It should be noted th one you must only tell the sheet how many Dots you are purchasing and not entering the XP. then you enter a "1" in the XP column. The sheet will tell you what the next level will cost and
XP Dots and Raising When raising a Attribute, Skill, Merit or any other thing which would be another dot on the shee Attributes, Skills, Merits, the number of "dots" you are buying with experience in the XP column. I.e. If you are raising y etc column. If you have purchased 1 already and are raising it to a 3, then place a 2 in this column XP you have spent in total.
NEXT and Spent These columns either tell you the total amount you have spent on something OR what the nex Columns not have to enter it in.
Language Merit This has been made a separate box to the right of the Merit section. You may place the amou box or the amount of languages you are buying with XP. Note: the XP box figures if you are b then the XP total will come out to a 4. The sheet calculates for the cost. After that, place a "," b
Morality This Section of the chart allows you to place place the number of times you raise in that area. that would be a reduced cost. Such in the case of Lancea Sanctum, the Confession Ritae to re as Sin-Eating or the like for Free. Your derangements are from a full pull down list
50% Rule The sheet will keep a tally of the amount of XP that is put into the place. The Categories are b states they break down. IF you go over it, please keep a check on the table to tell you.
None Dot Purchases There are some things that are not dot purchases. Such as things like Fontal Rituals, etc will n have a "yes" or "no" and there is something set for this already
Masquerade and There is a drop down on this to represent those who wish to take a surpressed level of the Me Requiem Merit Level works the same for the Requiem Merit as well. A player may take up to the level in the drop d
Clan or Covenant If a Pc is attempting to be a infiltrator in a covenant or a clan then they must select a yes on th Infiltration make adjustments on the sheet as well as the print sheet to show the PC as the other clan or
Version #
1.3
Chronicle. It should be noted that on this sheet is different then previous sheets. In this asing and not entering the XP. i.e. if you want to raise your Wits from 1 to 2 with XP, what the next level will cost and how much you have spent so far.
ould be another dot on the sheet, follow these instructions. When spending XP, place column. I.e. If you are raising your attribute from a 1 to 2, then you place a 1 in the XP 3, then place a 2 in this column. The sheet will automatically calculate the amount of
on something OR what the next dot will cost you. The sheet calculates this so you do
ction. You may place the amount of language merits you are buying with CP in the small the XP box figures if you are buying that number of languages. i.e. If you place 2 in it, the cost. After that, place a "," between languages and in that box.
of times you raise in that area. The Central Column of this is used to cover anything ctum, the Confession Ritae to reduce the cost. While the far one covers the thing such m a full pull down list
he place. The Categories are broken down from what the Addendum for the venue k on the table to tell you.
ngs like Fontal Rituals, etc will need you to put the value in the box. Others ones will
ke a surpressed level of the Merit as they may not want to have it higher then it is. This ake up to the level in the drop down.
en they must select a yes on the infilitration of the type they are being apart of. This will ow the PC as the other clan or Covenant as the primary Covenant.
Character Information
Name Title Concept Virtue Language Clan Bloodline Covenant
Regnants Information
2nd Clan 2nd Cov
Masquerade
Vice Conspiracy Requiem *Blank if English Clan No Covenant No *infiltration of Clan or Covenant MC Dots XP Dots
SPENT XP
1 1 1 0
10 10 10 Creation Points
NEXT Dot
0 0 0
SPENT XP
1 1 1 0
10 10 10 Creation Points
Skills
CP Academics Computer Crafts Investigation Medicine Occult Politics Science 0 0 0 0 0 0 0 0 0 Athletics Brawl Drive Firearms Larceny Stealth Survival Weaponry 0 0 0 0 0 0 0 0
MC Dots
XP Dots
3 3 3 3 3 3 3 3 Creation Points 3 3 3 3 3 3 3 3
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
XP Dots
NEXT Dot
Attributes
CP
CP
Creation Points 3 3 3 3 3 3 3 3 0 0 0 0 0 0 0 0
Name Blood Potency Status Status Status Cadence Masquerade Requiem Status Status Status Allies
Total
CP
0 0 0 FREE! Primary clan or Infiltrated Clan FREE! Primary Covenant or Infiltrated FREE! FREE! Manually put it in See Masquerade Level
City
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
See Requiem Level Secondary Clan or True Clan Secondary Covenant or True Covenant Conspiracy Status
Shared /Free 0
MERITS
0 Creation Points Creation / Free Points 3 *Place number of dots you are purchasing. Next Column is the XP cost for it. In case of non-grad merits, it is the full cost, so divide by 2.
