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"lang" { "Language" "English" "Tokens" { "DOTA_ItemOnSale" "DOTA_AttackMove" "DOTA_Move" "DOTA_UnitQuery" "DOTA_ExecuteAbility0" "DOTA_ExecuteAbility1" "DOTA_ExecuteAbility2" "DOTA_ExecuteAbility3" "DOTA_ExecuteAbility4" "DOTA_ExecuteAbility5" "DOTA_AutocastAbility0"

"DOTA_AutocastAbility1" "DOTA_AutocastAbility2" "DOTA_AutocastAbility3" "DOTA_AutocastAbility4" "DOTA_AutocastAbility5" "DOTA_QuickCastAbility0" "DOTA_QuickCastAbility1" "DOTA_QuickCastAbility2" "DOTA_QuickCastAbility3" "DOTA_QuickCastAbility4" "DOTA_QuickCastAbility5" "DOTA_CourierAbility1" "DOTA_CourierAbility2" "DOTA_CourierAbility3" "DOTA_CourierAbility4" "DOTA_CourierAbility5" "DOTA_CourierAbility6" "DOTA_NeutralAbility1" "DOTA_NeutralAbility2" "DOTA_NeutralAbility3" "DOTA_NeutralAbility4" "DOTA_RespawnTime" "DOTA_RespawnTimeShort" "DOTA_UnitLevel" "DOTA_StrengthStatus" "DOTA_STR" "DOTA_AgilityStatus" "DOTA_AGI" "DOTA_IntellectStatus" "DOTA_INT" "DOTA_DamageStatus" "DOTA_ArmorStatus" "DOTA_ARMOR" "DOTA_UnitHold" "DOTA_UnitStop" "DOTA_LevelUp_Req" "DOTA_AttributesUp" "DOTA_Abilities" "DOTA_Items" "DOTA_Shop" "DOTA_AttribArmor" "DOTA_AttribDamage" "SALE!" "Attack Move" "Move" "Query an object/unit" "Ability 1" "Ability 2" "Ability 3" "Ability 4" "Ability 5" "Ability Ultimate" "Autocast Ability 1" "Autocast Ability 2" "Autocast Ability 3" "Autocast Ability 4" "Autocast Ability 5" "Autocast Ability Ultimate" "Quick Cast Ability 1" "Quick Cast Ability 2" "Quick Cast Ability 3" "Quick Cast Ability 4" "Quick Cast Ability 5" "Quick Cast Ability Ultimate" "Return To Base" "Go To Secret Shop" "Put Items In Stash" "Retrieve Items" "Transfer Items" "Speed Burst" "Neutral Ability 1" "Neutral Ability 2" "Neutral Ability 3" "Neutral Ability 4" "Respawning in %s1 seconds" "Respawn in %s1 secs" "Level %s1" "%s1 STR" "STR" "%s1 AGI" "AGI" "%s1 INT" "INT" "%s1 Damage" "%s1 Armor" "ARMOR" "Hold Position" "Stop" "Requires Hero Level %s1" "LEVEL %s1" "ABILITIES" "EQUIPPED ITEMS" "SHOP" "Armor" "Damage"

"DOTA_More" "DOTA_More_ellipses" "DOTA_Developer" "DOTA_NeedMana" "DOTA_ManaCost" "DOTA_Basics" "DOTA_Upgrades" "DOTA_Attributes" "DOTA_LevelLabel" "DOTA_StackCount" "DOTA_Charges" "DOTA_Aura_Active" "DOTA_Aura_Inactive" "Aura: "DOTA_Health" "DOTA_Mana" "DOTA_Skills" "DOTA_AttributeFooter" "DOTA_UnitSelection_Title" "DOTA_SelectHeroAndCenter" Camera"

"MORE" "more..." "Developer" "%s1 sec" "MANA COST %s1" "BASICS" "UPGRADES" "ATTRIBUTES" "Level: %s1" "Stack Count: %s1" "Charges: %s1" "Aura: Active" Inactive" "HEALTH" "MANA" "SKILLS" "DAMAGE: %s1 ARMOR: %s2" "UNIT SELECTION" "Select Hero and Center

"DOTA_TabUnit" "Cycle Through Selected Units" "DOTA_ActivateGlyph" "Activate Glyph" "DOTA_SelectCourier" "Select Courier" "DOTA_CourierDeliver" "Courier Deliver Items" "DOTA_CourierHaste" "Courier Speed Burst" "DOTA_RecentEvent" "Show Recent Event" "DOTA_SelectAllOthers" "Select All Other Units" "DOTA_SelectAll" "Select All Units" "DOTA_PurchaseQuickbuy" "Purchase Quickbuy" "DOTA_PurchaseSticky" "Purchase Sticky" "DOTA_GrabStashItems" "Take Stash Items" "DOTA_Console" "Console" "DOTA_Pause" "Pause" "DOTA_Summary" "Summary" "DOTA_Lore" "Lore" "DOTA_View_Lore" "View Hero Lore" "DOTA_SkillsLabel" "Skills:" "DOTA_RoleLabel" "Role:" "DOTA_Legacy" "LEGACY" "DOTA_CopyHeroBindsForCourier" "MIRROR BINDINGS FROM HERO PANEL " "DOTA_CopyHeroBindsForNeutrals" "MIRROR BINDINGS FROM HERO PANEL " "DOTA_CopyPlayerBinds" AYER PANEL" "DOTA_No_Courier" s not exist "DOTA_LocalPlayer" "CopyToClipboard" "ReplayTakeover" "LobbyTakeoverDescription" %s2" //top bar "TimeOfDay_Day" "TimeOfDay_Night" "TimeOfDay_am" "TimeOfDay_pm" "DOTA_Tooltip_topbar_dashboard" "Day" "Night" "a.m." "p.m." "Dashboard" "Local Player" "Copy to Clipboard" "Takeover" "Taking Over MatchID %s1 at time "NO COURIER" // A courier doe "MIRROR BINDINGS FROM PL

"DOTA_Tooltip_topbar_chat" "Chat" "DOTA_Tooltip_topbar_score" "Scoreboard" "DOTA_Tooltip_topbar_guide" "Guide" "DOTA_Tooltip_topbar_log" "Log" "DOTA_Tooltip_topbar_stats" "Stats" "DOTA_Tooltip_topbar_spectate" "Spectate" "DOTA_Tooltip_topbar_disconnect" "Disconnect" "spectate_autospeed_label" "Autospeed" "spectate_chatenabled_label" "Spectator Chat" "new_store_items" "NEW STORE ITEMS" //Connection "GC_reconnecting" ng connection to the Dota 2 network..." "GC_nosteam" nnection to Steam" "GC_searching" ng for the Dota 2 network..." "GC_noconnection" nected to the Dota 2 network." "GC_connecting" ing to the Dota 2 network..." "GC_connected" ed to the Dota 2 network." "GC_down" "Dota 2 network currently offline." "GC_Network_Full" network currently full." "GC_Queue_Position" osition: %s1" "GC_Wait_Time" ed wait time: %s1" "GC_Wait_Time_Unknown" "Dota2LauncherOutOfDate" out of date" "SteamClientOutOfDate" ssing or out of date" "Restori "Lost co "Searchi "Not con "Connect "Connect

"Dota 2 "Queue p "Estimat "Unknown" "Dota 2 Launcher "Steam client mi

// Stat Tooltip "DOTA_StatTooltip_Header" "Hero Attributes:\n\n" "DOTA_StatTooltip_Strength" "Strength:" "DOTA_StatTooltip_Agility" "Agility:" "DOTA_StatTooltip_Intelligence" "Intelligence:" "DOTA_StatTooltip_PrimaryAttrib" " Primary Attribute\n" "DOTA_StatTooltip_StrengthBonus" "- Each point increases hit points by 19\n- Each point increases hit point regen by 0.03\n" "DOTA_StatTooltip_AgilityBonus" "- Every 7 points increa se armor by 1\n- Each point increases attack speed by 1\n" "DOTA_StatTooltip_IntelligenceBonus" "- Each point increases mana by 13\n- Each point increases mana regen by 0.04\n" "DOTA_StatTooltip_TotalAttributesSkilled" "Attributes Leve l: " "DOTA_StatTooltip_GainPerLevel" "- Points gained per Her o level: %s1\n" "DOTA_StatTooltip_PrimaryBonus" "- Each point increases damage b y 1\n" "DOTA_StatTooltip_Buyback" "Current Buy Back Cost: %s1\n"

"DOTA_StatTooltip_Buyback_Ready" "DOTA_StatTooltip_Buyback_Cooldown" "DOTA_StatTooltip_Buyback_GoldLimit" %s1" "DOTA_Buyback" "BUYBACK" "DOTA_LevelUp" "LEVEL UP" "DOTA_Stash" "STASH" "DOTA_Inventory_Grab_All"

"Buyback Ready" "Buyback in %s1" "No Unreliable Gold for

"GRAB ALL"

// Damage/Armor Tooltip "DOTA_DmgArmorTooltip_AttackSpeed" "Attack Speed: " "DOTA_DmgArmorTooltip_AttackSpeedSeconds" "s per attack" "DOTA_DmgArmorTooltip_MoveSpeed" "Movement Speed: " "DOTA_DmgArmorTooltip_AttackDamage" "DOTA_DmgArmorTooltip_AttackRange" "DOTA_DmgArmorTooltip_Armor" "DOTA_DmgArmorTooltip_DmgResist" nce: " "DOTA_DmgArmorTooltip_MagicArmor" "DOTA_DmgArmorTooltip_MagicDmgResist" ce: " //Ultimate Scepter Upgrade "DOTA_Tooltip_Ultimate_Upgrade" // Frostivus "DOTA_Vassals" "The Vassals" "UPGRADES: " "Magical Armor: " "Magical Damage Resistan "Attack Damage: " "Attack Range: " "Physical Armor: " "Physical Damage Resista

// Nian "DOTA_Defenders" "The Defenders" "dota_watch_recentgame_status" "BATTLED THE YEAR BEAST" // Spectating/Replays "DOTA_GoodGuys" "DOTA_BadGuys" "DOTA_GoodGuysCaps" "DOTA_BadGuysCaps" "DOTA_Towers" "DOTA_Barracks" // Captains Mode "Captains Mode" "timeline_ban" "timeline_pick" // Keybindings "DOTA_NotAvailable" "DOTA_MoveForward" "DOTA_MoveBack" "DOTA_MoveLeft" "DOTA_MoveRight" "DOTA_CameraGrip" "DOTA_HeroSelect" "DOTA_HeroCenter" "DOTA_HeroMoveHome" "DOTA_ControlGroupCycle" "DOTA_ControlGroup1" "The Radiant" "The Dire" "THE RADIANT" "THE DIRE" "Remaining Towers: %s1" "Barracks: %s1" "Captains Mode" "BAN" "PICK" "Not Available" "Camera Forward" "Camera Back" "Camera Left" "Camera Right" "Camera Grip" "Select Hero" "Center Hero" "Hero Move Home" "Control Group Tab" "Control Group 1"

"DOTA_ControlGroup2" "Control Group 2" "DOTA_ControlGroup3" "Control Group 3" "DOTA_ControlGroup4" "Control Group 4" "DOTA_ControlGroup5" "Control Group 5" "DOTA_ControlGroup6" "Control Group 6" "DOTA_ControlGroup7" "Control Group 7" "DOTA_ControlGroup8" "Control Group 8" "DOTA_ControlGroup9" "Control Group 9" "DOTA_ControlGroup10" "Control Group 10" "DOTA_Escape" "Escape" "DOTA_Scoreboard" "Scoreboard" "DOTA_Screenshot" "Screenshot" "DOTA_Voice" "Voice" "DOTA_VoiceLane" "Voice Lane" "DOTA_ChatWheel" "Chat Wheel" "DOTA_ChatGlobal" "Chat All" "DOTA_ChatTeam" "Chat Team" "DOTA_Learn_Abilities" "Ability Learn" "DOTA_Learn_Stats" "Upgrade Stats" "DOTA_UseActionItem_Key" "Action Item" "DOTA_HeroTaunt_Key" "Taunt Item" "DOTA_ChatPhraseSelect" "Select a Phrase" "UI_ChatSettings" "KEYS" "UI_ChatPhrases" "PHRASES" "Chat_Wheel_Customize" "Customize which phrases appear on the Chat Wheel" "DOTA_InspectHeroInWorld" "Showcase View" "DOTA_InspectHeroInWorld_Error_EnemySelected" "Showcase View a vailable for friendly units only" "DOTA_InspectHeroInWorld_Error_FreeCamOnly" "Showcas e View available in Free Camera only" "DOTA_InspectHeroInWorld_Error_Dead" "Dead" "dota_chatwheel_label_Ok" "dota_chatwheel_label_Care" "dota_chatwheel_label_GetBack" "dota_chatwheel_label_NeedWards" "dota_chatwheel_label_Stun" "dota_chatwheel_label_Help" "dota_chatwheel_label_Push" "dota_chatwheel_label_GoodJob" "dota_chatwheel_label_Missing" "dota_chatwheel_label_Missing_Top" "dota_chatwheel_label_Missing_Mid" "dota_chatwheel_label_Missing_Bottom" "dota_chatwheel_label_Go" "Go!" "dota_chatwheel_label_Initiate" e!" "dota_chatwheel_label_Follow" me" "dota_chatwheel_label_Group_Up" p" "dota_chatwheel_label_Spread_Out" out" "dota_chatwheel_label_Split_Farm" arm" "dota_chatwheel_label_Attack" now!" "dota_chatwheel_label_BRB" "Attack "Split f "Spread "Group u "Follow "Initiat "Okay" "Care" "Get Back" "Need Wards" "Stun" "Help" "Push" "Well played" "Missing" "Missing top" "Missing mid" "Missing bottom"

"Be right back" "dota_chatwheel_label_Dive" "Dive!" "dota_chatwheel_label_OMW" "On my way" "dota_chatwheel_label_Get_Ready" dy" "dota_chatwheel_label_Bait" "Bait" "dota_chatwheel_label_Heal" "Heal" "dota_chatwheel_label_Mana" "Mana" "dota_chatwheel_label_OOM" "Out of mana" "dota_chatwheel_label_Skill_Cooldown" "dota_chatwheel_label_Ulti_Ready" ady" "dota_chatwheel_label_Enemy_Returned" "dota_chatwheel_label_All_Missing" s" "dota_chatwheel_label_Enemy_Incoming" "dota_chatwheel_label_Invis_Enemy" nemy" "dota_chatwheel_label_Enemy_Had_Rune" "dota_chatwheel_label_Split_Push" ush" "dota_chatwheel_label_Coming_To_Gank" "dota_chatwheel_label_Request_Gank" gank" "dota_chatwheel_label_Fight_Under_Tower" "dota_chatwheel_label_Deny_Tower" wer" "dota_chatwheel_label_Buy_Courier" rier" "dota_chatwheel_label_Upgrade_Courier" " "dota_chatwheel_label_Need_Detection" on" "dota_chatwheel_label_They_Have_Detection" tion" "dota_chatwheel_label_Buy_TP" "dota_chatwheel_label_Reuse_Courier" "dota_chatwheel_label_Deward" "dota_chatwheel_label_Building_Mek" g Mek" "dota_chatwheel_label_Building_Pipe" "dota_chatwheel_label_Stack_And_Pull" "dota_chatwheel_label_Pull" "Pull creeps" "dota_chatwheel_label_Pulling" creeps" "dota_chatwheel_label_Stack" eutrals" "dota_chatwheel_label_Jungling" g" "dota_chatwheel_label_Roshan" "dota_chatwheel_label_Affirmative" tive" "dota_chatwheel_label_Wait" "Roshan" "Affirma "Junglin "Stack n "Pulling "Building Pipe" "Stack and pull" "Buy TP" "Re-use courier" "Deward" "Buildin "They have detec "We need detecti "Upgrade courier "Buy cou "Under tower" "Deny to "Coming to gank" "Request "Enemy has rune" "Split p "Incoming" "Invis e "Returned" "All mis "Cooldown" "Ulti re "Get rea

"Wait" "dota_chatwheel_label_Pause" "dota_chatwheel_label_Current_Time" Time" "dota_chatwheel_label_Check_Runes" unes" "dota_chatwheel_label_Smoke_Gank" ank!" "dota_chatwheel_label_GLHF" "Good luck" "dota_chatwheel_label_Nice" "Nice" "dota_chatwheel_label_Thanks" "dota_chatwheel_label_Sorry" "dota_chatwheel_label_No_Give_Up" ive up" "dota_chatwheel_label_Just_Happened" ned" "dota_chatwheel_label_Game_Is_Hard" hard" "dota_chatwheel_label_New_Meta" a" "dota_chatwheel_label_My_Bad" "dota_chatwheel_label_Regret" "dota_chatwheel_label_Relax" "dota_chatwheel_header_positioning" ning" "dota_chatwheel_header_status" "dota_chatwheel_header_enemy" "dota_chatwheel_header_lane" "dota_chatwheel_header_items" "dota_chatwheel_header_neutrals" s" "dota_chatwheel_header_misc" "dota_chatwheel_header_flavor" "dota_chatwheel_message_Ok" "Okay." "dota_chatwheel_message_Care" !" "dota_chatwheel_message_GetBack" k!" "dota_chatwheel_message_NeedWards" wards." "dota_chatwheel_message_Stun" w!" "dota_chatwheel_message_Help" "dota_chatwheel_message_Push" w" "dota_chatwheel_message_GoodJob" ayed!" "dota_chatwheel_message_Missing" !" "dota_chatwheel_message_Missing_Top" "dota_chatwheel_message_Missing_Mid" "dota_chatwheel_message_Missing_Bottom" " "dota_chatwheel_message_Go" "Go!" "Missing top!" "Missing mid!" "Missing bottom! "Missing "Well pl "Help!" "Push no "Stun no "We need "Get Bac "Careful "Misc" "Flavor" "Status" "Enemy" "Lane" "Items" "Neutral "My bad" "Regret" "Relax" "Positio "New met "Game is "That just happe "Thanks" "Sorry" "Don't g "Smoke g "Check r "Pause" "Current

"dota_chatwheel_message_Initiate" e!" "dota_chatwheel_message_Follow" me" "dota_chatwheel_message_Group_Up" p" "dota_chatwheel_message_Spread_Out" out" "dota_chatwheel_message_Split_Farm" p and farm" "dota_chatwheel_message_Attack" now!" "dota_chatwheel_message_BRB" t back" "dota_chatwheel_message_Dive" "dota_chatwheel_message_OMW" ay" "dota_chatwheel_message_Get_Ready" dy" "dota_chatwheel_message_Bait" "dota_chatwheel_message_Heal" "dota_chatwheel_message_Mana" "dota_chatwheel_message_OOM" mana" "dota_chatwheel_message_Skill_Cooldown" own" "dota_chatwheel_message_Ulti_Ready" e ready" "dota_chatwheel_message_Enemy_Returned" "dota_chatwheel_message_All_Missing" s missing!" "dota_chatwheel_message_Enemy_Incoming" " "dota_chatwheel_message_Invis_Enemy" nearby!" "dota_chatwheel_message_Enemy_Had_Rune" "dota_chatwheel_message_Split_Push" ush" "dota_chatwheel_message_Coming_To_Gank" "dota_chatwheel_message_Request_Gank" nk" "dota_chatwheel_message_Fight_Under_Tower" tower" "dota_chatwheel_message_Deny_Tower" e tower!" "dota_chatwheel_message_Buy_Courier" lease"

