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Dungeons & Dragons 3.

5 Edition Index – Clerical Domain Summaries


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Collected by Chet Erez (cerez@crystalkeep.com)
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December 9, 2005

Clerical Domains.......................................... 2 Hatred..............................................................46 Spider ............................................................. 91


Air .....................................................................2 Healing ............................................................47 Spirit............................................................... 92
Animal...............................................................3 Herald..............................................................48 Storm .............................................................. 93
Artifice ..............................................................4 Hunger.............................................................49 Strength .......................................................... 94
Balance..............................................................5 Illusion ............................................................50 Suffering......................................................... 95
Cavern ...............................................................6 Inquisition .......................................................51 Summoner ...................................................... 96
Celerity..............................................................7 Joy ...................................................................52 Sun.................................................................. 97
Celestial ............................................................8 Knowledge ......................................................53 Time ............................................................... 98
Chaos.................................................................9 Law..................................................................54 Trade .............................................................. 99
Charm..............................................................10 Liberation ........................................................55 Transformation............................................. 100
City..................................................................11 Life ..................................................................56 Travel ........................................................... 101
Cold.................................................................12 Luck ................................................................57 Trickery ........................................................ 102
Commerce .......................................................13 Madness ..........................................................58 Truth............................................................. 103
Community .....................................................14 Magic ..............................................................59 Tyrant ........................................................... 104
Community’ ....................................................15 Meditation .......................................................60 Undead ......................................................... 105
Competition ....................................................16 Mentalism .......................................................61 Undeath ........................................................ 106
Courage ...........................................................17 Metal ...............................................................62 War............................................................... 107
Craft ................................................................18 Mind ................................................................63 Water ............................................................ 108
Creation...........................................................19 Moon ...............................................................64 Watery Death ............................................... 109
Darkness..........................................................20 Mysticism (Evil) .............................................65 Weather ........................................................ 110
Death ...............................................................21 Mysticism (Good) ...........................................66 Weather’....................................................... 111
Deathless .........................................................22 Necromancy ....................................................67 Wrath............................................................ 112
Decay ..............................................................23 Nobility ...........................................................68 Spell Tables ..............................................113
Destiny ............................................................24 Ocean ..............................................................69 Summon Monster......................................... 113
Destruction......................................................25 Oracle ..............................................................70 Summon Nature’s Ally ................................ 115
Domination .....................................................26 Orc...................................................................71 Hallow/Unhallow Table............................... 116
Dragon Below .................................................27 Pact..................................................................72 Alternate Form Table................................... 118
Dream..............................................................28 Passion ............................................................73 Weapons of the Deity .................................. 119
Drow ...............................................................29 Pestilence ........................................................74 Glossary....................................................120
Dwarf ..............................................................30 Planning ..........................................................75 Auras ............................................................ 120
Earth ................................................................31 Plant ................................................................76 Ranges.......................................................... 120
Elf....................................................................32 Pleasure ...........................................................77 Levels of Concealment ................................ 121
Endurance .......................................................33 Portal ...............................................................78 Levels of Cover............................................ 121
Evil..................................................................34 Portal’..............................................................79 Level of Exhaustion ..................................... 121
Exorcism .........................................................35 Protection ........................................................80 Levels of Fear .............................................. 121
Family .............................................................36 Purification......................................................81 Areas of Effect – Shape ............................... 121
Fate..................................................................37 Renewal...........................................................82 Areas of Effect – Fill ................................... 121
Feast ................................................................38 Repose.............................................................83 Casting Times .............................................. 121
Fey...................................................................39 Retribution ......................................................84 Other Definitions ......................................... 122
Fire ..................................................................40 Rune ................................................................85 Appendix ..................................................124
Force ...............................................................41 Scalykind.........................................................86 Revision History .......................................... 124
Glory ...............................................................42 Shadow............................................................87 Key to Sourcebooks ..................................... 124
Gnome.............................................................43 Slime ...............................................................88
Good................................................................44 Sky ..................................................................89
Halfling ...........................................................45 Spell ................................................................90
Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Clerical Domains
Air (PH p185)
Rebuke / Control / Bolster Air Elementals –or– Turn / Destroy Earth Elementals, up to 3 + Charisma modifier times per day.

1st Obscuring Mist(PH p258) 5th Control Winds(PH p214) 8th Whirlwind(PH p301)
<Conj(creat), VS, 1StdAct, 1min/lvl, no SR> <Trans[air], VS, 1StdAct, 10min/lvl, FortNeg> <Evoc[air], VS/DF, 1StdAct, Long-range, 1rnd/lvl(D)>
– Creates a 20’ radius Spread by 20’ high Cloud – The caster gains control of the direction & – Creates a 30’ tall cyclone that is 30’ wide at
of fog centered around the caster. strength of the winds in up to a 40’ per level the top & 10’ wide at the base. As a Standard
The cloud can be dispersed by Moderate Wind radius around him. The caster has the option Action, the caster can “program” the cyclone
in 4 rounds & a Strong Wind in 1 round. of leaving up to a 40’ radius “eye” of calm air to move when & where he/she desires at a
Large amounts of fire, such as a Fireball, will around himself. movement of 60’ (& can change it again as
also disperse the cloud. Direction Choices: another Standard Action).
2nd Wind Wall(PH p302) - Outward from the caster Any creature that comes in contact with the
<Evoc[air], VSM(tiny fan, exotic feather)/DF, 1StdAct, - Inward to the caster, but going up at the cyclone who is Large-sized or smaller takes
Medium-range, 1rnd/lvl> edge of the “eye”, if any. 3d6 damage (RefNeg, SR applies). If a
– An Invisible wall of air 2’ wide is created in - Clockwise Medium-sized or smaller creature fails its
any continuous shape desired by the caster up - Counter-clockwise. first save, it must make a second Reflex save
to 10’ long per level & 5’ high per level. - Straight, from any one side to the other or be picked up by the cyclone & carried with
The wall is total protection from gases Strength Choices – increase / decrease by 1 it (taking 1d8 damage per round) until the
(including some breath weapons), gaseous category for each 3 levels: spell ends or the caster directs the cyclone to
forms, flying creatures up to Small-size, etc. Category mph Effect put the target down.
Arrows & bolts are blocked by the wall, & Strong 21+ Difficult sailing If the whirlwind moves out of range, it goes out
other ranged weapons have a 30% miss Severe 31+ Minor ship / building dmg of control. For 1d3 rounds, it moves
chance. Large ranged weapons, such as a Windstorm51+ Grounds flyers, uproots trees, randomly & then dissipates.
giant’s boulders, are not effected. flattens light wood buildings 9th Elemental Swarm (air)(PH p226)
The wall may be walked through normally. Hurricane 75+ Flattens all wood buildings, <Conj(sum)[air], VS, 10Minutes, Medium-range,
3rd Gaseous Form(PH p234) ships start taking on water 10min/lvl(D)>
<Trans, SM(gauze, smoke)/DF, 1StdAct, Touch, Tornado 175+ Flattens non-fortified – Summons 2d4 Large Air Elementals. Ten
2min/lvl(D)> buildings, uproots big trees minutes after the spell is completed, 1d4
– A willing subject & all his/her gear transform 6th Chain Lightning(PH p208) Huge Air Elementals arrive. Twenty minutes
into mist which has Fly 10’/Perfect & can slip <Evoc[electricity], VSF(fur, glass rod, silver pins), after the spell is completed, 1 Greater Air
through any opening. While gaseous, the 1StdAct, Long-range, Ref½, SR applies> Elemental appears. All the Elementals serve
subject has Damage Reduction 10/magic, – Primary target takes 1d6 electrical damage per the caster for the duration of the spell. The
becomes immune to poison & criticals, has an level (max 20d6). Up to one secondary target caster can dismissed any / all the Elementals
AC based only on Dexterity, size, Deflection per level (max 20) within 30’ of the primary as desired.
bonuses, & armor bonuses due to Force target takes ½ damage.
effects. The subject cannot attack & can only 7th Control Weather(PH p214)
cast spells with no Verbal, Somatic, Material, <Trans, VS, 10Minutes, 4d12hours>
or Focus components (due to Metamagics). – The caster can modify the weather in a two
4th Air Walk(PH p196) mile radius (if the caster is a Druid, then the
<Trans[air], VS/DF, 1StdAct, Touch, 10min/lvl> spell effects a three mile radius, plus double
– The touched subject (up to Gargantuan size) duration). Once the spell is cast, it takes 10
walks on air as if it were solid. Walking minutes for the desired weather to manifest.
“uphill” is limited to 45 degrees at half- The weather must be seasonally appropriate.
movement. Strong winds can aid or hinder Season Weather Choices
the subject depending on their directions. Spring Tornado, Thunderstorm, Hot
At the end of this spell, a subject who is still Summer Rain, Heat Wave, Hailstorm
airborne will descend gently at a rate of 60’ Autumn Hot, Cold, Fog, Sleet
per round for 1d6 rounds. After that, the Winter Frigid Cold, Blizzard, Thaw
spell is over & a subject not on the ground Any time within the duration, the caster can
will fall normally. change the weather again as a Standard
A mount that knows the Air Walk Trick will Action (followed by another 10 minutes
not panic under the effect of this spell. while it manifests).

Clerical Domain – Air Page 2


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Animal (PH p186)


Speak With Animals(PH p281), once per day.
Knowledge (nature) is a class skill.

1st Calm Animals(PH p207) 5th Commune with Nature(PH p211) 9th Shapechange(PH p277)(PH3.5e)+
<Ench(comp)[mind], VS, 1StdAct, Close-range, <Div, VS, 10Minutes, Personal> <Trans, VSF(1500gp jade circlet), 1StdAct, Personal,
1min/lvl, SR applies> – By becoming “one with nature”, the caster can 10min/lvl(D)>
– Calms 2d4 + 1/lvl HD of Animals, though all know up to 3 facts about the surrounding – The caster takes a new form, which can be
targets must be the same type of Animal. natural terrain (e.g., location of water, animal changed each round as Free Action, which:
Any threat to a target will end the effect. population, presence of powerful unnatural a) can by any creature type, including those
Only Animals trained to attack or guard and creatures). The caster can learn about an area which has Incorporeal or Gaseous forms;
Dire Animals are allowed a Will save to of 1 mile/level radius above ground & 100’ b) cannot have more HD than the Caster level
negate. /level below ground. Construction, including (max 25HD);
2nd Hold Animal(PH p241) towns & dungeons, obstructs this spell. c) may be as small as Fine-size & as large as
<Ench(comp)[mind], VSF(iron nail)/DF, 1StdAct, 6th Antilife Shell(PH p199) Colossal-size.
Medium-range, 1rnd/lvl(D), WillNeg(repeat), SR <Abj, VS/DF, 1Round, 10min/lvl(D), no save, SR The caster gets the following from the new form:
applies> applies> a) Strength, Dexterity, & Constitution;
– One Animal is Held. It gets a new Will save – Creates a 10’ radius Emanation, mobile, b) Extraordinary & Supernatural attacks &
each round to end the spell. invisible sphere around the caster that cannot qualities.
rd
3 Dominate Animal(PH p224) be entered by Animals, Aberrations, Magical The caster keeps the following from its original
<Ench(comp)[mind], VS, 1Round, Close-range, Beasts, Dragons, Fey, Giants, Humanoids, form:
1rnd/lvl, WillNeg, SR applies> Monstrous Humanoids, Oozes, Plants, & a) Intelligence, Wisdom, & Charisma;
– Telepathically control one Animal with simple Vermin. b) hit points (ignore new Constitution score);
commands. Self-destructive orders are The following creature types are immune: c) level, class, & alignment;
ignored. The caster can mentally command Constructs, Elementals, Outsiders, & Undead. d) base attack bonus & base save bonuses
the target as a Move Action provided they are
7th Animal Shapes(PH p198) (though these can be modified by the new
within Close-range of each other. <Trans, VS/DF, 1StdAct, Close-range, 1hr/lvl(D)> form’s Str, Dex, & Con); and
4th Summon Nature’s Ally IV(PH p288) – One willing subject per level in a 30’ area are e) extraordinary abilities, spells, & spell-like
<Conj(sum)[variable alignment/element], VS/DF, polymorphed into an animal of the caster’s abilities (but not supernatural abilities).
1Round, Close-range, 1rnd/lvl(D)>
choice. All subject must be turned into the In addition:
– Summons one or more creatures to fight the
same type of animal. The caster may dismiss a) the new form can cast spells if it is
caster’s enemies. The creatures can attack on
the spell on all of the subjects, or an physically capable (i.e., mouth for verbal
the caster’s initiative starting their first round.
individual subject may dismiss the spell from components, hands for somatic, etc.);
Table #
himself as a Full-Round Action. See the b) the caster’s equipment is transformed into
Summon Nature’s Ally IV 1
Polymorph Table for details. analogous equipment for the new form if
Summon Nature’s Ally III 1d3
Summon Nature’s Ally II (or less) 1d4+1 8th Summon Nature’s Ally VIII(PH p289) humanoid shaped, otherwise it is absorbed
<Conj(sum)[variable alignment/element], VS/DF, into the body & suppressed;
1Round, Close-range, 1rnd/lvl(D)> c) +10 bonus on Disguise checks;
– Summons one or more creatures to fight the d) gain 1 day’s natural healing of hit-points
caster’s enemies. The creatures can attack on only; and
the caster’s initiative starting their first round. e) if slain, return to original form.
Table #
Summon Nature’s Ally VIII 1
Summon Nature’s Ally VII 1d3
Summon Nature’s Ally VI (or less) 1d4+1

Clerical Domain – Animal Page 3


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Artifice (Eb p104)


+4 Competence bonus on Craft checks.
Conjuration (creation) spells are at +1 caster level.

1st Animate Rope(PH p199) 5th Fabricate(PH p229) 8th True Creation(CDiv p184) (Eb p117)
<Trans, VS, 1StdAct, Medium-range, 1rnd/lvl> <Trans, VS, 1Round per Unit of raw materials, Close- <Conj(creat), VSM(tiny piece of substance to be
– Animate a 1” diameter rope whose length is range, Instantaneous> created)X(value of created object in gp), 10Minutes,
50’ + 5’/level (double the length if ½” – Converts 1 Unit of raw materials per level into 0’ range, Instantaneous>
diameter cord is used & halve the length with mundane items. For this spell, a Unit is 1 – Creates one nonmagical, nonliving object of
2” diameter heavy rope). It will obey one of cubic foot of metal –or– 10 cubic feet of up to 1 cubic foot per level.
the following each Move Action: “coil”, other materials. An appropriate Craft check A Craft check is needed to make complex items
“coil & knot”, “loop”, “loop & knot”, must be made to determine the quality of the 9th Prismatic Sphere(PH p264)
“uncoil”, etc. produced items. <Abj, V, 1StdAct, 10min/lvl(D)>
Anyone who steps within 1’ of the rope or who 6th Major Creation(PH p252) – Creates a 10’ radius opaque sphere around the
is hit by it with a ranged touch attack –and– <Conj(creat), VSM(tiny piece of substance to be caster. Anyone within 20’ of the sphere who
who fails a Reflex save is Entangled. To created), 10Minutes, Close-Range> has less than 8HD is Blind for 2d4 x 10
escape, make an Escape Artist check vs. DC – Creates one object of up to 1 cubic foot per minutes.
20, or a Strength check vs. DC 23, or an level. Duration is based on the material The caster can walk through the sphere without
attack vs. AC 10 & do 2 hp of damage. created: difficulty. Anyone else trying to go through
An animated rope give a +2 bonus to Use Rope Wood/Cloth 2hrs/lvl the wall is effected by each of its colors (SR
checks. Stone/Base Metal 1hr/lvl check required for each color), unless they
2nd Wood Shape(PH p303) Precious Metal 20min/lvl are dispelled in order. The colors, in order,
<Trans, VS/DF, 1StdAct, Touch, Instantaneous> Gem 10min/lvl are the following:
– Permanently reshapes a single piece of wood Adamantite, Mithral, Color Negated by Effect
of up to 10 cubic feet + 1 cubic foot per level Alchemical Silver 1rnd/lvl Red Cone of Cold 20hp fire (Ref½)
Note that a Cold Iron item cannot be created. Orange Gust of Wind 40hp acid (Ref½)
into a shape of the caster’s choosing, though Yellow Disintegrate 80hp electricity (Ref½)
fine detail is not possible. A Craft check is needed to make complex items
Green Passwall Death (Fort½ 1d6Con)
3rd Stone Shape(PH p284)(PH3.5e)+ 7th Hardening(MoF p99)(D&D p216)(Eb p112) Blue Magic Missile Flesh to Stone (FortNeg)
<Trans[earth], VS/AM(clay sculpted into the new <Trans, VS, 1StdAct, Touch, Permanent> Indigo Daylight Insanity (WillNeg)
shape)/DF, 1StdAct, Touch> – Touched object’s Hardness is increased by 1 Violet Dispel Magic Plane Shift (WillNeg)
– Permanently reshapes a single piece of stone per 2 levels. The sphere is immune to Dispel Magic, Greater
of up to 10 cubic feet + 1 cubic foot per level A metal or mineral object can have a volume up Dispel Magic, and Antimagic Sphere, but not
into a shape of the caster’s choosing, though to 1 cubic foot per level. An object of Mordenkainen’s Disjunction.
fine detail is not possible. another material can be up to 10 cubic feet
4th Minor Creation(PH p253) per level.
<Conj(creat), VSM(tiny piece of substance to be
created), 1Minute, 1hr/lvl(D)>
– Creates an object of up to 1 cubic foot per
level made from wood, cloth, hemp, or other
non-living vegetable matter.
A Craft check is needed to make complex items

Clerical Domain – Artifice Page 4


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Balance (PGF p84) (Und p53)


Add your Wisdom modifier to your AC for one round per level. Usable 1/day as a Free Action.

1st Make Whole(PH p252) 5th Sanctuary, Mass(Und p61) 8th Protection from Spells(PH p266)
<Trans, VS, 1StdAct, Close-range> <Abj, VS/DF, 1StdAct, Touch, 1rnd/lvl, no SR> <Abj, VSM(500gp diamond)F(1,000gp diamond per
– Repairs breaks in an object of up to 10 cubic – One touched subject per two levels receives subject), 1StdAct, Touch, 10min/lvl>
feet per lvl. This spell cannot repair warping, protection from attacks. – Up to 1 touched subject per 4 levels gains a
burning disintegration, melting, being ground When an opponent attempt to target the subject +8 Resistance bonus to saving throws against
into powder, nor can it target Constructs. with a melee attack, ranged attack, or a spells & spell-like abilities.
2nd Calm Emotions(PH p207) targeted spell (as opposed to an area-of-effect The spell ends for any subject that stops
<Ench(comp)[mind], VS/DF, 1StdAct, Medium-range, spell), the opponent must make a Will save. carrying his/her focus diamond.
Concentration up to 1rnd/lvl, WillNeg, SR applies> If successful, the opponent continues its 9th Weighed in the Balance(Und p63)
– Calms all creatures in a 20’ radius Spread. action. On a failure, the opponent cannot <Necro, V, 1StdAct, Instantaneous, WillNeg, SR
Calmed creatures cannot attack, but are able attack the subject, looses the action, and applies>
to defend themselves. If a subject is attacked cannot attempt to attack the subject again for – All creatures in a 30’ radius Spread around the
or threatened, the spell is broken. the remainder of the duration. caster benefit or are penalized by how close
This spell Suppresses (but doesn’t negate) If the subject attacks anyone, the spell ends. their alignment is to Neutral and their
Barbarian Rage, Bardic Music that Inspires 6th Banishment(PH p202) relationship with the natural world.
Courage, Fear effects, Confusion effects, and <Abj, VS/AF(object or substance hated by the target), Type / Alignment Effect
any Morale bonuses. Close-range, WillNeg, SR applies> LG, CG, LE, CE Inflict Critical Wounds
3rd Clarity of Mind(Und p57) – Banishes up to 2 HD per level of Extraplanar NG, LN, CN, NE Inflict Light Wounds
<Abj, VS/DF, 1StdAct, Touch, 1hour/lvl> creatures in a 30’ area away from the current N Cure Critical Wounds
– The touched living creature gains the following: plane. Extra hated objects give a +1 on SR any Undead Heal
a) +4 Insight bonus on saving throws vs. Checks and +2 to the spell’s DC.
spells with the Charm, Compulsion, and 7th Word of Balance(Und p63)
Glamer sub-schools; <Evoc[sonic], V, 1StdAct, SR applies>
b) The miss chance cause by any Glamer – Any Lawful Good, Chaotic Good, Lawful
spells (such as Blur or Displacement) is Evil, or Chaotic Evil creatures within a 30’
reduced by 10%. radius Spread who hears ‘word of balance’ &
4th Dismissal(PH p222) that has no more HD than the caster suffer
<Abj, VS/DF, 1StdAct, Close-range, Instantaneous, from the following effects (no save):
WillNeg, SR applies> up to Caster lvl: Nauseated for 1 round.
– Forces an Extraplanar creature to return to its up to Caster lvl - 1: Weakened for 2d4 rnds
native plane (80%) or a random plane (20%). & above.
The target receives its HD as a bonus to its up to Caster lvl - 5: Paralyzed for 1d10 min
saving throw & the Caster level as a penalty & above.
to its saving throw. up to Caster lvl - 10: Dead / Destroyed.
In addition, if the caster is on his/her home
plane of existence, any LG, CG, LE, or CE
Extraplanar creature in the area of effect
(even if the ‘word of chaos’ cannot be heard)
that has no more HD than the caster is driven
back to its home plane for at least 1 day
(WillNeg at a –4 penalty).

Clerical Domain – Balance Page 5


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Cavern (PGF p85) (FR p62)


Gain the dwarven ability ‘Stonecunning’. If you already have ‘Stonecunning’, then the bonus to observe unusual stone work goes up to +4.

1st Detect Secret Doors(PH p220) 4th Leomund’s Secure Shelter(PH p247) 8th Earthquake(PH p225)
<Div, VS/DF, 1StdAct, Concentration up to 1min/lvl, <Conj(creat), VSM(bits of stone, lime, sand, water, & <Evoc[earth], VS/DF, 1StdAct, Long-range, 1rnd, no
no save, no SR> wood, string)F(tiny bell, silver wire), 10Minutes, SR>
– The caster can see secret doors, compartments, Close-range, 2hrs/lvl(D)> – Intense tremor shakes a 80’ radius Spread
caches, etc, in a 60’ Cone-shaped Emanation. – A 20’x20’ cottage appears, which is made (shapeable). The effect depends on the
This spell does not locate items that are from materials appropriate for the location terrain. The result in [brackets] is halved /
obscured (i.e., behind boxes or under a rug). (stone, timber, or sod). It has a door, 2 avoided with a Reflex save vs. DC 15.
The information gained increases each round: shuttered windows, & a fireplace whose Terrain Effect
1st round – presence of a secret door. chimney is sealed with an iron grate. The Cave Roof collapses [8d6 damage to
2nd round – number of secret doors & the door & shutters are under the effect of Arcane anyone below & ‘pinned beneath
location of each one. If not in line-of- Lock and Alarm. The chimney grate simply rubble’].
sight, the caster only knows the direction. has an Alarm. An Unseen Servant is also Cliff Landslide that goes horizontally as
If not in line-of-sight, the caster only available for the duration. There are simple far as it fell vertically [8d6 damage
knows the direction. furnishings for 8 occupants. & ‘pinned beneath rubble’].
3rd+ rounds – method to open one specific 5th Passwall(PH p259) Open [Fall down]. 25% chance of falling
secret door. <Trans, VSM(sesame seeds), 1StdAct, Touch, in a fissure (Reflex save vs. DC 20 to
This spell is blocked by 3’ of wood or dirt, 1’ of 1hr/lvl(D)> get out before it closes & kills
stone, 1” of metal, & any amount of lead. – Creates a 5’ x 8’ passage through wood, anyone still trapped).
2nd Darkness(PH p216) plaster, or stone. The passage’s depth is 10’ Building Takes 100hp damage (no Hardness)
<Evoc[darkness], VM(bat fur, coal)/DF, 1StdAct, + 5’ per 3 levels (max 25’ total). If the depth [8d6 damage to all within & ‘pinned
Touch, 10min/lvl(D), no SR> is not enough to pierce the wall, a dead-end beneath rubble’].
– Touched object radiates shadowy illumination passage is created, though another Passwall Marsh Fissures drain the water. [Sink in
in a 20’ radius. Creatures in the darkness can be cast at its end to make it longer. mud / quicksand].
have Concealment (20% miss chance). If Dispelled, anything in the passage is pushed Anyone ‘pinned beneath rubble’ takes 1d6
Darkvision cannot see through this spell. The out the side away from the dispelling. subdual damage each minute. If he/she goes
darkness may be blocked by putting the 6th Find the Path(PH p230) unconscious, make a Constitution check vs.
object in a container. <Div, VSF(rune stones), 3Rounds, 10min/lvl> DC 15 or take 1d6 lethal damage per minute.
This spell Counters and Dispels spells with the – The touched subject knows the shortest, most 9th Imprisonment(PH p244)
[light] category of equal or lower level. direct route to the specified location (not <Abj[touch attack], VS, 1StdAct, Touch, WillNeg, SR
3rd Meld into Stone(PH p252) objects or people). applies>
<Trans[earth], VS/DF, 1StdAct, Personal, 10min/lvl> The subject also knows what actions to take to – Touched target goes into Suspended
– The caster (& up to 100 pounds of gear) can follow the path, such as the locations of trip Animation & is hidden within a sphere deep
step into a block of stone that can entirely wires & the password to a Glyph of Warding. below the earth. If the caster knows the
contains his/her body & equipment. The It does not predict the actions of guardians. target’s name & details about its life, the
caster remains just under the surface that was This spell will get a subject out of a Maze spell target receives a –4 penalty on its save.
entered & is able to hear what is going on in 1 round. The target can only be freed by the spell
outside the stone (but not see). While in the 7th Maw of Stone(FR p72) Freedom cast in the area where this spell was
stone, the caster can target himself/herself <Trans, VS/DF, 1StdAct, Close-range, 10min/lvl(D)> cast. If not previously known, only Wish,
with spells. The caster may exit the surface – Animates a natural cave opening or cavern up Miracle, or Discern Location can find the
that was entered at any time. to 15’ high when a triggering condition (set at location where to cast Freedom.
The following effect is inflicted on the caster if cast time) occurs. The effective Strength of
the target stone is damaged as listed: the ‘maw’ is 30 (+7 modifier). If ‘maw’ has
- Stone Shape: Take 3d6 damage. a height, length, -or- width greater than 8’, it
- Passwall: Expelled. is considered ‘Large’.
- Stone to Flesh –or– not exiting before the Cave Mouth: Makes one Grapple check each
duration ends –or– the spell is Dispelled round on a creature going through it.
–or– the stone is broken so that the caster Cavern: Makes one Grapple check each
can no longer fit within it: Expelled & take round on each creature within it.
5d6 damage. Medium-sized:
- Transmute Rock to Mud –or– the stone is a) Base Attack Bonus = Caster Level +
totally destroyed: Expelled & Fort save Caster’s Wisdom modifier + 7;
vs. DC 18 or die. b) 2d6+10 damage on a Hold;
c) AC 15, Hardness 8;
d) Cave Mouths have 40hp, while Caverns
have 60hp.
Large-sized:
a) Base Attack Bonus = Caster Level +
Caster’s Wisdom modifier + 6;
b) +4 Size bonus on Grapple checks;
c) 2d8+10 damage on a Hold;
d) AC 14, Hardness 8;
e) Cave Mouths have 60hp, while Caverns
have 90hp.

Clerical Domain – Cavern Page 6


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Celerity (CDiv p137)


+10’ land movement when wearing up to Light Armor & carrying up to a Light Load.

1st Expeditious Retreat(PH p228) 6th Wind Walk(PH p302) 8th Blink, Improved/Greater(CArc p99)(UE p50)(CDiv p154)
<Trans, VS, 1StdAct, Personal, 1min/lvl(D)> <Trans[air], VS/DF, 1StdAct, Touch, 1hr/lvl(D)> <Trans, VS, 1StdAct, Personal, 1rnd/lvl(D)>
– The caster’s base land speed receives a +30’ – The caster and one subject per three levels are – The caster flashes in & out of the Ethereal
Enhancement bonus. transformed into a gaseous form, which plane at random. The caster
This spell has no effect on the speed of Flying, grants the following: a) has no chance of losing each attack or
Burrowing, Climbing, or Swimming. a) Fly 10’/Perfect; spell;
2nd Cat’s Grace(PH p208) b) able to slip through any opening; b) has a 50% chance of any attack or spell
<Trans, VSM(cat hair), 1StdAct, Touch, 1min/lvl> c) gains Damage Reduction 10/magic; targeting him/her being lost (20% if the
– +4 Enhancement bonus to Dexterity. d) immune to poison & criticals; attacker can see Invisible –or– can effect
3rd Blur(PH p206) e) has an AC based only on Dexterity, size, incorporeal creatures);
<Ill(glamer), V, 1StdAct, Touch, 1min/lv(D)> Deflection bonuses, & armor bonuses due c) takes ½ damage from area-of-effect attacks
– Attacks miss touched subject 20% of the time. to Force effects; & falling;
4th Haste(PH p239) f) cannot attack d) can move at 75% of normal rate;
<Trans, VSM(licorice root), 1StdAct, Close-range, g) can only cast spells with no Verbal, e) can step through solid matter up to his/her
1rnd/lvl> Somatic, Material, or Focus components modified movement rate. If movement
– One subject/lvl within a 30’ area moves faster: (due to Metamagics); ends before the solid material is exited, the
a) +1 bonus on attacks; h) if wearing white, most viewers will think caster takes 1d6 damage per 5’ traveled;
b) +1 Dodge bonus to AC; the subject is a cloud / mist; f) attacks as if Invisible; &
c) +30’ Enhancement bonus to all forms of i) may invoke a magic wind, which makes g) the caster can ready an action to avoid a
movement (land, climb, swim, burrow, the subject Fly speed increase to 60mph specific attack (including magic). Unless
fly), up to double the base movement; with Poor maneuverability; the attack can effect an incorporeal target,
d) when making a Full-Round Attack, the j) each subject may independently spends 5 it misses.
subject gets an additional attack at his/her rounds to shift back to solid form. At any 9th Time Stop(PH p294)
best attack bonus. time before the end of the duration, the <Trans, V, 1StdAct, Personal>
This spell Counters & Dispels Slow. subject may spend 5 more rounds shifting – The caster steps out of time, gaining 1d4+1
5th Tree Stride(PH p296) back to the wind walk form. rounds. During this time, the caster cannot
<Conj[teleport], VS/DF, 1StdAct, Personal, until The caster can dismiss the spell for any or all harm others or target other creatures with
depleted up to 1hr/lvl> subject at will. spells. Persistent effects, such as fire, cold, or
– The caster may enter a living tree large If the spell is within 1 minute of its duration gases can still harm the caster. The caster
enough to fully contains his/her body. The ending, all remaining subjects automatically cannot pass through antimagic fields.
caster then knows the location of all trees of descend at 60’ per round (or faster if desired)
the same type within range. before the spell expires.
As a Full-Round action, the caster has the 7th Cat’s Grace, Mass(PH p208)
option of teleporting to one of those trees, <Trans, VSM(cat hair), 1StdAct, Close-range,
which counts as one ‘stride’. The spell is 1min/lvl>
depleted when the caster has made 1 ‘stride’ – One subject per level in a 30’ area gains a
per level. +4 Enhancement bonus to Dexterity.
Type of Tree Range Type of Tree Range
oak, ash, yew 3,000’ other Deciduous 1,500’
elm, linden 2,000’ any other Tree 500’
While the spell has duration remaining & has
not been depleted, the caster may enter &
leave trees at will.

Clerical Domain – Celerity Page 7


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Celestial (BoED p86)


Smite Evil, 1/day – +4 attack & +(Cleric level) damage vs. an Evil opponent.

1st Vision of Heaven(BoED p111) 4th Planar Ally, Lesser(PH p261) 8th Holy Aura(PH p241)
<Ench[mind], V, 1StdAct, Close-range, 1rnd, WillNeg, <Conj(call)[variable alignment/element], <Abj[good], VSF(tiny reliquary with a minor relic
SR applies> VS/DF/X(100), 10Minutes, no SR> worth 500gp total), 1StdAct, 1rnd/lvl(D)>
– The Evil target receives a glimpse of Heaven, – The caster requests his/her deity send an – One subject per level within a 20’ radius Burst
causing it to become Dazed for 1 round. Elemental or Outsider of up to 6HD (a of the caster gains a radiance, which provides
The target has a –1 penalty on Will saves to specific one may be requested by name). the following:
resist Redemption(BoED p28) for 24 hours. Once the ‘ally’ arrives, the caster must negotiate a) +4 Deflection bonus to AC.
2nd Consecrate(PH p212) what task it should do & what it gets in b) +4 Resistance bonus to saving throws.
<Evoc[good], VSM(holy water, 25gp of silver dust)DF, return. The following table gives an idea of c) Spell Resistance 25 against Evil spells &
1StdAct, Close-range, 2hrs/lvl, no SR> the cost in money, items, etc. spells cast by Evil creatures.
– A 20’ radius Emanation is filled with Positive Time Required Payment d) Blocks any mind control.
Energy. The following applies in the area: up to 1min/lvl 100gp / HD e) If an Evil creatures successfully hits
a) All Charisma checks to Turn and up to 1hr/lvl 500gp / HD someone with the aura in melee, the
Destroy Undead gain a +3 Sacred bonus. up to 1day/lvl 1,000 / HD attacker becomes permanently Blind
b) Undead cannot be created or summoned. Difficulty Modifier (FortNeg).
c) Undead in the area receive a –1 Sacred Matches Alignment 50% less 9th Gate(PH p234)
penalty on attacks, damage, & saves. Non-hazardous 50% less <Conj(creat), VS, 1StdAct, Medium-range,
If cast on an altar or other permanent fixture to Very Dangerous 100% more Concentration up to 1rnd/lvl>
the caster’s deity, the Sacred bonuses & Suicidal no deal – Opens a portal to a different plane of existence
penalties are doubled. A caster cannot When the task is complete, the ‘allies’ informs that is 5’ to 20’ wide. Creatures on both sides
consecrate an area with a permanent fixture the caster of their deeds & then return home. can see through & can travel freely through
to another deity. the opening.
5th Heavenly Lightning(BoED p100)
If cast in an area sacred to a different deity, the <Evoc[good], VS, 1StdAct, Close-range, no save, SR -or-
area is cut off from its connection to that applies> <Conj(call)[variable alignment/element], VSX(1,000),
deity and its power. The area does not gain 1StdAct, Medium-range, Instantaneous, no save, no
– Up to one creature per two Caster levels takes
the Undead effecting powers listed above. SR>
3d6 damage. – Calls & controls one or more Outsiders to
This spell Counters & Dispels Desecrate. 6th Call Faithful Servants(BoED p93) perform a task. The caster may target:
3rd Blessed Sight(BoED p92) <Conj(call)[good], VS, 1Minute, Close-range,
<Div, VS, 1StdAct, Personal, 1min/lvl(D)>
a) 2 or more Outsiders of the same type
Instantaneous>
– The caster’s eyes glow white & he/she can see whose total HD is no more than the Caster
– The caster calls 1d4 Lantern Archons (LG),
the Alignment Aura of Evil creatures, spells, level are called & controlled.
1d4 Coure Eladrins (CG), or 1d4 Musteval
or objects in a 120’ Cone-shaped Emanation. b) a single non-unique / divine Outsider of up
Guardinals (NG) to server as guards, soldiers,
Although similar to Detect Evil, this spell to 2x the Caster level can be called &
spies, etc., for up to 1 year. Only 2HD per
does not require concentration & sees the controlled.
Caster level of Celestials can be controlled at
location & strengths of all auras within the c) a single non-unique / divine Outsider of
any time.
emanation on the first round. more than 2x the Caster level can be called
Note: This spell can only be cast by Celestials,
This spell is blocked by 3’ of wood or dirt, 1’ of but not controlled.
and the caster may not have cast a
stone, 1” of metal, & any amount of lead. d) a unique / divine Outsider can be called,
Conjuration spell for 3 days prior to casting
An “Overwhelming” aura may Stun a Good- but it decides whether or not to arrive & it
this spell.
aligned caster for 1 round. is never controlled.
7th Heavenly Lightning Storm(BoED p100)
A controlled creature may not attack the caster
<Evoc[good], VS, 1StdAct, Medium-range, no save,
SR applies> & may not leave until a task is at least
– Up to one creature per Caster level takes 5d6 discussed. The assigned task can be
damage. “immediate” or “contractual” term:
a) Any task which requires no more than
1rnd/lvl to complete can be assigned
without a ‘contract’ (i.e., no payment).
b) A “long term” task requires a ‘contract’,
which entitles the summoned creature(s) to
be fairly paid when the task is completed.

Clerical Domain – Celestial Page 8


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Chaos (PH p186)


Cast [chaos] spells at +1 Caster Level.

1st Protection from Law(PH p266) 4th Chaos Hammer(PH p208)(PH3.5e)+ 7th Word of Chaos(PH p303)
<Abj[chaos], VSM(silver)/DF, Touch, 1min/lvl(D)> <Evoc[chaotic], VS, 1StdAct, Medium-range, Will½, <Evoc[chaotic][sonic], V, 1StdAct, SR applies>
– Subject gains the following: SR applies> – Any non-Chaotic creatures within a 40’ radius
a) +2 Deflection bonus to AC & +2 – All creatures in a 20’ radius Burst take Spread who can hear the ‘word of chaos’ &
Resistance bonus to saves against the different effects based on their alignment: that has no more HD than the caster suffer
attacks & magic of Lawful creatures; Lawful Outsiders – 1d6/lvl (max 10d6) from the following effects (no save):
b) Any mind control (such as Magic Jar, (Will½) & Slowed for 1d6 rnds (WillNeg). up to Caster lvl: Deafened for 1d4rnds.
Dominate Person, etc.) is Suppressed; & Lawful – 1d8 per 2 levels (max 5d8) (Will½) up to Caster lvl - 1: Stunned for 1 round
c) Keeps non-Chaotic Summoned creatures & Slowed for 1d6 rnds (WillNeg). & above.
1’ away unless they make a Spell Neutral – 1d4 per 2 lvls (max 5d4) (Will½). up to Caster lvl - 5: Confused for 1d10 min
Resistance check or the subject attacks. Chaotic – no effect. & above.
2nd Shatter(PH p278) 5th Dispel Law(PH p222) up to Caster lvl - 10: Dead / Destroyed.
<Evoc[sonic], VSM(chip of mica)/DF, 1StdAct, Close- <Abj[chaotic][touch attack], VS/DF, 1StdAct, In addition, if the caster is on his/her home
range, SR applies> Personal, Until Discharged up to 1rnd/lvl> plane of existence, any non-Chaotic
– Sonic vibration destroy objects in 1 of 3 ways: – The caster gains a flickering aura, which Extraplanar creature in the area of effect
a) All non-magic glass, crystal, etc., in a 5’ provides a +4 Deflection bonus to AC against (even if the ‘word of chaos’ cannot be heard)
radius Burst that weigh less than 1 lb/lvl Lawful creatures. The spell can run for its that has no more HD than the caster is driven
are shattered. An attended object gets a full duration, or it can be discharged in 2 back to its home plane for at least 1 day
Will save to negate. Otherwise, no save. ways: (WillNeg at a –4 penalty).
b) A single solid object weighing up to 10 a) touch attack on a Lawful creature from 8th Cloak of Chaos(PH p210)
lbs/lvl can be shattered. An attended another plane will force it home if it fails <Abj[chaotic], VSF(tiny reliquary with a minor relic
object gets a Will save to negate. its SR check (if any) and its Will save. worth 500gp total), 1StdAct, 1rnd/lvl(D)>
c) A targeted crystalline creature takes 1d6 b) touching a Lawful spell or an enchantment – One subject per level within a 20’ radius Burst
Sonic damage per level (max 10d6), cast by a Lawful caster ends the spell as of the caster is engulfed in random patterns,
Fortitude save for ½. per a successful casting of Dispel Magic. which provides the following:
3rd Magic Circle against Law(PH p250) 6th Animate Objects(PH p199) a) +4 Deflection bonus to AC.
<Abj[chaos], VSM(silver)/DF, Touch, 10min/lvl> <Trans, VS, 1StdAct, Medium-range, 1rnd/lvl> b) +4 Resistance bonus to saving throws.
– All creatures within a 10’ radius Emanation – Animates the equivalent of one Small-sized, c) Spell Resistance 25 against Lawful spells
around the touched subject gain the following non-magical, unattended (i.e., not carried or & spells cast by Lawful creatures.
a) +2 Deflection bonus to AC & +2 worn) object per level, which can be used to d) Blocks any mind control.
Resistance bonus to saves against the immediately attack an opponent. Use the e) If a Lawful creature hits the subject in
attacks & magic of Lawful creatures; Animated Object creature(MM p13) for the melee, the attacker becomes Confused for
b) Any mind control (such as Magic Jar, items effected by this spell. 1 round (WillNeg).
Dominate Person, etc.) is Suppressed; & The caster may change which objects are 9th Summon Monster IX (chaotic)(PH p288)
c) Keeps non-Chaotic Summoned creatures animated as a Move Action each round. <Conj(sum)[chaotic], VSF(bag, candle)/DF, 1Round,
3’ away unless they make a Spell The caster may animate larger objects in place Close-range, 1rnd/lvl(D)>
Resistance check or the subject attacks. of a number of Small objects. – Summons one or more Chaotic creatures to
-or- 1 Medium = 2 Small 1 Gargantuan = 16 Small fight the caster’s enemies. The creatures can
<Abj[chaos], VSM(silver)/DF, 1day/lvl, SR applies> 1 Large = 4 Small 1 Colossal = 32 Small attack on the caster’s initiative starting their
– The caster casts this spell while drawing a 3’ 1 Huge = 8 Small first round.
diameter circle with silver dust and then casts Table #
a Conj(call) spell to call a non-Chaotic Summon Monster IX 1
creature within 1 round. The target is trapped Summon Monster VIII 1d3
within the circle, though it is allowed one Summon Monster VII (or lower) 1d4+1
Spell Resistance check per day to break the
spell. The trapped creature cannot cross the
circle’s boundary or interfere with the circle
itself, but it can attack with spells & ranged
attacks, teleport away, etc., unless this spell is
augmented with Dimensional Anchor.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Charm (PGF p85)(Eb p105)


Gain +4 Charisma for 1 minute, usable once per day as a Free Action.

1st Charm Person(PH p209) 5th Charm Monster(PH p209) 8th Demand(PH p217)
<Ench(charm)[mind], VS, 1StdAct, Close-range, <Ench(charm)[mind], VS, 1StdAct, Close-range, <Ench(comp)[mind], VSM(copper wire, hair from
1hr/lvl, WillNeg, SR applies> 1day/lvl, WillNeg, SR applies> subject), 10Minutes, 1hr/lvl, Will½>
– One Humanoid considers the caster its ally. – One living creature considers the caster its – Sends instructions of 25 words or less to a
Anything the casters says or does will be ally. Anything the casters says or does will familiar target anywhere, who may send back
treated the same way as if a close friend has be treated the same way as if a close friend a 25 word response immediately.
done it. has done it. If the target fails its Will save, it is compelled
If the target is in a threatening situation when If the target is in a threatening situation when to follow the instructions in the message, if
the spell is cast, it gets a +5 on the save. Any the spell is cast, it gets +5 on its save. Any reasonable. The instructions may activate
threats from the caster or his/her allies after threats from the caster or his/her allies after immediately or may contain a trigger to
the spell is in effect breaks the charm. the spell is in effect breaks the charm. activate them later. At the end of the
2nd Calm Emotions(PH p207) 6th Geas/Quest(PH p234) duration, the instructions loose their power,
<Ench(comp)[mind], VS/DF, 1StdAct, Medium-range, <Ench(comp)[mind][language], V, 10Minutes, Close- triggered or otherwise.
Concentration up to 1rnd/lvl, WillNeg, SR applies> range, until discharged(D), no save, SR applies> 9th Dominate Monster(PH p224)
– Calms all creatures in a 20’ radius Spread. – One subject obeys the caster’s command “to <Ench(comp)[mind], VS, 1Round, Close-range,
Calmed creatures cannot attack, but are able the letter”, though self-destructive orders 1day/lvl, WillNeg, SR applies>
to defend themselves. If a subject is attacked break the spell. – Telepathically control one creature. If the
or threatened, the spell is broken. Open-ended commands, such as “Guard this caster & the target do not share a language,
This spell Suppresses (but doesn’t negate) Door”, last for 1 day per Caster level. control is limited. The caster knows what the
Barbarian Rage, Bardic Music that Inspires Specific tasks must be completed for the spell target is experiencing & as a Standard Action,
Courage, Fear effects, Confusion effects, and to be discharged. can actually receive full sensory input.
any Morale bonuses. If the subject is prevented from carrying out the The caster can change his/her orders with a
3rd Suggestion(PH p285) instructions, he/she suffers 3d6 damage each Move Action. Once the target has
<Ench(comp)[mind][language], VM(snake tongue, day (no save) & is Sickened (FortNeg). The instructions, he/she will continue trying to
honeycomb/sweet oil), 1StdAct, Close-range, up to effects end after a full day of obeying the carry them out as long as the spell lasts,
1hr/lvl, WillNeg, SR applies> instructions. pausing only to sleep & eat as needed.
– The caster gives the target 1 or 2 sentences of This spell is not effected by Dispel Magic or Actions against the target’s nature result in a
reasonable sounding instructions. The Break Enchantment, though it can be ended new save with a bonus of +4, and self-
instructions may contain a trigger to activate by Limited Wish, Miracle, or Wish. Remove destructive orders are ignored.
them later or may activate immediately. Curse only works if its Caster level is two Once dominated, the caster & target can be any
At the end of the duration, the instructions higher than this spell’s Caster level. distance from each other. Protection from
loose their power, triggered or otherwise. 7th Insanity(PH p244) Evil, et. al., only Suppress this spell, not
4th Good Hope(PH p237) <Ench(comp)[mind], VS, 1StdAct, Medium-range, Dispel it.
<Ench(com)[mind], VS, 1StdAct, Medium-range, Instantaneous, WillNeg, SR applies> A Sense Motive check vs. DC 15 will show that
1min/lvl> – One target becomes continuously Confused. the target is under magic control.
– One living creature per level in a 30’ area Only curable by Greater Restoration, Limited
receives a +2 Morale bonus on All Actions Wish, Miracle, or Wish.
and damage rolls.

Clerical Domain – Charm Page 10


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

City (RoD p162)


Gather Information & Knowledge(local) become class skills.

1st Rooftop Strider(RoD p167) 4th Commune with City(RoD p165) 7th Urban Shield(RoD p168)
<Trans, VSM(chip of roof tile), 1StdAct, Personal, <Div, VS, 10Minutes, Personal, Instantaneous> <Abj, VSM(chip of stone or brick)/DF, 1 Immediate
1min/lvl> – The caster instantly knows up to three facts Action, Personal, 1rnd/lvl>
– The caster gains the following benefits: from among the following subjects: – When cast within a Small City (or larger
a) +5 Competence bonus on Balance and a) population of the community; community), the caster gains Cover against
Jump checks; b) dominant race within the community & all attacks & spells, while the caster’s
b) Automatically succeed on Jump checks to the percentage of the population it opponents loose all Cover gained from walls,
clear a horizontal distance of up to 5’; & encompasses; lampposts, or other parts of the city.
c) Do not need to make a Balance check for c) any given race’s percentage of the total 8th City’s Might(RoD p165)
Running or Charging across a sloped population; <Trans, VSM(chip of stone/brick from a city)/DF,
surface. d) the level of the highest-level character in a 1StdAct, Personal, 1rnd/lvl>
2nd City Lights(RoD p164) given class; – The caster becomes more powerful as long as
<Evoc[light], VSM(tinder), 1StdAct, Instantaneous, e) the type and alignment of one of the he/she is within 100’ of the community where
Fort½, SR applies> community’s power centers; the spell was cast.
– All creatures within a 60’ radius Burst of the f) a significant economic factor affecting The advantages are determined by community
caster are Dazzled for 1 minute (no save) and trade within the city; or size. ‘Bonus’ is an Enhancement bonus to
Blind for 1 round (FortNeg). g) a major news item within the city Strength –and– Constitution:
Any [darkness] spell within the area of effect 5th Skyline Runner(RoD p168) Community Size Bonus Damage Reduct.
whose spell level is equal or lower than this <Trans, VS/DF, 1StdAct, Personal, 1hr/lvl> up to Large Town +2 2 / adamantine
spell is Countered or Dispelled. – The caster may walk on any city surface as if Small City +4 4 / adamantine
This spell may only be cast if there are at least it were level ground, including vertical walls, Large City +6 6 / adamantine
four sources of artificial light (Light spells, glass windows, clothes-drying lines, etc. The Metropolis +10 10 / adamantine
torches, lanterns, etc.) within the area of caster’s movement rate does change, even 9th Animate City(RoD p164)
effect. The spell does not need to be cast when walking straight up a wall. <Trans, VS/DF, 1Round, 1min/lvl(D), no save, no SR>
within the limits of a city, despite its name. th
6 City Stride(RoD p234) – When cast within a Small City (or larger), all
3rd Winding Alleys(RoD p169) <Conj[teleport], VSM(chip of stone/brick from buildings within a 60’ radius Emanation
<Ill(phantasm)[mind], VS/DF, 1StdAct, Close-range, destination city), 1 Round, Touch, Instantaneous> around the caster animate and target the
1rnd/lvl, WillNeg, SR applies> – The caster (carrying Maximum load) & one caster’s enemies:
– When cast on a creature who is within a Small willing Medium-size creature per three levels a) each enemy receives an attack from a
Town (or larger), the target thinks he/she is (or the Creature Equivalent) are instantly Gargantuan Animated Object each round (slam
trapped in the current location. The effect transported from one Small City (or larger) to +15 melee, 2d8+10 damage). This attack
ends when one of the following occur: another Small City (or larger) within 100 ignores all Cover and Concealment (even
a) the target makes an Intelligence check vs. Invisibility);
miles per level. b) each enemy has his/her movement rate reduced
DC 15 (may be attempted each round); The destination city must have been visited by half.
b) the target takes damage; or before by the caster, who must also have a
c) the duration ends. piece of stone or brick from that location.
The caster and those he/she brings along arrive
at a random, safe place within the border of
the city (but not within a building).

Clerical Domain – City Page 11


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Cold (PGF p85)(CDiv p137)


Rebuke / Control / Bolster Cold Creatures –or– Turn / Destroy Fire Creatures, up to 3+Charisma modifier times per day.

1st Chill Touch(PH p209) 5th Wall of Ice(PH p299) 8th Polar Ray(PH p262)
<Necro[touch attack], VS, 1StdAct, SR applies> <Evoc[cold], VSM(quartz), 1StdAct, Medium-range, <Evoc[cold][ray], VSF(ceramic prism), 1StdAct,
– Touch attack deals 1d6 Negative Energy 1min/lvl> Close-range, no save, SR applies>
damage (no save) and 1 Strength Damage – Creates an anchored sheet of ice. To breach a – Ray does 1d6 Cold dmg per lvl (max 25d6).
(FortNeg), except to Undead, who become 10’ section requires 3hp/lvl (Fire does normal 9th Obedient Avalanche(PGF p108)(CDiv p170)
Panicked for 1d4 + 1/lvl rounds (WillNeg). damage) –or– a Strength check vs. DC <Conj(creat)[cold], VS, 1StdAct, Medium-range,
Touch attack may be used 1 time per level. 15+Caster level. The wall has 2 forms: Instantaneous, no SR>
2nd Chill Metal(PH p209) a) Ice Plane – one 10’ square per level that – Creates a mass of snow that falls on a 20’
<Trans[cold], VS/DF, 1StdAct, Close-range, 7rnds, SR can be stacked vertically or horizontally. radius area & expands out from there to a 40’
applies> Going through a breach does 1d6 +1/lvl radius area. All flames in the 40’ radius are
– The caster causes targeted metal to become Cold damage (no save, but SR applies). extinguished, even if magical. Once created,
freezing cold, after which it thaws. The metal b) Hemisphere – maximum radius of 3’ + the snow is non-magical and melts normally.
of 1 creature per 2 levels may be targeted as 1’/lvl. Going through a breach causes no All creatures within 20’ of the point of origin
long as they are within 30’, or the caster may damage. take the following effects:
target 25 lbs. per level. Magic or attended Any creature adjacent to where the wall is a) 1d8 lethal damage per 2 caster levels (max
metal get a Will saves to negate. Damage is being created is allowed a Reflex save to 10d8) (Ref½);
determined by the round & the amount of disrupt the spell, causing it to fail. b) 1d6 Cold damage per 2 caster levels (max
contact (min damage for just touching, 6th Cone of Cold(PH p212) 10d6) (Ref½);
normal damage for wearing): <Evoc[cold], VSM(crystal cone)/DF, 1StdAct, c) Buried under the snow (RefNeg) (see
Rnd 1 – none Rnd 6 – 1d4 Instantaneous, Ref½, SR applies> DMG3.5 p90 for details);
Rnd 2 – 1d4 Rnd 7 – none – 60’ Cone-shaped Burst deals 1d6/lvl Cold d) The area is covered with Heavy Snow (see
Rnd 3-5 – 2d4 damage (max 15d6). DMG3.5 p94 for details).
This spell Counters and Dispels Heat Metal. 7th Control Weather(PH p214) All creatures from 20’ to 40’ from the point of
3rd Sleet Storm(PH p280) <Trans, VS, 10Minutes, 4d12hours> origin take the following effects:
<Conj(creat)[cold], VSM(dust, water)/DF, 1StdAct, – The caster can modify the weather in a two a) 1d4 lethal damage per 2 caster levels (max
Long-range, 1rnd/lvl, no save, no SR> mile radius (if the caster is a Druid, then the 10d4) (Ref½);
– Blocks all vision in a 40’ radius Spread by 20’ spell effects a three mile radius, plus double b) 1d3 Cold damage per 2 caster levels (max
high cylinder. Moving in the area of effect duration). Once the spell is cast, it takes 10 10d3) (Ref½);
requires a Balance check vs. DC 10. Success minutes for the desired weather to manifest. c) Bull Rushed away from the point of origin
allows ½ movement, while failing by 5 or The weather must be seasonally appropriate. at a +13 modifier (RefNeg);
more causes the target to fall down. Season Weather Choices d) The area is covered with Snow (see
4th Ice Storm(PH p243) Spring Tornado, Thunderstorm, Hot DMG3.5 p94 for details).
<Evoc[cold], VSM(dust, water)/DF, 1Round, Long- Summer Rain, Heat Wave, Hailstorm All small trees & vegetation are uprooted by the
range, Instantaneous, no save, SR applies> Autumn Hot, Cold, Fog, Sleet avalanche, leaving Light Rubble after the
– Hail deals 3d6 Bludgeoning damage + 2d6 Winter Frigid Cold, Blizzard, Thaw snow has melted. All structures take 1d6x10
Cold damage in a 20’ radius by 40’ high Any time within the duration, the caster can hit-points of damage
cylinder. Listen checks receive a –4 penalty change the weather again as a Standard
during the round of hail & movement through Action (followed by another 10 minutes
the target area is halved. while it manifests).

Clerical Domain – Cold Page 12


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Commerce (Eb p105)


+10 Competence bonus on Profession checks made to earn a living (but not checks to accomplish a specific task).
Appraise becomes a class skill.

1st Comprehend Languages(PH p212) 6th Leomund’s Secret Chest(PH p247) 8th Analyze Dweomer(PH p197)
<Div, VSM(soot, salt)/DF, 1StdAct, Personal, <Conj(sum), VSF(5,000gp chest & a 50gp replica), <Div, VSF(tiny lens made from ruby/sapphire and gold
10min/lvl> 10Minutes, until discharged> worth 1,500gp), 1StdAct, Close-range, 1rnd/lvl(D),
– Understands all spoken and written languages – The caster may place 1 cubic foot of material no SR>
of the person or object touched. per level in a specially made chest, despite – Each round as a Free Action, the caster may
2nd Zone of Truth(PH p303) the actual masterwork chest being only 3’ x’ learn the magical properties of one object or
<Ench(comp)[mind], VS/DF, Close-range, 2’ x 2’. At the spell’s completion, the chest the spells on one person. An attended object
1min/lvl, WillNeg, SR applies> disappears into the Ethereal Plane (75% is allowed a Will save to resist, in which case
– Creatures in a 20’ radius Emanation that fail chance of failure if there is anything living in it is immune to this spell for 24 hours.
their save cannot lie. All subject know that the chest). Target Person: All active spells on the target,
the zone is in effect & have the option of not By holding the miniature replica & spending a including the effect & its Caster level.
speaking or being evasive. Standard Action, the caster may summon the Target Object: How the magic item
3rd Tongues(PH p294) chest back to the current location. If the functions, how to activate it, & the number
<Div, VM(small clay ziggurat)/DF, 1StdAct, Touch, replica is lost, the chest can not be summoned of remaining charges. If it has active
10min/lvl, no SR> back, even by a Wish. spells on it, the caster knows their effects
– The touched subject can understand & speak Each day the chest spends in the Ethereal Plane & Caster levels.
any intelligent creature’s language. after the 60 days, there is a cumulative 5% 9th Polymorph Any Object(PH p263)(PH3.5e)+
4th Glibness(PH p235)(PH3.5e)+ chance that the replica will loose its <Trans, VSM(mercury, gum arabic, smoke)/DF,
<Trans, S, 1StdAct, Personal, 10min/lvl(D)> connection to the original chest, resulting in 1StdAct, Close-range, FortNeg, SR applies>
– +30 bonus on Bluff checks to convince people the later being lost. – Changes any subject into anything else.
of what the caster claims is the truth (i.e., Items in the chest are not in stasis, so they age “Minor” changes can be permanent (e.g.,
cannot be used to feint in combat, cause a normally. changing a manticore into a shrew), while
distraction, pass secret messages, etc.). 7th Refuge(PH p270) extreme changes have a limited durations
Spells involved with determining truth (i.e., <Conj[teleport], VSM(1,500gp trigger object), (e.g., changing a pebble into a human).
Discern Lies, Zone of Truth, etc.) must make 1StdAct, Touch, until discharged> This spell can mimic the following spells:
a Caster Check vs. a DC of 15 + this spell’s – A preset teleportation is activated when the Flesh to Stone, Baleful Polymorph, Stone to
Caster level to effect the caster. trigger object is broken at the same time the Flesh, Transmute Mud to Rock, Transmute
5th True Seeing(PH p296) command word is spoken. The caster presets Rock to Mud, Transmute Metal to Wood.
<Div, VSM(250gp ointment), 1StdAct, Touch, 1min/lvl> the object to either
– Within 120 unobstructed feet, the subject can a) teleport the breaker to the caster’s
see through normal & magical darkness, see sanctum; or
magically hidden secret doors, not effected b) teleport the caster to the breaker’s location.
by Blur & Displacement, not effected by
Invisibility, sees through illusions, know the
true form of polymorphed creatures &
objects, and view the Ethereal Plane.
This spell cannot be used in conjunction with
scrying magics, such as Clairaudience /
Clairvoyance.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Community (BoED p86) (Eb p105)


Calm Emotion, usable once per day.
+2 Competence bonus on Diplomacy checks.

1st Bless(PH p205) 5th Rary’s Telepathic Bond(PH p268) 8th Sympathy(PH p292)
<Ench(comp)[mind], VS/DF, 1StdAct, 1min/lvl> <Div, VSM(eggshells), 1StdAct, Close-range, <Ench(comp)[mind], VSM(1,500gp of pearls,
– All allies within a 50’ radius Burst gain a +1 10min/lvl(D)> honey)/DF, 1Hour, Close-range, 2hrs/lvl, Will½, SR
Morale bonus on attacks & +1 Morale bonus – One willing creature per three levels in a 30’ applies>
on saves vs. fear. area can be telepathically connected, though – Target object or location (up to 10’ cube per
This spell Counters and Dispels the spell Bane. the caster does not have to be one of the level) attracts a named type of creature (such
2nd Status(PH p284) subjects. Each subject must be willing & as Red Dragons) or specific alignment (such
<Div, VS, 1StdAct, Touch, 1hr/lvl> have an Intelligence of 3 or higher. as Lawful Evil). If a creature of the named
– Monitors the position (distance & direction) Once connected, the group can communicate at type makes its Will save, it can leave the area
and condition (unharmed, wounded, disabled, any range. All subjects can hear all or object, but must make an other save 10-60
staggered, unconscious, dying, dead, etc.) of communications of the group & language is minutes later or feel the urge to return.
one touched living subject per 3 levels at any not an issue. This spell Counters and Dispels Antipathy.
range. 6th Heroes’ Feast(PH p240) 9th Heal, Mass(PH p239)
3rd Prayer(PH p264) <Conj(create), VS/DF, 10Min, Close-range, 1hr> <Conj(heal), VS, 1StdAct, Close-range>
<Ench(comp)[mind], VS/DF, 1StdAct, 1rnd/lvl, no – Creates a banquet for 1 creature per level. – One subject per level within a 30’ area is
save, SR applies> Each creature that spends the full hour eating infused with Positive Energy, healing 10hp
– All allies within 40’ radius Burst of the caster is cured of all diseases, sickness, & nausea, per level (max 250hp) and being immediately
gain +1 Luck bonus on attacks, damage, gains 1d8 + 1 per 2 levels (max +10) cured of the following: ability Damage,
saves, & skill checks. Temporary HP, and for the following 12 Blindness, Confusion, Dazed, Dazzled,
All enemies within 40’ radius Burst of the hours is immune to poison, magical fear & Deafened, diseased, Exhausted, Fatigued,
caster suffer a –1 Luck penalty on attacks, gains a +1 Morale bonus to attacks & Will Feeblemind, insanity, Nauseated, Sickened,
damage, saves, & skill checks. saves. Stunned, and / or being poisoned.
4th Status, Greater(BoED p100) 7th Refuge(PH p270) This spells does not remove Negative Levels,
<Div, VS/DF, 1StdAct, Touch, 1hr/lvl> <Conj[teleport], VSM(1,500gp trigger object), ability Drain, & lost levels.
– Monitors the position (distance & direction) 1StdAct, Touch, until discharged> If an Undead is a target of this spell, it takes
and condition (unharmed, wounded, disabled, – A preset teleportation is activated when the 10hp per level (max 250hp) of Positive
staggered, unconscious, dying, dead, etc.) of trigger object is broken at the same time the Energy damage (SR applies). On a successful
one touched living subject per 3 levels at any command word is spoken. The caster presets save, the target only takes ½ damage and
range. the object to either cannot be brought to less than 1hp.
In addition, the caster may cast beneficial a) teleport the breaker to the caster’s
‘touch’ spells of up to 2nd lvl through the link sanctum; or
b) teleport the caster to the breaker’s location.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Community’ (CDiv p137)


Calm Emotion, usable once per day.
+2 Competence bonus on Diplomacy checks.

1st Bless(PH p205) 5th Rary’s Telepathic Bond(PH p268) 8th Mordenkainen’s Magnificent Mansion(PH p256)
<Ench(comp)[mind], VS/DF, 1StdAct, 1min/lvl> <Div, VSM(eggshells), 1StdAct, Close-range, <Conj(creat), VSF(5gp small ivory portal, 5gp piece of
– All allies within a 50’ radius Burst gain a +1 10min/lvl(D)> marble, 5hp tiny silver spoon), 1StdAct, Close-
Morale bonus on attacks & +1 Morale bonus – One willing creature per three levels in a 30’ range, 2hrs/lvl(D)>
on saves vs. fear. area can be telepathically connected, though – Creates an extra-dimensional space of up to
This spell Counters and Dispels the spell Bane. the caster does not have to be one of the three contiguous 10’ cubes per level. The
2nd Status(PH p284) subjects. Each subject must be willing & space is designed for many people to rest
<Div, VS, 1StdAct, Touch, 1hr/lvl> have an Intelligence of 3 or higher. comfortably:
– Monitors the position (distance & direction) Once connected, the group can communicate at a) Contains fresh air & food for 12 people/lvl.
and condition (unharmed, wounded, disabled, any range. All subjects can hear all b) Has 2 Unseen Servants per lvl.
staggered, unconscious, dying, dead, etc.) of communications of the group & language is c) The floor plan is designated by the caster.
one touched living subject per 3 levels at any not an issue. The entrance is 8’ tall by 4’ wide & can only be
range. 6th Heroes’ Feast(PH p240) entered by those designated by the caster.
3rd Prayer(PH p264) <Conj(create), VS/DF, 10Min, Close-range, 1hr> Once the caster enters the mansion, the
<Ench(comp)[mind], VS/DF, 1StdAct, 1rnd/lvl, no – Creates a banquet for 1 creature per level. entrance becomes Invisible & sealed, though
save, SR applies> Each creature that spends the full hour eating it may be reopened from the inside.
– All allies within 40’ radius Burst of the caster is cured of all diseases, sickness, & nausea, 9th Heal, Mass(PH p239)
gain +1 Luck bonus on attacks, damage, gains 1d8 + 1 per 2 levels (max +10) <Conj(heal), VS, 1StdAct, Close-range>
saves, & skill checks. Temporary HP, and for the following 12 – One subject per level within a 30’ area is
All enemies within 40’ radius Burst of the hours is immune to poison, magical fear & infused with Positive Energy, healing 10hp
caster suffer a –1 Luck penalty on attacks, gains a +1 Morale bonus to attacks & Will per level (max 250hp) and being immediately
damage, saves, & skill checks. saves. cured of the following: ability Damage,
4th Tongues(PH p294) 7th Refuge(PH p270) Blindness, Confusion, Dazed, Dazzled,
<Div, VM(small clay ziggurat)/DF, 1StdAct, Touch, <Conj[teleport], VSM(1,500gp trigger object), Deafened, diseased, Exhausted, Fatigued,
10min/lvl, no SR> 1StdAct, Touch, until discharged> Feeblemind, insanity, Nauseated, Sickened,
– The touched subject can understand & speak – A preset teleportation is activated when the Stunned, and / or being poisoned.
any intelligent creature’s language. trigger object is broken at the same time the This spells does not remove Negative Levels,
command word is spoken. The caster presets ability Drain, & lost levels.
the object to either If an Undead is a target of this spell, it takes
a) teleport the breaker to the caster’s 10hp per level (max 250hp) of Positive
sanctum; or Energy damage (SR applies). On a successful
b) teleport the caster to the breaker’s location. save, the target only takes ½ damage and
cannot be brought to less than 1hp.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Competition (CDiv p138)


+1 bonus on all Opposed Checks, as an Extraordinary ability.

