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HERO QUEST MONSTER MANUAL 2014

Greenskins............................................................................................................................................3 Black Orcs........................................................................................................................................3 Goblins.............................................................................................................................................4 Regular goblins...........................................................................................................................4 Night Goblins..............................................................................................................................6 Orcs................................................................................................................................................10 Regular Orcs.............................................................................................................................10 Savage Orcs...............................................................................................................................12 Other..............................................................................................................................................14 Beastmen........................................................................................................................................1 !haos..................................................................................................................................................1" Beasts o# !haos..............................................................................................................................1" $aemons........................................................................................................................................22 %isc...........................................................................................................................................22 &horne.......................................................................................................................................2' Nurgle........................................................................................................................................2( Slaanesh....................................................................................................................................32 )*eentch....................................................................................................................................34 %ortals...........................................................................................................................................3' !ult.................................................................................................................................................42 +n,ea,................................................................................................................................................44 -thereals.........................................................................................................................................44 Servants..........................................................................................................................................46 )omb &ings....................................................................................................................................4' %ore un,ea,.................................................................................................................................. 0 .am/ires........................................................................................................................................ 6 $ro0s................................................................................................................................................. " 1imirs..................................................................................................................................................63 2i*ar,men...........................................................................................................................................64 Ogres3 Giants 4 Other 5umanoi,s....................................................................................................6" Skaven 6 Ratmen.................................................................................................................................'0 +n,ivi,e,.......................................................................................................................................'0 !lan -shin......................................................................................................................................'2 !lan 7estilens.................................................................................................................................'4 !lan Skr8re....................................................................................................................................'6 !lan %oul,er.................................................................................................................................'" 9nimals...............................................................................................................................................'( :il,................................................................................................................................................'( Giant Re/tiles................................................................................................................................"3 %onstrosities.................................................................................................................................."6 $ragons....................................................................................................................................."6 )rolls........................................................................................................................................."( Other..........................................................................................................................................(0 !onversion Rules................................................................................................................................(3 $ragonStrike 4 5ero;uest...........................................................................................................(3 :arhammer 1antas8 an, 5ero;uest.............................................................................................(6 2ast e,it...2014<#eb<24

Greenskins
Black Orcs
Black Orcs Black Orc Movement: 7 Attack Dice: 3/3 Defend Dice: 3 Body Points: 2 Mind Points: 2 Black Orc Boss Movement: 7 Attack Dice: 4/4 Defend Dice: 3 Body Points: 4 Mind Points: 3 Black Orc Big Boss Movement: 7 Attack Dice: 4/4 Defend Dice: 4 Body Points: 6 Mind Points: 3 Black Orc War Boss Movement: 7 Attack Dice: 5/5 Defend Dice: 4 Body Points: 12 Mind Points: 4

Goblins Regular goblins


Goblins

Goblin / Dwarf warrior / Scout Movement: 10 Attack Dice: 2 Defend Dice: 1 Body Points: 1 Mind Points: 2 Goblin Archer / Human Archer / Dwarf Crossbowman Movement: 10 Attack Dice: 1 Defend Dice: 1 Ballistic Dice: 2 Body Points: 1 Mind Points: 2 Goblin Spearmen / Human Swordsmen Movement: 10 Attack Dice: 2 Defend Dice: 1 Body Points: 1 Mind Points: 2 !ecial "#les: ong weapons! $o%lin !ea&men a&e a&med 'it( all kinds of lon) 'ea!ons* +(ey can attack dia)onally as if t(ey '(e&e a&med 'it( a s!ea&* Goblin "lite Spearmen Movement: 10 Attack Dice: 2 Defend Dice: 2 ,1 - one e.t&a fo& (avin) a s(ield/ Body Points: 1 Mind Points: 2 !ecial "#les: Spear and shield! $o%lin 0lite !ea&men a&e a&med 'it( %ot( s(ields and s!ea&s* +(ey can #se %ot( at t(e same time and )ains an e.t&a defend dice and still attack dia)onally* Goblin Boss Movement: 10 Attack Dice: 3 Defend Dice: 1 Body Points: 3 Mind Points: 3

Goblin Big Boss Movement: 10 Attack Dice: 3 Defend Dice: 2 Body Points: 4 Mind Points: 3

Goblin War Boss / Dwarf ord Movement: 10 Attack Dice: 3 Defend Dice: 3 Body Points: 6 Mind Points: 4 Goblin Shaman / Dwarf Wi#ard Movement: 10 Attack Dice: 1 Defend Dice: 2 Body Points: 2 Mind Points: 4 !ecial "#les: $agic Spells! $o%lin (aman takes 3 1(aos !ells o& 3 2&c !ells a&e fo#nd in 3i4a&ds of Mo&ca& e.!ansion/*

(aman

!ells ,2&c

(aman

Nigh Goblins
%ight Goblins

%ight Goblin Movement: 10 Attack Dice: 2 Defend Dice: 1 Body Points: 1 Mind Points: 2 !ecial "#les: Hate Dwar&es: on t(e fi&st t#&n of com%at 'it( a D'a&f a 5i)(t $o%lin may &e&oll one of t(ei& Attack Dice* +(e second &es#lt m#st %e acce!ted* %ight Goblin Archer Movement: 10 Attack Dice: 1 Defend Dice: 1 Ballistic Dice: 2 Body Points: 1 Mind Points: 2 !ecial "#les: Hate Dwar&es! on t(e fi&st t#&n of com%at 'it( a D'a&f a 5i)(t $o%lin may &e&oll one of t(ei& Attack Dice* +(e second &es#lt m#st %e acce!ted* %ight Goblin %etter Movement: 10 Attack Dice: !ecial Defend Dice: 1 Ballistic Dice: !ecial Body Points: 1 Mind Points: 2 !ecial "#les: %et! 6nstead of a no&mal attack 5i)(t $o%lin 5ette&s #se nets to ensna&e t(ei& enemies* "oll a com%at dice '(en attackin)7 on a &es#lt of a sk#ll t(e ta&)et is netted* 3(ile netted t(ey cannot move o& attack and (ave one less defend dice* 2n t(ei& follo'in) t#&n t(ey may attem!t to %&eak f&ee of t(e net %y &ollin) a '(ite s(ield on a n#m%e& of com%at dice e8#al to t(ei& c#&&ent attack dice* 5ets can %e t(&o'n 6 s8#a&es as 'ell as %ein) #sed in close com%at*

%ight Goblin 'anatic Movement: 2d6 Attack Dice: 5 Defend Dice: 1 Body Points: 1 Mind Points: 1 !ecial "#les: (andom $o&ement! 9ike (e&oes7 5i)(t $o%lin :anatics &oll 2d6 fo& movement* ;o'eve& if t(ey &oll a do#%le 1 t(en t(ey st&an)le t(emselves 'it( t(ei& %all and c(ain and a&e &emoved* 'anatic! 5i)(t $o%lin :anatics d&ink a %&e' made of Mad 1a! M#s(&ooms '(ic( )ive t(e inc&edi%le st&en)t( %#t d&ives t(em totally insane* +(ey s'in) a massive i&on %all on t(e end of a c(ain in a ci&cle s!innin) a&o#nd 'ildly* A 5i)(t $o%lin :anatic (its all ad<acent fi)#&es '(en t(ey attack '(ic( ca#ses 5 1om%at Dice of dama)e to eac( of t(em7 t(is incl#des fi)#&es in dia)onal ad<acent s8#a&es* 5i)(t $o%lins :anatics 'ill al'ays move di&ectly to'a&ds a ;e&o no matte& '(at* D#e to t(ei& insanity 5i)(t $o%lins :anatics a&e imm#ne to anyt(in) t(at effects Mind Points ,slee! s!ells etc/* %ight Goblin S)uig Herder Movement: 10 Attack Dice: 2 Defend Dice: 1 Body Points: 1 Mind Points: 2 !ecial "#les: S)uig Control! 8#i) ;e&de&s allo' t(e 0vil 3i4a&d !laye& to cont&ol cave s8#i)s as if t(ey '(e&e any ot(e& monste&* As lon) as a 5i)(t $o%lin 8#i) ;e&de& is in t(e same &oom ,o& 'it(in 5 s8#a&es in !assa)es and o#tdoo&s/ t(en 1ave 8#i)s i)no&e t(e 3ild &#le , ee 1ave 8#i)s/* Diagonal Attack! 8#i) ;e&de&s a&e a&med 'it( lon) 8#i) !&ods* +(ey can attack dia)onally as if t(ey '(e&e a&med 'it( a s!ea&* Hate Dwar&es! on t(e fi&st t#&n of com%at 'it( a D'a&f a 5i)(t $o%lin may &e&oll one of t(ei& Attack Dice* +(e second &es#lt m#st %e acce!ted* %ight Goblin S)uig %oiser Movement: 10 Attack Dice: 0 Defend Dice: 1 Body Points: 1 Mind Points: 2 !ecial "#les: S)uig Control! 8#i) ;e&de&s allo' t(e 0vil 3i4a&d !laye& to cont&ol cave s8#i)s as if t(ey '(e&e any ot(e& monste&* As lon) as a 5i)(t $o%lin 8#i) ;e&de& is in t(e same &oom ,o& 'it(in 5 s8#a&es in !assa)es and o#tdoo&s/ t(en 1ave 8#i)s i)no&e t(e 3ild &#le , ee 1ave 8#i)s/* oud %oise! 5i)(t $o%lin 8#i) 5oise&s a&e e8#i!ed 'it( a n#m%e& of noisy inst&#ments7 s#c( as cym%als and %a) !i!es* Any !ell 1astin) c(a&acte& ,a (e&o o& monste&/ in t(e same &oom ,o& 'it(in 10 s8#a&es in !assa)es o& o#tdoo&s/ as a 8#i) 5oise& m#st &oll a 3(ite (ield on a sin)le com%at dice %efo&e t(ey can cast a s!ell*

%ight Goblin S)uig Hopper Movement: 2d6 Attack Dice: 5 Defend Dice: 1 Body Points: 3 Mind Points: 1 !ecial "#les: (andom $o&ement! 1ave 8#i)s like (e&oes move a &andom n#m%e& of s8#a&es dete&mined %y 2d6 &oll* Wild (ide! 3(en eve& t(e 0vil 3i4a&d !laye& 'ants to move a 8#i) ;o!!e& (e m#st &oll a sin)le 1om%at Die* 2n a &oll of anyt(in) %#t a Black (ield it is cont&olled no&mally ot(e&'ise t(e !laye& 'it( t(e s8#i) token ,see 1ave 8#i)s/ )ets to cont&ol t(e 8#i) ;o!!e&s Movement* 6t 'ill t(en attack anyt(in) it is ad<acent to at t(e end of its move ,+(e 0vil 3i4a&d !laye& still )ets to di&ect s8#i)s attack7 t(e !laye& only cont&ols movement/* Bounce! 3(en mo#nted %y a $o%lin7 1ave 8#i)s %e)in to %o#nce and %#ck to )et t(em off* +(is allo's t(em to move ove& f#&nit#&e and fi)#&es 'it(o#t !enalty %#t t(ey cannot end t(ei& t#&n on a f#&nit#&e !iece o& a fi)#&e* %ight Goblin Boss Movement: 10 Attack Dice: 2 Defend Dice: 2 Body Points: 3 Mind Points: 3 !ecial "#les: Hate Dwar&es! on t(e fi&st t#&n of com%at 'it( a D'a&f a 5i)(t $o%lin may &e&oll one of t(ei& Attack Dice* +(e second &es#lt m#st %e acce!ted* %ight Goblin Big Boss Movement: 10 Attack Dice: 3 Defend Dice: 2 Body Points: 4 Mind Points: 3 Hate Dwar&es! on t(e fi&st t#&n of com%at 'it( a D'a&f a 5i)(t $o%lin may &e&oll one of t(ei& Attack Dice* +(e second &es#lt m#st %e acce!ted* %ight Goblin War Boss Movement: 10 Attack Dice: 3 Defend Dice: 3 Body Points: 6 Mind Points: 4 Hate Dwar&es! on t(e fi&st t#&n of com%at 'it( a D'a&f a 5i)(t $o%lin may &e&oll one of t(ei& Attack Dice* +(e second &es#lt m#st %e acce!ted*

%ight Goblin Shaman Attack Dice: 1 Defend Dice: 2 Body Points: 2 Mind Points: 4 !ecial "#les: $agic Spells! 5i)(t $o%lin (aman takes 3 1(aos !ells o& 3 2&c (aman !ells ,2&c (aman !ells a&e fo#nd in 3i4a&ds of Mo&ca& e.!ansion/* $agic $ushrooms! 5i)(t $o%lin (amans eat m#s(&ooms '(ic( en(ance t(ei& ma)ical a%ilities* A 5i)(t $o%lin (aman may c(oose to eat a m#s(&oom %efo&e it casts a s!ell* "oll a sin)le com%at die7 on t(e &oll of a 3(ite (ield t(e 5i)(t $o%lin can kee! t(e s!ell ca&d fo& f#t#&e t#&ns and does not (ave to disca&d it ,o& if yo# a&e #sin) &#les fo& mana/!o'e& t(en it casts t(e s!ell fo& f&ee/* 6f it &olls a k#ll (o'eve& it 'ill lose a Body Point instead as it %&ain %e)ins to oo4e o#t of its ea&s and t(e 5i)(t $o%lin can do not(in) else #ntill it=s ne.t t#&n* 6f a Black (ield is &olled t(e 5i)(t $o%lin (aman=s eyes s#ddenly %#l)e7 (is c(eeks !#ff #! and (is (ead %e)ins to s'ell and t(en e.!lodes7 s(o'e&in) all t(ose ad<acent 'it( %&ain matte&7 killin) t(e 5i)(t $o%lin (aman instantly* Hate Dwar&es! on t(e fi&st t#&n of com%at 'it( a D'a&f a 5i)(t $o%lin may &e&oll one of t(ei& Attack Dice* +(e second &es#lt m#st %e acce!ted*

Orcs Regular Or!s


Orcs

Orc Movement: > Attack Dice: 3 Defend Dice: 2 Body Points: 2 Mind Points: 2 Orc Big*+n ,olemen Movement: > Attack Dice: 4 Defend Dice: 2 Body Points: 6 Mind Points: 2 !ecial "#les: ong weapons! 2&c Polemen a&e a&med 'it( lon) 'ea!ons s#c( as (al%e&ds7 )&eats'o&ds7 s!ea&s etc*** t(at all co#nts as s!ea&s* +(ey can attack dia)onally as if t(ey '(e&e a&med 'it( a s!ea&* Orc Archer Movement: > Attack Dice: 2 Defend Dice: 2 Ballistic Dice: 2 Body Points: 2 Mind Points: 2 Orc Big*+n Movement: > Attack Dice: 4 Defend Dice: 2 Body Points: 6 Mind Points: 2 Orc Boss Movement: > Attack Dice: 3 Defend Dice: 3 Body Points: 4 Mind Points: 2 Orc Big Boss Movement: > Attack Dice: 4 Defend Dice: 4 Body Points: 6 Mind Points: 3

Orc War Boss Movement: > Attack Dice: 5 Defend Dice: 4 Body Points: 10 Mind Points: 4 Orc Shaman Movement: > Attack Dice: 3 Defend Dice: 3 Body Points: 4 Mind Points: 5 !ecial "#les: $agic Spells! 2&c (aman take 4 1(aos !ells o& 4 2&c a&e fo#nd in 3i4a&ds of Mo&ca& e.!ansion/*

(aman

!ells ,2&c

(aman

!ells

Sa"age Or!s
Sa&age Orcs

Sa&age Orc Movement: > Attack Dice: 3 Defend Dice: 1 Body Points: 2 Mind Points: 1 !ecial "#les: 'ren#-! ava)e 2&cs can attack t'ice on t(ei& fi&st t#&n of com%at* +(e second attack can %e #sed a)ains=t t(e o&i)inal o!!onent o& any ad<acent o!!onent* ,rotecti&e .attoos! ava)e 2&cs defend on a &oll of %ot( a 3(ite (ield o& a Black (ield* Sa&age Orc Archer Movement: > Attack Dice: 2 Defend Dice: 1 Ballistic Dice: 2 Body Points: 2 Mind Points: 1 !ecial "#les: 'ren#-! ava)e 2&cs can attack t'ice on t(ei& fi&st t#&n of com%at* +(e second attack can %e #sed a)ains=t t(e o&i)inal o!!onent o& any ad<acent o!!onent* ,rotecti&e .attoos! ava)e 2&cs defend on a &oll of %ot( a 3(ite (ield o& a Black (ield* Sa&age Orc Boss Movement: > Attack Dice: 3 Defend Dice: 2 Body Points: 4 Mind Points: 1 !ecial "#les: 'ren#-! ava)e 2&cs can attack t'ice on t(ei& fi&st t#&n of com%at* +(e second attack can %e #sed a)ains=t t(e o&i)inal o!!onent o& any ad<acent o!!onent* ,rotecti&e .attoos! ava)e 2&cs defend on a &oll of %ot( a 3(ite (ield o& a Black (ield* Sa&age Orc Big Boss Movement: > Attack Dice: 4 Defend Dice: 2 Body Points: 7 Mind Points: 2 'ren#-! ava)e 2&cs can attack t'ice on t(ei& fi&st t#&n of com%at* +(e second attack can %e #sed a)ains=t t(e o&i)inal o!!onent o& any ad<acent o!!onent* ,rotecti&e .attoos! ava)e 2&cs defend on a &oll of %ot( a 3(ite (ield o& a Black (ield*

Sa&age Orc War Boss Movement: > Attack Dice: 5 Defend Dice: 3 Body Points: 11 Mind Points: 3 'ren#-! ava)e 2&cs can attack t'ice on t(ei& fi&st t#&n of com%at* +(e second attack can %e #sed a)ains=t t(e o&i)inal o!!onent o& any ad<acent o!!onent* ,rotecti&e .attoos! ava)e 2&cs defend on a &oll of %ot( a 3(ite (ield o& a Black (ield* Sa&age Orc Shaman Movement: > Attack Dice: 3 Defend Dice: 2 Body Points: 4 Mind Points: 5 !ecial "#les: $agic Spells! ava)e 2&c (aman take 4 1(aos !ells o& 4 2&c (aman !ells ,2&c (aman !ells a&e fo#nd in 3i4a&ds of Mo&ca& e.!ansion/* ,rotecti&e .attoos! ava)e 2&cs defend on a &oll of %ot( a 3(ite (ield o& a Black (ield* Shamanic ,ower! 6f a ava)e 2&c (aman is in t(e same &oom o& 'it(in 6 s8#a&es in a !assa)e o& o#tdoo&s of ot(e& ava)e 2&cs , ava)e 2&c7 ava)e 2&c Boss etc/ t(en all of t(em a&e a%le to &e&oll t(ei& Defend Dice once eac( time t(ey a&e attacked7 t(ey m#st acce!t t(e second &es#lt7 even if it is 'o&se t(en t(e o&i)inal ,+(e ava)e 2&c (aman 'ill al'ays )et a Defend Dice &e&oll* 6f seve&al ava)e 2&c (amans a&e in t(e same &oom eac( ava)e 2&c still can only &e&oll Defend Dice once !e& attack/*

Other
Other Greenskins

Snotling Movement: 12 Attack Dice: 1 Defend Dice: 1 Body Points: 1 Mind Points: 1 !ecial "#les: Group Attack! 3(en t(e&e is t(&ee o& mo&e notlin)s in com%at 'it( a c(a&acte&7 t(at c(a&acte& (as %ecome ove&'(elmed %y t(em* 3it( t(&ee notlin)s attackin) t(e fi)#&e loses 1 Attack Die and fo& eve&y additional snotlin) t(ey lose an additional Attack Die to a minim#m of one Attack Die* 0ven notlin)s t(at a&e in an ad<acent dia)onal s8#a&e 'ill cont&i%#te to t(is*

Beastmen
Beastmen

+ngor Beastman Movement: > Attack Dice: 2 Defend Dice: 2 Body Points: 1 Mind Points: 2 Gor Beastman Movement: 6 Attack Dice: 2 Defend Dice: 3 Body Points: 3 Mind Points: 2 Bestigor Beastman Movement: 6 Attack Dice: 3 Defend Dice: 4 Body Points: 4 Mind Points: 2 Centigor Movement: 12 Attack Dice: 3 Defend Dice: 4 Body Points: 6 Mind Points: 2 !ecial "#les: Charge! A 1enti)o& is a%le to c(a&)e a fi)#&e %y movin) 5 o& mo&e s8#a&es in a st&ai)(t line into an ad<acent s8#a&e 'it( t(em ,not a dia)onal s8#a&e/ t(en it may &oll 2 e.t&a attack dice '(en it attacks t(at t#&n* 6f t(e 1enti)o& is al&eady ad<acent to a (e&o o& (enc(man at t(e %e)innin) of t(e evil 'i4a&d !laye&=s t#&n t(en it cannot c(a&)e t(at t#&n* arge! +(e 1enti)o& miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 2 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally* Beastman Champion Movement: 6 Attack Dice: 4 Defend Dice: 4 Body Points: 5 Mind Points: 3

Beastman Chieftian Movement: 6 Attack Dice: 4 Defend Dice: 5 Body Points: 7 Mind Points: 3 Beastlord Movement: 6 Attack Dice: 5 Defend Dice: 5 Body Points: 13 Mind Points: 4 Beastman Shaman Movement: 6 Attack Dice: 2 Defend Dice: 3 Body Points: 4 Mind Points: 4 $agic Spells! Beastmen

(aman takes 4 1(aos

!ells*

/horngor Beastman Movement: 6 Attack Dice: 3 Defend Dice: 4 Body Points: 4 Mind Points: 2 !ecial "#les: 'ren#-! ?(o&n)o& Beastmen can attack t'ice as many times on t(ei& fi&st t#&n of com%at* +(e second attack can %e #sed a)ains=t t(e o&i)inal o!!onent o& any ot(e& ad<acent o!!onent* /horngor Champion Movement: 6 Attack Dice: 4 Defend Dice: 4 Body Points: 5 Mind Points: 3 !ecial "#les: 'ren#-! ?(o&n)o& 1(am!ions can attack t'ice as many times on t(ei& fi&st t#&n of com%at* +(e second attack can %e #sed a)ains=t t(e o&i)inal o!!onent o& any ot(e& ad<acent o!!onent* ,estigor Beastman Movement: 6 Attack Dice: 3 Defend Dice: 4 Body Points: 4 Mind Points: 2 !ecial "#les: Disease! Pesti)o& Beastmen a&e %lessed %y t(ei& )od 'it( !estilence and disease* 3(eneve& a Pesti)o& Beastman attacks it 'ill infect its o!!onent 'it( disease on a &oll of a Black (ield ,cannot %e defended a)ains=t* M#lti!le Black (ields add no additional effect/* Place a token ne.t to t(e c(a&acte& to s(o' t(ey a&e diseased* :o& t(e &est of t(e advent#&e t(e ;e&o (as t(ei& Attack Dice7 Defend Dice and Movement (alved #nless t(ey can find a c#&e*

,estigor Champion Movement: 6 Attack Dice: 4 Defend Dice: 4 Body Points: 5 Mind Points: 3 !ecial "#les: Disease! Pesti)o& 1(am!ions a&e %lessed %y t(ei& )od 'it( !estilence and disease* 3(eneve& a Pesti)o& 1(am!ion attacks it 'ill infect its o!!onent 'it( disease on a &oll of a Black (ield ,cannot %e defended a)ains=t* M#lti!le Black (ields add no additional effect/* Place a token ne.t to t(e c(a&acte& to s(o' t(ey a&e diseased* :o& t(e &est of t(e advent#&e t(e ;e&o (as t(ei& Attack Dice7 Defend Dice and Movement (alved #nless t(ey can find a c#&e*

Chaos Beastman Halberdiers Movement: 6 Attack Dice: 4 Defend Dice: 3 Body Points: 4 Mind Points: 2 !ecial "#les: Halberd! 1(aos Beastmen a&e a&med 'it( (al%e&ds* +(ey can attack dia)onally as if t(ey '(e&e a&med 'it( a s!ea&* Chaos Beastman Halberdier Sergeant Movement: 6 Attack Dice: 4 Defend Dice: 4 Body Points: 5 Mind Points: 2 !ecial "#les: Halberd! 1(aos Beastmen a&e a&med 'it( (al%e&ds* +(ey can attack dia)onally as if t(ey '(e&e a&med 'it( a s!ea&* Chaos Beastman Halberdier Commander Movement: 6 Attack Dice: 5 Defend Dice: 4 Body Points: 6 Mind Points: 2 !ecial "#les: Halberd! 1(aos Beastmen a&e a&med 'it( (al%e&ds* +(ey can attack dia)onally as if t(ey '(e&e a&med 'it( a s!ea&*

#haos
Beasts of Chaos
Beasts of Chaos

Chaos Dragon 0Dragon from Descent is considered a Chaos Dragon1 Movement: 12 Attack Dice: 7/7/7/7 Defend Dice: @ Ballistic Dice: 5/3 Body Points: 1> Mind Points: > !ecial "#les: 'light! 1(aos D&a)ons can fly ove& f#&nit#&e and o%stacles ,s#c( as !it t&a!s/ and ot(e& fi)#&es 'it( no !enalty* +(ey cannot end t(ei& move on a !iece of f#&nit#&e o& fi)#&e (o'eve&* 'ire Breath! +(e 1(aos D&a)on (as t'o &an)ed %&eat( attacks7 one f&om eac( of its (eads* +(e fi&st is a %&eat( of flame* Place t(e d&a)on %&eat( tem!late inf&ont of t(e d&a)on in t(e di&ection yo# 'is( it to #se its %&eat( attack ,m#st %e a st&ai)(t line7 not dia)onal/* 6)no&e t(e fact t(at t(e tem!late may )o ove& into t(e ne.t &oom o& t(&o#)( 'alls do'n a !assa)e7 t(e %&eat( attack cannot !ass t(&o#)( solid 'alls o& closed doo&s* 0ac( fi)#&e t(at falls #nde& t(e tem!late takes 5 Attack Dice of dama)e* ,oison Breath! +(e second 1(aos D&a)on=s (ead %&eat(es o#t deadly !oison#s f#mes* Place t(e d&a)on %&eat( tem!late inf&ont of t(e d&a)on in t(e di&ection yo# 'is( it to #se its %&eat( attack ,m#st %e a st&ai)(t line7 not dia)onal/* 6)no&e t(e fact t(at t(e tem!late may )o ove& into t(e ne.t &oom o& t(&o#)( 'alls do'n a !assa)e7 t(e %&eat( attack cannot !ass t(&o#)( solid 'alls o& closed doo&s* 0ac( fi)#&e t(at falls #nde& t(e tem!late takes 3 Attack Dice of dama)e* :o& eve&y Black (ield &olled t(e ta&)et is !oisoned ,m#lti!le Black (ields ca#se no aditional effect* +(e c(a&acte& cannot defend a)ains=t t(e Black (ield/* Place a ma&ke& %y t(e c(a&acte& to s(o' t(is* 2n eac( of t(ei& t#&ns t(ey m#st &oll a com%at dice* 2n a &oll of a k#ll t(ey lose a Body Point and on a &oll of a Black (ield t(e !oison (as &#n its co#&se and yo# can &emove t(e token* 'earsome! 1(aos D&a)ons a&e so (#)e and #nne&vin) t(at any c(a&acte& 'antin) to attack one m#st &oll a 3(ite (ield on a n#m%e& of 1om%at Die e8#al to t(ei& initial attack dice ,e*)* 3 fo& t(e Ba&%a&ian7 2 fo& t(e 0lf7 etc/* 6f t(ey fail to do so t(ey a&e ove&come 'it( fea& and cannot attack t(e monste& in (and to (and com%at7 %#t may cast s!ells o& s(oot &an)ed 'ea!ons at t(em as no&mal* ;enc(men may only eve& &oll 1 1om%at Die '(en t&yin) to attack a fea&some monste&* arge! +(e 1(aos D&a)on miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 4 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally* Chaos Hound Movement: 12 Attack Dice: 4 Defend Dice: 2 Body Points: 2 Mind Points: 2

