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ENCA

FOOTBALL
1

Philosophy
As an offense we will be aggressive. Our offense will be built on reading the flat defenders to throw the bubble screen and reading the backside 5 technique on 80% of our running plays. e will spread the field and attack the defense vertically both in our run ga!e and our pass ga!e. "ery little ti!e will be spent going side to side. e will attack the field vertically with the deep passing ga!e therefore softening the defensive coverage and then gash the! with the quick passing ga!e. Our running ga!e will consist of #one blocking sprinkled with guard inserts and guard$tackle insert sche!es. %his !ay sound confusing now but let !e assure all of you that with practice and study this offense will put our athletes in the best position to !ake plays and co!pete with the talented tea!s in our area. e will be a wide open attack and create as !any opportunities for the big play as possible. &efenses will respect all phases of our offense. 'all (ontrol is very i!portant to an offense. hen an offense can control the ball) it gives the defense a chance to rest. A defense wins cha!pionships* only if the offense scores. +n order to score we have to li!it penalties and turnovers. ,enalties and turnovers kill a drive. e !ust take care of the ball and be sound to drive the ball down the field. All ball carriers should carry the ball the sa!e way and always with two hands in traffic. %he offense should not have drives of three plays and out. +f we li!it penalties* turnovers* and sustain drives* the opponents- offense stays on the sideline. .oreover* if they don-t have the ball they can-t score and if they can-t score they can-t win. ork /thic is the !ost i!portant key to have a successful tea! not 0ust an offense. %his is the difference between a good tea! and a great one. ithout a good work ethic you allow lesser opponents to catch up and elite tea!s to get that !uch !ore ahead. /stablishing a great work ethic begins in practice* continues at ho!e* and pays off in ga!es. +n practice you should give it all you got* never take a play off. %he way you practice is the way you play on ga!e night. 1inish everything* including drills* routes* the play* sprints* and tea! huddles at the end of practice. /verything !ust be finished* never start if you don-t intend on finishing. ,ay attention and learn what is being taught. +f you-re not paying attention it-s guaranteed you have so!eone else attention. %hat hurts the tea!. 2ot only do you !iss your assign!ent* so does your tea!!ate. At ho!e* football is not over. 3ou should study your playbook. %he bible says study to show thyself approved unto 4od* a work!an need not be asha!ed. 56 %i!. 67158 e give you a playbook to learn your 0ob not to sit on the dresser to collect dust. 2o one is perfect and yes you will !ess up. 9owever) if you-ve studied your playbook you will not be asha!ed when you !ess up because you-ll see what you need to do ne:t ti!e. hen ga!e ti!e co!es the hard work you-ve put in during the week will pay off. ,ractice !akes perfect. +f you have given it your all in practice and studied your playbook you will do well. +f you never take a play off you will be successful. &o your part) your tea!!ates are counting on you. e are a fa!ily all for one and one for all. e !ust have a never quit attitude. 1ight to the end and when the last horn sounds you will be a winner.

What It Takes to be Number 1


"Winning is not a sometime thing; it's an all the time thing . You don't win once in a while; you don't do things right once in a while; you do them right all the time. Winning is a habit. Unfortunately, so is losing. "There is no room for second place. There is only one place in my game, and that's first place. I ha e finished second twice in my time at !reen "ay, and I don't e er want to finish second again. There is a second place bowl game, but it is a game for losers played by losers. It is and always has been an #merican $eal to be first in anything we do, and to win, and to win, and to win. "% ery time a football player goes to play his trade he's got to play from the ground up & from the soles of his feet right up to his head. % ery inch of him has to play. 'ome guys play with their heads. That's (.). You' e got to be smart to be number one in any business. "ut more importantly, you' e got to play with your heart, with e ery fiber of your body. If you're luc*y enough to find a guy with a lot of head and a lot of heart, he's ne er going to come off the field second. "+unning a football team is no different than running any other *ind of organi$ation & an army, a political party or a business. The principles are the same. The ob,ect is to win & to beat the other guy. -aybe that sounds hard or cruel. I don't thin* it is. "It is a reality of life that men are competiti e and the most competiti e games draw the most competiti e men. That's why they are there & to compete. To *now the rules and ob,ecti es when they get in the game. The ob,ect is to win fairly, s.uarely, by the rules & but to win. "#nd in truth, I' e ne er *nown a man worth his salt who in the long run, deep down in his heart, didn't appreciate the grind, the discipline. There is something in good men that really yearns for discipline and the harsh reality of head to head combat. "I don't say these things because I belie e in the "brute" nature of man or that men must be brutali$ed to be combati e. I belie e in !od, and I belie e in human decency. "ut I firmly belie e that any man's finest hour, the greatest fulfillment of all that he holds dear, is that moment when he has wor*ed his heart out in a good cause and lies e/hausted on the field of battle & ictorious." 0 1ince 2ombardi 1;1< = 1;>0

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PROCEDURES Huddle Organization


1. 6. <. %he (enter will set the huddle 5 yards fro! the line of scri!!age. /veryone stands tall in a circle shoulder to shoulder attentively awaiting the play call. hen the ?' enters the huddle* he will yell @/yes.A At this point all eyes will be on the ?'* !ouths will be closed and the huddle will then be in order.

=============================================== B.O.C. =================================================== 5 3AD&C

Huddle Procedure
1. 6. %he ?' calls the signal once* the center and the receivers will release. %he ?' repeats the signal a second ti!e. %hen the tea! says all together @Deady* 'reak*A the tea! claps and releases to the B.O.C. hen the huddle is broken everyone sprints quickly to the B.O.C. ready to snap the ball. 5 e are an attacking offense we never walk on or off the field.8

Play Calling Procedure


%he ?' will give the following infor!ation7 Dun7 1. 1or!ation 6. .otion <. &irection$Cche!e E. Cnap (ount ?uick ,ass7 1. 1or!ation 6. .otion <. Outside $ +nside Doutes E. Cche!e 5. Cnap (ount &rop back7 1. 1or!ation 6. .otion <. Cche!e E. Cnap (ount

Play Call Examples


Dun7 ?uick ,ass7 &rop 'ack7 &oubles Dight 9it <1 Fone &oubles Dight (hange ;1 Bightning &oubles Dight ,yra!id

L.O.S
1. 6. Gnless told otherwise* Bine!en will assu!e a <pt. stance. %he ?' should quickly insert under the center to insure the threat of a quick snap. %hat is if the play is designed to be under center.

Cadence
%he ?' has the fle:ibility to snap the ball on several co!!ands. %he snap count should change every few plays* so the defense stays honest. 1. 6. <. E. 5. On the 4oose. 5%he ?' will tap the center with his hands and the center will snap the ball.8 On Cet. 5Deady* CetH8 On 1. 5Deady* Cet* 4oH8 On 6. 5Deady* Cet* 4o* 4oH8 On 1ree#e. 5Cet* 4o* 4o* 4o* 4oH +f the defense doesn-t 0u!p the ?' will look at the sideline to see if we should run the play. +f so* the play is on one.8

udi!le
%he only audible at the line of scri!!age will be Diverside. Diverside is an audible that will flip the play called in the huddle to the other side at the line of scri!!age. Any call !ade at the B.O.C. other than Diverside is a &u!!y call. %here is no audible and we will run the play called in the huddle.

