Min. player
Max. player
Game designer
Game designer
Carcassonne
Wrede, KlausJurgen
Elder sign
"aunius, #ic$ard
Wilson, Ke%in
&resco
'
#us(o)s(i, Marco
*ussel+ec(, Marcel
Martian dice
,,
-lmes, *cott
Ja..ee, *et$
"am+ert, #ic$ard
#ilstone, -ndre)
*mas$ up
'
1eterson, 1aul
2olme, Ed)ard
'
1eterson, 1aul
2olme, Ed)ard
Tic(et to ride
/$, Justin
Tsuro
McMurc$ie, Tom
Game designer
Game artist
Game artist
Game artist
Game duration
Matt$aus, 6oris
443'5344
Me$l$o.., 6allas
7a%aro, -ndre)
#o+inson, 8oe
42344344
*c$lemmer, /li%er
344344
Cappel, Jos$
44394344
Wallis, James
#ayyan, /mar
443'4344
C$u, Murray
#o)land, Todd
&it:gerald, Kalissa
443'5344
C$u, Murray
#o)land, Todd
&it:gerald, Kalissa
443'5344
6au;ean, Cyrille
4 344344
1ar(, Mi*un
<olliday, Max
443 4344
*mall, *$ane
2rigg, Cat$y
1$elps, *ara$
44324344
Game company
Category
Category
Category
-)ard
City +uilding
&arming
Medie%al
Ct$ul$u
6ice game
Cooperati%e
>ueen Games
#enaissance
*trategy
6ice game
&amily .riendly
*ci-.i
-tlas Games
Card game
&antasy
&amily .riendly
Card game
&ig$ting
*ci-.i
Card game
&ig$ting
Expansion
Trains
&amily .riendly
Mayday Games
6exterity
1arty game
&amily .riendly
Calliope Games
Myt$ology
*trategy
&amily .riendly
-)ard
-)ard
#ec=d -ge
"anguage
"anguage
!A
eng
'A
eng
1.e..er(uc$el )inner, 24 4
4A
eng
deu
!A
eng
!A
eng
2A
eng
2A
eng
/rigins -)ard, Meeple=s C$oice 2est 2oard Game, -)ard, 244' Winner, 244'
!A
eng
deu
5A
eng
!A
eng
ita
"anguage
Mec$anic
Mec$anic
Mec$anic
#elation
Tile placement
Wor(er placement
-rea control
6ice rolling
ita
Wor(er placement
*et collection
6ice rolling
*et collection
*torytelling
<and management
Boting
<and management
-rea control
<and management
-rea control
*mas$ up
.ra
Card dra.ting
#outeCnet)or( +uilding
*et collection
1layer elimination
.ra
#outeCnet)or( +uilding
Tile placement
#elation
#elation
?denti.ier
?denti.ier
-G 494 D*K@E
52,2244554 , D@1CE
-EG554 D*K@E
52,224455420 D@1CE
-EG5542 D*K@E
,5!4,5525592' D?*27E
M6G'2,! D*K@E
!'5!00444249 D*K@E
-lternate name
-lternate name
Fear released
2444
24 9-4!-
24
C 'C24 9
24 4
24 9-45-4'
24
24 9-
-2'
24 2
24 9-4,- 5
24 2
24 9- 4-42
24 9
24 9- 4-42
8ug um :ug
244'
24 9- 2-4
24
24 9-4,- ,
244,
24 9- 4-42
6escription
#e%ie)s
7otes
7otes
T$e players de%elop t$e area around Carcassonne +y placing land tiles. Eac$ turn t$e area +ecomes larger as t$e players expand and add roads, .ields, cities, and cloisters. T$e players may also deploy t$eir .ollo)ers as t$ie%es, Englis$ translation Contains t$e #i%er .armers, (nig$ts, and mon(s to $ttp3CC.at$ergee(.comCcarcassonneC +y Jay Tummelson expansion control and score points .or t$e roads, .arms, cities, and cloisters. -s t$e players $a%e only a .e) .ollo)ers, t$e )ise player )ill plan $is mo%es care.ully and deploy .ollo)ers )$en and )$ere $e can earn t$e most points.
?n Elder *ign, to ! players players ta(e on t$e role o. in%estigators struggling to com+at one o. t$e -ncient /nes - %ast, po)er.ul creatures t$at d)ell in t$e space +et)een dimension. 2y rolling a pool o. special dice, players )ill .ace ad%entures in and around t$e museum t$at $as +ecome t$e .ocal point o. t$ese strange creatures. $ttp3CCopinionatedg T$e in%estigators= courage and s(ill amers.comC24 C -ll pieces sorted )ill earn re)ards, t$e most pri:ed o. C 2Cre%ie)-elderand +agged )$ic$ is an Elder *ign, t$e eldritc$ signC sym+ol used to seal a)ay t$e -ncient /ne and )in t$e game. 2ut t$e cloc( is al)ays tic(ing and eac$ nig$t at midnig$t, t$e -ncient /ne gets closer to )a(ing up. ?. t$e in%estigators ta(e too long to seal it a)ay, t$e -ncient /ne a)a(ens and $umanity is almost certainly doomedG
T$e country=s most reno)ned .resco painters are $ired to ma(e t$e magni.icent cat$edral=s ceiling painting s$ine li(e ne). Wit$ t$e 9 included expansion modules, )$ic$ can +e com+ined )it$ t$e +asic game as you )is$, &resco o..ers a constantly ne) game experience e%en to .reHuent players.