Giant Chaos Ogre Movement: 4 Attack Dice: 6

Defend Dice: 5 Body Points: 10 Mind Points: 2 !ecial "#les: arge! +(e miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 4 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally* Chaos Spawn Movement: 2d6 Attack Dice: 1d6 Defend Dice: 4 Body Points: 10 Mind Points: 0 !ecial "#les: (andom $o&ement! 1(aos !a'n like (e&oes move a &andom n#m%e& of s8#a&es dete&mined %y 2d6 &oll* (andom Attack! 1(aos !a'n (ave a &andom n#m%e& of Attack Dice dete&mined %y a 1d6 &oll %efo&e t(ey attack* Wild! 1(aos !a'n a&e t'isted m#tations of (#mankind and (ave lost all sanity o& even instinct7 and slit(e& a&o#nd )i%%e&in)7 (issin) o& (o'lin)7 attackin) anyt(in) in t(ei& 'ay* A 1(aos !a'n 'ill al'ays c(a&)e to'a&ds t(e closest fi)#&e and attack t(em #nless it is a daemon ,in '(ic( case t(ey 'ill i)no&e t(em/* 6f t(e&e a&e no fi)#&es in t(e same &oom o& !assa)e )ive t(e !laye& on t(e 0vil 3i4a&d=s left a token ,call it t(e !a'n +oken/ no' %ot( of yo# &oll a 1d6* +(e !e&son 'it( t(e (i)(est sco&e cont&ols t(e s!a'ns movement t(is t#&n ,&e&oll ties and once finis(ed7 t(e !laye& !asses t(e token onto t(e !laye& on t(ei& left and so on7 ski!!in) t(e 0vil 3i4a&d !laye&/* 5ote: 6f any daemon is in t(e same &oom o& 'it(in 5 s8#a&es in a !assa)e o& o#tdoo&s7 t(en t(e c(aos s!a'n 'ill %e cont&olled %y t(e 0vil 3i4a&d !laye& like any ot(e& monste&* +nitelligent! 1(aos !a'n (ave lost any si)n of t(o#)(t o& even %asic instinct* +(ey a&e imm#ne to any s!ells o& attacks t(at 'o#ld effect t(e mind ,slee!7 fea& etc/* Poison and disease (ave no effect as t(e&e %lood is al&eady t(o&o#)(ly !oisoned* D#e to t(e nat#&e of t(ei& fo&ms t(ey (ave all t(e v#ne&a%ilities of a daemon*

Chaos .roll Movement: 6 Attack Dice: 6/6

Defend Dice: 4 Body Points: 10 Mind Points: 1 !ecial "#les: (egeneration! At t(e %e)innin) of t(e 0vil 3i4a&d !laye&=s t#&n &oll a 1om%at Die fo& eac( 'o#nded t&oll* 6f yo# &oll anyt(in) %#t a k#ll t(en t(e t&oll &e)ene&ates a Body Point ,+&olls cannot &e)ene&ate mo&e Body Points t(en t(ey o&i)inally sta&t 'it(/* A t&oll t(at is 'o#nded %y fi&e cannot &e)ene&ate any mo&e Body Points f&om t(at !oint on7 even ones ca#sed %y none fi&e attacks* Stupidit-! Befo&e a +&oll moves o& attacks7 &oll 1d6* 6f a 17 2 o& 3 is &olled7 &oll t(e 1d6 a)ain and cons#lt t(e c(a&t %elo'* 1A2 +(e +&oll 'ill not attack %#t defends no&mally* Also t(e +&oll 'ill not move t(is t#&n ,stands d#m%fo#nded o& lies do'n fo& a &est/* 3A4 +(e +&oll can only move at (alf of its movement t(is t#&n %#t fi)(ts no&mally* 5A6 +(e +&oll )oes %e&se&k and c(a&)es t(e closest c(a&acte& ,(e&o o& monste&/ and attacks ,t(e +&oll 'ill sto! attackin) on its ne.t t#&n #nless it &olls t(is &es#lt a)ain/* 2omit Attack! 6nstead of its no&mal attack7 a t&oll can #se a vomit attack7 it a#tomaticly ca#ses 3 Body Points of dama)e to its ta&)et ,m#st %e ad<acent/ t(at can %e defended a)ainst no&mally*

Dragon Ogre Movement: 10 Attack Dice: 6/6 Defend Dice: 4 Body Points: 12 Mind Points: 2 !ecial "#les: arge! +(e D&a)on 2)&e miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 2 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally* Dragon Ogre Shaggoth / Giant Ca&e Ogre Movement: 10 Attack Dice: @/@/5 Defend Dice: > Body Points: 1> Mind Points: 4 !ecial "#les: 'earsome! D&a)on 2)&e (a))ot(s a&e so (#)e and #nne&vin) t(at any c(a&acte& 'antin) to attack one m#st &oll a 3(ite (ield on a n#m%e& of 1om%at Die e8#al to t(ei& initial attack dice ,e*)* 3 fo& t(e Ba&%a&ian7 2 fo& t(e 0lf7 etc/* 6f t(ey fail to do so t(ey a&e ove&come 'it( fea& and cannot attack t(e monste& in (and to (and com%at7 %#t may cast s!ells o& s(oot &an)ed 'ea!ons at t(em as no&mal* ;enc(men may only eve& &oll 1 1om%at Die '(en t&yin) to attack a fea&some monste&* arge! +(e D&a)on 2)&e (a))ot( miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 4 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally*

$inotaur Movement: >

Attack Dice: 5 Defend Dice: 5 Ballistic Dice: 0 Body Points: 10 Mind Points: 2 !ecial "#les: Charge! A Minota#& is a%le to c(a&)e a fi)#&e %y movin) 5 o& mo&e s8#a&es in a st&ai)(t line into an ad<acent s8#a&e 'it( t(em ,not a dia)onal s8#a&e/ t(en it may &oll 2 e.t&a attack dice '(en it attacks t(at t#&n* 6f t(e Minota#& is al&eady ad<acent to a (e&o o& (enc(man at t(e %e)innin) of t(e evil 'i4a&d !laye&=s t#&n t(en it cannot c(a&)e t(at t#&n* $inotaur ord Movement: > Attack Dice: 7 Defend Dice: 5 Ballistic Dice: 0 Body Points: 15 Mind Points: 3 !ecial "#les: Charge! A Minota#& 9o&d is a%le to c(a&)e a fi)#&e %y movin) 5 o& mo&e s8#a&es in a st&ai)(t line into an ad<acent s8#a&e 'it( t(em ,not a dia)onal s8#a&e/ t(en it may &oll 2 e.t&a attack dice '(en it attacks t(at t#&n* 6f t(e Minota#& 9o&d is al&eady ad<acent to a (e&o o& (enc(man at t(e %e)innin) of t(e evil 'i4a&d !laye&=s t#&n t(en it cannot c(a&)e t(at t#&n*

Daemons
Daemons of Chaos

Mis!
Chaos 'urMovement: 16 Attack Dice: 4 Defend Dice: 2 Ballistic Dice: 0 Body Points: 2 Mind Points: 2 !ecial "#les: 'light! 1(aos :#&ies can fly ove& f#&nit#&e and o%stacles ,s#c( as !it t&a!s/ and ot(e& fi)#&es 'it( no !enalty* +(ey cannot end t(ei& move on a !iece of f#&nit#&e o& fi)#&e (o'eve&* Daemon! Daemons a&e c&eat#&es of !#&e ma)ic and a&e t(e&e fo& imm#ne to s!ells and attacks t(at effect t(e mind ,slee!7 fea& etc/ and a&e not effected %y !oison o& disease* +(ey a&e (o'eve& v#ne&a%le to ce&tain ty!es of 'ea!ons7 s!ells and items* Daemon ,rince / Demon Movement: 10 Attack Dice: >/> Defend Dice: > Body Points: 16 Mind Points: > !ecial "#les: $agic Spells! Daemon P&inces take 6 1(aos !ells* 'light! Daemon P&inces can fly ove& f#&nit#&e and o%stacles ,s#c( as !it t&a!s/ and ot(e& fi)#&es 'it( no !enalty* +(ey cannot end t(ei& move on a !iece of f#&nit#&e o& fi)#&e (o'eve&* 'earsome! Daemon P&inces a&e so (#)e and #nne&vin) t(at any c(a&acte& 'antin) to attack one m#st &oll a 3(ite (ield on a n#m%e& of 1om%at Die e8#al to t(ei& initial attack dice ,e*)* 3 fo& t(e Ba&%a&ian7 2 fo& t(e 0lf7 etc/* 6f t(ey fail to do so t(ey a&e ove&come 'it( fea& and cannot attack t(e monste& in (and to (and com%at7 %#t may cast s!ells o& s(oot &an)ed 'ea!ons at t(em as no&mal* ;enc(men may only eve& &oll 1 1om%at Die '(en t&yin) to attack a fea&some monste&* arge! +(e Daemon P&ince miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 4 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally* Daemon! Daemons a&e c&eat#&es of !#&e ma)ic and a&e t(e&e fo& imm#ne to s!ells and attacks t(at effect t(e mind ,slee!7 fea& etc/ and a&e not effected %y !oison o& disease* +(ey a&e (o'eve& v#ne&a%le to ce&tain ty!es of 'ea!ons7 s!ells and items*

Daemon ,rince of /horne Movement: 10 Attack Dice: >/>

Defend Dice: > Body Points: 1> Mind Points: 6 !ecial "#les: 'light! Daemon P&inces of ?(o&ne can fly ove& f#&nit#&e and o%stacles ,s#c( as !it t&a!s/ and ot(e& fi)#&es 'it( no !enalty* +(ey cannot end t(ei& move on a !iece of f#&nit#&e o& fi)#&e (o'eve&* 'ren#-! Daemon P&inces of ?(o&ne can attack t'ice as many times on t(ei& fi&st t#&n of com%at* +(e second attack can %e #sed a)ains=t t(e o&i)inal o!!onent o& any ot(e& ad<acent o!!onent* 'earsome! Daemon P&inces of ?(o&ne a&e so (#)e and #nne&vin) t(at any c(a&acte& 'antin) to attack one m#st &oll a 3(ite (ield on a n#m%e& of 1om%at Die e8#al to t(ei& initial attack dice ,e*)* 3 fo& t(e Ba&%a&ian7 2 fo& t(e 0lf7 etc/* 6f t(ey fail to do so t(ey a&e ove&come 'it( fea& and cannot attack t(e monste& in (and to (and com%at7 %#t may cast s!ells o& s(oot &an)ed 'ea!ons at t(em as no&mal* ;enc(men may only eve& &oll 1 1om%at Die '(en t&yin) to attack a fea&some monste&* $ark of /horne! A P&ince of ?(o&ne can &oll 3 1om%at Die '(en a (ostile s!ell is cast on t(em* 6f t(ey &oll a 3(ite (ield t(e s!ell (as no effect* arge! +(e Daemon P&ince miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 4 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally* Daemon! Daemons a&e c&eat#&es of !#&e ma)ic and a&e t(e&e fo& imm#ne to s!ells and attacks t(at effect t(e mind ,slee!7 fea& etc/ and a&e not effected %y !oison o& disease* +(ey a&e (o'eve& v#ne&a%le to ce&tain ty!es of 'ea!ons7 s!ells and items*

Daemon ,rince of %urgle Movement: >

Attack Dice: >/> Defend Dice: @ Body Points: 16 Mind Points: > !ecial "#les: $agic Spells! Daemon P&inces of 5#&)le take 6 1(aos !ells* 'light! Daemon P&inces of 5#&)le can fly ove& f#&nit#&e and o%stacles ,s#c( as !it t&a!s/ and ot(e& fi)#&es 'it( no !enalty* +(ey cannot end t(ei& move on a !iece of f#&nit#&e o& fi)#&e (o'eve&* Disease! Daemon P&inces of 5#&)le a&e %lessed %y t(ei& )od 'it( !estilence and disease* 3(eneve& t(e Daemon P&ince of 5#&)le attacks it 'ill infect its o!!onent 'it( disease on a &oll of a Black (ield ,cannot %e defended a)ains=t* M#lti!le Black (ields add no additional effect/* Place a token ne.t to t(e c(a&acte& to s(o' t(ey a&e diseased* :o& t(e &est of t(e advent#&e t(e ;e&o (as t(ei& Attack Dice7 Defend Dice and Movement (alved #nless t(ey can find a c#&e ,all attacks can ca#se disease/* 'earsome! Daemon P&inces of 5#&)le a&e so (#)e and #nne&vin) t(at any c(a&acte& 'antin) to attack one m#st &oll a 3(ite (ield on a n#m%e& of 1om%at Die e8#al to t(ei& initial attack dice ,e*)* 3 fo& t(e Ba&%a&ian7 2 fo& t(e 0lf7 etc/* 6f t(ey fail to do so t(ey a&e ove&come 'it( fea& and cannot attack t(e monste& in (and to (and com%at7 %#t may cast s!ells o& s(oot &an)ed 'ea!ons at t(em as no&mal* ;enc(men may only eve& &oll 1 1om%at Die '(en t&yin) to attack a fea&some monste&* Cloud of 'lies! Daemon P&inces of 5#&)le a&e s#&&o#ndin) %y %#44in) s'a&ms of disease &idden flies* +(ese flies a&e a dist&action in com%at and ca#se t(ei& o!!onent to attack 'it( one less Attack Die* arge! +(e Daemon P&ince miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 4 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally* Daemon! Daemons a&e c&eat#&es of !#&e ma)ic and a&e t(e&e fo& imm#ne to s!ells and attacks t(at effect t(e mind ,slee!7 fea& etc/ and a&e not effected %y !oison o& disease* +(ey a&e (o'eve& v#ne&a%le to ce&tain ty!es of 'ea!ons7 s!ells and items*

Daemon ,rince of Slaanesh Movement: 10 Attack Dice: 6/6/6 Defend Dice: > Body Points: 16 Mind Points: > !ecial "#les:

$agic Spells! Daemon P&inces of laanes( take 6 1(aos !ells* 'light! Daemon P&inces can fly ove& f#&nit#&e and o%stacles ,s#c( as !it t&a!s/ and ot(e& fi)#&es 'it( no !enalty* +(ey cannot end t(ei& move on a !iece of f#&nit#&e o& fi)#&e (o'eve&* Aura of Slaanesh! Daemons of laanes( a&e %ea#tif#l and t'isted at t(e same time7 '(is!e&in) !&omises of #nima)ina%le !leas#&e and desi&e* A (e&o '(o is fi)(tin) a Daemon P&ince of laanes( loses 1 Attack Die and 1 Defend Die ,to a minim#m of 0/* :o& eac( of t(ei& mind !oints t(e (e&o &olls a d6* 2n a &oll of a 6 t(e enc(antment is %&oken and t(ey can attack and defend no&mally* $ark of Slaanesh! :ollo'e&s of laanes( take !leas#&e in all t(in)s and all sensations* 2ne of t(e )&eatest of t(ese sensations is !ain and any 'o#nds me&ely e.cites t(ei& attack even f#&t(e&* 3(eneve& a Daemon P&ince of laanes( s#ffe&s a Body Point of dama)e in close com%at t(ey can immediately co#nte& 'it( a sin)le attack 'it( 6 Attack Dice* 'earsome! Daemon P&inces of laanes( a&e so (#)e and #nne&vin) t(at any c(a&acte& 'antin) to attack one m#st &oll a 3(ite (ield on a n#m%e& of 1om%at Die e8#al to t(ei& initial attack dice ,e*)* 3 fo& t(e Ba&%a&ian7 2 fo& t(e 0lf7 etc/* 6f t(ey fail to do so t(ey a&e ove&come 'it( fea& and cannot attack t(e monste& in (and to (and com%at7 %#t may cast s!ells o& s(oot &an)ed 'ea!ons at t(em as no&mal* ;enc(men may only eve& &oll 1 1om%at Die '(en t&yin) to attack a fea&some monste&* arge! +(e Daemon P&ince miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 4 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally* Daemon! Daemons a&e c&eat#&es of !#&e ma)ic and a&e t(e&e fo& imm#ne to s!ells and attacks t(at effect t(e mind ,slee!7 fea& etc/ and a&e not effected %y !oison o& disease* +(ey a&e (o'eve& v#ne&a%le to ce&tain ty!es of 'ea!ons7 s!ells and items*

Daemon ,rince of .#eentch Movement: 10 Attack Dice: >/> Defend Dice: > Body Points: 14 Mind Points: 10 !ecial "#les:

$agic Spells! Daemon P&inces of +4eentc( take @ 1(aos !ells* 'light! Daemon P&inces can fly ove& f#&nit#&e and o%stacles ,s#c( as !it t&a!s/ and ot(e& fi)#&es 'it( no !enalty* +(ey cannot end t(ei& move on a !iece of f#&nit#&e o& fi)#&e (o'eve&* $ark of .#eentch! +4eentc( is t(e c(an)e& of 'ays and can t'ist fate ino&de& to aid (is follo'e&s* Daemon P&inces of +4eentc( )et a n#m%e& o& &e&olls to #se !e& 8#est* +(ese &e&olls can %e fo& anyt(in) t(ey t(at &oll fo& attackin)7 defendin) etc* A Daemon P&ince of +4eentc( &ecieves 4 &e&olls !e& 8#est ,t(ese &e&olls cannot fo&ce a (e&o to &e&oll a dice7 only t(ei& o'n dice/* 'earsome! Daemon P&inces of +4eentc( a&e so (#)e and #nne&vin) t(at any c(a&acte& 'antin) to attack one m#st &oll a 3(ite (ield on a n#m%e& of 1om%at Die e8#al to t(ei& initial attack dice ,e*)* 3 fo& t(e Ba&%a&ian7 2 fo& t(e 0lf7 etc/* 6f t(ey fail to do so t(ey a&e ove&come 'it( fea& and cannot attack t(e monste& in (and to (and com%at7 %#t may cast s!ells o& s(oot &an)ed 'ea!ons at t(em as no&mal* ;enc(men may only eve& &oll 1 1om%at Die '(en t&yin) to attack a fea&some monste&* arge! +(e Daemon P&ince miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 4 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally* Daemon! Daemons a&e c&eat#&es of !#&e ma)ic and a&e t(e&e fo& imm#ne to s!ells and attacks t(at effect t(e mind ,slee!7 fea& etc/ and a&e not effected %y !oison o& disease* +(ey a&e (o'eve& v#ne&a%le to ce&tain ty!es of 'ea!ons7 s!ells and items*

/horne

Daemons of /horne
Bloodletter Movement: > Attack Dice: 6

Defend Dice: 3 Body Points: 4 Mind Points: 3 !ecial "#les: 'ren#-! Bloodlette&s can attack t'ice as many times on t(ei& fi&st t#&n of com%at* +(e second attack can %e #sed a)ains=t t(e o&i)inal o!!onent o& any ot(e& ad<acent o!!onent* $ark of /horne! A Bloodlette& can &oll 1 1om%at Die '(en a (ostile s!ell is cast on it* 6f it &olls a 3(ite (ield t(e s!ell (as no effect* Daemon! Daemons a&e c&eat#&es of !#&e ma)ic and a&e t(e&e fo& imm#ne to s!ells and attacks t(at effect t(e mind ,slee!7 fea& etc/ and a&e not effected %y !oison o& disease* +(ey a&e (o'eve& v#ne&a%le to ce&tain ty!es of 'ea!ons7 s!ells and items* Bloodhowler Movement: > Attack Dice: 6/6 Defend Dice: 3 Body Points: > Mind Points: 3 !ecial "#les: 'ren#-! Blood(o'le&s can attack t'ice as many times on t(ei& fi&st t#&n of com%at* +(e second attack can %e #sed a)ains=t t(e o&i)inal o!!onent o& any ot(e& ad<acent o!!onent* $ark of /horne! A Blood(o'le& can &oll 2 1om%at Dice '(en a (ostile s!ell is cast on it* 6f it &olls a 3(ite (ield t(e s!ell (as no effect* Daemon! Daemons a&e c&eat#&es of !#&e ma)ic and a&e t(e&e fo& imm#ne to s!ells and attacks t(at effect t(e mind ,slee!7 fea& etc/ and a&e not effected %y !oison o& disease* +(ey a&e (o'eve& v#ne&a%le to ce&tain ty!es of 'ea!ons7 s!ells and items* 'lesh Hound Movement: 1> Attack Dice: 6 Defend Dice: 4 Body Points: 5 Mind Points: 3 !ecial "#les: Collar of /horne! All :les( ;o#nds 'ea& (eavy i&on colla&s* +(ese colla&s make t(em imm#ne to all s!ells ,%ot( %eneficial as 'ell as (a&mf#l ones/ and !&events any enemy s!ell caste& in t(e same &oom ,o& 'it(in 5 s8#a&es in a !assa)e o& o#tdoo&s/ f&om castin) s!ells* Daemon! Daemons a&e c&eat#&es of !#&e ma)ic and a&e t(e&e fo& imm#ne to s!ells and attacks t(at effect t(e mind ,slee!7 fea& etc/ and a&e not effected %y !oison o& disease* +(ey a&e (o'eve& v#ne&a%le to ce&tain ty!es of 'ea!ons7 s!ells and items*

3uggernaut Movement: @ Attack Dice: 4 Defend Dice: 5 Body Points: 6 Mind Points: 1 !ecial "#les:

$ark of /horne! A B#))e&na#t can &oll 2 1om%at Dice '(en a (ostile s!ell is cast on it* 6f it &olls a 3(ite (ield t(e s!ell (as no effect* Charge! A B#))e&na#t is a%le to c(a&)e a fi)#&e %y movin) 5 o& mo&e s8#a&es in a st&ai)(t line into an ad<acent s8#a&e 'it( t(em ,not a dia)onal s8#a&e/ t(en it may &oll 2 e.t&a attack dice '(en it attacks t(at t#&n* 6f t(e B#))e&na#t is al&eady ad<acent to a (e&o o& (enc(man at t(e %e)innin) of t(e evil 'i4a&d !laye&=s t#&n t(en it cannot c(a&)e t(at t#&n* $ount! 1(am!ions of ?(o&ne7 0.alted 1(am!ions of ?(o&ne7 9o&ds of ?(o&ne7 Bloodlette&s and Blood(o'le&s can &ide B#))e&na#ts* +(ey #se t(e movement of t(e B#))e&na#t and %ot( monste&s can attack at once* Anyone '(o 'ants to attack t(em m#st c(oose to attack eit(e& t(e &ide& o& t(e B#))e&na#t ,6f one is killed &e!lace t(e model 'it( one t(at &e!&esents t(e &ide& on foot o& an #n&idden B#))e&na#t/* arge! +(e B#))e&na#t miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 2 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally* Daemon! Daemons a&e c&eat#&es of !#&e ma)ic and a&e t(e&e fo& imm#ne to s!ells and attacks t(at effect t(e mind ,slee!7 fea& etc/ and a&e not effected %y !oison o& disease* +(ey a&e (o'eve& v#ne&a%le to ce&tain ty!es of 'ea!ons7 s!ells and items* Bloodthirster Movement: 10 Attack Dice: >/>/>/4 Defend Dice: @ Body Points: 24 Mind Points: 6 'light! Bloodt(i&ste&s can fly ove& f#&nit#&e and o%stacles ,s#c( as !it t&a!s/ and ot(e& fi)#&es 'it( no !enalty* +(ey cannot end t(ei& move on a !iece of f#&nit#&e o& fi)#&e (o'eve&* $ark of /horne! A Bloodt(i&ste& can &oll 4 1om%at Dice '(en a (ostile s!ell is cast on it* 6f it &olls a 3(ite (ield t(e s!ell (as no effect* 'earsome! Bloodt(i&ste&s a&e so (#)e and #nne&vin) t(at any c(a&acte& 'antin) to attack one m#st &oll a 3(ite (ield on a n#m%e& of 1om%at Die e8#al to t(ei& initial attack dice ,e*)* 3 fo& t(e Ba&%a&ian7 2 fo& t(e 0lf7 etc/* 6f t(ey fail to do so t(ey a&e ove&come 'it( fea& and cannot attack t(e monste& in (and to (and com%at7 %#t may cast s!ells o& s(oot &an)ed 'ea!ons at t(em as no&mal* ;enc(men may only eve& &oll 1 1om%at Die '(en t&yin) to attack a fea&some monste&* ong (each! +(e Bloodt(i&ste& is a&med 'it( a %a&%ed '(i! t(at )ives it an e.t&a attack 'it( 4 com%at dice* +(e '(i! also allo's it to attack fi)#&es t(at a&e t'o s8#a&es a'ay ,not dia)onally (o'eve&/* +(ey may also attack '(ile %e(ind anot(e& monste&7 as lon) as t(e ta&)et is still in &eac(* +(ey cannot attack f&om %e(ind anot(e& la&)e monste&* 2nly t(e last 4 Attack Dice attack can (as t(is &eac(7 all ot(e& attacks a&e 'o&ked o#t as no&mal* arge! +(e Bloodt(i&ste& miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 4 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally* Daemon! Daemons a&e c&eat#&es of !#&e ma)ic and a&e t(e&e fo& imm#ne to s!ells and attacks t(at effect t(e mind ,slee!7 fea& etc/ and a&e not effected %y !oison o& disease* +(ey a&e (o'eve& v#ne&a%le to ce&tain ty!es of 'ea!ons7 s!ells and items*

