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Title

Min. player

Max. player

Game designer

Game designer

Carcassonne

Wrede, KlausJurgen

Elder sign

"aunius, #ic$ard

Wilson, Ke%in

&resco

'

#us(o)s(i, Marco

*ussel+ec(, Marcel

Martian dice

,,

-lmes, *cott

Ja..ee, *et$

/nce upon a time

"am+ert, #ic$ard

#ilstone, -ndre)

*mas$ up

'

1eterson, 1aul

2olme, Ed)ard

*mas$ up 3 a)esome le%el ,444

'

1eterson, 1aul

2olme, Ed)ard

Tic(et to ride

Moon, -lan #., ,52-

Toc toc )oodman

/$, Justin

Tsuro

McMurc$ie, Tom

Game designer

Game artist

Game artist

Game artist

Game duration

Matt$aus, 6oris

443'5344

Me$l$o.., 6allas

7a%aro, -ndre)

#o+inson, 8oe

42344344

*c$lemmer, /li%er

344344

Cappel, Jos$

44394344

Wallis, James

#ayyan, /mar

443'4344

C$u, Murray

#o)land, Todd

&it:gerald, Kalissa

443'5344

C$u, Murray

#o)land, Todd

&it:gerald, Kalissa

443'5344

6au;ean, Cyrille

4 344344

1ar(, Mi*un

<olliday, Max

443 4344

*mall, *$ane

2rigg, Cat$y

1$elps, *ara$

44324344

Game company

Category

Category

Category

-)ard

#io Grande Games

City +uilding

&arming

Medie%al

Meeples= C$oice -)ard, 2444

&antasy &lig$t Games

Ct$ul$u

6ice game

Cooperati%e

>ueen Games

#enaissance

*trategy

*pielgra.i( Gra. "udo, 24 4

Tasty Minstrel Games ""C

6ice game

&amily .riendly

*ci-.i

-tlas Games

Card game

&antasy

&amily .riendly

-lderac Entertainment Group, ?nc

Card game

&ig$ting

*ci-.i

@K Games Expo -)ards, 2est General Card Game, Winner, 24 9

-lderac Entertainment Group, ?nc

Card game

&ig$ting

Expansion

6ays o. Wonder, ?nc.

Trains

&amily .riendly

*piel des Ja$res Winner, 244'

Mayday Games

6exterity

1arty game

&amily .riendly

Calliope Games

Myt$ology

*trategy

&amily .riendly

-)ard

-)ard

#ec=d -ge

"anguage

"anguage

*piel des Ja$res Winner, 244

!A

eng

'A

eng

6eutsc$er *pielepreis . 1lat:, 24 4

1.e..er(uc$el )inner, 24 4

4A

eng

deu

!A

eng

!A

eng

2A

eng

2A

eng

/rigins -)ard, Meeple=s C$oice 2est 2oard Game, -)ard, 244' Winner, 244'

!A

eng

deu

5A

eng

!A

eng

ita

"anguage

Mec$anic

Mec$anic

Mec$anic

#elation

Tile placement

Wor(er placement

-rea control

Carcassonne 3 t$e #i%er ??

6ice rolling

1ress your luc(

Baria+le player po)ers

Elder sign 3 unseen .orces

ita

Wor(er placement

*et collection

&resco 3 t$e scrolls

6ice rolling

1ress your luc(

*et collection

*torytelling

<and management

Boting

/nce upon a time 3 dar( tales

<and management

Baria+le player po)ers

-rea control

*mas$ up 3 a)esome le%el ,444

<and management

Baria+le player po)ers

-rea control

*mas$ up

.ra

Card dra.ting

#outeCnet)or( +uilding

*et collection

Tic(et to ride 3 Europe

1layer elimination

Toc toc )oodman 3 golden axe expansion

.ra

#outeCnet)or( +uilding

Tile placement

1layer elimination Tsuro o. t$e seas

#elation

#elation

?denti.ier

?denti.ier

Carcassonne 3 ?nns and Cat$edrals

4 !,24! 0,5 D?*27E

055 9244 54 D@1CE

,5! 0 00 95' D?*27E

&resco 3 t$e +is$op=s .a%or

'4 4954045,2, D@1CE

4,!' 55!52 D-*?7E

/nce upon a time 3 enc$anting tales

,5! 5!,5! 9 9 D?*27E

-G 494 D*K@E

52,2244554 , D@1CE

-EG554 D*K@E

52,224455420 D@1CE

-EG5542 D*K@E

Tic(et to ride 3 @*- , 4

Tic(et to ride 3 Europa , 2

,5!4,5525592' D?*27E

Toc toc )oodman 3 golden core and +ar( promo

4!4 02!,55'4 D@1CE

M6G'2,! D*K@E

,5! ,904552 4 D?*27E

!'5!00444249 D*K@E

-lternate name

-lternate name

Fear released

6ate last played

2444

24 9-4!-

24

C 'C24 9

24 4

24 9-45-4'

