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Fallout: New Vegas

Game Guide
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Fallout: New Vegas Game Guide 2 / 371


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Table of Contents:
Introduction.......................................................................................................................................6
Main storyline ....................................................................................................................... 8
Initial quests.......................................................................................................................... 8
Ain't That a Kick in the Head.............................................................................................................8
Back in the Saddle..........................................................................................................................10
By a Campfire on the Trail ..............................................................................................................12
They Went That-a-Way...................................................................................................................13
Ring-a-Ding-Ding!...........................................................................................................................15
Factions............................................................................................................................... 20
Choosing a faction..........................................................................................................................20
Yes Man ............................................................................................................................... 22
Wild Card: Ace in the Hole..............................................................................................................22
Wild Card: Change in Management................................................................................................23
Wild Card: You and What Army? ....................................................................................................25
Wild Card: Side Bets.......................................................................................................................28
Wild Card: Finishing Touch.............................................................................................................30
Mr. House ............................................................................................................................ 32
The House Always Wins, I ..............................................................................................................32
The House Always Wins, II .............................................................................................................34
The House Always Wins, III ............................................................................................................36
The House Always Wins, IV............................................................................................................38
The House Always Wins, V.............................................................................................................40
The House Always Wins, VI............................................................................................................42
The House Always Wins, VII...........................................................................................................43
Caesar's Legion .................................................................................................................. 44
Render Unto Caesar - p. 1..............................................................................................................44
Render Unto Caesar - p. 2..............................................................................................................48
Et Tumor, Brute?.............................................................................................................................52
NCR...................................................................................................................................... 55
Things That Go Boom.....................................................................................................................55
King's Gambit..................................................................................................................................57
For the Republic, Part 2..................................................................................................................61


Fallout: New Vegas Game Guide 3 / 371


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President Kimball ............................................................................................................... 69
You'll Know It When It Happens......................................................................................................69
Arizona Killer...................................................................................................................................73
Main plot Hoover Dam..................................................................................................... 76
No Gods, No Masters......................................................................................................................76
All or Nothing...................................................................................................................................80
Veni, Vidi, Vici .................................................................................................................................83
Eureka!............................................................................................................................................85
Side quests ......................................................................................................................... 88
Aba Daba Honeymoon....................................................................................................................88
Ant Misbehavin'...............................................................................................................................90
Anywhere I Wander.........................................................................................................................91
Back in Your Own Backyard...........................................................................................................92
Beyond the Beef..............................................................................................................................93
Birds of a Feather..........................................................................................................................100
Bitter Springs Infirmary Blues........................................................................................................104
Bleed Me Dry................................................................................................................................106
Booted...........................................................................................................................................110
Boulder City Showdown................................................................................................................111
Bye Bye Love................................................................................................................................114
Can You Find it in Your Heart? .....................................................................................................116
Classic Inspiration.........................................................................................................................117
Climb Ev'ry Mountain....................................................................................................................119
Cold, Cold Heart............................................................................................................................120
Come Fly With Me.........................................................................................................................121
Crazy, Crazy, Crazy......................................................................................................................125
Cry Me a River..............................................................................................................................127
Debt Collector ...............................................................................................................................128
Don't Make a Beggar of Me ..........................................................................................................133
ED-E My Love...............................................................................................................................135
Eye for an Eye...............................................................................................................................138
Eyesight to the Blind.....................................................................................................................141
Flags of Our Foul-Ups...................................................................................................................142
"For Auld Lang Syne"....................................................................................................................145
G.I. Blues ......................................................................................................................................148
Ghost Town Gunfight....................................................................................................................153
Guess Who I Saw Today..............................................................................................................156
Hard Luck Blues............................................................................................................................158
Heartache by the Number.............................................................................................................160
High Times....................................................................................................................................162
How Little We Know......................................................................................................................164
I Could Make You Care - p. 1........................................................................................................170
I Could Make You Care - p. 2........................................................................................................174
I Don't Hurt Anymore.....................................................................................................................177
I Forgot to Remember to Forget....................................................................................................179
I Fought the Law...........................................................................................................................181
I Hear You Knocking.....................................................................................................................185
I Put a Spell on You......................................................................................................................186
Keep Your Eyes on the Prize........................................................................................................188
Left My Heart.................................................................................................................................189
Medical Mystery............................................................................................................................191
Fallout: New Vegas Game Guide 4 / 371


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My Kind of Town...........................................................................................................................192
No, Not Much................................................................................................................................195
Nothin' But a Hound Dog ..............................................................................................................196
Oh My Papa..................................................................................................................................198
One For My Baby..........................................................................................................................201
Pheeble Will ..................................................................................................................................203
Pressing Matters ...........................................................................................................................205
Restoring Hope.............................................................................................................................206
Return to Sender...........................................................................................................................209
Run Goodsprings Run...................................................................................................................212
Someone To Watch Over Me........................................................................................................214
Still in the Dark - p. 1.....................................................................................................................218
Still in the Dark - p. 2.....................................................................................................................222
Sunshine Boogie...........................................................................................................................225
Talent Pool....................................................................................................................................227
Tend to Your Business..................................................................................................................232
That Lucky Old Sun.......................................................................................................................234
The Legend of the Star .................................................................................................................237
The Coyotes..................................................................................................................................239
The Finger of Suspicion................................................................................................................240
The Moon Comes Over the Tower................................................................................................241
The White Wash............................................................................................................................242
There Stands the Grass................................................................................................................244
Three-Card Bounty........................................................................................................................246
Unfriendly Persuasion...................................................................................................................249
Volare!...........................................................................................................................................251
Wang Dang Atomic Tango............................................................................................................255
We Are Legion..............................................................................................................................258
We Will All Go Together................................................................................................................260
Wheel of Fortune...........................................................................................................................262
Why Can't We Be Friends.............................................................................................................264
You Can Depend on Me................................................................................................................267
Young Hearts ................................................................................................................................270
World map ......................................................................................................................... 272
Main map......................................................................................................................................272
Segment A ....................................................................................................................................273
Segment B ....................................................................................................................................275
Segment C....................................................................................................................................278
Segment D....................................................................................................................................280
Segment E ....................................................................................................................................282
Segment F.....................................................................................................................................284
Segment G....................................................................................................................................286
Maps .................................................................................................................................. 288
M1 - Goodsprings..........................................................................................................................288
M2 - Goodsprings Cementary.......................................................................................................290
M3 - Primm....................................................................................................................................291
M4 - Novac....................................................................................................................................293
M5 - Boulder City..........................................................................................................................295
M6 - Freeside................................................................................................................................297
M7 - New Vegas Strip - p. 1..........................................................................................................300
M7 - New Vegas Strip - p. 2..........................................................................................................304
Fallout: New Vegas Game Guide 5 / 371


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M8 Cottonwood Cove.................................................................................................................308
M9 The Fort................................................................................................................................309
M10 - Sunset Sarsaparilla Headquarters......................................................................................311
M11 - Nellis AFB...........................................................................................................................312
M12 Crimson Caravan Company...............................................................................................314
M13 Hidden Valley.....................................................................................................................315
M14 - Vault 3.................................................................................................................................318
M15 - Vault 11...............................................................................................................................320
M16 - Vault 22...............................................................................................................................323
M17 - Red Rock Canyon...............................................................................................................328
M18 - Vault 34...............................................................................................................................329
M19 Hoover Dam.......................................................................................................................331
M20 Legates camp....................................................................................................................334
M21 - Nelson.................................................................................................................................335
M22 - Camp Forlorn Hope............................................................................................................336
M23 - Techatticup Mine.................................................................................................................337
M24 Mojave Outpost..................................................................................................................338
M25 - Camp McCarran..................................................................................................................339
M26 NCR Correctional Facility...................................................................................................341
M27 - Bitter Springs ......................................................................................................................342
M28 - Camp Golf...........................................................................................................................344
M29 - HELIOS One.......................................................................................................................345
M30 - REPCONN facility...............................................................................................................347
M31 - Sloan...................................................................................................................................350
M32 - Vault 19...............................................................................................................................351
M33 - Camp Searchlight ...............................................................................................................353
M34 - Nipton..................................................................................................................................354
M35 - J acobstown.........................................................................................................................355
M36 - Thorn...................................................................................................................................356
M37 Bootjack Cavern.................................................................................................................357
M38 Bloodborne Cavern............................................................................................................358
M39 - Dead Wind Cavern..............................................................................................................359
M40 - Vault 21...............................................................................................................................360
M41 Fiends territory..................................................................................................................361
M42 - Aerotech office park............................................................................................................362
M43 - Westside.............................................................................................................................363
M44 Black Mountain...................................................................................................................364
M45 - NCR Sharecropper Farms ..................................................................................................365
M46 Charleston Cavern.............................................................................................................366
M47 - Remnant's Bunker ..............................................................................................................367
M48 Shipping area.....................................................................................................................368
M49 - North Vegas Square...........................................................................................................369

Fallout: New Vegas Game Guide 6 / 371


Introduction



This guide to the Fallout: New Vegas provides a detailed description of both the story line
and all side quests. Description covers information about possible solutions of specific
quests and their endings. The text is divided into three main sections - the story line, side
quests and maps.
The story line is additionally divided into some subchapters where you can read about initial
quests (optional but must be completed in specific order), information about factions you can
choose to be loyal to during a game and quests connected with them, detailed description of
these quests and finally game ending quests including fight for Hoover Dam.
The second chapter contains all side quests sorted in alphabetical order.
At the end of this guide, in the third chapter, you can find world maps, where weve marked
all places and characters listed in the guide.









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Legend
References to maps are marked as follows:
(Mx:y), where x is the map number and y is the position on this map;
(MxY:z), where x is the map number, Y is the inner map letter and z is the position on this
map;
(MsX:y), where s is the segmented map, X is the segment letter and y is the location number;
Examples:
The marking (M23:56) means, that you have to go to position 56 marked on map 23. As for
segmented maps, (MsE:12) means the location number 12 in the E segment.
Color markings:
#1, #2 signs that refer to screens above the text (in case when there are two of them, not a
single one). The #1 means the left screen and the #2 means the right screen.
Red characters encountered in the game;
Green items;
Blue game locations;
Orange skills / perks required in order to obtain specific dialogue options.
Artur Arxel Justynski
Translated by Maciej Elrond Myrcha

Fallout: New Vegas Game Guide 8 / 371


Main storyline
Initial quests
Ain't That a Kick in the Head

Ain't That a Kick in the Head

You start at Doc Mitchell (M1:1), waking up with terrible headache. Youll be asked about
your name first #1 and then you can customize your appearance #2 (or just use the
generator).


After you gain control over your character, follow doctors further instructions. Go to the Vit-
o-Matic Vigor Tester #1, where you can assign your SPECIAL points, then sit down on the
couch #2 and after short psychological test assign tag-skills.


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The doctor will walk you to a door, where youll get some useful items: Mojave Express
Delivery Order, 4 Stimpaks, 18 caps, 6 bobby pins, Pip-Boy 3000, Vault 21 jumpsuit.
You will also get a weapon, dependent on the selected tag-skill.:
[Guns] 9mm pistol
[Energy Weapons] Laser pistol
[Explosives] Dynamite

If you havent chosen any of above skills, you will get a Pistol.
The game will also offer you an option to play in Hardcore mode. If you activate it now, youll
be able to toggle it anytime later. And if you play through to the end of the game in hardcore
mode, youll receive an achievement/trophy. Dont forget to look around you can find some
more useful items.
Quests unlocked: [Back in the Saddle], [They Went That-a-Way].


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Fallout: New Vegas Game Guide 10 / 371


Back in the Saddle

Back in the Saddle

Go to the [Saloon Prospector] (M1:2), where you will meet Sunny Smiles. Right next to the
entrance sits Easy Pete, who can provide you with information on Victor who saved you, on
a dam or on the man who shot you. Talk to Sunny and ask her for desert surviving lessons.
Follow her outside (M1:3) where she will give you a Varmint Rifle. Your task is to shoot 3
sunset sarsaparilla bottles on the fence. Shoot without and with aiming and also while
crouching. You cant use the V.A.T.S. system!
after the task is done you can skip the rest of the tutorial;
or continue with Sunny on the next quest.





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Run after Sunny to [Goodsprings Source] (MsD:23). You have to kill some geckos wandering
there. You can do it while sneaking in order to surprise them (more damages) or just with a
frontal attack. Now you can try the V.A.T.S. system. Youll receive 60 5.56 mm rounds as a
reward. Talk to Sunny again:
you can end the tutorial;
or you can help her again to fight with more geckos.


After reaching the next well you have to do the same as earlier, but now you have to watch
out for a settler try not to kill him. As a reward youll get 50 caps. And if the settler is still
alive youll get also 3 bottles of purified water and your reputation in Goodsprings will be
improved. Once again you can choose:
if you want to end the tutorial;
or if you want to help Sunny with the last task.
The second choice unlocks [By a Campfire on the Trail] quest.


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By a Campfire on the Trail

By a Campfire on the Trail

In this quest Sunny will teach you about Crafting. First you have to collect a xander root and
a broc flower.
Xander root can be found near the abandoned school house (M1:10) #1.
Broc flower (M2:1) #2 can be found in the [Goodsprings Cemetery] (MsD10).


Return to Sunny, shell be waiting near a campfire. Activate it (the E key) and then choose a
Healing Powder recipe. After crafting at least one powder, Sunny will send you back to the
[Prospector Saloon] (M1:2), where youll talk to Trudy.


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Fallout: New Vegas Game Guide 13 / 371


They Went That-a-Way

They Went That-a-Way

As an optional quest you can talk to Victor #1 he wanders somewhere in Goodsprings or
resides near his house (M1:9). Thank him for saving your life and ask about people who
attacked you. Your next target is [Primm] (MsF:4). Upon entering the city zone, youll be
warned of marauding, fugitive convicts. Clear your way (or just sneak in) to the [Vikki and
Vance Casino] (M3:1) and talk to Johnson Nash #2. Ask him about lost package showing
the delivery order and about a suspect who shot you.
A side quest is unlocked: [My Kind of Town].


Deputy Beagle may know something about the mysterious man. However he is held by
convicts #1 in the nearby [Bison Steve hotel] (M3:2). You can sneak in there #2 (M3A:1) or
shoot out all enemies. When you reach Beagle, youll get some choices:
you will get the information you seek even if you didnt untie him [Speech 40] (after
that you can free him or leave him);
you can free him and then [Speech 25] take him as a companion or let him go (youll
find him afterwards in the [Vikki and Vance Casino]);
pickpocket him and take the Deputy Beagles Journal out from his pocket (you can
also kill him).
If you decide to keep him as a companion, you can give him some weapons and he will help
you to clear out the rest of convicts (if you didnt do so earlier).

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Fallout: New Vegas Game Guide 14 / 371



Your next target is [Novac] (MsE:21) #1. Approach the [Dino Dee-lite Front Desk] (M4:1)
and talk to Jeannie May Crawford. Ask her about the man in the checkered suit and shell
send you to a local sniper, Manny Vargas, who is on his ship in the Dinky the T-Rexs mouth
(M4:2). Go to the dinosaurs tail and then take stairs up #2. There are few ways to get
information you need:
help Manny, [Come Fly With Me];
[Confirmed Bachelor] use the proper dialog option if you have this perk;
sneak in and pickpocket Manny to get a holotape: Khan hospitality;
visit Mannys room (M4:3), activate the terminal and read the message: Khan
hospitality;

With information you got, youll be directed to [Boulder City] (MsE:9). Youll meet
Lieutenant Monroe #1 there, who will ask for your help in releasing NCR hostages.
you can try to negotiate a deal with Great Khans;
or sneak and free hostages (you have to wait till dusk).
A side quest is unlocked: [Boulder City Showdown].
Whichever option you choose, you need to get to Jessup (M5A:1) #2 and question him about
a Platinum Chip (or just kill him). You will learn that a man named Benny has it. You do not
have to complete this quest.
A quest is unlocked: [Ring-a-Ding-Ding!].


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Fallout: New Vegas Game Guide 15 / 371


Ring-a-Ding-Ding!

Ring-a-Ding-Ding!

It is time to stand face to face with Benny. Go to New Vegas Strip but before you can go
inside, youll be stopped by Securitron [Freeside] (M6:1). You have to undergo a procedure or
show him a passport. You got several ways to deal with it:
2000 caps (you need only to show them);
[Science 80] hack a robot to gain access;
complete [G.I. Blues] and you can get a passport for free as a favor;
go to the shop [Mick & Ralph's] (M6B:2) and buy a fake passport.
After you step into [New Vegas Strip] (M7) youll be welcomed by Victor, who will invite you
on behalf of Mr. House to his apartment in [Lucky 38] (M7:1).
A quest is unlocked: [The House Always Wins, I].
In order to obtain the Platinum Chip you need to go to the [The Tops Casino] (M7:3), where
you can find Benny. There are few options you can choose. After entering the Casino, you
have to give away your weapons (or hide some as an option the higher sneaking level you
have, the better weapon you can keep) but you will get it back when leaving.
Start [The House Always Wins, I] and Mr. House will tell you how to get to Benny.








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Option 1

Talk to Benny (M7A:1). Hell ask you to go to the quiet place and have a chat. You can agree
in two ways:
just agree.
[Barter 35] agree but ask for an additional fee for a contract (youll get 500 caps).
Enter the [Presidential Suite] (M7A:2) using the Presidential Suite Key, which Benny gave
you. Walk around for a while and then go to an intercom near the elevator. Youll hear some
unpleasant message Benny wont come. Choosing proper dialog options [Speech 35],
[Speech 50] you can convince Benny to spare your life. Otherwise after a while four Bennys
bodyguards will pop in and you have to fight them. Benny will flee.
A quest is unlocked: [Wild Card: Ace in the Hole].
You need to talk to Yes Man to complete [Ring-a-Ding-Ding!].






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Fallout: New Vegas Game Guide 17 / 371


use a [Black Widow] perk to seduce Benny;
[Speech 65] agree but only if Benny go with you right away.
After a successful chat use an elevator (M7A:3) and go with Benny to his room on 13th floor
(M7B:1) or to the presidential suite (M7A:2). Being there:
[Terrifying Presence] intimidate Benny and then kill him;
trust him and take 250 caps;
attack Benny;
[Black Widow] sleep with him.
If you choose second or third option you will have to fight his bodyguards and if you wanted
to sleep with Benny:
kill him while he sleeps;
fall asleep.
If you kill him, take the Platinum Chip from his body. If you decide to sleep longer than him,
Benny will escape.
A quest is unlocked: [Wild Card: Ace in the Hole].












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Fallout: New Vegas Game Guide 18 / 371

Option 2

Talk to Swank (M7A:4) at the reception desk:
[Speech 15], [Speech 30], [Speech 45] if you have a conversation this manner you
can convince him that Benny is guilty;
show him 3 pieces of evidence: an engraved cigarette lighter (you get it from Jessup in
Boulder City), a note (got from Manny in Novac) and a distinctive cigarette butt (you
can find it near your grave in Goodsprings).
If your speech tests fail or you lack of evidences, you can convince Swank just a bit youll
be able only to take your weapons with you.
Whichever option you choose, Swank can help you in two ways:
youll get a key to Bennys room;
youll decide to deal with Benny right away.
If you choose the first option, just go to the Bennys room (M7B:1) on [13th floor] (M7A:3)
and search it discovering hidden room (M7B:2). Benny will flee.
If you decide to deal with him, go to Bennys room (M7B:1) on [13th floor] (M7A:3).The main
difference is that now Benny waits for you there. You can end the mission in a few ways:
[Terrifying Presence] intimidate Benny and then kill him;
trust him and take 250 caps;
If you choose the first option, you wont be attacked by bodyguards. If you choose the second
one, Benny will flee and youll have to fight a few guards.
A quest is unlocked: [Wild Card: Ace in the Hole].






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Option 3
Just kill Benny, his bodyguards and the rest of guys in a hotel. Search his body and take the
Platinum Chip.
A quest is unlocked: [Wild Card: Ace in the Hole].

Fallout: New Vegas Game Guide 20 / 371


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Factions
Choosing a faction

Major Factions
Once [Ring-a-Ding-Ding!] is completed, a moment comes when you have to choose a faction
youll be loyal to. You can choose one out of four possibilities:
1. Yes Man (Independent Vegas) [Wild Card: Ace in the Hole]
2. Mr. House [The House Always Wins, I]
3. Caesar's Legion [Render Unto Caesar]
4. NCR [Things That Go Boom]
5. Yes Man (Independent Vegas) [No Gods, No Masters]
6. Mr. House [All or Nothing]
7. Caesar's Legion [Veni, Vidi, Vici]
8. NNCR [Eureka!]
Each faction has its own questline (they are divided in this guide into the relevant chapters),
but a lot of side quests are the same, because of need to choose (or destroy) other faction.
You are able to eliminate, ignore or try to side with any of factions but you have the greatest
freedom in case of the Independent Vegas. The other factions have their own specific plans
for other groups and prefer that some of them are eliminated and some better join them.

Minor Factions
There are of course more Minor (or Other) Factions, but only these listed below count during
the final battle for Hoover Dam:
Brotherhood of Steel
White Glove Society
Omertas
Great Khans
Boomers
You dont have to take a decision right now. You can complete some initial quests for each
faction and then decide which suits you best.





Fallout: New Vegas Game Guide 21 / 371


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President Kimball
There is one more special chapter in this guide, which contains two quests dealing with the
arrival of NCR president to the Hoover Dam. Almost each of factions has its own plans
connected with the president and therefore you will have to complete one of two quests:
[You'll Know It When It Happens]
[Arizona Killer]
For the first one, your task is to protect the president and prevent the assassination, while in
the second case you have to kill the president personally.

Hoover Dam
The last listed chapter deals with the final fight on the Hoover Dam. Depending on the faction
youre loyal to, you will have to complete one of the four quests:
1. Yes Man (Independent Vegas) [Wild Card: Ace in the Hole]
2. Mr. House [The House Always Wins, I]
3. Caesar's Legion [Render Unto Caesar]
4. NCR [Things That Go Boom]
5. Yes Man (Independent Vegas) [No Gods, No Masters]
6. Mr. House [All or Nothing]
7. Caesar's Legion [Veni, Vidi, Vici]
8. NNCR [Eureka!]

Fallout: New Vegas Game Guide 22 / 371


Yes Man
Wild Card: Ace in the Hole

Wild Card: Ace in the Hole

This quest is very easy and all you have to do is to search Bennys room in The Tops. Take an
elevator (M7A:3) and go to the [13th Floor] of The Tops. Go to the room (M7B:1). On the
back youll find a hole in a wall (M7B:2), which leads to a hidden room where Yes Man
resides. If Benny has escaped in [Ring-a-Ding-Ding!], this Securitron can tell you where you
can find him. Ask for other things too, so you can conquer Vegas on your own, without being
loyal to any of factions. You will also know the exact plans of Mr. House, as Yes Man is
programmed to provide you with any assistance.
A quest is unlocked: [Wild Card: Change in Management], [Wild Card: Side Bets], [Wild
Card: You and What Army?].


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Fallout: New Vegas Game Guide 23 / 371


Wild Card: Change in Management

Wild Card: Change in Management

NOTICE: Once youve decided to open a hall, [The House Always Wins, I] becomes failed
and you wont be able to join Mr. House.
A first goal to conquer a Vegas is to kill Mr. House or render him powerless. Go to the [Lucky
38] (M7:1) where youll be welcomed by Victor. Take an elevator and go down to the [Mr.
House's chamber]. Youll reach a giant TV with an image of Mr. House. To have full access to
terminals you must have:
Platinum Chip to get it complete a part of [Render Unto Caesar];
Lucky 38 VIP keycard you can get it from [H&H Tools Factory] (MsB:6);
or you can count on your skills [Science].


Go to the terminal to the left #1 and open the hall. There are two Securitrons inside, which
will attack you right after you enter the room. You can either disable them using a terminal
to the right (only a temporary effect) or go directly to a terminal to the left #2 and go straight
to the [Control room].


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Fallout: New Vegas Game Guide 24 / 371


You will find Mr. Houses life support chamber inside a control room. Activate it using the
terminal and youll have a few choices:
kill Mr. House;
sterilize life support chamber;
deactivate the cerebral implant.
If youve chosen deactivation of the implant, you wont get negative reputation.


After dealing with Mr. House, go back to Yes Man [13th floor] (M7B:2) and tell him that Mr.
House is out of the game now. If you have the Platinum Chip, meet Yes Man in Lucky 38, at
Mr. Houses apartment, where you can install Yes Mans A.I. in the Lucky 38s main frame.
After a while youll be moved to the basement where you can see upgrading of Securitrons.


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Fallout: New Vegas Game Guide 25 / 371


Wild Card: You and What Army?

Wild Card: You and What Army?

Go south-east to [Cottonwood Cove] (MsG:22). Youll meet a Caesar Legionnaire to
continue do one of the below:
show him Mark of Caesar;
[Speech 35] say that youre merchant;
attack him.
Go ahead to meet Cursor Lucullus (M8:1) #1, who will transport you to [The Fort] (MsE:5).
Give away your weapons (or hide them) and then go to the inner camp (M9:1) to meet Caesar
#2. If you do not have the Platinum Chip, youll get it now.










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Fallout: New Vegas Game Guide 26 / 371


Accept the first part of [Render Unto Caesar] and go to the vault (M9:2). Upon entering it
you will get all of your confiscated items back. Use the Chip in a machine to the right #1 and
a hole in the floor will open. Go into the [Securitron Vault]. On a monitor (M9A:1) near the
entrance youll find:
Mr. House, if hes still alive;
Yes Man, if youve installed his A.I.;
(Connection Lost) if Mr. House is disconnected but there is no Yes Mans A.I. installed.
Go ahead and get ready to meet first Protectron #2. If your [Science] is high enough you
can go to the security room (M9A:2) and disable:
[Science 75] protectrons;
[Science 50] turrets.
You can also find a Plasma rifle there.


Run to the main hall, where you will see an army of Securitrons. If you havent managed to
disable robots and turrets, the fight might be very tough. You got two solutions now:
you can destroy the army;
or you can upgrade it.


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Fallout: New Vegas Game Guide 27 / 371


If youve decided to destroy the army, you have to eliminate three reactors (M9A:3) #1, but if
you want to upgrade Securitrons, go upstairs where you can find a terminal which you can
use to upgrade the army (M9A:4) #2. To do so, just use the Chip. Upgrading the army is a
definitely better option, as Securitrons will help you in a final battle for Hoover Dam. The
quest is completed and you can return to Yes Man.
If your decision was to destroy the army, you wont be able to cooperate with Mr. House and
additionally on your way back youll face few securitrons. Youre still able to cooperate with
Caesar, because hell think that the earthquake caused by upgrading the army was in fact a
devastating explosion which destroyed the underground complex.


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Fallout: New Vegas Game Guide 28 / 371


Wild Card: Side Bets

Wild Card: Side Bets
If youve decided to conquer Vegas on your own (with a little help of Yes Man), you can think
of the fate of each main factions. You can visit them in any order. For each of factions you
can choose one of three ways:
visit the faction, make a contact and then return to Yes Man and inform him, that you
want to ignore particular faction. It wont take a part in the final battle;
eliminate the faction by killing its leaders. The result is the same as in the first option
destroyed faction wont take part in the final battle;
you can decide to help the faction by completing a side quest associated with it.
Factions youll help, might support you in the final battle (not all of them).

White Glove Society

Headquarters: [Ultra-Luxe] (M7:4)
Leaders: Mortimer (M7C:2) / Marjorie (M7D:1)
Side quest: [Beyond the Beef]

Omertas

Headquarters: [Gomorrah] (M7:5)
Leaders: Cachino (M7F:2) / Big Sal (M7F:5) /
Nero (M7F:5)
Side quest: [How Little We Know]





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Fallout: New Vegas Game Guide 29 / 371

Boomers

Headquarters: [Nellis Air Force Base] (MsC:3)
Leaders: Pearl (M11:1) / Loyal (M11:2)
Side quest: [Volare!]

Great Khans

Headquarters: [Red Rock Canyon] (MsA:14)
Leaders: Papa Khan (M17:1) / Regis (M17:1) or
(M17:2)
Side quest: [Oh My Papa]

Brotherhood of Steel

Headquarters: [Lost Hills] (MsD:21)
Leaders: Nolan McNamara (M13B:1)
Side quest: [Still in the Dark]

A quest is unlocked: [Wild Card: Finishing Touch].


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Fallout: New Vegas Game Guide 30 / 371


Wild Card: Finishing Touch

Wild Card: Finishing Touch

After completing the last quest, regardless of the combination of factions youve destroyed,
ignored or have won their support, you have to do some final touches before the final battle
for Hoover Dam.
Optionally, you will learn that the president of NCR Kimball has decided to visit a Dam
and there is a high probability of assassination. According to Mr. House, the president
should stay alive.
you decide to save presidents life a new quest is unlocked: [You'll Know It When It
Happens];
you decide to kill him personally;
you decide not to help him.
Whats important, if you do not have a sufficiently high reputation with the NCR [Liked], you
wont be able to get very close to the president.


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Fallout: New Vegas Game Guide 31 / 371


Youll get the Override Chip from Yes Man. Go to the [El Dorado Substation] (MsE:7) where
youll be stopped by NCR Sergeant.
kill all the troops to enter the substation with no problems;
sneak in using a Stealth Boy;
wear NCR armor, the guards wont attack you.
Being inside activate the terminal and turn on the substation power supply. Go back to
Yes Man (M7:1) and tell him about your mission. If youre ready you can start the final battle
for Hoover Dam!
A quest is unlocked: [No Gods, No Masters]


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Fallout: New Vegas Game Guide 32 / 371


Mr. House
The House Always Wins, I

The House Always Wins, I

Given by: Victor [New Vegas Strip]
Securitron will talk to you right after you cross a Strip gate for a first time. Hell invite you on
behalf of Mr. House to his apartment in [Lucky 38] (M7:1). Youll meet Victor inside. Take
an elevator and go down to the [Mr. House's chamber]. Youll reach a giant TV with an image
of Mr. House. If you have completed [Ring-a-Ding-Ding!] before and you have the Platinum
Chip, you can give it to Mr. House. Youll receive 1000 caps as a reward.
[Barter 50] ask for more, youll receive 1250 caps.
If you do not have the Chip, you can negotiate a higher price for its delivery. You can also
learn how to catch Benny:
search for Swank who will help you after convincing him and showing him some
evidences;
intimidate Benny and convince him to meet you alone;
sneak in to his apartment [Science 100].
You can also inquire in detail about the Chip [Speech 50] or question his humanity
[Medicine 35]. Complete [Ring-a-Ding-Ding!] in order to get the Platinum Chip.