"Initiat "Follow "Group u "Spread "Split u "Attack "Be righ "Dive!" "On my w "Get rea "Bait" "Heal" "Mana" "Out of "Skills on coold "Ultimat "Enemy returned" "All enemy heroe "Enemy incoming! "Invisible enemy "Enemy has rune" "Split p "Coming to gank" "Requesting a ga "Fight under the "Deny th "Buy a courier p

"dota_chatwheel_message_Upgrade_Courier" "Can anyone upgr ade the courier?" "dota_chatwheel_message_Need_Detection" "We need detecti on" "dota_chatwheel_message_They_Have_Detection" "They have detectio n" "dota_chatwheel_message_Buy_TP" "Buy a T eleport Scroll" "dota_chatwheel_message_Reuse_Courier" "Re-use courier" "dota_chatwheel_message_Deward" "Deward please" "dota_chatwheel_message_Building_Mek" "Building Mekans m"

"dota_chatwheel_message_Building_Pipe" "dota_chatwheel_message_Stack_And_Pull" please" "dota_chatwheel_message_Pull" eeps please" "dota_chatwheel_message_Pulling" creeps" "dota_chatwheel_message_Stack" eutrals" "dota_chatwheel_message_Jungling" g" "dota_chatwheel_message_Roshan" "dota_chatwheel_message_Affirmative" "dota_chatwheel_message_Wait" "dota_chatwheel_message_Pause" lease!" "dota_chatwheel_message_Current_Time" me" "dota_chatwheel_message_Check_Runes" ase" "dota_chatwheel_message_Smoke_Gank" moke gank!" "dota_chatwheel_message_GLHF" ck, have fun" "dota_chatwheel_message_Nice" "dota_chatwheel_message_Thanks" " "dota_chatwheel_message_Sorry" "dota_chatwheel_message_No_Give_Up" ive up!" "dota_chatwheel_message_Just_Happened" ned" "dota_chatwheel_message_Game_Is_Hard" "dota_chatwheel_message_New_Meta" a" "dota_chatwheel_message_My_Bad" "dota_chatwheel_message_Regret" iately regret my decision" "dota_chatwheel_message_Relax" you're doing fine" "dota_chatwheel_message_MissingHero" " "dota_chatwheel_message_ReturnedHero" d!" "DOTA_Item_WillPurchaseAlert" rchase %s2 %s3" "DOTA_Ability_Ping_Ready" ady" "DOTA_Ability_Ping_Mana" t Enough Mana" "DOTA_Ability_Ping_Cooldown" n ( %s4 seconds remain )" // Video "DOTAUI_AspectNormal" "DOTAUI_AspectWide16x9" "DOTAUI_AspectWide16x10" "DOTAUI_Fullscreen"

"Building Pipe" "Stack and pull "Pull cr "Pulling "Stack n "Junglin "Roshan" "Affirmative" "Wait" "Pause p "Current Game Ti "Check runes ple "Let's s "Good lu "Nice" "Thanks! "Sorry" "Don't g "That just happe "Game is hard" "New met "My bad" "I immed "Relax, "%s1 is missing! "%s1 has returne "[ALLIES] %s1: I will pu "[ALLIES] %s1: %s2 %s3Re "[ALLIES] %s1: %s2 %s3No

"[ALLIES] %s1: %s2 %s3On Cooldow

"4:3" "16:9" "16:10" "Fullscreen"

"DOTAUI_Window" "DOTAUI_BorderlessWindow" "DOTA_UpcomingMaintenance" Maintenance" "DOTA_UpcomingMaintenance_Details" "DOTA_Welcome" " "DOTA_Chat_Team" s2" "DOTA_Chat_Wheel_Team" "DOTA_Chat_Team_Dead" " "DOTA_Chat_Spec" : %s2" "DOTA_Chat_Coach" 2" "DOTA_Chat_Student" %s2" "DOTA_Chat_All" "DOTA_Chat_PlayerKilled" ad for %s3 gold!" "DOTA_Chat_PlayerDenied" "DOTA_Chat_PlayerDeniedSelf" "DOTA_Chat_PlayerKilledGood" !" "DOTA_Chat_PlayerKilledBad" The Radiant!" "DOTA_Chat_PlayerKilledGeneric" l!" "DOTA_Chat_PlayerKilledRoshan" "DOTA_Chat_PlayerKilledAssist" s split among assists:" "DOTA_Chat_TowerPlayerKilled" "DOTA_Chat_TowerKilledGood" y The Dire!" "DOTA_Chat_TowerKilledBad" y The Radiant!" "DOTA_Chat_BarracksKilled" s been destroyed!" "DOTA_Chat_TowerDenied" "DOTA_Chat_FirstBlood" killing %s2" "DOTA_Chat_DoubleKill" "DOTA_Chat_TripleKill" "DOTA_Chat_QuadKill" L!" "DOTA_Chat_QuintupleKill"

"Window" "Borderless Window" "Upcoming Server "Click for Details" "Welcome to DotA "[ALLIES] %s1: % "[ALLIES] %s1: %s2%s3" "*DEAD*[ALLIES] %s1: %s2 "[Spectator] %s1 "[Coach] %s1: %s "[Student] %s1: "%s1: %s2" "%s1 just pwned %s2's he "%s1 just denied %s2!" "%s1 just committed suicide!" "%s1 was just killed by The Dire "%s1 was just killed by "%s1 was just killed by a Neutra "%s1 was just killed by Roshan!" "%s1 was just killed! %s2 gold i "%s1 destroyed a tower!" "A tower was destroyed b "A tower was destroyed b "%s1 %s2 %s3 Barracks ha "%s1 denied a tower!" "%s1 drew first blood by "%s1 got a double kill!" "%s1 has a TRIPLE kill!" "%s1 earned an ULTRA KIL "%s1 IS ON A RAMPAGE!!"

"DOTA_Chat_DoubleKill_noname" "with a double kill!" "DOTA_Chat_TripleKill_noname" "with a TRIPLE kill!" "DOTA_Chat_QuadKill_noname" "with an ULTRA KILL!" "DOTA_Chat_QuintupleKill_noname" "AND IS ON A RAMPAGE!!!" "DOTA_Chat_QuintupleKill_10streak" "THEY ARE ON A RAMPAGE!!!" "DOTA_Chat_Rampage" "DOTA_Chat_New_KillStreak_3" 0'><b>killing spree</b></font>" "RAMPAGE!!!" "%s1 is on a <font color='#00FF4

"DOTA_Chat_New_KillStreak_4" "%s1 >dominating</b></font>" "DOTA_Chat_New_KillStreak_5" "%s1 0'><b>mega kill</b></font> streak" "DOTA_Chat_New_KillStreak_6" "%s1 >unstoppable</b></font>" "DOTA_Chat_New_KillStreak_7" "%s1 >wicked sick</b></font>" "DOTA_Chat_New_KillStreak_8" "%s1 F'><b>monster kill</b></font> streak" "DOTA_Chat_New_KillStreak_9" "%s1 >GODLIKE</b></font>" "DOTA_Chat_New_KillStreak_10" "%s1 000'><b>GODLIKE</b></font>, someone kill them!!"

is <font color='#5E00BD'><b is on a <font color='#FF008 is <font color='#FF8000'><b is <font color='#808000'><b is on a <font color='#FF80F is <font color='#FF0000'><b is beyond <font color='#FF8 %s2's <font color='#00F %s2's <font color='#400 %s2's <font color='#FF0 %s2's <font color='#FF8 %s2's <font color='#808 %s2's <font color='#FF8 %s2's <font color='#FF0 %s2's beyond <font colo "%s1 just bought "%s1 picked up Aegis of "%s1 denied the Aegis of "%s1 snatched the Aegis has been killed by the R "Roshan has been killed "Roshan wants candy from "All of the Dire Barrack "All of the Radiant Barr "%s1 just purchased %s2! "%s1 has connect "%s1 has disconnected fr "%s1 has disconnected fr "%s1 has disconnected fr

"DOTA_Chat_KillStreak_3_Ended" "%s1 ended F40'><b>killing spree</b></font> for %s3 gold!" "DOTA_Chat_KillStreak_4_Ended" "%s1 ended 080'><b>dominating</b></font> streak for %s3 gold!" "DOTA_Chat_KillStreak_5_Ended" "%s1 ended 080'><b>mega kill</b></font> streak for %s3 gold!" "DOTA_Chat_KillStreak_6_Ended" "%s1 ended 000'><b>unstoppable</b></font> streak for %s3 gold!" "DOTA_Chat_KillStreak_7_Ended" "%s1 ended 000'><b>wicked sick</b></font> streak for %s3 gold!" "DOTA_Chat_KillStreak_8_Ended" "%s1 ended 0FF'><b>monster kill</b></font> streak for %s3 gold!" "DOTA_Chat_KillStreak_9_Ended" "%s1 ended 000'><b>GODLIKE</b></font> streak for %s3 gold!" "DOTA_Chat_KillStreak_10_Ended" "%s1 ended r='#FF8000'><b>GODLIKE</b></font> streak for %s3 gold!" "DOTA_Chat_BuyBack" back into the game!" "DOTA_Chat_PickedUpAegis" the Immortal!" "DOTA_Chat_DeniedAegis" the Immortal!!" "DOTA_Chat_AegisStolen" of the Immortal!" "DOTA_Chat_KilledRoshanGood" "Roshan adiant! %s1 gold to each hero of The Radiant!" "DOTA_Chat_KilledRoshanBad" by the Dire! %s1 gold to each hero of The Dire!" "DOTA_Chat_RoshanbooCandy" %s1!" "DOTA_Chat_SuperCreepsGood" s have fallen. The Radiant now have Mega creeps!" "DOTA_Chat_SuperCreepsBad" acks have fallen. The Dire now have Mega creeps!" "DOTA_Chat_ItemPurchase" " "DOTA_Chat_Connect" ed to the game." "DOTA_Chat_Disconnect" om the game." "DOTA_Chat_DisconnectLimitedHero" om the game. Their hero will be replaced by a bot." "DOTA_Chat_DisconnectWaitForReconnect" om the game. Please wait for them to reconnect."

"DOTA_Chat_DisconnectTimeRemaining" "<font color='#FF0000'>< b>%s1 has %s2 minute left to reconnect.</b></font>" "DOTA_Chat_DisconnectTimeRemainingPlural" "<font color='#F F0000'><b>%s1 has %s2 minutes left to reconnect.</b></font>" "DOTA_Chat_LowPriorityCompletedExplanation" "<font c olor='#FF0000'><b>This game will not count as completed unless you stay until th e end of the match (and there are players on both teams present).</b></font>" "DOTA_Chat_SafeToLeave" "<font color='#0 0FF00'><b>This game is now safe to leave.</b></font>" "DOTA_Chat_Reconnect" "%s1 has reconnected to the game." "DOTA_Chat_PlayerLeft" "%s1 has left th e game." "DOTA_Chat_PlayerLeftAFK" "%s1 has been re moved from the game due to inactivity." "DOTA_Chat_PlayerLeftDisconnectedTooLong" "%s1 has been di sconnected for too long and has been removed from the game." "DOTA_Chat_PlayerAbandoned" "%s1 has abandoned the game." "DOTA_Chat_PlayerAbandonedAFK" "%s1 has been re moved from the game due to inactivity and will be assessed with an abandon." "DOTA_Chat_PlayerAbandonedDisconnectedTooLong" "%s1 has been di sconnected for too long and will be assessed with an abandon." "DOTA_Chat_PlayerLeftLimitedHero" "%s1 left the game. The ir hero will be replaced by a bot." "DOTA_Chat_AbandonLimitedHeroExplanation" "There are no pu nishments for leaving Limited Heroes mode games, but abandoning games in all oth er game modes may lead to punishment by placement in the low-priority queue." "DOTA_Chat_MatchWillNotBeScored" "No stats will be record ed for this match." "DOTA_Chat_MatchWillNotBeScoredRanked" "No stats will be record ed for this match. Matchmaking rating (MMR) will not be updated." "DOTA_Chat_MatchWillNotBeScoredNetwork" "Poor network conditions have been detected. No stats will be recorded for this match. Matchmaking rat ing (MMR) will not be updated." "DOTA_Chat_MatchWillNotBeScoredRankedNetwork" "Poor network co nditions have been detected. No stats will be recorded for this match. Matchma king rating (MMR) will not be updated." "DOTA_Chat_CanQuitWithoutAbandon" "Players may now leave t his match without being assessed with an abandon." "DOTA_Chat_RankedGameStillScoredleaversGetLoss" "This match will be scored, and matchmaking rating (MMR) will be updated. Leavers will be score d as losers." "DOTA_Chat_DropRateBonus" "%s1 increases the <font color='#FFD700'>Battle Points</font> earned by all players in this match by <b> <font color='#FFD700'>%s2%</font></b>!" "DOTA_Chat_RecruitmentDropRateBonus" "%s1 is earning Battle P oints at a 50% increased rate due to playing with recruits or their recruiter." "DOTA_Chat_FrostivusShiningBoosterActive" "%s1 inc reases the <font color='#12E4FF'>Shining Fragments</font> earned by all players in this game by <font color='#12E4FF'>10%</font>!" "DOTA_Chat_NoBattlePoints_WrongLobby" "Battle Points will not be awarded for this match because it is a practice lobby." "DOTA_Chat_NoBattlePoints_Bots" "Battle Points will not be award ed for this match because it is against bots." "DOTA_Chat_NoBattlePoints_CheatsEnabled" "Battle Points will not be awarded for this match because cheats are enabled." "DOTA_Chat_NoBattlePoints_LowPriority" "You will not receive Bat tle Points because you are in the Low Priority Punishment Pool." "DOTA_Chat_CoopBattlePointsRules" "The standard abandonmen

t and AFK rules apply to Co-op Bot games! Battle points and end-of-game drops h ave also been re-enabled." "DOTA_Chat_CoopLowPriorityNoPassiveReminder" "You will not recei ve credit for playing through a low-priority match in Coop-Bot mode if you are p laying on passive difficulty. To receive credit, please play on easy difficulty or greater." "DOTA_Chat_Frostivus_Abandon_Reminder" "The standard abandonmen t and AFK rules apply to Wraith-Night matches! Abandoning Wraith-Night games ma y lead to punishment by placement in the low-priority queue." "DOTA_Chat_Ranked_Reminder" "Abandonment is treated more severely in ranked matches. Matchmaking rating (MMR) will be updated for a ny match that progresses past first blood." "DOTA_Chat_ItemGifted" "%s1 received the gift % s2 from %s3!" "dota_watch_totalprize" l: $%s1 (Contributed: $%s3)" "DOTA_Chat_Rune_DoubleDamage" 2CAFF'>Double Damage</font> rune." "DOTA_Chat_Rune_Haste" olor='#F62817'>Haste</font> rune." "DOTA_Chat_Rune_Illusion" color='#FFD700'>Illusion</font> rune." "DOTA_Chat_Rune_Invisibility" 8B008B'>Invisibility</font> rune." "DOTA_Chat_Rune_Regeneration" FFF00'>Regeneration</font> rune." "Total Prize Poo "%s1 activated a <font color='#8 "%s1 activated a <font c "%s1 activated an <font "%s1 activated an <font color='# "%s1 activated a <font color='#7 "%s1 has bottled a <font "%s1 has bottled "%s1 has bottled "%s1 has bottled an <fon "%s1 has bottled a <font "[ALLIES] <font color='# "[ALLIES] <font "[ALLIES] <font "[ALLIES] <font color='# "[ALLIES] <font color='# "[ALLIES] <font

"DOTA_Chat_Rune_Bottle_DoubleDamage" color='#82CAFF'>Double Damage</font> rune." "DOTA_Chat_Rune_Bottle_Haste" a <font color='#F62817'>Haste</font> rune." "DOTA_Chat_Rune_Bottle_Illusion" an <font color='#FFD700'>Illusion</font> rune." "DOTA_Chat_Rune_Bottle_Invisibility" t color='#8B008B'>Invisibility</font> rune." "DOTA_Chat_Rune_Bottle_Regeneration" color='#7FFF00'>Regeneration</font> rune." "DOTA_Chat_Rune_DoubleDamage_Spotted" 82CAFF'>Double Damage</font> rune here." "DOTA_Chat_Rune_Haste_Spotted" color='#F62817'>Haste</font> rune here." "DOTA_Chat_Rune_Illusion_Spotted" color='#FFD700'>Illusion</font> rune here." "DOTA_Chat_Rune_Invisibility_Spotted" 8B008B'>Invisibility</font> rune here." "DOTA_Chat_Rune_Regeneration_Spotted" 7FFF00'>Regeneration</font> rune here." "DOTA_Chat_Rune_Pumpkin_Spotted" color='#FF7D40'>Pumpkin</font> rune here!" dropped here."

"DOTA_Chat_Item_Spotted" "[ALLIES] <font color='%s1'>%s2</font> "DOTA_Chat_Item_Alert" "[ALLIES] Gather for <font color='%s1'>%s 2</font> here." "DOTA_Chat_NoHero" "DOTA_Chat_InTheBag" "No Hero" "%s1 has bagged it!"

"DOTA_Chat_Taunt" " "DOTA_Chat_SecretShop" o get a %s1" "DOTA_Chat_ItemAutoPurchased" for you!"