0 0 0 0
Equipment
Weapon Bonus Size Dur. Cap. Range Pull Notes
Armor
Bonus
Str
Other
Next Dot
XP Dots
Disciplines
Creation Points Common Animalism Auspex Celerity Dominate Majesty Nightmare Obfuscate Protean Resilience Vigor CP 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Spent XP
Shadow Cult
Cult name Shadow Cult Initiation
Blood Sorcery Theban Sorcery Cruac Spoiling Sethite Sorcery Coils Anouskha's Ladder Banes Beast Blood Flesh Locust
15 0 Bellsmeade 15 0 15 0 Crassius Flaw 15 0 15 0 Crassius Benefit 15 0 15 0 Gravenor Flaw 15 0 15 0 Crassus Skills 15 0 Academics 0 0 Presuatoin 7 0 Socialize 7 0 Points 0 7 0 Next Spent 7 0 7 0 Fontal Rituals 7 0 Arcane Vitae 7 0 Feast of Blood Drink the Resounding Blood 7 0 7 0 Spoiling 7 0 7 0 7 0 7 0
5 XP
Slumber <AM> Slumber <IS>* Soul Animalism Auspex Dominate Majesty Nightmare Obfuscate
0 0 0
7 7 7
0 0 0 XP Spent 0 0 0 0 0 0 0 0 0 0
Rituals Type
Name
LV
FP
XP Spec
Custom Bloodline
Pool 1
Mental Attribute Priorities Skill Priorities Age D.o.B / Favored Attribute Embraced in Game No Creation Rules Ghouls Ghoul Family
SPENT XP
Physical
Social
0 0 0
1 1 1 0
10 10 10 Creation Points
NEXT Dot
CP
0 0 0
XP
Humanity
Current 6 Total Loss Total Xp Spent 0 XP Conf Free 10 9 8 7 6 5 4 3 2 1 Start Lv. Derangements
General Stats
Size Initiative 5 2 Health 5+1=6 Speed: 7 - Init: 0 / Spd0
CP
XP
Languages # of Languages
Next Dot
16
Spen t XP 0
MC Dots
Total XP Earned Total XP Floor XP Difference Creation MC XP XP Floor Creation XP Earned XP XP Left Total Xp
0 35 0 0 35
Sheet Log
ually put it in
erade Level
0 10 10 10
0 10 10 10 % 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0%
XP Chart
Attributes Skills Specilizations Blood Potency Merits Discpilines Rituals Devotions Willpower Humanity Oaths Blood Sorcery
Sheet Log
0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0
0 0 0 0
Requiem Level Herd 0 Hollow Mekhet Nos Flaw Fighting Finesse Weapon Weapon Weapon Weapon Weapon Bonus Notes
ow Cult
0 CP 0
Dots Purchaesed CP XP XP/2
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 3 XP per Form
Protean Earth Meld Dirt Processed Stone Unprocessed Stone Water Wood Diablerie Chart
Benefit
BP
Devotions
Manipulation Covenant
Type
LV
XP
Pool 1
Pool 2
Defense : Other
MES Number
Creation Log Charcter Name: Attributes: Primary: , Secondary: Territary: Skills: Primary: , Secondary: Territary: Specilizations Merits Disciplines
10 Spent
10
Remaining Category
10
0 0 0 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
XP Floor Other
10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Animalism 1 Animalism 2 Animalism 3 Animalism 4 Animalism 5 Auspex 1 Auspex 2 Auspex 3 Auspex 3 - Alt Auspex 4 Auspex 5 Dominate 1 Dominate 2 Dominate 3 Dominate 4 Dominate 5 Majesty 1 Majesty 2 Majesty 3 Majesty 4 Majesty 4 - Alt Majesty 5 Nightmare 1 Nightmare 2 Nightmare 3 Nightmare 4 Nightmare 5 Obfuscate 1 Obfuscate 2 Obfuscate 3 Obfuscate 4 Obfuscate 5 Protean 1 Protean 2 Protean 3 Protean 3 - Alt Protean 4 Protean 5
Feral Whispers Obedience Call of the Wild Subsume the Lesser Spirit Leashing the Beast Heightened Senses Aura Perception The Spirit's Touch The Feather's Flight Telepathy Twilight Projection Command Mesmerize The Forgetful Mind Conditioning Possession Awe Revelation Entrancement Summoning Barring the Bone Gate Sovereignty Monstrous Countenance Dread Eye of the Beast Shatter the Mind Mortal Fear Touch of Shadow Mask of Tranquility Cloak of Night The Familiar Stranger Cloak the Gathering Aspect of the Predator Haven of Soil Claws of the Wild Claws of the Deep Shape of the Beast Body of Spirit