1st Remove Fear(PH p271) 6th Zealot Pact(CDiv p191) 9th Visage of the Deity, Greater(CDiv p187)
<Abj, VS, 1StdAct, Close-range, 10min> <Evoc, VS/DF/X(500), 10Minutes, Touch, until <Trans[good], VS/DF, 1StdAct, Personal, 1rnd/lvl>
– One subject + 1 per 4 levels within a 30’ area discharged then 1rnd/lvl> – The caster becomes a ‘Half-Celestial’:
gains a +4 Morale bonus on saves vs. fear. – When the touched, willing, living creature hits a) creature type changes to Outsider (but the
This spell Counters & Dispels Cause Fear, and a creature whose alignment is exactly caster can be brought back from the dead);
Suppresses all other fear effects. opposite to that of the deity of the Cleric who b) +4 bonus to Strength;
2nd Zeal(CDiv p191) cast this spell, the target receives the c) +2 bonus to Dexterity;
<Abj, VS, 1StdAct, Personal, 1rnd/lvl> following benefits for 1 round per caster lvl: d) +4 bonus to Constitution;
– The caster designates a foe. Against all a) +4 bonus on melee attack rolls; e) +2 bonus to Intelligence;
enemies except the designated foe, the caster b) double damage; f) +4 bonus to Wisdom;
gain a +4 Deflection bonus to AC against c) all threatened criticals are automatically g) +4 bonus to Charisma;
Attacks of Opportunity. confirmed; h) +1 increase of Natural Armor;
The caster also may move through opponent’s d) melee damage receives alignment i) gain Low-light Vision;
spaces as if they were allies as long as he/she descriptors that match the deity (i.e., a pact j) Acid Resistance 10;
ends the movement closer to the designated with a Lawful Good deity result in the k) Cold Resistance 10;
foe than he/she started. target’s damage being [lawful][good]; l) Electrical Resistance 10;
3rd Prayer(PH p264) e) the target can see which creatures within m)Spell Resistance 25;
<Ench(comp)[mind], VS/DF, 1StdAct, 1rnd/lvl, no 60’ have the opposite alignment of the n) Damage Reduction 10 / magic;
save, SR applies> deity (as per Detect Evil, etc.). o) gain immunity to diseases;
– All allies within 40’ radius Burst of the caster f) for the spell’s duration, the target must p) +4 Racial bonus on saves vs. poison; &
gain +1 Luck bonus on attacks, damage, attack a foe of the opposite alignment each q) gain feathery wings which let the caster
saves, & skill checks. round if possible. Fly at twice his/her ground movement with
All enemies within 40’ radius Burst of the If the pact is with a True Neutral deity, then this Good maneuverability.
caster suffer a –1 Luck penalty on attacks, spell applies to one of the following -or-
damage, saves, & skill checks. alignments (chosen as casting time): Lawful <Trans[evil], VS/DF, 1StdAct, Personal, 1rnd/lvl>
4th Divine Power(PH p224) Good, Chaotic Good, Lawful Evil, or Chaotic – The caster becomes a ‘Half-Fiend’:
<Evoc, VS/DF, 1StdAct, Personal, 1rnd/lvl> Evil. a) creature type changes to Outsider (but the
– The caster gains a +6 Enhancement bonus to 7th Regenerate(PH p270) caster can be brought back from the dead);
Strength, 1 Temporary HP per level, & a <Conj(heal), VS/DF, 3Rounds, Touch, Instantaneous> b) +4 bonus to Strength;
Base Attack Bonus as if the caster was a – Touched living subject’s missing limbs are c) +4 bonus to Dexterity;
fighter of his/her Character level. restored. If the severed limb is touching the d) +2 bonus to Constitution;
5th Righteous Might(PH p273)(PH3.5e)+ subject, then it takes 1 round to heal, e) +4 bonus to Intelligence;
<Trans, VS/DF, 1StdAct, Personal, 1rnd/lvl(D)> otherwise the limb regrows in 2d10 rounds. f) +4 bonus to Wisdom;
– The caster & his/her equipment enlarge to the The subject is also healed 4d8 + 1/lvl (max +35) g) +2 bonus to Charisma;
next size category, with the following effects: hit points, is no longer Fatigued or Exhausted, h) +1 increase of Natural Armor;
a) the caster & his/her equipment enlarge to & all subdual damage is restored. i) gain Darkvision 60’;
the next size category, with all the This spell cannot target Undead. j) Acid Resistance 10;
standard bonuses & penalties; 8th Moment of Prescience(PH p255) k) Cold Resistance 10;
b) +4 Size bonus to Strength; <Div, VS, 1StdAct, Personal, until discharged up to l) Electricity Resistance 10;
c) +2 Size bonus to Constitution; 1hr/lvl> m)Fire Resistance 10;
d) gain Damage Reduction which is bypassed – The caster gains an Insight bonus equal to the n) Spell Resistance 25;
by ‘evil’ if you channel Positive Energy or Caster level (max +25) to be used one time o) Damage Reduction 10 / magic;
by ‘good’ if you channel Negative Energy. within 1 hour per level. The bonus can be p) gain Poison Immunity;
Caster lvl Damage Reduction used on one attack roll, opposed ability q) gain 1 Bite & 2 Claw attacks (if Medium,
up to 11th 3 / (good or evil) check, opposed skill check, saving throw, or Bite does 1d6 & each claw does 1d4; if
12th – 14th 6 / (good or evil) as a bonus to AC against a single attack (even Small, Bite & each Claw each do 1d3); &
th
15 + 9 / (good or evil) if the caster is Flat-Footed). r) gain bat-like wings which let the caster Fly
Only one instance of this spell can be in effect at ground movement with Average
on a person at any time. maneuverability.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Courage (CWar p114)


Aura of Courage – allies within 10’ gain a +4 Morale bonus vs. Fear effects.

1st Remove Fear(PH p271) 5th Valiant Fury(CWar p118) 8th Lion’s Roar(CWar p118)
<Abj, VS, 1StdAct, Close-range, 10min> <Trans, VS/DF, 1StdAct, Close-range, 1rnd/lvl> <Evoc[sonic], VS/DF, 1StdAct>
– One subject + 1 per 4 levels within a 30’ area – The living subject gains the following: – All within a 120’ radius Burst hear the roar:
gains a +4 Morale bonus on saves vs. fear. a) +4 Morale bonus to Strength & Constitution; Allies – +1 Morale bonus on attacks & saves
This spell Counters & Dispels Cause Fear, and b) +2 Morale bonus on Will saves; vs. Fear effects and 1d8 + Caster level
Suppresses all other fear effects. c) When making a Full Round Attack, the Temporary HP (max 1d8+20) for 1min/lvl.
2nd Aid(PH p196) subject gains an extra attack at his/her Enemies – 1d8 per two levels Sonic damage
<Ench(comp)[mind], VS/DF, 1StdAct, Touch, highest attack bonus. This does not stack (Fort½) –and– Stunned for 1rnd (FortNeg).
1min/lvl> with Haste. 9th Cloak of Bravery, Greater(CWar p117)
– Touched subject gains a +1 Morale bonus to 6th Heroes’ Feast(PH p240) <Abj[mind], VS, 1StdAct, 1hr/lvl>
attack & saving throws vs. fear and gains <Conj(create), VS/DF, 10Min, Close-range, 1hr> – The caster & all allies within a one mile radius
Temporary HP equal to 1d8 + 1/lvl (max – Creates a banquet for 1 creature per level. Emanation that have line-of-sight become
1d8+10). Each creature that spends the full hour eating immune to Fear effects & gain a +2 Morale
3rd Cloak of Bravery(CWar p117) is cured of all diseases, sickness, & nausea, bonus on attack rolls.
<Abj[mind], VS, 1StdAct, 10min/lvl> gains 1d8 + 1 per 2 levels (max +10)
– The caster & all allies within a 60’ radius Temporary HP, and for the following 12
Emanation gain a Morale bonus to saves vs. hours is immune to poison, magical fear &
Fear equal to the Caster level (max +10). gains a +1 Morale bonus to attacks & Will
4th Heroism(PH p240) saves.
<Ench(comp)[mind], VS, 1StdAct, Touch, 10min/lvl> 7th Heroism, Greater(PH p240)
– The touched creature gains a +2 Morale bonus <Ench(comp)[mind], VS, 1StdAct, Touch, 1min/lvl>
on attacks, saves, & skill checks. – The touched creature gains a +4 Morale bonus
on attacks, saves, & skill checks, immunity to
fear effects, and 1 per level (max +20)
Temporary HP.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Craft (PGF p85) (FR p92)


Conjuration(creation) spells are cast at +1 Caster level.
Gain Feat: Skill Focus (craft of your choice).

1st Animate Rope(PH p199) 6th Fantastic Machine(FR p69) 8th Forcecage(PH p232)
<Trans, VS, 1StdAct, Medium-range, 1rnd/lvl> <Ill(shadow), VS/DF, 1StdAct, Medium-range, <Evoc[force], VSM(1,500gp ruby powder), 1StdAct,
– Animate a 1” diameter rope whose length is 1min/lvl(D)> Close-range, 2hrs/lvl(D), no save, no SR>
50’ + 5’/level (double the length if ½” – Creates a Large animated object mentally – Creates a six-sided box of invisible force
diameter cord is used & halve the length with designed by the caster to perform a physical walls. The walls is immune to all damage &
2” diameter heavy rope). It will obey one of task (up to 25 words) designated at casting most magic (including Dispel Magic). The
the following each Move Action: “coil”, time. The ‘machine’ can be assigned to do cube can be of two configurations:
“coil & knot”, “loop”, “loop & knot”, the task once or repeatedly. a) Barred Cage – 20’ cube with 6” bands of
“uncoil”, etc. a) Large (tall) size – up to 15’ tall; force alternating with 6” gaps; or
Anyone who steps within 1’ of the rope or who b) Moves at 40’ over ground; b) Windowless Cell – 10’ cube with six solid
is hit by it with a ranged touch attack –and– c) Swims at 10’ or Flies at 10’ (clumsy) if walls.
who fails a Reflex save is Entangled. To only lightly loaded; Teleportation & Astral travel can escape the
escape, make an Escape Artist check vs. DC d) Hardness 10, 22hp, AC 14; spell, but not spells based on Ethereal travel.
20, or a Strength check vs. DC 23, or an e) Saving throws: Fort +1, Ref +1, Will –4; 9th Fantastic Machine, Greater(FR p71)
attack vs. AC 10 & do 2 hp of damage. f) Light load: up to 230 pounds; Medium <Ill(shadow), VS/DF, 1StdAct, Medium-range,
An animated rope give a +2 bonus to Use Rope load: 231 – 460; Heavy load: 461 – 700; 1min/lvl(D)>
checks. Max Lift: 1,400; Drag load: 3,500. – Creates a Large animated object mentally
2nd Wood Shape(PH p303) g) Excavates 7,000 pounds of loose rock each designed by the caster to perform physical
<Trans, VS/DF, 1StdAct, Touch, Instantaneous> minute (i.e., 5’ x 5’ x 5’ in 3rnds); tasks. As a Standard Action, the caster can
– Permanently reshapes a single piece of wood h) Excavates 14,000 pounds of sand or dirt mentally change the machine’s instructions,
of up to 10 cubic feet + 1 cubic foot per level each minute. giving it a new task.
into a shape of the caster’s choosing, though i) Can make a Slam attack once per round at a) Large (tall) size – up to 15’ tall;
fine detail is not possible. +5 to hit & 1d8+4 damage (x3 damage vs. b) Moves at 60’ over ground;
3rd Stone Shape(PH p284)(PH3.5e)+ stone or metal). c) Swims at 20’ or Flies at 20’ (poor) if only
<Trans[earth], VS/AM(clay sculpted into the new j) Can make a Ranged Attack by launching lightly loaded;
shape)/DF, 1StdAct, Touch> Small-sized rocks at +3 to hit, range d) Hardness 20, 88hp, AC 20;
– Permanently reshapes a single piece of stone increment of 150’ (max 10 increments), & e) Saving throws: Fort +5, Ref +5, Will +0;
of up to 10 cubic feet + 1 cubic foot per level 2d6+4 damage. f) Light load: up to 520 pounds; Medium
into a shape of the caster’s choosing, though 7th Major Creation(PH p252) load: 521 – 1,040; Heavy load: 1,041 –
fine detail is not possible. <Conj(creat), VSM(tiny piece of substance to be 1,560; Max Lift: 3,120; Drag load: 7,800.
4th Minor Creation(PH p253) created), 10Minutes, Close-Range> g) Excavates 20,000 pounds of loose rock
<Conj(creat), VSM(tiny piece of substance to be – Creates one object of up to 1 cubic foot per each minute (i.e., 5’ x 5’ x 5’ in 1rnd);
created), 1Minute, 1hr/lvl(D)> level. Duration is based on the material h) Excavates 40,000 pounds of sand or dirt
– Creates an object of up to 1 cubic foot per created: each minute.
level made from wood, cloth, hemp, or other Wood/Cloth 2hrs/lvl i) Can make Slam attacks at +17 / +12 to hit
non-living vegetable matter. Stone/Base Metal 1hr/lvl & 1d8+9 damage (x3 damage vs. stone or
A Craft check is needed to make complex items Precious Metal 20min/lvl metal).
5th Wall of Stone(PH p299) Gem 10min/lvl j) Can make a Ranged Attack by launching
<Conj(creat)[earth], VS/AM(granite)/DF, 1StdAct, Adamantite, Mithral, Small-sized rocks at +12 / _7 to hit, range
Medium-range, Instantaneous, no SR> Alchemical Silver 1rnd/lvl increment of 150’ (max 10 increments), &
– Creates a wall of stone that is one 5’ square Note that a Cold Iron item cannot be created. 2d6+9 damage.
per level & 1” thick per 4 levels. The area A Craft check is needed to make complex items
can be doubled by halving the thickness. The
stone has a Hardness 8 & each 5’ square has
15 hit points per inch of thickness.
The wall can be of any shape & will merge into
adjoining stone surfaces.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Creation (CDiv p138)


Conjuration(creation) spells are cast at +1 Caster level.

1st Create Water(PH p215) 5th Major Creation(PH p252) 7th Permanent Image(PH p260)
<Conj(creat), VS, 1StdAct, Close-range, Instantaneous> <Conj(creat), VSM(tiny piece of substance to be <Ill(figment), VSF(fleece, sand), 1StdAct, Long-range,
– Creates 2 gallons/level of pure water. created), 10Minutes, Close-Range> Permanent(D), WillDisbelief, no SR>
2nd Minor Image(PH p254) – Creates one object of up to 1 cubic foot per – Creates an illusion that has visuals, sound,
<Ill(figment), VSF(fleece), 1StdAct, Long-range, level. Duration is based on the material smell, & heat of objects, creatures, etc., as the
Concentration + 2rnds, WillDisbelief, no SR> created: caster visualizes them. The image can move
– Creates a visual illusion with some minor Wood/Cloth 2hrs/lvl within an area of a 20’ cube + 1 10’ cube per
sounds (i.e., not speech) of an object, Stone/Base Metal 1hr/lvl level that are contiguous.
creature, or force as the caster visualizes it. Precious Metal 20min/lvl The caster can move the image with
The image can move within an area of (4 + 1 Gem 10min/lvl concentration, but otherwise it is static.
per level) 10’ cubes that are contiguous. Adamantite, Mithral, 8th True Creation(CDiv p184) (Eb p117)
3rd Create Food and Water(PH p214) Alchemical Silver 1rnd/lvl <Conj(creat), VSM(tiny piece of substance to be
<Conj(creat), VS, 10Minutes, Close-range> Note that a Cold Iron item cannot be created. created)X(value of created object in gp), 10Minutes,
– Creates enough simple food & water to feed 3 A Craft check is needed to make complex items 0’ range, Instantaneous>
humans (or 1 horse) per level for 1 day (after 6th Heroes’ Feast(PH p240) – Creates one nonmagical, nonliving object of
which the food goes bad). <Conj(create), VS/DF, 10Min, Close-range, 1hr> up to 1 cubic foot per level.
4th Minor Creation(PH p253) – Creates a banquet for 1 creature per level. A Craft check is needed to make complex items
<Conj(creat), VSM(tiny piece of substance to be Each creature that spends the full hour eating 9th Pavilion of Grandeur(CDiv p172)
created), 1Minute, 1hr/lvl(D)> is cured of all diseases, sickness, & nausea, <Conj(creat), VS/DF, 10Minutes, Close-range,
– Creates an object of up to 1 cubic foot per gains 1d8 + 1 per 2 levels (max +10) 1day/lvl(D)>
level made from wood, cloth, hemp, or other Temporary HP, and for the following 12 – Creates an extradimensional space of five
non-living vegetable matter. hours is immune to poison, magical fear & contiguous 10’ cubes per level that has a
A Craft check is needed to make complex items gains a +1 Morale bonus to attacks & Will single 10’ by 15’ entrance. Only those
saves. creatures designated by the caster may enter.
The entrance may be closed, making it
invisible.
Creatures within the pavilion receive natural
healing at twice their base rate.
Everyone who spends 1 full hour dining in the
pavilion receives the benefit of a Heroes’
Feast for 12 hours, up to twelve creatures per
caster level.

Clerical Domain – Creation Page 19


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Darkness (FR p62) (D&D p213)


Gain Feat: Blind Fighting.

1st Obscuring Mist(PH p258) 5th Darkbolt(FR p68) 7th Nightmare(PH p257)
<Conj(creat), VS, 1StdAct, 1min/lvl, no SR> <Evoc[darkness][ray], VS, 1StdAct, Medium-range, <Ill(phantasm)[mind][evil], VS, 10Minutes, Unlimited-
– Creates a 20’ radius Spread by 20’ high Cloud Will½> Range, Instantaneous, WillNeg, SR applies>
of fog centered around the caster. – The caster can project 1 ray per 2 lvls (max 7). – Causes a sleeping target to have hideous
The cloud can be dispersed by Moderate Wind The rays can all be fired at one time (but all nightmares which deals 1d10 damage and
in 4 rounds & a Strong Wind in 1 round. targets must be within a 60’ area) –or– each prevents restful sleep, leaving the target
Large amounts of fire, such as a Fireball, will round the caster may fire one ray (though if Fatigued. Any subsequent attempts to sleep
also disperse the cloud. he/she skips a round, that ray is lost). Each in the 24 hour period after the spell is cast
2nd Blindness/Deafness(PH p206) ray does the following: will also result in nightmares. Arcane spell
<Necro, V, 1StdAct, Medium-range, Permanent(D), a) Living target takes 2d8 damage (no save); casters cannot regain spells during this time.
FortNeg, SR applies> b) Any target is Dazed for 1rnd (WillNeg). This spell’s DC is adjusted by the caster’s
– Living subject become a) Blind; or b) Deaf. 6th Prying Eyes(PH p267) knowledge and connection to the target.
3rd Blacklight(FR p67)(D&D p216) <Div, VSM(crystal marbles), 1Minute, 1mile, up to Knowledge DC
<Evoc[darkness], VSM(coal, dried eyeball), 1StdAct, 1hr/lvl, no SR> None (must have a Connection) –10
Close-range, 1rnd/lvl(D)> – Creates 1d4 + 1/lvl scouts (called “eyes”), Heard of the target –5
– The target creature, object, or location which are Fine-sized floating Constructs with Met the target +0
emanates supernatural darkness in a 20’ AC 18 (due to size), 1hp, 30’ (perfect) Know the target well +5
radius. Even creatures with Darkvision movement, makes Hide checks at +16, makes Connection DC
cannot see through it. The caster can see Spot checks at Caster level (max +15), & has Likeness or picture +2
through the darkness while in the area of normal vision up to 120’. Possession or garment +5
effect, but from outside, the area is opaque to The caster gives each ‘eye’ instructions of up to Lock of hair, bit of fingernail, etc. +10
the caster too. If a creature or an object in a 25 words on how he/she wants it to scout.
creature’s possession is targeted by this spell, Once its mission is done, the ‘eye’ returns to If the target is not asleep when the spell is cast,
the creature receives a Will save to negate. the caster, who learns all the ‘eye’ has the caster has the option of going into a
Counters or Dispels ‘light’ spell of equal or experienced at the rate of 1 round per hour trance (which leave the caster Defenseless &
lower level, though Daylight will cancel this the eye has existed. Once an ‘eye’ has unaware of his/her surroundings) until the
spell and be canceled by it. reported, it disappears. target does fall asleep, at which time the spell
An ‘eye’ can be destroyed by taking damage, acts normally. If the caster chooses not to go
4th Armor of Darkness(FR p67)(D&D p216)
<Abj[darkness], VS/DF, 1StdAct, Touch, 10min/lvl> being Dispelled, or traveling more than 1 into a trance, the spell is still used up.
– Touched target is cloaked in shadows: mile from the caster. The caster knows when If Dispel Evil is cast on the target while this
a) Deflection bonus to AC of +3 + (1 per an ‘eye’ is destroyed, but does not know the spell is being cast, Nightmare is Cancelled
4lvls) (max +8); circumstances. and the Nightmare’s caster is Stunned for 10
b) gains Darkvision 60’; minutes per Caster level of Dispel Evil.
c) +2 bonus on Saving Throws vs. ‘light’, Since Elves do not sleep, they are immune to
‘good’, and ‘holy’ spells & effects; this spell.
d) Undead gain +4 Turn Resistance; 8th Power Word Blind(PH p263)
e) at casting time, the caster can decide if <Ench(comp)[mind], V, 1StdAct, Close-range, no save,
SR applies>
he/she wishes the target’s features to be
– One target creature is Blind:
obscured by shadow.
current hp duration current hp duration
201+ no effect 100–51 1d4+1min
200–101 1d4+1rnds up to 50
Permanent
9th Power Word Kill(PH p263)
<Ench(comp)[mind][death], V, 1StdAct, Close-range,
no save, SR applies>
– One target creature with up to 101hp dies.

Clerical Domain – Darkness Page 20


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Death (PH p186)


‘Death Touch’ once per day – As a touch attack on a living creature, roll 1d6 per Cleric level. If the total is greater than or equal to the touched creature’s current
hit-points, it dies. This is a ‘death effect’.

1st Cause Fear(PH p208) 4th Death Ward(PH p217) 8th Create Greater Undead(PH p215)
<Necro[fear][mind], VS, 1StdAct, Close-range, Will½, <Necro, VS/DF, 1StdAct, Touch, 1min/lvl> <Necro[evil], VSM(black onyx worth 50gp/HD, grave
SR applies> – Grants immunity to death spells & effects, dirt, brackish water), 1Hour, Close-range>
– One living target with up to 5HD is Frightened gaining Negative Levels, and Negative – Transforms a dead body into an Undead. Note
for 1d4 rounds unless it makes its saving Energy damage & ability loss. that the Undead is not automatically under
throw. On a successful save, the target is 5th Slay Living(PH p280) the creator’s control.
Shaken for 1 round. <Necro[death][touch attack], VS, 1StdAct, Touch, Undead Min Lvl Undead Min Lvl
This spell Counters and Dispels Remove Fear. Fort½, SR applies> Shadow 15 Spectre 18
2nd Death Knell(PH p217) – Touched living target dies on a failed saving Wraith 16 Devourer 20
<Necro[death][evil][touch attack], VS, 1StdAct, throw. On success, target takes 3d6 + 1/level. This spell must be cast at night.
Touch, WillNeg, SR applies> 6th Create Undead(PH p215) 9th Wail of the Banshee(PH p298)
– If touched creature with –1 hp (or less) fails its <Necro[evil], VSM(black onyx worth 50gp/HD, grave <Necro[death][sonic], V, 1StdAct, Close-range,
save, it dies and the caster gains +2 Strength, dirt, brackish water), 1Hour, Close-range> FortNeg, SR applies>
1d8 Temporary HP, and +1 effective Caster – Transforms a dead body into an Undead. Note – One living creature per level in a 40’ radius
level for 10 min per HD of the target creature. that the Undead is not automatically under Spread dies. If there are too many targets,
3rd Animate Dead(PH p198) the creator’s control. count from the point of origin outward.
<Necro[evil], VSM(25gp/HD black onyx), 1StdAct, Undead Min Lvl Undead Min Lvl
Touch> Ghoul 11 Mummy 15
– Permanently animates skeletons and/or Ghast 12 Mohrg 18
zombies from one or more touched corpses. This spell must be cast at night.
(2 * Caster level) HD of Undead may be 7th Destruction(PH p218)
animated in one casting & a caster may only <Necro[death], VSF(500gp custom silver religious
have 4HD/lvl Undead under control (if symbol), 1StdAct, Close-range, Fort½, SR applies>
exceeded, caster chooses which are “freed”). – The target dies & its body ceases to exist. The
Undead controlled via Clerical “Rebuke / target’s equipment & possession are left
Control” ability don’t count against this total behind. On a successful save, target takes
10d6 damage.

Clerical Domain – Death Page 21


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Deathless (Eb p105)


Greater Rebuking, 1/day – if you successfully Rebuke a Deathless, you Command it instead. Attempting to do this consumes one of your daily Turn attempts.

1st Detect Undead(PH p220) 4th Spirit Steed(Eb p115) 6th Create Deathless(Eb p109)
<Div, VS/DF, 1StdAct, Concentration up to 1min/lvl, <Necro, V/DF, 1StdAct, Touch, 1hr/lvl> <Necro[good], VSM(moonstone worth 50gp/HD, grave
no save, no SR> – The touched living Animal gains the following dirt, pure water), 1Hour, Close-range, Instantaneous>
– The caster can see the Undead Aura of any benefits: – Transforms a dead body into a Deathless.
Undead in a 60’ Cone-shaped Emanation. a) +30’ Enhancement bonus to its Land Note that the Deathless is not automatically
The information gained increases each round: movement speed; under the creator’s control.
1st round – presence of Undead. b) Gains Feat: Run. If the subject already has This spell typically creates an Undying
2nd round – number of Undead auras & the this feat, its running speed is increase to Soldier(Eb p302).
strength of the most powerful aura. If not x6, if it is in no more than Light Armor & 7th Control Deathless(Eb p109)
in line-of-sight, the caster only knows the carrying no more than a Light load. <Necro, VS/DF, 1StdAct, Close-range, 1min/lvl,
direction. Otherwise, it runs at x5. WillNeg, SR applies>
3rd round – strength & location of each aura. c) Ability to ‘Hustle’ for the duration of the – Up to 2HD of Deathless per level in a 30’ area
This spell is blocked by 3’ of wood or dirt, 1’ of spell without becoming Fatigued. will not attack the caster. If the caster gives
stone, 1” of metal, & any amount of lead. At the end of this spell, the subject becomes the Deathless an order, they will obey (even
2nd Consecrate(PH p212) Fatigued. if they do not normally understand your
<Evoc[good], VSM(holy water, 25gp of silver dust)DF, 5th Hallow(PH p238) language).
1StdAct, Close-range, 2hrs/lvl, no SR> <Evoc[good], VSM(herbs & incense worth 1,000gp + When the spell ends, the Deathless will revert
– A 20’ radius Emanation is filled with Positive 1,000gp per level of the included spell)/DF, Touch, to their normal behavior, though intelligent
Energy. The following applies in the area: 24Hours, Instantaneous> Deathless will remember that the caster
a) All Charisma checks to Turn and – Designates a 40’ radius Emanation from touch controlled them.
Destroy Undead gain a +3 Sacred bonus. spot as Holy. For 1 year, everyone within the 8th Create Greater Deathless(Eb p110)
b) Undead cannot be created or summoned. Hallowed area has the following benefits: <Necro[good], VSM(moonstone worth 50gp/HD, grave
c) Undead in the area receive a –1 Sacred a) +2 Deflection bonus to AC & +2 dirt, pure water), 1Hour, Close-range, Instantaneous>
penalty on attacks, damage, & saves. Resistance bonus to saves when attacked – Transforms a dead body into a Deathless.
If cast on an altar or other permanent fixture to by Evil creatures; Note that the Deathless is not automatically
the caster’s deity, the Sacred bonuses & b) Blocks any mind control; under the creator’s control.
penalties are doubled. A caster cannot c) Non-Good Summoned & Conjured This spell typically creates an Undying
consecrate an area with a permanent fixture creatures cannot enter the area unless they Councilor(Eb p301).
to another deity. make a Spell Resistance check; 9th Hero’s Blade(Eb p112)
If cast in an area sacred to a different deity, the d) Dead bodies interred within the area <Necro, VS, 1StdAct, Touch, 1min/lvl>
area is cut off from its connection to that cannot become Undead; – The touched melee weapon gains the
deity and its power. The area does not gain e) One spell from the Hallow / Unhallow following benefits:
the Undead effecting powers listed above. Table can be added to the entire Hallowed a) has its threat range doubled. This stacks
This spell Counters & Dispels Desecrate. area for the full year. The spell can be with Improved Critical, but not with Keen
3rd Halt Deathless(Eb p111) designated to effect only followers of the Edge;
<Necro, VS/DF, 1StdAct, Medium-range, 1rnd/lvl, caster’s faith, only those who do not b) damage is treated as ‘good’ for purposes of
WillNeg, SR applies> follow the caster’s faith, creatures that overcoming Damage Reduction.
– Immobilizes up to 3 Deathless in a 30’ area. share the caster’s alignment, everyone, etc. c) +2d8 damage to Evil Outsiders & Undead,
If attacked, that target is immediately freed. f) If cast by a Cleric, all Charisma checks to +2d6 damage to all other Evil creatures;
Turn / Destroy Undead gain a +4 Sacred d) +2d12 damage to Evil Outsiders &
bonus & all Charisma checks to Rebuke / Undead on a Critical Hit (Undead to not
Command Undead receive a –4 Sacred take multiplier damage on the critical),
penalty (no SR). +2d10 damage to all other Evil creatures
This spell Counters Unhallow. on a Critical Hit (if vulnerable);
e) any Evil creature that takes a Critical Hit is
Blinded (WillNeg, SR applies) and
Deafened (no save, SR applies) for 1d4
rounds;
f) any Extraplanar Evil creature that takes a
Critical Hit is Banished back to its home
plane for at least 24 hours (WillNeg, SR
applies).

Clerical Domain – Deathless Page 22


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Decay (Eb p105)


Touch of Decay, 1/day – Make a Touch Attack to cause a target to decay. Living targets (including Living Constructs) take 1d4 Constitution damage. Non-
living Constructs, Undead, and objects take 2d6 + 1 per Cleric level damage.

1st Doom(PH p225) 4th Enervation(PH p226) 7th Withering Palm(Eb p117)(CArc p130)
<Ench(comp)[fear][mind], VS/DF, 1StdAct, Medium- <Necro[ray], VS, 1StdAct, Close-range, no save, SR <Necro[touch attack], VS, 1StdAct, Touch,
range, 1min/lvl, WillNeg, SR applies> applies> Instantaneous, FortNeg, SR applies>
– Target living creature becomes Shaken. – Target gains 1d4 Negative Levels that fade in – The touched living subject takes damage to
2nd Ray of Enfeeblement(PH p269) 1hr/lvl. his/her Strength and Constitution equal to one
<Necro[ray], VS, 1StdAct, Close-range, 1min/lvl, no Undead targeted with this spell gain 1d4 * 5 per two levels.
save, SR applies> Temporary HP for 1 hour. If the touch attack was a Critical Hit, the ability
– Target takes a penalty to Strength of 1d6 + 1 5th Blight(PH p206) loss is a Drain instead of Damage.
per 2 levels (max 1d6+5) (min 1 Strength). <Necro, VS/DF, 1StdAct, Touch, SR applies> 8th Horrid Wilting(PH p242)
3rd Contagion(PH p213) – The touched Plant Creature takes 1d6 damage <Necro, VSM(sponge)/DF, 1StdAct, Long-range,
<Necro[evil][touch attack], VS, 1StdAct, Touch, per level (max 15d6), Fortitude save for ½. If Fort½, SR applies
FortNeg, SR applies> a plant or tree that isn’t considered a creature – All living creatures in a 60’ area takes 1d6
– Infects touched subject with chosen disease is targeted by this spell, it dies immediately. damage per level (max 20d6) from
which takes effect without an incubation 6th Antilife Shell(PH p199) dehydration, except for Water Elementals &
period. <Abj, VS/DF, 1Round, 10min/lvl(D), no save, SR Plant Creatures, who take 1d8/lvl (max 20d8)
Name DC Dmg applies> instead.
Cackle Fever 16 1d6 Wis – Creates a 10’ radius Emanation, mobile, 9th Energy Drain(PH p226)
Filth Fever 12 1d3 Dex & 1d3 Con invisible sphere around the caster that cannot <Necro[ray], VS, 1StdAct, Close-range, no save, SR
Mindfire 12 1d4 Int be entered by Animals, Aberrations, Magical applies>
Red Ache 15 1d6 Str Beasts, Dragons, Fey, Giants, Humanoids, – Target gains 2d4 Negative Levels.
Shakes 13 1d8 Dex Monstrous Humanoids, Oozes, Plants, & Undead targeted with this spell gain (2d4 * 5)
Slimy Doom 14 1d4 Con Vermin. Temporary HP for 1 hour.
Blinding Sickness 16 1d4 Str & if the The following creature types are immune:
victim takes 2+ Str dmg, must make an Constructs, Elementals, Outsiders, & Undead.
additional save or go permanently Blind.

Clerical Domain – Decay Page 23


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Destiny (RoD p163)


A single attack, save, ability check, or skill check made by a willing creature other than yourself can be rerolled before the DM has declared the roll a success or
failure, though the new roll must be kept. Usable once per day as an Immediate Action. You must be able to see the target.

1st Omen of Peril(CDiv p171) (RoD p166) 4th Bestow Curse(PH p203) 7th Bestow Curse, Greater(RoD p164) (CDiv p153)(CDivErrata)+
<Div, VF(25gp marked sticks), 1Round, Personal, <Necro, VS, 1StdAct, Touch, Permanent, WillNeg, SR <Trans[touch attack], VS, 1StdAct, Touch, Permanent,
Instantaneous> applies> WillNeg, SR applies>
– The caster gains a momentary vision which – Touched subject is inflicted with one of the – Touched subject is inflicted with one of the
vaguely indicates the level of danger he/she is following: following:
in for the next hour. The chance of the vision a) –6 on one ability (minimum 1); a) One ability score reduced to 1;
being correct is 70% + 1% per caster level b) –4 penalty on attacks, saves, and skill b) Two ability scores receive a –6 penalty
(max 90%), rolled secretly by the DM. checks; or (min 1);
The three possible answers the caster will c) 50% chance of losing each action. c) –8 penalty on All Actions; or
receive are ‘Safety’, ‘Peril’, or ‘Great This spell is not effected by Dispel Magic. It d) 75% chance of losing each action.
Danger’. If the success roll failed, the caster can only be removed by Break Enchantment, The caster must designate a task which, if
will randomly get one of the two incorrect Limited Wish, Miracle, Remove Curse, or Wish. completed, will cause the curse to be lifted.
answers. This spell Counters the spell Remove Curse. The task must be some that the target could
The vision is specific to the religion of the 5th Stalwart Pact(CDiv p181) (RoD p168) do in a 1 year time-frame.
caster and does not provide additional <Evoc, VS/DF/X(250), 10Minutes, Touch, until This spell is not effected by Dispel Magic,
information. discharged then 1rnd/lvl> Break Enchantment, Limited Wish, or
2nd Augury(PH p202) – When the touched, willing, living creature is Remove Curse. It can be removed with a
<Div, VSF(25gp casting runes), 1Minute, Personal> reduced to half his/her hit-points (or less), the Wish or Miracle.
– Learn if an action to be taken in the next 30 target receives the following benefits for 1 8th Moment of Prescience(PH p255)
minutes will result in “good results”, “bad round per caster level: <Div, VS, 1StdAct, Personal, until discharged up to
results”, “both”, or “nothing”. Chance of a) 5 Temporary hit-points per caster level; 1hr/lvl>
information is 70% + 1%/level (90% max), b) Damage Reduction 5 / magic; & – The caster gains an Insight bonus equal to the
with failure always resulting in “nothing”. c) +4 Luck bonus on all saving throws. Caster level (max +25) to be used one time
Repeated castings by the same person within 6th Warp Destiny(RoD p169) within 1 hour per level. The bonus can be
a 30 minute period always have the same <Trans, VS, 1 Immediate Action, Personal, used on one attack roll, opposed ability
result. Instantaneous> check, opposed skill check, saving throw, or
3rd Delay Death(RoD p165) – Change the result of an attack or saving throw as a bonus to AC against a single attack (even
<Necro, VS/DF, 1StdAct, Touch, 1rnd/lvl> at the cost of a penalty: if the caster is Flat-Footed).
– The touched living creature cannot die from a) if cast after the caster has failed a saving Only one instance of this spell can be in effect
hit-point loss while this spell is active. If the throw, the caster may reroll the save with on a person at a time.
subject has less than –9 hit-points when the an Insight bonus equal to Caster level 9th Choose Destiny(RoD p164)
spell ends, the subject die instantly. (max +20). <Div, V, 1 Swift Action, Personal, 1rnd/lvl>
The subject can still enter a Dying state by b) if caster after the caster has been struck in – The caster gets to roll twice for All Actions
being reduced to –1 or less hit-points. combat, the attack is rerolled with the he/she makes and gets to choose which of the
This spell does not protect against death from caster gaining an Insight bonus to AC rolls is used.
Ability Score Damage, Ability Score Drain, equal to Caster level (max +20) (even if
Level Drain, Death Effects, or death due the caster was Flat-Footed).
bodily destruction (such as Disintegrate or In both cases, the caster receives a –4 penalty
decapitation by a Vorpal weapon). on all saves and to AC until the start of the
caster’s turn.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Destruction (PH p186)


‘Smite’ once per day – Before attacking, declare that Smite is being used. Add +4 to the attack bonus and add the Cleric level to the damage.

1st Inflict Light Wounds(PH p244) 4th Inflict Critical Wounds(PH p244) 8th Earthquake(PH p225)
<Necro[touch attack], VS, 1StdAct, Touch, Will½, SR <Necro[touch attack], VS, 1StdAct, Touch, Will½, SR <Evoc[earth], VS/DF, 1StdAct, Long-range, 1rnd, no
applies> applies> SR>
– Target takes 1d8 + 1/lvl (max +5) Negative – Target takes 4d8 + 1/lvl (max +20) Negative – Intense tremor shakes a 80’ radius Spread
Energy Damage. Energy Damage. (shapeable). The effect depends on the
2nd Shatter(PH p278) 5th Inflict Light Wounds, Mass(PH p244) terrain. The result in [brackets] is halved /
<Evoc[sonic], VSM(chip of mica)/DF, 1StdAct, Close- <Necro, VS, 1StdAct, Close-range, Will½, SR applies> avoided with a Reflex save vs. DC 15.
range, SR applies> – One living target per level within a 30’ area Terrain Effect
– Sonic vibration destroy objects in 1 of 3 ways: takes 1d8 + 1/lvl (max +25) Negative Energy Cave Roof collapses [8d6 damage to
a) All non-magic glass, crystal, etc., in a 5’ Damage. anyone below & ‘pinned beneath
radius Burst that weigh less than 1 lb/lvl 6th Harm(PH p239) rubble’].
are shattered. An attended object gets a <Necro[touch attack], VS, 1StdAct, Touch, Will½, SR Cliff Landslide that goes horizontally as
Will save to negate. Otherwise, no save. applies> far as it fell vertically [8d6 damage
b) A single solid object weighing up to 10 – The touched target is infused with Negative & ‘pinned beneath rubble’].
lbs/lvl can be shattered. An attended Energy, taking 10hp per level (max 150hp) Open [Fall down]. 25% chance of falling
object gets a Will save to negate. damage. On a successful save, the target only in a fissure (Reflex save vs. DC 20 to
c) A targeted crystalline creature takes 1d6 takes ½ damage and cannot be brought to less get out before it closes & kills
Sonic damage per level (max 10d6), than 1hp. anyone still trapped).
Fortitude save for ½. If this spell targets an Undead, the subject is Building Takes 100hp damage (no Hardness)
3rd Contagion(PH p213) infused with Negative Energy, healing 10hp [8d6 damage to all within & ‘pinned
<Necro[evil][touch attack], VS, 1StdAct, Touch, per level (max 150hp) and being immediately beneath rubble’].
FortNeg, SR applies> cured of the following: Blindness, Marsh Fissures drain the water. [Sink in
– Infects touched subject with chosen disease Confusion, Dazed, Dazzled, Deafened, mud / quicksand].
which takes effect without an incubation Feeblemind, and / or insanity. Anyone ‘pinned beneath rubble’ takes 1d6
period. 7th Disintegrate(PH p222) (PH p272)+ subdual damage each minute. If he/she goes
Name DC Dmg <Trans[ray], VSM(loadstone, dust)/DF, 1StdAct, unconscious, make a Constitution check vs.
Cackle Fever 16 1d6 Wis Medium-range, Fort½, SR applies> DC 15 or take 1d6 lethal damage per minute.
Filth Fever 12 1d3 Dex & 1d3 Con – The ray dissolved one creature or a single 9th Implosion(PH p243)
Mindfire 12 1d4 Int object of up to a 10’ cube to dust unless the <Evoc, VS, 1StdAct, Close-range, Concentration up to
Red Ache 15 1d6 Str target makes its Fortitude save, in which case 4 rounds, FortNeg, SR applies>
Shakes 13 1d8 Dex it takes 5d6 damage (if this damage brings the – One targeted corporal creature per round must
Slimy Doom 14 1d4 Con target to 0hp, it is disintegrated anyway). save or die from its body imploding. A given
Blinding Sickness 16 1d4 Str & if the If collected, the resulting dust is enough to be creature can only be targeted once per casting
victim takes 2+ Str dmg, must make an used with Resurrection.
additional save or go permanently Blind.

Clerical Domain – Destruction Page 25


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Domination (CDiv p138)


Gain Feat: Spell Focus (Enchantment).

1st Command(PH p211) 4th Dominate Person(PH p224) 6th Geas/Quest(PH p234)
<Ench(comp)[language][mind], V, 1StdAct, Close- <Ench(comp)[mind], VS, 1Round, Close-range, <Ench(comp)[mind][language], V, 10Minutes, Close-
range, 1rnd, WillNeg, SR applies> 1day/lvl, WillNeg, SR applies> range, until discharged(D), no save, SR applies>
– A living target obeys one of the following – Telepathically control one Humanoid. If the – One subject obeys the caster’s command “to
one-word command on its turn for 1 round: caster & the target do not share a language, the letter”, though self-destructive orders
“Approach” – Moves (i.e., cannot attack, control is limited. The caster knows what the break the spell.
etc.) quickly & directly towards the caster. target is experiencing & as a Standard Action, Open-ended commands, such as “Guard this
“Drop” – Drops the objects it is holding & can actually receive full sensory input. Door”, last for 1 day per Caster level.
can’t pick them up until next round. The caster can change his/her orders with a Specific tasks must be completed for the spell
“Fall” – Goes Prone for one round, though Move Action. Once the target has to be discharged.
he/she can act normally (with the normal instructions, he/she will continue trying to If the subject is prevented from carrying out the
penalties) while on the ground. carry them out as long as the spell lasts, instructions, he/she suffers 3d6 damage each
“Flee” – Moves (i.e., cannot attack, etc.) pausing only to sleep & eat as needed. day (no save) & is Sickened (FortNeg). The
quickly & directly away from the caster. Actions against the target’s nature result in a effects end after a full day of obeying the
“Halt” – Take no actions, though he/she is new save with a bonus of +4, and self- instructions.
not considered Helpless. destructive orders are ignored. This spell is not effected by Dispel Magic or
2nd Enthrall(PH p227) Once dominated, the caster & target can be any Break Enchantment, though it can be ended
<Ench(charm)[language][mind][sonic], VS, 1Round, distance from each other. Protection from by Limited Wish, Miracle, or Wish. Remove
Medium-range, Concentration up to 1 hour plus 1d3 Evil, et. al., only Suppress this spell, not Curse only works if its Caster level is two
rounds, WillNeg, SR applies> Dispel it. higher than this spell’s Caster level.
– The caster spends one round getting the A Sense Motive check vs. DC 15 will show that 7th Suggestion, Mass(PH p285)
audience’s attention & becomes so interesting the target is under magic control. <Ench(comp)[mind][language], VM(snake tongue,
that it gets the undivided attention of 5th Command, Greater(PH p211) honeycomb/sweet oil), 1StdAct, Medium-range, up
everyone in the area of effect who doesn’t <Ench(comp)[language][mind], V, 1StdAct, Close- to 1hr/lvl, WillNeg, SR applies>
save (including those who enter later). Races range, 1rnd, WillNeg(retry), SR applies> – The caster gives 1 target per level in a 30’ area
who hate the caster’s race gain a +4 bonus on – One living target per level within a 30’ area 1 or 2 sentences of reasonable sounding
the save. The audience’s attitude becomes obeys one of the following one-word instructions. The instructions may contain a
‘Friendly’. command on its turn for 1 round per level: trigger to activate them later or may activate
Targets who failed their save but who have “Approach” – Moves (i.e., cannot attack, immediately.
more than 5HD –or– a Wisdom score of at etc.) quickly & directly towards the caster. At the end of the duration, the instructions
least 16 remain aware of their surroundings & “Drop” – Drops the objects it is holding & loose their power, triggered or otherwise.
have an attitude of ‘Indifferent’. They can’t pick them up. 8th True Dominate(CDiv p185)
receive a new save if they observe something “Fall” – Goes Prone for one round, though <Ench(comp)[mind], VS, 1StdAct, Medium-range,
they oppose. he/she can act normally (with the normal 1day/lvl, WillNeg, SR applies>
When the performance ends (even if due to a penalties) while on the ground. – Telepathically control a Humanoid of up to
loss of Concentration), the audience will talk “Flee” – Moves (i.e., cannot attack, etc.) Medium-size, though control is very limited
among themselves, applaud, etc., for 1d3 quickly & directly away from the caster. if the two do not share a language. Actions
more rounds. If anyone in the audience is “Halt” – Take no actions, though he/she is against the target’s nature (including self-
attacked, the spell cancels immediately and not considered Helpless. destructive acts) result in a new save with a
the audience will be upset. Each target receives the same one-word penalty of –4. Once dominated, the caster
One time during the spell, targets who have command. can be any distance from the target and
made their save may try to “heckle” the caster Targets may attempt their Will save each round maintain control. Protection from Evil, et.
in order to end the spell early. Make an until they succeed, ending the effect. al., suppress this spell, but does not dispel it.
opposed Charisma check using the heckler 9th Monstrous Thrall(CDiv p169)
with the highest Charisma modifier as a base, <Ench(comp)[mind], VS/X(500/HD), 1StdAct,
+2 per additional heckler who can make a Medium-range, Instantaneous, WillNeg, SR applies>
Charisma check of 10. – Telepathically control any one creature
3rd Suggestion(PH p285) permanently, though control is very limited if
<Ench(comp)[mind][language], VM(snake tongue, the two do not share a language. Actions
honeycomb/sweet oil), 1StdAct, Close-range, up to against the target’s nature (including self-
1hr/lvl, WillNeg, SR applies> destructive acts) result in a new save with a
– The caster gives the target 1 or 2 sentences of penalty of –4 to resist that specific command.
reasonable sounding instructions. The Once dominated, the caster can be any
instructions may contain a trigger to activate distance from the target and maintain control.
them later or may activate immediately. Protection from Evil, et. al., suppress this
At the end of the duration, the instructions spell, but does not dispel it.
loose their power, triggered or otherwise.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Dragon Below (Eb p106)


Gain Feat: Augment Summoning.

1st Cause Fear(PH p208) 5th Slay Living(PH p280) 8th Planar Ally, Greater(PH p261)
<Necro[fear][mind], VS, 1StdAct, Close-range, Will½, <Necro[death][touch attack], VS, 1StdAct, Touch, <Conj(call)[variable alignment/element],
SR applies> Fort½, SR applies> VS/DF/X(500), 10Minutes, no SR>
– One living target with up to 5HD is Frightened – Touched living target dies on a failed saving – The caster requests his/her deity send
for 1d4 rounds unless it makes its saving throw. On success, target takes 3d6 + 1/level. Outsiders or Elementals: either one of up to
throw. On a successful save, the target is 6th Planar Ally(PH p261) 18HD or up to three of the same type whose
Shaken for 1 round. <Conj(call)[variable alignment/element], total HD are not more than 18. Specific ones
This spell Counters and Dispels Remove Fear. VS/DF/X(250), 10Minutes, no SR> may be requested by name.
2nd Death Knell(PH p217) – The caster requests his/her deity send Once the ‘allies’ arrives, the caster must
<Necro[death][evil][touch attack], VS, 1StdAct, Outsiders or Elementals: either one of up to negotiate what task they should do & what
Touch, WillNeg, SR applies> 12HD or two of the same type whose total they get in return. The following table gives
– If touched creature with –1 hp (or less) fails its HD are not more than 12. Specific ones may an idea of the cost in money, items, etc.
save, it dies and the caster gains +2 Strength, be requested by name. Time Required Payment
1d8 Temporary HP, and +1 effective Caster Once the ‘allies’ arrives, the caster must up to 1min/lvl 100gp / HD
level for 10 min per HD of the target creature. negotiate what task they should do & what up to 1hr/lvl 500gp / HD
3rd Bestow Curse(PH p203) they get in return. The following table gives up to 1day/lvl 1,000 / HD
<Necro, VS, 1StdAct, Touch, Permanent, WillNeg, SR an idea of the cost in money, items, etc. Difficulty Modifier
applies> Time Required Payment Matches Alignment 50% less
– Touched subject is inflicted with one of the up to 1min/lvl 100gp / HD Non-hazardous 50% less
following: up to 1hr/lvl 500gp / HD Very Dangerous 100% more
a) –6 on one ability (minimum 1); up to 1day/lvl 1,000 / HD Suicidal no deal
b) –4 penalty on attacks, saves, and skill Difficulty Modifier When the task is complete, the ‘allies’ informs
checks; or Matches Alignment 50% less the caster of their deeds & then return home.
c) 50% chance of losing each action. Non-hazardous 50% less
This spell is not effected by Dispel Magic. It 9th Gate(PH p234)
Very Dangerous 100% more <Conj(creat), VS, 1StdAct, Medium-range,
can only be removed by Break Enchantment, Suicidal no deal Concentration up to 1rnd/lvl>
Limited Wish, Miracle, Remove Curse, or Wish. When the task is complete, the ‘allies’ informs – Opens a portal to a different plane of existence
This spell Counters the spell Remove Curse. the caster of their deeds & then return home. that is 5’ to 20’ wide. Creatures on both sides
4th Planar Ally, Lesser(PH p261) 7th Blasphemy(PH p205)(PH3.5e)+ can see through & can travel freely through
<Conj(call)[variable alignment/element], <Evoc[evil][sonic], V, 1StdAct, SR applies> the opening.
VS/DF/X(100), 10Minutes, no SR>
– Any non-Evil creatures within a 40’ radius -or-
– The caster requests his/her deity send an
Spread who can hear the ‘blasphemy’ & that <Conj(call)[variable alignment/element], VSX(1,000),
Elemental or Outsider of up to 6HD (a 1StdAct, Medium-range, Instantaneous, no save, no
has no more HD than the caster suffer from
specific one may be requested by name). SR>
the following effects (no save):
Once the ‘ally’ arrives, the caster must negotiate – Calls & controls one or more Outsiders to
up to Caster lvl: Dazed for 1 round.
what task it should do & what it gets in perform a task. The caster may target:
up to Caster lvl - 1: Weakened for 2d4
return. The following table gives an idea of a) 2 or more Outsiders of the same type
rounds & above.
the cost in money, items, etc. whose total HD is no more than the Caster
up to Caster lvl - 5: Held for 1d10 minutes
Time Required Payment level are called & controlled.
& above.
up to 1min/lvl 100gp / HD b) a single non-unique / divine Outsider of up
up to Caster lvl - 10: Dead & above.
up to 1hr/lvl 500gp / HD to 2x the Caster level can be called &
In addition, if the caster is on his/her home
up to 1day/lvl 1,000 / HD controlled.
plane of existence, any non-Evil Extraplanar
Difficulty Modifier creature in the area of effect (even if the c) a single non-unique / divine Outsider of
Matches Alignment 50% less ‘blasphemy’ cannot be heard) that has no more than 2x the Caster level can be called
Non-hazardous 50% less more HD than the caster is driven back to its but not controlled.
Very Dangerous 100% more home plane for at least 1 day (WillNeg at a d) a unique / divine Outsider can be called,
Suicidal no deal –4 penalty). but it decides whether or not to arrive & it
When the task is complete, the ‘allies’ informs is never controlled.
the caster of their deeds & then return home. A controlled creature may not attack the caster
& may not leave until a task is at least
discussed. The assigned task can be
“immediate” or “contractual” term:
a) Any task which requires no more than
1rnd/lvl to complete can be assigned
without a ‘contract’ (i.e., no payment).
b) A “long term” task requires a ‘contract’,
which entitles the summoned creature(s) to
be fairly paid when the task is completed.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Dream (CDiv p138)


Immune to Fear effects.

1st Sleep(PH p280) 5th Nightmare(PH p257) 7th Scrying, Greater(PH p275)(PH3.5e)+
<Ench(com)[mind], VSM(sand), 1Round, Medium- <Ill(phantasm)[mind][evil], VS, 10Minutes, Unlimited- <Div(scry), VS, 1Hour, 1hr/lvl, WillNeg, SR applies>
range, 1min/lvl, WillNeg, SR applies> Range, Instantaneous, WillNeg, SR applies> – Sends a Magical Sensor to watch & listen to a
– Put 4 HD of creatures in a 10’ radius Burst – Causes a sleeping target to have hideous target creature. This spell’s DC is adjusted
into comatose slumber. Target are woken by nightmares which deals 1d10 damage and by the caster’s knowledge and connection to
being damaged or with a Standard Action. prevents restful sleep, leaving the target the target.
The lowest HD creatures are put to sleep first. Fatigued. Any subsequent attempts to sleep Knowledge DC
2nd Augury(PH p202) in the 24 hour period after the spell is cast None (must have a Connection) –10
<Div, VSF(25gp casting runes), 1Minute, Personal> will also result in nightmares. Arcane spell Heard of the target –5
– Learn if an action to be taken in the next 30 casters cannot regain spells during this time. Met the target +0
minutes will result in “good results”, “bad This spell’s DC is adjusted by the caster’s Know the target well +5
results”, “both”, or “nothing”. Chance of knowledge and connection to the target. Connection DC
information is 70% + 1%/level (90% max), Knowledge DC Likeness or picture +2
with failure always resulting in “nothing”. None (must have a Connection) –10 Possession or garment +5
Repeated castings by the same person within Heard of the target –5 Lock of hair, bit of fingernail, etc. +10
a 30 minute period always have the same Met the target +0
result. If the spell is successful, the caster can see in a
Know the target well +5
10’ radius around the target & the Sensor
3rd Deep Slumber(PH p217) Connection DC follows the target up to a rate of 150’.
<Ench(com)[mind], VSM(sand), 1Round, Close-range, Likeness or picture +2
1min/lvl, WillNeg, SR applies> If the spell is resisted, the caster may not
Possession or garment +5 attempt to scry on the target again for 1day.
– Put 10 HD of creatures in a 10’ radius Burst Lock of hair, bit of fingernail, etc. +10
into comatose slumber. Target are woken by Spells that improve the caster’s vision (such as
being damaged or with a Standard Action. If the target is not asleep when the spell is cast, Darkvision) apply when he/she is looking
The lowest HD creatures are put to sleep first. the caster has the option of going into a through the Sensor. In addition, the caster
trance (which leave the caster Defenseless & can use the following: Detect Chaos, Detect
4th Phantasmal Killer(PH p260)
<Ill(phantasm)[fear][mind], VS, 1StdAct, Medium-
unaware of his/her surroundings) until the Evil, Detect Good, Detect Law, Detect Magic,
range, WillDisbelief, SR applies> target does fall asleep, at which time the spell Message, Read Magic, and Tongues.
– The targeted creature sees its worst fear acts normally. If the caster chooses not to go 8th Power Word Stun(PH p263)
(though no one else sees anything). If the into a trance, the spell is still used up. <Ench(comp)[mind], V, 1StdAct, Close-range, no save,
target fails its Will save, it must then make a If Dispel Evil is cast on the target while this SR applies>
Fortitude save. If it fails, the target dies. If spell is being cast, Nightmare is Cancelled – One target creature is Stunned:
successful, the target takes still 3d6 damage. and the Nightmare’s caster is Stunned for 10 current hp duration current hp duration
minutes per Caster level of Dispel Evil. 151+ no effect 100–51 2d4 rnds
Since Elves do not sleep, they are immune to 150–101 1d4 rnds up to 50 4d4 rnds
this spell. 9th Weird(PH p301)
6th Dream Sight(CDiv p164) <Ill(phantasm)[fear][mind], VS, 1StdAct, Medium-
<Div, S/DF, 1Round, Personal, 1min/lvl(D)> range, WillDisbelief, SR applies>
– The caster’s body enters a deep sleep and – All creatures in a 30’ area sees their worst fear
his/her spirit is free too travel as an (though no one else sees anything). Each
‘incorporeal’ form at the rate of 100’ per target that fails its Will save must then make
round. The spirit can stop when it wishes & a Fortitude save. If it fails, that target dies. If
is able to see & hear at its current location. successful, the target takes still 3d6 damage,
The spirit can be blocked, detected, and/or is Stunned for 1 round, & takes 1d4 Strength
attack as any other ‘incorporeal’ form. Damage.
The caster may dismiss this spell at any
distance from his/her body and awake
immediately. The caster also wakes
automatically if his/her body is disturbed.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Drow (PGF p86)


Gain Feat: Lightning Reflexes.

1st Cloak of Dark Power(FR p68) 6th Dispel Magic, Greater(PH p223)(PH3.5e)+ 9th Gate(PH p234)
<Abj, VS, 1StdAct, Touch, 1min/lvl> <Abj, VS, 1StdAct, Medium-range, no SR> <Conj(creat), VS, 1StdAct, Medium-range,
– The touched subject is surrounded by a dark – Cancels magical spells and effects on a Concentration up to 1rnd/lvl>
haze that protects it from sunlight. In successful Dispel Check (max +20). This – Opens a portal to a different plane of existence
addition, it gains a +4 Resistance bonus on spell can be used in one of three ways: that is 5’ to 20’ wide. Creatures on both sides
saves vs. light and darkness spells. a) Counterspell – Acts like a standard can see through & can travel freely through
2nd Clairaudience/Clairvoyance(PH p209) counterspell except it works against any the opening.
<Div(scry), VSF(small horn for hearing –or– a glass spell, but a Dispel Check must be made. -or-
eye for seeing)/DF, 10Minutes, Long-Range, b) Targeted Dispel – Each ongoing spell <Conj(call)[variable alignment/element], VSX(1,000),
1min/lvl(D), no SR> effect on one target gets a separate Dispel 1StdAct, Medium-range, Instantaneous, no save, no
– Hear –or– see into a known or obvious (i.e., SR>
Check. If successful, the spell effect is
other side of a door) location within range. – Calls & controls one or more Outsiders to
ended (except for those caused by magic
Once the location is targeted, the Magical perform a task. The caster may target:
items, which are only suppressed for 1d4
Sensor cannot be moved. a) 2 or more Outsiders of the same type
rounds).
Magically enhanced senses cannot be used whose total HD is no more than the Caster
c) Area Dispel – Each target in a 20’ radius
through this spell, though a 10’ radius can be level are called & controlled.
Burst gets a Dispel Check against each
seen in non-magical darkness. b) a single non-unique / divine Outsider of up
spell in turn (highest caster level spell
3rd Suggestion(PH p285) to 2x the Caster level can be called &
checked first) until one is dispelled or all
<Ench(comp)[mind][language], VM(snake tongue, controlled.
checks fail. Items are not effected.
honeycomb/sweet oil), 1StdAct, Close-range, up to c) a single non-unique / divine Outsider of
A caster does not need to make a Dispel Check
1hr/lvl, WillNeg, SR applies> more than 2x the Caster level can be called
to end a spell he/she cast.
– The caster gives the target 1 or 2 sentences of but not controlled.
reasonable sounding instructions. The 7th Word of Chaos(PH p303) d) a unique / divine Outsider can be called,
<Evoc[chaotic][sonic], V, 1StdAct, SR applies>
instructions may contain a trigger to activate but it decides whether or not to arrive & it
– Any non-Chaotic creatures within a 40’ radius
them later or may activate immediately. is never controlled.
Spread who can hear the ‘word of chaos’ &
At the end of the duration, the instructions A controlled creature may not attack the caster
that has no more HD than the caster suffer
loose their power, triggered or otherwise. & may not leave until a task is at least
from the following effects (no save):
4th Discern Lies(PH p221) up to Caster lvl: Deafened for 1d4rnds.
discussed. The assigned task can be
<Div, VS/DF, 1StdAct, Close-range, Concentration up “immediate” or “contractual” term:
to 1rnd/lvl, WillNeg, no SR> up to Caster lvl - 1: Stunned for 1 round
a) Any task which requires no more than
– Each round, the caster may concentrate on one & above.
1rnd/lvl to complete can be assigned
target within range. If the target knowingly up to Caster lvl - 5: Confused for 1d10 min
without a ‘contract’ (i.e., no payment).
tells a lie, the caster can see the disturbance in & above.
b) A “long term” task requires a ‘contract’,
its aura, though not the truth. up to Caster lvl - 10: Dead / Destroyed.
which entitles the summoned creature(s) to
In addition, if the caster is on his/her home
5th Spiderform(FR p74) be fairly paid when the task is completed.
<Trans, VS/DF, 1StdAct, Personal, 1hr/lvl(D)> plane of existence, any non-Chaotic
– Take the form of a Drider or a Monstrous Extraplanar creature in the area of effect
Spider from size Tiny to size Large. (even if the ‘word of chaos’ cannot be heard)
The caster gets the following from the new that has no more HD than the caster is driven
form: back to its home plane for at least 1 day
a) Strength, Dexterity, & Constitution; (WillNeg at a –4 penalty).
b) natural armor & weapons; 8th Planar Ally, Greater(PH p261)
c) natural movement; <Conj(call)[variable alignment/element],
VS/DF/X(500), 10Minutes, no SR>
d) poisonous bite & web-spinning ability.
– The caster requests his/her deity send
The caster keeps the following from its original
Outsiders or Elementals: either one of up to
form:
18HD or up to three of the same type whose
a) Intelligence, Wisdom, & Charisma;
total HD are not more than 18. Specific ones
b) hit points (ignore new Constitution score);
may be requested by name.
c) level, class, & alignment;
Once the ‘allies’ arrives, the caster must
d) base attack bonus & base save bonuses
negotiate what task they should do & what
(though these can be modified by the new
they get in return. The following table gives
form’s Str, Dex, & Con);
an idea of the cost in money, items, etc.
e) extraordinary abilities, spells, & spell-like
Time Required Payment
abilities (but not supernatural abilities);
up to 1min/lvl 100gp / HD
In addition:
up to 1hr/lvl 500gp / HD
a) the Drider form allows the caster to cast
up to 1day/lvl 1,000 / HD
spells normally;
b) the caster’s equipment is transformed into Difficulty Modifier
analogous equipment for the new form if Matches Alignment 50% less
humanoid shaped (if he/she becomes a Non-hazardous 50% less
Drider), otherwise it is absorbed into the Very Dangerous 100% more
body & suppressed; Suicidal no deal
c) gain 1 day’s natural healing; and When the task is complete, the ‘allies’ informs
d) if slain, return to original form. the caster of their deeds & then return home.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Dwarf (PGF p86) (FR p62)


Gain Feat: Great Fortitude.

1st Magic Weapon(PH p251) 4th Magic Weapon, Greater(PH p251) 8th Protection from Spells(PH p266)
<Trans, VSF(weapon)/DF, 1StdAct, Touch, 1min/lvl> <Trans, VSM(powdered lime, carbon)F(weapon)/DF, <Abj, VSM(500gp diamond)F(1,000gp diamond per
– Touched manufactured weapon gains a +1 1StdAct, Close-range, 1hr/lvl> subject), 1StdAct, Touch, 10min/lvl>
Enhancement bonus to attack & damage. – Targeted manufactured weapon –or– a – Up to 1 touched subject per 4 levels gains a
A Monk’s Unarmed Strike can be the target of bundled group of 50 projectiles gain an +8 Resistance bonus to saving throws against
this spell. Enhancement bonus to attack & damage of spells & spell-like abilities.
2nd Bear’s Endurance(PH p203) +1 per four levels (max +5). The spell ends for any subject that stops
<Trans, VS/DF, 1StdAct, Touch, 1min/lvl> A Monk’s Unarmed Strike can be the target of carrying his/her focus diamond.
– +4 Enhancement bonus to Constitution. this spell. 9th Elemental Swarm (earth)(PH p226)
3rd Glyph of Warding(PH p236) 5th Fabricate(PH p229) <Conj(sum)[earth], VS, 10Minutes, Medium-range,
<Abj, VSM(200gp diamond dust, incense), 10Minutes, <Trans, VS, 1Round per Unit of raw materials, Close- 10min/lvl(D), no SR>
Touch, until discharged> range, Instantaneous> – Summons 2d4 Large Earth Elementals. Ten
– Caster inscribes a one-use almost invisible – Converts 1 Unit of raw materials per level into minutes after the spell is completed, 1d4
rune upon an object or area (up to 5 square mundane items. For this spell, a Unit is 1 Huge Earth Elementals arrive. Twenty
feet per level) which is set off when anyone cubic foot of metal –or– 10 cubic feet of minutes after the spell is completed, 1 Greater
(visible or otherwise) touches or passes it. other materials. An appropriate Craft check Earth Elemental appears. All the Elementals
The caster can set criteria which will keep the must be made to determine the quality of the serve the caster for the duration of the spell.
glyph from discharging, such as a password, produced items. The caster can dismissed any / all the
the creature’s race or alignment, or even 6th Stone Tell(PH p284) Elementals as desired.
religion (though the spell can be fooled by <Div, VS/DF, 10Minutes, Personal, 1min/lvl>
Nondetection, Polymorph Self, etc.). If – The caster can speak to natural or worked
noticed, a Read Magic along with Spellcraft stone about what has come into contact with
check vs. DC 13 will identify the effect it, what is behind it, etc.
contained by the glyph. A glyph can either 7th Dictum(PH p220)
a) inflict 1d8 per 2 levels (max 5d8) in a 5’ <Evoc[lawful][sonic], V, 1StdAct, SR applies>
radius of one energy type (acid, cold, – Any non-Lawful creatures within a 40’ radius
electricity, fire, or sonic) (Ref½) and SR Spread who can hear the ‘dictum’ & that has
applies; or no more HD than the caster suffer from the
b) store one harmful spell up to 3rd level. following effects (no save):
up to Caster lvl: Deafened for 1d4rnds.
up to Caster lvl - 1: Slowed for 2d4 rounds
& above.
up to Caster lvl - 5: Held for 1d10 minutes
& above.
up to Caster lvl - 10: Dead & above.
In addition, if the caster is on his/her home
plane of existence, any non-Lawful
Extraplanar creature in the area of effect
(even if the ‘dictum’ cannot be heard) that
has no more HD than the caster is driven
back to its home plane for at least 1 day
(WillNeg at a –4 penalty).

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Earth (PH p186)


Rebuke / Control / Bolster Earth Elementals –or– Turn / Destroy Air Elementals, up to 3 + Charisma modifier times per day.

1st Magic Stone(PH p251) 5th Wall of Stone(PH p299) 8th Iron Body(PH p245)
<Trans, VS/DF, 1StdAct, Touch, until discharged up to <Conj(creat)[earth], VS/AM(granite)/DF, 1StdAct, <Trans, VSM(iron from an iron golem or hero’s
30min> Medium-range, Instantaneous, no SR> armor)/DF, 1StdAct, Personal, 1min/lvl(D)>
– Up to 3 pebbles gain a +1 Enhancement bonus – Creates a wall of stone that is one 5’ square – The caster’s body becomes living iron, which
to attack & deal 1d6 +1 damage (double vs. per level & 1” thick per 4 levels. The area has the following benefits & penalties:
Undead). Range increment is 20’. can be doubled by halving the thickness. The a) Damage Reduction 15 / adamantine;
2nd Soften Earth and Stone(PH p280) stone has a Hardness 8 & each 5’ square has b) Immune to Blindness, Criticals, Ability
<Trans[earth], VS/DF, 1StdAct, Close-range, 15 hit points per inch of thickness. Score Damage, Deafness, Disease,
Instantaneous, no SR> The wall can be of any shape & will merge into Drowning, Electricity, Poison, &
– Softens one 10’ square per level of earth or adjoining stone surfaces. Stunning;
unworked stone to a depth of 1’-4’. 6th Stoneskin(PH p284) c) Immune to any effects that modify a
Wet Earth → Mud: Ref save or stuck for 1d2 <Abj, VSM(250gp diamond, granite), 1StdAct, Touch, target’s physiology or respiration. Since
rounds (unable to move, attack, or cast until discharged up to 10min/lvl> the caster cannot breath or drink, he/she
spells). Those who save can move through – Touched creature gains Damage Reduction cannot play woodwind instruments or
the area at ½ speed & can’t run or charge. 10/adamantine. When 10 hp per level (max drink potions;
Dry Earth → Loose Dirt: ½ speed & cannot 150 hp) have been prevented, the spell is d) ½ damage from Acid & Fire;
run or charge through the effected area. discharged. e) +6 Enhancement bonus to Strength;
Unworked Stone → Clay: does not effect 7th Earthquake(PH p225) f) –6 penalty to Dexterity (min Dex 1) ;
movement, but is easier to work / destroy. <Evoc[earth], VS/DF, 1StdAct, Long-range, 1rnd, no g) ½ movement;
SR> h) –8 Armor Check penalty;
3rd Stone Shape(PH p284)(PH3.5e)+
<Trans[earth], VS/AM(clay sculpted into the new – Intense tremor shakes a 80’ radius Spread i) 50% Arcane spell failure;
shape)/DF, 1StdAct, Touch> (shapeable). The effect depends on the j) 10x normal weight & cannot swim;
– Permanently reshapes a single piece of stone terrain. The result in [brackets] is halved / k) Fists to 1d6 normal damage (1d4 if Small);
of up to 10 cubic feet + 1 cubic foot per level avoided with a Reflex save vs. DC 15. l) Vulnerable to rust-based attacks.
into a shape of the caster’s choosing, though Terrain Effect 9th Elemental Swarm (earth)(PH p226)
fine detail is not possible. Cave Roof collapses [8d6 damage to <Conj(sum)[earth], VS, 10Minutes, Medium-range,
4th Spike Stones(PH p283) anyone below & ‘pinned beneath 10min/lvl(D), no SR>
<Trans[earth], VS/DF, 1StdAct, Medium-range, rubble’]. – Summons 2d4 Large Earth Elementals. Ten
1hr/lvl(D), Ref½, SR applies> Cliff Landslide that goes horizontally as minutes after the spell is completed, 1d4
– One 20’ square per level of rocky ground (or a far as it fell vertically [8d6 damage Huge Earth Elementals arrive. Twenty
stone floor) does damage to those walking & ‘pinned beneath rubble’]. minutes after the spell is completed, 1 Greater
across it. For each 5’ that a creature walks / Open [Fall down]. 25% chance of falling Earth Elemental appears. All the Elementals
runs through the area of effect, it takes 1d8 in a fissure (Reflex save vs. DC 20 to serve the caster for the duration of the spell.
damage (no save) & have its movement get out before it closes & kills The caster can dismissed any / all the
reduced to ½ due to foot injuries (RefNeg). anyone still trapped). Elementals as desired.
The movement penalty lasts until a) the target Building Takes 100hp damage (no Hardness)
receives healing magics; b) a Heal check vs. [8d6 damage to all within & ‘pinned
the spell’s DC; or c) 24 hours go by. beneath rubble’].
Marsh Fissures drain the water. [Sink in
mud / quicksand].
Anyone ‘pinned beneath rubble’ takes 1d6
subdual damage each minute. If he/she goes
unconscious, make a Constitution check vs.
DC 15 or take 1d6 lethal damage per minute.