"%s1 taunts you! "Go to the secret shop t "The item %s1 has been purchased

"DOTA_Chat_ItemsCombined" "Your items have combine d to form a %s1!" "DOTA_Chat_CourierLostGood" "Radiant's courier has b een killed." "DOTA_Chat_CourierLostBad" "Dire's courier has been killed." "DOTA_Chat_CourierRespawnedGood" "Radiant's courier has r espawned." "DOTA_Chat_CourierRespawnedBad" "Dire's courier has resp awned." "DOTA_Chat_GlyphUsedGood" "Radiant structures have been fortified." "DOTA_Chat_GlyphUsedBad" "Dire structures have be en fortified." "DOTA_Chat_CantUseActionItem" "You can't use '%s1' rig ht now - %s2." "DOTA_Chat_ChargesExhausted" "You have used the last charge on your item '%s1'." "DOTA_Chat_Bot_Gank" "Attacking %s1!" "DOTA_Chat_Bot_PushTower" "Pushing %s1" "DOTA_Chat_Bot_Defend" "Defending %s1" "DOTA_Chat_Bot_Roam" "Roaming to %s1 to gank" "DOTA_Chat_Bot_RoamGank" "Go on %s1!" "DOTA_Chat_Bot_GankRetreat" "I'm out" "DOTA_Chat_Bot_RuneTop" "Checking top rune" "DOTA_Chat_Bot_RuneBottom" "Checking bottom rune" "DOTA_Chat_Bot_Roshan" "Doing Roshan!" "DOTA_Chat_Bot_LeaveRoshan" "Leaving Roshan" "DOTA_Chat_Bot_RoamLane" "Going back to %s1" "DOTA_Chat_Bot_TeamRoam" "Roaming to gank %s1" "DOTA_Chat_Bot_SuggestGlyph" "I think we should use Glyph" "DOTA_Chat_Random" "%s1 has randome d %s2" "DOTA_Chat_RD_YourTurn" "%s1's turn to pick" "DOTA_Chat_RoshanWantsCandy" 00'>CANDY</font> from %s1!" "DOTA_LaneNameNone" "DOTA_LaneNameTop" "DOTA_LaneNameMiddle" "DOTA_LaneNameBottom" // Can't use item reasons. "DOTA_Chat_ActionItemReason_Unknown" "DOTA_Chat_ActionItemReason_Dead" "DOTA_Chat_ActionItemReason_Cooldown" tly" "DOTA_Chat_ActionItemReason_GamemodeRestricted" "the item is not usable in this game mode" "DOTA_MiniKillCam_KillerInfo" "KILLED BY\n%s1" "DOTA_MiniKillCam_ReadytoRespawn" "Get ready to respawn!" "DOTA_MiniKillcam_TotalDamage" "%s1 DMG" "Roshan wants <font color='#7FFF "base" "top" "mid" "bot" "now isn't a good time" "you are dead" "the item was used recen

"DOTA_MiniKillcam_OtherDamage" "Creep Damage" "DOTA_MiniKillcam_KilledByGood" "KILLED BY\nThe Radiant!" "DOTA_MiniKillcam_KilledByBad" "KILLED BY\nThe Dire!" "DOTA_MiniKillcam_KilledByNeutral" "KILLED BY\nNeutrals" "DOTA_MiniKillcam_KilledByRoshan" "KILLED BY\nRoshan" "DOTA_MiniKillcam_Timer" "%s1:%s2" "DOTA_MiniKillcam_TellMeMore" "Tell Me More" "DOTA_MiniKillcam_Wielding" "%s1 is wielding:" "DOTA_MiniKillcam_Recent_Title" "Recent Damage Taken" "DOTA_MiniKillcam_DMG" "%s1 Dmg" "dota_killcam_generic_damage" "Damage" "dota_killcam_generic_damage_subtitle" "Melee or ranged attacks " "DOTA_Chat_Good" "DOTA_Chat_Bad" "DOTA_Chat_Melee" "DOTA_Chat_Ranged" "DOTA_Chat_LaneTop" "DOTA_Chat_LaneMid" "DOTA_Chat_LaneBot" // Pause "DOTA_Chat_CantPause" "DOTA_Chat_NoPausesLeft" ft." "DOTA_Chat_CantPauseYet" s." "DOTA_Chat_Paused" "DOTA_Chat_UnpauseCountdown" "DOTA_Chat_Unpaused" "DOTA_Chat_AutoUnpaused" " "DOTA_Chat_YouPaused" s1 pauses remaining." "DOTA_Chat_CantUnpauseTeam" this team yet." "DOTA_Winner_GoodGuys" "DOTA_Winner_BadGuys" "DOTA_Roshan_Killed" "DOTA_Roshan_Wins" "DOTA_Finish_Game" "You paused the game, you have % "You can not resume the game on "Radiant Victory" "Dire Victory" "Roshan Has Been Killed" "Roshan Is Victorious" "Finish Game" "%s1 paused the game." "Unpausing in s%..." "%s1 resumed the game." "Game was automatically resumed. "You cannot pause for %s1 second "The Radiant" "The Dire" "Melee" "Ranged" "Top" "Mid" "Bottom" "You cannot pause." "You have no remaining pauses le

"DOTA_Halloween_EndGame_Title" "Roshan has been killed" "DOTA_Match_Details" "Match Details" "DOTA_Halloween_MidGame_Radiant" ted the most candy" "DOTA_Halloween_MidGame_Dire" the most candy" "DOTA_LearnAbilities" "The Radiant have collec "The Dire have collected "Learn Abilities"

"DOTA_ReactiveHintTitle_TowerDamage" "Damage from Towers" "DOTA_ReactiveHintBody_TowerDamage" "Towers do A LOT of damage - if you take even a few hits from them you might need to return to t he fountain and heal. It's better to fight near the tower only when your creeps are already attacking it."

"DOTA_ReactiveHintTitle_Death" "Death" "DOTA_ReactiveHintBody_Death" "When you die you will r espawn at your fountain. The time to respawn gets higher as you level so it's im perative that you try to NEVER DIE. If you are low on health then return to the fountain to heal." "DOTA_Laning_Mid" E" "DOTA_New_Player_Key_Config" ation (You can modify settings at any time)" "DOTA_Tutorial_Experience_Title" "DOTA_Tutorial_Experience_Question" th Real-Time Strategy games?" "DOTA_Tutorial_Experience_Yes" "DOTA_Tutorial_Experience_No" "DOTA_Tutorial_Minimap_Side_Title" D would you expect to see the minimap?" "DOTA_Tutorial_Minimap_Side_Subtitle" any time in the Settings menu" "DOTA_Tutorial_Quests" "DOTA_Tutorial_TaskCompleted" "DOTA_Tutorial_TaskFailed" "DOTA_Tutorial_M1_IntroRazor" ath!" "DOTA_Tutorial_M1_IntroRazorWin" "Hahahaaaa..." "DOTA_Tutorial_M1_Move" "Hey, you! Drago n Knight, over here!" "DOTA_Tutorial_M1_MoveHow" "<font color='#0 06697' face='Dota Hypatia Bold'><b>Right Click</b></font> to move where you want to go. Move to the highlighted location." "DOTA_Tutorial_M1_MoveCam" "We need your he lp! Across the bridge! Head north, and follow the path." "DOTA_Tutorial_M1_MoveCamHow" "You can move the camera in several ways:\n- <font color='#006697' face='Dota Hypatia Bold'><b>Move your mouse</b></font> to the edge of the screen.\n- By holding down your <font color ='#006697' face='Dota Hypatia Bold'><b>Middle Mouse button</b></font> and draggi ng." "DOTA_Tutorial_M1_MoveCamHowNoEdge" "You can move the camera in several ways:\n- With the <font color='#006697' face='Dota Hypatia Bold'><b> %+forward% %+moveleft% %back% %+moveright%</b></font> keys.\n- By holding down y our <font color='#006697' face='Dota Hypatia Bold'><b>Middle Mouse button</b></f ont> and dragging." "DOTA_Tutorial_M1_Warning" "Dragon Knight! Our old enemy <font color='#006697' face='Dota Hypatia Bold'><b>Razor</b></font> is attacking our outposts. <font color='#006697' face='Dota Hypatia Bold'><b>Ke eper of the Light</b></font> already went after him. He said to send you along w hen you showed up." "DOTA_Tutorial_M1_Attack" "Attack this Dir e creep by <font color='#006697' face='Dota Hypatia Bold' face='Dota Hypatia Bol d'><b>right clicking</b></font> on him. Kill him! Kill him!" "DOTA_Tutorial_M1_AttackWave" "More creeps! Lend your sword, Dragon Knight!" "DOTA_Tutorial_M1_Camp" "Dragon Knight, follow us to the watchtower. Protect us! There may be more enemy creeps on the w ay." "Select Initial Configur "One Quick Question" "How familiar are you wi "Played them a lot" "Haven't played many" "On which side of the HU "You can change this at "QUESTS" "Completed!" "Failed!" "I bring the spark of de "MID-LAN

"DOTA_Tutorial_M1_CampLevel" "Hey, you gained a level ! You're getting even stronger." "DOTA_Tutorial_M1_CampLevelHint" "Click the <font color=' #006697' face='Dota Hypatia Bold'><b>LEVEL UP</b></font> button above your portr ait and select your first skill, <font color='#006697' face='Dota Hypatia Bold'> <b>Breathe Fire</b></font>." "DOTA_Tutorial_M1_CampInvade" "More creeps! Quick, ca st Breathe Fire on them! Burn them! Burn them!" "DOTA_Tutorial_M1_CampUseBreath" "Hit your <font color='# 006697' face='Dota Hypatia Bold'><b>%dota_ability_execute 0%</b></font> key to s tarting casting <font color='#006697' face='Dota Hypatia Bold'><b>Breathe Fire</ b></font>, and then <font color='#006697' face='Dota Hypatia Bold'><b>Left Click </b></font> on an enemy to target it!" "DOTA_Tutorial_M1_CampFinish" "You saved us! That's wh y you're a hero and we're just creeps. We'll hold this watchtower. Press on and find Keeper of the Light, so you can team up to fight Razor." "DOTA_Tutorial_M1_ShopAttract" "Ah, Dragon Knight! A tr ue hero!" "DOTA_Tutorial_M1_ShopOpen" "Greetings, my f riend, and welcome to my shop. Hit <font color='#006697' face='Dota Hypatia Bold '><b>%toggleshoppanel%</b></font> to open and close the shop menu.\n\nAllow me t o make a few recommendations. For you, I suggest a Healing Salve and perhaps, hm m, yes...a Stout Shield. I believe you have just enough gold." "DOTA_Tutorial_M1_BuyShield" "<font color='#006697' f ace='Dota Hypatia Bold'><b>Right click</b></font> on the <font color='#006697' f ace='Dota Hypatia Bold'><b>Stout Shield</b></font> to purchase it. The <font co lor='#006697' face='Dota Hypatia Bold'><b>Stout Shield</b></font> can be found u nder the Armaments tab." "DOTA_Tutorial_M1_InspectShield" "The <font color='#00669 7' face='Dota Hypatia Bold'><b>Stout Shield</b></font> is a passive item, so you need not activate it to gain its benefit. <font color='#006697' face='Dota Hyp atia Bold'><b>Mouse over</b></font> the shield in your inventory to view its bon uses.\n\nPurchase the <font color='#006697' face='Dota Hypatia Bold'><b>Healing Salve</b></font> when you're ready to proceed. It can be found under the <font color='#006697' face='Dota Hypatia Bold'><b>Consumables tab</b></font>." "DOTA_Tutorial_M1_UsePotion" "Healing Salves are <fon t color='#006697' face='Dota Hypatia Bold'><b>Active Items</b></font>, allowing to use them. <font color='#006697' face='Dota Hypatia Bold'><b>Left-click</b></ font> on the Salve in your inventory to get a targeting cursor, then <font color ='#006697' face='Dota Hypatia Bold'><b>left-click</b></font> on yourself to appl y it.\n\nTry it now to see how it works." "DOTA_Tutorial_M1_PostPotion" "Be careful. If you take damage while that salve works its magic, the healing will come to an end." "DOTA_Tutorial_M1_BuyClarity" "Buy a <font color='#006 697' face='Dota Hypatia Bold'><b>Clarity</b></font> potion too which will allow you to regenerate mana quickly for a period of time.\n\nLike with the Healing Sa lve, the regeneration will stop if you take damage before its work is done." "DOTA_Tutorial_M1_UseClarity" "Now use the <font color ='#006697' face='Dota Hypatia Bold'><b>Clarity</b></font> and regain your mana. Instead of clicking on it, try hitting <font color='#006697' face='Dota Hypatia Bold'><b>%!item_clarity%</b></font> to use it - each inventory slot has a key as signed to it. Hitting <font color='#006697' face='Dota Hypatia Bold'><b>%!item_c larity%</b></font> twice will immediately use it on yourself.\n\nAfter using it, you'll see the regeneration buff icon above your healthbar. You can mouse over a buff icon to see a description of the effects." "DOTA_Tutorial_M1_GoCreepingFollow" "Since you ask, I spotte d several neutral camps in the woods to the south. There's a fair bounty on thei r heads. I'll show you where to start looking." "DOTA_Tutorial_M1_GoCreeping" "Well done, Sir Knight. Now I have another item in mind for the battle ahead, but you'll need to earn a

bit more gold first. Roquelaire, where might our knightly friend find some lucra tive work for his sword?" "DOTA_Tutorial_M1_CreepLevel" "You've earned another l evel! Click the <font color='#006697' face='Dota Hypatia Bold'><b>LEVEL UP</b>< /font> button and select <font color='#006697' face='Dota Hypatia Bold'><b>Drago n Blood</b></font>. This skill increases your armor reducing damage done by ene my attacks and improves your health regeneration." "DOTA_Tutorial_M1_CreepLevelForce" "Don't forget to level u p!\n\nClick the <font color='#006697' face='Dota Hypatia Bold'><b>LEVEL UP</b></ font> button and select <font color='#006697' face='Dota Hypatia Bold'><b>Dragon Blood</b></font>. This skill improves health regeneration and armor reducing d amage done by the enemy." "DOTA_Tutorial_M1_GoldEarned" "That's gold aplenty, Dr agon Knight! Return to the merchant and let's put it to good use." "DOTA_Tutorial_M1_CreepingAllDead" "Well done! You've earn ed gold aplenty and destroyed the threat. Let's return to the merchant and see about that new item." "DOTA_Tutorial_M1_BuyGauntlets" "You're back! And with f resh coin from clearing those dens. It is my pleasure to offer you the repeat-cu stomer price on these <font color='#006697' face='Dota Hypatia Bold'><b>Gauntlet s of Strength</b></font>.\n\nRemember you can open the store using <font color=' #006697' face='Dota Hypatia Bold'><b>%toggleshoppanel%</b></font>." "DOTA_Tutorial_M1_BoughtGauntlets" "I have more fine items for you, Sir knight. But as before, you will need more gold." "DOTA_Tutorial_M1_KeeperIntro" "Ah, now if it isn't my old friend Dragon Knight! We've had ourselves a bit of a dust-up with invading c reeps, so if you'll lend us your sword arm, I'll keep you supplied in <font colo r='#006697' face='Dota Hypatia Bold'><b>mana</b></font>." "DOTA_Tutorial_M1_LastHitIntro" "There's a <font color=' #006697' face='Dota Hypatia Bold'><b>Circlet</b></font> in the shop to further b oost your attributes. I spotted a battle to the west where we can earn enough g old to purchase that <font color='#006697' face='Dota Hypatia Bold'><b>Circlet</ b></font>." "DOTA_Tutorial_M1_LastHitHowTo" "In battle, you need to strike the <font color='#006697' face='Dota Hypatia Bold'><b>Last Hit</b></font> on a creep to earn gold. Too early or too late, and you get nothing!" "DOTA_Tutorial_M1_LastHitReminder" "Remember it's the killi ng blow that matters. You only earn gold by getting the <font color='#006697' fa ce='Dota Hypatia Bold'><b>Last Hit</b></font> on a creep." "DOTA_Tutorial_M1_LastHitFollow" "This way!" "DOTA_Tutorial_M1_LastHitGold185" "Well done, you've earne d enough gold for the <font color='#006697' face='Dota Hypatia Bold'><b>Circlet< /b></font>. Let's return to the merchant, shall we?" "DOTA_Tutorial_M1_LastHitCirclet" "Welcome back! Buy the <font color='#006697' face='Dota Hypatia Bold'><b>Circlet</b></font> to further boost your attributes. Why don't you slip into it? Move your mouse over the att ributes next to your portrait to see the benefits of your purchase." "DOTA_Tutorial_M1_LastHitBracer" "Surely you'll need more before you face Razor though. I'd recommend some <font color='#006697' face='D ota Hypatia Bold'><b>Bracers</b></font>.\n\nBracers are an <font color='#006697' face='Dota Hypatia Bold'><b>Upgraded Item</b></font>, which requires one or mor e items and a <font color='#006697' face='Dota Hypatia Bold'><b>Recipe</b></font >. Return when you've earned 190 gold and I'll show you what you need to do." "DOTA_Tutorial_M1_LastHitAgain" "Once more to battle, Dr agon Knight!" "DOTA_Tutorial_M1_LastHitAttack" "Last hit! Remember to time your swings! Moving in midswing to cancel an attack is a good way of timing a <font color='#006697' face='Dota Hypatia Bold'><b>Last Hit</b></font>." "DOTA_Tutorial_M1_LastHitGold190" "You've earned enough go ld to buy the <font color='#006697' face='Dota Hypatia Bold'><b>Bracers</b></fon

t>! Let us seek out the merchant and make use of your coin." "DOTA_Tutorial_M1_LastHitRecipe" "Ah, the knight returns! Keep in mind that some items are crafted in combination. In this case, you own the <font color='#006697' face='Dota Hypatia Bold'><b>Circlet</b></font> and <f ont color='#006697' face='Dota Hypatia Bold'><b>Gauntlets</b></font> which can b e crafted into <font color='#006697' face='Dota Hypatia Bold'><b>Bracers</b></fo nt>.\n\nOpen the shop and click <font color='#006697' face='Dota Hypatia Bold'>< b>Upgrades</b></font>. <font color='#006697' face='Dota Hypatia Bold'><b>Left-c lick</b></font> on the <font color='#006697' face='Dota Hypatia Bold'><b>Bracers </b></font> to display all the required items to craft the bracer." "DOTA_Tutorial_M1_LastHitRecipeBuy" "The items required for the Bracers show up near the bottom of the shop window. You already have two of them so all you need is the <font color='#006697' face='Dota Hypatia Bold'><b>R ecipe</b></font> which can be purchased automatically by <font color='#006697' f ace='Dota Hypatia Bold'><b>right-clicking</b></font> the <font color='#006697' f ace='Dota Hypatia Bold'><b>Bracer</b></font>. You can also buy the recipe direc tly." "DOTA_Tutorial_M1_LastHitComplete" "Beautiful! Your <font color='#006697' face='Dota Hypatia Bold'><b>Circlet</b></font> and <font color=' #006697' face='Dota Hypatia Bold'><b>Gauntlets</b></font> have been consumed to create the upgraded <font color='#006697' face='Dota Hypatia Bold'><b>Bracer</b> </font>, which will provide greater attributes, and free up space in your invent ory." "DOTA_Tutorial_M1_UltBegin" "One more thing, we should reach <font color='#006697' face='Dota Hypatia Bold'><b>level six</b> </font> to access your <font color='#006697' face='Dota Hypatia Bold'><b>ultimat e</b></font> ability, <font color='#006697' face='Dota Hypatia Bold'><b>Elder Dr agon Form</b></font> to take on Razor. Let's find some creeps and level up!" "DOTA_Tutorial_M1_DragonTail" "Ah, you're level five! Choose your <font color='#006697' face='Dota Hypatia Bold'><b>Dragon Tail</b></f ont> skill, and try it out on some creeps. It's a short ranged <font color='#006 697' face='Dota Hypatia Bold'><b>Stun</b></font> that'll make it easy for you to smite enemy Heroes." "DOTA_Tutorial_M1_UseDragonTail" "Hit your <font color='# 006697' face='Dota Hypatia Bold'><b>%dota_ability_execute 1%</b></font> key to s tart casting <font color='#006697' face='Dota Hypatia Bold'><b>Dragon Tail</b></ font>, and then <font color='#006697' face='Dota Hypatia Bold'><b>Left Click</b> </font> on an enemy to stun them!" "DOTA_Tutorial_M1_UltLevel" "That'll do it! Level up and choose your ultimate ability, <font color='#006697' face='Dota Hyp atia Bold'><b>Elder Dragon Form</b></font>." "DOTA_Tutorial_M1_RazorBegin" "I smell a spark in the air...Razor is coming! Use your <font color='#006697' face='Dota Hypatia Bold'> <b>Elder Dragon Form</b></font> to prepare for the fight!" "DOTA_Tutorial_M1_RazorIncoming" "Razor comes!" "DOTA_Tutorial_M1_RazorArrive" "I will raze my enemies. " "DOTA_Tutorial_M1_RazorDead" "Well, done, noble Knigh t. You've defeated Razor!" "DOTA_Tutorial_M1_LaneTip_1" "You earn <font color='# 006697' face='Dota Hypatia Bold'><b>experience</b></font> by being <font color=' #006697' face='Dota Hypatia Bold'><b>near</b></font> an enemy that falls in batt le. Only the last hit is required to earn gold." "DOTA_Tutorial_M1_LaneTip_2" "Stay behind your creeps and let them engage the enemy first. This is a good way to avoid damage." "DOTA_Tutorial_M1_LaneTip_3" "Let your creeps lower t he enemy creep's health and then move in to get the <font color='#006697' face=' Dota Hypatia Bold'><b>last hit</b></font>." "DOTA_Tutorial_M2_Intro" "Sniper! I foun d you! The base is in danger, and we need your help. <font color='#006697' fac

