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Sambutan Direktur Jenderal Pendidikan Tinggi

Salah satu tujuan pendidikan tinggi adalah mengembangkan dan memperkaya khasanah ilmu Pengetahuan dan Teknologi untuk meningkatkan taraf kehidupan masyarakat. Untuk itu kegiatan penumbuhan dan pengembangan kreativitas dan inovasi dosen dan mahasiswa menjadi kata kunci untuk menghantarkan tercapainya tujuan tersebut. Dalam penumbuhan dan pengembangan kreativitas dan inovasi tidaklah cukup hanya berada pada daerah wacana teoritis, akan tetapi harus dilatih untuk mengimplementasikan ide, gagasan dalam wacana-teoritis tersebut ke dalam dunia nyata.

KRI 2005 Kontes Robot Indonesia 2005

Menggapai Puncak Borobudur Nyalakan Api Perdamaian

Sehubungan dengan itu, saya menyambut baik diselenggarakannya Kontes Robot Indonesia (KRI), karena dalam KRI setiap peserta diberi persoalan yang sama yaitu membuat robot yang mampu melaksanakan tugas tertentu dengan mengikuti aturan main yang telah ditentukan. Peserta harus mengeksplorasi kemampuannya dalam perancangan, implementasi, dan strategi. Karena setiap peserta harus mengembangkan idenya dengan obyek persoalan dan aturan main yang sama, maka disinilah letak pentingnya kemampuan kreativitas, inovasi dan strategi yang dikembangkan oleh peserta. Oleh sebab itu, sejak awal dimulainya KRI, Direktorat Jenderal Pendidikan Tinggi selalu memberikan dukungan penuh terhadap pelaksanaan dari KRI tersebut. KRI-2005 yang akan diselenggarakan di Jakarta pada tanggal 14-15 Mei 2005 diharapkan mampu menjadi wahana untuk unjuk prestasi dalam hal, perancangan, implementasi dan strategi dari mahasiswa Indonesia, sekaligus sebagai tontonan (hiburan) yang menarik yang sarat dengan ide-ide pengembangan Ilmu Pengetahuan dan Teknologi. Pemenang dari KRI-2005 akan mewakili Indonesia dalam ABU Robocon 2005 di Beijing, China. Dalam kesempatan ini Direktorat Jenderal Pendidikan Tinggi mengundang seluruh Perguruan Tinggi di Indonesia untuk berpartisipasi dalam KRI-2005 ini. Selamat berpartisipasi, semoga dengan KRI-2005 kemampuan mahasiswa dan kualitas pendidikan tinggi di Indonesia dapat ditingkatkan. Jakarta, 2 November 2004 Direktur Jenderal Pendidikan Tinggi

14 & 15 Mei 2005 Balairung Universitas Indonesia Depok

Satryo Soemantri Brojonegoro i

DAFTAR ISI: Pendahuluan Hal i ii 1 2 2 2 3 3 3 3 4 4 5 5 6 23

Sambutan Direktur Jenderal Pendidikan Tinggi

Daftar Isi

Pendahuluan

Tujuan

Tema

Sistim Pertandingan

Waktu dan Tempat Pelaksanaan

Tahun 2005 Indonesia kembali akan mengikuti kontes robot tingkat Internasional ABU ROBOCON 2005 yang akan berlangsung di Beijing, Cina pada tanggal 27 Agustus tahun 2005, dimana Tim Robot Indonesia akan berkompetisi dengan 20 tim Robot luar negeri. Lomba tersebut merupakan lomba yang ketiga diselenggarakan diluar Jepang untuk peserta dari negara-negara anggota Asia-Pacific Broadcasting Union (ABU). ABU adalah organisasi penyiaran dikawasan negara-negara Asia Pasifik yang beranggotakan lebih dari seratus stasiun televisi dan radio dari lima puluh Negara. Dalam hal ini Indonesia diwakili oleh Televisi Republik Indonesia sebagai anggota.