Clerical Domain – Earth Page 31


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Elf (PGF p86) (FR p63)


Gain Feat: Point Blank Shot.

1st True Strike(PH p296) 5th Commune with Nature(PH p211) 8th Sunburst(PH p289)
<Div, VF(tiny archery target), 1StdAct, Personal> <Div, VS, 10Minutes, Personal> <Evoc[light], VSM(sunstone, fire)/DF, 1StdAct, Long-
– Add +20 Insight bonus to your next attack roll – By becoming “one with nature”, the caster can range, Instantaneous, SR applies>
within 1 round. Also negates miss chance know up to 3 facts about the surrounding – A 80’ radius Burst of light is centered on the
due to Concealment. natural terrain (e.g., location of water, animal caster. Damage is based on creature type:
2nd Cat’s Grace(PH p208) population, presence of powerful unnatural Type Effect
<Trans, VSM(cat hair), 1StdAct, Touch, 1min/lvl> creatures). The caster can learn about an area Undead 1d6/lvl (max 25d6) (Ref½) &
– +4 Enhancement bonus to Dexterity. of 1 mile/level radius above ground & 100’ destroyed if vulnerable to sunlight
3rd Snare(PH p280) /level below ground. Construction, including (RefNeg) & Blind (RefNeg).
<Trans, VS/DF, 3Rounds, Touch, until triggered, no towns & dungeons, obstructs this spell. Oozes 1d6/lvl (max 25d6) (Ref½).
save, no SR> 6th Find the Path(PH p230) others 6d6 (Ref½) & Blind (RefNeg).
– Creates a magical booby trap out of a rope, <Div, VSF(rune stones), 3Rounds, 10min/lvl> This spell Dispels any spells with the [darkness]
vine, etc. (Search vs. DC 23 for a Rogue to – The touched subject knows the shortest, most subtype within its area of effect.
locate). Anyone who puts a limb into the direct route to the specified location (not 9th Antipathy(PH p200)
snare’s loop is Entangled. objects or people). <Ench(comp)[mind], VSM(alum, vinegar)/DF, 1Hour,
If attached to a supple tree, the person is also The subject also knows what actions to take to Close-range, 2hrs/lvl, Will½, SR applies>
lifted off the ground & takes 1d6 damage. follow the path, such as the locations of trip – Target object or location (up to 10’ cube per
To escape, make a Strength or Escape Artist wires & the password to a Glyph of Warding. level) is avoided by a named type of creature
check vs. DC 23 or do 5hp damage to the It does not predict the actions of guardians. (such as Red Dragons) or specific alignment
snare (AC 7). This spell will get a subject out of a Maze spell (such as Lawful Evil). If a creature of the
4th Tree Stride(PH p296) in 1 round. named type makes its Will save, it can enter
<Conj[teleport], VS/DF, 1StdAct, Personal, until 7th Liveoak(PH p248) the area or touch the object, but even this
depleted up to 1hr/lvl> <Trans, VS, 10Minutes, Touch, 1day/lvl(D)> causes a –4 penalty to Dexterity due to the
– The caster may enter a living tree large – The touched Huge oak tree becomes a Treant discomfort of the act.
enough to fully contains his/her body. The when triggered. The trigger condition can This spell Counters and Dispels Sympathy.
caster then knows the location of all trees of have up to 1 word per caster level. The
the same type within range. trigger instruction also tell the Treant what to
As a Full-Round action, the caster has the do (often attacking).
option of teleporting to one of those trees, The caster may only have one pending Liveoak
which counts as one ‘stride’. The spell is spell at a time & can only cast it on a tree that
depleted when the caster has made 1 ‘stride’ is near his/her dwelling, a location sacred to
per level. the caster, or within 300’ of something the
Type of Tree Range Type of Tree Range caster wants to guard.
oak, ash, yew 3,000’ other Deciduous 1,500’
elm, linden 2,000’ any other Tree 500’
While the spell has duration remaining & has
not been depleted, the caster may enter &
leave trees at will.

Clerical Domain – Elf Page 32


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Endurance (BoED p86)


‘Feat of Endurance’ – For one minute, the Cleric gains an Enhancement bonus to Constitution equal to half his/her Cleric level. Activated as a Free Action.
Usable once per day.

1st Endure Elements(PH p226) 7th Globe of Invulnerability(PH p236) 9th Iron Body(PH p245)
<Abj, VS, 1StdAct, Touch, 24hrs> <Abj, VSM(glass bead), 1StdAct, 1rnd/lvl(D), no SR> <Trans, VSM(iron from an iron golem or hero’s
– Touched subject takes no harm (i.e., no – An immobile, slightly shimmering 10’ radius armor)/DF, 1StdAct, Personal, 1min/lvl(D)>
Fortitude saves) from being in heat up to 140 sphere appears around the caster. Any 0th – – The caster’s body becomes living iron, which
degrees Fahrenheit –and– cold down to –50. 4th level spell or spell-like abilities cannot has the following benefits & penalties:
2nd Bear’s Endurance(PH p203) enter the sphere, though those already in a) Damage Reduction 15 / adamantine;
<Trans, VS/DF, 1StdAct, Touch, 1min/lvl> effect are merely Suppressed while in the b) Immune to Blindness, Criticals, Ability
– +4 Enhancement bonus to Constitution. area. Area of effect spells do not effect Score Damage, Deafness, Disease,
3rd Refreshment(BoED p105) anything within the sphere either, though the Drowning, Electricity, Poison, &
<Conj(heal)[good], VS, 1StdAct> rest of the area of effect is targeted normally. Stunning;
– All creatures within a 20’ radius Burst of the Spells can be cast out of the sphere or through c) Immune to any effects that modify a
caster are healed of all non-lethal damage, the sphere without penalty. Once in effect, target’s physiology or respiration. Since
including damage cause by starvation, thirst, anyone (including the caster) can leave and the caster cannot breath or drink, he/she
environmental conditions, etc. reenter the sphere. cannot play woodwind instruments or
4th Sustain(BoED p109) This spell can be Dispelled by a targeted Dispel drink potions;
<Trans, VSM(wine, bread), 1Round, Touch, 6hrs/lvl> Magic, but not an area Dispel Magic. d) ½ damage from Acid & Fire;
– One living subject per two levels does not 8th Spell Turning(PH p282)(PH3.5e)+ e) +6 Enhancement bonus to Strength;
need to eat or drink for the spell’s duration & <Abj, VSM(small silver mirror)/DF, 1StdAct, Personal, f) –6 penalty to Dexterity (min Dex 1) ;
has any current penalties from starvation until expended up to 10min/lvl> g) ½ movement;
removed. The subjects can be of any size. – Reflects ranged targeted spells (i.e., not area- h) –8 Armor Check penalty;
When the spell ends, a subject’s appetite returns of-effect spells or touch attacks) back at their i) 50% Arcane spell failure;
normally (i.e., is not immediately starving). caster. 1d4+6 spell levels are reflect in total. j) 10x normal weight & cannot swim;
A subject may eat & drink while under the If a spell is partially reflected (i.e., not enough k) Fists to 1d6 normal damage (1d4 if Small);
effect of this spell without penalty. spell levels remaining to totally reflect the l) Vulnerable to rust-based attacks.
5th Stoneskin(PH p284) spell), the percentage of remaining ‘levels of
<Abj, VSM(250gp diamond, granite), 1StdAct, Touch, reflection’ to the spell’s level is the
until discharged up to 10min/lvl> percentage of the spell being reflected or the
– Touched creature gains Damage Reduction 10 percentage of spell damage that is reflected.
/ adamantine. When 10 hp per level (max For example, if a caster has 2 remaining levels
150 hp) have been prevented, the spell is of reflection is targeted with an 8th level
discharged. Polar Ray, the caster with Spell Turning will
th
6 Bear’s Endurance, Mass(PH p203) take 75% of the damage while the caster of
<Trans, VS/DF, 1StdAct, Close-range, 1min/lvl> Polar Ray will take 25%. On the other hand,
– One subject per level in a 30’ area gains a if the caster with Spell Turning was targeted
+4 Enhancement bonus to Constitution. with an 8th level Maze, there would be a 75%
chance of him/her being effected & a 25%
chance of the caster of the Maze being
effected.

Clerical Domain – Endurance Page 33


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Evil (PH p186)


Cast [evil] spells at +1 Caster Level.

1st Protection from Good(PH p266) 4th Unholy Blight(PH p297) 8th Unholy Aura(PH p297)
<Abj[evil], VSM(silver)/DF, Touch, 1min/lvl(D)> <Evoc[evil], VS, 1StdAct, Medium-range, SR applies> <Abj[evil], VSF(tiny reliquary with a minor relic worth
– Subject gains the following: – All creatures in a 20’ radius Burst take 500gp total), 1StdAct, 1rnd/lvl(D)>
a) +2 Deflection bonus to AC & +2 different effects based on their alignment: – One subject per level within a 20’ radius Burst
Resistance bonus to saves against the Good Outsiders – 1d6/lvl (max 10d6)(Will½) of the caster is shrouded in gloom, which
attacks & magic of Good creatures; & Sickened for 1d4 rnds (WillNeg) provides the following:
b) Any mind control (such as Magic Jar, Good – 1d8 per 2 levels (max 5d8) (Will½) a) +4 Deflection bonus to AC.
Dominate Person, etc.) is Suppressed; & & Sickened for 1d4 rnds (WillNeg). b) +4 Resistance bonus to saving throws.
c) Keeps non-Evil Summoned creatures 1’ Neutral – 1d4 per 2 lvls (max 5d4) (Will½) c) Spell Resistance 25 against Good spells &
away unless they make a Spell Resistance Evil – no effect. spells cast by Good creatures.
check or the subject attacks. 5th Dispel Good(PH p222) d) Blocks any mind control.
2nd Desecrate(PH p218) <Abj[evil][touch attack], VS/DF, 1StdAct, Personal, e) If a Good creatures successfully hits
<Evoc[evil], VSM(unholy water, 25gp of silver Until Discharged up to 1rnd/lvl> someone with the aura in melee, the
dust)DF, 1StdAct, Close-range, 2hrs/lvl> – The caster gains a dark nimbus, which attacker takes 1d6 Strength Damage
– A 20’ radius Emanation is filled with Negative provides a +4 Deflection bonus to AC against (FortNeg).
Energy. The following applies in the area: Good creatures. The spell can run for its full 9th Summon Monster IX (evil)(PH p288)
a) Undead created or summoned gain +1hp duration, or it can be discharged in 2 ways: <Conj(sum)[evil], VSF(bag, candle)/DF, 1Round,
per HD. a) touch attack on a Good creature from Close-range, 1rnd/lvl(D)>
b) Undead in the area receive a +1 Profane another plane will force it home if it fails – Summons one or more Evil creatures to fight
bonus on attacks, damage, & saves. its SR check (if any) and its Will save. the caster’s enemies. The creatures can
c) All Charisma checks to Turn and b) touching a Good spell or an enchantment attack on the caster’s initiative starting their
Destroy Undead gain a –3 Profane penalty. cast by a Good caster ends the spell as per first round.
If cast on an altar or other permanent fixture to a successful casting of Dispel Magic. Table #
the caster’s deity, the Profane bonuses & 6th Create Undead(PH p215) Summon Monster IX 1
penalties are doubled and an Animate Dead <Necro[evil], VSM(black onyx worth 50gp/HD, grave Summon Monster VIII 1d3
cast in the area can create (4 * Caster lvl) HD dirt, brackish water), 1Hour, Close-range> Summon Monster VII (or lower) 1d4+1
of Undead. A caster cannot desecrate an area – Transforms a dead body into an Undead. Note
with a permanent fixture to another deity. that the Undead is not automatically under
If cast in an area sacred to a different deity, the the creator’s control.
area is cut off from its connection to that Undead Min Lvl Undead Min Lvl
deity and its power. The area does not gain Ghoul 11 Mummy 15
the Undead effecting powers listed above. Ghast 12 Mohrg 18
This spell Counters & Dispels Consecrate. This spell must be cast at night.
3rd Magic Circle against Good(PH p250) 7th Blasphemy(PH p205)(PH3.5e)+
<Abj[evil], VSM(silver)/DF, Touch, 10min/lvl> <Evoc[evil][sonic], V, 1StdAct, SR applies>
– All creatures within a 10’ radius Emanation – Any non-Evil creatures within a 40’ radius
around the touched subject gain the following Spread who can hear the ‘blasphemy’ & that
a) +2 Deflection bonus to AC & +2 has no more HD than the caster suffer from
Resistance bonus to saves against the the following effects (no save):
attacks & magic of Good creatures; up to Caster lvl: Dazed for 1 round.
b) Any mind control (such as Magic Jar, up to Caster lvl - 1: Weakened for 2d4
Dominate Person, etc.) is Suppressed; & rounds & above.
c) Keeps non-Evil Summoned creatures 3’ up to Caster lvl - 5: Held for 1d10 minutes
away unless they make a Spell Resistance & above.
check or the subject attacks. up to Caster lvl - 10: Dead & above.
-or- In addition, if the caster is on his/her home
<Abj[evil], VSM(silver)/DF, 1day/lvl, SR applies> plane of existence, any non-Evil Extraplanar
– The caster casts this spell while drawing a 3’ creature in the area of effect (even if the
diameter circle with silver dust and then casts ‘blasphemy’ cannot be heard) that has no
a Conj(call) spell to call a non-Evil creature more HD than the caster is driven back to its
within 1 round. The target is trapped within home plane for at least 1 day (WillNeg at a
the circle, though it is allowed one Spell –4 penalty).
Resistance check per day to break the spell.
The trapped creature cannot cross the circle’s
boundary or interfere with the circle itself,
but it can attack with spells & ranged attacks,
teleport away, etc., unless this spell is
augmented with Dimensional Anchor.

Clerical Domain – Evil Page 34


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Exorcism (Eb p106)


You may force possessing spirits out of a subject’s body by making a Turn Check that can turn the possessing creature’s HD. If successful, the possessor cannot
attempt to possess the subject again for at least 24 hours.

1st Protection from Evil(PH p266) 4th Dismissal(PH p222) 8th Holy Aura(PH p241)
<Abj[good], VSM(silver)/DF, Touch, 1min/lvl(D)> <Abj, VS/DF, 1StdAct, Close-range, Instantaneous, <Abj[good], VSF(tiny reliquary with a minor relic
– Subject gains the following: WillNeg, SR applies> worth 500gp total), 1StdAct, 1rnd/lvl(D)>
a) +2 Deflection bonus to AC & +2 – Forces an Extraplanar creature to return to its – One subject per level within a 20’ radius Burst
Resistance bonus to saves against the native plane (80%) or a random plane (20%). of the caster gains a radiance, which provides
attacks & magic of Evil creatures; The target receives its HD as a bonus to its the following:
b) Any mind control (such as Magic Jar, saving throw & the Caster level as a penalty a) +4 Deflection bonus to AC.
Dominate Person, etc.) is Suppressed; & to its saving throw. b) +4 Resistance bonus to saving throws.
c) Keeps non-Good Summoned creatures 1’ 5th Dispel Evil(PH p222) c) Spell Resistance 25 against Evil spells &
away unless they make a Spell Resistance <Abj[good][touch attack], VS/DF, 1StdAct, Personal, spells cast by Evil creatures.
check or the subject attacks. until discharged up to 1rnd/lvl> d) Blocks any mind control.
2nd Magic Circle against Evil(PH p249) – The caster gains a white radiance, which e) If an Evil creatures successfully hits
<Abj[good], VSM(silver)/DF, Touch, 10min/lvl> provides a +4 Deflection bonus to AC against someone with the aura in melee, the
– All creatures within a 10’ radius Emanation Evil creatures. The spell can run for its full attacker becomes permanently Blind
around the touched subject gain the following duration, or it can be discharged in 2 ways: (FortNeg).
a) +2 Deflection bonus to AC & +2 a) touch attack on an Evil creature from 9th Freedom(PH p233)
Resistance bonus to saves against the another plane will force it home if it fails <Abj, VS, 1StdAct, Close-range>
attacks & magic of Evil creatures; its SR check (if any) and its Will save. – Releases target creature from any magics or
b) Any mind control (such as Magic Jar, b) touching an Evil spell or an enchantment effects restricting its movement, including
Dominate Person, etc.) is Suppressed; & cast by an Evil caster ends the spell as per Binding, Entangle, Grappling, Maze,
c) Keeps non-Good Summoned creatures 3’ a successful casting of Dispel Magic. Paralysis, Petrifaction (no save needed to
away unless they make a Spell Resistance 6th Banishment(PH p202) survive), Pinning, Sleep, Slow, Stunning,
check or the subject attacks. <Abj, VS/AF(object or substance hated by the target), Temporal Stasis, & Web.
-or- Close-range, WillNeg, SR applies> It is the only effect that can remove the spell
<Abj[good], VSM(silver)/DF, 1day/lvl, SR applies> – Banishes up to 2 HD per level of Extraplanar Imprisonment, but to do so, it must be cast in
– The caster casts this spell while drawing a 3’ creatures in a 30’ area away from the current the same location as the spell it is dispelling
diameter circle with silver dust and then casts plane. Extra hated objects give a +1 on SR & the caster must know the target’s name &
a Conj(call) spell to call a non-Good creature Checks and +2 to the spell’s DC. background.
within 1 round. The target is trapped within 7th Holy Word(PH p242)
the circle, though it is allowed one Spell <Evoc[good][sonic], V, 1StdAct, SR applies>
Resistance check per day to break the spell. – Any non-Good creatures within a 40’ radius
The trapped creature cannot cross the circle’s Spread who can hear the ‘holy word’ & that
boundary or interfere with the circle itself, has no more HD than the caster suffer from
but it can attack with spells & ranged attacks, the following effects (no save):
teleport away, etc., unless this spell is up to Caster lvl: Deafened for 1d4rnds.
augmented with Dimensional Anchor. up to Caster lvl - 1: Blinded for 2d4 rounds
3rd Remove Curse(PH p270) & above.
<Abj, VS, 1StdAct, Touch> up to Caster lvl - 5: Held for 1d10 minutes
– Touched person or object is freed from all & above.
curses upon it, assuming the curse doesn’t up to Caster lvl - 10: Dead & above.
explicitly say that this spell is ineffective. In addition, if the caster is on his/her home
This spell Counters & Dispels Bestow Curse. plane of existence, any non-Good Extraplanar
creature in the area of effect (even if the ‘holy
word’ cannot be heard) that has no more HD
than the caster is driven back to its home
plane for at least 1 day (WillNeg at a –4
penalty).

Clerical Domain – Exorcism Page 35


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Family (PGF p86)


You may protect of a number of individuals (including yourself) equal to your Charisma modifier (minimum of 1) with a +4 Dodge bonus to AC which lasts for
1 round per level. Any individual moves farther than 10’ from you looses the protection. Usable once per day.

1st Bless(PH p205) 4th Imbue with Spell Ability(PH p243) 7th Refuge(PH p270)
<Ench(comp)[mind], VS/DF, 1StdAct, 1min/lvl> <Evoc, VS/DF, 10Minutes, Touch, until discharged(D)> <Conj[teleport], VSM(1,500gp trigger object),
– All allies within a 50’ radius Burst gain a +1 – The caster transfers his/her ability to cast one 1StdAct, Touch, until discharged>
Morale bonus on attacks & +1 Morale bonus or more spells into another creature. The – A preset teleportation is activated when the
on saves vs. fear. subject must have an Intelligence of at least 5 trigger object is broken at the same time the
This spell Counters and Dispels the spell Bane. and a Wisdom of at least 9. Only cleric spells command word is spoken. The caster presets
2nd Shield Other(PH p278) from the schools of Abjuration, Divination, the object to either
<Abj, VSF(two 50gp platinum rings that must be worn and Conjuration(healing) can be transferred. a) teleport the breaker to the caster’s
by caster & target), 1StdAct, Close-range, Until the subject casts the imbued spell(s), the sanctum; or
1hr/lvl(D)> caster does not regain the spell slot b) teleport the caster to the breaker’s location.
– Target gains a +1 Deflection bonus to AC & a corresponding to this spell (typically a 4th 8th Protection from Spells(PH p266)
+1 Resistance bonus to saves. Half of all hit- level slot). <Abj, VSM(500gp diamond)F(1,000gp diamond per
point damage that the target takes is actually The spells that can be imbued on a subject is subject), 1StdAct, Touch, 10min/lvl>
taken by the caster. The spell ends based on the subject’s HD: – Up to 1 touched subject per 4 levels gains a
immediately if target leaves Close-range. HD Spells Imbued +8 Resistance bonus to saving throws against
3rd Helping Hand(PH p239) 1-2 one 1st level spell spells & spell-like abilities.
<Evoc, VS/DF, 1StdAct, 1hr/lvl, no save, no SR> 3-4 up to two 1st level spells The spell ends for any subject that stops
– A ghostly hand appears in front of the caster, 5+ up to two 1st level & one 2nd level spells carrying his/her focus diamond.
who describes a person (or creature) to it. The imbued spells are cast at the caster’s level 9th Prismatic Sphere(PH p264)
The hand then searches for a target matching & the caster is responsible to his/her deity for <Abj, V, 1StdAct, 10min/lvl(D)>
that description. The distance the hand has to how the spells are used. – Creates a 10’ radius opaque sphere around the
travel determines how long its takes: 5th Rary’s Telepathic Bond(PH p268) caster. Anyone within 20’ of the sphere who
Distance Time Distance Time <Div, VSM(eggshells), 1StdAct, Close-range, has less than 8HD is Blind for 2d4 x 10
100’ 1 round 3 miles 2 hours 10min/lvl(D)> minutes.
1,000’ 1 minute 4 miles 3 hours – One willing creature per three levels in a 30’ The caster can walk through the sphere without
1 mile 10 minutes 5 miles 4 hours area can be telepathically connected, though difficulty. Anyone else trying to go through
2 miles 1 hour the caster does not have to be one of the the wall is effected by each of its colors (SR
If not creature within 5 miles matches the subjects. Each subject must be willing & check required for each color), unless they
description, the hand returns to the caster, have an Intelligence of 3 or higher. are dispelled in order. The colors, in order,
gestures with an open hand to show it did not Once connected, the group can communicate at are the following:
find anyone, and the spell ends. any range. All subjects can hear all Color Negated by Effect
Once the hand locates the closest target communications of the group & language is Red Cone of Cold 20hp fire (Ref½)
matching the description, it beckons for the not an issue. Orange Gust of Wind 40hp acid (Ref½)
target to follow it, though the target is under Yellow Disintegrate 80hp electricity (Ref½)
6th Heroes’ Feast(PH p240) Green Passwall Death (Fort½ 1d6Con)
no compulsion to do so. The hand remains <Conj(create), VS/DF, 10Min, Close-range, 1hr> Blue Magic Missile Flesh to Stone (FortNeg)
10’ in front of the target & matches its speed – Creates a banquet for 1 creature per level. Indigo Daylight Insanity (WillNeg)
(up to 240’). Even if it is ignored, the hand Each creature that spends the full hour eating Violet Dispel Magic Plane Shift (WillNeg)
will not search for a second target. is cured of all diseases, sickness, & nausea, The sphere is immune to Dispel Magic, Greater
The hand is Invisible to everyone except the gains 1d8 + 1 per 2 levels (max +10) Dispel Magic, and Antimagic Sphere, but not
caster & the subject. It can pass through Temporary HP, and for the following 12 Mordenkainen’s Disjunction.
cracks, but not solid objects. hours is immune to poison, magical fear &
gains a +1 Morale bonus to attacks & Will
saves.

Clerical Domain – Family Page 36


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Fate (CWar p114)


Gain ‘Uncanny Dodge’. Add your Cleric levels to those of other classes granting you this ability (if any).

1st True Strike(PH p296) 5th Mark of Justice(PH p252) 7th Vision(PH p298)
<Div, VF(tiny archery target), 1StdAct, Personal> <Necro, VS/DF, 10Minutes, Touch, Permanent, no <Div, VSM(250gp incense)F(200gp ivory strips)X(100),
– Add +20 Insight bonus to your next attack roll save, SR applies> 1StdAct, Personal>
within 1 round. Also negates miss chance – The caster draws an indelible mark on the – The caster “remembers” legends about a target
due to Concealment. target & states the behavior that will activate creatures, place, or object by making a Caster
2nd Augury(PH p202) a curse. The caster may choose one of the Check (max level bonus +25):
<Div, VSF(25gp casting runes), 1Minute, Personal> following curses: Connection to Target DC Info Gained
– Learn if an action to be taken in the next 30 a) –6 on one ability (minimum 1); Touching 20 Good
minutes will result in “good results”, “bad b) –4 penalty on attacks, saves, and skill Detailed Information 25 Incomplete
results”, “both”, or “nothing”. Chance of checks; or Rumors Only 30 Vague
information is 70% + 1%/level (90% max), c) 50% chance of losing each action. 8th Mind Blank(PH p253)
with failure always resulting in “nothing”. This spell is not effected by Dispel Magic. It <Abj, VS, 1StdAct, Close-range, 1day>
Repeated castings by the same person within can only be removed by Break Enchantment, – Subject is total immunity to mind-affecting
a 30 minute period always have the same Limited Wish, Miracle, or Wish. spells & effects, mind reading, detections,
result. This spell can be removed with Remove Curse and all forms of scrying & divinations. Even
3rd Bestow Curse(PH p203) only if its caster level is at least as high as Limited Wish, Wish, & Miracle cannot gain
<Necro, VS, 1StdAct, Touch, Permanent, WillNeg, SR this spell’s caster level. information about the subject. Scrying spells
applies> 6th Geas/Quest(PH p234) that come into the subject’s area, such as
– Touched subject is inflicted with one of the <Ench(comp)[mind][language], V, 10Minutes, Close- Arcane Eye, will not even see the subject.
following: range, until discharged(D), no save, SR applies> 9th Foresight(PH p233)
a) –6 on one ability (minimum 1); – One subject obeys the caster’s command “to <Div, VSM(feather)/DF, 1StdAct, Touch, 10min/lvl>
b) –4 penalty on attacks, saves, and skill the letter”, though self-destructive orders – The caster receives mental warnings about
checks; or break the spell. what may harm the touched subject.
c) 50% chance of losing each action. Open-ended commands, such as “Guard this If the caster placed the spell on himself, he can
This spell is not effected by Dispel Magic. It Door”, last for 1 day per Caster level. never be surprised or flat-footed, knows if
can only be removed by Break Enchantment, Specific tasks must be completed for the spell he/she is being targeted with spells, ranged
Limited Wish, Miracle, Remove Curse, or Wish. to be discharged. attacks, sneak attacks, etc., gains a +2 Insight
This spell Counters the spell Remove Curse. If the subject is prevented from carrying out the bonus to AC & Reflex saves, & knows in
4th Status(PH p284) instructions, he/she suffers 3d6 damage each general what to do in order to be safe (such as
<Div, VS, 1StdAct, Touch, 1hr/lvl> day (no save) & is Sickened (FortNeg). The “close your eyes”, “jump”, “run”).
– Monitors the position (distance & direction) effects end after a full day of obeying the If cast on a different target, the caster gets the
and condition (unharmed, wounded, disabled, instructions. warnings & must pass them on verbally to the
staggered, unconscious, dying, dead, etc.) of This spell is not effected by Dispel Magic or target. In this case, neither gets the Insight
one touched living subject per 3 levels at any Break Enchantment, though it can be ended bonuses.
range. by Limited Wish, Miracle, or Wish. Remove
Curse only works if its Caster level is two
higher than this spell’s Caster level.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Feast (Eb p106)


You are immune to ingested poisons and diseases spread by ingestion.

1st Goodberry(PH p237) 5th Leomund’s Secure Shelter(PH p247) 8th Detoxify(Eb p110)
<Trans, VS/DF, 1StdAct, Touch, 1day/lvl> <Conj(creat), VSM(bits of stone, lime, sand, water, & <Conj(heal), VS/DF, 1StdAct, Instantaneous>
– When cast on a handful of freshly picked wood, string)F(tiny bell, silver wire), 10Minutes, – All poison & venom within a 30’ radius
berries, 2d4 become ‘good berries’. Each can Close-range, 2hrs/lvl(D)> Spread of the caster is neutralized:
cure 1 hp (max 8 hp per 24 hours) & is as – A 20’x20’ cottage appears, which is made a) creatures suffering from poison are cured,
nourishing as a normal meal. from materials appropriate for the location though they do not have any subsequent
2nd Delay Poison(PH p217) (stone, timber, or sod). It has a door, 2 protection and any damage they took
<Conj(healing), VS/DF, 1StdAct, Touch, 1hr/lvl> shuttered windows, & a fireplace whose remains;
– Touched creature suppresses the effects of chimney is sealed with an iron grate. The b) any creature that generates venom cannot
current or new poisons in its body until the door & shutters are under the effect of Arcane do so for 10 minutes per level; and
spell ends. Lock and Alarm. The chimney grate simply c) all poison on weapons, traps, in the air,
3rd Create Food and Water(PH p214) has an Alarm. An Unseen Servant is also etc., within the area of effect is neutralized.
<Conj(creat), VS, 10Minutes, Close-range> available for the duration. There are simple 9th Feast of Champions(Eb p111)
– Creates enough simple food & water to feed 3 furnishings for 8 occupants. <Conj(create), VS/DF, 10Min, Close-range, 1hr>
humans (or 1 horse) per level for 1 day (after 6th Heroes’ Feast(PH p240) – Creates a banquet for 1 creature per level.
which the food goes bad). <Conj(create), VS/DF, 10Min, Close-range, 1hr> Each creature that spends the full hour eating
4th Neutralize Poison(PH p257) – Creates a banquet for 1 creature per level. is cured of all diseases, sickness, & nausea,
<Conj(heal), VSM(charcoal)/DF, 1StdAct, Touch, Each creature that spends the full hour eating heals 2d8 +1 per level (max +20), gains 1d8
10min/lvl> is cured of all diseases, sickness, & nausea, + 1 per 2 levels (max +10) Temporary HP,
– The touched subject or object has all poison gains 1d8 + 1 per 2 levels (max +10) and for the following 12 hours is immune to
removed from it immediately. If a creature Temporary HP, and for the following 12 magical fear & gains a +1 Morale bonus to
was poisoned, it does not need to make any hours is immune to poison, magical fear & attacks, saving throws, skill checks and
further saving throws. This spell does not gains a +1 Morale bonus to attacks & Will ability checks.
heal ability damage or drain taken from saves.
earlier failed saves. 7th Mordenkainen’s Magnificent Mansion(PH p256)
In addition, the subject cannot be poisoned for <Conj(creat), VSF(5gp small ivory portal, 5gp piece of
10 minutes per level. If the subject is a marble, 5hp tiny silver spoon), 1StdAct, Close-
poisonous creature, it cannot poison anyone range, 2hrs/lvl(D)>
for the spell’s duration (WillNeg, SR applies) – Creates an extra-dimensional space of up to
three contiguous 10’ cubes per level. The
space is designed for many people to rest
comfortably:
a) Contains fresh air & food for 12 people/lvl.
b) Has 2 Unseen Servants per lvl.
c) The floor plan is designated by the caster.
The entrance is 8’ tall by 4’ wide & can only be
entered by those designated by the caster.
Once the caster enters the mansion, the
entrance becomes Invisible & sealed, though
it may be reopened from the inside.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Fey (BoED p86)


+4 bonus on saving throws vs. spell-like abilities of Fey.

1st Faerie Fire(PH p229) 5th Tree Stride(PH p296) 7th Liveoak(PH p248)
<Evoc[light], VS/DF, 1StdAct, Long-range, <Conj[teleport], VS/DF, 1StdAct, Personal, until <Trans, VS, 10Minutes, Touch, 1day/lvl(D)>
1min/lvl(D), no save, SR applies> depleted up to 1hr/lvl> – The touched Huge oak tree becomes a Treant
– All objects in a 5’ radius Burst are outlined in – The caster may enter a living tree large when triggered. The trigger condition can
the caster’s choice of a blue, green, or violet enough to fully contains his/her body. The have up to 1 word per caster level. The
glow, which is as bright as a candle. This caster then knows the location of all trees of trigger instruction also tell the Treant what to
negates Concealment due to darkness, Blur, the same type within range. do (often attacking).
Displacement, Invisibility, etc. As a Full-Round action, the caster has the The caster may only have one pending Liveoak
Magical darkness spell of 2nd level or higher option of teleporting to one of those trees, spell at a time & can only cast it on a tree that
Suppress this spell. which counts as one ‘stride’. The spell is is near his/her dwelling, a location sacred to
2nd Charm Person(PH p209) depleted when the caster has made 1 ‘stride’ the caster, or within 300’ of something the
<Ench(charm)[mind], VS, 1StdAct, Close-range, per level. caster wants to guard.
1hr/lvl, WillNeg, SR applies> Type of Tree Range Type of Tree Range 8th Unearthly Beauty(BoED p110)
– One Humanoid considers the caster its ally. oak, ash, yew 3,000’ other Deciduous 1,500’ <Trans[good], VS, 1StdAct, Personal, 1rnd/lvl>
Anything the casters says or does will be elm, linden 2,000’ any other Tree 500’ – The caster gains the beauty of a Nymph. Any
treated the same way as if a close friend has While the spell has duration remaining & has Humanoid within 60’ that looks at the caster
done it. not been depleted, the caster may enter & becomes permanently Blind (FortNeg). The
If the target is in a threatening situation when leave trees at will. caster can suppress & unsuppress this ability
the spell is cast, it gets a +5 on the save. Any 6th Heroes’ Feast(PH p240) as a Free Action.
threats from the caster or his/her allies after <Conj(create), VS/DF, 10Min, Close-range, 1hr> Also as a Free Action, the caster can cause all
the spell is in effect breaks the charm. – Creates a banquet for 1 creature per level. creature within 30’ that are looking at
3rd Inspired Aim(BoED p101) Each creature that spends the full hour eating him/her to die (WillNeg).
<Ench(comp)[mind][language], V, 1StdAct, is cured of all diseases, sickness, & nausea, Note: The caster must abstain from sexual
Concentration> gains 1d8 + 1 per 2 levels (max +10) intercourse of one month in order to be able
– All allies within a 40’ radius Emanation gains Temporary HP, and for the following 12 to cast this spell.
a +2 Insight bonus on all ranged attacks. hours is immune to poison, magical fear & 9th Summon Nature’s Ally IX(PH p289)
4th Blinding Beauty(BoED p92) gains a +1 Morale bonus to attacks & Will <Conj(sum)[variable alignment/element], VS/DF,
<Trans[good], VS, 1StdAct, Personal, 1rnd/lvl> saves. 1Round, Close-range, 1rnd/lvl(D)>
– The caster gains the beauty of a Nymph. Any – Summons one or more creatures to fight the
Humanoid within 60’ that looks at the caster caster’s enemies. The creatures can attack on
becomes permanently Blind (FortNeg). The the caster’s initiative starting their first round.
caster can suppress & unsuppress this ability Table #
as a Free Action. Summon Nature’s Ally IX 1
Note: The caster must abstain from sexual Summon Nature’s Ally VIII 1d3
intercourse of one week in order to be able to Summon Nature’s Ally VII (or less) 1d4+1
cast this spell.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Fire (PH p187)


Rebuke / Control / Bolster Fire Elementals –or– Turn / Destroy Water Elementals, up to 3 + Charisma modifier times per day.

1st Burning Hands(PH p207) 5th Fire Shield(PH p230) 7th Fire Storm(PH p231)
<Evoc[fire], VS, 1StdAct, Ref½, SR applies> <Evoc[fire], VS/AM(phosphorous)/DF, 1StdAct, <Evoc[fire], VS, 1Round, Medium-range, Ref½, SR
– Creates a 15’ Cone-shaped Burst that does 1d4 Personal, 1rnd/lvl(D)> applies>
Fire damage per level (max 5d4). This can – Warm Shield: The caster is sheathed in blue – The caster designates 2 contiguous 10’ cubes
set flammable materials on fire, which or violet flames that give off 10’ of light. per level are filled with flame, doing 1d6 fire
requires a Full-Round Action to put out. Creatures succeeding in melee attacks against damage per level (max 20d6). Natural
2nd Produce Flame(PH p265) the caster take 1d6 + 1/lvl (max +15) Fire vegetation & any other plant life are not
<Evoc[fire][energy missile][touch attack], VS, damage (SR applies). The caster takes ½ effected by the flames, and the caster has the
1StdAct, Personal, 1min/lvl(D), no save, SR damage from Cold attacks (if the attack has a option of making Plant Creatures immune too.
applies> Reflex save for ½ damage, take no damage 8th Incendiary Cloud(PH p244)
– A flame as bright as a torch (20’ of light) on a successful save). <Conj(creat)[fire], VS, 1StdAct, Medium-range,
appears in the caster’s hand. -or- 1rnd/lvl, Ref½, no SR>
The caster can attack with the flame as either a <Evoc[cold], VS/AM(fireflies/glow worms)/DF, – Creates a 20’ radius by 20’ high Cloud of
touch attack or an energy missile with a range 1StdAct, Personal, 1rnd/lvl(D)> smoke. Anyone within the cloud take 4d6
of 120’. The flame does 1d6 + 1/level (max – Cold Shield: The caster is sheathed in blue or Fire damage each round.
+5) Fire damage & can be used every round. green flames that give off 10’ of light. The cloud moves away from its starting point at
Each attack removes 1 minute of duration from Creatures succeeding in melee attacks against a rate of 10’ per round. By concentrating, the
the spell. If the spell is brought to 0 duration, the caster take 1d6 + 1/lvl (max +15) Cold caster can move the “starting point” 60’ per
the spell ends after the damage is applied. damage (SR applies). The caster takes ½ round, effectively steering the direction the
3rd Resist Energy (fire or cold only)(PH p272) damage from Fire attacks (if the attack has a cloud will drift. Any section of the cloud that
<Abj, VS/DF, 1StdAct, Touch, 10min/lvl> Reflex save for ½ damage, take no damage goes beyond range is dispelled.
– The touched subject & his/her equipment are on a successful save). The cloud can be dispersed by Moderate Wind
protected from one Energy Type. Each attack 6th Fire Seeds(PH p230) in 4 rounds & a Strong Wind in 1 round.
doing damage of that type has the hp of <Conj(creat)[fire], VSM(up to 4 acorns –or– up to 8 9th Elemental Swarm (fire)(PH p226)
damage reduced by the amount listed below. holly berries), Touch, 1StdAct per acorn/holy berry, <Conj(sum)[fire], VS, 10Minutes, Medium-range,
until detonated up to 10min/lvl> 10min/lvl(D), no SR>
Lvl # Lvl # Lvl #
– Create one of the following: – Summons 2d4 Large Fire Elementals. Ten
up to 6th 10 7th – 10th 20 11th + 30
Acorn Grenades: Up to 4 touched acorns minutes after the spell is completed, 1d4
4th Wall of Fire(PH p298) become throwable weapons. Requires a
<Evoc[fire], VS/AM(phosphorus)/DF, 1StdAct, Huge Fire Elementals arrive. Twenty
Medium-range, Concentrations + 1rnd/lvl, SR ranged touch attack with a maximum minutes after the spell is completed, 1 Greater
applies> range of 100’. The acorns do a total of Fire Elemental appears. All the Elementals
– Creates a opaque 20’ tall wall of violet fire 1d6/lvl Fire damage (max 20d6), divided serve the caster for the duration of the spell.
that is either 20’ long per level & straight – up between the acorns as the caster The caster can dismissed any / all the
or– a ring 5’ radius per 2 levels. One side desires. If hit, the target does not get a Elementals as desired.
(caster’s choice) causes 2d4 fire damage saving throw. Everything within 10’ of
within 10’ and 1d4 fire damage between 10’ where the acorn hits takes 1hp per die of
& 20’. Going through the wall does 2d6 + damage that acorn does (Ref½);
1/lvl (max +20) Fire damage (2x to Undead). Holly Berry Bombs: Up to 8 touched holly
If the wall is created on top of someone, the berries become voice activated bombs
target gets a Reflex save to jump to one side (200’ range). On command, each berry
(taking damage if the wrong side is chosen). does 1d8 + 1/level Fire damage to
20hp of Cold damage in one round will everything within 5’ (Ref½).
extinguish a 5’ length of wall.

Clerical Domain – Fire Page 40


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Force (CDiv p138)


Reroll the damage of a weapon, spell, or an ability and take the better of the two. Usable 1/day as a Supernatural ability.

1st Mage Armor(PH p249) 5th Wall of Force(PH p298) 8th Otiluke’s Telekinetic Sphere(PH p258)
<Conj(creat)[force], VSF(leather), 1StdAct, Touch, <Evoc[force], VSM(clear gem powder), 1StdAct, <Evoc[force], VSM(crystal, gum arabic, magnets),
1hr/lv(D)> Close-range, 1min/lvl(D), no SR> 1StdAct, Close-range, 1min/lvl(D), RefNeg, SR
– Touched subject gains +4 Armor bonus to AC. – Creates an Invisible, immobile vertical wall of applies>
2nd Magic Missile(PH p251) up to one contiguous 10’ square per level. – A sphere of Force 1’ per level in diameter
<Evoc[force], VS, 1StdAct, Medium-range, no save, The wall is immune to all damage & most protects but traps one subject small enough to
SR applies> magic (including Dispel Magic). Spells & fit within it.
– Generate one 1d4+1 Force damage missile per breath weapons cannot go through the wall, If the contents of the sphere weigh 5,000
2 levels (max 5 missiles) that automatically but gaze attacks & teleportation can. pounds or less, the caster can telekinetically
hit (unless the target has Total Cover or Total This spell is Dispelled by Disintegrate & move the sphere within Medium-range.
Concealment). All targets must be within a Mordenkainen’s Disjunction. It is immune to Moving the sphere requires a Standard Action
15’ area. Inanimate objects cannot be Dispel Magic. and results in the sphere moving 30’. If the
targeted. 6th Repulsion(PH p271) caster does not move the sphere or
3rd Blast of Force(CDiv p153) <Abj, VS/AF(2 small iron bars with dog statuettes on concentration is disturbed, the sphere stops,
<Evoc[force][ray], VS, 1StdAct, Medium-range, the ends)/DF, 1StdAct, 1rnd/lvl(D), WillNeg, SR or falls at a rate of 60’ if in the air (landing at
Instantaneous, Fort½, SR applies> applies> this speed does no damage).
– Does 1d6 Force damage per 2 lvls (max 5d6) – Creatures cannot approach the caster within an The caster can move the sphere from within.
(no save), plus knocked Prone (FortNeg – invisible circle of up to 10’ radius per level This spell is Cancelled by Disintegrate.
target applies his/her size & stability modifiers Emanation. The circle moves with the caster, 9th Bigby’s Crushing Hand(PH p203)
against a Bull Rush to the save roll). but cannot push creatures back. The caster <Evoc[force], VSF(egg shell)M(snakeskin glove)/DF,
4th Otiluke’s Resilient Sphere(PH p258) can still be attacked with spells & ranged 1StdAct, Medium-range, 1rnd/lvl(D), SR applies>
<Evoc[force], VSM(hemisphere of crystal, hemisphere weapons. – Creates a magical 10’x10’ hand which stays
of gum arabic), 1StdAct, Close-range, 1min/lvl(D), 7th Forcecage(PH p232) in between the creator & a designated target
RefNeg, SR applies> <Evoc[force], VSM(1,500gp ruby powder), 1StdAct, and either
– An immobile sphere of Force 1’ per level in Close-range, 2hrs/lvl(D), no save, no SR> a) tries to push the target away (treat as a
diameter protects but traps one subject small – Creates a six-sided box of invisible force Bull’s Rush at +18) up to the spell’s range;
enough to fit within it. walls. The walls is immune to all damage & b) attempts to grapple to target (Touch check:
This spell is Cancelled by Disintegrate. most magic (including Dispel Magic). The +11 + Caster level + Primary Stat
cube can be of two configurations: modifier; Grapple check: +16 + Caster
a) Barred Cage – 20’ cube with 6” bands of level + Primary Stat modifier; Damage:
force alternating with 6” gaps; or 2d6+12 normal damage)
b) Windowless Cell – 10’ cube with six solid The hand may also be directed to interpose itself
walls. between the caster and a target, or Bull Rush
Teleportation & Astral travel can escape the an opponent with an attack bonus of (Caster
spell, but not spells based on Ethereal travel. level + Primary Stat modifier + 18).
The hand also provide a +4 Cover bonus to AC
for the caster against that target. The target
can be changed as a Move Action. The hand
has the caster’s normal hit points & saving
throw and has an AC of 20.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Glory (CDiv p139)


Turn Undead with a +2 bonus on the Turning Check & +1d6 on the Turning Damage Check.

1st Disrupt Undead(PH p223) 6th Bolt of Glory(CDiv p155) 9th Gate(PH p234)
<Necro[ray], VS, 1StdAct, Close-range, no save, SR <Evoc[good][ray], VS/DF, 1StdAct, Close-range, <Conj(creat), VS, 1StdAct, Medium-range,
applies> Instantaneous, no save, SR applies> Concentration up to 1rnd/lvl>
– Deals 1d6 Positive Energy damage to one – Ray of positive energy effects its target based – Opens a portal to a different plane of existence
Undead. on its nature & native plane of existence: that is 5’ to 20’ wide. Creatures on both sides
2nd Bless Weapon(PH p205) Evil Outsiders, Negative Energy Plane can see through & can travel freely through
<Trans, VS, 1StdAct, Touch, 1min/lvl> natives, and Undead take 1d6 per level the opening.
– Touched weapon gains special abilities against (max 15d6). -or-
an Evil opponent only: Neutral Outsider and Elemental Plane natives <Conj(call)[variable alignment/element], VSX(1,000),
a) all “threats” become criticals (this does not take 1d6 per two levels (max 7d6). 1StdAct, Medium-range, Instantaneous, no save, no
apply to weapons with critical-related All other creatures, including Good Outsiders SR>
effects, such as a Vorpal weapon); and Positive Energy Plane natives, take no – Calls & controls one or more Outsiders to
b) is a ‘good’ and ‘magic’ weapon for damage. perform a task. The caster may target:
purposes of bypassing Damage Reduction. a) 2 or more Outsiders of the same type
7th Sunbeam(PH p289)
c) can hit Incorporeal opponents as if it had a <Evoc[light], VS/DF, 1StdAct, until depleted up to
whose total HD is no more than the Caster
+1 Enhancement bonus. 1rnd/lvl, SR applies> level are called & controlled.
– As a Standard Action, the caster can generate b) a single non-unique / divine Outsider of up
3rd Searing Light(PH p275)
<Evoc[ray], VS, 1StdAct, Medium-range, no save, SR one sunbeam per round, up to a total of 1 per to 2x the Caster level can be called &
applies> 3 levels (max 6 sunbeams). The beam is a controlled.
– Deals divine damage based on target: 60’ long Line. c) a single non-unique / divine Outsider of
a) if an Undead vulnerable to sunlight, target Damage is based on creature type: more than 2x the Caster level can be called
takes 1d8/lvl (max 10d8); Type Effect but not controlled.
b) all other Undead take 1d6/lvl (max 10d6); Undead 1d6/lvl (max 20d6) (Ref½) & d) a unique / divine Outsider can be called,
c) Constructs & inanimate objects take destroyed if vulnerable to sunlight but it decides whether or not to arrive & it
1d6/2lvls (max 5d6); (RefNeg) & Blind (RefNeg). is never controlled.
d) all other targets take 1d8/2lvls (max 5d8). Oozes 1d6/lvl (max 20d6) (Ref½). A controlled creature may not attack the caster
th
4 Holy Smite(PH p241) others 4d6 (Ref½) & Blind (RefNeg). & may not leave until a task is at least
<Evoc[good], VS, 1StdAct, Medium-range, SR applies> 8th Crown of Glory(CDiv p160) discussed. The assigned task can be
– All creatures in a 20’ radius Burst take <Evoc[good], VSM(200gp opal)/DF, 1Round, “immediate” or “contractual” term:
different effects based on their alignment: 1min/lvl, WillNeg, SR applies> a) Any task which requires no more than
Evil Outsiders – 1d6/lvl (max 10d6) (Will½) – The caster gains celestial authority with all 1rnd/lvl to complete can be assigned
& Blind for 1 round (WillNeg). creatures within a 120’ radius Emanation: without a ‘contract’ (i.e., no payment).
Evil – 1d8 per 2 levels (max 5d8) (Will½) a) gains a +4 Enhancement bonus to b) A “long term” task requires a ‘contract’,
& Blind for 1 round (WillNeg). Charisma; which entitles the summoned creature(s) to
Neutral – 1d4 per 2 lvls (max 5d4) (Will½) b) all creatures within the area of effect be fairly paid when the task is completed.
Good – no effect. telepathically understand what the caster
5th Holy Sword(PH p242) says.
<Evoc[good], VS, 1StdAct, Touch, 1rnd/lvl> c) those creatures within the area of effect
– Touched melee weapon gains the following: that have 7HD or less stop what they are
a) +5 Enhancement bonus to attacks & dmg; doing and face the caster for the spell’s
b) +2d6 damage to Evil opponents duration (as per the spell Enthrall). The
c) the weapon’s damage is treated as ‘good’ caster may effect them with up to 3 Mass
for purposes of overcoming Damage Suggestion spells.
Reduction.
d) generates a Magic Circle against Evil. If
the effect is dispelled or ends in any other
way, the caster may reactivate it as a Free
Action on his/her turn. The effect ends
1rnd after the weapon leaves his/her hand.
This spell Suppresses all other enhancements &
spells on the target weapon.

Clerical Domain – Glory Page 42


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Gnome (PGF p86) (FR p63)


Cast Illusion spells at +1 Caster Level.

1st Silent Image(PH p279) 5th Hallucinatory Terrain(PH p238) 7th Screen(PH p274)
<Ill(figment), VSF(fleece), 1StdAct, Long-range, <Ill(glamer), VSM(stone, twig, piece of a green plant), <Ill(glamer), VS, 10Min, Close-range, 1day, no SR>
Concentration, WillDisbelief, no SR> 10Minutes, Long-range, 2hrs/lvl(D), WillDisbelief, – The caster makes an illusion that obscures any
– Creates a visual-only illusion of an object, no SR> or all objects in an area of one contiguous 30’
creature, or force as the caster visualizes it. – Makes one contiguous 30’ cube per level of cube per level (laid out in any way desired by
The image can move within an area of (4 + 1 one type of terrain look, sound, & smell like the caster). All troops could be obscured in a
per level) 10’ cubes that are contiguous. another (field into forest, etc.). Structures, crossing, or only 1 out of 5 could be shown,
2nd Gembomb(FR p70) equipment, & creatures are not disguised. etc. The “rules” of the illusion are set at cast
<Conj(creat)[force], VSM(up to 5 gems worth at least 6th Fantastic Machine(FR p69) time & are unchangeable.
1gp each), 1StdAct per gem, Touch, until used up to <Ill(shadow), VS/DF, 1StdAct, Medium-range, Scrying always sees the illusion, while local
10min/lvl> 1min/lvl(D)> onlookers get a Will save to disbelieve if
– The caster programs up to 5 gems to do a total – Creates a Large animated object mentally there is a reason to doubt what is seen.
of 1d8 per 2 levels force damage (max 5d8). designed by the caster to perform a physical
8th Otto’s Irresistible Dance(PH p259)
The caster can put all the damage in one gem, task (up to 25 words) designated at casting <Ench(comp)[mind], V, 1StdAct, Touch, 1d4+1rnds,
spread it evenly, etc. Once empowered, the time. The ‘machine’ can be assigned to do no save, SR applies>
caster can throw each gem up to 100’ (range the task once or repeatedly. – Touched target starts to dance uncontrollably
increment 20’), making a ranged touch attack. a) Large (tall) size – up to 15’ tall; & cannot take any actions, receives a –4 AC
The target makes a Reflex save for ½ dmg. b) Moves at 40’ over ground; penalty, a –10 penalty to Reflex saves, &
3rd Minor Image(PH p254) c) Swims at 10’ or Flies at 10’ (clumsy) if cannot effectively use a shield. The target
<Ill(figment), VSF(fleece), 1StdAct, Long-range, only lightly loaded; provokes an attack of opportunity each round.
Concentration + 2rnds, WillDisbelief, no SR> d) Hardness 10, 22hp, AC 14; 9th Summon Nature’s Ally IX (earth or animal
– Creates a visual illusion with some minor e) Saving throws: Fort +1, Ref +1, Will –4; only)(PH p289)
sounds (i.e., not speech) of an object, f) Light load: up to 230 pounds; Medium <Conj(sum)[variable alignment/element], VS/DF,
creature, or force as the caster visualizes it. load: 231 – 460; Heavy load: 461 – 700; 1Round, Close-range, 1rnd/lvl(D)>
The image can move within an area of (4 + 1 Max Lift: 1,400; Drag load: 3,500. – Summons one or more creatures to fight the
per level) 10’ cubes that are contiguous. g) Excavates 7,000 pounds of loose rock each caster’s enemies. The creatures can attack on
4th Minor Creation(PH p253) minute (i.e., 5’ x 5’ x 5’ in 3rnds); the caster’s initiative starting their first round.
<Conj(creat), VSM(tiny piece of substance to be h) Excavates 14,000 pounds of sand or dirt Table #
created), 1Minute, 1hr/lvl(D)> each minute. Summon Nature’s Ally IX 1
– Creates an object of up to 1 cubic foot per i) Can make a Slam attack once per round at Summon Nature’s Ally VIII 1d3
level made from wood, cloth, hemp, or other +5 to hit & 1d8+4 damage (x3 damage vs. Summon Nature’s Ally VII (or less) 1d4+1
non-living vegetable matter. stone or metal).
A Craft check is needed to make complex items j) Can make a Ranged Attack by launching
Small-sized rocks at +3 to hit, range
increment of 150’ (max 10 increments), &
2d6+4 damage.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Good (PH p187)


Cast [good] spells at +1 Caster Level.

1st Protection from Evil(PH p266) 4th Holy Smite(PH p241) 7th Holy Word(PH p242)
<Abj[good], VSM(silver)/DF, Touch, 1min/lvl(D)> <Evoc[good], VS, 1StdAct, Medium-range, SR applies> <Evoc[good][sonic], V, 1StdAct, SR applies>
– Subject gains the following: – All creatures in a 20’ radius Burst take – Any non-Good creatures within a 40’ radius
a) +2 Deflection bonus to AC & +2 different effects based on their alignment: Spread who can hear the ‘holy word’ & that
Resistance bonus to saves against the Evil Outsiders – 1d6/lvl (max 10d6) (Will½) has no more HD than the caster suffer from
attacks & magic of Evil creatures; & Blind for 1 round (WillNeg). the following effects (no save):
b) Any mind control (such as Magic Jar, Evil – 1d8 per 2 levels (max 5d8) (Will½) up to Caster lvl: Deafened for 1d4rnds.
Dominate Person, etc.) is Suppressed; & & Blind for 1 round (WillNeg). up to Caster lvl - 1: Blinded for 2d4 rounds
c) Keeps non-Good Summoned creatures 1’ Neutral – 1d4 per 2 lvls (max 5d4) (Will½) & above.
away unless they make a Spell Resistance Good – no effect. up to Caster lvl - 5: Held for 1d10 minutes
check or the subject attacks. 5th Dispel Evil(PH p222) & above.
2nd Aid(PH p196) <Abj[good][touch attack], VS/DF, 1StdAct, Personal, up to Caster lvl - 10: Dead & above.
<Ench(comp)[mind], VS/DF, 1StdAct, Touch, until discharged up to 1rnd/lvl> In addition, if the caster is on his/her home
1min/lvl> – The caster gains a white radiance, which plane of existence, any non-Good Extraplanar
– Touched subject gains a +1 Morale bonus to provides a +4 Deflection bonus to AC against creature in the area of effect (even if the ‘holy
attack & saving throws vs. fear and gains Evil creatures. The spell can run for its full word’ cannot be heard) that has no more HD
Temporary HP equal to 1d8 + 1/lvl (max duration, or it can be discharged in 2 ways: than the caster is driven back to its home
1d8+10). a) touch attack on an Evil creature from plane for at least 1 day (WillNeg at a –4
3rd Magic Circle against Evil(PH p249) another plane will force it home if it fails penalty).
<Abj[good], VSM(silver)/DF, Touch, 10min/lvl> its SR check (if any) and its Will save. 8th Holy Aura(PH p241)
– All creatures within a 10’ radius Emanation b) touching an Evil spell or an enchantment <Abj[good], VSF(tiny reliquary with a minor relic
around the touched subject gain the following cast by an Evil caster ends the spell as per worth 500gp total), 1StdAct, 1rnd/lvl(D)>
a) +2 Deflection bonus to AC & +2 a successful casting of Dispel Magic. – One subject per level within a 20’ radius Burst
Resistance bonus to saves against the 6th Blade Barrier(PH p205) of the caster gains a radiance, which provides
attacks & magic of Evil creatures; <Evoc[force], VS, 1StdAct, Medium-range, the following:
b) Any mind control (such as Magic Jar, 1min/lvl(D), SR applies> a) +4 Deflection bonus to AC.
Dominate Person, etc.) is Suppressed; & – Creates a 20’ tall wall of spinning blades b) +4 Resistance bonus to saving throws.
c) Keeps non-Good Summoned creatures 3’ either of 20’ long per level –or– a ringed wall c) Spell Resistance 25 against Evil spells &
away unless they make a Spell Resistance 5’ radius per two levels. Going through the spells cast by Evil creatures.
check or the subject attacks. barrier causes 1d6/lvl (max 15d6) (Ref½). d) Blocks any mind control.
-or- If the barrier is created on top of a creature, it e) If an Evil creatures successfully hits
<Abj[good], VSM(silver)/DF, 1day/lvl, SR applies> is allowed a Reflex save to get out before it someone with the aura in melee, the
– The caster casts this spell while drawing a 3’ finishes forming (i.e., no damage). attacker becomes permanently Blind
diameter circle with silver dust and then casts The barrier proves a +4 Cover bonus to AC & a (FortNeg).
a Conj(call) spell to call a non-Good creature +2 Cover bonus to Reflex saves against 9th Summon Monster IX(PH p288)
within 1 round. The target is trapped within attacks made through it. <Conj(sum)[good], VSF(bag, candle)/DF, 1Round,
the circle, though it is allowed one Spell Close-range, 1rnd/lvl(D)>
Resistance check per day to break the spell. – Summons one or more Good creatures to fight
The trapped creature cannot cross the circle’s the caster’s enemies. The creatures can
boundary or interfere with the circle itself, attack on the caster’s initiative starting their
but it can attack with spells & ranged attacks, first round.
teleport away, etc., unless this spell is Table #
augmented with Dimensional Anchor. Summon Monster IX 1
Summon Monster VIII 1d3
Summon Monster VII (or lower) 1d4+1

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Halfling (PGF p87)


Add your Charisma modifier to Climb, Jump, Move Silently, & Hide checks for 10 minutes. Usable once per day as a Free Action.

1st Magic Stone(PH p251) 6th Move Earth(PH p257) 9th Foresight(PH p233)
<Trans, VS/DF, 1StdAct, Touch, until discharged up to <Trans[earth], VSM(dirt, iron blade), 10Minutes per <Div, VSM(feather)/DF, 1StdAct, Touch, 10min/lvl>
30min> 150’square, Long-range> – The caster receives mental warnings about
– Up to 3 pebbles gain a +1 Enhancement bonus – For each 10 minutes of cast time, 150’ square what may harm the touched subject.
to attack & deal 1d6 +1 damage (double vs. (up to 10’ deep) of dirt, sand, etc., if moved, If the caster placed the spell on himself, he can
Undead). Range increment is 20’. up to a maximum of 750’ x 750’ (which never be surprised or flat-footed, knows if
2nd Cat’s Grace(PH p208) would have a casting time of 4hrs 10min). he/she is being targeted with spells, ranged
<Trans, VSM(cat hair), 1StdAct, Touch, 1min/lvl> The movement is smooth, so buildings, trees, attacks, sneak attacks, etc., gains a +2 Insight
– +4 Enhancement bonus to Dexterity. etc. are not toppled by this spell, though they bonus to AC & Reflex saves, & knows in
3rd Magic Vestment(PH p251) may be raised or lowered. This spell cannot general what to do in order to be safe (such as
<Trans, VS/DF, 1StdAct, Touch, 1hr/lvl> be used to tunnel. “close your eyes”, “jump”, “run”).
– Armor, shield, or clothes gain +1 per four 7th Shadow Walk(PH p277) If cast on a different target, the caster gets the
levels Enhancement bonus to AC (max +5). <Ill(shadow), VS, 1StdAct, Touch, 1hr/lvl(D)> warnings & must pass them on verbally to the
4th Freedom of Movement(PH p233) – The caster and up to 1 touched subject per target. In this case, neither gets the Insight
<Abj, VSM(leather cord)/DF, 1StdAct, Touch, level travel into the Plane of Shadows bonuses.
10min/lvl> (unwilling subjects receive a Will save to
– Subject moves normally despite magical negate). Travel can be in two different ways:
impediments (Web, Hold Person, etc.). a) Movement in the Plane of Shadows is
The subject automatically succeeds on any faster than in the Material Plane, so the
Grapple check to resist being grappled, plus party can effectively travel 50 miles/hour.
any Grapple check or Escape Artist check to When the desired destination is reached,
escape a grapple and/or a pin. the party returns to the Material Plane.
While under the effect of this spell, the subject b) The party can travel to a plane of existence
can fight underwater. that borders the Plane of Shadows. This
5th Mordenkainen’s Faithful Hound(PH p255) takes 1d4 hours.
<Conj(creat), VSM(whistle, bone, thread), 1StdAct, 8th Word of Recall(PH p303)
Close-range, until triggered up to 1hr/lvl then <Conj[teleport], V, 1StdAct>
1rnd/lvl, no SR>
– Teleports the caster, his/her Maximum Load,
– The caster creates an Invisible & stationary & one willing Medium-sized creature per
watch-dog that can see Invisible and Ethereal three levels (or the Creature Equivalent) back
creatures & is immune to Figments. If any to a very familiar place that was designated
creature of at least Small size comes within when the spell was memorized. The start &
30’ of the casting point (not counting end locations must be in the same plane of
creatures already in the area when the spell existence.
was cast), the watch-dog is triggered &
begins to bark.
If a creature moves within 5’ of the watch-dog,
it stops barking and attacks (+10 attack
bonus, 2d6+3 damage) once per round. The
watch-dog attacks with a Readied Action &
remains Invisible when it attacks. The watch-
dog cannot be killed, only dispelled. The
caster must stay within 100’ of the watch-dog
or the spell ends.

Clerical Domain – Halfling Page 45


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Hatred (PGF p87)


Once per day, choose one opponent. For 1 minute, you gain a +2 Profane bonus on attack, saving throws, & AC vs. that opponent only.

1st Doom(PH p225) 6th Forbiddance(PH p232) 8th Antipathy(PH p200)


<Ench(comp)[fear][mind], VS/DF, 1StdAct, Medium- <Abj, VSM(1,500gp of holy water & incense + <Ench(comp)[mind], VSM(alum, vinegar)/DF, 1Hour,
range, 1min/lvl, WillNeg, SR applies> 1,500gp per 60’ cube, 1,000gp of additional incense Close-range, 2hrs/lvl, Will½, SR applies>
– Target living creature becomes Shaken. + 1,000gp per 60’ cube if a password is to be – Target object or location (up to 10’ cube per
2nd Scare(PH p274) added)/DF, 6Rounds, Medium-range, Permanent> level) is avoided by a named type of creature
<Necro[fear][mind], VSM(bone chip from an undead), – The caster designated an area of one (such as Red Dragons) or specific alignment
1StdAct, Medium-range, Will½, SR applies> contiguous 60’ cube per level. Although (such as Lawful Evil). If a creature of the
– One living target per three levels within a 30’ permanent, the caster has the option of named type makes its Will save, it can enter
area & up to 5HD are Frightened for 1rnd/lvl including a password that allows the speaker the area or touch the object, but even this
unless a target makes its saving throw. On a to avoid effect ‘b)’. causes a –4 penalty to Dexterity due to the
successful save, the target is Shaken for 1rnd. a) The area is sealed against planar travel, discomfort of the act.
3rd Bestow Curse(PH p203) blocking Dimensional Door, Teleport, This spell Counters and Dispels Sympathy.
<Necro, VS, 1StdAct, Touch, Permanent, WillNeg, SR Plane Shift, Astral Travel, Ethereal Travel, 9th Wail of the Banshee(PH p298)
applies> and all Summon spells. <Necro[death][sonic], V, 1StdAct, Close-range,
– Touched subject is inflicted with one of the b) When attempting to enter, each creature is FortNeg, SR applies>
following: effected based on how close their – One living creature per level in a 40’ radius
a) –6 on one ability (minimum 1); alignment is to the caster’s alignment: Spread dies. If there are too many targets,
b) –4 penalty on attacks, saves, and skill 1) same – no save needed to enter. count from the point of origin outward.
checks; or 2) different along the law-chaos axis -or-
c) 50% chance of losing each action. the good-evil axis – 6d6 damage &
This spell is not effected by Dispel Magic. It cannot enter (Will½ & SR applies).
can only be removed by Break Enchantment, 3) different along the law-chaos axis -and-
Limited Wish, Miracle, Remove Curse, or Wish. the good-evil axis – 12d6 damage &
This spell Counters the spell Remove Curse. cannot enter (Will½ & SR applies).
4th Song of Discord(PH p281) Dispel Magic on this spell only works if its
<Ench(comp)[mind][sonic], VS, 1StdAct, Medium- caster’s level is at least as high as this spell’s
range, 1rnd/lvl, WillNeg, SR applies> level.
– All creatures within a 20’ radius Spread have a 7th Blasphemy(PH p205)(PH3.5e)+
50% chance each round of attacking the <Evoc[evil][sonic], V, 1StdAct, SR applies>
nearest target, whether friend or foe. – Any non-Evil creatures within a 40’ radius
5th Righteous Might(PH p273)(PH3.5e)+ Spread who can hear the ‘blasphemy’ & that
<Trans, VS/DF, 1StdAct, Personal, 1rnd/lvl(D)> has no more HD than the caster suffer from
– The caster & his/her equipment enlarge to the the following effects (no save):
next size category, with the following effects: up to Caster lvl: Dazed for 1 round.
a) the caster & his/her equipment enlarge to up to Caster lvl - 1: Weakened for 2d4
the next size category, with all the rounds & above.
standard bonuses & penalties; up to Caster lvl - 5: Held for 1d10 minutes
b) +4 Size bonus to Strength; & above.
c) +2 Size bonus to Constitution; up to Caster lvl - 10: Dead & above.
d) gain Damage Reduction which is bypassed In addition, if the caster is on his/her home
by ‘evil’ if you channel Positive Energy or plane of existence, any non-Evil Extraplanar
by ‘good’ if you channel Negative Energy. creature in the area of effect (even if the
Caster lvl Damage Reduction ‘blasphemy’ cannot be heard) that has no
up to 11th 3 / (good or evil) more HD than the caster is driven back to its
12th – 14th 6 / (good or evil) home plane for at least 1 day (WillNeg at a
th
15 + 9 / (good or evil) –4 penalty).

