level, then press the red Record button. Correct adjustment of level before recording is essential to avoid noise or distortion. 1. Set the Recording Device either in the Devices section of Preferences or in Device Toolbar 2. Click in the right-hand section of Meter Toolbar to start monitoring as in the following image:
3. Singing or playing the loudest part of what you are recording, adjust the input level using the right-hand slider on Mixer Toolbar:
so that the moving Meter Toolbar bars do not get too close to the right-hand edge of the meter 4. Optionally, turn on Transport > Software Playthough (on/off) (so it has a check mark) to hear what the recording will sound like 5. Press the red Record button to record for real. You must not turn Software Playthrough on if you are recording computer playback because it creates echoes - to hear what a recording of computer playback will sound like, make a test recording to check the level before recording for real.
Play Opening audio files: Either drag the files into the current project window, or choose File > Import > Audio.... Files can be opened into a new project window with File > Open.... The main formats Audacity plays as shipped are AIFF, AU, FLAC, MP2, MP3, OGG Vorbis and WAV. On Mac OS X, Audacity as shipped can also import Apple formats like M4A (AAC) and MOV. For most other cases (including audio from video files), you can install the optional FFmpeg library to import your file, as long as the file is not protected by Digital Rights Management (DRM). For details of how to obtain FFmpeg and workarounds to import DRM-protected files, click here.
To import a CD: Extract it to WAV or AIFF using iTunes, Windows Media Player or similar. See importing CDs. Playing audio:
Press the Play button to start playback. Press the Pause button once to pause playback, and again to resume. To stop, press the Stop button . You must press Stop if you want to edit the track, for example to cut some audio out of it or run an effect.
SPACE can be used to either play or stop. After stopping, playback resumes from its last starting point. o Alternatively, use SHIFT + A to stop playback and set the cursor there. Playback will resume from the stop point on pressing Play. To change the starting point to anywhere you like, click in the track at your desired starting point, then use SPACE to play from there. o Alternatively, click and drag a selection region in the waveform, then use SPACE to play from the start to the end of that selection. The Skip to Start and Skip to End buttons can be used to skip to the start or end of the track respectively.
There are other ways to play specific regions and special playback commands that can make it easier to find and play the exact audio you need. Edit The main commands for editing audio are under the Edit Menu and the Effect Menu. The most common editing actions such as cut, copy and paste also have buttons in Edit Toolbar. Effects let you do things like boost the bass, change pitch or tempo, or remove noise in various ways. Find the correct effect to do what you want on the Index of Effects, Generators and Analyzers page. Edits Audacity applies each edit to a selected area of the audio track or tracks. To select a particular area, click in the track and drag the shaded area with the mouse. If no audio is selected, Audacity by default selects all the audio in the project window. The Tutorial Editing an Existing File has more detailed information on how to edit audio.
Effects To apply an effect you need to first select some audio, then click on the effect you require from the Effect Menu, then make any parameter settings in the dialog box that you want and then press the OK button to apply the effect. Note that a few effects have no parameters that can be set and these are applied as soon as you click on them in the Effect Menu; examples are: Cross Fade Out and Fade In. For the effects that have settable parameters the dialog box contains a Preview button which enables you to hear a short sample of the audio with the effect temporarily applied so that you can audition the result prior to accepting the settings you have made. Some effects have special requirements
Auto Duck requires two tracks to be selected to operate on Vocal Remover requires a stereo track
Reverting an edit or effect If you are unhappy with the result of your edit or effect you can simple use the Audacity Undo command or use the CTRL-Z keyboard shortcut. A good tip for effects is to try them out on a short section of audio first to try it out on a longer section than preview allows and then use the Undo. Marking edit points You can mark edit points or regions in your audio with labels. These can be useful for recalling the edits when saving and reopening a project. They can also be useful to mark splits in a long audio track that is to be exported as multiple files. When playing, recording or paused, the Effect menu will appear grayed out, because changes to the audio data cannot be made until you press the yellow Stop button .
Saving
To return later to your unfinished work in Audacity with all tracks and edits as you left them, Save an Audacity project. To play your current work in other media programs or send it to others, you need to Export an audio file such as WAV or MP3.