Peserta

Kriteria Seleksi

Proses Seleksi

Sistematika Proposal

Penghargaan

Jadwal

Alamat Penyelenggara

Tim yang mewakili Indonesia akan dipilih melalui seleksi dalam Kontes Robot Indonesia 2005, KRI 2005 (Indonesia Robot Contest- Robocon 2005) yang akan berlangsung di Jakarta pada bulan Mei 2005. Tiga puluh dua tim dari perguruan tinggi yang memenuhi persyaratan dapat berpartisipasi dalam kegiatan Kontes Robot Indonesia 2005 (KRI-2005). Ketentuan lomba dengan mengacu kepada aturan standar lomba dari ABU Robocon, setiap tim terdiri dari 3(tiga) orang mahasiswa dan 1(satu) orang dosen pembimbing, yang akan merancang, membuat dan mengoperasikan robot manual dan robot otomatis.

Lampiran A. Tema dan Aturan KRI-2005

Lampiran B. Formulir Pengajuan

Kegiatan tersebut pelaksanaannya dikoordinasikan oleh Direktorat Pembinaan Penelitian dan Pengabdian kepada Masyarakat, Direktorat Jenderal Pendidikan Tinggi Departemen Pendidikan Nasional, bekerjasama dengan Fakultas Teknik, Universitas Indonesia. Tujuan dari kontes robot ini selain untuk mencari duta bangsa dalam ABU Robocon 2005 di Beijing - Cina, juga untuk menumbuh kembangkan kreativifitas dan minat para mahasiswa dalam teknologi maju, khususnya teknologi robotika yang sangat dibutuhkan bagi industri. Dengan pengalaman dari penyelenggaraan kontes robot Indonesia tahun-tahun sebelumnya, maka Ditbinlitabmas kembali akan melaksanakan KRI-2005 di Universitas Indonesia Jakarta. 1

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Tujuan Tujuan KRI-2005 adalah: 1. Menumbuh kembangkan dan meningkatkan kreativitas mahasiswa di Perguruan Tinggi 2. Mengaplikasikan Ilmu Pengetahuan dan Teknologi ke dalam dunia nyata 3. Meningkatkan kepekaan mahasiswa dalam pengembangan bidang teknologi robotika 4. Membudayakan iklim kompetitif dilingkungan perguruan tinggi 5. Menentukan duta bangsa untuk mewakili Indonesia dalam ABU Robocon 2005 di Beijing Cina. Peserta Tim Perguruan Tinggi Negeri dan Swasta dapat mengajukan proposal ke panitia KRI-2005 dengan persetujuan Wakil Rektor/Ketua/Direktur/Dekan bidang kemahasiswaan masing-masing perguruan tinggi. Formulir pengajuan (application Form) dapat dilihat pada Lampiran B. Semua proposal yang masuk ke panitia sesuai dengan bentuk proposal yang ditentukan akan diseleksi oleh Dewan Juri untuk menentukan sejumlah 32 (tiga puluh dua) tim atau lebih, yang memenuhi persyaratan untuk tampil dalam KRI-2005. Kriteria Seleksi Kriteria seleksi yang digunakan adalah: - Desain robot manual dan robot otomatis - Gambar perencanaan robot - Strategi menempatkan/memasukkan bola. Proses Seleksi Seleksi dilakukan dalam dua tahap evaluasi. Evaluasi tahap pertama dilakukan secara Blind Review dari seluruh proposal yang diterima panitia sebelum batas waktu yang ditentukan. Evaluasi Tahap kedua dilakukan melalui kunjungan atau visitasi ke lokasi yang telah ditentukan. Untuk itu calon peserta diminta hadir pada waktunya untuk memaparkan perkembangan pembuatan robot yang telah dilakukan, serta kesiapan calon peserta untuk mengikuti KRI 2005. Peserta yang lolos seleksi tahap kedua dan mengikuti acara KRI-2005 akan mendapatkan dana bantuan pembuatan robot sebesar Rp.4.000.000. dari panitia, biaya transportasi kelas ekonomi dari perguruan tinggi ke tempat pelaksanaan KRI 2005, dan akomodasi tim (3 mahasiswa dan 1 pembimbing) selama 4 hari.