Clerical Domain – Hatred Page 46


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Healing (PH p187)


Cast Conjuration(healing) spells at +1 Caster Level.

1st Cure Light Wounds(PH p215) 6th Heal(PH p239) 8th Cure Critical Wounds, Mass(PH p215)
<Conj(heal), VS, 1StdAct, Touch> <Conj(heal), VS, 1StdAct, Touch> <Conj(heal), VS, 1StdAct, Close-range>
– Cures 1d8 +1/level damage (max +5) with – Touched subject is infused with Positive – Cures 4d8 +1/level damage (max +40) to
Positive Energy. Energy, healing 10hp per level (max 150hp) one creature per level in a 30’ area with
2nd Cure Moderate Wounds(PH p216) and being immediately cured of the Positive Energy.
<Conj(heal), VS, 1StdAct, Touch> following: Ability Damage, Blindness, 9th Heal, Mass(PH p239)
– Cures 2d8 +1/level damage (max +10) with Confusion, Dazed, Dazzled, Deafened, <Conj(heal), VS, 1StdAct, Close-range>
Positive Energy. Diseased, Exhausted, Fatigued, Feeblemind, – One subject per level within a 30’ area is
3rd Cure Serious Wounds(PH p216) Insanity, Nauseated, Sickened, Stunned, and / infused with Positive Energy, healing 10hp
<Conj(heal), VS, 1StdAct, Touch> or being Poisoned. per level (max 250hp) and being immediately
– Cures 3d8 +1/level damage (max +15) with This spells does not remove Negative Levels, cured of the following: ability Damage,
Positive Energy. ability Drain, & lost levels. Blindness, Confusion, Dazed, Dazzled,
4th Cure Critical Wounds(PH p215) If an Undead is the target of this spell, it takes Deafened, diseased, Exhausted, Fatigued,
<Conj(heal), VS, 1StdAct, Touch> 10hp per level (max 150hp) of Positive Feeblemind, insanity, Nauseated, Sickened,
– Cures 4d8 +1/level damage (max +20) with Energy damage (SR applies). On a successful Stunned, and / or being poisoned.
Positive Energy. save, the target only takes ½ damage and This spells does not remove Negative Levels,
5th Cure Light Wounds, Mass(PH p216) cannot be brought to less than 1hp. ability Drain, & lost levels.
<Conj(heal), VS, 1StdAct, Close-range> 7th Regenerate(PH p270) If an Undead is a target of this spell, it takes
– Cures 1d8 +1/level damage (max +25) to <Conj(heal), VS/DF, 3Rounds, Touch, Instantaneous> 10hp per level (max 250hp) of Positive
one creature per level in a 30’ area with – Touched living subject’s missing limbs are Energy damage (SR applies). On a successful
Positive Energy. restored. If the severed limb is touching the save, the target only takes ½ damage and
subject, then it takes 1 round to heal, cannot be brought to less than 1hp.
otherwise the limb regrows in 2d10 rounds.
The subject is also healed 4d8 + 1/lvl (max +35)
hit points, is no longer Fatigued or Exhausted,
& all subdual damage is restored.
This spell cannot target Undead.

Clerical Domain – Healing Page 47


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Herald (BoED p87) (CDiv p136)+


+4 Sacred bonus on Diplomacy & Intimidate checks.
Intimidate becomes a class skill.

1st Comprehend Languages(PH p212) 5th Command, Greater(PH p211) 8th Crown of Glory(BoED p95)
<Div, VSM(soot, salt)/DF, 1StdAct, Personal, <Ench(comp)[language][mind], V, 1StdAct, Close- <Evoc[good], VSM(200gp opal)/DF, 1Round,
10min/lvl> range, 1rnd, WillNeg(retry), SR applies> 1min/lvlm WillNeg, SR applies>
– Understands all spoken and written languages – One living target per level within a 30’ area – All creatures with up to 8HD that are within
of the person or object touched. obeys one of the following one-word 10’ per level of the caster stop what they are
2nd Enthrall(PH p227) command on its turn for 1 round per level: doing and face the caster for the spell’s
<Ench(charm)[language][mind][sonic], VS, 1Round, “Approach” – Moves (i.e., cannot attack, duration. All targets telepathically
Medium-range, Concentration up to 1 hour plus 1d3 etc.) quickly & directly towards the caster. understand the caster’s words and will obey
rounds, WillNeg, SR applies> “Drop” – Drops the objects it is holding & them as per the spell Suggestion.
– The caster spends one round getting the can’t pick them up. 9th Visage of the Deity, Greater(CDiv p187)
audience’s attention & becomes so interesting “Fall” – Goes Prone for one round, though <Trans[good], VS/DF, 1StdAct, Personal, 1rnd/lvl>
that it gets the undivided attention of he/she can act normally (with the normal – The caster becomes a ‘Half-Celestial’:
everyone in the area of effect who doesn’t penalties) while on the ground. a) creature type changes to Outsider (but the
save (including those who enter later). Races “Flee” – Moves (i.e., cannot attack, etc.) caster can be brought back from the dead);
who hate the caster’s race gain a +4 bonus on quickly & directly away from the caster. b) +4 bonus to Strength;
the save. The audience’s attitude becomes “Halt” – Take no actions, though he/she is c) +2 bonus to Dexterity;
‘Friendly’. not considered Helpless. d) +4 bonus to Constitution;
Targets who failed their save but who have Each target receives the same one-word e) +2 bonus to Intelligence;
more than 5HD –or– a Wisdom score of at command. f) +4 bonus to Wisdom;
least 16 remain aware of their surroundings & Targets may attempt their Will save each round g) +4 bonus to Charisma;
have an attitude of ‘Indifferent’. They until they succeed, ending the effect. h) +1 increase of Natural Armor;
receive a new save if they observe something 6th Dream(PH p225) i) gain Low-light Vision;
they oppose. <Ill(phantasm)[mind], VS, 1Minute, Touch> j) Acid Resistance 10;
When the performance ends (even if due to a – The touched living subject gains the ability to k) Cold Resistance 10;
loss of Concentration), the audience will talk enter a target’s dream & deliver a one-way, l) Electrical Resistance 10;
among themselves, applaud, etc., for 1d3 predetermined message of any length (i.e., m)Spell Resistance 25;
more rounds. If anyone in the audience is Q&A). The target must be unambiguously n) Damage Reduction 10 / magic;
attacked, the spell cancels immediately and identified by name or title & must be able to o) gain immunity to diseases;
the audience will be upset. dream. If the target is not asleep when the p) +4 Racial bonus on saves vs. poison; &
One time during the spell, targets who have spell is cast, the subject can either cancel the q) gain feathery wings which let the caster
made their save may try to “heckle” the caster spell –or– stay in a deep trance until the Fly at twice his/her ground movement with
in order to end the spell early. Make an target does go to sleep. Good maneuverability.
opposed Charisma check using the heckler 7th Visage of the Deity(CDiv p187) -or-
with the highest Charisma modifier as a base, <Trans[good], VS/DF, 1StdAct, Personal, 1rnd/lvl> <Trans[evil], VS/DF, 1StdAct, Personal, 1rnd/lvl>
+2 per additional heckler who can make a – The caster becomes a ‘Celestial’: – The caster becomes a ‘Half-Fiend’:
Charisma check of 10. a) appearance becomes metallic; a) creature type changes to Outsider (but the
3rd Tongues(PH p294) b) gain Darkvision 60’; caster can be brought back from the dead);
<Div, VM(small clay ziggurat)/DF, 1StdAct, Touch, c) Damage Reduction 10 / magic; b) +4 bonus to Strength;
10min/lvl, no SR> d) Spell Resistance 20. c) +4 bonus to Dexterity;
– The touched subject can understand & speak e) Acid Resistance 20; d) +2 bonus to Constitution;
any intelligent creature’s language. f) Cold Resistance 20; e) +4 bonus to Intelligence;
4th Sending(PH p275) g) Electricity Resistance 20; & f) +4 bonus to Wisdom;
<Evoc, VSM(copper wire)/DF, 10Minutes, no SR> h) Smite Evil (1/day): +Cha bonus on attack g) +2 bonus to Charisma;
– Sends a message of 25 words or less to a roll & +level on damage vs. Evil. h) +1 increase of Natural Armor;
familiar subject anywhere, who may send -or- i) gain Darkvision 60’;
back a 25 word response immediately. If the <Trans[evil], VS/DF, 1StdAct, Personal, 1rnd/lvl> j) Acid Resistance 10;
subject is on another plane of existence, there – The caster becomes ‘Fiendish’: k) Cold Resistance 10;
is a 5% chance of the message being lost. a) appearance becomes fearsome (horns, l) Electricity Resistance 10;
fangs, etc); m)Fire Resistance 10;
b) gain Darkvision 60’; n) Spell Resistance 25;
c) Damage Reduction 10 / magic; o) Damage Reduction 10 / magic;
d) Spell Resistance 20; p) gain Poison Immunity;
e) Cold Resistance 20; q) gain 1 Bite & 2 Claw attacks (if Medium,
f) Fire Resistance 20; & Bite does 1d6 & each claw does 1d4; if
g) Smite Good (1/day): +Cha bonus on attack Small, Bite & each Claw each do 1d3); &
roll & +level on damage vs. Good. r) gain bat-like wings which let the caster Fly
at ground movement with Average
maneuverability.

Clerical Domain – Herald Page 48


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Hunger (DR312 p70)


Immune to non-magical poisons, diseases, or drugs that require ingestion.

1st Slow Consumption(BoVD p103) 4th Caustic Bile(DR312 p71) 8th Steal Life(BoVD p106)
<Necro[evil], VS, 10Min, Touch, 24hrs+, FortNeg> <Evoc[evil], VS/DF, 1StdAct, Close-range, Ref½, SR <Necro[evil], VS, 1StdAct, Close-range,
– When cast upon a living, helpless subject who applies> Concentration, FortNeg>
is within the area of effect of a Desecrate or – Everything in a 5’ radius Burst takes 1d6 per – Each round the caster maintains concentration,
Unhallow spell, the caster does not need to level Acid damage (max 10d6). the target living humanoid takes 1 ability
eat & receives double natural healing. The 5th Enervation(PH p226) Drain. The caster chooses which ability to
subject takes 1 Constitution damage & <Necro[ray], VS, 1StdAct, Close-range, no save, SR drain first, but cannot drain any single ability
receives no natural healing. As long as the applies> again until the other 5 have been drained too
caster can touch the subject in each – Target gains 1d4 Negative Levels that fade in (i.e., in each 6 round period, all 6 ability
consecutive 24 hour period, the spell repeats 1hr/lvl. Undead targeted with this spell gain scores will be drained by 1). When the
each day. 1d4 * 5 Temporary HP for 1 hour. target’s Constriction drops to 0, the target is
-or- 6th Insatiable Hunger(DR312 p71) dead & no more draining can be done.
Ray of Enfeeblement(PH p269) <Trans, VS/DF, 1Round, Medium-range, Permanent, If the caster is slain while still concentrating on
FortNeg, SR applies> the spell, all drained ability scores are
<Necro[ray], VS, 1StdAct, Close-range, 1min/lvl, no
save, SR applies> – One creature per level in a 30’ area begin restored.
– Target takes a penalty to Strength of 1d6 + 1 starving, no matter how much they eat. Each If cast on the night of the full moon, the caster’s
per 2 levels (max 1d6+5) (min 1 Strength). suffers the effects of Starvation each hour body looses 1 week of age for each point of
2nd Jaws of Adamantine(DR312 p71) (instead of each day). This means that after ability score he/she drains.
<Trans, VS, 1StdAct, Touch, 1rnd/lvl> three hours (and each hour afterwards), the This spell can only be cast in an area under the
– The subject’s mouth enlarges & his/her teeth subject must make a Constitution check vs. effect of a Desecrate or Unhallow spell.
become as hard as Adamantine. The new DC 10 + number of previous checks or take -or-
mouth can bite almost anything and does 1d6 1d6 nonlethal damage. Anyone taking Horrid Wilting(PH p242)
damage if Medium-sized, 1d4 if Small-sized, damage from starvation is Fatigued. Targets <Necro, VSM(sponge)/DF, 1StdAct, Long-range,
etc. of this spell cannot recover damage due to Fort½, SR applies
The new mouth is not a good combat weapon, starvation (either naturally or magically) until – All living creatures in a 60’ area takes 1d6
receiving a –4 penalty on attacks & only this spell is removed. damage per level (max 20d6) from
applying ½ the subject’s Strength modifier to 7th Whirlwind of Teeth(BoVD p110) dehydration, except for Water Elementals &
the damage. <Evoc[evil], VSM(handful of bloody teeth)/DF, Plant Creatures, who take 1d8/lvl (max 20d8)
Against inanimate objects, the subject gains 1StdAct, Medium-range, 1rnd/lvl, Ref½> instead.
his/her full Strength modifier & ignores – Creates a cylinder 5’/lvl radius by 10’/lvl tall 9th Gate (portal to the Abyss only)(PH p234)
Hardnesses up to 20. made of biting mouths. Any creature within <Conj(creat), VS, 1StdAct, Medium-range,
the area takes 1d8 damage per 2 levels (max Concentration up to 1rnd/lvl>
3rd Cannibalize(DR312 p71)
<Trans[evil], VS, 1StdAct, Touch, 1rnd/lvl(D)>
10d8) each round. As a Free Action, the – Opens a portal to the Abyss that is 5’ to 20’
– The subject gains a Bite attack that does 1d4 caster can move the whirlwind 40’. wide. Creatures on both sides can see
damage if Medium-sized, 1d3 if Small-sized, -or- through & can travel freely through the
etc. Destruction(PH p218) opening.
For every 3 hp of damage the subject does to a <Necro[death], VSF(500gp custom silver religious
living (i.e., not dead or Undead) creature, the symbol), 1StdAct, Close-range, Fort½, SR applies>
subject gains 1 Temporary HP. – The target dies & its body ceases to exist. The
target’s equipment & possession are left
behind. On a successful save, target takes
10d6 damage.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Illusion (PGF p87)


Cast Illusion spells at +1 Caster Level.

1st Silent Image(PH p279) 5th Persistent Image(PH p260) 7th Project Image(PH p265)
<Ill(figment), VSF(fleece), 1StdAct, Long-range, <Ill(figment), VSF(fleece, sand), 1StdAct, Long-range, <Ill(shadow), VSM(5gp doll of the caster), 1StdAct,
Concentration, WillDisbelief, no SR> 1min/lvl(D), WillDisbelief, no SR> Medium-range, 1rnd/lvl(D), WillDisbelief, no SR>
– Creates a visual-only illusion of an object, – Creates an illusion that has visuals, sound, – An insubstantial, but otherwise real double of
creature, or force as the caster visualizes it. smell, & heat of objects, creatures, etc., as the the caster is created. The caster must
The image can move within an area of (4 + 1 caster visualizes them. The image can move maintain line-of-sight with the double or the
per level) 10’ cubes that are contiguous. within an area of (4 + 1 per level) 10’ cubes spell ends.
2nd Minor Image(PH p254) that are contiguous. As a Free Action, the caster can choose to see
<Ill(figment), VSF(fleece), 1StdAct, Long-range, The illusion follows a script set up the caster. through the double’s eyes & hear through its
Concentration + 2rnds, WillDisbelief, no SR> 6th Mislead(PH p255) ears.
– Creates a visual illusion with some minor <Ill(figment)(glamer), S, 1StdAct, Close-range, As a Move Action, the caster can take direct
sounds (i.e., not speech) of an object, Concentration + 3rnds, no SR> control of the double, otherwise it mimics the
creature, or force as the caster visualizes it. – Simultaneously, the caster becomes Invisible caster.
The image can move within an area of (4 + 1 and an illusionary copy (sight, sound, smell, Spells can be cast through the double, but
per level) 10’ cubes that are contiguous. & touch) of the caster appears within range otherwise act normally.
3rd Displacement(PH p223) (with the option of it appearing supper- 8th Screen(PH p274)
<Ill(glamer), VM(displacer beast hide), 1StdAct, imposed on the caster). The illusionary copy <Ill(glamer), VS, 10Min, Close-range, 1day, no SR>
Touch, 1rnd/lv(D)> will then do whatever it was programmed to – The caster makes an illusion that obscures any
– Attacks miss touched subject 50% of the time. do at cast time, with no requirement that it or all objects in an area of one contiguous 30’
4th Phantasmal Killer(PH p260) stays in range. A Will save is required to cube per level (laid out in any way desired by
<Ill(phantasm)[fear][mind], VS, 1StdAct, Medium- realize the copy isn’t the original. the caster). All troops could be obscured in a
range, WillDisbelief, SR applies> The caster stays Invisible even if he/she attacks, crossing, or only 1 out of 5 could be shown,
– The targeted creature sees its worst fear up to 1rnd/lvl(D). etc. The “rules” of the illusion are set at cast
(though no one else sees anything). If the time & are unchangeable.
target fails its Will save, it must then make a Scrying always sees the illusion, while local
Fortitude save. If it fails, the target dies. If onlookers get a Will save to disbelieve if
successful, the target takes still 3d6 damage. there is a reason to doubt what is seen.
9th Weird(PH p301)
<Ill(phantasm)[fear][mind], VS, 1StdAct, Medium-
range, WillDisbelief, SR applies>
– All creatures in a 30’ area sees their worst fear
(though no one else sees anything). Each
target that fails its Will save must then make
a Fortitude save. If it fails, that target dies. If
successful, the target takes still 3d6 damage,
is Stunned for 1 round, & takes 1d4 Strength
Damage.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Inquisition (CDiv p139)


+4 bonus on all Dispel Checks.

1st Detect Chaos(PH p218) 4th Discern Lies(PH p221) 7th Dictum(PH p220)
<Div, VS/DF, 1StdAct, Concentration up to 10min/lvl, <Div, VS/DF, 1StdAct, Close-range, Concentration up <Evoc[lawful][sonic], V, 1StdAct, SR applies>
no save, no SR> to 1rnd/lvl, WillNeg, no SR> – Any non-Lawful creatures within a 40’ radius
– The caster can see the Alignment Aura of – Each round, the caster may concentrate on one Spread who can hear the ‘dictum’ & that has
Chaotic creatures, spells, or objects in a 60’ target within range. If the target knowingly no more HD than the caster suffer from the
Cone-shaped Emanation. tells a lie, the caster can see the disturbance in following effects (no save):
The information gained increases each round: its aura, though not the truth. up to Caster lvl: Deafened for 1d4rnds.
1st round – presence of evil. 5th True Seeing(PH p296) up to Caster lvl - 1: Slowed for 2d4 rounds
2nd round – number of evil auras & the <Div, VSM(250gp ointment), 1StdAct, Touch, 1min/lvl> & above.
strength of the most powerful aura. If not – Within 120 unobstructed feet, the subject can up to Caster lvl - 5: Held for 1d10 minutes
in line-of-sight, the caster only knows the see through normal & magical darkness, see & above.
direction. magically hidden secret doors, not effected up to Caster lvl - 10: Dead & above.
rd
3 round – strength & location of each aura. by Blur & Displacement, not effected by In addition, if the caster is on his/her home
This spell is blocked by 3’ of wood or dirt, 1’ of Invisibility, sees through illusions, know the plane of existence, any non-Lawful
stone, 1” of metal, & any amount of lead. true form of polymorphed creatures & Extraplanar creature in the area of effect
An “Overwhelming” aura may Stun a lawful- objects, and view the Ethereal Plane. (even if the ‘dictum’ cannot be heard) that
aligned caster for 1 round, ending the spell. This spell cannot be used in conjunction with has no more HD than the caster is driven
2nd Zone of Truth(PH p303) scrying magics, such as Clairaudience / back to its home plane for at least 1 day
<Ench(comp)[mind], VS/DF, Close-range, Clairvoyance. (WillNeg at a –4 penalty).
1min/lvl, WillNeg, SR applies> 6th Geas/Quest(PH p234) 8th Shield of Law(PH p278)
– Creatures in a 20’ radius Emanation that fail <Ench(comp)[mind][language], V, 10Minutes, Close- <Abj[lawful], VSF(tiny reliquary with a minor relic
their save cannot lie. All subject know that range, until discharged(D), no save, SR applies> worth 500gp total), 1StdAct, 1rnd/lvl(D)>
the zone is in effect & have the option of not – One subject obeys the caster’s command “to – One subject per level within a 20’ radius Burst
speaking or being evasive. the letter”, though self-destructive orders of the caster is surrounded by a blue glow,
3rd Detect Thoughts(PH p220) break the spell. which provides the following:
<Div[mind], VSF(copper piece)/DF, 1StdAct, Open-ended commands, such as “Guard this a) +4 Deflection bonus to AC.
Concentration up to 1min/lvl, WillNeg, no SR> Door”, last for 1 day per Caster level. b) +4 Resistance bonus to saving throws.
– The caster can thoughts from a conscious Specific tasks must be completed for the spell c) Spell Resistance 25 against Chaotic spells
creature with an Intelligence of at least 1 in a to be discharged. & spells cast by Chaotic creatures.
60’ Cone-shaped Emanation. If the subject is prevented from carrying out the d) Blocks any mind control.
The information gained increases each round: instructions, he/she suffers 3d6 damage each e) If a Chaotic creatures successfully hits
1st round – presence of thoughts. day (no save) & is Sickened (FortNeg). The someone with the aura in melee, the
2nd round – number of thinking minds & the effects end after a full day of obeying the attacker becomes Slowed for 1rnd/lvl
Intelligence score of each one. If not in instructions. (WillNeg).
line-of-sight, the caster only knows the This spell is not effected by Dispel Magic or 9th Imprisonment(PH p244)
direction. If any have an Intelligence of at Break Enchantment, though it can be ended <Abj[touch attack], VS, 1StdAct, Touch, WillNeg, SR
least 26 (assuming it is at least 10 points by Limited Wish, Miracle, or Wish. Remove applies>
higher than the caster’s), the caster is Curse only works if its Caster level is two – Touched target goes into Suspended
Stunned for 1 round & the spell ends. higher than this spell’s Caster level. Animation & is hidden within a sphere deep
3rd round – Surface thoughts of any mind in below the earth. If the caster knows the
the area (WillNeg). target’s name & details about its life, the
This spell is blocked by 3’ of wood or dirt, 1’ of target receives a –4 penalty on its save.
stone, 1” of metal, & any amount of lead. The target can only be freed by the spell
Freedom cast in the area where this spell was
cast. If not previously known, only Wish,
Miracle, or Discern Location can find the
location where to cast Freedom.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Joy (BoED p87)


+4 Sacred bonus on Diplomacy checks.

1st Vision of Heaven(BoED p111) 5th Chaav’s Laugh(BoED p94) 8th Sympathy(PH p292)
<Ench[mind], V, 1StdAct, Close-range, 1rnd, WillNeg, <Ench(comp)[good][mind], V, 1StdAct, 1min/lvl, <Ench(comp)[mind], VSM(1,500gp of pearls,
SR applies> WillNeg, SR applies> honey)/DF, 1Hour, Close-range, 2hrs/lvl, Will½, SR
– The Evil target receives a glimpse of Heaven, – All creatures within a 40’ radius Spread applies>
causing it to become Dazed for 1 round. around the caster that can hear the spell are – Target object or location (up to 10’ cube per
The target has a –1 penalty on Will saves to effected based on their alignment: level) attracts a named type of creature (such
resist Redemption(BoED p28) for 24 hours. Good only: as Red Dragons) or specific alignment (such
2nd Elation(BoED p98) a) +2 Morale bonus on attack rolls & saves as Lawful Evil). If a creature of the named
<Ench[mind], VS, 1StdAct, 1rnd/lvl> vs. Fear; & type makes its Will save, it can leave the area
– All allies within an 80’ radius Spread of the b) 1d8 + 1/lvl (max 1d8+20) Temporary HP. or object, but must make an other save 10-60
caster become full of energy & joy: Evil only: minutes later or feel the urge to return.
a) +2 Morale bonus to Strength & Dexterity; a) –2 Morale penalty on attack rolls & saves This spell Counters and Dispels Antipathy.
b) +5’ movement. vs. Fear. 9th Otto’s Irresistible Dance(PH p259)
3rd Distilled Joy(BoED p96) 6th Heroism, Greater(PH p240) <Ench(comp)[mind], V, 1StdAct, Touch, 1d4+1rnds,
<Trans, VSF(empty vial), 1Day, Touch> <Ench(comp)[mind], VS, 1StdAct, Touch, 1min/lvl> no save, SR applies>
– The caster fills a vial with Ambrosia that is – The touched creature gains a +4 Morale bonus – Touched target starts to dance uncontrollably
drawn from a touched creature that is feeling on attacks, saves, & skill checks, immunity to & cannot take any actions, receives a –4 AC
joy. The process does not remove the fear effects, and 1 per level (max +20) penalty, a –10 penalty to Reflex saves, &
subject’s feeling; instead the spell solidifies Temporary HP. cannot effectively use a shield. The target
the joy the subject was already giving off. 7th Starmantle(BoED p108) provokes an attack of opportunity each round.
Ambrosia is a magical substance that is used in <Abj, VSM(20gp pixie dust), 1StdAct, Touch,
the creation of some magic items, or drunk to 1min/lvl(D)>
heal 1hp & take the edge of grief & sadness – The touched living creature is surrounded the
for 1d4+1 hours. a cascade of tiny stars that fall from the
4th Good Hope(PH p237) subject’s shoulders to the ground. This effect
<Ench(com)[mind], VS, 1StdAct, Medium-range, gives off light as a torch & has the following:
1min/lvl> a) Non-magical weapons (including
– One living creature per level in a 30’ area projectiles) at destroyed & cause no dmg;
receives a +2 Morale bonus on All Actions b) Magical weapons & projectiles do half
and damage rolls. damage if the subject can make a Reflex
save vs. DC 15.

Clerical Domain – Joy Page 52


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Knowledge (PH p187)


Cast Divinations spells at +1 Caster Level.
All Knowledge skills become class skills.

1st Detect Secret Doors(PH p220) 3rd Clairaudience/Clairvoyance(PH p209) 7th Legend Lore(PH p246)
<Div, VS/DF, 1StdAct, Concentration up to 1min/lvl, <Div(scry), VSF(small horn for hearing –or– a glass <Div, VSM(250gp incense)F(200gp ivory strips),
no save, no SR> eye for seeing)/DF, 10Minutes, Long-Range, Personal>
– The caster can see secret doors, compartments, 1min/lvl(D), no SR> – By only meditating, sleeping, & eating for the
caches, etc, in a 60’ Cone-shaped Emanation. – Hear –or– see into a known or obvious (i.e., listed casting time, the caster “remember”
This spell does not locate items that are other side of a door) location within range. legends about a target creatures, place, or
obscured (i.e., behind boxes or under a rug). Once the location is targeted, the Magical object:
The information gained increases each round: Sensor cannot be moved. Connection to Target Casting Time
1st round – presence of a secret door. Magically enhanced senses cannot be used Touching 1d4x10 minutes
2nd round – number of secret doors & the through this spell, though a 10’ radius can be Detailed Information 1d10 days
location of each one. If not in line-of- seen in non-magical darkness. Rumors Only 2d6 weeks
sight, the caster only knows the direction. 4th Divination(PH p224) 8th Discern Location(PH p222)
If not in line-of-sight, the caster only <Div, VSM(incense, 25gp offering), 10Minutes, <Div, VS/DF, 10Minutes, no save, no SR>
knows the direction. Personal> – Finds a named creature or object, no mater
3rd+ rounds – method to open one specific – Learn a useful piece of information where it is located (even on other planes!).
secret door. concerning a specific goal, event, or activity The caster must have either seen the target
This spell is blocked by 3’ of wood or dirt, 1’ of that will occur within 7 days. Chance of creature or have an object that belonged to
stone, 1” of metal, & any amount of lead. information is 70% + 1%/level, with the him/her. To find an object, the caster must
2nd Detect Thoughts(PH p220) caster knowing if the spell failed. have touched it at least once.
<Div[mind], VSF(copper piece)/DF, 1StdAct, 5th True Seeing(PH p296) This spell bypasses most anti-scrying
Concentration up to 1min/lvl, WillNeg, no SR> <Div, VSM(250gp ointment), 1StdAct, Touch, 1min/lvl> protections and can only be blocked Mind
– The caster can thoughts from a conscious – Within 120 unobstructed feet, the subject can Blank.
creature with an Intelligence of at least 1 in a see through normal & magical darkness, see 9th Foresight(PH p233)
60’ Cone-shaped Emanation. magically hidden secret doors, not effected <Div, VSM(feather)/DF, 1StdAct, Touch, 10min/lvl>
The information gained increases each round: by Blur & Displacement, not effected by – The caster receives mental warnings about
1st round – presence of thoughts. Invisibility, sees through illusions, know the what may harm the touched subject.
2nd round – number of thinking minds & the true form of polymorphed creatures & If the caster placed the spell on himself, he can
Intelligence score of each one. If not in objects, and view the Ethereal Plane. never be surprised or flat-footed, knows if
line-of-sight, the caster only knows the This spell cannot be used in conjunction with he/she is being targeted with spells, ranged
direction. If any have an Intelligence of at scrying magics, such as Clairaudience / attacks, sneak attacks, etc., gains a +2 Insight
least 26 (assuming it is at least 10 points Clairvoyance. bonus to AC & Reflex saves, & knows in
higher than the caster’s), the caster is 6th Find the Path(PH p230) general what to do in order to be safe (such as
Stunned for 1 round & the spell ends. <Div, VSF(rune stones), 3Rounds, 10min/lvl> “close your eyes”, “jump”, “run”).
3rd round – Surface thoughts of any mind in – The touched subject knows the shortest, most If cast on a different target, the caster gets the
the area (WillNeg). direct route to the specified location (not warnings & must pass them on verbally to the
This spell is blocked by 3’ of wood or dirt, 1’ of objects or people). target. In this case, neither gets the Insight
stone, 1” of metal, & any amount of lead. The subject also knows what actions to take to bonuses.
follow the path, such as the locations of trip
wires & the password to a Glyph of Warding.
It does not predict the actions of guardians.
This spell will get a subject out of a Maze spell
in 1 round.

Clerical Domain – Knowledge Page 53


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Law (PH p187)


Cast [law] spells at +1 Caster Level.

1st Protection from Chaos(PH p266) 4th Order’s Wrath(PH p258) 7th Dictum(PH p220)
<Abj[law], VSM(silver)/DF, Touch, 1min/lvl(D)> <Evoc[lawful], VS, 1StdAct, Medium-range, SR <Evoc[lawful][sonic], V, 1StdAct, SR applies>
– Subject gains the following: applies> – Any non-Lawful creatures within a 40’ radius
a) +2 Deflection bonus to AC & +2 – All creatures in a 30’ cube Burst take different Spread who can hear the ‘dictum’ & that has
Resistance bonus to saves against the effects based on their alignment: no more HD than the caster suffer from the
attacks & magic of Chaotic creatures; Chaotic Outsiders–1d6/lvl(max 10d6)(Will½) following effects (no save):
b) Any mind control (such as Magic Jar, & Dazed for 1rnd (WillNeg) up to Caster lvl: Deafened for 1d4rnds.
Dominate Person, etc.) is Suppressed; & Chaotic – 1d8 per 2 levels (max 5d8) (Will½) up to Caster lvl - 1: Slowed for 2d4 rounds
c) Keeps non-Lawful Summoned creatures 1’ & Dazed for 1rnd (WillNeg). & above.
away unless they make a Spell Resistance Neutral – 1d4 per 2 lvls (max 5d4) (Will½) up to Caster lvl - 5: Held for 1d10 minutes
check or the subject attacks. Lawful – no effect. & above.
2nd Calm Emotions(PH p207) 5th Dispel Chaos(PH p222) up to Caster lvl - 10: Dead & above.
<Ench(comp)[mind], VS/DF, 1StdAct, Medium-range, <Abj[law][touch attack], VS/DF, 1StdAct, Personal, In addition, if the caster is on his/her home
Concentration up to 1rnd/lvl, WillNeg, SR applies> Until Discharged up to 1rnd/lvl> plane of existence, any non-Lawful
– Calms all creatures in a 20’ radius Spread. – The caster gains a blue glow, which provides a Extraplanar creature in the area of effect
Calmed creatures cannot attack, but are able +4 Deflection bonus to AC against Chaotic (even if the ‘dictum’ cannot be heard) that
to defend themselves. If a subject is attacked creatures. The spell can run for its full has no more HD than the caster is driven
or threatened, the spell is broken. duration, or it can be discharged in 2 ways: back to its home plane for at least 1 day
This spell Suppresses (but doesn’t negate) a) touch attack on a Chaotic creature from (WillNeg at a –4 penalty).
Barbarian Rage, Bardic Music that Inspires another plane will force it home if it fails 8th Shield of Law(PH p278)
Courage, Fear effects, Confusion effects, and its SR check (if any) and its Will save. <Abj[lawful], VSF(tiny reliquary with a minor relic
any Morale bonuses. b) touching a Chaotic spell or an worth 500gp total), 1StdAct, 1rnd/lvl(D)>
3rd Magic Circle against Chaos(PH p249) enchantment cast by a Chaotic caster ends – One subject per level within a 20’ radius Burst
<Abj[law], VSM(silver)/DF, Touch, 10min/lvl> the spell as per a successful casting of of the caster is surrounded by a blue glow,
– All creatures within a 10’ radius Emanation Dispel Magic. which provides the following:
around the touched subject gain the following 6th Hold Monster(PH p241) a) +4 Deflection bonus to AC.
a) +2 Deflection bonus to AC & +2 <Ench(comp)[mind], VSF(iron nail)/DF, 1StdAct, b) +4 Resistance bonus to saving throws.
Resistance bonus to saves against the Medium-range, 1rnd/lvl(D), WillNeg(repeat), SR c) Spell Resistance 25 against Chaotic spells
attacks & magic of Chaotic creatures; applies> & spells cast by Chaotic creatures.
b) Any mind control (such as Magic Jar, – One living creature is Held. It gets a new Will d) Blocks any mind control.
Dominate Person, etc.) is Suppressed; & save each round to end the spell. e) If a Chaotic creatures successfully hits
c) Keeps non-Lawful Summoned creatures 3’ someone with the aura in melee, the
away unless they make a Spell Resistance attacker becomes Slowed for 1rnd/lvl
check or the subject attacks. (WillNeg).
-or- 9th Summon Monster IX (law)(PH p288)
<Abj[law], VSM(silver)/DF, 1day/lvl, SR applies> <Conj(sum)[law], VSF(bag, candle)/DF, 1Round,
– The caster casts this spell while drawing a 3’ Close-range, 1rnd/lvl(D)>
diameter circle with silver dust and then casts – Summons one or more Lawful creatures to
a Conj(call) spell to call a non-Lawful fight the caster’s enemies. The creatures can
creature within 1 round. The target is trapped attack on the caster’s initiative starting their
within the circle, though it is allowed one first round.
Spell Resistance check per day to break the Table #
spell. The trapped creature cannot cross the Summon Monster IX 1
circle’s boundary or interfere with the circle Summon Monster VIII 1d3
itself, but it can attack with spells & ranged Summon Monster VII (or lower) 1d4+1
attacks, teleport away, etc., unless this spell is
augmented with Dimensional Anchor.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Liberation (CDiv p139)


If you are affected by a (charm), (compulsion), or [fear] effect and fail your save, you receive a new saving throw 1 round later at the same DC.

1st Omen of Peril(CDiv p171) (RoD p166) 5th Break Enchantment(PH p207)(DR306 p110)+ 7th Refuge(PH p270)
<Div, VF(25gp marked sticks), 1Round, Personal, <Abj, VS, 1Minute, Close-range, no SR> <Conj[teleport], VSM(1,500gp trigger object),
Instantaneous> – Attempts to free 1 subject per level within a 1StdAct, Touch, until discharged>
– The caster gains a momentary vision which 30’ area from all Curses, Enchantments, – A preset teleportation is activated when the
vaguely indicates the level of danger he/she is Transmutations, and Petrifaction. Each effect trigger object is broken at the same time the
in for the next hour. The chance of the vision is subject to a Dispel Check (max +15). command word is spoken. The caster presets
being correct is 70% + 1% per caster level Cursed items typically have a DC of 25. the object to either
(max 90%), rolled secretly by the DM. If petrifaction is removed from a creature, it a) teleport the breaker to the caster’s
The three possible answers the caster will does not need to make a saving throw. sanctum; or
receive are ‘Safety’, ‘Peril’, or ‘Great Effects that cannot be removed by Dispel b) teleport the caster to the breaker’s location.
Danger’. If the success roll failed, the caster Magic can be removed by this spell if their 8th Mind Blank(PH p253)
will randomly get one of the two incorrect level is no more than 5th. <Abj, VS, 1StdAct, Close-range, 1day>
answers. This spell breaks effects on creatures. A cursed – Subject is total immunity to mind-affecting
The vision is specific to the religion of the item still have its curse, it just may no longer spells & effects, mind reading, detections,
caster and does not provide additional apply to the subject. and all forms of scrying & divinations. Even
information. 6th Dispel Magic, Greater(PH p223)(PH3.5e)+ Limited Wish, Wish, & Miracle cannot gain
2nd Undetectable Alignment(PH p297) <Abj, VS, 1StdAct, Medium-range, no SR> information about the subject. Scrying spells
<Abj, VS, 1StdAct, Close-range, 24hrs> – Cancels magical spells and effects on a that come into the subject’s area, such as
– The target creature or object cannot have its successful Dispel Check (max +20). This Arcane Eye, will not even see the subject.
alignment detected. spell can be used in one of three ways: 9th Unbinding(CDiv p185)
3rd Rage(PH p268) a) Counterspell – Acts like a standard <Abj, VSM(loadstone, saltpeter)/DF, 1Round>
<Ench(comp)[mind], VS, 1StdAct, Medium-range, counterspell except it works against any – All binding spells within 180’ radius Burst of
Concentration + 1rnd/lvl(D)> spell, but a Dispel Check must be made. the caster are destroyed. Effected spells
– One willing, living creature per three levels in b) Targeted Dispel – Each ongoing spell include charms, holds, arcane lock, magically
a 30’ area gains a +2 Morale bonus to effect on one target gets a separate Dispel created walls (including Wall of Stone, etc.),
Strength & Constitution, +1 Morale bonus on Check. If successful, the spell effect is Guards and Wards, Temporal Stasis, Slow, &
Will saves, & a –2 penalty to AC for the ended (except for those caused by magic Statue. Pending magical effects, such as
spell’s duration. While under the effect of items, which are only suppressed for 1d4 Magic Mouth & Imbue with Spell Ability, are
this spell, it is not possible to cast spells or rounds). discharged.
make some skill checks. c) Area Dispel – Each target in a 20’ radius The focus of a Magic Jar is shattered, slaying
4th Freedom of Movement(PH p233) Burst gets a Dispel Check against each the life force within it.
<Abj, VSM(leather cord)/DF, 1StdAct, Touch, spell in turn (highest caster level spell Geas/Quest spells are negated if their Caster
10min/lvl> checked first) until one is dispelled or all level is lower that this spell’s Caster level.
– Subject moves normally despite magical checks fail. Items are not effected. Protection spells are not effected, including
impediments (Web, Hold Person, etc.). A caster does not need to make a Dispel Check Protection from Evil, Shield, etc., though
The subject automatically succeeds on any to end a spell he/she cast. creatures trapped in Magic Circle against
Grapple check to resist being grappled, plus Evil are freed.
any Grapple check or Escape Artist check to
escape a grapple and/or a pin.
While under the effect of this spell, the subject
can fight underwater.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Life (Eb p106)


Grant one touched creature 1d6 + 1 per Cleric level Temporary HP for 1 hour per Cleric level. Usable 1/day.

1st Hide from Undead(PH p241) 4th Death Ward(PH p217) 8th Animate Plants(PH p199)
<Abj, S/DF, 1StdAct, Touch, 10min/lvl(D), WillNeg, <Necro, VS/DF, 1StdAct, Touch, 1min/lvl> <Trans, V, 1StdAct, Close-range, 1rnd/lvl>
SR applies> – Grants immunity to death spells & effects, – One Large-sized plant per three levels is
– One touched subject per level cannot be gaining Negative Levels, and Negative animated & can be directed to attack the
perceived by Undead. Only intelligent Energy damage & ability loss. caster’s opponents. As a Move Action, the
Undead are allowed a Will save. Effected 5th Disrupting Weapon(PH p223) caster can change which plants he/she
senses include Blindsense, Blindsight, Scent, <Trans, VS, 1StdAct, Touch, 1rnd/lvl> animates.
Tremorsense, Sight, Hearing, or Smell. – The touched melee weapon gains the The caster may animate bigger plants in place of
If any of the spell’s subject touches, attacks ‘Disrupting’ property. If an Undead with HD a number of Large plants.
(including with spells) or attempts to turn any equal or less than the Caster level is hit with 1 Huge = 2 Large 1 Colossal = 8 Large
creature, the spell ends for all the subjects. the weapon, it must make a Will save or be 1 Gargantuan = 4 Large
2nd Restoration, Lesser(PH p272) destroyed (no SR). -or-
<Conj(heal), VS, 3Rounds, Touch, Instantaneous> 6th Animate Objects(PH p199) <Trans, V, 1StdAct, Close-range, 1hr/lvl, no SR>
– Touched creature has penalties on one ability <Trans, VS, 1StdAct, Medium-range, 1rnd/lvl> – All plants within Close-range Entangle &
score removed -or- has 1d4 ability Damage – Animates the equivalent of one Small-sized, anchor everyone in the target area who fails a
cured from one ability score. non-magical, unattended (i.e., not carried or Reflex save. To become unentangled
Also, the subject has Fatigue removed or has worn) object per level, which can be used to requires a Full-Round Strength or Escape
Exhaustion upgraded to Fatigue. immediately attack an opponent. Use the Artist check vs. DC 20. Anyone not
This spell cannot heal permanent ability Drain. Animated Object creature(MM p13) for the entangled may move ½ speed through the
3rd Plant Growth(PH p262) items effected by this spell. area of effect. On the caster’s action, anyone
<Trans, VS/DF, 1StdAct, Instantaneous> The caster may change which objects are in the area of effect who is not entangled
– This spell either animated as a Move Action each round. must make a new Reflex save to avoid being
a) causes vegetation to grow thick & The caster may animate larger objects in place entangled again.
overgrown in a 100’ radius circle, a 150’ of a number of Small objects. 9th Heal, Mass(PH p239)
radius half-circle, or a 200’ radius quarter 1 Medium = 2 Small 1 Gargantuan = 16 Small <Conj(heal), VS, 1StdAct, Close-range>
circle (caster may choose plants to be 1 Large = 4 Small 1 Colossal = 32 Small – One subject per level within a 30’ area is
excluded). The area of effect must be 1 Huge = 8 Small infused with Positive Energy, healing 10hp
within Long-range. Movement through 7th Regenerate(PH p270) per level (max 250hp) and being immediately
the overgrown area is reduced to 5’ (or 10’ <Conj(heal), VS/DF, 3Rounds, Touch, Instantaneous> cured of the following: ability Damage,
for creatures of at least Large size); or – Touched living subject’s missing limbs are Blindness, Confusion, Dazed, Dazzled,
b) enhances vegetation within ½ mile to restored. If the severed limb is touching the Deafened, diseased, Exhausted, Fatigued,
produce exceed its normal production by subject, then it takes 1 round to heal, Feeblemind, insanity, Nauseated, Sickened,
1
/3 in the next year. otherwise the limb regrows in 2d10 rounds. Stunned, and / or being poisoned.
This spell Counters Diminish Plants. The subject is also healed 4d8 + 1/lvl (max +35) This spells does not remove Negative Levels,
hit points, is no longer Fatigued or Exhausted, ability Drain, & lost levels.
& all subdual damage is restored. If an Undead is a target of this spell, it takes
This spell cannot target Undead. 10hp per level (max 250hp) of Positive
Energy damage (SR applies). On a successful
save, the target only takes ½ damage and
cannot be brought to less than 1hp.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Luck (PH p187)


‘Good Fortune’ once per day – A single roll can be rerolled before the DM has declared the roll a success or failure, though the new roll must be kept.

1st Entropic Shield(PH p227) 5th Break Enchantment(PH p207)(DR306 p110)+ 7th Spell Turning(PH p282)(PH3.5e)+
<Abj, VS, 1StdAct, Personal, 1min/lvl(D)> <Abj, VS, 1Minute, Close-range, no SR> <Abj, VSM(small silver mirror)/DF, 1StdAct, Personal,
– Ranged attacks (including rays) that target the – Attempts to free 1 subject per level within a until expended up to 10min/lvl>
caster have a 20% miss chance. 30’ area from all Curses, Enchantments, – Reflects ranged targeted spells (i.e., not area-
2nd Aid(PH p196) Transmutations, and Petrifaction. Each effect of-effect spells or touch attacks) back at their
<Ench(comp)[mind], VS/DF, 1StdAct, Touch, is subject to a Dispel Check (max +15). caster. 1d4+6 spell levels are reflect in total.
1min/lvl> Cursed items typically have a DC of 25. If a spell is partially reflected (i.e., not enough
– Touched subject gains a +1 Morale bonus to If petrifaction is removed from a creature, it spell levels remaining to totally reflect the
attack & saving throws vs. fear and gains does not need to make a saving throw to spell), the percentage of remaining ‘levels of
Temporary HP equal to 1d8 + 1/lvl (max survive. reflection’ to the spell’s level is the
1d8+10). Effects that cannot be removed by Dispel percentage of the spell being reflected or the
3rd Protection from Energy(PH p266) Magic can be removed by this spell if their percentage of spell damage that is reflected.
<Abj, VS/DF, 1StdAct, Touch, until depleted up to level is no more than 5th. For example, if a caster has 2 remaining levels
10min/lvl> This spell breaks effects on creatures. A cursed of reflection is targeted with an 8th level
– Touched creature is immune to a total of 12 item still have its curse, it just may no longer Polar Ray, the caster with Spell Turning will
damage per level (max 120 hp) from one apply to the subject. take 75% of the damage while the caster of
Energy Type. Once all the damage has been 6th Mislead(PH p255) Polar Ray will take 25%. On the other hand,
taken, the spell ends. <Ill(figment)(glamer), S, 1StdAct, Close-range, if the caster with Spell Turning was targeted
Note: This spell takes precedence over Resist Concentration + 3rnds, no SR> with an 8th level Maze, there would be a 75%
Energy. Only when this spell is depleted will – Simultaneously, the caster becomes Invisible chance of him/her being effected & a 25%
Resist Energy be applied. and an illusionary copy (sight, sound, smell, chance of the caster of the Maze being
4th Freedom of Movement(PH p233) & touch) of the caster appears within range effected.
<Abj, VSM(leather cord)/DF, 1StdAct, Touch, (with the option of it appearing supper- 8th Moment of Prescience(PH p255)
10min/lvl> imposed on the caster). The illusionary copy <Div, VS, 1StdAct, Personal, until discharged up to
– Subject moves normally despite magical will then do whatever it was programmed to 1hr/lvl>
impediments (Web, Hold Person, etc.). do at cast time, with no requirement that it – The caster gains an Insight bonus equal to the
The subject automatically succeeds on any stays in range. A Will save is required to Caster level (max +25) to be used one time
Grapple check to resist being grappled, plus realize the copy isn’t the original. within 1 hour per level. The bonus can be
any Grapple check or Escape Artist check to The caster stays Invisible even if he/she attacks, used on one attack roll, opposed ability
escape a grapple and/or a pin. up to 1rnd/lvl(D). check, opposed skill check, saving throw, or
While under the effect of this spell, the subject as a bonus to AC against a single attack (even
can fight underwater. if the caster is Flat-Footed).
Only one instance of this spell can be in effect
on a person at any time.
9th Miracle(PH p254)
<Evoc, VSX(up to 5,000XP), 1StdAct>
– The caster requests his/her deity’s
intercession, which it has the option of
rejecting. Requested effects can include:
a) duplicating a clerical spell of up to 8th level
b) duplicating any spell of up to 7th level,
c) removing a permanent harmful effect,
d) asking for a favor in line with the deity’s
philosophy. This costs 5,000XP.

Clerical Domain – Luck Page 57


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Madness (CDiv p139) (Eb p107)


Receive a –1 penalty on all Wisdom-based skill checks and Will saves.
Once per day, add ½ your level as a bonus a Wisdom-based skill check or a Will save. Add the bonus before making the roll.

1st Confusion, Lesser(PH p212) 5th Bolts of Bedevilment(CDiv p155) (Eb p109)(EbErrata)+ 8th Maddening Scream(CDiv p168)(Eb p113)
<Ench(comp)[mind], VS, 1StdAct, Close-range, 1rnd, <Ench[mind][ray], VS, 1StdAct, Medium-range, <Ench(comp)[mind][touch attack], V, 1StdAct, Touch,
WillNeg, SR applies> 1rnd/lvl, WillNeg, SR applies> 1d4+1rnds, no save, SR applies>
– One target is Confused for a single round. – The caster can make 1 ray attack per round – Touched target goes into a screaming and
2nd Touch of Madness(CDiv p184) (Eb p116) that causes the living target to be Dazed for twitching fit that does not allow it to take any
<Ench[mind][touch attack], VS, 1StdAct, Touch, 1d3 rounds. actions, results in a –4 AC penalty, allows
1rnd/lvl, WillNeg, SR applies> 6th Phantasmal Killer(PH p260) Reflex saves only on a natural 20, and makes
– Touched target is Dazed for 1rnd/lvl. <Ill(phantasm)[fear][mind], VS, 1StdAct, Medium- it impossible to use a shield.
3rd Rage(PH p268) range, WillDisbelief, SR applies> 9th Weird(PH p301)
<Ench(comp)[mind], VS, 1StdAct, Medium-range, – The targeted creature sees its worst fear <Ill(phantasm)[fear][mind], VS, 1StdAct, Medium-
Concentration + 1rnd/lvl(D)> (though no one else sees anything). If the range, WillDisbelief, SR applies>
– One willing, living creature per three levels in target fails its Will save, it must then make a – All creatures in a 30’ area sees their worst
a 30’ area gains a +2 Morale bonus to Fortitude save. If it fails, the target dies. If fear (though no one else sees anything).
Strength & Constitution, +1 Morale bonus on successful, the target takes still 3d6 damage. Each target that fails its Will save must
Will saves, & a –2 penalty to AC for the 7th Insanity(PH p244) then make a Fortitude save. If it fails, that
spell’s duration. While under the effect of <Ench(comp)[mind], VS, 1StdAct, Medium-range, target dies. If successful, the target takes
this spell, it is not possible to cast spells or Instantaneous, WillNeg, SR applies> still 3d6 damage, is Stunned for 1 round,
make some skill checks. – One target becomes continuously Confused. & takes 1d4 Strength Damage.
4th Confusion(PH p212) Only curable by Greater Restoration, Limited
<Ench(comp)[mind], VSM(3 nut shells)/DF, 1StdAct, Wish, Miracle, or Wish.
Medium-range, 1rnd/lvl, WillNeg, SR applies>
– All targets within a 15’ radius Burst are
Confused.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Magic (PH p188)


Use ‘spell completion’ or ‘spell trigger’ magic items as a Wizard of half your Cleric level (plus any Wizard levels).

1st Nystul’s Magic Aura(PH p257) 4th Imbue with Spell Ability(PH p243) 7th Spell Turning(PH p282)(PH3.5e)+
<Ill(glamer), VSF(silk cloth), 1StdAct, Touch, <Evoc, VS/DF, 10Minutes, Touch, until discharged(D)> <Abj, VSM(small silver mirror)/DF, 1StdAct, Personal,
1day/lvl(D), no SR> – The caster transfers his/her ability to cast one until expended up to 10min/lvl>
– Touched object of up to 5 pounds per level or more spells into another creature. The – Reflects ranged targeted spells (i.e., not area-
gains one of the following magical auras: subject must have an Intelligence of at least 5 of-effect spells or touch attacks) back at their
a) not magical; and a Wisdom of at least 9. Only cleric spells caster. 1d4+6 spell levels are reflect in total.
b) under the effect of a spell specified by the from the schools of Abjuration, Divination, If a spell is partially reflected (i.e., not enough
caster; and Conjuration(healing) can be transferred. spell levels remaining to totally reflect the
c) having a magical property specified by the Until the subject casts the imbued spell(s), the spell), the percentage of remaining ‘levels of
caster. caster does not regain the spell slot reflection’ to the spell’s level is the
Detect Magic, Detect Evil, etc., are always corresponding to this spell (typically a 4th percentage of the spell being reflected or the
fooled by this spell. If Identify is cast on the level slot). percentage of spell damage that is reflected.
target object, its caster is allowed a Will save The spells that can be imbued on a subject is For example, if a caster has 2 remaining levels
(no SR) to see through this spell. based on the subject’s HD: of reflection is targeted with an 8th level
2nd Identify(PH p243) HD Spells Imbued Polar Ray, the caster with Spell Turning will
<Div, VS/AM(100gp pearl, wine, owl feather)/DF, 1-2 one 1st level spell take 75% of the damage while the caster of
1Hour, Touch> 3-4 up to two 1st level spells Polar Ray will take 25%. On the other hand,
– Determines all the properties of one magic 5+ up to two 1st level & one 2nd level spells if the caster with Spell Turning was targeted
item. The imbued spells are cast at the caster’s level with an 8th level Maze, there would be a 75%
3rd Dispel Magic(PH p223)(PH3.5e)+ & the caster is responsible to his/her deity for chance of him/her being effected & a 25%
<Abj, VS, 1StdAct, Medium-range, no SR> how the spells are used. chance of the caster of the Maze being
– Cancels magical spells and effects on a 5th Spell Resistance(PH p282) effected.
successful Dispel Check (max +10). This <Abj, VS/DF, 1StdAct, Touch, 1min/lvl> 8th Protection from Spells(PH p266)
spell can be used in one of three ways: – Subject gains Spell Resistance of 12 + 1/lvl. <Abj, VSM(500gp diamond)F(1,000gp diamond per
a) Counterspell – Acts like a standard th
6 Antimagic Field(PH p200) subject), 1StdAct, Touch, 10min/lvl>
counterspell except it works against any <Abj, VSM(iron powder)/DF, 1StdAct, 10min/lvl(D), – Up to 1 touched subject per 4 levels gains a
spell, but a Dispel Check must be made. no save> +8 Resistance bonus to saving throws against
b) Targeted Dispel – Each ongoing spell – Almost all magical effects, spells, spell-like spells & spell-like abilities.
effect on one target gets a separate Dispel abilities, supernatural abilities, and magic The spell ends for any subject that stops
Check. If successful, the spell effect is items are suppressed (but not dispelled) carrying his/her focus diamond.
ended (except for those caused by magic within 10’ radius Emanation of the caster. 9th Mordenkainen’s Disjunction(PH p255)
items, which are only suppressed for 1d4 Summoned, conjured, & incorporeal <Abj, V, 1StdAct, Close-range, Instantaneous>
rounds). creatures ‘wink out’ until the antimagic field – All magical effects & items in a 40’ radius
c) Area Dispel – Each target in a 20’ radius stops overlapping with their last location, at Burst are disrupted:
Burst gets a Dispel Check against each which point they return. Time spent a) The caster’s spells & items are safe;
spell in turn (highest caster level spell suppressed counts against duration. The field b) There is a 1% per caster level chance of
checked first) until one is dispelled or all is invisible & moves with the caster. destroying an Antimagic Field. If
checks fail. Items are not effected. Magical creatures, such as Elementals & destroyed, all spells & items within it are
A caster does not need to make a Dispel Check Golems, can enter the field & even fight, but effected, otherwise they are immune.
to end a spell he/she cast. they cannot use their supernatural & spell- c) Spells & magical effects vulnerable to
like abilities Dispel Magic are dispelled;
Some spells, such as Wall of Force & Prismatic d) Magic items must make a Will save or
Sphere are specifically immune to this spell. loose all their magic. Items in a creature’s
possession may use its Will base if better;
e) There is a small chance that any Artifact in
the area will have its magic destroyed, but
this usually results in the destruction of the
spellcaster too.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Meditation (Eb p107)


You may apply Feat: Empower Spell to one spell per day without the spell taking up a higher level slot, taking extra time to cast, or requiring you to have the
feat.

1st Comprehend Languages(PH p212) 7th Spell Turning(PH p282)(PH3.5e)+ 8th Mind Blank(PH p253)
<Div, VSM(soot, salt)/DF, 1StdAct, Personal, 10min/lvl> <Abj, VSM(small silver mirror)/DF, 1StdAct, Personal, <Abj, VS, 1StdAct, Close-range, 1day>
– Understands all spoken and written languages until expended up to 10min/lvl> – Subject is total immunity to mind-affecting
of the person or object touched. – Reflects ranged targeted spells (i.e., not area- spells & effects, mind reading, detections,
2nd Owl’s Wisdom(PH p259) of-effect spells or touch attacks) back at their and all forms of scrying & divinations. Even
<Trans, VSM(owl feather)/DF, 1StdAct, Touch, 1min/lvl> caster. 1d4+6 spell levels are reflect in total. Limited Wish, Wish, & Miracle cannot gain
– +4 Enhancement bonus to Wisdom. If a spell is partially reflected (i.e., not enough information about the subject. Scrying spells
3rd Locate Object(PH p249) spell levels remaining to totally reflect the that come into the subject’s area, such as
<Div, VSF(forked twig)/DF, 1StdAct, Long-range, spell), the percentage of remaining ‘levels of Arcane Eye, will not even see the subject.
1min/lvl, no save, no SR> reflection’ to the spell’s level is the 9th Astral Projection(PH p201)
– Senses direction toward object (specific or percentage of the spell being reflected or the <Necro, VSM(1,000gp jacinth, 5gp silver per subject),
type) within range. A unique object can only percentage of spell damage that is reflected. 30Minutes, Touch>
be located if the caster has personally viewed For example, if a caster has 2 remaining levels – The caster and up to 1 willing, touched subject
it (using a scrying spell does not count). This of reflection is targeted with an 8th level per 2 levels have their souls projected into the
spell is blocked by lead. Polar Ray, the caster with Spell Turning will Astral Plane. While traveling, their bodies are
4th Tongues(PH p294) take 75% of the damage while the caster of in Suspended Animation. The travelers have
<Div, VM(small clay ziggurat)/DF, 1StdAct, Touch, Polar Ray will take 25%. On the other hand, astral copies of all their equipment. Travel
10min/lvl, no SR> if the caster with Spell Turning was targeted can continue until a subject decides to return
– The touched subject can understand & speak with an 8th level Maze, there would be a 75% to his/her body, the effect is ended with
any intelligent creature’s language. chance of him/her being effected & a 25% Dispel Magic, or the subject’s body is slain
5th Spell Resistance(PH p282) chance of the caster of the Maze being (which kills the subject).
<Abj, VS/DF, 1StdAct, Touch, 1min/lvl> effected.
– Subject gains Spell Resistance of 12 + 1/lvl.
6th Find the Path(PH p230)
<Div, VSF(rune stones), 3Rounds, 10min/lvl>
– The touched subject knows the shortest, most
direct route to the specified location (not
objects or people).
The subject also knows what actions to take to
follow the path, such as the locations of trip
wires & the password to a Glyph of Warding.
It does not predict the actions of guardians.
This spell will get a subject out of a Maze spell
in 1 round.

Clerical Domain – Meditation Page 60


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Mentalism (PGF p88)


Once per day, you may touch a target and give him a Resistance bonus on his next Will save equal to your level + 2. If not used within an hour, it wears off.

1st Confusion, Lesser(PH p212) 4th Modify Memory(PH p255) 7th Antipathy(PH p200)
<Ench(comp)[mind], VS, 1StdAct, Close-range, 1rnd, <Ench(comp)[mind], VS, 1Round plus up to 5 <Ench(comp)[mind], VSM(alum, vinegar)/DF, 1Hour,
WillNeg, SR applies> Minutes, Close-range, Permanent, WillNeg, SR Close-range, 2hrs/lvl, Will½, SR applies>
– One target is Confused for a single round. applies> – Target object or location (up to 10’ cube per
2nd Detect Thoughts(PH p220) – Changes up to 5 minutes of a living subject’s level) is avoided by a named type of creature
<Div[mind], VSF(copper piece)/DF, 1StdAct, memories. If the subject fails its Will save, (such as Red Dragons) or specific alignment
Concentration up to 1min/lvl, WillNeg, no SR> the caster must spend up to 5 uninterrupted (such as Lawful Evil). If a creature of the
– The caster can thoughts from a conscious minutes picturing the memory. The caster: named type makes its Will save, it can enter
creature with an Intelligence of at least 1 in a a) eliminates the memory of a real event the area or touch the object, but even this
60’ Cone-shaped Emanation. (though this does not negates magical causes a –4 penalty to Dexterity due to the
The information gained increases each round: effects, such as Suggestion), discomfort of the act.
1st round – presence of thoughts. b) changes the memory of a real event; This spell Counters and Dispels Sympathy.
2nd round – number of thinking minds & the c) adds the memory of an event; or 8th Mind Blank(PH p253)
Intelligence score of each one. If not in d) “cleans up” the memory of a real event, <Abj, VS, 1StdAct, Close-range, 1day>
line-of-sight, the caster only knows the allowing the subject to remember it clearly – Subject is total immunity to mind-affecting
direction. If any have an Intelligence of at and perfectly. spells & effects, mind reading, detections,
least 26 (assuming it is at least 10 points 5th Mind Fog(PH p253) and all forms of scrying & divinations. Even
higher than the caster’s), the caster is <Ench(comp)[mind], VS, 1StdAct, Medium-range, Limited Wish, Wish, & Miracle cannot gain
Stunned for 1 round & the spell ends. 30min, WillNeg, SR applies> information about the subject. Scrying spells
3rd round – Surface thoughts of any mind in – All targets who enter the 20’ radius by 20’ that come into the subject’s area, such as
the area (WillNeg). high Spread of light vapor receive a –10 Arcane Eye, will not even see the subject.
This spell is blocked by 3’ of wood or dirt, 1’ of Competence penalty to Will saving throws & 9th Astral Projection(PH p201)
stone, 1” of metal, & any amount of lead. Wisdom checks for as long as they remain in <Necro, VSM(1,000gp jacinth, 5gp silver per subject),
3rd Clairaudience/Clairvoyance(PH p209) the fog & 2d6 rounds after leaving. If a 30Minutes, Touch>
<Div(scry), VSF(small horn for hearing –or– a glass target makes its saving throw, it is immune to – The caster and up to 1 willing, touched subject
eye for seeing)/DF, 10Minutes, Long-Range, this casting of the spell. per 2 levels have their souls projected into the
1min/lvl(D), no SR> The vapors do not provide Concealment. Astral Plane. While traveling, their bodies are
– Hear –or– see into a known or obvious (i.e., The vapors can be dispersed by Moderate Wind in Suspended Animation. The travelers have
other side of a door) location within range. in 4 rounds & a Strong Wind in 1 round. astral copies of all their equipment. Travel
Once the location is targeted, the Magical 6th Rary’s Telepathic Bond(PH p268) can continue until a subject decides to return
Sensor cannot be moved. <Div, VSM(eggshells), 1StdAct, Close-range, to his/her body, the effect is ended with
Magically enhanced senses cannot be used 10min/lvl(D)> Dispel Magic, or the subject’s body is slain
through this spell, though a 10’ radius can be – One willing creature per three levels in a 30’ (which kills the subject).
seen in non-magical darkness. area can be telepathically connected, though
the caster does not have to be one of the
subjects. Each subject must be willing &
have an Intelligence of 3 or higher.
Once connected, the group can communicate at
any range. All subjects can hear all
communications of the group & language is
not an issue.

Clerical Domain – Mentalism Page 61


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Metal (PGF p88)


Gain Feat: Martial Weapon Proficiency or Feat: Exotic Weapon Proficiency –and– Feat: Weapon Focus with your choice of Hammer (you do not need to meet
the prerequisites).

1st Magic Weapon(PH p251) 5th Wall of Iron(PH p299) 8th Iron Body(PH p245)
<Trans, VSF(weapon)/DF, 1StdAct, Touch, 1min/lvl> <Conj(creat), VSM(iron, 50gp gold), 1StdAct, <Trans, VSM(iron from an iron golem or hero’s
– Touched manufactured weapon gains a +1 Medium-range, Instantaneous, no SR> armor)/DF, 1StdAct, Personal, 1min/lvl(D)>
Enhancement bonus to attack & damage. – Creates a wall of iron that is one 5’ square per – The caster’s body becomes living iron, which
A Monk’s Unarmed Strike can be the target of level & 1” thick per 4 levels. The area can be has the following benefits & penalties:
this spell. doubled by halving the thickness. The iron a) Damage Reduction 15/Adamantine;
2nd Heat Metal(PH p239) has a Hardness 10 & each 5’ square has 30 hit b) Immune to Blindness, Criticals, Ability
<Trans[fire], VS/DF, 1StdAct, Close-range, 7rnds, SR points per inch of thickness. Score Damage, Deafness, Disease,
applies> The wall must be vertical & can merge into Drowning, Electricity, Poison, &
– The caster causes targeted metal to become adjoining non-living surfaces. If not Stunning;
burning hot, after which it cools. The metal supported, the wall will fall over in a random c) Immune to any effects that modify a
of 1 creature per 2 levels may be targeted as direction unless pushed (Strength check vs. target’s physiology or respiration. Since
long as they are within 30’, or the caster may DC 40). Anything of up to Large-size caught the caster cannot breath or drink, he/she
target 25 lbs. per level. Magic or attended under the wall takes 10d6 damage (Reflex cannot play woodwind instruments or
metal get a Will saves to negate. Damage is save to negate). drink potions;
determined by the round & the amount of 6th Blade Barrier(PH p205) d) ½ damage from Acid & Fire;
contact (min damage for just touching, <Evoc[force], VS, 1StdAct, Medium-range, e) +6 Enhancement bonus to Strength;
normal damage for wearing): 1min/lvl(D), SR applies> f) –6 penalty to Dexterity (min Dex 1) ;
Rnd 1 – none Rnd 6 – 1d4 – Creates a 20’ tall wall of spinning blades g) ½ movement;
Rnd 2 – 1d4 Rnd 7 – none either of 20’ long per level –or– a ringed wall h) –8 Armor Check penalty;
Rnd 3-5 – 2d4 5’ radius per two levels. Going through the i) 50% Arcane spell failure;
This spell Counters and Dispels Chill Metal. barrier causes 1d6/lvl (max 15d6) (Ref½). j) 10x normal weight & cannot swim;
3rd Keen Edge(PH p245) If the barrier is created on top of a creature, it k) Fists to 1d6 normal damage (1d4 if Small);
<Trans, VS, 1StdAct, Close-range, 10min/lvl> is allowed a Reflex save to get out before it l) Vulnerable to rust-based attacks.
– Doubles the threat range of one slashing or finishes forming (i.e., no damage). 9th Repel Metal or Stone(PH p271)
piercing weapon or 50 grouped projectiles The barrier proves a +4 Cover bonus to AC & a <Abj[earth], VS, 1StdAct, 1rnd/lvl(D), no save, no SR>
that do slashing or piercing damage. +2 Cover bonus to Reflex saves against – All metal & stone objects in a 60’ Line are
Does not stack with Feat: Improved Critical or attacks made through it. pushed away from the caster. Objects less
any other threat range improving effect. 7th Transmute Metal to Wood(PH p294) then 500 pounds move 40’ per round. If
4th Rusting Grasp(PH p273) <Trans, VS/DF, 1StdAct, Long-range, Instantaneous, unable to move, objects less than 3” in
<Trans[touch attack],VS/DF, 1StdAct, Touch, 1rnd/lvl, no save, SR applies> diameter break or bend. If a creature holds
no save, no SR> – All metal objects in a 40’ radius Burst are onto an effected object as it is pushed away, it
– The caster’s touch corrodes non-magic iron turned to wood. Any magic item made from is dragged along.
and alloys, causing one of the following metal is considered to have an Spell The location & direction of the line of force
effects per round: Resistance of 20 + its caster level, which fixed at casting time & cannot be changed.
a) a touch attack on a ferrous creature does must be overcome for it to be effected.
3d6+ 1/lvl (max +15); Restoring an object can only be done with a
b) a melee touch attack vs. a non-magic metal Limited Wish, Wish, or Miracle.
weapon destroys the weapon;
c) a melee touch vs. non-magic metal armor
destroys 1d6 of its AC bonus; or
d) up to a 3’ radius of a non-magic metal
touched is destroyed.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Mind (CDiv p140)


+2 bonus on Bluff, Diplomacy, & Sense Motive checks.