"#o $inute O%%ense &'ire(


%he ?' will alert everyone that we are in the two !inute offense by yelling @1ire*A and when he yells @1ire*A everyone will align on the B.O.C. e will align in the &oubles for!ation and the line will be in pass protection according to the play called. %he line will be in a 6pt stance waiting for the snap. %he fullback will call the playside with a Dip or Bi# 5right or left8 call if needed. %he snap count will be @On 1.A %he ?' will call the play at the line of scri!!age.

SPL)"S *D L)+*$E*" Splits


1. 4eneral Dule7 Offensive Bine (enter= 4uards 4uards= %ackles %ackles= %ight /nds 6. Chort 3ardage (enter= 4uards 4uards= %ackles %ackles= %ight /nds <. 4eneral Dule7 Deceivers 'all in the !iddle. Clot receiver aligns on the 9ash. Cplit end aligns on the 2u!bers. 'all on the hash. ide side of the field the Cplit end aligns between the 2u!ber and the 9ash. %he Clot receiver splits the difference between the Cplit end and the last !an on the line. Chort side of the field the Cplit end aligns 5 yards fro! the sideline and the Clot receiver splits the difference. 1 ft. split 1 ft. split 1 ft. split 6 ft. split 6 ft. splits 6 ft. splits.

*U$,ER)*+ S-S"E$S O%%ensi.e *um!ering


/very whole has a nu!ber. /ven nu!bers are given to the wholes to the right of the (enter. Odd nu!bers are given to the wholes to the left of the (enter. > 5 < 1 0 6 E I 8

De%ensi.e Recognition System


; > 5 E < 6 1 0 1 6 < E 5 > ;

De%ensi.e *um!ering
/= 2ose 4uard) 9ead up with the (enter 0= &efensive %ackle) +n the gap between the (enter and the 4uard 1= &efensive %ackle) 9ead up with the 4uard 2= &efensive %ackle) Outside shoulder of the 4uard 3= &efensive %ackle or /nd) 9ead up with the Offensive %ackle 4= &efensive %ackle or /nd) Outside shoulder of the Off. %ackle 56 &efensive /nd) +nside shoulder of the %ight /nd 76 &efensive /nd) Outside shoulder of the %ight /nd

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1or!ations
Doubles RT Doubles LT Tuck eak Under

X X H Q F Y Z H F Q

Y Z

Doubles RT Under

Doubles RT Tuck Under

X H Q F Y

Z X H Q F Y Z

5 3ds.

Trips RT

X H F Q Y

STACK RT
X Y Z F Q H

10 yd

Empty RT
X H F Q Y Z

Quad Rt

X F Q H Y

Doubles LT Tuck

eak

Doubles RT Tuck

X H F Q

Y Z X H Q F Y Z

.otions
!"it# $otion
1ull Cpeed

!%et# $otion
<$Eth Cpeed

!&eel# $otion

!'rbit# $otion
.otion to backfield

!C(an)e# $otion

Running +ame System


10 series= ?uarterback Dun 60 series= 9alfback Dun <0 series= 1ullback Dun

Route "ree
%hese are the pri!ary routes that will for! the basis of our passing ga!e. +t is !andatory that these 10 routes are learned before a receiver can even touch the field. Deceivers* re!e!ber that your front foot should be the foot closest to the ball. /very route should look the sa!e. %he defense should not know what route you are running until you are in your route. 2ever round your routes* every cut !ust be precise. hen you round a route you give the defender a chance to catch=up. 'eing precise on cuts help create separation.

10

Secondary Routes
%hese routes are routes used to take advantage of the defense. %hese are to be learned after the route tree is learned.

11

16

RU**)*+ + $E

1<

Running +ame

2/ 8O*E

4-1
B E T T E E B

3-2
N B E

4-2
E B T B T E E

BEARS
T B N T E

POS. ,C% ,C4 ( 'C4 'C% 3 1 9 F$K ?' ? FO2/

RULE +nside Fone Dule7 (overed = stretch drive $ Gncovered J stretch double +nside Fone Dule7 (overed = stretch drive $ Gncovered J stretch double +nside Fone Dule7 (overed = stretch drive $ Gncovered J stretch double +nside Fone Dule7 (overed = stretch drive $ Gncovered J stretch double +nside Fone Dule7 (overed = stretch drive $ Gncovered J stretch double 55 .an bo: J B&&8 .&& Fone Dead7 'lock outside shoulder of flat player Ca!e as %riple7 Dun inside #one course* sla! door at front foot of ?' .&& (ut Joff technique .an on 9and ball off to 1* (arry out option fake away. Fone Dead7 read L1 backside7 %hink give unless / flattens. 2o pitch ?'7 1lash fake* if 1 is in backfield* attack A 4ap

Coaching Points

Gn=tucked Dule J 1ast bubble ? FO2/ 17 1ake #one* and block /.BOC Fone Dead7 block flat player Gn=tucked Dule J 1ast bubble

Fone Dead7 1lat or stack player J hand ball off

1E

Running +ame

22923 8O*E

4-1
B E T T E E B

3-2
N B E

4-2
E B T B T E E

BEARS
T B N T E

POS. ,C% ,C4 ( 'C4 'C% 3 1 9 F$K ?' ? FO2/

RULE +nside Fone Dule7 (overed = stretch drive $ Gncovered J stretch double +nside Fone Dule7 (overed = stretch drive $ Gncovered J stretch double +nside Fone Dule7 (overed = stretch drive $ Gncovered J stretch double +nside Fone Dule7 (overed = stretch drive $ Gncovered J stretch double +nside Fone Dule7 (overed = stretch drive $ Gncovered J stretch double 55 .an bo: J B&&8 .&& Fone Dead7 'lock outside shoulder of flat player Ca!e as %riple7 Dun inside #one course* sla! door at front foot of ?' .&& (ut Joff technique .an on 9and ball off to 1* (arry out option fake away. Fone Dead7 read L1 backside7 %hink give unless / flattens. 2o pitch ?'7 1lash fake* if 1 is in backfield* attack A 4ap

Coaching Points

Gn=tucked Dule J 1ast bubble ? FO2/ 17 1ake #one* and block /.BOC Fone Dead7 block flat player Gn=tucked Dule J 1ast bubble

Fone Dead7 1lat or stack player J hand ball off

15

Zone Lft Read vs Un-tu !ed f"at #"a$e%

FS

6 3 $ds SS E T B N B
E

F"at #"a$e% not &ono%'n( )2* t&%o+ fast ,u,,"e* N-./

Zone Lft Read vs 3-3 +'t& untu !ed f"at #"a$e%

FS 6 B B E B N B E SS

3 $ds 3
1I

Running +ame

2:927 Stretch 8one

4-1
B E T
6ut

3-2
B T
6ut

B N E
7eu e

E
7eu e

4-2
B E T
6ut

BEARS
B T
6ut

B E E T N
6ut

POS. ,C% ,C4 ( 'C4 'C% 3 1 9 ?'