e='Dota Hypatia Bold'><b>Tidehunter</b></font> was spotted with some creeps tryi ng to wear down our defenses." "DOTA_Tutorial_M2_CallOver" "Over here, Snip er!" "DOTA_Tutorial_M2_TangoIntro" "Oh, you're a bit low on health. Here, take these <font color='#006697' face='Dota Hypatia Bold'><b>Tan goes</b></font>. I've got extras." "DOTA_Tutorial_M2_TangoUse" "You can use tan goes to heal. Hit <font color='#006697' face='Dota Hypatia Bold'><b>%!item_tang o%</b></font> and then <font color='#006697' face='Dota Hypatia Bold'><b>left cl ick</b></font> on a tree." "DOTA_Tutorial_M2_TangoRestore" "Using a tango will incr ease the rate at which your health is restored for a short period.\n\nLet's go!" "DOTA_Tutorial_M2_RangedCreep" "Remember your <font col or='#006697' face='Dota Hypatia Bold'><b>ranged weapon</b></font> allows you to take cover behind your creeps and do damage from a safe distance." "DOTA_Tutorial_M2_RangedLevelTwo" "There's probably more w here he came from. Explore a bit and see what turns up. The more you fight, th e more experience you'll earn to reach <font color='#006697' face='Dota Hypatia Bold'><b>level two</b></font>." "DOTA_Tutorial_M2_AreaAssign" "You showed them! Go ah ead and level up <font color='#006697' face='Dota Hypatia Bold'><b>Shrapnel</b>< /font> when you have a chance." "DOTA_Tutorial_M2_AreaLearn" "<font color='#006697' f ace='Dota Hypatia Bold'><b>Shrapnel</b></font> is an <font color='#006697' face= 'Dota Hypatia Bold'><b>Area of Effect</b></font> ability. It will do damage to enemies caught within its radius." "DOTA_Tutorial_M2_AreaIncoming" "Look out!" "DOTA_Tutorial_M2_AreaUse" "Sniper! Use <f ont color='#006697' face='Dota Hypatia Bold'><b>Shrapnel</b></font> by hitting < font color='#006697' face='Dota Hypatia Bold'><b>%dota_ability_execute 0%</b></f ont> and left-click to cast it on these guys!" "DOTA_Tutorial_M2_AreaFriendly" "Don't worry, <font colo r='#006697' face='Dota Hypatia Bold'><b>Shrapnel</b></font> won't hurt allies." "DOTA_Tutorial_M2_TowerHelp" "Over here! Our tower i s in danger! <font color='#006697' face='Dota Hypatia Bold'><b>Tidehunter</b></ font> is coming and we can't hold him off. Help us! Help us!" "DOTA_Tutorial_M2_MapIntro" "Here's a map wi th the tower location!" "DOTA_Tutorial_M2_MapExplain" "The <font color='#00669 7' face='Dota Hypatia Bold'><b>mini map</b></font> contains a lot of useful info rmation. You'll be able to see your position, as well as the location of towers and creeps. It'll even show where your enemies are, provided allied forces hav e vision of them." "DOTA_Tutorial_M2_TowerGoTo" "The tower is near!" "DOTA_Tutorial_M2_TowerDefend" "Defend the tower!" "DOTA_Tutorial_M2_TowerLevel" "During the fray you ear ned another level. Level up your <font color='#006697' face='Dota Hypatia Bold' ><b>Headshot</b></font> to give you a chance to stun your enemy." "DOTA_Tutorial_M2_TowerRetreat" "If you find yourself un der attack, try moving behind your creeps, and let them protect you." "DOTA_Tutorial_M2_TowerThanks" "Wow, that was close. T hanks, Sniper. <font color='#006697' face='Dota Hypatia Bold'><b>Tidehunter</b> </font> was giving us a tough time, but it looks like he was low on health, and you scared him off." "DOTA_Tutorial_M2_TowerLevelAny" "You've gained another l evel. Go ahead and level up and choose a skill. Read the tool tips to learn wh at each one does and pick one." "DOTA_Tutorial_M2_TowerExplain" "Good thing we had this <font color='#006697' face='Dota Hypatia Bold'><b>tower</b></font> helping to de

fend against the enemy. <font color='#006697' face='Dota Hypatia Bold'><b>Tower s</b></font> are important to defense.\n\nIf today's been any indication, there' s likely more creeps sneaking around." "DOTA_Tutorial_M2_StashBuyBoots" "We earned a bit of gold off of those creeps. Did you know you can buy items when not at a shop? When purchased, they'll be held for you in your <font color='#006697' face='Dota Hypa tia Bold'><b>stash</b></font> so you can pick them up later.\n\nOpen the shop wi th <font color='#006697' face='Dota Hypatia Bold'><b>%toggleshoppanel%</b></font > and buy the <font color='#006697' face='Dota Hypatia Bold'><b>Boots of Speed</ b></font>." "DOTA_Tutorial_M2_StashViewStash" "Notice that the <font c olor='#006697' face='Dota Hypatia Bold'><b>Boots of Speed</b></font> have been p laced in your <font color='#006697' face='Dota Hypatia Bold'><b>stash</b></font> . The stash shows you items you have stored back at the base.\n\n<font color='#0 06697' face='Dota Hypatia Bold'><b>Mouse over</b></font> the Boots of Speed in y our Stash to see what they'll do once you retrieve them." "DOTA_Tutorial_M2_StashBuyRing" "While we're at it, a li ttle armor would be nice, so why not buy a <font color='#006697' face='Dota Hypa tia Bold'><b>Ring of Protection</b></font>. Armor reduces damage from attack." "DOTA_Tutorial_M2_StashGo" "The base isn't far from here, let's retrieve your items!" "DOTA_Tutorial_M2_StashRetrieve" "Ahh, welcome back Snipe r. I've a couple items set aside for you here in your <font color='#006697' fac e='Dota Hypatia Bold'><b>stash</b></font>. Whenever you're inside the base you can pick up your items.\n\nHit the <font color='#006697' face='Dota Hypatia Bold '><b>Grab All</b></font> button on the stash to transfer the boots to your inven tory." "DOTA_Tutorial_M2_CourierBuy" "While you're here, pick up a <font color='#006697' face='Dota Hypatia Bold'><b>Courier</b></font> as we ll. <font color='#006697' face='Dota Hypatia Bold'><b>Couriers</b></font> are g reat for bringing items to you while in the field, but more on that later.\n\nPu rchase a <font color='#006697' face='Dota Hypatia Bold'><b>Courier</b></font> to continue." "DOTA_Tutorial_M2_CourierDeploy" "The <font color='#00669 7' face='Dota Hypatia Bold'><b>Courier</b></font>, like a Salve, is an active it em and must be deployed before you can use it.\n\nDeploy the <font color='#00669 7' face='Dota Hypatia Bold'><b>Courier</b></font> by hitting <font color='#00669 7' face='Dota Hypatia Bold'><b>%!item_courier%</b></font>." "DOTA_Tutorial_M2_CourierComplete" "It looked like Tidehunt er was low on health. Perhaps there's a way you can fend him off once and for a ll." "DOTA_Tutorial_M2_LevelUp" "Low health? Yo ur ultimate ability, <font color='#006697' face='Dota Hypatia Bold'><b>Assassina te</b></font>, is perfect as it does a lot of damage!\n\nHeroes learn their <fon t color='#006697' face='Dota Hypatia Bold'><b>ultimate</b></font> ability at lev el six. We'll need more experience though.\n\nLead the way northeast. Better l eave the courier here, we don't need the little guy just yet." "DOTA_Tutorial_M2_BridgeSmoke" "Hey Sniper, I spotted s omething at the bridge nearby. Let's check it out." "DOTA_Tutorial_M2_BridgeOut" "Tidehunter got away. H e was out of range of your normal attacks but your <font color='#006697' face='D ota Hypatia Bold'><b>ultimate ability</b></font> has much longer range. We'll n eed more experience...\n\nOh! This way!" "DOTA_Tutorial_M2_SecretOverlook" "Over here!" "DOTA_Tutorial_M2_SecretGo" "There's a <font color='#006697' face='Dota Hypatia Bold'><b>Secret Shop</b></font> over there! Let's check it out." "DOTA_Tutorial_M2_SecretExplain" "Oh! A customer! The < font color='#006697' face='Dota Hypatia Bold'><b>Secret Shop</b></font> stocks i tems you can't buy at the base.\n\nWhy not try upgrading your <font color='#0066

97' face='Dota Hypatia Bold'><b>Boots of Speed</b></font> to <font color='#00669 7' face='Dota Hypatia Bold'><b>Arcane Boots</b></font>?\n\nTo do so you'll need an <font color='#006697' face='Dota Hypatia Bold'><b>Energy Booster</b></font>." "DOTA_Tutorial_M2_UpgradeBoots" "Just like that, you've crafted yourself <font color='#006697' face='Dota Hypatia Bold'><b>Arcane Boots< /b></font> by combining two items! While not the perfect item for every hero, r ight now, these look good on you.\n\nArcane Boots are an active item, try it out now by pressing <font color='#006697' face='Dota Hypatia Bold'><b>%!item_arcane _boots%</b></font>." "DOTA_Tutorial_M2_UpgradeComplete" "We should press on and find more places to earn experience." "DOTA_Tutorial_M2_LevelGraveyard" "Looks creepy in there." "DOTA_Tutorial_M2_PullBegin" "Spotted more here!\n\nT ry shooting them <font color='#006697' face='Dota Hypatia Bold'><b>once</b></fon t> to get their attention and <font color='#006697' face='Dota Hypatia Bold'><b> pull</b></font> them towards your creeps by running back here. Allow your creep s to help take them out!" "DOTA_Tutorial_M2_CreepFree" "Freedom!" "DOTA_Tutorial_M2_CourierBuyItem1" "All that gold. Time fo r upgrades! Let's upgrade your ring to a <font color='#006697' face='Dota Hypat ia Bold'><b>Ring of Basilius!</b></font>\n\nOpen the shop with <font color='#006 697' face='Dota Hypatia Bold'><b>%toggleshoppanel%</b></font> and purchase the < font color='#006697' face='Dota Hypatia Bold'><b>Sage's Mask</b></font>." "DOTA_Tutorial_M2_CourierRetrieve" "Remember our <font colo r='#006697' face='Dota Hypatia Bold'><b>courier</b></font>? We can use him to r etrieve items from the stash and bring them to us here. That way we don't need to return to base every time we buy something!\n\nClick the <font color='#006697 ' face='Dota Hypatia Bold'><b>Deliver Items</b></font> button in the bottom righ t to continue." "DOTA_Tutorial_M2_CourierTravel" "The courier is off! Th e mask was automatically transferred onto the courier and is on its way. You ca n check on the status of the courier by looking at the mini map." "DOTA_Tutorial_M2_RingUpgraded" "Nice! The Sage's Mask combined with your Ring of Protection to create <font color='#006697' face='Dota Hypatia Bold'><b>Ring of Basilius</b></font>.\n\nThis item can boost the armor of allied creeps. For now, let's turn it off.\n\nHit <font color='#006697' face ='Dota Hypatia Bold'><b>%!item_ring_of_basilius%</b></font> to toggle the aura o ff." "DOTA_Tutorial_M2_LevelExperience" "The ring's aura no long er affects friendly creeps but it still provides a bonus to you.\n\nTime to find a few more creeps and earn that experience to reach <font color='#006697' face= 'Dota Hypatia Bold'><b>level six</b></font>." "DOTA_Tutorial_M2_LevelUlt" "Well done! Lev el up and learn <font color='#006697' face='Dota Hypatia Bold'><b>Assassinate</b ></font> when you have a chance." "DOTA_Tutorial_M2_TeleportBlock" "That rock slide blocked our way back. Suspicious. We're not completely stranded though. We can <font color='#006697' face='Dota Hypatia Bold'><b>teleport</b></font> our way out of here!\n\nTo do that we'll need to upgrade the courier to a <font color='#006697' face='Dota Hypatia Bold'><b>Flying Courier</b></font>.\n\nUpgrade the courier t hrough the shop." "DOTA_Tutorial_M2_TeleportBuy" "Now you need a <font co lor='#006697' face='Dota Hypatia Bold'><b>Town Portal Scroll</b></font> from the shop." "DOTA_Tutorial_M2_TeleportCourier" "Now have the courier br ing it to you using the <font color='#006697' face='Dota Hypatia Bold'><b>Delive r Items</b></font> button." "DOTA_Tutorial_M2_TeleportChannel" "With the courier on its way, there's something you need to know about teleporting. Town Portal Scroll is a <font color='#006697' face='Dota Hypatia Bold'><b>channeled</b></font> spel

l so you need to stand still while using it. If you move, it will cancel the ca st." "DOTA_Tutorial_M2_TeleportUse" "You can <font color='#0 06697' face='Dota Hypatia Bold'><b>teleport</b></font> to any building, but we s hould head to the tower outside the base where we last saw Tidehunter.\n\nUse th e Town Portal Scroll by hitting <font color='#006697' face='Dota Hypatia Bold'>< b>%!item_tpscroll%</b></font> and then <font color='#006697' face='Dota Hypatia Bold'><b>left-click</b></font> the tower on the <font color='#006697' face='Dota Hypatia Bold'><b>minimap</b></font>." "DOTA_Tutorial_M2_TeleportCenter" "Center the view on your self by double tapping <font color='#006697' face='Dota Hypatia Bold'><b>%+dota_ camera_follow%</b></font> or use the <font color='#006697' face='Dota Hypatia Bo ld'><b>minimap</b></font>.\n\nI better get a move on!" "DOTA_Tutorial_M2_TeleportCancel" "Woops! Moving cancelle d the channeled teleport. This also consumes the Town Portal Scroll so we'll ne ed a new one. Buy a new Town Portal Scroll from the shop and have the courier b ring it to you." "DOTA_Tutorial_M2_TeleportWrongLoc" "The tower is represente d by a <font color='#006697' face='Dota Hypatia Bold'><b>green square</b></font> . Try using the Town Portal Scroll again and left-click near the green square.\ n\nYou can usually teleport to any building but right now we should get close to where we last saw Tidehunter." "DOTA_Tutorial_M2_TeleportHere" "Over here!" "DOTA_Tutorial_M2_KillTide" "Hopefully, Tide hunter is still lurking. Follow me to where we last spotted him, and maybe we c an get the jump on him!" "DOTA_Tutorial_M2_KillTideHow" "Time to get to work. U se <font color='#006697' face='Dota Hypatia Bold'><b>Assassinate</b></font> by p ressing <font color='#006697' face='Dota Hypatia Bold'><b>%dota_ability_execute 5%</b></font> and then click on <font color='#006697' face='Dota Hypatia Bold'>< b>Tidehunter</b></font>." "DOTA_Tutorial_M2_KillTideComplete" "Pow! You did it! He wo n't be bothering us anymore. Our base is now safe!" "DOTA_Quest_MoveTo" r the Gate" "DOTA_Quest_FindKeeper" "Find <font face ='Dota Hypatia Bold'><b>Keeper of the Light</b></font>" "DOTA_Quest_FindRazor" "Defeat <font fa ce='Dota Hypatia Bold'><b>Razor<b></font>" "DOTA_Quest_DefendCamp" "Defend the Watc htower Using <font face='Dota Hypatia Bold'><b>Breathe Fire</b></font>" "DOTA_Quest_ClearNeutral" "Clear <font fac e='Dota Hypatia Bold'><b>three</b></font> Neutral Camps" "DOTA_Quest_ReturnToShop" "Return to the S hop" "DOTA_Quest_EarnMoney2" "Earn 185 Gold a nd Buy a <font face='Dota Hypatia Bold'><b>Circlet</b></font>" "DOTA_Quest_EarnMoney3" "Earn 190 Gold a nd Buy <font face='Dota Hypatia Bold'><b>Bracers</b></font>" "DOTA_Quest_LevelUlt" "Reach <font fac e='Dota Hypatia Bold'><b>Level Six</b></font>" "DOTA_Quest_Laning_BuyInitialItems" "Buy All Your <font face='Dota Hypatia Bold'><b>Suggested Starting Items</b></font> From the Shop" "DOTA_Quest_Laning_SelectInitialAbility" "Select an Initi al <font face='Dota Hypatia Bold'><b>Ability</b></font>" "DOTA_Quest_Laning_Attack" "Destroy the Enemy <font face='Dota Hypatia Bold'><b>Mid-Lane Tower</b></font>" "Head Fo

"DOTA_Quest_Laning_Defend" "Defend Your <font face='Dota Hypatia Bold'><b>Mid-Lane Tower</b></font>" "DOTA_Quest_Laning_AttackDefend_Mid" "Destroy Both En emy Mid-Lane Towers" "DOTA_Quest_Laning_BuyCourier" "Buy a < font face='Dota Hypatia Bold'><b>Courier</b></font>" "DOTA_Quest_Laning_YourTower" d-Lane Tower" "DOTA_Quest_Laning_EnemyTower" id-Lane Tower" "DOTA_Quest_M2_DefeatTide" ce='Dota Hypatia Bold'><b>Tidehunter</b></font>" "DOTA_Quest_M2_LevelTwo" e='Dota Hypatia Bold'><b>Level Two</b></font>" "DOTA_Quest_M2_TowerDefend" t face='Dota Hypatia Bold'><b>Tower</b></font>" "DOTA_Quest_M2_ReturnToBase" "DOTA_Quest_M2_LevelSix" e='Dota Hypatia Bold'><b>Level Six</b></font>" "DOTA_Quest_M2_Assassinate" e='Dota Hypatia Bold'><b>Ultimate Ability</b></font>" "DOTA_Quest_M2_Teleport" er" "Defeat <font fa "Reach <font fac "Defend the <fon "Move to the Base" "Reach <font fac "Learn <font fac "Teleport to Tow "Enemy M "Your Mi