1st Comprehend Languages(PH p212) 4th Discern Lies(PH p221) 7th Brain Spider(CDiv p156)
<Div, VSM(soot, salt)/DF, 1StdAct, Personal, <Div, VS/DF, 1StdAct, Close-range, Concentration up <Div[mind], VSM(spider)/DF, 1Round, Long-range,
10min/lvl> to 1rnd/lvl, WillNeg, no SR> 1min/lvl, WillNeg, SR applies>
– Understands all spoken and written languages – Each round, the caster may concentrate on one – The caster may eavesdrop on the thoughts of
of the person or object touched. target within range. If the target knowingly up to 8 targets who fail their Will save & SR
2nd Detect Thoughts(PH p220) tells a lie, the caster can see the disturbance in check. It is not necessary to know the
<Div[mind], VSF(copper piece)/DF, 1StdAct, its aura, though not the truth. target’s language to use this spell. Each
Concentration up to 1min/lvl, WillNeg, no SR> 5th Rary’s Telepathic Bond(PH p268) round as a Standard Action, the caster may do
– The caster can thoughts from a conscious <Div, VSM(eggshells), 1StdAct, Close-range, one of the following:
creature with an Intelligence of at least 1 in a 10min/lvl(D)> a) View the group’s surface thoughts;
60’ Cone-shaped Emanation. – One willing creature per three levels in a 30’ b) View trains of thoughts;
The information gained increases each round: area can be telepathically connected, though c) Gain information about one topic across all
1st round – presence of thoughts. the caster does not have to be one of the the minds; or
2nd round – number of thinking minds & the subjects. Each subject must be willing & d) Study the thoughts & memories of one
Intelligence score of each one. If not in have an Intelligence of 3 or higher. target.
line-of-sight, the caster only knows the Once connected, the group can communicate at If the caster does a) – c) during the round, then
direction. If any have an Intelligence of at any range. All subjects can hear all he/she can also attempt a Suggestion on one
least 26 (assuming it is at least 10 points communications of the group & language is of the targets, though it gets an additional
higher than the caster’s), the caster is not an issue. saving throw.
Stunned for 1 round & the spell ends. 6th Probe Thoughts(CDiv p176) (CDivErrata)+ 8th Mind Blank(PH p253)
rd
3 round – Surface thoughts of any mind in <Div[mind], VS, 1Minute, Close-range, Concentration, <Abj, VS, 1StdAct, Close-range, 1day>
the area (WillNeg). WillNeg, SR applies> – Subject is total immunity to mind-affecting
This spell is blocked by 3’ of wood or dirt, 1’ of – The caster may telepathically look into one spells & effects, mind reading, detections,
stone, 1” of metal, & any amount of lead. living target’s memories for answers. The and all forms of scrying & divinations. Even
3rd Telepathic Bond, Lesser(CDiv p183) answer to one question per round can be Limited Wish, Wish, & Miracle cannot gain
<Div[mind], VS, 1StdAct, 10min/lvl> acquired from the target’s memories. Since information about the subject. Scrying spells
– The caster becomes telepathically connected the communication is telepathic, the caster & that come into the subject’s area, such as
to one willing creature within 30’ that has an target do not need to share a language. Arcane Eye, will not even see the subject.
Intelligence of at least 6. The target knows it is being mentally probed 9th Weird(PH p301)
Once connected, the subjects can communicate and may try to disrupt the concentration of <Ill(phantasm)[fear][mind], VS, 1StdAct, Medium-
at any range & language is not an issue. the caster or attempt to leave the spell’s range range, WillDisbelief, SR applies>
If the target is sleeping, it gets a Will save each – All creatures in a 30’ area sees their worst fear
round to wake. (though no one else sees anything). Each
target that fails its Will save must then make
a Fortitude save. If it fails, that target dies. If
successful, the target takes still 3d6 damage,
is Stunned for 1 round, & takes 1d4 Strength
Damage.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Moon (PGF p88)


You may Turn / Destroy Lycanthropes, up to 3 + Charisma modifier times per day.

1st Faerie Fire(PH p229) 4th Good Hope(PH p237) 7th Insanity(PH p244)
<Evoc[light], VS/DF, 1StdAct, Long-range, <Ench(com)[mind], VS, 1StdAct, Medium-range, <Ench(comp)[mind], VS, 1StdAct, Medium-range,
1min/lvl(D), no save, SR applies> 1min/lvl> Instantaneous, WillNeg, SR applies>
– All objects in a 5’ radius Burst are outlined in – One living creature per level in a 30’ area – One target becomes continuously Confused.
the caster’s choice of a blue, green, or violet receives a +2 Morale bonus on All Actions Only curable by Greater Restoration, Limited
glow, which is as bright as a candle. This and damage rolls. Wish, Miracle, or Wish.
negates Concealment due to darkness, Blur, 5th Moon Path(FR p72) 8th Animal Shapes(PH p198)
Displacement, Invisibility, etc. <Evoc[force], VSM(white handkerchief), 1StdAct, <Trans, VS/DF, 1StdAct, Close-range, 1hr/lvl(D)>
Magical darkness spell of 2nd level or higher Medium-range, 1min/lvl(D)> – One willing subject per level in a 30’ area are
Suppress this spell. – Creates a bridge or staircase of glowing white polymorphed into an animal of the caster’s
2nd Moonbeam(FR p73) force up to 15’/lvl long. The path does not choice. All subject must be turned into the
<Evoc[light], VSM(white powder)/DF, 1StdAct, Close- need to have its endpoints anchored as it can same type of animal. The caster may dismiss
range, 1min/lvl(D)> hover in thin air. The path can be from 3’ to the spell on all of the subjects, or an
– A Cone of moonlight is generated from the 20’ wide & does not need to be the same all individual subject may dismiss the spell from
caster’s hand. Any lycanthrope in humanoid the way along its length. The path can only himself as a Full-Round Action. See the
form inside the cone must make a Will save be damaged by Disintegrate and similar Polymorph Table for details.
or transform into its animal form (though spells, but can be effected by Dispel Magic. 9th Moonfire(FR p73)
nothing forces it to stay in that form). If the The caster may designate up to 1 subject per <Evoc[light], VS/DF, 1StdAct, Close-range,
save is successful, the target is immune to the level at casting time to have special Instantaneous, SR applies>
effects of the caster’s Moonbeam for the rest protection on the path. While on the path, – The caster creates a Cone of white moonlight
of the day. none of the subjects can be targeted with that has the following effects:
This spell can penetrate (but not dispel) magical melee attacks, ranged attacks, or spells unless a) Undead and Shapechangers take 1d6 per
darkness of an equal or lower level than the attacker makes a Will save vs. DC 15 + level (max 20d6) (Ref½);
itself. the caster’s Wisdom modifier. If any subject b) All other living creatures take 1d6 per two
3rd Moon Blade(FR p72) under the special protections makes an attack, levels (max 10d6) (Ref½);
<Evoc, VSM(candy made with winter-green oil), the protection is lost by all the subject. In c) Creatures that are disguised, polymorphed,
1StdAct, 1min/lvl(D)> addition, all subjects adhere to the path as if or have shapechanged return to their
– Creates a 3’ “sword” of moonlight. If the under the effects of Spider Climb. normal form (WillNeg). Even if the save
caster has special proficiency with any type 6th Permanent Image(PH p260) is successful, the creature has a white
of sword, the Moon Blade counts as that <Ill(figment), VSF(fleece, sand), 1StdAct, Long-range, outline that shows is normal form for one
weapon for purposes of Weapon Focus, etc. Permanent(D), WillDisbelief, no SR> round per level.
The insubstantial blade does 2d8 + 1/lvl (max – Creates an illusion that has visuals, sound, d) Everything in the area of effect has a white
+30) to Undead, 1d8 + 1 per 2 lvls (max +15) smell, & heat of objects, creatures, etc., as the glow for 1 round per level. Using an
to all others. Since the blade is insubstantial, caster visualizes them. The image can move effect that creates Electricity in this area
the caster does not get to add its Strength within an area of a 20’ cube + 1 10’ cube per requires a Caster check. Electricity effects
modifier to damage. If a creature hit by a level that are contiguous. can only enter the area on a Caster check.
Moon Blade tries to use a spell or spell-like The caster can move the image with
ability on its next action, it must make a concentration, but otherwise it is static.
Concentration check vs. DC 10 + damage +
spell level to succeed.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Mysticism (Evil) (CDiv p140)


Gain a Luck bonus on all saving throws equal to your Charisma modifier (minimum +1) for 1 round per Cleric level. Activated as a Free Action.

1st Divine Favor(PH p224) 5th Righteous Might(PH p273)(PH3.5e)+ 8th Unholy Aura(PH p297)
<Evoc, VS/DF, 1StdAct, Personal, 1min> <Trans, VS/DF, 1StdAct, Personal, 1rnd/lvl(D)> <Abj[evil], VSF(tiny reliquary with a minor relic worth
– The caster gains a Luck bonus of +1 per 3 – The caster & his/her equipment enlarge to the 500gp total), 1StdAct, 1rnd/lvl(D)>
levels (min +1, max +6) to attacks & weapon next size category, with the following effects: – One subject per level within a 20’ radius Burst
damage. a) the caster & his/her equipment enlarge to of the caster is shrouded in gloom, which
2nd Spiritual Weapon(PH p283) the next size category, with all the provides the following:
<Evoc[force], VS/DF, 1StdAct, Medium-range, standard bonuses & penalties; a) +4 Deflection bonus to AC.
1rnd/lvl(D), no save, SR applies> b) +4 Size bonus to Strength; b) +4 Resistance bonus to saving throws.
– The caster summons a religiously appropriate c) +2 Size bonus to Constitution; c) Spell Resistance 25 against Good spells &
weapon out of Force that does 1d8 +1 per d) gain Damage Reduction which is bypassed spells cast by Good creatures.
three levels (max +5) damage. The weapon by ‘evil’ if you channel Positive Energy or d) Blocks any mind control.
has the same threat range & critical multiplier by ‘good’ if you channel Negative Energy. e) If a Good creatures successfully hits
as the base weapon. Caster lvl Damage Reduction someone with the aura in melee, the
The weapon attacks a designated opponent with up to 11th 3 / good attacker takes 1d6 Strength Damage
the caster’s base attack bonus (including th
12 – 14 th
6 / good (FortNeg).
multiple attacks if high enough level). On the 15th + 9 / good 9th Visage of the Deity, Greater(CDiv p187)
first round and any round it changes targets, 6th Visage of the Deity(CDiv p187) <Trans[evil], VS/DF, 1StdAct, Personal, 1rnd/lvl>
the weapon only gets 1 attack. The caster <Trans[evil], VS/DF, 1StdAct, Personal, 1rnd/lvl> – The caster becomes a ‘Half-Fiend’:
must spend a Standard Action to change – The caster becomes ‘Fiendish’: a) creature type changes to Outsider (but the
targets, but otherwise does not have to a) appearance becomes fearsome (horns, caster can be brought back from the dead);
concentrate on the weapon. fangs, etc); b) +4 bonus to Strength;
The weapon must attack from the caster’s b) gain Darkvision 60’; c) +4 bonus to Dexterity;
direction, gets no flanking bonuses, cannot c) Damage Reduction 10 / magic; d) +2 bonus to Constitution;
give someone else a flanking bonus, & cannot d) Spell Resistance 20; e) +4 bonus to Intelligence;
be damaged. An opponent with Spell e) Cold Resistance 20; f) +4 bonus to Wisdom;
Resistance receives one SR check the first f) Fire Resistance 20; & g) +2 bonus to Charisma;
time attack by the spell. g) Smite Good (1/day): +Cha bonus on attack h) +1 increase of Natural Armor;
3rd Visage of the Deity, Lesser(CDiv p187) roll & +level on damage vs. Good. i) gain Darkvision 60’;
<Trans[evil], VS/DF, 1StdAct, Personal, 1rnd/lvl> 7th Blasphemy(PH p205)(PH3.5e)+ j) Acid Resistance 10;
– The caster becomes more like his/her deity: <Evoc[evil][sonic], V, 1StdAct, SR applies> k) Cold Resistance 10;
a) +4 Enhancement bonus to Charisma; – Any non-Evil creatures within a 40’ radius l) Electricity Resistance 10;
b) Cold Resistance 10; & Spread who can hear the ‘blasphemy’ & that m)Fire Resistance 10;
c) Fire Resistance 10. has no more HD than the caster suffer from n) Spell Resistance 25;
4th Weapon of the Deity(CDiv p188) the following effects (no save): o) Damage Reduction 10 / magic;
<Trans, V/DF, 1StdAct, Personal, 1rnd/lvl> up to Caster lvl: Dazed for 1 round. p) gain Poison Immunity;
– When the caster wields his/her deity’s favored up to Caster lvl - 1: Weakened for 2d4 q) gain 1 Bite & 2 Claw attacks (if Medium,
weapon, it gains a +1 Enhancement bonus to rounds & above. Bite does 1d6 & each claw does 1d4; if
attack & damage for every 3 levels starting at up to Caster lvl - 5: Held for 1d10 minutes Small, Bite & each Claw each do 1d3); &
6th (i.e., +2 at 9th, etc.). The caster is & above. r) gain bat-like wings which let the caster Fly
considered proficient with the weapon. Only up to Caster lvl - 10: Dead & above. at ground movement with Average
one end of a double weapon is effected. In addition, if the caster is on his/her home maneuverability.
The weapon gains an additional magical plane of existence, any non-Evil Extraplanar
enhancement, such as ‘defending’ or creature in the area of effect (even if the
‘flaming’ that is appropriate for the deity. ‘blasphemy’ cannot be heard) that has no
See Weapons of the Deity Table for the list. more HD than the caster is driven back to its
home plane for at least 1 day (WillNeg at a
–4 penalty).

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Mysticism (Good) (CDiv p140)


Gain a Luck bonus on all saving throws equal to your Charisma modifier (minimum +1) for 1 round per Cleric level. Activated as a Free Action.

1st Divine Favor(PH p224) 5th Righteous Might(PH p273)(PH3.5e)+ 8th Holy Aura(PH p241)
<Evoc, VS/DF, 1StdAct, Personal, 1min> <Trans, VS/DF, 1StdAct, Personal, 1rnd/lvl(D)> <Abj[good], VSF(tiny reliquary with a minor relic
– The caster gains a Luck bonus of +1 per 3 – The caster & his/her equipment enlarge to the worth 500gp total), 1StdAct, 1rnd/lvl(D)>
levels (min +1, max +6) to attacks & weapon next size category, with the following effects: – One subject per level within a 20’ radius Burst
damage. a) the caster & his/her equipment enlarge to of the caster gains a radiance, which provides
2nd Spiritual Weapon(PH p283) the next size category, with all the the following:
<Evoc[force], VS/DF, 1StdAct, Medium-range, standard bonuses & penalties; a) +4 Deflection bonus to AC.
1rnd/lvl(D), no save, SR applies> b) +4 Size bonus to Strength; b) +4 Resistance bonus to saving throws.
– The caster summons a religiously appropriate c) +2 Size bonus to Constitution; c) Spell Resistance 25 against Evil spells &
weapon out of Force that does 1d8 +1 per d) gain Damage Reduction which is bypassed spells cast by Evil creatures.
three levels (max +5) damage. The weapon by ‘evil’ if you channel Positive Energy or d) Blocks any mind control.
has the same threat range & critical multiplier by ‘good’ if you channel Negative Energy. e) If an Evil creatures successfully hits
as the base weapon. Caster lvl Damage Reduction someone with the aura in melee, the
The weapon attacks a designated opponent with up to 11th 3 / evil attacker becomes permanently Blind
the caster’s base attack bonus (including th
12 – 14 th
6 / evil (FortNeg).
multiple attacks if high enough level). On the 15th + 9 / evil 9th Visage of the Deity, Greater(CDiv p187)
first round and any round it changes targets, 6th Visage of the Deity(CDiv p187) <Trans[good], VS/DF, 1StdAct, Personal, 1rnd/lvl>
the weapon only gets 1 attack. The caster <Trans[good], VS/DF, 1StdAct, Personal, 1rnd/lvl> – The caster becomes a ‘Half-Celestial’:
must spend a Standard Action to change – The caster becomes a ‘Celestial’: a) creature type changes to Outsider (but the
targets, but otherwise does not have to a) appearance becomes metallic; caster can be brought back from the dead);
concentrate on the weapon. b) gain Darkvision 60’; b) +4 bonus to Strength;
The weapon must attack from the caster’s c) Damage Reduction 10 / magic; c) +2 bonus to Dexterity;
direction, gets no flanking bonuses, cannot d) Spell Resistance 20. d) +4 bonus to Constitution;
give someone else a flanking bonus, & cannot e) Acid Resistance 20; e) +2 bonus to Intelligence;
be damaged. An opponent with Spell f) Cold Resistance 20; f) +4 bonus to Wisdom;
Resistance receives one SR check the first g) Electricity Resistance 20; & g) +4 bonus to Charisma;
time attack by the spell. h) Smite Evil (1/day): +Cha bonus on attack h) +1 increase of Natural Armor;
3rd Visage of the Deity, Lesser(CDiv p187) roll & +level on damage vs. Evil. i) gain Low-light Vision;
<Trans[good], VS/DF, 1StdAct, Personal, 1rnd/lvl> 7th Holy Word(PH p242) j) Acid Resistance 10;
– The caster becomes more like his/her deity: <Evoc[good][sonic], V, 1StdAct, SR applies> k) Cold Resistance 10;
a) +4 Enhancement bonus to Charisma; – Any non-Good creatures within a 40’ radius l) Electrical Resistance 10;
b) Acid Resistance 10; Spread who can hear the ‘holy word’ & that m)Spell Resistance 25;
c) Cold Resistance 10; & has no more HD than the caster suffer from n) Damage Reduction 10 / magic;
d) Electricity Resistance 10. the following effects (no save): o) gain immunity to diseases;
4th Weapon of the Deity(CDiv p188) up to Caster lvl: Deafened for 1d4rnds. p) +4 Racial bonus on saves vs. poison; &
<Trans, V/DF, 1StdAct, Personal, 1rnd/lvl> up to Caster lvl - 1: Blinded for 2d4 rounds q) gain feathery wings which let the caster
– When the caster wields his/her deity’s favored & above. Fly at twice his/her ground movement with
weapon, it gains a +1 Enhancement bonus to up to Caster lvl - 5: Held for 1d10 minutes Good maneuverability.
attack & damage for every 3 levels starting at & above.
6th (i.e., +2 at 9th, etc.). The caster is up to Caster lvl - 10: Dead & above.
considered proficient with the weapon. Only In addition, if the caster is on his/her home
one end of a double weapon is effected. plane of existence, any non-Good Extraplanar
The weapon gains an additional magical creature in the area of effect (even if the ‘holy
enhancement, such as ‘defending’ or word’ cannot be heard) that has no more HD
‘flaming’ that is appropriate for the deity. than the caster is driven back to its home
See Weapons of the Deity Table for the list. plane for at least 1 day (WillNeg at a –4
penalty).

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Necromancy (Eb p107)


Cast Necromancy spells at +1 Caster level.

1st Ray of Enfeeblement(PH p269) 4th Enervation(PH p226) 7th Control Undead(PH p214)
<Necro[ray], VS, 1StdAct, Close-range, 1min/lvl, no <Necro[ray], VS, 1StdAct, Close-range, no save, SR <Necro, VSM(bone, meat), 1StdAct, Close-range,
save, SR applies> applies> 1min/lvl, WillNeg, SR applies>
– Target takes a penalty to Strength of 1d6 + 1 – Target gains 1d4 Negative Levels that fade in – Up to 2HD of Undead per level in a 30’ area
per 2 levels (max 1d6+5) (min 1 Strength). 1hr/lvl. will not attack the caster. If the caster gives
2nd Command Undead(PH p211) Undead targeted with this spell gain 1d4 * 5 the Undead an order, they will obey.
<Necro, VSM(bone, raw meat), 1StdAct, Close-range, Temporary HP for 1 hour. 8th Horrid Wilting(PH p242)
1day/lvl, WillNeg, SR applies> 5th Wave of Fatigue(PH p301) <Necro, VSM(sponge)/DF, 1StdAct, Long-range,
– One Undead creature becomes friendly <Necro, VS, 1StdAct, no save, SR applies> Fort½, SR applies
towards the caster and will not attack – All living creatures in a 30’ Cone-shaped – All living creatures in a 60’ area takes 1d6
him/her. Only intelligent Undead area Burst become Fatigued. Creatures already damage per level (max 20d6) from
allowed a saving throw. The caster can give fatigued receive no additional penalties. dehydration, except for Water Elementals &
the target orders. Intelligent Undead must be 6th Eyebite(PH p228) Plant Creatures, who take 1d8/lvl (max 20d8)
convinced with a Charisma check, but <Necro[evil], VS, 1StdAct, Close-range, Personal, instead.
unintelligent ones will obey even destructive 1rnd/3lvls, FortNeg, SR applies> 9th Energy Drain(PH p226)
commands (as long as they are simple). – The caster gains the ability to target a single <Necro[ray], VS, 1StdAct, Close-range, no save, SR
3rd Vampiric Touch(PH p298) living creature once per round as a Move applies>
<Necro[touch attack], VS, 1StdAct, Touch, no save, Action. The effect is determined by the – Target gains 2d4 Negative Levels.
SR applies> target’s HD: Undead targeted with this spell gain (2d4 * 5)
– Touch attack against a living creature deals 10+ HD: Sickened for 10min/lvl Temporary HP for 1 hour.
1d6 per two levels (max 10d6). Caster gains 5 – 9 HD: Panicked for 1d4 rounds & then
damage as Temporary HP, which last up to 1 Shaken for 10min/lvl & above.
hour. up to 4HD:Comatose for 10min/lvl & above.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Nobility (CWar p115)


Once per day for a number of rounds equal to your Charisma modifier, give your allies a +2 Morale bonus to attack, saving throws, ability checks, skill checks, &
weapon damage.

1st Divine Favor(PH p224) 5th Command, Greater(PH p211) 7th Repulsion(PH p271)
<Evoc, VS/DF, 1StdAct, Personal, 1min> <Ench(comp)[language][mind], V, 1StdAct, Close- <Abj, VS/AF(2 small iron bars with dog statuettes on
– The caster gains a Luck bonus of +1 per 3 range, 1rnd, WillNeg(retry), SR applies> the ends)/DF, 1StdAct, 1rnd/lvl(D), WillNeg, SR
levels (min +1, max +6) to attacks & weapon – One living target per level within a 30’ area applies>
damage. obeys one of the following one-word – Creatures cannot approach the caster within an
2nd Enthrall(PH p227) command on its turn for 1 round per level: invisible circle of up to 10’ radius per level
<Ench(charm)[language][mind][sonic], VS, 1Round, “Approach” – Moves (i.e., cannot attack, Emanation. The circle moves with the caster,
Medium-range, Concentration up to 1 hour plus 1d3 etc.) quickly & directly towards the caster. but cannot push creatures back. The caster
rounds, WillNeg, SR applies> “Drop” – Drops the objects it is holding & can still be attacked with spells & ranged
– The caster spends one round getting the can’t pick them up. weapons.
audience’s attention & becomes so interesting “Fall” – Goes Prone for one round, though 8th Demand(PH p217)
that it gets the undivided attention of he/she can act normally (with the normal <Ench(comp)[mind], VSM(copper wire, hair from
everyone in the area of effect who doesn’t penalties) while on the ground. subject), 10Minutes, 1hr/lvl, Will½>
save (including those who enter later). Races “Flee” – Moves (i.e., cannot attack, etc.) – Sends instructions of 25 words or less to a
who hate the caster’s race gain a +4 bonus on quickly & directly away from the caster. familiar target anywhere, who may send back
the save. The audience’s attitude becomes “Halt” – Take no actions, though he/she is a 25 word response immediately.
‘Friendly’. not considered Helpless. If the target fails its Will save, it is compelled
Targets who failed their save but who have Each target receives the same one-word to follow the instructions in the message, if
more than 5HD –or– a Wisdom score of at command. reasonable. The instructions may activate
least 16 remain aware of their surroundings & Targets may attempt their Will save each round immediately or may contain a trigger to
have an attitude of ‘Indifferent’. They until they succeed, ending the effect. activate them later. At the end of the
receive a new save if they observe something 6th Geas/Quest(PH p234) duration, the instructions loose their power,
they oppose. <Ench(comp)[mind][language], V, 10Minutes, Close- triggered or otherwise.
When the performance ends (even if due to a range, until discharged(D), no save, SR applies> 9th Storm of Vengeance(PH p285)
loss of Concentration), the audience will talk – One subject obeys the caster’s command “to <Conj(sum), VS, 1Round, Long-range, Concentration
among themselves, applaud, etc., for 1d3 the letter”, though self-destructive orders up to 10rnds, SR applies>
more rounds. If anyone in the audience is break the spell. – Creates a storm cloud that is 360’ radius wide.
attacked, the spell cancels immediately and Open-ended commands, such as “Guard this Unless indicated otherwise, everyone in the
the audience will be upset. Door”, last for 1 day per Caster level. area takes the following effects on the
One time during the spell, targets who have Specific tasks must be completed for the spell specified round:
made their save may try to “heckle” the caster to be discharged. Rnd 1 – Thunder: Deaf 1d4x10min (FortNeg)
in order to end the spell early. Make an If the subject is prevented from carrying out the Rnd 2 – Acid Rain: 1d6 Acid dmg (no save)
opposed Charisma check using the heckler instructions, he/she suffers 3d6 damage each Rnd 3 – Lightning: 6 targets of the caster’s
with the highest Charisma modifier as a base, day (no save) & is Sickened (FortNeg). The choice take 10d6 Electrical dmg (Ref ½)
+2 per additional heckler who can make a effects end after a full day of obeying the Rnd 4 – Hail: 5d6 bludgeoning dmg (no save)
Charisma check of 10. instructions. Rnd 5-10 – Downpour: Concealment at 5’,
3rd Magic Vestment(PH p251) This spell is not effected by Dispel Magic or Total Concealment at 10’, movement at ¼,
<Trans, VS/DF, 1StdAct, Touch, 1hr/lvl> Break Enchantment, though it can be ended no ranged attacks, spells require
– Armor, shield, or clothes gain +1 per four by Limited Wish, Miracle, or Wish. Remove Concentration checks vs. DC (spell DC +
levels Enhancement bonus to AC (max +5). Curse only works if its Caster level is two level of spell being cast).
4th Discern Lies(PH p221) higher than this spell’s Caster level.
<Div, VS/DF, 1StdAct, Close-range, Concentration up
to 1rnd/lvl, WillNeg, no SR>
– Each round, the caster may concentrate on one
target within range. If the target knowingly
tells a lie, the caster can see the disturbance in
its aura, though not the truth.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Ocean (PGF p89)


For up to 10 rounds per level, you gain Water Breathing when you need it. When your need ends, the effect stops, so it can be used multiple times in a day.

1st Endure Elements(PH p226) 6th Otiluke’s Freezing Sphere(PH p258) 8th Maelstrom(FR p72) (CDiv p168)(CDivErrata)+
<Abj, VS, 1StdAct, Touch, 24hrs> <Evoc[cold], VSF(small crystal sphere), 1StdAct, <Conj(creat), VS/DF, 1FullRond, Long-range,
– Touched subject takes no harm (i.e., no Long-range, Ref½, SR applies> 1rnd/lvl>
Fortitude saves) from being in heat up to 140 – An icy sphere shoots to the target point & – Create a 120’ wide by 60’ deep whirlpool.
degrees Fahrenheit –and– cold down to –50. explodes in a 10’ radius Burst, doing 1d6/lvl a) must be cast in a body of water at least 60’
2nd Sound Burst(PH p281) (max 15d6). Elementals with the ‘water’ deep & more than 120’ wide.
<Evoc[sonic], VS/AF(musical instrument)/DF, subtype instead take 1d8/lvl (max 15d8). b) creatures & objects within 50’ of the
1StdAct, Close-range, Fort½, SR applies> If the icy sphere strikes a body of water, it whirlpool must make a Reflex save or take
– All creatures in a 10’ radius Spread take 1d8 freezes to a depth of 6” in an area of 100 3d8 damage & be pulled in for 2d4 rounds
Sonic damage (no save) and those that can square feet per level (max 1,500 square feet). (automatically taking 3d8 per round)
hear are Stunned for 1 round (FortNeg). The water stays frozen for 1 round per level. before being ejected. Large-size and
3rd Water Breathing(PH p300) Any creature swimming on the surface is smaller creatures are ejected from the
<Trans, VSM(straw)/DF, 1StdAct, Touch> trapped in the ice, requiring a Strength or whirlpool’s bottom, while larger creatures
– The touched subjects of the spell can breathe Escape Artist check vs. DC 25 to escape. are ejected from its top.
underwater. 2hrs/lvl duration is evenly split Unlike most spells, the caster can cast this spell Note that targets have the option of making a
between all the subjects. and then “hold the charge” (just like a Touch Swim check vs. the spell’s DC instead of a
4th Freedom of Movement(PH p233) Spell) for up to 1 round per level. The caster Reflex save.
<Abj, VSM(leather cord)/DF, 1StdAct, Touch, can use the spell normally during that time as 9th Elemental Swarm (water)(PH p226)
10min/lvl> a Standard Action. After 1 round per level <Conj(sum)[water], VS, 10Minutes, Medium-range,
– Subject moves normally despite magical has expired, the sphere explodes centered on 10min/lvl(D), no SR>
impediments (Web, Hold Person, etc.). the caster. – Summons 2d4 Large Water Elementals. Ten
The subject automatically succeeds on any 7th Waterspout(FR p75) (CDiv p187)(CDivErrata)+ minutes after the spell is completed, 1d4
Grapple check to resist being grappled, plus <Conj(creat), VS/DF, 1Round, Long-range, 1rnd/lvl> Huge Water Elementals arrive. Twenty
any Grapple check or Escape Artist check to – Create a 10’ wide by 80’ tall waterspout. minutes after the spell is completed, 1 Greater
escape a grapple and/or a pin. a) must be cast in a body of water at least 20’ Water Elemental appears. All the Elementals
While under the effect of this spell, the subject deep & more than 10’ wide. serve the caster for the duration of the spell.
can fight underwater. b) can move up to 30’ per round either under The caster can dismissed any / all the
5th Wall of Ice(PH p299) the caster’s direction (which requires Elementals as desired.
<Evoc[cold], VSM(quartz), 1StdAct, Medium-range, Concentration) or following a simple
1min/lvl> program (e.g., go in a circle, etc.).
– Creates an anchored sheet of ice. To breach a Changing the program is a Standard
10’ section requires 3hp/lvl (Fire does normal Action.
damage) –or– a Strength check vs. DC c) creatures & objects touched by the
15+Caster level. The wall has 2 forms: waterspout (or those flying / swimming
a) Ice Plane – one 10’ square per level that within 10’ of it) must make a Reflex save
can be stacked vertically or horizontally. (SR applies) or take 3d8 damage. In
Going through a breach does 1d6 +1/lvl addition, Medium-size or smaller targets
Cold damage (no save, but SR applies). that fail their save are pulled into the
b) Hemisphere – maximum radius of 3’ + waterspout for 1d3 rounds (automatically
1’/lvl. Going through a breach causes no taking 2d6 per round) before being ejected
damage. 1d8 x 5’ above the waterspout’s base.
Any creature adjacent to where the wall is
being created is allowed a Reflex save to
disrupt the spell, causing it to fail.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Oracle (CDiv p140)


Cast Divination spells as +2 level.

1st Identify(PH p243) 5th Commune(PH p211) 8th Discern Location(PH p222)
<Div, VS/AM(100gp pearl, wine, owl feather)/DF, <Div, VSM(holy/unholy water, incense)X(100)/DF, <Div, VS/DF, 10Minutes, no save, no SR>
1Hour, Touch> Personal, 1rnd/lvl> – Finds a named creature or object, no mater
– Determines all the properties of one magic item. – The caster’s deity answers one yes-or-no where it is located (even on other planes!).
2 Augury(PH p202)
nd question per level. The topic must be within The caster must have either seen the target
<Div, VSF(25gp casting runes), 1Minute, Personal> the deity’s area of interest. creature or have an object that belonged to
– Learn if an action to be taken in the next 30 6th Legend Lore(PH p246) him/her. To find an object, the caster must
minutes will result in “good results”, “bad <Div, VSM(250gp incense)F(200gp ivory strips), have touched it at least once.
results”, “both”, or “nothing”. Chance of Personal> This spell bypasses most anti-scrying
information is 70% + 1%/level (90% max), – By only meditating, sleeping, & eating for the protections and can only be blocked Mind
with failure always resulting in “nothing”. listed casting time, the caster “remember” Blank.
Repeated castings by the same person within legends about a target creatures, place, or 9th Foresight(PH p233)
a 30 minute period always have the same object: <Div, VSM(feather)/DF, 1StdAct, Touch, 10min/lvl>
result. Connection to Target Casting Time – The caster receives mental warnings about
3rd Divination(PH p224) Touching 1d4x10 minutes what may harm the touched subject.
<Div, VSM(incense, 25gp offering), 10Minutes, Detailed Information 1d10 days If the caster placed the spell on himself, he can
Personal> Rumors Only 2d6 weeks never be surprised or flat-footed, knows if
– Learn a useful piece of information 7th Scrying, Greater(PH p275)(PH3.5e)+ he/she is being targeted with spells, ranged
concerning a specific goal, event, or activity <Div(scry), VS, 1Hour, 1hr/lvl, WillNeg, SR applies> attacks, sneak attacks, etc., gains a +2 Insight
that will occur within 7 days. Chance of – Sends a Magical Sensor to watch & listen to a bonus to AC & Reflex saves, & knows in
information is 70% + 1%/level, with the target creature. This spell’s DC is adjusted general what to do in order to be safe (such as
caster knowing if the spell failed. by the caster’s knowledge and connection to “close your eyes”, “jump”, “run”).
4th Scrying(PH p274)(PH3.5e)+ the target. If cast on a different target, the caster gets the
<Div(scry), VSF(see below)/AM(eye of an eagle, nitric Knowledge DC warnings & must pass them on verbally to the
acid, copper, zinc)/DF, 1Hour, 1min/lvl, WillNeg, None (must have a Connection) –10 target. In this case, neither gets the Insight
SR applies> Heard of the target –5 bonuses.
– Sends a Magical Sensor to watch & listen to a Met the target +0
target creature. This spell’s DC is adjusted Know the target well +5
by the caster’s knowledge and connection to
Connection DC
the target.
Likeness or picture +2
Knowledge DC
Possession or garment +5
None (must have a Connection) –10
Lock of hair, bit of fingernail, etc. +10
Heard of the target –5
Met the target +0 If the spell is successful, the caster can see in a
Know the target well +5 10’ radius around the target & the Sensor
follows the target up to a rate of 150’.
Connection DC
If the spell is resisted, the caster may not
Likeness or picture +2
attempt to scry on the target again for 1day.
Possession or garment +5
Spells that improve the caster’s vision (such as
Lock of hair, bit of fingernail, etc. +10
Darkvision) apply when he/she is looking
If the spell is successful, the caster can see in a through the Sensor. In addition, the caster
10’ radius around the target & the Sensor can use the following: Detect Chaos, Detect
follows the target up to a rate of 150’. Evil, Detect Good, Detect Law, Detect Magic,
If the spell is resisted, the caster may not Message, Read Magic, and Tongues.
attempt to scry on the target again for 1day.
Spells that improve the caster’s vision (such as
Darkvision) apply when he/she is looking
through the Sensor.
The following spells have a 5%/lvl chance of
working through the ‘sensor’: Detect Chaos,
Detect Evil, Detect Good, Detect Law, Detect
Magic, & Message.
Focus is determined by class – Clerics use a
Holy Water font (min 100gp), Druids use a
natural pool of water, all others uses a 2’x4’
silver mirror (min 1,000gp)

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Orc (PGF p89)


‘Smite’ once per day – Add +4 bonus to the attack and your Cleric level to the damage. +4 to hit if target is a Dwarf or Elf.

1st Cause Fear(PH p208) 5th Prying Eyes(PH p267) 7th Blasphemy(PH p205)(PH3.5e)+
<Necro[fear][mind], VS, 1StdAct, Close-range, Will½, <Div, VSM(crystal marbles), 1Minute, 1mile, up to <Evoc[evil][sonic], V, 1StdAct, SR applies>
SR applies> 1hr/lvl, no SR> – Any non-Evil creatures within a 40’ radius
– One living target with up to 5HD is Frightened – Creates 1d4 + 1/lvl scouts (called “eyes”), Spread who can hear the ‘blasphemy’ & that
for 1d4 rounds unless it makes its saving which are Fine-sized floating Constructs with has no more HD than the caster suffer from
throw. On a successful save, the target is AC 18 (due to size), 1hp, 30’ (perfect) the following effects (no save):
Shaken for 1 round. movement, makes Hide checks at +16, makes up to Caster lvl: Dazed for 1 round.
This spell Counters and Dispels Remove Fear. Spot checks at Caster level (max +15), & has up to Caster lvl - 1: Weakened for 2d4
2nd Produce Flame(PH p265) normal vision up to 120’. rounds & above.
<Evoc[fire][energy missile][touch attack], VS, The caster gives each ‘eye’ instructions of up to up to Caster lvl - 5: Held for 1d10 minutes
1StdAct, Personal, 1min/lvl(D), no save, SR 25 words on how he/she wants it to scout. & above.
applies> Once its mission is done, the ‘eye’ returns to up to Caster lvl - 10: Dead & above.
– A flame as bright as a torch (20’ of light) the caster, who learns all the ‘eye’ has In addition, if the caster is on his/her home
appears in the caster’s hand. experienced at the rate of 1 round per hour plane of existence, any non-Evil Extraplanar
The caster can attack with the flame as either a the eye has existed. Once an ‘eye’ has creature in the area of effect (even if the
touch attack or an energy missile with a range reported, it disappears. ‘blasphemy’ cannot be heard) that has no
of 120’. The flame does 1d6 + 1/level (max An ‘eye’ can be destroyed by taking damage, more HD than the caster is driven back to its
+5) Fire damage & can be used every round. being Dispelled, or traveling more than 1 home plane for at least 1 day (WillNeg at a
Each attack removes 1 minute of duration from mile from the caster. The caster knows when –4 penalty).
the spell. If the spell is brought to 0 duration, an ‘eye’ is destroyed, but does not know the 8th Cloak of Chaos(PH p210)
the spell ends after the damage is applied. circumstances. <Abj[chaotic], VSF(tiny reliquary with a minor relic
3rd Prayer(PH p264) 6th Eyebite(PH p228) worth 500gp total), 1StdAct, 1rnd/lvl(D)>
<Ench(comp)[mind], VS/DF, 1StdAct, 1rnd/lvl, no <Necro[evil], VS, 1StdAct, Close-range, Personal, – One subject per level within a 20’ radius Burst
save, SR applies> 1rnd/3lvls, FortNeg, SR applies> of the caster is engulfed in random patterns,
– All allies within 40’ radius Burst of the caster – The caster gains the ability to target a single which provides the following:
gain +1 Luck bonus on attacks, damage, living creature once per round as a Move a) +4 Deflection bonus to AC.
saves, & skill checks. Action. The effect is determined by the b) +4 Resistance bonus to saving throws.
All enemies within 40’ radius Burst of the target’s HD: c) Spell Resistance 25 against Lawful spells
caster suffer a –1 Luck penalty on attacks, 10+ HD: Sickened for 10min/lvl & spells cast by Lawful creatures.
damage, saves, & skill checks. 5 – 9 HD: Panicked for 1d4 rounds & then d) Blocks any mind control.
4th Divine Power(PH p224) Shaken for 10min/lvl & above. e) If a Lawful creature hits the subject in
<Evoc, VS/DF, 1StdAct, Personal, 1rnd/lvl> up to 4HD:Comatose for 10min/lvl & above. melee, the attacker becomes Confused for
– The caster gains a +6 Enhancement bonus to 1 round (WillNeg).
Strength, 1 Temporary HP per level, & a
9th Power Word Kill(PH p263)
Base Attack Bonus as if the caster was a <Ench(comp)[mind][death], V, 1StdAct, Close-range,
fighter of his/her Character level. no save, SR applies>
– One target creature with up to 101hp dies.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Pact (CDiv p140)


Appraise, Intimidate, and Sense Motive become Cleric class skills for you.

1st Command(PH p211) 6th Zealot Pact(CDiv p191) 9th Gate(PH p234)
<Ench(comp)[language][mind], V, 1StdAct, Close- <Evoc, VS/DF/X(500), 10Minutes, Touch, until <Conj(creat), VS, 1StdAct, Medium-range,
range, 1rnd, WillNeg, SR applies> discharged then 1rnd/lvl> Concentration up to 1rnd/lvl>
– A living target obeys one of the following – When the touched, willing, living creature hits – Opens a portal to a different plane of existence
one-word command on its turn for 1 round: a creature whose alignment is exactly that is 5’ to 20’ wide. Creatures on both sides
“Approach” – Moves (i.e., cannot attack, opposite to that of the deity of the Cleric who can see through & can travel freely through
etc.) quickly & directly towards the caster. cast this spell, the target receives the the opening.
“Drop” – Drops the objects it is holding & following benefits for 1 round per caster lvl: -or-
can’t pick them up until next round. a) +4 bonus on melee attack rolls; <Conj(call)[variable alignment/element], VSX(1,000),
“Fall” – Goes Prone for one round, though b) double damage; 1StdAct, Medium-range, Instantaneous, no save, no
he/she can act normally (with the normal c) all threatened criticals are automatically SR>
penalties) while on the ground. confirmed; – Calls & controls one or more Outsiders to
“Flee” – Moves (i.e., cannot attack, etc.) d) melee damage receives alignment perform a task. The caster may target:
quickly & directly away from the caster. descriptors that match the deity (i.e., a pact a) 2 or more Outsiders of the same type
“Halt” – Take no actions, though he/she is with a Lawful Good deity result in the whose total HD is no more than the Caster
not considered Helpless. target’s damage being [lawful][good]; level are called & controlled.
e) the target can see which creatures within b) a single non-unique / divine Outsider of up
2nd Shield Other(PH p278)
<Abj, VSF(two 50gp platinum rings that must be worn 60’ have the opposite alignment of the to 2x the Caster level can be called &
by caster & target), 1StdAct, Close-range, deity (as per Detect Evil, etc.). controlled.
1hr/lvl(D)> f) for the spell’s duration, the target must c) a single non-unique / divine Outsider of
– Target gains a +1 Deflection bonus to AC & a attack a foe of the opposite alignment each more than 2x the Caster level can be called
+1 Resistance bonus to saves. Half of all hit- round if possible. but not controlled.
point damage that the target takes is actually If the pact is with a True Neutral deity, then this d) a unique / divine Outsider can be called,
taken by the caster. The spell ends spell applies to one of the following but it decides whether or not to arrive & it
immediately if target leaves Close-range. alignments (chosen as casting time): Lawful is never controlled.
3rd Speak with Dead(PH p281) Good, Chaotic Good, Lawful Evil, or Chaotic A controlled creature may not attack the caster
<Necro[language], VS/DF, 10Minutes, 10’ range, Evil. & may not leave until a task is at least
1min/lvl, no SR> discussed. The assigned task can be
7th Renewal Pact(CDiv p177)
– The caster may ask a mostly intact corpse one <Conj(heal), VSX(500)/DF, 10Minutes, Touch, until
“immediate” or “contractual” term:
question per two levels within the spell’s triggered> a) Any task which requires no more than
duration. If the corpse’s original alignment is – The touched, willing, living creature becomes 1rnd/lvl to complete can be assigned
different from the caster’s, it gets a Will save the target of a Heal spell when one or more of without a ‘contract’ (i.e., no payment).
(equal to its Will save when it was alive) to the following conditions apply to the subject: b) A “long term” task requires a ‘contract’,
avoid answering. The corpse only knows Ability Damage, Blinded, Confused, Dazed, which entitles the summoned creature(s) to
what it did while it was alive & only speaks Dazzled, Deafened, Diseased, Exhausted, be fairly paid when the task is completed.
languages it knew. Fatigued, Feebleminded, Insanity, Nauseated,
Any given corpse can only be targeted with this Sickened, Stunned, or Poisoned.
spell once per week. Corpses that have been Any given creature may only have one Renewal
turned into Undead are immune. Pact in effect on him/her at a given time.
4th Divination(PH p224) 8th Death Pact(CDiv p161)(MoF p88)
<Div, VSM(incense, 25gp offering), 10Minutes, <Necro[evil], VSM(500gp diamond)X(250)/DF,
Personal> 10Minutes, Touch, until discharged>
– Learn a useful piece of information – When killed, the touched, living, willing
concerning a specific goal, event, or activity subject is teleported to a safe location
that will occur within 7 days. Chance of (designated at casting time), subject to a
information is 70% + 1%/level, with the Raise Dead spell, followed by a Heal. The
caster knowing if the spell failed. subject must sacrifice 2 points of Constitution
5th Stalwart Pact(CDiv p181) (RoD p168) (non-recoverable) when targeted by this spell.
<Evoc, VS/DF/X(250), 10Minutes, Touch, until The Constitution is still lost even if this spell
discharged then 1rnd/lvl> is dispelled before it discharges.
– When the touched, willing, living creature is
reduced to half his/her hit-points (or less), the
target receives the following benefits for 1
round per caster level:
a) 5 Temporary hit-points per caster level;
b) Damage Reduction 5 / magic; &
c) +4 Luck bonus on all saving throws.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Passion (Eb p107)


Each day, you can activate Rage on yourself as a Free Action for 1 round per Cleric level. The rounds may be used during the day as you wish. This is a
Supernatural ability.

1st Cause Fear(PH p208) 5th Command, Greater(PH p211) 8th Otto’s Irresistible Dance(PH p259)
<Necro[fear][mind], VS, 1StdAct, Close-range, Will½, <Ench(comp)[language][mind], V, 1StdAct, Close- <Ench(comp)[mind], V, 1StdAct, Touch, 1d4+1rnds,
SR applies> range, 1rnd, WillNeg(retry), SR applies> no save, SR applies>
– One living target with up to 5HD is Frightened – One living target per level within a 30’ area – Touched target starts to dance uncontrollably
for 1d4 rounds unless it makes its saving obeys one of the following one-word & cannot take any actions, receives a –4 AC
throw. On a successful save, the target is command on its turn for 1 round per level: penalty, a –10 penalty to Reflex saves, &
Shaken for 1 round. “Approach” – Moves (i.e., cannot attack, cannot effectively use a shield. The target
This spell Counters and Dispels Remove Fear. etc.) quickly & directly towards the caster. provokes an attack of opportunity each round.
2nd Tasha’s Hideous Laughter(PH p292) “Drop” – Drops the objects it is holding & 9th Dominate Monster(PH p224)
<Ench(comp)[mind], VSM(feather, tiny tarts), can’t pick them up. <Ench(comp)[mind], VS, 1Round, Close-range,
1StdAct, Close-range, 1rnd/lvl, WillNeg, SR “Fall” – Goes Prone for one round, though 1day/lvl, WillNeg, SR applies>
applies> he/she can act normally (with the normal – Telepathically control one creature. If the
– One target with 3 or higher Intelligence falls penalties) while on the ground. caster & the target do not share a language,
down laughing & can make no action for the “Flee” – Moves (i.e., cannot attack, etc.) control is limited. The caster knows what the
duration of the spell (but is not Helpless). quickly & directly away from the caster. target is experiencing & as a Standard Action,
A creature of a different type from the caster “Halt” – Take no actions, though he/she is can actually receive full sensory input.
receive a +4 bonus on its save. not considered Helpless. The caster can change his/her orders with a
3rd Confusion(PH p212) Each target receives the same one-word Move Action. Once the target has
<Ench(comp)[mind], VSM(3 nut shells)/DF, 1StdAct, command. instructions, he/she will continue trying to
Medium-range, 1rnd/lvl, WillNeg, SR applies> carry them out as long as the spell lasts,
Targets may attempt their Will save each round
– All targets within a 15’ radius Burst are until they succeed, ending the effect. pausing only to sleep & eat as needed.
Confused. Actions against the target’s nature result in a
6th Heroism, Greater(PH p240)
4th Crushing Despair(PH p215) <Ench(comp)[mind], VS, 1StdAct, Touch, 1min/lvl> new save with a bonus of +4, and self-
<Ench(comp)[mind], VSM(vial of tears), 1StdAct, – The touched creature gains a +4 Morale bonus destructive orders are ignored.
1min/lvl, WillNeg, SR applies> Once dominated, the caster & target can be any
on attacks, saves, & skill checks, immunity to
– All targets within a 30’ Cone-shaped Burst distance from each other. Protection from
fear effects, and 1 per level (max +20)
receive a –2 penalty on All Actions and Evil, et. al., only Suppress this spell, not
Temporary HP.
damage rolls due to great sadness. Dispel it.
This spell Counters and Dispels Good Hope. 7th Song of Discord(PH p281)
<Ench(comp)[mind][sonic], VS, 1StdAct, Medium- A Sense Motive check vs. DC 15 will show that
range, 1rnd/lvl, WillNeg, SR applies> the target is under magic control.
– All creatures within a 20’ radius Spread have a
50% chance each round of attacking the
nearest target, whether friend or foe.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Pestilence (CDiv p141)


You are immune to all diseases, though you can still be a carrier.

1st Doom(PH p225) 4th Poison(PH p262) 7th Scourge(CDiv p179)


<Ench(comp)[fear][mind], VS/DF, 1StdAct, Medium- <Necro[touch attack], VS/DF, 1StdAct, Touch, <Necro, VSF(whip)/DF, 1StdAct, Long-range,
range, 1min/lvl, WillNeg, SR applies> Instantaneous, FortNeg, SR applies> Instantaneous, FortNeg, SR applies>
– Target living creature becomes Shaken. – Touch deals 1d10 Constitution damage, – One living creature per level in a 50’ area are
2nd Summon Swarm(PH p289) repeats in 1 minute. DC is 10 + ½ caster inflicted with magical disease. Each target
<Conj(sum), VS/AM(red cloth)/DF, 1Round, Close- level + caster’s Wisdom modifier. must make Fortitude save once per day or
range, Concentration+2rnds, no save, no SR> 5th Plague of Rats(CDiv p174)(CDivErrata)+ take 1d3 Strength & 1d3 Dexterity damage.
– Summons either a Swarm of Bats(MM p237), <Conj(sum), VS/DF, 1FullRound, Medium-range, The disease continues until it is cured with
a Swarm of Rats(MM p239), or a Swarm of 1rnd/lvl, no save, no SR> Remove Disease, Restoration, or Heal).
Spiders(MM p239). The swarm attacks any – Summons one Swarm of Rats(MM p239) per two 8th Create Greater Undead(mummy only)(PH p215)
creatures that are within its area. If there Caster levels (max 6 swarms). All swarms <Necro[evil], VSM(black onyx worth 50gp/HD, grave
is no creature to attack, the swarm moves must be summoned contiguous to at least one dirt, brackish water), 1Hour, Close-range>
to the nearest creature. The caster has no other swarm. Once summoned, the swarms – Transforms a dead body into an Undead. Note
control over the swarm’s movement or do not move, even to chase creatures. that the Undead is not automatically under
target. 6th Curse of Lycanthropy(CDiv p160) the creator’s control.
3rd Contagion(PH p213) <Necro[touch attack], VSM(pint of animal blood)/DF, Undead Min Lvl Undead Min Lvl
<Necro[evil][touch attack], VS, 1StdAct, Touch, 1StdAct, Touch, Permanent, FortNeg, SR applies> Shadow 15 Spectre 18
FortNeg, SR applies> – If the touched Humanoid fails its saving Wraith 16 Devourer 20
– Infects touched subject with chosen disease throw, it becomes a Lycanthrope of type of This spell must be cast at night.
which takes effect without an incubation Animal whose blood was used as the material 9th Otyugh Swarm(CDiv p172)
period. component on the next full moon. <Conj(creat), VSF(6,000 lbs. of sewage), 1StdAct,
Name DC Dmg This spell can only be ended with Remove Medium-range, 7days –or– 7months (D)>
Cackle Fever 16 1d6 Wis Curse or Break Enchantment. – Creates 3d4 Otyughs or 1d3+1 Otyughs
Filth Fever 12 1d3 Dex & 1d3 Con advanced to 15HD & Huge size. They will
Mindfire 12 1d4 Int perform a named task for up to 7 days –or–
Red Ache 15 1d6 Str guard the area where they were created for 7
Shakes 13 1d8 Dex months.
Slimy Doom 14 1d4 Con
Blinding Sickness 16 1d4 Str & if the
victim takes 2+ Str dmg, must make an
additional save or go permanently Blind.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Planning (CWar p115)


Gain Feat: Extend Spell.

1st Deathwatch(PH p217) 5th Detect Scrying(PH p219) 8th Discern Location(PH p222)
<Necro[evil], VS, 1StdAct, Close-range, 10min/lvl, no <Div, VSM(piece of mirror, tiny brass trumpet), <Div, VS/DF, 10Minutes, no save, no SR>
save, no SR> 1StdAct, 24hrs, no save, no SR> – Finds a named creature or object, no mater
– The caster sees the level of health of all things – The caster is immediately aware of the where it is located (even on other planes!).
within a 30’ Cone-shaped Emanation. existence & location of any Magical Sensors The caster must have either seen the target
Choices are ‘dead’, ‘undead’, ‘fragile’ (3 or within a 40’ radius Emanation. creature or have an object that belonged to
less hp), ‘fighting off dead’ (4 or more hp), & On a successful Caster check, the caster can get him/her. To find an object, the caster must
‘object’. a visual image of the scryer, and his/her have touched it at least once.
This spell is not fooled by spells & abilities that distance & direction. This spell bypasses most anti-scrying
allow a creature to fake being dead. 6th Heroes’ Feast(PH p240) protections and can only be blocked Mind
2nd Augury(PH p202) <Conj(create), VS/DF, 10Min, Close-range, 1hr> Blank.
<Div, VSF(25gp casting runes), 1Minute, Personal> – Creates a banquet for 1 creature per level. 9th Time Stop(PH p294)
– Learn if an action to be taken in the next 30 Each creature that spends the full hour eating <Trans, V, 1StdAct, Personal>
minutes will result in “good results”, “bad is cured of all diseases, sickness, & nausea, – The caster steps out of time, gaining 1d4+1
results”, “both”, or “nothing”. Chance of gains 1d8 + 1 per 2 levels (max +10) rounds. During this time, the caster cannot
information is 70% + 1%/level (90% max), Temporary HP, and for the following 12 harm others or target other creatures with
with failure always resulting in “nothing”. hours is immune to poison, magical fear & spells. Persistent effects, such as fire, cold, or
Repeated castings by the same person within gains a +1 Morale bonus to attacks & Will gases can still harm the caster. The caster
a 30 minute period always have the same saves. cannot pass through antimagic fields.
result 7th Scrying, Greater(PH p275)(PH3.5e)+
3rd Clairaudience/Clairvoyance(PH p209) <Div(scry), VS, 1Hour, 1hr/lvl, WillNeg, SR applies>
<Div(scry), VSF(small horn for hearing –or– a glass – Sends a Magical Sensor to watch & listen to a
eye for seeing)/DF, 10Minutes, Long-Range, target creature. This spell’s DC is adjusted
1min/lvl(D), no SR> by the caster’s knowledge and connection to
– Hear –or– see into a known or obvious (i.e., the target.
other side of a door) location within range. Knowledge DC
Once the location is targeted, the Magical None (must have a Connection) –10
Sensor cannot be moved. Heard of the target –5
Magically enhanced senses cannot be used Met the target +0
through this spell, though a 10’ radius can be Know the target well +5
seen in non-magical darkness.
Connection DC
4th Status(PH p284)
Likeness or picture +2
<Div, VS, 1StdAct, Touch, 1hr/lvl>
– Monitors the position (distance & direction) Possession or garment +5
and condition (unharmed, wounded, disabled, Lock of hair, bit of fingernail, etc. +10
staggered, unconscious, dying, dead, etc.) of If the spell is successful, the caster can see in a
one touched living subject per 3 levels at any 10’ radius around the target & the Sensor
range. follows the target up to a rate of 150’.
If the spell is resisted, the caster may not
attempt to scry on the target again for 1day.
Spells that improve the caster’s vision (such as
Darkvision) apply when he/she is looking
through the Sensor. In addition, the caster
can use the following: Detect Chaos, Detect
Evil, Detect Good, Detect Law, Detect Magic,
Message, Read Magic, and Tongues.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Plant (PH p188)


Rebuke / Control Plant Creatures, up to 3 + Charisma modifier times per day.
Knowledge (nature) is a class skill.

1st Entangle(PH p227) 5th Wall of Thorns(PH p300) 7th Animate Plants(PH p199)
<Trans, VS/DF, 1StdAct, Long-range, 1min/lvl, <Conj(creat), VS, 1StdAct, Medium-range, <Trans, V, 1StdAct, Close-range, 1rnd/lvl>
RefNeg, no SR> 10min/lvl(D), no save, no SR> – One Large-sized plant per three levels is
– All plants in a 40’ radius Spread Entangle & – Creates one contiguous 10’ cube of brambles animated & can be directed to attack the
anchor everyone in the target area who fails a per level, shaped as the caster desires. The caster’s opponents. As a Move Action, the
Reflex save. To become unentangled wall’s width can be reduced to 5’ in order to caster can change which plants he/she
requires a full-round Strength or Escape double the amount of area covered. The animates.
Artist check vs. DC 20. Anyone not caster may target the wall to trap creatures The caster may animate bigger plants in place
entangled (including a target that has just within it. of a number of Large plants.
broken free) may move ½ speed through the Each round spent moving while in the wall 1 Huge = 2 Large 1 Colossal = 8 Large
area of effect. On the caster’s action, anyone causes 25hp of damage minus the creature’s 1 Gargantuan = 4 Large
in the area of effect who is not entangled AC (not including Dexterity & Dodge -or-
must make a new Reflex save to avoid being bonuses). A creature may move through the <Trans, V, 1StdAct, Close-range, 1hr/lvl, no SR>
entangled again. wall by making a Strength check as a Full- – All plants within Close-range Entangle &
2nd Barkskin(PH p202) Round Action. For each 5 points the check anchor everyone in the target area who fails a
<Trans, VS/DF, 1StdAct, Touch, 10min/lvl> exceeds 20, the creature may move 5’ (but Reflex save. To become unentangled
– Touched living subject gains Natural Armor still takes damage). requires a Full-Round Strength or Escape
bonus to AC of 2 + 1 per 3 levels after 3rd It takes 10 minutes to chop a 1’ safe passage Artist check vs. DC 20. Anyone not
(max +5). Bonus stacks with a creatures through the wall. The thorns are immune to entangled may move ½ speed through the
normal Natural Armor bonus. normal fire, but magic fire will burn down an area of effect. On the caster’s action, anyone
3rd Plant Growth(PH p262) area in 10 minutes. in the area of effect who is not entangled
<Trans, VS/DF, 1StdAct, Instantaneous> Creatures who can pass through overgrown area must make a new Reflex save to avoid being
– This spell either unhindered can walk though the wall at entangled again.
a) causes vegetation to grow thick & normal speed without taking damage. th
8 Control Plants(PH p213)
overgrown in a 100’ radius circle, a 150’ 6th Repel Wood(PH p271) <Trans, VS/DF, 1StdAct, Close-range, 1min/lvl,
radius half-circle, or a 200’ radius quarter <Trans, VS, 1StdAct, 1min/lvl(D), no save, no SR> WillNeg, no SR>
circle (caster may choose plants to be – All wooden objects in a 60’ Line are pushed – Up to 2HD per level of Plant Creatures in a
excluded). The area of effect must be away from the caster. Wooden objects move 30’ area understand the caster’s commands
within Long-range. Movement through 40’ per round. If unable to move, objects less and will not attack. The targets will even
the overgrown area is reduced to 5’ (or 10’ than 3” in diameter snap. If a creature holds obey orders that are not suicidal.
for creatures of at least Large size); or onto a wooden object as it is pushed away, it 9th Shambler(PH p277)
b) enhances vegetation within ½ mile to is dragged along. <Conj(creat), VS, 1StdAct, Medium-range>
produce exceed its normal production by The location & direction of the line of force – Creates 1d4+2 11HD Shambling Mounds
1
/3 in the next year. fixed at casting time & cannot be changed. within a 30’ area. The caster can either use
This spell Counters Diminish Plants. them as guards or to perform tasks, in which
4th Command Plants(PH p211) case they remain for 7 days, or to guard a
<Trans, V, 1StdAct, Close-range, 1day/lvl, WillNeg, location within range, in which case they
SR applies> remain for 7 months. In either case, the
– Up to (2 * Caster level) HD of plant creatures creatures are dismissible by the caster.
in a 30’ area become friendly towards the The Shambling Mounds only have their
caster and will not attack him/her. Any standard fire resistance if they reside in rainy
attempt to give the creatures orders requires a or marshy terrain.
successful Charisma check.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Pleasure (BoED p87)


You are immune to any effect that damages or drains your Charisma.

1st Remove Fear(PH p271) 5th Eagle’s Splendor, Mass(PH p225) 8th Spread of Contentment(BoED p107)
<Abj, VS, 1StdAct, Close-range, 10min> <Trans, VSM(eagle feather/dung)/DF, 1StdAct, Close- <Ench(comp)[mind], VSM(feather of a lammasu),
– One subject + 1 per 4 levels within a 30’ area range, 1min/lvl> 1Hour, Long-range, 1hr/lvl(D), no save, SR
gains a +4 Morale bonus on saves vs. fear. – One subject per level in a 30’ area gains a +4 applies>
This spell Counters & Dispels Cause Fear, and Enhancement bonus to Charisma. – Non-summoned creatures in a 10’ per level
Suppresses all other fear effects. 6th Celestial Blood(BoED p94) radius Burst become calm & more pleasant.
2nd Lastai’s Caress(BoED p102) <Abj[good], VSM(holy water), 1Round, Touch, Old Attitude New Attitude
<Ench(comp)[good][mind][touch attack], VSM(peach 1min/lvl> Hostile Indifferent
seed), 1StdAct, Touch, 1rnd/lvl, no save, SR applies> – The touched non-Evil creature gains the Unfriendly Indifferent
– The caster must know the touched subject to following protections: Indifferent Friendly
be Evil for this spell to take effect. a) Acid Resistance 10; Friendly Helpful
The caster has the option of having the target b) Cold Resistance 10; Creatures that have been magically enrages &
Shaken for the spell’s duration, or to have a c) Electricity Resistance 10; forced to attack have that effect cancelled.
random effect occur each round: d) +4 bonus to saves vs. poison; & This spell Counters Spread of Savagery (from
d4 Effect d4 Effect e) Damage Reduction 10 / evil. Book of Vile Darkness).
1 Cowering 3 Nauseated 7th Empyreal Ecstasy(BoED p98) 9th Sublime Revelry(BoED p109)
2 Frightened 4 Shaken <Abj, VS/DF, 1Round, 30’ range, 1min/lvl(D), <Abj, VS/DF, 1Round, Close-range, 1min/lvl(D)>
3rd Heart’s Ease(BoED p100) WillNeg, SR applies> – One subject per level in a 30’ area feels
<Ench(comp)[mind], VS/DF, 1StdAct, Close-range, – One subject per level feels extremely good: extremely good:
Permanent> a) Any lingering pain effects are ended, a) Any lingering pain effects are ended,
– Once touched subject per level has ‘emotional including those from Symbol of Pain, etc. including those from Symbol of Pain, etc.
wounds’ healed: It does not dispel ongoing magical pain It does not dispel ongoing magical pain
a) ends Fear & Despair effects, including any effects. effects.
similar [mind] effects (but not (charm) or b) Becomes immune to new [mind] spells & b) Becomes immune to new [mind] spells &
(comp) effects); effects (though any already in effect effects. Any already in effect are
b) Dispels Confusion and Insanity; remain); Suppressed;
c) restores 2d4 Wisdom damage (but not c) Only takes ½ damage from melee & c) Only takes ½ damage from melee &
drain); ranged attacks; ranged attacks.
d) removes the lingering effects of torture; & d) All skill checks receive a –4 penalty;
e) generally makes the subject feel good. e) Casting spells requires a Concentration
4th Remove Fatigue(BoED p105) check vs. DC 15.
<Trans, S, 10Min, Touch, Instantaneous>
– Up to one living subject per two levels gains
the benefit of 8 hours of sleep.
If a subject is Exhausted, it is now Fatigued (&
1 hour of rest will remove this state).
If a subject is Fatigued, it is now rested.
If a subject is rested, it does not need to sleep
again for 24 hours.
Note: This spell has no effect on restoring
spells.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Portal (PGF p89)


Detect an active or inactive Portal as if it was a secret door (DC 20).

1st Summon Monster I(PH p285) 4th Dimension Door(PH p221) 8th Dimensional Lock(PH p221)
<Conj(sum)[variable alignment/element], VSF(bag, <Conj[teleport], V, 1StdAct, Long-range> <Abj, VS, 1StdAct, Medium-range, 1day/lvl, no save,
candle)/DF, 1Round, Close-range, 1rnd/lvl(D)> – Teleports the caster anywhere within range SR applies>
– Summons one creature from the ‘Summon that can visualized or described by direction. – An immobile 20’ radius Emanation with a
Monster I’ Table to fight the caster’s enemy. The caster may bring up to his/her maximum glowing green border is blocked from
The creature can attack on the caster’s carry load with this spell and one willing, extradimensionally into or out of that area.
initiative starting its first round. Medium-sized subject per three levels (or the Spells & spell-like abilities such as Astral
2nd Analyze Portal(FR p66) Creature Equivalent). All subjects must be Projection, Blink, Etherealness, Gate, Maze,
<Div, VSM(lens, mirror)/DF, 1Minute, 60’, touching, with the caster touching at least one Shadow Walk, Teleport, etc., are blocked. It
Concentration up to 1rnd/lvl(D)> subject. does not extend the duration of Summoning
– Detects and analyzes Portals within 60’ in a If the target location is occupied, the caster (and spells.
90 degree arc. Detection takes 1 round, as anyone with him/her) take 1d6 damage & are 9th Gate(PH p234)
does each Portal property identified by a shunted in a random direction 100’. <Conj(creat), VS, 1StdAct, Medium-range,
Caster check vs. DC 17. The caster cannot act again until the next round. Concentration up to 1rnd/lvl>
3rd Dimensional Anchor(PH p221)(PH p250)+ 5th Teleport(PH p292) – Opens a portal to a different plane of existence
<Abj[ray], VS, 1StdAct, Medium-range, 1min/lvl, no <Conj[teleport], V, 1StdAct, Touch> that is 5’ to 20’ wide. Creatures on both sides
save, no SR> – The caster (carrying Maximum load) & one can see through & can travel freely through
– Target creature or object is encased in a green willing Medium-size creature per three levels the opening.
glow & cannot travel extradimensionally. (or the Creature Equivalent) are instantly -or-
This includes spells & spell-like abilities such transported up to 100 miles per level. The <Conj(call)[variable alignment/element], VSX(1,000),
as Astral Projection, Blink, Etherealness, destination must be pictured by the caster.
1StdAct, Medium-range, Instantaneous, no save, no
Gate, Maze, Shadow Walk, Teleport, etc. It SR>
How On Off Similar – Calls & controls one or more Outsiders to
does not extend the duration of Summoning Familiar Target Target Area Mishap
spells. perform a task. The caster may target:
Familiar 01-97 98-99 100 — a) 2 or more Outsiders of the same type
-or- Studied 01-94 95-97 98-99 100
<Abj, VSF(calling diagram), 1StdAct, Medium-range, whose total HD is no more than the Caster
24hrs/lvl, no save, no SR>
Visited 01-88 89-94 95-98 99-100 level are called & controlled.
– Target creature within the Calling Diagram Seen Once 01-76 77-88 89-96 97-100 b) a single non-unique / divine Outsider of up
cannot leave it or travel extradimensionally. False Dest.(d20+80) — 81-92 93-100 to 2x the Caster level can be called &
This includes spells & spell-like abilities such 6th Banishment(PH p202) controlled.
as Astral Projection, Blink, Etherealness, <Abj, VS/AF(object or substance hated by the target), c) a single non-unique / divine Outsider of
Close-range, WillNeg, SR applies>
Gate, Maze, Shadow Walk, Teleport, etc. It more than 2x the Caster level can be called
– Banishes up to 2 HD per level of Extraplanar
does not extend the duration of Summoning but not controlled.
creatures in a 30’ area away from the current
spells. d) a unique / divine Outsider can be called,
plane. Extra hated objects give a +1 on SR
-or- but it decides whether or not to arrive & it
<Abj, VS, 1StdAct, Medium-range, no save, no SR>
Checks and +2 to the spell’s DC.
th is never controlled.
– Target creature within a Magic Circle against 7 Etherealness(PH p228) A controlled creature may not attack the caster
Good, etc., cannot leave it or travel <Trans, VS, 1StdAct, Touch, 1min/lvl(D)>
& may not leave until a task is at least
extradimensionally for the remainder of the – The caster & up to 1 subject per 3 levels
discussed. The assigned task can be
Magic Circle’s duration. This includes spells becomes ethereal, along with their
“immediate” or “contractual” term:
& spell-like abilities such as Astral equipment.
a) Any task which requires no more than
Projection, Blink, Etherealness, Gate, Maze, 1rnd/lvl to complete can be assigned
Shadow Walk, Teleport, etc. It does not without a ‘contract’ (i.e., no payment).
extend the duration of Summoning spells. b) A “long term” task requires a ‘contract’,
which entitles the summoned creature(s) to
be fairly paid when the task is completed.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Portal’ (Und p53)


Gain Feat: Portal Sensitive.