Waktu dan tempat Pelaksanaan: KRI-2005 akan dilaksanakan pada tanggal 14-15 Mei 2005 bertempat di Balairung Universitas Indonesia, Depok. Akomodasi peserta kontes, akan menggunakan Wisma Makara Universitas Indonesia, Depok dan Asrama mahasiswa atau tempat lain yang akan ditentukan oleh panitia kemudian.

Tema: Tema untuk Kontes Robot Indonesia 2005 adalah Menggapai Puncak Borobudur, Nyalakan Api Perdamaian . Tema ini diselaraskan dengan tema yang telah ditentukan oleh ABU Robocon 2005 yaitu Climb on the Great Wall Light the Holy Fire.

Sistim Pertandingan - Setiap tim terdiri atas 3(tiga) mahasiswa dan 1(satu) orang dosen - Ukuran lapangan 14000mmx14000mm - Setiap tim diharuskan membuat robot Manual dan Otomatis, dengan ukuran 1000mm x 1000mm x 1500mm, berat total seluruh robot tidak boleh melebihi 50 kg, dan batas tegangan catudaya dibawah 24 V. - Setiap tim diharuskan dapat memasukkan fuel-ball berupa bola merah atau biru ke dalam canister sesuai dengan warna tim nya. - Waktu pertandingan 3 menit, setiap bola yang masuk mendapatkan point, dan tim yang berhasil mencapai climb onto the Great Wall sebelum 3 menit berakhir, dinyatakan sebagai pemenang dalam permainan ini. Peraturan pertandingan selengkapnya dapat dibaca pada lampiran panduan ini.

Jadwal Jadwal kegiatan KRI-2005 adalah sebagai berikut:


No 1 2 3 4 5 6 7 8 9 10 11 kegiatan 10 1234 11 1234 12 1234 1 1234 2 1234 3 1234 4 1234 5 1234

Sistematika Proposal Proposal dibuat dalam dua bagian, yaitu bagian Identitas dan bagian substantif, yang dijilid terpisah dengan Sampul/cover berwarna Biru tua, menurut format yang telah ditentukan, format proposal dapat dilihat pada lampiran B. Bagian Identitas harus berisi informasi lengkap tentang nama anggota tim peserta, Nama perguruan tinggi, alamat lengkap, nomor telepon, alamat email, nama robot dan contact person (penghubung). Bagian Substantif hanya berisi nama robot dan deskripsi teknis secara lengkap tentang rancangan robot yang dibuat tim calon peserta, seperti desain mekanik, desain elektronik, strategi dan lain sebagainya, tetapi TIDAK BOLEH berisi informasi apapun tentang nama anggota tim atau nama perguruan tinggi atau indikasi sejenis nya yang berkaitan dengan identitas tim calon peserta, dan Proposal tidak melebihi 30(tigapuluh) halaman. Setiap tim harus mengirimkan 4(empat) set proposal ke alamat penyelenggara melalui pos/paket kilat selambat-lambat nya tanggal 30 Desember 2004 stempel pos.
Bulan Minggu Pembuatan aturan Permainan & panduan Pemberitahuan Awal Seminar dan sosialisasi Proposal peserta masuk Evaluasi Proposal Tahap 1 Pengumuman calon peserta kontes hasil tahap 1 Proses pembuatan robot Kunjungan/Evaluasi tahap2 Pengumuman peserta kontes hasil evaluasi tahap 2 Pendaftaran ulang Pelaksanaan KRI

Alamat Penyelenggara Direktorat Pembinaan Penelitian dan Pengabdian kepada Masyarakat (Ditbinlitabmas) Direktorat Jenderal Pendidikan Tinggi Departemen Pendidikan Nasional Jl. Jenderal Soedirman Pintu I, Senayan Jakarta 10002 Telp. 021-5700049, 5731251, 5731956 (hunting) ex.1855. Fax. 021-5732468 Website: http://www.kri.or.id http://www.dikti.org E-mail : p3m@dikti.org

Penghargaan Panitia menyediakan penghargaan bagi Juara Pertama, Runner-Up, Peserta dengan Teknik/Desain terbaik, Ide/Inovasi terbaik dan penghargaan lain yang ditentukan oleh panitia. Juara KRI-2005 akan mewakili Indonesia dalam ABU Robocon 2005 di Beijing, Cina, pada tanggal 27 Agustus 2005. dan menerima piala bergilir KRI (Sambhawana Pratimacala).

