Analog Signal:
Continuously varying signal, used to record some media signal.
Digital Signal:
Signals constructed solely using zeros and ones, which the computers can understand
and handle.
Digitizing:
The process of converting analog signals to digital signals by way of taking discrete
samples.
Sampling rate:
The time interval taken between two samples of the original analog data, during
digitizing. The sampling rate is mearsured in terms Hertz (Hz),whitch is the term for cycles per
second.
Sampling Size:
The number of Computer bits (Zeros and Ones) required to represent a given signal in
digital form.
Definition:
Digital audio is the technology, by which sound signals are represented as a series of
binary digital data i.e., zero and ones which the computers understand and comprehend.
• Once digitalized sound can be processed like any other binary files , using the relevant
editing and play back software.
WHY GOING DIGITAL?
The primary purpose of digitizing the sounds is to make the multimedia computer understand
and comprehend with the audio signals, digital audio has its own advantage over its
predecessor, analog audio.
• Digital audio files are constructed by receiving analog signals, taking out samples of
the same at certain intervals and reconstructing the pattern using zero and ones.
• Special processing chips and electronic circuits, technically called analog to digital
convertor are used to accomplish this.
ANALOG TO
DIGITAL AUDIO
(ADC PROCESS)
DIGITAL TO
ANALOG AUDIO
(ADC PROCESS)
DIGITAL AUDIO PARAMETERS
Digital audio samples characteristics are controlled by two main attributes of the process
1. Audio sampling rate
2. Audio sampling size
• In Mono audio recording / playback , same sound signals are sent to both Left and
Right channels of the recorders/speakers; But in stereo, they are different.
• Digital Audio files also handle stereo sounds, by incorporating necessary details in their
header section.
• If the recording is specified as stereo, then, during playback, alternating byte samples
are sent to two speakers after conversion.
• Sampling size reduces as the number of bits that have shared by two incoming signals
instead of one.
• Stereo is advisable only if you need high quality music.
Disk space required per second of recording (in Bits) = Sampling Size (in Hz)*Sampling
rate(in Bits)*Channel Multiplication Factor
Where Channel Multiplication factor=1 for Mon recording and 2 for Stereo
• The digital files are converted back to their parents form viz analog signals and are fed
into the speakers.
• The process is necessarily a reversal of ADC i.e. digital to analog conversion (DAC).
• The digital data that’s converted back, the result are generally rich.
• The basic digital sound manipulation systems in almost the entire current multimedia
computer are usually built up with their own amplifiers circuits and can handle around
4 watts at 4 ohms on each channels.
ANALOG TO
DIGITAL Microphone
CONVERTION
I
D N
R T
I E
COMPUTER
V R
E F
SYSTEM
R A
C
E
DIGITAL TO Speakers
ANALOG
CONVERTION
2.1 THE SOUND CARD FUNDAMENTALS
• The digital recording of the analog source signals is achieved by means of electronic
circuits called the analog to digital converters(ADC) and that during playback
• The digital signals are converted back to their parental form by means of the digital to
analog converter (DAC) before fed into the speakers.
• All these conversion circuits and a host of other electronic circuits that performs
various other audio manipulation functions, are bundled into the multimedia computer ,
in the form of electronic printed circuit boards these PCBs are usually called as the
Audio Cards
• Digital file formats have evolved for multimedia audio. Wave file format Wav.
For windows or the audio interface file format (files with .AIF extension for the use of
Apple Macs. And playing back and reading such multimedia audio files.
• Audio cards should also be stressed that audio cards functionalities extend much
beyond mere audio recording and digital playback
WAVE SYNTHESIS
CARD Music, (special effects )
SOUND CARDS:
FM Synthesis:
• The technique of blending around with a range of frequency modulations to produce
audio that resembles the original analog sound data.
• The finial outputs sounded much like ‘electronic generated’ audio pluses.
• The technique of building a wide variety of built in sound samples (actual recording) of
various music instruments and reconstructing the sounds by looking up for samples.