File > Save Project saves an .aup project file and a _data folder containing the actual audio. File > Save Project As... is for saving an empty project. It also lets you save an existing Project with a new name.
This saves or updates the .aup file and _data folder. Saving a project lets you save unfinished work and re-open it later in Audacity exactly as it was and (with the exception of the undo history), with all edits and recorded/imported tracks preserved. As with saving any type of file, certain characters cannot be used in the name of the .aup file if they are reserved for the operating system; see our information on forbidden characters. When saving an Audacity project it is normally easiest to use the File > Save Project command, which has a default shortcut of CTRL + S (or COMMAND + S on Mac). If you save a project again having made further changes to it, "Save Project" then updates the .aup file and _data folder silently without bothering you with prompts. If the project does not have any unsaved changes (for example, if the project is empty or you just saved it), "Save Project" will be grayed out. In that case, use File > Save Project As... instead. "Save Project As" is the safe and recommended way to make a copy of a project with a new name or in a different location. This could serve either as a single backup copy of the project, or as one of several incremental copies of the project in the state it had at a particular date and time.
The .aup file and _data folder must always be kept together as created by Audacity. Never move, rename nor change their contents manually. Don't delete them until your final exported file is exactly as you want. If you are coming back to your project later, it's always a sensible precaution to export a lossless backup WAV or AIFF file (or files) before you quit. A saved project can only be opened and used by Audacity; if you want an audio file that will play on your music player or to burn a CD then you will need to Export one.
choose File > Open... or use File > Recent Files and open the .aup file.
Export To hear your work in other media programs, export it to an audio file. Audacity as shipped can export to a number of common audio formats including WAV, AIFF, Ogg Vorbis, FLAC and MP2. To export as MP3, the optional Lame MP3 encoder must be installed. You can install the optional FFmpeg library to export to many more audio formats including AC3, AMR(NB), M4A, MP4 and WMA.
To export, choose File > Export... then choose the file format you want to export to in the "Save as type" drop-down. To burn a CD for standalone CD players, choose WAV or AIFF. Use File > Export Selection... to export only a selected area of audio. Use File > Export Multiple... to export multiple files at the same time, either one for each audio track, or one for each labeled area in a single track. o Tracks > Add Label at Selection lets you split the tracks from an album for multiple export as separate files.
See File Export Dialog for more help with exporting. Export Formats There are a number of audio formats that Audacity, as shipped, can export to; others can be added with additional software.
As shipped available exports include WAV, AIFF, Ogg Vorbis, FLAC and MP2. To export as MP3, the optional Lame MP3 encoder must be installed. You may install the optional FFmpeg library to export to many more audio formats including AC3, AMR(NB), M4A(AAC), MP4 and WMA.
Alternatively, saving an Audacity project creates a project file (and linked _data folder) containing all your track contents, including labels and envelope points, so you can return to your work later exactly as you left it. However, other programs cannot read Audacity projects.
This tutorial assumes that you have figured out how to connect your microphone to your computer and get the sound from the microphone into Audacity. If you haven't got that far yet, please read the Your First Recording tutorial first.
Introduction
The objective in this tutorial is to record a simple narration, add some background music, cut the narration to fit the music, lower the volume of the music during the narration, and finally mix and export the final product. Give yourself an hour or so to complete this tutorial.
You are learning and experimenting, exploring the many tools Audacity offers you. Don't expect to get it perfect the first time. It really doesn't matter what your narration is about, and whether you read it or ad lib. It also doesn't matter what the music is, but an instrumental track is preferable.
Save your work often!
If you are making a lot of changes save a new Project with a different name; use menu File > Save Project As... from time to time (this will give you incremental backups on disk). At least once a day (more often if desired) save the Project on an external drive.
If you have just made a recording it is strongly recommended to File > Export... it immediately to WAV or AIFF (ideally to an external drive) as a safety copy before you start editing the project.
