What's New
April 2013
2013 Autodesk, Inc. All Rights Reserved. Except as otherwise permitted by Autodesk, Inc., this publication, or parts thereof, may not be reproduced in any form, by any method, for any purpose. Certain materials included in this publication are reprinted with the permission of the copyright holder. Trademarks The following are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and other countries: 123D, 3ds Max, Algor, Alias, AliasStudio, ATC, AutoCAD, AutoCAD Learning Assistance, AutoCAD LT, AutoCAD Simulator, AutoCAD SQL Extension, AutoCAD SQL Interface, Autodesk, Autodesk 123D, Autodesk Homestyler, Autodesk Intent, Autodesk Inventor, Autodesk MapGuide, Autodesk Streamline, AutoLISP, AutoSketch, AutoSnap, AutoTrack, Backburner, Backdraft, Beast, Beast (design/logo), BIM 360, Built with ObjectARX (design/logo), Burn, Buzzsaw, CADmep, CAiCE, CAMduct, CFdesign, Civil 3D, Cleaner, Cleaner Central, ClearScale, Colour Warper, Combustion, Communication Specification, Constructware, Content Explorer, Creative Bridge, Dancing Baby (image), DesignCenter, Design Doctor, Designer's Toolkit, DesignKids, DesignProf, Design Server, DesignStudio, Design Web Format, Discreet, DWF, DWG, DWG (design/logo), DWG Extreme, DWG TrueConvert, DWG TrueView, DWGX, DXF, Ecotect, ESTmep, Evolver, Exposure, Extending the Design Team, FABmep, Face Robot, FBX, Fempro, Fire, Flame, Flare, Flint, FMDesktop, ForceEffect, Freewheel, GDX Driver, Glue, Green Building Studio, Heads-up Design, Heidi, Homestyler, HumanIK, i-drop, ImageModeler, iMOUT, Incinerator, Inferno, Instructables, Instructables (stylized robot design/logo), Inventor, Inventor LT, Kynapse, Kynogon, LandXplorer, Lustre, Map It, Build It, Use It, MatchMover, Maya, Mechanical Desktop, MIMI, Moldflow, Moldflow Plastics Advisers, Moldflow Plastics Insight, Moondust, MotionBuilder, Movimento, MPA, MPA (design/logo), MPI (design/logo), MPX, MPX (design/logo), Mudbox, Multi-Master Editing, Navisworks, ObjectARX, ObjectDBX, Opticore, Pipeplus, Pixlr, Pixlr-o-matic, PolarSnap, Powered with Autodesk Technology, Productstream, ProMaterials, RasterDWG, RealDWG, Real-time Roto, Recognize, Render Queue, Retimer, Reveal, Revit, Revit LT, RiverCAD, Robot, Scaleform, Scaleform GFx, Showcase, Show Me, ShowMotion, SketchBook, Smoke, Softimage, Socialcam, Sparks, SteeringWheels, Stitcher, Stone, StormNET, TinkerBox, ToolClip, Topobase, Toxik, TrustedDWG, T-Splines, U-Vis, ViewCube, Visual, Visual LISP, Vtour, WaterNetworks, Wire, Wiretap, WiretapCentral, XSI. All other brand names, product names or trademarks belong to their respective holders. Disclaimer THIS PUBLICATION AND THE INFORMATION CONTAINED HEREIN IS MADE AVAILABLE BY AUTODESK, INC. "AS IS." AUTODESK, INC. DISCLAIMS ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE REGARDING THESE MATERIALS.
Contents
Chapter 1 Chapter 2
Chapter 3
Visualization . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
New Diagnostic Shade Light Manipulator . . . . . . . . . . . . . . . . 25 Ability to layer Diagnostic Shaders . . . . . . . . . . . . . . . . . . . . 27 New visualization preference for inactive layers . . . . . . . . . . . . . 28
iii
Chapter 4
Evaluation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
New Object to Plane Deviation tool . . . . . . . . . . . . . . . . . . . 31 Show absolute min/max radius in Curvature tool . . . . . . . . . . . . 32
Chapter 5
Modeling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
New geometry Array tool . . . . . . . . . . . . . . . . . . . New Path Array tool . . . . . . . . . . . . . . . . . . . . . . New Barrel and Helix surface tools . . . . . . . . . . . . . . New NURBS to Bezier tool . . . . . . . . . . . . . . . . . . . Enhancements to Multi-Surface Fillet tools . . . . . . . . . . Enhancements to Rolled Edge tools . . . . . . . . . . . . . . Form Factor: new meaning and wider availability . . . . . . Improved fillet extensions . . . . . . . . . . . . . . . . . . Enhancements to Multi-Surface Blend tools . . . . . . . . . Enhancements to Profile tool . . . . . . . . . . . . . . . . . Enhancements to Align . . . . . . . . . . . . . . . . . . . . Enhancements to 3D trimming . . . . . . . . . . . . . . . . Improved CV structure for Offset curves and surfaces . . . . Modify Range option for Multi-Surface Draft tool . . . . . . Enhancements to Transform CV . . . . . . . . . . . . . . . Enhancements to Smooth tool . . . . . . . . . . . . . . . . Ability to change the degree and spans of multiple objects at once . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 . 40 . 45 . 50 . 51 . 55 . 56 . 62 . 63 . 64 . 69 . 72 . 74 . 76 . 78 . 79
. . . . . . 81
Chapter 6
Data Transfer . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Send Alias data to Showcase or Maya . . . . . . . . Export to Illustrator . . . . . . . . . . . . . . . . . Enhancements to EDF translators . . . . . . . . . . Save Layers plug-in exports layers to other formats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83 . 86 . 88 . 89
Chapter 7
Fixed Limitations . . . . . . . . . . . . . . . . . . . . . . . . . 91
General Issues . . . . Modeling Issues . . . Visualization Issues . Data Transfer Issues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91 . 91 . 92 . 92
Chapter 8
Whats Where... . . . . . . . . . . . . . . . . . . . . . . . . . . 93
New tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93 Renamed tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93 Obsolete tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
iv | Contents
Whats New
We are pleased to provide you with the latest version of Autodesk Alias software. Alias delivers new functionality and fixes to software limitations.
