Introduction
This mod brings Israel and Syria (from the popular Mideast Crisis total conversion mod made by Isotx)
with their full unique armies - into C&C Generals : Zero Hour expansion pack, with all of the original ZH
factions, campaigns and General's challenge missions, BUT with some great new changes like realistic
artwork and some new units.
If you liked Zero Hour and you thought it just needed a new look – This is the mod for you.
If you liked Mideast Crisis total conversion mod but you still wanted to play Zero Hour – Well, you don't
have to choose anymore!
Special thanks to Isotx team's leader Vincent Van-Geel (known as Ome_Vince) for the permission to
use his Mideast Crisis mod in A GLOBAL CRISIS.
Thanks for the original MEC team and for all the good people who helped and let me used their art (see
a complete credits list at the end of this document).
Israel and Syria
Israel and Syria have authentic units, graphics and voices. Some military elements were changed to
create a more interesting arsenal and enhance game play and balance.
Israel
Israel focuses on agility, speed and using the latest high tech equipment. This makes them a deadly
opponent, capable of lightning fast strikes. In this mod, Israel has been modeled to fit this profile. For
example, they don’t construct concrete structures, but instead, build tent facilities easily and rapidly. All
vehicles and infantry are flown in. These advantages in construction speed and agility allow Israel to be
very skilled at the short rush attacks. The downside is that having all of its equipment flown in takes
more time than on-site training or vehicle construction, and that the tents do not afford much protection,
making Israeli buildings vulnerable to attack.
To counter their smaller numbers, Israel focuses on creating the most advanced army in the Middle
East, choosing high quality equipment over quantity. With extensive missile abilities, such as the Cruise
Missile Launcher, Israel can pinpoint targets from all over the map with deadly results. However, their
arsenal is expensive, requiring a lot of time, money and effort in their manufacturing of units.
Syria
Syria has always relied on large numbers and fortified positions to be victorious in battle. They buy most
of their military arsenal from Russia, acquiring inexpensive, outdated equipment. In this mod, the Syrian
arsenal has been slightly adjusted to achieve a better game-play balance, thus allowing Syria to be an
even deadlier force.
Syrian structures are large concrete buildings, capable of withstanding a large amount of damage,
giving Syria a defensive advantage. Syria must create a Supply Depot and a power generator, as Syria
relies on generating enough electricity to power their structures, as well as the fact that their structures
require a lot of time, materials, and large area to build them on.
Once the structures are in place, infantry is trained within the facilities, and units are constructed at the
factories, enabling Syria to create large armies very quickly.
The Syrian units have essentially the same movement rates as Israel, though most of the equipment is
outdated and no match for their Israeli counter-part. However, the SA-6 is still considered a heavy AA
unit, and must not be underestimated.
Israeli Vehicles
Dozer
Standard Israeli Construction Dozer.
Supply Truck
Standard Israeli Supply Vehicle.
Magach 7A MBT
Israeli improvement for the outdated US M-60 medium tank, but can still be lethal.
Possible Upgrades: Engineer, Carpet Launcher (Requires Armored Division Tech.)
Merkava IV MBT
The heaviest battle tank around. This beast is capable of fighting multiple targets at
once. Can carry 2 additional infantry soldiers in the back. Very expensive.
Possible Upgrades: Engineer, Mine-Slapper (Requires Armored Division Tech.).
M577a3
Purpose: Field command/Non-combat intelligence.
Provides radar and stealth detector;
Can command F4 Scout planes and Blue-Horizon spy UAV (if unlocked).
Possible Upgrades: News Crew.
Humvee
The Israeli Humvee is a light assault and patrol vehicle.
Can carry 4 infantry (can fire from Humvee). Starts with 2 standard infantry inside.
Can heal infantry inside the vehicle.
Zelda 1 APC
Israel’s primary APC vehicle. Infantry however are only partially protected.
Can carry 4 infantry (can fire from Zelda).
M163 Hovet
The main anti-air unit of Israel. With its powerful Vulcan it’s a deadly weapon.
Possible Upgrades: Machbet - Stinger Missile Quad Launcher
Quad (Requires Sayeret specialization)
Fast, light scout vehicle.
Soldier can evacuate quad.
Lance Launcher
This is the Israeli Superweapon Vehicle, which is capable of firing a Lance-Nuclear
missile. It can be housed inside the superweapon structure.
Israeli Aircrafts
F-16
The main light, all-round fighter of Israel.
Armed with light AA and AG missiles and with a Vulcan AA gun.
AH-1 Cobra
A small, light attack helicopter. Cheap in production but still lethal in numbers.
-Fast attack chopper.
UH-60 Black-Hawk
Purpose: Collecting supplies, transporting infantry.
A tough and agile multi-purpose transport helicopter which can also provide
weapons fire.
Israeli Infantry
Standard Infantry
Israel's standard infantry. Well-trained and equipped.
Can capture structures.
