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Faerie

Hanggara

2009

Fae
also Fey or Fay
In the English Language fey means otherwordly, able to see the future, or touched in the head. In popular culture the fey, if recognized at all, have been reduced to small, winged, humanoid, female creatures who are frequently portrayed in the nude. In mythology and folklore "fey" encompasses many magical creatures including, but not limited to;

Sidhe (pronounced "shee") o Seelie Court (Light)

Unseelie Court (Dark)

Bogies Brownies

Dwarves Elves Fairies Gnomes Goblins Gremlins Imps Knockers Kobolds Menehunes Nisser Nixies Nymphs Ogres Pixies Selkies Sprites Tomter Trolls Xanas

There are fey in every culture when the definition is stretched to its broadest definition.

Asrai
The Asrai can be described as an aquatic fairy, and can resemble the Selkie. In appearance, it is said that the asrai can look like a beautiful young maiden, sometimes as youthful as children. In actuality, they can live to be hundreds of years old. Asrai's can appear to have webbed feet or hands. It is believed that if an Asrai is caught or even touches sunlight they will die and melt into a pool of water. In some Lore their touch leaves your skin (where they made contact) forever cool; never able to be as heated as the rest of your body.

Further Details: In English folklore an Asrai is a type of aquatic fairy, similar in some ways to mermaids, nixies, selkies, sirens or morgens. Some sources describe them as timid and shy, standing only between 2 and 4 feet tall, while others depict them as tall and lithe. They are said to look like beautiful young maidens, sometimes as young as children, while actually being hundreds of years old. They may have webbed hands and feet, resembling some descriptions of selkies. If an Asrai is seen by a man, her beauty is so great that, according to folklore, the man will instantly wish to capture her. The Asrai are as deathly afraid of capture as they are of the sun, for if captured or if even a single ray of sunlight touches them, it is said that they die and turn into a pool of water.

The tale told of one fisherman who caught an Asrai claims that the touch of her skin was so cold, that where the Asrai touched his arm while pleading for her freedom -- and her life -- the flesh has never been warm since. Their inability to survive daylight is similar to that of the Scottish Fuath.

Elf
An elf is a mythical creature of Germanic mythology/paganism which still survives in northern European folklore. In Norse mythology they were originally a race of minor gods of nature and fertility. Elves are often pictured as youthful-seeming men and women of great beauty living in forests and other natural places, underground, or in wells and springs. They have been portrayed to be long-lived or immortal and they have magical powers attributed to them.. Elf can be pluralized both as elves and elfs. Something associated with elves or the qualities of elves is described by the adjectives elven, elvish, elfin or elfish. A convention of modern fantasy usage is: the v in elven or elvish refers to human-sized elves (who correspond more closely to the mythology of the Viking Era), whereas the f in elfin or elfish refers to tiny-sized elfs (who correspond more closely to the folklore of the Renaissance and Romantic Eras).

The Drow
Here is a closer look into the darker cousins of the elves. While reading this, please remember that most of my knowledge on the subject comes from playing dnd. GENERAL: The drow (pronounced either /drau/, rhymes with "now", or /drou/, rhymes with "throw") or dark elves are a generally evil, dark-skinned subrace of elves. After the great war amongst the elves, the drow were forced underground in what is now known as the Underdark, a vast system of caverns and tunnels spanning much of the continent. The drow have since built cities across the Underdark, becoming one of the most powerful races therein. The drow have adapted to seeing better in the darkness than in the light, and they rarely, if ever, venture up to the surface, for their eyes are sensitive to the light. Drow are extremely intelligent, charismatic and dextrous, but share surface elves' comparative frailty and slight frames. Females tend to be bigger and stronger than males. Drow are characterized by white or silver hair, obsidian

black skin, and red (or rarely gray, violet, or yellow) eyes, as well as innate spell powers and spell resistance. This is balanced by their weakness in daylight. As a race, drow are usually evil. Exceptions exist, but these are highly unusual.

