Skills
Skill Name Acrobatics Appraise Bluff Climb Craft Craft Diplomacy Disable Device Disguise Escape Artist Fly Handle Animal Heal Intimidate Knowledge Arcana Knowledge Dungeons Knowledge Engineering Knowledge Geography Knowledge History Knowledge Local Knowledge Nature Knowledge Nobility Knowledge Planes Knowledge Religion Linguistics Perception Perform Perform Profession Profession Ride Sense Motive Sleight of Hand Spellcraft Stealth Survival Swim Use Magic Device Total Ranks = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Misc + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Ability
Dex Int Cha Str Int Int Cha Dex Cha Dex Dex Cha Wis Cha Int Int Int Int Int Int Int Int Int Int Int Wis Cha Cha Wis Wis Dex Wis Dex Int Dex Wis Str Cha
-----
Class
Lvl
HD
Skills
Location
Class
Ability Scores
Permanent Temporary
Hit Points
0
Total Total Current
Initiative =
Dex
+
Misc
+
Temp
0 0 0
Total
= = =
Base
+ + +
Abil
+ + +
Mag
+ + +
Misc
+ + +
Temp
DR
Armor Class
10
Total
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Notes:
= 10
+
Armor
+
Dex
+
Size
+
Misc
0 Total
= BAB
+ Str
+ Size
+ Misc
Notes:
10
+
BAB
+ Str
+ Dex
+ Size
Type
Armor Bonus
Max Dex
Armor Check
Spell Failure
Speed
lbs
Special Qualities
Combat
Melee Attacks = +
Str Size
Ranged Attacks = +
Dex Size
+
Misc
= = =
Base
0 0
0
Total
+
Misc
= = =
Base
0 0
0
Total
Weapons
Attack Bonus
Damage
Critical
Range
Special Qualities
Feats
Location
Description
Equipment
Head ~ Headband ~ Eyes ~ Face ~ Neck ~ Shoulders ~ Body: Armor/Shields ~ Body: Robes ~ Chest ~ Waist ~ Feet ~ Carrying Capacity Wrists ~ Hands ~ Ring (Left) ~ Ring (Right) ~ Light Load Medium Load Heavy Load Lift over Head Lift off Ground Drag or Push
Movement
Base Hustle Run (x3) Run (x4)
Language
Copper Silver Gold Platinum
Wealth
Spells Ability Bonus Arcane Divine DC Spell Save DC = 10 + spell level + ability modifier
Notes
0th
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
Character Information
Deity Symbol Practices Homeland Family Notes
Experience Chart
Lvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Slow 0 3,000 7,500 14,000 23.000 35,000 53,000 77,000 115,000 160,000 235,000 330,000 475,000 665,000 955,000 1,350,000 1,900,000 2,700,000 3,850,000 5,350,000 Medium 0 2,000 5,000 9,000 15,000 23,000 35,000 51,000 75,000 105,000 155,000 220,000 315,000 445,000 635,000 890,000 1,300,000 1,800,000 2,550,000 3,600,000 Fast 0 1.300 3,300 6,000 10,000 15,000 23,000 34,000 50,000 71,000 105,000 145,000 210,000 295,000 425,000 600,000 850,000 1,200,000 1,700,000 2,400,000 Feat 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th Ability 1st 2nd 3rd 4th 5th Epic Level Rules Experience: To gain a level beyond 20th a character must double the experience needed to reach the previous level. Scaling Powers: Hit dice, base attack bonuses, skill points and saving throws continue to increase at the same rate beyond 20th level though no character may ever have more than 4 attacks based on its base attack bonus. Class abilities that have a set, increasing rate continue to progress at the appropriate rate. Spells: A spellcasters caster level continues to increase by one for each level beyond 20th. Every odd-numbered level a spellcaster gains access to a new level of spell one above his previous maximum level, gaining a spell slot in that new level. These spell slots can be used to prepare or cast spells adjusted by metamagic feats or of any known spell of lower level. Every even-numbered level, a spellcaster gains additional spell slots equal to the highest level spell he can currently cast. He can split these new slots any way he wants among the slots he currently has access to. Spell casters who have a limited number of spells known (such as bards or sorcerers) can opt out of the benefits they gain (either a new level of spells or a number of spell slots) for that level and in exchange can learn two more spells of any level they can currently cast. Multiclassing/Prestige Classes: The easiest way to go beyond 20th level is to take a new class or a prestige class as you gain all the new abilities and bonuses of the new class normally, making 20th level a hard limit for classes but not characters.