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SPARKING!

Trainer/editor Lame manual For version x3j

First of all I would like to recommend installing Cheat Engine ( http://www.cheatengine.org/ ) to anyone which ever like to mess with his games, even if youre total newbie, you should be able to find many easy stuff by just passing tutorial included in CE, it has also decent community behind that will help you if you ever will need help with Cheat Engine and creating cheats. More than that, by properly installing Cheat Engine, youll be able to run the Sparking! trainer by the file with .CETRAINER extension, which executes much faster than the included .exe since the exe basically unpacks a portable CE app to a temporary folder. Itll also allow you to run other Cheat Engine tables and small size trainers which are generally much safer than other trainers floating around the net. Oh and most important thing! Sparking! absolutely requires PCSX2 in version 0.9.8 OR above, it will NOT work with some ancient builds that still float over the net. Always download your PCSX2 copy from the Official PCSX2 site ( http://pcsx2.net/download.html ) using different plugins is ok through(:P).

Second most important thing Sparking! will NOT work with Dolphin, dont ask me about it, I created loads of cheats for this game myself, but I dont have Wii nor Wii version of the game. Even if I would like to help I cant. Thats all.

Oh and also understand, Ill not really create any tutorial or whatever, for f sake its just a trainer;p, this manual simply explains some of the options as I often name them strangely or simply cause its bloated with different features which I keep adding from time to time and can be hard to comprehend at first. If you dont understand something, simply try using it;p. Ok, lets start

Main Trainer Window:

Lets go by colors, RED are some options youll use lesser or not at all, the only useful things there are potara editor and help aka shorter version of this manual, sometimes you might need to click attach to pcsx2 or do it manually by clicking detection problems if by some stupidity it fails.

GREEN are all gameplay available cheats, meaning they will directly affect gameplay or add some kind
of effect to it. They, like most of the cheats are divided for player 1 and player 2 since my trainer isnt just a simple god mode and 1 hit kill, but instead allows you easily make your game either easier or harder, simply speaking different in a way you could enjoy it more.

BLUE are codes related to dragon sim on the left, widescreen and a timer control in the middle and some general unlocking cheats on the right. A small note: to actually control the timer, click on Set Timer first to make it green. YELLOW is THE thing;p, I created this trainer more or less with this in mind. Itll need a more in-deepth
description, since its the only thing I keep on improving and trashing with loads of ways to customize.

Power Up profiler is centered over Limit Break II cheat(removed the first as it was obsolete) which
allows you to create 5 different cheat combinations which will activate when player HP hits level range connected with it. You rise your HP based your effort during the fight which uses an implemented stamina system ~ that big green HP Pool thingie with selectable amount to the right. Basically the higher combo you make the faster you gain hp, keeping blue energy for longer time will also help in that. Ultimately you rise it fastest during energy collisions and by clashing with an opponent. It also speeds up with each level by itself. Make note however that the faster you gain hp, the faster you drain your stamina(unless ofc you set it on infinite). By default its set to make you very weak on first level, then constantly rising your power with each level ultimately making you very hard to kill in normal ways, hence if you run out of stamina your hp might* start dropping by itself, theres also a bonus for the opponent if you run out of stamina and he gains enough health to pull it off which will multiply the power of any ultimate attack allowing to drop even millions of hp at once, sometimes it can even 1 shot you since its very sensitive on timing, but generally it should always leave some off, especially if your hp is really high. And here we go about high HP, theres an option there called Multiplier it basically enables HP multiply from transformations, now those transformations actually have a reason to be there, but look out on my default settings. While some transformations can be really strong that way, as long as you use stamina they can also come at big cost. Generally speaking stamina/HP Pool usage allows for much more strategic concept in the fight. None of the fights is surely lost doesnt matter how overpowered the enemy gets, if youre good you can always win. If you dont like default settings you can change them. Basically you select profile number from the drop down list, select the gameplay cheats(green in previous pic) you want for this level and press Save and after being done with it, press Refresh or restart the trainer whatever easier. Yes its so easy. If you dont like Limit Break II cheat at all, you can even store your favorite sets of gameplay cheats under those 5 profiles and then easily restore them with Load button.