1st Portal Stabilization(Und p60) 5th Portal Barricade(Und p60) 9th Gate(PH p234)
<Trans, VS/DF, 1Round, Close-range, 1min/lvl> <Trans, VS/DF, 1StdAct, Close-range, 1hr/lvl(D)> <Conj(creat), VS, 1StdAct, Medium-range,
– The touched, malfunctioning Portal becomes – The target Portal is closed and cannot be Concentration up to 1rnd/lvl>
more stable for the spell’s duration. When opened for the spell’s duration. – Opens a portal to a different plane of existence
checking for a malfunction, add 30% to the 6th Portal-to-Portal Redirect(Und p60) that is 5’ to 20’ wide. Creatures on both sides
Portal Malfunction Table (FR p61). <Trans, VS/DF, Close-range, 1hr/lvl> can see through & can travel freely through
2nd Analyze Portal(FR p66) – The target Portal has its destination changed the opening.
<Div, VSM(lens, mirror)/DF, 1Minute, 60’, to another Portal that the caster has traveled -or-
Concentration up to 1rnd/lvl(D)> through for the spell’s duration. The current <Conj(call)[variable alignment/element], VSX(1,000),
– Detects and analyzes Portals within 60’ in a Portal’s other properties, such as ‘one-way’, 1StdAct, Medium-range, Instantaneous, no save, no
90 degree arc. Detection takes 1 round, as SR>
are unchanged.
does each Portal property identified by a – Calls & controls one or more Outsiders to
7th Etherealness(PH p228) perform a task. The caster may target:
Caster check vs. DC 17. <Trans, VS, 1StdAct, Touch, 1min/lvl(D)>
a) 2 or more Outsiders of the same type
3rd Portal View(Und p60) – The caster & up to 1 subject per 3 levels
<Div(scry), VSF(glass eye)/DF, 10Minutes, Close-range, whose total HD is no more than the Caster
becomes ethereal, along with their
1min/lvl> level are called & controlled.
equipment.
– The target closed Portal shows those on the b) a single non-unique / divine Outsider of up
8th Portal Reformat(Und p60) to 2x the Caster level can be called &
caster’s side what is on the other side (i.e., its <Trans, VSX(250)/DF, 10Minutes, Close-range,
destination). The Portal is not open and Instantaneous> controlled.
spells cannot be cast through it. – The caster can permanently add or remove c) a single non-unique / divine Outsider of
4th Dimension Door(PH p221) ‘keys’ to the target Portal. The caster must more than 2x the Caster level can be called
<Conj[teleport], V, 1StdAct, Long-range> have studied the Portal, typically with but not controlled.
– Teleports the caster anywhere within range Analyze Portal. d) a unique / divine Outsider can be called,
that can visualized or described by direction. but it decides whether or not to arrive & it
The caster may bring up to his/her maximum is never controlled.
carry load with this spell and one willing, A controlled creature may not attack the caster
Medium-sized subject per three levels (or the & may not leave until a task is at least
Creature Equivalent). All subjects must be discussed. The assigned task can be
touching, with the caster touching at least one “immediate” or “contractual” term:
subject. a) Any task which requires no more than
If the target location is occupied, the caster (and 1rnd/lvl to complete can be assigned
anyone with him/her) take 1d6 damage & are without a ‘contract’ (i.e., no payment).
shunted in a random direction 100’. b) A “long term” task requires a ‘contract’,
The caster cannot act again until the next round. which entitles the summoned creature(s) to
be fairly paid when the task is completed.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Protection (PH p188)


‘Protective Ward’ once per day – The touched target receives a Resistance bonus on his/her next saving throw equal to your Cleric level. If not used in one hour,
the ward dissipates. Activation is a Standard Action.

1st Sanctuary(PH p274) 5th Spell Resistance(PH p282) 9th Prismatic Sphere(PH p264)
<Abj, VS/DF, 1StdAct, Touch, 1rnd/lvl, no SR> <Abj, VS/DF, 1StdAct, Touch, 1min/lvl> <Abj, V, 1StdAct, 10min/lvl(D)>
– When an opponent attempt to target the – Subject gains Spell Resistance of 12 + 1/lvl. – Creates a 10’ radius opaque sphere around the
subject with a melee attack, ranged attack, or 6th Antimagic Field(PH p200) caster. Anyone within 20’ of the sphere who
a targeted spell (as opposed to an area-of – <Abj, VSM(iron powder)/DF, 1StdAct, 10min/lvl(D), has less than 8HD is Blind for 2d4 x 10
effect spell), the opponent must make a Will no save> minutes.
save. If successful, the opponent continues – Almost all magical effects, spells, spell-like The caster can walk through the sphere without
its action. On a failure, the opponent cannot abilities, supernatural abilities, and magic difficulty. Anyone else trying to go through
attack the subject & looses the action & items are suppressed (but not dispelled) the wall is effected by each of its colors (SR
cannot attempt to attack the subject again for within 10’ radius Emanation of the caster. check required for each color), unless they
the remainder of the duration. Summoned, conjured, & incorporeal are dispelled in order. The colors, in order,
If the subject attacks anyone, the spell ends. creatures ‘wink out’ until the antimagic field are the following:
2nd Shield Other(PH p278) stops overlapping with their last location, at Color Negated by Effect
<Abj, VSF(two 50gp platinum rings that must be worn which point they return. Time spent Red Cone of Cold 20hp fire (Ref½)
by caster & target), 1StdAct, Close-range, suppressed counts against duration. The field Orange Gust of Wind 40hp acid (Ref½)
1hr/lvl(D)> is invisible & moves with the caster. Yellow Disintegrate 80hp electricity (Ref½)
– Target gains a +1 Deflection bonus to AC & a Magical creatures, such as Elementals & Green Passwall Death (Fort½ 1d6Con)
+1 Resistance bonus to saves. Half of all hit- Blue Magic Missile Flesh to Stone (FortNeg)
Golems, can enter the field & even fight, but Indigo Daylight Insanity (WillNeg)
point damage that the target takes is actually they cannot use their supernatural & spell- Violet Dispel Magic Plane Shift (WillNeg)
taken by the caster. The spell ends like abilities The sphere is immune to Dispel Magic, Greater
immediately if target leaves Close-range. Some spells, such as Wall of Force & Prismatic Dispel Magic, and Antimagic Sphere, but not
3rd Protection from Energy(PH p266) Sphere are specifically immune to this spell. Mordenkainen’s Disjunction.
<Abj, VS/DF, 1StdAct, Touch, until depleted up to 7th Repulsion(PH p271)
10min/lvl> <Abj, VS/AF(2 small iron bars with dog statuettes on
– Touched creature is immune to a total of 12 the ends)/DF, 1StdAct, 1rnd/lvl(D), WillNeg, SR
damage per level (max 120 hp) from one applies>
Energy Type. Once all the damage has been – Creatures cannot approach the caster within an
taken, the spell ends. invisible circle of up to 10’ radius per level
Note: This spell takes precedence over Resist Emanation. The circle moves with the caster,
Energy. Only when this spell is depleted will but cannot push creatures back. The caster
Resist Energy be applied. can still be attacked with spells & ranged
4th Spell Immunity(PH p281) weapons.
<Abj, VS/DF, 1StdAct, Touch, 10min/lvl> 8th Mind Blank(PH p253)
– Touched subject gains unbeatable Spell <Abj, VS, 1StdAct, Close-range, 1day>
Resistance to one spell per four caster levels. – Subject is total immunity to mind-affecting
The spell must be 4th level or less & allow an spells & effects, mind reading, detections,
SR check. The subject gains immunity to a and all forms of scrying & divinations. Even
spell whether is cast as a spell or used as a Limited Wish, Wish, & Miracle cannot gain
spell-like ability. information about the subject. Scrying spells
A given subject may only have a single Spell that come into the subject’s area, such as
Immunity or Greater Spell Immunity in effect Arcane Eye, will not even see the subject.
at one time.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Purification (CDiv p141)


Cast Abjuration spells at +1 Caster level.

1st Nimbus of Light(CDiv p170) 6th Fires of Purity(CDiv p165) 9th Visage of the Deity, Greater(CDiv p187)
<Evoc[light], VS/DF, 1StdAct, Personal, until <Evoc[fire], VS/DF, 1StdAct, Touch, 1rnd/lvl, RefNeg, <Trans[good], VS/DF, 1StdAct, Personal, 1rnd/lvl>
discharged up to 1min/lvl(D)> SR applies> – The caster becomes a ‘Half-Celestial’:
– The caster is surrounded by radiance, which – The touched (usually willing) creature is a) creature type changes to Outsider (but the
gives of bright light in a 30’ radius and engulfed in magical flames that do not harm caster can be brought back from the dead);
shadowy light 30’ past that. it and gains the following benefits: b) +4 bonus to Strength;
As a Move Action, the caster can concentrate a) melee attacks do +1d6 + 1 per caster level c) +2 bonus to Dexterity;
the light around his/her arm, after which the (max +1d6+15) Fire damage (no save, SR d) +4 bonus to Constitution;
caster can may a ranged touch attack at a applies) and Catches Fire (RefNeg); e) +2 bonus to Intelligence;
target within 30’ as a Standard Action. If it b) any creature that strikes the subject with a f) +4 bonus to Wisdom;
hits, the spell does 1d8 + 1 per round since non-reach weapon 1d6 + 1/lvl (max g) +4 bonus to Charisma;
the spell was cast (max 1d8 + caster level). 1d6+15) Fire damage (no save, SR h) +1 increase of Natural Armor;
Making the ranged attack ends the spell. applies) and Catches Fire (RefNeg); i) gain Low-light Vision;
2nd Deific Vengeance(CDiv p161) c) subject takes half damage from Fire-based j) Acid Resistance 10;
<Conj(sum), VS/DF, 1StdAct, Close-range, attacks. If the attack allows a Reflex save, k) Cold Resistance 10;
Instantaneous, Will½, SR applies> the subject takes no damage on a l) Electrical Resistance 10;
– A single target takes 1d6 per two levels (max successful save. m)Spell Resistance 25;
5d6), unless it is Undead, in which is takes 7th Righteous Wrath of the Faithful(CDiv p178)(CDivErrata)+ n) Damage Reduction 10 / magic;
1d6 per level (max 10d6). <Ench(comp)[mind], VS/DF, 1StdAct, 1rnd/lvl> o) gain immunity to diseases;
3rd Recitation(CDiv p176)(UE p52) – All allies within a 30’ radius Burst of the p) +4 Racial bonus on saves vs. poison; &
<Conj(creat), VSF(sacred text)/DF, 1StdAct, 1rnd/lvl, caster are filled with a divine fury whose q) gain feathery wings which let the caster
no save, SR applies> strength depends on the subject’s religion: Fly at twice his/her ground movement with
– All allies within a 60’ radius Burst of the a) Subjects who worship the same deity as Good maneuverability.
caster gain a +2 (or +3 if they worship the the caster: -or-
caster’s deity) Luck bonus on attacks & 1) One extra attack per round at his/her <Trans[evil], VS/DF, 1StdAct, Personal, 1rnd/lvl>
saving throws, while any enemies in the burst highest attack bonus. – The caster becomes a ‘Half-Fiend’:
suffer a –2 penalty on attacks & saves. 2) +2 Morale bonus to attacks, damage, & a) creature type changes to Outsider (but the
th
4 Castigate(CDiv p158) saves. caster can be brought back from the dead);
<Evoc[sonic], V, 1StdAct, Instantaneous, Fort½, SR 3) +3 Morale bonus on saves vs. Mind- b) +4 bonus to Strength;
applies> Affecting spells & effects. c) +4 bonus to Dexterity;
– Enemies within 10’ of the caster are effected 4) 2d8 Temporary HP. d) +2 bonus to Constitution;
by a sermon, even if they do not understand 5) At the end of the spell, the subject is e) +4 bonus to Intelligence;
the language: Fatigued for 10 minutes. f) +4 bonus to Wisdom;
Alignment Effect b) Others: g) +2 bonus to Charisma;
Same Deaf for 1d4rnds (Fort½) 1) +1 Morale bonus on attacks & saving h) +1 increase of Natural Armor;
Within 1 Step 1hp/lvl (max 10) (Fort½) throws vs. Fear spells & effects. i) gain Darkvision 60’;
Further 1d4/lvl (max 10d4) (Fort½) 2) 1d8 Temporary HP. j) Acid Resistance 10;
5th Dance of the Unicorn(CDiv p161) 8th Sunburst(PH p289) k) Cold Resistance 10;
<Abj, VS, 1StdAct, Personal, 1min/lvl(D)>
<Evoc[light], VSM(sunstone, fire)/DF, 1StdAct, Long- l) Electricity Resistance 10;
– The caster is surrounded by a purifying range, Instantaneous, SR applies> m)Fire Resistance 10;
transparent mist that extends out in a radius – A 80’ radius Burst of light is centered on the n) Spell Resistance 25;
of 5’ per level. caster. Damage is based on creature type: o) Damage Reduction 10 / magic;
Within this radius, all nonmagical contaminants Type Effect p) gain Poison Immunity;
(including inhaled poison) are negated. Undead 1d6/lvl (max 25d6) (Ref½) & q) gain 1 Bite & 2 Claw attacks (if Medium,
Magical effects, including the breath of a destroyed if vulnerable to sunlight Bite does 1d6 & each claw does 1d4; if
Green Dragon, Acid Fog, Cloudkill, etc., are (RefNeg) & Blind (RefNeg). Small, Bite & each Claw each do 1d3); &
either negated (if their caster level is less than Oozes 1d6/lvl (max 25d6) (Ref½). r) gain bat-like wings which let the caster Fly
or equal to this spell’s caster level) or all others 6d6 (Ref½) & Blind (RefNeg). at ground movement with Average
target receive a +4 bonus on their saving This spell Dispels any spells with the [darkness] maneuverability.
throw (if the effect’s caster level is higher). subtype within its area of effect.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Renewal (PGF p90)


If your hit points falls below 0, but are still more than –10, you gain 1d8 + Charisma hit points. This effect happens automatically once per day.

1st Charm Person(PH p209) 5th Atonement(PH p201) 7th Restoration, Greater(PH p272)
<Ench(charm)[mind], VS, 1StdAct, Close-range, <Abj, VSM(incense)F(500gp prayer beads)X(up to <Conj(heal), VSX(500), 10Minutes, Touch,
1hr/lvl, WillNeg, SR applies> 500)/DF, 1Hour, Touch, no save, SR applies> Instantaneous>
– One Humanoid considers the caster its ally. – Removes burden of misdeeds from a truly – Touched creature is restored as follows:
Anything the casters says or does will be repentant touched subject. If the misdeeds a) all Negative Energy Level are removed;
treated the same way as if a close friend has were committed willingly & knowingly, then b) all lost Experience Level are restored if
done it. the caster must expend 500XP. Uses include: that were drained within 1/week per level;
If the target is in a threatening situation when a) removing magical alignment changes; c) removes all ability penalties and temporary
the spell is cast, it gets a +5 on the save. Any b) restoring a paladin, cleric, or druid who ability Damage;
threats from the caster or his/her allies after had lost his/her class abilities. d) restores all permanently Drained points;
the spell is in effect breaks the charm. c) a fully willing & understanding subject can e) eliminates Fatigue and Exhaustion; and
2nd Restoration, Lesser(PH p272) redeemed/tempted into taking the same f) removes insanity, Confusion, & similar
<Conj(heal), VS, 3Rounds, Touch, Instantaneous> alignment as the caster. No duress, mental effects.
– Touched creature has penalties on one ability compulsion, or magical influence can be 8th Polymorph Any Object(PH p263)(PH3.5e)+
score removed -or- has 1d4 ability Damage involved in making the subject want to be <Trans, VSM(mercury, gum arabic, smoke)/DF,
cured from one ability score. redeemed. 1StdAct, Close-range, FortNeg, SR applies>
Also, the subject has Fatigue removed or has 6th Heroes’ Feast(PH p240) – Changes any subject into anything else.
Exhaustion upgraded to Fatigue. <Conj(create), VS/DF, 10Min, Close-range, 1hr> “Minor” changes can be permanent (e.g.,
This spell cannot heal permanent ability Drain. – Creates a banquet for 1 creature per level. changing a manticore into a shrew), while
rd
3 Remove Disease(PH p271) Each creature that spends the full hour eating extreme changes have a limited durations
<Conj(heal), VS, 1StdAct, Touch, Instantaneous> is cured of all diseases, sickness, & nausea, (e.g., changing a pebble into a human).
– Cures all diseases affecting subject, as well as gains 1d8 + 1 per 2 levels (max +10) This spell can mimic the following spells:
parasites, Green Slime, etc. Temporary HP, and for the following 12 Flesh to Stone, Baleful Polymorph, Stone to
4th Reincarnate(PH p270) hours is immune to poison, magical fear & Flesh, Transmute Mud to Rock, Transmute
<Trans, VSM(1,000 rare oils & unguents)/DF, gains a +1 Morale bonus to attacks & Will Rock to Mud, Transmute Metal to Wood.
Instantaneous, Touch> saves. 9th Freedom(PH p233)
– If cast on a body dead up to one week whose <Abj, VS, 1StdAct, Close-range>
soul is willing & able to return, then a new – Releases target creature from any magics or
Humanoid body of a random type is effects restricting its movement, including
mystically created for the soul to enter. The Binding, Entangle, Grappling, Maze,
target retains his/her Intelligence, Wisdom, Paralysis, Petrification (no save needed to
Charisma, and memories. The target loose survive), Pinning, Sleep, Slow, Stunning,
one class level, but retains all other level- Temporal Stasis, & Web.
based advantages (including skill ranks, base It is the only effect that can remove the spell
attack bonus, base hit points, etc.). The new Imprisonment, but to do so, it must be cast in
body’s Strength, Dexterity, & Constitution is the same location as the spell it is dispelling
determined by removing any previous Racial & the caster must know the target’s name &
Modifiers & applying the new body’s Racial background.
Modifiers (see the Reincarnation Forms
Table in the Creature Index).

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Repose (PGF p90)


‘Death Touch’ once per day – As a touch attack on a living creature, roll 1d6 per Cleric level. If the total is greater than or equal the touched creature’s hit-
points, it dies (no save). This is a Death effect.

1st Hide from Undead(PH p241) 4th Death Ward(PH p217) 7th Destruction(PH p218)
<Abj, S/DF, 1StdAct, Touch, 10min/lvl(D), WillNeg, <Necro, VS/DF, 1StdAct, Touch, 1min/lvl> <Necro[death], VSF(500gp custom silver religious
SR applies> – Grants immunity to death spells & effects, symbol), 1StdAct, Close-range, Fort½, SR applies>
– One touched subject per level cannot be gaining Negative Levels, and Negative – The target dies & its body ceases to exist. The
perceived by Undead. Only intelligent Energy damage & ability loss. target’s equipment & possession are left
Undead are allowed a Will save. Effected 5th Slay Living(PH p280) behind. On a successful save, target takes
senses include Blindsense, Blindsight, Scent, <Necro[death][touch attack], VS, 1StdAct, Touch, 10d6 damage.
Tremorsense, Sight, Hearing, or Smell. Fort½, SR applies> 8th Surelife(PGF p115)
If any of the spell’s subject touches, attacks – Touched living target dies on a failed saving <Abj, VSM(special ointment), 1Round, Personal,
(including with spells) or attempts to turn any throw. On success, target takes 3d6 + 1/level. 1min/lvl>
creature, the spell ends for all the subjects. 6th Undeath to Death(PH p297) – The caster, but not his/her possessions, are
2nd Gentle Repose(PH p234) <Necro[death], VSM(500gp of diamond power)/DF, protected from a named natural condition that
<Necro, VSM(salt, copper piece per eye)/DF, 1StdAct, 1StdAct, Medium-range, WillNeg, SR applies> would be fatal, such as an avalanche or
Touch, 1day/lvl> – Destroys 1d4 HD per level (max 20d4) of boiling oil.
– Prevents the touched corpse from rotting. Undead in a 40’ radius Burst. The lowest HD 9th Wail of the Banshee(PH p298)
Time spells under the effect of this spell does creatures in the area are effected first & <Necro[death][sonic], V, 1StdAct, Close-range,
not count towards the time limit of the corpse creatures with 9 or more HD are immune. FortNeg, SR applies>
being brought back by Raise Dead, etc. – One living creature per level in a 40’ radius
3rd Speak with Dead(PH p281) Spread dies. If there are too many targets,
<Necro[language], VS/DF, 10Minutes, 10’ range, count from the point of origin outward.
1min/lvl, no SR>
– The caster may ask a mostly intact corpse one
question per two levels within the spell’s
duration. If the corpse’s original alignment is
different from the caster’s, it gets a Will save
(equal to its Will save when it was alive) to
avoid answering. The corpse only knows
what it did while it was alive & only speaks
languages it knew.
Any given corpse can only be targeted with this
spell once per week. Corpses that have been
turned into Undead are immune.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Retribution (FR p65)


‘Strike of Vengeance’ once per day – When you have been harmed in combat, you may make an attack on the one who harmed you with a melee or ranged
weapon on your next action. If it hits, you do maximum damage.

1st Shield of Faith(PH p278) 5th Mark of Justice(PH p252) 8th Discern Location(PH p222)
<Abj, VSM(holy writings), 1StdAct, Touch, 1min/lvl> <Necro, VS/DF, 10Minutes, Touch, Permanent, no <Div, VS/DF, 10Minutes, no save, no SR>
– Touched subject is surrounded by a magical save, SR applies> – Finds a named creature or object, no mater
aura that grants a Deflection bonus to AC of – The caster draws an indelible mark on the where it is located (even on other planes!).
2 +1 per six levels (max total bonus is +5). target & states the behavior that will activate The caster must have either seen the target
2nd Bear’s Endurance(PH p203) a curse. The caster may choose one of the creature or have an object that belonged to
<Trans, VS/DF, 1StdAct, Touch, 1min/lvl> following curses: him/her. To find an object, the caster must
– +4 Enhancement bonus to Constitution. a) –6 on one ability (minimum 1); have touched it at least once.
3rd Speak with Dead(PH p281) b) –4 penalty on attacks, saves, and skill This spell bypasses most anti-scrying
<Necro[language], VS/DF, 10Minutes, 10’ range, checks; or protections and can only be blocked Mind
1min/lvl, no SR> c) 50% chance of losing each action. Blank.
– The caster may ask a mostly intact corpse one This spell is not effected by Dispel Magic. It 9th Storm of Vengeance(PH p285)
question per two levels within the spell’s can only be removed by Break Enchantment, <Conj(sum), VS, 1Round, Long-range, Concentration
duration. If the corpse’s original alignment is Limited Wish, Miracle, or Wish. up to 10rnds, SR applies>
different from the caster’s, it gets a Will save This spell can be removed with Remove Curse – Creates a storm cloud that is 360’ radius wide.
(equal to its Will save when it was alive) to only if its caster level is at least as high as Unless indicated otherwise, everyone in the
avoid answering. The corpse only knows this spell’s caster level. area takes the following effects on the
what it did while it was alive & only speaks 6th Banishment(PH p202) specified round:
languages it knew. <Abj, VS/AF(object or substance hated by the target), Rnd 1 – Thunder: Deaf 1d4x10min (FortNeg)
Any given corpse can only be targeted with this Close-range, WillNeg, SR applies> Rnd 2 – Acid Rain: 1d6 Acid dmg (no save)
spell once per week. Corpses that have been – Banishes up to 2 HD per level of Extraplanar Rnd 3 – Lightning: 6 targets of the caster’s
turned into Undead are immune. creatures in a 30’ area away from the current choice take 10d6 Electrical dmg (Ref ½)
4th Fire Shield(PH p230) plane. Extra hated objects give a +1 on SR Rnd 4 – Hail: 5d6 bludgeoning dmg (no save)
<Evoc[fire], VS/AM(phosphorous)/DF, 1StdAct, Checks and +2 to the spell’s DC. Rnd 5-10 – Downpour: Concealment at 5’,
Personal, 1rnd/lvl(D)> 7th Spell Turning(PH p282)(PH3.5e)+ Total Concealment at 10’, movement at ¼,
– Warm Shield: The caster is sheathed in blue <Abj, VSM(small silver mirror)/DF, 1StdAct, Personal, no ranged attacks, spells require
or violet flames that give off 10’ of light. until expended up to 10min/lvl> Concentration checks vs. DC (spell DC +
Creatures succeeding in melee attacks against – Reflects ranged targeted spells (i.e., not area- level of spell being cast).
the caster take 1d6 + 1/lvl (max +15) Fire of-effect spells or touch attacks) back at their
damage (SR applies). The caster takes ½ caster. 1d4+6 spell levels are reflect in total.
damage from Cold attacks (if the attack has a If a spell is partially reflected (i.e., not enough
Reflex save for ½ damage, take no damage spell levels remaining to totally reflect the
on a successful save). spell), the percentage of remaining ‘levels of
-or- reflection’ to the spell’s level is the
<Evoc[cold], VS/AM(fireflies/glow worms)/DF, percentage of the spell being reflected or the
1StdAct, Personal, 1rnd/lvl(D)> percentage of spell damage that is reflected.
– Cold Shield: The caster is sheathed in blue or For example, if a caster has 2 remaining levels
green flames that give off 10’ of light. of reflection is targeted with an 8th level
Creatures succeeding in melee attacks against Polar Ray, the caster with Spell Turning will
the caster take 1d6 + 1/lvl (max +15) Cold take 75% of the damage while the caster of
damage (SR applies). The caster takes ½ Polar Ray will take 25%. On the other hand,
damage from Fire attacks (if the attack has a if the caster with Spell Turning was targeted
Reflex save for ½ damage, take no damage with an 8th level Maze, there would be a 75%
on a successful save). chance of him/her being effected & a 25%
chance of the caster of the Maze being
effected.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Rune (PGF p90)


Gain Feat: Scribe Scroll.

1st Erase(PH p227) 5th Planar Binding, Lesser(PH p261) 7th Drawmij’s Instant Summons(PH p225)
<Trans, VS, 1StdAct, Close-range> <Conj(call)[variable alignment/element], VS, <Conj(sum), VSM(1,000gp sapphire), 1StdAct, until
– One scroll or two pages of unattended non- 10Minutes, Close-range, WillNeg> discharged>
magical writing are 90% likely to be erased – Calls & traps a named type or specific – This spell allows a target object to be located
(100% if physically touched). One magical Outsider or Elemental of up to 6HD until it or summoned to the caster by breaking the
rune (Explosive Runes, Glyph of Warding, performs a task. Before casting this spell, the material component sapphire. The target
Arcane Marks, or Sepia Snake Sigil) has a caster must prepare a ‘holding area’ within object can weigh no more than 10 pounds
90% chance of being erased, but it must be range with either an inward-focused Magic –or- not be longer than 6’ and must have the
touched and a Caster check vs. DC 15 (a Circle or a Calling Diagram. caster’s Arcane Mark on it. When this spell
natural 1 or 2 is always a failure). If the Steps in a binding: is cast, the target object’s name is invisible
check fails, then the magic rune is set off. 1) Target gets a Will save (but no SR) to marked on the sapphire.
2nd Secret Page(PH p275) avoid being Called into the ‘holding area’. At any point in the future, the sapphire can be
<Trans, VSM(fish scales, will-o’-wisp essence), 2) Target can try to escape from the ‘holding broken by the caster while he/she speaks a
10Minutes, Touch, Permanent, no SR> area’ with a Spell Resistance check, word of activation. At that point, one of two
– The touched page looks like something totally dimensional travel (which can be blocked things happens:
different (such as a map or poetry) unless a with Dimensional Anchor), or a Charisma a) If the target object is in the possession of a
key-word is used. Using the key-word again check vs. DC (15 + ½ Caster level + creature, the caster immediately knows the
returns the page to its disguised state. Caster’s Charisma modifier). Success name and location of the possessor.
If this spell is Dispelled, the hidden material is means it can flee or attack. b) Otherwise, the target object is teleported
destroyed too. 3) Caster requests a service & offers a into the caster’s grasp, even if it was on
True Seeing reveals the nature of this spell, but reward. The difficulty of the 1st & the another plane of existence.
must be used in conjunction with generosity of the 2nd results in a bonus of 8th Transcribe Symbol(PGF p116)
Comprehend Languages to see the hidden 0 - +6. The Caster & the Target then make <Abj, VSF(piece of slate), 1StdAct, Personal, until
message. an opposed Charisma check, with success discharged up to 10min/lvl>
3rd Glyph of Warding(PH p236) meaning the Target accepted the Caster’s – The caster may “pick up” one touched,
<Abj, VSM(200gp diamond dust, incense), 10Minutes, offer. If the Caster rolls a ‘1’, then the untriggered Glyph of Warding or Symbol by
Touch, until discharged> Target escapes immediately. making a Caster check vs. DC (20 + the
– Caster inscribes a one-use almost invisible Steps 2) & 3) are repeated every day until a) the spell’s level). Failure means the rune goes
rune upon an object or area (up to 5 square Target accepts; b) the Target escapes; or c) off. If successfully picked up, the caster must
feet per level) which is set off when anyone the Target is dismissed with a separate spell. maintain Concentration until he/she can find
(visible or otherwise) touches or passes it. If the Target accepts, it will follow the wording a suitable place to “put down” the rune again.
The caster can set criteria which will keep the of the task & then report back when it is If Concentration is lost or the duration is
glyph from discharging, such as a password, done. Open-ended tasks (i.e., “guard this exceeded, the rune goes off. Once “put
the creature’s race or alignment, or even door”) last up to 1 day per Caster level. down”, the rune acts normally in its new
religion (though the spell can be fooled by 6th Glyph of Warding, Greater(PH p237) location.
Nondetection, Polymorph Self, etc.). If <Abj, VSM(400gp diamond dust, incense), 10Minutes, 9th Teleportation Circle(PH p293)
noticed, a Read Magic along with Spellcraft Touch, until discharged> <Conj[teleport], VM(1,000gp amber), 10Minutes,
check vs. DC 13 will identify the effect – Caster inscribes a one-use almost invisible Touch, 10min/lvl(D), no save, SR applies>
contained by the glyph. A glyph can either rune upon an object or area (up to 5 square – Create an almost invisible circle up to 5’
a) inflict 1d8 per 2 levels (max 5d8) in a 5’ feet per level) which is set off when anyone radius on the floor, ground, etc. Anyone
radius of one energy type (acid, cold, (visible or otherwise) touches or passes it. stepping into the circle is teleported safely to
electricity, fire, or sonic) (Ref½) and SR The caster can set criteria which will keep the a familiar destination in the same plane of
applies; or glyph from discharging, such as a password, existence chosen at casting time.
b) store one harmful spell up to 3rd level. the creature’s race or alignment, or even
4th Explosive Runes(PH p228) religion (though the spell can be fooled by
<Abj[force], VS, 1StdAct, Touch, until discharged(D)> Nondetection, Polymorph Self, etc.). If
– Touched object weighing no more than 10 lbs. noticed, a Read Magic along with Spellcraft
(typically a book) is magically trapped with check vs. DC 13 will identify the effect
runes. Anyone reading them takes 6d6 Force contained by the glyph. A glyph can either
damage (no save). Those within 10’ of the a) inflict 1d8 per 2 levels (max 10d8) in a 5’
explosion receive a Reflex save for half radius of one energy type (acid, cold,
damage. The trapped object also takes the electricity, fire, or sonic) (Ref½) and SR
damage. The caster & anyone the caster applies; or
designated at cast-time do not set off the b) store one harmful spell up to 6th level.
runes.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Scalykind (PGF p90)


Rebuke / Control Snakes and Reptiles, up to 3 + Charisma modifier times per day.

1st Magic Fang(PH p250) 6th Eyebite(PH p228) 9th Shapechange(PH p277)(PH3.5e)+
<Trans, VS/DF, 1StdAct, Touch, 1min/lvl> <Necro[evil], VS, 1StdAct, Close-range, Personal, <Trans, VSF(1500gp jade circlet), 1StdAct, Personal,
– One natural weapon of touched creature 1rnd/3lvls, FortNeg, SR applies> 10min/lvl(D)>
(including Humanoids) gets +1 Enhancement – The caster gains the ability to target a single – The caster takes a new form, which can be
bonus to attack and damage. living creature once per round as a Move changed each round as Free Action, which:
2nd Animal Trance (reptiles & snakes only)(PH p198) Action. The effect is determined by the a) can by any creature type, including those
<Ench(comp)[mind][sonic], VS, 1StdAct, Close-range, target’s HD: which has Incorporeal or Gaseous forms;
Concentration, WillNeg (see below)> 10+ HD: Sickened for 10min/lvl b) cannot have more HD than the Caster level
– 2d6 HD of Animals or Magical Beasts with 5 – 9 HD: Panicked for 1d4 rounds & then (max 25HD);
Intelligence of 1 or 2 stop what they are Shaken for 10min/lvl & above. c) may be as small as Fine-size & as large as
doing and watch the caster for the spell’s up to 4HD:Comatose for 10min/lvl & above. Colossal-size.
duration. Animals not trained to guard or 7th Vipergout(PGF p117) The caster gets the following from the new form:
attack do not get a save, though all other <Conj(sum)[variable alignment], VSM(snakeskin), a) Strength, Dexterity, & Constitution;
effected creatures do. An effected creature is 1StdAct, Close-range, 1rnd/lvl> b) Extraordinary & Supernatural attacks &
treated as Fascinated. – The caster summons either Celestial or qualities.
3rd Magic Fang, Greater(PH p250) Fiendish Medium-sized Vipers. The caster The caster keeps the following from its original
<Trans, VS/DF, 1StdAct, Close-range, 1hr/lvl> can “spit” 3 snakes as a Standard Action or 1 form:
– One living creature (including a Humanoid) snake as a Move Action, for a total of 1d4 + a) Intelligence, Wisdom, & Charisma;
gains one of the following: 3. Once spat out, a snake moves to the b) hit points (ignore new Constitution score);
a) one natural weapon gets an Enhancement desired target and attacks. Until the full c) level, class, & alignment;
bonus to attack and damage of +1 per 4 number of snakes are “spat out”, the caster d) base attack bonus & base save bonuses
levels (max +5); or cannot speak. (though these can be modified by the new
b) all natural weapons get a +1 Enhancement 8th Animal Shapes (reptiles & snakes only)(PH p198) form’s Str, Dex, & Con); and
bonus on attacks and damage. <Trans, VS/DF, 1StdAct, Close-range, 1hr/lvl(D)> e) extraordinary abilities, spells, & spell-like
4th Poison(PH p262) – One willing subject per level in a 30’ area are abilities (but not supernatural abilities).
<Necro[touch attack], VS/DF, 1StdAct, Touch, polymorphed into an animal of the caster’s In addition:
Instantaneous, FortNeg, SR applies> choice. All subject must be turned into the a) the new form can cast spells if it is
– Touch deals 1d10 Constitution damage, same type of animal. The caster may dismiss physically capable (i.e., mouth for verbal
repeats in 1 minute. DC is 10 + ½ caster the spell on all of the subjects, or an components, hands for somatic, etc.);
level + caster’s Wisdom modifier. individual subject may dismiss the spell from b) the caster’s equipment is transformed into
5th Animal Growth (reptiles & snakes only)(PH p198) himself as a Full-Round Action. See the analogous equipment for the new form if
<Trans, VS, 1StdAct, Medium-range, 1min/lvl, Polymorph Table for details. humanoid shaped, otherwise it is absorbed
FortNeg, SR applies> into the body & suppressed;
– One animal per two levels in a 30’ area is c) +10 bonus on Disguise checks;
increased to the next larger Size Category. d) gain 1 day’s natural healing of hit-points
The targets also gain Damage Reduction only; and
10/magic and a +4 Resistance bonus to e) if slain, return to original form.
Saving Throws.
This spell does not grant the caster special
influence over the target animals.

Clerical Domain – Scaleykind Page 86


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Shadow (Eb p108)


Gain Feat: Blind-Fight.

1st Obscuring Mist(PH p258) 5th Shadow Evocation(PH p277) 8th Shadow Evocation, Greater(PH p277)
<Conj(creat), VS, 1StdAct, 1min/lvl, no SR> <Ill(shadow), VS, 1StdAct, WillDisbelief, SR applies> <Ill(shadow), VS, 1StdAct, WillDisbelief, SR applies>
– Creates a 20’ radius Spread by 20’ high Cloud – Mimics a Wizard/Sorcerer Evocation spell of – Mimics a Wizard/Sorcerer Evocation spell of
of fog centered around the caster. up to 4th level. The spell is 1/5th real & the up to 7th level. The spell is 3/5th real & the
The cloud can be dispersed by Moderate Wind remainder is ‘shadow’. remainder is ‘shadow’.
in 4 rounds & a Strong Wind in 1 round. The target of the spell always get a Will save to The target of the spell always get a Will save to
Large amounts of fire, such as a Fireball, will realize the spell is not entirely real (objects realize the spell is not entirely real (objects
also disperse the cloud. always make this save). The target’s Spell always make this save). The target’s Spell
2nd Darkness(PH p216) Resistance always applies too. Range & Resistance always applies too. Range &
<Evoc[darkness], VM(bat fur, coal)/DF, 1StdAct, duration match the copied spell. duration match the copied spell.
Touch, 10min/lvl(D), no SR> Believer – effected by the spell normally, Believer – effected by the spell normally,
– Touched object radiates shadowy illumination including any normal saving throws. including any normal saving throws.
in a 20’ radius. Creatures in the darkness Nonbeliever – takes 1/5th damage & any non- Nonbeliever – takes 3/5th damage & any non-
have Concealment (20% miss chance). damage effect has only a 20% chance of damage effect has only a 60% chance of
Darkvision cannot see through this spell. The effecting the target. effecting the target.
darkness may be blocked by putting the 6th Shadow Walk(PH p277) 9th Shades(PH p276)
object in a container. <Ill(shadow), VS, 1StdAct, Touch, 1hr/lvl(D)> <Ill(shadow), VS, 1StdAct, WillDisbelief, SR applies>
This spell Counters and Dispels spells with the – The caster and up to 1 touched subject per – Mimics a Wizard/Sorcerer Conj(summoning)
[light] category of equal or lower level. level travel into the Plane of Shadows or Conj(creation) spell of up to 8th level. The
3rd Deeper Darkness(PH p217) (unwilling subjects receive a Will save to spell is 4/5th real & the remainder is ‘shadow’.
<Evoc[darkness], VM(bat fur, coal)/DF, 1StdAct, negate). Travel can be in two different ways: The target of the spell always get a Will save to
Touch, 1day/lvl(D), no SR> a) Movement in the Plane of Shadows is realize the spell is not entirely real. The
– Touched object radiates shadowy illumination faster than in the Material Plane, so the target’s Spell Resistance always applies too.
in a 60’ radius. Creatures in the darkness party can effectively travel 50 miles/hour. Range & duration match the copied spell.
have Concealment (20% miss chance). When the desired destination is reached, The possible effects fall into 3 categories:
Darkvision cannot see through this spell. The the party returns to the Material Plane. Damage Spells (e.g., Melf’s Acid Arrow):
darkness may be blocked by putting the b) The party can travel to a plane of existence Believer – effected by the spell normally,
object in a container. that borders the Plane of Shadows. This including any normal saving throws.
This spell Counters and Dispels spells with the takes 1d4 hours. Nonbeliever – takes 4/5th damage & any
[light] category of equal or lower level. 7th Shadow Conjuration, Greater(PH p276) non-damage effect has only a 80%
This spell Suppresses Daylight and is <Ill(shadow), VS, 1StdAct, WillDisbelief, SR applies> chance of effecting the target.
suppressed by it, leaving only the natural – Mimics a Wizard/Sorcerer Conj(summoning) Creating Objects or Substances (e.g., Web):
illumination in the overlapping area. or Conj(creation) spell of up to 6th level. The Believer – effected by the spell normally,
4th Shadow Conjuration(PH p276) spell is 3/5th real & the remainder is ‘shadow’. including any normal saving throws.
<Ill(shadow), VS, 1StdAct, WillDisbelief, SR applies> The target of the spell always get a Will save to Nonbeliever – 80% chance of effecting the
– Mimics a Wizard/Sorcerer Conj(summoning) realize the spell is not entirely real. The target.
or Conj(creation) spell of up to 3rd level. The target’s Spell Resistance always applies too. Summon a Creature. (e.g., Summon Swarm):
spell is 1/5th real & the remainder is ‘shadow’. Range & duration match the copied spell. Believer – creature has all its normal
The target of the spell always get a Will save to The possible effects fall into 3 categories: abilities & weaknesses, but only has 4/5th
realize the spell is not entirely real. The Damage Spells (e.g., Melf’s Acid Arrow): of its normal hp.
target’s Spell Resistance always applies too. Believer – effected by the spell normally, Nonbeliever – creature has 4/5th of its
Range & duration match the copied spell. including any normal saving throws. normal hp, does 4/5th of its normal
The possible effects fall into 3 categories: Nonbeliever – takes 3/5th damage & any damage, only has 4/5th of its normal AC
Damage Spells (e.g., Melf’s Acid Arrow): non-damage effect has only a 60% bonus, & its non-damage abilities have
Believer – effected by the spell normally, chance of effecting the target. only 80% chance of working each time.
including any normal saving throws. Creating Objects or Substances (e.g., Web):
Nonbeliever – takes 1/5th damage & any Believer – effected by the spell normally,
non-damage effect has only a 20% including any normal saving throws.
chance of effecting the target. Nonbeliever – 60% chance of effecting the
Creating Objects or Substances (e.g., Web): target.
Believer – effected by the spell normally, Summon a Creature. (e.g., Summon Swarm):
including any normal saving throws. Believer – creature has all its normal
Nonbeliever – 20% chance of effecting the abilities & weaknesses, but only has 3/5th
target. of its normal hp.
Summon a Creature. (e.g., Summon Swarm): Nonbeliever – creature has 3/5th of its
Believer – creature has all its normal normal hp, does 3/5th of its normal
abilities & weaknesses, but only has 1/5th damage, only has 3/5th of its normal AC
of its normal hp. bonus, & its non-damage abilities have
Nonbeliever – creature has 1/5th of its only 60% chance of working each time.
normal hp, does 1/5th of its normal
damage, only has 1/5th of its normal AC
bonus, & its non-damage abilities have
only 20% chance of working each time.

Clerical Domain – Shadow Page 87


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Slime (PGF p91)


Rebuke / Control Oozes, up to 3 + Charisma modifier times per day.

1st Grease(PH p237) 4th Rusting Grasp(PH p273) 7th Destruction(PH p218)
<Conj(creat), VSM(butter/pork rind), 1StdAct, Close- <Trans[touch attack],VS/DF, 1StdAct, Touch, 1rnd/lvl, <Necro[death], VSF(500gp custom silver religious
range, 1rnd/lvl(D), no SR> no save, no SR> symbol), 1StdAct, Close-range, Fort½, SR applies>
– This spell has several uses: – The caster’s touch corrodes non-magic iron – The target dies & its body ceases to exist. The
a) Make one 10’ square slippery. Going and alloys, causing one of the following target’s equipment & possession are left
through the area requires a Reflex save to effects per round: behind. On a successful save, target takes
avoid falling down. A creature can go a) a touch attack on a ferrous creature does 10d6 damage.
through the area at ½ movement by 3d6+ 1/lvl (max +15); 8th Power Word Blind(PH p263)
making a Balance check vs. DC 10 (failure b) a melee touch attack vs. a non-magic metal <Ench(comp)[mind], V, 1StdAct, Close-range, no save,
of this check by less than 5 allows a Reflex weapon destroys the weapon; SR applies>
save to avoid falling, while failing by 5 or c) a melee touch vs. non-magic metal armor – One target creature is Blind:
more guarantees a fall); destroys 1d6 of its AC bonus; or current hp duration current hp duration
b) Make one object slippery. If the object is d) up to a 3’ radius of a non-magic metal 201+ no effect 100–51 1d4+1min
held, the wielder gets a Reflex save to touched is destroyed. 200–101 1d4+1rnds up to 50 Permanent
avoid the effect entirely. If the save fails 5th Evard’s Black Tentacles(PH p228) 9th Implosion(PH p243)
(or was not in anyone’s possession when <Conj(creat), VSM(octopus or squid tentacle), <Evoc, VS, 1StdAct, Close-range, Concentration up to
the spell was cast), the object becomes 1StdAct, Medium-range, 1rnd/lvl(D), no SR> 4 rounds, FortNeg, SR applies>
slippery for the duration & is immediately – A 20’ radius Spread is filled with 10’ – One targeted corporal creature per round must
dropped. A Reflex save is then required tentacles. The tentacles attempt to Grapple save or die from its body imploding. A given
each round to hold the object. every creature within the area of effect. Each creature can only be targeted once per casting
c) Make one person slippery. The subject is considered Large-sized, has a Strength 19,
gains a +10 Circumstance bonus on and has a Base Attack Bonus equal to its
Escape Artist checks & on Grapple checks caster level (i.e., attack of +(8+lvl)). Anyone
made to resist or escape a grapple, or grappled takes 1d6+4 lethal damage each
escape a pin. round.
2nd Melf’s Acid Arrow(PH p253) Even if not grappled, it is only possible to go
<Conj(creat)[acid][energy missile], VSM(rhubarb, half movement through the area of effect.
adder’s stomach) F(dart), 1StdAct, Long-range, no The tentacles are immune to damage, but can
save, no SR> be dispelled.
– 2d4 Acid damage for 1 round + 1 round per 3 6th Transmute Rock to Mud(PH p295)
levels (7 rounds max). <Trans[earth], VSM(clay, water)/DF, 1StdAct,
3rd Poison(PH p262) Medium-range, Permanent, no SR>
<Necro[touch attack], VS/DF, 1StdAct, Touch, – Transforms two contiguous 10’ cubes per
Instantaneous, FortNeg, SR applies> level of non-magical, unworked stone into
– Touch deals 1d10 Constitution damage, mud.
repeats in 1 minute. DC is 10 + ½ caster a) If cast on the ground, the depth of mud
level + caster’s Wisdom modifier. cannot exceed 10’. Movement through
the mud is reduced to 5’ & the target
receives a –2 penalty on attacks & AC.
b) If cast on the ceiling, the mud falls (doing
8d6 Ref½, no SR) & pools 5’ deep on the
floor.
If this spell is not dispelled, the mud dries
naturally into dirt.
This spell Counters & Dispels Transmute Mud
to Rock.

Clerical Domain – Slime Page 88


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Sky (RotW p174)


1. Spot becomes a class skill.
2. Your fly / glide speed increases by +5’.

1st Raptor’s Sight(RotW p175) 6th Wind Walk(PH p302) 7th Reverse Gravity(PH p273)
<Trans, VS/DF, 1StdAct, Personal, 1hr/lvl(D)> <Trans[air], VS/DF, 1StdAct, Touch, 1hr/lvl(D)> <Trans, VSM(loadstone, iron filing)/DF, 1StdAct,
– The caster receives the following: – The caster and one subject per three levels are Medium-range, 1rnd/lvl(D), no save, no SR>
a) +5 Competence bonus on Spot checks; & transformed into a gaseous form, which – All unattached objects & creatures in one
b) If the caster has at least 5 ranks in Spot, grants the following: contiguous 10’ cube per 2 levels falls up. If
he/she only receives –1 penalty per range a) Fly 10’/Perfect; an attached object is available, a target can
increment on ranged attacks (normally –2). b) able to slip through any opening; attempt a Reflex save to grab onto it. Targets
2nd Summon Dire Hawk(RotW p175) c) gains Damage Reduction 10/magic; only “fall” to the limit of the area of effect &
<Conj(sum), VS/DF, 1 Round, Close-range, d) immune to poison & criticals; hover there until the spell ends. Any ability
1min/lvl(D)> e) has an AC based only on Dexterity, size, to fly or levitate makes this spell ineffective.
– The caster summons one Dire Hawk, with Deflection bonuses, & armor bonuses due 8th Master of the Sky(RotW p175)
whom the caster can communicate to Force effects; <Trans[air], V, 1StdAct, Personal, 1min/lvl(D)>
telepathically as a Free Action. It may act f) cannot attack The caster is helped by the wind around
on the round it is summoned. g) can only cast spells with no Verbal, him/her, gaining the following benefits:
3rd Enduring Flight(RotW p175) Somatic, Material, or Focus components a) +2 Competence bonus on attacks &
<Trans, V, 1 Round, Personal> (due to Metamagics); damage while airborne;
– The caster gains the following benefits: h) if wearing white, most viewers will think b) Maneuverability becomes Perfect;
a) is able to Fly at normal speed while the subject is a cloud / mist; c) movement (land or air) is not impeded by
wearing Medium Armor and/or carrying a i) may invoke a magic wind, which makes winds of less than hurricane force;
Medium Load; and the subject Fly speed increase to 60mph d) ranged attacks that target the caster
b) if the caster’s flight has a limited duration with Poor maneuverability; automatically miss;
(such as due to a spell or a limited natural j) each subject may independently spends 5 e) melee attacks that target the caster have a
ability), the duration is doubled. rounds to shift back to solid form. At any 50% Miss Chance unless the attacker is at
The spell ends as soon as the caster lands. time before the end of the duration, the least of Gargantuan size; and
4th Aerial Alacrity(RotW p174) subject may spend 5 more rounds shifting f) creatures of Medium size or less cannot
<Trans, V, 1 Swift Action, Personal 1min/lvl(D)> back to the wind walk form. enter the caster’s square (such as from a
– The caster gains the following: The caster can dismiss the spell for any or all Bull’s Rush or as part of a Tumble).
a) Flying speed increases by +30’; subject at will. 9th Summon Devoted Roc(RotW p175)
b) Maneuverability category improves by one If the spell is within 1 minute of its duration <Conj(sum), VS/DF, 1 Round, Close-range, 1hr/lvl(D)>
category (maximum ‘perfect’); and ending, all remaining subjects automatically – The caster summons one Roc (who has a +5
c) while airborne, the caster gains a +1 descend at 60’ per round (or faster if desired) Enhancement bonus on attacks, damage, &
Dodge bonus to AC and Reflex saves. before the spell expires. saves, and whose natural weapons are treated
5th Control Winds(PH p214) as ‘magical’ for purposes of overcoming
<Trans[air], VS, 1StdAct, 10min/lvl, FortNeg> Damage Reduction), with whom the caster
– The caster gains control of the direction & can communicate telepathically as a Free
strength of the winds in up to a 40’ per level Action. It may act on the round it is
radius around him. The caster has the option summoned.
of leaving up to a 40’ radius “eye” of calm air
around himself.
Direction Choices:
- Outward from the caster
- Inward to the caster, but going up at the
edge of the “eye”, if any.
- Clockwise
- Counter-clockwise.
- Straight, from any one side to the other
Strength Choices – increase / decrease by 1
category for each 3 levels:
Category mph Effect
Strong 21+ Difficult sailing
Severe 31+ Minor ship / building dmg
Windstorm51+ Grounds flyers, uproots trees,
flattens light wood buildings
Hurricane 75+ Flattens all wood buildings,
ships start taking on water
Tornado 175+ Flattens non-fortified
buildings, uproots big trees

Clerical Domain – Sky Page 89


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Spell (PGF p91)


+2 bonus on Concentration & Spellcraft checks.

1st Mage Armor(PH p249) 5th Break Enchantment(PH p207)(DR306 p110)+ 8th Antimagic Field(PH p200)
<Conj(creat)[force], VSF(leather), 1StdAct, Touch, <Abj, VS, 1Minute, Close-range, no SR> <Abj, VSM(iron powder)/DF, 1StdAct, 10min/lvl(D),
1hr/lv(D)> – Attempts to free 1 subject per level within a no save>
– Touched subject gains +4 Armor bonus to AC. 30’ area from all Curses, Enchantments, – Almost all magical effects, spells, spell-like
2nd Silence(PH p279) Transmutations, and Petrifaction. Each effect abilities, supernatural abilities, and magic
<Ill(glamer), VS, 1StdAct, Long-range, 1min/lvl(D)> is subject to a Dispel Check (max +15). items are suppressed (but not dispelled)
– The caster creates a 20’ radius Emanation that Cursed items typically have a DC of 25. within 10’ radius Emanation of the caster.
negates sound, including [sonic] & If petrifaction is removed from a creature, it Summoned, conjured, & incorporeal
[language] spells & effects. does not need to make a saving throw. creatures ‘wink out’ until the antimagic field
This spell can be targeted on a creature, objects, Effects that cannot be removed by Dispel stops overlapping with their last location, at
or a point in space. If targeting an unwilling Magic can be removed by this spell if their which point they return. Time spent
creature or an object in its possession, it gets level is no more than 5th. suppressed counts against duration. The field
a Will save to negate (SR applies). If cast on This spell breaks effects on creatures. A cursed is invisible & moves with the caster.
a point in space, the effect is immobile. item still have its curse, it just may no longer Magical creatures, such as Elementals &
3rd Anyspell(FR p67) apply to the subject. Golems, can enter the field & even fight, but
<Trans, VS/DF, 15Minutes, Personal> 6th Anyspell, Greater(FR p70) they cannot use their supernatural & spell-
– The caster prepares an Arcane spell of up to <Trans, VS/DF, 15Minutes, Personal> like abilities
2nd level for later casting. The spell must be – The caster prepares an Arcane spell of up to Some spells, such as Wall of Force & Prismatic
read from a spellbook or a scroll (which is 5th level for later casting. The spell must be Sphere are specifically immune to this spell.
then consumed). The spell is cast normally read from a spellbook or a scroll (which is 9th Mordenkainen’s Disjunction(PH p255)
(including the need for expensive material then consumed). The spell is cast normally <Abj, V, 1StdAct, Close-range, Instantaneous>
components, focuses, & XP costs), but the (including the need for expensive material – All magical effects & items in a 40’ radius
caster may use his/her holy symbol in place components, focuses, & XP costs), but the Burst are disrupted:
of inexpensive material components. The caster may use his/her holy symbol in place a) The caster’s spells & items are safe;
caster’s Cleric level is used as the caster level of inexpensive material components. The b) There is a 1% per caster level chance of
& his/her Wisdom modifier is used as the caster’s Cleric level is used as the caster level destroying an Antimagic Field. If
spell’s primary caster modifier. & his/her Wisdom modifier is used as the destroyed, all spells & items within it are
4th Rary’s Mnemonic Enhancer(PH p268) spell’s primary caster modifier. effected, otherwise they are immune.
<Trans, VSF(string, ink from black dragon blood & 7th Limited Wish(PH p248) c) Spells & magical effects vulnerable to
squid ink)M(50gp ivory plaque), 10Minutes, <Univ, VSX(300), 1StdAct> Dispel Magic are dispelled;
Personal, Instantaneous> – The caster may cast any one spell, even from d) Magic items must make a Will save or
– Either another class’ spell list & even from a loose all their magic. Items in a creature’s
a) Prepare 3 levels of spells normally; or prohibited school of magic, up to the level possession may use its Will base if better;
b) Restore a spell up to 3rd level that was cast listed below: e) There is a small chance that any Artifact in
in the round before this spell was started. Wizards Spell Any Class the area will have its magic destroyed, but
non-prohibited 6th 5th this usually results in the destruction of the
prohibited 5th 4th spellcaster too.
The spell has all the normal restrictions, such as
allowing a saving throw, except that it is
treated as a 7th level spell & any material
components worth less than 1,000gp can be
ignored.
This spell can also be used to break harmful
spells, such as Insanity and Geas/Quest.

Clerical Domain – Spell Page 90


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Spider (PGF p91)


Rebuke / Control Spiders, up to 3 + Charisma modifier times per day.

1st Spider Climb(PH p283) 6th Spider Curse(FR p74) 8th Creeping Doom (spiders only)(PH p214)
<Trans, VSM(live spider, drop of bitumen), 1StdAct, <Trans[mind], VS/DF, 1StdAct, Medium-range, <Conj(sum), VS, 1Round, Close-range, 1min/lvl, no
Touch, 10min/lvl> 1day/lvl, WillNeg> save, no SR>
– Touched creature can travel along walls & – Transforms a Medium-size (or smaller) – Summons one Spider Swarm(MM p239) per 2
ceilings like a spider (20’ movement). The Humanoid into a Drider or a Monstrous Caster levels (max 10 swarms), each of which
subject does not loose his/her Dex bonus to Spider of Tiny to Large size. The caster appears where the caster designates within
AC while climbing, nor do opponents gain a maintains telepathic control over the target Close-range. The swarms attack any creature
bonus to attack the subject. for the spell’s duration, no matter what the with which they come in contact (they may
The subject must have bare hands & feet. range. even be summoned around a creature).
2nd Summon Swarm (spiders only)(PH p289) The subject gets the following from the new form: As a Standard Action, the caster can direct one
<Conj(sum), VS/AM(red cloth)/DF, 1Round, Close- a) Strength, Dexterity, & Constitution; or more swarms to move towards any
range, Concentration+2rnds, no save, no SR> b) natural armor & weapons; and opponent within 100’ of the caster. If the
– Summons a Swarm of Spiders(MM p239). The c) natural movement, like swimming & flying. caster is ever more that 100’ away from a
swarm attacks any creatures that are within The subject keeps the following from its original swarm, it will continue to attack any
its area. If there is no creature to attack, the form: opponent in its area, but will remain
swarm moves to the nearest creature. The a) Intelligence, Wisdom, & Charisma; stationary until the caster returns.
caster has no control over the swarm’s b) hit points (ignore new Constitution score); 9th Spider Shapes(FR p74)
movement or target. c) level, class, & alignment; <Trans, VS/DF, 1StdAct, Close-range, 1hr/lvl(D)>
3rd Phantom Steed (large monstrous spider) d) base attack bonus & base save bonuses – Transforms 1 willing subject per level into a
(PH p260)(PGF p91)+ (though these can be modified by the new Monstrous Spider of Tiny to Huge-size (all
<Conj(creat), VS, 10Minutes, 1hr/lvl(D)> subject must be the same size). Each subject
form’s Str, Dex, & Con); and
– The caster creates a magic Large Monstrous e) extraordinary abilities, spells, & spell-like can return to his/her normal form as a Full
Spider with insubstantial ‘feet’ that make no abilities (but not supernatural abilities). Round action.
sound, plus saddle, bit, & bridle. Only the In addition: Subject gets the following from the new form:
one person designated by the caster can ride a) the new form can cast spells if it is a) Strength, Dexterity, & Constitution;
the spider. The spider has AC 18, 7 + 1/lvl physically capable (i.e., mouth for verbal b) natural movement, like swimming & flying;
HP, can move at 20’/lvl (max 240’) & can components, hands for somatic, etc.); c) natural armor & weapons; &
carry its rider plus 10 lbs/lvl. At higher caster b) the subject’s equipment is transformed into d) the creature’s natural poison attack.
levels, the horse has extra abilities: analogous equipment for the new form if Subject keeps the following from its original form:
8th: ride over mud, sand, etc. at normal rate. humanoid shaped, otherwise it is absorbed a) Intelligence, Wisdom, & Charisma;
10th: ride over water at normal rate. into the body & suppressed; b) hit points (ignore new Constitution score);
12th: ride horizontally across air for 1 round c) all forms have a poison attack that does c) level, class, & alignment;
at normal rate. 1d6 Str / 1d6 Str, DC = 16 + caster’s d) base attack bonus & base save bonuses
14th: Fly at normal rate/average. Wisdom modifier; (though these can be modified by the new
4th Giant Vermin(PH p235) d) if slain, return to original form. form’s Str, Dex, & Con); and
<Trans, VS/DF, 1StdAct, Close-range, 1min/lvl> e) extraordinary abilities, spells, & spell-like
7th Stone Spider(FR p75)
– Enlarge either 3 normal centipedes, 2 normal <Trans, VS/DF, 1FullRnd, Close-range, 1rnd/lvl(D)> abilities (but not supernatural abilities).
spiders, or 1 normal scorpion in a 30’ area – Either In addition:
(all subjects must be the same type). The a) give 1d3 vermin Damage Reduction a) the subject’s equipment is transformed into
target vermin will follow the caster’s 10/adamantine; or analogous equipment for the new form if
extremely simple commands (i.e., “Attack”). b) transform 1d3 pebbles into stone humanoid shaped, otherwise it is absorbed
Lvl Size Lvl Size Constructs of Monstrous Spiders of any into the body & suppressed;
up to 9th Medium 18th – 19th Gargantuan size from Tiny to Huge. Use the statistics b) gain 1 day’s natural healing; and
10th – 13th Large 20th+ Colossal for Monstrous Spiders with the following c) if slain, return to original form.
14th – 17th Huge changes:
5th Insect Plague (spiders only)(PH p244) 1) +6 Natural Armor;
<Conj(sum), VS/DF, 1Round, Long-range, 1min/lvl,
2) Damage Reduction 30 / magic.
no save, no SR>
3) Poison attack of 1d3 Str / 1d3 Str, DC =
– Summons 1 Spider Swarm(PH p239) per three
17 + Caster’s Wisdom modifier.
levels (max 6 swarms). The swarms must be
contiguous, but not overlapping. Any
creature within a swarm is attacked. The
swarms are immobile.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Spirit (DR312 p37)


You can create an item (often a doll) that connects you to a target. The creation requires 100gp and a sample of the target’s hair, finger-nail, etc. You may cast a
Touch spell on the target as long as he/she is within Long-range & have a Line of Effect, though the target gets a +2 Circumstance bonus on his/her save (if
any). You may only create one “doll” per Month and creating a new one renders the previous one useless.

1st Bane(PH p203) 6th Magic Jar(PH p250) The spell ends if the caster transfers back to
<Ench(comp)[mind][fear], VS/DF, 1StdAct, 1min/lvl, <Necro, VSF(100gp gem), 1StdAct, Medium-range, up his/her original body, the jar is destroyed, the
WillNeg, SR applies> to 1hr/lvl, WillNeg, SR applies> jar is targeted with Dispel Magic, or the
– All enemies within 50’ radius Burst suffer a – The caster transfers his/her ‘soul’ into the caster’s body is targeted with Dispel Magic.
–1 Morale penalty to attacks & –1 Morale spell’s focus gem (known as the ‘jar’), When the spell ends, the caster’s soul returns to
penalty on saves vs. fear. leaving his/her original body lifeless. The his/her body if it is within Medium-range. If
This spell Counters and Dispels the spell Bless. spell normally ends when the caster’s soul the body is out of range, the soul cannot
2nd Scare(PH p274) explicitly returns to its original body, or return and the caster is dead. If a target’s
<Necro[fear][mind], VSM(bone chip from an undead), 1hr/lvl passes (which forces the soul back to soul is in the jar when the spell ends, it also
1StdAct, Medium-range, Will½, SR applies> its rightful place). The jar must be within returns to its body if it is within range,
– One living target per three levels within a 30’ range when the spell is cast, but the caster otherwise it dies.
area & up to 5HD are Frightened for 1rnd/lvl does not need line of sight. 7th Eyebite(PH p228)
unless a target makes its saving throw. On a Once in the jar, the caster can sense all life <Necro[evil], VS, 1StdAct, Close-range, Personal,
successful save, the target is Shaken for 1rnd. forces (though not the specifics of what those 1rnd/3lvls, FortNeg, SR applies>
3rd Bestow Curse(PH p203) life forces are) within 10’/lvl, even through – The caster gains the ability to target a single
<Necro, VS, 1StdAct, Touch, Permanent, WillNeg, SR solid material. The caster knows if each life living creature once per round as a Move
applies> force is powered by Positive Energy or Action. The effect is determined by the
– Touched subject is inflicted with one of the Negative Energy, and if some life forces are target’s HD:
following: more powerful than others (i.e., which has 10+ HD: Sickened for 10min/lvl
a) –6 on one ability (minimum 1); more HD, though the difference must be at 5 – 9 HD: Panicked for 1d4 rounds & then
b) –4 penalty on attacks, saves, and skill least 4HD to be noticed). Shaken for 10min/lvl & above.
checks; or As a Full-Round action, the caster can attempt up to 4HD:Comatose for 10min/lvl & above.
c) 50% chance of losing each action. to swap his/her soul into a target body, 8th Finger of Death(PH p230)
This spell is not effected by Dispel Magic. It forcing that body’s soul into the jar (where it <Necro[death], VS, 1StdAct, Close-range,
can only be removed by Break Enchantment, is helpless). The target gets a Will save to Instantaneous, Fort½, SR applies>
Limited Wish, Miracle, Remove Curse, or Wish. resist & is immune if under the effect of – The living target dies on a failed saving throw.
This spell Counters the spell Remove Curse. Protection from Evil or a similar spell. If the On success, target takes 3d6 + 1/level (max
4th Death Ward(PH p217) target saves, the caster cannot attempt to take +25).
<Necro, VS/DF, 1StdAct, Touch, 1min/lvl> over the target body again during the current 9th Soul Bind(PH p281)
– Grants immunity to death spells & effects, spell’s duration. If the save fails, the caster is <Necro, VSF(black sapphire worth 1,000gp per HD of
gaining Negative Levels, and Negative in the target’s body & the target’s soul is in target), 1StdAct, Close-range, Permanent, WillNeg,
Energy damage & ability loss. the jar. no SR>
5th Enervation(PH p226) While in the target body, the caster has a mix of – When cast on a body which has been dead no
<Necro[ray], VS, 1StdAct, Close-range, no save, SR his/her mental abilities & the target’s physical more than 1rnd/lvl, the body’s soul becomes
applies>
abilities, as listed below: trapped in the focus gem. If the gem is not
– Target gains 1d4 Negative Levels that fade in worth 1,000gp per HD of the target, it
The caster gets these from the new body:
1hr/lvl. shatters & the spell fails.
a) Strength, Dexterity, & Constitution;
Undead targeted with this spell gain 1d4 * 5 Once the soul is trapped, the spells Clone, Raise
b) hit points;
Temporary HP for 1 hour. Dead, Reincarnation, Resurrection, etc.,
c) natural armor & weapons;
d) natural movement, such as flying cannot be successfully cast on the target until
e) automatic extraordinary abilities, such this spell is Dispelled, or the gem is shattered.
as a Troll’s regeneration.
The caster does not get the following from
the target body:
a) ability to use extra limbs in combat;
b) extraordinary abilities that require
activation &
c) spells, spell-like, or supernatural
abilities.
The caster keeps the following from his/her
original form:
a) Intelligence, Wisdom, & Charisma;
b) level, class, & alignment;
c) base attack bonus & base save bonuses
(though these can be modified by the
new form’s Str, Dex, & Con).
If the caster takes a Standard Action or the
target body is slain, the caster’s soul is
returns to the jar (if it is within range) & the
target’s soul goes back to its body (assuming
the body is still living). If the jar is not
within Medium-range, the caster & the target
both die. Once back in the jar, the caster can
attempt to take over a new target, or transfer
to his/her own body.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Storm (PGF p91)


Gain Electricity Resistance 5.