%urgle

Daemons of %urgle
,laguebearer Movement: 6 Attack Dice: 4

Defend Dice: 5 Body Points: 4 Mind Points: 3 !ecial "#les: Disease! Pla)#e%ea&e&s ca&&y almost eve&y disease kno'n to mo&tal kind 3(eneve& a Pla)#e%ea&e& attacks it 'ill infect its o!!onent 'it( disease on a &oll of a Black (ield ,cannot %e defended a)ains=t* M#lti!le Black (ields add no additional effect/* Place a token ne.t to t(e c(a&acte& to s(o' t(ey a&e diseased* :o& t(e &est of t(e advent#&e t(e ;e&o (as t(ei& Attack Dice7 Defend Dice and Movement (alved #nless t(ey can find a c#&e* Cloud of 'lies! Pla)#e%ea&e&s a&e s#&&o#ndin) %y %#44in) s'a&ms of disease &idden flies* +(ese flies a&e a dist&action in com%at and ca#se t(ei& o!!onent to attack 'it( one less Attack Die* Daemon! Daemons a&e c&eat#&es of !#&e ma)ic and a&e t(e&e fo& imm#ne to s!ells and attacks t(at effect t(e mind ,slee!7 fea& etc/ and a&e not effected %y !oison o& disease* +(ey a&e (o'eve& v#ne&a%le to ce&tain ty!es of 'ea!ons7 s!ells and items* %urgling Movement: > Attack Dice: 1 Defend Dice: 1 Body Points: 1 Mind Points: 2 !ecial "#les: Group Attack! 3(en t(e&e is t(&ee o& mo&e n#&)lin)s in com%at 'it( a c(a&acte&7 t(at c(a&acte& (as %ecome s'am!ed %y t(em* 3it( t(&ee n#&)lin)s attackin) t(e c(a&acte& loses 1 Attack Die and fo& eve&y additional n#&)lin) t(ey lose an additional Attack Die to a minim#m of one Attack Die* 0ven n#&)lin)s t(at a&e in an ad<acent dia)onal s8#a&e 'ill cont&i%#te to t(is* ,oison! 5#&)lin)s attack %y &ollin) 1 Attack Dice and t(e ta&)et Defends as no&mal* ;o'eve& if a Black (ield is &olled t(e ta&)et is !oisoned ,m#lti!le Black (ields ca#se no aditional effect* +(e c(a&acte& cannot defend a)ains=t t(e Black (ield/* Place a ma&ke& %y t(e c(a&acte& to s(o' t(is* 2n eac( of t(ei& t#&ns t(ey m#st &oll a com%at dice* 2n a &oll of a k#ll t(ey lose a Body Point and on a &oll of a Black (ield t(e !oison (as &#n its co#&se and yo# can &emove t(e token* Daemon! Daemons a&e c&eat#&es of !#&e ma)ic and a&e t(e&e fo& imm#ne to s!ells and attacks t(at effect t(e mind ,slee!7 fea& etc/ and a&e not effected %y !oison o& disease* +(ey a&e (o'eve& v#ne&a%le to ce&tain ty!es of 'ea!ons7 s!ells and items*

Beast of %urgle Movement: 6 Attack Dice: 3/3 Defend Dice: 5 Body Points: > Mind Points: 1 !ecial "#les:

Disease! Beasts of 5#&)le ca&&y almost eve&y disease kno'n to mo&tal kind 3(eneve& a Beast of 5#&)le attacks it 'ill infect its o!!onent 'it( disease on a &oll of a Black (ield ,cannot %e defended a)ains=t* M#lti!le Black (ields add no additional effect/* Place a token ne.t to t(e c(a&acte& to s(o' it t(ey a&e diseased* :o& t(e &est of t(e advent#&e t(e ;e&o (as t(ei& Attack Dice7 Defend Dice and Movement (alved #nless t(ey can find a c#&e* 5ote %ot( of t(e Beast of 5#&)les attacks can disease t(ei& o!!onent* arge! +(e Beast of 5#&)le miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 2 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally* Daemon! Daemons a&e c&eat#&es of !#&e ma)ic and a&e t(e&e fo& imm#ne to s!ells and attacks t(at effect t(e mind ,slee!7 fea& etc/ and a&e not effected %y !oison o& disease* +(ey a&e (o'eve& v#ne&a%le to ce&tain ty!es of 'ea!ons7 s!ells and items*

Great +nclean One Movement: 4 Attack Dice: 7/7/7,s!ecial/ Defend Dice: 10 Body Points: 2> Mind Points: 12 !ecial "#les:

$agic Spells! A $&eat Cnclean 2ne takes @ 1(aos !ells* ,oison! $&eat Cnclean 2nes attack %y &ollin) 7 Attack Dice and t(e ta&)et Defends as no&mal* ;o'eve& if a Black (ield is &olled t(e ta&)et is !oisoned ,m#lti!le Black (ields ca#se no aditional effect* +(e c(a&acte& cannot defend a)ains=t t(e Black (ield/* Place a ma&ke& %y t(e c(a&acte& to s(o' t(is* 2n eac( of t(ei& t#&ns t(ey m#st &oll a com%at dice* 2n a &oll of a k#ll t(ey lose a Body Point and on a &oll of a Black (ield t(e !oison (as &#n its co#&se and yo# can &emove t(e token ,only t(e $&eat Cnclean 2nes fi&st and second attack 'ill ca#se !oisonin)/* 'lail! +(e $&eat Cnclean 2ne #ses a la&)e filt(y flail to attack its enemies* +(e $&eat Cnclean 2nes t(i&d attack can %e s!lit #! %et'een seve&al ad<acent o!!onents* o it can attack one (e&o 'it( 3 Attack anot(e& 'it( 2 and t(e last 'it( anot(e& 2 attack dice ,eac( ta&)et can %ecome diseased in t(is 'ay7 see %elo'/* Disease! $&eat Cnclean 2nes ca&&y almost eve&y disease kno'n to mo&tal kind* 3(eneve& a $&eat Cnclean 2ne attacks it 'ill infect its o!!onent 'it( disease on a &oll of a Black (ield ,cannot %e defended a)ains=t* M#lti!le Black (ields add no additional effect/* Place a token ne.t to t(e c(a&acte& to s(o' t(ey a&e diseased* :o& t(e &est of t(e advent#&e t(e ;e&o (as t(ei& Attack Dice7 Defend Dice and Movement (alved #nless t(ey can find a c#&e ,only t(e $&eat Cnclean 2nes s!ecial flail attack 'ill ca#se disease/* 'earsome! $&eat Cnclean 2nes a&e so (#)e and #nne&vin) t(at any c(a&acte& 'antin) to attack one m#st &oll a 3(ite (ield on a n#m%e& of 1om%at Die e8#al to t(ei& initial attack dice ,e*)* 3 fo& t(e Ba&%a&ian7 2 fo& t(e 0lf7 etc/* 6f t(ey fail to do so t(ey a&e ove&come 'it( fea& and cannot attack t(e monste& in (and to (and com%at7 %#t may cast s!ells o& s(oot &an)ed 'ea!ons at t(em as no&mal* ;enc(men may only eve& &oll 1 1om%at Die '(en t&yin) to attack a fea&some monste&* Cloud of 'lies! $&eat Cnclean 2nes a&e s#&&o#ndin) %y %#44in) s'a&ms of disease &idden flies* +(ese flies a&e a dist&action in com%at and ca#se t(ei& o!!onent to attack 'it( one less Attack Die* arge! +(e $&eat Cnclean 2ne miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 4 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally* Daemon! Daemons a&e c&eat#&es of !#&e ma)ic and a&e t(e&e fo& imm#ne to s!ells and attacks t(at effect t(e mind ,slee!7 fea& etc/ and a&e not effected %y !oison o& disease* +(ey a&e (o'eve& v#ne&a%le to ce&tain ty!es of 'ea!ons7 s!ells and items*

Slaanesh

Daemons of Slaanesh
Daemonette Movement: 10 Attack Dice: 4/4

Defend Dice: 3 Body Points: 2 Mind Points: 4 !ecial "#les: Aura of Slaanesh! Daemons of laanes( a&e %ea#tif#l and t'isted at t(e same time7 '(is!e&in) !&omises of #nima)ina%le !leas#&e and desi&e* A (e&o '(o is fi)(tin) a Daemonette loses 1 Attack Die and 1 Defend Die ,to a minim#m of 0/* :o& eac( of t(ei& mind !oints t(e (e&o &olls 1d6* 2n a &oll of a 6 t(e enc(antment is %&oken and t(ey can attack and defend no&mally* Daemon! Daemons a&e c&eat#&es of !#&e ma)ic and a&e t(e&e fo& imm#ne to s!ells and attacks t(at effect t(e mind ,slee!7 fea& etc/ and a&e not effected %y !oison o& disease* +(ey a&e (o'eve& v#ne&a%le to ce&tain ty!es of 'ea!ons7 s!ells and items* 'iend of Slaanesh Movement: 10 Attack Dice: 4/4 Defend Dice: 3 Body Points: 5 Mind Points: 4 !ecial "#les: Soporific $usk! :iends of laanes( e.#de a f&a)&ent odo#& t(at clo#ds t(e mind and fills it 'it( 'onde&f#l d&eams* All (e&oes ad<acent to t(e :iend (ave t(ei& Attack Dice and Defend Dice (alved and t(ey a&e #na%le to cast any s!ells* arge! +(e :iend of laanes( miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 2 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally* Daemon! Daemons a&e c&eat#&es of !#&e ma)ic and a&e t(e&e fo& imm#ne to s!ells and attacks t(at effect t(e mind ,slee!7 fea& etc/ and a&e not effected %y !oison o& disease* +(ey a&e (o'eve& v#ne&a%le to ce&tain ty!es of 'ea!ons7 s!ells and items*

Steed of Slaanesh Movement: 20 Attack Dice: 3 Defend Dice: 2 Body Points: 5 Mind Points: 2 "nsnare! 6nstead of its no&mal attack t(e

teed of

laanes( can attem!t to ensna&e an

o!!onent 'it( its lon) ton)#e* "oll a sin)le com%at die and on a &oll of a sk#ll t(e ta&)et (as %ecome ensna&ed* +(ey cannot move and (ave t(ei& Defend dice (alved7 t(ey can attack no&mally* 3(ile t(e teed of laanes( (as a c(a&acte& ensna&ed t(ey cannot attack o& move t(emselves %#t if t(ey (ave a &ide& t(ey can attack at 'ill ,%#t cannot move/* 2nly once t(e teed of laanes( is dead is t(e sna&e is %&oken* $ount! 1(am!ions of laanes(7 0.alted 1(am!ions of laanes(7 9o&ds of laanes( and Daemonettes can &ide teeds of laanes(* +(ey #se t(e movement of t(e teed and %ot( monste&s can attack at once* Anyone '(o 'ants to attack t(em m#st c(oose to attack eit(e& t(e &ide& o& t(e teed ,6f one is killed &e!lace t(e model 'it( one t(at &e!&esents t(e &ide& on foot o& an #n&idden teed of laanes(/* arge! +(e teed of laanes( miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 2 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally* Daemon! Daemons a&e c&eat#&es of !#&e ma)ic and a&e t(e&e fo& imm#ne to s!ells and attacks t(at effect t(e mind ,slee!7 fea& etc/ and a&e not effected %y !oison o& disease* +(ey a&e (o'eve& v#ne&a%le to ce&tain ty!es of 'ea!ons7 s!ells and items* /eeper of Secrets Movement: 12 Attack Dice: 6/6/6/6 Defend Dice: 7 Body Points: 1> Mind Points: 13 !ecial "#les: $agic Spells! ?ee!e&s of ec&ets take @ 1(aos !ells* Aura of Slaanesh! Daemons of laanes( a&e %ea#tif#l and t'isted at t(e same time7 '(is!e&in) !&omises of #nima)ina%le !leas#&e and desi&e* A (e&o '(o is fi)(tin) a ?ee!e& of ec&ets loses 1 Attack Die and 1 Defend Die ,to a minim#m of 0/* :o& eac( of t(ei& mind !oints t(e (e&o &olls 1d6* 2n a &oll of a 6 t(e enc(antment is %&oken and t(ey can attack and defend no&mally* Dark ,romises! +(e ?ee!e& of ec&ets may c(oose one c(a&acte& on eac( of t(e 0vil 3i4a&d !laye&=s t#&ns in t(e same &oom ,o& 'it(in 6 s8#a&es in a !assa)e o& o#tdoo&s/* +(at c(a&acte& can do a%sol#tely not(in) fo& t(ei& ne.t t#&n #nless t(ey can &oll a 6 on a n#m%e& of d6 dice e8#al to t(ei& Mind Points* +(e c(a&acte& cannot move7 attack7 cast s!ells7 sea&c( o& even defend t(em selves '(ile t(ey a&e effected ,t(e s!ell only lasts #ntil t(e ne.t 0vil 3i4a&d !laye&=s t#&n/* 'earsome! ?ee!e&s of ec&ets a&e so (#)e and #nne&vin) t(at any c(a&acte& 'antin) to attack one m#st &oll a 3(ite (ield on a n#m%e& of 1om%at Die e8#al to t(ei& initial attack dice ,e*)* 3 fo& t(e Ba&%a&ian7 2 fo& t(e 0lf7 etc/* 6f t(ey fail to do so t(ey a&e ove&come 'it( fea& and cannot attack t(e monste& in (and to (and com%at7 %#t may cast s!ells o& s(oot &an)ed 'ea!ons at t(em as no&mal* ;enc(men may only eve& &oll 1 1om%at Die '(en t&yin) to attack a fea&some monste&* arge! +(e ?ee!e& of ec&ets miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 4 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally* Daemon! Daemons a&e c&eat#&es of !#&e ma)ic and a&e t(e&e fo& imm#ne to s!ells and attacks t(at effect t(e mind ,slee!7 fea& etc/ and a&e not effected %y !oison o& disease* +(ey a&e (o'eve& v#ne&a%le to ce&tain ty!es of 'ea!ons7 s!ells and items*

.#eentch

Daemons of .#eentch
,ink Horror Movement: > Attack Dice: 4

Defend Dice: 4 Body Points: 3 Mind Points: 5 !ecial "#les: Horror Split! 3(en a Pink ;o&&o& is killed7 !lace t'o Bl#e ;o&&o&s on t(e %oa&d in t(e s8#a&e t(at t(e Pink ;o&&o& 'as &emoved ,!lacin) t(e second in t(e closest f&ee s8#a&e/* +(ey Bl#e ;o&&o&s 'ill attack and move no&mally on t(ei& ne.t t#&n* Daemon! Daemons a&e c&eat#&es of !#&e ma)ic and a&e t(e&e fo& imm#ne to s!ells and attacks t(at effect t(e mind ,slee!7 fea& etc/ and a&e not effected %y !oison o& disease* +(ey a&e (o'eve& v#ne&a%le to ce&tain ty!es of 'ea!ons7 s!ells and items* Blue Horror Movement: > Attack Dice: 2 Defend Dice: 2 Body Points: 1 Mind Points: 3 !ecial "#les: Daemon! Daemons a&e c&eat#&es of !#&e ma)ic and a&e t(e&e fo& imm#ne to s!ells and attacks t(at effect t(e mind ,slee!7 fea& etc/ and a&e not effected %y !oison o& disease* +(ey a&e (o'eve& v#ne&a%le to ce&tain ty!es of 'ea!ons7 s!ells and items* 'lamer of .#eentch Movement: 10 Attack Dice: 2 Defend Dice: 3 Ballistic Dice: 4/4 Body Points: 2 Mind Points: 5 !ecial "#les: 'lames of .#eentch! :lame&s can s(oot t'o ma)ical %alls of flame eac( doin) 4 Attack Dice of dama)e ,t(is attack is s(o'n a%ove in t(e :lame&s statistics/* Daemon! Daemons a&e c&eat#&es of !#&e ma)ic and a&e t(e&e fo& imm#ne to s!ells and attacks t(at effect t(e mind ,slee!7 fea& etc/ and a&e not effected %y !oison o& disease* +(ey a&e (o'eve& v#ne&a%le to ce&tain ty!es of 'ea!ons7 s!ells and items*

Screamer of .#eentch Movement: 15 Attack Dice: 6 Defend Dice: 3 Body Points: 5 Mind Points: 3

!ecial "#les: 'light! c&eame&s of +4eentc( can fly ove& f#&nit#&e and o%stacles ,s#c( as !it t&a!s/ and ot(e& fi)#&es 'it( no !enalty* +(ey cannot end t(ei& move on a !iece of f#&nit#&e o& fi)#&e (o'eve&* Swooping Attack! 6nstead of its no&mal attack t(e c&eame& can c(oose to #se a 'oo!in) Attack* 6t can move t(en attack 'it( 3 Attack Dice ,t(ei& o!!onent defends no&mally/ t(en can move a)ain* Daemon! Daemons a&e c&eat#&es of !#&e ma)ic and a&e t(e&e fo& imm#ne to s!ells and attacks t(at effect t(e mind ,slee!7 fea& etc/ and a&e not effected %y !oison o& disease* +(ey a&e (o'eve& v#ne&a%le to ce&tain ty!es of 'ea!ons7 s!ells and items* Disc of .#eentch Movement: 16 Attack Dice: 2 Defend Dice: 4 Body Points: 3 Mind Points: 3 'light! Discs of +4eentc( can fly ove& f#&nit#&e and o%stacles ,s#c( as !it t&a!s/ and ot(e& fi)#&es 'it( no !enalty* +(ey cannot end t(ei& move on a !iece of f#&nit#&e o& fi)#&e (o'eve&* $ount! 1(am!ions of +4eentc(7 0.alted 1(am!ions of +4eentc(7 9o&ds of +4eentc(7 1(aos o&ce&e&s and 0.alted o&ce&e&s can &ide Discs of +4eentc(* +(ey #se t(e movement of t(e Disc ,t(e&e fo& t(e &ide& co#nts as flyin)/ and %ot( monste&s can attack at once* Anyone '(o 'ants to attack t(em m#st c(oose to attack eit(e& t(e &ide& o& t(e Disc ,6f one is killed &e!lace t(e model 'it( one t(at &e!&esents t(e &ide& on foot o& an #n&idden Disc of +4eentc(/* Daemon! Daemons a&e c&eat#&es of !#&e ma)ic and a&e t(e&e fo& imm#ne to s!ells and attacks t(at effect t(e mind ,slee!7 fea& etc/ and a&e not effected %y !oison o& disease* +(ey a&e (o'eve& v#ne&a%le to ce&tain ty!es of 'ea!ons7 s!ells and items*

ord of Change Movement: 10 Attack Dice: 5/5 Defend Dice: @ Body Points: 1> Mind Points: 15

!ecial "#les: .he Great Sorcerer! A 9o&d of 1(an)e can !ick any s!ell f&om any deck ,e.ce!t ;ealin) !ells/ to cast eac( t#&n* Also t(e 9o&d of 1(an)e can sac&ifice its movement to cast an additional s!ell d#&in) its t#&n '(ic( is !icked o#t t(e same 'ay as stated a%ove* +(is means t(at t(e 9o&d of 1(an)e (as access to all s!ells d#&in) it=s t#&n* 'light! 9o&ds of 1(an)e can fly ove& f#&nit#&e and o%stacles ,s#c( as !it t&a!s/ and ot(e& fi)#&es 'it( no !enalty* +(ey cannot end t(ei& move on a !iece of f#&nit#&e o& fi)#&e (o'eve&* 'earsome! 9o&ds of 1(an)e a&e so (#)e and #nne&vin) t(at any c(a&acte& 'antin) to attack one m#st &oll a 3(ite (ield on a n#m%e& of 1om%at Die e8#al to t(ei& initial attack dice ,e*)* 3 fo& t(e Ba&%a&ian7 2 fo& t(e 0lf7 etc/* 6f t(ey fail to do so t(ey a&e ove&come 'it( fea& and cannot attack t(e monste& in (and to (and com%at7 %#t may cast s!ells o& s(oot &an)ed 'ea!ons at t(em as no&mal* ;enc(men may only eve& &oll 1 1om%at Die '(en t&yin) to attack a fea&some monste&* arge! +(e 9o&d of 1(an)e miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 4 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally* Daemon! Daemons a&e c&eat#&es of !#&e ma)ic and a&e t(e&e fo& imm#ne to s!ells and attacks t(at effect t(e mind ,slee!7 fea& etc/ and a&e not effected %y !oison o& disease* +(ey a&e (o'eve& v#ne&a%le to ce&tain ty!es of 'ea!ons7 s!ells and items*

Mortals
$ortals of Chaos

Chaos $arauder Movement: > Attack Dice: 3

Defend Dice: 2 Body Points: 2 Mind Points: 2 Chaos Archer Movement: > Attack Dice: 2 Defend Dice: 2 Ballistic Dice: 2 Body Points: 2 Mind Points: 3 Chaos Warrior Movement: 6 Attack Dice: 4 Defend Dice: 4 Body Points: 3 Mind Points: 3 Chaos /night / Chaos 2eteran / Death /night Movement: 6 Attack Dice: 5 Defend Dice: 5 Body Points: 5 Mind Points: 3 Chaos Champion Movement: 6 Attack Dice: 5/5 Defend Dice: 5 Body Points: 6 Mind Points: 4 Aspiring Champion Movement: 6 Attack Dice: 6/6 Defend Dice: 6 Body Points: @ Mind Points: 4 Chaos ord Movement: 6 Attack Dice: 7/7 Defend Dice: 6 Body Points: 12 Mind Points: 5

Chaos Sorcerer Movement: 6 Attack Dice: 3 Defend Dice: 4 Body Points: 4 Mind Points: 6 !ecial "#les:

$agic Spells! 1(aos "4alted Sorcerer Movement: 6 Attack Dice: 3 Defend Dice: 5 Body Points: 6 Mind Points: > !ecial "#les: $agic Spells! 0.alted

o&ce&e& takes 4 1(aos

!ells*

o&ce&e& takes 6 1(aos

!ells*

Champion of /horne Movement: 6 Attack Dice: 6/6 Defend Dice: 4 Body Points: 6 Mind Points: 3 !ecial "#les: 'ren#-! 1(am!ions of ?(o&ne can attack t'ice as many times on t(ei& fi&st t#&n of com%at* +(e second attack can %e #sed a)ains=t t(e o&i)inal o!!onent o& any ot(e& ad<acent o!!onent* "4alted Champion of /horne Movement: 6 Attack Dice: 7/7 Defend Dice: 5 Body Points: @ Mind Points: 3 !ecial "#les: 'ren#-! 0.alted 1(am!ions of ?(o&ne can attack t'ice as many times on t(ei& fi&st t#&n of com%at* +(e second attack can %e #sed a)ains=t t(e o&i)inal o!!onent o& any ot(e& ad<acent o!!onent* $ark of /horne! An 0.alted 1(am!ion of ?(o&ne can &oll 1 1om%at Die '(en a (ostile s!ell is cast on t(em* 6f t(ey &oll a 3(ite (ield t(e s!ell (as no effect* ord of /horne Movement: 6 Attack Dice: >/> Defend Dice: 5 Body Points: 12 Mind Points: 4 !ecial "#les: 'ren#-! 9o&ds of ?(o&ne can attack t'ice as many times on t(ei& fi&st t#&n of com%at* +(e second attack can %e #sed a)ains=t t(e o&i)inal o!!onent o& any ot(e& ad<acent o!!onent* $ark of /horne! A 9o&d of ?(o&ne can &oll 2 1om%at Die '(en a (ostile s!ell is cast on t(em* 6f t(ey &oll a 3(ite (ield t(e s!ell (as no effect*

Champion of %urgle Movement: 4 Attack Dice: 5/5 Defend Dice: 6 Body Points: 6 Mind Points: 4 !ecial "#les: Disease! 1(am!ions of 5#&)le a&e %lessed %y t(ei& )od 'it( !estilence and disease*

3(eneve& a 1(am!ion of 5#&)le attacks it 'ill infect its o!!onent 'it( disease on a &oll of a Black (ield ,cannot %e defended a)ains=t* M#lti!le Black (ields add no additional effect/* Place a token ne.t to t(e c(a&acte& to s(o' t(ey a&e diseased* :o& t(e &est of t(e advent#&e t(e ;e&o (as t(ei& Attack Dice7 Defend Dice and Movement (alved #nless t(ey can find a c#&e ,all attacks can ca#se disease/* "4alted Champion of %urgle Movement: 4 Attack Dice: 6/6 Defend Dice: 7 Body Points: @ Mind Points: 4 !ecial "#les: Disease! 0.alted 1(am!ions of 5#&)le a&e %lessed %y t(ei& )od 'it( !estilence and disease* 3(eneve& an 0.alted 1(am!ion of 5#&)le attacks it 'ill infect its o!!onent 'it( disease on a &oll of a Black (ield ,cannot %e defended a)ains=t* M#lti!le Black (ields add no additional effect/* Place a token ne.t to t(e c(a&acte& to s(o' t(ey a&e diseased* :o& t(e &est of t(e advent#&e t(e ;e&o (as t(ei& Attack Dice7 Defend Dice and Movement (alved #nless t(ey can find a c#&e ,all attacks can ca#se disease/* ord of %urgle Movement: 4 Attack Dice: 7/7 Defend Dice: 7 Body Points: 12 Mind Points: 5 !ecial "#les: Disease! 9o&ds of 5#&)le a&e %lessed %y t(ei& )od 'it( !estilence and disease* 3(eneve& a 9o&d of 5#&)le attacks it 'ill infect its o!!onent 'it( disease on a &oll of a Black (ield ,cannot %e defended a)ains=t* M#lti!le Black (ields add no additional effect/* Place a token ne.t to t(e c(a&acte& to s(o' t(ey a&e diseased* :o& t(e &est of t(e advent#&e t(e ;e&o (as t(ei& Attack Dice7 Defend Dice and Movement (alved #nless t(ey can find a c#&e ,all attacks can ca#se disease/* Champion of Slaanesh Movement: 6 Attack Dice: 4/4/4 Defend Dice: 5 Body Points: 4 Mind Points: 4 !ecial "#les: $ark of Slaanesh! :ollo'e&s of laanes( take !leas#&e in all t(in)s and all sensations* 2ne of t(e )&eatest of t(ese sensations is !ain and any 'o#nds me&ely e.cites t(ei& attack even f#&t(e&* 3(eneve& a 1(am!ion of laanes( s#ffe&s a Body Point of dama)e in close com%at t(ey can immediately co#nte& 'it( a sin)le attack* 1(am!ions of laanes( &oll a sin)le 4 Attack Dice attack*