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Fallout: New Vegas Game Guide 33 / 371


If you fail to get the Chip, return to Mr. House and tell him about the situation.
A quest is unlocked: [The House Always Wins, II].
If you already have the Platinum Chip, meet Mr. House at Lucky 38, where you can give him
the Chip. After a while youll find yourself in the basement where you can watch Securitron
upgrading scene.


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Fallout: New Vegas Game Guide 34 / 371


The House Always Wins, II

The House Always Wins, II

Go south-east to [Cottonwood Cove] (MsG:22). Youll meet a Caesar Legionnaire to
continue do one of the following:
show him Mark of Caesar;
[Speech 35] say that youre merchant;
attack him.
Go ahead to meet Cursor Lucullus (M8:1) #1, who will transport you to [The Fort] (MsE:5).
Give away your weapons (or hide it) and then go to the inner camp (M9:1) to meet Caesar #2.
If you do not have the Platinum Chip, youll get it now.


Accept the first part of [Render Unto Caesar] and go to the vault (M9:2). Upon entering it
you will get all of your confiscated items back. Use the Chip in a machine to the right #1 and
a hole in the floor will open. Enter the [Securitron Vault]. On a monitor (M9A:1) near the
entrance youll find Mr. House. Go ahead and get ready to meet first Protectron #2. If your
[Science] is high enough you can go to the security room (M9A:2) and disable:
[Science 75] protectrons;
[Science 50] turrets.
You can also find a Plasma rifle there.

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Fallout: New Vegas Game Guide 35 / 371




Run to the main hall, where you will see an army of Securitrons. If you havent managed to
disable robots and turrets, the fight might be very tough. To upgrade Securitrons, go upstairs
where you can find a terminal (M9A:4) which you can use to upgrade the army #2. To do so,
just use the Chip. While going back, visit Mr. House (M9A:1). You can ask him about a
payment (if you didnt have the Chip earlier) and also about his further plans.
If your decision was to destroy the army, you wont be able to cooperate with Mr. House and
additionally on your way back youll face few securitrons. Youre still able to cooperate with
Caesar, because hell think that the earthquake caused by upgrading the army was in fact a
devastating explosion which destroyed the underground complex.
A quest is unlocked: [The House Always Wins, III].


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Fallout: New Vegas Game Guide 36 / 371


The House Always Wins, III

The House Always Wins, III

A next quest is to convince Boomers to support Mr. House. You can also neutralize them by
killing their leaders it is up to you.

Option 1
To get a deal with this faction you have to complete [Volare!]. You can find detailed
information on how to get to the [Nellis AFB] and what to do there in proper section of this
guide.
Briefly: You have to gain high reputation with Boomers [Idolized] you can raise it by
helping people in Nellis:
help Argyll to heal patients;
listen to Nellis history at Pete;
help Raquel [Ant Misbehavin'];
help Loyal [Sunshine Boogie];
help Jack [Young Hearts].
Return to Pearl and help Loyal to raise the bomber from the bottom of Lake Mead.







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Fallout: New Vegas Game Guide 37 / 371

Option 2

If youve decided to neutralize the faction, just kill both leaders: Pearl (M11:1) #1 and Loyal
(M11:2) #2.

Ending
Whichever option youve chosen, return to Mr. House and tell him that the quest is
completed.
A quest is unlocked: [The House Always Wins, IV].


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Fallout: New Vegas Game Guide 38 / 371


The House Always Wins, IV

The House Always Wins, IV
In this quest you have to deal with Omertas. You can complete [How Little We Know] by
choosing one of two possible solutions or eliminate this faction by killing its leaders.

Option 1

You decide to complete [How Little We Know] and support Cachino.
Briefly: Find out the Cachinos secret by getting his journal. Then ask Troike about guns
supply shipment and destroy it. Next thing is to get to know what Clanden is up to. After
that meet Big Sal and Nero and kill them both ending the quest.













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Fallout: New Vegas Game Guide 39 / 371

Option 2

You decide to complete [How Little We Know] and support Big Sal and Nero.
Briefly: Find out the Cachinos secret by getting his journal. Talk to Big Sal or Nero, who
will kill Cachino. Help the Family:
get the stolen transport for Troike;
get chlorine for Clanden.
Go back to the leaders. The quest is completed.

Option 3

If youve decided to neutralize the faction, it is enough to kill three leaders: Cachino (M7F:2)
#1, Big Sal (M7F:5) #2 and Nero (M7F:5).

Ending
Whichever option youve chosen, return to Mr. House (M7:1) and tell him that the job is
done.
A quest is unlocked: [The House Always Wins, V].


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Fallout: New Vegas Game Guide 40 / 371


The House Always Wins, V

The House Always Wins, V
This quest is connected with Brotherhood of Steel. Mr. House wants you to wipe out this
faction. You can also make a deal with them. There are two ways to destroy the BoS. You can
find the faction in the [Hidden Valley] (MsD:21). They are located in the bunker (M13:1).

Option 1
When you reach the bunker you will meet a Brotherhood Paladin. Start shooting and kill all
personnel in the bunker.

Option 2

When you reach the bunker you will meet a Brotherhood Paladin. You will have to give away
all your weapons and items and go to the [L1]. Go downstairs and talk to Paladin Ramos
(M13A:1). Agree to meet Elder (M13B:1). Start completing [Still in the Dark] until you have
full freedom of movement, that means youve passed the first test and your explosive collar is
removed.
Approach the characteristic red terminal (M13B:5) #1. The self-destruct sequence can be
activated in two ways:
[Science 100] hack the red terminal;
Obtain 3 keycards which will allow you to activate the red terminal using a terminal to
the left.



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Fallout: New Vegas Game Guide 41 / 371


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In order to activate the terminal in the second option you have to steal:
Elders Keycard from Elder McNamara (M13B:1);
Head Paladin Keycard from Head Paladin Hardin (M13B:3);
Head Scribe Keycard from Head Scribe Taggart (M13B:6)
You can do it by stealing or killing them and searching the bodies. Generate the auto
destruction password, log in to the red terminal (M13B:4) and activate it. After this you will
become hostile to the Brotherhood so your way back wont be so easy.

Ending
Whichever option you choose, go back to Mr. House (M7:1) and tell him that the mission is
completed.
A quest is unlocked: [The House Always Wins, VI].

Fallout: New Vegas Game Guide 42 / 371


The House Always Wins, VI

The House Always Wins, VI
In this quest you have to protect President Kimball from an assassination attempt.
if your reputation with NCR is not high enough, you wont be able to save the
president.
A quest is unlocked: [The House Always Wins, VII].


if your reputation with NCR is at least [Liked], you will be able to save the president.
A quest is unlocked: [You'll Know It When It Happens].
Briefly: Go to the [Hoover Dam], where you must protect the President while his visit. To
prevent the assassination attempt:
search the suspected engineer;
kill the sniper on a tower;
disarm a bomb hidden in the Vertibird.
Return to Mr. House (M7:1) and tell him that the mission is completed.


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Fallout: New Vegas Game Guide 43 / 371


The House Always Wins, VII

The House Always Wins, VII

Regardless of whether you saved the president or not, youll be assigned with the last task.
You will get the Override Module from Mr. House. Go to the [El Dorado Substation] (MsE:7)
where youll be stopped by NCR Sergeant.
kill all soldiers to get into the station;
sneak in using the Stealth-Boy;
wear an NCR armor to cheat guards.
Being inside activate the terminal and turn on the substation power supply. Return to Yes
Man (M7:1) and tell him about your mission. If youre ready you can start the final battle for
Hoover Dam!
A quest is unlocked: [All or Nothing].


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Fallout: New Vegas Game Guide 44 / 371


Caesar's Legion
Render Unto Caesar - p. 1

Render Unto Caesar

Given by: Vulpes Inculta [New Vegas Strip]
Youll meet him right after your first visit at The Tops Casino (after completion of [Ring-a-
Ding-Ding!]). Youll receive the Mark of Caesar from him, which allows you to enter the Fort.
Caesar wants to speak with you himself.
Go south-east to [Cottonwood Cove] (MsG:22). Youll meet a Caesar Legionnaire to
continue do one of the below:
show him the Mark of Caesar;
[Speech 35] say that youre merchant;
attack him.
Go ahead to meet Cursor Lucullus (M8:1) #1, who will transport you to [The Fort] (MsE:5).
Give away your weapons (or hide them) and then go to the inner camp (M9:1) to meet Caesar
#2.




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Fallout: New Vegas Game Guide 45 / 371


Your quest is to destroy Mr. House vault (M9:2). You can access it only by having the
Platinum Chip. If you dont have it, youll receive it from Caesar now. Upon entering the vault
you will get all of your confiscated items back. Use the Chip in a machine to the right #1 and
a hole in the floor will open. Enter the [Securitron Vault]. On a monitor (M9A:1) near the
entrance youll find Mr. House it is your last chance to change a faction youre loyal to.
NOTICE: If youve decided to destroy the underground vault, you wont be able to join Mr.
House. If youve decided to upgrade the army you can continue with this quest.
Go ahead and get ready to meet first Protectron #2. If your [Science] is high enough you
can go to the security room (M9A:2) and disable:
[Science 75] protectrons;
[Science 50] turrets.
You can also find a Plasma rifle there.


Run to the main hall, where you will see an army of Securitrons. If you havent managed to
disable robots and turrets, the fight might be very tough. You got two solutions now:
you can destroy Securitrons army;
or you can upgrade them.


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Fallout: New Vegas Game Guide 46 / 371


If youve decided to destroy the army, you have to eliminate three reactors (M9A:3) #1, but if
you want to upgrade Securitrons, you must go upstairs where you can find a terminal which
you can use to upgrade the army (M9A:4) #2. To do so, just use the Chip.
If your decision was to destroy the army, you wont be able to cooperate with Mr. House and
additionally on your way back youll face few securitrons. Youre still able to cooperate with
Caesar, because hell think that the earthquake caused by upgrading the army was in fact a
devastating explosion which destroyed underground complex.
Return to Caesar (M9:1) where you can choose how to deal with Benny.
battle him to the death in the arena;
have him crucified;
kill him in Caesars tent.

Mr. House

Your next goal on your way to conquer a Vegas is to kill Mr. House or render him powerless.
Go to the [Lucky 38] (M7:1) where youll be welcomed by Victor. Take an elevator and go
down to the [Mr. House's chamber]. Youll reach a giant TV with an image of Mr. House. To
have full access to terminals you must have:
Platinum Chip in order to get it complete a part of [Render Unto Caesar];
Lucky 38 VIP keycard you can receive it from [H&H Tools Factory] (MsB:6);
or you can count on your skills [Science].

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Fallout: New Vegas Game Guide 47 / 371



NOTICE: Once you decide to open a hall, [The House Always Wins, I] becomes failed and
you wont be able to join Mr. House.
Go to the terminal to the left #1 and open the hall. There are two Securitrons inside, which
will attack you right after you enter the room. You can either disable them using a terminal
to the right (only a temporary effect) or go directly to a terminal to the left #2 and go straight
to the [Control room].


You will find Mr. Houses life support chamber inside a control room. Activate it using the
terminal and youll have a few choices:
kill Mr. House;
sterilize life support chamber;
deactivate the cerebral implant.
If youve chosen the deactivation of the implant, you wont get negative reputation. Return to
Caesar (M9:1) and tell him that the job is done.


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Fallout: New Vegas Game Guide 48 / 371


Render Unto Caesar - p. 2

Boomers

A next quest is to convince Boomers to support Mr. House. You can also neutralize them by
killing their leaders it is up to you.

OPTION 1
To make a deal with this faction you have to complete [Volare!]. You can find detailed
information on how to get to the [Nellis AFB] and what to do there in proper section of this
guide.
Briefly: You have to gain high reputation with Boomers [Idolized] you can raise it by
helping people in Nellis:
help Argyll to heal patients;
listen to Nellis history at Pete;
help Raquel [Ant Misbehavin'];
help Loyal [Sunshine Boogie];
help Jack [Young Hearts].
Return to Pearl and help Loyal to raise the bomber from the bottom of Lake Mead.








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Fallout: New Vegas Game Guide 49 / 371

OPTION 2

If youve decided to neutralize the faction, just kill both leaders: Pearl (M11:1) #1 and Loyal
(M11:2) #2.

ENDING
Whichever option you choose, go back to Caesar (M9:1) and tell him that the job is done.

White Glove Society

While talking to you about the next job, Caesar will have a headache. With [Medicine 40]
you can ask him if he experiences this kind of pain for a first time.
Your target is White Glove Society. Caesar wants to make an alliance with them. He will tell
you that they were cannibal once and you can use this information. To make an alliance with
this faction, complete [Beyond the Beef] using Solution 2. You can help the Society to
convert them to cannibalism! If you do this, wait till next day and talk to Marjorie (M7D:1).
The alliance with Caesars Legion will be set.






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Fallout: New Vegas Game Guide 50 / 371

Brotherhood of Steel
Return to Caesar and with [Medicine 40] show your concerns about his headaches or say,
that his head looks like it is about to explode. Whichever option you choose, the conversation
continues. You will get the key to the bunker in Hidden Valley and in a moment later
Caesar will hang. Tell him about it or [Medicine 40] explain the phenomenon which has just
taken place. Press on it [Medicine 40] and Caesar will go to bed.
This quest is connected with Brotherhood of Steel. Caesar wants you to wipe this faction out.
You can also make a deal with them, but this will be against Caesars plans. There are two
ways to destroy the BoS. You can find the faction in [Hidden Valley] (MsD:21). They are
located in the bunker (M13:1).

OPTION 1
When you reach the bunker you will meet a Brotherhood Paladin. Start shooting and kill all
personnel in the bunker.

OPTION 2

When you reach the bunker you will meet a Brotherhood Paladin. You will have to give away
all your weapons and items and go to the [L1]. Go downstairs and talk to Paladin Ramos
(M13A:1). Agree to meet Elder (M13B:1). Start completing [Still in the Dark] until you have
full movement freedom, that means youve passed the first test and your explosive collar is
removed.
Go to the characteristic red terminal (M13B:5) #1. The self-destruct sequence can be
activated in two ways:
[Science 100] hack the red terminal;
obtain 3 keycards which will allow you to activate the red terminal using a terminal to
the left.




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In order to activate the terminal in the second option you have to steal:
Elders Keycard from Elder McNamara (M13B:1);
Head Paladin Keycard from Head Paladin Hardin (M13B:3);
Head Scribe Keycard from Head Scribe Taggart (M13B:6)
You can do it by stealing or killing them and searching the bodies. Generate the auto
destruction password, log in to the red terminal (M13B:4) and activate it. After this you
become hostile to the Brotherhood so your way back wont be so easy.

ENDING
Whichever option you choose, return to Caesar (M9:1) and tell him that the quest is
completed.


Go to the Caesars tent to talk to Caesar in private.
[Medicine 50] say that symptoms are consistent with a tumor;
[Speech 60] say that this is a case of intra-cranial blastoma fibrolosis.
If youve successfully chosen one of above lines you can offer him the operation [Medicine
75], which is quite easy procedure [Speech 65] you wont have to search the vault looking
for missing Auto-Doc parts.
Otherwise you can only suggest using Auto-Doc which unfortunately is incomplete. It lacks
Diagnostic Scanning Module.
A quest is unlocked: [Et Tumor, Brute?].


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Fallout: New Vegas Game Guide 52 / 371


Et Tumor, Brute?

Et Tumor, Brute?
Depending on how youve decided to heal Caesar, there are two possible solutions to this
quest:

Solution 1

You need to obtain Doctor's Bag and Surgical Tools. You can find both things in the [New
Vegas Medical Clinic] (MsB:14). The Doctors Bag can also be purchased (it costs around
60 caps), but it is also possible that you already have it (you could find it near the Doc
Mitchells bed). You can also purchase Surgical Tools but they cost around 1000 caps.
you can steal tools from a First Aid Kit within the clinic.












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Fallout: New Vegas Game Guide 53 / 371

Solution 2

If you havent managed to properly diagnose Caesar, you need to find missing Auto-Doc part.
Head to the [Vault 34] (MsB:30). You should watch out for Golden Geckos, Feral Ghouls
and Vault Security, either at the entrance and inside the vault. Look for a corridor with a
leaking pipe. Further way is flooded so dive under the desk and locate a vault technician
there. Search him and get the security terminal password #1. Now go through the clinic
heading to the Armory (M18A:4), which is also flooded #2. There is another drowned vault
technician with the utility terminal password.


Go to the utility room where you can access the terminal using the password youve found
(M18A:5) #1 and activate the pump system. Next go to the [Armory] where you can find the
diagnostic scanning module (M18B:1) #2.












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Fallout: New Vegas Game Guide 54 / 371

Ending

When you have all needed items, return to Caesars tent (M9:1). If you have the diagnostic
scanning module, install it in his Auto-Doc. Next activate it and choose:
to remove a tumor;
kill Caesar.
If youve chosen the first option, Caesar will be very grateful and he will give you another task
to kill Kimball, the NCR president.
If youve killed Caesar you will have to face Lucius in a while. You can lie to him [Medicine
50] or [Speech 50], that you couldnt do anything. Lucius will become a new leader and he
will give you another task to kill Kimball, the NCR president

A quest is unlocked: [Arizona Killer].


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Fallout: New Vegas Game Guide 55 / 371


NCR
Things That Go Boom

Things That Go Boom

Given by: NCR Soldier [New Vegas Strip]
You will encounter a NCR soldier right after your visit in the Lucky 38 Casino (after
conversation with Mr. House) or after dealing with Benny in The Tops Casino ([Ring-a-Ding-
Ding!]). Hell give you the Ambassador Crocker Note and ask you to visit Ambassador Dennis
Crocker at the NCR embassy (M7:6). Once you get there, talk to the receptionist shell tell
you where you can find the ambassador. Go and talk to him.
Your task is to convince Boomers to make an alliance with NCR. You can also neutralize
them by killing their leaders it is up to you.












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Fallout: New Vegas Game Guide 56 / 371

Option 1
To get a deal with this faction you have to complete [Volare!]. You can find detailed
information on how to get to the [Nellis AFB] and what to do there in proper section of this
guide.
Briefly: You have to gain high reputation with Boomers [Idolized] you can raise it by
helping people in Nellis:
help Argyll to heal patients;
listen the history of Nellis at Pete;
help Raquel [Ant Misbehavin'];
help Loyal [Sunshine Boogie];
help Jack [Young Hearts].
Return to Pearl and help Loyal to raise the bomber from the bottom of Lake Mead.

Option 2

If you decide to neutralize the faction, just kill both leaders: Pearl (M11:1) #1 and Loyal
(M11:2) #2.

Ending
Whichever option you choose, return to Ambassador Dennis Crocker (M7:6) and tell him
that the quest is completed.
A quest is unlocked: [King's Gambit].


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Fallout: New Vegas Game Guide 57 / 371


King's Gambit

King's Gambit

Your next job is to silence one of Kings Pacer, but in a way that implicates someone other
than the NCR. You can also complete this quest in two ways diplomatic or violent. Go to the
[King's School of Impersonation] (M6:6) #1 where you can find Pacer. He is near by the
door #2.

Solution 1

The diplomatic solution if you want to talk to the King, you have to pay enter fee:
[Speech 60] tell him that you just want to pay your respect - you can get in free of
charge;
minimum 50 caps.




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While talking to the King you can mention, that you had to pay youll get your caps back.
The King doesnt want to listen to just anybody and he wont stop attacking NCR citizens in
Freeside, but you can take a job from him.
you can return to Ambassador Crocker (M7:6) and inform him that the King doesnt
want to stop the violence in Freeside go to the Solution 2;
you can complete [G.I. Blues].
After completion of this quest you can ask the King for one favor ask the King to stop the
violence in Freeside. Scroll down to the ending.

Solution 2

If you havent taken the quest for the King and have decided to return to the Ambassador,
youll receive further instructions. Youll be sent to Colonel Moore, who is stationed at the
Hoover Dam. If you take this solution, it will probably end with the shooting, so you can ask
for another option. The Ambassador can give you second choice to talk to Colonel Hsu at
Camp McCarran, who prefers more peaceful approach. It is up to you which option youll
take.

MOORE
Head to [Hoover Dam]. Being in (M19:3) go down to the [Hoover Dam Office] and then go to
the Colonel Cassandra Moore's office. Tell her that you are being sent by the Ambassador.
Head to the [King's School of Impersonation] (M6:6), talk to the King and give him an
ultimatum. Whichever option you choose, all Kings will be shot. Scroll down to the ending.








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Fallout: New Vegas Game Guide 59 / 371

HSU
Head to the [Camp McCarran]. You will find the Colonel (M25A:2) in the [Camp McCarran
Terminal building] (M25:1). Tell him that you are being sent by the Ambassador. Head to
the [King's School of Impersonation] (M6:6), talk to the King and give him an ultimatum:
promise him some supplies in exchange for ceasing hostilities;
apologize on behalf of NCR and also offer supplies;
say that NCR can wipe the Kings out.
Only two first options lead to a peaceful ending, while choosing the third option starts the
shooting. If youve chosen peaceful solution, Pacer will try to eliminate you and NCR
troopers, so you have to kill him. Scroll down to the ending.

Solution 3

Go to meet Rotface (M6B:8), who can provide you with some useful information and rumors
only for a cap. Keep paying him until he provides you with two pieces of information:
Pacer is a drug Jet addict;
he is not on good terms with Van Graffs.
Now you have three possibilities to choose from:
You can add some Psycho to Pacers Jet, which can be found under his bad on the third
floor #1. Pacer will come to his room to take some drugs and hell die because of a heart
attack. Scroll down to the ending.
You can also use the Van Graffs to implicate them in his death. Go to the [Silver Rush]
(M6:2) and follow [Birds of a Feather]. As soon as Pacer shows up in front of the door,
refuse to let him in #2 hell attack you, so shoot him. Scroll down to the ending.
Go to see Ralph [Mick & Ralph's] (M6B:2) and ask him to forge a note from Jean-Baptiste to
Pacer about having the drug for him. Go to the Pacers room in [King's School for
Impersonation] (M6:6) and leave there the false note about stolen Jet. Pacer will check his
stash and will immediately run over to Silver Rush, where he will be killed by a bodyguard.
Scroll down to the ending.




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Ending
Whichever option you choose, return to the Ambassador Dennis Crocker (M7:6) and report
that the task is done. You will get some caps. With [Barter 60] you can ask for more.
The quest is unlocked: [For the Republic, Part 2].

Fallout: New Vegas Game Guide 61 / 371


For the Republic, Part 2

For the Republic, Part 2
Go to [Hoover Dam] (MsE:10) where you will meet Colonel Cassandra Moore. Shell give you
some further tasks connected with game factions.

Great Khans

You have to break the alliance between Khans [Red Rock Canyon] (MsA:14) and Caesar.
You can do it in two ways:

SOLUTION 1
Kill Papa Khan (M17:1) and Regis (M17:1) or (M17:2).












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SOLUTION 2
Bring to breaking the alliance. Complete [Oh my Papa].
Briefly: You have two possible ways to break the alliance:
talk to Karl or check the footlocker and take his journal;
convince the Khans to break the alliance.
In the second case you have to:
convince Regis by giving him the slave ledger;
convince Jack and/or Diane either with [Speech] (Jacks case) or by finding some
convincing evidence (for Diane);
convince Melissa by telling her that women are not allowed to serve in the Caesars
Legion.
All you have to do now is to convince Papa Khan to join your side or show him a book called
Pretty Pretty Horsies: A History of the Mongol Empire about Khans history.

ENDING
Whichever option you choose, return to Colonel Moore and report that the task is done.




















Fallout: New Vegas Game Guide 63 / 371

The Omertas
The next faction to deal with is The Omertas [Gomorra] (M7:5). Before you go there though,
talk to Liza O'Malley, the NCR embassy receptionist (M7:6). Youll learn that The Gomorrah
Hotel receptionist is in their debt and should help you.

SOLUTION 1

You decide to complete [How Little We Know] and side with Cachino.
Briefly: Find out the Cachinos secret by obtaining his Journal. Next talk to Troike about
mysterious weapon supply and destroy it. Ask what Clanden is into. Then meet Big Sal and
Nero and kill them both ending this quest.


















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SOLUTION 2

You decide to complete [How Little We Know] and side with Big Sal and Nero.
Briefly: Find out the Cachinos secret by obtaining his Journal. Talk to Big Sal and Nero,
who will kill Cachino. Help the Family:
get the stolen transport for Troike;
get chlorine for Clanden.
Return to the leaders. The quest is completed.

SOLUTION 3

If youve decided to neutralize the faction, it is enough to kill three leaders: Cachino (M7F:2)
#1, Big Sal (M7F:5) #2 and Nero (M7F:5).

ENDING
Whichever option you choose, return to Colonel Moore and report that the task is done.





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Fallout: New Vegas Game Guide 65 / 371

Mr. House

Your next goal to conquer a Vegas is to kill Mr. House or render him powerless. Go to the
[Lucky 38] (M7:1) where youll be welcomed by Victor. Take an elevator and go down to the
[Mr. House's chamber]. Youll reach a giant TV with an image of Mr. House. To have full
access to terminals you must have:
Platinum Chip to get it complete a part of [Render Unto Caesar];
Lucky 38 VIP keycard you can get it from [H&H Tools Factory] (MsB:6);
or you can count on your skills [Science].



NOTICE: Once youve decided to open a hall, [The House Always Wins, I] becomes failed
and you wont be able to join Mr. House.
Go to the terminal to the left #1 and open the hall. There are two Securitrons inside, which
will attack you right after you enter the room. You can either disable them using a terminal
to the right (only a temporary effect) or go directly to a terminal to the left #2 and go straight
to the [Control room].


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Fallout: New Vegas Game Guide 66 / 371


You will find Mr. Houses life support chamber inside a control room. Activate it using the
terminal and youll have a few choices:
kill Mr. House;
sterilize life support chamber;
deactivate the cerebral implant.
If youve chosen deactivation of the implant, you wont get negative reputation. Return to
Colonel Moore and report back that the mission is done.

Brotherhood of Steel
This quest is connected with Brotherhood of Steel. Colonel Moore wants you to wipe out
this faction. You can also make a deal with them. There are two ways to destroy the BoS. You
can find the faction in the [Hidden Valley] (MsD:21). They are located in the bunker (M13:1).

SOLUTION 1
When you reach the bunker you will meet a Brotherhood Paladin. Start shooting and kill all
personnel in the bunker.












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Fallout: New Vegas Game Guide 67 / 371

SOLUTION 2

When you reach the bunker you will meet a Brotherhood Paladin. You will have to give away
all your weapons and items and go to the [L1]. Go downstairs and talk to Paladin Ramos
(M13A:1). Agree to meet Elder (M13B:1). Start completing [Still in the Dark] until you have
full freedom of movement, that means youve passed the first test and your explosive collar is
removed.
Approach the characteristic red terminal (M13B:5) #1. The self-destruct sequence can be
activated in two ways:
[Science 100] hack the red terminal;
Obtain 3 keycards which will allow you to activate the red terminal using a terminal to
the left.
In order to activate the terminal in the second option you have to steal:
Elders Keycard from Elder McNamara (M13B:1);
Head Paladin Keycard from Head Paladin Hardin (M13B:3);
Head Scribe Keycard from Head Scribe Taggart (M13B:6)
You can do it by stealing or killing them and searching the bodies. Generate the auto
destruction password, log in to the red terminal (M13B:4) and activate it. After this you will
become hostile to the Brotherhood so your way back wont be so easy.

ENDING
Whichever option you choose, go back to Colonel Moore (M7:1) and tell him that the mission
is completed.







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President Kimball
Your last task is to protect the President and prevent the assassination.
A quest is unlocked: [You'll Know It When It Happens].
Briefly: Go to the [Hoover Dam], where you must protect the President while his visit. To
prevent the assassination attempt:
search the suspected engineer;
kill the sniper on a tower;
disarm a bomb hidden in the Vertibird.
Once this mission is over, it is time for final fight.
A quest is unlocked: [Eureka!].

Fallout: New Vegas Game Guide 69 / 371


President Kimball
You'll Know It When It Happens

You'll Know It When It Happens

To take this quest you need to have high reputation with NCR. Go to [Hoover Dam]
(MsE:10), heading to the [Visitors Center] (M19:3). Youll find Ranger Grant #1 inside, right
in the very centre. Talk to him about Kimball's visit. Depending on your reputation, youll get
less or more information, as well as a permit to carry your weapons drawn or free movement
in all areas. If you wait till next day, youll have more time to search the area. When you are
ready, go to Grant. This time youll find him on the observation deck #2.
The President will arrive shortly.















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Solution 1

Watch the suspicious behavior of one of the Engineers, who will come a moment later after
the president.
sneak in and search his pockets.
Youll find a Redundant Detonator. Pickpocket it and return to Grant the president will be
evacuated in a while.
use the dog to detect the suspicious behavior.
You have two ways to purchase a dog you can get the Rex in [G.I. Blues] or you can borrow
the dog from one of the NCR soldiers in the area. The second option requires [Animal friend]
perk.
The dog will start barking when detecting the Engineer try not to scare him away while
talking to him. Return to Grant and tell him about the detonator the president will be
evacuated after a while.













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Solution 2

If your science perk is high enough [Science 50], you can break in to the terminal in the
Visitors Center and gain some information about possible sniper attack. Look at the closest
tower (M19:4). You can see there the second NCR Ranger - go up top. If you're late and there
is only one Ranger there, talk to him. After short conversation he will attack you so you have
to kill him. If there are two Rangers there, do not shoot as the first, while the task will fail.
Report it to Grant - the president will be evacuated after a while.




















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Solution 3

Once Kimball lands, go to the landing area. There are few ways to do it:
if your reputation was high enough, Grant has granted you full access there even
before arrival of the president;
[Speech 50] convince the guard to let you go up;
you can also get there indirectly via the Visitors Center
When you near by the Vertibird, search it. With [Repair 50] or [Explosives 50] you'll find the
bomb.
Report it to Grant - the president will be evacuated after a while.


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Arizona Killer

Arizona Killer

You should start this quest by talking to Cato Hostilius #1, who will provide you with some
initial action plan. You'll find him near by the [Ranger Station Delta] (MsE:16). When you're
ready, wait until morning. If you have no plan at all, you can ask for some suggestions.
[Explosives 50] take a bomb
You will also get a NCR Trooper Costume, so you can move freely among other NCR
soldiers. Put it on. Head to [Hoover Dam] (MsE:10), following Cato. He'll cross over into the
crowd #2. When you're ready, ask him about the president's arrival. There are few ways to
assassinate the president.