Ars Speculorum Ars Speculorum n/a Ars Speculorum vs. Animal's Composure Ars Speculorum vs. Comp + BP Ars Speculorum n/a Blood Tenebrous minus Comp or vs. Comp Blood Tenebrous n/a (or vs. Resolve + BP) Blood Tenebrous n/a Blood Tenebrous n/a Blood Tenebrous minus target's Resolve Dementation n/a Dementation vs. Resolve + BP Dementation vs. Resolve + BP Dementation minus Resolve Dementation vs. Resolve + BP Detournement vs. Resolve Detournement (-1 for 2, -2 for 6, -3 for 20, -4>20) Detournement vs. Composure + BP Detournement vs. Composure + BP Detournement vs. Composure + BP Hamartiaphage -1 Hamartiaphage vs. Composure + BP Hamartiaphage vs. Composure + BP Thanatology vs. Composure + BP Thanatology vs. Composure + BP (Eye Contact) Thanatology vs. Composure + BP Thanatology minus Composure Thanatology n/a Mortualia n/a Mortualia n/a Mortualia vs. Resolve + BP Mortualia n/a Mortualia
(requires eye contact) minus Animal's Composure n/a n/a n/a n/a +1 unarmed Combat n/a n/a
Ars Speculorum 1 Ars Speculorum 2 Ars Speculorum 3 Ars Speculorum 4 Ars Speculorum 5
0 -2 -2 n/a -2
vs. Wits+Comp to detect n/a n/a n/a +1V once seen. Contest with pull 0 1WP cost n/a Penalties for travels (-1,-2,-4) 5 success/rank, 1 draw/min - Composure n/a n/a - Res or Comp vs. Resolve + Presence vs Wits+BP n/a n/a -Stamina+Comp (Ext, 10) or Pull 2 to eat, (Ext 5) vs. Comp + BP +1 to degeneration check vs. Comp + BP n/a n/a vs. Stamina + BP vs. Stamina + BP vs. Stamina + BP n/a Minus Resolve if unwilling n/a vs.Resolve+ BP n/a
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Blood Tenebrous 1 Pulse of the Invisible Blood Tenebrous 2 Blood Is Life Blood Tenebrous 3 Under the Skin of the World Blood Tenebrous 4 Road from Perdition Blood Tenebrous 5 Drawing in the Devil Dementation 1 Dementation 2 Dementation 3 Dementation 4 Dementation 5 Detournement 1 Detournement 2 Detournement 3 Detournement 4 Detournement 5 Hamartiaphage 1 Hamartiaphage 2 Hamartiaphage 3 Thanatology 1 Thanatology 2 Thanatology 3 Thanatology 4 Thanatology 5 Mortualia 1 Mortualia 2 Mortualia 3 Mortualia 4 Mortualia 5 The Fear Mad Insight Gaslighting Fractured Mind Dementia Praecox The Contagion Principle The Pleasure of the Text The Eye behind the glass Face of new Flesh The Soul Transplant Knowing the Sin Cloak of Wickedness Sin Lash Taking the Measure Necrophage Purge Shifting the Scales Blight Exsuscito Internuntio Autum Munimen Reminiscor
-2 -2 -2 -2 0
0 -2 0 0 0
0 2 2 -2 -2
0 0 0 0 0 0 0 0 -2 -2 -2 -2 -2
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
Buttress the Soul Light of Truth Cleanse the Mind Break the Weave
Amphivena 1 Serpentine Rapport Amphivena 2 Serpentine Union Amphivena 3 Arms of the Amphisbaena Amphivena 4 Medusas Venom Amphivena 5 Body of the Gorgon Asphyx 1 The Cough
0 Asphyx 2 Taint n/a Asphyx 3 Burning Touch n/a Asphyx 4 Breath of Death 0 Asphyx 5 Choking Cloud n/a Bloodworking 1 Fingertongue n/a Bloodworking 2 Skewer n/a Bloodworking 3 Bloodshell n/a Bloodworking 4 Fleshdart 0 Bloodworking 5 Erupting Quills 0 Bhumisparsa 1n/a n/a Bhumisparsa 2n/a n/a Bhumisparsa 3n/a n/a Bhumisparsa 4n/a n/a Bhumisparsa 5n/a n/a Blut Alchemie 1 Sanginuine Anaylsis -2 Blut Alchemie 2 Vitae Distiliation -2 Blut Alchemie 3 Internal Athanor -2 Blut Alchemie 4 Vitae Transmutation -2 Blut Alchemie 5 Accelerate Disease n/a Cachexy 1 Diagnose -2 Cachexy 2 Contaminate n/a Cachexy 3 Inflame 0 Cachexy 4 Plaque-Bearer -2 Cachexy 5 Accelerate Disease 0 Carrefour 1 Govi Trap 0 Carrefour 2 Skeleton Key 0 Carrefour 3 Veve Passageway -2 Carrefour 4 Open Baye -2 Carrefour 5 Shift Threshold -2 Cattiveria 1 Morticians Appraisal -2 Cattiveria 2 Shuffling Porter -2 Cattiveria 3 Ectoplasmic Manifestation -2 Cattiveria 4 The Predators Bequest -2 Cattiveria 5 Ultimo Respiro -2