Like you probably saw, there are more options there. Well first of all the big blue sign actually changes to your character name and shows current hp, which can be useful while testing your settings for the LBII cheat or anything else, the list is pretty long and has entry for each character model, so if I missed any drop me some info at PCSX2 forums, where I release the trainer, even in this version I added Trunks (Sword) SSJ there which I accidently didnt earlier @_@. Now lets look at transformation bonus, there are 4 sliders there, Time, H, E, B. Time should be obvious, its the amount of time the bonus is applied directly after transformation. H/E/B are Hit Points, Energy and Blast, while Time starts at 0, other values have 0 in the middle and allow negative values as well, hence you can gain a debuff after transformation and actually it does so by default. I was kind of lazy on those sliders so to reset them to 0s you have to click their label, ie. click H to reset its corresponding slider to the center (0). Oh and when were about clicking at the labels, clicking on HP Pool label actually refills it to max. Lets have a look now at other things we can Customize by pressing the button of such name.

Again with the colors:

RED keeps stamina decrease multipliers, you can set it for different kind of characters differently:
- Normal - includes all characters not belonging to other group, including perm Sayan transformations like SSJ Gogeta, - SSJ/SSJ2 since the anime tells about those giving a strain on the body it drains stamina faster by default, - SSJ3 same like above, just taken to extremes, - Androids they are genetically enhanced, hence lower value seems better. Yes this means Cell is Super Duper Overpowered, just like in the anime. With GREEN we have transformations HP multipliers, you can gain some crazy values with it anyway: - Normal those are all normal transformations, I mean every transformation thats not listed below, - Fusion this is bonus for fusion which goes additionally to summing characters current hp, - Fusion SSJ/SSJ3/SSJ4 those are multiplying normal Fusion Value, if you for example get Goten and Trunks and make fusion directly to SSJ3 Gotenks, youll get Gotenks SSJ3 = (Goten hp+Trunk hp) x Fusion x Fusion SSJ3 at standard values this means (30k+30k)x4x4=960k hp. Quite a bit?:P But like I said overpowering an opponent has a huge downside in stamina system, youll drain your HP Pool really fast and if opponent will be good enough to stay alive until getting stronger while stil keeping some stamina, youll more likely to loose.

BLUE sets on another reason why ending stamina is bad, basically if both players use Limit Break II cheat
this sets an amount of hp needed for mentioned earlier overkill ultimate move. It works only against the opponent that lost all his finite stamina already or had it infinite from the start. For example if you have over 300k hp and your opponent runs out of stamina by reaching very high hp lvl, then your ultimate attacks will deplete his hp even faster than he got so strong, well as long as they hit, its not so easy with default settings as you can easily avoid any stupid beam spam, it needs some skills or a change of settings at least;p. Time for the YELLOW, this one basically gives you an ability to turn on or off hp gain from stamina and hp drain from depleting stamina. I liked the idea quite a bit hence messed a bit of default settings, still not tested much for enjoyability hence the default can change in the future, but anyway describing those, theyre mostly based on kind of transformations: - Non Transformable this includes all chars which does not have any transformation, good idea to give them beneficial setting since they lack other means of reaching high lvls, - At Will, Base Form this includes only first forms of all characters that can transform up and down, meaning they can cancel their transformations whenever they want, - At Will, Transformed this one includes all characters from previous option on their ascended state,

- One Way Transformable this includes all chars that can transform up, but cannot cancel their transformations, it does NOT include their last transformation - One Way, Last Form - since this one includes them, basically theyre stuck at this form to the rest of the fight, then you can either reward them or the opposite make them suffer for being too greedy, - Droids(Robots and Androids) well the name says all, this include all of those android #, Cell and even the cute Jr. one as well as all the robots, yes Arale included lol.

ORANGE is main stamina usage override, you can set it from 1/10 to 50x of default, basically one slider
to speed up/down both hp gain&drain caused by HP Pool, also affecting how fast it is depleted.

PINK changes damage applied when BLUE requirements are met, mouse over slider for exact formula.
Since thats done I guess Ill also describe also the Potara Editor:

Its very simple yet powerful editor, start from the top: You can increase or decrease potara limit for All or just the Current char with corresponding and + signs. Setting it over game max does cause graphical glitch, but does not break the game otherwise. To actually add potaras first you can either get ingame to the character menu where you change potaras and make the editor autodetect Character, Custom number and potara slot from the game or if you prefer you can select it manually from the drop down lists. Then simply select a potara from one of the four types which are also in drop down lists and click ADD next to that list. Once you set one favorite set of yours to one char, you can also select the character and its custom number (or if you done that ingame, simply set it on autodetect) and click on the button at the bottom, this will save you a lot of time copy potara sets.:) If you customize sets for characters you can still create a base which repeats for all of them and copy just that.