• When a note from a particular instrument is played , the card actually looks up for an
equivalent collection of digital Audio Samples and reconstruct the sound with that
models
• The resulting sounds are better than FM counterparts.
• This sound synthesis technology affects MIDI music much more than the digital audio
files.
Sound Blaster card:- 8 bit sound card- The earliest of the series-was extensively used by
many of the popular CD-ROM Gaming series
Sound Blaster Pro:- 8 bit sound card-had slight improvements over its predecessor like the
stereo sounds.
Sound Blaster 16:- 16 bit sound card-perhaps the most popular one in the creative family
Sound Blaster Multi CD/SCSI:- 16 Bit sound card-with advanced signal processor and option
like Wave card up gradations, these two cards were compatible with CD-ROM Drives
Sound Blaster AWE32:- 16 bit sound card-A widely improved avatar of sound blaster 16 with
very interesting enhancements like advanced wave effects synthesis and 3D surround sound etc
DIAGRAM
1. LINE IN JACK
• This jack allows you to connect your tape recorder or disc player to your sound card,
mainly for recording and also for playback.
2. MICROPHONE IN JACK
• This jack allows you to connect your microphone to your sound card for voice or
instruments recording.
THE CONNECTORS
1. CD AUDIO CONNECTORS
• This connector enables you to connect your audio card to a CD-ROM drive using the
audio cable. This connector allows audio signals to be transferred from the music CDs
in your CD-ROM drive to your audio card.
2. IDE CD-ROM DATA CONNECTOR
• This connector allows you to connect your Audio card to an IDE controlled CD-ROM
drive using a CD-ROM data cable. This connection is a mandatory for the sound cards
to recognize and play music in multimedia CD titles.
3. Joystick/MIDI connector
• This connector allows you to connect a joystick and MIDI kit, simultaneously to your
sound card.
4. MEMORY MODULE EXPANSION SLOTS
• This slot allows you to install memory chips on your audio card so that you have more
RAM for your MIDI instrument samples.
5. MODEM CONNECTORS
• This connector enables you to connect your audio card to any modem card that has got
the necessary interface.
6. PC SPEAKER CONNECTOR
• It enables you to redirect the sounds that normally come out of the pc speakers to your
soundcard.
After installing the sound card and its components on the computer, the system must be
configured with the relevant ‘device driver’s/w so that other computer is able to recognize the
new entrant and subsequently divert the audio signals to the sound card.
AUDIO PLAYBACK
Windows media Player.
2. Creative WAVE
• This program is meant for .Wav files playback
• Advanced options like fine selection of track, multiple display forms, direct volume
control and several others.
3. Creative MIDI
• This program allows the user to playback MIDI music files.
• Advanced options include multiple track selection, and touch sensitive display..
4. Creative Remote:
• A combination all above mentioned player program programs. With a single control
interface, one can control all the multimedia devices and files supported by the
system.
1,Trimming:
It is the process of removing the unwanted blank spaces
2.Splicing
Splicing process refers to removal of unwanted sounds
3.Reassembling
Assemble several stray pieces of audio together, to make up a single file.
4.Volume Control
Increasing or decreasing the volume of either portions or whole of the recorded audio clipses
5.Time stretching
matching the time with audio source
6.Resampling
Process of reducing the sound quality from 32 bit recordings to 16 bit or from 16 bit to 8 bit
CONCEPT OF MIDI
Instead of storing the actual sound samples in the form of numbers, a typical MIDI file
just record the description of the ongoing music-like the musical notes that are currently
playing the note in the form of numeric data.
1.MIDI files can be played back, either by using the player program with the help of the
windows Media player program, after properly configuration the same.
2.Before starting the process of MIDI creation. It is better to check up royalty free MIDI file
libraries that are available in the market and the net.
3.To build up a MIDI music studio, one needs to have a MIDI compatible synthesizer
Electronic keyboard, MIDI plug in cables and MIDI sequencer software.
4.After the MIDI recording is over, the resulting MIDI data has to be edited to suit the specific
requirements of the project. A MIDI sequencer software is used to edit MIDI files.
ZOOMING