?ncludes 9 expansion 7ot suita+le .or modules3 st - T$e c$ildren 9 years 1ortraitsJ 2nd old or younger, T$e +is$op=s since some pieces reHuestJ 9rd could +e *pecial +lend s)allo)ed. colors.
$ttp3CC))).game+oygee(.comCIG.rescoCc m+:
Four mission, Martians, is to s)oop do)n on t$e pat$etic deni:ens o. t$e primiti%e planet KEart$K, and to scoop up as many o. t$e in$a+itants as you can manage. We are interested in samples o. t$e *mall parts - not C$ic(en, Co), and <uman suita+le .or populations, so t$at )e can $ttp3CC.at$ergee(.comCmartian-diceC c$ildren 4-9 years determine )$ic$ o. t$em is actually o. age. in c$arge. T$e Eart$lings mig$t manage to put up a .ee+le de.ense, +ut surely not$ing t$at a small taste o. your 6eat$ #ays can=t $andle. Ma(e Mars proud...+e t$e .irst Martian to .ill your a+duction HuotaG
/nce @pon a Time is t$e a)ard)inning storytelling card game t$at encourages creati%ity and colla+orati%e play. /ne player is t$e *toryteller, and +egins telling a story using t$e .airytale elements on $er *tory Cards, guiding t$e plot $ttp3CCt$enerdy+om ?ncludes custom to)ard $er Ending Card. T$e ot$er +.comCgameConcecards )ritten +y players use t$eir o)n cards to upon-a-time-aKat interrupt $er and +ecome t$e ne) card-gameC *toryteller. T$e )inner is t$e .irst player to use all $er *tory Cards and play $er Ending Card. T$e o+;ect o. t$e game, t$oug$, isn=t ;ust to )in, +ut to $a%e .un telling a story toget$erG
W$at do pirates, nin;as, ro+ots, :om+ies, aliens, )i:ards, and some $ttp3CCdice$ateme.c ot$er t$ings $a%e in commonL omC24 2C4!Ce%ery+ Cards need to +e T$ey=re all trying to ta(e o%er t$e ody-s$u..ling-aslee%ed )orldG 2ut t$ey can=t do it alone--so smas$-up-re%ie)C t$ey=re teaming up.
$ttp3CCdreadga:e+o Four goal is not$ing s$ort o. total .netCre%ie)-smas$glo+al dominationG @se your up-a)esome-le%elminions to crus$ enemy +ases. ,444C
Tic(et to #ide is a cross-country train ad%enture. 1layers collect cards o. %arious types o. train cars t$at ena+le t$em to claim rail)ay routes connecting cities t$roug$out 7ort$ -merica. T$e longer t$e routes, t$e more points t$ey earn. Game +oard -dditional points come to t$ose )$o $ttp3CC))).pe%ans.co.u(C#e%ie)sCTic(ettoride.$tml Cards are slee%ed s$o)ing )ear can .ul.ill t$eir 6estination Tic(ets +y connecting t)o distant cities, and to t$e player )$o +uilds t$e longest continuous rail)ay. *o clim+ a+oard .or some railroading .un and ad%enture. FouM%e got a Tic(et to #ideG
Go a$ead and axe yoursel., KWood ? li(e t$is gameKL "et=s get rig$t do)n to t$e root o. it, FE* F/@ W?""G Fou and your .ello) )oodsmen Dand )omenE ta(e turns $ac(ing at t$e tree trying to strip t$e +ar( )$ile lea%ing t$e trun( itsel. standing. A point .or +ar( t$at comes o.. and -5 points .or any center trun( segments. <ig$est score )insG
Create your o)n ;ourney )it$ Tsuro, t$e Game o. t$e 1at$. 1lace a tile $ttp3CC))).)ired.c and slide your stone along t$e pat$ omCgee(dadC24 C created, +ut ta(e careG /t$er 4,Ctsuro-t$e-gameplayers= pat$s can lead you in t$e o.-t$e-pat$-is-t$e)rong direction--or o.. t$e +oard game-.or-youC entirelyG &ind your )ay )isely to succeed.
"ocation
Game components
C-#44 2444
E"644 24
rule+oo(, card+oard cloc(, ! dice, 0 in%estigator cards, ! -ncient /nes, 50 ad%enture cards, 90 itemCspell cards, 92 myt$os cards, 0 in%estigator mar(ers, 94 sanity to(ens, 94 stamina to(ens, 5 clue to(ens, 22 monster mar(ers, 2 doom to(ens, 5 elder sign to(ens
&#E44 24 4
dou+le-sided game +oard, ' mar(et tiles, 25 .resco tiles, 04 coins, 5! paint pieces, ' naturalcolored apprentices, 24 apprentices, 2 master painters, +is$op, ' small screens, ' large screens, ' action s$eets, ' paint +lending cards, linen +ag, rules lea.let
M-#44 24
9 Martian 6ice
/7C44 24 2
*M-44 24 2
*M-44 .4 24 9
' .actions )it$ 24 cards eac$, ! +ase cards, B1 to(en s$eet, rule+oo(, 0 original +ases )it$ impro%ed grap$ics
T?C44 244'
map o. 7ort$ -merica game +oard, 225 colored train cars, ' illustrated cards, 5 )ooden scoring mar(ers, rules +oo(let
T/C44 24
T*@44 244,
game +oard, 95 pat$ tiles, 6ragon tile, ! mar(er stones, game rules