General improvements
General Disclaimer
If you are using existing user preferences from an older version of Alias, you may not notice when the default values of options change. User preferences for Windows 7 and 8 are located in C:\Users\<username>\AppData\Roaming\Autodesk\Alias\UserPrefs2014. User preferences for Mac OS are located in /Users/<username>/Library/Preferences/Autodesk/Alias/UserPrefs2014. If the folder does not exist, it is created the first time Alias 2014 launches. The following dialog appears:
A web page opens, telling you whether your product is up to date, or whether updates are available. If an update is available, the web page presents a description as well as links to the Readme and download.
NOTE Disclaimer: Image is for demonstration purposes only, and does not represent the details of an actual service pack.
The Project > Set Current menu choice is now a button called Set Current centered at the bottom of the browser. It sets the selected (highlighted) folder to be the current project The Project > New Project menu choice is now a button called New Project, which creates a new project folder in the current folder.
Clicking the Show the preview pane icon at the top of the browser (circled in red in the image) opens a pane displaying a thumbnail of the wire file currently selected.
Thumbnail images are generated within all wire files. The Create .ICON files check box in Preferences > General Preferences now appears only when Type
of file browser is set to Alias (old Alias browser) or when running Windows XP, which does not support the new browser thumbnail feature. If you have Alias installed, Windows Explorer also displays thumbnails for wire files. On the Mac platform, the file browser has the same appearance as before, but now displays a preview of the wire files when using the Alias browser (opening and saving files). Wire files also display an associated image in the Finder. The Reference Manager and the saveLayers plug-in now use the new file browser.
The Transform CV options have been removed from the Control Panel and moved to their own editor window (which opens up when you double-click the tool). However, you can still attach that window to the Control Panel by holding the Shift key and dragging the window on top of the Control Panel.
Visual feedback as mouse rolls over Pick CV (left) and Delete Locators (right)
Store and Retrieve have been renamed Export and Import respectively, but their functionality remains the same.
When you import or export a color file, the browser opens in the .../UserPrefs2014/Colors folder where user color files are kept. There is now a Default sub-folder where the default color files are stored separately from the user files.
Figure 1
Figure 2
Enhancements to Preferences
Save and retrieve window configurations
We added the ability to save a configuration of windows as a Workspace. Workspaces remember the sizes, positions, and relationships between shelves, palettes, and control windows (but not view windows). You can save as many configurations as you want and easily switch between them. To save your current configuration, select Workspaces > Save Workspace to the right of the prompt line.
Type a name for the file in the File name field and click Save. By default, the current workspace is saved on exit. If you do not want it saved, deselect the Save workspace on exit option in the Interface section of the Preferences > General Preferences window. The bottom section of the menu lists the workspaces saved in the default location (System(C:)/Users/<user>/AppData/Roaming/Autodesk/Alias/UserPrefs2014/workspaces) as well as in the Common Preference Location (page 13). To retrieve a stored configuration, simply select it from the Workspaces drop-down menu, or choose Workspaces > Retrieve Workspace, locate the configuration file, select it and click Open. The name of the current workspace appears on the Workspaces menu button. To delete a saved workspace, scroll down to the small delete icon next to the name until it turns red, then release the mouse button . You can also define hotkeys for both Save Workspace and Retrieve Workspace through the Special > Workspace Functions section in the Hotkey Editor (Preferences > Interface > Hotkeys/Menu Editor). An additional hotkey can be set for Retrieve Next Workspace, which retrieves the next workspace in the drop-down menu.
Enhancements to Preferences | 11
This feature allows you to switch quickly between different shelf sets. To delete a shelf set, scroll down to the small delete icon next to the name until it turns red, then release the mouse button . The menu lists the shelf sets saved both in the default location (System(C:)/Users/<user>/AppData/Roaming/Autodesk/Alias/UserPrefs2014/shelves) and the Common Preference Location (page 13).
Specify a common location to store and read shelf sets and workspaces
A new option called Common Preference Location is found in the System section of the Preferences > General Preferences window. This field lets you specify a common folder to store shelf sets and workspaces (as an alternative to the default location under UserPrefs2014). Files within this folder will appear in the drop-down menu for shelves and workspaces, as long as the folder hierarchy mimics that of the UserPrefs2014 folder. At a minimum it must have a workspaces and a shelves sub-folder. The shelves sub-folder must have appropriate sub-folders such as Default_Shelves. This enables multiple users to access the same shelf sets and workspaces from a shared location.