Lampiran A. Tema dan Aturan Kontes Robot Indonesia 2005

Indonesia Robot Contest 14th-15th May 2005 Road to ABU ROBOCON 2005 BEIJING, CHINA
Theme and Rules
Climb on the Great Wall Light the holy fire

The Indonesia Robot Contest 2005 Jakarta

THEME & RULES

The Great Wall is one of the greatest feats of construction the world has ever seen. This ancient monument is not only a cultural heritage site with great significance for China, but also a major tourist attraction, known all around the world. Foreign tourists know that a visit to China is not complete without a trip to the Great Wall, a symbol of Chinas ancient civilization and humankinds powerful ability to shape our surroundings. There is an old Chinese saying: You are not truly a strong man until you have climbed to the top of the Great Wall. Now lets climb up the Beacon Tower of the Great Wall and light the holy fire there!The aim of this contest is to climb the Great Wall and feed Fuel Balls into five Torches and four Bonfires by collaboration between Manual and Automatic machines. The duration of each match is three minutes. The aim of this robot contest is to make machines by hand from design to construction, to compete in the contest set out below. 1 THE GAME FIELD (1) Area: 14000mm14000mm in a square form. (2) The floor of the game field shall be made of 2mm thick vinyl sheeting. The surface of the sheets shall be joined by non-shiny vinyl tape. (3) The game field is surrounded by a wooden fence 100mm in height and 30mm in thickness. 7

November, 2004

(4) The game field consists of Manual Zone, Bonfire Zone and Automatic Zone including the Beacon Tower Zone. Refer to the attached floor plan layout for details.

(6) Bonfire Zone

(5) Automatic Zone

a.

Area: 9000mm9000mm in a square form.

b. (7) Manual Zone a. b.

The Automatic Zone is surrounded by a wooden fence 100mm in height and 30mm in thickness.

Four Bonfire Zones of 1200mm in diameter are located in the four corners of the Automatic Zone. A Fuel Disk with a diameter of 600mm is located in the center of the Bonfire Zone. The Fuel Disk is 100mm above the ground with an edge 50mm in width. The depth of the disk is 30mm. A slope of 350mm in width links the Disk and the ground. Refer to the attached floor plan layout for details of the Fuel Disk. The Manual Zone surrounds the Automatic Zone and Bonfire Zones. Two Fuel Stocks for both teams are located in the Manual Zone oppositely each other, and 16 Fuel Balls will be located in each Fuel Stock. Manual Machine Start Zone sized 1000mm1000mm in a square form is located in the middle of the side of Manual Zone. Two Start Zones for both teams are set oppositely. Refer to the attached floor plan layout for details of the arrangement for the Manual Zone.

c.

Automatic Machine Start Zone for each team, 1000mm1000mm, is located in the Automatic Zone, and two Start Zones are opposite each other, as shown in the layout.

d.

Only Automatic Machine(s) may be operated in the Automatic Zone. The 30mm-wide white guidelines are marked on Automatic Zone. c.

e.

An octagon upland area, called the Beacon Tower Zone, of 100mm in height, is located in the center of the Automatic Zone. It has four sides of 2000mm in length and the other four of 1414mm. Along two opposing 2000mm edges, two slopes of a 1:5 gradient link the upland area to the ground. d. 2 TEAM MEMBERS

f.

Five Torches are located in the Automatic Zone. The highest Main Torch of 1800mm in height is set in the center of the Beacon Tower Zone. The other four Outer Torches of 1500mm in height are distributed around it.

g.

The torch is a transparent bucket with open top mounted on top of a torch pole. The Main Torch is divided into red, blue and green portions, called the red, blue and green Fuel Canisters, equally by colored clapboards. Each Outer Torch is divided into the same red and blue Fuel Canisters by colored clapboard. The Main Torch can rotate around the axis of its own pole in each game, if external force is applied. The Outer Torches can not be rotated.