Solution 1

Before your conversation with Cato, go to the Visitors Center (M19:3) and hack the terminal
[Science 50]. Alter the Vertibird's flight plan and then talk to Cato. Listen to the speech
and wait till the President gets back on-board and the Vertibird takes off. It will crash into
the mountains, killing the president. Return to Caesar or Lucius [The Fort] (M9:1).

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Solution 2

Go up to the roof of the Visitor Center #1 and hack the console you find there.
[Science 50] reprogram anti-aircraft guns to shoot the Vertibird down #2;
[Repair 50] rig the AA cannon to explode during the speech
Once Kimball is dead, return to Caesar or Lucius [The Fort] (M9:1).

Solution 3

Talk to Cato, asking about the president's arrival. Head to the landing area, which is guarded
by NCR soldier #1.
use a Stealth Boy to slip by him
[Speech 50] tell him that you want to see the Vertibird.
When you're near by the Vertibird #2, plant there a bomb [Explosives 50]. Wait till the
speech's end and watch the Vertibird lifts off and explodes killing the president Kimball.
Once Kimball is dead, return to Caesar or Lucius [The Fort] (M9:1).






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Solution 4

Ask about the president's arrival. When he comes, look for some quiet place, safe enough to
snipe the president #1. The first tower (M19:4) #2 to the far left is perfect for this task, if you
are capable to shoot the target down from a distance. Though you have to take into
consideration that you can be recognized.
Once Kimball is dead, return to Caesar or Lucius [The Fort] (M9:1).

Solution 5

If you have a C4 and a detonator, you can kill Kimball during his speech, with the "help" of
private Jeremy Watson. Just before the president's arrival, Watson will accost you (if you're
close enough) and ask if you haven't seen his helmet. His helmet is located on a table next to
the stairs. Put a C4 in the helmet [Explosives 50], go back to the private and tell him where
the helmet is. Ask about the president's arrival. When he comes and the private is nearby
him, find a safe location and set off the C4.
Once Kimball is dead, return to Caesar or Lucius [The Fort] (M9:1).


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Fallout: New Vegas Game Guide 76 / 371


Main plot Hoover Dam
No Gods, No Masters

No Gods, No Masters

Youll get this quest, if you've decided to help Yes Man.
Once youve accepted the task, you'll be moved near Hoover Dam #1. You'll be accompanied
by the type II Securitron. Go ahead - you have to reach the Hoover Dam Control Tower
(M19:1) and install the override chip there. Get ready for an intensive fight - you'll be
attacked by few Centurions #2.
NOTICE: If you have an alliance with Great Khans, a small group of them arrives to help
you. And if your reputation with NCR is quite low, you'll have to fight also against NCR
soldiers.








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Fallout: New Vegas Game Guide 77 / 371


Go ahead, killing more Legion troopers.
NOTICE: If you have an alliance with Boomers, their plane will bombard the enemy when
you're nearby the second tower (M19:1).
Walk through the door to the Hoover Dam Control Tower and head to the [Hoover Dam
offices]. Being there, go to the control room and install the chip (M19A:1). Just in front of
the entrance you will find NCR Heavy Troopers (M19A:2) #1.
you may enter despite the ban but you have to kill them
[Speech 75] tell them that Colonel Moore needs help.
Install the override chip and watch Yes Man appearing on screens #2.
you can blow up generators
redirect all power to The Fort
The second option appears if during your task in the bunker in [Wild Card: You and What
Army?] youve decided to upgrade the Securitrons army. You have to manually activate the
switch (M19A:6). Go to the other side of the dam (M19A:4).
If youve decided to destroy generators, go to the [Hoover Dam Power Plant] (M19A:3),
where you'll manually activate the switch (M19B:1) leading to the explosion. Go back to the
[Hoover Dam offices] and then go to the other side of the dam (M19A:4).








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Fallout: New Vegas Game Guide 78 / 371


NOTICE: If you've upgraded the Securitrons army and you've activated them, they'll help
you right now.
Keep going, fighting with Centurions until you'll reach the [Legate's Camp] (M19:2). Head to
the Legate's tent (M20:1) #1. There are three ways to deal with him:
fight him (and his guards) #2;
[Speech 100], [Barter 100] convince the Legate to surrender;
[Speech 80] get him to call his guards off and fight him one on one.
The fight will be very tough in first case, while you'll have to fight also some Veteran
legionaries who help the Legate. The main gate is closed, so you have very limited room to
maneuver. And remember that the Legate prefers fighting with melee weapons so use this as
your advantage and try to shoot his legs to slow him down.
If you decided to talk to him, your skills should be maxed - [Speech 100], [Barter 100].
There are few possible conversation's ending but every leads to the Legates surrender.












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Fallout: New Vegas Game Guide 79 / 371


After dealing with the Legate, head towards the gate (M20:2) - the General Lee Oliver #1 will
show up. Same as with the Legate, there are also two possibilities to deal with him:
fight the General
[Speech 100] convince him to surrender
The fight will be easier in first case, while you have the whole Securitrons army for your
help.
If you decide to talk with the General, you skill should be maxed [Speech 100]. There are
also conversation's ending but every leads to the General's capitulation.
Talk to Yes Man #2.

Congratulations, you've finished the game.
Depending on your actions during the game, there will be a variety credits at the end,
outlining the current situation in Vegas.


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Fallout: New Vegas Game Guide 80 / 371


All or Nothing

All or Nothing

Youll get this quest, if you've decided to help Mr. House.
Once youve accepted the task, you'll be moved near Hoover Dam #1. You'll be accompanied
by the type II Securitron. Go ahead - you have to reach the Hoover Dam Control Tower
(M19:1) and install the override chip there. Get ready for an intensive fight - you'll be
attacked by few Centurions #2.
NOTICE: If you have an alliance with Great Khans, a small group of them arrives to help
you. And if your reputation with NCR is quite low, you'll have to fight also against NCR
soldiers.


Walk through the door to the Hoover Dam Control Tower and head to the [Hoover Dam
offices]. Being there, go to the control room and install the chip (M19A:1). Just in front of
the entrance you will find NCR Heavy Troopers (M19A:2) #1.
you may enter despite the ban but you have to kill them
[Speech 75] tell them that Colonel Moore needs help.
Install the override chip and watch Mr. House appearing on screens #2. You have to
manually activate the switch (M19A:6). Go to the other side of the dam (M19A:4).


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Fallout: New Vegas Game Guide 81 / 371


NOTICE: If you have an alliance with Boomers, their plane will bombard the enemy when
you're nearby the second tower (M19:1)
Keep going, fighting with Centurions until you'll reach the [Legate's Camp] (M19:2). Head to
the Legate's tent (M20:1) #1. There are three ways to deal with him:
fight him (and his guards) #2;
[Speech 100], [Barter 100] convince the Legate to surrender;
[Speech 80] get him to call his guards off and fight him one on one.
The fight will be very tough in first case, while you'll have to fight also some Veteran
legionaries who help the Legate. The main gate is closed, so you have very limited room to
maneuver. And remember that the Legate prefers fighting with melee weapons so use this as
your advantage and try to shoot his legs to slow him down.
If you decided to talk to him, your skills should be maxed - [Speech 100], [Barter 100].
There are few possible conversation's ending but every leads to the Legates surrender.












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Fallout: New Vegas Game Guide 82 / 371


After dealing with the Legate, head towards the gate (M20:2) - the General Lee Oliver #1 will
show up. Same as with the Legate, there are also two possibilities to deal with him:
fight the General
[Speech 100] convince him to surrender
The fight will be easier in first case, while you have the whole Securitrons army for your
help.
If you decide to talk with the General, you skill should be maxed [Speech 100]. There are
also conversation's ending but every leads to the General's capitulation.
Talk to Mr. House #2.

Congratulations, you've finished the game.
Depending on your actions during the game, there will be a variety credits at the end,
outlining the current situation in Vegas.


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Fallout: New Vegas Game Guide 83 / 371


Veni, Vidi, Vici

Veni, Vidi, Vici

You get this quest, if you've decided to help Caesar's Legion.
Once youve accepted the task, you'll be moved to [Legate's camp]. Go to Legate Lanius
(M20:1) #1, who will assign you a task. Go to the camp's gate (M20:3), accompanied with
some Legionnaires. Your main target is western power plant. Go ahead along with the dam,
wiping out the NCR troops. You have to reach the Hoover Dam Checkpoint (M19:5) #2.
NOTICE: If you have an alliance with Boomers, their plane will bombard the enemy.


There is a Legion Decanus inside, which can assign you two optional tasks:
release the Legion reinforcements waiting inside the intake tower (M19:6) #1;
take out the snipers who've taken up position in the western portion of the dam.
If you decide to free Centurions, you can order them:
[Speech 60] to focus troops along the dam top
[Speech 80] to give you reinforcement in the power plant
Head to the Visitors Center (M19:3).
NOTICE: If you have an alliance with Great Khans, a small group of them arrives to help you
#2.

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Fallout: New Vegas Game Guide 84 / 371



Once you're inside the [Hoover Dam Power Plant], engage further heavy armored NCR
troops and try to get down to the basement. Being on the level 04, go through the door
leading to the General Oliver's office (M19B:2). The conversation will start #1. There are
two ways to deal with:
fight the General
[Speech 100] convince the General to surrender
If you decide to talk to general, your skill [Speech 100] has to be maxed. Remember to
choose only these conversation options, where nothing about killing is.
If you try to fight the General, he will run away leaving you with the force field in front of you.
Turn left and make your way upstairs, behind the force field. When you're on the next floor,
among some desks, watch out for the NCR guards, tripwires and bear traps. On the top floor
you will meet the General Olivier #2 accompanied by NCR Heavy Troopers. Kill them all to
complete the task.
Return to the compound entrance where you'll meet the Legate. Talk to him.

Congratulations, you've finished the game.
Depending on your actions during the game, there will be a variety credits at the end,
outlining the current situation in Vegas.


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Fallout: New Vegas Game Guide 85 / 371


Eureka!

Eureka!

You get this quest, if you've decided to help NCR.
When you accept the task, you'll be moved to General Oliver's Compound #1. One of the
workers will come, reporting that a group of legionaries broke into the power plant. Your task
now is to get to the Legate's camp and kill Lanius. Just after you leave the General's office,
you'll meet Mike Lawson. The mechanic will make a suggestion to flush the Legion invaders
through the generator's turbines. Head to the Hoover Dam Power Plant 03, where you can
find the console #2. [Science 65] use the terminal to engage the turbines and flush the
Legion troops out.


Unfortunately, the system will clog so you have to manually decrease the water pressure. Go
down to the Hoover Dam Power Plant 04 and exit to the dam exterior (M19B:3). Search for
valve #1 and release it. Return to the Power Plant 3 and then to upper levels until you reach
the exit #2.


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Fallout: New Vegas Game Guide 86 / 371


Proceed ahead, heading to the Hoover Dam Checkpoint (M19:5).
NOTICE: If you have an alliance with Boomers, their plane will bombard the enemy #1.
NOTICE: If you have broken an alliance between Great Khans and the Legion, a small group
of them arrives to help you.
You can find a terminal #2 inside the checkpoint. [Science 100] if you have a detonator you
can overload generators and then blow them up.


Right after you exit the checkpoint, you'll meet a NCR Ranger Veteran Commander #1, who
awaits your orders:
[Speech 85] push ahead
ask for some snipers' cover
join them and attack Legion troops together
refuse his assistance
NOTICE: If you have an alliance with Enclave, they will help you now.








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Fallout: New Vegas Game Guide 87 / 371


Keep running, fighting with Centurions until you'll reach the [Legate's Camp] (M19:2). Head
to the Legate's tent (M20:1) #1. There are three ways to deal with him:
fight him (and his guards);
[Speech 100], [Barter 100] convince the Legate to surrender;
[Speech 80] get him to call his guards off and fight him one on one.
The fight will be very tough in first case, while you'll have to fight also some Veteran
legionaries who help the Legate. The main gate is closed, so you have very limited room to
maneuver. And remember that the Legate prefers fighting with melee weapons so use this as
your advantage and try to shoot his legs to slow him down.
If you decided to talk to him, your skills should be maxed - [Speech 100], [Barter 100].
There are few possible conversation's ending but every leads to the Legates surrender.
Talk to the General #2.

Congratulations, you've finished the game.
Depending on your actions during the game, there will be a variety credits at the end,
outlining the current situation in Vegas.


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Fallout: New Vegas Game Guide 88 / 371


Side quests
Aba Daba Honeymoon

Aba Daba Honeymoon

Given by: Diane [Red Rock Drug Lab] (MsA:13)
You can find Diane in the trailer or by the fire (depends on time of the day). Ask her if she got
any job for you. The quest will start and you'll be asked to find a missing drug runner who
hasn't reported back for two days. Head to the [Cottonwood Cove] (MsG:22) where you'll
find crucified Anders (M8:2) #1. You can cut him down or leave him. Whichever option you
choose, go to Diane (MsA:13) and tell her that you've found Anders. You can choose to earn
250 caps or a recipe as a reward.







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Fallout: New Vegas Game Guide 89 / 371


Your next task is to deliver a "package" to the client at [Crimson Caravan Company]
(MsB:13). Locate Dom Hosteler there (M12:2) and give him the package. Return to Diane
(MsA:13) and receive your payment. She'll tell you about next package to be delivered. This
time the [Vault 3] (MsB:23) is your target. Watch out for Fiends lurking there. Upon
entrance to Vault 3 you will be approached by one of them.
[Speech 64] tell her that you got a delivery for Motor-Runner;
if you are wearing the Great Khan simple armor, just ask her where her boss is.
Go to the [Vault 3 - Maintenance Wing] (M14A:2) where you can find Motor-Runner in his
throne room (M14B:2) #2 - give him the package.
[Barter 65] if you own some supplies you can sell them;
Return to Diane (MsA:13) for your reward.


Diane has no more tasks for you but you can teach Jack some new recipes [Science]
[Science 50] - Party Time Mentats;
[Science 50] Rocket;
[Science 50] - Slasher.
Every time you can take caps or chems as a reward or refuse to take any payment.


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Fallout: New Vegas Game Guide 90 / 371


Ant Misbehavin'

Ant Misbehavin'

Given by: Raquel [Nellis AFB] (M11:5)
This quest is quite easy. You have to kill all the ants in the generator room. You'll get also a
hint that these ants will explode if killed with laser guns or flamer. If you own any of these,
use it. Additionally Loyal #1 works on some special weapon against ants, so you can talk to
him about this. You can find him in the Hangar (M11:2). The only problem is to find the
proper frequency for the Sonic emitter to work.
[Science 50] use your knowledge and tell him how the device should be configured
[Speech 50] say that there will be some outdoor test
You can also hunt the ants without emitter. Head to the [Nellis Array] (MsC:2) and take any
of two entries to the [Nellis Array Generators] #2.


Get ready for the fight against Big ants (you can find their locations on the map). Now you
have to options - either to kill all ants or place Loyal's sonic emitter on the ant mound and
activate it (if you have it) (M11A:2) #1. Go to the generators (M11A:1) #2 and flip the two
array generator switches. To restart them, go upstairs and activate the switch you'll find
there. Return to Raquel (M11:5) and let her know the generators are running again and ants
are dead (or lie if you haven't kill them).


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Fallout: New Vegas Game Guide 91 / 371


Anywhere I Wander

Anywhere I Wander

Given by: Private Renolds somewhere on the road between [Nelson] (MsE:23) and
[Techatticup Mine] (MsG:7)
You will be asked to rescue captives held by Legion.
[Barter 45] ask for some caps as an encouragement
Head to the mine [MsG:7], you'll find two Legion Recruits patrolling the entrance. You can
either sneak past them or kill them. Killing them is a better solution though, while you have
to clear your way later. Being inside head to prisoners (M23:1), (M23:2) #1. Just after you
open the cages, you'll be attacked, so it is better to eliminate all Legion soldiers before you
free the prisoners.
use lock-pick to open the cages
or get the Techatticup storage key from Alexus (M23:3) #2.
You can either kill him or sneak behind him and pickpocket the key. Free NCR soldiers and
head to the exit. You'll meet Private Renolds nearby, where you talk to him before.


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Fallout: New Vegas Game Guide 92 / 371


Back in Your Own Backyard

Back in Your Own Backyard

Given by: Ranger Milo [road to Nelson] (MsE:23)
Just west of Nelson, you'll discover a small NCR checkpoint #1 and you'll be stopped by
Ranger Milo.
[Speech 35] introduce yourself and offer him your help
You have to rescue the NCR hostages. Go to [Nelson] (MsE:23) where you'll find some
crucified soldiers (M21:3) #2. Milo will cover your back from the hill.

Solution 1
You decide to rescue them. The Legion soldiers will attack you immediately. It might be a
little bit tough to fight them, even with help from Milo. It is good idea to deal with the Legion
soldiers first and free the hostages after that (you'll be sure not to kill them accidently - of
course you can kill them too if you want). After the shooting return to Milo. You will receive a
small reward.

Solution 2
Kill the hostages. You can do it either by detonating some explosives under the crosses (you
can find some C-4 by the road), using the gun from a close distance or shooting them with a
sniper rifle. After dealing with the hostages return to Milo. You receive get a small reward.


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Fallout: New Vegas Game Guide 93 / 371


Beyond the Beef

Beyond the Beef

Given by: Heck Gunderson [Beyond the Beef] (M7C:1) / Mortimer [Beyond the Beef]
(M7C:2) / Marjorie [Beyond the Beef] (M7D:1)
Right after you enter the Casino you'll be asked to give away your weapons.
[Sneak 50] you can keep you hidden guns.
You can complete this mission in two ways. You can talk either to Heck Gunderson (M7C:1)
#1 / Marjorie (M7D:1) or to Mortimer (M7C:2) #2.
NOTICE: If you've killed Heck in [Pheeble Will], [Beyond the Beef] fails.
















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Fallout: New Vegas Game Guide 94 / 371

Solution 1

After short conversation with Heck youll learn that his son is missing. Go to the [Ultra-Luxe
Gourmand Restaurant] (M7C:3) where you'll find Marjorie #1, the second leader of the
White Glove Society. Ask her about the missing person - you'll learn that this is not a first
time that someone is missing. She'll send you to see the other manager named Mortimer
(M7C:2). He'll tell you that he knows where to find the investigator you can talk to and will
give you the key to the Investigation room. Head to [Ultra-Luxe Hotel Rooms] (M7C:4)
and find the investigator's room (first to the right). You'll find dead Jay Barnes #2. Search
him and get the Matchbook. You'll be attacked by two members of the White Glove
Society. When you've dealt with them, read the information on the Matchbook. It says:
"Steam Room. 4PM."


Wait till 4PM and head to Ultra-Luxe Steam Room. Upon entering the room you will meet
Chauncey. After a short conversation you'll learn the whole truth about returning to
cannibalism. Mortimer is behind this plan. Ask him about Ted, who probably lives and will
be served as a main meal at the banquet at 7PM. After you're done with Chauncey, an
assassin will enter the room to kill him. Kill the assassin.


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Fallout: New Vegas Game Guide 95 / 371


Your next task is to get to the kitchen. There are few ways to do it:
convince Marjorie to induct you as an honorary member of the White Glove Society -
you'll get the full access to the Members Only Area. Your reputation with the Strip has
to be at least [Liked]
[Lockpick 50] just pick the lock to the kitchen door
Sneak to Mortimer and pickpocket him
NOTICE: at this moment you still can change your mind and support the White Glove
Society. In this case scroll down to the Solution 2
Go to the kitchen (M7D:2) where you'll find a guard:
[Speech 55] tell him that Mortimer wants to move the kid
[Repair 35] lie to him and say that you are a plumber checking for leaks
attack him









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Fallout: New Vegas Game Guide 96 / 371


You'll meet Philippe #1 in the kitchen and you need to get rid of him:
[Speech 55] lie that a radroach is in the pantry
[Barter 55] lie to him saying that you want to publish a cookbook
[Medicine 55] use the psychological method
kill him
Whichever option you choose, you'll receive Philippe's recipe. Go to the cooker (M7E:2) and
prepare the meal:
[Survival 75] improvise
[Intelligence 6] use the recipe
You can also drug the wine (M7E:3) if you have Med-X and [Medicine 25].
Wait till 7PM and use the intercom to call the waiter. He will take the wine or the meal.
Open the fridge (M7E:1):
with the key
[Science 50] by hacking the terminal
[Lockpick 50] with the lock-pick
[Speech 38] quiet him down or attack him. Now you can return to Heck with his son or to go
to the dining area (M7E:4) and expose Mortimer after he finishes his speech (you'll be
attacked by all diners). If you've drug the wine they all will be unconscious.












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Fallout: New Vegas Game Guide 97 / 371

Solution 2

Do not talk neither to Heck nor to Marjorie and go directly to Mortimer (M7C:2) #1. If your
reputation with the Strip is high enough [Liked], he will tell you about his problem and will
ask for your help. You have to find the man who was supposed to be a victim for a banquet
but he escaped and Mortimer has kidnapped son of Heck Gunderson, a very powerful
Brahmin Baron, instead. You'll receive Cattle Prod and keys to the Ultra-Luxe freezer,
Gourmand kitchen and Ultra-Luxe Penthouse. Go to the kitchen where you'll find a guard:
tell him that Mortimer wants to move the kid
[Repair 35] lie to him and say that you are a plumber checking for leaks
attack him
Open the fridge (M7E:1) #2:
with the key
[Science 50] by hacking the terminal
[Lockpick 50] with the lock-pick










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Fallout: New Vegas Game Guide 98 / 371


You next choice depends on whether Ted is alive or already frozen:
Ted is alive
[Speech 38] quiet him down or attack him (read the next point). Now you can return to Heck
with his son #1. If you lie to him you can continue with the mission scroll down to the
ending. You'll receive 500 caps as a reward. If you blame the White Glove Society or
Mortimer, the task will be finished. Heck will suggest a blockade of food to the Strip but you
can convince him [Speech 35] that this is not a good plan.
Ted is dead
Ted didn't want to cooperate and you had to kill him
Collect a bit of Ted's blood and head to the [Ultra-Luxe Penthouse] (M7C:5). Watch out for
the guards. Put the Ted's blood in the bed and in the bathroom sink #2. Leave the casino and
locate any of the Securitrons to inform him about a crime. Scroll down to the ending.









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Fallout: New Vegas Game Guide 99 / 371


ENDING
You need to obtain a replacement for Ted Gunderson for the banquet. Head north from
Freeside to Carlyle St. Clair III's house.
[Black widow] propose him the sex in the dumpster
[Speech 45] convince him to join the Society
[Guns 45] knock him unconscious and put his corpse in a dumpster
Return to Mortimer (M7C:2) and tell him that Carlyle will come to talk to him or that his
body is in the dumpster near the house.
If you're here because of Caesars order, wait till morning and talk to Marjorie (M7D:1). She'll
accept the alliance with the Legion.


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Birds of a Feather

Birds of a Feather

Given by: Gloria Van Graff [Silver Rush] (M6:2)
Before you enter [Silver Rush] you will be searched and asked to give away all you weapons
#1. Being inside wait till Gloria finishes her business #2 (do not go too close to the guards
while they can attack you). Ask for a job - you'll have to guard an entrance. Take the job and
go outside where you can talk to Simon and ask him for details.












Fallout: New Vegas Game Guide 101 / 371


Take up position on the other side of the door and wait till Simon gives you some stuff #1 -
you'll get the Van Graff Combat Armor and guns:
laser
plasma
Take the one you prefer. Your task to turn away all sorts of drunks, punks and vermins.
There will be some customers from time to time.
1. Drunk - tell him that you can't let him in
2. Gambler - search him first
3. Gambler - search him:
[Speech 65] ask him politely to be searched - he is clean and can come in
refuse to let him in
4. Gambler - search him. He'll attack you so you have to kill him.
5. Pacer #2 (he'll show up if you haven't killed him in [King's Gambit]) - he'll ask you to
deliver some message for Gloria:
politely refuse to do it - he will walk away
aggressively refuse to do it - he'll attack you.
It was your last customer - give away your gun, enter the [Silver Rush] and talk to Gloria.






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You'll receive your reward and next task to do. It is simple - you need to deliver a package
from Van Graffs to the specific location (west from [Raul's Shack] (MsC:4) #1). Hand the
package to a strange man:
[Speech 75] you can get 200 caps from him.
Return to Gloria (M6:2) who has no more tasks for you but you can talk to Jean-Baptiste
and get an assignment #2.


Your new task is to find a girl named Rose of Sharon Cassidy and bring her back to Jean-
Baptiste. Ask him where to find her. You won't get too much information but he'll send you
to see Alice McLAfferty at the [Crimson Caravan] (MsB:13). You can find her in the office
(M12:2) #1. You'll learn that Alice also looks for Sharon, and the girl can be probably found
at the [Mojave Outpost] (MsF:15).
you can go directly to the outpost
or ask for a job and start [You Can Depend on Me].
Take the quest. Otherwise when you meet with Cass (M24:1) #2 you won't be able to take
her to the Van Graffs'. Cass can become your companion also in [Heartache by the
Number].


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When finally Cass is your companion, go back to the Van Graffs (M6:2) and bring her to
Jean-Baptiste #1. Talk to Gloria again - there is a big deal ahead. You'll find yourself in
some warehouse where you witness the deal with the Legion. Of course nothing goes as it
should and the shooting starts #2. Kill all Legionaries. Your last conversation with Gloria
will take place at her shop. The task is over.


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Bitter Springs Infirmary Blues

Bitter Springs Infirmary Blues

Given by: Lieutenant Markland [Bitter Springs] (M27:1)
Being in the Bitter Springs camp you can find Lieutenant Markland #1, who needs some help
with his patients. Tell him that you were sent by Captain Gilles and you offer him your
support. You have to find 3 doctor's bags as well as some books on the topics of pediatric
care and psychological care. Don't forget to ask him where you can find these books.
find 3 doctor's bags
If you got any doctor's bags with you, you can give them to the lieutenant at once. But if you
have to find them, the best place to look for them is [New Vegas Medical Clinic] (MsB:14).
Buy them at Doctor Usanagi #2 (one bag costs about 60 caps).





Fallout: New Vegas Game Guide 105 / 371


find a book on the pediatric topic;
find a book on the psychological topic.
Both books can be obtained in the [Crimson Caravan Company] (MsB:13), at Blake's
(M12:3) #1. Each of them costs 22 caps: Tiny, Tiny Babies: All You Need To Know About
Pediatric Medicines and Stress and the Modern Refugee: A Primer. Once you have the
supplies and the books return to Markland (M27:1). You can ask him for any surplus
supplies or some medical surprise and to cover you expenses.


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Bleed Me Dry

Bleed Me Dry

Given by: Red Lucy [Thorn] (MsB:5)
You can get to the [Thorn] through the sewers. The main entrance is well marked, so you
won't miss it anyway #1. Locate a woman named Red Lucy inside (M36:1) #2. Ask her how
you can earn her admiration and how you can pay tribute to her. You'll be assigned with
series of tasks in which you'll have to collect various eggs from different creatures.


Your first task is to obtain giant mantis eggs. Go outside the Thorn and head to [Vault 22]
(MsA:9). Kill all mantises #2 and head to [Vault 22 Main Entrance]. Fix the elevator
(M16:1) or go down with the stairs (M16:2) to the [Vault 22 - Pest Control]. Go through the
door (M16E:1) and head to the [Vault 22 - Food Production]. Inside the tunnels go straight
to the giant mantis eggs (M16C:3) #2.
Return to Red Lucy [Thorn] (M36:1) and give her the eggs.
[Barter 50] demand 300 caps
tell her that 200 caps is enough
do not collect any reward.



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Your next target is to collect Radscorpions eggs. Go outside the Thorn and head to the [Great
Khan Camp] (MsD:11). Kill all giant radscorpions #1 there and collect the eggs from the
egg clutch #2.
Return to Red Lucy [Thorn] (M36:1) and give her the eggs.
[Barter 60] demand 400 caps
tell her that 300 caps is enough
do not collect any reward.



Now you have to collect fire gecko eggs. Go outside the Thorn and head to the [Lucky Jim
Mine] (MsG:9). Enter the [Bootjack Cavern] #1, clear your way out of geckos and collect the
fire gecko eggs lying on the ground (M37:1) #2.
Return to Red Lucy [Thorn] (M36:1) and give her the eggs.
[Barter 70] demand 700 caps
tell her that 500 caps is enough
do not collect any reward.



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Your next task is to get night stalker eggs. Go outside the Thorn and head to the area nearby
[Bloodborne Cave] (MsC:6). Go inside and clear your way out of night stalkers #1. Now
collect the Night stalker eggs lying on the ground (M38:1) #2.
Return to Red Lucy [Thorn] (M36:1) and give her the eggs.
[Barter 80] demand 1000 caps
tell her that 700 caps is enough
do not collect any reward.



Time to find some cazador eggs. Go outside the Thorn and head to the [Remnants Bunker]
(MsA:10). Only from this region you'll be able to get to the marked place. There are plenty of
cazadors #1. Kill them all and collect the cazador eggs lying on the ground #2.
Return to Red Lucy [Thorn] (M36:1) and give her the eggs.
[Barter 90] demand 1500 caps
tell her that 1000 caps is enough
do not collect any reward.



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Your final task is to collect Deathclaw eggs. These can be obtained in one of two locations:
[Dead Wind Cavern] (MsG:3) - there are deathclaws guarding the entrance of course
#1. You'll find the eggs inside the cavern (M39:1);
[Quarry Junction] (MsD:12) - this location is definitely more dangerous as the cavern.
Fight your way through the deathclaws and then collect the deathclaw eggs lying in
the Deathclaw Matriarch's den #2.
Return to Red Lucy [Thorn] (M36:1) and give her the eggs. You'll receive 2500 caps as a
reward.


Although the task is completed, you can ask Lucy to go to a bit more secluded place. Follow
her ...


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Fallout: New Vegas Game Guide 110 / 371


Booted

Booted

Given by: Boxcars [Nipton] (M34:1)
Boxcars can be found in General Store in Nipton #1. Give him Med X and keep talking about
"The Lottery" . You'll learn that Legion has enslaved a few Powder gangers. Say that you'll
free them. Head to the [Legion Raid Camp] (MsG:11). Once you get there, kill the Legion
troops #2 guarding the captives and rescue the kidnapped Powder Gangers.


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Boulder City Showdown

Boulder City Showdown

Given by: Lieutenant Monroe [Boulder City] (M5:1)
This task is likely to be activated automatically during completion of [They Went That-a-
Way]. Lieutenant will ask you to release two NCR hostages kept by Great Khans. There are
few ways to complete this quest.

