Enhancements to Preferences | 13
Reset Click this icon (available for shelves and marking menus only) then click Apply Resets to reset the options of shelf tools to the values they had when Alias started (beginning of current session). Factory Reset Click this icon, then click Apply Resets, to reset all options to the original Alias default values. General Preferences Settings from the Preferences > General Preferences window. Palette and Menus All settings in option boxes and control windows from Palette and Menu tools (but not Shelves). Don't show again dialogs Settings for all Don't show again dialog boxes. Shelves All shelf tool options. Marking Menus All marking menu options.
New icons
The space to the right of the layer name can now contain up to five icons. You control which ones are displayed through the choices at the bottom of the new Filter menu. (Most of these choices are disabled when Show is set to By Object.) Roll over the icons to see a tool tip description.
The icons are, from left to right: Layer Number Icon Box that contains the layer number (for information purpose only). Layer Pick State Icon Box that contains the letter P (Picked), R (Reference), or I (Inactive). The color of the box also corresponds to that pick state. Clicking the icon cycles between the three states of the layer. Layer Symmetry Icon Box that shows both the color and symmetry state of the layer. A vertical dashed line means that Symmetry is on. You can turn symmetry on or off by clicking the icon. NOTE This icon is the only one that appears when using Show > By Object mode.
Layer Bar Icon Box that displays either Y (Yes) or N (No) depending on whether the layer appears in the Layer Bar. Clicking this icon toggles between the two. NOTE If Show > By Layer (Layer Bar) is selected, the layer disappears from the Object Lister when you set this icon to N. Select Show > By Layer (All) to make it reappear. Layer Playback Icon Box that displays either Y (Yes) or N (No) depending on whether animation on this layer plays when you hit Play on the Animation Time Slider Bar. Clicking this icon toggles between the two.
Choose which icons you want to display from the bottom section. (See New Icons (page 15).) Choose All to turn on all the filters, or None to turn off all the filters.
NOTE If Show is By Object, all icon choices are grayed out except Layer Symmetry Icon.
Sort by Hierarchy (SBD) Lists the objects in the same order as they appear in the SBD window (Utilities > SBD > SBD Window). Sort Alphabetical (by level) Lists the objects in alphabetical order. When showing By Layer (Layer Bar) or By Layer (All), the layers are also listed alphabetically.
Sort by Object Type Lists the objects in the following order: canvasses, construction entities, cameras, DAG nodes (groups of objects), curves, surfaces, meshes, and text objects. When showing By Layer (Layer Bar) or By Layer (All), five additional sorting modes are available, based on different layer attributes: Sort by Layer Visibility Lists the visible layers first, followed by the invisible layers. Sort by Layer Symmetry Lists the layers that have symmetry turned on first, followed by the layers that have symmetry turned off. Sort by Layer Number Lists the layers in ascending layer number. Sort by Layer Pick State Lists the Pickable layers, followed by the Reference layers, and then the Inactive layers. Sort by Layer Playback Lists the layers with Layer Playback turned off first, followed by layers with Layer Playback turned on.
When right-mouse clicking on an object (or group of objects), you can now select Copy, Paste, Delete or Delete Null Node. The function applies to the object and all its descendants. Paste pastes onto the layer that contains the object. When right-mouse clicking on a layer, new choice Paste to Layer lets you paste whatever is on the clipboard, onto that layer.
Other functionality
We have also added the following capabilities: Select an object with construction history from within the Object Lister when using the Query Edit tool.
Drag and drop an object (a simple DAG node or a group) on top of another group with the middle-mouse button to place the object into that group.
The collapse direction of the parent window (left/right/up/down arrow) automatically applies to all its children. When a family of windows collapses to the left or right, clicking the title bar of any window in the family collapses or expands all of them.
Toggle Stage lets you cycle through all your stages, making each stage the working stage in turn. Toggle Stage Exclusive makes each stage the working stage in turn, and sets the Window Source and Background Source to match that stage. It also makes all other stages invisible. The visual effect is equivalent to having a single stage present.
Previously, this switch could only be achieved by setting the Alt/Shift Action option in the Viewing section of the Preferences > General Preferences window, or by accessing the NavBar on the ViewCube.
When the selection mode is set to Unpick, the Pick Chooser only shows already selected items.
Visualization
25
A point light icon represents the light in your model. Depending on the position of the camera with respect to the light, the light icon is not always visible. The light icon is toggled off by default. Click one of the three icons surrounding the manipulator to do the following:
A Curvy arrow: Reset the light to the camera position. Clicking this icon also sets the "home" view, as well as a new pivot location for the light to rotate around. The pivot location is the pivot point, if one exists, or tumble point otherwise.
26 | Chapter 3 Visualization
B Left pointing arrow: Reset the perspective view to the "home" orientation. C Light bulb: Toggle the light icon on and off. It is off by default.
NOTE The location that corresponds to the position of the ViewCube is not available, to avoid overlap.
5 Choose None from the Layer pull-down to remove the layered shader. NOTE You cannot layer a Curvature shader over another Curvature shader.
28 | Chapter 3 Visualization
When this option is checked on, objects on inactive layers are shaded when using ObjectDisplay > Diagnostic Shading or WindowDisplay > Hardware Shade.
