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2013-05-28: v1.

10 ----------------------MAJOR: - Completely revised technology system - Revised buildings to fit the new tech system - Added a Raiding and Loot system - Revised the Religious Authority system, with Holy Sites for all religions - Major rivers, navigable by Norse Pagans - Norse pagans can prepare invasions - Pagans and Zoroastrians can take concubines - Multiplayer should now work between all three platforms (Windows, OSX and Linu x) - Added new "The Mongols" bookmark set in 1220 - Added the County and Duchy of Amalfi (merchant republic) - Added "Steppe" terrain INTERFACE: - Revised many shields, courtesy of Txini - Added court search option to character finder, which lists only characters in your court - Can now mark characters as special interest from the character view - If a character of special interest dies, they will now be removed from charact ers of special interest - Landed characters of special interest who die will now pass on their special i nterest status to their heir - Dead spouses are now shown with the old previous/next spouse buttons - Updated the tutorial - Outliner: Clicking a family palace now opens the republic view - Republic View: Fixed a glitch with the trade post limit tooltip - Character View: Landed councillors and foreign prisoners are no longer listed under your court tab - Succession View: Added some religion specific death texts - Ransom Prisoner now works when you select the prisoner through the normal inte rface too - The "Ask to Ransom Prisoner" interaction no longer shows up when it should not - Diplo View: Fixed a glitch with the prestige from marriage icon - Diplo View: If arranging a marriage in your own court, the female will always be regarded as "your" party, for correct prestige - Bulgarians now use western slavic graphics instead of eastern - Can no longer see the Release Prisoner interaction if the prisoner is not your s - Can no longer see the Exile Prisoner interaction if the prisoner is not yours - Fixed a glitch with white text in the tooltip for the 'religion_authority' eff ect - Fixed bug with missing sound 'transferregimentship' - Event spawned regiments now have names - Added delayed tooltips to explain tribal and titular titles in the Title View - Fixed a refresh issue with on-map province names - Fixed a refresh issue with on-map CoAs - Fixed some trigger tooltips - Fixed several issues with missing parameters and wrong strings in succession m arriage and betrothal interaction texts - Fixed a misleading tooltip in independence faction revolter war score - Revised some message categories to get the correct event window frames - Improved the tooltip on the diplo relations map mode - The cultural title names are now updated correctly even before you start a gam e - Adjusted diplomatic colors in Scandinavia - The Polish counties now all have reddish political color instead of bright gre

en - Improved the create and usurp title tooltip so it shows more info even if some requirements are false GAMEPLAY: - Fixed multiple crash issues - Fixed some "out of sync" issues with multiplayer - Some further speed optimizations - Liege levies now have 0 morale when raised - Bastards may now marry normally. If they have children, they will start a new dynasty. - Birth rates have been reduced a lot - Independent dukes of certain cultures are now called kings (of "Petty" kingdom s) - You now need more than 50% of the de jure counties to usurp or create a title - Added a special event for the rise of the Shi'a Caliphate - Increased the max distance to hire mercs - You are now allowed to switch commanders if no crown law applies - Reworked the penalty for overrunning your max demesne size so it does not crus h small demesnes completely - Prisoners who are close relatives to the main participants are now automatical ly released after a war - You now only get a "mercy" opinion bonus with your vassals for releasing a vas sal ruler - Fixed a bug where mercenaries would sometimes be raised in a wasteland provinc e - Fixed a bug where the military view sound would play repeatedly if window was kept open - Catholic Holy Orders will no longer fight other Christians unless they are a h eresy of Catholicism - Fixed a bug where the 'Chancellor is looking at my wife' event had a 99%+ chan ce to fire each year. - Revised many cultural first names - Only Christian prelates care about traits like Chaste, Celibate and Lustful - Demand Conversion now also converts the court of the recipient - Revised Gavelkind succession to work better and be smarter about titles that c haracters already hold - Prevented Gavelkind exploit where you could grant your oldest child and heir e xtra titles before succession - Fixed a bug where you were allowed to send off imprisoned children to be educa ted in other courts - No longer able to grant honorary titles to vassals of vassals that are current ly in revolt - Made the events where people claim they would make a better councillor rarer - Fixed a potential problem with Patricians moving to another court for no reaso n - Primogeniture: Fixed a bug where living mothers could inherit ahead of younger sons - Increased the minimum religious authority required to ask for invasions and ex communication - Vassal religious heads can now grant the invasion CB - Fixed an issue where you would vassalize the pope in wars over Rome if he had minor holdings there - Fixed a bug where the laws would not always get updated along with the governm ent type - Increased the chance of getting the inbred traits - Fixed a problem with laws not being validated on religion change - Most randomly generated men now start out lowborn - Tweaked dynasty name generation for newly landed Lowborn characters - Improved choice of exile for married characters

- Shared revolter occupation war score now works when the liege is the attacker too - Corrected the region around the Aral Sea - Added a duchy of Samarkand - Fixed a bug with the surrender effect of Holy Wars - Posthumously born children of Doges no longer get a claim on the Republic - Fixed a bug where the presence of live Zoroastrians in the game would mess up various Mongol events - Fixed a glitch where newly activated titles could be labelled Theocracies - Can no longer offer vassalization to someone you have granted independence - Moved the duchies of Tabriz and Azerbaijan de jure into the kingdom of Persia - Added an event where powerful vassals can choose independence after a successf ul Decadence invasion - Added an Empire of Italia - Added de jure Empire of Tartaria - Added de jure Wendish Empire - Added de jure empire of Carpathia - Added de jure empires of Mali and Abyssinia - Gave the Pechenegs a kingdom tier title - The kingdom of Italy is now a de jure part of the HRE in 1066 - Outsiders can now ask to join "other" claimant wars - Added a Muslim Caliphal subjugation CB, much like the pagan one - Simplified and improved the Tribal Invasion CB - Tribal titles can no longer de jure assimilate duchies and kingdoms - Tribal titles are now destroyed if held by someone with normal titles of the s ame or higher tier - Added a number of tribal tags, mostly intended for the 867 start - The event "Comet Sighted" can now actually fire - Fixed an issue where counties and minor baronies could given a null holder - Fixed some issues with the outcome of claimants getting king+ tier titles - Fixed an issue with the outcome of usurpation and grant title event effects fo r the primary title of a holder with multiple highest tier titles - Fixed an issue with newly activated titles getting the wrong government type - Non-pagan Temple type characters no longer inherit claims - Added new ambition: "Become King of X". Cannot be cancelled. - No longer allowed to land eunuchs with feudal holdings - Fixed a bug preventing a complete victory against a landless enemy with only f leets - Blocked the whole event chain leading up to bastard children for muslims - Added vassal Opinions of a liege who lets a guardian of the right or wrong cul ture educate their heir - Fixed a rather bad error in combat with the defensive religious bonus - When the primary title is taken from a Caliph, the Caliphate should now go wit h it if the taker can hold it - Fixed some bugs with the creation triggers for the Sunni and Shi'a Caliphates and the Latin Empire - Higher tier bishops are no longer generated with dynasties either - Now allowed to pick a lowborn character to play in the lobby, if he will get a dynasty as soon as the game starts - Added Bolghar and Khazar cultures - Fixed a bug with culture-less holders being created for baronies that had had a scripted holder before being taken out of circulation - Gave the Volga Finnic tribes some new duchies - Added two now cultures: Mordvin and Samoyed - Revised province cultures in the Finnic areas - Added an Avar culture - Independence faction leaders are no longer imprisoned on white peace - Added creation condition to the kingdom of Hungary - Reshuffled some de jure provinces around Lithuania and created the duchy of Gr odno

- Fixed a bug with regnal numbers and moving back in history past the first hold er of a title - No longer allowed to grant independence to de jure vassals of your own religio n - Inactive titles no longer get holders automatically until explicity activated - The Holy Orders are now properly deactivated with no rulers until they appear - The Mongols are now properly deactivated with no rulers until they appear - The Aztecs are now properly deactivated with no rulers until they appear - Open Elective realms now only get Lowborn rulers and courtiers - The arriving Mongol Khans are now Batu and Hulegu - Fixed a bug with dead Caliphs no longer being styled "Caliph" - Fixed a slight bug in the claimant faction ultimatum decision - Split the Swedish county of Smland and adjusted the history files - Added the county of Bar (split from Verdun), with history courtesy of Voy - Fixed some issues with the trigger 'revolt_risk' and made sure it's used corre ctly everywhere - Added Slavic Pagan religion - Added some more straits to Rgen and the Western Isles - Made Venice a single county de jure kingdom - Cut the strait to Venezia - Adjusted the Nubian region de jure - Adjusted culture and religion history in Cilicia - Moved c_viviers (Vivarais) from d_toulouse to d_dauphine - Slightly adjusted the border around Uppland, Vstmanland and Gstrikland - De jure change: Sarpa to Azov and Kasogs to Alania - De jure change: Portucale to Portugal - De jure change: Hedmark to Ostlandet - De jure change: Foix to Toulouse - De jure change: Nice to Provence - De jure change: The kingdom of Wallachia no longer part of the ERE - De jure change: Armenia Minor to Anatolia and renamed "Cilicia" - De jure change: New duchy of Jazira - De jure change: Al Bichri to Syria - De jure change: Cut the Duchy of Oxford. Gave its counties to Essex/Bedford an d Hwicce/Gloucester. - De jure change: Qwivir to Hamadan - De jure change: Dailam to Tabaristan - De jure change: Bjarmia to Perm - De jure change: Tyumen to Cumania - De jure change: Aktobe to Cumania - Increased the Permian province sizes for aesthetic reasons - The Pomeranians are now Slavic Pagans - 1066: Fixed a bug with the county of Pavia - Changed name of Maghreb culture to Berber - The names of Interesting Muslims should now be displayed correctly - Dead sons should no longer participate in Family Feuds - Added title history for the Byzantine Empire going back all the way to Augustu s - Added Saladin as an Interesting Character in "The Third Crusade" bookmark - Added Khagans Batu and Hulegu as Interesting Characters in "Rise of the Hansa" bookmark - Added Wikipedia links to numerous characters - Adjusted position of Reykjavik on the map - Fixes to the Von Sayn dynasty - Added unique council titles for Greek rulers - Baldwin V of Jerusalem now has the correct dynasty - Province owners will no longer burn down Trade Posts belonging to a vassal's v assal - Added missing Sayyid trait to Ummayad characters - Alexander Nevsky now has some scripted traits

Ezzelino III da Romano now has some scripted traits Friends and Rivals events should now be a bit more common Added Margraves of Susa Various changes and fixes to several Welsh characters Corrections and additions to House Maelienydd House Ua Flaithbertaig / Ua Briin Sela dynasty filled out Additions to House of Mathrafal Powys Fixes to the Trpimirovic dynasty Character 455520 is no longer female Gaston the Crusader no longer gets his nickname on birth Additions to the de Holland dynasty Fixed issues with later Ylving monarchs Various fixes and additions related to Ida von Cham Bahri Sultan of Egypt's children now have the correct culture Ramiro Garcs now has Basque culture Added additional holders for the Bishopric of Roskilde Fixes to the de Rethel dynasty Added Tewdwr dynasty, precursors to the House of Tudor Fixes to the marriages of Frederick Barbarossa Added the bastards of Henry Beauclerc Added missing wife and sons of Herluin de Conteville Graphical updates to many coats of arms Changed traits of Caliph al-Mustansir Fixed the names of some English characters Added King John's missing children Fixes and additions to the af Muns dynasty Additions and changes to the de la Pole dynasties Various changes to Nizam al-Mulk Gyda Eiriksdottir now has the correct father Fixes and additions to the Yngling dynasty Fixed and additions to the Capetian dynasty Tiborg de Provence now has the correct father Fixes and changes to Stephen of Blois' family Added missing marriage to Welf Guelph Changes to Boleslaw II the Bold and his close family Hol of Nantes is no longer lowborn Hugh 'the Red' de Sully now has his own dynasty Burgonde de Bachaumont is now properly female Fixed a bug with event 248 for unlanded characters

AI: - Tweaked military AI to be a bit smarter - Fixed a bug where the AI would disband Holy Orders even if they were fighting religious enemies and could afford them - Will no longer attempt to use Holy Orders to siege enemy provinces of the same religion - Muslims will now make use of Holy Orders when fighting other Muslim faiths - A bit more focused on de jure grants - Will not create claimant factions for the parents of the current ruler - Fixed a bug with Patricians not educating their children - More careful about raising Crown Authority to the highest levels - Electors will now tend to vote for other dynasties if the reigning one is too powerful in the realm - Adjusted title revokation acceptance for baron tier characters - More nasty plots against overly powerful dynasties - Likelier to start and join claimant factions against overly powerful dynasties , if the claimant is of another dynasty - Fixed an issue with nominations for Catholic Bishoprics - Emperors will now sometimes destroy held kingdom titles - Will now often join claimant wars pushing their claim for some title

