Since the publication of Codex Battlezone: Cityfight, the
Warhammer 40,000 rules have been updated. This document explains how to use the Cityfight rules in conjunction with these changes. General Rules Use the Cityfight rules as stated they continue to take precedence over the revised Warhammer 40,000 rules in Cityfight games with the following exceptions. If you see a reference to a vehicle being hull down the effect is as described under Obscured Targets on p. 69 of the Warhammer 40,000 rulebook. Follow the Cityfight rules when firing Template, Blast and Large Blast weapons these continue to take precedence over the weapon type rules in the Warhammer 40,000 rule book. In Cityfight, models which are within 6 of the enemy can attack in close combat. These models are considered to be Locked. Attacks are divided between opponents as described in Cityfight. This rule means that Independent Characters who have joined a unit cannot be attacked individually. When a unit is attacked and has models with different Toughness or armour saves, you should follow the majority rules from the revised edition of Warhammer 40,000 rather than the method detailed on p. 15 of Codex Battlezone: Cityfight. When attacking a Dreadnought or other walker in close combat, you always use its frontal armour. Cityfight includes a rule that allows any roll to hit of 6 to be resolved against the Dreadnoughts rear armour. This rule no longer applies. The revised Warhammer 40,000 rulebook allows grenades to be used in close combat against enemy walkers. This rule should also be used in Cityfight. Codex Modifications in Cityfight Codex: Assassins (i.e., Codex: Daemonhunters and Codex: Witch Hunters) Assassins may only be used as part of an Inquisitorial force. The modifications detailed in Cityfight are applied just the same. Codex: Chaos Space Marines Ignore the reference to Beasts of Nurgle. The reference to Stream of Corruption now relates to Wind of Chaos. The Ether Lance is a template weapon. Codex: Imperial Guard Only full-strength squads can be sub-divided. The Inferno Cannon still counts as a template weapon. Scenarios Where a scenario has variable game length, play a minimum of 6 turns and then play additional turns as explained in the revised Warhammer 40,000 rulebook. It is recommended that you use the system for Campaign Experience detailed in the revised Warhammer 40,000 rulebook. CHAPTER APPROVED CODEX BATTLEZONE: CITYFIGHT FAQ V4.0.1 Copyright Games Workshop Limited 2004. Permission is granted for a single copy of this PDF to be downloaded, stored temporarily on a single PC and printed once for personal, non-commercial use and only for the purposes of playing the Warhammer 40,000 tabletop hobby wargame. All other Rights Reserved. Games Workshop, The Double-Headed/Imperial Eagle device, the Games Workshop logo, Chapter Approved, Eye of Terror, Citadel, Citadel Device, Chaos, the Chaos factions, the Chaos faction logos, Space Marine, Space Marine chapters, Space Marine chapter logos, Codex, Eldar, Eldar symbol devices, Ork, Ork devices, Tau, the Tau caste designations, Kroot, Necron, Tyranid, the 'In the Grim Darkness of the Far Future' tagline, Battle for Macragge, Cityfight, Warhammer, the Warhammer 40,000 device and all associated marks, logos, names, races and race insignia, vehicles, locations, units, characters, illustrations and images from the Warhammer 40,000 universe are either , TM and/or Games Workshop Ltd 2000-2004, variably registered in the UK and other countries around the world.