(1) Each team shall be comprised of four members (three students and one instructor) from the same university, polytechnic or college. However, only the three students are permitted to enter the game field. (2) Team members must be enrolled in their University/Polytechnic at the time of the international contest. Exceptions are allowed for those who were enrolled in a University/Polytechnic at the time of the domestic contest. (3) Postgraduates are not qualified.

h.

Refer to the attached floor plan layout for details of the arrangements in the Automatic Zone.

3 MACHINES g. h. (3) Method of Control a. b. Only one operator for each team is allowed to control a Manual Machine in the game field. Once a machine starts, the team members are not allowed to touch the machine. A teams Automatic Machines are not allowed to communicate with each other in any way.

Each team must design and construct either or both handmade Manual Machine and Automatic Machine(s) to compete in the contest. There is no restriction on the number of Automatic Machine(s) but ONLY ONE Manual Machine is allowed for each team.

immediately. Automatic Machines that do not start in the prescribed period shall be left on the Start Zone.

(1) Manual Machine

a.

The Manual Machine has to be operated via remote control using a cable connected to it or remote control using infrared rays, visible rays or sound waves. Radio wave remote controls are not allowed. Operators are not allowed to ride on the machine.

b.

When operating via cable, the connecting point of the cable to the machine must have the height of 1000mm from the ground or higher. Also, the length of the cable from the Manual Machine to the control box must not exceed 3000mm.

c.

Team members are not allowed to touch the Manual Machine once the game begins.

(2) Automatic Machine(s)

a. a. b. c.

Automatic Machine(s) have to be autonomous.

For Automatic Machine(s), a Retry is permitted once per game for each team. After a team calls for Retry and referee grants it, any team members are allowed to reset and restart any Automatic Machine(s) from the Start Zone. All restart actions must be finished in 20 seconds, then, the team members responsible for restarting the machine(s) must leave the game field and stand outside the game fields wooden fence immediately. The Automatic Machine operators are allowed to enter the game field only when they start the machines, including during a retry. Each team shall prepare its own power supply for all its machines during the games. Voltage of the machines electrical power supply must be below 24VDC. Power supply that is considered dangerous or unsuitable by the committee shall not be permitted.

b.

Everything separate from an Automatic Machine is considered as another automatic machine, so it must work as an automatic machine too.

(4) Power Supply

c.

Before the game begins, maximum of 16 Fuel Balls for each team can be preloaded into Automatic Machines.

d.

Each Automatic Machine must be started by one operation.

e.

Automatic Machines are allowed to go into any zones except the Bonfire Zones and space over it.

(5) Weight a. b. The sum of total weights of each teams all machines to be used in the game field must not exceed 50kg. The total weight includes the weight of all power sources, cables, remote controller and other parts of each machine. 11

f.

After a game begins, all Automatic Machines may be started one by one, but all start actions must finish in 20 seconds, then team members responsible for starting the machines must leave the game field and stand outside the game fields wooden fence

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(6) Size and at least one Fuel Ball into all four Fuel Disks, it denotes that the team has completed climb onto the Great Wall, and the match will end immediately. b. Setting of the machines shall be completed within one minute after receiving the signal for setting.

a.

The combined total size of all a teams Automatic Machines must fit in the space of 1000mm1000mm1500mm in the Start Zone.

at least one Fuel Ball into its own canisters of two Outer Torches in any diagonal,

b.

Once the Automatic Machines leave the Start Zone after the game begins, they may separate, and their form may be changed freely, but the height of each machine must be limited to within 2000mm. space (3) Points Awarded a. b. Points are calculated when the match ends. of

c.

The Manual Machine must fit in the 1000mm1000mm1500mm at the Start Zone.

d.

Once the Manual Machine leaves the Start Zone after the game begins, its size can be changed freely, but its height must not exceed 1500mm. It may not separate.

4 OBJECTS (Fuel Ball) c. d. e.

(1) The Fuel Ball is a miniature rubber basketball 150mm in diameter and 150g in weight.