Evaluation
31
Options
Pick Choose the type of objects that can be selected from the pull-down menu: All, Curves, Surfaces, or Meshes. All is the default. Show Min / Show Max / Show Mean / Show Comb Check/uncheck the boxes to turn the different labels and comb on or off.
To see the absolute minimum and maximum radius: A curve or surface must be selected.
Curvature U and/or Curvature V must be checked on in the Display section of the control panel.
32 | Chapter 4 Evaluation
Radius Min and/or Max must be checked on in the Curvature section of the control panel.
Modeling
5
.
Describes changes and improvements to modeling tools to help speed your workflow.
2 Select (or box-select) the objects to duplicate. 3 Click the Build button in the view window. The array is built. NOTE If Number is 1 along both axes, you only see the original objects. 4 Adjust the options in the control window. If Auto Update is on, the array updates automatically. Otherwise click the Update button.
35
Options
Plane Choose whether to create the array in the XY, XZ or YZ plane. Mode Linear The array consists of rows and columns arranged in a rectangular pattern. The original object is located in the lower left corner.
Radial The array consist of "spikes" arranged radially around the original object. There is an option (Grow Radially) to increase the number of duplicates as the distance to the object increases, to create the appearance of concentric circles.
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Rotate Duplicates Check on to rotate duplicates around their local pivot by a relative value of Angle with respect to their orientation in the previous column (spike).
Radial array with 9 spikes and Angle = 40. Left: Rotate Duplicates is OFF; Right: Rotate Duplicates is ON.
Control Options
Auto Update When checked, duplicates update automatically when values in the control window are changed. Create History When checked, the duplicates have construction history so that modifying the original objects causes the duplicates to update accordingly. Scale Position Check on to scale the distance between duplicates along with their size when Scale is different from 1.0. For a scale greater than 1.0, this option reduces overlapping. Grow Radially This option is only available in Radial mode. When checked, the number of duplicates increases as the radius of its "row" increases. This technique helps create the appearance of concentric circles, rather than spikes.
Example
Below, the Array tool is used to create a grill array from a single hexagonal curve. The array of curves is then projected onto a surface. The surface is trimmed, and draft surfaces are built around the holes.
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Through the option window and manipulators, you control the spacing, range, position, and orientation of the duplicates. Create and place duplicates (stitch pattern) 1 Choose Transform > Path Array 2 Select the stitch objects. They can be curves, surfaces, or meshes. 3 Click the Build button in the lower right corner of the view window. 4 Select the target curves. They can be free curves, curves-on-surface, surface edges, trim edges, or isoparms (including precision lines). Duplicates of the stitch objects appear along the length of the curves. The pivot points of the duplicates are placed along the curves and used to calculate spacing.
Range arrow manipulators appear at the start and end of the last target curve. A Spacing/Number manipulator also appears, with a Specify label that you can click to toggle between Spacing and Number adjustments. Clicking the numerical value below the label lets you enter an exact value. The Spacing manipulator is a small square on
the second duplicate. The Number manipulator is a set of two arrowheads used to decrement/increment the value. 5 Modify the spacing, range, and orientation of the duplicates through the control options. You can also use the manipulators to modify the spacing and range directly on the model. The duplicate objects have history and update as the options are modified. NOTE Only duplicates along the last selected target curve are affected. 6 Select additional target curves if desired.
Options
Specify Choose Spacing or Number from the pull-down menu. This option also appears as a toggling label on the model.
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Spacing / Number Depending on the value of the Specify option. Spacing The distance between the duplicates, in current units. Number The number of duplicates. These values can also be set by using the corresponding manipulator on the model. Start/End Specifies where the duplicates start and end along the curve. Start and End values of 0.0 and 1.0 respectively define the original extent. These values can also be set by using the range manipulators on the path curve. Scale This is a relative scale factor applied to the first duplicate to produce the last duplicate. The sizes of intermediate duplicates are linearly interpolated. Position Offset in the X, Y, and Z directions along the duplicates local axes (in current units). Rotation X/Y/Z Rotation around the local X, Y, and Z axes of the duplicates (in current units). Incremental Rotation X/Y/Z Rotation around the local X, Y, and Z axes of the duplicates by a relative angle with respect to the previous duplicate. For example, if the X value is 10.0 (degrees), each duplicate is rotated ten degrees more around X than the previous one, producing a twisting effect along the path.
Control Options
Auto Update When checked, duplicates update automatically when values in the control window are changed. Chain Select When checked, selecting a curve also selects all other curves that are tangent continuous with it. Create History When checked, the duplicates have construction history. Modifying the stitch objects or target curves causes the duplicates to update accordingly. Range Fit Check this box to ensure that the duplicates fit the entire length of the curves specified by the Start and End positions. This action sometimes causes the Spacing to change (not reflected in the option window). Orient Normals Check this box to align the local X axis of each duplicate with the tangent of the target curve at the position of the duplicate. If the target curve is a curve-on-surface, each duplicate is oriented so that its local Z axis matches the normal direction of the surface where the curve-on-surface
lies. If the target curve is a free curve, the Z axis of each duplicate is oriented along the direction of the curvature vector of the curve (like plot combs).
NOTE If the curvature of the curve changes direction, the duplicates orientation does not flip at inflection points. If this box is not checked, all the duplicates have the same orientation as the original stitch object.