"4alted Champion of Slaanesh Movement: 6 Attack Dice: 5/5/5 Defend Dice: 6 Body Points: 7 Mind Points: 4 !ecial "#les: $ark of Slaanesh! :ollo'e&s of laanes( take !leas#&e in all t(in)s and all sensations* 2ne of t(e )&eatest of t(ese sensations is !ain and any 'o#nds me&ely e.cites t(ei& attack even f#&t(e&* 3(eneve& an 0.alted 1(am!ion of laanes( s#ffe&s a Body Point of dama)e in close

com%at t(ey can immediately co#nte& 'it( a sin)le attack* 0.alted 1(am!ions of a sin)le 5 Attack Dice attack*

laanes( &oll

ord of Slaanesh Movement: 6 Attack Dice: 6/6/6 Defend Dice: 6 Body Points: 10 Mind Points: 5 !ecial "#les: $ark of Slaanesh! :ollo'e&s of laanes( take !leas#&e in all t(in)s and all sensations* 2ne of t(e )&eatest of t(ese sensations is !ain and any 'o#nds me&ely e.cites t(ei& attack even f#&t(e&* 3(eneve& a 9o&d of laanes( s#ffe&s a Body Point of dama)e in close com%at t(ey can immediately co#nte& 'it( a sin)le attack* 9o&ds of laanes( &oll a sin)le 6 Attack Dice attack* Champion of .#eentch Movement: 6 Attack Dice: 4/4 Defend Dice: 5 Body Points: 6 Mind Points: 6 !ecial "#les: $agic Spells! A 1(am!ion of +4eentc( takes 2 1(aos !ell* $ark of .#eentch! +4eentc( is t(e c(an)e& of 'ays and can t'ist fate ino&de& to aid (is follo'e&s* 1(am!ions of +4eentc( )et a n#m%e& o& &e&olls to #se !e& 8#est* +(ese &e&olls can %e fo& anyt(in)7 attackin)7 defendin) etc* A 1(am!ion of +4eentc( can #se 1 &e&oll !e& 8#est ,t(ese &e&olls cannot fo&ce a (e&o to &e&oll a dice7 only t(e monste&s o'n dice/* "4alted Champion of .#eentch Movement: 6 Attack Dice: 5/5 Defend Dice: 6 Body Points: @ Mind Points: 6 !ecial "#les: $agic Spells! A 0.alted 1(am!ion of +4eentc( takes 3 1(aos !ells* $ark of .#eentch! +4eentc( is t(e c(an)e& of 'ays and can t'ist fate ino&de& to aid (is follo'e&s* 0.alted 1(am!ions of +4eentc( )ets a n#m%e& o& &e&olls to #se !e& 8#est* +(ese &e&olls can %e fo& anyt(in)7 attackin)7 defendin) etc* A 0.alted 1(am!ion of +4eentc( )ets 2 &e&olls !e& 8#est ,t(ese &e&olls cannot fo&ce a (e&o to &e&oll a dice7 only t(e 0.alted 1(am!ion of +4eentc(=s o'n dice/*

ord of .#eentch Movement: 6 Attack Dice: 6/6 Defend Dice: 6 Body Points: 12 Mind Points: 7 !ecial "#les: $agic Spells! A 9o&d of +4eentc( takes 4 1(aos !ells* $ark of .#eentch! +4eentc( is t(e c(an)e& of 'ays and can t'ist fate ino&de& to aid (is follo'e&s* A 9o&d of +4eentc( )ets a n#m%e& o& &e&olls to #se !e& 8#est* +(ese &e&olls can %e fo&

anyt(in)7 attackin)7 defendin) etc* 9o&ds of +4eentc( )ets 3 &e&olls !e& 8#est ,t(ese &e&olls cannot fo&ce a (e&o to &e&oll a dice7 only t(e 9o&d of +4eentc(=s o'n dice/*

Cult
Cult of Chaos

Brethren Movement: > Attack Dice: 2/2 Defend Dice: 2 Body Points: 2

Mind Points: 2 Dark Soul Movement: > Attack Dice: 3 Defend Dice: 2 Body Points: 2 Mind Points: 1 !ecial "#les: Cra#ed! Da&k o#ls (ave %ecome c&a4ed f&om t(ei& mind sca&y !ossession e.!e&iences* +(ey a&e imm#ne to s!ells and attacks t(at 'o#ld effect t(e mind ,slee!7 fea& etc/* $utant Movement: > Attack Dice: 2 Defend Dice: 3 Body Points: 2 Mind Points: 2 !ecial "#les: $utation! A m#tant (as o%vio#sly %een m#tated %y t(e fo&ces of c(aos* 1(oose one of t(e m#tations f&om t(e list %elo' fo& t(e M#tant to (ave ,it 'o#ld %e %est if t(e m#tation is al&eady s(o'n on t(e model/* ,ossessed Movement: 6 Attack Dice: 4 Defend Dice: 5 Body Points: 4 Mind Points: 4 !ecial "#les: $utation! Possessed a&e 'a&!ed %ein)s t(at '(e&e once (#man fo&m7 t(ey (ave s#ffe&ed seve&al (ideo#s m#tations* 1(oose #! to t(&ee !f t(e m#tations f&om t(e list %elo' fo& t(e Possessed ,it 'o#ld %e %est if t(e m#tation is al&eady s(o'n on t(e model/* Daemon! Daemons a&e c&eat#&es of !#&e ma)ic and a&e t(e&e fo& imm#ne to s!ells and attacks t(at effect t(e mind ,slee!7 fea& etc/ and a&e not effected %y !oison o& disease* +(ey a&e (o'eve& v#ne&a%le to ce&tain ty!es of 'ea!ons7 s!ells and items* $agister A Ma)iste& (as t(e same stats and a%ilities as a 1(aos o&ce&e&*

$utations

M#tants and Possessed can %e )iven an#m%e& of s!ecial a%ilities t(&o#)( diffe&ent m#tations* +(e n#m%e& of m#tations t(ey can (ave is mentioned #nde& t(ei& s!ecial &#les* Do# may also 'ant to )ive yo#& 1(aos 1(am!ions and ot(e& s#c( s#iti%le c(a&acte&s m#tations as 'ell ,to sto! conf#sion 'it( yo#& !laye&s it 'o#ld %e %est to model t(e m#tation on t(e fi)#&e itself/* Daemon Soul +(e M#tant can defend a)ains=t attacks %y &oll %ot( 3(ite Defend Dice* Great Claw

(ields and Black

(ields on t(ei&

+(e M#tant attacks 'it( one e.t&a Attack Dice* Clo&en Hoofs +(e M#tant adds 2 to its movement* .entacles +(e M#tant can attack dia)onally* Blackblood 3(eneve& t(e M#tant s#ffe&s one o& mo&e Body Points of dama)e in (and to (and com%at t(e fi)#&e '(o 'o#nded t(em is s!&ayed 'it( acid and takes t(&ee Attack Dice of dama)e* Spines 3(eneve& t(e M#tant is attacked in (and to (and com%at t(e fi)#&e '(o attack t(em s#ffe&s one Attack Dice of dama)e f&om its s!ines* Scorpion .ail +(e M#tant (as a !oison#s stin) on t(e end of t(ei& tail* +(ey attack as no&mal and t(e ta&)et Defends as no&mal* ;o'eve& if a Black (ield is &olled t(e ta&)et is !oisoned ,m#lti!le Black (ields ca#se no aditional effect* +(e c(a&acte& cannot defend a)ains=t t(e Black (ield/* Place a ma&ke& %y t(e c(a&acte& to s(o' t(is* 2n eac( of t(ei& t#&ns t(ey m#st &oll a com%at dice* 2n a &oll of a k#ll t(ey lose a Body Point and on a &oll of a Black (ield t(e !oison (as &#n its co#&se and yo# can &emove t(e token* "4tra Arm +(e M#tant may attack t'ice eac( t#&n instead of <#st once* Bot( attacks may %e di&ected at t(e same o!!onent o& a)ainst t'o se!e&ate o!!onents '(o a&e ad<acent*

Un$ea$
Ethereals
"thereals

Banshee Movement: 10 Attack Dice: 3 Defend Dice: 3 Ballistic Dice: 4 Body Points: 3 Mind Points: 4

!ecial "#les: Wail! Bans(ees can c(oose to #se t'o &an)ed attacks7 t(ey can (o'l o& 'ail* +(e (o'l attack #ses t(e 4 Attack Dice and is 'o&ked o#t like any ot(e& &an)ed attack ,s(o'n in t(e Bans(ee=s stats a%ove/* +(e 'ail attack does no dama)e %#t (as t(e same effect as t(e 1(aos !ell7 :ea&* "thereal! Bans(ees can move f&eely t(&o#)( f#&nit#&e7 ove& t&a!s and even t(&o#)( 'alls %#t not t(o#)( fi)#&es e.ce!t ot(e& monste&s ,t(e Bans(ee cannot end its t#&n on a f#&nit#&e !iece and cannot move into #ne.!lo&ed &ooms o& !assa)es/* 6t is also #neffected %y no&mal 'ea!ons and can only %e (a&med %y ma)ic 'ea!ons and s!ells ,t(is incl#des s!ecial items like ;oly'ate& t(at effect #ndead/* +ndead! Bans(ees a&e #ndead and a&e #neffected %y s!ells and attacks t(at 'o#ld effect t(e mind ,slee!7 fea& etc/ neit(e& a&e t(ey effected %y !oison o& disease* ome attacks and s!ells (ave an additional effect on #ndead o& do mo&e dama)e* Spirit Movement: > Attack Dice: 3 Defend Dice: 2 Body Points: 1 Mind Points: 2 "thereal! !i&its can move f&eely t(&o#)( f#&nit#&e ove& t&a!s and even t(&o#)( 'alls %#t not t(o#)( fi)#&es e.ce!t ot(e& monste&s ,t(e !i&it cannot end its t#&n on a f#&nit#&e !iece and cannot move into #ne.!lo&ed &ooms o& !assa)es/* 6t is also #neffected %y no&mal 'ea!ons and can only %e (a&med %y ma)ic 'ea!ons and s!ells ,t(is incl#des s!ecial items like ;oly'ate& t(at effect #ndead/* +ndead! !i&its a&e #ndead and a&e #neffected %y s!ells and attacks t(at 'o#ld effect t(e mind ,slee!7 fea& etc/ neit(e& a&e t(ey effected %y !oison o& disease* ome attacks and s!ells (ave an additional effect on #ndead o& do mo&e dama)e*

Wraith Movement: > Attack Dice: 3 Defend Dice: 4 Body Points: 3 Mind Points: 6 !ecial "#les: Drain ife! :o& eve&y Body Point of dama)e a 3&ait( ca#ses it &e)ains one lost Body Point ,C! to its o&i)inal Body Point ma.im#m/* "thereal! 3&ait(s can move f&eely t(&o#)( f#&nit#&e ove& t&a!s and even t(&o#)( 'alls %#t not t(o#)( fi)#&es e.ce!t ot(e& monste&s ,t(e 3&ait( cannot end its t#&n on a f#&nit#&e !iece and cannot move into #ne.!lo&ed &ooms o& !assa)es/* 6t is also #neffected %y no&mal 'ea!ons and can only %e (a&med %y ma)ic 'ea!ons and s!ells ,t(is incl#des s!ecial items like ;oly'ate& t(at effect #ndead/* +ndead! 3&ait(s a&e #ndead and a&e #neffected %y s!ells and attacks t(at 'o#ld effect t(e mind ,slee!7 fea& etc/ neit(e& a&e t(ey effected %y !oison o& disease* ome attacks and s!ells

(ave an additional effect on #ndead o& do mo&e dama)e*

Servants
i&ing Ser&ants

Ghoul Movement: > Attack Dice: 2 Defend Dice: 3 Body Points: 2 Mind Points: 1 !ecial "#les: ,oison! $(o#ls attack %y &ollin) 2 Attack Dice and t(e ta&)et Defends as no&mal* ;o'eve& if a Black (ield is &olled t(e ta&)et is !oisoned ,m#lti!le Black (ields ca#se no aditional effect* +(e c(a&acte& cannot defend a)ains=t t(e Black (ield/* Place a ma&ke& %y t(e c(a&acte& to

s(o' t(is* 2n eac( of t(ei& t#&ns t(ey m#st &oll a com%at dice* 2n a &oll of a k#ll t(ey lose a Body Point and on a &oll of a Black (ield t(e !oison (as &#n its co#&se and yo# can &emove t(e token* %ecromancer Movement: > Attack Dice: 2 Defend Dice: 4 Body Points: 6 Mind Points: 6 !ecial "#les: $agic Spells! 5ec&omance&s takes 5 1(aos !ells o& 5 5ec&omance& !ells a&e fo#nd in 3i4a&ds of Mo&ca& e.!ansion/*

!ells ,5ec&omance&

Tomb Kings
.omb /ings

$ummMovement: 4 Attack Dice: 4 Defend Dice: 5 Body Points: 4 Mind Points: 0 !ecial "#les: 'ire 2unerable! M#mmies a&e !&ese&ved in many oils and '&a!!ed in %anda)es* +(is com%ination makes t(em e.t&a v#ne&a%le to fi&e* M#mmies take t'ice as m#c( dama)e f&om fi&e attacks*

Curse! M#mmies a&e enc(anted 'it( many da&k s!ells and 'a&ds #sed to !#nis( any )&ave &o%%e&s* +(ey &etain t(is !&otection even in #nlife* 3(en a c(a&acte& kills a M#mmy !lace a ma&ke& %y t(ei& c(a&acte& to s(o' t(at t(ey a&e c#&sed* +(e 0vil 3i4a&d !laye& may c(oose at any !oint to do t(e follo'in): fo&ce t(e c(a&acte& to &e&oll any die e*)* movement7 attackin)7 defendin) etc* 6)no&e a s!ell o& com%at ca&d t(at (as %een !layed %y t(em* Disca&d a +&eas#&e 1a&d '(en t(ey sea&c( fo& t&eas#&e* 2nce t(e 0vil 3i4a&d !laye& does one of t(ese actions t(e ma&ke& is &emoved* +ndead! M#mmies a&e #ndead and a&e #neffected %y s!ells and attacks t(at 'o#ld effect t(e mind ,slee!7 fea& etc/ neit(e& a&e t(ey effected %y !oison o& disease* ome attacks and s!ells (ave an additional effect on #ndead o& do mo&e dama)e* .omb Guard Movement: 4 Attack Dice: 4/4 Defend Dice: 5 Body Points: 6 Mind Points: 0 !ecial "#les: 'ire 2unerable! +om% $#a&ds a&e !&ese&ved in many oils and '&a!!ed in %anda)es* +(is com%ination makes t(em e.t&a v#ne&a%le to fi&e* +om% $#a&d take t'ice as m#c( dama)e f&om fi&e attacks* Curse! +om% $#a&d a&e enc(anted 'it( many da&k s!ells and 'a&ds #sed to !#nis( any )&ave &o%%e&s* +(ey &etain t(is !&otection even in #nlife* 3(en a c(a&acte& kills a +om% $#a&d !lace a ma&ke& %y t(ei& c(a&acte& to s(o' t(at t(ey a&e c#&sed* +(e 0vil 3i4a&d !laye& may c(oose at any !oint to do t(e follo'in): fo&ce t(e c(a&acte& to &e&oll any die e*)* movement7 attackin)7 defendin) etc* 6)no&e a s!ell o& com%at ca&d t(at (as %een !layed %y t(em* Disca&d a +&eas#&e 1a&d '(en t(ey sea&c( fo& t&eas#&e* 2nce t(e 0vil 3i4a&d !laye& does one of t(ese actions t(e ma&ke& is &emoved* +ndead! +om% $#a&d a&e #ndead and a&e #neffected %y s!ells and attacks t(at 'o#ld effect t(e mind ,slee!7 fea& etc/ neit(e& a&e t(ey effected %y !oison o& disease* ome attacks and s!ells (ave an additional effect on #ndead o& do mo&e dama)e*

.omb ord Movement: 4 Attack Dice: 5/5 Defend Dice: 6 Body Points: > Mind Points: 4 !ecial "#les: 'ire 2unerable! +om% 9o&ds a&e !&ese&ved in many oils and '&a!!ed in %anda)es* +(is com%ination makes t(em e.t&a v#ne&a%le to fi&e* +om% 9o&ds take t'ice as m#c( dama)e f&om fi&e attacks* Curse! +om% 9o&ds a&e enc(anted 'it( many da&k s!ells and 'a&ds #sed to !#nis( any )&ave &o%%e&s* +(ey &etain t(is !&otection even in #nlife* 3(en a c(a&acte& kills a +om% 9o&d !lace t'o ma&ke&s %y t(ei& c(a&acte& to s(o' t(at t(ey a&e c#&sed* +(e 0vil 3i4a&d !laye& may c(oose at any !oint to do t(e follo'in): fo&ce t(e c(a&acte& to &e&oll any die e*)* movement7 attackin)7 defendin) etc* 6)no&e a s!ell o& com%at ca&d t(at (as %een !layed %y t(em* Disca&d a +&eas#&e 1a&d '(en t(ey sea&c( fo& t&eas#&e* 2nce t(e 0vil 3i4a&d !laye& does one of t(ese

actions a sin)le ma&ke& is &emoved* +ndead! +om% 9o&ds a&e #ndead and a&e #neffected %y s!ells and attacks t(at 'o#ld effect t(e mind ,slee!7 fea& etc/ neit(e& a&e t(ey effected %y !oison o& disease* ome attacks and s!ells (ave an additional effect on #ndead o& do mo&e dama)e* .omb /ing Movement: 4 Attack Dice: 6/6 Defend Dice: 7 Body Points: 12 Mind Points: 5 !ecial "#les: 'ire 2unerable! +om% ?in)s a&e !&ese&ved in many oils and '&a!!ed in %anda)es* +(is com%ination makes t(em e.t&a v#ne&a%le to fi&e* +om% ?in)s take t'ice as m#c( dama)e f&om fi&e attacks* Curse! +om% ?in)s a&e enc(anted 'it( many da&k s!ells and 'a&ds #sed to !#nis( any )&ave &o%%e&s* +(ey &etain t(is !&otection even in #nlife* 3(en a c(a&acte& kills a +om% ?in) !lace fo#& ma&ke&s %y t(ei& c(a&acte& to s(o' t(at t(ey a&e c#&sed* +(e 0vil 3i4a&d !laye& may c(oose at any !oint to do t(e follo'in): fo&ce t(e c(a&acte& to &e&oll any die e*)* movement7 attackin)7 defendin) etc* 6)no&e a s!ell o& com%at ca&d t(at (as %een !layed %y t(em* Disca&d a +&eas#&e 1a&d '(en t(ey sea&c( fo& t&eas#&e* 2nce t(e 0vil 3i4a&d !laye& does one of t(ese actions a sin)le ma&ke& is &emoved* +ndead! +om% ?in)s a&e #ndead and a&e #neffected %y s!ells and attacks t(at 'o#ld effect t(e mind ,slee!7 fea& etc/ neit(e& a&e t(ey effected %y !oison o& disease* ome attacks and s!ells (ave an additional effect on #ndead o& do mo&e dama)e*

iche ,riest Movement: 4 Attack Dice: 3 Defend Dice: 4 Body Points: 6 Mind Points: 6 $agic Spells! A 9ic(e P&iest takes 6 1(aos !ells o& 6 5ec&omance& !ells o& 3 1(aos !ells and 3 5ec&omance& !ells ,5ec&omance& !ells a&e fo#nd in 3i4a&ds of Mo&ca& e.!ansion/* +ndead! 9ic(e P&iests a&e #ndead and a&e #neffected %y s!ells and attacks t(at 'o#ld effect t(e mind ,slee!7 fea& etc/ neit(e& a&e t(ey effected %y !oison o& disease* ome attacks and s!ells (ave an additional effect on #ndead o& do mo&e dama)e*

.omb Scorpion / Golem Movement: > Attack Dice: 3/3/2 Defend Dice: 6 Body Points: > Mind Points: 0 !ecial "#les: ,oison! +(e +om% co&!ion (as t(&ee attacks7 t(e fi&st t(&ee a&e ca&&ied as no&mal* +(e t(i&d (o'eve& is '(en t(e +om% co&!ion #ses its !oison#s stin) on its tail* "oll 2 Attack Dice and t(e ta&)et Defends as no&mal* ;o'eve& if a Black (ield is &olled t(e ta&)et is !oisoned ,m#lti!le Black (ields ca#se no aditional effect* +(e c(a&acte& cannot defend a)ains=t t(e Black (ield/* Place a ma&ke& %y t(e c(a&acte& to s(o' t(is* 2n eac( of t(ei& t#&ns t(ey m#st &oll a com%at dice* 2n a &oll of a k#ll t(ey lose a Body Point and on a &oll of a Black (ield t(e !oison (as &#n its co#&se and yo# can &emove t(e token* arge! +(e +om% co&!ion miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 4 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally* +ndead! +om% co&!ions a&e #ndead and a&e #neffected %y s!ells and attacks t(at 'o#ld effect t(e mind ,slee!7 fea& etc/ neit(e& a&e t(ey effected %y !oison o& disease* ome attacks and s!ells (ave an additional effect on #ndead o& do mo&e dama)e*

More undead
+ndead

Bone Giant Movement: 6 Attack Dice: 7/7 Defend Dice: 3 Body Points: 1> Mind Points: 0 !ecial "#les: Height! $iants a&e so tall t(at t(ey can easily ste! ove& f#&nit#&e and ot(e& small fi)#&es ,%#t cannot end t(ei& move on t(em/* Blunt 2unerable! 0ven t(e la&)e %ones of t(ese )iants can %e smas(ed %y a (eavy eno#)(

cl#%* Bone $iants take do#%le dama)e f&om 'ea!ons s#c( as Maces7 3a& ;amme&s and 1l#%s* ong (each! Bone $iants (ave a lon) &eac( t(at allo's t(em to attack fi)#&es t(at a&e t'o s8#a&es a'ay ,not dia)onally (o'eve&/* +(ey may also attack '(ile %e(ind anot(e& monste&7 as lon) as t(e ta&)et is still in &eac(* +(ey cannot attack f&om %e(ind anot(e& la&)e monste&* arge! +(e Bone $iant miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 4 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally* +ndead! Bone $iants a&e #ndead and a&e #neffected %y s!ells and attacks t(at 'o#ld effect t(e mind ,slee!7 fea& etc/ neit(e& a&e t(ey effected %y !oison o& disease* ome attacks and s!ells (ave an additional effect on #ndead o& do mo&e dama)e* Carrion Movement: 16 Attack Dice: 4/4 Defend Dice: 4 Body Points: 3 Mind Points: 0 !ecial "#les: 'light! 1a&&ion can fly ove& f#&nit#&e and o%stacles ,s#c( as !it t&a!s/ and ot(e& fi)#&es 'it( no !enalty* +(ey cannot end t(ei& move on a !iece of f#&nit#&e o& fi)#&e (o'eve&* +ndead! 1a&&ion a&e #ndead and a&e #neffected %y s!ells and attacks t(at 'o#ld effect t(e mind ,slee!7 fea& etc/ neit(e& a&e t(ey effected %y !oison o& disease* ome attacks and s!ells (ave an additional effect on #ndead o& do mo&e dama)e* Dire Wolf Movement: 12 Attack Dice: 4 Defend Dice: 3 Body Points: 3 Mind Points: 0 !ecial "#les: arge! +(e Di&e 3olf miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 2 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally* +ndead! Di&e 3olves a&e #ndead and a&e #neffected %y s!ells and attacks t(at 'o#ld effect t(e mind ,slee!7 fea& etc/ neit(e& a&e t(ey effected %y !oison o& disease* ome attacks and s!ells (ave an additional effect on #ndead o& do mo&e dama)e*

Doom Wolf Movement: @ Attack Dice: 6 Defend Dice: 4 Body Points: 5 Mind Points: 0 !ecial "#les: arge! +(e Doom 3olf miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 2 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally* +ndead! Doom 3olves a&e #ndead and a&e #neffected %y s!ells and attacks t(at 'o#ld effect t(e mind ,slee!7 fea& etc/ neit(e& a&e t(ey effected %y !oison o& disease* ome attacks and s!ells (ave an additional effect on #ndead o& do mo&e dama)e* iche Movement: 4

Attack Dice: 5 Defend Dice: 4 Body Points: 10 Mind Points: > !ecial "#les: $agic Spells! A 9ic(e takes @ 1(aos !ells o& 6 5ec&omance& !ells and 3 1(aos !ells o& 6 1(aos !ells and 3 Da&kness !ells o& 6 1(aos !ells and 3 5ec&omance& !ells o& 6 5ec&omance& !ells and 3 Da&kness !ells o& 3 1(aos !ells7 3 5ec&omance& !ells and 3 Da&kness !ells ,5ec&omance& !ells and Da&kness !ells a&e fo#nd in 3i4a&ds of Mo&ca& e.!ansion/* +ndead! 9ic(es a&e #ndead and a&e #neffected %y s!ells and attacks t(at 'o#ld effect t(e mind ,slee!7 fea& etc/ neit(e& a&e t(ey effected %y !oison o& disease* ome attacks and s!ells (ave an additional effect on #ndead o& do mo&e dama)e* %ightmare Movement: 12 Attack Dice: 3 Defend Dice: 2 Body Points: 5 Mind Points: 0 !ecial "#les: $ount! 3i)(ts7 3i)(t 9o&ds7 Eam!i&e +(&alls7 Eam!i&e 1o#nts7 Eam!i&e 9o&ds7 9ic(es and 5ec&omance&s can &ide 5i)(tma&es* +(ey #se t(e movement of t(e 5i)(tma&e and %ot( monste&s can attack at once* Anyone '(o 'ants to attack t(em m#st c(oose to attack eit(e& t(e &ide& o& t(e 5i)(tma&e ,6f one is killed &e!lace t(e model 'it( one t(at &e!&esents t(e &ide& on foot o& an #n&idden 5i)(tma&e/* arge! +(e 5i)(tma&e miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 2 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally* +ndead! 5i)(tma&es a&e #ndead and a&e #neffected %y s!ells and attacks t(at 'o#ld effect t(e mind ,slee!7 fea& etc/ neit(e& a&e t(ey effected %y !oison o& disease* ome attacks and s!ells (ave an additional effect on #ndead o& do mo&e dama)e*

Skeleton Movement: 6 Attack Dice: 2 Defend Dice: 2 Body Points: 2 Mind Points: 0 !ecial "#les: Blunt 2ulnerable! keletons a&e %&ittle and easily smas(ed %y %l#d)eonin) 'ea!ons* +(ey take do#%le dama)e f&om 'ea!ons s#c( as Maces7 3a& ;amme&s and 1l#%s* +ndead! keletons a&e #ndead and a&e #neffected %y s!ells and attacks t(at 'o#ld effect t(e mind ,slee!7 fea& etc/ neit(e& a&e t(ey effected %y !oison o& disease* ome attacks and s!ells (ave an additional effect on #ndead o& do mo&e dama)e*