RULE

Coaching Points

(overed J Ctretch Deach* Gncovered = Ctretch Overtake $ Outside Fone rule (overed J Ctretch Deach* Gncovered = Ctretch Overtake $ Outside Fone rule (overed J Ctretch Deach* Gncovered = Ctretch Overtake $ Outside Fone rule (overed J Ctretch Deach* Gncovered = Ctretch Overtake $ Outside Fone rule (overed J Ctretch Deach* Gncovered = Ctretch Overtake $ Outside Fone rule
Fone7 (ut of technique* Fone Dead7 read B' %ake handoff run flat to BOC to ,C%* get outside unless up=field cut is there Fone7 (ut Joff technique* Fone Dead7 read B' 9and ball off to 1* (arry out option fake away. Fone Dead7 read L1 backside7 %hink give unless / flattens. (all defender %ech. ,ossible &euce $ Ace co!bo (all defender %ech. ,ossible Ace Da! * Bion (all defender %ech. ,ossible Ace co!bo (all defender %ech. ,ossible &euce co!bo Gn=tucked B'7 'lock* %ucked B'7 'ubble

Gn=tucked B'7 'lock* %ucked B'7 'ubble Fone Dead7 Dead B'-s throw to tucked B' side* +f both tucked take best !atch=up

1>

Running +ame

2:927 Stretch 8one Re.erse

POS. ,C% ,C4 ( 'C4 'C% 3 1 9 F$K ?'

RULE

(ut off 'C' (overed J Ctretch Deach* Gncovered = Ctretch Overtake $ Outside Fone rule (overed J Ctretch Deach* Gncovered = Ctretch Overtake $ Outside Fone rule (overed J Ctretch Deach* Gncovered = Ctretch Overtake $ Outside Fone rule 4et piece of /*(ut of ,C'
(ut Off %ake handoff run flat to BOC to ,C%* get outside unless up=field cut is there Deplace ?' take pitch fro! 1 get outside and upfield (ut off block 9and ball off to 1* fake tight away* seal end (all defender %ech. ,ossible &euce $ Ace co!bo (all defender %ech. ,ossible Ace Da! * Bion (all defender %ech. ,ossible Ace co!bo (all defender %ech. ,ossible &euce co!bo Gn=tucked B'7 'lock* %ucked B'7 'ubble

Running +ame

029 03 8O*E 18

$ E

Coaching Points

4-1
B E T T E E B

3-2
N B E

4-2
E B T B T E E

BEARS
T B N T E

POS. ,C% ,C4 ( 'C4 'C% 3 1 9 F$K ?'

RULE +nside Fone Dule7 (overed = stretch drive $ Gncovered J stretch double +nside Fone Dule7 (overed = stretch drive $ Gncovered J stretch double +nside Fone Dule7 (overed = stretch drive $ Gncovered J stretch double +nside Fone Dule7 (overed = stretch drive $ Gncovered J stretch double +nside Fone Dule7 (overed = stretch drive $ Gncovered J stretch double 55 .an bo: J B&&8 .&& Fone Dead7 'lock outside shoulder of flat player Ca!e as %riple7 Dun inside #one course* sla! door at front foot of ?' .&& (ut Joff technique .an on 1lash fake* if 1 is in backfield* attack A 4ap

Coaching Points

Gn=tucked Dule J 1ast bubble ? FO2/ 17 1ake #one* and block /.BOC Fone Dead7 block flat player Gn=tucked Dule J 1ast bubble

Fone Dead7 1lat or stack player J hand ball off

Running +ame

Play; 23924 Outside <eer

1;

,OC.
,C% ,C4 ( 'C4 'C% 3 1 9 F$K ?'

DGB/
+nside Fone Dule7 (overed = stretch drive $ Gncovered J stretch double 5FODDO J e:tra defender fro! o$s shows8 +nside Fone Dule7 (overed = stretch drive $ Gncovered J stretch double +nside Fone Dule7 (overed = stretch drive $ Gncovered J stretch double +nside Fone Dule7 (overed = stretch drive $ Gncovered J stretch double +nside Fone Dule7 (overed = stretch drive $ Gncovered J stretch double 6 shell7 Delease outside near defender and block safety < shell7 Delease inside of flat defender and seal +CB' Ctep to toe of front foot of ?' J big pocket* sla! door at front foot of ?'. 4et north and south. .an on* or Orbit .otion = 4et to pitch .an on Dead 1st player head up to outside of 'C%* attack outside shoulder of L6 for pitch key. ork hash* L-s* sideline.

Running +ame

60

S E

(oaching ,oints
(all defender %ech. ,ossible &euce $ %rey co!bo (all defender %ech. ,ossible &euce $ Ace co!bo (all defender %ech. ,ossible Ace Da! * Bion (all defender %ech. ,ossible Ace co!bo (all defender %ech. ,ossible &euce co!bo M%rio- call) Ctalk !an on. Attack outside leg of ,C4* with or without ball. @'allA call

Play; 21922 )nside <eer

, $ + E *
%

S E C

,OC. ,C% ,C4 ( 'C4 'C% 3 1 9 F$K ?'

DGB/ Attack CB' Attack .B' O* away* &euce with 'C4 to &euce with ( to 'C4 .an on* outside .an on Attack (enter-s hip* take handoff 'lock .an .an on Dead ,C&%* if he bites on 1 pull and replace B'

(oaching ,oints

4et big split* release straight to .B'

61

Running +ame
FS 6 SS
E

Play; 0:907 Option


FS

6 B N B T E B

6 6 B
E

B N T E

SS

8ST1 F%ee %e"ease to LB* un"ess $ou &ave a 7E a"'(ned outs'de of $ou9
FS 6 B B T N B T E SS

FS 6
6

6 SS
E

B N

B T E

,OC. ,C% ,C4 ( 'C4 'C% 3 1 9 F$K ?'

DGB/ 1ree release to ,C B'* +f %/ to your side J 'lock inside #one rule. +nside Fone Dule7 (overed = stretch drive $ Gncovered J stretch double +nside Fone Dule7 (overed = stretch drive $ Gncovered J stretch double +nside Fone Dule7 (overed = stretch drive $ Gncovered J stretch double +nside Fone Dule7 (overed = stretch drive $ Gncovered J stretch double .&& $ 'ackside J (utoff Open* cross over and sprint for width .&& $ 'ackside J (ut off .an on $ (utoff (rossover and attack outside shoulder of /.BOC

(oaching ,oints

(all defender %ech. ,ossible &euce $ Ace co!bo (all defender %ech. ,ossible Ace Da! * Bion (all defender %ech. ,ossible Ace co!bo (all defender %ech. ,ossible &euce co!bo

,itch unless he gets upfield

Running +ame 66

Play; Or!it 0: Shu%%le

,OC. ,C% ,C4 ( 'C4 'C% 3 1 9 F$K ?'