MG Infantry
Heavy MG troops.
MG Infantry deploys and fires a heavy machinegun.
With their constant spraying fire, they can pin down enemy troops and cause
massive damage.
Spike trooper
Heavy Missile Troops.
This modern heavy missile severely damages enemy vehicles and aircraft.
Medic
Purpose: Heal infantry.
Medics are useful for keeping groups of infantry dug-in. They are not to be
underestimated.
News Crew
Purpose: Generates income.
World Press is visiting the area, and pays the IDF for protection.
They pay you more for taking pictures of enemy structures, units, etc.
Hero “Boaz”
Camouflaged. Armed with a 50cal sniper rifle and special abilities, the Israeli Hero is
essential to your army.
Upgrades: Hornet Mine, MLRS Strike (Requires 3 Star Generals Abilities).
Barracks
All of your infantry troops are flown in to the barracks, and all infantry upgrades are
constructed here.
Can hold 2 infantry.
Airfield
Construction, assembly and repair of all aircraft and helicopters are done here.
The airfield can house up to 4 jets and 2 infantry.
THEL AA Laser
A large experimental AA Laser capable of doing massive damage at long ranges.
Can hold 2 infantry. Requires power, which is provided by the Construction Yard.
Armored Division
Special Technology will be armor.
Carpet Upgrade available for Magach 7A, Mine-Slapper Upgrade available for
Merkava MBT, M109 artillery starts at level 1.
Pricing Changes: All vehicles are 20% cheaper.
Syrian Vehicles
Dozer
Standard Syrian construction dozer.
Supply Truck
Standard Syrian supply vehicle.
T-72 MBT
An old and outdated Russian tank, but not to be underestimated, for it still is a
fearsome foe.
Upgrade: Improved reactive armor (Requires Republican Guard Special Tech.).
BMP-2
A light, amphibious Infantry Fighting Vehicle.
Can carry 8 infantry. Starts with 5 Syrian standard infantry inside.
AT-5 Technical
Light, cheap and outdated technical with a mounted AT-5 Konkurs missile launcher.
Because of their low-cost and quick construction time, they are handy in tight
situations. Created at the War Factory. Can carry 3 infantry.
Starts with 2 Hezbollah guerrilla fighters inside.
SA-6
Purpose: Anti Air
Syria’s main AA unit. A devastating unit with powerful, long-range rockets capable of
firing with great accuracy from extreme distances.
Scud Launcher
The Syrian superweapon vehicle. It is capable of firing an HE Scud, and can be
extremely well hidden, since it is cloaked when standing still.
Syrian Aircrafts
MIG-21
The main, light, all-round fighter of Syria.
A very weak and outdated unit, but also very cheap.
Has light AA and AG rockets.
Upgrades: Carpet Bombing.
Mi-24 Hind
Purpose: Heavy assault transport helicopter.
These aircraft are very well armored, carry lots of weapons and up to 5 infantry.
Upgrades: Extra rocket pods, extra gattling cannons.
Standard Infantry
Syria's standard infantry.
Can capture buildings.
Upgrade: Can build camo nets (Requires Camo Netting upgrade).
RPG Trooper
The RPG is not a very accurate weapon, but its range is pretty good and the
damage substantial.
Can be used against ground forces or against aircrafts.
Deployed MG Infantry
MG infantry carries a very powerful .50 cal. Machine-Gun. Very slow movement.
Requires deployment in order to fire.
Can be used for Anti-Ground, Ant-Air, and Anti-Missile purposes.
Hero “Khalid”
Purpose: Knife Attack, Planting Explosive Charges, Nuke Beacon.
Syria's Hero. Slower than normal, but has a deadly constant-fire machinegun, and
some very handy abilities. Camouflaged.
Upgrade: Nuke Beacon (Requires 3 Star Generals Abilities).
Civilian
Purpose: Generating Income.
Syrian civilians can be sent inside the civilian structures to generate money.
They will ONLY generate money when inside a Syrian civilian structure.
Upgrade: Arm The Civilians.
Syrian Structures
Power Generator
Purpose: Providing power.
The main power supply of Syria.
Upgrade: Extra generator for more power.
Command Bunker
Purpose: Housing Troops and Vehicles, Point of Sale for numerous upgrades.
The large Command Bunker can house many troops and vehicles, which can fire
from inside the bunker.
Supply Depot
Purpose: Storing supplies, creating Supply Trucks.
A supply warehouse where Syrian trucks can drop off supplies.
Barracks
The Syrian infantry Barracks constructs all sorts of infantry.
Can house 2 infantry units.
War factory
Constructs all the Syrian vehicles on the spot.
Can hold 2 infantry.
Airfield
Constructs all Syrian aircraft and helicopters.
Guard Tower
Purpose: Defense
The guard tower can house a total of 4 infantry, and is cheap and easy to build.
Civilian House
Purpose: Generating income.
Construct random civilian structures and fill them with civilians to earn money.