Tweaked marriage chances between pagans Tweaked title creation/usurpation for tribes Smarter about fabricating claims Improved choice of "assimilation culture" Tweaked guardian selection while desiring to assimilate into the local culture Fixed some DoW targetting issues Certain religions are now more passive, some more aggressive Tweaked opinion effect on DoWs Fixed an Elective voting indecision issue Snappier about picking an ambition Will be less stubborn about marrying for an alliance if it has no valid player successor - Fixed a bug where it could dismiss special event spawned troops - Will now prioritize recreating destroyed religious head titles - DoW prio to tribes so they will try to take their de jure kingdom - Will not offer to join holy wars to defend someone in another region (overseas ), unless it neighbors them somewhere - Will do more actions towards its vassals even while at war - A bit better at handing out minor titles - Fixed a bug where non-patrician baron tier vassals would always say yes to all diplomacy - Will not pose claimant ultimatums while the claimant is fighting a war togethe r with the liege - Will save some of its state so it can be more consistent after reload MODDING: - Added system for excluding use of inappropriate names for religious reasons - Added religion_modifiers, these are temporary modifiers to a religion's MA sco re - Added scripting commands add_consort = x and is_consort = yes/no/x - Added 'consort' event target - Added 'christian_opinion' to traits - Added 'christian_church_opinion' to traits - Added 'zoroastrian_opinion' to traits - Disabled the character history command 'give_job_title' (use an effect instead ) - Added trigger 'dynasty_realm_power' - Added console command: init_laws [title] - Exported FERTILITY_BASE_MULT to defines - Exported many values to defines - Added 'spawn_fleet' effect that can match characters - Traits can now be marked as religious, which will clear them out if a characte r changes religion - Added dynasty flag 'used_for_random' - Fixed a bug with the 'controls_religion' event trigger - Added parameter 'disband_on_peace' to the event effect 'spawn_unit' - Event spawned sub units can now be marked as not inheritable (cannot_inherit = yes) - Added safeguards to prevent strange crashes when trying to add non-existent te mporary modifiers - Added 'adjective' event effect - Tweaked the 'set_name' effect so that it can reset title names - Added trigger and effect 'any_consort' - Added effect 'random_consort' - Added title history commands 'name', 'adjective', 'reset_name' and 'reset_adje ctive' - Event effects can now be run in title history as well - Added 'insert_title_history' event command' - Added event effect 'cancel_job_action' - Added event effect 'remove_holding_modifier'

- Added event effect 'refill_holding_levy' - Added Casus Belli type flags 'apply_short_occ_mod' and 'apply_short_occ_mod'. These control whether or not the "Recently Conquered" and "New Administration" h olding modifiers are set on victory. - Added an 'aggression' field to religions (AI parameter) - The 'create_character' effect now correctly defaults to 'dynasty = random' - Added event effect 'make_primary_title' - Fixed some minor issues with the triggers 'higher_tier_than' and 'lower_tier_t han' - Fixed a bug with the 'de_jure_vassal_or_below' trigger - Fixed an issue with the effect 'usurp_title_plus_barony_if_unlanded_and_vassal s' vs holders with multiple kingdoms - Added 'can_cancel' flag to character ambitions - Added trigger 'attribute_diff' - Added trigger 'is_reformed_religion' - Fixed some issues with trigger 'is_parent_religion' - Fixed an issue with decision scripts and very low likelihoods - Can now specify 'used_for_dynasty_names' in landed titles - Added trigger 'holy_order' - Fixed a bug with "religion" change at a certain date in the character historie s - Exported SHORT_REIGN_OPINION_MULT to defines - Added a 'short_reign_opinion_year_mult' field to religions that can override t he define SHORT_REIGN_OPINION_MULT - Added trigger: num_culture_realm_provs = { num = X culture = [tag/target] } - Added trigger: num_religion_realm_provs = { num = X religion = [tag/target] } - Added "Killer" character text promotion - Added "GetSonDaughter" character text - Added Alert: ALERT_PLANNING_INVASION - Added Alert: ALERT_ENEMY_INVASION_PLANNED - Added trigger: preparing_invasion = [yes/no] - Added event target: invasion_target - History: Added proper working support for removing holdings - Individual dynasties can now be overridden by mods without replacing the whole file - Exported define PAGAN_HOME_SUPPLY_MOD - Added 'defensive_attrition' to religions - The creation trigger on landed titles now has the title itself in the FROM sco pe - Added trigger 'any_previous_holder' - Death and birth dates in character history files now only use the outer date. (Ignores the X in "birth = X") - Added trigger 'relative_power' - Added 'piety_cost' and 'prestige_cost' to casus bellis. This means they are vi sible to select even if you currently don't have enough Piety or Prestige. - Added 'match_min' and 'match_max' parameters to the 'spawn_unit' and 'spawn_fl eet' effects - Added 'female_temple_holders' field to religions - Scripted in a 'allow_distant' parameter in CBs - Added on action 'on_siege_over_winner' - Added PREVPREVPREVPREV scope (does not work everywhere) - Added 'GetFatherMother' parameter to text

2013-03-22: v1.092 ----------------------- Added a Trade Post limit for patricians, based on palace upgrades and number o f adult males in court - Tanistry electors are no longer de jure - Fix for crash on multiplayer gamestart on Windows 8 - Fixed a bug where a vassal of a vassal who won a war against an outside state would become a vassal of that state - Several events, including those dealing with the creation of the Hansa, no lon ger require "The Republic" to trigger - Fixed a bug where the Family Palace could get transferred to the wrong charact er when Patricians were banished by events - Rewrote large parts of the tutorial to be up-to-date with current features - Fixed a problem in basic military tutorial that made it impossible to proceed past a certain stage - Fixed a problem in basic war tutorial that made it impossible to proceed past a certain stage - Rulers who are forced to abdicate will no longer die a mysterious death on the day of their abdication - Fixed a crash in court view during observer mode - When determining what tier a character is for the purposes of marriage, the hi ghest ranked non-republican ruler among their close relatives is now used (so th e nephew of a King would count as King tier) - Will no longer get prestige hits for marrying below your tier unless you marry more than one level below it (so a King would get a prestige hit for marrying a Countess but not a Duchess) - AI now takes into account both tier prestige and dynastic prestige when respon ding to marriage offers - AI now takes into account prestige effects when selecting spouses for themselv es and their relatives - Exported MARRIAGE_AI_PRESTIGE_VALUE to defines.lua, this variable is a multipl ier on the importance AI places on prestige when arranging marriages - The Prestige cost for breaking a truce is now much harsher; 50% of current Pre stige + 200. - You now get a -5 Diplo penalty for five years if you break a truce - Diplomacy View: The Piety and Prestige costs for declaring war no longer preve nt you from selecting the action to see why - The 'any_neighbor_province' trigger now works for sea zones as well - The Holy War CB no longer works against too distant targets - Sieging will siege back your own holdings first - Trade Posts dont give warscore unless the war is using an Embargo or Sieze Tra de Post CB - You now need twice as much value in a trade zone before reaching its bonus cap - Fixed a bug where Patrician stewards would add modifiers to tax multiple times when performing the tax action - Fixed a bug with the trigger 'is_land' - The republican CB to seize a whole coastal county is now range dependent - The republican CB to seize a coastal city now requires the Patrician to have a trade post there already - Can no longer grant independence to an antipope - Family dues are now given only to adult males of your family in your court, an d they all receive the same share - Patricians can no longer increase their Demesne limit with higher tier titles. However, the Doge gets +1 - Patricians who imprison or banish someone now get a tyranny opinion penalty fr om everyone in the whole Republic - Patricians no longer confiscate gold from dynasty members that they banish - Doges can no longer use the Seize Trade Post plot

- Patricians can now only use the Seize Trade Post plot on Patricians owning mor e Trade Posts than themselves - The Seize Trade Post plot now always costs a small amount of money to implemen t - Fixed a bug where de jure status of kingdoms would reset upon loading a save g ame - de_jure_liege="---" now works properly in history files - Tied bride price to total prestige gain at a ratio defined by DOWRY_MULTIPLIER in defines.lua - Can now only ask to embargo republics with trade posts in target ruler's realm - AI: Less willing to launch embargo wars in general, especially against rulers they like - AI: Less willing to accept requests to embargo on opinion alone - AI: Will now factor in strength of target when deciding on whether to accept a request to embargo - Inherited retinues are now added to the heirs use of retinue cap - CB types now takes ai_will_do with modifiers to modify the priority they place on a particular CB - Fixed the birthdate of Domenico Dandolo - Minor fixes to Alan dynasties - Fixes to Sergiids/Spartenos names - Corrections to various Italian characters - Several Mamluk dynasties should now use the proper Muslim dynastic shields - The correct event is now triggered when an old Patrician family member marries a young woman - The Voice of Satan is now properly removed when a character is no longer posse ssed - Characters will no longer hear more than one voice when possessed - Patrician family members that are betrothed will no longer experience random m arriage events - Two additional childhood learning events are now correctly triggered for Musli ms - Added additional Komi dynasties - Minor fixes to some Irish and Welsh characters - Added many new Ethiopian characters - Added Ethiopian Patriarchs - Added Nestorian Patriarchs - Exported chance of getting a birth trait to traits.txt files - AI doges will no longer gift powers they want to start embargo wars if those p owers would say no even when gifted - Exported MAX_KING_TITLES_TO_CREATE, MAX_EMPIRE_TITLES_TO_CREATE, AI_EMPEROR_CR EATES_KINGDOMS, NATURAL_DEATH_CHANCE_AGE_0-100, DEJURE_COUNTY_LIMIT_TO_CREATE, D EJURE_COUNTY_LIMIT_TO_USURP, EMPIRE_DEJURE_COUNTY_LIMIT_TO_CREATE, EMPIRE_DEJURE _COUNTY_LIMIT_TO_USURP, PRESTIGE_OPINION_DIV, PRESTIGE_OPINION_MAX, PIETY_OPINIO N_DIV, PIETY_OPINION_MAX, NAVAL_ATTRITION, ARMY_MOVEMENT_SPEED, FLEET_MOVEMENT_S PEED, AI_ASSAULT_RATIO, EMPIRE_DE_JURE_ASSIMILATION_YEARS and ALLOW_DE_JURE_ASSI MILATION_ANYWHERE to defines.lua - Added new scripting trigger realm_size = x for checking total holdings in real m - Added new scripting trigger realm_manpower = x for checking max manpower in re alm - dynasty = x can now be used to check for whether a character belongs to a spec ific dynasty - You no longer get a claim on the Papacy if he was in a successful independence faction - Fixed a slight bug in the claimant faction ultimatum decision - landed_titles now takes assimilate = no, which will turn off all de jure drift (both ways) for a Kingdom or Empire level title - Fixed a bug with Patricians revoking castles from baron vassals

2013-01-25: v1.091 ----------------------- Fixed a bug preventing some people from building new trade posts - Fixed some instability issues on the Mac and Linux versions - Fixed bug where taking over the last duchy or higher title from a Merchant Rep ublic could give you Patrician vassals - Blocked "Offer Vassalization" for one Merchant Republic vs another - Fixed a tooltip bug for the succession type in secondary kingdoms and empires held by Merchant Republics - When a regular lowborn Mayor forms a Merchant Republic, he should get a dynast y and become a Patrician - The Patricians in newly formed merchant republics now get some starting money - Homosexual characters no longer get the ambition to get married - Exported PATRICIAN_PRESTIGE_RESPECT_FACTOR and PATRICIAN_AGE_RESPECT_FACTOR to defines - Doubled the effect of Prestige on Patrician Respect for Doge elections - Tutorial: Fixed a crash in Realm View - Fixed a bug where you would end up at war with your liege if beating him to vi ctory in a claim war - Added text warnings for Independence wars and factions for Patricians, if it w ould mean Game Over - Made Ultimogeniture possible for anyone to take, should they be so inclined - Added the Barony of Altenburg to Meissen - Gave Ultimogeniture to the Ilkhanate, the Golden Horde and the barony of Alten burg - Fixed some issues with sound freezes - Fixed a bug with the "coastal_county_republic" CB that could make vassals of m erchant republics independent - Fixed missing description for Trade Post garrison building - Fixed issue where a feudal liege could burn a vassal Patrician's Trade Post - The correct event picture is now shown when Aztecs sacrifice prisoners - Fixed flag issues for players who don't own Sunset Invasion - Fixed issues with the Romeo & Juliet event chain - Added cooldown before the Seize Trade Post plot can be used on the same charac ter again - Republic random trade events are now slightly less likely to occur - Lowered the cost and buildtimes of all Family Palace buildings - Fixed an issue where the Seize Trade Post plot wasn't properly cancelled - Fixed a bug where your children in foreign courts would not accept being educa ted by you - Added a check for negative fertility on either parent to prevent impregnation of or by celibate characters, eunuchs, etc - Fixed a bug where culture name lists with more than 100 entries would be cut o ff at 100 entries due to a low random number - Fixed a problem where a vassal of a vassal who takes an outside would become a vassal of the enemy rather than the old liege's liege - The Trade posts of Patricians who become independent should no longer be lost in most cases, but taken over by a replacement family - Fixed bug making Republic capitals immune to some CBs, like Holy War - Fixed a bug where a betrothed character who married a different person than th ey were betrothed to could retain the betrothal even when they were not permitte d to have another spouse - Fixed a bug where the educate child menu would be unavailable in foreign court s - Fixed a bug where children abroad would not show up in the education menu - Muslims can now never marry matrilineally under any circumstances - Fixed a bug where the AI would repeatedly unassign and assign a child the same tutor - Fixed a bug where a deposed ruler would die on the next day