(o!!ents +2C+&/ N ' gap .an on* inside N A gap O* away

DGB/

,ull and lead up on ,CB' .an on* outside ,ossible scoop of ' gap .an on Cwing 9 Chuffle7 Orbit* get parallel to BOC* tight to ,C% .an on 1 Ctep* set ball* !ake defense think scra!ble !ode. iden to ,C* /nd up=field pitch underneath to 9' "ariations7 ,eel shuffle 5&bles shuffle w$ wasp !otion /!pty7 Chuffle reverse Play; 2=925 Counter Off hip of down blocking %* stay tight $ 9 shuffle = swing

Running +ame

6<

$ E

(oaching ,oints
,ossible &euce with 4 ,ossible Ace with ( or &euce with %

,OC. ,C% ,C4 ( 'C4 'C% 3 1 9 F$K ?'

DGB/
&euce block to !iddle B' &euce block to !iddle B' 'ack block on nose $ 1 tech (rossover pull for Deach 'C' 3 9it* kick out / %ake handoff* follow 4 $ 3 Attack C .an on 9andoff to 1*

Running +ame

6E

$ E

(oaching ,oints

'ack block on nose $ 1 tech

Play; 0=905 Counter

,OC. ,C% ,C4 ( 'C4 'C% 3 1 9 F$K ?'

DGB/
&euce block to !iddle B' &euce block to !iddle B' 'ack block on nose $ 1 tech (rossover pull for Deach 'C' 3 9it* kick out / %ake handoff* follow 4 $ 3 Attack C .an on 9andoff to 1*

Running +ame

65

$ E

(oaching ,oints

'ack block on nose $ 1 tech

Play; 21922 "rap

,OC. ,C% ,C4 ( 'C4 'C% 3 1 9 K F ?'


,C B' 'C B' O* away ,ull and trap % ,ower step inside .an on$Cwing

DGB/

%ake handoff follow trap by backside 4 .an on$Cwing .an on .an on 9andoff to to 1

Running +ame

6I

S E

(oaching ,oints
&uece with 4 to B'

Play; 20921 +ut

,OC. ,C% ,C4 ( 'C4 'C% 3 1 9 K F ?'


(o!!ents Out Out O 1old to .B' Deach CB' .an on$Cwing

DGB/

%ake handoff follow fold by backside 4 .an on$Cwing .an on .an on 9andoff to to 1 Dead B'-s to throw swing to 9 or 3

Running +ame

6>

S E

(oaching ,oints

Play; 00901 +ut

,OC. ,C% ,C4 ( 'C4 'C% 3 1 9 K F ?'


6
Out Out O 1old to .B' (hip /* Deach CB' .an on$Cwing

DGB/

Attack A gap* block first threat .an on$Cwing .an on .an on Ctep back* attack A gap Dead B'-s to throw swing to 9 or 3

(o!!ents

B
Running +ame

B N T E

Play; >et 1: Speed

68

S E

(oaching ,oints

FS 6 SS

,OC.
,C% ,C4 ( 'C4 'C% 3 1 9 F$K ?' (o!!ents Q

DGB/
(overed J Ctretch Deach $ Gncovered J Ctretch overtake (overed J Ctretch Deach* Gncovered = Ctretch Overtake $ Outside Fone rule (overed J Ctretch Deach* Gncovered = Ctretch Overtake $ Outside Fone rule (overed J Ctretch Deach* Gncovered = Ctretch Overtake $ Outside Fone rule (overed J Ctretch Deach* Gncovered = Ctretch Overtake $ Outside Fone rule .an On Attack 1 yard outside of ,C%* sealing levels. 'lock first threat that shows head up to inside Oet !otion on 1st 4o J run to hip of qb. After taking handoff run to hash* nu!bers* sideline. 'lock !an on* over (atch Cnap* hand off ball to 9* and fake quick throw away fro! play (rack (all7 +nside D or single arc CC 51lat player8. D cracks !an inside. 1 will

(oaching ,oints
(all tech of defender* be prepared to work (o!bo 5&euce8 (all tech of defender* be prepared to work (o!bo 5&euce8 (all tech of defender* be prepared to work (o!bo 5Ace8 (all tech of defender* be prepared to work (o!bo 5Ace8 (all tech of defender* be prepared to work (o!bo 5&euce8 Crac? call7 (rack B' inside. Crac? call7 Arc on CC 51lat area defender8 Oet J P speed until ball is snapped.

6;

Speed -s ./. under FS 6 B B T N B

Speed Crack FS 6 B B T B N

<0

Running +ame

Play; >et 1: Speed Re.erse

,OC.
,C% ,C4 ( 'C4 'C% 3 1 9 F$K ?'

DGB/
(overed J Ctretch Deach $ Gncovered J Ctretch overtake (overed J Ctretch Deach* Gncovered = Ctretch Overtake $ Outside Fone rule (overed J Ctretch Deach* Gncovered = Ctretch Overtake $ Outside Fone rule (overed J Ctretch Deach* Gncovered = Ctretch Overtake $ Outside Fone rule (overed J Ctretch Deach* Gncovered = Ctretch Overtake $ Outside Fone rule .an On Attack 1 yard outside of ,C%* sealing levels. 'lock first threat that shows head up to inside Oet !otion on 1st 4o J run to hip of qb. After taking handoff run to hash* nu!bers* sideline.at !esh w$ F handoff ball Ctep forward to fake block i!!ediately run behind line of scri!!age and !esh with 9* take handoff* run to space (atch Cnap* hand off ball to 9* stalk B' for crack

<1

$ E

(oaching ,oints
(all tech of defender* be prepared to work (o!bo 5&euce8 (all tech of defender* be prepared to work (o!bo 5&euce8 (all tech of defender* be prepared to work (o!bo 5Ace8 (all tech of defender* be prepared to work (o!bo 5Ace8 (all tech of defender* be prepared to work (o!bo 5&euce8 Crac? call7 (rack B' inside. Crac? call7 Arc on CC 51lat area defender8 Oet J P speed until ball is snapped.

Passing +ame

9ow %o Decogni#e &efensive (overage


<6

6ove% -

FS : SS1 *o one deep2 usually ali)ned . to 3 yards 4rom L'S2 (ead up to inside o4 56 or 572 eyes on 56 or 578 6o%ne%s1 Ali)ned (ead up or (old inside le-era)e2 1 yards or less 4rom t(e L'S2 eyes on R8