"DOTA_Quest_LastHits" "Get <font face= 'Dota Hypatia Bold'><b>Last Hits:</b></font> %quest_current_value% / %quest_targ et_value%" "DOTA_Quest_Denies" "Get <fo nt face='Dota Hypatia Bold'><b>Denies:</b></font> %quest_current_value% / %quest _target_value%" "DOTA_Tutorial_LastHit_StartExplanation1" "Time to focus o n earning gold! One way to do that is by striking the killing blow on the enemy . If you're the one to <font color='#006697' face='Dota Hypatia Bold'><b>last h it</b></font> them, you'll earn the bounty." "DOTA_Tutorial_LastHit_StartExplanation2" "While last hitt ing, it is important to stay safe behind your friendly creep line.\n\nYou'll wan t to avoid taking damage if you don't need to." "DOTA_Tutorial_LastHit_StartExplanation3" "Watch the healt h of the enemy creeps, and only hit them when their health is low.\n\nTry to get 15 last hits in the middle lane.\n\nDon't forget to buy some items!" "DOTA_Tutorial_LastHit_LastHits1" "Deal the killing blow t o the enemy.\nStay safe behind your creeps, then strike at the right moment." "DOTA_Tutorial_LastHit_LastHits2" "Don't constantly attack .\n\nCancel your attacks by moving, and then strike when the creep's health is l ow." "DOTA_Tutorial_LastHit_LastHits3" "You can also use <font color='#006697' face='Dota Hypatia Bold'><b>%dota_stop%</b></font> to halt your attack." "DOTA_Tutorial_LastHit_DenyExplanationSetup" "Over here!" "DOTA_Tutorial_LastHit_DenyExplanation1" "<font color='#0 06697' face='Dota Hypatia Bold'><b>Denying</b></font> your friendly creeps is a way to keep your opponents from earning gold.\n\nTo <font color='#006697' face=' Dota Hypatia Bold'><b>deny</b></font> a creep, you need to deal the killing blow to a friendly creep." "DOTA_Tutorial_LastHit_DenyExplanation2" "You can <font c olor='#006697' face='Dota Hypatia Bold'><b>force attack</b></font> friendly cree

ps whose health is below half.\n\nTo do so, press <font color='#006697' face='Do ta Hypatia Bold'><b>%mc_attack%</b></font> to force attack, then <font color='#0 06697' face='Dota Hypatia Bold'><b>left-click</b></font> on the creep." "DOTA_Tutorial_LastHit_DenyExplanation3" "Just like befor e, focus on staying safe and hitting at the right moment.\n\nTry to deny 3 frien dly creeps." "DOTA_Tutorial_LastHit_Denies" "Keep your opponent from getting gold and experience by killing friendly creeps.\n\nPress <font color='# 006697' face='Dota Hypatia Bold'><b>%mc_attack%</b></font> then <font color='#00 6697' face='Dota Hypatia Bold'><b>left-click</b></font> on a friendly creep with low health." "DOTA_Tutorial_LastHit_End" "Congratulations ! You've learned about <font color='#006697' face='Dota Hypatia Bold'><b>last hi ts</b></font> and <font color='#006697' face='Dota Hypatia Bold'><b>denies</b></ font>. Keep practicing, and victory will surely follow." "DOTA_TutorialTitle_WelcomeToDota" "Basic Game Concepts and Controls Tutorial" "DOTA_TutorialBody_WelcomeToDota" "This tutorial will intr oduce you to the world of Dota and show you how to control your hero." "DOTA_TutorialTitle_MaidenIntro" "Your Hero" "DOTA_TutorialBody_MaidenIntro" "You will be playing thi s match as Shadow Shaman, a master of voodoo magic. You are on The Radiant team, the enemy team is called The Dire." "DOTA_TutorialTitle_MovingYourCharacter" "Moving your Character" "DOTA_TutorialBody_MovingYourCharacter" "You can move your chara cter by right-clicking where you want to go. Your team fountain is directly belo w you." "DOTA_TutorialTask_MoveToFountain" right-click)." "DOTA_TutorialTitle_FountainIntro" "The Fountain" "DOTA_TutorialBody_FountainIntro" "The fountain can quickl y replenish your health and mana. It also revives you if you die in combat. Let' s look at some other important buildings around." "DOTA_TutorialTitle_CameraIntro" "Your view" "DOTA_TutorialBody_CameraIntro" "You can scroll your vie w by moving the mouse to the edge of the screen. Let's look to the northeast at your team's Ancient." "DOTA_TutorialTask_MoveToAncient" ouse the screen edge)" "Move VIEW to ancient (m "Move to your fountain (

"DOTA_TutorialTitle_AncientIntro" "The Ancient" "DOTA_TutorialBody_AncientIntro" "The Ancient is your tea m's most important building - if it's destroyed then your team loses. You must d estroy The Dire team's Ancient to win the game." "DOTA_TutorialTitle_ViewHeroIntro" "Return to your Hero" "DOTA_TutorialBody_ViewHeroIntro" "You can snap your view back to your hero by clicking your portrait or double tapping F1. Do that now to return your view to your hero." "DOTA_TutorialTask_ViewToHero" ick your portrait)" "Move your view back (cl

"DOTA_TutorialTitle_MapIntro" "The Mini-map" "DOTA_TutorialBody_MapIntro" "There is a mini-map on the lower left corner of your screen. Your base (in green) is in the bottom left corner and the enemy base (in red) is in the top right." "DOTA_TutorialTitle_LaneIntro" "Lanes of Attack" "DOTA_TutorialBody_LaneIntro" "There are three main la nes towards the enemy base. Let's move to the top one." "DOTA_TutorialTask_MoveToTopLane" op lane." "DOTA_TutorialTitle_BarracksIntro" "Barracks" "DOTA_TutorialBody_BarracksIntro" "Each lane has two barra cks where your team's foot soldiers, known as creeps, spawn at regular intervals . Creeps move to the enemy base and attack enemy units and buildings in their pa th -- you cannot control them!" "DOTA_TutorialTitle_LaningIntro" "The battle begins!" "DOTA_TutorialBody_LaningIntro" "A wave of Radiant creep s is about to spawn. Follow them into combat to provide ranged support. Try not to get hit - you are too important to take damage! When a wave of creeps dies, i t's wise to back off to regroup with the next creep wave." "DOTA_TutorialTitle_FindingYourHero" "Finding Your Hero" "DOTA_TutorialBody_FindingYourHero" "If you lose track of yo ur hero, you can double-tap F1 or click on your hero's portrait to center the ca mera on it." "DOTA_TutorialTask_FollowCreeps" he front line." "DOTA_TutorialTitle_CombatIntro" "DOTA_TutorialBody_CombatIntro" d. Remember to be careful and avoid taking damage." "Combat" "There is combat up ahea "Follow your creeps to t "Move your hero to the t

"DOTA_TutorialTitle_AttackingIntro" "Attacking" "DOTA_TutorialBody_AttackingIntro" "You can attack enemy un its by right-clicking them (you only need to right-click them once)." "DOTA_TutorialTitle_BountiesIntro" "Bounties" "DOTA_TutorialBody_BountiesIntro" "When you get the killin g blow on a unit or structure you get a bounty. Attack enemy units that are low on health and try to get the bounty." "DOTA_TutorialTask_LastHitCreeps" ing blows %s1/%s2" "Earn bounties from kill

"DOTA_TutorialTitle_SpendGold" "Spending Gold" "DOTA_TutorialBody_SpendGold" "Let's return to the bas e to spend your hard-earned gold. Right-click on your team's base in the bottom left of the mini-map to move there." "DOTA_TutorialTask_ReturnToShop" hop." "DOTA_TutorialTitle_BuyFromShop" " "DOTA_TutorialBody_BuyFromShop" "You can use the gold yo "Spending Gold: the Shop "Return to the base to s

u earn to buy items from the shop." "DOTA_TutorialTitle_BuyFromShop2" "Buying From the Shop" "DOTA_TutorialBody_BuyFromShop2" "Left-click on the shop to view the items for sale. Double-click on the Town Portal Scroll and the Blade s of Attack to buy them." "DOTA_TutorialTitle_CloseShop" "Closing the Shop" "DOTA_TutorialBody_CloseShop" "To close the shop, you can left-click the X at the top left, left-click anywhere outside the shop menu, or press the button near your inventory. The shop also automatically closes whe n you walk out of its purchase area." "DOTA_TutorialTask_BuyTPScroll" shop." "DOTA_TutorialTitle_TeleportIntro" "Items Types" "DOTA_TutorialBody_TeleportIntro" "Your Blades of Attack p rovide a passive damage bonus, whereas the Town Portal Scroll must be activated. Using a Town Portal Scroll allows you to teleport to any of your team's buildin gs. This is critical to save precious time." "DOTA_TutorialTitle_UseItemIntro" "Using the Town Portal S croll to Teleport" "DOTA_TutorialBody_UseItemIntro" "To use the Town Portal Scroll, left-click it then left-click your desired destination in the mini-map. Teleport is a channeling spell, so be careful not to interrupt it by giving your hero another command while you cast it." "DOTA_TutorialTask_UseTPScroll" roll to teleport." "Use your Town Portal Sc "Buy two items from the

"DOTA_TutorialTitle_StayInLane" "Staying in Lane" "DOTA_TutorialBody_StayInLane" "Since you earn experien ce and gold from defeating enemy units it's important to spend time in the lane at the beginning of the game. Return to your lane to get back into combat." "DOTA_TutorialTask_BackToCombat" "Return to your lane."

"DOTA_TutorialTitle_ExpIntro" "Gaining Experience" "DOTA_TutorialBody_ExpIntro" "When an enemy unit dies all nearby heroes on your team share the experience. Try to get enough experien ce to gain a level." "DOTA_TutorialTask_GetALevel" to kill enemy units." "DOTA_TutorialTitle_LevelIntro" "DOTA_TutorialBody_LevelIntro" ou earn a point to spend on an ability." "DOTA_TutorialTitle_AbilityIntro" " "DOTA_TutorialBody_AbilityIntro" "You can see what each a bility does by hovering the mouse over its icon. Spend points to earn levels in abilities by clicking on the yellow bar beneath their icon. Level up your Ether Shock ability." "DOTA_TutorialTask_BuyAbility" "Spend an ability point "Gain a level by helping "Gaining Levels" "When you gain a level y "Spending Ability Points

to learn Ether Shock." "DOTA_TutorialTitle_CastIntro" "Using Abilities" "DOTA_TutorialBody_CastIntro" "The Ether Shock ability deals magical damage. It costs you mana every time you use it. Click the abilit y icon then left-click where you'd like to cast it." "DOTA_TutorialTask_CastSpell" bility." "DOTA_TutorialTitle_RazorIntro" "Razor" "DOTA_TutorialBody_RazorIntro" "The enemy hero Razor ha s joined the battle for the Dire team. He is a master of lightning magic and has the powerful Plasma Field ability. He is going to attack along the top lane." "DOTA_TutorialTitle_NewItems" "New Items" "DOTA_TutorialBody_NewItems" "You have been given a f ew items to help you in battle. You have tangos with an ABILITY to eat a tree to gain health. You also have a perseverance that PASSIVELY increases your regener ation." "DOTA_TutorialTitle_AttackTower" "Attacking Towers" "DOTA_TutorialBody_AttackTower" "Towers have powerful at tacks and a lot of hitpoints. Attack with your creeps and try to destroy the tow er to complete this tutorial! Retreat if your creeps die and try to keep your he alth up!" "DOTA_TutorialTask_KillTower" ." "DOTA_TutorialTitle_WinningIntro" "You Win!" "DOTA_TutorialBody_WinningIntro" "Congratulations on comp leting the Basic Game Concepts and Controls tutorial! The next tutorial will run you through a full game - you even get to pick your hero!" "DOTA_TutorialTitle_QuestSuccess" "DOTA_TutorialBody_QuestSuccess" ted the quest." "DOTA_TutorialTitle_QuestFailure" "DOTA_TutorialBody_QuestFailure" the quest." //////////////////////////////////////// // MidLane1v1_Tier1_Tutorial //////////////////////////////////////// "DOTA_TutorialTitle_Mid1v1Tier1Tutorial" "Mid-lane 1v1 Ti er1 Tower Fight" "DOTA_TutorialBody_Mid1v1Tier1Tutorial" "You will play S niper versus a Dragon Knight enemy bot. Defend your mid-tier1 tower while destro ying the enemy's mid-tier1 tower." //////////////////////////////////////// // MIDONLY //////////////////////////////////////// "DOTA_TutorialTitle_ChooseYourHero" "Choosing your hero" "DOTA_TutorialBody_ChooseYourHero" "Shadow Shaman is a grea t hero to learn with. He has a ranged attack so you can attack safely from the b "You Lose!" "You failed to completed "You Win!" "You successfully comple "Destroy the enemy tower "Cast your Ether Shock a

ack ranks. His Serpent Wards ability is especially good for destroying towers. Y ou can complete this tutorial with any hero, though." "DOTA_TutorialTitle_PrepareForBattle" "Preparing for Battle" "DOTA_TutorialBody_PrepareForBattle" "When you spawn into a g ame you have one ability point and 603 gold to buy items. Spend the point to lea rn an ability. For this lesson we have enabled auto-buy so you don't need to wor ry about the store." "DOTA_TutorialTitle_AutoBuyIntro" "Auto-Buy" "DOTA_TutorialBody_AutoBuyIntro" "Auto-buy will purchase items appropriate for your character. You will auto pick up your items when you return to the fountain. If you get a message to go to the secret shop check the minimap for the location. Head out when ready." "DOTA_TutorialTask_MoveWhenReady" ady." "DOTA_TutorialTitle_SpawningBots" "Allies and Enemies" "DOTA_TutorialBody_SpawningBots" "For this lesson you wil l be playing against two computer-controlled enemies and you will have one compu ter player on your team. Try to push in the middle lane to the Dire base and kil l their Ancient." "DOTA_TutorialTask_DefeatAncient" Ancient." "DOTA_TutorialTitle_DefeatEnemyAncient" "Attacking the Enemy" "DOTA_TutorialBody_DefeatEnemyAncient" "The enemy defenses are strong and you will need to attack with multiple waves of creeps to bring down e ach tower. Return to your base when your health is low or when you wish to buy n ew items." //////////////////////////////////////// // hook training //////////////////////////////////////// "DOTA_TutorialTitle_Train_Pudge" "DOTA_TutorialBody_Train_Pudge" wg. Kill some bots in the bottom lane." "Pudge Training" "Learn to play Pudge, da "Defeat the Dire team's "Move out when you're re

"DOTA_TutorialTitle_Pudge_Goal" "Kill some heroes!" "DOTA_TutorialBody_Pudge_Goal" "Gank the two enemy hero es in the bottom lane. Try to get 5 hero kills without dying more than 3 times. " //////////////////////////////////////// // Last Hit / Deny Training //////////////////////////////////////// "DOTA_TutorialTitle_LastHit" e" "DOTA_TutorialBody_LastHit" "Try to get as m any last hits and denies as possible in the time limit. Your score is a combina tion of last hits, denies, and how much damage you take." "DOTA_TutorialTitle_RoundOne" "Round One - Sniper" "DOTA_TutorialBody_RoundOne" "Sniper has a ranged att ack with no projectile, so the hit occurs very quickly. However, he has low bas e damage, so timing is important." "Last Hit / Deny Practic

"DOTA_TutorialTask_Sniper" per."

"Last hit as Sni

"DOTA_TutorialTitle_RoundTwo" "Round Two - Anti-Mage" "DOTA_TutorialBody_RoundTwo" "Anti-Mage has a very qu ick attack animation and fast attack rate - melee heroes are generally easier to last hit with." "DOTA_TutorialTask_Antimage" "Last hit as Anti-Mage." "DOTA_TutorialTitle_RoundThree" "Round Three - Mirana" "DOTA_TutorialBody_RoundThree" "Mirana has a good attac k animation and projectile speed but lower damage, making her of moderate diffic ulty." "DOTA_TutorialTask_Mirana" "Last hit as Mir ana." "DOTA_TutorialTitle_RoundFour" iden" "DOTA_TutorialBody_RoundFour" "Crystal Maiden's attack animation has a wind-up time and a slow moving projectile, making it difficult to predict when the hit will occur, making her difficult to last hit with." "DOTA_TutorialTask_CrystalMaiden" "Last hit as Crystal Mai den." "DOTA_TutorialTitle_RoundFive" nd" "DOTA_TutorialBody_RoundFive" "Shadow Fiend is great a t farming creeps rapidly with his good attack animation, high damage, and abilit y Shadowraze - see how quickly you can farm this lane." "DOTA_TutorialTask_ShadowFiend" "Farm as fast as you can !" "DOTA_TutorialTitle_LastHitEnd" "DOTA_TutorialBody_LastHitEnd" /////////////////////////////////////// // Item Training - Support /////////////////////////////////////// "DOTA_TutorialTitle_SupportItems" "Support Item Training" "DOTA_TutorialBody_SupportItems" "Learn in-depth mechanics of Support items!" "DOTA_TutorialTitle_SupportItems_RingOfBasilius" Basilius" "DOTA_TutorialBody_SupportItems_RingOfBasilius" "Ring of Basilius is a powerful early game item for junglers and support heroes. It giv es a flat 0.6 mana regeneration, as well as 2 armor to all heroes and creeps in the radius, as well as providing the carrier with extra armor and damage." "DOTA_TutorialTitle_SupportItems_RingOfBasilius2" Basilius" "DOTA_TutorialBody_SupportItems_RingOfBasilius2" "The ite m can be toggled. When turned off, the aura won't give your friendly creeps the bonus armor. Turn it on when you want to make summoned units more powerful or p ush a lane. The ring's aura will still affect allied heroes." "DOTA_TutorialTask_SupportItems_RingOfBasilius2" "Toggle Ring of Basilius!" "Ring of "Ring of "Game Over" "Your score: " "Round Five - Shadow Fie "Round Four - Crystal Ma

"DOTA_TutorialTitle_SupportItems_Headdress" "Headdress" "DOTA_TutorialBody_SupportItems_Headdress" "Headdress is useful early on to help you, your creeps and your lane mates to re generate health. The aura radius is only 500, so stay near an ally if they need some health." "DOTA_TutorialTitle_SupportItems_Buckler" "Buckler" "DOTA_TutorialBody_SupportItems_Buckler" "Buckler is a useful defensive item. It passively grants some armor and stats, while it's active ability will give friendly units around you +2 bonus armor. Th is can be helpful when attacking or defending towers, or in teamfights." "DOTA_TutorialTask_SupportItems_Buckler" "Give your friendly heroes the armor bonus!" "DOTA_TutorialTitle_SupportItems_Urn" "Urn of Shadows" "DOTA_TutorialBody_SupportItems_Urn" "Urn of Shadows is a dynamic item that can be used in many ways. Passively, it grants some strength and mana regeneration, but the Soul Release ability is more important. Whenever an enemy hero dies around an Urn carrier, that Urn will ga in 2 Soul Release charges." "DOTA_TutorialTitle_SupportItems_Urn2" "Soul Release - Heal" "DOTA_TutorialBody_SupportItems_Urn2" "When Soul Release is used, it drains a charge from Urn of Shadows. If it is us ed on an ally, it will heal them for 400 HP over the course of 8 seconds. If th e unit takes tower damage or damage from a player-controlled unit, the heal is l ost, so be careful to use the heal only in situations when this won't happen." "DOTA_TutorialTask_SupportItems_Urn2" "Heal your injured ally!" "DOTA_TutorialTitle_SupportItems_Urn3" "Soul Release - Damage Over Time" "DOTA_TutorialBody_SupportItems_Urn3" "If Soul Release is used on an enemy hero, it will deal 150 damage over the cour se of 8 seconds. Unlike the heal, this effect can't be removed except by purge effects. The low amount of damage is useful to finish off running enemies that have low health, due to the long range of Soul Release." "DOTA_TutorialTask_SupportItems_Urn3" "Finish off the enemy hero!" "DOTA_TutorialTitle_SupportItems_TranquilBoots" l Boots" "DOTA_TutorialBody_SupportItems_TranquilBoots" "Tranqui l Boots are the most defensive type of boots. The Heal ability will restore 170 HP over 10 seconds, as long as you don't take tower or player-controlled damage . Tranquil Boots also add a bit of passive regeneration and armor, as well as h aving higher than average movement speed for boots." "DOTA_TutorialTitle_SupportItems_TranquilBoots2" "Tranqui l Boots - Break" "DOTA_TutorialBody_SupportItems_TranquilBoots2" "Tranqui l Boots do have a downside - their Break ability. If a player takes 4 instances of player-controlled damage in the course of 10 seconds, the Tranquil Boots wil l temporarily become Boots of Speed, meaning that they lose all their passive st ats and the Heal ability. Once the player hasn't taken 4 instances of damage in the last 10 seconds, the Tranquil Boots will reform." "DOTA_TutorialTask_SupportItems_TranquilBoots2" "Use the Heal ability!" "Tranqui