- The Ecumenical Patriarch's pentarchy will now function correctly - Pentarchs defined in history files for non-titular titles will now always over ride Autocephaly - Titular realms will now use their capital when determing religious head for re ligions with Autocephaly - Army AI: Fixed an issue with stupid long range land movement - The Bishopric of Rome will no longer be renamed to the Lateran if the Move Cap ital to Rome decision is taken - Gaining a title you are fabricating a claim on via plot will now abort the plo t - The Anti-Pope opinion bonus towards liege will now be properly inherited when liege dies - Added field to cultures: [used_for_random = yes/no]. Blocks the culture from b eing available for characters created with random culture. - Made it more likely that the Mongol Hordes convert to Islam - Faction View: The Faction labels are no longer capitalized - Fixed bug with early holders of Family Palace holdings not showing up in the h istory - Increased the random factor in doge elections - Marcella Ziani now has the correct gender - No longer possible for close relatives to become a married character's mistres s - AI Patricians are now far more likely to upgrade their Family Palaces - Multiple assassination events should no longer appear when plotting to kill so meone - The province of Ar'Ar has been renamed to Shaka - When transfering a vassal, the selected vassal will now be shown on the map - Can no longer ask to join wars against a ruler who is imprisoning you - You can now always transfer the vassalage of a duke to the de jure liege of th eir primary title, even if they hold multiple duchies - Fixed a bug where a landed vassal who inherited their liege's title would rema in in their previous factions - Duplicate independence factions gained from conquering or inheriting titles wi ll now be disbanded - Fixed a bug where you would not be able to marry the courtiers of Holy Orders and Mercenary Companies despite them showing up as eligible - Fixed a bug where the add_spouse command would have undesirable results for Mu slims - Improved Jihad notification event to include the religion and portrait of the Caliph - Fixed a bug with Tanistry that could cause Game Over - Anti-Pope will now remain as an Emperor's vassal if you press his claim to the Papacy - Fixed a bug that was causing characters over 1000 years old not to receive eve nts properly - Exported is_holy_war to cb_types, this determines whether neighbouring AIs of the same religion will consider joining defensively against the attacker - Can now ask to join Muslim Invasions - AI will now ask to join Muslim Invasions when appropriate, and is slightly mor e inclined to defend neighbours against a Muslim Invasion than a Holy War - Improved duchy distribution AI - Fixed a bug where you would not be able to ask a character to stop backing a p lot if their answer was no, depriving you of just cause to imprison them - AI: Will now value Kiev more highly and be more inclined to use it as their pr imary Duchy - AI: Will now value prestige effects of marriage at a more reasonable level - The Muslim Invasion CB now requires either a foothold in or border with the ta rget kingdom - AI: Fixed a bug where countries with a vassal merchant republic would refuse t o embargo _any_ republic

- Fixed a bug where a country who had vassal merchant republics could lose them when _winning_ a war against another merchant republic - Fixed a bug with the Jizya tax modifier for Muslim merchant republics 2013-01-14: v1.09 ----------------------MAJOR: - Merchant Republic gameplay (Duke or higher tier Republics with a coastal capit al) - Added a 'Grant Independence' diplomatic interaction - Titles can now automatically change name depending on the culture of their top liege - The Reign length opinion modifiers are now dependent on how long a character h as been the liege of someone, not how long the primary title has been held - Added 1241 Bookmark - "The Mongols" - Save file transfer now works on Mac - Reduced max demesne size from ruler tier, especially for Dukes - Reduced the effect of Stewardship on max demesne size (now 15%, down from 25%. ) - Added a max demesne size bonus (+1) for dukes with more than one duchy - Increased the Prestige effects of a rank difference in marriages by a factor o f 5 - All merc regiments now grow in max size over time - Added more mercenary bands: Finns, Lapps, Abyssinians, Nubians, Lithuanians, S cots, Irish and Alans - Added Ultimogeniture succession law - Added Tanistry succession law MINOR: - Fixed a bug with religions that have become or stopped being heresies not bein g correctly reset on reload - Sunset Invasion: Slightly increased the arrival strength of the Aztecs - Increased the strength of the Timurids - Added a hidden event that clears diplomatic immunity from faction members if t he faction leader dies while waiting for the liege response to an ultimatum - When forming the Roman Empire, de jure assimilation into the Byzantine Empire is now carried over - Fixed a bug allowing you to declare excommunication wars on lieges above your immediate liege (the war would then invalidate) - AI: Will not attach units to allied units unless they are in the war target ar ea - Fixed a bug where a king who was also emperor lost the empire title in a civil war, but retained all dukes as vassals under the kingdom - Fixed a crash in the province view - Retinues no longer cost maintenance when you are out of money ( since they do not reinforce when you are out of money ) - Fixed a rare crash that could occur when a character was exiled from the last existing republic - Fixed a bug with de jure withdrawal out of empires where the counter would res et and nothing would happen - AI: Infinitesimal chance that the AI will fold to faction demands from tiny fa ctions - Fixed some bugs with the outcomes of the Imperial Reconquest CB - Fixed a bug with characters not always returning correctly from foreign courts - Fixed a CTD with the GamersGate in-game store API if there was a network error - Forbidding councillors from leading armies is now saved - Forbidding councillors from leading armies will no longer lead to an out of sy nc in multiplayer - Fixed issue where a settlement could be awarded to an enemy after a siege was

won - Character screen no longer moves to front when it updates its data - When creating a new unit one subunit will automatically transfer over if the s elected unit has at least two - Added a message for when someone takes over as a faction leader - Prerequisite building missing text in building tooltip is now localized - Fixed issue where character browser was showing some rulers when set to "all c haracters" and "no rulers" - AI: Fixed a somewhat borked odds calculation vs attached units - Army AI: Fixed an indecision issue - will be more determined to hunt down cert ain armies - Army AI: Fixed a bug with splinter armies putting the whole agent into retreat mode - Army AI: Fixed a rare collection livelock issue if a splinter army was besiegi ng a holding - Army AI: Fixed a glitch with the potential target province calculation due to moving enemy units - Claimant Factions are no longer valid for non-elective titles if the claimant has no claim - Fixed a confusing "any demesne title" trigger tooltip - Removed the kingdom of Pommerania from the de jure HRE - Liege levy maintenance cost is now shared with sub vassals - The old liege now only gets weak claims on members of successful independence factions - Fixed a rare crash in AI flank leader unit assignment - Fixed an issue that could allow vassals of vassals to launch independence fact ion wars - Independence faction wars are now invalidated if the pre-war liege becomes vas salized himself - Fixed a bug where the successor of an Ecumenical Patriarch (or a vassal Pope) could change religion to the liege's. - Vassals of vassals can no longer start claimant factions for claimants in anot her realm - You now correctly gain Piety for granting bishoprics to courtiers - Muslim rulers no longer get Piety for creating a random mosque holder - Hamburg and Celle now have ports - Province of Alexandria adjusted to include the site of the actual city - Gender corrections to certain characters - Added missing parents for Roupen I of Armenia Minor - Fixed broken House Oitir dynasty - Fixed several Mongol characters having the wrong religion - Constantine de Hauteville is no longer female - Gytha Thorkelsdottir now has the correct deathdate - Louis d'Evreux now has the correct mother - Fixes to Vclav II and descendants - William 'Adelin' now has the correct deathdate - Miscellaneous database corrections to the de Luxembourg dynasty - Miscellaneous database corrections for the Normans and the 1st Earl of Chester - Fixed the birthdate of Saint Louis IX of France and his brother Robert of Arto is - Switched culture for two characters from Irish to Scottish - Fixes to Danish and Norwegian bastards - Added the Hvide Bishops of Roskilde - The culture of Khwarizm now changes to Turkish at the correct date - Updated the Jarls of Vstergtland - Fixed various issues with wrong or missing mothers for Frankish characters - Fixed the lineage of Erik III of Denmark - Added new Maghreb Wikipedia links - Tweaked deathdate of Mubashir, Duke of Mallorca, and made him eunuch - Fixed the spelling of the de Cuiseaux dynasty

- Corrections to the Af Sverker family - Fixes to the ruler history of the Perigord and La Marche counties - The Pirate King Kyrillos is now correctly imprisoned when captured through eve nt - Added dynasty and descendants to Umar ibn Khattab - Fleshed out the the Rassid dynasty of Yemen - Additions to the Banu 'Amir dynasty and its descendants - Various changes and additions to the Hammudid dynasty - Added the Mayzadids of Hillah - Updated the Scottish name list - Minor changes and additions to the Italian name list - The Umayyad and Hashimid now have Muslim-style Coats of Arms - Added some missing Dukes of Brittany - Namechanges for several Scottish characters - Constantinople is now protected by the Theodosian Walls - Some corrections to Swedish kings and their families - Links for Hungarian names added - Changes to the Baltic pagan setup - Corrections to Birger Jarl's family line - All Armenian characters are now Miaphysite - Added descriptive texts of all buildings - Fixed issue with certain buildings referring to an obsolete Seljuk title - Updated the credits - Basra and Tigris now have the correct ruler in 1152 - Blocked claimant factions for vassals of vassals under Medium or higher crown authority - Blocked most factions for vassals of vassals under Medium crown authority in a ddition to High and Absolute - Fixed a problem with the limit of children for heirs - AI: Fixed a bug with it not dismissing liege levies when done with them - The pre-spawned 1066 conquest armies in England now suffer normal attrition - Event spawned civil war armies now suffer normal attrition - Made the bastard birth event (450) more common - If married, women now fool their husbands about the parentage of children born from the bastard birth event (450) - Fixed a bug with kingdom adjudication and barony tier titles under lieges with split allegiances - Lowered the inheritance chance a bit for most congenital traits - Fixed some glitches with the Mongol conversion events - There is now a chance that the Ilkhanate will convert to Nestorianism - There is now a small chance that the Golden Horde will convert to Nestorianism - AI: Tweaked the effect of the Content trait on the creation and joining of Cla imant factions - AI: A bit smarter about launching claimant ultimatums - Diplomacy View: Fixed a minor prestige tooltip issue when marrying lowborn cha racters - AI: Vassals of a conqueror's title should not support claimants of another cul ture - DoW AI: Now more aware of the possibility of mercs and the military value of G old - AI: More keen on using mercs if even slightly outnumbered - AI: Very rich states are now more likely to use multiple merc regiments if nee ded - Renamed the merc fleets after sea zones - Added a hidden event to disband William's special invasion fleet - AI: Lords and their heirs always answer each other's call to wars - AI: Fixed a bug that could prevent the passing of laws - AI: Smarter about trying to institute Agnatic-Cognatic law - Retinues are now correctly passed on to the _player_ successor, not the primar y title successor