Example
In the following image, a spoke (two surfaces, shown to the right of the bicycle wheel) is duplicated and placed along a circular path curve (inner rim). The operation is repeated twice to create two sets of spokes: one rotated by 45 degrees around Y (in pink), and the other rotated by 315 degrees around Y (in green).
44 | Chapter 5 Modeling
Barrel Surface
To create a Barrel surface, you first select three points to define an arc of revolution. You then select two more points which, along with a third point located on the first arc, define a second arc, the barrel curve. The barrel curve is revolved along the arc of revolution, using the specified axis. The Curve degree option lets you control the degree of the surface in the U direction.
Build a Barrel surface 1 Set Surface type to Barrel. 2 Select three points to define an arc of revolution. The points must be planar but can be located either on geometry or in space. If you click geometry, the point automatically snaps to it. The arc is drawn as a green line with arrow manipulators on both ends. If you do not see the arc, change the axis of revolution in the control window. The axis cannot be in the same plane as the arc of revolution. 3 Select two more points to specify the ends of the barrel curve. Along with a third point located on the arc of revolution, these inputs define a second arc which gets revolved along the arc of revolution. The Barrel surface is built. The axis of revolution is drawn in blue. 4 Do one of the following: Adjust the parameters in the control window. You can specify the Curve degree (U degree of the barrel surface), Degree (V degree of the barrel surface), number of spans, and segments (in V direction).
Use the arrow manipulators on the first arc (or the Start/End angle sliders) to modify the angle of revolution.
46 | Chapter 5 Modeling
NOTE Be careful to grab the arrows and not the end points.
Use the arrow manipulators on the second arc (or the Curve start/Curve end angle sliders) to modify the extent of the barrel curve. NOTE Be careful to grab the arrows and not the end points.
Move any of the five input points to modify the surface. Move the end points of the axis of revolution, or the whole axis. NOTE Moving the axis removes the three input points on the arc of revolution. Since these points originally determined the position of the axis, they can no longer be modified.
Like other revolve surfaces, Barrel surfaces have history and update when options and constructors are modified.
New options
Curve degree Specifies the degree of the second arc (barrel curve), which becomes the degree of the barrel surface in the U direction. Start angle/End angle Specify the angle between the start/end points of the arc of revolution and the barrel curve. These values are also controlled by arrow manipulators on the model. Curve start angle/Curve end angle Specify the angle between the start/end points of the barrel curve and the arc of revolution. These values modify the extent of the curve. They are also controlled by arrow manipulators on the model.
Helix Surface
To create a Helix surface, you select one or more curves, to be revolved around the specified axis. You then select two points which, along with a point on the (first) curve, define an arc of revolution. A new option, Pitch, moves the curves up or down as they revolve, to create a spiral effect.
1: input curve; 2: arc of revolution. Axis of revolution is off screen, on the upper right.
Build a Helix surface 1 Set Surface type to Helix. 2 Select one or more curves. The curves can be free curves, curves-on-surface, surface edges, or trim edges. They can be disjoint. The curves are highlighted in green. 3 Click the Accept button in the view window. 4 Select two points to specify the ends of the arc of revolution. A third point located on the first curve is used to define the arc. The arc is drawn as a green line with arrow manipulators on both ends. If you do not see the arc, change the axis of revolution in the control window. The axis cannot be in the same plane as the arc of revolution.
5 Do one of the following: Adjust the parameters in the control window to specify the Degree, Spans, and Segments of the surface in the V direction.
Adjust the Pitch to create a spiral-shaped surface. Use the arrow manipulators on the arc of revolution (or the Start/End angle sliders) to modify the angle of revolution. You can move the arrows, or use the angle sliders to create a revolution
48 | Chapter 5 Modeling
of more than 360 degrees. This technique, along with the Pitch, is useful for creating screw-shaped surfaces. NOTE Be careful to grab the arrows and not the end points.
Move the two input points to modify the surface. Move the end points of the axis of revolution, or the whole axis. NOTE Moving the axis removes the two input points on the arc of revolution. Since these points originally determined the position of the axis, they can no longer be modified.
Like other revolve surfaces, Helix surfaces have history and update when options and constructors are modified.
New options
Pitch Specifies the displacement of the curves (along the axis) over one complete revolution.
Pitch of 200.0
Start angle/End angle Specify the angle between the start/end points of the arc of revolution and the input curve. These values are also controlled by arrow manipulators on the model.
1 Choose Surface Edit > NURBS to Bezier 2 Select one or more multi-span surfaces.
3 Click the Split button in the lower right corner of the view window. The selected surfaces are split into several single-span (Bzier) surfaces. The resulting surfaces are not grouped. The total number of Bzier surfaces created is posted in the prompt line. The Bzier surfaces have the same U and V degrees as the original surface.
50 | Chapter 5 Modeling
Surfaces Selected The conversion affects only selected surfaces. It is the default. Global The conversion affects all surfaces. Keep Originals Keep the original NURBS surfaces after creating the Bzier patches. See also: Pick Component can distinguish between NURBS and Bzier surfaces (page 23)
When Alias detects a tangent break between surfaces, it automatically puts them in separate sets. The direction arrows appear as soon as each set contains at least one surface.
3 Click the Build button. The fillet is built. 4 Modify the parameters in the control window and click Update (or turn on Auto Update).