As you can see, the portion to be removed is selected. Press the C key to hear two seconds of audio before, and one second of audio after the selection - this lets you hear what it will sound like after the selection is deleted. This is called "Cut Preview". Adjust the length of the selection until the edit sounds natural. Various ways to adjust a selection were discussed in the Editing an Existing File tutorial. When you are happy with the selection, press the Delete key, choose Edit > Remove Audio or Labels > Delete or press CTRL + K to delete the selection.
If you want to hear more than two seconds before or one second after the selection choose Edit > Preferences (on Mac it's Audacity > Preferences), select the Playback section, and in the Cut Preview section set the "Preview Before Cut Region" and "Preview After Cut Region" times to your liking.
Continue in this manner correcting the mistakes until you are satisfied with the end result.
Check
Make-up gain for 0dB after compressing and Compress based on Peaks . o The former means that Compressor will maximize the volume of the track after it does its work. The latter means that Compressor will look at the peaks of the waveform rather than its average value. The "Threshold" control is the "tipping point" - the point where Compressor decides if something is "loud" (and should be made quieter) or "quiet" (in which case it leaves it alone). o For our first pass we'll set "Threshold" to "-12 dB". The "Noise Floor" control tells Compressor that anything below that level is noise and it shouldn't make it any louder. o For now we'll set that control to "-80 dB". The "Ratio" control tells Compressor how much quieter it should make the loud parts. o Set it to "6:1". Set the "Attack Time" to "0.5 secs" Set the "Decay Time" to "1.0 secs". o These two controls tell Compressor how fast it should respond to changes in volume.
Click the OK button and let Compressor do its work. Listen back to the result.
Are the quiet parts still too quiet? Choose Edit > Undo Compressor and try again with a Threshold setting of -18 dB. Does your voice sound unnaturally squashed? Undo and try again with a Threshold setting of -6 dB.
Note that once you've gone through setting everything up the first time, on subsequent tries you just change the Threshold. This make it easy to home in on the setting that works. When you have your narration edited to your liking, be sure to save your project. Now it's time to add the music.
Marking the places in the background music track where you want the narration clips to start
Remember, our goal is to cut the narration to fit the music. So our next step is to pick the spots in the background music track where we want the three narration clips to start Click the "Solo" button on the narration track to turn off the Solo function on that track. Click the "Solo" button on the background music track so you will only hear that track. Identify the point in the background music track where you want the narration to begin. Click at that point with the Selection Tool. Choose Tracks > Add Label at Selection. Type a name for the label, for example "First Narration". Similarly, identify the points in the background music track where you want the second and third narration clips to begin, and create labels at those points. Your project window should look something like this:
Click the Solo button on the background music track to turn off the Solo function on that track, so we can hear both the narration and music tracks.
Using the Time Shift Tool drag the third narration clip so that the start of the clip lines up with the third label. Audacity will help you line this up perfectly - when the start of the clip lines up with the third label a yellow Boundary Snap Guide will light up. Similarly, drag the second narration clip to line up with the second label, and drag the first narration clip to line up with the first label. Your project window should now look something like this:
Press SPACE to stop playback. Adjust the first and second control points to get the length and depth of the fade you want. In a similar manner create the fade up at the end of the first narration clip.
You could continue in this manner doing the fades on the music track for each clip in the narration track. Or you could try using the Auto Duck effect. The advantage of using the Envelope tool is that you can always go back and change the fades. Auto Duck, being an effect, permanently alters the music track.
Choose Edit > Select > All o Mix and Render only mixes the selected tracks - you want to mix all of them Choose Tracks > Mix and Render o your project is mixed into a new stereo track and the previous, separate tracks are deleted Choose View > Show Clipping
The Show Clipping command will put red vertical bars anywhere clipping has occurred in your track. If any red bars appear, choose Edit > Undo Mix and Render and go back to Step 7.
Click in the Track Control Panel of the newly-created track Choose Effect > Normalize o accept the default values and click the OK button. o the volume of your final mix is maximized.
You exported a project in a previous tutorial. If you need a refresher on how the File > Export command works, that information is on the File Export Dialog page. Congratulations, your narration over background music is now ready to share with the world.