- Fixed a crash bug in the Diplo and Province views with character with a null l ist of enemies - Fixed a bug where characters inherited debts - Fixed a minor bug in the effect 'vassalize_or_take_under_title' that would all ow vassalization of unvassalizable titles like the Hashashin - The religious CB now vassalizes lords of your own religion in the target Duchy - AI: Fixed an issue where lords would marry off their councillors matrilineally to lowborn courtiers - Fixed a bug with succession law opinions of children not of their parent's dyn asty - Optimized the line of succession calculation code - AI: Fixed some bugs with elective successor choices - Fixed (hopefully) a gross bankruptcy bug with the 'transfer_scaled_wealth' eff ect - AI: External powers now more aggressive against civil war revolters - Various code speed optimizations - Fixed another bug with dead character in the Allies list - AI: Husband and Wife always answer each other's calls to war - Reversed the order of rulers in the Title History View (latest now on top) - Invasion AI: Fixed a bug where fleets were afraid of loaded armies on enemy fl eets - Army AI: Fixed a brain death issue when under invasion by a Mercenary company whose unit was destroyed - Army AI: Fixed an issue where it would not raise its own demesne ships - AI: Will tend to hand out the latest acquired baronies rather than the oldest - The Traitor opinion is now inherited by ruler successors - Calling someone to war now makes them dislike you by the same amount you will like them for answering - Conquerors (rulers of conquered titles) can now call on rulers from back home (Cultural Bonds) while defending against other cultures - Fixed a rare crash in the Diplomacy View - The 'vassalize_or_take_under_title' effect now correctly restores the taker li ege afterward - Fixed a bug where certain event effects in CBs could take Patrician titles - Fixed a bug with the backend poster not having a HTTP POST timeout - Fixed a bug with the random seed in event effect descriptions not matching the actual effect - Fixed a bug where rampaging mercs would make an invalid DoW - Fixed a bug preventing you from nominating bishop successors - Muslim pulse events are now triggered correctly - Fixed misplaced IF in decadence_invasion - Added additional rulers to Chalkidike in the history database - Chancellor event while improving relations is now properly triggered - Fixed error in polygamy event - Fixed issue with event where a character tries to free his/her spouse - Added missing parents to several Arabic characters - Added additional Alan dynasties - Fixes to several Welsh dynasty names - Some Armenian dynasty names are now Greek as intended - Fixed the dynasty of Udalard de Besalu - Characters older than 50 will no longer fight in tournaments - Fixed pronoun error in Guardian event - Removed superfluous church opinion effect from several Muslim-only event modif iers - Fixed issue where the wife of a courtier could suggest a new Lord Spiritual - Fixed option effect in event 1009 - Added additional Irish and Welsh dynasties and characters - Added missing parents for the Riyahdids - Added Muslim Hafsids of Crete and the Anemas dynasty - Tatikios now has Greek culture and is employed by Alexios Komnenos

- Various additions to Norwegian and Irish family trees FOR MODDERS: - The event trigger and effect 'any_faction_backer' without a 'faction' field no w work for the backers of all factions - The 'copy_title_history' effect now also copies de jure assimilation - Fixed some bugs with the 'de_jure_liege_or_above' and 'de_jure_vassal_or_below ' triggers - Character event flags are now shown in the portrait debug tooltip - The modifier 'assassinate_chance_modifier' on the acting ruler now has an effe ct - Added trigger 'is_at_sea' - Added trigger 'is_patrician' - Added trigger 'is_merchant_republic' - Removed unused on actions 'on_siege_won' and 'on_siege_list'. - Added on action 'on_siege_over' which triggers for all characters in the provi nce - Exported PATRICIAN_CAMPAIGN_FUND_FACTOR to defines - Exported DOGE_SUCC_RANDOM_FACTOR to defines - Added effects 'embargo' and 'lift_embargo' - Added trigger 'has_trade_post' - Added event target 'trade_post_owner' - Added event effect 'seize_trade_post' - Added 'attrition' field to the 'spawn_unit' effect. This is an attrition multi plier. - Added 'cuckoo' (impregnation) console command - Added 'culture = random' to 'create_character' and related event effects - Added 'rep_trade_posts' Plot type - Added define 'ENFORCE_ONE_OF_EACH_HOLDING' (Require players to build at least one City, Temple and Castle in each province) - Added event target 'plot_target_province' - Added a 'capital_holding' event target - Added trigger 'num_of_trade_posts' - Added trigger 'num_of_trade_post_diff' - Added event trigger 'any_trade_post' - Added event effect 'any_trade_post' - Added event effect 'random_trade_post' - Added 'same_religion = yes' field to the effect 'vassalize_or_take_under_title '. It will only vassalize rulers of the taker's religion - Added 'is_patrician' filter to events - Increased max demesne size limit for Patricians by 1 (define DEMESNE_MAX_SIZE_ PATRICIAN) - Added trigger 'any_attacker' (war scope) - Added trigger 'any_defender' (war scope) - Added 'inherit' field to opinion modifiers 2012-11-15: v1.08 ----------------------MAJOR: - Added Nahua culture and Aztec religion MINOR: - Retinues no longer get free leaders - Liege levies raised via the province view are now raised in the selected provi nce - You can now forbid your council from leading armies - Optimized succession calculation, which could cause massive slowdowns in big d ynasties with many landed members - Intrigue plots vs barons or their courtiers can now include their liege's cour

tiers and other vassals - Fixed Scottish Schiltron building giving 10x defensive bonus to pikes - Fixed Dutch cultural retinue lacking pikes - Fixed an issue with AI strength calculations the first month after loading a g ame - A bit more randomness in the size of the rebel reinforcements in civil wars - The Pope now receives even less war contribution score in Crusades - Fixed a crash with a null war list in Province View and Diplomacy View - Mercenary regiments and Holy Orders will now automatically get a new leader wh en the old one dies - Less likely that the captain of a merc regiment gets reassigned to lead someth ing else - Kingdoms no longer assimilate out of de jure empires that have no holder - Fixed a bug with not being able to move capital back to your title's preferred capital - The Imperial Reconquest CB now only works for the restored Roman Empire - The Imperial Reconquest CB no longer clears out all rulers under the title - Disbanding multiple selected units will never disband retinues if there are no n-retinues in any selected unit - Liege levies will now disband if their owner is at war with the owner of the u nit - Retinues no longer reinforce if their owner has no money - Diplo AI: Imprisoned vassals or below will always accept a demand for religiou s conversion, and go free from prison - AI: Much better at assigning flank commanders for important armies - AI: Less likely to go overboard with Crown Authority - AI: Not interested in Lower CA plots in irrelevant kingdoms/empires - AI: Fixed a bug with it not dismissing liege levies when done with them - Army AI: Fixed a bug with invasions not happening when they should - Ledger page with independent rulers now shows troops including retinues - Shift or Ctrl clicking buttons in Ruler Designer coat of arms designer now mul tiplies the frame change by 5 or 10 - Fixed bug where byzantine unit pack was replacing all eastern europeans - Raising troops via raise all or raise on province will now merge units - Now allowed to ask to join tribal invasion wars - Fixed bugged altaic culture building modifier - Fixed the history of c_sodermanland - Fixed consistency issue with German characters name Philipp - Fixed faulty employment date for Robrecht van Gent - Fixed broken Ua Conchobair dynasty - Province of Bira no longer stays Orthodox for the entire game - Fixed bug where imprisoned underage rulers could kill their regents - Gave The Two Saltuks from Erzurum their correct names - Corrections to Phillip IV of France and many related characters - Sigrid Ylving no longer has the wrong mother - Fixed the deathdate of King Charles IV of France - Added missing Ecumenical Patriarchs - Fixed a bug where courtiers of landless characters would be listed in a weird location - Fixes and additions to various Frankish and Occitan dynasties - Fixes and additions to the Hunfirding dynasty - Missing marriages, mothers, children of Valdemar II and Erik V of Denmark adde d - Fixed a rare crash in 'on_siege_over' - AI: The independence faction does not present an ultimatum until it has at lea st 33% of the liege's strength - AI: De jure vassals of your culture and religion, except kings, will not start or join independence factions - Reduced the chance of massive rebel reinforcements for the Independence factio n

- Diplo AI: Mongols and Aztecs will no longer revoke titles off human players ju st for having the wrong religion or culture - Armenian, Georgian and Alan cultures updated with new names, name linkings and patronymics - Fixes to the County of Melgueil - Ingeborg Magnusdotter now has the correct gender - Sartag Khan now converts to Nestorianism instead of Orthodoxy - Corrections to the religion of several Zirid characters - A few Catalan name fixes - Changes and additions to the Godwin dynasty - Fixed a bug with Primogeniture when tracing back through the current holder's mother - Fixed a very rare crash with Holdings with no holder - Fixed an issue with inheritance by landless characters when there was no de ju re vassal title they could take off the previous holder - Diplo AI: Much more careful about imprisonments - Imprisoning characters no longer affects their position in the line of success ion - Fixed a bug with the event pictures on Mac and Linux - Added blinded trait to historically blind characters in the database - Added missing space to Armenian dynasty prefix and Irish male patronym - Byzantine, Armenian and Georgian character fixes and additions - Fixed wrong liege for Duchy of Champagne and County of Gevaudan at certain dat es - Welsh/Hiberno-Norse Dublin character fixes and additions - New dynasty for the Kurdish Shaddadids, extended Mirdasid pedigree - On player agreement, the game now sends information to the Paradox backend whe n you start a game, containing the names of the DLCs and Mods you run (can be to ggled with "dont_track_data = [yes/no]" in settings.txt) - AI: The leader of a claimant faction will no longer leave the faction in an el ective realm where the claimant is currently the heir - AI: Fixed a slight bug where current heirs would not back claimant factions fo r themselves - Spymaster Scheme job has been overhauled and simplified - AI: Fixed an issue with the number of available galleys check - Fixed an issue with part of the de jure drift mechanic not being cleared on re sign FOR MODDERS: - The criterion for determining who can lead troops is now determined by the all ow trigger for 'job_marshal' (so women can now be modded to lead armies) - Added trigger 'is_adult' - Added trigger 'is_marriage_adult' 2012-10-22: v1.07b ----------------------- Fixed an issue with broken portraits and other graphics on certain older graph ics cards - Fixed a bug with Claimant Faction wars becoming invalid in Elective Realms - Fixed a bug where various Dynasty variables would not be correctly reset on re sign, which could even cause crashes - Fixed the initial tech levels in the Nestorian and Miaphysite provinces - Fixed a crash bug in the religion view that could happen when your ruler's rel igion changed - Fixed a bug with Gavelkind succession in Empires where the holder also had man y kingdoms - Fixed an issue where you could become independent by joining an independence f action war in another realm - Kurds now have access to the Persian cultural building

- William the Conquerer no longer set as mother of three Breton characters - Fixed the history for c_aprutium - Fixed deathdate of character 161537 - Fixes/additions to the Strathearn dynasty - Fixes to the counts of Malta - Fixed broken de Mello dynasty - Various additions/fixes to several English dynasties - Various additions/fixes to several German dynasties - Renamed duplicate Onega province - Added rulers to various Eastern pagan provinces - Spymaster can now use Scheme in provinces belonging to your liege's other vass als - Fixed hunting event to correctly apply to barons - Fixed an ugly "invalidated war" message showing messy trigger conditions - No longer possible to start or join Factions while in revolt against your curr ent liege - Fixed an issue where a vassal revolt war could sometimes invalidate on mostly unrelated other revolts in the same realm - Fixed a glitch with the tooltip on the "Start a Faction" button - No longer allowed to start claimant factions for female claimants against Agna tic law titles - Fixed an issue with Protected Inheritance - Reduced size of all event pictures by 25% at no loss of quality - Muslim Jihads no longer possible before 1187 - The title is now displayed correctly for Russian Grand Princesses - Some changes to the religious setup in the Levant 2012-10-16: v1.07 ----------------------MAJOR: - Faction System - Characters can have both a Plot and an Ambition - Retinue System support for the Legacy of Rome DLC - Orthodox and related religions have Autocephalous Patriarchs and the Pentarchy - Rebalanced Combat, with more focus on leaders and their traits. More leader tr aits. - Liege levies. You only raise levies from your direct vassals, and they are not directly connected to Holdings. - A number of self improvement Ambitions for characters - New religions: Miaphysite, Nestorian, Monothelite - Two new Bookmarks: The Alexiad and The Latin Empire - AI: Improved military AI - Major speed optimizations - Greatly reduced graphics memory load - Plugged some memory leaks - New events for characters with the lunatic trait - Spymaster's Discover Plots job has been renamed to Scheme, and now also affect s faction membership - New icons added to all decisions MINOR: - Launcher now remembers DLC and Mod settings - Very large savegames can now be sent to clients in multiplayer - Now always allowed to move capital back to the traditional capital of your pri mary title (even if you've moved capital once already) - You now always need at least two kingdom titles to create an Empire - Fixed several bugs with Gavelkind and Primogeniture succession - Fixed some issues with the Supply Limit and attrition rules - It's no longer possible to place councillors in grayed out provinces