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When you re-enter the tool by using Query Edit, you can now click surfaces to add them or remove them from the sets.
Specify
For fillets of constant radius (Construction Type = Radius) we have added a third Specify option called Both.
This option lets you specify both the Tangent Offset and Center Radius of the fillet, but not the Form Factor. The form factor is calculated automatically from these two values and varies along the fillet. If Specify is set to Center radius or Tangent offset, and you also set the form factor, the third parameter (either Tangent offset or Center radius) varies along the fillet. Alias 2013 behaved differently: the form factor stayed constant and was linked to the other two values by the formula Form Factor = Center Radius / Tangent Offset. This relationship no longer holds true. These options now apply to Section Type = G1 Circular as well.
Uniform Spans
The Uniform Spans option is located in the Explicit Control Options section which is visible when Explicit Control is on.
When Uniform Spans is checked on, a Spans field appears that lets you specify the exact number of spans of equal length for each fillet surface. If Bezier Surfaces is also on, then a corresponding number of Bzier patches of equal lengths is created. NOTE The Max Spans option is unavailable when Uniform Spans is turned on.
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This option lets you specify both the Tangent Offset and Center Radius of the fillet, but not the Form Factor. The form factor is calculated automatically from these two values and varies along the fillet. If Specify is set to Center radius or Tangent offset, and you also set the form factor, the third parameter (either Tangent offset or Center radius) varies along the fillet. Alias 2013 behaved differently: the form factor stayed constant and was linked to the other two values by the formula Form Factor = Center Radius / Tangent Offset. This relationship no longer holds true. These options now apply to G1 Tangent fillets as well as G2 Curvature fillets.
NOTE Since this behavior reproduces the functionality from Surfaces > Tube Surface, that tool has been removed from the interface.
Surface > Multi-Surface Fillet > Symmetric Fillet Surfaces > Rolled Edge > Fillet Flange Surfaces > Rolled Edge > Tube Flange Surfaces > Rolled Edge > Panel Gap
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The old relationship Form Factor = Center Radius / Tangent Offset no longer applies.
The form factor is now a number between 0.1 and 2.0 (instead of 0.1 to 1.0 as previously). Form factors are classified as "sharp" (if less than 1.0), "neutral" (if equal to 1.0), or "dull" (if greater than 1.0). This classification refers to the behavior of the curvature plot. We explain and illustrate this concept in the next sections, for fillets of V-degree 3 to 7. As before, G1 circular fillets can have a V-degree from 3 to 6. G2 Curvature fillets can have a V-degree from 5 to 7. G3 Curvature fillets can only have a V-degree of 7.
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NOTE The polygonal arms of G2 fillets behave differently than those of G1 fillets, since they must maintain G2 continuity. The following degree 5 G2 fillets have form factors of 0.1, 1.0, and 2.0 respectively.
NOTE The polygonal arms of G2 fillets behave differently than those of G1 fillets, since they must maintain G2 continuity. The following degree 6 G2 fillets have form factors of 0.1, 1.0, and 2.0 respectively.
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NOTE The polygonal arms of G3 fillets behave differently than those of G2 fillets, since they must maintain G3 continuity. The following degree 7 G3 fillets have form factors of 0.1, 1.0, and 2.0 respectively.
Offset and Center Radius of the fillet, but not the Form Factor. The form factor is calculated automatically from these two values and varies along the fillet.
This enhancement has been implemented in the following tools: Surfaces > Multi-Surface Fillet > Surface Fillet
Surfaces > Multi-Surface Fillet > Symmetric Fillet Surfaces > Rolled Edge > Fillet Flange Surfaces > Rolled Edge > Panel Gap
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Profile surface built from three profiles (each made up of three planar curves).
5 Set new option Transition type to specify the type of blend between the multiple profiles. This option affects the shape of the surface isoparms that run in the direction of the rail curve (U direction).
Profile manipulators
If you use only one profile, you can click the rail curve to position any number of profile manipulators. These manipulators look like copies of the original profile. You can rotate and scale the manipulators to create a profile surface with a variable section that interpolates the manipulators but not the original profile. Any modification to the shape of the original profile curve also updates the shape of the manipulators. Build a profile surface with varying section 1 Select all the curves for the profile, then click the Accept button. (If Chain select is on, all curves that are tangent continuous with the first curve are also picked). 2 Click Done. 3 Select the rail curves and click the Build button. The profile surfaces are built. 4 Click on the rail curve to add one or more manipulators. Green manipulators in the shape of the profile curve appear.
5 Use the handles to scale, rotate, or move the manipulator along the rail (see next section). Hold the Shift key and click the dot handle at the base of a manipulator to delete it. 6 Click Update (or turn on Auto Update in the option window). The surfaces update to interpolate the manipulators.
7 Set new option (page 67)Transition type to specify the type of blend between the manipulator profiles. This option affects the shape of the surface isoparms that run in the direction of the rail curve (U direction).
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1 Dot: moves the manipulator along the rail. Also acts as the pivot for rotation and scaling. Clicking anywhere on the rectangular frame and dragging has the same effect. Holding Shift and clicking the dot deletes the manipulator. 2 Blue arc: rotates the manipulator around the rail (click the center circle or end arrows). 3 Red square: scales the manipulator along the direction of the curvature vector of the rail curve. 4 Green square: scales the manipulator along a direction perpendicular to both the tangent and curvature vector of the rail curve. 5 Blue squares: scale the manipulator proportionally in both directions.
