. Objects Basic Shapes Brick Objects Basic Shapes Sphere Objects Basic Shapes Cylinder Objects Basic Shapes Elliptical Cylinder Objects Basic Shapes Cone Objects Basic Shapes Torus Objects Basic Shapes Bond Wire To create such a primitive, you will first need to activate the particular operation as shown in the table. This will lead you to the interactive shape generation mode where you may define the shape's parameters using the mouse (while in this mode, press F1 for more information). After the shape has been created, it will appear in the navigation tree under its Material folder. Blend and Chamfer Edges The simplest modifications of shapes are the blend and chamfer edge operations. To chamfer or blend edges, you will first have to pick these edges. Afterwards, you may activate the proper tool by choosing Objects Blend Edges ( ) or Objects Chamfer Edges ( ). Finally, a dialog box will appear where you may define the chamfer width or the blend radius.
Boolean Operations
Boolean operations are a very common way to produce complex shapes. With these operations, you may Add (Objects Boolean Add, ), Subtract (Objects Boolean Subtract, ), Intersect (Objects Boolean Intersect, ) Insert (Objects Boolean Insert, ) and Imprint (Objects Boolean Imprint) shapes into each other.
Surface Mesh
Mesh and structure approximation - surface and mesh Shape boundaries and sheets are discretized by the surface mesh consisting of triangles. A fine surface mesh will result in a good approximation of the structure geometry
Circular Horn
Units
Solve Units
Background
Solve Background Material
This dialog box helps you to fill the undefined space within the boundaries. You may define its material properties. Additionally, you may add some space between the bounding box of your model and the boundaries that will be filled with the background material. Material properties frame Material type: The following material types are available:
PEC
Sets the background material to a Perfect Electric Conductor. Sets the background material to a normal material which is loss free and determined by its Epsilon and Mue.
Normal
Epsilon / Mue: In these fields you may enter permittivity Epsilon and permeability Mue if the normal material type is selected. Themal type: Set the thermal material type of the background material.
Geometry creation
Cylinder Creation Mode element solid1 Objects Basic Shapes Cylinder
You may interactively define a cylinder by double-clicking its base centerpoint, its radii and its height in the currently active coordinate system .
Geometry creation
Cone Creation Mode element solid2 Objects Basic Shapes Cone
You may interactively define a cone by double-clicking its base center point, its top and bottom radii and its height in the currently active coordinate system
Geometry creation
Cone Creation Mode element solid3 Objects Basic Shapes Cone
You may interactively define a cone by double-clicking its base center point, its top and bottom radii and its height in the currently active coordinate system
Transient Solver
Boolean Operations
Probably the most powerful operation to create complex shapes is the combination of simple shapes by boolean operations. These operations allow you to add two or more shapes together, to subtract one or more shapes from another, to insert shapes into others, and to intersect two or more shapes. Subtract solid3 from solid2:
Objects
Boolean
Subtract
Subtract the first shape from the second to obtain one single shape. The resulting shape will get the name and the material of the shape from which the other shape is subtracted.
Material setting
Materials: If a specific material is selected all its solids are visualized while the others are displayed transparently.
To select element
Change material
The PEC is material for the solid1 and for the solid2.
Excitation Source
To select the surface of the horn for waveguide port on the solid1 You pick a face that is aligned to one of the coordinate axes before entering this dialog box, it will define the dimensions of the new port region. Objects Pick Pick Face
Waveguide ports are used to feed the calculation domain with power and to absorb the returning power. For each waveguide port, Sparameters (and time signals for time domain simulations) will be recorded during a solver run. In practice, the port can be substituted by a longitudinal homogenous waveguide connected to the structure
Solve
Waveguide Ports
Excitation Source
Solve
Boundary Conditions
Boundaries
Due to the fact that a computer is only capable of calculating problems that have finite expansion, you need to specify the boundary conditions. This can be done within this dialog box. If you entered the boundaries property sheet, the modeled structure is displayed with a surrounding bounding box colored with regard to the boundary condition at each boundary. The picture on the right shows an example of such a bounding box. The assignment of the colors to the boundary conditions is listed together with the description of the different boundary conditions below.
You may double-click on the boundary conditions icon in the main plot window to select one boundary. By pressing the right mouse button in the main plot window, you can set the type of the boundary condition for the selected boundary using the popup menu.
Electric: Operates like a perfect electric conductor: all tangential electric fields and normal magnetic
fluxes are set to zero.
Magnetic: Operates like a perfect magnetic conductor: all tangential magnetic fields and normal
electric fluxes are set to zero.
Open (PML): Operates like free space: waves can pass this boundary with minimal reflections. Open (add space): Same as Open (PML), but adds some extra space for farfield calculation. This
option is recommended for antenna problems.
Periodic: Connects two opposite boundaries with a definable phase shift such that the calculation
domain is simulated to be periodically expanded in the corresponding direction.
Boundary
Solve Boundary Conditions Boundaries
Frequency Range
Solve Frequency
Field Monitors
Solve Field Monitors
Results
3D Far Field
Units
Solve Units
Background
Solve Background Material
Geometry creation
Brick Creation Mode element solid1 Objects . Basic Shapes Brick
Geometry creation
To define the additional coordinate system (U,V,W): WCS Local Coordinate System
To push
Geometry creation
Brick Creation Mode element solid2.(second element)
Objects .
Basic Shapes
Brick
Boolean Operation
Objects
Boolean
Add
Geometry creation
To define the other additional coordinate system (U,V,W): dU=-10 Brick Creation Mode element solid2.(substrate) Objects . Basic Shapes Brick dW= -9 (from first local CS)
Material setting
Materials: If a specific material is selected all its solids are visualized while the others are displayed transparently.
To select element
Change material
The PEC is material for the solid1 and the substrate for the solid2. This dielectric doesnt locate into internal material library of the CST and has Epsilon 2.2 and Mue 1.0.
Excitation Source
To create the brick3 with dimensions: Xmin=-1.01 Xmax=8; Ymin=-8 Ymax=-4; Zmin=-0.794 Zmax=3
To select the surface of the brick3 for waveguide port. You pick a face that is aligned to one of the coordinate axes before entering this dialog box.
Waveguide ports are used to feed the calculation domain with power and to absorb the returning power. For each waveguide port, Sparameters (and time signals for time domain simulations) will be recorded during a solver run. In practice, the port can be substituted by a longitudinal homogenous waveguide connected to the structure
Boundary
Solve Boundary Conditions Boundaries
Frequency Range
Solve Frequency
Field Monitors
Solve Field Monitors
Transient Solver
Results
3D Far Field
Results
3D Far Field