1st Entropic Shield(PH p227) 4th Sleet Storm(PH p280) 7th Control Weather(PH p214)
<Abj, VS, 1StdAct, Personal, 1min/lvl(D)> <Conj(creat)[cold], VSM(dust, water)/DF, 1StdAct, <Trans, VS, 10Minutes, 4d12hours>
– Ranged attacks (including rays) that target the Long-range, 1rnd/lvl, no save, no SR> – The caster can modify the weather in a two
caster have a 20% miss chance. – Blocks all vision in a 40’ radius Spread by 20’ mile radius (if the caster is a Druid, then the
2nd Gust of Wind(PH p238) high cylinder. Moving in the area of effect spell effects a three mile radius, plus double
<Evoc[air], VSF(tiny bellows), 1StdAct, 1rnd, requires a Balance check vs. DC 10. Success duration). Once the spell is cast, it takes 10
FortNeg, no SR> allows ½ movement, while failing by 5 or minutes for the desired weather to manifest.
– Creates a powerful Line of air 10’ wide by 10’ more causes the target to fall down. The weather must be seasonally appropriate.
high by 60’ long starting at the caster. All 5th Ice Storm(PH p243) Season Weather Choices
Listen checks & ranged attacks within the <Evoc[cold], VSM(dust, water)/DF, 1Round, Long- Spring Tornado, Thunderstorm, Hot
area of the spell receive a –4 penalty, and range, Instantaneous, no save, SR applies> Summer Rain, Heat Wave, Hailstorm
open flames are extinguished. – Hail deals 3d6 Bludgeoning damage + 2d6 Autumn Hot, Cold, Fog, Sleet
The effect of the wind on creatures & objects is Cold damage in a 20’ radius by 40’ high Winter Frigid Cold, Blizzard, Thaw
based on their size. cylinder. Listen checks receive a –4 penalty Any time within the duration, the caster can
Size Flying? Blown Back Subdual during the round of hail & movement through change the weather again as a Standard
up to Tiny Yes 2d6 x 10’ 2d6 the target area is halved. Action (followed by another 10 minutes
up to Tiny No 1d4 x 10’ 1d4 per 10’ 6th Call Lightning Storm(PH p207) while it manifests).
Small Yes 1d6 x 10’ — <Evoc[electricity], VS, 1Round, Long-range, 1min/lvl, 8th Whirlwind(PH p301)
Small No Prone — Ref½, SR applies>
<Evoc[air], VS/DF, 1StdAct, Long-range, 1rnd/lvl(D)>
Medium Yes 1d6 x 5’ — – The caster can call down one 5’ wide by 30’ – Creates a 30’ tall cyclone that is 30’ wide at
Medium No 0’, but can’t advance tall bolt of lightning per level (max 15 bolts). the top & 10’ wide at the base. As a Standard
Large + — No effect The caster has the option of calling the first Action, the caster can “program” the cyclone
3rd Call Lightning(PH p207) bolt as part of the spell’s casting. After that, to move when & where he/she desires at a
<Evoc[electricity], VS, 1Round, Medium-range, the caster must use a Standard Action to movement of 60’ (& can change it again as
1min/lvl, Ref½, SR applies> create the bolt. The bolts can be called down another Standard Action).
– The caster can call down one 5’ wide by 30’ any time within the spell’s duration. In Any creature that comes in contact with the
tall bolt of lightning per level (max 10 bolts). between bolts, the caster can take other cyclone who is Large-sized or smaller takes
The caster has the option of calling the first actions, including casting other spells. 3d6 damage (RefNeg, SR applies). If a
bolt as part of the spell’s casting. After that, If cast outside during a storm (or even a Large Medium-sized or smaller creature fails its
the caster must use a Standard Action to Air Elemental or Djinni’s whirlwind), each first save, it must make a second Reflex save
create the bolt. The bolts can be called down bolt does 5d10 Electricity damage. or be picked up by the cyclone & carried with
any time within the spell’s duration. In Otherwise each bolt does 5d6 Electricity it (taking 1d8 damage per round) until the
between bolts, the caster can take other damage. This spell may be used indoors. spell ends or the caster directs the cyclone to
actions, including casting other spells. put the target down.
If cast outside during a storm (or even a Large If the whirlwind moves out of range, it goes out
Air Elemental or Djinni’s whirlwind), each of control. For 1d3 rounds, it moves
bolt does 3d10 Electricity damage. randomly & then dissipates.
Otherwise each bolt does 3d6 Electricity 9th Storm of Vengeance(PH p285)
damage. This spell may be used indoors. <Conj(sum), VS, 1Round, Long-range, Concentration
up to 10rnds, SR applies>
– Creates a storm cloud that is 360’ radius wide.
Unless indicated otherwise, everyone in the
area takes the following effects on the
specified round:
Rnd 1 – Thunder: Deaf 1d4x10min (FortNeg)
Rnd 2 – Acid Rain: 1d6 Acid dmg (no save)
Rnd 3 – Lightning: 6 targets of the caster’s
choice take 10d6 Electrical dmg (Ref ½)
Rnd 4 – Hail: 5d6 bludgeoning dmg (no save)
Rnd 5-10 – Downpour: Concealment at 5’,
Total Concealment at 10’, movement at ¼,
no ranged attacks, spells require
Concentration checks vs. DC (spell DC +
level of spell being cast).

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Strength (PH p188)


‘Feat of Strength’ – For one round, the Cleric gains an Enhancement bonus to Strength equal to his/her Cleric level. Activated as a Free Action. Usable once per
day.

1st Enlarge Person(PH p226) 5th Righteous Might(PH p273)(PH3.5e)+ 8th Bigby’s Clenched Fist(PH p203)
<Trans, VSM(powdered iron), 1Round, Close-range, <Trans, VS/DF, 1StdAct, Personal, 1rnd/lvl(D)> <Evoc[force], VSF(leather glove)/DF, 1StdAct,
1min/lvl(D)> – The caster & his/her equipment enlarge to the Medium-range, 1rnd/lvl(D), SR applies>
– One Humanoid (& all his/her equipment) next size category, with the following effects: – Creates a magical 10’x10’ hand which attacks
becomes 1 Size category larger. Subject a) the caster & his/her equipment enlarge to a target designated by the caster once per
gains +2 Size bonus to Strength, –2 Size the next size category, with all the round. The caster chooses the target as a
penalty to Dexterity, and –1 penalty on standard bonuses & penalties; Move Action, and the hand may move 60’
attacks & AC. A subject who becomes b) +4 Size bonus to Strength; and automatically attacks each round. The
Large-size gains ‘Reach’. c) +2 Size bonus to Constitution; hand’s attack bonus is (Caster level +
If the subject is within an area too small for d) gain Damage Reduction which is bypassed Primary Stat modifier + 10). Its damage is
his/her new size, the subject may attempt to by ‘evil’ if you channel Positive Energy or 1d8+12 & Fortitude save or become Stunned
‘burst’ his/her surroundings with a Strength by ‘good’ if you channel Negative Energy. for 1 round.
check (including the bonus). If the check Caster lvl Damage Reduction The hand may also be directed to interpose
fails, the subject is trapped, but takes no up to 11th 3 / (good or evil) itself between the caster and a target, or Bull
damage. 12th – 14th 6 / (good or evil) Rush an opponent with an attack bonus of
An unwilling subject get a Fortitude save & SR 15th + 9 / (good or evil) (Caster level + Primary Stat modifier + 14).
applies. 6th Stoneskin(PH p284) The hand has the caster’s normal hit points &
This spell Counters & Dispels Reduce Person. <Abj, VSM(250gp diamond, granite), 1StdAct, Touch, saving throw and has AC 20.
2nd Bull’s Strength(PH p207) until discharged up to 10min/lvl> 9th Bigby’s Crushing Hand(PH p203)
<Trans, VSM(bull hair)/DF, 1StdAct, Touch, 1min/lvl> – Touched creature gains Damage Reduction <Evoc[force], VSF(egg shell)M(snakeskin glove)/DF,
– +4 Enhancement bonus to Strength. 10/adamantine. When 10 hp per level (max 1StdAct, Medium-range, 1rnd/lvl(D), SR applies>
3rd Magic Vestment(PH p251) 150 hp) have been prevented, the spell is – Creates a magical 10’x10’ hand which stays
<Trans, VS/DF, 1StdAct, Touch, 1hr/lvl> discharged. in between the creator & a designated target
– Armor, shield, or clothes gain +1 per four 7th Bigby’s Grasping Hand(PH p204) and either
levels Enhancement bonus to AC (max +5). <Evoc[force], VSF(leather glove)/DF, 1StdAct, a) tries to push the target away (treat as a
4th Spell Immunity(PH p281) Medium-range, 1rnd/lvl(D), SR applies> Bull’s Rush at +18) up to the spell’s range;
<Abj, VS/DF, 1StdAct, Touch, 10min/lvl> – Creates a magical 10’x10’ hand which stays b) attempts to grapple to target (Touch check:
– Touched subject gains unbeatable Spell in between the creator & a designated target +11 + Caster level + Primary Stat
Resistance to one spell per four caster levels. and either modifier; Grapple check: +16 + Caster
The spell must be 4th level or less & allow an a) tries to push the target away (treat as a level + Primary Stat modifier; Damage:
SR check. The subject gains immunity to a Bull’s Rush at +16) up to the spell’s range; 2d6+12 normal damage)
spell whether is cast as a spell or used as a b) attempts to grapple to target (Touch check: The hand may also be directed to interpose itself
spell-like ability. + 9 + Caster level + Primary Stat modifier; between the caster and a target, or Bull Rush
A given subject may only have a single Spell Grapple check: +14 +Caster level + an opponent with an attack bonus of (Caster
Immunity or Greater Spell Immunity in effect Primary Stat modifier). Does not harm a level + Primary Stat modifier + 18).
at one time. grappled opponent. The hand also provide a +4 Cover bonus to AC
The hand also provide +4 Cover bonus to AC for the caster against that target. The target
for the caster against that target. The target can be changed as a Move Action. The hand
can be changed as a Move Action. The hand has the caster’s normal hit points & saving
has the caster’s maximum hit points & saving throw and has an AC of 20.
throw and has a AC of 20.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Suffering (PGF p91)


‘Pain Touch’ once per day – By making a successful touch attack vs. a living creatures that is vulnerable to critical hits, bestow a –2 penalty to Strength and
Dexterity for 1 minute.

1st Bane(PH p203) 5th Symbol of Pain(PH p290) 6th Harm(PH p239)
<Ench(comp)[mind][fear], VS/DF, 1StdAct, 1min/lvl, <Necro[evil], VSM(1,000gp of diamond, 1,000gp of <Necro[touch attack], VS, 1StdAct, Touch, Will½, SR
WillNeg, SR applies> opal, mercury, phosphorus), 10Minutes, Touch, applies>
– All enemies within 50’ radius Burst suffer a until triggered then 10min/lvl, FortNeg, SR applies> – The touched target is infused with Negative
–1 Morale penalty to attacks & –1 Morale – Creates a magical trap by drawing a symbol. Energy, taking 10hp per level (max 150hp)
penalty on saves vs. fear. When triggered (see below), the symbol damage. On a successful save, the target only
This spell Counters and Dispels the spell Bless. glows & creatures within a 60’ radius takes ½ damage and cannot be brought to less
2nd Bear’s Endurance(PH p203) Emanation suffer from wracking pain, than 1hp.
<Trans, VS/DF, 1StdAct, Touch, 1min/lvl> receiving a –4 penalty to attacks, skill checks, If this spell targets an Undead, the subject is
– +4 Enhancement bonus to Constitution. & ability checks for 1 hour after they leave infused with Negative Energy, healing 10hp
3rd Bestow Curse(PH p203) the area of effect. The triggered symbol per level (max 150hp) and being immediately
<Necro, VS, 1StdAct, Touch, Permanent, WillNeg, SR remains active for 10min/lvl cured of the following: Blindness,
applies> Any creature who saves is safe until it leaves Confusion, Dazed, Dazzled, Deafened,
– Touched subject is inflicted with one of the the 60’ radius. Reentering requires a new Feeblemind, and / or insanity.
following: save. 7th Wave of Exhaustion(PH p301)
a) –6 on one ability (minimum 1); The symbol must be in plain sight and is <Necro, VS, 1StdAct, no save, SR applies>
b) –4 penalty on attacks, saves, and skill triggered by one or more of following actions – All living creatures in a 60’ Cone-shaped
checks; or is performed within 60’ (chosen at cast time): Burst become Exhausted. Creatures already
c) 50% chance of losing each action. a) target looks at the symbol; exhausted receive no additional penalties.
This spell is not effected by Dispel Magic. It b) target reads the symbol; 8th Horrid Wilting(PH p242)
can only be removed by Break Enchantment, c) target touches the symbol (including <Necro, VSM(sponge)/DF, 1StdAct, Long-range,
Limited Wish, Miracle, Remove Curse, or Wish. covering it); Fort½, SR applies
This spell Counters the spell Remove Curse. d) target passes over the symbol; – All living creatures in a 60’ area takes 1d6
4th Enervation(PH p226) e) target passes through the portal marked damage per level (max 20d6) from
<Necro[ray], VS, 1StdAct, Close-range, no save, SR with the symbol; dehydration, except for Water Elementals &
applies> f) custom triggering condition based on Plant Creatures, who take 1d8/lvl (max 20d8)
– Target gains 1d4 Negative Levels that fade in target’s name, alignment, a visual quality, instead.
1hr/lvl. or a visual action. 9th Energy Drain(PH p226)
Undead targeted with this spell gain 1d4 * 5 The caster may include a password, which <Necro[ray], VS, 1StdAct, Close-range, no save, SR
Temporary HP for 1 hour. allows the creature saying the password to applies>
not trigger the symbol. – Target gains 2d4 Negative Levels.
The caster may attune multiple creatures to the Undead targeted with this spell gain (2d4 * 5)
symbol at cast time (the caster is always Temporary HP for 1 hour.
considered attuned). Attuned creatures
cannot trigger the symbol & are not effected
by it when triggered. Attuning up to 10
people takes an extra hour of cast time,
attuning up to 25 takes 24 hours, etc.
The specific symbol can be identified with
Read Magic and a Spellcraft check vs. DC
19, though this may trigger it.
This spell can be Dispelled by a targeted Dispel
Magic. It is immune to Erase.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Summoner (CDiv p141)


Conjuration (calling) & Conjuration (summoning) spells are at +2 Caster level.

1st Summon Monster I(PH p285) 5th Summon Monster V(PH p287) 8th Planar Ally, Greater(PH p261)
<Conj(sum)[variable alignment/element], VSF(bag, <Conj(sum)[variable alignment/element], VSF(bag, <Conj(call)[variable alignment/element],
candle)/DF, 1Round, Close-range, 1rnd/lvl(D)> candle)/DF, 1Round, Close-range, 1rnd/lvl(D)> VS/DF/X(500), 10Minutes, no SR>
– Summons one creature from the ‘Summon – Summons one or more creatures to fight the – The caster requests his/her deity send
Monster I’ Table to fight the caster’s enemy. caster’s enemies. The creatures can attack on Outsiders or Elementals: either one of up to
The creature can attack on the caster’s the caster’s initiative starting their first round. 18HD or up to three of the same type whose
initiative starting its first round. Table # total HD are not more than 18. Specific ones
2nd Summon Monster II(PH p286) Summon Monster V 1 may be requested by name.
<Conj(sum)[variable alignment/element], VSF(bag, Summon Monster IV 1d3 Once the ‘allies’ arrives, the caster must
candle)/DF, 1Round, Close-range, 1rnd/lvl(D)> Summon Monster III (or lower) 1d4+1 negotiate what task they should do & what
– Summons one or more creatures to fight the 6th Planar Ally(PH p261) they get in return. The following table gives
caster’s enemies. The creatures can attack on <Conj(call)[variable alignment/element], an idea of the cost in money, items, etc.
the caster’s initiative starting their first round. VS/DF/X(250), 10Minutes, no SR> Time Required Payment
Table # – The caster requests his/her deity send up to 1min/lvl 100gp / HD
Summon Monster II 1 Outsiders or Elementals: either one of up to up to 1hr/lvl 500gp / HD
Summon Monster I 1d3 12HD or two of the same type whose total up to 1day/lvl 1,000 / HD
3rd Summon Monster III(PH p286) HD are not more than 12. Specific ones may Difficulty Modifier
<Conj(sum)[variable alignment/element], VSF(bag, be requested by name. Matches Alignment 50% less
candle)/DF, 1Round, Close-range, 1rnd/lvl(D)> Once the ‘allies’ arrives, the caster must Non-hazardous 50% less
– Summons one or more creatures to fight the negotiate what task they should do & what Very Dangerous 100% more
caster’s enemies. The creatures can attack on they get in return. The following table gives Suicidal no deal
the caster’s initiative starting their first round. an idea of the cost in money, items, etc. When the task is complete, the ‘allies’ informs
Table # Time Required Payment the caster of their deeds & then return home.
Summon Monster III 1 up to 1min/lvl 100gp / HD
Summon Monster II 1d3 9th Gate(PH p234)
up to 1hr/lvl 500gp / HD <Conj(creat), VS, 1StdAct, Medium-range,
Summon Monster I 1d4+1 up to 1day/lvl 1,000 / HD Concentration up to 1rnd/lvl>
4th Planar Ally, Lesser(PH p261) Difficulty Modifier – Opens a portal to a different plane of existence
<Conj(call)[variable alignment/element], Matches Alignment 50% less that is 5’ to 20’ wide. Creatures on both sides
VS/DF/X(100), 10Minutes, no SR>
Non-hazardous 50% less can see through & can travel freely through
– The caster requests his/her deity send an
Very Dangerous 100% more the opening.
Elemental or Outsider of up to 6HD (a
Suicidal no deal -or-
specific one may be requested by name). <Conj(call)[variable alignment/element], VSX(1,000),
When the task is complete, the ‘allies’ informs
Once the ‘ally’ arrives, the caster must negotiate 1StdAct, Medium-range, Instantaneous, no save, no
the caster of their deeds & then return home.
what task it should do & what it gets in SR>
return. The following table gives an idea of 7th Summon Monster VII(PH p287)
<Conj(sum)[variable alignment/element], VSF(bag,
– Calls & controls one or more Outsiders to
the cost in money, items, etc. candle)/DF, 1Round, Close-range, 1rnd/lvl(D)> perform a task. The caster may target:
Time Required Payment – Summons one or more creatures to fight the a) 2 or more Outsiders of the same type
up to 1min/lvl 100gp / HD caster’s enemies. The creatures can attack on whose total HD is no more than the Caster
up to 1hr/lvl 500gp / HD the caster’s initiative starting their first round. level are called & controlled.
up to 1day/lvl 1,000 / HD Table # b) a single non-unique / divine Outsider of up
Difficulty Modifier Summon Monster VII 1 to 2x the Caster level can be called &
Matches Alignment 50% less Summon Monster VI 1d3 controlled.
Non-hazardous 50% less Summon Monster V (or lower) 1d4+1 c) a single non-unique / divine Outsider of
Very Dangerous 100% more more than 2x the Caster level can be called
Suicidal no deal but not controlled.
When the task is complete, the ‘allies’ informs d) a unique / divine Outsider can be called,
the caster of their deeds & then return home. but it decides whether or not to arrive & it
is never controlled.
A controlled creature may not attack the caster
& may not leave until a task is at least
discussed. The assigned task can be
“immediate” or “contractual” term:
a) Any task which requires no more than
1rnd/lvl to complete can be assigned
without a ‘contract’ (i.e., no payment).
b) A “long term” task requires a ‘contract’,
which entitles the summoned creature(s) to
be fairly paid when the task is completed.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Sun (PH p188)


‘Greater Turning’ – Make a normal turning action, but all effected Undead are Destroyed. This consumes one of the day’s “turns”. Usable once per day.

1st Endure Elements(PH p226) 5th Flame Strike(PH p231) 8th Sunburst(PH p289)
<Abj, VS, 1StdAct, Touch, 24hrs> <Evoc[fire], VS/DF, 1StdAct, Medium-range, Ref½, <Evoc[light], VSM(sunstone, fire)/DF, 1StdAct, Long-
– Touched subject takes no harm (i.e., no SR applies> range, Instantaneous, SR applies>
Fortitude saves) from being in heat up to 140 – A 40’ tall column of fire with a 10’ radius – A 80’ radius Burst of light is centered on the
degrees Fahrenheit –and– cold down to –50. appears. 1d6 damage per level (max 15d6), caster. Damage is based on creature type:
2nd Heat Metal(PH p239) half of which is Fire damage & the other half Type Effect
<Trans[fire], VS/DF, 1StdAct, Close-range, 7rnds, SR is Untyped Damage. Undead 1d6/lvl (max 25d6) (Ref½) &
applies> 6th Fire Seeds(PH p230) destroyed if vulnerable to sunlight
– The caster causes targeted metal to become <Conj(creat)[fire], VSM(up to 4 acorns –or– up to 8 (RefNeg) & Blind (RefNeg).
burning hot, after which it cools. The metal holly berries), Touch, 1StdAct per acorn/holy berry, Oozes 1d6/lvl (max 25d6) (Ref½).
of 1 creature per 2 levels may be targeted as until detonated up to 10min/lvl> others 6d6 (Ref½) & Blind (RefNeg).
long as they are within 30’, or the caster may – Create one of the following: This spell Dispels any spells with the [darkness]
target 25 lbs. per level. Magic or attended Acorn Grenades: Up to 4 touched acorns subtype within its area of effect.
metal get a Will saves to negate. Damage is become throwable weapons. Requires a 9th Prismatic Sphere(PH p264)
determined by the round & the amount of ranged touch attack with a maximum <Abj, V, 1StdAct, 10min/lvl(D)>
contact (min damage for just touching, range of 100’. The acorns do a total of – Creates a 10’ radius opaque sphere around the
normal damage for wearing): 1d6/lvl Fire damage (max 20d6), divided caster. Anyone within 20’ of the sphere who
Rnd 1 – none Rnd 6 – 1d4 up between the acorns as the caster has less than 8HD is Blind for 2d4 x 10
Rnd 2 – 1d4 Rnd 7 – none desires. If hit, the target does not get a minutes.
Rnd 3-5 – 2d4 saving throw. Everything within 10’ of The caster can walk through the sphere without
This spell Counters and Dispels Chill Metal. where the acorn hits takes 1hp per die of difficulty. Anyone else trying to go through
3rd Searing Light(PH p275) damage that acorn does (Ref½); the wall is effected by each of its colors (SR
<Evoc[ray], VS, 1StdAct, Medium-range, no save, SR Holly Berry Bombs: Up to 8 touched holly check required for each color), unless they
applies> berries become voice activated bombs are dispelled in order. The colors, in order,
– Deals divine damage based on target: (200’ range). On command, each berry are the following:
a) if an Undead vulnerable to sunlight, target does 1d8 + 1/level Fire damage to Color Negated by Effect
takes 1d8/lvl (max 10d8); everything within 5’ (Ref½). Red Cone of Cold 20hp fire (Ref½)
b) all other Undead take 1d6/lvl (max 10d6); 7th Sunbeam(PH p289) Orange Gust of Wind 40hp acid (Ref½)
c) Constructs & inanimate objects take <Evoc[light], VS/DF, 1StdAct, until depleted up to Yellow Disintegrate 80hp electricity (Ref½)
1d6/2lvls (max 5d6); 1rnd/lvl, SR applies> Green Passwall Death (Fort½ 1d6Con)
– As a Standard Action, the caster can generate Blue Magic Missile Flesh to Stone (FortNeg)
d) all other targets take 1d8/2lvls (max 5d8). Indigo Daylight Insanity (WillNeg)
4th Fire Shield(PH p230) one sunbeam per round, up to a total of 1 per
Violet Dispel Magic Plane Shift (WillNeg)
<Evoc[fire], VS/AM(phosphorous)/DF, 1StdAct, 3 levels (max 6 sunbeams). The beam is a
The sphere is immune to Dispel Magic, Greater
Personal, 1rnd/lvl(D)> 60’ long Line.
Dispel Magic, and Antimagic Sphere, but not
– Warm Shield: The caster is sheathed in blue Damage is based on creature type:
Mordenkainen’s Disjunction.
or violet flames that give off 10’ of light. Type Effect
Creatures succeeding in melee attacks against Undead 1d6/lvl (max 20d6) (Ref½) &
the caster take 1d6 + 1/lvl (max +15) Fire destroyed if vulnerable to sunlight
damage (SR applies). The caster takes ½ (RefNeg) & Blind (RefNeg).
damage from Cold attacks (if the attack has a Oozes 1d6/lvl (max 20d6) (Ref½).
Reflex save for ½ damage, take no damage others 4d6 (Ref½) & Blind (RefNeg).
on a successful save).
-or-
<Evoc[cold], VS/AM(fireflies/glow worms)/DF,
1StdAct, Personal, 1rnd/lvl(D)>
– Cold Shield: The caster is sheathed in blue or
green flames that give off 10’ of light.
Creatures succeeding in melee attacks against
the caster take 1d6 + 1/lvl (max +15) Cold
damage (SR applies). The caster takes ½
damage from Fire attacks (if the attack has a
Reflex save for ½ damage, take no damage
on a successful save).

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Time (PGF p91)


Gain Feat: Improved Initiative.

1st True Strike(PH p296) 5th Permanency(PH p259) 8th Foresight(PH p233)
<Div, VF(tiny archery target), 1StdAct, Personal> <Univ, VSX(see below), 2Rounds, Touch> <Div, VSM(feather)/DF, 1StdAct, Touch, 10min/lvl>
– Add +20 Insight bonus to your next attack roll – The targeted spell gains a duration of – The caster receives mental warnings about
within 1 round. Also negates miss chance “Permanent”. See the Permanency Table for what may harm the touched subject.
due to Concealment. spells that are allowed to become permanent. If the caster placed the spell on himself, he can
2nd Gentle Repose(PH p234) 6th Contingency(PH p213) never be surprised or flat-footed, knows if
<Necro, VSM(salt, copper piece per eye)/DF, 1StdAct, <Evoc, VSM(quicksilver, eyelash from a magic-using he/she is being targeted with spells, ranged
Touch, 1day/lvl> creature)F(1,500gp ivory & gem statue), 10Minutes, attacks, sneak attacks, etc., gains a +2 Insight
– Prevents the touched corpse from rotting. Personal, until discharged up to 1day/lvl> bonus to AC & Reflex saves, & knows in
Time spells under the effect of this spell does – The caster presets a spell to be cast general what to do in order to be safe (such as
not count towards the time limit of the corpse automatically upon himself when a condition “close your eyes”, “jump”, “run”).
being brought back by Raise Dead, etc. (set at cast time) occurs. An example would If cast on a different target, the caster gets the
3rd Haste(PH p239) be “if I fall more than 10’, cast Feather Fall". warnings & must pass them on verbally to the
<Trans, VSM(licorice root), 1StdAct, Close-range, The preset spell can be no higher than 1/3rd the target. In this case, neither gets the Insight
1rnd/lvl> Caster’s level (rounded up, max 6th). bonuses.
– One subject/lvl within a 30’ area moves faster: A caster may have only one Contingency-class 9th Time Stop(PH p294)
a) +1 bonus on attacks; spell at any given time. <Trans, V, 1StdAct, Personal>
b) +1 Dodge bonus to AC; 7th Moment of Prescience(PH p255) – The caster steps out of time, gaining 1d4+1
c) +30’ Enhancement bonus to all forms of <Div, VS, 1StdAct, Personal, until discharged up to rounds. During this time, the caster cannot
movement (land, climb, swim, burrow, 1hr/lvl> harm others or target other creatures with
fly), up to double the base movement; – The caster gains an Insight bonus equal to the spells. Persistent effects, such as fire, cold, or
d) when making a Full-Round Attack, the Caster level (max +25) to be used one time gases can still harm the caster. The caster
subject gets an additional attack at his/her within 1 hour per level. The bonus can be cannot pass through antimagic fields.
best attack bonus. used on one attack roll, opposed ability
This spell Counters & Dispels Slow. check, opposed skill check, saving throw, or
4th Freedom of Movement(PH p233) as a bonus to AC against a single attack (even
<Abj, VSM(leather cord)/DF, 1StdAct, Touch, if the caster is Flat-Footed).
10min/lvl> Only one instance of this spell can be in effect
– Subject moves normally despite magical on a person at any time.
impediments (Web, Hold Person, etc.).
The subject automatically succeeds on any
Grapple check to resist being grappled, plus
any Grapple check or Escape Artist check to
escape a grapple and/or a pin.
While under the effect of this spell, the subject
can fight underwater.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Trade (PGF p92)


As a Free Action, you may activate Detect Thoughts against one target for your Charisma modifier minutes. Usable once per day.

1st Message(PH p253) 5th Fabricate(PH p229) 8th Mind Blank(PH p253)
<Trans[language], VSF(copper wire), 1StdAct, <Trans, VS, 1Round per Unit of raw materials, Close- <Abj, VS, 1StdAct, Close-range, 1day>
Medium-range, 10min/lvl, no SR> range, Instantaneous> – Subject is total immunity to mind-affecting
– The caster plus 1 creature per level can – Converts 1 Unit of raw materials per level into spells & effects, mind reading, detections,
communicate within range by whispering as mundane items. For this spell, a Unit is 1 and all forms of scrying & divinations. Even
long as there is no physical/magical barrier. cubic foot of metal –or– 10 cubic feet of Limited Wish, Wish, & Miracle cannot gain
2nd Gembomb(FR p70) other materials. An appropriate Craft check information about the subject. Scrying spells
<Conj(creat)[force], VSM(up to 5 gems worth at least must be made to determine the quality of the that come into the subject’s area, such as
1gp each), 1StdAct per gem, Touch, until used up to produced items. Arcane Eye, will not even see the subject.
10min/lvl> 6th True Seeing(PH p296) 9th Discern Location(PH p222)
– The caster programs up to 5 gems to do a total <Div, VSM(250gp ointment), 1StdAct, Touch, 1min/lvl> <Div, VS/DF, 10Minutes, no save, no SR>
of 1d8 per 2 levels force damage (max 5d8). – Within 120 unobstructed feet, the subject can – Finds a named creature or object, no mater
The caster can put all the damage in one gem, see through normal & magical darkness, see where it is located (even on other planes!).
spread it evenly, etc. Once empowered, the magically hidden secret doors, not effected The caster must have either seen the target
caster can throw each gem up to 100’ (range by Blur & Displacement, not effected by creature or have an object that belonged to
increment 20’), making a ranged touch attack. Invisibility, sees through illusions, know the him/her. To find an object, the caster must
The target makes a Reflex save for ½ dmg. true form of polymorphed creatures & have touched it at least once.
3rd Eagle’s Splendor(PH p225) objects, and view the Ethereal Plane. This spell bypasses most anti-scrying
<Trans, VSM(eagle feather/dung)/DF, 1StdAct, Touch, This spell cannot be used in conjunction with protections and can only be blocked Mind
1min/lvl> scrying magics, such as Clairaudience / Blank.
– +4 Enhancement bonus to Charisma. Clairvoyance.
4th Sending(PH p275) 7th Mordenkainen’s Magnificent Mansion(PH p256)
<Evoc, VSM(copper wire)/DF, 10Minutes, no SR>
<Conj(creat), VSF(5gp small ivory portal, 5gp piece of
– Sends a message of 25 words or less to a marble, 5hp tiny silver spoon), 1StdAct, Close-
familiar subject anywhere, who may send range, 2hrs/lvl(D)>
back a 25 word response immediately. If the – Creates an extra-dimensional space of up to
subject is on another plane of existence, there three contiguous 10’ cubes per level. The
is a 5% chance of the message being lost. space is designed for many people to rest
comfortably:
a) Contains fresh air & food for 12 people/lvl.
b) Has 2 Unseen Servants per lvl.
c) The floor plan is designated by the caster.
The entrance is 8’ tall by 4’ wide & can only be
entered by those designated by the caster.
Once the caster enters the mansion, the
entrance becomes Invisible & sealed, though
it may be reopened from the inside.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Transformation (RoE p180)


Cast Transmutation spells a +1 Caster level

1st Enlarge Person(PH p226) 5th Polymorph(PH p263) (DR337 p88)+ 7th Doppelganger Transformation(RoE p184)
<Trans, VSM(powdered iron), 1Round, Close-range, <Trans, VSM(cocoon), 1StdAct, Touch, 1min/lvl(D)> <Trans[mindset], VS/DF, 1StdAct, Personal, 1min/lvl>
1min/lvl(D)> – The touched willing subject is changed into a – Gain the following:
– One Humanoid (& all his/her equipment) new form, which a) +4 Enhancement bonus to Wisdom;
becomes 1 Size category larger. Subject a) can be one of the following creature types: b) +2 Enhancement bonus to Strength;
gains +2 Size bonus to Strength, –2 Size Aberration, Animal, Dragon, Fey, Giant, c) +2 Enhancement bonus to Dexterity;
penalty to Dexterity, and –1 penalty on Humanoid, Magical Beast, Monstrous d) +2 Enhancement bonus to Constitution;
attacks & AC. A subject who becomes Humanoid, Ooze, Plant, or Vermin; e) +2 Enhancement bonus to Charisma;
Large-size gains ‘Reach’. b) cannot have more HD than either the f) gain +4 Natural Armor bonus to AC (if this
If the subject is within an area too small for caster or the target (max 15HD); is better than your current value);
his/her new size, the subject may attempt to c) can be as small as Fine-size; and g) immunity to Sleep and Charm effects; &
‘burst’ his/her surroundings with a Strength d) cannot be incorporeal or gaseous. h) gain Darkvision 60’.
check (including the bonus). If the check Subject gets the following from the new form: Mindset – While this spell is prepared, the caster
fails, the subject is trapped, but takes no a) Strength, Dexterity, & Constitution; gains a +2 bonus on Bluff & Disguise checks
damage. b) Extraordinary Special Attacks (such as and a +2 bonus on saves vs. sleep & charm.
An unwilling subject gets a Fortitude save & Constrict, Improved Grab, & Poison); Note: Changelings cast this spell at +1 level.
SR applies. c) natural movement, like swimming & 8th Polymorph Any Object(PH p263)(PH3.5e)+
This spell Counters & Dispels Reduce Person. flying; & <Trans, VSM(mercury, gum arabic, smoke)/DF,
2nd Alter Self(PH p197) d) gain its creature type. 1StdAct, Close-range, FortNeg, SR applies>
<Trans, VS, 1StdAct, Personal, 10min/lvl(D)> The subject does not get the following from the – Changes any subject into anything else.
– The caster’s body changes into an other new form: “Minor” changes can be permanent (e.g.,
creature of the same type (typically a) Extraordinary Special Qualities (such as changing a manticore into a shrew), while
Humanoid) within 1 size category larger or Blindsight, Regeneration, or Scent); & extreme changes have a limited durations
smaller. The new creature can have a base b) Supernatural or Spell-like Abilities. (e.g., changing a pebble into a human).
HD no more than the Caster level (max Subject keeps the following from its original This spell can mimic the following spells:
5HD). The caster can choose the details of form: Flesh to Stone, Baleful Polymorph, Stone to
the body within the typical range (eye color, a) Intelligence, Wisdom, & Charisma; Flesh, Transmute Mud to Rock, Transmute
hair length, skin tone, etc.). The caster b) hit points (ignore new Constitution score); Rock to Mud, Transmute Metal to Wood.
retains all his/her own ability scores, attack c) level, class, & alignment; 9th Shapechange(PH p277)(PH3.5e)+
bonuses, etc. See the Alternate Form Table. d) base attack bonus & base save bonuses <Trans, VSF(1500gp jade circlet), 1StdAct, Personal,
3rd Gaseous Form(PH p234) (though these can be modified by the new 10min/lvl(D)>
<Trans, SM(gauze, smoke)/DF, 1StdAct, Touch, form’s Str, Dex, & Con); and – The caster takes a new form, which can be
2min/lvl(D)> e) extraordinary abilities, spells, & spell-like changed each round as Free Action, which:
– A willing subject & all his/her gear transform abilities (but not supernatural abilities). a) can by any creature type, including those
into mist which has Fly 10’/Perfect & can slip In addition: which has Incorporeal or Gaseous forms;
through any opening. While gaseous, the a) the new form can cast spells if it is b) cannot have more HD than the Caster level
subject has Damage Reduction 10/magic, physically capable (i.e., mouth for verbal (max 25HD);
becomes immune to poison & criticals, has an components, hands for somatic, etc.); c) may be as small as Fine-size & as large as
AC based only on Dexterity, size, Deflection b) the subject’s equipment is transformed into Colossal-size.
bonuses, & armor bonuses due to Force analogous equipment for the new form if The caster gets the following from the new form:
effects. The subject cannot attack & can only humanoid shaped, otherwise it is absorbed a) Strength, Dexterity, & Constitution;
cast spells with no Verbal, Somatic, Material, into the body & suppressed; b) Extraordinary & Supernatural attacks &
or Focus components (due to Metamagics). c) gain 1 day’s natural healing of hit-points qualities.
4th Involuntary Shapeshifting(RoE p188) only; The caster keeps the following from its original
<Trans, VS/DF, 1StdAct, Close-range, 1rnd/2lvls(D), e) if slain, return to original form; form:
FortNeg, SR applies> a) Intelligence, Wisdom, & Charisma;
f) creatures with the Shapeshifter subtype
– One target creature with the Extraordinary or can return to the original form as a b) hit points (ignore new Constitution score);
Supernatural ability to change shape must do Standard Action. c) level, class, & alignment;
so as its action every round (though depending d) base attack bonus & base save bonuses
6th Baleful Polymorph(PH p202)
on the amount of time this action consumes, (though these can be modified by the new
<Trans, VS, 1StdAct, Close-range, Permanent,
the target may be able to take other actions). WillNeg, SR applies> form’s Str, Dex, & Con); and
Also, each time the target changes shape, it – The target is permanently transformed into a e) extraordinary abilities, spells, & spell-like
takes 1hp/lvl (max 15hp) damage. 1HD animal of up to Small size (such as a abilities (but not supernatural abilities).
If the target has more than one target form, it dog, lizard, monkey, etc.). If the caster In addition:
may choose whichever one it wishes. attempts to transform the target into a form a) the new form can cast spells if it is
that will be fatal (i.e., a fish on dry land), the physically capable (i.e., mouth for verbal
target receives a +4 bonus on its save. components, hands for somatic, etc.);
If the target is transformed, it must make a Will b) the caster’s equipment is transformed into
save to resist becoming the target animal analogous equipment for the new form if
mentally too. humanoid shaped, otherwise it is absorbed
into the body & suppressed;
c) +10 bonus on Disguise checks;
d) gain 1 day’s natural healing of hit-points
only; and
e) if slain, return to original form.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Travel (PH p188)


For a total of 1 round per Cleric level per day, the spell Freedom of Movement will activate automatically if you are ever impeded by a magical effect. The
Freedom of Movement only lasts as long as needed, so the total number of rounds can be split over multiple occurrences.
Survival becomes a class skill.

1st Longstrider(PH p249) 5th Teleport(PH p292) 8th Phase Door(PH p261)
<Trans, VSM(dirt), 1StdAct, Personal, 1hr/lvl(D)> <Conj[teleport], V, 1StdAct, Touch> <Conj(creat), V, 1StdAct, Touch, 1use/2lvls>
– The caster gains a +10’ Enhancement bonus to – The caster (carrying Maximum load) & one – Creates an ethereal passage 5’ wide by 8’ high
his/her land movement. Does not effect the willing Medium-size creature per three levels with a depth of 10’ + 5’ per 3 levels through
speed of burrowing, climbing, flying, or (or the Creature Equivalent) are instantly wood, plaster, or stone. The passage is
swimming. transported up to 100 miles per level. The invisible and only usable by the caster and
2nd Locate Object(PH p249) destination must be pictured by the caster. anyone else who can trigger it (set at creation
<Div, VSF(forked twig)/DF, 1StdAct, Long-range, How On Off Similar time). The trigger must be based on
1min/lvl, no save, no SR> Familiar Target Target Area Mishap observable qualities. Anyone using the
– Senses direction toward object (specific or Familiar 01-97 98-99 100 — passage can take one other creature through,
type) within range. A unique object can only Studied 01-94 95-97 98-99 100 but this counts as 2 uses.
be located if the caster has personally viewed Visited 01-88 89-94 95-98 99-100 th
9 Astral Projection(PH p201)
it (using a scrying spell does not count). This Seen Once 01-76 77-88 89-96 97-100 <Necro, VSM(1,000gp jacinth, 5gp silver per subject),
spell is blocked by lead. False Dest.(d20+80) — 81-92 93-100 30Minutes, Touch>
3rd Fly(PH p232) 6th Find the Path(PH p230) – The caster and up to 1 willing, touched subject
<Trans, VSF(feather)/DF, 1StdAct, Touch, 10min/lvl> <Div, VSF(rune stones), 3Rounds, 10min/lvl> per 2 levels have their souls projected into the
– Subject flies at a speed of 60’ (40’ if in – The touched subject knows the shortest, most Astral Plane. While traveling, their bodies are
Medium or Heavy Armor –or– if carrying a direct route to the specified location (not in Suspended Animation. The travelers have
Medium or Heavy load) with Good objects or people). astral copies of all their equipment. Travel
maneuverability. ½ speed going up, 2x speed The subject also knows what actions to take to can continue until a subject decides to return
going down. follow the path, such as the locations of trip to his/her body, the effect is ended with
If spells expires/is dispelled, subject descends wires & the password to a Glyph of Warding. Dispel Magic, or the subject’s body is slain
at 60’ per round for 1d6 rounds before falling It does not predict the actions of guardians. (which kills the subject).
4th Dimension Door(PH p221) This spell will get a subject out of a Maze spell
<Conj[teleport], V, 1StdAct, Long-range> in 1 round.
– Teleports the caster anywhere within range 7th Teleport, Greater(PH p292)
that can visualized or described by direction. <Conj[teleport], V, 1StdAct, Touch>
The caster may bring up to his/her maximum – The caster (carrying Maximum load) & one
carry load with this spell and one willing, willing Medium-size creature per three levels
Medium-sized subject per three levels (or the (or the Creature Equivalent) are instantly
Creature Equivalent). All subjects must be transported anywhere in the current plane of
touching, with the caster touching at least one existence. The destination must be pictured
subject. by the caster. There is no chance of ending
If the target location is occupied, the caster (and up in the wrong place, but if the caster’s
anyone with him/her) take 1d6 damage & are information is somehow false, the spell’s
shunted in a random direction 100’. subjects remain in the casting location.
The caster cannot act again until the next round.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Trickery (PH p189)


Bluff, Disguise, & Hide become class skills.

1st Disguise Self(PH p222) 5th False Vision(PH p229) 8th Polymorph Any Object(PH p263)(PH3.5e)+
<Ill(glamer), VS, 1StdAct, Personal, 10min/lv(D), <Ill(glamer), VSM(250gp jade dust), 1StdAct, Touch, <Trans, VSM(mercury, gum arabic, smoke)/DF,
WillDisbelief> 1hr/lvl(D), no save, no SR> 1StdAct, Close-range, FortNeg, SR applies>
– The caster can make minor visual changes to – If a Divination (scrying) spell is used within a – Changes any subject into anything else.
his/her appearance. These include gaining or 40’ radius Emanation of the touched object, “Minor” changes can be permanent (e.g.,
loosing 1’ of height, gaining or loosing the Magical Sensor automatically sees & changing a manticore into a shrew), while
weight, the addition or removal of a beard / hears an illusion designated by the caster at extreme changes have a limited durations
scar, etc. casting time. By concentrating, the caster can (e.g., changing a pebble into a human).
This spell provides a +10 on Disguise checks. make the image move within the area of This spell can mimic the following spells:
Anyone interacting with the caster (particularly effect, otherwise it is static. Flesh to Stone, Baleful Polymorph, Stone to
if they touch him/her) are allowed a Will save 6th Mislead(PH p255) Flesh, Transmute Mud to Rock, Transmute
to Disbelieve the illusion. <Ill(figment)(glamer), S, 1StdAct, Close-range, Rock to Mud, Transmute Metal to Wood.
2nd Invisibility(PH p245) Concentration + 3rnds, no SR> 9th Time Stop(PH p294)
<Ill(glamer), VSM(eyelash, gum arabic)/DF, 1StdAct, – Simultaneously, the caster becomes Invisible <Trans, V, 1StdAct, Personal>
Touch, 1min/lvl(D)> and an illusionary copy (sight, sound, smell, – The caster steps out of time, gaining 1d4+1
– Touched creature or object is Invisible until it & touch) of the caster appears within range rounds. During this time, the caster cannot
attacks. Can effect an object of up to 100 (with the option of it appearing supper- harm others or target other creatures with
pounds per level. imposed on the caster). The illusionary copy spells. Persistent effects, such as fire, cold, or
3rd Nondetection(PH p257) will then do whatever it was programmed to gases can still harm the caster. The caster
<Abj, VSM(50gp diamond dust), 1StdAct, Touch, 1hr/lvl> do at cast time, with no requirement that it cannot pass through antimagic fields.
– Touched subject (and its possessions) or an stays in range. A Will save is required to
object can only be a target of a Locate Object, realize the copy isn’t the original.
Crystal Ball, etc., on a Caster check vs. DC The caster stays Invisible even if he/she attacks,
(11 + caster level) (+4 if caster is the subject). up to 1rnd/lvl(D).
4th Confusion(PH p212) 7th Screen(PH p274)
<Ench(comp)[mind], VSM(3 nut shells)/DF, 1StdAct, <Ill(glamer), VS, 10Min, Close-range, 1day, no SR>
Medium-range, 1rnd/lvl, WillNeg, SR applies> – The caster makes an illusion that obscures any
– All targets within a 15’ radius Burst are or all objects in an area of one contiguous 30’
Confused. cube per level (laid out in any way desired by
the caster). All troops could be obscured in a
crossing, or only 1 out of 5 could be shown,
etc. The “rules” of the illusion are set at cast
time & are unchangeable.
Scrying always sees the illusion, while local
onlookers get a Will save to disbelieve if
there is a reason to doubt what is seen.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Truth (RoE p181)


Cast Divination spells a +1 Caster level
Gain a bonus on all Sense Motive checks equal to your Cleric level.

1st Detect Thoughts(PH p220) 4th Discern Lies(PH p221) 7th Illusion Purge(RoE p187)
<Div[mind], VSF(copper piece)/DF, 1StdAct, <Div, VS/DF, 1StdAct, Close-range, Concentration up <Evoc, VS, 1StdAct, Personal, 1min/lvl(D), no SR>
Concentration up to 1min/lvl, WillNeg, no SR> to 1rnd/lvl, WillNeg, no SR> – All Illusions of 7th level or lower within 5’ per
– The caster can thoughts from a conscious – Each round, the caster may concentrate on one level of the caster are negated.
creature with an Intelligence of at least 1 in a target within range. If the target knowingly 8th Discern Location(PH p222)
60’ Cone-shaped Emanation. tells a lie, the caster can see the disturbance in <Div, VS/DF, 10Minutes, no save, no SR>
The information gained increases each round: its aura, though not the truth. – Finds a named creature or object, no mater
1st round – presence of thoughts. 5th True Seeing(PH p296) where it is located (even on other planes!).
2nd round – number of thinking minds & the <Div, VSM(250gp ointment), 1StdAct, Touch, 1min/lvl> The caster must have either seen the target
Intelligence score of each one. If not in – Within 120 unobstructed feet, the subject can creature or have an object that belonged to
line-of-sight, the caster only knows the see through normal & magical darkness, see him/her. To find an object, the caster must
direction. If any have an Intelligence of at magically hidden secret doors, not effected have touched it at least once.
least 26 (assuming it is at least 10 points by Blur & Displacement, not effected by This spell bypasses most anti-scrying
higher than the caster’s), the caster is Invisibility, sees through illusions, know the protections and can only be blocked Mind
Stunned for 1 round & the spell ends. true form of polymorphed creatures & Blank.
3rd round – Surface thoughts of any mind in objects, and view the Ethereal Plane. 9th True Seeing, Mass(RoE p190)
the area (WillNeg). This spell cannot be used in conjunction with <Div, VSM(1,000gp ointment), 1StdAct, Close-range,
This spell is blocked by 3’ of wood or dirt, 1’ of scrying magics, such as Clairaudience / 1min/lvl>
stone, 1” of metal, & any amount of lead. Clairvoyance. – Up to one creature per level who is within a
2nd Zone of Truth(PH p303) 6th Force Shapechange(RoE p185) 30’ area can see through normal & magical
<Ench(comp)[mind], VS/DF, Close-range, <Abj, VS/DF, 1StdAct, Medium-range, 1rnd/lvl, darkness, see magically hidden secret doors,
1min/lvl, WillNeg, SR applies> Will½, SR applies> not effected by Blur & Displacement, not
– Creatures in a 20’ radius Emanation that fail – The caster chooses up to one creature to level. effected by Invisibility, sees through
their save cannot lie. All subject know that If a target has the Shapechanger sub-type illusions, know the true form of polymorphed
the zone is in effect & have the option of not –or– has an Extraordinary or Supernatural creatures & objects, and view the Ethereal
speaking or being evasive. ability to assume an alternate form, then the Plane. The limit of this effect is 120’, though
3rd See Invisibility(PH p275) following occurs: it may be less if there is an obstruction.
<Div, VSM(pinch of talc, silver powder), 1StdAct, a) takes 3d10 damage from pain (Will ½); & This spell cannot be used in conjunction with
Personal, 10min/lvl(D), no SR> b) reverts to its true form and must remain in scrying magics, such as Clairaudience /
– The caster can see Invisible creatures or that form for the spell’s duration (WillNeg). Clairvoyance.
objects within its range of vision.

Clerical Domain – Truth Page 103


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Tyrant (CWar p115)


All Enchantment(compulsion) spells you cast have a +2 DC.

1st Command(PH p211) 4th Fear(PH p229) 7th Bigby’s Grasping Hand(PH p204)
<Ench(comp)[language][mind], V, 1StdAct, Close- <Necro[fear][mind], VSM(feather), 1StdAct, Will½, <Evoc[force], VSF(leather glove)/DF, 1StdAct,
range, 1rnd, WillNeg, SR applies> SR applies> Medium-range, 1rnd/lvl(D), SR applies>
– A living target obeys one of the following – All living creatures within a 30’ Cone-shaped – Creates a magical 10’x10’ hand which stays
one-word command on its turn for 1 round: Burst are Panicked for 1rnd/lvl. On a in between the creator & a designated target
“Approach” – Moves (i.e., cannot attack, successful save, a creature is Shaken for 1rnd. and either
etc.) quickly & directly towards the caster. 5th Command, Greater(PH p211) a) tries to push the target away (treat as a
“Drop” – Drops the objects it is holding & <Ench(comp)[language][mind], V, 1StdAct, Close- Bull’s Rush at +16) up to the spell’s range;
can’t pick them up until next round. range, 1rnd, WillNeg(retry), SR applies> b) attempts to grapple to target (Touch check:
“Fall” – Goes Prone for one round, though – One living target per level within a 30’ area + 9 + Caster level + Primary Stat modifier;
he/she can act normally (with the normal obeys one of the following one-word Grapple check: +14 +Caster level +
penalties) while on the ground. command on its turn for 1 round per level: Primary Stat modifier). Does not harm a
“Flee” – Moves (i.e., cannot attack, etc.) “Approach” – Moves (i.e., cannot attack, grappled opponent.
quickly & directly away from the caster. etc.) quickly & directly towards the caster. The hand also provide +4 Cover bonus to AC
“Halt” – Take no actions, though he/she is “Drop” – Drops the objects it is holding & for the caster against that target. The target
not considered Helpless. can’t pick them up. can be changed as a Move Action. The hand
2nd Enthrall(PH p227) “Fall” – Goes Prone for one round, though has the caster’s maximum hit points & saving
<Ench(charm)[language][mind][sonic], VS, 1Round, he/she can act normally (with the normal throw and has a AC of 20.
Medium-range, Concentration up to 1 hour plus 1d3 penalties) while on the ground. 8th Charm Monster, Mass(PH p209)
rounds, WillNeg, SR applies> “Flee” – Moves (i.e., cannot attack, etc.) <Ench(charm)[mind], V, 1StdAct, Close-range,
– The caster spends one round getting the quickly & directly away from the caster. 1day/lvl, WillNeg, SR applies>
audience’s attention & becomes so interesting “Halt” – Take no actions, though he/she is – The caster causes one or more creatures to
that it gets the undivided attention of not considered Helpless. considers the caster its ally. Anything the
everyone in the area of effect who doesn’t Each target receives the same one-word casters says or does will be treated the same
save (including those who enter later). Races command. way as if a close friend has done it.
who hate the caster’s race gain a +4 bonus on Targets may attempt their Will save each round The caster can target one creature of with any
the save. The audience’s attitude becomes until they succeed, ending the effect. number of HD –or– (2 * Caster level) HD of
‘Friendly’. 6th Geas/Quest(PH p234) creatures in a 30’ area.
Targets who failed their save but who have <Ench(comp)[mind][language], V, 10Minutes, Close- If the target is in a threatening situation when
more than 5HD –or– a Wisdom score of at range, until discharged(D), no save, SR applies> the spell is cast, it gets +5 on its save. Any
least 16 remain aware of their surroundings & – One subject obeys the caster’s command “to threats from the caster or his/her allies after
have an attitude of ‘Indifferent’. They the letter”, though self-destructive orders the spell is in effect breaks the charm.
receive a new save if they observe something break the spell. 9th Dominate Monster(PH p224)
they oppose. Open-ended commands, such as “Guard this <Ench(comp)[mind], VS, 1Round, Close-range,
When the performance ends (even if due to a Door”, last for 1 day per Caster level. 1day/lvl, WillNeg, SR applies>
loss of Concentration), the audience will talk Specific tasks must be completed for the spell – Telepathically control one creature. If the
among themselves, applaud, etc., for 1d3 to be discharged. caster & the target do not share a language,
more rounds. If anyone in the audience is If the subject is prevented from carrying out the control is limited. The caster knows what the
attacked, the spell cancels immediately and instructions, he/she suffers 3d6 damage each target is experiencing & as a Standard Action,
the audience will be upset. day (no save) & is Sickened (FortNeg). The can actually receive full sensory input.
One time during the spell, targets who have effects end after a full day of obeying the The caster can change his/her orders with a
made their save may try to “heckle” the caster instructions. Move Action. Once the target has
in order to end the spell early. Make an This spell is not effected by Dispel Magic or instructions, he/she will continue trying to
opposed Charisma check using the heckler Break Enchantment, though it can be ended carry them out as long as the spell lasts,
with the highest Charisma modifier as a base, by Limited Wish, Miracle, or Wish. Remove pausing only to sleep & eat as needed.
+2 per additional heckler who can make a Curse only works if its Caster level is two Actions against the target’s nature result in a
Charisma check of 10. higher than this spell’s Caster level. new save with a bonus of +4, and self-
3rd Discern Lies(PH p221) destructive orders are ignored.
<Div, VS/DF, 1StdAct, Close-range, Concentration up Once dominated, the caster & target can be any
to 1rnd/lvl, WillNeg, no SR> distance from each other. Protection from
– Each round, the caster may concentrate on one Evil, et. al., only Suppress this spell, not
target within range. If the target knowingly Dispel it.
tells a lie, the caster can see the disturbance in A Sense Motive check vs. DC 15 will show that
its aura, though not the truth. the target is under magic control.

Clerical Domain – Tyrant Page 104


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Undead (DR312 p37)


+2 Competence bonus on Turning checks to Turn or Rebuke Undead.

1st Chill Touch(PH p209) 4th Halt Undead(PH p238) 7th Undeath to Death(PH p297)
<Necro[touch attack], VS, 1StdAct, SR applies> <Necro, VSM(sulfur, garlic), 1StdAct, Medium-range, <Necro[death], VSM(500gp of diamond power)/DF,
– Touch attack deals 1d6 Negative Energy 1rnd/lvl, SR applies> 1StdAct, Medium-range, WillNeg, SR applies>
damage (no save) and 1 Strength Damage – Immobilizes up to 3 Undead in a 30’ area. – Destroys 1d4 HD per level (max 20d4) of
(FortNeg), except to Undead, who become Target gets a Will save to negate only if it has Undead in a 40’ radius Burst. The lowest HD
Panicked for 1d4 + 1/lvl rounds (WillNeg). intelligence. If attacked, that target is creatures in the area are effected first &
Touch attack may be used 1 time per level. immediately freed. creatures with 9 or more HD are immune.
2nd Command Undead(PH p211) 5th Slay Living(PH p280) 8th Create Greater Undead(PH p215)
<Necro, VSM(bone, raw meat), 1StdAct, Close-range, <Necro[death][touch attack], VS, 1StdAct, Touch, <Necro[evil], VSM(black onyx worth 50gp/HD, grave
1day/lvl, WillNeg, SR applies> Fort½, SR applies> dirt, brackish water), 1Hour, Close-range>
– One Undead creature becomes friendly – Touched living target dies on a failed saving – Transforms a dead body into an Undead. Note
towards the caster and will not attack throw. On success, target takes 3d6 + 1/level. that the Undead is not automatically under
him/her. Only intelligent Undead area 6th Create Undead(PH p215) the creator’s control.
allowed a saving throw. The caster can give <Necro[evil], VSM(black onyx worth 50gp/HD, grave Undead Min Lvl Undead Min Lvl
the target orders. Intelligent Undead must be dirt, brackish water), 1Hour, Close-range> Shadow 15 Spectre 18
convinced with a Charisma check, but – Transforms a dead body into an Undead. Note Wraith 16 Devourer 20
unintelligent ones will obey even destructive that the Undead is not automatically under This spell must be cast at night.
commands (as long as they are simple). the creator’s control. 9th Wail of the Banshee(PH p298)
3rd Animate Dead(PH p198) Undead Min Lvl Undead Min Lvl <Necro[death][sonic], V, 1StdAct, Close-range,
<Necro[evil], VSM(25gp/HD black onyx), 1StdAct, Ghoul 11 Mummy 15 FortNeg, SR applies>
Touch> Ghast 12 Mohrg 18 – One living creature per level in a 40’ radius
– Permanently animates skeletons and/or This spell must be cast at night. Spread dies. If there are too many targets,
zombies from one or more touched corpses. count from the point of origin outward.
(2 * Caster level) HD of Undead may be
animated in one casting & a caster may only
have 4HD/lvl Undead under control (if
exceeded, caster chooses which are “freed”).
Undead controlled via Clerical “Rebuke /
Control” ability don’t count against this total.

Clerical Domain – Undead Page 105


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Undeath (FR p66)


Gain Feat: Extra Turning.

1st Detect Undead(PH p220) 3rd Animate Dead(PH p198) 7th Control Undead(PH p214)
<Div, VS/DF, 1StdAct, Concentration up to 1min/lvl, <Necro[evil], VSM(25gp/HD black onyx), 1StdAct, <Necro, VSM(bone, meat), 1StdAct, Close-range,
no save, no SR> Touch> 1min/lvl, WillNeg, SR applies>
– The caster can see the Undead Aura of any – Permanently animates skeletons and/or – Up to 2HD of Undead per level in a 30’ area
Undead in a 60’ Cone-shaped Emanation. zombies from one or more touched corpses. will not attack the caster. If the caster gives
The information gained increases each round: (2 * Caster level) HD of Undead may be the Undead an order, they will obey.
1st round – presence of Undead. animated in one casting & a caster may only 8th Create Greater Undead(PH p215)
2nd round – number of Undead auras & the have 4HD/lvl Undead under control (if <Necro[evil], VSM(black onyx worth 50gp/HD, grave
strength of the most powerful aura. If not exceeded, caster chooses which are “freed”). dirt, brackish water), 1Hour, Close-range>
in line-of-sight, the caster only knows the Undead controlled via Clerical “Rebuke / – Transforms a dead body into an Undead. Note
direction. Control” ability don’t count against this total that the Undead is not automatically under
3rd round – strength & location of each aura. 4th Death Ward(PH p217) the creator’s control.
This spell is blocked by 3’ of wood or dirt, 1’ of <Necro, VS/DF, 1StdAct, Touch, 1min/lvl> Undead Min Lvl Undead Min Lvl
stone, 1” of metal, & any amount of lead. – Grants immunity to death spells & effects, Shadow 15 Spectre 18
2nd Desecrate(PH p218) gaining Negative Levels, and Negative Wraith 16 Devourer 20
<Evoc[evil], VSM(unholy water, 25gp of silver Energy damage & ability loss. This spell must be cast at night.
dust)DF, 1StdAct, Close-range, 2hrs/lvl> 5th Inflict Light Wounds, Mass(PH p244) 9th Energy Drain(PH p226)
– A 20’ radius Emanation is filled with Negative <Necro, VS, 1StdAct, Close-range, Will½, SR applies> <Necro[ray], VS, 1StdAct, Close-range, no save, SR
Energy. The following applies in the area: – One living target per level within a 30’ area applies>
a) Undead created or summoned gain +1hp takes 1d8 + 1/lvl (max +25) Negative Energy – Target gains 2d4 Negative Levels.
per HD. Damage. Undead targeted with this spell gain (2d4 * 5)
b) Undead in the area receive a +1 Profane 6th Create Undead(PH p215) Temporary HP for 1 hour.
bonus on attacks, damage, & saves. <Necro[evil], VSM(black onyx worth 50gp/HD, grave
c) All Charisma checks to Turn and dirt, brackish water), 1Hour, Close-range>
Destroy Undead gain a –3 Profane penalty. – Transforms a dead body into an Undead. Note
If cast on an altar or other permanent fixture to that the Undead is not automatically under
the caster’s deity, the Profane bonuses & the creator’s control.
penalties are doubled and an Animate Dead Undead Min Lvl Undead Min Lvl
cast in the area can create (4 * Caster lvl) HD Ghoul 11 Mummy 15
of Undead. A caster cannot desecrate an area Ghast 12 Mohrg 18
with a permanent fixture to another deity. This spell must be cast at night.
If cast in an area sacred to a different deity, the
area is cut off from its connection to that
deity and its power. The area does not gain
the Undead effecting powers listed above.
This spell Counters & Dispels Consecrate.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

War (PH p189)


Gain Feat: Martial Weapon Proficiency and Feat: Weapon Focus in the deity’s favored weapon.

1st Magic Weapon(PH p251) 3rd Magic Vestment(PH p251) 7th Power Word Blind(PH p263)
<Trans, VSF(weapon)/DF, 1StdAct, Touch, 1min/lvl> <Trans, VS/DF, 1StdAct, Touch, 1hr/lvl> <Ench(comp)[mind], V, 1StdAct, Close-range, no save,
– Touched manufactured weapon gains a +1 – Armor, shield, or clothes gain +1 per four SR applies>
Enhancement bonus to attack & damage. levels Enhancement bonus to AC (max +5). – One target creature is Blind:
A Monk’s Unarmed Strike can be the target of 4th Divine Power(PH p224) current hp duration current hp duration
this spell. <Evoc, VS/DF, 1StdAct, Personal, 1rnd/lvl> 201+ no effect 100–51 1d4+1min
2nd Spiritual Weapon(PH p283) – The caster gains a +6 Enhancement bonus to 200–101 1d4+1 rnds up to 50 Permanent
<Evoc[force], VS/DF, 1StdAct, Medium-range, Strength, 1 Temporary HP per level, & a 8th Power Word Stun(PH p263)
1rnd/lvl(D), no save, SR applies> Base Attack Bonus as if the caster was a <Ench(comp)[mind], V, 1StdAct, Close-range, no save,
– The caster summons a religiously appropriate fighter of his/her Character level. SR applies>
weapon out of Force that does 1d8 +1 per 5th Flame Strike(PH p231) – One target creature is Stunned:
three levels (max +5) damage. The weapon <Evoc[fire], VS/DF, 1StdAct, Medium-range, Ref½, current hp duration current hp duration
has the same threat range & critical multiplier SR applies> 151+ no effect 100–51 2d4 rnds
as the base weapon. – A 40’ tall column of fire with a 10’ radius 150–101 1d4 rnds up to 50 4d4 rnds
The weapon attacks a designated opponent with appears. 1d6 damage per level (max 15d6), 9th Power Word Kill(PH p263)
the caster’s base attack bonus (including half of which is Fire damage & the other half <Ench(comp)[mind][death], V, 1StdAct, Close-range,
multiple attacks if high enough level). On the is Untyped Damage. no save, SR applies>
first round and any round it changes targets, 6th Blade Barrier(PH p205) – One target creature with up to 101hp dies.
the weapon only gets 1 attack. The caster <Evoc[force], VS, 1StdAct, Medium-range,
must spend a Standard Action to change 1min/lvl(D), SR applies>
targets, but otherwise does not have to – Creates a 20’ tall wall of spinning blades
concentrate on the weapon. either of 20’ long per level –or– a ringed wall
The weapon must attack from the caster’s 5’ radius per two levels. Going through the
direction, gets no flanking bonuses, cannot barrier causes 1d6/lvl (max 15d6) (Ref½).
give someone else a flanking bonus, & cannot If the barrier is created on top of a creature, it
be damaged. An opponent with Spell is allowed a Reflex save to get out before it
Resistance receives one SR check the first finishes forming (i.e., no damage).
time attack by the spell. The barrier proves a +4 Cover bonus to AC & a
+2 Cover bonus to Reflex saves against
attacks made through it.

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Water (PH p189)


Rebuke / Control / Bolster Water Elements –or– Turn / Destroy Fire Elementals, up to 3 + Charisma modifier times per day.

1st Obscuring Mist(PH p258) 5th Ice Storm(PH p243) 8th Horrid Wilting(PH p242)
<Conj(creat), VS, 1StdAct, 1min/lvl, no SR> <Evoc[cold], VSM(dust, water)/DF, 1Round, Long- <Necro, VSM(sponge)/DF, 1StdAct, Long-range,
– Creates a 20’ radius Spread by 20’ high Cloud range, Instantaneous, no save, SR applies> Fort½, SR applies
of fog centered around the caster. – Hail deals 3d6 Bludgeoning damage + 2d6 – All living creatures in a 60’ area takes 1d6
The cloud can be dispersed by Moderate Wind Cold damage in a 20’ radius by 40’ high damage per level (max 20d6) from
in 4 rounds & a Strong Wind in 1 round. cylinder. Listen checks receive a –4 penalty dehydration, except for Water Elementals &
Large amounts of fire, such as a Fireball, will during the round of hail & movement through Plant Creatures, who take 1d8/lvl (max 20d8)
also disperse the cloud. the target area is halved. instead.
2nd Fog Cloud(PH p232) 6th Cone of Cold(PH p212) 9th Elemental Swarm (water)(PH p226)
<Conj(creat), VS, 1StdAct, Medium-range, 10min/lvl> <Evoc[cold], VSM(crystal cone)/DF, 1StdAct, <Conj(sum)[water], VS, 10Minutes, Medium-range,
– Creates a 20’ radius Spread by 20’ high Cloud Instantaneous, Ref½, SR applies> 10min/lvl(D), no SR>
of fog. – 60’ Cone-shaped Burst deals 1d6/lvl Cold – Summons 2d4 Large Water Elementals. Ten
The cloud can be dispersed by Moderate Wind damage (max 15d6). minutes after the spell is completed, 1d4
in 4 rounds & a Strong Wind in 1 round. 7th Acid Fog(PH p196) Huge Water Elementals arrive. Twenty
3rd Water Breathing(PH p300) <Conj(creat)[acid], VSM(peas, powdered hoof)/DF, minutes after the spell is completed, 1 Greater
<Trans, VSM(straw)/DF, 1StdAct, Touch> 1StdAct, Medium-range, 1rnd/lvl, no save, no SR> Water Elemental appears. All the Elementals
– The touched subjects of the spell can breathe – 20’ radius spread by 20’ high Cloud deals 2d6 serve the caster for the duration of the spell.
underwater. 2hrs/lvl duration is evenly split Acid damage per round. Movement in the The caster can dismissed any / all the
between all the subjects. cloud is slowed to 5’. Melee attacks & Elementals as desired.
damage have a –2 penalty & ranged attacks
4th Control Water(PH p214)
<Trans[water], VSM(dust (to lower) -or- water (to
are not possible. Anyone falling into the
raise))/DF, 1StdAct, Long-range, 10min/lvl(D)> cloud is slowed down by 1d6 dmg per 10’.
– Effects 10’/lvl x 10’/lvl x 2’/lvl (shapeable) of The cloud can be dispersed by Severe Wind in
water by either: 1 round.
a) lowering the water by 2’/lvl (min of 1”).
In large / deep bodies of water, this forms
a whirlpool. This effect will Slow water-
based creatures / elementals (WillNeg); or,
b) raising the water by 2’/lvl. Boats will slide
off the “hump” of the water.