- Many, many changes and fixes to the history database - Character View: Selecting an ambition now auto-updates the window - Added ticking war score to Claim All wars - Made the Seljuks pre-mobilized in 1066, like the English contenders - Added portrait tooltip about a character's religious head - Added code for locking Constantinople to the Emperor better - Adjusted the colors of some duchies and kingdoms, mainly in Eastern Anatolia - Fixed the ship unit position in Lake Mlaren - Added "Foreign Conqueror" opinion modifier - Ormond is no longer a republic - Improved some trigger and event target tooltips - Fixed some issues with the "change succession law" CBs against secondary kingd oms - No longer allowed to press Muslim women's claims against anyone - No longer allowed to press other women's claims on _any_ titles against a rule r with Agnatic succession - Fixed a problem with law triggers in decisions - All casus belli event effects are now also initialized properly, so they can r efer to laws - Characters in feudal realms will not flee to republics or theocracies when exi led - In republics, courtiers who are heirs to foreign titles can no longer be elect ed - Gave William the Conqueror three more castles at game start and adjusted the i nitial armies of all three contenders - The liege is now imprisoned when losing his or her primary title in a claimant war - When creating a new higher tier title in the game, your current laws will be c opied (if it's not Duke-to-King) - When creating a new higher tier title that has never had a holder before, its holder history will be copied from your current title - Plot View: Fixed an issue where Vassal Decisions could be listed twice - Plot View: Fixed a bug with the tooltip on the Start Plot button - Fixed the tooltip for effects 'remove_title' - Fixed the tooltip for effects 'give_job_title' - Fixed some bugs with the 'spawn_unit' tooltip - Portraits: All characters are now bald if they wear the chain mail hood - 1066: Adjusted the traits of the main Saxon lords to like Eadgar the Aetheling a lot - The end game screen now shows the correct Komnenos dynasty shield - Added proper claims and ruler history for Tostig Godwinson - The loser in an invasion CB is now imprisoned by the winner if he becomes a va ssal of the winner - Made the Varangian Guard better - Added tooltips to the Flank Leader selection view - Fixed a bug where children of Western ethnicity would not look it if of anothe r culture - Fixed some bugs with graphical culture type of characters not correctly fallin g back to Western - The Golden Horde now receives slightly fewer reinforcements in the second even t - Fixed a bug with the opinion penalty for destroying a title - Combat events no longer happens the first few days anymore - The Ambitions to have a son or daughter now increases fertility - Tweaked fertility effect on impregnation - Religious wars and Jihads/Crusades now reduce the Decadence for all successful participating Muslims - Tweaked some default message priorities - You now only get a Weak Claim on titles that have been revoked - You are no longer allowed to usurp titles from others in the same realm unless

you have a Strong Claim - Fixed a bug where you could ask to join the wars of your liege's enemies - Muslim Invasion CB outcomes now also affect Decadence - Fixed a bug with the "Weaken Fellow Vassal" Plot, where the target could go in dependent when losing his last Duchy - Fixed an assymmetric hostility issue vs revolters of an ally of someone you're attacking - The "No Ambition" alert should no longer appear if there are no valid ambition s to pick - Fixed a bug with white text showing in some event windows - Fixed a bug where the AI could ask to educate children of vassals who were act ually 'employed' by the vassal's Spouse - Fixed a bug in the portrait tooltip, where it did not always list the highest title a character was heir to - Fixed some issues with the wrong event frame being shown for some Knights of S t John events- A liege no longers retains any imprison or revoke title reasons a gainst rebel vassals when losing a civil war - Decadence revolts now only disband the earmarked regiments when they end- Fixe d a bug making Holy Orders theocracies - Added missing clergy clothes for other graphical cultures - Fixed a bug with dead character portraits not looking correct when loading sav e games - Many new CoAs, courtesy of Txini - Fixed some glitches with the inheritance of Councillors - Fixed a rare bug with wars ending "inconclusively" just before they ended norm ally - Added more war invalidation explanations to the message - Slightly toned down the size of Decadence revolters - Pressing the claim of a dynasty member will now always vassalize him or her if possible - Fixed a bug with the tooltip for normal AND triggers - Titles are now also considered contested if a title de facto above them is con tested - Tweaked Title Creation and Usurpation tooltips - Fixed a bug where revolters could remain in an ongoing uprising even after no longer being part of the realm - Crushing a major revolt now gives all direct vassal rulers a +25 opinion modif ier of you for 10 years - When you White Peace revolters, they now get a 'Spared after Rebellion' opinio n modifier of you, +25 for 10 years - Fixed a bug where a legitimized bastard would hate the parent for doing it - The Mongol reinforcements no longer arrive if the Horde has already been compl etely defeated - Fixed some issues with characters getting opinion modifiers of themselves - Added beard portrait scripts - Added missing string about not being able to revoke the last Temple Holding of f your own religious head - Fixed two bugs with landless Mongols not declaring war - Claimant Wars: if the claimant is a bishop or mayor, those titles are now lost on success - Wars over titles are now more likely to give the title capital to the claimant - No longer possible to declare depose liege, or claimant wars on liege while th e liege or above is himself in revolt - Fixed a bug where vassals could nominate successors for secondary duchies or b elow - Made the basic "Recently Conquered" tax penalty more severe, so it cannot be o ffset by tech, etc - A ward who is at war with his or her guardian now automatically returns home - Fixed an issue with the automatic removal of inappropriate scripted traits fro m underage historical characters

- Independent kingdoms with a king that controls their entire de jure area can n ow break out of de jure empires - No longer possible to employ Holy Orders while excommunicated - Fixed a bug with the tooltips for triggers 'lower_tier_than' and 'higher_tier_ than' - You no longer pay maintenance for Holy Orders if you're in a justified war, ev en if you're also in another type of war - Fixed an issue where you could not grant titles to vassals which you could not formally create - Gave most mercs and holy orders a base culture - Ensured that merc and holy order leaders are always of the right culture and r eligion - Slowed down event '39500' which automatically converts counties to Islam - Fixed a bug where you could move your capital again after a reload - Fixed a bug where a landed spouse who is the councillor of another ruler would not give you that attribute bonus - The Excommunicate diplo action is no longer shown for excommunicated character s - Fixed an issue with granting titles including lower not fully working if the t arget becomes independent from you through the action - Blocked Agnatic-Cognatic succession for Hordes - Horde type culture rulers cannot have Cognatic or True Cognatic succession law s - Improved kingdom division on inheritance kingdom split - Fixed a bug with characters not knowing of their own plots - Fixed a bug with the de facto liege of titles after revocation - Fixed a bug with the succession bethrothal icon not showing - Fixed a bug allowing you to assign too many wards to a guardian - Boosted the effect of the Chancellor's Improve Diplomatic Relations job - Corrected many spelling mistakes - Added a notification event when a character is killed in battle - Both sides in a siege now see the effects of triggered siege events - The event where a vassal offers guardianship now shows which child will become the vassal's ward - Fixes to the Christian and Muslim tournaments - Famous Muslims who join your court now have dynasties and improved stats - Scottish names are now English instead of Gaelic, whereas before they were a m ixture of both - Russian duchies are now called grand principalities, and their rulers are refe rred to as grand princes - Fixed the event where the Hashshashin go after the Mongol leader - Revised Combat tooltips - Muslim Heavy cavalry now use CoA colors on their flags rather than the christi an flag - Revised cultural building modifiers - Added a global supply limit modifier that increases with tech - Ruler Designer now handles culture different from ethnicity - Loading screens and flags now look a bit better - Fixed issue with special characters in find title box - Flanks will now pick tactics even if they have no leader - You are no longer allowed to build in settlements held by someout outside your realm or by someone you are at war with - Fixed some trigger tooltips that looked bad - Added the winners of the AAR contest as characters in the game - AI: Smarter about heir nomination when having multiple kingdoms (to keep them together) - AI: Fixed bug with silly Muslim handing out of titles - AI: Baron tier and landless characters now get a complete AI when they have ra ised units on the map - AI: Fixed an issue where it could spam a player asking to become a vassal

- AI: Holy Orders should no longer run off to help others if they are already "h ired" - AI: Will always accept guardians for childen offered by the Regent (and won't have them replaced on its own) - AI: Improved passing of demesne laws - AI: Should now want to revoke a Castle Holding when the primary holding in a C ounty is NOT a Castle - AI: Prevented some stupid placing of the Chancellor to fabricate claims - AI: Vassals will no longer spontaneously declare war on their liege to depose him or take a title off him (these things are now faction based.) The only time they might declare war on their own is to create a succession crisis. - AI: Improved handing out of counties if it's over the demesne limit - AI: Will now execute "vassal decisions" (like blinding and castrating prisoner s) - AI: Will now switch Guardian for children if appropriate (wrong religion or cu lture) - AI: Will not disband free galleys (from event effects) - AI: Fixed some bugs with turning betrothals into marriages - AI: More careful with title usurpation and the cost in gold - Diplo AI: Fixed a bug with "divine blood" marriage calculation - Diplo AI: Does not care about Matrilineal marriage factors if both parties are from the same dynasty - Diplo AI: Children in other realms will now still accept education offers from their own parents - Diplo AI: Fixed a bug with borked marriage proposals and spamming - Diplo AI: Less aggressive about revoking titles (requires a worse opinion or r eligious enmity) - Diplo AI: Will now break betrothals that won't be accepted anymore - Diplo AI: will not revoke titles while under a regency - Diplo AI: Early surrender now possible with Muslim invasion CBs. Defender more stubborn. FOR MODDERS: - IMPORTANT: Added 'inherit_chance' to traits, replacing 'congenital' - The 'replace_path' bug is now fixed for real - Added 'effect' character history command. It's like an event option that's run for the character at game start. - Fixed a bug with 'immortal' traits and sex appeal - Added trigger 'leads_faction' - Added trigger 'faction_power' - Added trigger and effect 'any_faction_backer' - Added trigger 'completely_controls = [title]' (I or my vassals hold everything in it) - Added trigger 'revolt_distance' - The 'ai_will_do' clause in Decisions is no longer binary (the value determines the MTTH) - Fixed an issue with law triggers in the 'ai_will_do' field of decisions - Added trigger 'in_faction' - Added trigger 'war_title' - Added trigger 'defending_against_claimant' - Added event targets 'supported_claimant' and 'supported_claimant_title' - Added 'set_parent_religion' effect - Can now create Lowborn characters with the 'create_character' effect - Fixed a bug with scripted attributes in the 'create_character' effect - Fixed a bug in the 'conquest_culture' trigger - Added 'is_conquered' trigger - Added event targets 'heir_under_seniority_law' and 'heir_under_primogeniture_l aw' - Added trigger 'any_claimant' - Added 'from_potential' trigger to decisions (vassal and dynasty decisions only

) - Added event effect 'add_spouse_matrilineal' - Added 'opinion_diff' trigger - The event targets 'owner' and 'holder_scope' are now the same and work on both titles and provinces - Added event effect 'copy_title_history' - Added event effect 'copy_title_laws' - Fixed a bug with trigger 'is_landed = no' - Fixed a bug in the effect 'spawn_unit' with the 'match' argument - Can now set a specific leader in the effect 'spawn_unit' - Fixed a bug in trigger 'de_jure_liege_or_above' - Fixed a bug in trigger 'de_jure_vassal_or_below' - Fixed some bugs with the 'set_name' effect - The 'set_name' effect can now change the name of titles - Added 'capital' effect - Added 'province_capital' effect - Added effect 'participation_scaled_decadence' - Added trigger 'num_of_faction_backers' - Added trigger 'race' - Added trigger 'graphical_culture' - Fixed a bug with event name spaces not working in 'events' fields in On Action s - Fixed a bug with event name spaces not working in 'events' fields in Job Actio ns - Added 'divine_blood' marriage opinion modifiers - Added more gradual Attrition Defines - Added 'secondary_graphical_culture' to cultures and culture groups (a fallback option, when not having certain DLCs) - Added trigger 'has_earmarked_regiments' - Added 'earmark' argument to the 'spawn_unit' event effect - The 'disband_event_forces' effect now takes an earmark argument - Added trigger 'diplomatic_immunity' - Added effect 'diplomatic_immunity' - Exported PORTRAIT_MID_AGE_THRESHOLD, PORTRAIT_OLD_AGE_THRESHOLD, PORTRAIT_ADUL T_MALE_AGE_THRESHOLD and PORTRAIT_ADULT_FEMALE_AGE_THRESHOLD to defines - Exported AGE_OF_MARRIAGE to defines - Ported the last old defines to lua - Added SeaZone province text promotion - Added PrevPrev text promotion - Added trigger 'is_tribal_type_title' - Added trigger 'has_horde_culture' 2012-07-04: v1.06b ----------------------- The date widget arrows in the lobby no longer stay gone after you've looked at your save games - Added a separate set of Muslim feudal (Iqta) laws - Added a separate Muslim invasion CB with longer truce and no taking of all occ upied provinces - The success chance for kill plots now increases drastically past 100% Plot Pow er - MP: Fixed an OOS issue between people with and without SoI. (Unfortunately, th is means modders with SoI cannot just script in any number of wives in other rel igions.) - Fixed a serious but simple error messing up the Spanish localization text - Corrected a load of German text using ';' in the localization, corrupting the text database - Decadence revolter special troops now disband after the war - The game will no longer crash if you have the African Unit Pack DLC but not th