6ove% 1

.ea! -LB1 Usually comin) on a blit98 FS : SS1 'ne deep2 ali)ned in t(e middle o4 t(e 4ield or 4ormation2 10 yards deep2 eyes on t(e Q:8 SS (ead up to inside o4 562 1 yards or less 4rom L'S2 eyes on 568 6o%ne%s1 Ali)ned 1 yards or less 4rom L'S2 (ead up or (old inside le-era)e2 eyes on R8 .ea! -LB1 Ali)ned (ead up or (old inside le-era)e on 562 . to 3 yards 4rom L'S2 eyes on 568 FS : SS1 T;o deep2 ali)ned on or outside t(e (as(2 10 yards deep2 eyes on t(e Q:8 6o%ne%s1 Ali)ned 1 yards or less 4rom L'S2 (ead up or (old outside le-era)e2 eyes on t(e Q:8 .ea! -LB1 Ali)ned (ead up or (old inside le-era)e on 562 . to 3 yards deep2 eyes on t(e Q:8 FS : SS1 T;o deep2 ali)ned on or outside t(e (as(2 10 yards deep2 eyes on t(e Q:8 6o%ne%s1 Ali)ned (ead up or (old inside le-era)e2 1 yards or less 4rom t(e L'S2 eyes on R8 .ea! -LB1 Ali)ned (ead up to inside o4 562 . to 3 yards deep2 eyes on 562 may be a rus(er i4 no 568 FS : SS1 'ne deep2 ali)ned in t(e middle o4 t(e 4ield or 4ormation2 10 yards deep2 eyes on t(e Q:8 SS (ead up to inside o4 562 1 yards or less 4rom L'S2 eyes on Q:8 Corners: #ligned head up to outside of W+, 3 to 45 yards deep, eyes on the 6". .ea! -LB1 Ali)ned (ead up to inside o4 562 . to 3 yards deep2 eyes on t(e Q:8 FS : SS1 T;o deep2 ali)ned 10 yards on (as(2 eyes on t(e Q:8 T(ey ;ill play deep <=s Corners: #ligned head up to outside of W+, 7 to 3 yards deep, eyes on the 6". Usually deeper then in 8o er 9. .ea! -LB1 Ali)ned (ead up to inside o4 562 . to 3 yards deep2 eyes on t(e Q:8

6ove% 2

6ove% 2 ;an

6ove% 3

6ove% 4

<<

@uic? +ame &Chop ,loc?(


LightningA "hunderA HurricaneA Storm
Hitch 9 Seam Slant 9 ,u!!le Slant 9 Slant 'ade 9 @uic? Out 'ade 9 Slant @uad )solation

<E

Dou!les Slant 9 ,u!!le Lightning .s 0 shell

Position OL ' H B 8 @,

Rule Clide away fro! for!ation call

Coaching Point 6 &efenders outside ,C%7 %rouble

'lock to for!ation call. Attack hip of defender and get Doger $ Bouie (all his hands down. 1 or 0 Cafeties7 'ubble 6 safeties7 1 step slant* underneath flat player. < step slant7 1ind flat player and get over top of hi! 1 or 0 Cafeties7 'ubble 6 safeties7 1 step slant* underneath flat player. < step slant7 1ind flat player and get over top of hi! ide side of field J grass 1. Dead flat defender 6. 2o flat defender short side J throw slant to outside D. 'ubble7 1ast shuffle 'ubble7 1ast shuffle

<5

Dou!les Slants Lightning .s 1 shell

Position OL ' H B 8 @,

Rule Clide away fro! for!ation call 'lock to for!ation call. Attack hip of defender and get his hands down. Bow=Clant 9i=Clant 9i=Clant Bow=Clant 1. %ightest corner 6. 4rass <. 'est !atch =up

Coaching Point 6 &efenders outside ,C%7 %rouble Doger $ Bouie (all

<I

Hitch 9 Seam Lightning

Position Rule OL Clide away fro! for!ation call ' 'lock to for!ation call. Attack hip of defender and get his hands down. <>

Coaching Point 6 &efenders outside ,C%7 %rouble Doger $ Bouie (all

H B 8 @,

Ctreak J outside release and pin defender on your inside hip. &A rule applies 9itch = A.1 rule applies Ctreak J outside release and pin defender on your inside hip. &A rule applies 9itch = A.1 rule applies 1. Coftest corner 6. 'est !atch=up <. 4rass

&A J defender vacates J sit down A.1= defender 5 or less J convert route to fade. &A J defender vacates J sit down A.1= defender 5 or less J convert route to fade.

Dou!les 'ade 9 Out Lightning

Position

Rule

Coaching Point

<8

' H B 8

'lock to for!ation call. Attack hip of defender and get his hands down. 5 yd (hoice route7 %hink stick inside foot at 5 yds for square out. CC $ OCB' J crosses your face* then sit down Outside release fade7 Reep 5 yd cushion to sideline 5 yd (hoice route7 %hink stick inside foot at 5 yds for square out. CC $ OCB' J crosses your face* then sit down Outside release fade7 Reep 5 yd cushion to sideline

Doger $ Bouie (all

(an dip underneath tough cover 6 corner.

(an dip underneath tough cover 6 corner.

"rips 'ade 9 Slant 9 ,u!!le Storm

Position OL

Rule Clide away fro! for!ation call

Coaching Point 6 &efenders outside ,C%7 %rouble

<;

'

'lock /.BOC to for!ation call. Dun to butt of tackle J run inside out course. Attack hip of defender and get his hands down. 'ubble < step slant L1 to trips7 1ade* outside release Cingle D7 9itch $ 1ade read A.1 rule ?uick shuffle ,ress7 Cte! inside* vertical 1 step and slant.

H PS CR ,S CR

@uad )solation ,
Oa!aica

+ $
Africa

C E
Doute ill 'e (alled

S * E

'ubble Coaching Point

,op

Position OL ' H B -

Rule Oa!aica7 Outside Fone to 1or!ation* not going downfield Africa7 &ropback ,rotection Gncovered7 9ands Gp* Dun 'ubble (overed7 'lock .an On Gncovered7 9ands Gp* Dun 'ubble (overed7 'lock .an On Gncovered7 9ands Gp* Dun ,op (overed7 'lock .an On Gncovered7 9ands Gp* Dun ,op E0

'ubble7 1ast shuffle

8 @,

(overed7 'lock .an On Dun Doute (alled Dead +solated reciever* if single covered call Oa!aica* and throw called route) if !ore that single covered* call Africa and throw either bubble or pop to receiver with hands up

&DO, 'A(R ,A(RA4/


&bles
1. 6. <. E. 5. I. >. E "ertical=1ord (hoice=(hevy C!ash=Cu#uki (url 1lat=Be:us &ble ,ost=&odge .esh=.a#da (rosser= %oyota

/!pty
1. E "ertical 5M1- hot8 6. (rosser

%rips
1. 6. ,yra!id=,orshe (hoice N Cail a. (hoice 9 ,ost b. (hoice 9 Cea! c. ,eel (hoice
E1

<.

E.

C!ash a. C!ash 9 out b. C!ash 9 Chake c. C!ash 3 Chake d. C!ash 9 Cea! (rosser

E6

7R-8BA6= 8R-TE6T>-N FS B B T N
B

RT

SS 6
B

6 B

<S ?@ 3-!'e5 RT

<S 4 - 2 Unde

FS B T B N B T

SS 6 B

FS

<S 3 - 3

E<

<S 4 - 2 -ve%

SCR $,LE RULES

X H Y

1. Deceiver on sideline* toward scra!bling quarterback J work deep or find dead spot on sideline. 6. <. E. +nter!ediate routes J run parallel with the quarterback. 'ackside deep receiver J work to get in the quarterback-s vision. 'ackside inter!ediate receiver J work across field for depth in quarterback-s vision.