Skeleton (eaper Movement: 6

Attack Dice: 2 Defend Dice: 2 Body Points: 2 Mind Points: 0 !ecial "#les: Blunt 2ulnerable! keletons a&e %&ittle and easily smas(ed %y %l#d)eonin) 'ea!ons* +(ey take do#%le dama)e f&om 'ea!ons s#c( as Maces7 3a& ;amme&s and 1l#%s* Sc-the! keleton "ea!e&s a&e a&med 'it( scyt(es and simila& 'ea!ons t(at allo's t(em to attack dia)onally* +ndead! keletons a&e #ndead and a&e #neffected %y s!ells and attacks t(at 'o#ld effect t(e mind ,slee!7 fea& etc/ neit(e& a&e t(ey effected %y !oison o& disease* ome attacks and s!ells (ave an additional effect on #ndead o& do mo&e dama)e*

Skeleton Archer Movement: 6 Attack Dice: 2 Defend Dice: 2 Ballistic Dice: 2 Body Points: 2 Mind Points: 0 !ecial "#les: Blunt 2ulnerable! keleton A&c(e&s a&e %&ittle and easily smas(ed %y %l#d)eons and c#d<els* +(ey take do#%le dama)e f&om 'ea!ons s#c( as Maces7 3a& ;amme&s and 1l#%s* +ndead! keleton A&c(e&s a&e #ndead and a&e #neffected %y s!ells and attacks t(at 'o#ld effect t(e mind ,slee!7 fea& etc/ neit(e& a&e t(ey effected %y !oison o& disease* ome attacks and s!ells (ave an additional effect on #ndead o& do mo&e dama)e*

2ampire Bat Movement: 16 Attack Dice: 4 Defend Dice: 4 Body Points: 5 Mind Points: 0 !ecial "#les: 'light! Eam!i&e Bats can fly ove& f#&nit#&e and o%stacles ,s#c( as !it t&a!s/ and ot(e& fi)#&es 'it( no !enalty* +(ey cannot end t(ei& move on a !iece of f#&nit#&e o& fi)#&e (o'eve&* +ndead! Eam!i&e Bats a&e #ndead and a&e #neffected %y s!ells and attacks t(at 'o#ld effect t(e mind ,slee!7 fea& etc/* ome attacks and s!ells (ave an additional effect on #ndead o& do mo&e dama)e* Wight Movement: 4 Attack Dice: 3 Defend Dice: 4

Body Points: 4 Mind Points: 0 !ecial "#les: Wight Blade! 3(en a 3i)(t attacks a c(a&acte& t(ey don=t <#st lose Body Points fo& eve&y #ndefended k#ll &olled %#t 'ill also lose a Mind Point as 'ell* +ndead! 3i)(ts a&e #ndead and a&e #neffected %y s!ells and attacks t(at 'o#ld effect t(e mind ,slee!7 fea& etc/ neit(e& a&e t(ey effected %y !oison o& disease* ome attacks and s!ells (ave an additional effect on #ndead o& do mo&e dama)e* Wight ord Movement: 4 Attack Dice: 4 Defend Dice: 5 Body Points: > Mind Points: 0 !ecial "#les: Wight Blade! 3(en a 3i)(t 9o&d attacks a c(a&acte& t(ey don=t <#st lose Body Points fo& eve&y #ndefended k#ll &olled %#t 'ill also lose a Mind Point as 'ell* +ndead! 3i)(t 9o&ds a&e #ndead and a&e #neffected %y s!ells and attacks t(at 'o#ld effect t(e mind ,slee!7 fea& etc/ neit(e& a&e t(ey effected %y !oison o& disease* ome attacks and s!ells (ave an additional effect on #ndead o& do mo&e dama)e*

Winged %ightmare Movement: 16 Attack Dice: 5 Defend Dice: 4 Body Points: 10 Mind Points: 0 !ecial "#les: 'light! 3in)ed 5i)(tma&es can fly ove& f#&nit#&e and o%stacles ,s#c( as !it t&a!s/ and ot(e& fi)#&es 'it( no !enalty* +(ey cannot end t(ei& move on a !iece of f#&nit#&e o& fi)#&e (o'eve&* $ount! 3i)(t 9o&ds7 Eam!i&e 1o#nts7 Eam!i&e 9o&ds7 9ic(es and 5ec&omance&s can &ide 3in)e& 5i)(tma&es* +(ey #se t(e movement of t(e 3in)ed 5i)(tma&e ,t(e&e fo& allo'in) t(em to fly ove& o%stacles/ and %ot( monste&s can attack at once* Anyone '(o 'ants to attack t(em m#st c(oose to attack eit(e& t(e &ide& o& t(e 3in)ed 5i)(tma&e ,6f one is killed &e!lace t(e model 'it( one t(at &e!&esents t(e &ide& on foot o& an #n&idden 3in)ed 5i)(tma&e/* arge! +(e 3in)ed 5i)(tma&e miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 4 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally*

+ndead! 3in)ed 5i)(tma&es a&e #ndead and a&e #neffected %y s!ells and attacks t(at 'o#ld effect t(e mind ,slee!7 fea& etc/ neit(e& a&e t(ey effected %y !oison o& disease* ome attacks and s!ells (ave an additional effect on #ndead o& do mo&e dama)e* 5ombie Movement: 4 Attack Dice: 2 Defend Dice: 3 Body Points: 2 Mind Points: 0 !ecial "#les: +ndead! Fom%ies a&e #ndead and a&e #neffected %y s!ells and attacks t(at 'o#ld effect t(e mind ,slee!7 fea& etcneit(e& a&e t(ey effected %y !oison o& disease* ome attacks and s!ells (ave an additional effect on #ndead o& do mo&e dama)e*

5ombie Dragon Movement: 10 Attack Dice: 7/7/7 Defend Dice: @ Ballistic Dice: 4 Body Points: 1> Mind Points: 0 !ecial "#les: 'light! Fom%ie D&a)on can fly ove& f#&nit#&e and o%stacles ,s#c( as !it t&a!s/ and ot(e& fi)#&es 'it( no !enalty* +(ey cannot end t(ei& move on a !iece of f#&nit#&e o& fi)#&e (o'eve&* ,estilential Breath! Fom%ie D&a)ons %&eat( a st&eam of decayin) va!o#& t(at %lackens and s(&ivels t(e skin* Place t(e d&a)on %&eat( tem!late inf&ont of t(e d&a)on in t(e di&ection yo# 'is( it to #se its %&eat( attack ,m#st %e a st&ai)(t line7 not dia)onal/* 6)no&e t(e fact t(at t(e tem!late may )o ove& into t(e ne.t &oom o& t(&o#)( 'alls do'n a !assa)e7 t(e %&eat( attack cannot !ass t(&o#)( solid 'alls o& closed doo&s* 0ac( fi)#&e t(at falls #nde& t(e tem!late takes 4 Attack Dice of dama)e and if t(ey s#ffe& a 'o#nd t(ey also lose a sin)le Attack Die and Defend Die fo& t(ei& ne.t t#&n only* Cndead a&e com!letely imm#ne to t(e Fom%ie D&a)ons

%&eat( attack* 'earsome! Fom%ie D&a)ons a&e so (#)e and #nne&vin) t(at any c(a&acte& 'antin) to attack one m#st &oll a 3(ite (ield on a n#m%e& of 1om%at Die e8#al to t(ei& initial attack dice ,e*)* 3 fo& t(e Ba&%a&ian7 2 fo& t(e 0lf7 etc/* 6f t(ey fail to do so t(ey a&e ove&come 'it( fea& and cannot attack t(e monste& in (and to (and com%at7 %#t may cast s!ells o& s(oot &an)ed 'ea!ons at t(em as no&mal* ;enc(men may only eve& &oll 1 1om%at Die '(en t&yin) to attack a fea&some monste&* Cloud of 'lies! Fom%ie D&a)ons a&e s#&&o#ndin) %y %#44in) s'a&ms of disease &idden flies* +(ese flies a&e a dist&action in com%at and ca#se t(ei& o!!onent to attack 'it( one less Attack Die* arge! +(e Fom%ie D&a)on miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 4 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally* +ndead! Fom%ie D&a)ons a&e #ndead and a&e #neffected %y s!ells and attacks t(at 'o#ld effect t(e mind ,slee!7 fea& etc/ neit(e& a&e t(ey effected %y !oison o& disease* ome attacks and s!ells (ave an additional effect on #ndead o& do mo&e dama)e*

Vam ires
2ampires

2ampire .hrall Movement: 10 Attack Dice: 4/4 Defend Dice: 4 Body Points: 6 Mind Points: 6 !ecial "#les: $agic Spells! Eam!i&e +(&alls take 2 1(aos !ells o& 2 5ec&omance& !ells ,5ec&omance& !ells a&e fo#nd in 3i4a&ds of Mo&ca& e.!ansion/* Blood Drinker! 6nstead of t(ei& no&mal attacks t(e Eam!i&e can c(oose to D&ink t(e Blood of an o!!onent* "oll a 1om%at Die7 if t(e Eam!i&e &olls a k#ll it ca#ses 1 Body Point of dama)e7 t(e c(a&acte& can defend %y &ollin) a Black (ield on a sin)le 1om%at Die* +(e Eam!i&e

&esto&es 2 Body Points fo& a s#ccessf#l Blood D&inke& attack ,+(is cannot &aise t(e Body Points a%ove t(e&e sta&tin) val#e/* +ndead! Eam!i&es a&e #ndead and a&e #neffected %y s!ells and attacks t(at 'o#ld effect t(e mind ,slee!7 fea& etc/ neit(e& a&e t(ey effected %y !oison o& disease* ome attacks and s!ells (ave an additional effect on #ndead o& do mo&e dama)e* 2ampire Count Movement: 10 Attack Dice: 5/5 Defend Dice: 4 Body Points: @ Mind Points: 7 !ecial "#les: $agic Spells! Eam!i&e 1o#nts take 4 1(aos !ells o& 4 5ec&omance& !ells ,5ec&omance& !ells a&e fo#nd in 3i4a&ds of Mo&ca& e.!ansion/* Blood Drinker! 6nstead of t(ei& no&mal attacks t(e Eam!i&e can c(oose to D&ink t(e Blood of an o!!onent* "oll a 1om%at Die7 if t(e Eam!i&e &olls a k#ll it ca#ses 1 Body Point of dama)e7 t(e c(a&acte& can defend %y &ollin) a Black (ield on a sin)le 1om%at Die* +(e Eam!i&e &esto&es 2 Body Points fo& a s#ccessf#l Blood D&inke& attack ,+(is cannot &aise t(e Body Points a%ove t(e&e sta&tin) val#e/* +ndead! Eam!i&es a&e #ndead and a&e #neffected %y s!ells and attacks t(at 'o#ld effect t(e mind ,slee!7 fea& etc/ neit(e& a&e t(ey effected %y !oison o& disease* ome attacks and s!ells (ave an additional effect on #ndead o& do mo&e dama)e*

2ampire ord Movement: 10 Attack Dice: 6/6 Defend Dice: 5 Body Points: 12 Mind Points: > !ecial "#les: $agic Spells! Eam!i&e 9o&ds take 6 1(aos !ells o& 6 5ec&omance& !ells o& t(ey can take 3 1(aos !ells and 3 5ec&omance& !ells ,5ec&omance& !ells a&e fo#nd in 3i4a&ds of Mo&ca& e.!ansion/* Blood Drinker! 6nstead of t(ei& no&mal attacks t(e Eam!i&e can c(oose to D&ink t(e Blood of an o!!onent* "oll a 1om%at Die7 if t(e Eam!i&e &olls a k#ll it ca#ses 1 Body Point of dama)e7 t(e c(a&acte& can defend %y &ollin) a Black (ield on a sin)le 1om%at Die* +(e Eam!i&e &esto&es 2 Body Points fo& a s#ccessf#l Blood D&inke& attack ,+(is cannot &aise t(e Body Points a%ove t(e&e sta&tin) val#e/* +ndead! Eam!i&es a&e #ndead and a&e #neffected %y s!ells and attacks t(at 'o#ld effect t(e mind ,slee!7 fea& etc/ neit(e& a&e t(ey effected %y !oison o& disease* ome attacks and s!ells

(ave an additional effect on #ndead o& do mo&e dama)e*

%ro&s
Dark "l&es

Dark "lf Warrior/Deep "lf/"l&en Warrior Movement: > Attack Dice: 3 Defend Dice: 3 Body Points: 2 Mind Points: 3 !ecial "#les: Diagonal Attack! Da&k 0lf 3a&&io&s a&e a&med 'it( s!ea&s '(ic( allo' t(em to attack dia)onally*

Hate "l&es/Drows! 2n t(e fi&st t#&n of com%at 'it( an 0lf/D&o' a D&o'/0lf may &e&oll one of t(ei& Attack Dice* +(e second &es#lt m#st %e acce!ted ,0lves (ates D&o's and D&o's (ates 0lves/* Dark "lf Archer/"l&en Archer Movement: > Attack Dice: 1 Defend Dice: 3 Ballistic Dice: 3/3 Body Points: 2 Mind Points: 3 !ecial "#les: (epeater Crossbow! A Da&k 0lf A&c(e& can sac&ifice its movement ino&de& to s(oot its "e!eate& 1&oss%o' t'ice instead of only once* Hate "l&es/Drows! 2n t(e fi&st t#&n of com%at 'it( an 0lf/D&o' a D&o'/0lf may &e&oll one of t(ei& Attack Dice* +(e second &es#lt m#st %e acce!ted ,0lves (ates D&o's and D&o's (ates 0lves/* Dark "lf Corsair Movement: > Attack Dice: 3/3 Defend Dice: 3 Body Points: 3 Mind Points: 3 !ecial "#les: Hate "l&es/Drows! 2n t(e fi&st t#&n of com%at 'it( an 0lf/D&o' a D&o'/0lf may &e&oll one of t(ei& Attack Dice* +(e second &es#lt m#st %e acce!ted ,0lves (ates D&o's and D&o's (ates 0lves/*

Witch "lf Movement: 10 Attack Dice: 4 Defend Dice: 2 Body Points: 3 Mind Points: 4 !ecial "#les: 'ren#-! 3itc( 0lves can attack t'ice as many times on t(e fi&st t#&n of com%at* +(e second attack can %e #sed a)ains=t t(e o&i)inal o!!onent o& any ot(e& ad<acent o!!onent* ,oison! 3itc( 0lves attack %y &ollin) 4 Attack Dice and t(e ta&)et Defends as no&mal* ;o'eve& if a Black (ield is &olled t(e ta&)et is !oisoned ,m#lti!le Black (ields ca#se no aditional effect* +(e c(a&acte& cannot defend a)ains=t t(e Black (ield/* Place a ma&ke& %y t(e c(a&acte& to s(o' t(is* 2n eac( of t(ei& t#&ns t(ey m#st &oll a com%at dice* 2n a &oll of a k#ll t(ey lose a Body Point and on a &oll of a Black (ield t(e !oison (as &#n its co#&se and yo# can &emove t(e token*

Hate "l&es/Drows! 2n t(e fi&st t#&n of com%at 'it( an 0lf/D&o' a D&o'/0lf may &e&oll one of t(ei& Attack Dice* +(e second &es#lt m#st %e acce!ted ,0lves (ates D&o's and D&o's (ates 0lves/* Dark "lf Shade/Crossbowman/"l&en Crossbowman Movement: 10 Attack Dice: 2 Defend Dice: 2 Ballistic Dice: 3/3 Body Points: 2 Mind Points: 4 !ecial "#les: (epeater Crossbow! A Da&k 0lf (ade can sac&ifice its movement ino&de& to s(oot its "e!eate& 1&oss%o' t'ice instead of only once , (ades !oison t(ei& c&oss%o' %olts7 see %elo' fo& &#les on !oison/* ,oison! Da&k 0lf (ades attack %y &ollin) 2 Attack Dice and t(e ta&)et Defends as no&mal* ;o'eve& if a Black (ield is &olled t(e ta&)et is !oisoned ,m#lti!le Black (ields ca#se no aditional effect* +(e c(a&acte& cannot defend a)ains=t t(e Black (ield/* Place a ma&ke& %y t(e c(a&acte& to s(o' t(is* 2n eac( of t(ei& t#&ns t(ey m#st &oll a com%at dice* 2n a &oll of a k#ll t(ey lose a Body Point and on a &oll of a Black (ield t(e !oison (as &#n its co#&se and yo# can &emove t(e token* Hate "l&es/Drows! 2n t(e fi&st t#&n of com%at 'it( an 0lf/D&o' a D&o'/0lf may &e&oll one of t(ei& Attack Dice* +(e second &es#lt m#st %e acce!ted ,0lves (ates D&o's and D&o's (ates 0lves/* Dark "lf "4ecutioner Movement: 6 Attack Dice: 4 Defend Dice: 3 Body Points: 4 Mind Points: 3 !ecial "#les: Hate "l&es/Drows! 2n t(e fi&st t#&n of com%at 'it( an 0lf/D&o' a D&o'/0lf may &e&oll one of t(ei& Attack Dice* +(e second &es#lt m#st %e acce!ted ,0lves (ates D&o's and D&o's (ates 0lves/*

Dark "lf /night Movement: 6 Attack Dice: 4 Defend Dice: 4 Body Points: 4 Mind Points: 3 !ecial "#les: Hate "l&es/Drows! 2n t(e fi&st t#&n of com%at 'it( an 0lf/D&o' a D&o'/0lf may &e&oll one of t(ei& Attack Dice* +(e second &es#lt m#st %e acce!ted ,0lves (ates D&o's and D&o's (ates 0lves/* Black Guard Movement: 6 Attack Dice: 4 Defend Dice: 5 Body Points: 4

Mind Points: 4 !ecial "#les: Diagonal Attack! Black $#a&d a&e a&med 'it( lon) !ole a&ms '(ic( allo' t(em to attack dia)onally* Hate "l&es/Drows! 2n t(e fi&st t#&n of com%at 'it( an 0lf/D&o' a D&o'/0lf may &e&oll one of t(ei& Attack Dice* +(e second &es#lt m#st %e acce!ted ,0lves (ates D&o's and D&o's (ates 0lves/* Dark "lf Champion Movement: > Attack Dice: 4 Defend Dice: 3 Ballistic Dice: 3/3 Body Points: 4 Mind Points: 4 !ecial "#les: (epeater Crossbow! A Da&k 0lf 1(am!ion can sac&ifice its movement ino&de& to s(oot its "e!eate& 1&oss%o' t'ice instead of only once* Hate "l&es/Drows! 2n t(e fi&st t#&n of com%at 'it( an 0lf/D&o' a D&o'/0lf may &e&oll one of t(ei& Attack Dice* +(e second &es#lt m#st %e acce!ted ,0lves (ates D&o's and D&o's (ates 0lves/*

Dark "lf Commander Movement: > Attack Dice: 4 Defend Dice: 4 Ballistic Dice: 3/3 Body Points: 6 Mind Points: 5 !ecial "#les: (epeater Crossbow! A Da&k 0lf 1ommande& can sac&ifice its movement ino&de& to s(oot its "e!eate& 1&oss%o' t'ice instead of only once ,Da&k 0lf 1ommande&s also !oison t(ei& c&oss%o' %olts7 see &#les fo& !oison %elo'/* ,oison! Da&k 0lf 1ommande&s attack %y &ollin) 4 Attack Dice and t(e ta&)et Defends as no&mal* ;o'eve& if a Black (ield is &olled t(e ta&)et is !oisoned ,m#lti!le Black (ields ca#se no aditional effect* +(e c(a&acte& cannot defend a)ains=t t(e Black (ield/* Place a ma&ke& %y t(e c(a&acte& to s(o' t(is* 2n eac( of t(ei& t#&ns t(ey m#st &oll a com%at dice* 2n a &oll of a k#ll t(ey lose a Body Point and on a &oll of a Black (ield t(e !oison (as &#n its co#&se and yo# can &emove t(e token* Hate "l&es/Drows! 2n t(e fi&st t#&n of com%at 'it( an 0lf/D&o' a D&o'/0lf may &e&oll one of

t(ei& Attack Dice* +(e second &es#lt m#st %e acce!ted ,0lves (ates D&o's and D&o's (ates 0lves/* Dark ord Movement: > Attack Dice: 5 Defend Dice: 4 Ballistic Dice: 4/4 Body Points: 10 Mind Points: 6 !ecial "#les: (epeater Crossbow! A Da&k 9o&d can sac&ifice its movement ino&de& to s(oot its "e!eate& 1&oss%o' t'ice instead of only once ,Da&k 9o&ds also !oison t(ei& c&oss%o' %olts7 see &#les fo& !oison %elo'/* ,oison! Da&k 9o&ds attack %y &ollin) 5 Attack Dice and t(e ta&)et Defends as no&mal* ;o'eve& if a Black (ield is &olled t(e ta&)et is !oisoned ,m#lti!le Black (ields ca#se no aditional effect* +(e c(a&acte& cannot defend a)ains=t t(e Black (ield/* Place a ma&ke& %y t(e c(a&acte& to s(o' t(is* 2n eac( of t(ei& t#&ns t(ey m#st &oll a com%at dice* 2n a &oll of a k#ll t(ey lose a Body Point and on a &oll of a Black (ield t(e !oison (as &#n its co#&se and yo# can &emove t(e token* Hate "l&es/Drows! 2n t(e fi&st t#&n of com%at 'it( an 0lf/D&o' a D&o'/0lf may &e&oll one of t(ei& Attack Dice* +(e second &es#lt m#st %e acce!ted ,0lves (ates D&o's and D&o's (ates 0lves/*

Dark "lf Sorceress Movement: > Attack Dice: 2 Defend Dice: 4 Body Points: 6 Mind Points: > !ecial "#les: $agic Spells! Da&k 0lf o&ce&ess take > 1(aos !ells* Hate "l&es/Drows! 2n t(e fi&st t#&n of com%at 'it( an 0lf/D&o' a D&o'/0lf may &e&oll one of t(ei& Attack Dice* +(e second &es#lt m#st %e acce!ted ,0lves (ates D&o's and D&o's (ates 0lves/*

Dark "lf Beastmaster Movement: > Attack Dice: 3 Defend Dice: 3 Body Points: 5 Mind Points: 5 !ecial "#les: .amer! A Da&k 0lf Beastmaste& s!ends t(ei& life tamin) dan)e&o#s animals7 )ivin) t(em )&eat cont&ol ove& t(em d#&in) %attle* A Da&k 0lf Beastmaste& in t(e same &oom as a 1old 2ne7 ;yd&a7 Mantico&e7 Pola& 3a&%ea&7 +&oll7 Deti o& 3vye&n can sac&ifice its o'n t'o actions to allo' t(at monste& to take anot(e& t'o actions immediately* o t(e c(oosen monste& co#ld move t'ice and attack t'ice in a sin)le 0vil 3i4a&d !laye&s t#&n* Hate "l&es/Drows! 2n t(e fi&st t#&n of com%at 'it( an 0lf/D&o' a D&o'/0lf may &e&oll one of t(ei& Attack Dice* +(e second &es#lt m#st %e acce!ted ,0lves (ates D&o's and D&o's (ates 0lves/*

Dark "lf Assassin Movement: 10 Attack Dice: 4/4 Defend Dice: 4 Body Points: 5 Mind Points: 5 !ecial "#les: ,oison! Da&k 0lf Assassins attack %y &ollin) 4 Attack Dice and t(e ta&)et Defends as no&mal* ;o'eve& if a Black (ield is &olled t(e ta&)et is !oisoned ,m#lti!le Black (ields ca#se no aditional effect* +(e c(a&acte& cannot defend a)ains=t t(e Black (ield/* Place a ma&ke& %y t(e c(a&acte& to s(o' t(is* 2n eac( of t(ei& t#&ns t(ey m#st &oll a com%at dice* 2n a &oll of a k#ll t(ey lose a Body Point and on a &oll of a Black (ield t(e !oison (as &#n its co#&se and yo# can &emove t(e token ,%ot( attacks can !oison t(ei& o!!onent/* 6uick! Da&k 0lf Assassins a&e (i)(ly a)ile and fast* +(is allo's t(em to easily esca!e f&om dan)e&* A Da&k 0lf Assassin can move !ast s8#a&es %locked %y (e&oes and men at a&ms like t(ey '(e&e monste&s* +(ey can also #se t(e 1(aos !ell7 0sca!e once d#&in) t(e 8#est* Ambush! 3(eneve& a !laye& ente&s an #ne.!lo&ed &oom containin) a Da&k 0lf Assassin t(e 0vil 3i4a&d !laye& not only sets o#t t(e f#&nit#&e and monste&s7 %#t can also immediately move and attack 'it( t(e Da&k 0lf Assassin* Hate "l&es/Drows! 2n t(e fi&st t#&n of com%at 'it( an 0lf/D&o' a D&o'/0lf may &e&oll one of t(ei& Attack Dice* +(e second &es#lt m#st %e acce!ted ,0lves (ates D&o's and D&o's (ates 0lves/*

'i(irs
'imirs

'imir Movement: 6 Attack Dice: 3 Defend Dice: 3 Body Points: 3 Mind Points: 3 'ianna 'imm Movement: 6

Attack Dice: 4/3 Defend Dice: 3 Body Points: 4 Mind Points: 3 'imir %oble Movement: 6 Attack Dice: 5/3 Defend Dice: 4 Body Points: 6 Mind Points: 3 'imir Dirach Movement: 6 Attack Dice: 4 Defend Dice: 3 Body Points: 4 Mind Points: 4 !ecial "#les: $agic Spells! :imi& Di&ac( take 3 1(aos 'imir $eargh Movement: 6 Attack Dice: 4 Defend Dice: 4 Body Points: 6 Mind Points: 6 !ecial "#les: $agic Spells! :imi& Mea&)( take 6 1(aos

!ells*

!ells*

Li)ar$(en
i#ardmen

Saurus Movement: 5 Attack Dice: 3/2 Defend Dice: 4 Body Points: 2 Mind Points: 1 Skink Movement: 10