e Sword of Islam - Exported EMPIRE_CREATION_PIETY_COST to defines - Fixed a bug with 'replace_path' in mods - Empires now cost 400 Piety to create (up from 200) - Fixed a bug that would not actually detract the empire creation Piety cost - Fixed a problem with the event effects 'gain_settlements_under_title' and 'vas salize_or_take_under_title' where rebel or revolter occupied counties would not be taken in the peace - Muslim vassals can no longer declare Holy Wars on rulers of their top liege's religion - Corrected the English regnal numbers to exclude the Saxon Edwards - Fixed a bug where breaking a truce would not actually cost Prestige - Added 'creation_requires_capital' field to landed titles - Added harsher creation conditions for the Latin Empire - Added proper creation conditions for the Caliphates - Fixed a bug with the event effect 'abdicate_to_most_liked_by' that could cause the new ruler of a non-feudal state to become independent when he should not - Character modifiers now correctly recalculated when a timed character modifier expires - No longer possible to revoke the last landed title off a ruler with significan t vassals - The chancellor in West African cultures is now called Grand Vizier - The minor title 'title_ruler_consort' no longer has separate localization stri ngs - it's now the other gender version of the spouse's ruler title - Added 'title_female' custom holder title to landed titles - Added separate law message for when muslims pass laws - Added event effect 'disband_event_forces' - Fixed some glitches with betrothals in the Muslim world - Fixed a bug with Heavy Armor tech level 5 - Fixed a bug with the Ramadan events firing at once if war was declared - Religion View: The portrait of the religious head should now age correctly - Doubled the opinion penalty for revoking a kingdom - Fixed a bug with the tooltip for usurping emperor tier titles - Fixed some errors in the Welsh character database - Women with 'immortal' flagged traits no longer grow infertile after 45, and th e AI knows this - Fixed an issue with 'immortal' marked traits added in the ruler designer or th e history - Should no longer be possible to get both the Sayyid and Mirza traits - Fixed two bugs with a dynasty's Coat of Arms changing for no reason - Scripted banned colors for Coats of Arms should now work - Corrected event picture for event 75075 - Fixed some events using incorrect form 'only_capable' - Removed some duplicate text entries - Tech focuses can no longer change when you inherit someone's title - Commander traits are now generated for characters created with the 'create_cha racter' effect with a martial trait - The Jizya tax modifier is now shown with an icon on Holdings - Corrected the religion of Muhammad's ancestors - Corrected lots of (harmless) errors in the gui files - Fixed a bug with the tooltip for usurping emperor tier titles - Fixed a bug with the NTechnology defines and REN_PROVINCE not being read - Changed the name of the 'Empire of Spain' to 'Empire of Hispania' - Can no longer transfer Duke or King rank vassals to anyone except their de jur e liege - Buffed the Christian states of Iberia by giving them more holdings, more initi al building upgrades and slightly higher tech - Invasion AI: Fixed some deadlock situations that could occur when armies were loaded on fleets belonging to the wrong agent - Army AI: Fixed a glitch with attrition avoidance when having attached units

- When moving an army into a sea zone, it will now prefer loading onto the small est possible fleet - Attached units can no longer lead a siege if the unit they are attached to is also besieging - Increased the max number of holdings in many counties in continental Europe, E ngland and the Levantine coast - Attached units now move at the same speed - Can no longer select holy orders to play in the lobby - Page 12 in the Ledger no longer crashes in "observer" mode - When divorcing a spouse, the "matrilineal" marriage status is now correctly re set - Vassals with a weak claim on the liege that they can't currently use no longer get an increased revolt risk - Diplo AI: Tweaked "desires better alliance" factor for marriages - Fixed a bug where armies containing Holy Order regiments could be disbanded wh en the Holy Order itself withdrew its forces for another conflict - Fixed a bug preventing a host without The Sword of Islam from hosting MP games with those who do and have selected Muslim rulers - Fixed a freeze bug in the lobby when stepping back through history from an adv anced date - Fixed a bug with historical scripted non-succession laws being overridden at s tart - Fixed a bug where landless religion heads could be succeeded by ones of the wr ong religion - Added 'decadence' character history command - The Seljuks now start at 0% Decadence - Fixed a bug in some combat tactics that would immediately destroy all enemies of a certain unit type 2012-06-26: v1.06 ----------------------MAJOR: - Muslim Decadence System - Muslim Polygamy - Added new provinces, titles and history for Mali, Songhay and Ghana - Added the province of Aprutium (split off from Spoleto) - Added the new creatable Empires of Russia, Britannia, Spain, Francia, Scandina via, Persia and Arabia - Strong and Weak Claim System - Overhaul of game text for Muslims - Added plots to claim titles - Split up the former Kingdom of Khazaria into many de jure kingdoms - Split the Kingdom of Rus into the kingdoms of Rus and Ruthenia - Added the duchies of Susa and Latium - Revised murder plots completely. No decisions, just events. - Commander traits added - Heavily revised combat tactics - Loads of new events - New cultural and religious buildings - Improved French translation by the friendly folks at Jeux-Stratgie.com MINOR: - AI: Much more eager to join Crusades/Jihads if it has de jure interests in the target kingdom - AI: Much more eager to join Crusades/Jihads if in the same realm as the religi ous head - AI: More stubborn about fighting decadence revolters - AI: Tweaked Crusade targetting - will no longer target kingdoms with 0 'holine ss' value for that religion

- AI: Non-Muslims will not accept marriages for female relatives with Muslims, u nless they are vassals - AI: Now prefers giving baronies/counties to courtiers with static dynasties ra ther than creating random characters - AI: Vassals of vassals can now correctly revolt to depose their liege - AI: DoW now factors in the strength of enemies of enemies - AI: Willing to join another rebelling vassal's war for the crown only if they' d like them better as _liege_ - AI: Vassals should no longer start wars (except for revolts) if the whole real m is under attack from outside - AI: Caliphs will now be more aggressive with calling Jihads - Army AI: Will now assault when appropriate - Army AI: Fixed a problem where you could trick AI armies into ping-ponging whi le it was trying to gather its forces - Army AI: Fixed some issues where it would not count attached units properly - Army AI: Better at moving across land without marching together with other arm ies, causing unnecessary attrition - Army AI: Improved attrition check in targetting calculations - Army AI: Fixed an issue where it would merge armies to huge sizes by not consi dering attached forces - Invasion AI: Fixed an issue where it would choose poor secondary targets if th e target province was too heavily defended - No longer possible to call lieges to war against their own vassals - Fixed a bug with the succession message not being shown for the ones who inher it titles - Fixed an issue with the de jure law vote message not going away when trying to approve it - Slightly increased merc reinforcement rates - Fixed a memory leak with timed opinion modifiers that time out naturally - Moved the county of Chalons into Lower Burgundy and Grisons into Upper Burgund y - Fixed a bug with the depose liege CB sometimes making the new ruler independen t (bug in the effect 'abdicate_to_most_liked_by'). - Fixed a bug with the effect 'abdicate_to_most_liked_by' that would invalidate outside wars - Fixed a bug with the 'grant_title' effect which would assign the liege to the liege of the granter - Fixed a potential infinite loop in war name generation - Fixed a bug with the Feudal Elective law being tolerated for Republics - If the loser in a war is imprisoned, he is now automatically released on peace - Fixed a bug with created characters sometimes getting duplicate education trai ts - People who avoid imprisonment will now always flee to another realm - Added a whole bunch of cleaned up title coats of arms - Muslim coats of arms should now use better colors - No longer allowed to grant titles to prisoners - You can now correctly press the de jure claims of vassals of vassals - Fixed a bug with being able to call vassals of vassals of the enemy into wars within the same realm - When winning (enforce or reverse) a war, all prisoners from your realm held by the enemy are now released - Added opinion modifiers 'Imprisoned my Child' and 'Executed my Child' - No longer allowed to ask to join outsider wars against your liege - Fixed a bug with the depose liege CB in republics and bishoprics - Rulers deposed with the 'depose' casus belli no longer get any land from their old vassals to remain rulers - Fixed an issue where a ruler could not offer peace to a rebelling vassal if he had holdings occupied by another (loyal) vassal in a separate war - Fixed a bug with the hostility icons for loyal vassals in separate wars with r ebelling vassals

- If a vassal is at war with another vassal who is rebelling, the war no longer ends if the liege wins and the rebellion is crushed - Fixed a bug with lieges ending up in two wars if a vassal revolted while a rev oke action was pending - Blocked excomm wars against revolters - Fixed some issues with succession not being recalculated after certain event e ffects - Peace Offers now make it clear whether it's a demand for surrender, white peac e or surrender - Cleaned up all CB tooltips - The initial Seljuk-Byzantine war is now a full invasion of the de jure kingdom of Armenia - Added "Scarred" trait - Fixed a bug allowing rulers of a hostile religion to vote for de jure laws eve n when not de facto vassals - Toned down base attribute gain of children from guardians - Optimized the CPU heaviest events - Fixed a nasty old crash bug with the defection of the Victual Brothers - Fixed a hostility bug with allies helping to defend against a revolter - Fixed an issue with Gavelkind inheritance in baronies, where the youngest chil d would inherit first - Fixed an issue with the random seed in delayed events - Fixed a bug allowing you to usurp titles from your own vassals - Fixed an issue with vassals of vassals gaining independence when you pressed t heir claims - The titular kingdoms of Naples and Trinacria are no longer creatable in-game - The Ecumenical Patriarch will now refuse to excommunicate a character who has repented, even if the Emperor asks - Merc navies will now disband when not getting paid - Fixed an issue with the lower Crown Authority plot when the liege folds to the ultimatum of a vassal king - No longer possible to grant duchies to barons - The event effect 'destroy_landed_title' now gives the current holder a strong claim on the title - The events where the Mongols receive reinforcements no longer trigger if the t itles are held by non-Tengri or non-Mongol rulers - Fixed an issue with attached units and siege outcomes - Fixed a bug with Revokation plot wars against vassals who lose the title to so meone else - Fixed a bug where a vassal in revolt against his liege would sometimes have th e war end inconclusively when the liege got a new liege - Fixed an issue where children would change guardian if they became landed - AI spouses of lower rank than you will now always accept education requests- I n feudal elective titular realms, _all_ vassals of the appropriate tier are now electors - The death of a spouse no longer makes characters lose their jobs - Characters who end up leading the troops of their enemies should now automatic ally return home - The opinion penalties for revoking a title are now applied whether or not the target accepts or refuses - If a vassal refuses a title revokation and wins or achieves a white peace, the 'declared_war' opinion modifier is now cleared (meaning the liege does not get a 'free' title revokation) - There is no longer a cooldown for calling allies to war who _accepted_ a previ ous call - Primogeniture: more heirs should now be listed - Gavelkind: fixed a glitch with grandchildren - Removed impassable terrain between Kartli and Albania - Fixed unit position in the Irish Sea - Made Sviatopolk Rurikovich (count of Zaozerye in 1066) a legit bastard