EE

DROP , CD

Play; 3 <ER")C L

'ord

FS

SS

B T N

B T

Position OL ' H

Rule ,lay side7 .an $ 'ackside7 Clide (heck play side B' to OBC'. +f blit#* pick up !ost dangerous threat. 2o blit#* get in bo: 55yds8 and stick inside foot and work out Cea! Deader7 ho !any safetiesS 1 Cafety7 Ctay on hash 6 Cafeties7 1E yds. .ake decision J &eep or &ig. +f dig* find void and get in it J wave hand Ctreak Dead7 Outside release and keep five yard cushion to sideline. At 1E yds depth !ake decision* beat defender deep J take it $ +f can-t J stick outside foot and turn back inside* no throwing lane work outside Cea! Deader7 9ow !any safetiesS 1 safety7 Dun hash 6 safeties7 'eat hi! deep J C vacates* keep going. C sinks5stays8 At 10 J 16 yds bend inside 5head turn8. C co!es down* keep going. Ctreak Dead7 Outside release and keep five yard cushion to sideline. At 1E yds depth !ake decision* beat defender deep J take it $ +f can-t J stick outside foot and turn back inside* no throwing lane work outside 0 Sa%ety7 6 on 1 fastbreak J stare down 35read C8 stick foot ball to 97 2o throw to 9* check 'C Ctreak read to 1 in bo: 1 Sa%eties7 ,lay side = go to bo: D to 3* no throw check 9* no throw

Coaching Point

&ig = 2o throwing lane appears* stick foot and work back outside. A"/ hand while !oving.

9O%7 Clant* replace blit#er

@,

E5

E "ertical vs 1 and 6 shell

4 <e%t' a" vs 1 s&e""

FS

6 B B T B N B T

4 <e%t' a" vs 2 s&e""

EI

FS

,lay7 (rosser
7,"es1 6%osse%
6

%oyota
FS

6 B E N B T E SS

7,"es F"'#1 6%osse%


FS 6 B E T B N B E 6 SS

Position
OL ' H

Rule
,lay side7 .an $ 'ackside7 Clide Dual Read7 (heck play side B' to OBC'. +f blit#* pick up !ost dangerous threat. 2o blit#* get in bo: 55yds8 and stick inside foot and work out Aligned to crosser7 Delease through hip of corner and get vertical7 'C %rips Dule7 &ig J get vertical and find void b$w B'-s and safeties and get in it. &o not driftH Play side7 Challow cross T heels of &/ J no deeper than 6 to < yards. ,ac? side7 Ctreak route ,C Aligned to crosser7 Delease through hip of corner and get vertical7 'C %rips Dule7 L6 D J Dun vertical Doute

Coaching Point

B -

(rosser vs .an J outside !ove 1st 'C &oubles7 &ig J get vertical and find void b$w B'-s and safeties and get in it. &o not driftH (rosser vs !an J outside !ove 1st

Play side7 Challow cross T heels of &/ J no deeper than 6 to < yards. ,ac? side7 Ctreak route ,re=Cnap7 1. Alert 6. .an J throw corner Cnap7 1. 1 6.Challow <. &ig

@,

9ot U Dush but throw with finesse to crosser

E>

,lay7 .esh
1st Re e've% to >ns'de Runs 7'(

.a#da

Crosser ;ill ;ork at t(e (eels o4 t(e Dline and Climb to 1 >ards

Position OL ' H B 8 @,

Rule 'ase ,rotection Delease through the opposite A or ' gap* work to 5 yards* burst to sideline Delease hard for one yard* break inside on the heels of the d= line* cli!b to 5 yards* reading the backer* burst across the field looking for the football ,ost Delease "ertical for 16 yards* snap head inside as you work on angle* find line of sight to the ?' and settle* look for football ,ost Deads7 1. (ross 6. &ig <. K=,ost E. &ig

Coaching Point

9ot U Dush but throw with finesse to crosser

E8

,lay7 (hoice $ 1ull 1ield

(hevy

(utlet 'ide

FS 6 6 B E B N B T B SS

:lay side

Position
OL

Rule
,lay side7 .an $ 'ackside7 Clide Dual Read7 (heck play side B' to OBC'. +f blit#* pick up !ost dangerous threat. 2o blit#* get in bo: 55yds8 and stick inside foot and work out ,ac? side; "rail Route7 /:plode through hip of corner. 4et 5 : 5 5yds8 fro! BOC and CB. (heck over top of you J nothing there* take it. &efender over top J sit down and show L-s to ?' J work inside. Play side; Choice Route7 8 yd ste!* role outside foot at 8 yds to 10 yds for speed out. Cs crosses your face* continue to 10 yds and work back down ste! to 8 yds.

Coaching Point

' H9-

-9H

Hot7 Clant* replace blit#er

PS CR ,S CR

Outside release $ streak


Outlet Route7 4et in alley b$w (orner and safety. 4oal J beat-e! deep. Reep running unless so!ething over top. .ake decision T 16=1Eyds. +f so!e one there J stick outside foot and work back to ?' J no throwing lane* 1lash hand and work inside. &o not cross ball J no throwing lane at center J redirect back out. ,re=snap read7 ,C D in or outS (orner less than 5 J throw streak. (orner !ore than 5 J 3 beco!es L1. (orner at 5 J read corner.

@AB/D%A vs press

@,

+f front side is cloudy* do not force ball J go to outlet principle then to bo:.

E;

(hoice /:a!ples

C(oice 4rom Trips

FS 6 B T B N B T

SS

?"ot?
(hoice 9 Cea!
" Seam C(oice 4rom Trips

FS

SS

6 B T B N B T B

50

,lay7 C!ash $ 1ull 1ield


S$ AS" RT

Cu#uki

FS 6 B B T N B T

SS 10 B @ 6 .A .

TRB& S S$ AS" FS 6 B E N B T

" s(ake SS

& ylon 60

6 B E

Position OL ' H9-

Rule ,lay side7 .an $ 'ackside7 Clide Dual Read7 (heck play side B' to OBC'. +f blit#* pick up !ost dangerous threat. 2o blit# J swing route but don-t lose ground. ,ac? sideE "rail Route7 /:plode through hip of corner. 4et 5 : 5 5yds8 fro! BOC and CB. (heck over top of you J nothing there* take it. &efender over top J sit down and show L-s to ?' J work inside. Play SideE Post Corner7 8 yd ste! 5head fake out8 and get to corner 5668 H; 8 J 10 yd ste!* corner to front pylon -; 8 yd ste!* corner route to 60 yds deep E K E Dead route Outlet Route7 4et in alley b$w (orner and safety. 4oal J beat-e! deep. Reep running unless so!ething over top. .ake decision T 16=1Eyds. +f so!e one there J stick outside foot and work back to ?' J no throwing lane* 1lash hand and work inside. &o not cross ball J no throwing lane at center J redirect back out. Dead ,lay side Cafety 5or 1 safety8 1. %hrow low post unless safety flattens. 6. Cafety flattens throw &eep post. (loudy* work backside. <. Cwing to 1

