PERSONALITY, 88 Points
Captain Quality 3+ Combat 4
EQUIPMENT: Heavy armor, hand weapon. OPTIONS: A Captain may choose any combination of the
options below. Heavy Weapon Warhorse Combat Master +6 points +12 points +20 points
+22 points Demigryph The model is mounted on a demigryph. This model gains the Big and Mounted special rules.
BATTLE WIZARD
PERSONALITY, 63 Points
Battle Wizard Quality 2+ Combat 2
SPECIAL RULES:
Wizard: A Battle Wizard uses one of the magical lores listed opposite.
Lore of Fire: The battle wizard may use the spells from the below list. Effect Magical ranged attack Transfix
Lore of Metal: The battle wizard may use the spells from the below list. Effect Magical ranged attack Transfix OPTIONS The battle wizard may select any combination of the options below. Warhorse Leader +15 points +37 points
Elementalist: This model is a Summoner and selects elementals to summon from the below table. All elementals listed below have the Artificial special rule in addition to the rules listed. Q 3+ 4+ 4+ 3+ C 3 3 4 2 Rules Amphibious Heavy Armor Flying Pts 42 32 35 46
+10 points Grand Wizard Through decades of practicing magic the wizard has gained exceptional power. Due to the years of magic study most grand wizards are quite elderly and lack the physical strength of younger wizards. This model has +1 Combat on all magical ranged attacks, but -1 Combat in melee.
WARRIOR PRIEST
PERSONALITY, 96 Points
Warrior Priest Quality 3+ Combat 3
EQUIPMENT: Light armor, hand weapon. OPTIONS: A Warrior Priest may choose any combination of
the options below. Heavy Weapon Warhorse +6 points +12 points
+6 points Sigmarite Warhammer An ornate warhammer blessed by the Church of Sigmar. When wielded by a warrior of pure faith it is capable of striking down the most tenacious of foes. When the wielder rolls a recoil result roll an additional d6. On a 5 or 6 the result becomes a knock-down instead.
WITCH HUNTER
PERSONALITY, 70 Points
Witch Hunter Quality 3+ Combat 4
+30 points Dual-wielded pistols Through years of hunting and dueling the Witch Hunter has gained exceptional gunslinging abilities. He always carries an extra pistol in case things get a little rough. The Witch Hunter may make multiple ranged attacks each turn.