New option
Transition type This option specifies the type of blend between multiple profiles (either from input curves, or manipulators). It determines the shape of the surface isoparms that run in the direction of the rail curve. Linear Joins the profiles with straight lines.
Global Provides a smoother overall shape, but sometimes leads to excessive undulations.
Limited Attempts to control the shape of the surface so that it stays within the range of the profile scales. This setting avoids the over and under shooting that sometimes occur with Global or Local transition type.
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Enhancements to Align
Implementation of G3 continuity
G3 continuity has now been fully implemented within the Align tool (Object Edit > Align > Align). When you set the Continuity option to G3 Curvature during a surface Align operation, manipulators appear on the fourth row of CVs of the input surface.
Also, the following sliders appear in the Tangent and Curvature CV Adjustment section of the control window:
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AutoScale G3 Adjusts the G3 Curvature automatically while you scale the G1 Tangent or G2 Curvature. It attempts to maintain the same relative arm-lengths, that is, tangent-row to G2 curvature-row versus G2 curvature-row to G3 curvature-row, as in the unaligned surface. Starting G3 Scale / Ending G3 Scale These slider let you adjust the true G3 curvature lengths along both edges of the Input surface. If aligning curves with G3 continuity, an extra manipulator appears on the fourth CV, and you see the following options instead: AutoScale G3 Adjusts the G3 Curvature automatically while you scale the G1 Tangent or G2 Curvature. G3 Scale This slider lets you adjust the true G3 curvature length. AutoScale Curvature has been renamed AutoScale G2. If Continuity is set to G3 Curvature, this option now adjusts both the G2 and G3 curvature
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automatically while you scale the G1 tangent. It attempts to maintain the same relative arm-lengths as in the unaligned surface. NOTE AutoScale G2 and AutoScale G3 are mutually exclusive.
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If you click Accept to "store" the current state of the Align operation, the modified input surface becomes the new original surface. The proxy display updates to reflect this fact. NOTE If the CVs and hull of the input surface are hidden, turning on Enable Proxy Display makes them visible.
Enhancements to 3D trimming
The Trim Surface and Trim Convert tools now support the ability to trim using cross sections when 3D Trimming is checked on. The workflow is the same as for normal 3D trimming, except that you select cross sections instead of curves-on-surface as the trimming curves. We also improved the 3D trimming workflow in Intersect mode.
2 In the control window, check on 3D Trimming. If you are trimming a surface with its own cross-sections, choose Normal under Vector Options. 3 Select the surface to trim (hold down the Shift key to add more surfaces to the selection). 4 Select the cross sections to use as trimming curves. 5 Click on the regions to keep or discard. 6 Click the Keep, Discard, or Divide button.
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Trimming both a regular surface and a trimmed surface with their Y-sections.
2 In the control window, check on 3D Trimming. If you are trimming a surface with its own cross-sections, choose Normal under Vector Options. 3 Select the surface you want to trim convert. 4 Select the cross sections to use as trimming curves. 5 Click on the regions to keep. Make sure that those regions define a four-sided surface. 6 Click the Convert button.
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the selected surfaces. (Previously, this action would place crosshairs on the selected surfaces and ignore the unselected surfaces.)
If Normal Mode is set to NUV, the CVs move only in the normal direction, like the NUV mode in Transform CV. If Normal Mode is set to Off, the
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tool behaves as before, trying to produce the most accurate offset, regardless of CV structure. NOTE The NUV method does not apply to periodic curves, or to non-planar curves when Curve Offset Plane is set to Geometry average. In the example below, the top surface is offset by 10.0 units from the bottom surface, using the Off mode (first image), then the NUV mode (second image).
Normal Mode = Off: optimal accuracy but CVs form a bow tie.
Normal Mode = NUV: better CV distribution but slightly less accurate offset.
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Selecting this option causes blue arrow manipulators to appear on the draft surfaces. Drag these arrows to modify the extent of the draft surfaces. (The arrows become yellow when selected.) You can drag the arrows all the way to the ends of the input curves.
Range of draft surface (in orange) extends from 0.25 (Start) to 0.75 (End).
You can also use the Start and End sliders instead of dragging the arrows. Setting the sliders to 0.0 and 1.0 resets the original extent. NOTE When this option is not selected (default), the draft surfaces extend to the ends of the input curves.
Enhancements to Transform CV
Geometry updates with falloff in Proportional Modification tool
You can now adjust the Falloff in the Prop Mod tool after moving the CVs, and see the geometry update to the new falloff. NOTE This "history" only applies to the last Prop Mod transformation.
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The check box options appear on the sides, while the sliders and buttons are at the bottom. Roll over an icon to see what it does.
Smooth U/V provides check boxes for smoothing surfaces in the U and V directions independently. Edge Influence adds additional control to the Fixed Edges option. An edge influence of 0.0 results in the edges remaining unchanged and the interior surface being smoothed. An edge influence of 1.0 gives results based only on the edges, producing a surface identical to using the square tool on the four edges of the original surface. Values in between produce a blend of these two results.
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Two surfaces with different numbers of spans are given 2 spans in U and 4 in V.
NOTE If you select both curves and surfaces, the Control Panel indicates "# picked objects" but does not let you enter values for Degree or Spans.