Clerical Domain – Water Page 108


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Watery Death (PGF p92)


‘Smite Non-Aquatic Creature’ once per day – Before attacking, declare that Smite is being used. Add your Wisdom modifier as an attack bonus and add your
Cleric level to the damage.

1st Entangle(PH p227) 4th Rushing Waters(Und p61) 7th Contagious Fog(Und p57)
<Trans, VS/DF, 1StdAct, Long-range, 1min/lvl, <Conj(sum)[water], VS/DF, 1StdAct, Medium-range, <Conj(creat), VS/DF, 1StdAct, Medium-range, 1rnd/lvl,
RefNeg, no SR> Instantaneous> SR applies>
– All plants in a 40’ radius Spread Entangle & – A great wave of water is generated from the – Creates a 30’ radius Spread by 20’ high Cloud
anchor everyone in the target area who fails a spell’s target point out in a 15’ radius Spread. of fog that moves 10’ per round away from
Reflex save. To become unentangled All creatures in the area of effect are targeted its caster. Living creatures in the cloud must
requires a full-round Strength or Escape with a Bull Rush with a +30 bonus. Each make a Fortitude save each round or catch
Artist check vs. DC 20. Anyone not target that looses its Strength check moves 5’ The Shakes with no incubation period.
entangled (including a target that has just + 5’ per 5 points which it lost the check. Any An infected target immediately takes 1d8
broken free) may move ½ speed through the creature moved 5’ or more must make a Dexterity damage and must make a Fortitude
area of effect. On the caster’s action, anyone Reflex save or fall prone. save vs. DC 13 each day or take another 1d8
in the area of effect who is not entangled Any normal fire in the area of effect, up to a Dexterity damage.
must make a new Reflex save to avoid being bonfire, is extinguished. The vapors are heavier than air & will sink into
entangled again. 5th Dehydrate(Und p58) an opening in the ground, like an ant hill.
2nd Mark of the Outcast(Und p59) <Necro, VS/DF, 1StdAct, Medium-range, Instantaneous, The cloud can be dispersed by Moderate Wind
<Necro, VS/DF, 1StdAct, Close-range, Permanent, FortNeg, SR applies> in 4 rounds, or by a Strong Wind in 1 round.
WillNeg, SR applies> – One living target has the water removed from 8th Horrid Wilting(PH p242)
– The target’s face is marred by a mark visible his/her body. <Necro, VSM(sponge)/DF, 1StdAct, Long-range,
to normal, low-light, and dark vision. The If the target is an Ooze, Plant, or has the Fort½, SR applies
target receives a –5 Circumstance penalty on Aquatic subtype, it takes 1d8 + 1 per 3 levels – All living creatures in a 60’ area takes 1d6
Bluff and Diplomacy checks and a –2 penalty Constitution damage (max 1d8+5). damage per level (max 20d6) from
to AC. All other living creatures take 1d6 + 1 per 3 dehydration, except for Water Elementals &
This spell cannot be dispelled. It can only be levels Constitution damage (max 1d6+5). Plant Creatures, who take 1d8/lvl (max 20d8)
removed by Break Enchantment, Limited 6th Drown(Und p58) instead.
Wish, Miracle, Remove Curse, or Wish. <Conj(creat)[water], VS/DF, 1StdAct, Close-range, 9th Drown, Mass(Und p58)
3rd Control Water(PH p214) Instantaneous, FortNeg, SR applies> <Conj(creat)[water], VS/DF, 1StdAct, Close-range,
<Trans[water], VSM(dust (to lower) -or- water (to – One living target has its lungs filled with Instantaneous, FortNeg, SR applies>
raise))/DF, 1StdAct, Long-range, 10min/lvl(D)> water & begins drowning (DMG p304). – Any number of living target in a 30’ area have
– Effects 10’/lvl x 10’/lvl x 2’/lvl (shapeable) of 1st round – Target’s hp drop to 0 & he/she is their lungs filled with water & begins to
water by either: Unconscious. drown (DMG p304).
a) lowering the water by 2’/lvl (min of 1”). 2nd round – Target’s hp drop to –1 & he/she 1st round – Target’s hp drop to 0 & he/she is
In large / deep bodies of water, this forms is Dying. Unconscious.
a whirlpool. This effect will Slow water- 3rd round – Target is Dead. 2nd round – Target’s hp drop to –1 & he/she
based creatures / elementals (WillNeg); or, The water cannot be forced from the target’s is Dying.
b) raising the water by 2’/lvl. Boats will slide lungs, but the target can be Stabilized with a 3rd round – Target is Dead.
off the “hump” of the water. Heal check vs. DC 15. The water cannot be forced from a target’s
lungs, but a target can be Stabilized with a
Heal check vs. DC 15.

Clerical Domain – Watery Death Page 109


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Weather (CDiv p141)


You do not receive penalties on Spot & Search check when it is raining or snowing.
You can move through snow-covered & icy terrain at your normal movement rate.
Natural & magical wind effects treat you as if you were one size category larger.

1st Obscuring Mist(PH p258) 5th Binding Winds(MoF p80)(CDiv p153) 8th Whirlwind(PH p301)
<Conj(creat), VS, 1StdAct, 1min/lvl, no SR> <Evoc, VS, 1StdAct, Medium-range, Concentration, <Evoc[air], VS/DF, 1StdAct, Long-range, 1rnd/lvl(D)>
– Creates a 20’ radius Spread by 20’ high Cloud RefNeg, SR applies> – Creates a 30’ tall cyclone that is 30’ wide at
of fog centered around the caster. – Creates an immobile barrier of wind that has the top & 10’ wide at the base. As a Standard
The cloud can be dispersed by Moderate Wind the following effects on the target: Action, the caster can “program” the cyclone
in 4 rounds & a Strong Wind in 1 round. a) the target cannot move through the wind to move when & where he/she desires at a
Large amounts of fire, such as a Fireball, will barrier. A flying target is held in mid-air; movement of 60’ (& can change it again as
also disperse the cloud. b) sonic & language-dependant spells & another Standard Action).
2nd Gust of Wind(PH p238) effects cannot cross in or out of the barrier; Any creature that comes in contact with the
<Evoc[air], VSF(tiny bellows), 1StdAct, 1rnd, c) no sounds of any type can cross the barrier; cyclone who is Large-sized or smaller takes
FortNeg, no SR> d) ranged attacks in or out of the barrier 3d6 damage (RefNeg, SR applies). If a
– Creates a powerful Line of air 10’ wide by 10’ receive a –2 penalty to hit. Medium-sized or smaller creature fails its
high by 60’ long starting at the caster. All 6th Cloudwalkers(CDiv p159) first save, it must make a second Reflex save
Listen checks & ranged attacks within the <Trans, VS/DF, 1StdAct, Close-range, 1hr/lvl(D)> or be picked up by the cyclone & carried with
area of the spell receive a –4 penalty, and – One subject per level within a 30’ area starts it (taking 1d8 damage per round) until the
open flames are extinguished. to walk on air. Once the spell is in effect, spell ends or the caster directs the cyclone to
The effect of the wind on creatures & objects is each subject may act independently. put the target down.
based on their size. Each subject may “climb” straight up or down at If the whirlwind moves out of range, it goes out
Size Flying? Blown Back Subdual a movement of 30’. Once a subject is 90’ off of control. For 1d3 rounds, it moves
up to Tiny Yes 2d6 x 10’ 2d6 the ground, he fly horizontally at a movement randomly & then dissipates.
up to Tiny No 1d4 x 10’ 1d4 per 10’ of 60’ with Perfect maneuverability. 9th Whirlwind, Greater(CDiv p189)
Small Yes 1d6 x 10’ — A subject may cancel the spell on himself as a <Evoc[air], VS/DF, 1StdAct, Medium-range,
Small No Prone — Standard Action. The caster may dismiss the 1rnd/lvl(D), SR applies>
Medium Yes 1d6 x 5’ — spell normally, but this effects all subjects. – Creates a cyclone that is 20’ radius from top to
Medium No 0’, but can’t advance 7th Control Weather(PH p214) bottom and 5’ per level tall As a Move
Large + — No effect <Trans, VS, 10Minutes, 4d12hours> Action, the caster can move the cyclone 60’.
3rd Call Lightning(PH p207) – The caster can modify the weather in a two a) Ranged attacks cannot pass through the
<Evoc[electricity], VS, 1Round, Medium-range, mile radius (if the caster is a Druid, then the cyclone;
1min/lvl, Ref½, SR applies> spell effects a three mile radius, plus double b) it extinguishes all flames;
– The caster can call down one 5’ wide by 30’ duration). Once the spell is cast, it takes 10 c) Listen check fail within the cyclone;
tall bolt of lightning per level (max 10 bolts). minutes for the desired weather to manifest. d) it uproots trees & vegetation and leaves a
The caster has the option of calling the first The weather must be seasonally appropriate. trail of Dense Rubble in its wake.
bolt as part of the spell’s casting. After that, Season Weather Choices e) structures within the cyclone’s radius take
the caster must use a Standard Action to Spring Tornado, Thunderstorm, Hot 2d6 x 10 hp of damage each round.
create the bolt. The bolts can be called down Summer Rain, Heat Wave, Hailstorm Creatures within range the cyclone are pulled
any time within the spell’s duration. In Autumn Hot, Cold, Fog, Sleet towards it by the distant listed (FortNeg):
between bolts, the caster can take other Winter Frigid Cold, Blizzard, Thaw Size Flying? Range Distance
actions, including casting other spells. Any time within the duration, the caster can up to Large No 60’ 1d4 x 10’ +1d4
If cast outside during a storm (or even a Large change the weather again as a Standard non-lethal / 10’
Air Elemental or Djinni’s whirlwind), each Action (followed by another 10 minutes Huge No 40’ Prone
bolt does 3d10 Electricity damage. while it manifests). Gargantuan+ No 40’ Can’t move away
Otherwise each bolt does 3d6 Electricity up to Huge Yes 60’? 60’ + 2d6 dmg
damage. This spell may be used indoors. Gargantuan Yes 60’? 1d6 x 10’
4th Ice Storm(PH p243) Colossal Yes 60’? 1d6 x 5’
<Evoc[cold], VSM(dust, water)/DF, 1Round, Long- Creature that start their round within the
range, Instantaneous, no save, SR applies> cyclone take 6d6 dmg per round (no save).
– Hail deals 3d6 Bludgeoning damage + 2d6 After 1d10 rounds, a creature it thrown from
Cold damage in a 20’ radius by 40’ high the cyclone 4d6 x 5’ horizontally & 4d6 x 5’
cylinder. Listen checks receive a –4 penalty vertically (taking falling damage if can’t fly).
during the round of hail & movement through
the target area is halved.

Clerical Domain – Weather Page 110


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Weather’ (Eb p108)


You do not receive penalties on Spot & Search check due to natural weather.
Survival is a Cleric class-skill for you.
Receive a +2 bonus on all weather-related Survival checks.

1st Obscuring Mist(PH p258) 6th Control Winds(PH p214) 8th Whirlwind(PH p301)
<Conj(creat), VS, 1StdAct, 1min/lvl, no SR> <Trans[air], VS, 1StdAct, 10min/lvl, FortNeg> <Evoc[air], VS/DF, 1StdAct, Long-range, 1rnd/lvl(D)>
– Creates a 20’ radius Spread by 20’ high Cloud – The caster gains control of the direction & – Creates a 30’ tall cyclone that is 30’ wide at
of fog centered around the caster. strength of the winds in up to a 40’ per level the top & 10’ wide at the base. As a Standard
The cloud can be dispersed by Moderate Wind radius around him. The caster has the option Action, the caster can “program” the cyclone
in 4 rounds & a Strong Wind in 1 round. of leaving up to a 40’ radius “eye” of calm air to move when & where he/she desires at a
Large amounts of fire, such as a Fireball, will around himself. movement of 60’ (& can change it again as
also disperse the cloud. Direction Choices: another Standard Action).
2nd Fog Cloud(PH p232) - Outward from the caster Any creature that comes in contact with the
<Conj(creat), VS, 1StdAct, Medium-range, 10min/lvl> - Inward to the caster, but going up at the cyclone who is Large-sized or smaller takes
– Creates a 20’ radius Spread by 20’ high Cloud edge of the “eye”, if any. 3d6 damage (RefNeg, SR applies). If a
of fog. - Clockwise Medium-sized or smaller creature fails its
The cloud can be dispersed by Moderate Wind - Counter-clockwise. first save, it must make a second Reflex save
in 4 rounds & a Strong Wind in 1 round. - Straight, from any one side to the other or be picked up by the cyclone & carried with
3rd Call Lightning(PH p207) Strength Choices – increase / decrease by 1 it (taking 1d8 damage per round) until the
<Evoc[electricity], VS, 1Round, Medium-range, category for each 3 levels: spell ends or the caster directs the cyclone to
1min/lvl, Ref½, SR applies> Category mph Effect put the target down.
– The caster can call down one 5’ wide by 30’ Strong 21+ Difficult sailing If the whirlwind moves out of range, it goes out
tall bolt of lightning per level (max 10 bolts). Severe 31+ Minor ship / building dmg of control. For 1d3 rounds, it moves
The caster has the option of calling the first Windstorm51+ Grounds flyers, uproots trees, randomly & then dissipates.
bolt as part of the spell’s casting. After that, flattens light wood buildings 9th Storm of Vengeance(PH p285)
the caster must use a Standard Action to Hurricane 75+ Flattens all wood buildings, <Conj(sum), VS, 1Round, Long-range, Concentration
create the bolt. The bolts can be called down ships start taking on water up to 10rnds, SR applies>
any time within the spell’s duration. In Tornado 175+ Flattens non-fortified – Creates a storm cloud that is 360’ radius wide.
between bolts, the caster can take other buildings, uproots big trees Unless indicated otherwise, everyone in the
actions, including casting other spells. 7th Control Weather(PH p214) area takes the following effects on the
If cast outside during a storm (or even a Large <Trans, VS, 10Minutes, 4d12hours> specified round:
Air Elemental or Djinni’s whirlwind), each – The caster can modify the weather in a two Rnd 1 – Thunder: Deaf 1d4x10min (FortNeg)
bolt does 3d10 Electricity damage. mile radius (if the caster is a Druid, then the Rnd 2 – Acid Rain: 1d6 Acid dmg (no save)
Otherwise each bolt does 3d6 Electricity spell effects a three mile radius, plus double Rnd 3 – Lightning: 6 targets of the caster’s
damage. This spell may be used indoors. duration). Once the spell is cast, it takes 10 choice take 10d6 Electrical dmg (Ref ½)
4th Sleet Storm(PH p280) minutes for the desired weather to manifest. Rnd 4 – Hail: 5d6 bludgeoning dmg (no save)
<Conj(creat)[cold], VSM(dust, water)/DF, 1StdAct, The weather must be seasonally appropriate. Rnd 5-10 – Downpour: Concealment at 5’,
Long-range, 1rnd/lvl, no save, no SR> Season Weather Choices Total Concealment at 10’, movement at ¼,
– Blocks all vision in a 40’ radius Spread by 20’ Spring Tornado, Thunderstorm, Hot no ranged attacks, spells require
high cylinder. Moving in the area of effect Summer Rain, Heat Wave, Hailstorm Concentration checks vs. DC (spell DC +
requires a Balance check vs. DC 10. Success Autumn Hot, Cold, Fog, Sleet level of spell being cast).
allows ½ movement, while failing by 5 or Winter Frigid Cold, Blizzard, Thaw
more causes the target to fall down. Any time within the duration, the caster can
5th Call Lightning Storm(PH p207) change the weather again as a Standard
<Evoc[electricity], VS, 1Round, Long-range, 1min/lvl, Action (followed by another 10 minutes
Ref½, SR applies>
while it manifests).
– The caster can call down one 5’ wide by 30’
tall bolt of lightning per level (max 15 bolts).
The caster has the option of calling the first
bolt as part of the spell’s casting. After that,
the caster must use a Standard Action to
create the bolt. The bolts can be called down
any time within the spell’s duration. In
between bolts, the caster can take other
actions, including casting other spells.
If cast outside during a storm (or even a Large
Air Elemental or Djinni’s whirlwind), each
bolt does 5d10 Electricity damage.
Otherwise each bolt does 5d6 Electricity
damage. This spell may be used indoors.

Clerical Domain – Weather’ Page 111


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Wrath (BoED p87)


Once per day, you may make a free Attack of Opportunity against any opponent that damages you with a melee attack. This ability does not allow you to make
more than one Attack of Opportunity in a round.

1st Doom(PH p225) 4th Radiant Shield(BoED p104) 6th Vengeance Halo(BoED p111)
<Ench(comp)[fear][mind], VS/DF, 1StdAct, Medium- <Evoc[electricity][good], VS, 1StdAct, Personal, <Abj[good], VS/DF, 1StdAct, Close-range, 1min/lvl>
range, 1min/lvl, WillNeg, SR applies> 1rnd/lvl(D)> – The Good subject has a halo over his/her head
– Target living creature becomes Shaken. – The caster is surrounded by a scintillating for the spell’s duration.
2nd Energize Potion(BoED p98) white aura which gives off bright light in a If the subject is killed, his/her slayer takes 1d6
<Trans, VSM(a magic potion), 1StdAct, Ref½, SR 10’ radius: per level damage (max 20d6) (Ref½, no SR)
applies> a) A creatures striking the caster with a non- & the spell ends.
– A touched magical potion can be launched to a reach weapon (including natural) takes 1d6 Note: The caster must abstain from alcohol for
spot within Close-range, where it explodes in +1 per Caster level Electrical damage (no one week prior to casting this spell.
a 10’ radius Burst, doing 1d6 damage per save, SR applies); 7th Righteous Smite(BoED p106)
Spell level of the potion. The damage is of b) The caster takes ½ damage from <Evoc[good], VS, 1StdAct, Medium-range, SR applies>
an Energy Type designated at casting time. Electricity attacks (if a Reflex save for ½ – All creatures within a 20’ radius Spread are
3rd Affliction(BoED p89) damage is allowed, a successful save affected as per their alignment / creature type:
<Necro[good], VS, 1StdAct, Touch, FortNeg, SR means the caster takes no damage). Evil Outsider: 1d8/lvl (max 20d8) (Will½) &
applies> Note: The caster may not have cast a Blind for 1d4rnd (WillNeg)
– Infects touched Evil target with chosen Necromancy spell or a [darkness] spell within other Evil: 1d6/lvl (max 20d6) (Will½) &
Affliction(BoED p34) which takes effect 24 hours of casting this spell. Blind for 1d4rnd (WillNeg)
without an incubation period. 5th Righteous Might(PH p273)(PH3.5e)+ Neutral: 1d4/lvl (max 20d4) (Will½).
Name DC Base Damage <Trans, VS/DF, 1StdAct, Personal, 1rnd/lvl(D)> Good: No effect.
Depraved Decadence 18 1d4 Str – The caster & his/her equipment enlarge to the 8th Last Judgment(BoED p102)
Eternal Torpor 14 1d6 Dex next size category, with the following effects: <Necro[good][death], V, 1Round, Close-range, Will½,
Raging Desire 15 1d3 Con a) the caster & his/her equipment enlarge to SR applies>
Consuming Passion 17 1d4 Int the next size category, with all the – One Evil Humanoid, Monstrous Humanoid, or
Haunting Conscience 16 1d4 Wis standard bonuses & penalties; Giant per two levels dies and has its body
Pride in Vain 20 1d6 Cha b) +4 Size bonus to Strength; taken to the Lower Planes unless it makes its
The Base Damage has the target’s Charisma c) +2 Size bonus to Constitution; Will save. If the save is successful, the target
modifier added to it. If it is an Evil d) gain Damage Reduction which is bypassed still takes 3d6 Wisdom damage.
Elemental or Evil Undead, it takes +1 damage by ‘evil’ if you channel Positive Energy or Note: This spell may only be cast by a Celestial.
If it is an Evil Outsider or an Evil Cleric of an by ‘good’ if you channel Negative Energy. 9th Storm of Vengeance(PH p285)
Evil Deity, it takes +2 damage. Caster lvl Damage Reduction <Conj(sum), VS, 1Round, Long-range, Concentration
up to 11th 3 / (good or evil) up to 10rnds, SR applies>
th
12 – 14 th
6 / (good or evil) – Creates a storm cloud that is 360’ radius wide.
15th + 9 / (good or evil) Unless indicated otherwise, everyone in the
area takes the following effects on the
specified round:
Rnd 1 – Thunder: Deaf 1d4x10min (FortNeg)
Rnd 2 – Acid Rain: 1d6 Acid dmg (no save)
Rnd 3 – Lightning: 6 targets of the caster’s
choice take 10d6 Electrical dmg (Ref ½)
Rnd 4 – Hail: 5d6 bludgeoning dmg (no save)
Rnd 5-10 – Downpour: Concealment at 5’,
Total Concealment at 10’, movement at ¼,
no ranged attacks, spells require
Concentration checks vs. DC (spell DC +
level of spell being cast).

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Spell Tables
Summon Monster
Creatures with Templates include the creature’s page first, followed by the template’s page.
List Constructed from the table on PH3.5 p287.

Summon Monster I
Celestial Badger [good] Celestial Porpoise [good] Fiendish Monstrous Spider, Small [evil]
(MM p268) & (MM p31) (MM p278) & (MM p31) (MM p288) & (MM p107)
Celestial Dog [good] Fiendish Dire Rat [evil] Fiendish Octopus [evil]
(MM p271) & (MM p31) (MM p64) & (MM p107) (MM p276) & (MM p107)
Celestial Giant Fire Beetle [good] Fiendish Hawk [evil] Fiendish Raven [evil]
(MM p285) & (MM p31) (MM p273) & (MM p107) (MM p278) & (MM p107)
Celestial Monkey [good] Fiendish Monstrous Centipede, Medium [evil] Fiendish Snake, Small Viper [evil]
(MM p276) & (MM p31) (MM p287) & (MM p107) (MM p279) & (MM p107)
Celestial Owl [good] Fiendish Monstrous Scorpion, Small [evil]
(MM p277) & (MM p31) (MM p287) & (MM p107)

Summon Monster II
Celestial Giant Bee [good] Devil, Lemure [evil][lawful] Fiendish Monstrous Scorpion, Medium [evil]
(MM p284) & (MM p31) (MM p57) (MM p287) & (MM p107)
Celestial Giant Bombardier Beetle [good] Fiendish Squid [evil] Fiendish Shark, Medium [evil]
(MM p284) & (MM p31) (MM p281) & (MM p107) (MM p279) & (MM p107)
Celestial Riding Dog [good] Fiendish Wolf [evil] Fiendish Monstrous Spider, Medium [evil]
(MM p272) & (MM p31) (MM p283) & (MM p107) (MM p288) & (MM p107)
Celestial Eagle [good] Fiendish Monstrous Centipede, Large [evil] Fiendish Snake, Medium Viper [evil]
(MM p272) & (MM p31) (MM p287) & (MM p107) (MM p279) & (MM p107)

Summon Monster III


Celestial Bison [good] Elemental, Fire (small) [fire] Fiendish Monstrous Centipede, Huge [evil]
(MM p269) & (MM p31) (MM p98) (MM p287) & (MM p107)
Celestial Black Bear [good] Elemental, Water (small) [water] Fiendish Snake, Constrictor [evil]
(MM p269) & (MM p31) (MM p98) (MM p279) & (MM p107)
Celestial Dire Badger [good] Fiendish Ape [evil] Fiendish Snake, Large Viper [evil]
(MM p62) & (MM p31) (MM p268) & (MM p107) (MM p279) & (MM p107)
Celestial Hippogriff [good] Fiendish Boar [evil] Fiendish Wolverine [evil]
(MM p152) & (MM p31) (MM p270) & (MM p107) (MM p283) & (MM p107)
Demon, Dretch [evil] Fiendish Crocodile [evil] Hell Hound [evil][lawful][fire]
(MM p42) (MM p271) & (MM p107) (MM p151)
Elemental, Air (small) [air] Fiendish Dire Bat [evil]
(MM p95) (MM p62) & (MM p107)
Elemental, Earth (small) [earth] Fiendish Dire Weasel [evil]
(MM p98) (MM p282) & (MM p107)

Summon Monster IV
Archon, Lantern [good][lawful] Fiendish Monstrous Spider, Large [evil] Mephit, Ice [air][cold]
(MM p16) (MM p288) & (MM p107) (MM p182)
Celestial Giant Eagle [good] Fiendish Shark, Large [evil] Mephit, Magma [fire]
(MM p93) & (MM p31) (MM p279) & (MM p107) (MM p183)
Celestial Giant Owl [good] Fiendish Snake, Huge Viper [evil] Mephit, Ooze [water]
(MM p205) & (MM p31) (MM p279) & (MM p107) (MM p183)
Celestial Lion [good] Howler [evil][chaotic] Mephit, Salt [earth]
(MM p274) & (MM p31) (MM p154) (MM p184)
Elemental, Storm (small) [air] Mephit, Air [air] Mephit, Steam [fire]
(MM3 p48) (MM p181) (MM p184)
Fiendish Dire Wolf [evil] Mephit, Dust [air] Mephit, Water [water]
(MM p65) & (MM p107) (MM p181) (MM p184)
Fiendish Giant Praying Mantis [evil] Mephit, Earth [earth] Yeth Hound [evil]
(MM p285) & (MM p107) (MM p182) (MM p260)
Fiendish Giant Wasp [evil] Mephit, Fire [fire]
(MM p285) & (MM p107) (MM p182)

Summon Monster V
Achaierai [evil][lawful] Elemental, Air (med.) [air] Fiendish Dire Boar [evil]
(MM p9) (MM p95) (MM p63) & (MM p107)
Archon, Hound [good][lawful] Elemental, Earth (med.) [earth] Fiendish Dire Wolverine [evil]
(MM p16) (MM p98) (MM p66) & (MM p107)
Celestial Brown Bear [good] Elemental, Fire (med.) [fire] Fiendish Monstrous Scorpion, Large [evil]
(MM p269) & (MM p31) (MM p98) (MM p287) & (MM p107)
Celestial Giant Stag Beetle [good] Elemental, Water (med.) [water] Fiendish Shark, Huge [evil]
(MM p285) & (MM p31) (MM p98) (MM p279) & (MM p107)
Celestial Griffon [good] Fiendish Crocodile, Giant [evil] Fiendish Tiger [evil]
(MM p139) & (MM p31) (MM p271) & (MM p107) (MM p281) & (MM p107)
Celestial Sea Cat [good] Fiendish Deinonychus [evil] Shadow Mastiff
(MM p220) & (MM p31) (MM p60) & (MM p107) (MM p222)
Devil, Bearded [evil][lawful] Fiendish Dire Ape [evil]
(MM p52) (MM p62) & (MM p107)

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Summon Monster VI
Celestial Dire Lion [good] Elemental, Air (large) [air] Fiendish Monstrous Centipede, Gargantuan [evil]
(MM p63) & (MM p31) (MM p95) (MM p287) & (MM p107)
Celestial Orca Whale [good] Elemental, Earth (large) [earth] Fiendish Monstrous Spider, Huge [evil]
(MM p283) & (MM p31) (MM p98) (MM p288) & (MM p107)
Celestial Polar Bear [good] Elemental, Fire (large) [fire] Fiendish Rhinoceros [evil]
(MM p269) & (MM p31) (MM p98) (MM p278) & (MM p107)
Chaos Beast [chaotic] Elemental, Storm (med.) [air] Fiendish Snake, Giant Constrictor [evil]
(MM p33) (MM3 p48) (MM p279) & (MM p107)
Devil, Chain [evil][lawful] Elemental, Water (large) [water] Janni
(MM p53) (MM p98) (MM p116)
Eladrin, Bralani [good][chaotic] Fiendish Elasmosaurus [evil] Xill [evil][lawful]
(MM p93) (MM p60) & (MM p107) (MM p259)

Summon Monster VII


Celestial Baleen Whale [good] Elemental, Air (huge) [air] Fiendish Megaraptor [evil]
(MM p282) & (MM p31) (MM p95) (MM p60) & (MM p107)
Celestial Elephant [good] Elemental, Earth (huge) [earth] Fiendish Monstrous Scorpion, Huge [evil]
(MM p272) & (MM p31) (MM p98) (MM p287) & (MM p107)
Demon, Arrow [evil][chaotic] Elemental, Fire (huge) [fire] Fiendish Octopus, Giant [evil]
(MM3 p35) (MM p98) (MM p276) & (MM p107)
Demon, Babau [evil][chaotic] Elemental, Storm (large) [air] Guardinal, Avoral [good]
(MM p40) (MM3 p48) (MM p141)
Devil, Bone [evil][lawful] Elemental, Water (huge) [water] Invisible Stalker [air]
(MM p52) (MM p98) (MM p160)
Djinni [air] Fiendish Girallon [evil] Slaad, Red [chaotic]
(MM p114) (MM p126) & (MM p107) (MM p228)

Summon Monster VIII


Celestial Cachalot Whale [good][chaotic] Elemental, Earth (great) [earth] Fiendish Monstrous Spider, Gargantuan [evil]
(MM p283) & (MM p31) (MM p98) (MM p288) & (MM p107)
Celestial Dire Bear [good][chaotic] Elemental, Fire (great) [fire] Fiendish Squid, Giant [evil]
(MM p62) & (MM p31) (MM p98) (MM p281) & (MM p107)
Celestial Triceratops [good][chaotic] Elemental, Storm (huge) [air] Fiendish Tyrannosaurus [evil]
(MM p61) & (MM p31) (MM3 p48) (MM p61) & (MM p107)
Demon, Vrock [evil][chaotic] Elemental, Water (great) [water] Lillend [good][chaotic]
(MM p48) (MM p98) (MM p168)
Devil, Hellcat [evil] Fiendish Dire Tiger [evil] Slaad, Blue [chaotic]
(MM p54) (MM p65) & (MM p107) (MM p229)
Elemental, Air (great) [air] Fiendish Monstrous Centipede, Colossal [evil]
(MM p95) (MM p287) & (MM p107)

Summon Monster IX
Celestial Roc [good] Elemental, Earth (elder) [earth] Fiendish Monstrous Spider, Colossal [evil]
(MM p215) & (MM p31) (MM p98) (MM p288) & (MM p107)
Couatl Elemental, Fire (elder) [fire] Guardinal, Leonal [good][chaotic]
(MM p37) (MM p98) (MM p142)
Demon, Bebilith [evil][chaotic] Elemental, Storm (greater) [air] Night Hag [evil]
(MM p42) (MM3 p48) (MM p193)
Demon, Hezrou [evil][chaotic] Elemental, Water (elder) [water] Slaad, Green [chaotic]
(MM p44) (MM p98) (MM p230)
Devil, Barbed [evil][lawful] Fiendish Dire Shark [evil]
(MM p51) (MM p279) & (MM p107)
Elemental, Air (elder) [air] Fiendish Monstrous Scorpion, Gargantuan [evil]
(MM p95) (MM p287) & (MM p107)

Spell Tables Page 114


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Summon Nature’s Ally


List constructed from the table on PH3.5 p288.

Summon Nature’s Ally I


Dire Rat Monkey Owl Snake, Small Viper
(MM p64) (MM p276) (MM p277) (MM p279)
Eagle Octopus Porpoise Wolf
(MM p272) (MM p276) (MM p278) (MM p283)

Summon Nature’s Ally II


Bear, Black Elemental, Air (small) [air] Hippogriff Wolverine
(MM p269) (MM p95) (MM p152) (MM p283)
Crocodile Elemental, Earth (small) [earth] Shark, Medium
(MM p271) (MM p98) (MM p279)
Dire Badger Elemental, Fire (small) [fire] Snake, Medium Viper
(MM p62) (MM p98) (MM p279)
Dire Bat Elemental, Water (small) [water] Squid
(MM p62) (MM p98) (MM p281)

Summon Nature’s Ally III


Ape Elemental, Storm (small) [air] Lion Snake, Constrictor
(MM p268) (MM3 p48) (MM p274) (MM p279)
Dire Weasel Giant Eagle Satyr (without pipes) Snake, Large Viper
(MM p65) (MM p93) (MM p219) (MM p279)
Dire Wolf Giant Owl Shark, Large Thoqqua [earth][fire]
(MM p65) (MM p205) (MM p279) (MM p242)

Summon Nature’s Ally IV


Arrowhawk, Juvenile [air] Dire Boar Elemental, Water (med.) [water] Tiger
(MM p19) (MM p63) (MM p98) (MM p281)
Bear, Brown Dire Wolverine Salamander, Flamebrother [fire] Tojanida, Juvenile [water]
(MM p269) (MM p66) (MM p218) (MM p243)
Crocodile, Giant Elemental, Air (med.) [air] Sea Cat Unicorn
(MM p271) (MM p95) (MM p220) (MM p249)
Deinonychus Elemental, Earth (med.) [earth] Shark, Huge
(MM p60) (MM p98) (MM p279)
Dire Ape Elemental, Fire (med.) [fire] Snake, Huge Viper
(MM p62) (MM p98) (MM p279)

Summon Nature’s Ally V


Arrowhawk, Adult [air] Elemental, Earth (large) [earth] Janni Tojanida, Adult [water]
(MM p19) (MM p98) (MM p116) (MM p243)
Bear, Polar Elemental, Fire (large) [fire] Nixie Whale, Orca
(MM p269) (MM p98) (MM p235) (MM p283)
Dire Lion Elemental, Storm (med.) [air] Rhinoceros
(MM p63) (MM3 p48) (MM p278)
Elasmosaurus Elemental, Water (large) [water] Satyr (with pipes)
(MM p60) (MM p98) (MM p219)
Elemental, Air (large) [air] Griffon Snake, Giant Constrictor
(MM p95) (MM p139) (MM p279)

Summon Nature’s Ally VI


Dire Bear Elemental, Storm (large) [air] Octopus, Giant Whale, Baleen
(MM p63) (MM3 p48) (MM p276) (MM p282)
Elemental, Air (huge) [air] Elemental, Water (huge) [water] Pixie (no special arrows, cannot cast Xorn, Average [earth]
(MM p95) (MM p98) Otto’s Irresistible Dance) (MM p260)
Elemental, Earth (huge) [earth] Girallon (MM p236)
(MM p98) (MM p126) Salamander, Average [fire]
Elemental, Fire (huge) [fire] Megaraptor (MM p218)
(MM p98) (MM p60)

Summon Nature’s Ally VII


Arrowhawk, Elder [air] Elemental, Earth (greater) [earth] Invisible Stalker [air] Whale, Cachalot
(MM p19) (MM p98) (MM p160) (MM p283)
Dire Tiger Elemental, Fire (greater) [fire] Pixie (sleep arrows, cannot cast Xorn, Elder [earth]
(MM p65) (MM p98) Otto’s Irresistible Dance) (MM p260)
Djinni Elemental, Storm (huge) [air] (MM p236)
(MM p114) (MM3 p48) Triceratops
Elemental, Air (greater) [air] Elemental, Water (greater) [water] (MM p61)
(MM p95) (MM p98) Tyrannosaurus
(MM p61)

Summon Nature’s Ally VIII


Dire Shark Roc Tojanida, Elder [water]
(MM p64) (MM p215) (MM p243)
Elemental, Storm (greater) [air] Salamander, Noble [fire]
(MM3 p48) (MM p218)

Summon Nature’s Ally IX


Elemental, Air (elder) [air] Elemental, Fire (elder) [fire] Grig (with fiddle) Unicorn, Celestial Charger
(MM p95) (MM p98) (MM p235) (MM p249)
Elemental, Earth (elder) [earth] Elemental, Water (elder) [water] Pixie (sleep & memory loss arrows,
(MM p98) (MM p98) cannot cast Otto’s Irresistible Dance)
(MM p236)

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Hallow/Unhallow Table

GP
Spell that can be added to a Hallow(PH p238) / Unhallow(PH p297) Spell Cost
Detect Magic(PH p219)
<Div, VS/DF, 1StdAct, Concentration up to 1min/lvl, no save, no SR>
– The caster can see the Magic Aura of a spell or item in a 60’ Cone-shaped Emanation.
The information gained increases each round:
1st round – presence of magic. 500
2nd round – number of magic auras & the strength of the most powerful aura. If not in line-of-sight, the caster only knows the direction.
3rd round – strength & location of each aura. If an aura is within line-of-sight, the caster can identify its school with a Spellcraft check vs. DC
15 + spell level.
This spell is blocked by 3’ of wood or dirt, 1’ of stone, 1” of metal, & any amount of lead.
Bane(PH p203)
<Ench(comp)[mind][fear], VS/DF, 1StdAct, 1min/lvl, WillNeg, SR applies>
– All enemies within 50’ radius Burst suffer a 1,000
–1 Morale penalty to attacks & –1 Morale penalty on saves vs. fear.
This spell Counters and Dispels the spell Bless.
Bless(PH p205)
<Ench(comp)[mind], VS/DF, 1StdAct, 1min/lvl>
1,000
– All allies within a 50’ radius Burst gain a +1 Morale bonus on attacks & +1 Morale bonus on saves vs. fear.
This spell Counters and Dispels the spell Bane.
Cause Fear(PH p208)
<Necro[fear][mind], VS, 1StdAct, Close-range, Will½, SR applies>
– One living target with up to 5HD is Frightened for 1d4 rounds unless it makes its saving throw. On a successful save, the target is Shaken for 1,000
1 round.
This spell Counters and Dispels Remove Fear.
Detect Evil(PH p218)
<Div, VS/DF, 1StdAct, Concentration up to 10min/lvl, no save, no SR>
– The caster can see the Alignment Aura of
Evil creatures, spells, or objects in a 60’ Cone-shaped Emanation.
The information gained increases each round:
1,000
1st round – presence of evil.
2nd round – number of evil auras & the strength of the most powerful aura. If not in line-of-sight, the caster only knows the direction.
3rd round – strength & location of each aura.
This spell is blocked by 3’ of wood or dirt, 1’ of stone, 1” of metal, & any amount of lead.
An “Overwhelming” aura may Stun a good-aligned caster for 1 round, ending the spell.
Detect Good(PH p219)
<Div, VS/DF, 1StdAct, Concentration up to 10min/lvl, no save, no SR>
– The caster can see the Alignment Aura of
Good creatures, spells, or objects in a 60’ Cone-shaped Emanation.
The information gained increases each round:
1,000
1st round – presence of evil.
2nd round – number of evil auras & the strength of the most powerful aura. If not in line-of-sight, the caster only knows the direction.
3rd round – strength & location of each aura.
This spell is blocked by 3’ of wood or dirt, 1’ of stone, 1” of metal, & any amount of lead.
An “Overwhelming” aura may Stun an evil-aligned caster for 1 round, ending the spell.
Endure Elements(PH p226)
<Abj, VS, 1StdAct, Touch, 24hrs> 1,000
– Touched subject takes no harm (i.e., no Fortitude saves) from being in heat up to 140 degrees Fahrenheit –and– cold down to –50.
Remove Fear(PH p271)
<Abj, VS, 1StdAct, Close-range, 10min>
1,000
– One subject + 1 per 4 levels within a 30’ area gains a +4 Morale bonus on saves vs. fear.
This spell Counters & Dispels Cause Fear, and Suppresses all other fear effects.
Aid(PH p196)
<Ench(comp)[mind], VS/DF, 1StdAct, Touch, 1min/lvl> 2,000
– Touched subject gains a +1 Morale bonus to attack & saving throws vs. fear and gains Temporary HP equal to 1d8 + 1/lvl (max 1d8+10).
Darkness(PH p216)
<Evoc[darkness], VM(bat fur, coal)/DF, 1StdAct, Touch, 10min/lvl(D), no SR>
– Touched object radiates shadowy illumination in a 20’ radius. Creatures in the darkness have Concealment (20% miss chance). Darkvision 2,000
cannot see through this spell. The darkness may be blocked by putting the object in a container.
This spell Counters and Dispels spells with the [light] category of equal or lower level.
Daylight(PH p216)
<Evoc[light], VS, 1StdAct, Touch, 10min/lvl(D), no SR>
– Touched object gives off bright light in a 60’ radius & dim light for another 60’. The light may be blocked by putting the object in a container.
2,000
Treated as ‘sunlight’ for creatures who receive penalties in those conditions, but is not real sunlight so certain Undead are not destroyed.
This spell Suppresses Deeper Darkness and is suppressed by it, leaving only the natural illumination in the overlapping area.
This spell Counters and Dispels spells with the [darkness] category of equal or lower level.

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GP
Spell that can be added to a Hallow(PH p238) / Unhallow(PH p297) Spell Cost
Resist Energy(PH p272)
<Abj, VS/DF, 1StdAct, Touch, 10min/lvl>
– The touched subject & his/her equipment are protected from one Energy Type. Each attack doing damage of that type has the hp of damage
2,000
reduced by the amount listed below.
Lvl # Lvl # Lvl #
up to 6th 10 7th – 10th 20 11th + 30
Silence(PH p279)
<Ill(glamer), VS, 1StdAct, Long-range, 1min/lvl(D)>
– The caster creates a 20’ radius Emanation that negates sound, including [sonic] & [language] spells & effects. 2,000
This spell can be targeted on a creature, objects, or a point in space. If targeting an unwilling creature or an object in its possession, it gets a
Will save to negate (SR applies). If cast on a point in space, the effect is immobile.
Zone of Truth(PH p303)
<Ench(comp)[mind], VS/DF, Close-range,
1min/lvl, WillNeg, SR applies> 2,000
– Creatures in a 20’ radius Emanation that fail their save cannot lie. All subject know that the zone is in effect & have the option of not speaking
or being evasive.
Deeper Darkness(PH p217)
<Evoc[darkness], VM(bat fur, coal)/DF, 1StdAct, Touch, 1day/lvl(D), no SR>
– Touched object radiates shadowy illumination in a 60’ radius. Creatures in the darkness have Concealment (20% miss chance). Darkvision
3,000
cannot see through this spell. The darkness may be blocked by putting the object in a container.
This spell Counters and Dispels spells with the [light] category of equal or lower level.
This spell Suppresses Daylight and is suppressed by it, leaving only the natural illumination in the overlapping area.
Dispel Magic(PH p223)(PH3.5e)+
<Abj, VS, 1StdAct, Medium-range, no SR>
– Cancels magical spells and effects on a successful Dispel Check (max +10). This spell can be used in one of three ways:
a) Counterspell – Acts like a standard counterspell except it works against any spell, but a Dispel Check must be made.
b) Targeted Dispel – Each ongoing spell effect on one target gets a separate Dispel Check. If successful, the spell effect is ended (except for 3,000
those caused by magic items, which are only suppressed for 1d4 rounds).
c) Area Dispel – Each target in a 20’ radius Burst gets a Dispel Check against each spell in turn (highest caster level spell checked first) until
one is dispelled or all checks fail. Items are not effected.
A caster does not need to make a Dispel Check to end a spell he/she cast.
Invisibility Purge(PH p245)
<Evoc, VS, 1StdAct, Personal, 1min/lvl(D), no SR> 3,000
– Invisibility within 5’ per level is Suppressed.
Death Ward(PH p217)
<Necro, VS/DF, 1StdAct, Touch, 1min/lvl> 4,000
– Grants immunity to death spells & effects, gaining Negative Levels, and Negative Energy damage & ability loss.
Dimensional Anchor(PH p221)(PH p250)+
<Abj[ray], VS, 1StdAct, Medium-range, 1min/lvl, no save, no SR>
– Target creature or object is encased in a green glow & cannot travel extradimensionally. This includes spells & spell-like abilities such as
Astral Projection, Blink, Etherealness, Gate, Maze, Shadow Walk, Teleport, etc. It does not extend the duration of Summoning spells.
-or-
<Abj, VSF(calling diagram), 1StdAct, Medium-range, 24hrs/lvl, no save, no SR>
– Target creature within the Calling Diagram cannot leave it or travel extradimensionally. This includes spells & spell-like abilities such as 4,000
Astral Projection, Blink, Etherealness, Gate, Maze, Shadow Walk, Teleport, etc. It does not extend the duration of Summoning spells.
-or-
<Abj, VS, 1StdAct, Medium-range, no save, no SR>
– Target creature within a Magic Circle against Good, etc., cannot leave it or travel extradimensionally for the remainder of the Magic Circle’s
duration. This includes spells & spell-like abilities such as Astral Projection, Blink, Etherealness, Gate, Maze, Shadow Walk, Teleport, etc. It
does not extend the duration of Summoning spells.
Discern Lies(PH p221)
<Div, VS/DF, 1StdAct, Close-range, Concentration up to 1rnd/lvl, WillNeg, no SR>
4,000
– Each round, the caster may concentrate on one target within range. If the target knowingly tells a lie, the caster can see the disturbance in its
aura, though not the truth.
Freedom of Movement(PH p233)
<Abj, VSM(leather cord)/DF, 1StdAct, Touch, 10min/lvl>
– Subject moves normally despite magical impediments (Web, Hold Person, etc.).
4,000
The subject automatically succeeds on any Grapple check to resist being grappled, plus any Grapple check or Escape Artist check to escape a
grapple and/or a pin.
While under the effect of this spell, the subject can fight underwater.
Tongues(PH p294)
<Div, VM(small clay ziggurat)/DF, 1StdAct, Touch, 10min/lvl, no SR> 4,000
– The touched subject can understand & speak any intelligent creature’s language.

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Alternate Form Table

Results of the Spell Alter Self Polymorph Animal Shapes Shapechange Magic Jar
(PH p197) (PH p263) (PH p198) (PH p277)(PH3.5e)+ (PH p250)
Same as original form or
Aberration, Animal,
Dragon, Fey, Giant,
Same as original creature Humanoid, Magical Beast, Any, but not unique
Creature Type Monstrous Humanoid, Animal only Same as New form
(typically Humanoid) creatures.
Ooze, Plant, Vermin.
Cannot be Incorporeal or
Gaseous.
Up to Caster level, but no Up to Caster level, but no
Up to Caster level Up to Caster level
New Form’s HD Max more than target’s HD more than target’s HD n/a
(max 5HD) (max 25 HD)
(max 15HD) (max 20 HD)
1 size category larger Limited only by creature Limited only by creature
Largest Possible Size Colossal-size n/a
than original form choice (i.e., Max HD) choice (i.e., Max HD)
1 size category smaller
Smallest Possible Size Fine-size Fine-size Fine-size n/a
than original form
Strength Same as original form Same as New form Same as New form Same as New form Same as New form
Dexterity Same as original form Same as New form Same as New form Same as New form Same as New form
Constitution Same as original form Same as New form Same as New form Same as New form Same as New form
Intelligence Same as original form Same as original form Same as original form Same as original form Same as original form
Wisdom Same as original form Same as original form Same as original form Same as original form Same as original form
Charisma Same as original form Same as original form Same as original form Same as original form Same as original form
Class & Level Same as original form Same as original form Same as original form Same as original form Same as original form
Hit-Points Same as original form Same as original form Same as original form Same as original form Same as original form
Alignment Same as original form Same as original form Same as original form Same as original form Same as original form
Base Attack Bonus Same as original form Same as original form Same as original form Same as original form Same as original form
Base Save Bonuses Same as original form Same as original form Same as original form Same as original form Same as original form
Keep Original Form’s
Yes, if gained from Yes, if gained from Yes, if gained from Yes, if gained from
Extraordinary Special Yes, if a mental ability
Class levels Class levels Class levels Class levels
Attacks?
Keep Original Form’s
Spell-Like Special Yes Yes Yes Yes Yes, if a mental ability
Attacks?
Keep Original Form’s
Spell-Like Special Yes Yes Yes Yes Yes, if a mental ability
Qualities?
Keep Original Form’s
Supernatural Special Yes Yes Yes No Yes, if a mental ability
Attacks?
Keep Original Form’s
Supernatural Special Yes Yes Yes No Yes, if a mental ability
Qualities?
Keep Original Form’s
Supernatural Special Yes Yes Yes Yes Yes, if a mental ability
Qualities?
Gain New Form’s
Extraordinary Special No Yes Yes Yes Yes
Attacks?
Gain New Form’s
Extraordinary Special No No No No Yes
Qualities?
Gain New Form’s Super-
No No No Yes No
natural Special Attacks?
Gain New Form’s Super-
No No No Yes No
natural Special Qualities?
Same as New form, up to Same as New form, up to Same as New form, up to
Movement 120’ flying and/or 60’ 120’ flying and/or 60’ 120’ flying and/or 60’ Same as New form Same as New form
other movement other movement other movement
Natural Armor Bonus Same as New form Same as New form Same as New form Same as New form Same as New form
Natural Weapons Same as New form Same as New form Same as New form Same as New form Same as New form
Racial Skill Bonuses Same as New form Same as New form Same as New form Same as New form unclear
Racial Bonus Feats Same as New form Same as New form Same as New form Same as New form Same as New form
Add a Template to the
No No No No n/a
New Form?
Creature type & subtype Same as original form Same as New form Same as New form Same as New form Same as New form
Bonus to Disguise check +10 +10 +10 +10 No
Regain hp as if rested one
No Yes Yes Yes No
night?

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Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Weapons of the Deity

Deity Weapon
Bahamut +n Frost Heavy-Pick
Boccob +n Spell-Storing Quarterstaff
Corellon Larethian +n Keen Longsword
Ehlonna +n Frost Longsword
Erythnul +n Mighty-Cleaving Morningstar
Fharlanghn +n Defending Quarterstaff
Garl Glittergold +n Returning Battleaxe
Gruumsh +n Returning Shortspear
Heironeous +n Shock Longsword
Hextor +n Mighty-Cleaving Heavy-Flail
Kord +n Mighty-Cleaving Greatsword
Kurtulmak +n Shock Shortspear
Lolth +n Keen Whip
Moradin +n Throwing Warhammer
Nerull +n Keen Scythe
Obad-Hai +n Defending Quarterstaff
Olidammara +n Keen Rapier
Pelor +n Flaming Heavy-Mace
St. Cuthbert +n Mighty-Cleaving Heavy-Mace
Vecna +n Frost Dagger
Wee Jas +n Dagger of Venom
Tiamat +n Flaming Heavy-Pick
Yondalla +n Defending Short-Sword
-default good- +n Frost Warhammer
-default evil- +n Mighty-Cleaving Light-Flail
-default neutral- +n Defending Heavy-Mace
-default law- +n Flaming Longsword
-default chaos- +1 Shock Battleaxe

The value of ‘n’ is determined by the Caster level.


Caster Level Enhancement bonus
up to 8th +1
9th – 11th +2
12th – 14th +3
15th – 17th +4
18th and higher +5

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Glossary
Auras
Alignment Aura(PH p219)
Use the following table to determine the strength of the aura seen by Detect Good, Detect Evil, etc.

Dim Faint Moderate Strong Overwhelming


Creature / Object Unit
Aura Aura Aura Aura Aura
Outsider HD see below up to 1 2–4 5 – 10 11+
Undead HD see below up to 2 3–8 9 – 20 21+
other Creature HD see below up to 10 11 – 25 26 – 50 51+
Cleric, Paladin or Class
see below 1st 2nd – 4th 5th – 10th 11th+
other religious class Level
Spell or Magic Items Caster
see below up to 2nd 3rd – 8th 9th – 20th 21st +
with an alignment Level
Lingering Aura
— — 1d6 rnds 1d6 min 1d6 * 10 min 1d6 days
remains

A ‘Lingering Aura’ is left behind by an aligned spell ending or the dead/destruction of an aligned creature or magic item. The time it lasts depends on the strength
of the original aura. The lingering aura itself is always a ‘Dim Aura’.
If a caster sees an ‘Overwhelming Aura’ that is opposite of his/her own alignment and the aura was generate by something with twice the HD / Class Level / Caster
level of the caster, the caster is Stunned for one round & the detection spell ends.

Magic Aura(PH p219)


Use the following table to determine the strength of the aura seen by Detect Magic.

Dim Faint Moderate Strong Overwhelming


Creature / Object Unit
Aura Aura Aura Aura Aura
Spell
Active Spell see below up to 3rd 4th – 6th 7th – 9th 10th+
Level
Caster
Magic Item see below up to 5th 6th – 11th 12th – 20th 21st+
Level
Lingering Aura
— — 1d6 rnds 1d6 min 1d6 * 10 min 1d6 days
remains

A ‘Lingering Aura’ is left behind by an spell ending or the destruction of a magic item. The time it lasts depends on the strength of the original aura. The lingering
aura itself is always a ‘Dim Aura’.

Undead Aura(PH p220)


Use the following table to determine the strength of the aura seen by Detect Good, Detect Evil, etc.

Dim Faint Moderate Strong Overwhelming


Creature / Object Unit
Aura Aura Aura Aura Aura
Undead HD see below up to 1 2–4 5 – 10 11+
Lingering Aura
— — 1d6 rnds 1d6 min 1d6 * 10 min 1d6 days
remains

A ‘Lingering Aura’ is left behind by the destruction of an Undead. The time it lasts depends on the strength of the original aura. The lingering aura itself is always
a ‘Dim Aura’.

Ranges
Close-range – 25’ + 5’ per 2 levels.
Medium-range – 100’ + 10’ per level.
Long-range – 400’ + 40’ per level.

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Levels of Concealment
Concealment(PH p152) Total Concealment(PH p152)
20% miss chance. Must guess at the correct hex. If the guess is
correct, then there is still a 50% miss chance.

Levels of Cover
Cover, Hard (such as walls) (PH p150) Cover, Soft (such as opponents) (PH p150)(PH3.5e)+ Full Cover (PH p150)
+4 Cover bonus to AC & +2 Cover bonus to +4 Cover bonus to AC against Ranged Attacks. Can’t be targeted
Reflex saves for spell’s whose point of origin Not subject to Attacks of Opportunity through
is on the other side of the cover. the cover
Not subject to Attacks of Opportunity through
the cover.

Level of Exhaustion
Fatigued(PH p308) Exhausted(PH p308)
Subject cannot move run or change and suffers a Subject can only move at ½ speed and suffers a
–2 penalty of Strength & Dexterity. Any –6 penalty of Strength & Dexterity.
action that would cause ‘Fatigue’ instead After one hour of complete rest, the subject
causes the subject to become Exhausted. becomes Fatigued.
After 8 hours of complete rest, fatigue is
removed.

Levels of Fear
(in order of severity) Shaken, Frightened, Panicked, Cowering
Shaken(PH p312) Frightened(PH p309) Panicked(PH p311) Cowering(PH p306)
Subject suffers a –2 penalty to Subject must flee from the source Subject drops anything in his/her Subject is paralyzed with fear and
attacks, skill checks, ability of the fear. hands & flees from the source cannot take any actions. –2
checks, & saving throws. If cornered, the subject can fight of the fear. penalty to AC & looses
with a –2 penalty to attacks, If cornered, the subject must use Dexterity modifier to AC.
skill checks, ability checks, & Total Defense. All skill
saving throws. checks, ability checks, &
saving throws have a –2
penalty.

Areas of Effect – Shape


Cone(PH p175) Line(PH p175)
Effect starts at the caster and extends out to the A Line area-of-effect stretches from the caster to
cone’s length in a quarter circle. the end of range. All creatures & objects
within a hex touched by that line are targeted.

Areas of Effect – Fill


Burst(PH p175) Emanation(PH p175) Spread(PH p175)
Cannot go around corners or through Total Cannot go around corners or though Total Can go around corners, but not though Total
Cover. The targets are determined when the Cover. Any creature that enters the Cover.
spell is cast only. emanation during the spell’s duration is
effected.

Casting Times
Immediate Action(CArc p86) Swift Action(CArc p86) Standard Action(PH p138) Full Round Action(PH p139)
A Swift Action that can be used You may execute one Swift The default casting time for a A Full Round Action. Casting
when it is not your turn. It still Action each turn during your spell. time for many summoning
counts as your one Swift action. It takes as much time as spells.
Action of the coming turn. a Free Action.
You cannot use an Immediate Example: A spell with Feat:
Action when Flat-Footed. Quicken Spell applied to it.
Example: Feather Fall.

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Other Definitions
All Actions Confused(PH p212) Energy Type
Attack Rolls, Saving Throws, Skill Checks, & Mental-effect causes the target acts randomly Acid, Cold, Electricity, Fire, or Sonic.
Ability Checks. each round that the spell is in effect: Entangled(PH p308)
Attitude Categories(PH p72) 01-10: Attack the caster. Subject receives a –2 penalty to attacks, a –4
See table on PH3.5 p72. 11-20: Act normally. penalty to effective Dexterity, & must make
Avert Gaze (i.e., try to avoid eye contact) (MM p309) 21-50: Do nothing. Concentration checks to cast spells. If the
51-70: Run away from the caster at top speed entanglement is ‘anchored’, the subject
Gain a 50% chance to avoid a gaze attack, but
cannot move, otherwise the subject can only
grant your opponent Concealment (20% miss 71-00: Attack the nearest creature (ignoring
move at ½ speed, but can’t run or charge.
chance). your familiar).
To remove the entangle usually requires a
Blind(PH p305) Cowering Strength or Escape Artist check whose DC is
Subject cannot see, has a 50% chance of missing See above designated by the effect.
outright in combat (assuming the correct hex Creature Equivalent Exhausted(PH p308)
was chosen), receives a –2 penalty on AC &
Some spells express the amount of load that can See above.
looses Dexterity modifier to AC, moves at ½
be carried and/or teleported as a number of
speed, suffers a –4 penalty on most Strength Fascinated(PH p308)
Medium-sized creatures.
& Dexterity skills. Subject stays still & quiet as long as the effect
a) the count does not include that caster;
Calling Diagram(PH p249) lasts. During this time, it receives a –4
b) each subject, including the caster, can penalty on Listen & Spot checks.
Created by making a Spellcraft roll vs. DC 20 carry Maximum Load;
and spending 10 minutes (it is possible to If potentially threatened, the subject receives a
‘Take 10’, but not ‘Take 20’). When a c) one Small-sized (or smaller) creature can new saving throw. Of obviously threatened,
Conj(call) spell is used with a Calling be substituted for one Medium-sized the fascination ends.
Diagram & Dimensional Anchor, the called creature;
An ally can “shake” a creature out of fascination
creature cannot leave the diagram either by d) larger creatures may be substituted as a Standard Action.
magic or mundane means. The captured according to the following table
Fast Healing N
creature also cannot use any of its abilities, 1 Large-size = 2 Medium-size
attacks, or even Spell Resistance to escape. Subject heals damage taken during the spell’s
1 Huge-size = 4 Medium-size duration at the rate of N hit points per round
The description of a Calling Diagram is 1 Gargantuan-size = 8 Medium-size & automatically Stabilizes. This spell does
contained in the spell Magic Circle against not heal starvation, thirst, or suffocation
1 Colossal-size = 16 Medium-size
Evil.
Crippled damage. Fast Healing effects do not stack.
Caster Check(PH p305)
Effectively has 0 hp, & can’t partake in Fatigued(PH p308)
Caster level + 1d20 vs. the indicated DC.
strenuous activity. See above.
Catch Fire
Dazed(PH p307) Frightened
Reflex save vs. DC 15 to avoid catching fire.
Subject can take no actions, but is able to defend See above.
Each round, the subject & its equipment take
itself normally & has not AC penalty. Held
1d6 fire damage. A new Reflex save vs. DC
15 is allowed each round to put the fire out. Dazzled(PH p307) Subject cannot move & is Helpless. Subject can
+4 bonus for rolling on the ground or having Sighted creatures receive a –1 penalty to attack still breath & think, though.
useful help. The fire goes out automatically rolls, Spot checks, & Search checks. Helpless(PH p309)
if the subject is doused with water, jumps in a <ability> Damage Subject is immobile & extremely vulnerable.
lake, etc.
Target looses an ability score which heals Dexterity is considered 0, so the subject’s AC
Cloud normally. is at –5. Melee attacks are at an additional
5’ of cloud provides Concealment, while 10’ or <ability> Drain +4. The subject is vulnerable to sneak attacks
more provides Full Concealment. & coup de graces.
Target looses an ability score which can only be
Dispersed by a Moderate Wind (11-20 mph) in healed with magic. Incorporeal(PH p309)
four rounds or by a Strong Wing (21+ mph) The subject does not have a solid body & is
in one round. Deafened(PH p307)
immune to non-magical attacks. Magic
Comatose(PH p228) Subject cannot hear, suffers a –4 Initiative weapons & spells can effect them with a 50%
penalty, can has a 20% chance of spell failure miss chance. Force effects always effect an
Target enters a catatonic coma & cannot be if the spell has verbal components.
awaken. Elves & Half-Elves are vulnerable incorporeal target. When attacking,
to this effect. Defenseless(PH p257) incorporeal creatures ignore Natural Armor
Helpless, plus always fail saving throws. bonuses & Armor bonuses (unless generated
Community Sizes(DMG p137) by a Force effect, such as Mage Armor).
Indicates the adult population. Non-adult Dismissible (D)(PH p176)
Dismissing a spell requires the caster to be Insignia(RoD p166)
population will be 10% – 40% more.
within spell range & use a verbal component. Focus for the spells Insignia of Alarm, Insignia
Thorp 20 – 80
If the original spell did not have a verbal of Blessing, Insignia of Healing, & Insignia
Hamlet 81 – 400 of Warding. Must have been crafted by the
component, a somatic component is used
Village 401 – 900 instead. Either act counts as a Standard spellcaster.
Small Town 901 – 2,000 Action that does not generate an Attack of Emblem of an organization, such as a Guild,
Large Town 2,001 – 5,000 Opportunity. Church, or Militia. The insignia may be an
Small City 5,001 – 12,000 Concentration spells can be dismissed as a Free amulet, badge, ring, etc., but each insignia of
Action on the caster’s action. a set must have a matching logo, crest, or
Large City 12,001 – 25,000
symbol and be worth at least 10gp.
Metropolis 25,001 or more Dispel Check(PH p307)
1d20 + Caster Level (max +N) vs. DC 11 +
target spell’s caster level. ‘N’ is determined
by spell.

Glossary Page 122


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Invisible(PH p309) Object Equivalent(PH p300) Slowed(PH p280)


Gain a +2 bonus on attack, and the target looses Some spells express the amount of inanimate Subject may only take one Standard or Move
its Dexterity modifier to AC. An attacker matter that can be effected as a number of Action each round; suffers a –1 penalty to
must guess at the correct hex of the invisible Small-sized objects. Larger object may be AC, melee attacks, melee damage, & Reflex
creature. If the guess is correct, then there is substituted according to the following table saves.
still a 50% miss chance (i.e., Total 1 Small-size = 2 Tiny-size Staggered(PH p313)
Concealment).
1 Medium-size = 2 Small-size Subject can only take one Standard Action or
Magical Sensor 1 Large-size = 4 Small-size one Move Action each round.
When using Clairvoyance/Clairaudience, 1 Huge-size = 8 Small-size Stunned(PH p313)
Scrying, or any other “Div(scry)” spell., the
1 Gargantuan-size = 16 Small-size Subject looses Dex bonus to AC, has a –2
spell creates a magical, Invisible spot that is
1 Colossal-size = 32 Small-size penalty to AC, and cannot take actions.
looked and/or listened through. It cannot be
damaged, but can be Dispelled. It also can be Panicked(PH p311) Suspended Animation
located with See Invisible, Detect Magic, or See above. Target is unconscious, does not need to eat,
Detect Scrying. drink, or break, and no longer ages.
Primary Stat
Nauseated(PH p310) Untyped Damage
For Artificers & Wizards, use Intelligence.
Subject cannot attack, cast spells, concentrate, Damage that is not Acid damage, Cold damage,
For Bards & Sorcerers, use Charisma.
or do anything other than a single move Electricity damage, Fire damage, Sonic
action each round. For Clerics, Druids, Paladins, & Rangers, use damage, Positive Energy damage, nor
Wisdom. Negative Energy damage. This kind of
Negative Energy Damage
Positive Energy damage is not blocked by any type of
Harms the living (& the Deathless) and heals the
Heals the living (& the Deathless) and damages resistance.
Undead.
the Undead, who typically receives a Will Weakened
Negative Level(PH p310) save for ½ damage. Target’s has a 2d6 penalty to Strength for the
For 24 hours, the subject has the following
Prone(PH p311) indicated time.
penalties per Negative Level: –1 to all skill
& ability checks, –1 to all attack rolls, –1 to The subject is lying on the ground. Wind, Moderate (DMG p95)
all saving throws; –5 hit points, –1 effective Attackers gain a +4 bonus with melee attacks, 11 – 20 mph
level, looses 1 spell from the highest level but receive a –4 penalty with ranged attacks.
Wind, Strong (DMG p95)
castable that is still available for that day. The prone creature receives a –4 penalty on
21 – 30 mph
For any Negative Level that is still in effect after melee attacks & cannot make most ranged
24 hours, the subject must make a Fortitude attacks. Wind, Severe (DMG p95)
save vs. the DC of the Negative Level (either Rubble, Dense(DMG p90) 31 – 50 mph
the spell’s DC or for a monster, 10 + ½ HD + Temporary HP
TBD
Charisma modifier). If the subject fails, then
Scent Ability(MM p314) These hit-points are removed first if the subject
he/she loose an actual level permanently
is damaged. They cannot be restored, even
(though it may be returned with Restoration Subject can detect opponents by smell within
by healing.
or Greater Restoration). 30’ (60’ downwind, 15’ upwind) & can track
by scent. Vile Damage
Non-Recoverable Level
Shaken(PH p312) HP lost due to Vile Damage can only be
Levels lost by Raise Dead or Resurrection
regained by magical healing within a Hallow
cannot be replaced by any means. See above.
or Consecrate spell.
Sickened(PH p228)
Target suffers a –2 penalty on attacks, damage,
saves, skill checks, & ability checks.

Glossary Page 123


Dungeons & Dragons 3.5 Edition Index – Clerical Domain Summaries December 9, 2005

Appendix

Revision History
October 1, 2003 – Creation of the new D&D 3.5 Spell Index.
Contains Player’s Handbook 3.5.
March 12, 2004 – Added Complete Warrior & the Book of Exalted Deeds.
Added Dragon #309 – Dragon #313.
August 12, 2004 – Added Dragon #314.
Added Player’s Guide to Faerûn.
October 12, 2004 – Added Complete Divine.
November 12, 2004 – Added Eberron Campaign Setting.
Added Dragon #325.
Added Monster Manual 3. Change the abbreviation of Monster Manual v3.5 from “MM3.5” to “MM” to avoid confusion with “MM3”
April 1, 2005 – Added Complete Arcane.
Change the abbreviation of Player’s Handbook v3.5 from “PH3.5” to “PH”.
Change the abbreviation of Dungeonmaster’s Guide v3.5 from “DMG3.5” to “DMG”.
September 7, 2005 – Added Races of Eberron.
Added Complete Adventurer.
Added Dragon #330 – #335.
December 9, 2005 – Added Races of Stone, Races of Destiny, Races of the Wild, Unearthed Arcana, & Underdark
Added Dragon #336 – #338.
Made a seperate Assassin Spell List.

Key to Sourcebooks

PH – Player’s Handbook v.3.5


DMG – Dungeon Master’s Guide v.3.5
MM – Monster Manual v.3.5
MM3 – Monster Manual

CWar – Complete Warrior


CDiv – Complete Divine
CArc – Complete Arcane
CAdv – Complete Adventurer

RoS – Races of Stone


RoD – Races of Destiny
RotW – Races of the Wild
RoE – Races of Eberron

BoED – Book of Exalted Deeds


UA – Unearthed Arcana

FR – Forgotten Realms Campaign Setting


MoF – Magic of Faerûn
LoD – Lords of Darkness
RoF – Races of Faerûn
SM – Silver Marches
Und – Underdark
PGF – Player’s Guide to Faerûn

Eb – Eberron Campaign Setting

DR### – Dragon Magazine (with issue number)


DU## – Dungeon Magazine (with issue number)

3.5up – D&D v.3.5 Accessory Update – http://www.wizards.com/dnd/files/DnD35_update_booklet.zip


PH3.5e – Player’s Handbook v.3.5 Errata – http://www.wizards.com/dnd/files/PHB_Errata09242003.zip
PGFe – Player’s Guide to Faerûn Errata – http://www.wizards.com/dnd/files/PgtF_Errata07192004.zip
CDivErrata – Complete Divine Errata – http://www.wizards.com/dnd/files/CompDiv_Errata09102004.zip
CArcErrata – Complete Arcane Errata – http://www.wizards.com/dnd/files/CompArcaneErrata03162005.zip
EbErrata – Eberron Errata – http://www.wizards.com/dnd/files/Eberron_Errata10222004.zip

Note: If a Key reference is followed by a “+”, then it is partially superseded the entry above it.

Appendix Page 124

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