vs. Comp + BP +2 to intimidate, +2 to damage vs. Power + Resistance or Resolve vs. Composure + BP Affinity to snakes & +2 to animal ken vs. Comp + BP +2 to intimidate, +2 to damage blood to poison Size 6 speed 8 (-0 all social skill on non snakes) Vs. Stamina + Resolve n/a n/a n/a 1V 1WP cost ; n/a Must Touch target n/a 2/1 Armor, -1 Speed, Defense -target's Defense User suffers 2 Agg n/a n/a n/a n/a n/a Haven Size 1, Ordo Status 1 Haven Size 2, Ordo Status 2 Haven Size 3, Ordo Status 3 Haven Size 4, Ordo Status 4 5 Vitae, Haven Size 5, Ordo Status 5 n/a n/a minus target's Stamina n/a n/a vs. Resistence + Fitnesse +1 V only open door n/a n/a n/a vs. Resolve + Composure Create a zombie servant Heals as Vitae Create a better zombie servant - target's Resolve + BP
Player Name: Character Name: Regnant's Clan: Regenant Covenant: Intelligence: O Wits: O Resolve: O Mental Skill Academics: Computer: Craft: Investigation: Medicine: Occult: Politics: Science: Physical skills Athletics: Brawl: Drive: Firearms: Larceny: Stealth: Survival: Weaponry: Social Skills Animal Ken: Empathy: Expression: Intimidation: Persuasion: Socialize: Streetwise: Subterfuge: General Game Information Initative: 2
(-1 Unskilled)
(-1 Unskilled)
Base Action: 5
Defense: 1 + Shield: 0 Armor: 0 / 0 Init: 0 Speed: 0 Running: Celerity + Vigor: 14 Comp+BP: 1 | Res+BP: 1 Clash of Wills: n/a Clash of Wills w/o Auspex: -2 Test Results Ghoul Family Flaw 8 11 14 17 20 23 Cheaper Merit costs & 5 1 2 3 4 6 Has the Clan flaw Willpower: 2 | [ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ] Humanity: 6 | [ ][ ][ ][ ][ ] [ ] Equipment (Weapons, Armor)
Derangements:
( 0 per Turn)
Vice:
Character Name: Regenant Covenant: Conspracy: Age: (2014) Blood Potency: 0 Concept: Pool Defense : Other Rituals
Devotions
Vice:
Character Name: Regenant Covenant: Conspracy: Age: (2014) Blood Potency: Concept: Spoiling:
Protean Melding Soil/Dirt Processed Stone Unprocessed Stone Water Wood Invictus Oaths
Discpilines Continued
Custom Merits
Bloody Tandem: | Clan: | Covenant: Manip: Shadow Cult Name: Shadow Cult Initiation: 0
Languages: English
Other Equipment
(-1 Unskilled)
(-1 Unskilled)
Base Action: 5
Defense: 1 + Shield: 0 Armor: 0 / 0 Init: 0 Speed: 0 Running: Celerity + Vigor: 14 Comp+BP: 1 | Res+BP: 1 Clash of Wills: n/a Clash of Wills w/o Auspex: -2 Test Results Ghoul Family Flaw 8 11 14 17 20 23 Cheaper Merit costs & 1 2 3 4 5 6 Has the Clan flaw Willpower: 2 | [ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ] Humanity: 6 | [ ][ ][ ][ ][ ] [ ] Equipment (Weapons, Armor)
Derangements:
( 0 per Turn)
Devotions
Protean Melding Soil/Dirt Processed Stone Unprocessed Stone Water Wood Invictus Oaths
Discpilines Continued
Custom Merits
Bloody Tandem: | Clan: | Covenant: Manip: Shadow Cult Name: Shadow Cult Initiation: 0
Languages: English
Other Equipment
Player information Player Name: MES #: Email: Character Information Character name: Concept: Title: Age: (2014) Language: English Vice: Virtue: Clan: / Covenant: / Blood Potency: 0 Masquerade: x | Requiem: x Size: 5 | Speed:7 | Init: 2 | Defense: 1 Health: 6 | Willpower: 2 | Vitae:0 Morality: 6 | Flaw: Derangement: Attributes Mental: Intelligence: 1, Wits: 1, Resolve: 1 Physical: Strength: 1, Dexterity: 1, Stamina: 1 Social: Presence: 1, Manipulation: 1, Composure: 1 Skills: Mental: Physical: Social: Merits: Free Merits: Disciplines: Blood Sorcery: Coils:
Total XP: 10 | Total XP Remaining: 10 XP Log Creation : 0 / : (0) : : MC and Creation XP : / : (0) : :
Copy from the above line down to this cell and then Paste the cell down down. It will make it expand it.
Additional Merits