Any Fuel Ball left on the canisters of Torches or Fuel Disks without touching the machine, gains point(s). Points for each Ball are as follows. A Fuel Ball in the Fuel Canister of Main Torch scores 5 points. A Fuel Ball in the Fuel Canister of Outer Torch scores 1point. A Fuel Ball in the Fuel Disk of Bonfire Zone scores 1 point. All Fuel Canisters of the Main Torch must be fed by the Automatic Machine which is on the Beacon Tower Zone. For green canister and Fuel Disks, the balls of both teams score separately. If a team feeds a Fuel Ball into an opponents Fuel Canister, attached to any Torch, the opponent scores.

(2) The air pressure inside the ball is controlled to make it less elastic. The rebounding height of the ball dropped down from 1m above a hard wooden surface must not exceed 150mm50mm.

(3) Red and blue balls are used respectively for the two teams.

5 THE MATCHES

(1) The Tournament

The contest is played under the knockout system and proceeds in the order below: Preliminary matches, Quarter-finals, Semifinals and final.

(2) The Duration of Matches

a. Matches shall last for three minutes. However, if a team feeds (4) Deciding the Winner The winner of the match will be decided based on the following conditions. 13

at least one Fuel Ball into both its own and green canisters in the Main Torch,

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a.

A team accomplishing Climb onto the Great Wall wins the match.

b.

In the case that neither of the teams accomplishes Climb onto the Great Wall, a team that scores more points by adding up all the points after subtracting points for violations wins the match.

c. 8 SAFETY

In the case of a draw, the winner of the match will be decided by the following rules.

(1) Attempting to cause damage to the game field, its equipments, including Fuel Balls arrangement in the opponents Fuel Stock, or the opponents machines. (2) A Manual Machine touching the opponents Automatic Machine in any zones. (3) Performing any act against the spirit of fair play.

The team that feeds more balls into its own and green canisters of the Main Torch wins the match.

The team that scores more points in all Torches wins the match.

In the case of no winner being selected by the above order, the judges will decide a winner. 9 COST OF PRODUCTION

(1) All machines must be built so that they will not harm the operators, the referees or the audience. (2) To ensure safety, when using a laser beam, it must be less than a class 2 laser, and used in a way that will not harm any operators, the referees or the audience.

6 VIOLATIONS AND DEDUCTION OF POINTS

The following actions will be regarded as violations and 1 point will be deducted for each instance. If 3 points are deducted, the team will be disqualified. 10 OTHERS

The committee shall provide IDR.4.000.000.- as a subsidy for machine construction to each team participating in the contest.

(1) Manual Machine or its operator touches the floor of outside the Manual Zone, Automatic or Bonfire Zone.

(2) Manual Machine extends over into Automatic or Bonfire Zone.

(3) Manual Machine touches its own teams Automatic Machines.

(4) If above (1), (2) or (3) violation continues, 1 point will be deducted for every 5 seconds.

(1) For any other behavior not specified in the rules, referees are given full authority to make the decision and the decision is final in the event of a dispute. (2) Any amendments to the rules will be announced by the Contest Committee. (3) All teams are encouraged to decorate their machines. (4) Only handmade machines are allowed in the contest. 11 AWARDS

(5) An Automatic Machine extends over into Bonfire Zone when it tries to feed the Fuel Fall into the Fuel Disk.

7 DISQUALIFICATION

The following behavior shall be considered for disqualification by the referee. The team could be possibly disqualified.

Prizes shall include but not limited to awards for the winners, runner-ups, best design, best idea and Sambhawana Pratimacala Trophy (Piala Bergilir Kontes Robot Indonesia).

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12 NOTICE ON MACHINE DESIGN AND CONSTRUCTION

Followings are the points to be kept in mind when constructing machines. In every case, sufficient attention must be paid to avoid possible danger. (1) Each team shall avoid machines damaging the game field or its equipments. (2) For official supplementary information on the contest rules, the Contest Committee will release FAQ (Frequently Asked Questions).