Attack Dice: 1 Defend Dice: 2 Ballistic Dice: 2 Body Points: 1 Mind Points: 3 !ecial "#les: Amphibious! kinks a&e a%le to move t(o#)( %odies of 'ate& 'it( no !enalty* +(ey also )ain 1 e.t&a Defend Die '(ile in 'ate&* ,oison! kinks ca&&y %lo' !i!es and fi&e !oison da&ts f&om t(em* "oll 2 Attack Dice fo& t(e kinks &an)ed attack* 6f a Black (ield is &olled t(e ta&)et is !oisoned ,m#lti!le Black (ields ca#se no aditional effect* +(e c(a&acte& cannot defend a)ains=t t(e Black (ield/* Place a ma&ke& %y t(e c(a&acte& to s(o' t(is* 2n eac( of t(ei& t#&ns t(ey m#st &oll a com%at dice* 2n a &oll of a k#ll t(ey lose a Body Point and on a &oll of a Black (ield t(e !oison (as &#n its co#&se and yo# can &emove t(e token* Skink Warrior / Skink Bowman Movement: 10 Attack Dice: 2 Defend Dice: 2 Ballistic Dice: 2 Body Points: 1 Mind Points: 3 !ecial "#les: Amphibious! kink 3a&&io&s a&e a%le to move t(o#)( %odies of 'ate& 'it( no !enalty* +(ey also )ain 1 e.t&a Defend Die '(ile in 'ate&* Diagonal Attack! kink 3a&&io&s a&e a&med 't( <avelins '(ic( a&e %ot( t(&o'n as 'ell as #sed like a s!ea&* +(ey can attack dia)onally* ,oison! kink 3a&&io&s attack %y &ollin) 2 Attack Dice and t(e ta&)et Defends as no&mal* ;o'eve& if a Black (ield is &olled t(e ta&)et is !oisoned ,m#lti!le Black (ields ca#se no aditional effect* +(e c(a&acte& cannot defend a)ains=t t(e Black (ield/* Place a ma&ke& %y t(e c(a&acte& to s(o' t(is* 2n eac( of t(ei& t#&ns t(ey m#st &oll a com%at dice* 2n a &oll of a k#ll t(ey lose a Body Point and on a &oll of a Black (ield t(e !oison (as &#n its co#&se and yo# can &emove t(e token ,t(e &an)ed attack also does !oison dama)e/*

Saurus .emple Guard / Halberdier Movement: 5 Attack Dice: 3/2 Defend Dice: 5 Body Points: 2 Mind Points: 1 !ecial "#les: Diagonal Attack! a#&#s +em!le $#a&d 'ield (al%e&ds t(at allo' t(em to attack dia)onally*

Chameleon Skink Movement: 10 Attack Dice: 1

Defend Dice: 3 Ballistic Dice: 3 Body Points: 1 Mind Points: 3 !ecial "#les: Ama#ing Stealth! 3(en a ;e&o ente&s a &oom t(at 1(ameleon kinks a&e in* 6nstead of !lacin) t(e skinks on t(e %oa&d t(e 0vil 3i4a&d !laye& may c(oose to kee! t(em =invisi%le=* As soon as 1(ameleon kink moves o& attacks it is !laced on t(e %oa&d as no&mal* +(e 0vil 3i4a&d !laye& can also c(oose to &eveal t(em any time %et'een any t'o !laye&s t#&ns and t(en immediately move and attack 'it( t(e 1(ameleon kinks* Chameleon Skin! D#e to t(ei& nat#&al camofla)#e 1(ameleon kinks a&e inc&edi%ly (a&d to s!ot f&om a distance* "an)ed attacks s#c( as f&om c&oss%o's only (it t(e 1(ameleon kinks on Black (ields &at(e& t(en k#lls* ,oison! 1(ameleon kinks ca&&y %lo' !i!es and fi&e !oison da&ts f&om t(em* "oll 3 Attack Dice fo& t(e 1(ameleon kinks &an)ed attack* 6f a Black (ield is &olled t(e ta&)et is !oisoned ,m#lti!le Black (ields ca#se no aditional effect* +(e c(a&acte& cannot defend a)ains=t t(e Black (ield/* Place a ma&ke& %y t(e c(a&acte& to s(o' t(is* 2n eac( of t(ei& t#&ns t(ey m#st &oll a com%at dice* 2n a &oll of a k#ll t(ey lose a Body Point and on a &oll of a Black (ield t(e !oison (as &#n its co#&se and yo# can &emove t(e token* /ro4igor Movement: 6 Attack Dice: 5 Defend Dice: 6 Body Points: 10 Mind Points: 1 !ecial "#les: Amphibious! ?&o.i)o&s a&e a%le to move t(o#)( %odies of 'ate& 'it( no !enalty* +(ey also )ain 1 e.t&a Defend Die '(ile in 'ate&* ong (each! ?&o.i)o&s (ave a lon) &eac( t(at allo's t(em to attack fi)#&es t(at a&e t'o s8#a&es a'ay ,not dia)onally (o'eve&/* +(ey may also attack '(ile %e(ind anot(e& monste&7 as lon) as t(e ta&)et is still in &eac(* +(ey cannot attack f&om %e(ind anot(e& la&)e monste&*

Skink Champion Movement: 10 Attack Dice: 3 Defend Dice: 2 Ballistic Dice: 3 Body Points: 3 Mind Points: 3 !ecial "#les: Amphibious! kinks a&e a%le to move t(o#)( %odies of 'ate& 'it( no !enalty* +(ey also )ain 1 e.t&a Defend Die '(ile in 'ate&* ,oison! kink 1(am!ions ca&&y %lo' !i!es and fi&e !oison da&ts f&om t(em* "oll 3 Attack Dice fo& t(e kink 1(am!ions &an)ed attack* 6f a Black (ield is &olled t(e ta&)et is !oisoned ,m#lti!le Black (ields ca#se no aditional effect* +(e c(a&acte& cannot defend a)ains=t t(e Black (ield/* Place a ma&ke& %y t(e c(a&acte& to s(o' t(is* 2n eac( of t(ei& t#&ns t(ey m#st &oll a com%at dice* 2n a &oll of a k#ll t(ey lose a Body Point and on a &oll of a Black (ield t(e

!oison (as &#n its co#&se and yo# can &emove t(e token* Saurus Champion Movement: 5 Attack Dice: 4/2 Defend Dice: 4 Body Points: 4 Mind Points: 2 Saurus Scar 2eteran Movement: 5 Attack Dice: 4/3 Defend Dice: 5 Body Points: 6 Mind Points: 3 Saurus Oldblood Movement: 5 Attack Dice: 5/3 Defend Dice: 6 Body Points: 10 Mind Points: 4 Skink ,riest Movement: 10 Attack Dice: 2 Defend Dice: 2 Body Points: 3 Mind Points: 5 !ecial "#les: $agic Spells! kink P&iests take 3 Ai& !ells o& 3 0a&t( !ells o& 3 :i&e !ells o& 3 3ate& !ells* Amphibious! kinks a&e a%le to move t(o#)( %odies of 'ate& 'it( no !enalty* +(ey also )ain 1 e.t&a Defend Die '(ile in 'ate&*

Slann $age ,riest Movement: 4 Attack Dice: 3 Defend Dice: 6 Body Points: 12 Mind Points: 15 !ecial "#les: $agic Spells! lann Ma)e P&iests can take 12 s!ells f&om any of t(e follo'in)7 Ai&7 Da&kness7 Detection7 0a&t(7 :i&e7 ;i)( Ma)e7 P&otection7 to&m Maste& o& 3ate& s!ells ,Da&kness7 Detection7 ;i)( Ma)e7 P&otection7 to&m Maste& s!ells can %e fo#nd in 3i4a&ds of Mo&ca& e.!ansion/* Shield of the Old Ones! lann Ma)e P&iests defend on %ot( 3(ite (ields and Black (ields* Also t(e lann Ma)e P&iest may defend a)ains=t dama)e t(at it co#ld not no&mally %e defended a)ains=t* e&itation! lann Ma)e P&iest can levitate ove& f#&nit#&e and o%stacles ,s#c( as !it t&a!s/ and

ot(e& c(a&acte&s 'it( no !enalty* +(ey cannot end t(ei& move on a !iece of f#&nit#&e o& c(a&acte& (o'eve&*

Ogres* Gian s + O her Hu(anoi$s


Ogres7 Giants 8 Other Humaniods

Ogre Movement: 4 Attack Dice: 6 Defend Dice: 4 Body Points: 10 Mind Points: 2 Ogre Champion Movement: 4

Attack Dice: 6 Defend Dice: 5 Body Points: 12 Mind Points: 2 Ogre Chieftian Movement: 4 Attack Dice: 6 Defend Dice: 6 Body Points: 14 Mind Points: 2 Ogre ord Movement: 4 Attack Dice: 7 Defend Dice: 6 Body Points: 16 Mind Points: 3 Blood Ape Movement: 7 Attack Dice: 3 Defend Dice: 3 Body Points: 7 Mind Points: 7 !ecial "#les: eap Attack! A Blood A!e may lea! ove& o!!onents #sin) all &emainin) movement7 all o!!onents lea!ed ove& is attacked once %y t(e Blood A!e* arge! +(e miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 2 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally*

Chaos Beast Aboration Movement: 4 Attack Dice: 3 Defend Dice: 5 Body Points: @ Mind Points: > !ecial "#les: $agic Spells! A 1(aos Beast takes 1 1(aos !ell* arge! +(e miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 4 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally*

Giant

Movement: > Attack Dice: 7/7 Defend Dice: 2 Ballistic Dice: 0 Body Points: 1> Mind Points: 1 !ecial "#les: Height! $iants a&e so tall t(at t(ey can easily ste! ove& f#&nit#&e and o%stacles o& c(a&acte&s ,%#t cannot end t(ei& move on t(em/* Cumbersome! $iants a&e inc&edi%ly cl#msy and '(eneve& t(ey move ove& a f#&nit#&e !iece7 o%stacle o& c(a&acte&7 o& if t(ey fail to &oll any 3(ite (ields '(en defendin) in com%at t(ey m#st &oll 1d6* 6f t(ey sco&e a 1 o& 2 t(ey fall ove& ,&andomly dete&mine '(ic( 'ay/* Place t(e fallen $iant tem!late in t(is di&ection* Any c(a&acte& t(at is #nde& t(e tem!late s#ffe&s 3 Body Points of dama)e t(at can %e defended a)ainst no&mally* +(e $iant t(at falls can do not(in) else #ntill t(e follo'in) t#&n* +(e $iant al'ays falls ove& '(en it dies ,%#t o%vio#sly doesn=t )et %ack #! a)ain/* ong (each! $iants (ave a lon) &eac( t(at allo's t(em to attack fi)#&es t(at a&e t'o s8#a&es a'ay ,not dia)onally (o'eve&/* +(ey may also attack '(ile %e(ind anot(e& monste&7 as lon) as t(e ta&)et is still in &eac(* +(ey cannot attack f&om %e(ind anot(e& la&)e monste&* arge! +(e $iant miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 4 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally*

9ce Gremlin Movement: 10 Attack Dice: 2 Defend Dice: 3 Ballistic Dice: 0 Body Points: 3 Mind Points: 3 !ecial "#les: Steal 9tems! An 6ce $&emlin may c(oose to eit(e& attack in its t#&n o& it can steal f&om a c(a&acte&* 6t cannot steal any e8#i!ment c#&&ently %ein) #sed %y t(e c(a&acte& ,t(e 'ea!on t(ey a&e 'ieldin)7 t(e a&mo#& t(ey a&e 'ea&in) etc/ %#t any ot(e& items can %e c(oosen* +(e 6ce $&emlin 'ill t(en flee at f#ll s!eed a'ay f&om t(e (e&oes* +(ey (e&oes can c(ase t(e 6ce $&emlin and if t(ey kill it t(ey 'ill &e)ain t(e item* 6f (o'eve& t(e 6ce $&emlin is no lon)e& in line of si)(t of a (e&o %y t(e sta&t of t(e 0vil 3i4a&d !laye&=s ne.t t#&n t(en t(ey esca!e and a&e &emoved f&om t(e %oa&d*

Ska"en , Ra (en
Ska&en

!ndivided
Ska&en Movement: 12 Attack Dice: 2 Defend Dice: 2 Ballistic Dice: 1 Body Points: 1 Mind Points: 2 !ecial "#les: Sling! kaven ca&&y small slin)s t(at t(ey can la#nc( stones at t(ei& foes 'it(* +(e slin) (as a ma.im#m &an)e of 6 s8#a&es* +(e kaven may also c(oose to move 'it( !a&t of it=s

movement7 fi&e 'it( it=s slin)s7 t(en move t(e &est of it=s movement* and #sed %y a (e&o* Ska&en Sla&e Movement: 12 Attack Dice: 1 Defend Dice: 2 Body Points: 1 Mind Points: 1 Storm&ermin Movement: 12 Attack Dice: 3 Defend Dice: 3 Body Points: 2 Mind Points: 3 !ecial "#les: Diagonal Attack!

lin)s cannot %e taken

to&mve&min a&e a&med 'it( (al%e&ds t(at allo' t(em to attack dia)onally*

(at Swarm Movement: 12 Attack Dice: 5 Defend Dice: 1 Body Points: 5 Mind Points: 1 !ecial "#les: Swarm! "at(e& t(en an individ#al monste& t(e "at 'a&m is a mass of smalle& c&eat#&es* 3(eneve& t(e "at 'a&m loses 1 Body Point t(ey also lose a sin)le Attack Die* +(is &e!&esents mem%e&s of t(e s'a&m %ein) killed off* Ska&en Champion Movement: 12 Attack Dice: 3 Defend Dice: 2 Body Points: 3 Mind Points: 3

Ska&en Chieftian Movement: 12 Attack Dice: 3 Defend Dice: 3 Body Points: 5 Mind Points: 3 Ska&en Warlord Movement: 12 Attack Dice: 4 Defend Dice: 4 Body Points: > Mind Points: 4 Gre- Seer Movement: 12 Attack Dice: 4

Defend Dice: 4 Body Points: > Mind Points: 7 !ecial "#les: $agic Spells! $&ey

ee&s take > 1(aos

!ells*

2ermin ord Movement: 12 Attack Dice: 6/6/6 Defend Dice: 6 Body Points: 16 Mind Points: 10 !ecial "#les: $agic Spells! A Ee&min 9o&d takes > 1(aos !ells* 'earsome! Ee&min 9o&ds a&e so (#)e and #nne&vin) t(at any c(a&acte& 'antin) to attack one m#st &oll a 3(ite (ield on a n#m%e& of 1om%at Die e8#al to t(ei& initial attack dice ,e*)* 3 fo& t(e Ba&%a&ian7 2 fo& t(e 0lf7 etc/* 6f t(ey fail to do so t(ey a&e ove&come 'it( fea& and cannot attack t(e monste& in (and to (and com%at7 %#t may cast s!ells o& s(oot &an)ed 'ea!ons at t(em as no&mal* ;enc(men may only eve& &oll 1 1om%at Die '(en t&yin) to attack a fea&some monste&* ong (each! Ee&min 9o&ds a&e a&med 'it( Doom $laives '(ic( allo's t(em to attack fi)#&es t(at a&e t'o s8#a&es a'ay ,not dia)onally (o'eve&/* +(ey may also attack '(ile %e(ind anot(e& monste&7 as lon) as t(e ta&)et is still in &eac(* +(ey cannot attack f&om %e(ind anot(e& la&)e monste&* arge! +(e Ee&min 9o&d miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 4 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally* Daemon! Daemons a&e c&eat#&es of !#&e ma)ic and a&e t(e&e fo& imm#ne to s!ells and attacks t(at effect t(e mind ,slee!7 fea& etc/ and a&e not effected %y !oison o& disease* +(ey a&e (o'eve& v#ne&a%le to ce&tain ty!es of 'ea!ons7 s!ells and items*

Clan Eshin Clan "shin Ska&en %ight (unner Movement: 12 Attack Dice: 2 Defend Dice: 2 Ballistic Dice: 2 Body Points: 1 Mind Points: 3 !ecial "#les: ,oison! kaven 5i)(t "#nne&s attack %y &ollin) 2 Attack Dice and t(e ta&)et Defends as no&mal* ;o'eve& if a Black (ield is &olled t(e ta&)et is !oisoned ,m#lti!le Black (ields ca#se no aditional effect* +(e c(a&acte& cannot defend a)ains=t t(e Black (ield/* Place a ma&ke& %y t(e c(a&acte& to s(o' t(is* 2n eac( of t(ei& t#&ns t(ey m#st &oll a com%at dice* 2n a &oll of a k#ll t(ey lose a Body Point and on a &oll of a Black (ield t(e !oison (as &#n its co#&se and yo# can &emove t(e token ,%ot( attacks incl#din) t(e &an)ed attack can !oison t(ei&

o!!onent/* Ska&en Gutter (unner Movement: 12 Attack Dice: 3/3 Defend Dice: 2 Ballistic Dice: 2 Body Points: 2 Mind Points: 3 !ecial "#les: ,oison! kaven $#tte& "#nne&s attack %y &ollin) 3 Attack Dice and t(e ta&)et Defends as no&mal* ;o'eve& if a Black (ield is &olled t(e ta&)et is !oisoned ,m#lti!le Black (ields ca#se no aditional effect* +(e c(a&acte& cannot defend a)ains=t t(e Black (ield/* Place a ma&ke& %y t(e c(a&acte& to s(o' t(is* 2n eac( of t(ei& t#&ns t(ey m#st &oll a com%at dice* 2n a &oll of a k#ll t(ey lose a Body Point and on a &oll of a Black (ield t(e !oison (as &#n its co#&se and yo# can &emove t(e token ,%ot( attacks incl#din) t(e &an)ed attack can !oison t(ei& o!!onent/* Ambush! 3(eneve& a !laye& ente&s an #ne.!lo&ed &oom containin) a kaven $#tte& "#nne& t(e 0vil 3i4a&d !laye& not only sets o#t t(e f#&nit#&e and monste&s7 %#t can also immediately move and attack 'it( t(e kaven $#tte& "#nne&*

Ska&en Assassin Movement: 12 Attack Dice: 4/4/4 Defend Dice: 3 Ballistic Dice: 3 Body Points: 4 Mind Points: 4 !ecial "#les: ,oison! kaven Assassins attack %y &ollin) 4 Attack Dice and t(e ta&)et Defends as no&mal* ;o'eve& if a Black (ield is &olled t(e ta&)et is !oisoned ,m#lti!le Black (ields ca#se no aditional effect* +(e c(a&acte& cannot defend a)ains=t t(e Black (ield/* Place a ma&ke& %y t(e c(a&acte& to s(o' t(is* 2n eac( of t(ei& t#&ns t(ey m#st &oll a com%at dice* 2n a &oll of a k#ll t(ey lose a Body Point and on a &oll of a Black (ield t(e !oison (as &#n its co#&se and yo# can &emove t(e token ,%ot( attacks incl#din) t(e &an)ed attack can !oison t(ei& o!!onent/* 6uick! kaven Assassins a&e (i)(ly a)ile and fast* +(is allo's t(em to easily esca!e f&om dan)e&* A kaven Assassin can move !ast s8#a&es %locked %y (e&oes and men at a&ms like t(ey '(e&e monste&s* +(ey can also #se t(e 1(aos !ell7 0sca!e once d#&in) t(e 8#est* Ambush! 3(eneve& a !laye& ente&s an #ne.!lo&ed &oom containin) a kaven Assassin t(e 0vil 3i4a&d !laye& not only sets o#t t(e f#&nit#&e and monste&s7 %#t can also immediately move

and attack 'it( t(e

kaven Assassin*

Clan Pestilens Clan ,estilens Ska&en ,lague $onk Movement: 10 Attack Dice: 2 Defend Dice: 3 Body Points: 2 Mind Points: 3 !ecial "#les: 'ren#-! kaven Pla)#e Monks can attack t'ice as many times on t(ei& fi&st t#&n of com%at* +(e second attack can %e #sed a)ains=t t(e o&i)inal o!!onent o& any ot(e& ad<acent o!!onent* Disease! kaven Pla)#e Monks a&e %lessed %y t(ei& )od 'it( !estilence and disease* 3(eneve& a kaven Pla)#e Monk attacks it 'ill infect its o!!onent 'it( disease on a &oll of a Black (ield ,cannot %e defended a)ains=t* M#lti!le Black (ields add no additional effect/* Place a token ne.t to t(e c(a&acte& to s(o' t(ey a&e diseased* :o& t(e &est of t(e advent#&e t(e ;e&o (as t(ei& Attack Dice7 Defend Dice and Movement (alved #nless t(ey can find a c#&e*

,lague (at Swarm Movement: 12 Attack Dice: 5 Defend Dice: 1 Body Points: 5 Mind Points: 1 !ecial "#les: Swarm! "at(e& t(en an individ#al monste& t(e Pla)#e "at 'a&m is a mass of smalle& c&eat#&es* 3(eneve& t(e Pla)#e "at 'a&m loses 1 Body Point t(ey also lose a sin)le Attack Die* +(is &e!&esents mem%e&s of t(e s'a&m %ein) killed off* Disease! 'a&ms of diseased &ats a&e not #ncommon7 %#t t(e deadliest of t(ese )&o#!s a&e %&ed %y t(e kaven clan Pestilen* 3(eneve& a Pla)#e "at 'a&m attacks it 'ill infect its o!!onent 'it( disease on a &oll of a Black (ield ,cannot %e defended a)ains=t* M#lti!le Black (ields add no additional effect/* Place a token ne.t to t(e c(a&acte& to s(o' t(ey a&e diseased* :o& t(e &est of t(e advent#&e t(e ;e&o (as t(ei& Attack Dice7 Defend Dice and Movement (alved #nless t(ey can find a c#&e* ,lague Censer Bearer Movement: 10 Attack Dice: 3 Defend Dice: 3 Body Points: 2 Mind Points: 3 !ecial "#les: ,lague Censer! +(e most fanatical 'o&s(i!e&s of disease ca&&y t(e !la)#e cense&* :lails 'it( s!iked (eads 'it( %#&nin) 'a&!stone incense inside c(okin) t(ose a&o#nd t(em* All c(a&acte&s ,(e&oes o& monste&s/ ad<acent to t(e Pla)#e 1enso& Bea&e& at t(e %e)innin) of t(ei& t#&n m#st &oll a sin)le com%at die* 2n a &oll of a sk#ll t(ey loose one Body Point* Cndead7 Daemons7 kaven Pla)#e Monks7 kaven Pla)#e P&iests and ot(e& Pla)#e 1ense& Bea&e&s a&e #neffected and dont need to &oll to see if t(ey s#ffe& any dama)e* Disease! Pla)#e 1ense& Bea&e&s a&e %lessed %y t(ei& )od 'it( !estilence and disease* 3(eneve& a Pla)#e 1ense& Bea&e& attacks it 'ill infect its o!!onent 'it( disease on a &oll of a Black (ield ,cannot %e defended a)ains=t* M#lti!le Black (ields add no additional effect/* Place a token ne.t to t(e c(a&acte& to s(o' t(ey a&e diseased* :o& t(e &est of t(e advent#&e t(e ;e&o (as t(ei& Attack Dice7 Defend Dice and Movement (alved #nless t(ey can find a c#&e*

Ska&en ,lague ,riest/Dark ,riest Movement: 10 Attack Dice: 3 Defend Dice: 4 Body Points: 4 Mind Points: 4 !ecial "#les: $agic Spells! kaven Pla)#e P&iests take 3 1(aos !ells* 'ren#-! kaven Pla)#e P&iests can attack t'ice as many times on t(ei& fi&st t#&n of com%at* +(e second attack can %e #sed a)ains=t t(e o&i)inal o!!onent o& any ot(e& ad<acent o!!onent* Disease! kaven Pla)#e P&iests a&e %lessed %y t(ei& )od 'it( !estilence and disease* 3(eneve& a kaven Pla)#e P&iests attacks it 'ill infect its o!!onent 'it( disease on a &oll of a Black (ield ,cannot %e defended a)ains=t* M#lti!le Black (ields add no additional effect/* Place a token ne.t to t(e c(a&acte& to s(o' t(ey a&e diseased* :o& t(e &est of t(e advent#&e t(e ;e&o (as t(ei& Attack Dice7 Defend Dice and Movement (alved #nless t(ey can find a c#&e*

Clan Skryre Clan Skr-re ,oison Wind Globadier Movement: > Attack Dice: 2 Defend Dice: 2 Ballistic Dice: !ecial Body Points: 1 Mind Points: 3 !ecial "#les: ,oison Wind Globe! +(e Poison 3ind $lo%adie& is a%le to t(&o' !oison 'ind )lo%es* 1(oose a !lace to t(&o' )lo%e and !lace a tem!late on t(at s8#a&e ,3 %y 3 tem!late7 o& all s8#a&es ad<acent to t(e ta&)et/* All c(a&acte&s ,(e&oes and monste&s/ '(o fall #nde& t(e tem!late s#ffe& 3 Attack Dice of dama)e and t(ey can defend no&mally* ;o'eve& if a Black (ield is &olled t(e ta&)et is !oisoned ,m#lti!le Black (ields ca#se no aditional effect* +(e c(a&acte& cannot defend a)ains=t t(e Black (ield/* Place a ma&ke& %y t(e c(a&acte& to s(o' t(is* 2n eac( of t(ei& t#&ns t(ey m#st &oll a com%at dice* 2n a &oll of a k#ll t(ey lose a Body Point and on a &oll of a Black (ield t(e !oison (as &#n its co#&se and yo# can &emove t(e token* 6f t(e

Poison 3ind $lo%adie& is killed t(en all ad<acent take dama)e as if t(ey '(e&e (it %y a !oison 'ind )lo%e ,5ote: Poison 3ind $lo%adie&s a&e imm#ne to t(e !oison 'ind )lo%es of t(ei& o'n and ot(e& Poison 3ind $lo%adie&s attacks as t(ey 'ea& !&otective masks/* (atling Gun .eam Movement: > Attack Dice: 1 Defend Dice: 2 Ballistic Dice: 6 , !ecial/ Body Points: 4 Mind Points: 2 !ecial "#les: (atling Gun! +(e &atlin) )#n s!&ays an a&ea 'it( a (ail of 'a&!stone %#llets* +(e "atlin) $#n +eam can c(oose to se!e&ate t(ei& 6 Attack Dice %et'een seve&al o!!onents o& concent&ate all 6 on a sin)le o!!onent* 0*$* t(e&e a&e t(&ee (e&oes in t(e same &oom7 t(e "atlin) $#n +eam decides to #se 3 Attack Dice a)ains=t one7 2 Attack Dice a)ains=t t(e second and 1 Attack Dice on t(e last (e&o* .eam! +(e &atlin) )#n is manned %y t'o skaven* 6f t(e team s#ffe&s 2 Body Points of dama)e one of t(e team is killed and t(e &atlin) )#n can only fi&e 'it( 3 Attack Dice and move at (alf t(ei& movement* arge! +(e "atlin) $#n +eam miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 2 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally*