24

24 9-

-2'

24 2

24 9-4,- 5

24 2

24 9- 4-42

24 9

24 9- 4-42

"es a%enturiers du rail

8ug um :ug

244'

24 9- 2-4

Clac( clac( lum+er;ac(

24

24 9-4,- ,

244,

24 9- 4-42

6escription

#e%ie)s

7otes

7otes

T$e players de%elop t$e area around Carcassonne +y placing land tiles. Eac$ turn t$e area +ecomes larger as t$e players expand and add roads, .ields, cities, and cloisters. T$e players may also deploy t$eir .ollo)ers as t$ie%es, Englis$ translation Contains t$e #i%er .armers, (nig$ts, and mon(s to $ttp3CC.at$ergee(.comCcarcassonneC +y Jay Tummelson expansion control and score points .or t$e roads, .arms, cities, and cloisters. -s t$e players $a%e only a .e) .ollo)ers, t$e )ise player )ill plan $is mo%es care.ully and deploy .ollo)ers )$en and )$ere $e can earn t$e most points.

?n Elder *ign, to ! players players ta(e on t$e role o. in%estigators struggling to com+at one o. t$e -ncient /nes - %ast, po)er.ul creatures t$at d)ell in t$e space +et)een dimension. 2y rolling a pool o. special dice, players )ill .ace ad%entures in and around t$e museum t$at $as +ecome t$e .ocal point o. t$ese strange creatures. $ttp3CCopinionatedg T$e in%estigators= courage and s(ill amers.comC24 C -ll pieces sorted )ill earn re)ards, t$e most pri:ed o. C 2Cre%ie)-elderand +agged )$ic$ is an Elder *ign, t$e eldritc$ signC sym+ol used to seal a)ay t$e -ncient /ne and )in t$e game. 2ut t$e cloc( is al)ays tic(ing and eac$ nig$t at midnig$t, t$e -ncient /ne gets closer to )a(ing up. ?. t$e in%estigators ta(e too long to seal it a)ay, t$e -ncient /ne a)a(ens and $umanity is almost certainly doomedG

?nspired +y t$e )ritings o. <.1. "o%ecra.t

T$e country=s most reno)ned .resco painters are $ired to ma(e t$e magni.icent cat$edral=s ceiling painting s$ine li(e ne). Wit$ t$e 9 included expansion modules, )$ic$ can +e com+ined )it$ t$e +asic game as you )is$, &resco o..ers a constantly ne) game experience e%en to .reHuent players.

?ncludes 9 expansion 7ot suita+le .or modules3 st - T$e c$ildren 9 years 1ortraitsJ 2nd old or younger, T$e +is$op=s since some pieces reHuestJ 9rd could +e *pecial +lend s)allo)ed. colors.

$ttp3CC))).game+oygee(.comCIG.rescoCc m+:

Four mission, Martians, is to s)oop do)n on t$e pat$etic deni:ens o. t$e primiti%e planet KEart$K, and to scoop up as many o. t$e in$a+itants as you can manage. We are interested in samples o. t$e *mall parts - not C$ic(en, Co), and <uman suita+le .or populations, so t$at )e can $ttp3CC.at$ergee(.comCmartian-diceC c$ildren 4-9 years determine )$ic$ o. t$em is actually o. age. in c$arge. T$e Eart$lings mig$t manage to put up a .ee+le de.ense, +ut surely not$ing t$at a small taste o. your 6eat$ #ays can=t $andle. Ma(e Mars proud...+e t$e .irst Martian to .ill your a+duction HuotaG

/nce @pon a Time is t$e a)ard)inning storytelling card game t$at encourages creati%ity and colla+orati%e play. /ne player is t$e *toryteller, and +egins telling a story using t$e .airytale elements on $er *tory Cards, guiding t$e plot $ttp3CCt$enerdy+om ?ncludes custom to)ard $er Ending Card. T$e ot$er +.comCgameConcecards )ritten +y players use t$eir o)n cards to upon-a-time-aKat interrupt $er and +ecome t$e ne) card-gameC *toryteller. T$e )inner is t$e .irst player to use all $er *tory Cards and play $er Ending Card. T$e o+;ect o. t$e game, t$oug$, isn=t ;ust to )in, +ut to $a%e .un telling a story toget$erG

W$at do pirates, nin;as, ro+ots, :om+ies, aliens, )i:ards, and some $ttp3CCdice$ateme.c ot$er t$ings $a%e in commonL omC24 2C4!Ce%ery+ Cards need to +e T$ey=re all trying to ta(e o%er t$e ody-s$u..ling-aslee%ed )orldG 2ut t$ey can=t do it alone--so smas$-up-re%ie)C t$ey=re teaming up.

