NET
Relative Deviation
Mean Value
Prefixes
3 13
1 cm3 = 10-6 m( m )
1,000,000
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Force and Motion
Average Speed
Total Distance
Average Speed =
Total Time
Velocity
v = velocity (ms-1)
s = displacement (m)
v =
t = time (s)
Acceleration
a = acceleration (ms-2)
vu
-
v = final velocity (ms-1)
a =
Linear Motion
Motion with
constant velocity
Motion with
constant
acceleration
Motion with
changing
acceleration
s v
t
=
atuv +=
tvus )(
2
1 +=
2
2
1 atuts +=
asuv 222 +=
Using Calculus
(In Additional
Mathematics
Syllabus)
u = initial velocity (ms-1)
v = final velocity (ms-1)
a = acceleration (ms-2)
s = displacement (m)
t = time (s)
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Ticker Tape
Finding Velocity:
velocity =
number of ticks �
0.02s
1 tick = 0.02s
Finding Acceleration:
vu
a =
a = acceleration (ms-2)
v = final velocity (ms-1)
u = initial velocity (ms-1)
t = time for the velocity change (s)
Graph of Motion
Gradient of a Graph
The gradient 'm' of a line segment between two
points and is defined as follows:
Change in y coordinate, .y
Gradient, m =
Change in x coordinate, .x
or
.y
m =
.x
3
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Momentum
=�
=�
pm v
pm v
p = momentum (kg ms-1)
m = mass (kg)
v = velocity (ms-1)
11mu +2 2m u =
1 1 m v +2 2m v
m1 = mass of object 1 (kg)
m2 = mass of object 2
u1 = initial velocity of object 1
u2 = initial velocity of object 2
v1 = final velocity of object 1
v2 = final velocity of object 2
(kg)
(ms-1)
(ms-1)
(ms-1)
(ms-1)
Newton�s Law of Motion
Newton�s First Law
In the absence of external forces, an object at rest remains at rest and an object
in motion continues in
motion with a constant velocity (that is, with a constant speed in a straight
line).
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Newton�s Second Law
mv muF
t
a
-
F =
ma
The rate of change of momentum of a body is directly proportional to the
resultant force acting on the body and is in the same direction.
F = Net Force (N or kgms-2)
m = mass (kg)
a = acceleration (ms-2)
Implication
When there is resultant force acting on an object, the object will accelerate
(moving faster, moving slower or change direction).
Newton�s Third Law
Newton's third law of motion states that for every force, there is a reaction
force with the same magnitude
but in the opposite direction.
Impulse
F = force (N)
Impulse =
Ft
t = time (s)
Impulse =
mv -
mu m = mass (kg)
Impulsive Force
F = Force (N or kgms-2)
mv -
mu
t = time (s)
F =
g =
m = mass (kg)
Weight
Wmg=
W = Weight (N or kgms-2)
m = mass (kg)
g = gravitational field strength/gravitational acceleration (ms-2)
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Vertical Motion
�
If an object is release from a high position: �
If an object is launched vertically upward:
�
The initial velocity, u = 0. �
The velocity at the maximum height, v = 0.
�
The acceleration of the object = gravitational
acceleration = 10ms-2(or 9.81 ms-2).
�
The deceleration of the object = -gravitational
acceleration = -10ms-2(or -9.81 ms-2).
�
The displacement of the object when it reach the �
The displacement of the object when it reach the
ground = the height of the original position, h. ground = the height of the
original position, h.
Lift
In Stationary
Rmg=
�
When a man standing inside an elevator, there
are two forces acting on him.
(a) His weight, which acting downward.
(b) Normal reaction (R), acting in the opposite
direction of weight.
�
The reading of the balance is equal to the normal
reaction.
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Smooth Pulley
With 1 Load
T1 = T2
Moving with uniform speed:
T1 = mg
Stationary:
T1 = mg
Accelerating:
T1 � mg = ma
With 2 Loads
Finding Acceleration:
(If m2 > m1)
m2g � m1g = (m1+ m2)a
Finding Tension:
(If m2 > m1)
T1 = T2
T1 � m1g = ma
m2g � T2 = ma
Vector
Magnitude = x2 +
y2
y
-1||
Direction = tan
||
||| x =
p | sin.
||| y =
p | cos .