Warpfire .hrower .eam Movement: > Attack Dice: 1 Defend Dice: 2 Ballistic Dice: 4 Body Points: 4 Mind Points: 2 !ecial "#les: Warpfire .hrower! +(ese 'ea!ons a&e devastin) c&eations7 s!e'in) fo#&t( li8#id fi&e* 3(en t(e 3a&!fi&e +(&o'e& +eam fi&e t(ei& 'ea!on !lace t(e s!ecial 'a&!fi&e tem!late in t(e di&ection yo# 'is( to fi&e ,o& meas#&e a &an)e of > s8#a&es o& #ntil t(e !at( of fi&e is %locked %y a closed doo& o& 'all/* Any '(o land #nde& t(e tem!late s#ffe& 4 Attack Dice of dama)e and may defend no&maly* .eam! +(e 'a&!fi&e t(&o'e& is manned %y t'o skaven* 6f t(e team s#ffe&s 2 Body Points of dama)e one of t(e team is killed and t(e &emainin) mem%e& can only move at (alf t(ei& movement* Also it is fa& mo&e dan)e&o#s to fi&e t(e 3a&!fi&e +(&o'e& 'it( only one kaven7 &oll t'o com%at dice %efo&e fi&in) and if t'o sk#lls a&e &olled t(e 3a&!fi&e +(&o'e& e.!lodes7 killin) t(e skaven and doin) 5 Body Points of dama)e to all ad<acent* +(ey can &ed#ce t(e dama)e %y &ollin) 5 com%at dice and &ed#cin) t(e dama)e %y 1 fo& eac( 3(ite (ield &olled* arge! +(e 3a&!fi&e +(&o'e& +eam miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one

s8#a&e* Place t(e miniat#&e so it only takes #! 2 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally* Warplock 3e##ail .eam Movement: > Attack Dice: 1 Defend Dice: 3 Ballistic Dice: 5 Body Points: 4 Mind Points: 2 !ecial "#les: .eam! +(e 'a&!lock <e44ial is manned %y t'o skaven* 6f t(e team s#ffe&s 2 Body Points of dama)e one of t(e team is killed and t(e &emainin) skaven (as its Defend Dice &ed#ced to 1* Also t(e <e44ial is ve&y (eavy so ino&de& to fi&e it t(e &emainin) skaven cannot move in t(e same t#&n* arge! +(e 3a&!lock Be44ial +eam miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 2 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally* Ska&en Warlock "ngineer Movement: 12 Attack Dice: 3 Defend Dice: 3 Ballistic Dice: 4 Body Points: 5 Mind Points: 6 !ecial "#les: $agic Spells! kaven 3a&lock 0n)inee&s take 4 1(aos !ells* Warplock ,istol! kaven 3a&lock 0n)inee&s ca&&y many com!le. 'ea!ons most commonly t(e 3a&!lock Pistol* +(e 3a&!lock Pistol )ives t(e 'a&lock a 4 Attack Dice &an)ed attack as stated in its statistics a%ove* +(e kaven 3a&lock 0n)inee& cannot move and fi&e t(e !istol in t(e same t#&n*

Clan Moulder Clan $oulder Ska&en ,ackmaster Movement: 12 Attack Dice: 2/2 Defend Dice: 2 Body Points: 2 Mind Points: 3 !ecial "#les: ,ackmaster! Any $iant "ats7 M#tant "ats7 "at 'a&ms o& Pla)#e "at 'a&ms in t(e same &oom ,o& 'it(in 5 s8#a&es in a !assa)e o& o#tside/ of a Pack Maste& )ets 1 e.t&a Attack Die* Also any "at 2)&es in t(e same &oom ,o& 'it(in 5 s8#a&es in a !assa)e o& o#tside/ 'ill not %e effected %y t(e st#!idity &#les* $utant (at Movement: 12 Attack Dice: 2/2 Defend Dice: 2 Body Points: 2

Mind Points: 1 !ecial "#les: Group Attack! 3(en t(e&e is t(&ee o& mo&e m#tant &ats in com%at 'it( a c(a&acte&7 t(at c(a&acte& (as %ecome s'am!ed %y t(em* 3it( t(&ee m#tant &ats attackin) t(e c(a&acte& loses 1 Attack Die and fo& eve&y additional m#tant &at t(ey lose an additional Attack Die to a minim#m of one Attack Die* 0ven M#tant "ats t(at a&e in an ad<acent dia)onal s8#a&e 'ill cont&i%#te to t(is* (at Ogre Movement: 10 Attack Dice: 5 Defend Dice: 4 Body Points: > Mind Points: 1 !ecial "#les: 'ren#-! "at 2)&es can attack t'ice as many times on t(ei& fi&st t#&n of com%at* +(e second attack can %e #sed a)ains=t t(e o&i)inal o!!onent o& any ot(e& ad<acent o!!onent* Stupidit-! Befo&e a "at 2)&e moves o& attacks7 &oll 1d6* 6f a 17 2 o& 3 is &olled7 &oll t(e 1d6 a)ain and cons#lt t(e c(a&t %elo'* 1A2 +(e "at 2)&e 'ill not attack %#t defends no&mally* Also t(e "at 2)&e 'ill not move t(is t#&n ,stands d#m%fo#nded o& lies do'n fo& a &est/* 3A4 +(e "at 2)&e can only move at (alf of its movement t(is t#&n %#t fi)(ts no&mally* 5A6 +(e "at 2)&e )oes %e&se&k and c(a&)es t(e closest c(a&acte& ,(e&o o& monste&/ and attacks ,t(e "at 2)&e 'ill sto! attackin) on its ne.t t#&n #nless it &olls t(is &es#lt a)ain/*

Ani(als
Animals

"ild
Ca&e S)uig Movement: 2d6 Attack Dice: 4 Defend Dice: 1 Body Points: 1 Mind Points: 1 !ecial "#les: (andom $o&ement! 1ave 8#i)s like (e&oes move a &andom n#m%e& of s8#a&es dete&mined %y 2d6 &oll* Wild! 1ave 8#i)s a&e #nintelli)ent animalistic c&eat#&es t(at 'ill attack ,and t&y to eat/ anyt(in)* A 1ave 8#i) 'ill al'ays c(a&)e to'a&ds t(e closest fi)#&e and attack t(em* 6f t(e&e a&e no fi)#&es in t(e same &oom o& !assa)e )ive t(e !laye& on t(e 0vil 3i4a&d=s left a token ,call it t(e 8#i) +oken/ no' %ot( of yo# &oll a 1d6* +(e !e&son 'it( t(e (i)(est sco&e cont&ols t(e s8#i)s movement t(is t#&n,&e&oll ties and once finis(ed7 t(e !laye& !asses t(e token onto

t(e !laye& on t(ei& left and so on7 ski!!in) t(e 0vil 3i4a&d !laye&/* 5ote: 6f a 5i)(t $o%lin 8#i) ;e&de& o& 8#i) 5oise& is in t(e same &oom o& 'it(in 5 s8#a&es in a !assa)e o& o#tdoo&s7 t(en t(e s8#i) 'ill %e cont&olled %y t(e 0vil 3i4a&d !laye& like any ot(e& monste&* Giant Bat Movement: 12 Attack Dice: 1 Defend Dice: 3 Body Points: 1 Mind Points: 1 !ecial "#les: 'light! $iant Bats can fly ove& f#&nit#&e and o%stacles ,s#c( as !it t&a!s/ and ot(e& fi)#&es 'it( no !enalty* +(ey cannot end t(ei& move on a !iece of f#&nit#&e o& fi)#&e (o'eve&* Group Attack! 3(en t(e&e is t(&ee o& mo&e )iant %ats in com%at 'it( a c(a&acte&7 t(at c(a&acte& (as %ecome ove&'(elmed %y t(em* 3it( t(&ee )iant %ats attackin) t(e c(a&acte& loses 1 Attack Die and fo& eve&y additional )iant %at t(ey lose an additional Attack Die to a minim#m of one Attack Die* 0ven $iant Bats t(at a&e in an ad<acent dia)onal s8#a&e 'ill cont&i%#te to t(is* Giant (at Movement: 12 Attack Dice: 1 Defend Dice: 2 Body Points: 1 Mind Points: 1 !ecial "#les: Group Attack! 3(en t(e&e is t(&ee o& mo&e s!ide&s o& )iant &ats in com%at 'it( a c(a&acte&7 t(at c(a&acte& (as %ecome ove&'(elmed %y t(em* 3it( t(&ee )iant &ats attackin) t(e c(a&acte& loses 1 Attack Die and fo& eve&y additional )iant &at t(ey lose an additional Attack Die to a minim#m of one Attack Die* 0ven $iant "ats t(at a&e in an ad<acent dia)onal s8#a&e 'ill cont&i%#te to t(is*

Bane Spider Movement: 10 Attack Dice: 2 Defend Dice: 2 Body Points: 1 Mind Points: 1 !ecial "#les: Group Attack! 3(en t(e&e is one o& mo&e %ane s!ide&s in com%at 'it( a c(a&acte&7 t(at c(a&acte& (as %ecome ove&'(elmed %y t(em* 3it( t'o %ane s!ide&s attackin) t(e c(a&acte& loses 1 Attack Die and fo& eve&y additional %ane s!ide& t(ey lose an additional Attack Die to a minim#m of one Attack Die* 0ven %ane s!ide&s t(at a&e in an ad<acent dia)onal s8#a&e 'ill cont&i%#te to t(is* ,oison! Bane !ide&s attack %y &ollin) 2 Attack Dice and t(e ta&)et Defends as no&mal* ;o'eve& if a Black (ield is &olled t(e ta&)et is !oisoned ,m#lti!le Black (ields ca#se no aditional effect* +(e c(a&acte& cannot defend a)ains=t t(e Black (ield/* Place a ma&ke& %y t(e c(a&acte& to s(o' t(is* 2n eac( of t(ei& t#&ns t(ey m#st &oll a com%at dice* 2n a &oll of a k#ll t(ey lose a Body Point and on a &oll of a Black (ield t(e !oison (as &#n its co#&se and yo# can &emove t(e token* arge! +(e miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 4 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally*

Giant Spider Movement: 6 Attack Dice: 4 Defend Dice: 3 Body Points: 2 Mind Points: 1 !ecial "#les: Directional attack! +(e monste&=s attack !o'e& de!ends on t(e di&ection it is facin)* 6t may attack fo&'a&ds no&mally 'it( 4 dice7 dia)onally to its facin) 'it( 3 dice o& side'ays 'it( 2 dice* 6t may not make attacks in any ot(e& di&ection 'it(o#t fi&st t#&nin)7 '(ic( 'ill co#nt as movin)* $ount! $o%lins7 $o%lin A&c(e&s7 $o%lin Bosses7 $o%lin Bi) Bosses7 $o%lin 3a& Bosses and $o%lin (aman can &ide )iant s!ide&s* +(ey #se t(e movement of t(e )iant s!ide&s and %ot( monste&s can attack at once* Anyone '(o 'ants to attack t(em m#st c(oose to attack eit(e& t(e &ide& o& t(e )iant s!ide& ,6f one is killed &e!lace t(e model 'it( one t(at &e!&esents t(e &ide& on foot o& an #n&idden )iant s!ide&/* arge! +(e miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 2 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally* Group Attack! 3(en t(e&e is t'o o& mo&e )iant s!ide&s in com%at 'it( a c(a&acte&7 t(at c(a&acte& (as %ecome ove&'(elmed %y t(em* 3it( t'o )iant s!ide&s attackin) t(e c(a&acte& loses 1 Attack Die and fo& eve&y additional )iant s!ide& t(ey lose an additional Attack Die to a minim#m of one Attack Die* 0ven )iant s!ide&s t(at a&e in an ad<acent dia)onal s8#a&e 'ill cont&i%#te to t(is*

Spider Movement: 4 Attack Dice: 2 Defend Dice: 1 Body Points: 1 Mind Points: 1 !ecial "#les: Group Attack! 3(en t(e&e is t(&ee o& mo&e s!ide&s o& )iant &ats in com%at 'it( a c(a&acte&7 t(at c(a&acte& (as %ecome ove&'(elmed %y t(em* 3it( t(&ee )iant &ats attackin) t(e c(a&acte& loses 1 Attack Die and fo& eve&y additional )iant &at t(ey lose an additional Attack Die to a minim#m of one Attack Die* 0ven $iant "ats t(at a&e in an ad<acent dia)onal s8#a&e 'ill cont&i%#te to t(is* Giant Wolf Movement: @ Attack Dice: 6 Defend Dice: 3 Body Points: 5 Mind Points: 3 !ecial "#les: arge! +(e $iant 3olf miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 2 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally*

Wild Boar Movement: 12 Attack Dice: 3 Defend Dice: 3 Body Points: 3 Mind Points: 1 !ecial "#les: Charge! A 3ild Boa& is a%le to c(a&)e a fi)#&e %y movin) 5 o& mo&e s8#a&es in a st&ai)(t line into an ad<acent s8#a&e 'it( t(em ,not a dia)onal s8#a&e/ t(en it may &oll 2 e.t&a attack dice '(en it attacks t(at t#&n* 6f t(e 3ild Boa& is al&eady ad<acent to a (e&o o& (enc(man at t(e %e)innin) of t(e evil 'i4a&d !laye&=s t#&n t(en it cannot c(a&)e t(at t#&n* $ount! 2&cs7 2&c Bosses7 2&c Bi) Bosses7 2&c 3a& Bosses7 2&c (aman7 2&c Bi)=Cns7 ava)e 2&cs7 ava)e 2&c Bosses7 ava)e 2&c Bi) Bosses7 ava)e 2&c 3a& Bosses and ava)e 2&c (aman can &ide 3ild Boa&s* +(ey #se t(e movement of t(e 3ild Boa& and %ot( monste&s can attack at once* Anyone '(o 'ants to attack t(em m#st c(oose to attack eit(e& t(e &ide& o& t(e 3ild Boa& ,6f one is killed &e!lace t(e model 'it( one t(at &e!&esents t(e &ide& on foot o& an #n&idden 3ild Boa&/* arge! +(e 3ild Boa& miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 2 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally* Wolf Movement: 15 Attack Dice: 4 Defend Dice: 2 Body Points: 2 Mind Points: 2 $ount! $o%lins7 $o%lin A&c(e&s7 $o%lin Bosses7 $o%lin Bi) Bosses7 $o%lin 3a& Bosses and $o%lin (aman can &ide 3olves* +(ey #se t(e movement of t(e 3olf and %ot( monste&s can attack at once* Anyone '(o 'ants to attack t(em m#st c(oose to attack eit(e& t(e &ide& o& t(e 3olf ,6f one is killed &e!lace t(e model 'it( one t(at &e!&esents t(e &ide& on foot o& an #n&idden 3olf/*

Hell Hound Movement: 12 Attack Dice: 4 Defend Dice: 3 Body Points: 3 Mind Points: 0 !ecial "#les: arge! +(e miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 2 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally* 'ire Breath! +(e ;ell ;o#nd (as a %&eat( of flame* Place t(e d&a)on %&eat( tem!late inf&ont of t(e (ell (o#nd in t(e di&ection yo# 'is( it to #se its %&eat( attack ,m#st %e a st&ai)(t line7 not dia)onal/* 6)no&e t(e fact t(at t(e tem!late may )o ove& into t(e ne.t &oom o& t(&o#)( 'alls do'n a !assa)e7 t(e %&eat( attack cannot !ass t(&o#)( solid 'alls o& closed doo&s* 0ac( fi)#&e t(at falls #nde& t(e tem!late takes 5 Attack Dice of dama)e*

Giant #e tiles
Giant (eptiles

Cold One Movement: 10 Attack Dice: 4 Defend Dice: 4 Body Points: > Mind Points: 1 !ecial "#les: 'ren#-! 1old 2nes can attack t'ice as many times on t(e fi&st t#&n of com%at* +(e second attack can %e #sed a)ains=t t(e o&i)inal o!!onent o& any ot(e& ad<acent o!!onent* $ount! Da&k 0lf ?ni)(ts7 Da&k 0lf 1(am!ions7 Da&k 0lf 1ommande&s7 Da&k 0lf Da&k 9o&ds7 Da&k 0lf o&ce&esses and Da&k 0lf Beastmaste&s can &ide 1old 2nes* a#&#s7 a#&#s 1(am!ions7 a#&#s ca& Eete&ans and a#&#s 2ld%loods can also &ide 1old 2nes* +(ey #se t(e movement of t(e 1old 2ne and %ot( monste&s can attack at once* Anyone '(o 'ants to attack t(em m#st c(oose to attack eit(e& t(e &ide& o& t(e 1old 2ne ,6f one is killed &e!lace t(e model 'it( one t(at &e!&esents t(e &ide& on foot o& an #n&idden 1old 2ne/* arge! +(e 1old 2ne miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 2 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can

also attack fi)#&es ad<acently and dia)onally* Horned One Movement: 10 Attack Dice: 4 Defend Dice: 5 Body Points: 10 Mind Points: 2 !ecial "#les: 'ren#-! ;o&ned 2nes can attack t'ice as many times on t(e fi&st t#&n of com%at* +(e second attack can %e #sed a)ains=t t(e o&i)inal o!!onent o& any ot(e& ad<acent o!!onent* Charge! A ;o&ned 2ne is a%le to c(a&)e a fi)#&e %y movin) 5 o& mo&e s8#a&es in a st&ai)(t line into an ad<acent s8#a&e 'it( t(em ,not a dia)onal s8#a&e/ t(en it may &oll 2 e.t&a attack dice '(en it attacks t(at t#&n* 6f t(e ;o&ned 2ne is al&eady ad<acent to a (e&o o& (enc(man at t(e %e)innin) of t(e evil 'i4a&d !laye&=s t#&n t(en it cannot c(a&)e t(at t#&n* $ount! A a#&#s ca& Eete&an and a#&#s 2ld%lood can &ide a ;o&ned 2ne* +(ey #se t(e movement of t(e ;o&ned 2ne and %ot( monste&s can attack at once* Anyone '(o 'ants to attack t(em m#st c(oose to attack eit(e& t(e &ide& o& t(e ;o&ned 2ne ,6f one is killed &e!lace t(e model 'it( one t(at &e!&esents t(e &ide& on foot o& an #n&idden ;o&ned 2ne/* arge! +(e ;o&ned 2ne miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 2 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally*

.erradon Movement: 16 Attack Dice: 4 Defend Dice: 4 Ballistic Dice: 5 Body Points: 6 Mind Points: 1 !ecial "#les: 'light! +e&&adons can fly ove& f#&nit#&e and o%stacles ,s#c( as !it t&a!s/ and ot(e& fi)#&es 'it( no !enalty* +(ey cannot end t(ei& move on a !iece of f#&nit#&e o& fi)#&e (o'eve&* (ocks! +e&&adons nat#&ally d&o! &ocks on t(ei& !&ey and kinks can t&ain t(em to do t(is in %attle* A +e&&adon can d&o! a &ock once7 on an o!!onent 5 s8#a&es o& less a'ay* +(is ca#ses 5 Attack Dice ,s(o'n in statistics a%ove/ of dama)e t(at is defended a)ainst no&mally* 0ac( +e&&adon can only #se t(is attack once !e& 8#est* $ount! +'o kinks7 kink 3a&&io&s7 kink 1(am!ions o& kink (aman ,o& any mi. of/ can &ide a +e&&adon* +(ey #se t(e movement of t(e +e&&adon ,t(e&e fo& t(e &ide&s co#nts as flyin)/ and all t(&ee monste&s can attack at once* Anyone '(o 'ants to attack t(em m#st c(oose to attack eit(e& t(e &ide&s o& t(e +e&&adon ,6f %ot( &ide&s a&e killed &e!lace t(e model 'it( an #n&idden +e&&adon7 t(e &ide&s don=t s#&vive t(e fall if t(e +e&&adon is killed fi&st/* Salamander Movement: 6 Attack Dice: 3

Defend Dice: 4 Ballistic Dice: 4 Body Points: 6 Mind Points: 1 !ecial "#les: Acid Spit! alamande&s s!it )lo%s of %#&nin) acid at t(ei& !&ey* +(e s!it effects an a&ea of 3 s8#a&es %y 3 s8#a&es ,#se a tem!late if availa%le/* All t(at fall #nde& t(is a&ea s#ffe& 4 Attack Dice of dama)e ,s(o'n in statistics a%ove/ and defend no&mally* "oll Attack Dice individ#ally fo& eac( c(a&acte& (it %y t(e acid* arge! +(e alamande& miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 2 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally*

Stegadon Movement: 10 Attack Dice: 5 Defend Dice: > Body Points: 1> Mind Points: 1 !ecial "#les: Charge! A te)adon is a%le to c(a&)e a fi)#&e %y movin) 5 o& mo&e s8#a&es in a st&ai)(t line into an ad<acent s8#a&e 'it( t(em ,not a dia)onal s8#a&e/ t(en it may &oll 2 e.t&a attack dice '(en it attacks t(at t#&n* 6f t(e te)adon is al&eady ad<acent to a (e&o o& (enc(man at t(e %e)innin) of t(e evil 'i4a&d !laye&=s t#&n t(en it cannot c(a&)e t(at t#&n* Howdah! C! to si. skinks7 , kinks7 kink 3a&&io&s7 kink 1(am!ions o& kink (aman o& any mi. of t(ese/ may &ide #!on a (o'da( mo#nted onto! of a te)adon* +(ey cannot %e attacked in (and to (and %#t can %e (it %y &an)ed attacks %#t )ain an e.t&a Defend Die* All (and to (and attacks m#st %e di&ected at t(e te)adon* 6f t(e te)adon is killed any &emainin) skinks a&e !laced on t(e %oa&d '(e&e it fell* +(e skinks may #se t(ei& &an)ed 'ea!ons f&om t(e (o'da( and cast s!ells %#t cannot attack in (and to (and com%at eit(e& ,t(ey can s(oot at ad<acent o!!onents t(o#)(/* arge! +(e te)adon miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 4 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally*

%aga 0giant worm from Descent1

Movement: 6 Attack Dice: 6 Defend Dice: 4 Ballistic Dice: 4 Body Points: 6 Mind Points: 1 !ecial "#les: Acid Spit! 5a)as s!it )lo%s of %#&nin) acid at t(ei& !&ey* +(e s!it effects an a&ea of 3 s8#a&es %y 3 s8#a&es ,#se a tem!late if availa%le/* All t(at fall #nde& t(is a&ea s#ffe& 4 Attack Dice of dama)e ,s(o'n in statistics a%ove/ and defend no&mally* "oll Attack Dice individ#ally fo& eac( c(a&acte& (it %y t(e acid* arge! +(e miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 4 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally*

Monstrosities
$onstrosities Dragons Dragon Movement: 13 Attack Dice: 6/6/6 Defend Dice: > Ballistic Dice: !ecial Body Points: 16 Mind Points: 7 !ecial "#les: 'light! D&a)ons can fly ove& f#&nit#&e and o%stacles ,s#c( as !it t&a!s/ and ot(e& fi)#&es 'it( no !enalty* +(ey cannot end t(ei& move on a !iece of f#&nit#&e o& fi)#&e (o'eve&* 'earsome! D&a)ons a&e so (#)e and #nne&vin) t(at any c(a&acte& 'antin) to attack one m#st &oll a 3(ite (ield on a n#m%e& of 1om%at Die e8#al to t(ei& initial attack dice ,e*)* 3 fo& t(e Ba&%a&ian7 2 fo& t(e 0lf7 etc/* 6f t(ey fail to do so t(ey a&e ove&come 'it( fea& and cannot attack t(e monste& in (and to (and com%at7 %#t may cast s!ells o& s(oot &an)ed 'ea!ons at t(em as no&mal* ;enc(men may only eve& &oll 1 1om%at Die '(en t&yin) to attack a fea&some monste&* arge! +(e D&a)on miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 4 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can

also attack fi)#&es ad<acently and dia)onally* Great Dragon Movement: 12 Attack Dice: 7/7/7 Defend Dice: @ Ballistic Dice: !ecial Body Points: 1> Mind Points: > !ecial "#les: 'light! $&eat D&a)ons can fly ove& f#&nit#&e and o%stacles ,s#c( as !it t&a!s/ and ot(e& fi)#&es 'it( no !enalty* +(ey cannot end t(ei& move on a !iece of f#&nit#&e o& fi)#&e (o'eve&* 'earsome! $&eat D&a)ons a&e so (#)e and #nne&vin) t(at any c(a&acte& 'antin) to attack one m#st &oll a 3(ite (ield on a n#m%e& of 1om%at Die e8#al to t(ei& initial attack dice ,e*)* 3 fo& t(e Ba&%a&ian7 2 fo& t(e 0lf7 etc/* 6f t(ey fail to do so t(ey a&e ove&come 'it( fea& and cannot attack t(e monste& in (and to (and com%at7 %#t may cast s!ells o& s(oot &an)ed 'ea!ons at t(em as no&mal* ;enc(men may only eve& &oll 1 1om%at Die '(en t&yin) to attack a fea&some monste&* arge! +(e $&eat D&a)on miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 4 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally*

"mperor Dragon Movement: 11 Attack Dice: >/>/> Defend Dice: 10 Ballistic Dice: !ecial Body Points: 20 Mind Points: @ !ecial "#les: 'light! 0m!e&o& D&a)ons can fly ove& f#&nit#&e and o%stacles ,s#c( as !it t&a!s/ and ot(e& fi)#&es 'it( no !enalty* +(ey cannot end t(ei& move on a !iece of f#&nit#&e o& fi)#&e (o'eve&* 'earsome! 0m!e&o& D&a)ons a&e so (#)e and #nne&vin) t(at any c(a&acte& 'antin) to attack one m#st &oll a 3(ite (ield on a n#m%e& of 1om%at Die e8#al to t(ei& initial attack dice ,e*)* 3 fo& t(e Ba&%a&ian7 2 fo& t(e 0lf7 etc/* 6f t(ey fail to do so t(ey a&e ove&come 'it( fea& and cannot attack t(e monste& in (and to (and com%at7 %#t may cast s!ells o& s(oot &an)ed 'ea!ons at t(em as no&mal* ;enc(men may only eve& &oll 1 1om%at Die '(en t&yin) to attack a fea&some monste&* arge! +(e 0m!e&o& D&a)on miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 4 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally* Construct Movement: 12 Attack Dice: 5

Defend Dice: 5 Ballistic Dice: 4 ,de!ends on const&#ct/ Body Points: 14 Mind Points: 2 !ecial "#les: arge! +(e miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 4 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally*