SOCIETY OF THE DROW: Drow society is primarily matriarchal, with priestesses of their evil spider goddess in the highest seats of power. Males are considered inferior to female within drow society, and while some males may be respected if they are powerful wizards, they are never allowed to rule. The drow sometimes use their dark arts to turn human slaves into living sculptures or to torture them when they are caught. Drow society is based upon violence, murder, cunning, and the philosophy that only the strong survive (though in the Drow bellief, there is a slight difference in cause-andeffect; more correctly, it can be described as "those who survive are strong"). Hence, most Drow plot endlessly to murder or otherwise incapacitate their rivals and enemy Drow using deceit and betrayal. Drow, particularly in higher positions, are constantly wary of assassins and the like. Their society, as a whole, is seemingly nonviable. The only reason they do not murder themselves to extinction is by the will of their goddess, working primarily through her temple. She does not tolerate any Drow that threaten to bring down her Drow society, and makes certain they cease their destructive actions by either threatening or killing them, depending on her mood. Most drow societies hate surface elves, but will wage war with almost any surface race and other subterranean races.

Dwarf
A Dwarf is a short, stout, stocky and strong humanoid creature in Norse mythology as well as other Germanic mythologies, fairy tales, and fantasy fiction. The plural of the word dwarf was historically spelled dwarfs, but fantasy author J. R. R. Tolkien used the plural dwarves, which has entered general usage. However, the older spelling is still actively used. In mythology, Dwarves are much like humans, but generally prefer to live underground or in mountainous areas. Some literature and games ascribe to dwarves the ability to see in the dark and other adaptations for living underground. Here they have accumulated treasures of gold, silver, and precious stones, and pass their time in fabricating costly weapons and armour. They are famed miners and smiths although, like humans, they specialise in any number of trades. Generally shorter than humans, they are on average stockier and hairier, usually sporting full beards. Though slow runners and poor riders, dwarves are said to be excellent warriors and defenders of their strongholds. Some myths and games also ascribe to dwarves the ability to forge magical items. In Norse mythology, for instance, dwarvish smiths created some of the greatest and most powerful items of power, including the magic chain that bound the wolf, Fenris

Fairy
A fairy (sometimes seen as faery, faerie, or even fae; collectively wee folk) is a spirit or supernatural being that is found in the legends, folklore, and mythology of many different cultures. There are many definitions of what constitutes a fairy, sometimes describing any magical creature, like a goblin or gnome, and at other times to describe a specific type of creature, with short wings. The fairy, as in the specific creature, was said to have originated in Italy, where they were known as 'Fatae', stemming from the Latin 'Fata' (roughly 'Fate'). They then traveled to France where their name was corrupted to 'fees' and then to Britain where they were known as 'fays', which the countryfolk eventually changed into 'faeries'. Other ways to reference the faerie include the Little People, the Green Men, the Good Folk and the Lordly Ones. They are generally portrayed as humanoid in their appearance and have supernatural abilities such as the ability to fly, cast spells and to influence or foresee the future. Although in modern culture they are often depicted as young, sometimes winged, females of small stature, they originally were of a much different image: tall, angelic beings and short, wizened trolls being some of the commonly mentioned fay. The small, gauzy-winged fairies that are commonly depicted today did not appear until the 1800s.

Flower fairies
fairie folk come in all different types ,but thair is one type of fairy that comes in a variaty of forms . these are flower fairies and they are the most beautful type of fey known to man. thair is a fairy to every flower . here are a few types: rose: rose fairies love the natural world and are respectful to humans. diasy: diasy fairies are allways helping plants grow and are very picky on who they let see them. dafodil: these fairies are very gentle and kind yet very shy. poppy: poppys love sleep and will be mad . marygold: due to thiar bright orange color they are always happy.