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Solution 1

It can be amicably settled. Suggest that you try to make a deal with Khans. Enter the
[Boulder City Ruins] (M5:1) and head to the [Great Khans hideout] (M5A:1). Talk to
Jessup. There are two choices:
you decide to kill him and support NCR soldiers with killing the remaining Khans
you convince him to release the hostages [Speech 45] and have the Khans to go
peacefully
If you kill him do not forget to search his things. You'll find the Engraved Cigarette Lighter
and the Chairmen Job Offer. In the second option only the Engraved Cigarette Lighter is
available.
Return to Lieutenant Monroe (M5:1) and talk about the deal
allow NCR to kill Khans
convince Monroe to honor the deal.













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Solution 2

You can sneak to the hostages from the other side. It is best to do this at night. It is always
good to use a Stealth Boy if you have any. If you manage to get to the building where the
hostages are kept (M5A:2), lock-pick the door and free them quickly. Cover the hostages with
fire during the escape. NCR soldiers will also start shooting. Return to Lieutenant Monroe
(M5:1) it doesn't matter if the hostages are still alive.

Solution 3
You can kill Lieutenant Monroe as well as all NCR soldier and then go to meet Jessup
(M5A:1). Tell him that you've cleared the area. As a reward he'll tell you about the Platinum
Chip and will give you the Engraved Cigarette Lighter.


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Fallout: New Vegas Game Guide 114 / 371


Bye Bye Love

Bye Bye Love

Given by: Joana [Gomorrah courtyard] (M7H:1)
The prostitute will offer you her sexual services. [Speech 50], [Speech 75] will result in
invitation to her private room (M7H:2). Follow her. Once you're alone #1 you can have a good
time with Joana or talk to her (or first play with her and then have a conversation). During
talk you can notice [Medicine 50] that she doesn't look good. Start pushing and you'll learn
that she is imprisoned and she can't escape. Ask about Carlitos and tell her that you will
find him. You can do it for free or for 200 caps (or for having fun with her again). Leave
Gomorrah and head to the Vault 21 (M7:7) #2.


Locate Carlitos inside the vault (M40:1) #1 and tell him that you're here on Joana's request.
He is willing to help her escape. Return to Joana (M7H:2) and [Speech 40], [Speech 50]
assure her that she's safe with you. Go to see Carlitos (M40:1) again. He'll tell you that you
can help Joana escape to Freeside between 12AM and 1AM - only then you can free the
prostitutes. You can follow Carlitos suggestion and get some support. He knows two guns-
for-hire that owe him a favor. Return to Joana and tell her everything you know.
To get mentioned support you have to go to the [Atomic Wrangler Casino] (M6:3) where
you'll find Big Beard and Little Beard #2. Tell them that Carlitos is ready to cash his poker
chips. They will agree to support you.


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Wait till midnight and go to see Joana. She will disguise herself and will go to the Gomorrah
lobby. Follow her there. Two fellow prostitutes (also disguised) will come too #1. When you're
ready, approach Joana and tell her to go out. Leave the club. Then run towards Freeside to
the meeting place (M6:7) #2. The Omertas thugs will show up after a while:
[Speech 75], [Speech 80] lie to them and say that this is only a trick
[Strength 8], [Strength 9] scare them away
[Barter 85] pay them 500 caps
Carlitos will thank you:
just accept it and don't take any reward
[Barter 65] demand 400 caps


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Can You Find it in Your Heart?

Can You Find it in Your Heart?

Given by: Ranger Jackson [Mojave Outpost] (M24:2)
Your task is very simple. You just have to clear the road on the way to Mojave Outpost. Exit
the headquarters and proceed along the road until you encounter Giant Ants #2. Start the
extermination and kill all insects. After the job is done return do Jackson (M24:2), who will
provide you with 100 caps, 2 Caravan lunches, a Service rifle, 72 armor piercing 5.56mm
rounds, and 2 Weapon repair kits.


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Classic Inspiration

Classic Inspiration
Given by: Michael Angelo [Michael Angelo's Workshop] (M7:8)

Look for Michael in his workshop. He will think that you work for Mr. House at first and you
come on his behalf:
[Speech 40] lie to him and say that this is truth. Then [Speech 45] or [Repair 45] and
then again [Speech 55] to get 300 caps from him.
Or tell him that you do not work for Mr. House. When you lie to him, you can change your
mind and tell him that you were kidding.
Start asking him about his life and:
[Medicine 55] diagnose him and find advanced agoraphobia symptoms;
ask him why won't he go back to Vault 21
[Speech 50] lie and tell him that Mr. House really sent you.
Whichever option you choose, the conversation will continue. Michael will ask you to take
several pictures of some distinctive signs in the wasteland. Agree and get the Codac R9000
from him. You can take pictures of signs listed below in any order. If you've run out of the
camera film, return to Michael to get more.


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The Bison sign in [Primm] (MsF:4)

The Dinosaur Thermometer in [Novac] (MsE:21)

The big bottle sign at the [Sunset Sarsaparilla
Headquarters] (MsB:18)

The sign over the main doors at [HELIOS One]
(MsE:17)

The sign of airfield in [Camp McCarran]
(MsB:28)
Once you have taken a picture of all of the landmarks, return to Michael Angelo (M7:8) and
get the reward.


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Climb Ev'ry Mountain

Climb Ev'ry Mountain

Given by: Captain Gilles [Bitter springs] (M27:1)
Captain Gilles wants you to track down who attacks the camp. Head north to the [Great
Khan supply cave] (M27:2). Watch out for the geckos wandering in the area. Enter the cave.
You'll find Oscar Velasco (M27A:1) there. You can deal with him in few ways:
kill him
[Speech 50] convince him that there are only refugees in the camp
If you've succeeded with peaceful solution you can offer him:
to join Khans in Red Rock Canyon
take the revenge upon the people in Camp McCarran
If you've chosen the first option, you'll receive a key to the Great Khan Supply Cache.
Return to Gilles (M27:1) and tell her about Oscar.


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Cold, Cold Heart

Cold, Cold Heart

Given by: Vulpes Inculta [Nipton] (M34:2)
When you approach the main entrance, you'll be introduced to Vulpes Inculta #1. Listen to
him very carefully. Your task is to spread the word of the Legion's work in Nipton. Head to
[Mojave Outpost] (MsF:15) where you'll find Sgt. Kilborn right behind two giant statues
(M24:3) #2.
tell him about Legion's deeds in Nipton
warn him about Legions' plans
Whichever option you choose, your task will be completed.


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Come Fly With Me

Come Fly With Me

Given by: Manny Vergas [Novac] (M12:2)
Talk to Many and ask if he needs any assistance. Your task is quite easy - you have to clean
the REPCONN Test Site of the Nightkins . Go to the [REPCONN Test Site] (MsD:30) #1. Clear
your way to the [REPCONN Facility] killing all feral ghouls. Go inside where you'll discover
an intercom telling you where to go next (M30:1). Watch out for the traps and for the ghouls.
You'll discover another intercom. Activate it and you will be able to go inside. After a short
conversation with Chris Haversam, he will send you to meet Jason #2, who can be found in
the next room.












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You'll learn about some kind of "daemons" which were probably let go by feral ghouls. Agree
to deal with those daemons. You'll receive the key to the [REPCONN basement] (M30:2). Go
there. Being inside locate the corridor and go ahead, turning right at the end. You'll get into
the room where you can find Davison (M30A:1) #1.
you can kill Davidson and the rest of the Nightkins wandering in the basement
or you can talk to him and perform an optional quest for him
If you've killed all Nightkins, return to Jason.
If you've chosen the second option, tell him that you were sent here by the ghouls. You'll
learn that there is a large shipment of stealth boys in the complex. Your task is to search one
last room where someone kills all Nightkins coming inside. Go to the room (M30A:2). You'll
meet Harland #2 there.
you can kill him
or ask him how can you help him to leave this place
If you decide to kill him, return to Davison (M30A:1) and tell him that you've done your job.


If you decide to help the ghoul you have to locate his missing friend (M30A:3) and check if
she is still alive. Go back to the corridor and turn left at the end. You'll meet few Nightkins
(M30A:3). One of them has a jailer's key #1. Go down and head to the door. In one of the
rooms you'll find an imprisoned, dead Ghoul #2. Return to Harland (M30A:2) and tell him
that you've found his friend's body. He'll leave the place.


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Fallout: New Vegas Game Guide 123 / 371


There is a terminal (M30A:5) upstairs which contains shipment information about Stealth
Boys. Read all data and return to Davison (M30A:1). Then return to Jason and tell him that
the Nightkins are gone. You'll be sent to the basement again, where you'll learn what to do
next (M30A:6).


Your last assignment is to find missing rocket parts. Talk to Chris about missing parts. You
need to search for the thrust controllers and the Isotope-239 igniting agent. The
controllers can be obtained from Old Lady Gibson at [Gibson Scrap Yard] (MsE:18) #1. She
demands 500 caps for the parts.
pay 500 caps
[Lady Killer] get the parts for free
[Barter 50] lower the price down to 250 caps
[Speech 50] lower the price down to 250 caps
you can also kill her and take what you want
The ignition part can be found north of [Clark Field] (MsG:6), right near a dead body #2.


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Return to Chris and give him the parts. Head to the viewing deck where you can finish your
task:
press the button on the control panel
Activate the navigation console:
analyze the navigation co-ordinates and alter the trajectory
make the rockets to crush
You'll earn the positive reputation in both cases.


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Crazy, Crazy, Crazy

Crazy, Crazy, Crazy

Given by: Neil [Black Mountain] (M44:1)
Neil can be found at the Neil's Shack #1. As you approach the area, he'll run towards you
and will tell you that the area is quite dangerous. You'll learn that a super mutant named
Tabitha has taken over the radio station and she orders other super mutants to kill people.
[Speech 50] ask if he is not tired with Tabitha's ruling the area and convince him to
help you
He'll agree and will meet you at the summit. On your way up you'll come across few Mutant
and Nightkin patrols (M44:2) #2 - kill them. Once you reach the summit talk to Neil (M44:3)
and make some plan.

Solution 1

This is the violent solution. Head to Broadcast Building (M44:4) and take the second door in
the background. Just under the stairs leading up you will find the key to Tabitha's room
#1. Head to the first floor, open the door and kill this beauty #2.



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Solution 2

Enter the storage shed (M44:5). You'll find robot named Rhonda inside #1.
[Science] examine its circuits and repair it
When you go inside you'll meet Tabitha #2. She'll thank you for repairing the robot and she'll
leave. You'll also get a second key to her personal room.

Solution 3

Go inside the Prison Building (M44:6). There are two terminals inside. You can either hack
the secured one or read all entries from the second terminal. You'll find there a password to
the secured terminal. Open the door - you'll find Raul #1 inside.
you can let him go
or ask him if he'll join you as a companion.
When you go inside you'll meet Tabitha #2. You have to kill her. Just before the fight you
can give a weapon to your companion in order to support you.


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Cry Me a River

Cry Me a River

Given by: Jerry the Punk [Red Rock Drug Lab] (MsA:13)
You will find Jerry the Punk near the camp and the Red Rock Drug Lab. He stands nearby
the arena #1 during the day, while during the night he can be found in his tent. You can
listen to his scribble poetry. Talk to him and suggest him to join the Followers of the
Apocalypse. [Speech 30] tell him to leave his life as a Great Khan. Go to the Followers at
[Freeside] (M6B:1). Locate Julie Farkas #2 and tell her that you've found a poet who doesn't
want to be a Great Khan anymore. She'll be pleased to admit him as a new member. Return
to Jerry (MsA:13) and tell him that he can join the Followers.


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Debt Collector

Debt Collector

Given by: Francine Garret [Atomic Wrangler Casino] (M6:3)
Your task is to collect debts from few casino's customers. You'll get 25% of these debts in
return.
[Barter 35] or [Speech 35] ask for 50%
agree to get 25%
You have to collect debt from three people, in any order.














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Grecks

Grecks (M6B:6) owes the casino 138 caps. Tell him that youre here to collect his debt. He'll
pay you 138 caps at once.
[Speech 40] tell him to give you more caps. You'll get additional 41 caps
[Speech 60] tell him to give you his clothes
You can also pickpocket him or kill him.




















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Lady Jane

Lady Jane (M6:4) owes the casino 250 caps. Tell her that you're send by the Garrets. She'll
tell you that unfortunately she can't pay the debt because she has lost her money with the
caravan:
[Lady Killer] you'll get 250 caps and the location of the caravan
[Barter 40] or [Speech 40] ask her if she didnt take anything from the caravan or
maybe she owns something valuable. You'll get 156 caps;
[Perception 7] tell her that she's lying. You'll get 250 caps.
you decide to loot her caravan.
If you are not able to convince her using your skills, suggest her to fake her own death. You'll
get 156 caps.
If you've decided to take caps from her caravan or you know its location, go to the [Broc
Flower Cave] (MsG:12). Locate the Jane's Brahmin and search it. You'll find 276 caps.
You can also pickpocket her or kill her.














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Santiago

Santiago (M6B:9) owes the casino 212 caps. Initially he will refuse to pay the debt, saying
that he is a VIP in Freeside and for 50 caps he can sell you a secret password which gives
some kind of discount at Mick's.
you can pay him 50 caps
[Barter 40] or lower the price to 25 caps
NOTICE: Santiago is a cheater!
Mention the debt again:
[Speech 50] threaten him and tell him that there is a price for his head. You'll get 256
caps
Punch his face. You'll get 212 caps
You can also pickpocket him or kill him.














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Ending

Return to Francine Garret (M6:3) and give her caps you've collected. Now you'll get between
150 and 661 caps as a reward, depending on the percentage and amount of caps you got
from clients.
You'll learn that there is one more person who owes her money. This is a man named Caleb
McCaffery. Go to the Strip and locate Caleb near the entrance to the Gomorrah (M7:9).
[Speech 40] convince him to give you his hat as an evidence for Francine that he's
dead. You'll also get 57 caps.
tell him that no one falls foul of the Garrets and kill him. Loot the body and take his
hat as well as other stuff
Return to Francine (M6:3) and show her Caleb's hat. You'll get some caps as a reward and a
key to the room in the Atomic Wrangler Casino.


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Don't Make a Beggar of Me

Don't Make a Beggar of Me

Given by: Melissa [Great Khan Encampment] (MsD:11)
Melissa #1 has a problem with the supply. Offer her your help with finding the missing
shipment. You do not have to search long - the suitcase is probably in [Sloan] (MsD:13). Go
there and enter the Mining Office (M31:1). Walk up the stairs - there is a suitcase to the left
of the desk #2. unfortunately there is only a pack of cigarettes inside.


Go outside and talk to Chomps Lewis (M31:2) #1 about the empty suitcase. He'll point you
to [Primm] (MsF:4). You'll find a Tyrone (M3:3) #2 in one of the NCR soldiers' tent there.
Talk to him and ask him about the chems. Tyron will ask for additional 300 caps:
[Speech 40] bully him
[Barter 35] ask him if 300 caps are worth losing his reputation
tell him that he is already paid
Whichever option you choose you'll obtain chems. Now the task can be finished in two ways.




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Ending 1
Return to Melissa (MsD:11) with the chems shipment. You'll get 150 and some chems as a
reward.

Ending 2
After leaving the tent go to the other one, where you'll find Lieutenant Hayes. Tell him that
Tyrone was smuggling for Khans. You can also rat Chomps Lewis out or say that no one else
was involved. The quest is over.
You can also return to Melisa (MsD:11) and :
tell her that you've turned in Tyrone - you have to kill all Khans now
lie that you have no idea about what has happened or tell that Tyrone was sloppy

Fallout: New Vegas Game Guide 135 / 371


ED-E My Love

ED-E My Love

Given by: ED-E [Primm] (M3:4)
To start this quest you have to go to the [Nash residence] in Primm (M3:4). There is a robot
#1 lying on the table inside the building. Examine it carefully:
[Repair 65] fix it yourself or use some spare parts (you need 1 scrap electronics, 3
scrap metals, and 2 sensor modules); all these parts can be obtained or bought in
Goodsprings for example;
[Science 55] bypass some of the primary systems
<Companion Protocol:: Begin> ED-E will become your companion. The robot contains some
voice recording, which can be triggered when it hears certain keywords. Go to Old Lady
Gibson [Gibson Scrap Yard] (MsE:18) #2, who will tell you about solar plant HELIOS One.
The quest will start and you also will hear first voice recording about Whitley. You'll also
learn that the robot is a prototype "duraframe" model. Listen to the whole recording.







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Wait about 10 days (in game time) and go to the [HELIOS One] (MsE:17) to talk to Ignacio
Rivas (M29A:2) #1. Ask him about ARCHIMEDES - the next recording will be triggered.
Listen to it. Wait next 2 days and go to meet Lorenco, the BoS Knight. He'll ask you to get the
robot to one of the patrols to examine it in detail. Now head for [REPCONN Headquarters]
(MsD:6). First, open the door to the right - [Lockpick 50] or using the terminal [Science 50].
While going to upper levels you will be stopped 3 times by the Mobile Facial Recognition
Scanner. If your skills are not high enough, you will have 30 seconds to leave the building
regardless of your answers.
You must use: [Speech 60], [Intelligence 7], [Luck 7], in this order. Being on the third,
[Last REPCONN Headquarters Floor] you will find dead patrol #2. Search the bodies and
take BoS mission tape. Head to the [Hidden Valley] (MsD:21). When you find it (or it is
already found), you'll meet April Martimer, a member of the Followers of the Apocalypse.
She'll make a counter-offer asking you to pass the robot to the Followers. Now you have to
possible choices and you have to decide what upgrades of ED-E you want - its armor or
weapons.


















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Ending 1

Enter the BoS Bunker (M13:1) and use a password with the terminal. You will meet a
Brotherhood Paladin. You will have to give away all your weapons and items. Next you will
talk to Elder McNamara, who will assign you [Still in the Dark]. You need to complete its
first part (deal with a guard) in order to continue with your task. When you have full freedom,
go to Lorenzo [Hidden Valley Bunker, L2] (M13B:4) and give him the robot. It will have its
armor upgraded. Wait 3 in-game days and you will get a message saying that ED-E has
returned to Primm. Go there and talk to the robot [Primm] (M3:4). The task is complete after
a short conversation.

Ending 2

Go to the Mormon Fort (M6B:1), where you can find April Martimer. Give her the robot. It
will have its weapons upgraded. Wait 3 in-game days and you will get a message saying that
ED-E has returned to Primm. Go there and talk to the robot [Primm] (M3:4). The task is
complete after a short conversation.


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Eye for an Eye

Eye for an Eye

Given by: First Sergeant Astor [Camp Searchlight] (MsG:20)
NOTICE: In order to take this task you need to visit the [Cottonwood Cove] (MsG:22) first.
Sergeant Astor patrols the area along with his companions #1. When you mention the
Cottonwood Cove while talking to him, the quest will start. He'll assign you with complete
intelligence mission: you have to collect some intel on Legion future raids and troop
movements. You'll also receive a NCR bug which has to be plant in Legion's radio. Heat to
[Cottonwood Cove] (MsG:22) where you'll have two choices to deal with the task.















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Solution 1

Talk to Aurelius of Phoenix (M8:4) about bugging the radio. You'll get the old intel data
and the NCR soldiers will be taken by surprise by the Legion. Return to Astor (MsG:20) and
give him the bad data.

Solution 2

Enter the Legion Headquarters (M8:4) and plant the bug in the radio #1. Search the
cabinet and get the Legion raid intel. Go outside and head to the Aurelius' office. Search his
desk #2 and take the documents about the patrols. Return to Astor (MsG:20) and give him
the intel data you've collected.


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Your last task is to wipe the Legion camp out. You can just pop in and kill all of the
Legionnaires if you're tough enough and you think you can make it.
The second option is to drop several radioactive barrels into the camp (M8:5). Legion soldiers
will be doomed.
Return to Astor (MsG:20) again and report that the cove is clear.


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Eyesight to the Blind

Eyesight to the Blind

Given by: Elder McNamara [Hidden Valley bunker L2] (M13B:1)
This quest can be obtained only if you completed [Still in the Dark] in favor of Elder
McNamara #1.
You task is to plant a Remote Signal Transponder in the broadcast building at the [Black
Mountain] (MsD:15). To get there you have to head to north from the Valley. You'll meet Neil
(M44:1) there who will assign you with [Crazy, Crazy, Crazy] #1. Watch out for Mutants,
Nightkins (M44:2) #2 and a few Centaurs.


Once you've reached the summit, you'll have a few ways to get to the broadcast building #1.
Take a look at [Crazy, Crazy, Crazy] section to get Tabitha killed. Being on the first floor of
the broadcast building (M44:4), attach the Remote Signal Transponder to a console in the
upper level of the radio center #2.
Report back to Elder McNamara (M13B:1). You'll become Brotherhood of Steel Paladin.
You'll also receive the Power Armor and a training on how to use it as a reward.


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Flags of Our Foul-Ups

Flags of Our Foul-Ups

Given by: Sgt. McCredie [Camp Golf] (M28:1)
Talk to Sgt. McCredie and ask him about duty in the camp. Push him and he'll tell you about
Misfits. Tell him that you'll try to whip them into shape. You can find Misfits outside, nearby
their tent (M28:2).

Solution 1

Talk to Pointdexter #1. You'll decide to cheat the system and alter the reports which you
find in House Resort. Go to the main entrance (M28:3). You can access the reports via the
main terminal in the lobby or the other one, in the office. The second one is secured [Science
50] but you can access it in peace. It doesn't matter which terminal you use #2. Select the
Squad CG554-2 report - Misfits and alter it.
Return to Pointdexter (M28:2) and tell him about your work.



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Solution 2


Talk to OHanrahan #1. He thinks that the squad needs to relate to each other better. You
need to talk to every squad member: Pointdexter, Mags and Razz. Ask them about their
background and tell them to be more polite to each other by convincing them with [Speech
40].
Return to OHanrahan (M28:2) and tell him that from now on quad members work together,
not against each other.

Solution 3

Talk to Razz #1. He thinks that the squad needs some Psycho. You'll get drugs from Jack at
[Red Rock Canyon] (MsA:13). Depending on the time of day, you will find Jack sitting by the
fire #2, or in a trailer. Say that Razz wants the usual - you will receive a package, on account
of Razz of course.
Return to Razz (M28:2) and give him the package.





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Solution 4

Talk to Mags #1. She thinks that the squad needs more training with guns and explosives.
You need your skills to be high enough to teach the squad: [Guns 25] [Guns 35], [Guns 45].
Of course, shooting only is not enough, so talk to the soldiers again #2 and teach them about
grenades: [Explosives 25], [Explosives 35], [Explosives 45].
Return to Mags and ask her about squad's improvement.


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" For Auld Lang Syne"

For Auld Lang Syne

Given by: Arcade Gannon [Old Mormon Fort] (M6B:1)
To start this quest you need first to have Arcade as your companion. But the appropriate
conversation option will show up only if he trusts you. And to gain his trust you need to
complete following quests:
[The White Wash];
[There Stands the Grass];
[Render Unto Caesar];
[That Lucky Old Sun].
NOTICE: what's important, you need to have quite a progress with the main storyline
(doesn't matter for which faction) to trigger this quest.
[Speech 75] tell him, that there are some bad things in the Fort and you want to
change it
[Confirmed Bachelor] tell him that you need some handsome doctor as a companion.
If you have already Arcade in your team, your next task is to convince five people to come to
a Remnants meeting. You can talk to them in any order.
NOTICE: Arcade has to be your companion and be with you during every conversation with
Elders.


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Judah Kreger
Can be found in [Miguel's pawn shop] (MsB:3).
He'll come to the meeting with no problems.
You'll receive a single word of the five-word pass
phrase - "Navarro".

Orion Moreno
Can be found in a house near the [NCR
Sharecropper Farms] (MsB:11). He'll come to the
meeting with no problems.
You'll receive a single word of the five-word pass
phrase - "remember".


Cannibal Johnson
Can be found in [Cannibal Johnson's Cave]
(MsB:31). He'll come to the meeting with no
problems.
You'll receive a single word of the five-word pass
phrase - "old".


Daisy Whitman
Can be found in or near her hotel room (M4:4) in
[Novac] (MsE:21). She'll come to the meeting with
no problems.
You'll receive a single word of the five-word pass
phrase - "Dear".


Doctor Henry
Can be found in the main building (M35:3) in
[Jacobstown] (MsA:2). Unfortunately he has to
finish his tests first and you need to complete
[Guess Who I Saw Today] for him and then ask
him again. He'll agree to come to the meeting then.
You'll receive a single word of the five-word pass
phrase - "friends".




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Fallout: New Vegas Game Guide 147 / 371

Ending

Once you've convinced all Remnants, it is time to go to the [Remnant's Bunker] (MsA:10).
You can enter it only with the whole password: "Dear old friends, remember Navarro". Head
to the briefing room (M47:1) and talk to Judah. He will ask you whether you want Enclave to
fight against NCR or Caesar's Legion.

NCR
If you want to support NCR, Moreno won't be happy and will run out the room. Go after him.
You'll find him outside, wearing Remnants power armor:
[Speech 80] convince him to back off;
or kill him.
Whichever option you choose, you'll get the door keycard. Go inside and you'll receive Power
Armor (if you do not have one). Talk to Whitman - she'll train you how to use the armor.
Leave the briefing room and the quest will be over.

LEGION
If you decided to aid the Legion, Johnson won't be happy but he will make no problems
because of that. Talk to Moreno and ask him for training in Power Armor. Leave the briefing
room and the quest will be over.


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G.I. Blues

G.I. Blues

Given by: The King [King's School of Impersonation] (M6:6)
Your task is to find out why one of the bodyguards in Freeside earns so many caps. Go to the
main gate, where you'll find Orris (M6B:4) #1. Hire him and pay him 200 caps. Go after him
and watch out for any suspicious activity. After a while he will start to run and you won't be
able to catch with him. He will start shooting and just after you reach the crossing, you'll find
some dead bodies #2.
NOTICE: To get this quest complete, you have to notice on of two facts now. If your skills are
not high enough, you'll return to the King, telling him that you didn't find anything
suspicious. You have to do it again.
[Intelligence 6] tell Orris that he shot only 3 times but there are 4 bodies;
[Barter 50] force him to give you caps back. Return to the King (M6:6) and tell him
about your findings.
[Medicine 30] take a closer look at the bodies - you'll notice that one of "dead" thugs
is just pretending to be dead.
You can shoot Orris and fake thugs or just return to the King (M6:6) and tell him about your
findings.


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Your next task is little bit easier. Go to the [Old Mormon Fort] (M6B:1) and talk to wounded
men about the attacks. Ask for the details - first talk to Roy and then to Wayne. Return to
the King (M6:6) and report him back what you've found. You have to learn some more
information though and you have few possibilities right now.
you can go back to [Old Mormon Fort] (M6B:1) and talk to Julie Farkas about NCR
soldiers in Freeside.
You'll learn about major Elizabeth Kieran who provides food to poor people.
you can talk to one of the Missionaries (M6B:6) or (M6B:9).
To get any information from them you have to pass a short knowledge test (below are the
correct answers):
Who was the most popular president in NCR history? Tandi
What was the original name of the NCR Capital? Shady Sands
What animal is on the NCR's flag? Two Headed Bear
If you answer correctly all three questions, you'll learn where free food is provided and the
password, which is "Hope".






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Go to the major. She is at the Ruined Store (M6B:5). There are two guards next to the
entrance #1. You have two ways to get inside the building:
[Speech 30] say that you got urgent business to do
say the password if you successfully passed the test.
You'll get a small meal from Elisabeth #2. Ask her if she provides free food for local
inhabitants and tell her that this is very important for Julie. You'll learn that the messenger
was sent to the King and was beaten. Return to the King (M6:6) - Pacer will immediately
approach you as you walk in the King's School of Impersonation. He will ask you to keep
hush about his involvement. You can agree, refuse to do this or ask for money to stay quiet
(200 caps, and you can ask for more with [Barter 50]). Of course, regardless of which option
you choose, go talk to the King.
mention that NCR has sent a messenger to begin negotiations scroll down to the
ending 1;
do not mention a messenger - scroll down to the ending 2.
After a while one of the King members pops up and tells you two of the battle near the train
station between Pacer and NCR.















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Ending 1

Head over to the station (M6B:7) and talk to Elizabeth Kieran saying that the King wants to
support them. Say that he had no idea about beating the messenger - she will agree to get
his support. Return to the King (M6:6) and tell him that you have resolved the conflict. As a
reward you'll get a favor of your choice:
you can join the Kings;
a Passport providing an entrance into the Strip without the credit check;
ask for Rex - [Nothin' But a Hound Dog] is unlocked;
1000 caps;
ask to stop violence against the NCR (useful in [Kings' Gambit]).

















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Ending 2

Head over to the station (M6B:7), help Pacer and shoot all NCR soldiers out.
[Barter 50] ask him how much your help is worth - you'll get 150 caps.
A sniper rifle is very useful here - you can shoot all enemies out from a distance (especially
these standing on the lookout tower). When it's over return to the King (M6:6) and tell him
that the problem with NCR is solved. As a reward you'll get a favor of your choice:
you can join the Kings;
a Passport providing an entrance into the Strip without the credit check;
ask for Rex - [Nothin' But a Hound Dog] is unlocked;
1000 caps;
ask to stop violence against the NCR (useful in [Kings' Gambit]).


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Ghost Town Gunfight

Ghost Town Gunfight

Given by: Trudy [Prospector Saloon] (M1:2) / Ringo [Goodsprings Gas Station] (M1:4)
You can get this quest after completing [Back in the Saddle] (if you've decided to finish the
tutorial right after shooting the bottles) or [By a Campfire on the Trail] (if you decided to
complete the tutorial). Being in the saloon you'll witness an argument between Trudy and Joe
Cobb #1. You can talk to both characters but you can side only with one of them. In this
quest you have to listen to and help Trudy. If you decide to side with Joe, you have to read
[Run Goodsprings Run] quest section.
You can also talk to Ringo (M1:4) right away and choose proper dialog line [Speech 20].
After talking to Trudy head to Ringo #2 who hides at the [Goodsprings Gas Station] (M1:4).
Mention the Powder gangers and offer your help. You have to gather as many Goodspring
townfolks as possible to get a support for yourself and Ringo in fight against the Powder
gangers. You do not need to complete optional tasks.