Coaching Point

Q 9 or 3 Chake N corner post

-9 H "R)PS PS CR ,S CR

Q 9 or 3 Chake J (orner post 9ot7 Clant* replace blit#er

,ress7 1 step tunnel

@,

9ot7 L6 replace blister

51

,lay7 (url $ 1lat


FS 6

Be:us
16
6 SS FS

B T

B N

B T B

SS

6 B

B T

B N

B T

outlet Curl ,lat Rt 0s8 So4t 1 s(ell


FS

Curl ,lat Rt -s 6 or 0 S(ell

&lay side recei-er CD or EF (as to B8D8 s(ell to de i4 you are runnin) t(e curl or stem corner8 Curl / 16 back to 10 Corner / stem to 12 climb to 102 stick to 60/6.
T E SS 6

B B E N

Q:/ ,lat area de4ender read

Position Rule Curl -s8 &ress 1 s(ell OL ,lat Rt ,lay side7 .an $ 'ackside7 Clide ' H B Dual Read7 (heck play side B' to OBC'. +f blit#* pick up !ost dangerous threat. 2o blit# J 4et in bo: ,layside7 1lat route to I yds 'ackside7 Outlet ,layside7 1lat route to I yds 'ackside7 Outlet Coft 1 shell7 (url route* 16 J 10 ,ressed 1 shell* 6 or 0 shell7 Cte! corner Coft 1 shell7 (url route* 16 J 10 ,ressed 1 shell* 6 or 0 shell7 Cte! corner
< Ctep drop* flat player read 5think (url to flat8 ,ress or 0 shell think corner 6 shell7 1lat player read

Coaching Point

%rips7 Cea! Doute

8 @,

Q(loudy J 'ackside to bo: ,ress !an J throw corner 9ot7 Cpeed out now

56

DROP , CD

DOU,LE POS"

Dodge

D:LE &'ST RT

FS 6 B E N B T E

SS 6 B

Position
OL ' H9-

Rule
,lay side7 .an $ 'ackside7 Clide Dual Read7 (heck play side B' to OBC'. +f blit#* pick up !ost dangerous threat. 2o blit#* flare to play side ,ac? side; "rail Route7 /:plode through hip of corner. 4et 5 : 5 5yds8 fro! BOC and CB. (heck over top of you J nothing there* take it. &efender over top J sit down and show L-s to ?' J work inside. Play side; ,ost under safety. 8 yd ste!* !ake break by 10 yards ,ost at 10 yards* get behind the safety Outlet Route7 4et in alley b$w (orner and safety. 4oal J beat-e! deep. Reep running unless so!ething over top. .ake decision T 16=1Eyds. +f so!e one there J stick outside foot and work back to ?' J no throwing lane* 1lash hand and work inside. &o not cross ball J no throwing lane at center J redirect back out. 1. Ckinny post* unless safety flattens 6. Outlet side <. 1ull back on swing

Coaching Point

B' runs with you J keep going

-9H PS CR ,S CR

9ot7 Clant* replace blit#er

@,

+f front side is cloudy* do not force ball J go to outlet principle* then to flare.

5<

P-R $)D F "rips Only

Porsche

&>RA$BD

FS 6 6 B E B N
B

B E

SS

POS 1 3 9 F$K

RULE 1ree Delease7 Cea! route 10 J 16 yard dig* get behind B'-s 1 or < step slant ,layside7 Cnag route 5E steps8 Cingle D7 16 yd co!eback vs +$C leverage 16 yd curl vs soft or O$C lev. Cingle D J 2at flat player Clant* to &ig* to Cnag

D> MColid call-7 ,rotect O$C 'lit#er7 %hrottle in hole

Coaching Points

Cnag7 ,ress outside hip vertical.

?'

9ot J Clant to &ig

5E

"R)PS C)DE; Cest Coast Pac?age

Colors &play and protection(

TR>8S .>7E GreenH ,ade I ,lat FS 6 B B T N B T B SS 6

:ro;nH Stick 6 B

TR>8S .>7E FS 6 B T N B T B SS

:lueH ,lood 6 FS

TR>8S .>7E 6 B B T N B SS T B

Sna)H 6

(ite FS B

TR>8S .>7E SS B E N T E B 6

LFT

ARTA 6a""

POS. :'T ,C4 ( 'C4 .an on .an on .an on* MA- gap threat .an on

RULE

Coaching Points /dge rusher J Dip or Bi# call Dt or lft call fro! center Dt or Bft call vs 6 MA- gap threats Dt or lft call fro! center

55

'C% 3 1 9 F$K ?'

.an on Doute called ind route Doute called ,lay side7 Doute called 'ack=side7 10 yd curl < over 6 for!ation side) %hrow to 1or!ation side < over < for!ation side) %hrow backside

/dge rusher J Dip or Bi# call

6 /dge rushers J check play I !an show J check play

CES" CO S"; %rips Dt ide7 1ade 1lat Dt

+REE*

' DE 9 'L "

BRE E N1 FA7E C FLAT

FS 6 B T B N B T B SS

POS. 3 1 9 F$K

RULE 5 yard flat route 5&A rule applies8 ind route Cea!) 6 shell attack near safety ,lay side7 1ade route 'ack=side7 10 yd curl

Coaching Points

5I

?'

< over 6 for!ation side) %hrow to 1or!ation side < over < for!ation side) %hrow backside

&rop7 ?uick < step

?'7 1. Bow corner $ 9igh safety7 %hrow fade in window 1. 9igh corner J check sea! 6. /veryone sinks 0 throw ball underneath

CES" CO S";

,ROC*

S")CD ROU"E

ST>6= R-UTE1 BR-.N

1@ FS 6 B T B N B T B 4 SS

POS. 3 1 9 E yard stick ind route 6 yard arrow

RULE

Coaching Points

5>

F$K ?'

,lay side7 1ade route 'ack=side7 10 yd curl < over 6 for!ation side) %hrow to 1or!ation side < over < for!ation side) %hrow backside

?'7 1. Bow corner $ 9igh safety7 %hrow fade in window 6. 9igh corner throw off flat player

CES" CO S"

'LOOD ROU"E

,LUE

FL--7 R-UTE1 BLUE

1@ FS 6 B T B N B T B D ? SS

POS. 3 1 9

RULE I yard flat route $ 6 step vertical ind route I yard ste!* back down to CB at 5

Coaching Points

58

F$K ?'