Also last, but not least, make note that using this editor you can easily place ANY potara in the 8th slot, thats a total cheat and whats better, it actually will save with your save game:P, yes save game doesnt mess up with this, you can easily create any red potara set with it and if you have means of doing so even transfer your save on PS2 to play with them. Ok one of the other fairy new things, Sparking! trainer wasnt made to be used like normal pc games trainers, its not about pressing keys and not being sure if it works or not;p, its all about selecting it on clearly visible checkboxes and stuff alike and being happy with it sitting in the background, hence I was never into creating any hotkeys for it But I did;p. Basically there are only 6 hotkeys 2 of which totally useless at games involving players. Theyre: 1 force transforms CPU in slot 1(does nothing for player and character must be able to transform normally already), 2 forces fusion for CPU in slot 1 same requirement as above, 3 - force transforms CPU in slot 2, -||-, 4 forces fusion for CPU in slot 2, -||-, Left Shift multiplies the number of cycle with analog at Beam collisions and clashes for cpu or player 1, - this can be abused as a way to easily win those occasions, but you have other cheat for that(reminder: the one called Looser Mode ~ applied to enemy;p), RightShift same for cpu or player 2.

If you want to change the keys look inside Sparking.hot file(edit it with notepad or whatever) and change the keys from the above to any chosen one, the list was somewhere in the readme, but you can better just google for virtual key codes and youll find it on many sites easily finding which code you need for your key. If you want to disable those hotkeys, just type in anything which is not a virtual key code in its place;p. You can even badmouth me in this file for not implementing those hotkeys in the first place if they use same keys as your gamepad layout lols;p. Oh and if you wonder why would anyone want such hotkeys, well having control over AI in player vs cpu duel might be distracting;p, but its nice if you want to record cpu vs cpu fight and play a director for a bit;p. Unfortunately there are no means of exactly choosing stuff, transformations and fusions will be somewhat random. All this does is sending a priority command to the AI command-line, couldnt find any other way on my short try in that. You might keep pressing it for a second or two, once cycle of commands takes second or probably less through, so if its possible he will transform pretty fast. If a character can cancel transformation as well as ascent further, if you try to force him while hes not having enough blast points for it hell cancel current transformation. I intentionally forgot to mention earlier the fact that you can turn on cheats in story mode by changing the colored checkbox above gameplay cheats;p. Basically story mode is easy so thats not a problem for anyone, but also its scripted and using some stupid cheats like god mode can totally break it.

Some of you which actually read this probably saw theres also one other color on two of the colored screenshots included which I didnt describe, its actually a hidden feature, which most likely stays hidden cause nobodys gonna read till here. Anyway if youre not totally clueless you should easily find how to use it, but its only useful for testing LBII. Hope this manual clears whatever my option naming scheme randomness made unclear. If you read it all and think some parts are still stupidly confusing, since obviously I have totally different point of view as I created all of that, bug me around how you see it. But if youre clueless about everything and always, dont expect me to create a step by step tutorials for each stupid thing, Im not doing it, I understand people playing this game in majority are fairy young, but this does totally not mean that young people must be idiots, if anything with the age involved it was always the opposite, if your case is different seriously stop abusing drugs and alcohol=_=, thats all.

Have fun -Miseru99 ( http://forums.pcsx2.net/User-miseru99 )

Shameless Ads: -Sparking! Release Thread ( http://forums.pcsx2.net/Thread-Sparking-Budokai-Tenkaichi-3-trainer-editor ) You can post potential problems with Sparking! here if my pm box fills up again, just dont spam it generally if you registering just for that, read the forum rules and take them to your heart. >.>

-Release Clip for my hacked GSdx for BT series ( http://www.youtube.com/watch?v=PJHJw25n8Pc ) Make note it can be slightly heavier than default, since its restoring post processing effects;p, dont bother if you have weak gpu. Also probably it looks a bit better than in the movie, I just use this clip from early versions and am lazy to record new one;p. Oh and dont spam me on youtube;p, I pretty much only look there when Im releasing an updated version, kind of abandoned that account;p, dont ask me to update either, the game doesnt gain anything from any GSdx changes from the time external shaders were added, and the version released does have that and some more stuff as well probably. GSdx generally isnt really developed much on, if ever it only gets hacks for some games and at most gets slower.

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