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Return to Sunny [Prospector Saloon] (M1:2) and ask if she will help you. She'll agree
without hesitation. You can return to Ring and tell him that Sunny will help you or you can
try to get support from other inhabitants. Go to the [Goodsprings General Store] (M1:5) and
look for Chet #1 (he might stand at the desk or can be found in his bed). When you ask him
for help he'll refuse initially. To convince him you need a proper dialog line [Barter 25]. You'll
get the Leather Armor.
Easy Pete #2 can be found either near the saloon (M1:2) or in his house (M1:6). To convince
him to help you, you need the [Explosives 25] skill to get the proper dialog line. You'll receive
5x dynamite when the fight begins.


You'll find Trudy at the Prospector Saloon (M1:2) or in her house (M1:7). To convince her
you need to choose one of the two dialog lines (it depends on your skills): [Speech 25],
[Sneak 25]. She'll join you as soon as the shooting starts.
Doc Mitchell #2 can be found in his house (M1:1). You can ask him to cure you and to help
you in fight against the Powder gangers [Medicine 30]. You'll receive 2 Doctor's Bags and 3
stimpaks.


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Fallout: New Vegas Game Guide 155 / 371


Return to Ringo [Goodsprings Gas Station] (M1:4) and tell him that you are ready to face
the Powder gangers. The shooting begins and you have to fight 6 thugs. If you're quick
enough you can use dynamite to hurt them all badly. Remember to use covers. Once all the
Powder Gangers are dead, talk to Ringo.


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Fallout: New Vegas Game Guide 156 / 371


Guess Who I Saw Today

Guess Who I Saw Today

Given by: Doctor Henry [Jacobstown] (M35:3)
The Doctor #1 needs an investigation about Nightkin stealth mutation. You can have Lily as
your companion in this task, but this is optional. She can be found in front of the lodge
(M35:4) #2. She'll mistake you for her son, Jimmy. Ask her if she wants to come along with
you to Nightkin's cave and examine the mutation.
NOTICE: If you already have a human companion, Lily wont be able to join you.


Head to [Charleston Cave] (MsA:1) and enter it. Continue through the cave towards marked
point (M46:1), killing Nightstalkers on your way. Do not let Lily to be killed! Examine dead
Nightkin #1 - you'll find Chewed Stealth boy. Now return to doctor Henry (M35:3). You have
to test the Stealth boy on someone and Lily is the best experimental subject. Talk to her and
when she agrees to be tested, talk to the doctor again. Wait until test is finished #2.


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As soon as the doctor has finished his experiment, Keene enters the room and demands the
Stealth Boy prototype:
[Speech 80] tell him that his actions in westlands have an impact on mutants in
Jacobstown
give him the prototype
refuse to give him the device. you have to kill him and Lily will support you
The doctor wants more research on the prototype:
[Science 90] tell him how to improve the Mark II Stealth Boy (optional)
do not agree to continue with tests
let Lily wear the device further.


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Fallout: New Vegas Game Guide 158 / 371


Hard Luck Blues

Hard Luck Blues

Given by: Morgan Blake [Sharecropper Farms] (M45:3)
She'll ask you to check water pumps, because something is probably wrong with them. Go to
the [East Pump Station] (MsB:21) #1 where you can find a terminal #2. [Science 50] fix the
terminal and read a note about a radiation in a filtering system.


Travel to the [Vault 34] (MsB:30). The reactor (M18A:2) is your target. Unfortunately the
door leading to the Overseer's Office is blocked so you need to get a key. Look for a corridor
with the leaking pipe. Further way is flooded, so dive under the desk and locate a vault
technician there (M18A:3). Search him and get the security terminal password #1. Now go
through the clinic heading to the Armory (M18A:4), which is also flooded #2. There is
another drowned vault technician with the utility terminal password.


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Fallout: New Vegas Game Guide 159 / 371


Go to the utility room where you can access the terminal using the password you found
(M18A:5) #1 and activate the pump system. Next go to the [Armory] where you can unlock
the door leading to the Overseer's Office (M18B:1) #2.


Once you're inside the [Reactor room] you have to watch out for radiation and vault
inhabitants. You'll reach a huge terminal (M18C:1), where you can:
read some notes;
open the door to the reactor (M18C:2);
close the exterior vents;
reroute Vault control.
If you decide to close the exterior vents, water won't be radiated any longer.
You can also save trapped Vault 34 inhabitants, but the Sharecropper farms will be doomed.


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Fallout: New Vegas Game Guide 160 / 371


Heartache by the Number

Heartache by the Number

Given by: Cass [Mojave Outpost] (M24:1)
You can start this mission either by talking directly to Cass #1 or by completing [You Can
Depend on Me]. If you started it by talking to Cass, after a short conversation you'll learn
that you can find some job at Crimson Caravan.
Complete [You Can Depend on Me].
When you buy out her caravan, Cass won't be able to leave this place while there is some
danger on the north. Go to Jackson (M24:2) #2:
complete [Can You Find it in Your Heart?] for him;
kill him.
Cass will be free and she will join you as a companion.








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Cass will ask you if you could diverge a little bit and visit the place, where her caravan was
attacked. Go with her to the [wreckage of her caravan] (MsB:36) and take a closer look at
the remains #1. Your next target is [Griffin Wares Sacked Caravan] (MsA:6) - search this
place too. Cass will find a map with yet another place marked on it [Durable Dunn's
Sacked Caravan] (MsB:19) #2. Go there and also search the place. Cass will come to the
conclusion that the attacks were caused by Van Graffs.
You can complete this task in two ways.

Ending 1
You decide to kill the Van Graffs and Alice. Go to the [Silver Rush] (M6:2) and kill all people.
Then go to the [Crimson Caravan] (M12:2) and get rid of Alice.

Ending 2

You can collect some evidence and rely on NCR justice. Go to the [Crimson Caravan] and
open the safe in the office (M12:2). Take the contract you found there. Now go to the [Silver
Rush] (M6:2), give away your weapons at the entrance and go inside. Locate the safe and
open it - it is good to have Stealth Boy with you. Take the Letter to Gloria.
Talk to Ranger Jackson at the [Mojave Outpost] (M24:2) and give him the evidence. If
you've killed Jackson before, you won't be able to choose this ending.


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Fallout: New Vegas Game Guide 162 / 371


High Times

High Times

Given by: Julie Farkas [Old Fort Mormon] (M6B:1)
Talk to Julie. When you notice that the situation in the Freeside looks pretty nasty, you can
get to the point of conversation in which you may ask for a job. Your task is to help addicts
to quit being addicted.
Bill Ronte can be found near the [Atomic Wrangler Casino] (M6:8), just under the door to
Freeside #1. Tell him that you're here to help him to get sober. He doesn't want your help
though so you have to deal with his dealer.
Jacob Hoff can be found in the building near the Mick and Ralph's (M6B:10) #2. He also
doesn't want to quit chems. You'll learn that Dixon is also his dealer.








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Dixon wanders near the Mick and Ralph's (M6B:2). Tell to him about Bill and Jacob and ask
him politely to leave them alone.
[Speech 35] start saying loudly that he got cheap chems from NCR
pay him 300 caps
kill him
Now you can return to Bill and Jacob and tell them that Dixon won't supply them anymore.

JACOB
He wants you to get him some stuff:
[Science 50] tell him that a combination of Fixer, Psycho, and Buffout will help him.
Gather the ingredients and give him those
[Speech 50] tell him to be tough and to clean up on his own

BILL
He wants you to get him some stuff:
[Speech 50] tell him that his friends miss him
bring him a Fixer, one bottle of whiskey and a Rad Away
[Science 50] tell him that 2 Fixers and the whiskey will help him. Gather the
ingredients and give him those
Return to Julie Farkas [Old Mormon Fort] (M6B:1) and tell her that both addicts are clean.


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Fallout: New Vegas Game Guide 164 / 371


How Little We Know

How Little We Know

Given by: Joana after completing [Bye Bye Love] / Yes Man [The Tops 13th floor] (M7B:2)
/ Mr. House, [The House Always Wins, IV] / Ambassador Crocker, [For the Republic,
Part 2]
You can obtain this quest from many NPC's. Just after you enter the Casino, you will be
asked to give away your weapons, although you can keep hidden one. Go to the receptionist
(M7F:1) #1 and try to get any information about Omertas plans [Speech 28]. You can also
use the [Terrifying Presence] perk on one of the Omertas thugs and find out where
Cachino is. You can find him sitting by the table (M7F:2) or (most probably) he will catch
you when you head towards him #2.











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After asking him about dodgy business, Cachino will leave. You need to get some proof that
something is wrong. To do so you can try:
sneak behind him #1 and pickpocket the Cachino's Journal out of his pocket;
talk to the receptionist and locate Cachino's bedroom.
If you choose second option you have to pay her 300 caps for the key or use [Strength 8] to
get the key free of charge or lower the bribe to 200 caps with [Barter 55]. Take the elevator
(M7F:3), head to [Gomorrah Rooms] and then step into Cachino's rooms. Pass behind the
guard and open the door using the [Lockpick 75]. Search the desk to the left #2 and you'll
find the Cachino's Journal.
Return to Cachino (M7F:2) and show him the journal. Now you can choose one of two ways
to complete this task:
[Barter 60] demand 200 caps for the journal
demand 100 caps for the journal
keep the journal
If you give Cachino the journal back, you can help him to thwart the Family plans - solution
1. And if you decide to keep the journal, scroll down to the solution 2.

Solution 1

Side with Cachino and help him to thwart the Family plans. You have to get some
information from Troike about mysterious weapon supplies or get to know what Clanden is
into. You'll receive the Zoara Club key.



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Fallout: New Vegas Game Guide 166 / 371

TROIKE
Go to the elevator leading to the [Gomorrah Lower Level] (M7F:3). When you're downstairs,
open a door (M7G:1) with a key and head to the room where you'll find Troike (M7G:2) #1.
Ask him about weapons - he won't be very helpful:
suggest that you can try to free him of his contract with the Family
[Speech 80] intimidate him with NCR
[Medicine 30] ask him about the hooker
Return to the lower level and take the door (M7F:4) to a balcony, where you can find Big Sal
(M7F:5) #2.
[Barter 45] lie to him and tell him, that Troike will try to have better prices
[Speech 53] tell him that there will be only problems with Troike
buy his contract for 300 caps
You can also find a Troike blackmail note in Big Sal's office safe. You can get the password
from the boss by stealing it, open the safe by yourself or hack the terminal to open it.


Return to Troike (M7G:2) and tell him that he is free of his contract. Ask about guns:
[Speech 70] force Troike to destroy guns
destroy guns by yourself.
In the first case leave the casino and come back. If you choose the second option, go to the
basement (M7G:3) and plant the Thermite (M7G:4). You can also search boxes first and take
weapons you find. Return to Cachino (M7F:2) and report to him. The ending begins.







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Fallout: New Vegas Game Guide 167 / 371

CLANDEN

You will find him in his room but basically he will not give you any clues. However you can
find a safe behind the wardrobe #1 [Lockpick 75], which contains Snuff Tapes. You can
now talk to Clanden or to Cachino (he'll tell you to talk to Clanden anyway):
[Barter 50] blackmail him - you'll get 200 caps and force Clanden to leave the town
give him the tapes back and force him to leave the town
tell him that you keep the tapes and kill him.

ENDING

Both, you and Cachino will meet the bosses. [Speech 80] coax Cachino to start the shooting
- the bosses shouldn't expect that. Follow him to the room. You'll get a gun - sit down on a
coach and start a conversation. [Speech 80] you can ask about the plan and then lie that
Nero asked you to kill Big Sal. The shooting will start soon - kill Nero. You can also give a
signal to Cachino anytime to shoot one of the bosses. The task is over.




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Fallout: New Vegas Game Guide 168 / 371

Solution 2

You decide to keep the journal - go to a balcony, where you can find Big Sal (or Nero)
(M7F:5) #1. There is a guard right to the door (M7F:4).
[Speech 50] say that you want to talk about Cachino;
show him the journal;
Tell the bosses that one of their employees cheats them.
sell it for 100 caps
[Barter 55] sell it for 200 caps
Go after the boss to his office #2 where he will deal with Cachino.
Ask the boss what to do next. You have to help two Family members - Troike and Clanden.


TROIKE
Go to the elevator leading to the [Gomorrah Lower Level] (M7F:3). When you're downstairs,
open a door (M7G:1) with a key and head to the room where you'll find Troike (M7G:2) #1.
Ask him what he needs - you have to help him to find a missing shipment of weapons. Leave
the casino and head to [Sunset Sarsaparilla Headquarters] (MsB:18). You'll find a weapons
shipment north west of the Sunset Sarsaparilla Headquarters (M10:1) #2. Watch for the
Fiends guarding it. Take the shipment and return to Troike (M7G:2).


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Fallout: New Vegas Game Guide 169 / 371


CLANDEN
You will find him in his room #1. Ask him what does he need - [Science 60] you can guess
by yourself or just ask him directly. It is about chlorine. You can get it in one of two places -
in the Ultra-Luxe Casino or in Freeside.
Go to the [Ultra-Luxe Casino] (M7:4), give away (or holdout) you weapons and head to closed
storage room at the end (M7C:6). To open it you need [Lockpick 25]. Take the Container of
chlorine #2 and return to Clanden.
You can also visit [Mick and Ralph's] (M6B:2) and buy chlorine there [Science 60] or you
can convince the trader [Barter 50] to sell it for a half price. Return to Clanden.
Return to the boss to finish this task.

Implications
If you haven't complete the task, the Omertas will attack you during the final battle at Hoover
Dam, however they won't use the bomb.
If you have sided with the bosses, the Omertas will attack you during the final battle at
Hoover Dam and they will use the bomb.
If you've helped Cachino, the Omertas won't attack you during the final battle at Hoover
Dam.


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Fallout: New Vegas Game Guide 170 / 371


I Could Make You Care - p. 1

I Could Make You Care

Given by: Veronica [188 Trading Post] (MsE:6)
You can find Veronica standing by the tent. To get her as a companion, you can't say under
any circumstances that you like to shoot BoS soldiers. When she finally agrees to join you,
you'll start to travel with her. To start the quest you need to trigger three conversations with
Veronica. Some of the dialog lines can happen only once, so if you have already heard that
line or have completed the quest before recruiting Veronica, the trigger won't occur. There are
three triggers that can never go away though, so you can start the conversation with
Veronica.
Visit the [Vault 3] (MsB:23);
go to [Nelson] (MsE:23) or [Cottonwood Cove] (MsG:22);
go to the [Camp McCarran Terminal building] (MsB:28);
Listen to the Pete's lecture - [Volare!];
complete [The White Wash];
talk to Julie Ferkas in [Old Mormon Fort] (M6B:1) for the first time;
visit the [Silver Rush] (M6:2) for the first time;
talk to Thomas Hildren at the [Camp McCarran Terminal building] (M25A:1) for the
first time;


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Fallout: New Vegas Game Guide 171 / 371


Once youve started the mission, Veronica will ask you to go to the BoS bunker. Head to
[Hidden Valley] (M13:1). You can enter with no problems, while Veronica knows the
password #1. Go to see the Elder McNamara (M13B:1) #2 - Veronica will talk to him.


Head to the exit - you'll be stopped by Veronica. Ask her what to do next. She'll mention the
previous Elder named Elijah, who had some more information. Leave the bunker and head to
the [HELIOS One] (MsE:17). Find the Gibson's Shack #1, which contains the terminal #2.
You will find data on three interesting technologies. Ask for:
Pulse Gun
Euclid's C-Finder
a farming technology
Now you can choose one of three paths - you need any of above technologies as a proof for
Elder McNamara.

A farming technology
Go to the terminal building in the [Camp McCarran]. Locate Thomas Hildern (M25A:1) and
talk to him about his current research. You have to take [There Stands the Grass] and
complete it. Next just take a copy of data in the computer.


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Fallout: New Vegas Game Guide 172 / 371


Being at the [entrance to the Vault 22] you can either fix the elevator (M16A:1) or take the
stairs down (M16A:2). Head to the 4th level of the vault [Vault 22 - Common Area] and
locate the Overseer's office (M16D:3) #1. Activate the terminal you've found there and unlock
all three doors (crew quarters, the databank door and cave door). Now head to the [Vault 22 -
Pest Control] level where you can find the computer (M16E:1) with data you need. Download
it #2.
Return to Elder McNamara (M13B:1) to complete your task.

Euclid's C-Finder

First you have to know where to look for it. The best place for such information is Vault 21
gift shop (M7:7) with Sarah #1 running it. Ask what she sells and then change the subject
to C-Finder. You'll learn that she has sold it to some guy. Ask for details and she'll tell you
that you can find him near by the Mick & Ralph's (M6B:2). After reaching the place you'll
find a dead man #2. Ask local people if they have seen the gun. The Vagrant knows the
answer but you need to pay him 10 caps. Then you will learn that pair of children can
sometimes be seen running around the streets and playing with the gun.



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Only a boy named Max wants to talk to you #1. Ask him if he will sell you a gun:
pay him 1000 caps
[Barter 45] reduce the payment to 20 caps.
Your next task is to activate C-Finder. Head to [Helios One] (MsE:17). Get inside and keep
going forward until you pass by the Fantastic and go outside (M29A:3). Head to [Solar
collection tower] (M29:5) and find the terminal which turns off the turrets (M29B:1). Your
next target is [HELIOS One Observation Level] but before you use the door (M29B:2) to get
there, search the room (M29B:3). You can find two Poseidon Energy ID cards. Now go to the
observation level, where the HELIOS One mainframe #2 is located.


Unfortunately it lacks the power but you can provide it in two ways:
[Repair 35] and a piece of scrap metal - fix the generator #1
use a maintenance bot called Python
To find a bot go up the stairs #2. To activate it:
[Science 45] use your own knowledge
use a Poseidon Energy Employee ID
Robot will go down and will repair the mainframe. When you enter the configuration menu,
choose ARCHIMEDES II.
Return to Elder McNamara (M13B:1) to complete your task.


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Fallout: New Vegas Game Guide 174 / 371


I Could Make You Care - p. 2

Pulse gun

Head to [Nellis AFB] (M11:1) (read [Volare!] section about how to get there safely). Being at
Pearl's house, search the cabinet in the corner. You'll find a Col. Blackwell key inside along
with the inventory transfer order.


Travel to [Vault 34] (MsB:30). The reactor (M18A:2) is your target. Unfortunately the door
leading to the Overseer's Office is blocked so you need to get a key. Look for a corridor with
the leaking pipe. Further way is flooded, so dive under the desk and locate a vault
technician there (M18A:3). Search him and get the security terminal password #1. Now go
through the clinic heading to the Armory (M18A:4), which is also flooded #2. There is
another drowned vault technician with the utility terminal password.


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Fallout: New Vegas Game Guide 175 / 371


Go to the utility room where you can access the terminal using the password you found
(M18A:5) #1 and activate the pump system. Next go to the [Armory] where you can unlock
the door leading to the Overseer's Office (M18B:1) #2.


Being inside the [Vault 34 reactor] you have to watch out for the radiation. Locate the
Overseer #1 and kill him. Search his body and take the password to the terminal nearby.
Activate it and open the door leading to the armory. Go there, open the door (M18B:2) and
locate a locked box with the Pulse Gun (M18B:3) #2.
Return to Elder McNamara (M13B:1) to complete your task.

Ending
When you return with the technology to Mcnamara, Veronica will talk to him again but he'll
remain unconvinced. Go outside - Veronica will talk to you. After a short conversation you
can give her an advice:
to stay scroll down to the ending 1
to run away - scroll down to the ending 2
to make a decision by herself (she'll decide to stay) - scroll down to the ending 2







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Fallout: New Vegas Game Guide 176 / 371

Ending 1

Go outside. You'll be confronted by a group of BoS Paladins. They do not like the fact that
Veronica stays:
[Speech 95] try to solve the whole thing peacefully
kill them all
If you have the pulse gun, now it is time to use it - it will be perfect against heavily armored
enemies. Once you've dealt with them, talk to Veronica. The task is over.
Veronica gets the Bonds of Steel perk.

Ending 2

Leave the vault. You'll be confronted by a group of BoS Paladins. Once you've dealt with
them, talk to Veronica. She'll suggest to go to the Followers of the Apocalypse [the Followers'
outpost] (MsB:38) #1. Go inside and talk to Doctor Alvarez about Veronica joining them.
Unfortunately, the person who makes such decisions is missing. Go away from the outpost
and wait at least 24 hours in-game time. When you return to the outpost, you'll find that all
are dead. The rogue paladins who did the massacre are in other room #2. After a short
conversation they must be killed. Talk to Veronica. The task is over.
Veronica gets the Causeless Rebel perk.


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Fallout: New Vegas Game Guide 177 / 371


I Don't Hurt Anymore

I Don't Hurt Anymore

Given by: Lieutenant Gorobets [Camp McCarran] (M25:4)
You'll learn that Cook-Cook attacked Betsy and 10 of Spades. They managed to escape but
Cook-Cook has raped Betsy. He'll ask you to help her and convince her to get some
treatment. You'll find her in the same tent as Lieutenant Gorobets or in close proximity to it.
She'll be convinced that everything is all right:
[Medicine 40] she should get some help because it'll make her feel better;
[Speech 60] she should get some help while people are worried about her;
talk with the rest of the 1st Recon squad.
Talk to:
10 of Spades - tell him that you try to convince Betsy to see the doctor. He will suggest
Doctor Usanagi to treat Betsy and will send you to Sgt Bitter-Root;
Corporal Sterling - ask him what he thinks about you idea to send Betsy to a doctor. He'll
tell you that only her pride is a problem;
Sgt Bitter-Root - you can say that he got unusual name [Speech 30] but you don't want to
offend him. When you ask him about Betsy, he'll tell you that she should visit Doctor
Usanagi.
Return to Betsy and tell her that other teammates think, she should visit the doctor. She will
agree to take some medical help.


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After convincing Betsy, go and talk to Lt. Gorobets again, who will send you to the [New
Vegas Medical Clinic] (MsB:14), where you can find Doctor Usanagi. Tell her that Corporal
Betsy from the 1st Recon squad is on her way to visit the clinic.


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Fallout: New Vegas Game Guide 179 / 371


I Forgot to Remember to Forget

I Forgot to Remember to Forget

Given by: Boone
To activate this quest, Boone has to be your companion ([One For My Baby] must be
completes) and you have to do some things, which will trigger proper dialog options.
NOTICE: Boone has to be your companion when doing below tasks.
kill Curtis in [I Put a Spell on You]
kill Caesar
rescue the hostage Powder Gangers in [Booted]
kill Vulpes Inculta
kill or save hostages in [Back in Your Own Backyard]
get rid of Legion troops in [Eye for an Eye]
You do not have to complete all of these tasks though. At some point the quest will be
unlocked. Go with Boone to [Bitter Springs] (MsC:10) #1. He will tell you some story. In
order to hear its ending, you have to go to the [Coyote Tail Ridge] (MsC:11) and stay there
overnight #2.





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The Legion raiding party appears. Now you can:
leave Boone alone
support Boone and kill the Legionnaires
There will be two waves of Legion forces #1, #2. Watch out for these troops who come
toward Bitter Springs, because if they destroy the town, you won't be able to complete the
side quest connected with this town. Once the Legionnaires are dead, talk to Boone:
tell him that he can't bring back the past - he will put on the 1st Recon survival armor
tell him that this is war and people die - he will put on the 1st Recon assault armor


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Fallout: New Vegas Game Guide 181 / 371


I Fought the Law

I Fought the Law

Given by: Eddie [NCR Correctional Facility] (50:2)
Go to the NCR Correctional Facility Administration building (M26:2). You will find Eddie
on the first floor of the building #1. He'll assign you few tasks. First you have to deal with
Chavez who sets up his own crew and attacks traders. Head to [Powder Ganger Camp
South] (MsD:28) where you'll find Chavez #2. Tell him that Eddie has sent you:
[Speech 30] convince him to leave while he can
Kill him and his whole crew
Return to Eddie (M26:2) and report that the job is done.







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Fallout: New Vegas Game Guide 182 / 371


Your next target is suspicious merchant over at [Jean Sky Diving] (MsD:24). He can be
found standing by the hut:
kill him
[Intelligence 6] notice that he has too less stuff as for a merchant
[Speech 30] tell him that a real merchant would be more concerned about Powder
gangers
If you keep the conversation, tell him to leave while he can
demand some caps; [Speech 30] tell him that even if he attacks you, the Powder
gangers will catch him
Once you've done with this man, return to Eddie (M26:2) and report that the job is done.








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Fallout: New Vegas Game Guide 183 / 371


Your final task is to get information from Primm about NCR plans for the prison. Head to
[Primm] and locate the NCR camp (M3:3). Talk to Hayes and ask if NCR plans to attack the
prison. He won't tell you anything. Go to the [Vikki and Vance Casino] (M3:1) and talk to
Nash.
pay him 100 caps for the information
[Speech 30] tell him that you'll take care of prisoners by yourself
[Barter 50] pay him 50 caps
You'll learn that NCR plans to attack the prison. Now you have to ways to end this task.

Ending 1
Return to Eddie (M26:2) and inform him that NCR plans the attack.
















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Fallout: New Vegas Game Guide 184 / 371

Ending 2

Betray Eddie and go to Hayes (M3:3). Tell him that you know about the attack and offer him
your support. You'll be sent to Sergeant Lee, who is located on a hill near the prison. The
assault will begin. You have to kill Eddie.


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Fallout: New Vegas Game Guide 185 / 371


I Hear You Knocking

I Hear You Knocking

Given by: Lucius [The Fort] (M9:1)
Lucius can be found in the Caesar's tent #1 most time of the day. Your task is to get a
replacement firing mechanism for the Legion's artillery weapon. The best place to get it is
[Nellis AFB]. Take a look at [Volare!] to learn how to get there (if haven't visit the place
earlier). If you have a bone to pick with the Boomers you will have to fight your way to the
workshops. The Howitzer Firing Mechanism is located in the locker #2 in the workshop
(M11:6) in the middle.


Return to [The Fort] and install the replacement firing mechanism into the Legion's howitzer
(M9:3). Then return to Lucius (M9:1) and inform him about the mission result.


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Fallout: New Vegas Game Guide 186 / 371


I Put a Spell on You

I Put a Spell on You

Given by: Colonel James Hsu [The Camp McCarran Terminal building] (M25A:2)
Talk to Colonel Hsu. You'll learn that there is a spy inside the camp. Offer him your help. Go
and talk to Captain Curtis - he can be found on the first floor in his office, just behind the
escalator (M25A:3). Ask him what he knows about the situation. You also have to talk to
Carrie Boyd and Contreras. Go to meet Boyd (M25A:4) #1 - she is upstairs. Ask her if there
was anything suspicious lately. She'll tell you about break-ins. Ask her for a key to the
control tower to check this lead. Go out through the back door (M25A:6) and head to the
control tower (M25:2) #2.


Read entries from the computer and note that someone was in the tower at 1AM. Wait until
then and you'll see someone wanders over the tower. You can confront him now but this is
not a good idea, while you won't get any information, You can also follow him to the tower #1.
Now you have two choices:






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Fallout: New Vegas Game Guide 187 / 371


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Ending 1
Listen to the radio conversation. You'll learn about the bomb in the monorail.
Do not wait any longer. Run out the tower and head to the terminal building. Go outside and
take an escalator up (M25A:5). Locate the bomb #2 inside the monorail station and defuse it
[Explosives 35] or [Science 45]. Return to Colonel Hsu.

Ending 2
Confront Curtis and kill him.
Return to James Hsu (M25A:1) and report back that you've found a spy. You'll learn that
Curtis has an access to the monorail. Run towards the monorail station taking the stairs up
(M25A:5). Unfortunately you'll be late and the train will explode. Return to Colonel Hsu.

Fallout: New Vegas Game Guide 188 / 371


Keep Your Eyes on the Prize

Keep Your Eyes on the Prize

Given by: Ranger Ghost [Mojave Outpost] (M24:4)
Talk to Ranger Ghost in the Mojave Outpost. You can find her on the rooftop of the building
#1. Your task is to visit [Nipton] and investigate what is going on there and why there is of
smoke rising from the town. Upon approaching the town hall (M34:2) you will be greeted by
Vulpes Inculta #2. Ask him what has happened in town. Return to Ranger Ghost (M24:4)
and tell her that the town was razed to the ground by Caesar's Legion.


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Fallout: New Vegas Game Guide 189 / 371


Left My Heart

Left My Heart

Given by: Frank Weathers [Aerotech Office Park] (M42:2)
Ask him about his family. You'll learn that they were taken into slavery.
[Intelligence 6] ask him why he's not with the family
He'll confess that he has abandoned them. Promise to help him to free his wife and children.
Head to [Cottonwood Cove] (MsG:22) where the slaves are kept (M8:3). To free them:
kill all and then open the cages
sneak in and open the cages - you'll be attacked then
pay 300 caps for the slaves or [Speech 50] say that the girl has an infectious disease
and pay only 150 caps



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Fallout: New Vegas Game Guide 190 / 371


Once you've opened the cages, talk to Mrs. Weathers:
[Speech 40] set her free not mentioning her husband
tell her that Frank has sent you
Now you have to disarm the slave collars:
[Explosives 50] disarm it
[Explosives 35] detonate it
Return to Frank (M42:2) and tell him that his family is free when he ask about them. If he'll
ask where they are:
[Barter 35] demand some caps
[Speech 35] tell him that his family doesn't want to see him
tell him what a bastard he is - he'll commit a suicide
tell him where his family is
Depending on how many members of the family survives, you will receive an adequate
number of caps:
100 caps - no one has survived
250 caps - one family member has survived
500 caps - two family members have survived
1000 caps - the whole family has survived


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Fallout: New Vegas Game Guide 191 / 371


Medical Mystery

Medical Mystery

Given by: Dr Richards [Camp Forlorn Hope] (M22:1)
The doctor #1 will tell you that someone steals his medical supplies. Tell him that you'll
search for the culprit. You can also ask him what is missing [Medicine 50] or what the
symptoms are after using the Hydra. You'll find Private Stone (M22:5) #2 trying to sneak his
way out near one of the tents. Ask him about the missing supplies.
[Medicine 50] notice the symptoms
sneak behind him and notice the Empty hydra syringe
wait till around 2AM and catch him while he is stealing the supplies
To complete this task you have to decide about Private's fate:
turn Stone in, return to the doctor and tell him about the thief
tell Stone to turn himself in; [Speech 60] it will be better for him
say you'll let him go if he can make "worth your while" - take or refuse the bribe and
then turn him in or let him escape
After you return to Richards (M22:1):
turn Stone in
tell him that you've found nothing


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Fallout: New Vegas Game Guide 192 / 371


My Kind of Town

My Kind of Town

Given by: Johnson Nash [Vikki and Vance Casino] (M3:1)
Go to see Deputy Beagle. He is tied up at the [Bison Steve Hotel] (M3:2) by Convicts
though. You can either sneak in to Deputy Beagle #1 (M3A:1) or try to kill all enemies #2.
After that you have few possibilities:
[Speech 40] get Deputy Beagle to tell you everything he knows and then release him
or leave him
release him and then: [Speech 25] force him to assist you and let him free later
If you decided to take him with you, you can give him some weapon. He can help you in
clearing the remainder of the Hotel.
Regardless of whether or not Deputy Beagle survived, your task is to find a new sheriff for
Primm. There are three possible candidates.