,lay side7 1ade route 'ack=side7 10 yd curl < over 6 for!ation side) %hrow to 1or!ation side < over < for!ation side) %hrow backside

?'7 1. Bow corner $ 9igh safety7 %hrow fade in window 6. 9igh corner throw off flat player

CES" CO S"

S* + ROU"E

CH)"E

SNAB R-UTE1 .H>TE

FS B E N T E

SS

6 B B

RT a""

POS. 3 1

RULE E yard snag route J work to ,C +CB' ind route

Coaching Points

5;

9 F$K ?'

Alert route7 Attack inside shoulder of flat player then push vertical ,lay side7 E yd snag route J work to 1lat player 'ack=side7 E yd snag route < over 6 for!ation side) %hrow to 1or!ation side < over < for!ation side) %hrow backside

?'7 1. ,eek at Alert 6. %hrow off of flat player

CES" CO S"

S$ SH

,L CD

S;ASH R-UTE1 BLA6=

FS B E N T E

SS

6 B B

RT a""
POS. 3 1 RULE E yard snag route J work to ,C +CB' ind route Coaching Points

I0

9 F$K ?'

Alert route7 Attack inside shoulder of flat player then push vertical ,lay side7 E yd snag route J work to 1lat player 'ack=side7 E yd snag route < over 6 for!ation side) %hrow to 1or!ation side < over < for!ation side) %hrow backside

?'7 1. ,eek at Alert 6. %hrow off of flat player

CES" CO S"

Crosser

Red

Crosser ;ill ;ork at t(e (eels o4 t(e Dline and Climb to 1 >ards

.&en F Runs 6%oss* H Runs 7'(

-n dou,"e d'(* t&e Y +'"" %un t&e se ond d'(9

POS. 3 &eep dig

RULE

Coaching Points

I1

1 9 F$K ?' ?'7 1. 6. <. E. (ross 9 &ig ,ost 3 &ig

(rosser &ig ,ost < over 6 for!ation side) %hrow to 1or!ation side < over < for!ation side) %hrow backside

C(D//2 ,A(RA4/
1. Attack Ccreen7 Apache 6. 'ubble Ccreen7 'raves <. 1 Clow Ccreen7 (o!anche E. 5. 1 'ubble Ccreen7 Ce!inole F .iddle Ccreen7

I6

Screens

Play; ttac? Screen & pache(

.
Dbles RtH "it Astros

FS 6 A$, B B E N B T E SS 6

I<

E 2#t$ Lft H't A4te s

FS

SS

B T N

B T

POS. OB 3 1 9 F$K ?' ?uick protection

RULE 'ubble to cross block J slow shuffle ?uick protection J away fro! Dip $ Bi# call 9it !otion J kick nu!ber 1 defender 5corner8 ,.C. J (rack !an inside '.C. J 9itch fade read 5A.18 1lat player goes with !otion J throw 'C to 1lat player stays J throw bubble to 3 D 5A.18

Coaching Points 4et in between cross block /!pty J block !an over 'all snapped when 6 yds fro! 3

R'# a""

Screens

Play; ,u!!le Screen &,ra.es(

FS 6 B E B N B T E SS 6

IE

,OC.
,C% ,C4 ( 'C4 'C% 3 1 9 F$K ?' (o!!ents Q

DGB/
Open step* cross over* and run and get in front of 'ubble Open step* cross over* and run and get in front of 'ubble Open step* cross over* and run and get in front of 'ubble Open step* cross over* and run and get in front of 'ubble Cea! runner J 1lash and skate inside J lead and go J sea! runner J block 1st odd color 'lock 1lat defender 5.ost dangerous8 Rick corner J away fro! play side $ %rips 'ubble 5?uick Chuffle8 between ,lay side7 'lock L1 'ackside7 < steps* tunnel screen %rips 1st7 < over 6* throw bubble < over <* throw 'C screen &efense gives 5 !an bo: J (heck to Fone I !an bo:* !an J check to C!ash I !an bo:* #one J check to choice D and 3 ide7 Ca!e assign!ent

(oaching ,oints

+f %rips wide check align!ent of corner J ,ress* go now $ Coft* push vertical

One step drop J catch and throw

Screens

Play; G'H Slo# Screen

&Comanche(

FS 6 B B T N B T B

SS

I5

Clow Ccreen

,OC.
,C% ,C4 ( 'C4 'C% 3 1 9 F$K ?'

DGB/
Rick set to depth of 5 yds. ,refer to engage at depth 6 count* screen releaser7 Chort side) get to L-s kick or turn up$ side7 get to hash* kick or turn up 6 count* out and up release7 Chort side) sea! V way b$w L-s and hash $ ide side7 V b$w hash and upright 6 count* out and up release7 short side) 1 yd o$s hash to far upright Rick set to depth of 5 yds. ,refer to engage at depth. 'ase7 fake attack screen ill change week to week Chow dual read* step=up* look at center* when he goes you go* get on his hip and work to 6yds. o$s of %-s align!ent 'ase7 9it !otion* fake attack screen $ will change week to week. ,C J push !an on as deep as possible* he breaks down* you break down and stalk block 5,eel back8 < step drop* look away fro! 1 screen* stop* set* and look opposite. %hen drift* throw b$w rushers. ide side) get ide

(oaching ,oints
Out and up release 1st player outside of bo: 2e:t player outside of bo: or 1st player inside of bo: 6nd player in bo:* to safety

'C J fake attack screen Qget hu!ped back* shoulders forward

(o!!ents Q Screens Play; ' Screen &Seminole(

II

, C E * T
E
X H

$ E

Dight handed play

,OC.
D% D4 ( B4 B% 3 1 9 F$K ?'

DGB/
?uick set J Bet end pass you off butt* out and up off hip of 3* block 1st odd color ?uick set J get out and up* split difference between 3 and D% ?uick set J release out and up* 6 =< yards spacing fro! B4 ?uick set J out and up to left flat* Band !ark J Dight hip of 9 Rick set to depth of 5 yds. ,refer to engage at depth. (rack 1 B' in 'o: Cwing route* catch ball and get north and south Coft corner= push stalk $ ,ress corner J attack inside hip* now 5F8,C J Ctalk L1 5K8 'C J Ca!e as %itan* %ro0an ?uick < step drop* Dead &/ J %hrow swing to 1 unless &/ widens. +f &/ widens* stick foot and throw to K
st

(oaching ,oints
Cet and 4O 1st player inside bo: 1st defender outside of bo: 1D/& N 1/B+K

SS

FS 6 T E
Play; Chocta#
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6
Screens

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Cut
F

,OC.
D% D4 ( B4 B% 3 1 9 F$K ?' (o!!ents Q

DGB/
?uick set J 1ree release to attack backer ?uick set J 1ree release to attack 1st secondary player to right of play ?uick set J 1ree release to . ?uick set J 1ree release to 1Ct secondary player to left of play Rick slide Chadow outside corner Cwing route Ctalk inside 5F8,C J +nside bubble !ehind line o% scrimmage* catch pass* get upfield &rop back < step look & away fro! playside* throw to K$F

(oaching ,oints
Cet and 4O

1st player inside bo: 1st defender outside of bo: 1D/& N 1/B+K

Screens

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I8

,OC.
D% D4 ( B4 B% 3 1 9 F$K ?'

DGB/
?uick set J Bet end pass you off butt* out and up off hip of 3* block 1st odd color ?uick set J get out and up* split difference between 3 and D% ?uick set J release out and up* 6 =< yards spacing fro! B4 ?uick set J out and up to left flat* Band !ark J Dight hip of 9 Rick set to depth of 5 yds. ,refer to engage at depth. Coft corner= push stalk $ ,ress corner J attack inside hip* now Deplace &%-s* catch pass* get up field Coft corner= push stalk $ ,ress corner J attack inside hip* now Coft corner= push stalk $ ,ress corner J attack inside hip* now ?uick < step drop* Dead &/ J %hrow swing to 1 unless &/ widens. +f &/ widens* stick foot and throw to K

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(oaching ,oints
Rick Clide Attack ne:t level Attack ne:t level Attack ne:t level Rick Clide

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