Data Transfer
6
.
3 Set the appropriate options in the option box and click Go. Showcase launches (if not already running) and the data is automatically imported and displayed.
Options
The following options can be set in the option box:
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Conversion Setting Specifies the tessellation tolerance level used in the conversion. All-Purpose Uses a medium tessellation tolerance, appropriate for most models (default). Large Parts Uses a coarser tessellation tolerance, appropriate for large model parts. Small Details Uses a finer tessellation tolerance, appropriate for small detail parts. LOD-Low One LOD with a smaller number of polygons. Provides good performance for large models, with reduced quality in close-ups. LOD-Medium One LOD with a moderate number of polygons. Good for medium-sized models. LOD-High One LOD with a large number of polygons. Good for small models, but has a bigger impact on performance. Geometry Output Send either All Geometry or only Selected Geometry to Showcase. NOTE When Selected Geometry is selected, bookmarks and ambient occlusion will not be imported into Showcase. Show Alias Ambient Occlusion If ambient occlusion was computed in Alias, checking on this option switches the display of ambient shadows in Showcase to "Baked" so that it displays the Alias ambient occlusion. If this option is not checked, the ambient occlusion is recalculated in Showcase. Replace Materials If this option is checked, we replace assigned materials from the Alias Shader Library with equivalent materials in Showcase (using the default material replacement map in Showcase). If this option is not checked, only the color, transparency, and diffuse values are transferred to Showcase for each shader. Replacement Map If Replace Materials is checked on, this field specifies the material replacement map to use for custom mapping the shaders between Alias and Showcase. If valid, this map takes precedence over the default. (See Showcase documentation for a description of how to create the Replacement Map text file.) Visual Style Specifies the visual style to use in Showcase. Choose from various realistic and abstract styles, such as Realistic AO Shadows, and Abstract Toon Color. Convert Bookmarks to Shots If this option is checked, we convert Alias bookmarks to Showcase still shots.
Match Environment if Available If this option is checked, we attempt to use a Showcase library environment that matches the Alias library environment (based on a fixed table). If none is found, we use the environment from Showcase Environment (see next option). Showcase Environment If Convert Environment if Available is not checked, or no matching environment is found, this option specifies the environment to use in Showcase . Choose between Stuttgart (Car Size), Generic (Car Size), Grass Field (Building Size), or Old Warehouse (Car Size). Ground Plane Specifies the position of the Showcase environment ground plane level. Use Alias Environment Uses the Height value specified for the Ground Plane in the Alias Environment control window. Bottom of Model Places the ground plane at the bottom of the model's bounding box. Center Environment If this option is checked, we position the environment so its center in the XY plane coincides with the XY center of the model's bounding box.
Export to Illustrator
You can now quickly export some or all of the curves in your model to Adobe Illustrator with the new File > Export > Illustrator tool.
Free curves, isoparms, surface edges, trim edges, and curves-on-surface are exported as degree 3 Bzier curves. An Adobe Illustrator version 8 file with the .ai extension is written. NOTE Invisible objects are not exported. 1 Select the curves or objects you want to export. If you want to export everything, you do not need to make a selection. 2 Click in the view that you want to export. 3 Choose File > Export > Illustrator .
4 In the option box, choose to export Active or All geometry. For a perspective view, specify a horizontal and vertical size (in points) for the exported image. The selected window in Alias maps to those dimensions in Illustrator.
For an orthographic view, specify a scale for the geometry by entering two values. Scale is the number of units in Alias, and To is the corresponding number of units in Illustrator. For example, 1 to 1 does not scale the geometry, while 2 to 1 reduces the size of the geometry by half.
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Curve Fit distance is the tolerance used when fitting the Alias curves to the Illustrator Bzier curves. Increase this value for faster performance and lighter Bzier curves.
5 Click Go. The browser appears. 6 Enter a filename and choose a location then click Save. The Illustrator file is saved and has extension .ai.
Redirect Logfile Path: turn on this option and specify a folder in the Redirect Path field to write the logfile to that folder. If this option is off, the logfile is saved in the same location as the EDF file.
Fixed Limitations
Lists important customer issues that have been addressed in this release.
General Issues
Resolved issues related to generic tools and user interface.
Modeling Issues
Resolved issues related to modeling tools.
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Visualization Issues
Resolved issues related to visualization tools.
Whats Where...
Lists new tools added to this release; also tools that have moved, been renamed, or been deleted.
New tools
The tools listed in this section are new in this release ofAlias. Transform > Array
Transform > Path Array Surface Edit > NURBS to Bezier Locators > Deviation > Object to Plane File > Export > Illustrator File > Send Selected to Maya File > Send to Showcase ObjectDisplay > Diagnostic Light Control Preferences > User Preferences > Save Utilities > Tool Resets Help > Current Tool Help Help > Alias IdeaStation
Renamed tools
The following tools have been renamed: Preferences > User Preferences > Load Preference Set has been renamed Preferences > User Preferences > Import Preference Set
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Preferences > User Preferences > Save Preference Set has been renamed Preferences > User Preferences > Export Preference Set
Obsolete tools
The following tools have been removed, either because they were redundant, or no longer served any useful purpose. Surfaces > Tube Surface
File > Send Selected to Fusion Preferences > User Options > Save Options Preferences > User Options > Retrieve Options