Vector Resolution
8
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Inclined Plane
Forces In Equilibrium
T3 =
mg T3 =
mg
T2 sin.=
mg T2 cos .=
T1 cos a
T sin.+
T sin a=
mg
T2 cos .=
T1 21
T1 tan .=
mg
Work Done
W =
Fx cos .
WFs
F = Force (N or kgms-2)
s = displacement (m)
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Energy
Kinetic Energy
12
EK =
mv m = mass (kg) 2 v = velocity (ms-1)
EP =
mgh
m = mass (kg)
g = gravitational acceleration (ms-2)
h = height (m)
EP =
kx2 k = spring constant (N m-1)
2 x = extension of spring (m)
1
EP =
Fx F = Force (N)
Power
W P = power (W or Js-1)
P =
W = work done (J or Nm)
t E = energy change (J or Nm)
E t = time (s)
P =
t
Efficiency
Useful Energy
Efficiency = �100%
Energy
Or
Power Output
Efficiency = �100%
Power Input
Hooke�s Law
F = Force (N or kgms-2)
F =
kx
10
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Force and Pressure
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Density
.
=
m
V
Pressure
. = density
m = mass
V = volume
(kg m-3)
(kg)
(m3)
P =
A = Area of the surface (m2)
A F = Force acting normally to the surface (N or kgms-2)
Liquid Pressure
.
= density (kg m-3)
Pressure in Liquid
h = depth (m)
PPatm+
h
=.
g
.
= density (kg m-3)
g = gravitational Field Strength (N kg-1)
Gas Pressure
Manometer
P =
Patm +
h.
g
11
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h .=
h .
11 22
U=tube
Pressure in a Capillary Tube
Barometer
12
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Pascal�s Principle
1 2
1 2
F F
A A
=
F1 = Force exerted on the small piston
A1 = area of the small piston
F2 = Force exerted on the big piston
A2 = area of the big piston
Archimedes Principle
13
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Heat
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Heat Change
Qmc.=
m = mass
c = specific heat capacity
. = temperature change
(kg)
(J kg-1 oC-1)
(o)
QmL
Boyle�s Law
PV =
PV
11 22
PP
1 =
2
T1 T2
14
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Charles�s Law
1V =
2V
1T 2T
(Requirement: Pressure is constant)
Universal Gas Law
11PV =
2 2PV
1T 2T
P = Pressure (Pa or cmHg ��.)
V = Volume (m3 or cm3)
T = Temperature (MUST be in K(Kelvin))
Light
Refractive Index
Snell�s Law
Real depth/Apparent Depth
sin
sin
i n
r
=
n = refractive index (No unit)
i = angle of incident (o)
r = angle of reflection (o)
D n
d
=
n = refractive index (No unit)
D = real depth (m or cm�)
d = apparent depth (m or cm�)
Speed of light Total Internal Reflection
c n
v
=
1
sin
n
c
=
n = refractive index (No unit) n = refractive index (No unit)
c = speed of light in vacuum (ms-1) c = critical angle (o)
v = speed of light in a medium (like water,
glass �) (ms-1)
15
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Lens
Power
P =
1
f
P = Power
f = focal length
(D(Diopter))
(m)
Linear Magnification
i
o
h m
h
=
v m
u
=
i
o
h
h
v
u
=
m = linear magnification
u = distance of object
v = distance of image
hi = heigth of image
ho = heigth of object
(No unit)
(m or cm�)
(m or cm�)
(m or cm�)
(m or cm�)
Lens Equation
Conventional symbol
11 1
+=
uv f
positive negative
u Real object Virtual object
v Real image Virtual image
f Convex lens Concave lens
16
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Astronomical Telescope
Magnification,
Pf
m =
em =
o
Po fe
m = linear magnification
Pe = Power of the eyepiece
Po = Power of the objective lens
fe = focal length of the eyepiece
fo = focal length of the objective lens
d = fo + fe
Compound Microscope
Magnification
mm �
m
12
=�
Height of object, I1
d > fo + fe
17
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