"DOTA_TutorialTitle_SupportItems_Medallion" "Medallion of Courage" "DOTA_TutorialBody_SupportItems_Medallion" "Medallion of Courage is a double-edged sword of an item. Passively, it gives y ou some armor and mana regeneration. However, the Valor ability makes this item what it is. When used on an enemy, both the item holder and the target enemy l ose 6 armor (which is the same amount gained passively). Medallion of Courage g ives you an armor advantage over your enemies, but it's up to you how to use it! " "DOTA_TutorialTask_SupportItems_Medallion" "Use Valor on Roshan!" "DOTA_TutorialTitle_SupportItems_Drum" "Drum of Endurance" "DOTA_TutorialBody_SupportItems_Drum" "Drum of Endurance is an item that provides a lot of different benefits. Passiv ely, it gives nice stats, and Swiftness Aura, which grants a small movement and attack speed bonus to surrounding units." "DOTA_TutorialTitle_SupportItems_Drum2" "Drum of Endurance" "DOTA_TutorialBody_SupportItems_Drum2" "The active ability Endurance adds another small movement and attack speed bonus to surrounding units, effectively doubling the speed from Swiftness Aura. This is very helpful for moments when you need just a bit more speed to catch or run . It only has 4 charges, so use wisely." "DOTA_TutorialTask_SupportItems_Drum2" "Catch the flying courier!" "DOTA_TutorialTitle_SupportItems_Vlads" "Vladmir's Offering" "DOTA_TutorialBody_SupportItems_Vlads" "Vladmir's Offering provides a wide number of bonuses to surrounding teammates, such as armor, regeneration, and bonus damage. It also gives friendly melee uni ts lifesteal on their attacks." "DOTA_TutorialTitle_SupportItem_Vlads2" "Vladmir's Offering" "DOTA_TutorialBody_SupportItem_Vlads2" "The lifesteal aura is useful for melee carries that have other Unique Attack Ef fects, as other Lifesteal items won't work for them. A support with Vladmir's c an provide this benefit to his melee carry." "DOTA_TutorialTitle_SupportItems_Mekansm" "Mekansm" "DOTA_TutorialBody_SupportItems_Mekansm" "Mekansm is a powerful midgame item. Passively, it gives some nice armor and st ats, as well as giving passive regneration to yourself and surrounding friendly units. The most powerful part of the item is the active Restore, which heals 25 0 HP and grants bonus armor for a limited time." "DOTA_TutorialTask_SupportItems_Mekansm" "Heal your allies!" "DOTA_TutorialTitle_SupportItems_Pipe" "Pipe of Insight" "DOTA_TutorialBody_SupportItems_Pipe" "Pipe of Insight is the go-to item when it comes to preventing magical damage. Building from a Hood of Defiance, it passively increases spell resistance as wel l as providing a lot of HP regeneration. The Barrier active ability gives a pro tective field on all nearby units, preventing 400 magic damage from being dealt to them." "DOTA_TutorialTask_SupportItem_Pipe"

"Prevent the magic damage!" "DOTA_Tutorial_Location_Start" "world_map_location_1" ht" "world_map_location_sub_1" "Tutorial: Mechanics 1" "world_map_location_desc_1" "<i>In a lonely wood lie s the camp of Dragon Knight, slayer of the great winged Slyrak, and possessor of skills beyond mortal knowledge. Yet his true potential still lies before him. T he time has come for him to take up arms and train for the final battle.</i>" "world_map_location_gdesc_1" "This starting tutorial will int roduce you to: <ul><li>Hero Movement</li><li>Hero Leveling</li><li>Ability Usage </li><li>Items</li><li>Basic Combat</li><li>Combat: Last Hits</li></ul>" // // Tutorials // "training_progress" SS" "training_progress_preamble" "Finish mechanics and unlock the world of Dota 2; prepare for the coming battles through continued training." "training_progress_post" "The Geography For Train ing" "training_progress_subhed" "The quest for proficien cy continues. Hone your skills by visiting other lands of contention!" "mission_progress" "Mission Progres s" "training_percent_complete" "%s1% COMPLETE" "tutorial_checklist_1" "Mechanics 1" // Tutorial Location 2 "world_map_location_2" niper" "world_map_location_sub_2" nics 2" "world_map_location_desc_2" "<i>A small form moves quietly along the trail, weapon in hand. Among the Keen Folk, he is a le gend, the greatest shootist there's ever been. But it will take more than a sha rp eye to survive the coming battle, and this Sniper from the highlands has much to learn if he's to fulfill his destiny.</i>" "world_map_location_gdesc_2" "This tutorial will intr oduce you to: <ul><li>Combat: Ranged</li><li>Abilities: Area of Effect</li><li>T he Minimap</li><li>Towers</li><li>Couriers and the Stash</li><li>Items: Teleport ation Scroll</li></ul>" "tutorial_checklist_2" "Mechanics 2" // Tutorial Location 3 "world_map_location_3" "world_map_location_sub_3" Introduction" "world_map_location_desc_3" "<i>Long is the road to victory, and harsh its travels. Sniper will need to develop a keen unde rstanding of the towers, and those who defend them, if he is to survive the grea t battle that is to come.</i>" "world_map_location_gdesc_3" "This tutorial will intr oduce you to: <ul><li>Combat: Fighting in a Lane</li><li>Towers: Defend and Atta ck</li><li>Items: Starting Items</li></ul>" "tutorial_checklist_3" "Middle Lane Int roduction" "Sniper Vs Axe" "Tutorial: Lane "Tutorial: Mecha "Sharpeye, The S "START" "Davion, the Dragon Knig

"TRAINING PROGRE

// Tutorial Location 4 "world_map_location_4" y" "world_map_location_sub_4" ctice"

"Know Thine Enem "Middle Lane Pra

"world_map_location_desc_4" "<i>Once per gen eration, the great forged wheel-books turn slowly in the wind and moan out tales of an age long forgotten. But now a strange wind blows, and the forged books si ng like nothing heard beforea song of conflict and a looming conflagration, the p rophesy of a war that will sweep down from hidden planes and engulf the world in its fire.</i>\n\nNote: Mission progress based on completion with different hero es." "world_map_location_gdesc_4" "This will introduce you to: <ul><li>Limited Hero Pool: Restricts hero selection to 20 heroes</li><li>To wers: Defend and attack all mid-lane towers</li><li>Items: All items unlocked</l i></ul>" "tutorial_checklist_4" "Middle Lane Pra ctice Using 10 Different Heroes" // "DOTA_Tutorial_Finished_Tutorial04" "" // Tutorial Location 5 "world_map_location_5" shes" "world_map_location_sub_5" "Play vs. Bots" "world_map_location_desc_5" "<i>As the moon stones glow and wheel-books wail, the barrier between the planes wears thin. Ou t of this tattered fabric of reality, strange forces are revealed. Myths and leg ends, flesh and blood; all yearn for the chance to train for the coming battle.< /i>" "world_map_location_gdesc_5" "This will introduce you to: <ul><li>Playing a full match of Dota 2 versus bots</li><li>Limited Hero Poo l: Restricts hero selection to 20 heroes</li></ul>" "tutorial_checklist_5" "5 Practice Matc hes Versus Bots" // "DOTA_Tutorial_Finished_Tutorial05" "" // Tutorial Location 6 "world_map_location_6" "world_map_location_sub_6" " "world_map_location_desc_6" "<i>It is a cont est of wills and wits, strength and courage, reflexes and strategy. Shards of t he Mad Moon glow bright in a shattered sky, while below battle lines are drawn. Somewhere in the distance, the great horn sounds. The steel clangs. And so it begins.</i>" "world_map_location_gdesc_6" "This will introduce you to: <ul><li>A full match of Dota 2 with other players</li><li>Limited Hero Pool : Restricts hero selection to 20 heroes</li></ul>" "tutorial_checklist_6" "10 Limited Hero Pool Matches" // "DOTA_Tutorial_Finished_Tutorial06" "" // Tutorial Location 7 "world_map_location_7" "Dota Overview" "world_map_location_sub_7" "A quick study o f the game in action." "world_map_location_desc_7" "You'll also be exposed to key goals of the game, and get an idea of what battle will look like. " "The War Begins" "Play vs. Humans "Training Skirmi

"world_map_location_gdesc_7" "This Introduction to Do ta 2 will familiarize you with the location of map landmarks such as: <ul><li>Ba ses</li><li>Towers</li><li>Barracks</li><li>Lanes</li><li>Roshan and the Aegis</ li><li>The Shopkeepers</li><li>Runes</li></ul>" // Tutorial Location 8 "world_map_location_8" ng" "world_map_location_sub_8" "Learn more abou t how to last hit reliably." "world_map_location_desc_8" "<i>The Hero who can acquire the most gold will almost certainly triumph. It is important to un derstand how to acquire gold, and how to keep it from the pockets of your oppone nts.</i>" "world_map_location_gdesc_8" "This tutorial will intr oduce you to: <ul><li>Combat: Last Hit Techniques</li><li>Combat: Denying Creeps </li></ul>" // Tutorial Location 9 "world_map_location_9" ce" "world_map_location_sub_9" "Practice last h itting against a bot." "world_map_location_desc_9" "<i>The Hero who can acquire the most gold will almost certainly triumph. Only through extensiv e practice can a Hero master the art of last hitting.</i>" "world_map_location_gdesc_9" "This mode will help you practice: <ul><li>Combat: Fighting in a Lane</li><li>Combat: Last Hits</li><li> Combat: Denying Creeps</li></ul>" // The Archronicus - Table of Contents "arch_toc_header" f Contents" "arch_madmoon_toc" Moon and The Ancients" "arch_chronicleofthesos_toc" "arch_summoningsea_toc" ea" "arch_lasthitchallenge_toc" y" "arch_cycleofsolstice_toc" ces" "arch_wraithnight_toc" t" // The Archronicus - Title Page "DOTA_Archronicus_TitlePage_Page1" "UPON THESE HALLOWED pag es are writ the last remnants of a once-great body of knowledge. Copied and rec opied by generations of scribes, translated by scholars and encrypted by mages, the chronicles found herein compile the lost histories of the contested lands, i ts rulers and guardians, higher-learning and ancient magics. The texts draw from many cultures across many ages, enshrining for all time those fragmented recoun ts of scholars long dead, and hidden truths more powerful than any sword or spel l. Sealed now with an encryption spell, only worthy eyes may read the book, and by deed alone reveal the truth. And only with the blood of heroes shall new pag es be written." "The Mad "Chronicle of Thesos" "The Summoning S "The Death Bount "Cycle of Solsti "The Wraith-Nigh "Table o "Last Hit Practi "Last Hit Traini

// The Archronicus - Mad Moon "DOTA_Archronicus_MadMoon_Title1" "DOTA_Archronicus_MadMoon_Title2" "DOTA_Archronicus_MadMoon_Title3" "DOTA_Archronicus_MadMoon_Folio" Ancients -" "DOTA_Archronicus_MadMoon_Page1" "WHEN A WORLD was still a cooling blob, it captured an eerie companiona glowing crystalline sphere that c ame to be known in lore as the Mad Moon. This small orb was full of violent radi ancea visual reminder of conflict in the heavens, bright enough to compete with t he sun in daylight." "DOTA_Archronicus_MadMoon_Page2" "But the Mad Moon was no inert rock. It was more truly a prison, in which two warring ancient intelligen ces had been captured and flung into exile aeons before, once the vast Primordia ls that underlay creation had tired of their endless strife. The punishment for these Ancients was to be locked together in one form, forever falling through in finity...and thus it went until our unfortunate world captured that wanderer. \n \nFor ages, primitive societies rose and fell beneath its weird glare; creature s of varying intelligence and sophistication gazed up in wonder and curiosity, t o whatever extent their sentience allowed. Meanwhile, orbital stress and tidal f orces allowed the Mad Moon's inhabitants to begin exploit what were at first the slightest of weaknesses, as they set to work prying open their prison. The crac ks spread slowly, from the tiniest fractures, until at last there were millions of fissures, vast and aglow with weird energies." "DOTA_Archronicus_MadMoon_Page3" "On one apocalyptic night, the moon finally shattered, torn apart from within. Most of the moonstuff was flung into space or consumed as it hit the atmosphere. A few rare fragments fell to ea rth, either as fused molten lumps or as jagged crystals. The shards lay where th ey had fallen, and gradually the land around them recovered. As the survivors of the prehistoric cataclysm recuperated, flourished and developed civilizations, the Mad Moon became less a memory than a dream, with the night of its destructio n woven into their myths." "DOTA_Archronicus_MadMoon_Page4" "The fallen shards of primal ma tter had fractured into their original composites: Radiant and Dire. In its pure form, each type of stone gave off a peculiar energy. For those who settled arou nd the sites, they found themselves feeding on this unearthly power until they h ad not only harnessed the energy but made themselves dependent on it. They built shrines around the Ancients and revered them, ironically, as godlike entities t hat had fallen to earth. The Ancients, both Radiant and Dire, provided many benefits: kinetic energy, man a, protection, even resurrection. But the emanations changed everything in their influence. Around the Radiant, the effects were bright and colorful, evoking li ghtness and charm. Around the Dire, a sinister radioactive glow, a visual seepag e indicative of poison and decay. Neither force was neutral; they were both perf ect complements and total contradictions that could never be at peace. As each stone's cultural influence spread, it eventually came in conflict with t he societies of its rival. Interference between the Ancients was cause for war, as the presence of one caused a corresponding fall-off in the energy of the othe r. Each stone could only be restored to full power with the destruction of its F oe-stone. And so the enthralled creatures rallied to protect their land by destr oying the neighboring Ancient, and from far and wide the Heroes heard the call t o battle and came to join, hardly realizing that in some sense both sides were t he same." "The Mad Moon" "and" "the Ancients" "- The Mad Moon and the

// The Archronicus - Chronicle of Thesos "DOTA_Archronicus_ChronicleofThesos_Title1" "DOTA_Archronicus_ChronicleofThesos_Title2" "DOTA_Archronicus_ChronicleofThesos_Title3" "DOTA_Archronicus_ChronicleofThesos_sub" EENS" "DOTA_Archronicus_ChronicleofThesos_folio" THESOS -" "DOTA_Archronicus_ChronicleofThesos_Page1" "A rumor some da ys ago reached the High Bell of two strange beasts felled at the edge of the gra instock lands. Either by disease, or sword, the stories varied, but always it w as spoken of two dragons dark blue in color and very much dead. \n \nI set out immediately from my father's hold and found their scaly bodies charred on the prop erty of a grain farmer three day's travel along the ridge road. One great, one sm all, the dragons lay where they died, surrounded by the footprints of a much lar ger beast whose marks on the soil were large enough for a full grown keen to lie down in; and so I did, imagining the impossible scale of the animal in whose tr ack I lay. A grand dragon true, like the stories of old, and like some say stil l live in the southerly wastes. \n \nThe tracks crossed the land for some distan ce and ended where the beast took flight at the edge of the field. So not by bl ade or pathosis had these young dragons met their end, but from an attack by one of their own kind. \n \nWith the good faith of my father's name, and a promise of immediate removal, I was able to purchase the rotting corpse of the lesser of t he two dead dragons. The specimen being nowhere near to full grown, I was able to drag it behind my trusty zonkey for several hours to my father's lands. Severa l days of disarticulation and boiling commenced, followed by a full night's inurem ent in wax, until, at last, the entire skeleton was laid out before me in the gr eat hall, available for study." "DOTA_Archronicus_ChronicleofThesos_Page4" "Here I draw my observations with careful ink, noting the shape and size of every bone. \n \nTh e structure of the wing surprised me. As did the curious architecture of the sh oulder. The bones themselves, though very strong, were much lighter than I had expected. More like the bones of a bird than a creature of scales and teeth. \n \nMost unexpected of all was the remnants of an old shield found in the beast's insides. But this one carried a most unusual form of gullet iron, and on it the mark of an ancient order seen only rarely in these parts today, a dragon crest, and the seal of the Scaled Knights of Uthorian. Woe to the knight who carried i t." // The Archronicus - The Summoning Sea "DOTA_Archronicus_TheSummoningSea_Title" EA" "DOTA_Archronicus_TheSummoningSea_Folio" SEA -" "DOTA_Archronicus_TheSummoningSea_Page1" " Beyond the rea ch of Southward's End, \n Where summer's warmth dares not to roam, \n Songs tell of ancient treasure lost, \n Worth more than titles, lands, and home. \n \n At nigh t skies streak in ribbon's glow, \n Chill ocean's maze of jagged frost, \n Wild wi nds betray the best of men, \n Where boldest captains fear to cross. \n \n Withi n tis said's a hidden coast, \n Unknown to either map or man, \n Where once there died a seaborn fiend, \n Washed up along its sandy span. \n \n Inside this corps e, the legends claim, \n A gem lay hid away from sight, \n And who dares hold th is stone unique, \n Shall see all hidden forms of fright." "- The SUMMONING "THE SUMMONING S "- CHRONICLE OF "Chronicle" "of" "Thesos" "A FOLK OF THE K