Gnome
Gnomes are very widespread species, known to a number of human races. Germans name them Erdmanleins, except in the Alpine areas, where they are called Heinzemannchens. In Denmark and Norway they are Nisse; Nissen is a Swedish variation. In Brittany they are called Nains. Tontti to the Finns and Foddenskkmaend is their name in Iceland. The Polish call they by the familar Gnom. Bulgaria and Albania, however, use Dudje. In Hungary, Yugoslavia, and Czechoslovakia, Gnomes are called Mano. The Dutch use Kabouter and the Belgian, Skritek. Switzerland and Luxembourg use the same name, Kleinmanneken, which means "littlemen." Domovoi Djedoes is used in western Russia. Race :Gnomes consist of a number of different types. The most common is the Forest Gnome who rarely comes into contact with man. The Garden Gnome lives in old gardens and enjoys telling melancoly tales. Dune Gnomes are slightly larger than their woodland breathren and choose remarkably drab clothing. House Gnomes have the most knowledge of man, often speaking his language. It is from this family that Gnome Kings are chosen. Farm Gnomes resemble their House brethen, but are more conservative in manner and dress. Siberian Gnomes have been more interbred than other Gnomes and associate freely with trolls. They are much larger than the other types and have an infinately more nasty nature. It is best never to evoke the ire of such Gnomes for they delight in revenge.

Origin :Originating in Scandinavia, Gnomes later migrated to the lowlands some 1500 years ago. Description : Gnomes are usually an average of 15 centimeters tall, but with its cap on it appears much taller. Their feet are somewhat pigeon toed which gives them an extra edge on speed and agility through the wood and grass. The males weigh 300 grams, and female is 250-275 grams. The male wears a peaked red cap, a blue brown-green pants, and ether felt boots, birch shoes, or wooden clogs. Around his waist is a belt with a tool kit attached, holding a knife, hammer, etc. They are fair of face, though the boast rosy red cheeks. Long beards adorn their faces and turn gray far sooner than their hair. The female wears gray or khaki clothing, consisting of a blouse and skirt (to ankles). She also has black-gray knee socks and high shoes or slippers. Before she is married, she dons a green cap. Prior to marriage her hair in hanging down, the outfit is complemented by a green cap and braids with which later disappear under a scarf while the green cap is replaced by more somber tones after she marries. Friends/Foes :Males are the guardians of animal kind and show little preference for their animal friends, not withstanding their aversion to cats both wild and domesticated. They are known for freeing wildlife from man's traps and for operating on farm animals whose owners have neglected them or who are simply to poor to afford a vetrinarian. Their enemies are mainly Trolls, and other beings who would try to destroy them or their homes. Otherwise, they are mostly peaceful beings. Lore : Gnomes tend to live in hilly meadows and rocky woodlands. In Huygen's book, it says they live in three trees, the house itself, with a hidden entrance from another tree, and then a third is the supply room, with grains, beans, potatoes and everything else the gnomes may need during the winter. Powers :Most Gnomes are 7 times stronger than a man, can run at speeds of 35 miles per hour, and have better sight than a hawk. These abilities help the Gnome to do many things, such as find wounded, dying animals for which they feel they are responsible for. Because of their love for animals, all the animals of the forest are the Gnome's friends and are willing to help him at any time. Many people say that gnomes have elevated practical jokes to an art form. But most especially they love gems and jewelry and are considered by many to be the best gem cutters and jewelers in existence Element : Earth They are generally vegetarian and never worry. The main meal consists of: Nuts (hazelnuts, walnuts, beechnuts, etc), mushrooms, peas, beans, a small potato, applesauce, fruit, berries (all kinds), tubers, spices, vegetables, and preserves for dessert. As a beverage, the gnome drinks mead dew (fermented honey), fermented raspberries (which have a very high alcohol content), and spiced gin as a nightcap. The gnome eats no meat, so often consumes the nectar of the high rotein plant called 'Vicia Sepuim'. fluffy willow catkins, dressing them up like dolls.

Goblin
From their birthplace in France, these nasty, hideous cousins of gnomes have spread all over Europe. When they entered England in ancient times, the Druids called them Robin Goblins, from which the name "hobgoblin" derives. Goblins have no permanent home, living temporarily in old trees and under moss-covered rocks. Reported to be playful on occasion, goblins are nonetheless to be avoided. A goblin's smile can curdle blood, and its laugh can make milk turn sour. Goblins amuse themselves by hiding things, spilling food, and confusing travelers by changing signposts.