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Fallout: New Vegas Game Guide 193 / 371

Primm Slimm

You'll find him at the [Vikki and Vance Casino]. All you have to do is to talk to him about
the Sheriff job.
[Science 30] reprogram him to become a sheriff
use 3 fusion batteries and 4 conductors for that

Lieutenant Hayes

Go to the NCR encampment (M3:3) on the other side of the highway from Primm. Ask
Lieutenant Hayes #1 to become a sheriff. He can help but he needs some more soldiers in
order to do this. You'll be send to the [Mojave Outpost] to meet Major Knight (M24:2) #2.
Talk to him about Primm and ask for the support.
[Barter 20] convince him that Primm is a valuable place
Return to Hayes (M3:3) and tell him that you got more soldiers as a support. NCR will take
over Primm.




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Fallout: New Vegas Game Guide 194 / 371

Mayers

Go to the [NCR Correctional Facility] (MsD:27). Upon entering the facility, you will find
yourself in a lounge-like area (M26:1) and a Powder Ganger wearing a guard uniform will
stop you. You need to pay him 100 caps to enter. Meyers sits at one of the tables. He'll agree
to become a sheriff when you tell him about the job but you have to get him a pardon from
the NCR first. Go to [Mojave Outpost] and talk to Knight (M24:2) #2. Ask him for a pardon
for Meyers:
pay him 200 caps
[Speech 30] tell him that Meyers is there long enough
Return to Meyers (he can be found either in [Correctional Facility] (M26:1) or just outside
Primm (M3:5)) and tell him that he's free. He'll take care about the town.


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Fallout: New Vegas Game Guide 195 / 371


No, Not Much

No, Not Much

Given by: Capitan Gilles [Bitter Springs] (M27:1)
Talk to Captain Gilles who can be found in the camp #1. She needs any support you can
provide her: additional troops, supplies and medical supplies. Ask her about the details and
she'll assign you some more quests connected with main mission. To continue your task you
need:
a very high reputation with NCR [Idolized]
to get medical supplies, [Bitter Springs Infirmary Blues] (optional)
to get reinforcements at Camp Forlorn Hope, [Restoring Hope]
to get reinforcements at Camp McCarran, [I Put a Spell on You]
to get reinforcements at Camp Golf, [Flags of Our Foul-Ups]
to get to know who is behind the night attacks in Bitter Springs, [Climb Ev'ry
Mountain]
Once you get the reinforcements, it is time to take care of supplies. You need to visit three
Great Khan Supply Caves. If you've completed [Climb Ev'ry Mountain] and you got a key
from Khan, you won't have to use the [Lockpick] skill to get the supplies. Go and visit
mentioned caves: (M27:2), (M27:3), (M27:4) and retrieve Great Khan supply cache from
each of them #2.
NOTICE: The cache found in a (M27:3) cave is radioactive.
Return to Captain Gillies (M27:1) and give her the supplies.
lie about the radioactive crate - the quest will fail and all camp inhabitants will get
sick soon
[Science 25] tell her to use Rad-X fix the radioactive create
You can ask Captain about some additional caps for your help.


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Fallout: New Vegas Game Guide 196 / 371


Nothin' But a Hound Dog

Nothin' But a Hound Dog

Given by: The King [The King's School of Impersonation] (M6:6)
This quest can be taken only after completing [G.I. Blues] and asking about the cyberdog #1.
Talk to The King and ask if there any chance to help the dog. You'll be sent to the [Old
Mormon Fort] (M6B:1) where you can find Julie Farkas. Ask her if she knows how to help
Rex. You'll learn that the dog needs a brain surgery along with serious fixes. These can be
done by Dr. Henry but before you go to see him, return to The King (M6:6) and tell him that
there is a hope for Rex. The dog will become your companion. Head to [Jacobstown] (M35:3)
to meet the doctor #2.
In order to help Rex you have to find a new brain for him. There are three brains available.
Each of them offers different upgrades for the dog.


Go to the [Gibson Scrap Yard] (MsE:18) and talk
to Old Lady Gibson:
buy a Rey's brain for 700 caps
[Barter 70] convince her to give you the
brain for free
kill both the dog and the lady

Go to [The Fort] (MsE:5) and talk to Antony
(M9:4):
Agree to fight dog in the arena with only a
machete. Take Lupa's brain.


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Go to the area near the [Poseidon Gas Station]
(MsA:16). There is a Fiend called Violet along with
her dog - Violetta. Kill the dog and take its brain.

Ending

Return to Dr. Henry with one of the three brains (or with all of them). Now you have to
choose which brain should be implanted:
Rey's brain increases attack damage
Lupa's brain increases Hit Points
Violetta's brain increases speed.


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Fallout: New Vegas Game Guide 198 / 371


Oh My Papa

Oh My Papa

Given by: Papa Chan [Red Rock Canyon] (M17:1) / Karl [Red Rock Canyon] (M17:1)
Your task is to break the alliance between Great Khans and the Caesar's Legion. After a short
conversation with Karl (M17:1), talk to Papa Khan asking him to break the alliance. He will
refuse regardless. Go outside and talk to Regis (M17:2). There are few ways to convince Papa
to break the alliance.

Solution 1

Sneak into the Karl's room and open the Footlocker #1. There is a Karl's journal inside.
Show it to Papa Khan - he will kill Karl after a moment #2.
You can also talk with Karl and get some more information using your skills: [Speech 25],
[Speech 50], [Speech 75]. Tell Papa Khan everything you know- he will kill Karl after a
moment #2.
Scroll down to the ending.


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Solution 2
You have to convince Regis, Jack, Diane and Melissa to support you. When it is done, scroll
down to the ending.


REGIS
In order to convince him, head to [The Fort] (MsE:5) and then find the Caesar's tent (M9:1).
You'll find there Legion slave ledger #1. Return to Regis - he is either in his tent (M17:2) or
inside the building (M17:1) #2, depending on time of the day. Show him the book and you'll
get his support.


JACK and DIANE
Head to the [Red Rock Drug Lab] (MsA:13) where you'll find both of them #1 (in the trailer
or by the fire, depending on time of the day). It is enough to convince one of them to get the
support of both.
As for the Jack, it is enough to talk to him with the [Speech 60] skill.
If your skill is not high enough, go and talk to Diane. You need to find evidence that Caesar
is hurtful to drug runners. Go to the [Cottonwood Cove] (MsG:22) where you'll find crucified
Anders (M8:2) #2. You can cut him off or leave him there. Return to Diane (MsA:13) who
already knows what has happened to Anders. Ask her about the alliance - she'll support your
side.


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Fallout: New Vegas Game Guide 200 / 371


MELISSA
You'll find her at the [Great Khan Encampment] (MsD:11). Simply tell her that women are
not allowed to serve in the Legion which will convince her to speak against Caesar.

Ending

Talk to Papa Khan about breaking the alliance. Before this happens though, he wants to
have some legacy for the Great Khans.
[Speech 75] convince him that Khans are great warriors (or martyrs)
agree to write down the legacy
Choosing the first option will finish the quest. If you select the second option you will have to
get some knowledge about Great Khans past. Go and meet Followers of the Apocalypse at the
[Old Mormon Fort] (M6B:1). Head upstairs in one of the towers (M6B:3) and talk to Julie
Farkas #1. Ask her about some inspiration for Great Khans and she will point you to a
Follower named Ezekiel, who can be found at [188 Trading Post] (MsE:6) #2. Ask him
about Khan's history and you'll get a history book: Pretty Pretty Horsies: A History of the
Mongol Empire. Return to Papa Khan (M17:1) and give him a book. The alliance between
Great Khans and Caesars Legion will be broken.


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Fallout: New Vegas Game Guide 201 / 371


One For My Baby

One For My Baby

Given by: Boone [Novac] (M4:2)
Boone is a sniper who is on duty in the dinosaur's mouth #1 at night. To talk to him you
have to be there between 9PM and 9AM #2. Ask him if he expect any visitors. [Speech 41]
suggest that you could tip him off if you meet the right person. Boone needs someone whom
he can trust. You have to find out who has sold his kidnapped wife into slavery. If you
succeed you have to bring this person in front of the Dino and put on the beret you got from
Boone. It will be a sign for him to kill that person.
During your investigation you can question a few Novac inhabitants but you do not have to
do it.










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There are seven inhabitants you may question:
Manny Vergas (M4:3), Ranger Andy (M4:5), Cliff Briscoe (M4:6), Dusty McBride (M4:7),
Alice McBride (M4:7), Jeannie May Crowford (M4:8), No-bark Noonan (M4:9).
As for No-bark you may force him [Strength 6] to speak.
Listen very carefully what people want to tell you. Now you have two choices:
if you have no idea who is guilty, take anyone and tell him/her that you want to show
him/her something. Go in front of the Dino and put Boone's beret on. Sniper will kill
that person.
No-bark Noonan is the most important character. Follow his suggestions and head to the
motel lobby (M4:1). You'll find a locked safe there just behind the counter #1. You can open
it by yourself [Lockpick 25] or with the key (pickpocket it from Jeannie May Crawford).
There is a Bill of Sale note inside which tells who is guilty - Jeannie May Crowford. Go to
her (M4:8) and tell her that you want to show her something. Go in front of the Dino #2 and
put Boone's beret on. She'll be shot down.
Once the culprit (or innocence person) is dead, return to Boone (M4:2).
show him a Bill of Sale note
tell him that you had a hunch; [Speech 55] you've used the deduction to find the
culprit
tell him that you wanted to get rid of random person - he will attack you.
You can ask Boone to be your companion. [Intelligence 6] tell him that snipers work in
teams.


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Fallout: New Vegas Game Guide 203 / 371


Pheeble Will

Pheeble Will

Given by: Ethel Phebus [New Vegas Strip] (M7:11) / Walter Phebus [New Vegas Strip]
(M7:11)
This mission may be finished in two ways, depending on who you talk to.

Solution 1
Talk to Ethel #1 and ask her what she and her husband want to do on the Strip. You'll learn
that the man named Heck Gunderson is involved in this. Ask if you can help somehow. Your
task will be to convince her hushed to forget about the whole case. Talk to Walter:
[Perception 7] notice that not only the heat is his problem
Ask him about a problem with Heck:
agree to help him (scroll down to the Solution 2)
[Barter 70] agree to help him for 400 caps (scroll down to the Solution 2)
side with Ethel and tell Walter that the revenge is not a solution to his problems
[Speech 75] tell him that he is just giving them an excuse
Walter decides to leave the town. Your mission is over.








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Fallout: New Vegas Game Guide 204 / 371


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Solution 2
Talk to Walter #2 (or first talk to Ehtel and then choose this solution)
[Perception 7] notice that not only the heat is his problem
Ask him about a problem with Heck:
agree to help him
[Barter 70] agree to help him for 400 caps
Go to the [Ultra-Luxe casino]. Heck can be found at the bar (M7C:1) #2. While talking to
him you'll learn that he looks for his missing son.
[Beyond the Beef] begins.
Return to Walter (M7:11) and tell him what you know. Your next task is to get rid of Heck
and his son (optionally). You can also ask for the payment:
[Barter 90] demand 1000 caps for killing Heck
[Barter 80] demand extra 500 caps for killing Ted, Heck's son
To find Ted, see [Beyond the Beef] section where you can find more details on this.

ENDING
Depending on what dialog options you've chosen when discussing about price and who has
died, you'll receive between 500 and 2000 caps.

Fallout: New Vegas Game Guide 205 / 371


Pressing Matters

Pressing Matters

Given by: Alice McLafferty [Crimson Caravan Company] (M12:2)
In order to take this quest you have to complete [You Can Depend on Me] first.
Your task is to turn off the bottle cap press. Head to the [Sunset Sarsaparilla Headquarters]
(MsB:18) and enter the [Shipping area]. Turn right and head to the bottle cap press (M48:4)
eliminating the Sunset Sarsaparilla robot employees that stand in your way. There are two
more robots inside the room with the press. Interact with it #2 and take all the useful parts.
Return to Alice McLafferty (M12:2) and tell her that the press is shut down.


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Fallout: New Vegas Game Guide 206 / 371


Restoring Hope

Restoring Hope

Given by: Major Polatli [Camp Forlorn Hope] (M22:2)
Your task is to help local officers. Head to Quartermaster Mayes, who can be found in his
tent (M22:3) #1. Your first mission is to find missing soldiers and retrieve lost supplies. Go to
[HELIOS One] (MsE:17) where soldiers were given the supplies. Talk to Lieutenant
Haggerty (M29:1) - she'll give you the location of the supplies. You'll find them near the
Camp Forlorn Hope (M22:4) #2. Once you gather the Camp Forlorn Hope Supply Crate,
you will be attacked by the Legion Recruits. Return to Quartermaster Mayes (M22:3) and
give him the supplies.









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Fallout: New Vegas Game Guide 207 / 371


Talk again to Major Polatli (M22:2). Now you'll be sent to visit Dr. Richards (M22:1).
[Medicine 20] tell him about your medical knowledge
tell him that you know nothing about medicine
If your skills are high enough, it is time to cure the patients. There are three of them and
each can be treated with your skills or with the proper equipment.
1. [Medicine 35] or Med-X, whiskey, Surgical Tubing .
2. [Medicine 50] or Med-X, Medical Brace, Bonesaw.
3. [Medicine 75] or Med-X, Tweezers, Super Stimpak.
Speak to Dr. Richards after dealing with the patients.
As for the second option, you can return to Major (M22:2) and tell him that you were unable
to assist the doctor - you'll get another task.
Return to Major (M22:2) and tell him about your mission results.









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Fallout: New Vegas Game Guide 208 / 371


Tour last task is to attack Nelson. Meet Sergeant Cooper near the camp #1. Depending on
your reputation with NCR you'll get a few soldiers as a support. There might be maximum
four of them. Now you have to decide from which side you'll attack Nelson.
attack from the north
It is a real charge - if you own heavy guns, this option is for you.
attack from the east
It is perfect spot if you prefer sniper guns.
Your main target is Dead Sea who can be found in one of the barracks (M21:2) #2. When the
fight is over, return to Major Polatli (M22:2) and tell him about the victory.


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Fallout: New Vegas Game Guide 209 / 371


Return to Sender

Return to Sender

Given by: Tech Sergeant Reyes [Camp Forlorn Hope] (M22:2)
Sergeant Reyes can be found in the Camp Forlorn Hope Command Center. Your task is
quite simple, while you have just travel between different locations. First you have to deliver
new codes to all Ranger stations (there are 6 of them). You can visit them in any order.


[Ranger Station Alpha] (MsE:3) Comm Officer Castillo #1.
[Ranger Station Bravo] (MsC:9) Comm Officer Tiden #2.


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Fallout: New Vegas Game Guide 210 / 371


[Ranger Station Charlie] (MsG:4) Comm Officer Stepinac #1. It might be that Ranger
Station Charlie is already wiped out.
[Ranger Station Delta] (MsE:16) Comm Officer Scheffer #2.


[Ranger Station Echo] (MsG:14) Comm Officer Green #1.
[Ranger Station Foxtrot] (MsA:11) Comm Officer Lenk #2 she'll think that you're sent
by the Omertas:
lie to her and receive 250 caps;
[Speech 30] convince her to tell you the whole story.


Return to Sergeant Reyes (M22:2) and tell her that the codes are delivered. Your next task
is to double-check the intel reports on several stations. Head to [Ranger Station Alpha]
(MsE:3) and ask Ranger Lineholm #1 about high casualties. She'll tell you that such a
report wasn't filed. Go no to the [Ranger Station Delta] (MsE:16), where you have to talk to
Ranger Pason #2. When asked about Legion supermutants' attack, he'll tell you that this is
a lie.

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The last station to check is [Ranger Station Foxtrot] (MsA:11). Ranger Kudlow #1 will also
negate the strange report about Nightclaws trained by the Great Khans. Return to Reyes
(M22:2) and tell her that she is right about false reports. Now you have to go to [Camp Golf]
and locate House Resort (M28:3) there. Talk to Chief Hanlon who can be found on the
balcony #2 (you have to wait if he sleeps). Say that you know that he manipulates
intelligence data.


He wants to talk about it in his office. Listen to the story.
let him continue his plan without informing the NCR
turn him in to the NCR
In the second option you have to find someone who will take the Chief to prison.
Unfortunately after you leave his office, Hanlon will close the door and will commit suicide.
The task is over. You do not have to return to Reyes.


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Fallout: New Vegas Game Guide 212 / 371


Run Goodsprings Run

Run Goodsprings Run

Given by: Joe Cobb [Prospector Saloon] (M1:2)
You can get this quest after completing [Back in the Saddle] (if you've decided to finish the
tutorial right after shooting the bottles) or [By a Campfire on the Trail] (if you decided to
complete the tutorial). Being in the saloon you'll witness an argument between Trudy and Joe
Cobb #1. You can talk to both characters but you can side only with one of them. In this
quest you have to listen to and help Joe. If you decide to side with Trudy, you have to read
[Ghost Town Gunfight].
After listening to Cobb run after him (M1:8) and get the plan's details. Offer your help and
convince him with [Intelligence 6] or free food. Whichever option you choose, the
conversation will go on. You'll learn that you have to kill Ringo. You can find him at the
[Goodsprings gas station] (M1:4). As soon as he learns that Joe looks for him, he'll start the
fight #2. Kill him.


Return to Cobb (M1:8) and tell him that Ringo is no problem anymore. It is time to get some
supplies - you do not have to complete these tasks, while they are optional, but they can help
you later. You'll find Doc Mitchell #1 in his house (M1:1). Lie to him, that you need some
help for a hurt traveler and then use [Medicine 25] to convince him.
Chet #2 can be found in the [Goodsprings General Store] (M1:5). To convince him you need
one of the skills: [Barter 25] or [Speech 25]. You'll receive Leather Armor and 30 x 9mm
rounds.

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Fallout: New Vegas Game Guide 213 / 371



Return to Cobb (M1:8), give him supplies and begin to invade Goodsprings. Kill all
inhabitants including Sunny Smiles, her dog, Easy Pete, Trudy, Doctor Mitchell. Once the
residents of Goodsprings are dead, talk to Cobb.


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Fallout: New Vegas Game Guide 214 / 371


Someone To Watch Over Me

Someone To Watch Over Me

Given by: Crandon [North Vegas Square] (MsB:7)
Talk to Crandon (M49:1) #1 and ask him in detail what does he do or if he need help with
some problems. When he'll ask you why do you think, that North Vegas inhabitants need
your help at all, you have to choose one of the below options:
[Speech 45] tell him that you're good in getting rid of troubles;
[Barter 35] tell him that you're skilled enough and all that you want is an appropriate
payment.
The newcomers, who live near by the playground (M49:2) #2, are making problems. Talk to
Squatter Bill and tell him that they can't stay here.
attack and then kill him and his both companions;
[Barter 45] pay him 50 caps;
[Speech 45] ask him politely.
Return to Crandon and tell him the job is done.


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Fallout: New Vegas Game Guide 215 / 371


In your second mission you have to go to the [North sewers] (M49:3). When you reach a
group of Greasers (M49A:1) #1, talk to the leader of the group, Greasy Johnny.
attack and kill him and all Greasers;
[Speech 65] warn him against enraged crows, which can attack them soon;
[Terrifying Presence] attack and kill them all.
Return to Crandon and tell him what you've done.


For your next mission go to [Crimson Caravan Company] (MsB:13), where you can find
Hostetler Home. Go inside and talk to Mrs. Hostetler about her problem Shell ask you to
spy on her daughter and see what her new friends are up to. Head back to [North Vegas
Square] and talk to Jules (M49:4) #1. Ask him about Alice Hostetler - you'll learn that she
probably hangs out with Andy's crew. You can find them in a building called The Gray
(M49:5). Enter the building - there is a thug in front of Andy's room:
kill him, take the key and enter the room;
[Speech 70] bully him lying about Mrs. Hostetler waiting outside with a rifle.
If you choose the second option, you'll have to open the door by yourself. Being inside the
room, you can find the Henchman Message to Andy Scabb #2, lying on the table
underneath the TV.


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Fallout: New Vegas Game Guide 216 / 371


As soon as you leave the building, you'll meet Andy #1.
you can kill him
say that you're leaving
say that you know about his plans - you can agree to help him.
Return to Mrs. Hostetler and tell her about plans of stealing the money from Crimson
Caravan Company. You'll meet also Alice with the gun there #2.

SOLUTION 1
Tell her that you do not want to hurt her. [Speech 70] you just want to say, that Andy is
using her - show her the note you've found in Andy's room. [Intelligence 7] ask her if she
really wants to do it.
tell her that her parents are worried about her, [Speech 75] she must be convinced by
herself - she'll decide to stay with them;
tell her to leave - she'll decide to leave.

SOLUTION 2
In any time of conversation tell her that Andy has sent you. Ask Alice if she has money:
[Intelligence 7] ask her if she really wants to do it - Scroll down to the ending
tell her to kill her mother
If you choose the second option you can:
ask her to give you the gun and tell her to stay or to leave the house
persuade her to shoot.







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Fallout: New Vegas Game Guide 217 / 371


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SOLUTION 3
Say that you are not interested with this argument and they should deal with the issue
themselves - Allice will shoot her mother. Do nothing or kill Alice.

ENDING
If Mrs. Hostetler is alive, you can:
refuse to receive any payment;
take 200 caps;
[Barter 50] try to get 500 caps.
If she's dead, you can loot her body and take 1000 caps.

Fallout: New Vegas Game Guide 218 / 371


Still in the Dark - p. 1

Still in the Dark

Given by: Elder McNamara [Hidden Valley] (M13B:1)
In order to talk to Elder McNamara, you have to visit one of the bunkers (M13:1). When you
reach the bunker you will meet a Brotherhood Paladin #1. You will have to give away all
your weapons and items and go to the [L1]. Go downstairs and talk to Paladin Ramos
(M13A:1) #2.













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Agree to meet the Elder (M13B:1). Agree to make a test proving you loyalty. You will be fitted
with an explosive collar. At the entrance to the right in the chest you will find your
equipment #1. Go outside and head to the other bunker (M13:2). Depending on time of the
day there can be a NCR soldier inside. If he is not there you can wait or "play" with his radio:
smash it
plant some explosives
If Dobson is inside the bunker #2:
[Speech 30] make fun of him
tell him that you do not side with the Powder gangers
If you decide to convince him to leave:
[Speech 50] lie that the Powder gangers visit this bunker from time to time
tell him that BoS is stationed in the nearby bunker
Choosing the first option forces man to leave the bunker. If you choose the second option,
show him your collar. It will be taken off and BoS soldiers will come after a while. The task
will fail.
You can also
smash it - you have to kill him
plant some explosive to be detonated when he activates the radio; [Speech 40] lie to
him and say that you've fix it
just kill him
Return to BoS and talk to Elder McNamara. If you've killed NCR Ranger use [Speech 65]
skill and convince him that this has to be done this way.
Wait a little a visit him again in the Elder's chamber (M13B:1). Accept you first task. You
have to locate three missing patrols and retrieve the holotapes. When you exit the bunker,
you will be confronted by Head Paladin Hardin, who wants to oust McNamara and lead the
BoS.





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Fallout: New Vegas Game Guide 220 / 371

Solution 1

Agree to help him. Tell him that the Elder wants you to search for the missing patrols. Before
you do this you can complete two optional tasks. Go to Scriber Ibsen (M13B:2) and help him
with destroying the virus.
[Science 70] suggest to partition the virus into pieces
Wait for Scriber's sign and when the virus jumps, run to one of the terminal. If you will find
such characters #1 after you access database, everything is OK. The virus shows his
presence with funny text #2. You have to isolate it three times in three different terminals.
When you're run out of time, try again. You need to pass the speech test, otherwise the task
will fail. Now you can consult the bunker's database.


You need Paladin Ramos' (M13A:2) clearance to check some secret entries in the database.
After you get it, return to the terminal (M13B:2) and read the Incident #2. Return to Ramos
(M13A:2) and ask him about the Chain that Binds. Return to the terminal again and read
about the Chain that Binds. Visit Head Paladin Hardin (M13B:3) #1 and tell him about the
Chain that Binds.
It is time to search for the missing patrols. The closest one is located east from the bunkers
#2. Watch out for centaurs and an irradiated crater with bodies. Run very fast and search
the bodies looking for BoS holotapes.


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Fallout: New Vegas Game Guide 221 / 371


The second patrol was lost at [REPCONN Headquarters] (MsD:6). Open the door to the right
with [Lockpick 50] or by using the terminal [Science 50]. While going to upper levels you
will be stopped 3 times by the Mobile Facial Recognition Scanner #1. If your skills are not
high enough, you will have 30 seconds to leave the building regardless of your answers.
You must use: [Speech 60], [Intelligence 7], [Luck 7], in this order. Being on the third,
[Last REPCONN Headquarters Floor] you will find dead patrol #2. Search the bodies and
take the BoS holotape.


The last missing patrol is located near the [Nellis AFB] (MsC:3) #1. To get there safely read
the [Volare!] quest description or just complete it first which will cause the bombardment to
stop. Look for a dead BoS Paladin and take the holotape. After you've retrieved all holotapes,
return to Elder McNamara (M13B:1) #2 and give him the tapes. Then talk to Head Paladin
Hardin (M13B:3) - you got enough evidence to oust the Elder.


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Fallout: New Vegas Game Guide 222 / 371


Still in the Dark - p. 2

Solution 2

If you decide to help Elder McNamara, you need to complete three tasks. The first task is to
get the holotapes. The closest missing patrol is located east to the bunkers #1. Watch out for
centaurs and an irradiated crater with bodies. Run very fast and search the bodies looking
for BoS holotapes. The second missing patrol is located near the [Nellis AFB] (MsC:3) #2. To
get there safely read the [Volare!] quest description or just complete it first which will cause
the bombardment to stop. Look for a dead BoS Paladin and take the holotape.


The last patrol was lost at [REPCONN Headquarters] (MsD:6). Open the door to the right
with [Lockpick 50] or by using the terminal [Science 50]. While going to upper levels you
will be stopped 3 times by the Mobile Facial Recognition Scanner #1. If your skills are not
high enough, you will have 30 seconds to leave the building regardless of your answers.
You must use: [Speech 60], [Intelligence 7], [Luck 7], in this order. Being on the third,
[Last REPCONN Headquarters Floor] you will find dead patrol #2. Search the bodies and
take the BoS holotape. After you've retrieved all holotapes, return to Elder McNamara
(M13B:1) #2 and give him the tapes. Youll be assigned with the next task.


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Fallout: New Vegas Game Guide 223 / 371


You have to get field reports from Brotherhood scouts #1. You have to pass correct
password in order to receive the scouts reports. You need to visit (in any order) the [NCR
Correctional Facility] (MsD:27), the [Coyote Den] (MsF:10) and the [Camp Forlorn Hope]
(MsE:20). Return to Elder McNamara and give him the reports. Your last task is to retrieve
the parts for repairing the air filtration system in the bunker. Talk about this with a Senior
knight Lorenzo (M13B:4) #2. You have to visit three vaults.


VAULT 3 (MsB:23)
Watch out for the Fiends living in the area. Activate the control panel to the left #1 to enter
the [Vault 3 - Recreation Area]. You'll encounter a Fiend (M14A:1) there:
you can kill it - after that you have to kill all Fiends in the vault
[Speech 64] tell her that you deliver supplies
Go to [Vault 3 - Maintenance Wing] (M14A:2) and locate a locker (M14B:1) there. It
contains Reverse Pulse Cleaner #2.




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VAULT 11 (MsE:8)
Open a simply-looking entrance #1. Go through the whole Vault to the [Vault 11 - living
quarters] (M15A:1), watching out for scorpions and giant mantises. Follow the stairs down
to the [Vault 11 - lower level] (M15B:1). Locate a locker under water in the flooded room
(M15C:1). It contains Differential Pressure Controller #2.


VAULT 22 (MsA:9)
Being inside [Vault 22 - the entrance] you can take the stairs down (M16A:1) or fix the
elevator (M16A:2). Head to the [Vault 22 - Common Areas], drop down to the level below
and find the door labeled Quarters (M16D:1). Watch out for the Spore Carrier Savages. In
one of the rooms (M16D:2) you can find a Vault 22 Cave Door Keycard #1. Go now to the
[Vault 22 - Food Production] and open the door (M16C:1). Enter the cave and go to the
[Vault 22 - Oxygen Recycling] (M16C:2). Now you can reach a room with a locker where 6
HEPA 20 Cartridge Filters (M16B:2) #2 are located.
Return to a Senior knight Lorenzo (M13B:4) and give him all the parts. Return again to
Elder McNamara and collect your reward.


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Fallout: New Vegas Game Guide 225 / 371


Sunshine Boogie

Sunshine Boogie

Given by: Loyal [Nellis AFB] (M11:2)
Your task is to repair broken solar array panels #1. You can try to repair them by yourself
with the [Repair 65] skill or to retrieve the spare parts. Loyal doesn't know where to look for
them though. But if have already been at the [HELIOS One] (MsE:17), tell him that the parts
can be found there. Upon entering the front entrance (M29:1) to the HELIOS One you'll meet
Lt. Haggerty #2.
[Terrifying Presence] threaten her and then kill her
[Speech 35] ask if she has any job for you
If you choose any other dialog line, you'll be taken for a spy.
[Science] say that you are here to upgrade solar panels
[Speech 30] you want to visit your brother
[Terrifying Presence] attack.



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Now you can head to the panels. Go through the [HELIOS One building] until you get
outside. Locate 5 fallen solar panels (M29:2) and take the parts out of them [Repair 20].
Head back to [Nellis AFB] and go to the generators. Repair the solar panels using the parts
you have.
Return to Loyal (M11:2) and tell him that the solar panels are repaired.


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Talent Pool

Talent Pool

Given by: Tommy Torini [The Tops Casino] (M7A:5)
Enter the casino and take the stairs up. Look for the entrance to the Aces (M7A:5). Talk to
Tommy and offer him your help in finding new talents for the show.
[Barter 50] ask for 5% of the cut
agree to 3% of the cut
You can recruit new performers in any order, but every time you got a new one, you have to
return to Tommy.