"DOTA_Archronicus_TheSummoningSea_Page2" " From whence th e single frigate sailed, \n No soul still lives to dare recall, \n Brave voyage launched into the cold, \n Afraid of neither gale nor squall. \n \n To southern ice and wind they forged, \n The dauntless crew did plot their trek, \n In time the fields of floe and berg, \n Gave glimpse of land to all on deck. \n \n Upon an arctic shore they spied, \n Frost touched remains of monster vast, \n Old mar ks from briny wars they saw, \n And ice-locked teeth to dwarf their mast. \n \n On darkened beach was set a host, \n To excavate this mortal coil, \n Their pick s and tools they lifted high, \n Then dug into their grisly toil." "DOTA_Archronicus_TheSummoningSea_Page3" " For days on da ys they hacked and crawled, \n As stained was beach in ancient gore, \n Through rib and tissue, deep they delved, \n And wrought their path toward monster's core. \n \n From humid depths came glowing dim, \n Strange spectral light of emerald hue, \n Great gem matched size with finder's fist, \n Worn crew rejoiced; old song s proved true. \n \n Returned to deck with treasure held, \n As one all crew did choke their breath, \n For ringed they were by wraiths of yore, \n Ghost ships long sunk, and those past death. \n \n For hidden from the common eye, \n Are on es who drift when lifeblood fails, \n Bright gem grants truth to sight, they lea rned, \n Then set with fright to raising sails." "DOTA_Archronicus_TheSummoningSea_Page4" " Yet ghastly sh ades no harm intend, \n But warning men whose air's still drawn: \n To bring sight's stone on waters wide, \n Would raise the wrath of deep Maelrawn." "DOTA_Archronicus_TheSummoningSea_Page5" " A day and twel ve on ocean waves, \n Passed laden, anxious crew's retreat, \n When came long shad ows to their wake, \n Lord Maelrawn's servant come to eat. \n \n By haste and luck y breeze they sped, \n Four dawns the scourge kept far at bay, \n Until a wisp o f earth drew far, \n hen fickle fortune's winds betrayed. \n \n As beast drew unde r ship to strike, \n Rowboats were filled with man and loot, \n Then loosed were heavy chain and weight, \n To crashed ship's anchor on sea's brute. \n \n Then deck leaned port as seabeast scaled, \n Wild tendril fury came aboard, \n In frenzie d panic three boats fled, \n With ship entangled, kraken roared." "DOTA_Archronicus_TheSummoningSea_Page6" " Through tree t hick feelers' twist and squeeze, \n Wood hull made vent to frozen surge, \n As hal f-ship sank, depth's master called: \n The gem still moved, and neared shore's verge . \n \n In rushed pursuit the kraken swam, \n To overtake first boat of three, \n When drowned men froze and wreckage sank, \n Did hunter learn its charge sta yed free. \n As second crew in horror rowed, \n Slick grasping fingers closed ar ound,Yet once again gem was not there, \n And third boat's band set foot aground. \n \n So terrified of Maelrawn's rage, \n Did thrashing scourge set out anew, \n T hen beached itself upon the surf. \n As kraken flailed, its foe withdrew." "DOTA_Archronicus_TheSummoningSea_Page7" " Of fated crew's last port and call, \n No grey account still deigns to say, \n Some firm believe they made toward home, \n Though others tell of hangman's sway. \n \n Of gem and tidal deepgod's hunt, \n Vain quest goes on without reward, \n Its servants blindl y come to shore, \n To kill and raze, be put to sword. \n \n For no thrall creat ure of the depths, \n Nor spirit bound in drowning's keep, \n Nor Maelrawn the Ten tacular, \n Shall rest till seas, gem comes to sleep." // The Archronicus - The Death Bounty "DOTA_Archronicus_TheDeathBounty_Title1" "The Death Bounty" "DOTA_Arch_TheDeathBounty_Folio" "- The Death Bounty -"

"DOTA_Archronicus_TheDeathBounty_Page1" "The ancient Death Bounty Text, as it has since come to be known, was first disc overed among the ruins of the great Stonehall Cartularium. The document's signific ance went unrecognized for years as it lay untranslated and forgotten, sealed aw ay behind the locked doors of the Historic Archive of Sennos. It was not until s cholars studied the document in detail that they came to understand what it repr esented. This decaying bit of parchment was nothing less than a possible source of the martial tradition of Last Strike, now common among all the kingdoms of th e contested lands." "DOTA_Archronicus_TheDeathBounty_Page2a" "Translated from Page:" "DOTA_Archronicus_TheDeathBounty_Page2b" "ROYAL PROCLAMATION" "DOTA_Archronicus_TheDeathBounty_Page2c" "By order of Lord Regent Urthic Laste of Stonehall.\n\nHenceforth shall all fell ows of the Armies of Stonehall adhere to the statements below:\n\n1. Fellows of the Stonehall military shall now be paid for each killing blow struck against a foe in battle. This reward shall only be granted to the fellow who strikes the k illing blow.\n\n2. Following the course of battle, each coterie shall be respons ible for the tallying and dividing of payment amongst themselves to cover expens es, including equipment purchase and upkeep.\n\n3. In the event of a dispute, fe llows may challenge one another to duel. The victor shall be awarded the total s hare held by the vanquished.\n\n4. Should a duel conclude by the death of a fell ow, recompense shall be made to..." // The Archronicus - Cycle of Solstices "DOTA_Archronicus_CycleOfSolstices_Title1" "CYCLE" "DOTA_Archronicus_CycleOfSolstices_Title2" "OF" "DOTA_Archronicus_CycleOfSolstices_Title3" "SOLSTICES" "DOTA_Archronicus_CycleOfSolstices_Folio1" "- CYCLE OF SOLSTICES -" "DOTA_Archronicus_CycleOfSolstices_Page1" "On the longest night of the year, the dead do not always sleep. For centuries, the learned aesthetes of Keyturn studied the skies from their mountain keep, wh ere generation after generation, they tracked the movement of celestial bodies, copying down their arrangements in the great Book of Heavens. It was they who fo und the wheel of the world was a thing of many moving partsa clock of strange rhy thms and irregular meter. It was they who counted the number of dawns in each s eason. It was they who calculated the day of longest night." "DOTA_Archronicus_CycleOfSolstices_Page2" "And it was they who first discovered the great cycle within the cyclea periodic shift whereby in one solstice among many, the barrier between the planes wears t hin, the aurora blazes green in the sky, and the undead rise from their graves. And it was they who were destroyed." "DOTA_Archronicus_CycleOfSolstices_Page3" "Now we have only fragments of their long studies. The great Book of Heavens is lost to history, though copied remnants of certain passages are sometimes found in the ruins of ancient temples, or in the scholarly works of moldering librari es. These fragments are the last view into a lost civilization." // The Archronicus - Wraith-Night "DOTA_Arch_WraithNight_Title1"

"WRAITH-NIGHT" "DOTA_Archronicus_WraithNight_Title2" "THE LONGEST NIGHT OF THE AGE" "DOTA_Archronicus_WraithNight_Folio" "- WRAITH-NIGHT -" "DOTA_Archronicus_WraithNight_Page1" "Young prince Ostarion was thrust upon the throne by the death of his royal fami ly. The swift, rotting disease that took their lives nearly claimed the prince a s well, but the court's mage took desperate measuressubmitting the youth to a ritua l that pared away all the vulnerable flesh, transforming him into a being of ani mated bone. The young king emerged from the scouring, convinced that having defi ed death once, he would never submit to it." "DOTA_Archronicus_WraithNight_Page2a" "With a deep mistrust of all things fleshy, Ostarion began to recast his parents' legacy in forms imperishable. Every stone of his kingdom was replaced with its e quivalent in bone. Skeleton King's armies took dominion over neighboring lands, an d as he extended his reach, he extracted the bones of his enemies. Eventually he came to rule over a land cold, white and brittleand to yearn for something more. " "DOTA_Archronicus_WraithNight_Page2b" "Never having trusted flesh, nor wishing to clothe his bones in it, he finally s ettled on pursuit of wraith energy, a form of pure spirit given off by certain d ark souls at death, and taken up by ghosts and other revenants when they need a form with which to walk the earth. Should he shape himself from the wraith essen ce, he thought he might create a body as luminous and eternal as his ego." "DOTA_Archronicus_WraithNight_Page3" "Consulting the ancient mage who had saved the young prince's life, Skeleton King learned of a rare opportunitya night foretold by certain olden sages who had grap pled with the unruly and in most ways unpredictable cycles of naturethe solstice known as Wraith-Night, when the dead would rise in such great number that their souls could be harvested and captured in sufficient quantity to complete another ritual. Should he manage to harvest the wraith energy of the undead horde, he c ould rise once more transfiguredKing forever, but this time of the Wraiths." "DOTA_Archronicus_WraithNight_Page4" "From the Journals of Azorszos the Bony, Mage-Physik to Ostarion, eldest subject of that ungrateful wretch whom I must hail as king, and who will gladly lead th e throng in cursing himself for the role he played in placing our so-called Skel eton King on the Throne of Bones."

"world_map_close_button" "world_map_reset_button" "world_map_reset" "world_map_reset_desc" tion state?" "DOTA_STANDARD" "DOTA_WASD" "" "DOTA_MMO" "" "DOTA_KEYBOARD_CONFIGURATION" "keyboard_make_selection" LECTION"

"CLOSE MAP" "RESET" "RESET MAP" "Really reset map comple ""

"KEYBOARD CONFIGURATION" "MAKE SE

"DOTA_Tutorial_FINISHED_Positive" "Congratulations!" "DOTA_Tutorial_FINISHED_Negative" "Sorry" "DOTA_Tutorial_Finished_Tutorial01" "Dragon Knight, you've pro ved yourself worthy of your knighthood. Long will your name be remembered!" "DOTA_Tutorial_Finished_Tutorial02" "Sniper, you are a true marksman. Long will your name be remembered!" "DOTA_Tutorial_Finished_ScriptedDemo" "You are a true spectato r. Long will you be remembered!" "DOTA_Tutorial_Finished_BotMatches" "You have successfully completed 5 bot matches!" "DOTA_Tutorial_Finished_LimitedHeroPoolGames" "You have succes sfully completed 10 Limited Hero games!" "DOTA_Quest_Laning_Attack_Success" "You have destro yed your enemy's middle lane tower!" "DOTA_Quest_Laning_Attack_Mid_Success" "You have destroyed both of your enemy's middle lane towers!" "DOTA_Quest_Laning_Defend_Failure" "Your middle lan e tower was destroyed by the enemy!" "DOTA_Quest_Laning_Defend_Mid_Failure" "Both your middle lane t owers were destroyed by the enemy!" "DOTA_LastHitTraining_Finished" "You have finished last hit training and are a now a thing of legend!" "DOTA_LastHitChallenge_Finished" "You are a true last hitter for participating in the Last Hit Challenge! Keep at it, and your la st hits will long reverberate in the bones of your enemies." "DOTA_Tutorial_Archronicus_Page1" "Archronicus" "DOTA_Tutorial_Archronicus_Page_Description1" "Within the Archronicus are gathered the ancient texts of many cultures, drawn f rom across the ages, and from across the whole wide range of the contested lands . The chronicles found herein may provide a deeper understanding of the universe , its history and cosmology, but the mysteries revealed will not impact gameplay ." "DOTA_Tutorial_Archronicus_Page2" "Archronicus Page" "DOTA_Tutorial_Archronicus_Page_Description2" "For those who hold the Archronicus, knowledge is earned by sword and deed; neve r is it gifted. Your skill has earned you the right to read further pages." "DOTA_Tutorial_Archronicus_Page3" "Archronicus Page" "DOTA_Tutorial_Archronicus_Page_Description3" "By ink is it written, but by blood is it read. In these chronicles, ancient tr uths have been gathered, copied and recopied by generations of scribes, encrypte d long ago by ancient magic. Only the worthy may unravel the secrets of the Arc hronicus." "DOTA_Tutorial_Archronicus_Page8" "Archronicus Page" "DOTA_Tutorial_Archronicus_Page_Description8" "To understand the origins of our customs of warfare, it is necessary to seek th e wisdom of truly ancient texts. Scholars throughout time communicate across the gulf of ages through the Archronicus." // Last Hit Challenge "LHC_LastHits" "LHC_HighScore" "LHC_LastHitStreak" "LHC_Multikill" "LHC_Denies" "LHC_Percent" "Last Hits:" "High Score:" "Last Hit Streak:" "Multikill:" "Denies:" "Last Hit Rate:"

"LHC_TotalCreeps" "LHC_ChooseLane" "LHC_EnableHelper" "LHC_StartTop" "LHC_StartMid" "LHC_StartBot"

"Total Creeps:" "Prepare Yourself" "Enable Helper" "Start Top" "Start Middle" "Start Bottom"

"world_map_questcompletepanel_01_title" "Unlocked Dota 2!" "world_map_questcompletepanel_01_text" "You have unlocked the e ntire Dota 2 experience by completing the first two tutorials. You can now play regular matchmaking game modes or stay on the world map and continue your train ing experience. Training is always available at any time if you want to continu e to explore Dota. Additional training includes: <ul><li>Lane Tutorials</li><li >Full Bot Matches</li><li>Limited Hero Matchmaking</li></ul>" "world_map_questcompletepanel_01_closedialog" "CLOSE" "world_map_questcompletepanel_01_feedbackbutton" "Give Fe edback" "world_map_gain_item_title" !" "world_map_gain_item_text" "You've received an item! In Dota 2 you can earn items by playing online matches and finishing training objectives.\n\nItems can be equipped on heroes to customize their appea rance. You can view and equip items in your <b>Armory</b> by clicking on the <b >store</b> tab." // World map lore "map_lore_title_0" ling Mountains" "map_lore_desc_0" "High in the Wailing Mountains, the Aesthetes gather in reverie when the sacred wind blo ws. At these times, the wheel-books sing of a great rift in the wholeness of ex istencea disharmony sown from a single paradoxical thought conceived in the divin e consciousness. The Wailing One could not think this thought and be one being, and so the great unity was cloven. What had been conjoined was rent asunder, a nd out of that great division the universe was born." "map_lore_title_1" "The Rue lands" "map_lore_desc_1" "Steel m et sorcery in the war to claim the riches said to be buried beneath the rocky Ru elands. Yet the victor was granted no celebration or solace for their costly ca mpaign. As they mined into the earth they found only the treacherous graves of ancient lava tubes. The rumors that sparked three kingdoms into bitter war had yielded nothing, and the price paid was enough to topple them all." "map_lore_title_2" "The Ble eding Hills" "map_lore_desc_2" "For man y centuries the Bleeding Hills have been known for their tarry blooda thick, visc ous fluid which flows down from the uplands, gathering in slickened black ravine s to accumulate in killing pools where the bones of many ancient beasts now resi de. The slightest touch of flame will ignite these pools into an explosive blaz e." //Hero Names "npc_dota_hero_queenofpain" "npc_dota_hero_antimage" "npc_dota_hero_kunkka" "npc_dota_hero_lina" "npc_dota_hero_mirana" "npc_dota_hero_slardar" "Queen of Pain" "Anti-Mage" "Kunkka" "Lina" "Mirana" "Slardar" "The Wai "Congratulations

"npc_dota_hero_lion" "npc_dota_hero_phantom_assassin" "npc_dota_hero_tidehunter" "npc_dota_hero_witch_doctor" "npc_dota_hero_vengefulspirit" "npc_dota_hero_juggernaut" "npc_dota_hero_earthshaker" "npc_dota_hero_pudge" "npc_dota_hero_bane" "npc_dota_hero_crystal_maiden" "npc_dota_hero_sven" "npc_dota_hero_skeleton_king" "npc_dota_hero_storm_spirit" "npc_dota_hero_sand_king" "npc_dota_hero_nevermore" "npc_dota_hero_drow_ranger" "npc_dota_hero_axe" "npc_dota_hero_bloodseeker" "npc_dota_hero_phantom_lancer" "npc_dota_hero_razor" "npc_dota_hero_morphling" "npc_dota_hero_zuus" "npc_dota_hero_tiny" "npc_dota_hero_puck" "npc_dota_hero_windrunner" "npc_dota_hero_lich" "npc_dota_hero_shadow_shaman" "npc_dota_hero_riki" "npc_dota_hero_enigma" "npc_dota_hero_tinker" "npc_dota_hero_sniper" "npc_dota_hero_necrolyte" "npc_dota_hero_warlock" "npc_dota_hero_beastmaster" "npc_dota_hero_venomancer" "npc_dota_hero_faceless_void" "npc_dota_hero_death_prophet" "npc_dota_hero_pugna" "npc_dota_hero_templar_assassin" "npc_dota_hero_viper" "npc_dota_hero_luna" "npc_dota_hero_dragon_knight" "npc_dota_hero_dazzle" "npc_dota_hero_rattletrap" "npc_dota_hero_leshrac" "npc_dota_hero_furion" t" "npc_dota_hero_life_stealer" "npc_dota_hero_dark_seer" "npc_dota_hero_clinkz" "npc_dota_hero_omniknight" "npc_dota_hero_enchantress" "npc_dota_hero_huskar" "npc_dota_hero_night_stalker" "npc_dota_hero_broodmother" "npc_dota_hero_bounty_hunter" "npc_dota_hero_weaver" "npc_dota_hero_jakiro" "npc_dota_hero_batrider" "npc_dota_hero_chen"

"Lion" "Phantom Assassin" "Tidehunter" "Witch Doctor" "Vengeful Spirit" "Juggernaut" "Earthshaker" "Pudge" "Bane" "Crystal Maiden" "Sven" "Wraith King" "Storm Spirit" "Sand King" "Shadow Fiend" "Drow Ranger" "Axe" "Bloodseeker" "Phantom Lancer" "Razor" "Morphling" "Zeus" "Tiny" "Puck" "Windranger" "Lich" "Shadow Shaman" "Riki" "Enigma" "Tinker" "Sniper" "Necrophos" "Warlock" "Beastmaster" "Venomancer" "Faceless Void" "Death Prophet" "Pugna" "Templar Assassin" "Viper" "Luna" "Dragon Knight" "Dazzle" "Clockwerk" "Leshrac" "Nature's Prophe "Lifestealer" "Dark Seer" "Clinkz" "Omniknight" "Enchantress" "Huskar" "Night Stalker" "Broodmother" "Bounty Hunter" "Weaver" "Jakiro" "Batrider" "Chen"

"npc_dota_hero_spectre" "npc_dota_hero_doom_bringer" "npc_dota_hero_ancient_apparition" "npc_dota_hero_ursa" "npc_dota_hero_spirit_breaker" "npc_dota_hero_gyrocopter" "npc_dota_hero_alchemist" "npc_dota_hero_invoker" "npc_dota_hero_silencer" "npc_dota_hero_obsidian_destroyer" "npc_dota_hero_lycan" "npc_dota_hero_brewmaster" "npc_dota_hero_shadow_demon" "npc_dota_hero_lone_druid" "npc_dota_hero_chaos_knight" "npc_dota_hero_treant" r" "npc_dota_hero_meepo" "npc_dota_hero_ogre_magi" "npc_dota_hero_undying" "npc_dota_hero_rubick" "npc_dota_hero_disruptor" "npc_dota_hero_nyx_assassin" "npc_dota_hero_naga_siren" "npc_dota_hero_keeper_of_the_light" "npc_dota_hero_visage" "npc_dota_hero_wisp" "npc_dota_hero_slark" "npc_dota_hero_medusa" "npc_dota_hero_troll_warlord" "npc_dota_hero_centaur" er" "npc_dota_hero_magnataur" "npc_dota_hero_shredder" "npc_dota_hero_bristleback" "npc_dota_hero_tusk" "npc_dota_hero_skywrath_mage" "npc_dota_hero_abaddon" "npc_dota_hero_elder_titan" "npc_dota_hero_legion_commander" "npc_dota_hero_ember_spirit" "npc_dota_hero_earth_spirit" "npc_dota_hero_abyssal_underlord" "npc_dota_hero_phoenix" "npc_dota_hero_terrorblade" "random" "Random" "repick" "Repick" // Other Names "ent_dota_halloffame" "Aegis of Champions" "npc_dota_creep" "Creep" "npc_dota_creep_lane" "Lane Creep" "npc_dota_creep_siege"

