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The document introduces OpenGL and provides an agenda for covering topics such as rendering primitives, rendering modes, lighting, texture mapping, and additional rendering attributes. It discusses the goals of demonstrating OpenGL for creating 3D object models and imagery with lighting and texture mapping. It also introduces more advanced topics for further exploration.
The document introduces OpenGL and provides an agenda for covering topics such as rendering primitives, rendering modes, lighting, texture mapping, and additional rendering attributes. It discusses the goals of demonstrating OpenGL for creating 3D object models and imagery with lighting and texture mapping. It also introduces more advanced topics for further exploration.
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Attribution Non-Commercial (BY-NC)
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The document introduces OpenGL and provides an agenda for covering topics such as rendering primitives, rendering modes, lighting, texture mapping, and additional rendering attributes. It discusses the goals of demonstrating OpenGL for creating 3D object models and imagery with lighting and texture mapping. It also introduces more advanced topics for further exploration.
Hak Cipta:
Attribution Non-Commercial (BY-NC)
Format Tersedia
Unduh sebagai PDF, TXT atau baca online dari Scribd