- Heretics and infidels are now barred from inheriting anything that the religio us head holds - The portraits for undiscovered murderers should now be hidden in the event win dow - Mercs and Holy Order commanders should no longer be shown in the quick marriag e window - Now always allowed to attach your units to your lieges' units - Added an event where a ruler converts to the native culture - Adjusted and improved the events where provinces change culture - Reactivated the lifting FoW for allies in wars - Doubled regular assassination costs - The "Arrange Marriage" button now shows random courtiers if there are too few interesting women around - There is now a slight chance of a random education outcome - Fixed some issues with war invalidation for banishment of landed characters - Can no longer banish mercs, holy order heads, or religious heads - Attached units that are not in the same province as the master unit are no lon ger hostile to the master unit's enemies - The spouse will now get a message on divorce - Fixed some historical issues with Chios and Lesbos - The liege should now get pressed claims on _all_ titles of characters who decl are independence - If an ally could legally call you into a war, you should always be able to ask to join as well - Battle Death should now show the unit owner rather than the unit commander - Vassals of lieges who are fighting their liege will no longer revolt - Holy War CBs are now valid for Catholic vassals of Orthodox lieges, etc - Added automatic county conversion events for Muslims (35500 and 35501) - Pathfinding now prefers friendly territory to enemy territory - Vassal vs Liege wars should now end with a _mutual_ truce FOR MODDERS: - Exported inbreeding trait gain factors to defines - Exported most relevant files under common to their own folders, so they can be broken up into multiple files - Added 'immortal' flag to traits; stops aging, character will not die of age or poor health - Added 'pilgrimage' flag to traits; the character is away and needs a regent, b ut can still be a guardian, etc - Added 'name_tier' to landed titles, so that empires can be called kingdoms, et c - Added 'pass_effect' to decisions and laws, which is not run by automatic funct ions (useful for setting opinion modifiers when passing laws.) - Added event target 'fromfrom' - Added trigger 'in_revolt' - Added 'divine_blood' flag to dynasties, which allows full consanguine marriage s and tells the AI to prefer keepin' it in the family - Added 'founder_named_dynasties' to cultures - Can now script marriage consanguinity rules in religions - Added a 'potential' trigger to Job Actions - Added 'dismiss_trigger' to job titles - Added a 'potential' trigger to traits - Added trigger 'num_of_realm_counties' - Added effect 'vassalize_or_take_under_title' - Added trigger 'death_reason' - Added event target 'killer' - Added event effect 'objective_succeeds' - The trigger 'can_be_given_away' is now more restrictive. Checks occupation or sieges of constituent Holdings, contestation in wars, etc. - Added history command 'conquest_culture'

Added Added Added Added Added Added Added Added Added Added Added Added Added Added Added Added Added Added Added

trigger 'plot_power_contribution' trigger 'random' trigger 'any_potential_tribal_county' effect 'any_potential_tribal_county' effect 'random_potential_tribal_county' 'new' target in effects ( character = new ) for newly created characters death reason 'death_hashshashin' effect 'make_primary_spouse' trigger 'has_strong_claim' trigger 'has_weak_claim' effect 'add_weak_claim' effect 'add_weak_pressed_claim' trigger 'has_regent' trigger 'is_contested' event effect 'any_spouse' event effect 'random_spouse' trigger 'any_spouse' trigger 'is_main_spouse' a 'distance' trigger

2012-05-28: v1.05g ---------------------------------------------------- Fixed a freeze issue with the copying of laws into usurped titles 2012-05-18: v1.05f (Mac version compatibility patch) ---------------------------------------------------- The invasion cb can now be granted correctly again - The Pope now gets a significantly lower contribution score in Crusades - AI: The Pope/Caliph will now be more reluctant to accept a White Peace when Cr usading/Jihading - The Metaserver should now work again - Fixed a rare crash with sieges - Changed the speed settings so they are all faster, except for max speed (level 2 is now level 1, etc) - Added missing message text for calls of allies - Added missing message text for offers to join wars - No longer possible to usurp religious head titles, even if they have de jure v assals - Tied together a few more cultural names - Fixed more typos and database errors - Fixed a bug where you could have duplicate laws due to the history scripts - Fixed a bug with the event effects 'prestige' and 'health' - Fixed a rare crash bug with very long war names (could also cause corrupt save s) - Fixed a rare de jure assimilation issue when one character holds multiple king doms/empires - Fixed an issue with de jure assimilation status not always being saved - When events in multiplayer time out, the first VALID event option is now autom atically chosen (rather than just the first option) - Added some missing characters in Novgorod - Fixed numerous relatively rare bugs causing unintentional independences at the end of wars - No longer possible to declare wars while in revolt against your liege - No longer possible to revoke titles off or imprison lower vassals in revolt ag ainst their liege - No longer possible to ask for invasion against a liege or above - Fixed some bugs with Crusade outcomes - No longer possible to attach units to those owned by someone of a lower rank - Fixed an asymmetrical hostility issue between revolting vassals of revolting v assals and the top liege

- No longer allowed to ask to join wars while in revolt - Can no longer ask to join a war against a liege above your liege - Fixed a bunch of event bugs - Broken savegames no longer crash the game when you open the savegame browser, they are now marked as broken and cannot be loaded by clicking on them. 2012-04-30: v1.05e ----------------------- When you press the claim of a vassal ruler, he should now remain your vassal - Kingdoms that are not previously de jure part of an empire can now also be ass imilated - AI: Fixed an issue with calling allies into single wars - Fixed an issue with the regency events - Fixed numerous typos in the database and event files - AI: Fixed a bug with rulers being able to nominate dead children to titles, if not of their own dynasty 2012-04-25: v1.05d ----------------------- Fixed an MP issue where clients would go OOS if the host had clicked around on the bookmarks or time widget at all - De jure kingdoms can now assimilate into empires - Fixed a bug with the Crusade CB where the kingdom title was usurped even if th e holder was not involved - Fixed a bug with the 'other_claim' CB where, on success, a title could be brok en out of the top realm of the attacker - Fixed a bug with the 'other_claim' CB where it would make the claimants your v assals when it should not - Fixed some bugs in the new regency events - The hostility of attached armies is now determined by the army they are attach ed to - A very high opinion of the liege now has a greater effect on reducing the revo lt risk - Can't pick intrigue plots against people with no possible backers (lacking cou rtiers) - No longer possible to revoke religious head titles, or plot to do so - Halved the Varangian Guard in strength - Removed some more initial Byzantine holdings - Reduced the initial Crown Authority of the Byzantine Empire a bit - Increased the initial Crown Authority of the Seljuk Turks and Mauretania - Fixed a bug with dynasty 715 having a historical CoA when it should not - Fixed another issue with de jure assimilation - Vassals in revolt who _attack_ an outside state will no longer make their prewar liege hostile to the target - Fixed an issue with too many plots being evaluated for the quick plot button i n the Character View - Fixed another issue with huge plot power values due to the wrong cached milita ry power - Should no longer be possible to attach armies to navies in port - AI: Should never try to revoke titles off landless vassals (Varangian Guard, e tc) - AI: Even more likely join a plot with the same goal a character is already plo tting for, if the plot power of the asker is higher - Added trigger 'yearly_income' - Asking the Pope for an Indulgence now costs a minimum of 25 gold - Fixed a rare crash when a plot target died while you were inviting a backer in the Diplo View 2012-04-19: v1.05c -----------------------

- Fixed a bug with some randomly created characters getting 0 base skills - Fixed a bug with war contribution score not always being given from occupied H oldings - You no longer gain intrigue for succeeding with murder plots - AI: Revolters now a bit smarter about when to pick the Independence CB - AI: Adjusted down the Crusade joining a bit more - Increased the delay between Crusades - Exported REVOLT_DISTANCE_FACTOR, REVOLT_OTHER_INDEP_RISK and REVOLT_OTHER_INDE P_RISK_CAP to defines - You can no longer start military type plots against someone you have a truce w ith - Fixed a bug where children born after the father had died would themselves imm ediately die - AI: Should not revoke titles off vassals while at war with someone big - Rebellious vassals who do NOT seek independence will tend to keep the the peac e while there are independence revolts going on - Fixed a bug with a duel event (100411), where a ruler could banish himself 2012-04-18: v1.05b ----------------------- Fixed a bug with all children getting the exact same education trait - The mouse wheel now works for scrolling in all windows again - Autopause on events in full screen mode now works again - AI: Made smarter about when to join Crusades/Jihads. Reduced "dogpiling". - MP: Fixed issue where the client was able to change starting date in the lobby , causing all kinds of issues - MP: Fixed an issue with being able to select dead characters from previous boo kmarks - Fixed a bug with de jure assimilation of duchies when the king himself held co unties in it - Fixed an issue with some plots where plotters did not get what they plotted fo r - Fixed an issue with war contribution scores turning negative and strange in hu ge, drawn-out wars - AI: Less keen on picking the 'Revoke Vassal Title' plot - Fixed an issue with the Weaken other Vassal plot where vassals at another leve l than you could plot against you - Assimilating duchies are now shown clearly on the map in the De Jure Kingdoms map mode - Exported WOMEN_INHERIT_PRESSED_CLAIMS and BASTARDS_INHERIT_PRESSED_CLAIMS to d efines - Title creation was possible when at war for independence, resulting in an inco nclusive ending and you as "victorious" - Added some missing French and German translations - Fixed a bug with the DLC banner not updating correctly in the main screen - Corrected text color codes in the French translation - Fixed a bug with the wrong text shown in Crusades/Jihads against heretics 2012-04-16: v1.05 ----------------------MAJOR: - You can now ask to join many types of wars - Participants in wars now get a contribution score which determines how much pr estige and piety they get when the war ends - Crusades now target entire de jure kingdoms. The Pope declares the war and oth er rulers can then join the attacking alliance. The one who contributes the most gains the targeted kingdom. - Streamlined marriage interface allowing matrilineal betrothals

- Loads of new events for regencies, friendships and rivalries - Plot to revoke the title of a vassal - The Kill Plot is now more available and targets a wider selection of logical c haracters - Portrait clothes are now uncoupled from ethnicity - Added Causes of Death - Added some purely naval mercenary units - Improved military AI - Armies can now be "attached" to each other, which means they will just follow the lead army - Duchies can now be assimilated into another de jure kingdom (takes 100 years) - Now possible to create titular titles at double cost if you hold the scripted capital - Empires are now allowed to create kingdoms - You can now only create kingdoms if you are already a king or emperor, or hold more than one duchy titles - Added the kingdoms of Frisia, Lotharingia, Bavaria, Pomerania, Aquitaine and B rittany - The kingdoms of Galicia and Navarre are now de jure kingdoms - The kingdom of Al-Andalus is now called Andalusia and can be created by anyone in the Arabic culture group - Changed "Ducal Claim" wars to "De Jure Claim". De Jure kings and emperors can now take counties in their de jure realm - Assassinations are now more expensive depending on the rank of the target - All factions in civil wars are now hostile to outside attackers - Cannot end civil wars until the temporarily independent vassal has no holdings occupied by outsiders - Tribal Invasion CB: Now destroys all duchies and kingdoms in the conquered rea lm - Children now always get the same education type as their guardian - The Holy Order troop size now scales with the moral authority of the church - Republics now get a special CB to seize coastal provinces - Republics (count or above tier) now get a tax bonus from all cities in their r ealm - Republics (count or above tier) now get an extra tax bonus from all coastal ci ties in their realm - Republics (duke or above tier) now get an extra tax bonus from their capital c ity - Women and illegitimate bastards no longer get pressed (inheritable) claims on their parents' titles - You can now press the claims of female courtiers and vassals in wars if the ta rget title does not have Agnatic succession - AI: Vassals should now try to defeat peasant rebels on their own - AI: Will no longer raise forces in besieged counties - AI: Nearby religious brethren will now tend to join defenders in Holy Wars - AI: Lowered general vassal revolt risk and DoW aggressiveness - Cut the Religious Assistance CB - There is now a "Plot" button in the character view, offering a more flexible w ay of picking plots against characters - Fixed an issue with weird (often infinite) build times that could occur after reload - Vassals will no longer hate you for newly acquired Holdings that take you abov e the demesne limit. You have two months to get rid of them. - Heavily revised vassal revolt risk calculations - Made the revolters in independence wars start gaining ticking war score, and d o so immediately - Fixed a crash when switching between tabs in the Plot View MINOR: - Embarked armies no longer suffer attrition