Dragon*s Breath +(e&e a&e many diffe&ent ty!es of d&a)ons7 and most can %&eat( o#t deadly flame7 !oisono#s )as o& even li)(tnin) disc(a&)es* +(is is often dete&mined %y t(ei& colo#&* 0ac( of t(e a%ove7 D&a)on7 $&eat D&a)on and 0m!e&o& D&a)on can %e one of t(e follo'in) colo#&s and 'ill #se t(ei& s!ecial %&eat(e attack* Black Dragons! Black D&a)ons %elc( co&&osive %lack acidic f#mes t(at dissolve t(e skin and i&&itate t(e eyes* Place t(e d&a)on %&eat( tem!late inf&ont of t(e d&a)on in t(e di&ection yo# 'is( it to #se its %&eat( attack ,m#st %e a st&ai)(t line7 not dia)onal/* 6)no&e t(e fact t(at t(e tem!late may )o ove& into t(e ne.t &oom o& t(&o#)( 'alls do'n a !assa)e7 t(e %&eat( attack cannot !ass t(&o#)( solid 'alls o& closed doo&s* 0ac( fi)#&e t(at falls #nde& t(e tem!late takes 3 Attack Dice of dama)e f&om D&a)ons7 4 Attack Dice f&om $&eat D&a)ons and 5 Attack Dice f&om 0m!e&o& D&a)ons* 0ac( (e&o m#st t(en &oll a sin)le com%at dice fo& eac( Body !oint of dama)e t(ey s#ffe&ed f&om t(e acid %&eat(7 on a &oll of a %lack s(ield t(e acid co&&odes a sin)le 'ea!on o& !iece of a&mo#& c(oosen at &andom* Blue Dragons! Bl#e D&a)ons )ene&ate an elect&ic c(a&)e '(ic( t(ey s!it o#t in t(e fo&m of a&cin) fo&ks of li)(tnin)* Place t'o li)(tnin) %olt tem!lates one afte& t(e ot(e& inf&ont of t(e Bl#e D&a)on ,eit(e& s8#a&e f&om t(e d&a)ons %ase7 if yo# don=t (ave a tem!late sim!ly meas#&e 12 s8#a&es f&om t(e d&a)on in a st&ai)(t line/* 0ac( fi)#&e t(at falls #nde& t(e tem!late s#ffe&s 3 Attack Dice of dama)e f&om D&a)ons7 4 Attack Dice f&om $&eat D&a)ons and 5 Attack Dice f&om 0m!e&o& D&a)ons7 t(e dama)e cannot %e defended a)ains=t* :i)#&es %e(ind a 'all o& closed doo& t(at fall #nde& t(e tem!late a&e #neffected* Green Dragons! $&een D&a)ons %&eat(e o#t deadly !oison#s f#mes* Place t(e d&a)on %&eat( tem!late inf&ont of t(e d&a)on in t(e di&ection yo# 'is( it to #se its %&eat( attack ,m#st %e a st&ai)(t line7 not dia)onal/* 6)no&e t(e fact t(at t(e tem!late may )o ove& into t(e ne.t &oom

o& t(&o#)( 'alls do'n a !assa)e7 t(e %&eat( attack cannot !ass t(&o#)( solid 'alls o& closed doo&s* 0ac( fi)#&e t(at falls #nde& t(e tem!late takes 2 Attack Dice of dama)e f&om D&a)ons7 3 Attack Dice f&om $&eat D&a)ons and 4 Attack Dice f&om 0m!e&o& D&a)ons* :o& eve&y Black (ield &olled t(e ta&)et is !oisoned ,m#lti!le Black (ields ca#se no aditional effect* +(e c(a&acte& cannot defend a)ains=t t(e Black (ield/* Place a ma&ke& %y t(e c(a&acte& to s(o' t(is* 2n eac( of t(ei& t#&ns t(ey m#st &oll a com%at dice* 2n a &oll of a k#ll t(ey lose a Body Point and on a &oll of a Black (ield t(e !oison (as &#n its co#&se and yo# can &emove t(e token* (ed Dragons! "ed D&a)ons %&eat(e flames* Place t(e d&a)on %&eat( tem!late inf&ont of t(e d&a)on in t(e di&ection yo# 'is( it to #se its %&eat( attack ,m#st %e a st&ai)(t line7 not dia)onal/* 6)no&e t(e fact t(at t(e tem!late may )o ove& into t(e ne.t &oom o& t(&o#)( 'alls do'n a !assa)e7 t(e %&eat( attack cannot !ass t(&o#)( solid 'alls o& closed doo&s* 0ac( fi)#&e t(at falls #nde& t(e tem!late takes 4 Attack Dice of dama)e f&om D&a)ons7 5 Attack Dice f&om $&eat D&a)ons and 6 Attack Dice f&om 0m!e&o& D&a)ons* White Dragons! 3(ite D&a)ons %&eat(e a f&ee4in) c(ill mist so cold t(at it can n#m% and f&ee4e its enemies* Place t(e d&a)on %&eat( tem!late inf&ont of t(e d&a)on in t(e di&ection yo# 'is( it to #se its %&eat( attack ,m#st %e a st&ai)(t line7 not dia)onal/* 6)no&e t(e fact t(at t(e tem!late may )o ove& into t(e ne.t &oom o& t(&o#)( 'alls do'n a !assa)e7 t(e %&eat( attack cannot !ass t(&o#)( solid 'alls o& closed doo&s* 0ac( fi)#&e t(at falls #nde& t(e tem!late takes 3 Attack Dice of dama)e f&om D&a)ons7 4 Attack Dice f&om $&eat D&a)ons and 5 Attack Dice f&om 0m!e&o& D&a)ons* Any fi)#&e t(at s#ffe&s at least one Body !oint of dama)e (as %ecome f&o4en and cannot move o& attack on t(ei& ne.t t#&n #nless t(ey can &oll a '(ite s(ield on t(ei& initial n#m%e& of Attack Dice ,e*)* 3 fo& t(e Ba&%a&ian7 2 fo& t(e 0lf7 etc/* ;enc(men and Monste&s may only eve& &oll 1 1om%at Die '(en t&yin) to t(a' o#t f&om a ice %&eat( attack*

.rolls (i&er .roll Movement: 6 Attack Dice: 5/5 Defend Dice: 3 Body Points: 10 Mind Points: 1 !ecial "#les: +nbearable Stench! "ive& +&olls (ave an ove& !o'e&in) stenc( t(at makes fi)(tin) t(em e.t&a diffic#lt* A c(a&acte& attacks 'it( one less attack dice ,minim#m of one attack die/ '(en attackin) a "ive& +&oll* (egeneration! At t(e %e)innin) of t(e 0vil 3i4a&d !laye&=s t#&n &oll a 1om%at Die fo& eac( 'o#nded t&oll* 6f yo# &oll anyt(in) %#t a k#ll t(en t(e t&oll &e)ene&ates a Body Point ,+&olls cannot &e)ene&ate mo&e Body Points t(en t(ey o&i)inally sta&t 'it(/* A t&oll t(at is 'o#nded %y fi&e cannot &e)ene&ate any mo&e Body Points f&om t(at !oint on7 even ones ca#sed %y none fi&e attacks* Stupidit-! Befo&e a +&oll moves o& attacks7 &oll 1d6* 6f a 17 2 o& 3 is &olled7 &oll t(e 1d6 a)ain and cons#lt t(e c(a&t %elo'* 1A2 +(e +&oll 'ill not attack %#t defends no&mally* Also t(e +&oll 'ill not move t(is t#&n ,stands d#m%fo#nded o& lies do'n fo& a &est/* 3A4 +(e +&oll can only move at (alf of its movement t(is t#&n %#t fi)(ts no&mally* 5A6 +(e +&oll )oes %e&se&k and c(a&)es t(e closest c(a&acte& ,(e&o o& monste&/ and attacks ,t(e +&oll 'ill sto! attackin) on its ne.t t#&n #nless it &olls t(is &es#lt a)ain/*

2omit Attack! 6nstead of its no&mal attack7 a t&oll can #se a vomit attack7 it a#tomaticly ca#ses 3 Body Points of dama)e to its ta&)et ,m#st %e ad<acent/ t(at can %e defended a)ainst no&mally* Stone .roll Movement: 6 Attack Dice: 5/5 Defend Dice: 4 Body Points: 10 Mind Points: 1 !ecial "#les: (egeneration! At t(e %e)innin) of t(e 0vil 3i4a&d !laye&=s t#&n &oll a com%at die fo& eac( 'o#nded t&oll* 6f yo# &oll anyt(in) %#t a sk#ll t(en t(e t&oll &e)ene&ates a Body Point ,+&olls cannot &e)ene&ate mo&e Body Points t(en t(ey o&i)inally sta&t 'it(/* A t&oll t(at is 'o#nded %y fi&e cannot &e)ene&ate any mo&e Body Points f&om t(at !oint on7 even ones ca#sed %y none fi&e attacks* Stupidit-! Befo&e a +&oll moves o& attacks7 &oll 1d6* 6f a 17 2 o& 3 is &olled7 &oll t(e 1d6 a)ain and cons#lt t(e c(a&t %elo'* 1A2 +(e +&oll 'ill not attack %#t defends no&mally* Also t(e +&oll 'ill not move t(is t#&n ,stands d#m%fo#nded o& lies do'n fo& a &est/* 3A4 +(e +&oll can only move at (alf of its movement t(is t#&n %#t fi)(ts no&mally* 5A6 +(e +&oll )oes %e&se&k and c(a&)es t(e closest c(a&acte& ,(e&o o& monste&/ and attacks ,t(e +&oll 'ill sto! attackin) on its ne.t t#&n #nless it &olls t(is &es#lt a)ain/* 2omit Attack! 6nstead of its no&mal attack7 a t&oll can #se a vomit attack7 it a#tomaticly ca#ses 3 Body Points of dama)e to its ta&)et ,m#st %e ad<acent/ t(at can %e defended a)ainst no&mally*

Other 'ro#en Horror Movement: > Attack Dice: 5 Defend Dice: 4 Body Points: 6 Mind Points: 4 !ecial "#les: $agic Spells! A :&o4en ;o&&o& takes 6 6ce !ells and 6 1(aos !ells* arge! +(e :&o4en ;o&&o& miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 2 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally* Gargo-le Movement: 6 Attack Dice: 4 Defend Dice: 5 Body Points: 5 Mind Points: 4 Griffon / (a#orwing Movement: 12 Attack Dice: 4/4

Defend Dice: 5 Body Points: 14 Mind Points: 2 !ecial "#les: 'light! $&iffons can fly ove& f#&nit#&e and o%stacles ,s#c( as !it t&a!s/ and ot(e& fi)#&es 'it( no !enalty* +(ey cannot end t(ei& move on a !iece of f#&nit#&e o& fi)#&e (o'eve&* arge! +(e $&iffon miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 4 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally* HarpMovement: 16 Attack Dice: 2/2 Defend Dice: 2 Body Points: 2 Mind Points: 3 !ecial "#les: 'light! ;a&!ies can fly ove& f#&nit#&e and o%stacles ,s#c( as !it t&a!s/ and ot(e& fi)#&es 'it( no !enalty* +(ey cannot end t(ei& move on a !iece of f#&nit#&e o& fi)#&e (o'eve&*

H-dra Movement: 6 Attack Dice: 3/3/3/3/3 Defend Dice: 6 Body Points: 13 Mind Points: 1 !ecial "#les: (egeneration! At t(e %e)innin) of t(e 0vil 3i4a&d !laye&=s t#&n &oll a 1om%at Die fo& eac( 'o#nded ;yd&a* 6f yo# &oll anyt(in) %#t a k#ll t(en t(e ;yd&a &e)ene&ates a Body Point ,;yd&as cannot &e)ene&ate mo&e Body Points t(en t(ey o&i)inally sta&t 'it(/* A ;yd&a t(at is 'o#nded %y fi&e cannot &e)ene&ate any mo&e Body Points f&om t(at !oint on7 even ones ca#sed %y none fi&e attacks* arge! +(e ;yd&a miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 4 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally*

$anticore Movement: 12 Attack Dice: 5 Defend Dice: 5 Ballistic Dice: 4 Body Points: 14

Mind Points: 2 !ecial "#les: 'light! Mantico&es can fly ove& f#&nit#&e and o%stacles ,s#c( as !it t&a!s/ and ot(e& fi)#&es 'it( no !enalty* +(ey cannot end t(ei& move on a !iece of f#&nit#&e o& fi)#&e (o'eve&* 'ren#-! Mantico&es can attack t'ice as many times on t(ei& fi&st t#&n of com%at* +(e second attack can %e #sed a)ains=t t(e o&i)inal o!!onent o& any ot(e& ad<acent o!!onent* 6uarrels! Mantico&es s(oot a n#m%e& of deadly 8#a&&els f&om t(ei& tail* +(is )ives t(e Mantico&e a &an)ed attack of 4 Attack Dice ,as s(o'n in t(e Mantico&es statisitics a%ove/* arge! +(e Mantico&e miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 4 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally* ,olar Warbear Movement: 6 Attack Dice: 4/4 Defend Dice: 3 Body Points: 6 Mind Points: 2

W-&ern Movement: 10 Attack Dice: 5/5/3 Defend Dice: 6 Body Points: 14 Mind Points: 1 !ecial "#les: 'light! ome 3yve&ns (ave 'in)s and can fly ove& f#&nit#&e and o%stacles ,s#c( as !it t&a!s/ and ot(e& fi)#&es 'it( no !enalty* +(ey cannot end t(ei& move on a !iece of f#&nit#&e o& fi)#&e (o'eve&* ,oison! +(e 3yve&n (as t(&ee attacks7 t(e fi&st t'o a&e ca&&ied o#t as no&mal* +(e t(i&d (o'eve& is '(en t(e 3yve&n #ses its !oison#s stin) on its tail* "oll 3 Attack Dice and t(e ta&)et Defends as no&mal* ;o'eve& if a Black (ield is &olled t(e ta&)et is !oisoned ,m#lti!le Black (ields ca#se no aditional effect* +(e c(a&acte& cannot defend a)ains=t t(e Black (ield/* Place a ma&ke& %y t(e c(a&acte& to s(o' t(is* 2n eac( of t(ei& t#&ns t(ey m#st &oll a 1om%at Die* 2n a &oll of a k#ll t(ey lose a Body Point and on a &oll of a Black (ield t(e !oison (as &#n its co#&se and yo# can &emove t(e token* arge! +(e 3yve&n miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 4 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally* :eti Movement: > Attack Dice: 3 Defend Dice: 3

Body Points: 5 Mind Points: 2 !ecial "#les: Hug Attack! 3(eneve& t(e Deti attacks a c(a&acte& t(e&e is a c(ance it 'ill )&a% t(em in a ti)(t c&#s(in) em%&ace* 6f t(e Deti ca#ses 1 Body Point of dama)e it 'ill t&a! t(at (e&o in a %ea& (#)* +(ey 'ill t(en lose 2 Body Points eve&y 0vil 3i4a&d !laye&=s t#&n* +(ey can attem!t to %&eak f&ee of t(e (#) in t(ei& o'n t#&n %y &ollin) at least one Black (ield on a n#m%e& of com%at dice e8#al to t(ei& Attack Dice* +(ey can also %e f&eed if anot(e& c(a&acte& inflicts atleast 1 Body Point of dama)e on t(e Deti* 5eit(e& t(e Deti o& t(e victim of t(e (#) attack can move o& take any ot(e& actions #ntill eit(e& one o& t(e ot(e& is dead o& t(e victim esca!es*

Giant .roll Movement: > Attack Dice: 6/6 Defend Dice: 4 Body Points: 20 Mind Points: 1 !ecial "#les: (egeneration! At t(e %e)innin) of t(e 0vil 3i4a&d !laye&=s t#&n &oll a com%at die fo& eac( 'o#nded t&oll* 6f yo# &oll anyt(in) %#t a sk#ll t(en t(e t&oll &e)ene&ates a Body Point ,+&olls cannot &e)ene&ate mo&e Body Points t(en t(ey o&i)inally sta&t 'it(/* A t&oll t(at is 'o#nded %y fi&e cannot &e)ene&ate any mo&e Body Points f&om t(at !oint on7 even ones ca#sed %y none fi&e attacks* 2omit Attack! 6nstead of its no&mal attack7 a t&oll can #se a vomit attack7 it a#tomaticly ca#ses 3 Body Points of dama)e to its ta&)et ,m#st %e ad<acent/ t(at can %e defended a)ainst no&mally* arge! +(e miniat#&e 'ill mo&e t(en likely take #! mo&e t(en one s8#a&e* Place t(e miniat#&e so it only takes #! 4 s8#a&es ,don=t 'o&&y if it ove&la!s ot(e& s8#a&es sli)(tly/* 6t can also attack fi)#&es ad<acently and dia)onally*

#on"ersion Rules
DragonStrike $ %ero&uest
9s =>ve mentione, in m8 /revious ramblings on the sub?ect $ragon Strike bears a lot o# similarities to HeroQuest. Recentl8 0hile getting m8 thoughts together #or m8 rather long in<,e/th $ragonStrike article = notice, that the 0a8 the stats6attributes 0ork is so similar that it 0oul, be ver8 eas8 to convert the Monsters #rom HeroQuest to $ragonStrike @an, b8 reversing the /rocess $ragonStrike to HeroQuestA. )his article is onl8 an o##<shoot o# m8 thinking 0hen com/aring HeroQuest an, $ragonStrike3 so =>ve trie, not to go into too much ,etail3 but rather /resent the in#ormation 8ou>, nee, to convert Monsters #rom one game to the other shoul, 8ou 0ant to so. )hus to kee/ things short an, so = ,on>t have to eB/lain ho0 both s8stem 0ork3 #or the /ur/oses o# this article it is assume, that the rea,er has access to a co/8 o# the rules o# both games @0hat 0ith the internet being the 0a8 it is it shoul,n>t be too har, to #in, co/ies o# both rules setsA Attack: to covert HeroQuest 9ttack to $ragon Strike $ice use the #ollo0ing table

Number o# HeroQuest !ombat $ice

)8/e o# $ice to use in $ragonStrike

1 2 3 4

$4 $6 $" $10 $12

Armor Class: to 0ork out a creatures 9rmor !lass take the number o# HeroQuest !ombat $ice rolle, #or $e#en, an, a,, 2 @9rmor !lass C $e#en, D2A

Save vs Magic: to 0ork out a creatures Save vs %agic use the #ollo0ing table HeroQuest )8/e o# $ice to use in $ragonStrike %in, 7oints

0 1 2 3

N9 $6 $" $10

$12

Hit Points: $ragon Strike 5it 7oints C HeroQuest Bo,8 7oints @no maths nee,e,A Speed: to 0ork out the $ragonStrike S/ee,3 sim/l8 take the HeroQuest %ove an, ,e,uct 2 @S/ee, C %ove <2A Special Features: the monsters #rom the basic HeroQuest game ,on>t have an8 s/ecial rules a/art #rom a #e0 note, #or s/eci#ic monsters in the ;uest Book3 so 8ou shoul,n>t nee, to 0orr8 too much about converting them. 5o0ever 8ou ma8 0ant a,, a #e0 s/ecial rules to certain monsters to make them more interesting. 1or instance 8ou might ,eci,e that @like in a lot o# rule s8stemsA the %umm8 shoul, be vulnerable to #ire<base, attacks3 there#ore 8ou might 0ant a,, a S/ecial 1eature 0hich means the %umm8 looses 2 hit /oints instea, o# 1 0hen it is hurt b8 a 1ire Ball s/ell or the $ragon>s Breath 9ttack ect. Using the HeroQuest Monsters in DragonStrike games: )he 5eroes in $ragon Strike are a lot more /o0er#ul than their HeroQuest eEuivalents3 there#ore a lot o# the 0eaker HeroQuest monsters 0ill be ver8 easil8 cut ,o0n b8 the $ragon Strike 5eroes3 so remember to use them in greater numbers than 8ou 0oul, the $ragon Strike Monsters to kee/ encounters challenging. %a8be use a grou/ o# 3<4 HeroQuest monsters in con?unction 0ith a more /o0er#ul $ragon Strike monster3 #or eBam/leF a $eath &night lea,ing a grou/ o# 4 Skeletons or a grou/ o# Goblins lea, b8 a Bugbear an, so on.

)he $ragonStrike 5eroes /robabl8 re/resent a $4$ /art8 some0here bet0een levels <'. :here as the HeroQuest 5ero>s mostl8 like re/resent @0hen the8 start out at leastA the eEuivalent o# a 2evel 2 or 3 $4$ /art8 @/lease note this isn>t i,le #act < it>s col, har, s/eculation base, on vague com/arisons an, eBtensive guess<0orkA. =n the +& version o# HeroQuest @an, = believe also the -uro/ean versionsA all the HeroQuest Monsters ha, 1 Bo,8 7oint3 this al0a8s seeme, like a mistake to me an, = suggest going to one o# the man8 HeroQuest #an<sites to get hol, o# a co/8 o# the monster statistics #rom the +S version i# 8ou havn>t alrea,8. )he HeroQuest Gargo8le 0as inten,e, at a >boss> monster in HeroQuest an, 8ou>ll notice once converte,3 it is a little more /o0er#ul than the $ragon Strike Gargo8les. Shoul, 8ou choose to use the HeroQuest Gargo8le in $ragon Strike it shoul, be treate, is as a Gargo8le lea,er an, given a name such as Great<Gargo8le or Gargo8le !ham/ion to ,istinguish it #rom the smaller $ragonStrike Gargo8les =t>s u/ to 8ou to ,eci,e 0hether a monster #rom HeroQuest 0oul, be able to talk or not an, ho0 clever it 0oul, be in $ragonStrike. = suggest looking u/ the eEuivalent monster in 8our $4$ or 9$4$ %onster %anual @1imir o# course are a creature uniEue to the Warhammer backgroun,A

9lthough $ragon Strike ,i, not come 0ith a $4 or a $6 these ,ice 0oul, have been use, to re/resent the abilities o# 0eaker creatures than the ones that came in the game. $4>s an, $6>s can o# course be /urchase, at most gaming stores Final thought: it ma8 also be /ossible to convert bet0een )he $4$ 9,venture Boar, Game an, $ragonStrike or HeroQuest but = havn>t looke, into it @8etA 7SF sorr8 i# the #ormat o# this article looks a little o,,3 = ha, to convert it ,irectl8 to 5)%2 #rom the O/enO##ice ,ocument = 0rote it in to kee/ the teBt in tables line, u/

"arhammer 'antas( and %ero&uest


=s a sort o# G/re al/ha releaseG an, is thinke, like a Gone 0a8G conversion to create a ,i##erent an, bigger Hero uest bestiar8. =n a,,ition this s8stem nee,s the use o# $6s in /lace o# the combat ,ices an, the arrangement o# /ossibles s/ecial rules. %o,i#ications to get an Hero uest monster using the Warhammer statistics %ovementF %ovement D2 Bo,8F :oun,s %in,F 2ea,ershi/ < 43 roun,e, u/0ar,s @min. 13 the un,ea,s al0a8s have 0A OR 2ea,ershi/ H 46 i# the monster is a s/ell caster 9ttackF 9s much combat ,ices as the :ea/on Skill or Ballistic Skill $e#enseF )oughness 6 2 D 1 @or I in case o# a ,ecimal resultA !ombat ,ice setting

9ttackF $e#enseF

' < Strength3 min. 2 @eBam/leF ' < Strength 3C 43 hit 0ith 4DA 9rmour save3 min. 6D3 maB 2D

9ll the enemies became a little bit stronger than the hero uest average3 but heroes 0ith eBtra skills D the use o# 8our 1ate 7oints rules3 coul, re<balance the game. 7roblemF /o0er#ul monsters @like greater ,eamonsA ten,ing to became )OO 7O:-R1+2 M!"S#$%SJ

)hank 8ou %ortisJ Some i,eas is gro0ing u/ in m8 min,... @= have got the $4$ Boar,game tooA KSecon, u/,ateL Statistics %ovementF %ovement D2 Bo,8F :oun,s %in,F 2ea,ershi/ < 43 roun,e, u/0ar,s @min. 13 the un,ea,s al0a8s have 0A OR 2ea,ershi/ H 46 i# the monster is a s/ell caster 9ttackF 9s much combat ,ice as the Strength $e#enseF SaveF 0 C 2 6D C 3 DC4 4D C 3D C 6 :ith a )oughness o# D a,, 1 ,ice

Combat dice setting 9ttackF $e#enseF ' < :S or BS or :ea/on Strength 3 min. 2 @eBam/leF ' < :S 3C 43 hit 0ith 4DA 6D @2ike 5; monstersA3 i# the creature 0ears an heav8 armourF D @like 5; charactersA

Modifications H=# a 0ea/on in Warhammer3 a,,s D1 or D2 to the Strength o# the creature. =n HeroQuest it means that 8ou must a,, a D1 ,ice to 9ttack. H=# a creature got more than 1 9ttack3 in HeroQuest it means that 8ou must a,, a D1 ,ice to 9ttack #or ever8 9ttack above the #irst. H=gnoreF 7anic3 1ear3 Stu/i,it83 +nbreakable3 =mmune )o 7s8cholog83 Stubborn. H+se house rules #orF )error3 5atre,3 1ren*8 an, s/ecial abilities @Regeneration3 Breath :ea/on... A <<<<<<<<<<<

+nluck83 =>ve not #oun, a 0a8 to convert %in, 7oints in a ,i##erent 0a8 @unless 8ou use Warhammer 3r, e,ition 0here ever8 creature got more statisticsA. Mes3 = kno0... 2ea,ershi/ cannot be 100N associate, 0ith %in, 7oints3 but in Warhammer3 great lea,ershi/ means 0ill /o0er too an, = think that a creature 0ith great 0ill /o0er can resist better to a Gmin, attackG so this s8stem ,oesn>t 0ork too ba,. )his u/,ate seems to 0ork3 most o# the Warhammer creatures got average statistics an, #e0 0oun,s3 so the conversion results to be Euite balance,. )he conversion is ver8 eas8 an, Euick an, this algorithmic a//roach has the a,vantage to generate a ne0 creatures set 0ith /ro/ortione, /o0er bet0een each other. @= ,on>t kno0 i# =>ve been un,erstoo,... an eBam/leF =# in :5 a goblinC13 a saurusC4 an, a ,ragonC"3 a s8stem like this assure 8ou to res/ect these /ro/ortions in 5; tooA K)hir, u/,ateL %ovementF =n :5 the s/ee, o# a creature increase 0ith his si*e3 not in 5;3 0here the s/ee, ,ecrease 0ith the si*e @#rom 10 to 4A. So this is the the ne0 movementF Small si*e @goblins3 giant rats...A 10 %e,ium si*e @men3 orcs...A " Big si*e @minotaurs3 trolls...A 6 !avalr8 @,ragonogres3 0olves..A 10 Ba, ones @,ragons3 stega,ons...A 12 Scouts a,, a D2 @Skinks #or eBam/le move 12 sEuaresA +n,ea,s like *ombies3 mummies or similar move 4 Boars move " @or the8 0oul, be eEual to 0olvesA

most o# this material is Oborro0e,O #rom other sources aroun, the 0eb

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