13 QUESTIONS REGARDING THEME AND RULES Questions to the Indonesian Committee regarding theme and rules should be addressed by e-mail to the Committee in English/Indonesian to. e-mail: p3m@dikti.org wahidin@eng.ui.ac.id Questions regarding theme and rules should be addressed by email to the Committee in English. e-mail: robocon-cctv@vip.sina.com

14 FAQ (Frequently Asked Question)

Supplementary information (FAQ) on rules will be provided on Robocon Official Homepage. ABU Robocon 2005 Beijing http://www.cctv.com/aburobocon2005 Supplementary information (FAQ) on rules will be provided on IRC2005 Official Homepage.http://www.kri.or.id http ://www.dikti.org

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Lampiran B. Form Pengajuan

THE INDONESIA ROBOT CONTEST 2005

Climb on the Great Wall Light the Holy Fire.

( Menggapai Puncak Borobudur, Nyalakan Api Perdamaian )

Application Form

team, including all supporting information of the robot design such as Mechanical Drawing, etc. The second part should NOT contain any indication of the team members or institutions and the like, and should not more than 30 pages. Both parts of the proposal should be bound separately with dark-blue cover, and 4(four) sets should be submitted to the IRC 2005 committee. Each team IRC Committee will select 32 teams or more to participate in Kontes Robot Indonesia 2005 and selected participants will be announced on the first week in January 2005.

Maximum 5(five) teams are allowed to apply from same institute, additional teams will be ignored. Application form must be sent to the IRC Committee by the end of December 2004 (December, 30th 2004) . Indonesian Robot Contest (IRC) Committee, Direktorat Pembinaan Penelitian dan Pengabdian kepada Masyarakat (Ditbinlitabmas) Direktorat Jenderal Pendidikan Tinggi Departemen Pendidikan Nasional Jl. Raya Jenderal Soedirman Pintu I, Senayan Jakarta 10002 Telp. 021-5700049, 5731251, 5731956 (hunting) ex.1855. Fax. : 021-5732468 E-mail: p3m@dikti.org

The Proposal should be made in 2(two) parts. The first part should contain all information about the team members, institutions, full address, phone numbers, email and contact person. The second part should contain only detailed descriptions of the robot and strategy planned by the 23 24

PART ONE ; DETAIL INFORMATION OF THE TEAM PART TWO ; DETAIL INFORMATION OF THE MACHINE
1. Team Name (only) : ______________________________

1. TEAM Team Name ( 15 letters max. )

Name of Team Leader ( Student Name )


2. MACHINE(S)

Name of Instructor ( Contact Person ) Number of machines


(a) Manual Machine

(Should not contain any indications of the team members or institution or the like, those informations should be put in Part One.)

2. INSTITUTION

(b) Automatic Machine

unit unit

Full Name of Polytechnic / Institute / University

Name of Department / Faculty

Address ( contact address )

Explain about your machines, plans, and strategy, attached with sketch or drawing for each unit. Use additional separate page if different structure from another machine unit.
(a) Manual Machine Approximate dimensions (full extension size) Structure materials
Use additional pause additional page, if required

Telephone Number

Fax Number

e-mail address ( contact )

3. Contact Person Full address, phone and email How to handle the fuel ball and differenciate colours (structure / device / sensors / system etc.) unit
Method of control

4. MACHINE(S)

Number of machines unit (b) Automatic (a) Manual Machine Machine

Detail description of your machine should be given in part two. 25 26

(b) Automatic Machine

3. STRATEGY

Approximate dimensions (full extension size)

Explain your game strategy how to get point during match. (Fuel ball handling sequence, detection of coloured canisters, Target priority, Movement of manual and automatic machine, etc. )
Use additional page, if required.

Structure materials

4. SKETC H

How to handle the fuel balls and differentiate colours (structure / device / sensors / system etc.)

Type and method of movement control device and system

Any remarkable statement for your automatic machine

Draw a design sketch with approximat e dimension s for each machine unit. Add detail drawings/s ketches, if required. Sketch should not contains any information of the team members or its institutions or the like.

Use additional page, if required.

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Use additional page, if required.

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