Knocker
A knocker (knacker) was a British spirit of the underground, which is thought to have originated in Wales and branch out to other areas such as Cornwall. According to Cornish folklore the knocker was the helpful spirit of a previous fatality in the tin mines. A knocker is about 2 feet high, has a disproportionately large head, long beard and weathered, wrinkled skin. Their long arms almost touch the ground and they imitate the miner's clothes in dress, and carry such things as pickaxes and lamps. Miners knew the knockers well but opinions on their intentions differed. Some believed the knocking on the cave walls caused by knockers were attempts to break down the walls, others that the knocks were directions on where to dig and others still that the knocks were warnings of an impending collapse. Knockers were said to be mischievious, at their best they hid tools and took candles, at their worst they set the tunnels on fire.

Leprechaun
In Irish mythology, a leprechaun (Modern Irish: leipreachn) is a type of male faerie said to inhabit the island of Ireland. They are a class of "faerie folk" associated in Irish mythology and folklore, as with all faeries, with the Tuatha D Danann and other quasi-historical races said to have inhabited Ireland before the arrival of the Celts. Leprechauns and other creatures of Irish mythology are often associated with "faerie forts" or "faerie rings" often the sites of ancient (Celtic or pre-Celtic) earthworks or drumlins. They usually take the form of old men who enjoy partaking in mischief. Their trade is that of a cobbler or shoemaker. They are said to be very rich, having many treasure crocks buried during war-time. According to legend, if anyone keeps an eye fixed upon one, he cannot escape, but the moment the eye is withdrawn he vanishes.

Pixie
Pixies are mythical creatures of English folklore, considered to be particularly concentrated in the areas around Devon and Cornwall, suggesting some Celtic origin for the belief and name. In regional dialect, these mischievous little folk are sometimes referred to as piskies/piskeys or the little people. They are usually depicted as wingless, with pointed ears, and often wearing a green outfit and pointed hat. Sometimes their eyes are described as being pointed upwards at the temple ends. The pixie also has a matured cousin called the heather pixie.

Sprites
Dazzling in color and about the size of large insects, sprites have glistening membranous wings. In fact, they are often confused with exotic insects or flowers at first glance. Considered to be the most common type of faerie, they are known to live in deep woods. Some make their homes high in the branches of trees while others prefer to live near ponds and streams. They particularly love to live in the forests inhabited by treefolk and other fey and enjoy cool weather and a calm, serene environment. If sprites are spotted, it is a sign that the area has a high concentration of faerie activity. Sprites travel in swarms and can bite if provoked. They are playful, and at times obnoxious. One of their favorite past-times is pestering butterflies. This is a great game for them as they are able to fly much faster than butterflies and can go greater distances before requiring rest. Generally, no butterflies are injured during the sprites' harassment because of their short attention span. To keep a sprite interested requires constant change and surprises. Too much of a challenge, however, will frustrate them and they will zip away to the next thing that catches their eye. Each morning sprites come down from the trees, if they are tree sprites, and bathe in the dew. Water and ground dwelling sprites bathe in the river or pond they inhabit. Although we prefer to think of sprites as sweet and innocent they are still living beings and require sustenance. As they are Faeries' main gardeners, they kill two birds with one stone, so to speak. They eat the pests that cause damage to the plants they aid in growth there by nourishing their bodies with important nutrients and ridding the flowers, grasses, trees and bushes they love of bugs, beetles, worms, grubs and slugs that harm the plant.
Each type of sprite has a different specialty. Tree sprites are responsible for helping trees to shake off the Winter's snow, budding leaves, bearing fruit, which they tend to snack on, turning the leaves in the autumn, and plucking the leaves away once they've lost their radiance. They go deep into the trees in the Winter and sing to the roots to keep the trees company during the long lonely winter as the trees miss the birds and squirrels terribly. If the sprites aren't there to soothe the trees they sometimes don't make it to the next Spring.

At night their bodies give off a faint glow that can have them mistaken for fireflies, which, along with other flying insects and small birds, they are fond of riding. They wrap themselves in foliage at night or sink into silky blooms. Water sprites will sometimes sleep on lilly pads, oyster shells, or curled up on a nice pile of seaweed. Petals and blooms missing from healthy plants may be due to sprites plucking them for clothing. Sprites can also cause plants to bloom in the middle of Winter and are the nurturers of the strange fruits that faeries delight in. In forests with sprites, it is possible to find the hollowed-out acorns they use as cups; dandelion-tuft mattresses, and hats made from folded leaves.

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