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Fallout: New Vegas Game Guide 228 / 371

Billy Knight

He can be found by the Strip gate (M7:10). Tell him that you can talk to Tommy from the
Tops Casino about his talent
give him the Tommy Torini's Business Card
[Barter 25] tell him to have a higher self-esteem.
Return to Tommy (M7A:5) to get your reward.
Upon you give him the talent card:
45 caps (3%)
75 caps (5%)
[Barter 25] 90 caps (3%) - convince him that the comedian is worth more
[Barter 25] 150 caps (5%) - convince him that the comedian is worth more
If you've coaxed Billy to ask for higher wage:
90 caps (3%)
150 caps (5%)











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Fallout: New Vegas Game Guide 229 / 371

Hardian

You will find him inside [Atomic Wrangler Casino] (M6:3). You can either ignore his
provocation or [Speech 25] answer him sneeringly. After talks about the salary, offer him a
job for Tommy. Unfortunately, the ghoul has a contract with the Garrets, so go to talk with
James near the bar.
pay him 150 caps to release Hadrian from his contract
[Speech 50] convince him that this is not a place for Hadrian
[Barter 50] ask him if he wants to lose potential clients who don't like ghouls
[Terrifying Presence] intimidate him
Return to Hadrian and tell him that he is free to go. Give him the Tommy Torini's Business
Card.
Return to Tommy (M7A:5) to get your reward.
126 caps (3%)
210 caps (5%)













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Fallout: New Vegas Game Guide 230 / 371

Bruce Isaac

He can be found in the room on the second floor of the [Novac hotel] (M4:3). He will be
scared of you, thinking that you want to kill him. You can tell him that he's safe or lie to him
The conversation will go on - offer him a job for Tommy and give him the Tommy Torini's
Business Card.
Return to Tommy (M7A:5) to get your reward.
150 caps (3%)
250 caps (5%)



















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Fallout: New Vegas Game Guide 231 / 371

The Lonesome Drifter

You'll meet him on the road to [El Dorado gas Station] ] (MsE:14), just next to a huge
Billboard. Ask him if he would like to work at The Tops Casino. The offer will sound a little
bit suspicious, so you have to tell him where the catch is.
say that there is no catch
say that you'll get paid for recruiting him
Tell the truth and then start asking him about his life. Finally you'll start to talk about The
Tops:
give him the Tommy Torini's Business Card
[Barter 50] ask him about the salary. You'll receive the gun.
Return to Tommy (M7A:5) to get your reward.
100 caps (3%)
266 caps (5%)


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Tend to Your Business

Tend to Your Business

Given by: Elder Hardin [Hidden Valley Bunker L2] (M13B:1)
This quest can only be started after completing [Still in the Dark] and if you have sided with
Hardin and you've helped him to become Elder #1.
You have to kill all Van Graffs in Silver Rush. Head to the shop in [Silver Rush] (M6:2) #2.
There are few ways to deal with Van Graffs.

Solution 1
Kill Simon (a bodyguard guarding the entrance), go inside the shop and start killing
everyone. Notice however that everyone inside uses really newest technology when it comes to
the weapons.

Solution 2
Give away your weapons at the entrance and then obtain some high-tech weapons if you can
pay for it. Choose some badass gun and start the blood bath. Do not forget Simon outside.

Solution 3
Start completing [Birds of a Feather]. During your duty at the entrance, wait for the fourth
customer. Do not search him and let him in - he is a suicide bomber. The huge explosion will
kill everyone inside. Do not forget to deal with Simon.





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Solution 4
Start completing [Birds of a Feather]. At the final phase, when you meet the Legion, side
with them against the Van Graffs. Start killing them - the Legion soldiers will support you.
After your mission is complete, return to Elder Hardin (M13B:1) and tell him about your
work. You'll become a Paladin of the Brotherhood. You'll also receive the Power Armor and a
training on how to use it as a reward.

Fallout: New Vegas Game Guide 234 / 371


That Lucky Old Sun

That Lucky Old Sun

Given by: Lieutenant Haggerty [HELIOS One] (M29:1)
Lieutenant Haggerty can be found at the entrance on the south side of Helios One #1. She'll
stop you when you approach her (if you were here before you can get inside with no
problems).
[Speech 35] lie and tell her that you hold with NCR (if your reputation with NCR is
high enough, it won't be a lie)
[Science] tell her that you can upgrade solar panels
[Speech 30] lie and say the player's brother works there.
When you allowed to enter, locate Fantastic (M29A:1) #2. You can lie that you're here to
substitute him and then [Speech 25] bully him for some caps. Ask him about mirrors. Your
task is to retarget these mirrors in such a way that they will help to produce more power.
Energy has to be redirected to Strip and to McCarran. You'll obtain the password to the
west mirror control terminal.






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Go to the second room. You'll find Ignacio Rivas (M29A:2) #1 there. You can talk to him.
He'll ask you with which faction you side.
[Confirmed Bachelor] keep this as a secret
[Speech 35] ask for his membership
choose one of the factions
You'll obtain the password to the east mirror control terminal. Go outside (M29A:3). You
need to restart two terminals - #2 (M29:3) and (M29:4). Watch out for the traps, mines and
tripwires and NCR guard dogs (eastern shack).


If you've talked to Ignacio, you'll be assigned with the optional task - to arm the
ARCHIMEDES defense system in such a way that it can destroy the nearby NCR forces. Head
to [Solar collection tower] (M29:5). Find the terminal which can shut off the turrets
(M29B:1). Then go to the [Observation level], but before you enter the door (M29B:2),
search the room (M29B:3). You'll find two Poseidon Energy Employee IDs lying on the floor.
The HELIOS One mainframe #1 is located in the Observation level. Unfortunately it doesn't
have enough power. To get it working you have two choices:
[Repair 25] with a piece of scrap metal - repair the generator #2


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Use a maintenance bot called Python.
To find a bot go up the stairs #1. To activate it:
[Science 45] use your own knowledge
use a Poseidon Energy Employee ID
Robot will go down and will repair the mainframe.
Once you're ready, prepare to configure power grid (choosing one of the below options results
in positive reputation with one of the factions):
1. McCarran and Las Vegas Strip. NCR reputation
2. Fremont and Westside. Followers of the Apocalypse reputation
3. Full region. Followers of the Apocalypse reputation
4. ARCHIMEDES II. Followers of the Apocalypse reputation
5. Full Region (Emergency Output Level) Followers of the Apocalypse reputation
After you've chosen one of the options, go outside the tower and activate the Reflector Control
Panel #2. Return to Fantastic (M29A:1) and talk to him.


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The Legend of the Star

The Legend of the Star

Given by: Festus [Sunset Sarsaparilla Headquarters] (M48:1)
You can find Festus in [Sunset Sarsaparilla Headquarters] (MsB:18). As you enter the
factory, to your left is the famed Festus cowboy. Greet him with "Pleased to Meetcha" and
then ask for stars "Star info". Your task is very simple - you have to collect 50 Sunset
Sarsaparilla star bottle caps.
Sunset Sarsaparilla star bottle cap locations can be found in the World Atlas.


Wandering in the area outside the entrance to [Nipton] (MsF:18), you can find Tomas and
Jacklyn. Side with one of them by killing another.



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TOMAS
If you've decided to help Tomas and you've killed the woman, talk to him and ask him why
he was attacked by her. You'll learn that she wanted his lucky necklace made of the Star
caps.
[Speech 50] tell him that he'll be safer without these caps;
[Terrifying Presence] threaten him and ask for the necklace;
let him go.
If you have chosen the first of the second option, you'll get 7 Sunset Sarsaparilla star bottle
caps.

JACKLYN
If you've decided to help Jacklyn and you've killed that man, talk to her and ask her why she
was attacked. You'll learn that she wanted the necklace made of the Star caps.
[Intelligence 7] verify if she is telling the truth - tell her that there are 6 and not 7
caps in the necklace and then kill her;
let her go.
If you've killed her, loot her body and take 9 Sunset Sarsaparilla star bottle caps.

A Valuable Lesson

After collecting at least 50 caps, return to Festus to get your reward. But unfortunately there
is no reward (except the story about The Legend of the Star). You'll automatically start this
mission which actually is a real prize for your troubles. Go to the vault. The way is blocked
(M48:2) so you have to find another way. There is one room with a collapsed ceiling (M48:3)
#1. Go to the upper floor and find a room with a safe. There is a hole over the safe - go
through it. You'll find crates with caps inside #2. There is also dead Allen Marks in the
corner, as well as holotape with the true story about Star Caps.


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Fallout: New Vegas Game Guide 239 / 371


The Coyotes

The Coyotes

Given by: Captain Parker [Aerotech Office Park] (M42:1)
You can find captain wandering near by the fountain #1. Your task is to find some missing
NCR refugees. Head to [Southern gate to Westside] (MsB:4) and enter [Westside]. You'll find
Saint James and Dermot there (M43:1) #2. Talk to them - James will mention Aerotech.


Visit the Casa Madrid Apartments (M43:2) and search both men's rooms. You'll find a
ledger #1 on the desk in Dermot's room, which will be good evidence. And being in James
room, pick up the teddy bear from his bed #2.
Now you can return directly to Captain Parker (M42:1) and tell him about your findings or
confront James and Dermot (M43:1).
tell Dermot what you've found in his room;
show James the ledger;
show James the teddy bear - he'll say that he has found it in trash.
The first and the second option lead to fight with both men.


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Fallout: New Vegas Game Guide 240 / 371


The Finger of Suspicion

The Finger of Suspicion

Given by: Vulpes Inculta [The Fort] (M9:1)
Your task is to meet Martina Grossbeck, who has stolen some information from the
Omertas. Head to the Strip and visit the Vault 21 Gift Shop (M7:7). Enter the [Vault 21]
and head to Martina's room (M40:2). Upon reaching it, you'll meet few thugs from the
Omertas #2.
[Speech 50] say that Legion looks for Martina
kill all thugs
kill all
Return to Vulpes (M9:1) #1 and tell him that Martina is safe. If you've killed her you can use
her terminal and learn that she was selling information to Curtis from NCR.


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The Moon Comes Over the Tower

The Moon Comes Over the Tower

Given by: Emily Ortal [New Vegas Strip] (M7:2)
You can meet Emily only when your reputation in Strip is quite high (you need to deal with
Benny or initiate combat in The Tops in order to get Emily to appear). She stands near the
gate #1. She'll ask you to bug Mr. House's mainframe.
[Barter 40] ask for payment.


You'll receive an electronic bug. Enter the Lucky 38 casino and head up the stairs trying to
locate the [VIP lounge] #2. You'll find the terminal right behind the bar - hack it and bug the
network. Leave the casino and tell Emilly that you bugged the network. The bug will stop
working after a while though.


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Fallout: New Vegas Game Guide 242 / 371


The White Wash

The White Wash

Given by: Colonel Carrie Boyd [Camp McCarran Terminal Building] (M25A:4)
This quest is activated in parallel with [I Put a Spell on You].
After you talk to James Hsu, you'll be send to Curtis and then you'll meet Colonel Carrie
Boyd (M25A:4) #1. Ask her if she has seen anything suspicious and then talk about missing
people. She will tell you that Corporal White has gone missing.
It is time to start an investigation - check the Corporal White's cabinet (M25A:7) in the main
Hall of McCarran #2. You'll find there the Corporal White's Journal too.


Next head to Gomorrah (in Strip) (M7:5) and go to the courtyard (M7F:6). Find Dazzle there
(M7H:3) #1 and talk to her about White. Your next clue and a source of information is Trent
Bascom (M45:1), who can be found on the [Sharecropper Farms] (MsB:20). Although he
also doesn't know too much, he'll mention that White used to talk about the water treatment
plant. Your next target is Lieutenant Romanowski (M45:2) #2.


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Fallout: New Vegas Game Guide 243 / 371


You'll learn that White went to [Westside].
[Intelligence 7] you can say that missing of water can be accidental
Go to Westside and head to the Casa Madrid apartments (M43:2), where you can talk to
Anderson #1. He also doesn't know too much about White.
[Speech 80] you can search for some clues on the street, a young boy named Hector
(M43:4) has a lot of valuable information;
[Intelligence 6] or link missing water with Anderson
When he finally reveals the truth, you can complete this quest in few ways:
you decide to kill him
you decide to turn him in
Anderson will ask you to keep his secret about water
Agree but demand caps - you'll get 10% of daily store income ([Barter 50] - you can bargain
20%]. Caps can be collected every two days at Etienne in the store (M43:3) #2.
agree and stick to the version that White was killed by the Scorpions gang.
You can choose whichever option you want.
Return to Lieutenant Boyd (M25A:4) and tell her what happened to Corporal White.


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Fallout: New Vegas Game Guide 244 / 371


There Stands the Grass

There Stands the Grass

Given by: Thomas Hildern [Camp McCarran Terminal building] (M25A:1)
Your task is to visit Vault 22 and to download the research data from the computer. After
talking to Thomas #1 you can have a small conversation with Angela Williams, who will tell
you that you are not the first one sent there. She will also ask you to find Keely - the
previous researcher who is gone missing. You can talk to Thomas again and with [Speech
40] demand the doubled payment. Head to the [Vault 22] (MsA:9) #2 and enter it.


Being in the [entrance to the Vault 22] you can either fix the elevator (M16A:1) or take the
stairs down (M16A:2). Head to the 4th level of the vault [Vault 22 - Common Area] and
locate the Overseer's office (M16D:3) #1. Activate the terminal you've found there and unlock
all three doors (crew quarters, the databank door and cave door). Now head to the [Vault 22 -
Pest Control] level where you can find the computer (M16E:1) with data you need. Download
it #2.
You can return to Thomas (M25A:7) and complete your task.


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Fallout: New Vegas Game Guide 245 / 371


Go to the locked door (M16E:2) and enter a cave system. Watch out while there are
numerous Mantis and Spore plants inside. When you find Keely (M16E:3) #1, talk to her.
You'll learn that plants are out of control but there is a way to fix this situation. Agree to help
her and meet her on the second floor [Vault 22 Oxygen Level]. Talk to Kelly again (M16B:3)
#2 and will tell you about her plan to eliminate the spores.


You'll learn that the whole Vault is full of the flammable gas, which can destroy the
contagious spores. Your task is to make the ignition but this is only possible if you go very
close to the vents. Go down to the [Vault 22 - Pest Control] where you'll find these vents
(M16E:4) #1. The best idea is to use some kind of explosives (like dynamite, C4 or frag
grenade) to ignite the gas. Remember also to duck somewhere - the damage from the blast
and flames will go along the whole corridor #2. Return to Keely [Vault 22 Oxygen Level]
(M16B:3) and collect your reward.
There is one more issue to be dealt with - the research data. Keely wants you to delete them:
let her delete the data if you haven't downloaded them before
let her destroy your downloaded data
[Science 70] tell her that destroying the research data may increase the probability
that this all will happen again
Return to Thomas (M25A:7) and give him the data or tell him that the research data is lost.
If you don't give him the data, you won't get any reward. If you've freed Keely, go and talk to
Angela - you'll get a reward.


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Fallout: New Vegas Game Guide 246 / 371


Three-Card Bounty

Three-Card Bounty

Given by: Major Dharti [Camp McCarran] (M25:3)
The major wanders around a camp. You can find him near the terminal building most of the
day. Your task is to kill three Fiends. It is up to you how you eliminate them but you have to
bring him their undamaged heads. If you shoot any of them in the head, the task will end
with failure. You can take only one mission at a time so each time you have to return to the
major, give him the Fiend's head and take another task.
The best way is to use a sniper rifle and shoot all targets from a distance. You may consider
using V.A.T.S. system during this mission, while then they won't have head shots more
likely.














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Fallout: New Vegas Game Guide 247 / 371

Violet

Head to the [Poseidon Gas Station] (MsA:16) when you'll locate Violet with no problems.
Watch out for her dogs while they can prevent you from shooting Violet very effectively. If you
have the [Animal Friend] perk, you can use it and they won't attack you at all. When you
shoot the Fiend, take Violet's head and return to Major Dharti (M25:3). Give him the head
and collect a reward.

Driver Nephi

There are two ways to deal with this particular Fiend. You can fight him one on one or get
some support from the 1st Recon squad. You'll find Lieutenant Gorobets at the main square
(M25:4) - ask him for help. You can either be a decoy to lure Nephi out of his hideout or kill
him along with the 1st Recon squad. The squad will be waiting in the Samson Rock Crushing
Plant. Go and meet Nephi.
Head to the [Vault 3] (MsB:23) and enter [the Fiend's territory]. You have to fight many of
them before you reach Driver Nephi (M41:1). Remember not to shoot his head accidentally.
When you shoot the Fiend, take Driver Nephi's head and return to Major Dharti (M25:3).
Give him the head and collect a reward.


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Fallout: New Vegas Game Guide 248 / 371

Cook-Cook

The information you can get from Little Buster might be very helpful with this mission. You
can find him in the centre of Camp McCarran or in his tent (M25:5). He'll tell you that Cook-
Cook has a brahmin herd with his favorite one named Queenie. Head to the [South Vegas
Ruins West Entrance] (MsB:22). You can either fight Cook-Cook or kill Queenie as Buster
suggested. If you kill the brahmin, Cook-Cook will fly into a rage, killing anyone near him
and clearing a path for you. Kill him then, watching out for his close range weapon - a
flamer. Remember not to shoot his head accidentally.
When you shoot the Fiend, take Cook-Cook's head and return to Major Dharti (M25:3).
Give him the head and collect a reward.


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Fallout: New Vegas Game Guide 249 / 371


Unfriendly Persuasion

Unfriendly Persuasion

Given by: Marcus [Jacobstown] (M35:1)
You can get this quest only when you visit Jacobstown for the second time. When you are
there for the first time, Marcus will greet you only. Next time he will approach you and will
ask for help with some NCR soldiers harassing the town. You can deal with the situation
peacefully or with violence. Head to mercenaries (M35:2) and talk to their leader, Norton #2.
He stands in the middle of the road.

Solution 1
If your reputation with NCR is high enough, you can say that you're NCR hero and you
think that they should leave;
[Speech 65] threaten him to leave;
Return to Marcus (M35:1) and tell him that the town is safe again and mercenaries have left.












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Solution 2
ask how many caps will convince them to leave.
Now you have two options:
you can pay him 2500 caps if you have this amount of money.
Return to Marcus (M35:1) and tell him that the town is safe again and mercenaries have left.
go to Marcus and ask him for some funds.
You can ask for 3000 caps instead of 2500, what means that you'll get 500 from the
transaction. When you pay off mercenaries return to Marcus (M35:1) and tell him that the
town is safe again and mercenaries have left.

Solution 3
Start shooting or choose real bad dialog lines. Marcus and other supermutants will come to
help you after a while. When it's over, talk to Marcus.

Fallout: New Vegas Game Guide 251 / 371


Volare!

Volare!

Given by: Pearl [Nellis AFB] (M11:1)
The toughest part of this task is to get inside the base and more precisely, close to its
entrance while when you get close enough, the artillery starts shooting at you. Near the
[Field's Shack] (MsB:16) you'll find George #1 standing on the road. He can make a deal
with you for 300 caps. If you can go inside the Boomers base and return, he'll give you 600
caps. You can try to lower the price to 200 caps [Barter 40]. He'll give you a tip how to make
it into the base. If you do not want to spend your money, read the note below:
The key to avoiding the artillery is to move from building-to-building up the northwest side of
town toward the front gate. Stick to the high cover in the northeast corner of the two buildings,
then make a bee line for the gate. The Boomers won't shoot at their own people, so stick to the
fence until you make it to the gate. Also, I know there is an old train tunnel that enters the area
from the south, but no one has ever come back out of there to say it is safe.
Use these suggestions until you reach the gate #2. The Boomer Guard will come after a while
and will call Raquel. She'll take you to Pearl (M11:1). To gain Boomer's favor you have to get
highest possible reputation with them [Idolized]. You can gain it by helping Boomers in
Nellis and completing missions for them.


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Argyll (M11:4) takes care of patients and will ask you for help. You can help him though
only if your skills are high enough.
[Medicine 40] tell him about your medicine knowledge
[Speech 35] lie about your medicine skills
You need to heal three patients. You can heal each of them: [Medicine 40], [Medicine 50],
[Medicine 60] or just leave them. You'll get positive reputation for healing them.


Pete (M11:3) can be found in the museum. Go to him and listen to the Boomers' history
lesson. Don't disturb him, otherwise you'll have to listen to this again. If your skills are high
enough you get some more information out of him gaining positive reputation each time:
[Explosives 40], [Science 35], [Survival 40], [Speech 40], [Speech 55], [Repair 40].


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Fallout: New Vegas Game Guide 253 / 371


Character: Raquel
Location: [Nellis AFB] (M11:5)
Quest: [Ant Misbehavin']

Character: Loyal
Location: [Nellis AFB] (M11:2)
Quest: [Sunshine Boogie]
You can also complete the optional [Young Hearts] quest for Jack (M11:2). It requires some
particular skills to be finished and it is not marked on the map while doing the [Volare!]
quest. It helps you raising your reputation with Boomers.















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You do not have to complete all these quests to gain high reputation the Boomers. Once
you're idolized by them, go to see Pearl (M11:1). Before you can get support from the
Boomers you have to complete one more task. Go to Loyal (M11:2) and ask him about Lady
in the water. He'll ask you to get the airplane from the bottom of the lake. You'll receive two
flotation devices and Loyal's detonator. Optionally you can to Jack, who was working long
ago on Rebreather. It will allow you breathe underwater. Unfortunately there is one part
missing.
you can search for a Pressure Cooker (one can be found in [Field's Shack] (MsB:16))
[Science 45] tell him what to use instead the cooker
Once you've succeeded, you'll get the Rebreather. Head to the lake, jump into the water and
dive under the plane (if you have the Rebreather - use it now). Attach both ballasts under the
plane's wings #1 and resurface. Now it is time for a detonator. Head towards harpoon gun #2
- the detonator will start to beep. Equip it as a weapon and fire it to raise the plane.
Return to Loyal (M11:2) and tell him about your success. You can ask him [Intelligence 7]
how to get the plane without attracting anyone's attention. Return to Pearl (M11:1) and ask
her if she agrees to support you during the final fight at Hoover Dam. She'll agree.


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Wang Dang Atomic Tango

Wang Dang Atomic Tango

Given by: James Garret [Atomic Wrangler Casino] (M6:3)
He will tell you that his clientele has very specific interests. Your task is to recruit a ghoul
dressed up in a cowboy suit, a smooth talker, and a robot.
1. [Speech 40] or [Barter 40] ask for double fee.
2. [Speech 50] tell him that his work is real art
3. [Confirmed Bachelor] tell him that his work helps his clients to deal with daily
problems
You can look for these people in any order.













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A ghoul-cowboy

Go to the [Old Mormon Fort] (M6B:1), where you can find a ghoul wearing a cowboy outfit,
named Beatrix Russell. Ask her directly about working for Garrets and mention the form of
this work (as a prostitute). You can convince her only by talking about some discounts
[Barter 35] or [Speech 35]. Return to James (M6:3) and tell him that you found a worker.

A suave talker

A smooth talker can be found nearby the Strip entrance (M6:4). Talk to Old Ben and ask him
to work for Garrets. You can convince him only with these options:
Only these options guarantee that Old Ben accepts your offer. Return to James (M6:3) and
tell him that you found a worker.






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A sexbot

You can get a sexbot in two ways. If you've asked James where you should look for one, you'll
be sent to Ralph - go to Mick & Ralph's (M6B:2). Ask about a sexbot and you'll be sent to
Cerulean Robotics. You can also ask if you need any holotapes or other things to program a
bot - Ralph can help you with this:
pay him 150 caps;
[Barter 35] or [Speech 35] make it 100 caps
[Speech 50] convince him to make it for free.
Wait two days (in game time) and return to get a holotape program.
If you have the holotape (or not), go to Cerulean Robotics (M6:5). There are few Giant Rats
inside - get rid of them and clear you path towards Fisto. Go to the terminal:
you can program a sexbot protocol by yourself
if you've met Ralph before, use the holotape
After that you can test the Fisto on your own. If it works, send him to Garrets.

Ending
You'll get some caps for every worker. The basic rate is 50 caps, unless you were able to get it
doubled. In case of a sexbot:
[Barter 40] say, that Fisto will serve for years
[Speech 40] mention your salary
Whichever option you choose, you will receive additional caps.


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Fallout: New Vegas Game Guide 258 / 371


We Are Legion

We Are Legion

Given by: Dead Sea [Nelson] (MsE:23)
You'll meet a Legionary scout on the main road (M21:1). If you have Mark of Caesar or you
reputation with Legion is not critical, you can meet Dead Sea (if you have the mark, you'll be
taken to him).











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He'll assign you with a very simple task - to kill all officers in [Camp Forlorn Hope]
(MsE:20). You have four main targets to eliminate.
you can kill everyone in sight;
or sneak by every of the officers, plant C-4 if you have it and then detonate it being
away of the camp.
The second solution allows you to eliminate only these characters, which you have to kill
without being noticed.
You can find Dr. Richards in the medical clinic (M22:1) #1. Tech Sergeant Reyes and
Major Polatli are in the communications tent (M22:2) #2 and Quartermaster Mayes is in
the tent (M22:3).
Once youve killed them all, return to Dead Sea (M21:2) and tell him that the task is
finished. You'll get your award.


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We Will All Go Together

We Will All Go Together

Given by: First Sergeant Astor [Camp Searchlight] (MsG:20)
You can find Sergeant Astor near the Camp Searchlight where he is on a patrol with small
group of NCR soldiers #1. Ask him what he does here. After a small conversation he'll tell you
about soldiers turned into ghouls and will ask you for a help. You have to kill 10 NCR ghouls
and bring their irradiated dogtags back as a proof. You'll receive a service rifle and 10 caps
for each tag. Rush into the city and kill all ghouls. Not every of them have tags - keep your
eye on ghouls wearing an NCR uniform #2. You'll be able to get only 9 dogtags so to get one
more you may need to comb the town of any. When you have 10 tags, return to Sergeant
Astor and give him the dogtags.


If you still lack one tag, you can check the house (M33:4) where Private Edwards can be
found. His dogtag can be obtained in few ways.




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Solution 1
you can kill him;
sneak behind him and pickpocket him;

Solution 2
You can also mention the dogtag:
[Speech 60] persuade him to give you the dogtag;
[Strength 7] threaten him to give you the dogtag.

Solution 3
Tell him that there is a NCR soldier waiting outside to kill him:
[Speech 50] persuade him to kill Astor. Astor should shoot him but if Edward wins,
your task will fail.

Solution 4
Ask him if there is a place where he could probably go and if the radiation is the only thing
he is afraid of. You'll learn that he is afraid of Radscorpions too:
[Speech 60] lie to him that there are no more Radscorpions. He will go outside and
will be probably killed by the. Take his dogtag
you can kill the Radscorpions
If you choose the second option, go to Sergeant Astor and tell him about Edwards:
[Speech 50] ask him if Edward can join his unit
[Intelligence 7] convince Astor that Edwards isn't going feral
ask him if there is a place where he could probably go
Whichever option you choose, return to Edward and tell him the news. You'll receive his
dogtag.

Ending
Once you've collected all dogtags, return to First Sergeant Astor and give them to him. Each
one is worth 25 caps. If you have them all you'll receive 250 caps more and a rifle.

Fallout: New Vegas Game Guide 262 / 371


Wheel of Fortune

Wheel of Fortune

Given by: Logan [Camp Searchlight] (M33:1)
Head to NCR Storage Room (M33:1) #1. Remember to watch out for the ghouls lurking in
the area. There are few terminals in the area, which can be hacked to activate some defense
turrets - they are very useful. Once you're in the Storage Room, talk to Logan #2 and ask if
you can help him somehow. He needs to locate some radiation suits. You can get this
location by hacking [Science 50] the storage terminal which is nearby. You can also open
the safe for yourself if you want.


Tell Logan that you've found the suits. After you return suits to Logan, you can loot the town.
[Speech 50] you can convince him to give you better share. Go to [Niptop] (MsF:18) where
you can find out more about the suits in local shop (M34:1) run by Boxcars #1. Ask him
about supplies for NCR. Head to [Hidden Supply Cave] (MsF:11), open the main door and go
inside. The cave is almost empty but you can find a Radiation Suit Package #2 there.
Return to Logan (M33:1).


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Your first target is a police station (M33:2) #1. Go there with pack of Mercenaries, watching
out for ghouls - Logan can't be killed! You can find some defense towers there and a terminal
which activates them. Once you get inside #2, you have to find few things which belong to
NCR:
NCR 9mm Submachine Gun
NCR 10mm Pistol
2x NCR Computer Parts
3x NCR Frag Grenade
NCR Grenade Rifle
2x NCR Radio Parts


After obtaining all of these parts, talk to Logan. You'll get the key to the Fire Station - head
there now (M33:3) #1. There is a nasty surprise waiting for you inside - a Radscorpion
Queen #2 with some minions. Kill them all, go to the upper level and look for more NCR
parts:
NCR 9mm Submachine Gun
3x NCR Frag Grenade
2x NCR Radio Parts
4x NCR Computer Parts
NCR 10mm Pistol
After you return to Logan and give him the parts you've found, he'll start shooting at you.
Kill him before he kills you.


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Why Can't We Be Friends

Why Can't We Be Friends
Given by: Samuel Cooke [Vault 19 1 floor] (M32:1) or Philip Lem [Vault 19 1 floor]
(M32:2)
There are two paths to complete this quest, depending on where you've started it.

Path 1

If you've decided to side with Samuel, talk to him in his office #1 (M32:1). Ask for his work -
he wants you to kill fire geckos to clear the way to sulfur. You'll receive a card to a red
sector, which unlocks some doors (M32:3). Head to elevator and come down to the [Vault 19
- Living Quarters] (M32:4). Locate the common room (M32A:2) with the pool tables and a
hole in the floor. You can get there through the door (M32A:1) #2.






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Once you're in the [Sulfur Cave], you have to clear the whole area out of the Fire geckos
(M32B:1). After that return to Samuel (M32:1) the same way you came here. You'll be
assigned with next task. You have to go to the [Red Rock Canyon] (MsA:14) and ask Papa
Khan (M17:1) if the Powder Gangers may join forces with him. He will agree whatever you
offer. Return to Samuel (M32:1) and tell him that you've convinced Papa Khan.