Once inside, the civilians start generating money.
Mine Field
Purpose: Defense.
Construct a minefield at a location you wish to defend. These minefields are a
backbone of the Syrian defense, and should not be underestimated.
Republican Guard
This upgrade gives you access to the BMP-3 Assault Transport, AT-14 Technical,
and the Republican Guard troops.
Upgrades the T-72 tanks with improved reactive armor.
Pricing Changes: All vehicles are 20% cheaper.
Iranian Reinforcements
This upgrade gives you the Iranian F-14 Fighter, and AT-14 Technical.
Pricing Changes: All aircraft are 20% cheaper.
Hezbollah Component
This component gives you access to the Suicide Terrorist, Hezbollah Leader,
Hezbollah guerrilla fighter, Hezbollah Katyusha infantry, and AT-14 Technical.
Pricing Changes: All infantry are 20% cheaper.
more expensive.
Additional Syrian Upgrades
Chemical Warfare
Upgrades your FROG-7, BM-21 SSM and Mig-29 with Chemical Warheads.
SU
New Oil Refineries Tech. Building
This new type of Tech Building is spread throughout the “MEC“ maps in tactically
key locations. Like the normal Zero Hour Tech Oil Derricks, an Oil Refinery
delivers $1000 to your funds, and produces a stream of revenue.
However, at the start of the game, an Oil Refinery is indestructible. This is to
encourage players to come out of their “base” and battle strategically throughout the
map.
In the mod A GLOBAL CRISIS all the original factions from C&C Generals: Zero Hour (USA, China,
GLA and their sub-factions) are still in the game, with the original campaigns and Generals Challenge.
Great modifications had been made though, like increased health for armor units (for balance) and
especially in some units design and appearance which make them look and feel more realistic.
Here is the list of changes made in the original Zero Hour factions:
(Note: If it's not listed below, it stays the same as it was in the original Zero Hour).
USA Infantry
New desert colors uniforms skins and new weapon models for the Rangers (M-16 with M203 grenade
launcher) and for the Anti-Tank infantry (AT-4), new skins for Path-Finders, pilots and for Colonel
Burton.
USA Vehicles
Humvee
New model for the US Humvee.
Desert color.
Starts with 2 US rangers inside the Humvee.
Paladin Tank
New desert color skin for the Paladin tank.
The Paladin tank is now available for the US Laser General as well.
GLA Infantry
New realistic skins for the GLA rebels, RGP Troopers, Technical's dudes and Stinger (SAM nest)
infantry, as well as new weapon model for the GLA rebel (AK-47).
GLA Rebel
New skin and new AK-47 assault rifle model.
RPG Trooper
New realistic skin.
GLA Vehicles
Lots of changes had been made in the GLA vehicle units; some units had been completely replaced.
The changes include new T-54, T-55 and T-72 tanks models, Ferret wheeled Scorpion, AT-5 and AT-14
Technicals, New rocket launchers, and a new skin for the Scud missile launcher.
In addition, the regular GLA technicals starts with 2 rebels infantry inside.
These changes make the GLA Stealth and Demolition Generals more like real guerrilla groups, and
make the main GLA faction and the Toxin General a bit more realistic.
AT-5 Technical
This Anti-Tank technical replaces the toxin truck of the GLA Demolition
General.
It's the same as the Syrian AT-5 technical, but with a GLA dude on top.
AT-14 Technical
This advanced Anti-Tank technical replaces the toxin truck of the GLA
Stealth General.
It's the same as the Syrian AT-14 technical, but with a GLA dude on top.
Chinese Infantry
Only minor skin changes had been made, so now all Chinese infantry units have the same uniform
colors.
Chinese Vehicles
Gattling Tank
A new model for the Chinese Gattling Tank.
Looks way better than the standard one.
Boss General
General Leang, the Chinese Boss General from the last Generals Challenge
mission, is now unlocked and can be chosen as Human player side for Multiplayer
and Skirmish games (No AI support for Skirmish).
Some units of this General had been altered (It's a little surprise) so now there is
a perfect logical reason why she controls units from all the original factions
(and even more…).
That's it.
I hope you'll enjoy playing this C&C Generals: Zero Hour "A GLOBAL CRISIS" mod.
- Abra.
Abra – Mod creator, project leader, INI and AI scripts coder and integrator, new skins and cameos
artist, new title screens artist.
Vincent Van-Geel (Ome_Vince), Isotx and MEC 1 teams – Original Mideast Crisis mod with the
original Israeli and Syrian factions. Special thanks for the permission to release this mod with their MEC
factions in it. (For complete MEC team credits see the ingame credit list).
The_Hunter and ShockWave team – T-55 tank and wheeled Scorpion models.
Medicdude, Whopper and Call To Arms team – T-72 tank model, Scud Launcher skin, Some Infantry
partial skins.
Special thanks for my beloved wife who had to live with my gaming and modding
madness.