- Withdrawing a small enough army from combat no longer leads to a general retre at - Rebalanced combat a bit - more morale damage, less kills - Fixed a bug preventing claimants to the Caliphates from ever revolting - Fixed an issue with succession CB holders not using it because they are curren tly the heir presumptive - The opinion effect of gifts now depend on the State Diplomacy of the giver and the greed of the recipient - Gift recipients who are not your vassals (or below) will appreciate gifts more - Landless characters now also get an AI personality from traits - Added more and greater opinion modifiers from characters having the same trait s - The console command "debug fow" is now just "fow" and works in Release builds too - The invite to plot selection list of characters now excludes those who would n ever ever join - Better tooltip for the "not willing to join plot" icon when inviting people to plots - Glowing borders on selected titles in the Title View - More likely to see different unit type models on the map - Added console command "charinfo" to toggle debug information in character port rait tooltip - AI: Honorable and dishonorable (personality from traits) characters should now respond more plausibly to invitations to murder plots - AI: Improved councillor appointment - AI: More careful about trying to pass de jure law changes during wars - AI: Smarter about revolting during the lieges offensive wars - AI: A bit more reluctant to accept ending a plot - AI: Will now want to raise or hire a more overwhelming force - AI: Smarter about creating and usurping titles - AI: Smarter about handing out titles - AI: Will now actually look at the defines MAX_ELECTOR_TITLES_LEGALLY_HELD and MAX_DUCHIES_LEGALLY_HELD when handing out titles - AI: Checks if mercs are an option when evaluating DoW - AI: Fixed an issue with piecemeal raising of ships - AI: Fixed several issues with Mongol Horde DoW logic - AI: Landed spouses will no longer revolt - AI: Fixed some bugs with bishop nomination - AI: Fixed a bug where the AI could ignore some rules when granting titles (cou ld grant contested titles, etc) - Children born to parents in a matrilineal marriage should now end up in the mo ther's court - Fixed a bug with abdication from war in elective monarchies that could result in premature Game Over - Crown authority in titular kingdoms and empires can now also be lowered by los t civil wars - Fixed a crash when just about to revoke the title of someone, and that person dies - Added some more loading tips - Fixed a bug with the "prisoner" event effect when releasing characters from so meone other than their liege - Unit owners now get a fraction of the prestige and piety gained from battles ( and not just commanders) - Increased the piety and prestige gained from battles a lot - Characters can now only pick the Amass Wealth ambition once - Fathers will now like their children a lot - Fixed a bug with the inheritance of Claims - Fixed some errors with the tooltips in event 301 ("A Bastard is Born") - Tweaked the succession situation between Flandres and Hainaut in 1066 to avoid Flandres becoming part of the HRE

- The members of the House of Vermandois are now members of House Karling - Vassals now only like succession laws in secondary kingdoms if they are de fac to below it - Gavelkind law in secondary kingdoms has no opinion effects unless the ruler ha s more than one holding there - Added early kings of England to the history files - Temple type holders will no longer desire their liege's titles for de jure rea sons - Temple type holders will no longer be upset with their liege for having the wr ong government type - Fixed a bug with protected inheritance not working correctly between two realm s, both with protected inheritance - Nerfed the Pagan warrior cult building by 33% - The text for the assassination action now mentions the cost - Can now only repeat the same plot type, not ambitions - Improved DoW warning texts - Changed the initial succession laws of the Spanish kingdoms to Gavelkind - Gave the Victual Brothers their ships back - Bohemund of Taranto is no longer a bastard - Fixed a bug where a dead husband of a newly pregnant wife would not count as a husband - The conduct diplomacy button is now hidden for dead characters - Fixed some issues with the "elector titles held" penalty in empires - The Hordes lose the Tribal invasion CB if they go Christian - Fixed a bug with the 'is_mercenary' trigger - Gave Pisa some starting buildings in 1066 - Tweaked the Holy Order levy composition - Adjusted the map so that the Duchy of Tyrol is no longer split in two - The Kingdom of Byzantium can no longer be created - Vassal mercs now cost half maintenance - The Kill Spouse plot decisions are now less likely to actually succeed - Open succession law (the Muslim default) now makes succession crisis revolts m uch more likely - You are now allowed to usurp titles from other vassals within the same realm i f you have a claim on the title - Fixed a bug with the tooltip for the 'has_objective' trigger - Fixed some issues with some male hair styles being invalidated when they shoul d not be - Mercenary captains should now wear helmets again - You no longer get Piety from handing out the same title to the Church multiple times - You no longer get Piety from handing out duchies and above to clergy - The Piety from giving a county to the Church is now 50 (down from 100) - Boosted the arrival strength of the Timurids - Uncles and aunts are now also valid successors in elective monarchies - Removed the warning text and special AI acceptance rulers when marrying a memb er of the _same_ dynasty matrilineally - Fixed a bug with Fertility set from modifiers - Holdings under construction should now also correctly benefit from councillor jobs - Fixed an issue with historical settlements not being cleared entirely correctl y on save game load - Fixed a bug with certain event target trigger tooltips - Added a tooltip to the "character" trigger - Corrected some title adjectives - Fixed a bug with the 'claimed_by' trigger tooltip - Fixed a mismatch between potential revolters in the alert and in the Intrigue View - Mercs of the same culture group as you can now always be hired, no matter the distance to your capital

- Lieges of dead characters are now saved and shown - The decision to repent (getting your excommunication lifted) now gives the cor rect opinion modifier, making the character immune to a new excommunication for 10 years - Fixed a bug where successors could be temporarily disinherited when Temple hol dings were assigned a new holder - Fixed multiple issues with the law change plots FOR MODDERS: - The line "nudge_allowed=yes" in "settings.txt" will turn on the in-game map po sitioning editor (there is a button called "Nudge" in the starting screen.) - The de jure liege of titles can now be changed through events and scripted his tory ("de_jure_liege") - You now see all plots in "observe" mode - Exported MAX_GENERATED_TRAITS_FOR_HISTORICAL to defines (controls the maximum number of random traits that are generated for historical scripted characters) - Added a 'destroy_landed_title' event effect - Added a 'give_minor_title' effect - Added trigger 'holding_type' - Exported some merc and holy order hire cost factors to defines - Mercenary companies can now be scripted with a "strength_growth_per_century" v alue (in landed_titles.txt) - The Legalism effects on demesne size is exported to "defines.lua" - Added plot type 'realm_titles' - Added trigger 'held_title_rating = [num/target]' - Event modifiers are now read from multiple files - Cut the non-functional trigger 'num_of_ports' - The trigger 'monthly_income' now actually works - Timed opinion modifiers with value 0 are now added, but not listed in tooltips (useful as a kind of flag in events.) - Added 'creation_effect' to character objectives - Exported DOW_AGGRESSION_FACTOR and REVOLT_AGGRESSION_FACTOR to defines - Added event trigger and effect; 'custom_tooltip' 2012-03-15: v1.04c CPGP ----------------------- Fixed a random "freeze" issue that could occur during normal gameplay - Fixed a resign CTD and related issues with Holdings not being entirely reset o n resign - Fixed a problem with white looking terrain on certain graphics cards - Fixed an issue with historical characters not getting some random traits at st art - The console command "observe" should no longer crash the game - Reverted to 1.03b version of audio code for greater compatibility with older m achines 2012-03-05: v1.04 MLDO ----------------------MAJOR: - Revised the Message Setting system - Religion groups are now marked playable in the religion file (no more hard cod ed rule) - AI: Improved marriage acceptance. Smarter about "Desires Better Alliance". Val ues prestige gain or loss higher. - Added some useful status info to the delayed character tooltip (similar to the info in debug mode) - Cooldown added to excommunications (only for the same Pope though) - Doubled the flanking damage bonus in combat

- Increased the flank leader Martial skill bonus in combat by 50% - Fixed a CTD that can occur in a rare situation with characters having multiple wars against each other - Nerfed taxes given by bishops to Anti-Popes by 50% - Holy Orders now cost maintenance if you're in at least one offensive, non-Crus ade war - Halved all peasant revolt risk factors - Added an "Isolated County" revolt risk modifier and cut the special events tha t used to simulate it - Peasant Army size is now determined by the biggest holding garrison size (so t hey will always be dangerous) - The Succession War CBs now have the proper success outcome - Fixed a bug with the usurpation of titles that would hand over all vassals too - AI: More wary of expensive assassinations - AI: Fixed some issues with the correct Casus Belli choice - AI: Tweaked vassal revolt risk to depend more on ambition from traits - The duchies of Cornwall and Brittany are now de jure part of the Kingdom of Wa les - Buffed the Caliphates and the Seljuks. Nerfed the Byzantines. - Added vassal Seljuk mercs; the Ghilman - Now shows a portrait of the target in available player plots - Hooked in missing plot icon in available player plots MINOR: - Upped the chances of dying due to disease a little bit - Increased the effects of the genius, quick, slow, imbecile and inbred traits - Reduced the levy size effect of some of the "recently occupied" modifiers - Nominated bishops are now properly disinherited at once - Fixed a bug with the guardian opinion modifiers given when entrusted with a wa rd - Combat events will not happen until three days into a combat (to avoid command er deaths and such when overrunning tiny forces) - When an Anti-Pope is installed in Rome, the old Pope no longer becomes an Anti -Pope - Waived the opinion penalty for held elector titles for elective duchies and be low - Fixed a CTD issue that could occur in tooltips when hovering over Holding modi fiers as they expire - Vassal mercs can now always be employed by their liege, no matter their religi on - Scaled wealth effects and triggers are now based on nominal peacetime income - Fixed an error in the opinion warning when banishing characters (not the corre ct figure.) - The game will now also auto-generate an appropriate number of traits for child ren with not enough scripted traits - Added a text warning/explanation for DoW on a revolter - Traits are now read from multiple files, facilitating modding - Fixed an issue with event ids in a namespace - Fixed an issue with flipping "random god names" tooltips in fire event effect tooltips - Fixed a bug with the decision 'Demand Duchy from liege' with duke tier lieges (should not be available) - Fixed a tooltip issue with the "any" type event triggers - Better tooltips for event triggers 'higher_tier_than' and 'lower_tier_than' - Re-enabled selection of the same type of plot again for players - Fixed an issue with save/reload of the last selected plot/ambition - Fixed an issue with protected inheritance not always working under Gavelkind - Exported MAX_ELECTOR_TITLES_LEGALLY_HELD to defines - Exported the max duchies held opinion penalty to defines - Exported the tax penalty for bishops loyal to the Pope or Anti-Pope to the def

ines - The "recently conquered" holding penalties are no longer applied during civil wars or wars between vassals - AI: Fixed a bug where the AI would grant titles to vassal mercs - Added 'same_guardian' trigger - Slightly nerfed William of Normandy's initial army size - Switched the portraits of Harold and William the Conqueror - Changed some title colors to conform better to their cultural region - Added proper history for the Prince-Bishopric of Agen - The Earl of Atholl is now a _legitimate_ bastard 2012-02-17: v1.03b KUMH ----------------------- Loading a save where you had marked characters of interest or non-interest wil l no longer crash the game - Fixed a bug with the de jure modifier not being initialized correctly for most kingdoms and above - Fixed a tooltip crash in the Realm Tree - Fixed an issue with long MP game connection times - Fixed an MP OOS issue that would manifest a day or two after starting - Fixed an issue with burgher heirs retaining burgher laws when inheriting a feu dal demesne - Fixed several script errors with the special CoAs in Dynasty CoA Pack DLC - The texture in the Dynasty CoA Pack DLC now works correctly on all graphics ca rds - Children of rulers now automatically get the appropriate claims when you start a new game (they don't need to be scripted in) - Fixed the Steam install script so it won't run every time you start the applic ation - In order to ask for an invasion CB, you must be at peace and either have a cla im on a primary title of the target's, or have fewer holdings in your realm - AI will now change tech focus - Revised reverse demands for CBs to make them more interesting - Diplo AI: Will not allow matrilineal marriages with unimportant characters - Diplo AI: Will say no to marriages that would make valuable courtiers (council lors) move - Diplo AI: Will be reluctant to let skilled courtiers move to marry - Diplo AI: Will now sometimes grant titles to unlanded courtiers again! - Diplo AI: Fixed a bug where a completely beaten AI would surrender too easy - Diplo AI: Muted AI spam about marriages if player already declined offer - Diplo AI: Will not declare religious wars for overseas territories that de jur e belong to an independent duke or king of its own faith - Invasion AI: Better at not disembarking into an enemy army - Invasion AI: Optimized prio target selection - Invasion AI: Fixed an issue with pointless counter-invasions - Invasion AI: Will now load armies in port when possible, in order to avoid loa ding armies onto the wrong fleets - Invasion AI: Should now understand how to target peasant rebels - Resigning now changes the checksum, so you cannot join an MP game without rest arting the game (which would cause an OOS anyway.) - Boosted the strength of peasant rebel units by 50% - Fixed a bug with the CB for the Institute Gavelkind plot - Upped the length of truces to 10 years (from 3) - Added fractions to the revolt risk in the province view - Added a monthly law vote check to make sure laws pass when they should - Fixed a bug with port buildings not giving more galleys - Raised mercenary hire costs a little bit - Flank leader damage bonus changed from 1% to 2% for each point in martial - Fixed an issue where granting titles would disband troops

- Fixed an issue with a plot where the target would retain his title even when h e folded - Fixed a problem with playing the Earl of Durhamn causing immediate game over - Ask for ransom interaction can now be initiated with the liege - Ask to ransom interaction in the diplomacy window now has a proper title when selecting target - Rebalanced the initial situation between William, Harald and Harold - Gave Edward III a claim on France so the 100 years war bookmark will work corr ectly - Corrected the history of Gevaudan to avoid dead "Serene Doges" of France at st artup and make sure it has prince bishops at the end 2012-02-14: v1.02b RELEASE

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