Path 2

NOTICE: to choose and complete this path, you need at least 3x C4 and the detonator
If you've decided to side with Philip, talk to him in his office #1 (M32:2). Ask for his work -
he wants you to seal the Sulfur Caves. You'll receive a card to a blue sector, which unlocks
some doors (M32:5). Head to elevator and come down to the [Vault 19 - Living Quarters]
(M32:6). Locate the common room (M32A:2) with the pool tables and a hole in the floor. You
can get there through the door (M32A:3) #2.


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Once you're in the Sulfur Cave, you have to clear the whole area out of the Fire geckos.
Examine the rocks (M32B:2). Now you have few choices:
plant C4 to destroy the cave (you need 3x C4)
plant C4 to destroy the cave and the vault (you need 3x C5)
If you plant too many explosives and destroy the vault, the mission will fail.
After you've destroyed the cave, return to Philip (M31:2) and tell him about your work
tell Philip that he is right
[Speech 40] suggest him to join Great Khans
In the second case you have to go to the [Red Rock Canyon] (MsA:14) and ask Papa Khan
(M17:1) if the Powder Gangers may join forces with him. He will agree whatever you offer.
Return to Philip (M31:2) and tell him that you've convinced Papa Khan.


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Fallout: New Vegas Game Guide 267 / 371


You Can Depend on Me

You Can Depend on Me

Given by: Alice McLafferty [Crimson Caravan Company] (M12:2)
Your first task is to deliver the invoice to Dr. Hildern at [Camp McCarran] (MsB:28). Enter
the [Camp McCarran terminal building] (M25:1), where Thomas Hildern (M25A:1) #1 can
be found. Return to Alice (M12:2). You'll be assigned with three more tasks. The order of
completing them doesn't matter.
Go to the [Atomic Wrangler Casino] (M6:3), where you'll find Henry Jamison #2. Speak
with him about quitting his job at the Crimson Caravan Company
say that you'll mention him while talking to NCR members
[Speech 50] inform the Omertas that Henry has no money
make a deal - accede to the conditions or [Barter 50] threaten him with the Omertas
kill Henry
Return to Alice (M12:2) and receive your reward which depends on the way you've dealt with
Henry. It is 150 caps if you've killed him, 300 caps if you've agreed to pay his debt and his
severance pay, 400 caps if you've agreed to pay only his debt, 500 caps if you made him
leave.





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Go to the [Gun Runner's] (MsB:11) #1. You can't be seen during this mission. The best way
is to wait till night and then use the Stealth boy. Open the gate [Lockpick 50] and enter the
Gun Runner's factory. Move to the other room where the terminal is located #2. Log in and
grab the information off the terminal. Head back out being undetected and return to Alice
(M12:2) to get your reward. It is 300 caps if you've been attacked, 400 if you've been detected
but there was no shooting and 500 if everything went according to plan.


You'll find Cass at the [Mojave Outpost] (MsF:15) among the barracks (M24:1) #1. Tell her
that Crimson Caravan Company wants to buy out her own caravan. Make an offer and push
on the subject.

Solution 1
[Barter 50] offer her additional 750 caps (from your pocket)
You'll buy out the caravan.






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Solution 2
[Barter 75] do not offer anything more. Tell her that you want to spend money on
drinking
Cass will take the challenge but you need to get 12 bottles of Whisky. She'll get drunk and no
matter which dialog line you choose next, she'll agree to sign the papers.

Solution 3

[Speech 50] convince her that the outpost is not a place for a person like her
You need to talk to Jackson at the [Mojave Outpost] (M24:2). Convince him to let Cass free:
kill him
complete [Can You Find it in Your Heart?] for him
A side quest is unlocked: [Heartache by the Number].

Solution 4
[Speech 75] tell her that she'll be responsible for caravan's doom
After a short conversation you'll buy out the caravan.

Ending
Return to Alice (M12:2) and tell her that Cass has sold the caravan.


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Young Hearts

Young Hearts

Given by: Jack [Nellis AFB] (M11:2)
Start talking to Jack #1 and ask him about how you can help him. Only two dialog lines will
start the quest. You need [Speech 35] or [Confirmed Bachelor]. Jack reveals that he's in
love with a girl from a Crimson Caravan. Agree to speak with her. Leave Nellis and head to
[Crimson Caravan Company] (MsB:13). You'll meet a redhead girl there (M12:1) named
Janet #2. Talk with her about Jack:
tell her that he is a little bit naive and thinks that she's love of his life;
use [Black Widow] or [Lady Killer] perk.
Then tell her that you'll ask Pearl for permission to go to Nellis or [Speech 55] lie to her that
she can pass - she'll die and the quest will fail. Go to the [Nellis AFB] and talk to Pearl
(M11:1). Convince her to allow Janet entry into Nellis: [Speech 50] or [Lady Killer] tell her
that it will mean a lot for Jack.







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Go to Jack (M11:2) and tell him that Pearl has agreed to let the girl in. To minimize the
probability of shooting her, he will give you Boomer Outfit for Janet. Go again to the
[Crimson Caravan Company] and talk to Janet (M12:1). Tell her that she got a safe passage
to Nellis and give her the Outfit (you can also lie to her [Speech 55]). Before you go you have
to talk to Alice McLafferty (M12:2) #1.
Janet has to give up her wages;
kill Alice;
[Speech 75] tell that Janet is in love;
[Barter 65] convince her to pay Janet.
Only two last options allow Janet to go to Nellis. Talk to Janet for a last time and take her to
the [Nellis AFB]. Return to Jack #2 and talk to him when Janet finally comes.


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World map
Main map

Main map



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Segment A

Segment A

1. Charleston cave
2. Jacobstown
3. Brooks Tumbleweed Ranch
4. Ruby Hill Mine
5. Followers safehouse
6. Griffin Wares sacked caravan
7. Horowitz farmstead
10. Remnants bunker
11. Ranger station Foxtrot
12. Brewer's Beer bootlegging
13. Red Rock Drug Lab
14. Red Rock Canyon
15. Chance's Map
16. Poseidon gas station

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8. Silver Peak Mine
9. Vault 22
17. Nopah Cave
18. Spring Mt. Ranch State Park

Fallout: New Vegas Game Guide 275 / 371


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Segment B

Segment B
Fallout: New Vegas Game Guide 276 / 371


1. Northern passage
2. Westside West Entrance
3. Miguel's pawn shop
4. Westside South Entrance
5. Thorn
21. East Pump Station
22. South Vegas Ruins West Entrance
23. Vault 3
24. South Vegas Ruins East Entrance
25. New Vegas Steel

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6. H&H Tools Factory
7. North Vegas Square
8. South Cistern
9. The Strip North Gate
10. Freeside's north gate
11. Gun Runners
12. Freeside's east gate
13. Crimson Caravan camp
14. New Vegas Medical Clinic
15. Mole Rat Ranch
16. Fields' shack
17. Monte Carlo Suites
18. Sunset Sarsaparilla Headquarters
19. Durable Dunn's sacked caravan
20. NCR sharecropper farms
26. West Pump Station
27. El Rey motel
28. Camp McCarran
29. Aerotech office park
30. Vault 34
31. Cannibal Johnson's cave
32. Samson Rock Crushing Plant
33. The Basincreek Building
34. Allied Technologies offices
35. Ant mound
36. Cassidy Caravan wreckage
37. Grub n' Gulp rest stop
38. Follower's outpost

Fallout: New Vegas Game Guide 278 / 371


Segment C

Segment C

1. Nellis Hangars 12. Cap counterfeiting shack

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2. Nellis array
3. Nellis Air Force Base
4. Raul's shack
5. Brotherhood of Steel safehouse
6. Bloodborne cave
7. Gypsum train yard
8. Devil's Throat
9. Ranger station Bravo
10. Bitter Springs
11. Coyote Tail ridge
13. Bitter Springs recreation area
14. Camp Guardian
15. Guardian Peak
16. Callville Bay
17. Fisherman's Pride shack
18. Camp Golf
19. Lake Las Vegas
20. Scavenger platform
21. Crashed B-29
22. Lake Mead Cave

Fallout: New Vegas Game Guide 280 / 371


Segment D

Segment D

1. Tribal Village
2. Bonnie Springs
3. Vault 19
4. Whittaker Farmstead
5. Hunter's farm
16. Goodsprings
17. Goodsprings Cave
18. The Devils Gullet
19. Yangtze Memorial
20. Powder Ganger camp north

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6. REPCONN Headquarters
7. Makeshift Great Khan camp
8. Junction 15 Railway Station
9. NCR Ranger safehouse
10. Goodsprings Cementary
11. Great Khan encampment
12. Quarry Junction
13. Sloan
14. Neils Shack
15. Black Mountain
21. Hidden Valley
22. Scorpion Gulch
23. Goodsprings source
24. Jean Sky Diving
25. Lone Wolf Radio
26. Powder Ganger camp west
27. NCR Correctional Facility
28. Powder Ganger camp south
29. Powder Ganger camp east
30. REPCONN Test Site

Fallout: New Vegas Game Guide 282 / 371


Segment E

Segment E

1. Deserted Shack
2. Mountain Shadow Campground
3. Ranger station Alpha
4. Boulder Beach Campground
5. The Fort
6. 188 Trading Post
7. El Dorado substation
8. Vault 11
9. Boulder City
10. Hoover Dam
13. Black Rock Cave
14. El Dorado Gas & Service
15. Cazador nest
16. Ranger Station Delta
17. Helios One
18. Gibson Scrap Yard
19. Southern Nevada Wind Farm
20. Camp Forlorn Hope
21. Novac
22. Toxic dump site

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Fallout: New Vegas Game Guide 283 / 371


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11. Legate's Camp
12. El Dorado Dry Lake
23. Nelson
24. Abandoned BoS Bunker

Fallout: New Vegas Game Guide 284 / 371


Segment F

Segment F

1. Mesquite Mountains Crater
2. Canyon Wreckage
3. California Sunset Drive-in
12. Mesquite Mountains Camp Site
13. Nipton Road Reststop
14. Ivanpah Race Track

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Fallout: New Vegas Game Guide 285 / 371


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4. Primm
5. Emergency Service Railyard
6. The Prospectors Den
7. Nevada Highway Patrol station
8. Ivanpah Dry Lake
9. Jack Rabbit Springs
10. Coyote den
11. Hidden supply cave
15. Mojave Outpost
16. Morning Star Cave
17. Nipton Road Pit Stop
18. Nipton
19. Crescent Canyon west
20. Mojave Drive-in
21. Bradley's shack
22. Crescent Canyon east

Fallout: New Vegas Game Guide 286 / 371


Segment G

Segment G

1. Primm Pass
2. Harper's shack
3. Dead Wind Cavern
4. Ranger station Charlie
5. Highway 95 Vipers Encampment
6. Clark Field
7. Techatticup mine
8. Wrecked Highwayman
9. Lucky Jim mine
10. Walking Box Cave
11. Legion raid camp
12. Broc Flower cave
18. Coyote mine
19. Searchlight North Gold Mine
20. Camp Searchlight
21. Sniper's nest
22. Cottonwood Cove
23. Matthews Animal Husbandry Farm
24. Searchlight East Gold Mine
25. Cottonwood Overlook
26. Smith Mesa Prospector Camp
27. Blue Paradise Vacation Rentals
28. Caesar's Legion safehouse
29. Old nuclear test site

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Fallout: New Vegas Game Guide 287 / 371


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13. Snyder Prospector Camp
14. Ranger station Echo
15. Cliffside prospector camp
16. Wolfhorn ranch
17. Raided farmstead
30. Crashed Vertibird
31. Searchlight Airport
32. Fire Root Cavern
33. Cottonwood crater

Fallout: New Vegas Game Guide 288 / 371


Maps
M1 - Goodsprings

M1 - Goodsprings

1. Mitchell's house
2. Prospector Saloon:
Sunny Smiles;
Trudy;
Joe Cobb connected to [Back in the Saddle].
3. Sunny Smiles connected to [Back in the Saddle].
4. Goodsprings gas station: Ringo

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Fallout: New Vegas Game Guide 289 / 371


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5. Goodsprings General Store: Chet
6. Easy Petes house
7. Trudys house
8. Joe Cobb [Run, Goodsprings, Run].
9. Victors shack
10. Xander root [By a Campfire on the Trail].

Fallout: New Vegas Game Guide 290 / 371


M2 - Goodsprings Cementary

M2 - Goodsprings Cementary

1. Broc flower [By a Campfire on the Trail].


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M3 - Primm

M3 - Primm

1. Vikki and Vance Casino:
Johnson Nash;
Primm Slimm
2. (M3A) Bison Steve hotel
3. Lieutenant Hayes, Tyrone
4. Nash residence:
(Johnson Nash);
ED-E

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5. Mayers [My Kind of Town].

M3A Bison Steve hotel

1. Deputy Beagle


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Fallout: New Vegas Game Guide 293 / 371


M4 - Novac

M4 - Novac

1. Dino Dee-lite reception:
Joannie May Crawford;
safe [One For My Baby].
2. Dinky the T-Rex:
Manny Vergas;
Boone
3. Hotel rooms:
Manny Vegas;
Bruce Isaac
4. Hotel rooms: Daisy Whitman
5. Hotel rooms: Guard Andy

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Fallout: New Vegas Game Guide 294 / 371


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6. Cliff Briscoes house
7. Dusty McBride and Alice McBride house
8. Joannie May Crawfords house
9. No-bark Noonans shack

Fallout: New Vegas Game Guide 295 / 371


M5 - Boulder City

M5 - Boulder City

1. Lieutenant Monroe








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M5A Boulder City Ruins

1. Jessup
2. Hostages [Boulder City Showdown]


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Fallout: New Vegas Game Guide 297 / 371


M6 - Freeside

M6 - Freeside

1. Sekuritron
2. Silver Rush:
Simon;
Gloria Van Graff;
Jean-Baptiste
3. Atomic Wrangler Casino:
Francine Garret;
James Garret;
Henry Jamison [You Can Depend on Me];
Hardian [Talent Pool];
Big Beard and Little Beard [Bye Bye Love].

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4. Old Ben [Wang Dang Atomic Tango];
Lady Jane [Debt Collector].
5. Cerulean Robotics: Fisto [Wang Dang Atomic Tango].
6. The King's School of Impersonation:
The King;
Pacer;
Rex.
7. Carlitos [Bye Bye Love]
8. Bill Ronte [High Times].

M6B Freeside

1. Old Mormon Fort:
Julie Farkas;
Arcade Gannon;
Roy and Wayne [G.I. Blues].



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2. Dixon, Mick & Ralph's:
Mick;
Ralph.
3. Julie Farkas tower
4. Orris [G.I. Blues].
5. Ruined shop: Elizabeth [G.I. Blues].
6. Greks [Debt Collector];
Missionary [G.I. Blues].
7. Elizabeth Kieran [G.I. Blues];
Pacer [G.I. Blues].
8. Rotface
9. Missionary [G.I. Blues];
Santiago [Debt Collector].
10. Jacob Hoff [High Times].

Fallout: New Vegas Game Guide 300 / 371


M7 - New Vegas Strip - p. 1

M7 - New Vegas Strip

1. Lucky 38 casino: Mr. House
2. Emily Ortal [The Moon Comes Over the Tower].
3. (M7A) The Tops Casino
4. (M7C) Ultra-Luxe Casino
5. (M7F) Gomorrah
6. NCR Embassy: Ambassador Dennis Crocker

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Fallout: New Vegas Game Guide 301 / 371

7. (M40) Vault 21
8. Michael Angelo's Workshop: Michael Angelo
9. Caleb McCaffery [Debt Collector].
10. Billy Knight [Talent Pool].
11. Ethel Phebus and Walter Phebus

M7A The Tops Casino

1. Benny
2. Presidential suite
3. (M7B) 13th floor
4. Swank
5. The Aces Theater: Tommy Torini












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M7B 13th floor

1. Bennys room
2. Secret workshop: Yes Man

M7C Ultra-Luxe Casino

1. Heck Gunderson
2. Mortimer
3. (M7D) Gourmand
4. Hotel Rooms: Jay Barnes [Beyond the Beef].
5. Bon Vivant Suite
6. Container of chlorine [How Little We Know].

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M7D Gourmand

1. Marjorie
2. (M7E) The kitchen


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M7 - New Vegas Strip - p. 2

M7E The Kitchen

1. Ted Gunderson [Beyond the Beef].
2. Philipp [Beyond the Beef].
3. Wine [Beyond the Beef].
4. The banquet room















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M7F Gomorrah lobby

1. The receptionist
2. Cachino
3. (M7G) Lower level
4. The Zoara Club door
5. Big Sal
6. (M7H) Gomorrah courtyard

















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Fallout: New Vegas Game Guide 306 / 371

M7G Gomorrah lower level

1. Door
2. Troike
3. Basement [How Little We Know].
4. The weapons storage room [How Little We Know].

















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Fallout: New Vegas Game Guide 307 / 371

M7H Gomorrah courtyard

1. Joana [Bye Bye Love].
2. Joanas room
3. Dazzle [The White Wash].


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Fallout: New Vegas Game Guide 308 / 371


M8 Cottonwood Cove

M8 Cottonwood Cove

1. Cursor Lucullus
2. Anders [Aba Daba Honeymoon]
3. Weathers family [Left My Heart].
4. Aurelius from Phoenix
5. abandoned truck with copious amounts of nuclear waste [Eye for an Eye].


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Fallout: New Vegas Game Guide 309 / 371


M9 The Fort

M9 The Fort

1. Caesars ten:
Caesar;
Lucius;
Vulpes Inculta.
2. (M9A) Securitron Vault
3. Howitzer [I Hear You Knocking].
4. Antony [Nothin But a Hound Dog].




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M9A Securitron Vault

1. Monitor with Mr. House / Yes man
2. Security room
3. Generator (to destroy a bunker)
4. Terminal (to upgrade the army)


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Fallout: New Vegas Game Guide 311 / 371


M10 - Sunset Sarsaparilla Headquarters

M10 - Sunset Sarsaparilla Headquarters

1. weapon shipment [How Little We Know].


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Fallout: New Vegas Game Guide 312 / 371


M11 - Nellis AFB

M11 - Nellis AFB

1. Pearl
2. Hangar:
Loyal;
Jack [Young Hearts ].
3. Pete
4. Argyll
5. Raquel [Ant Misbehavin].
6. Howitzer firing mechanism [I Hear You Knocking].


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Fallout: New Vegas Game Guide 313 / 371

M11A Nellis Array Generator

1. Generators
2. Ants nest


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Fallout: New Vegas Game Guide 314 / 371


M12 Crimson Caravan Company

M12 Crimson Caravan Company

1. Janet [Young Hearts].
2. Alice McLafferty
3. Blake [Bitter Springs Infirmary Blues].


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Fallout: New Vegas Game Guide 315 / 371


M13 Hidden Valley

M13 Hidden Valley

1. (M13A) BoS bunker
2. Bunker: Dobson [Still in the Dark].








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Fallout: New Vegas Game Guide 316 / 371

M13A Hidden Valley Bunker L1

1. Paladin Ramos on your first visit in the bunker.
2. Paladin Ramos room




















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Fallout: New Vegas Game Guide 317 / 371

M13B Hidden Valley Bunker L2

1. Elder McNamara / Elder Hardin
2. Scribe Isben
3. Head Paladin Hardin
4. Senior Knight Lorenzo
5. auto-destruction terminal
6. Head Scribe Taggart


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Fallout: New Vegas Game Guide 318 / 371


M14 - Vault 3

M14 - Vault 3
M14A Vault 3 Recreation Area

1. Fiend
2. (M14B) Vault 3 Maintenance Wing















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M14B Vault 3 Maintenance Wing

1. Reverse Pulse Cleaner [Still in the Dark].
2. Motor-Runner


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M15 - Vault 11

M15 - Vault 11

1. (M15B) Vault 11 Living Quarters
















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Fallout: New Vegas Game Guide 321 / 371

M15B Vault 11 Living Quarters

1. (M15C) Vault 11 lower level




















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Fallout: New Vegas Game Guide 322 / 371

M15C Vault 11 lower level

1. Differential Pressure Controller [Still in the Dark].


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Fallout: New Vegas Game Guide 323 / 371


M16 - Vault 22

M16 - Vault 22

1. (M16B) Vault 22 Oxygen Recycling
2. Elevator

















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M16B Vault 22 Oxygen Recycling

1. (M16C) Vault 22 Food Production
2. HEPA 20 Cartridge Filters [Still in the Dark].
3. Keely [There Stands the Grass].


















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M16C Vault 22 Food Production

1. Door to the cavern
2. (M16B) Vault 22 Oxygen Recycling
3. Mantis eggs [Bleed Me Dry].


















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M16D Vault 22 living quarters

1. Entrance to quarters
2. Vault 22 Cave Door Keycard [Still in the Dark].
3. Overseers office / Terminal


















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Fallout: New Vegas Game Guide 327 / 371

M16E Vault 22 Pest Control

1. Computer [There Stands the Grass].
2. Door to the cavern
3. Keely [There Stands the Grass]
4. vent with gas [There Stands the Grass].


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Fallout: New Vegas Game Guide 328 / 371


M17 - Red Rock Canyon

M17 - Red Rock Canyon

1. Khans house:
Papa Khan;
Regis;
Karl.
2. Regis tent.


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Fallout: New Vegas Game Guide 329 / 371


M18 - Vault 34

M18 - Vault 34

1. (M18A) Vault 34 Armory
2. Overseer door
3. Vault technician / the security terminal password
4. Vault technician / the utility terminal password
5. Terminal
6. (M18C) Vault 34 - Reactor




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M18B Vault 34 Armory

1. Terminal / Diagnostic module [Et Tumor, Brute?].
2. Armory door
3. Pulse gun [I Could Make You Care].

M18C Vault 34 reactor

1. Reactor
2. Terminal
3. Guard


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Fallout: New Vegas Game Guide 331 / 371


M19 Hoover Dam

M19 Hoover Dam

1. (M19A) Offices
2. (M20) Legates camp
3. Visitor Center: Sgt. Grant
4. Tower with the sniper [Youll Know It When It Happens].
5. Check point:
Terminal [Eureka!];
Legion Veteran Decanus [Veni, Vidi, Vici].
6. Intake tower: Legion reinforcements [Veni, Vidi, Vici].






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M19A Hoover Dam Offices

1. Mainframe
2. Heavy armored NCR troops
3. (M19B) Power Plant 01
4. (M19) Hoover Dam
5. Colonel Moore
6. Switch















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M19B Hoover Dam Power Plant

1. Switch (level 01)
2. Generals Oliver room (level 04)
3. (M19) Hoover Dam exit (level 04)


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M20 Legates camp

M20 Legates camp

1. Legate Lanius
2. Gate / General Lee Oliver
3. (M19) Hoover Dam


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Fallout: New Vegas Game Guide 335 / 371


M21 - Nelson

M21 - Nelson

1. Legion scout
2. Dead Sea
3. Crucified soldiers [Back in Your Own Backyard].


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M22 - Camp Forlorn Hope

M22 - Camp Forlorn Hope

1. Medical center: Dr. Richards
2. Command Center:
Tech Sergeant Reyes;
Major Polatli.
3. Quartermaster's Mayes Tent
4. Camp Forlorn Hope Supply Crate [Restoring Hope].
5. Private Stone [Medical Mystery].


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Fallout: New Vegas Game Guide 337 / 371


M23 - Techatticup Mine

M23 - Techatticup Mine

1. Captives [Anywhere I Wander].
2. Captives [Anywhere I Wander].
3. Alexus


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Fallout: New Vegas Game Guide 338 / 371


M24 Mojave Outpost

M24 Mojave Outpost

1. Barracks: Cass
2. Barracks:
Ranger Jackson;
Knight.
3. Sgt. Kilborn [Cold, Cold Heart].
4. Ranger Ghost


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Fallout: New Vegas Game Guide 339 / 371


M25 - Camp McCarran

M25 - Camp McCarran

1. (M25A) Camp McCarran Terminal building
2. Control tower
3. Major Dharti
4. Courtyard:
Colonel Gorobets;
10 of Spades;
Betsy;
Sgt. Bitter-Root;
Corporal Sterling.

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Fallout: New Vegas Game Guide 340 / 371

5. Little Busters tent

M25A Camp McCarran Terminal building

1. Thomas Hildern
2. Colonel James Hsu
3. Captain Curtis
4. Lieutenant Boyd
5. Train station
6. Exit to airfield
7. McCarran main hall


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Fallout: New Vegas Game Guide 341 / 371


M26 NCR Correctional Facility

M26 NCR Correctional Facility

1. Visitors Center: Mayers [My Kind of Town].
2. NCR CF Administration Building: Eddie


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Fallout: New Vegas Game Guide 342 / 371


M27 - Bitter Springs

M27 - Bitter Springs

1. Captain Gilles
2. (M27A) Great Khan supply cave
3. Great Khan supply cave
4. Great Khan supply cave





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Fallout: New Vegas Game Guide 343 / 371

M27A Great Khan supply cave

1. Oscar Velasco


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Fallout: New Vegas Game Guide 344 / 371


M28 - Camp Golf

M28 - Camp Golf

1. Sgt. McCredie
2. Misfits [Flags of Our Foul-Ups].
3. House Resort: Chief Hanlon


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Fallout: New Vegas Game Guide 345 / 371


M29 - HELIOS One

M29 - HELIOS One

1. (M29A) HELIOS One Power Plant / Lieutenant Haggerty
2. Parts of solar panels [Sunshine Boogie].
3. The west mirror control terminal
4. The east mirror control terminal
5. (M29B) Tower with solar panels






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Fallout: New Vegas Game Guide 346 / 371

M29A HELIOS One Power Plant

1. Fantastic
2. Ignacio Rivas
3. Exit to HELIOS One yard

M29B Tower with solar panels

1. Terminal for controlling the turrets
2. HELIOS One Observation level
3. Poseidon Energy Employee IDs


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Fallout: New Vegas Game Guide 347 / 371


M30 - REPCONN facility

M30 - REPCONN facility

1. Laboratories:
Chris Haversam
Jason
2. (M30A) REPCONNs basement














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Fallout: New Vegas Game Guide 348 / 371

M30A REPCONNs basement


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Fallout: New Vegas Game Guide 349 / 371


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1. Davison
2. Harland
3. Imprisoned ghoul
4. Prison key
5. Terminal with data on the package
6. Chris Haversam ([Come Fly With Me]);
Jason ([Come Fly With Me]).

Fallout: New Vegas Game Guide 350 / 371


M31 - Sloan

M31 - Sloan

1. Mine offices:
Suitcase [Don't Make a Beggar of Me].
2. Chomps Lewis


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Fallout: New Vegas Game Guide 351 / 371


M32 - Vault 19

M32 - Vault 19

1. Samuel Cooke
2. Philip Lem
3. Red sector door
4. (M32A) Vault 19 Living Quarters
5. Blue sector door
6. (M32A) Vault 19 Living Quarters













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Fallout: New Vegas Game Guide 352 / 371

M32A Vault 19 Living Quarters

1. Red sector door
2. (M32B) Sulfur cavern
3. Blue sector door

M32B Sulfur cavern

1. Fire geckos [Why Can't We Be Friends?]
2. Sulfur


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Fallout: New Vegas Game Guide 353 / 371


M33 - Camp Searchlight

M33 - Camp Searchlight

1. NCR Warehouse:
Logan
2. Police station
3. Fire station
4. Privates Edwards house


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Fallout: New Vegas Game Guide 354 / 371


M34 - Nipton

M34 - Nipton

1. General Store: Boxcars
2. Vulpes Inculta


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Fallout: New Vegas Game Guide 355 / 371


M35 - Jacobstown

M35 - Jacobstown

1. Marcus
2. Mercenaries [Unfriendly Persuasion].
3. Dom: Dr. Henry
4. Lily


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Fallout: New Vegas Game Guide 356 / 371


M36 - Thorn

M36 - Thorn

1. Red Lucy


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Fallout: New Vegas Game Guide 357 / 371


M37 Bootjack Cavern

M37 Bootjack Cavern

1. Fire gecko eggs [Bleed Me Dry].


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Fallout: New Vegas Game Guide 358 / 371


M38 Bloodborne Cavern

M38 Bloodborne Cavern

1. Night stalker eggs [Bleed Me Dry].


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Fallout: New Vegas Game Guide 359 / 371


M39 - Dead Wind Cavern

M39 - Dead Wind Cavern

1. Deathclaw eggs [Bleed Me Dry].


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Fallout: New Vegas Game Guide 360 / 371


M40 - Vault 21

M40 - Vault 21

1. Carlitos
2. Martina [The Finger of Suspicion].


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Fallout: New Vegas Game Guide 361 / 371


M41 Fiends territory

M41 Fiends territory

1. Driver Nephi [Three-Card Bounty].


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Fallout: New Vegas Game Guide 362 / 371


M42 - Aerotech office park

M42 - Aerotech office park

1. Captain Parker
2. Frank Weathers


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Fallout: New Vegas Game Guide 363 / 371


M43 - Westside

M43 - Westside

1. Saint James and Dermot
2. Casa Madrid Apartments
3. Etiennes shop
4. Hector


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Fallout: New Vegas Game Guide 364 / 371


M44 Black Mountain

M44 Black Mountain

1. Neil
2. Check points with Nightkin and Mutants
3. Neil [Crazy, Crazy, Crazy]
4. Broadcast Building: Tabitha
5. Storage shed: Rhonda
6. Prison building: Raul


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Fallout: New Vegas Game Guide 365 / 371


M45 - NCR Sharecropper Farms

M45 - NCR Sharecropper Farms

1. Trent Bascom [The White Wash].
2. Lieutenant Romanowski [The White Wash].
3. Morgan Blake


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Fallout: New Vegas Game Guide 366 / 371


M46 Charleston Cavern

M46 Charleston Cavern

1. Chewed Stealth Boy [Guess Who I Saw Today].


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Fallout: New Vegas Game Guide 367 / 371


M47 - Remnant's Bunker

M47 - Remnant's Bunker

1. Door to the Command Room


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Fallout: New Vegas Game Guide 368 / 371


M48 Shipping area

M48 Shipping area

1. Festus
2. Treasury
3. Room with fallen ceiling
4. Bottle Cap Press [Pressing Matters].


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Fallout: New Vegas Game Guide 369 / 371


M49 - North Vegas Square

M49 - North Vegas Square

1. Crandon
2. Squatter Bill [Someone To Watch Over Me].
3. (M49A) North sewers
4. Jules [Someone To Watch Over Me].
5. The Gray building














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Fallout: New Vegas Game Guide 370 / 371

M49A North sewers

1. Greasy Johnny


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Fallout: New Vegas Game Guide 371 / 371



Best Game Guides on Net at:
http://guides.gamepressure.com



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