$ttp3CCdreadga:e+o Four goal is not$ing s$ort o. total .netCre%ie)-smas$glo+al dominationG @se your up-a)esome-le%elminions to crus$ enemy +ases. ,444C

Expansion is +oxed )it$ t$e main game, *mas$ @p

Cards need to +e slee%ed

Tic(et to #ide is a cross-country train ad%enture. 1layers collect cards o. %arious types o. train cars t$at ena+le t$em to claim rail)ay routes connecting cities t$roug$out 7ort$ -merica. T$e longer t$e routes, t$e more points t$ey earn. Game +oard -dditional points come to t$ose )$o $ttp3CC))).pe%ans.co.u(C#e%ie)sCTic(ettoride.$tml Cards are slee%ed s$o)ing )ear can .ul.ill t$eir 6estination Tic(ets +y connecting t)o distant cities, and to t$e player )$o +uilds t$e longest continuous rail)ay. *o clim+ a+oard .or some railroading .un and ad%enture. FouM%e got a Tic(et to #ideG

Go a$ead and axe yoursel., KWood ? li(e t$is gameKL "et=s get rig$t do)n to t$e root o. it, FE* F/@ W?""G Fou and your .ello) )oodsmen Dand )omenE ta(e turns $ac(ing at t$e tree trying to strip t$e +ar( )$ile lea%ing t$e trun( itsel. standing. A point .or +ar( t$at comes o.. and -5 points .or any center trun( segments. <ig$est score )insG

$ttp3CC))).nerd+lo ggers.comCnerd+lo ggersC24 2C C2!Cto Kat suc(s at t$is c-toc-)oodman-agame dexterity-gamere%ie).$tml

Golden axe, golden core and +ar( in )it$ main game

Create your o)n ;ourney )it$ Tsuro, t$e Game o. t$e 1at$. 1lace a tile $ttp3CC))).)ired.c and slide your stone along t$e pat$ omCgee(dadC24 C created, +ut ta(e careG /t$er 4,Ctsuro-t$e-gameplayers= pat$s can lead you in t$e o.-t$e-pat$-is-t$e)rong direction--or o.. t$e +oard game-.or-youC entirelyG &ind your )ay )isely to succeed.

"ocation

Game components

C-#44 2444

52 land tiles, scoring trac(, '4 .ollo)ers in 5 colors, rule +oo(let

E"644 24

rule+oo(, card+oard cloc(, ! dice, 0 in%estigator cards, ! -ncient /nes, 50 ad%enture cards, 90 itemCspell cards, 92 myt$os cards, 0 in%estigator mar(ers, 94 sanity to(ens, 94 stamina to(ens, 5 clue to(ens, 22 monster mar(ers, 2 doom to(ens, 5 elder sign to(ens

&#E44 24 4

dou+le-sided game +oard, ' mar(et tiles, 25 .resco tiles, 04 coins, 5! paint pieces, ' naturalcolored apprentices, 24 apprentices, 2 master painters, +is$op, ' small screens, ' large screens, ' action s$eets, ' paint +lending cards, linen +ag, rules lea.let

M-#44 24

9 Martian 6ice

/7C44 24 2

4 story cards, 55 ending cards, rules

*M-44 24 2

! .actions )it$ 24 cards eac$, 0 +ase cards, and rule+oo(

*M-44 .4 24 9

' .actions )it$ 24 cards eac$, ! +ase cards, B1 to(en s$eet, rule+oo(, 0 original +ases )it$ impro%ed grap$ics

T?C44 244'

map o. 7ort$ -merica game +oard, 225 colored train cars, ' illustrated cards, 5 )ooden scoring mar(ers, rules +oo(let

T/C44 24

, core +loc(s, 90 +ar( +loc(s, tree +ase +loc(, axe, manual

T*@44 244,

game +oard, 95 pat$ tiles, 6ragon tile, ! mar(er stones, game rules

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