"Spectre" "Doom" "Ancient Apparition" "Ursa" "Spirit Breaker" "Gyrocopter" "Alchemist" "Invoker" "Silencer" "Outworld Devourer" "Lycan" "Brewmaster" "Shadow Demon" "Lone Druid" "Chaos Knight" "Treant Protecto "Meepo" "Ogre Magi" "Undying" "Rubick" "Disruptor" "Nyx Assassin" "Naga Siren" "Keeper of the Light" "Visage" "Io" "Slark" "Medusa" "Troll Warlord" "Centaur Warrunn "Magnus" "Timbersaw" "Bristleback" "Tusk" "Skywrath Mage" "Abaddon" "Elder Titan" "Legion Commander" "Ember Spirit" "Earth Spirit" "Abyssal Underlord" "Phoenix" "Terrorblade"

"Siege Engine" "npc_dota_tower" "Tower" "npc_dota_barracks" "Barracks" "npc_dota_fort" "The Ancient" "npc_dota_roshan" "Roshan" "npc_dota_roshanboo" "Roshanboo" "npc_dota_necronomicon_warrior_1" "Necronomicon Warrior" "npc_dota_necronomicon_warrior_2" "Necronomicon Warrior" "npc_dota_necronomicon_warrior_3" "Necronomicon Warrior" "npc_dota_necronomicon_archer_1" "Necronomicon Archer" "npc_dota_necronomicon_archer_2" "Necronomicon Archer" "npc_dota_necronomicon_archer_3" "Necronomicon Archer" "npc_dota_scout_hawk" "Scout Hawk" "npc_dota_greater_hawk" "Greater Hawk" "npc_dota_beastmaster_boar" "Boar" "npc_dota_beastmaster_greater_boar" "Greater Boar" "npc_dota_courier" "Courier" "npc_dota_flying_courier" "Flying Courier" "npc_dota_furion_treant" "Treant" "npc_dota_invoker_forged_spirit" "Forged Spirit" "npc_dota_dark_troll_warlord_skeleton_warrior" "Skeleton Warrio r" "npc_dota_enraged_wildkin_tornado" "Tornado" "npc_dota_warlock_golem_1" "Warlock Golem" "npc_dota_warlock_golem_2" "Warlock Golem" "npc_dota_warlock_golem_3" "Warlock Golem" "npc_dota_warlock_golem_scepter_1" "Warlock Golem" "npc_dota_warlock_golem_scepter_2" "Warlock Golem" "npc_dota_warlock_golem_scepter_3" "Warlock Golem" "npc_dota_broodmother_spiderling" "Spiderling" "npc_dota_broodmother_spiderite" "Spiderite" "npc_dota_witch_doctor_death_ward"

"Death Ward" "npc_dota_shadow_shaman_ward_1" "Serpent Ward" "npc_dota_shadow_shaman_ward_2" "Serpent Ward" "npc_dota_shadow_shaman_ward_3" "Serpent Ward" "npc_dota_venomancer_plague_ward_1" "Plague Ward" "npc_dota_venomancer_plague_ward_2" "Plague Ward" "npc_dota_venomancer_plague_ward_3" "Plague Ward" "npc_dota_venomancer_plague_ward_4" "Plague Ward" "npc_dota_lesser_eidolon" "Lesser Eidolon" "npc_dota_eidolon" "Eidolon" "npc_dota_greater_eidolon" "Greater Eidolon" "npc_dota_dire_eidolon" "Dire Eidolon" "npc_dota_rattletrap_cog" "Power Cog" "npc_dota_juggernaut_healing_ward" "Healing Ward" "npc_dota_templar_assassin_psionic_trap" Trap" "npc_dota_weaver_swarm" "Beetle" "npc_dota_pugna_nether_ward_1" "Nether Ward" "npc_dota_pugna_nether_ward_2" "Nether Ward" "npc_dota_pugna_nether_ward_3" "Nether Ward" "npc_dota_pugna_nether_ward_4" "Nether Ward" "npc_dota_lycan_wolf1" "Lycan Wolf" "npc_dota_lycan_wolf2" "Lycan Wolf" "npc_dota_lycan_wolf3" "Lycan Wolf" "npc_dota_lycan_wolf4" "Lycan Wolf" "npc_dota_lone_druid_bear1" "Spirit Bear" "npc_dota_lone_druid_bear2" "Spirit Bear" "npc_dota_lone_druid_bear3" "Spirit Bear" "npc_dota_lone_druid_bear4" "Spirit Bear" "npc_dota_brewmaster_earth_1" "Earth" "npc_dota_brewmaster_earth_2" "Earth" "npc_dota_brewmaster_earth_3"

"Psionic

"Earth" "npc_dota_brewmaster_earth_4" "Earth" "npc_dota_brewmaster_storm_1" "Storm" "npc_dota_brewmaster_storm_2" "Storm" "npc_dota_brewmaster_storm_3" "Storm" "npc_dota_brewmaster_storm_4" "Storm" "npc_dota_brewmaster_fire_1" "Fire" "npc_dota_brewmaster_fire_2" "Fire" "npc_dota_brewmaster_fire_3" "Fire" "npc_dota_brewmaster_fire_4" "Fire" "npc_dota_unit_tombstone1" "Tombstone" "npc_dota_unit_tombstone2" "Tombstone" "npc_dota_unit_tombstone3" "Tombstone" "npc_dota_unit_tombstone4" "Tombstone" "npc_dota_unit_undying_zombie" "Undying Zombie" "npc_dota_unit_undying_zombie_torso" Zombie" "npc_dota_visage_familiar1" "Familiar" "npc_dota_visage_familiar2" "Familiar" "npc_dota_visage_familiar3" "Familiar" "npc_dota_observer_wards" "Observer Ward" "npc_dota_sentry_wards" "Sentry Ward" "npc_dota_gyrocopter_homing_missile" Missile" "npc_dota_tusk_frozen_sigil1" "Frozen Sigil" "npc_dota_tusk_frozen_sigil2" "Frozen Sigil" "npc_dota_tusk_frozen_sigil3" "Frozen Sigil" "npc_dota_tusk_frozen_sigil4" "Frozen Sigil" "npc_dota_elder_titan_ancestral_spirit" Spirit" "npc_dota_phoenix_sun" "Phoenix Sun" "dota_unkown" "Unknown" "npc_dota_creep_badguys_melee" "Melee Creep" "Undying

"Homing

"Astral

"npc_dota_creep_badguys_melee_upgraded" lee Creep" "npc_dota_creep_badguys_ranged" "Ranged Creep" "npc_dota_creep_badguys_ranged_upgraded" nged Creep" "npc_dota_badguys_siege" "Siege Creep" "npc_dota_badguys_siege_upgraded" "Mega Siege Creep" "npc_dota_creep_goodguys_melee" "Melee Creep" "npc_dota_creep_goodguys_melee_upgraded" lee Creep" "npc_dota_creep_goodguys_ranged" "Ranged Creep" "npc_dota_creep_goodguys_ranged_upgraded" nged Creep" "npc_dota_goodguys_siege" "Siege Creep" "npc_dota_goodguys_siege_upgraded" "Mega Siege Creep" // Neutral Creeps "npc_dota_neutral_kobold" "Kobold" "npc_dota_neutral_kobold_tunneler" "Kobold Soldier" "npc_dota_neutral_kobold_taskmaster" Foreman" "npc_dota_neutral_centaur_outrunner" Courser" "npc_dota_neutral_centaur_khan" "Centaur Conqueror" "npc_dota_neutral_fel_beast" "Fell Spirit" "npc_dota_neutral_polar_furbolg_champion" r" "npc_dota_neutral_polar_furbolg_ursa_warrior" r" "npc_dota_neutral_mud_golem" "Mud Golem" "npc_dota_neutral_ogre_mauler" "Ogre Bruiser" "npc_dota_neutral_ogre_magi" "Ogre Frostmage" "npc_dota_neutral_giant_wolf" "Giant Wolf" "npc_dota_neutral_alpha_wolf" "Alpha Wolf" "npc_dota_neutral_wildkin" "Wildwing"

"Mega Me

"Mega Ra

"Mega Me

"Mega Ra

"Kobold "Centaur

"Hellbea "Hellbear Smashe

"npc_dota_neutral_enraged_wildkin" "Wildwing Ripper" "npc_dota_neutral_satyr_soulstealer" indstealer" "npc_dota_neutral_satyr_hellcaller" "Satyr Tormenter" "npc_dota_neutral_satyr_trickster" "Satyr Banisher" "npc_dota_neutral_jungle_stalker" "Ancient Stalker" "npc_dota_neutral_elder_jungle_stalker" Primal Stalker" "npc_dota_neutral_blue_dragonspawn_sorcerer" Sentinel" "npc_dota_neutral_blue_dragonspawn_overseer" Armorer" "npc_dota_neutral_rock_golem" "Ancient Rock Golem" "npc_dota_neutral_granite_golem" "Ancient Granite Golem" "npc_dota_neutral_big_thunder_lizard" Thunderhide" "npc_dota_neutral_small_thunder_lizard" Rumblehide" "npc_dota_neutral_black_drake" "Ancient Black Drake" "npc_dota_neutral_black_dragon" "Ancient Black Dragon" "npc_dota_neutral_gnoll_assassin" "Vhoul Assassin" "npc_dota_neutral_ghost" "Ghost" "npc_dota_neutral_dark_troll" "Hill Troll" "npc_dota_neutral_dark_troll_warlord" oll Summoner" "npc_dota_neutral_forest_troll_berserker" oll Berserker" "npc_dota_neutral_forest_troll_high_priest" oll Priest" "npc_dota_neutral_harpy_scout" "Harpy Scout" "npc_dota_neutral_harpy_storm" "Harpy Stormcrafter" // Towns "dota_fountain" "npc_dota_goodguys_tower1_top" "npc_dota_goodguys_tower1_mid" "npc_dota_goodguys_tower1_bot" "npc_dota_goodguys_tower2_top" "npc_dota_goodguys_tower2_mid" "Tower" "Tower" "Tower" "Tower" "Tower" "Fountain" "Hill Tr "Hill Tr "Dark Tr "Satyr M

"Ancient "Ancient Drakken "Ancient Drakken

"Ancient "Ancient

"npc_dota_goodguys_tower2_bot" "npc_dota_goodguys_tower3_top" "npc_dota_goodguys_tower3_mid" "npc_dota_goodguys_tower3_bot" "npc_dota_goodguys_tower4" "npc_dota_badguys_tower1_top" "npc_dota_badguys_tower1_mid" "npc_dota_badguys_tower1_bot" "npc_dota_badguys_tower2_top" "npc_dota_badguys_tower2_mid" "npc_dota_badguys_tower2_bot" "npc_dota_badguys_tower3_top" "npc_dota_badguys_tower3_mid" "npc_dota_badguys_tower3_bot" "npc_dota_badguys_tower4"

"Tower" "Tower" "Tower" "Tower" "Tower" "Tower" "Tower" "Tower" "Tower" "Tower" "Tower" "Tower" "Tower" "Tower" "Tower" "Melee Barracks" "Melee Barracks" "Melee Barracks" "Melee Barracks" "Melee Barracks" "Melee Barracks" "Ranged Barracks" "Ranged Barracks" "Ranged Barracks" "Ranged Barracks" "Ranged Barracks" "Ranged Barracks" "Radiant's Ancient" "Dire's Ancient" "Building" "Building" "Healing Campfire" "Roquelaire" "Roquelaire" "Shopkeeper" "Shopkeeper" "Shopkeeper" "CONSUMABLES (%s1)" "ATTRIBUTES (%s1)" "ARMAMENTS (%s1)" "ARCANE (%s1)" "COMMON (%s1)" "SUPPORT (%s1)" "CASTER (%s1)" "WEAPONS (%s1)" "ARMOR (%s1)" "ARTIFACTS (%s1)" "PAGE 1 (%s1)" "PAGE 2 (%s1)" "SECRET SHOP (%s1)"

"npc_dota_goodguys_melee_rax_top" "npc_dota_goodguys_melee_rax_mid" "npc_dota_goodguys_melee_rax_bot" "npc_dota_badguys_melee_rax_top" "npc_dota_badguys_melee_rax_mid" "npc_dota_badguys_melee_rax_bot" "npc_dota_goodguys_range_rax_top" "npc_dota_goodguys_range_rax_mid" "npc_dota_goodguys_range_rax_bot" "npc_dota_badguys_range_rax_top" "npc_dota_badguys_range_rax_mid" "npc_dota_badguys_range_rax_bot" "npc_dota_goodguys_fort" "npc_dota_badguys_fort" "npc_dota_goodguys_fillers" "npc_dota_badguys_fillers" "npc_dota_healing_campfire" "npc_dota_roquelaire" "ss_roquelaire" "tgt_r4_shopkeeper_speech" "tgt_r3_shopspeech" "tgt_r4_secretspeech" // Shops "DOTA_Shop_Category_0_Hotkey" "DOTA_Shop_Category_1_Hotkey" "DOTA_Shop_Category_2_Hotkey" "DOTA_Shop_Category_3_Hotkey" "DOTA_Shop_Category_4_Hotkey" "DOTA_Shop_Category_5_Hotkey" "DOTA_Shop_Category_6_Hotkey" "DOTA_Shop_Category_7_Hotkey" "DOTA_Shop_Category_8_Hotkey" "DOTA_Shop_Category_9_Hotkey" "DOTA_Shop_Category_10_Hotkey" "DOTA_Shop_Category_11_Hotkey" "DOTA_Shop_Category_12_Hotkey"

"DOTA_Shop_Category_0" "DOTA_Shop_Category_1" "DOTA_Shop_Category_2" "DOTA_Shop_Category_3" "DOTA_Shop_Category_4" "DOTA_Shop_Category_5" "DOTA_Shop_Category_6" "DOTA_Shop_Category_7" "DOTA_Shop_Category_8" "DOTA_Shop_Category_9" "DOTA_Shop_Category_10" "DOTA_Shop_Category_11" "DOTA_Shop_Category_12" // Fullscreen shop "DOTA_SHOP_CATEGORY_CONSUMABLES" "DOTA_SHOP_CATEGORY_ATTACK" "DOTA_SHOP_CATEGORY_DEFENSE" "DOTA_SHOP_CATEGORY_ABILITIES" "DOTA_SHOP_CATEGORY_MOVEMENT" "DOTA_SHOP_CATEGORY_ATTRIBUTES" "DOTA_SHOP_CATEGORY_UNIQUES" "DOTA_SHOP_FILTERS" "FILTERS" "DOTA_SHOP_FILTER_BY" BY:" "DOTA_SHOP_ITEMS" "ITEMS" "DOTA_SHOP_CLOSE" "X CLOSE" "DOTA_SHOP_DETAILS_ADD_TO_QUICK" Y" "DOTA_SHOP_DETAILS_UPGRADE" ITEM" "DOTA_SHOP_DETAILS_PURCHASE" "DOTA_SHOP_DETAILS_COMPLETE" "DOTA_SHOP_QUICK_BUY" UY:" "DOTA_SHOP_STASH" "ITEMS IN STASH:"

"CONSUMABLES" "ATTRIBUTES" "ARMAMENTS" "ARCANE" "COMMON" "SUPPORT" "CASTER" "WEAPONS" "ARMOR" "ARTIFACTS" "PAGE 1" "PAGE 2" "SECRET SHOP" "Consumables" "Attack" "Defense" "Abilities" "Movement" "Attributes" "Uniques" "FILTER

"ADD TO QUICK BU "UPGRADE "PURCHASE ITEM" "COMPLETE" "QUICK B

"DOTA_Shop_Search_Results_Title" "DOTA_Shop_Search_Results_Partial" items that match your search:" "DOTA_Shop_Search_Results" hat match your search:" "DOTA_Shop_Search_No_Results" ound that match your search." "DOTA_Shop_Category_Basics" "DOTA_Shop_Category_Upgrades" "Dota_Shop_view" "View" "Dota_Shop_Save_Success" ccessful" "Dota_Shop_Save_Title"

"SEARCH RESULTS" "'%s1' of '%s2' "Items t "No items were f "BASICS" "UPGRADES" "Save Su "Save Bu

ild" "Dota_Shop_Load" "Load Build" "Dota_Shop_Edit" "Edit Mode" // Tags "DOTA_SHOP_TAG_ALL" "ALL" "DOTA_SHOP_TAG_CONSUMABLE" ble" "DOTA_SHOP_TAG_DAMAGE" "DOTA_SHOP_TAG_ATTACK_SPEED" "DOTA_SHOP_TAG_CRIT_CHANCE" l Chance" "DOTA_SHOP_TAG_ARMOR" "DOTA_SHOP_TAG_EVASION" " "DOTA_SHOP_TAG_MAGIC_RESIST" "DOTA_SHOP_TAG_MOVE_SPEED" t Speed" "DOTA_SHOP_TAG_TELEPORT" t" "DOTA_SHOP_TAG_SEE_INVIS" Invis" "DOTA_SHOP_TAG_COURIER" " "DOTA_SHOP_TAG_STR" "Strength" "DOTA_SHOP_TAG_INT" "Intelligence" "DOTA_SHOP_TAG_AGI" "Agility" "DOTA_SHOP_TAG_REGEN_HEALTH" "DOTA_SHOP_TAG_REGEN_MANA" gen" "DOTA_SHOP_TAG_BLOCK" amage" "DOTA_SHOP_TAG_LIFESTEAL" al" "DOTA_SHOP_TAG_BOOST_HEALTH" "DOTA_SHOP_TAG_BOOST_MANA" ana" "DOTA_SHOP_TAG_BOOST_ARMOR" rmor" "DOTA_SHOP_TAG_MANA_POOL" ol" "DOTA_SHOP_TAG_HEALTH_POOL" Pool" "DOTA_SHOP_TAG_BOOST_MAGIC_RESIST" istance" "DOTA_SHOP_TAG_HARD_TO_TAG" ems to categorize" "DOTA_SHOP_TAG_UNIQUE" "DOTA_SHOP_TAG_TUTORIAL" l" "DOTA_Shop_Stock" "Stock: %s1" "DOTA_Shop_Restock" "Hard it "Unique" "Tutoria "Boost Magic Res "Health "Mana Po "Boost A "Boost Health" "Boost M "Lifeste "Block D "Health Regen" "Mana Re "Courier "Detect "Telepor "Magic Resist" "Movemen "Armor" "Evasion "Damage" "Attack Speed" "Critica "Consuma

"Restock in: %s1" // ItemBuilds "DOTA_Item_Build_Test_Title" " "DOTA_Item_Build_Starting_Items" "Starting Items" "DOTA_Item_Build_Starting_Items_Secondary" "Startin g Items for Bear" "DOTA_Item_Build_Early_Game" "Early Game" "DOTA_Item_Build_Early_Game_Secondary" "Early Game for Bear" "DOTA_Item_Build_Core_Items" "Core Items" "DOTA_Item_Build_Core_Items_Secondary" "Core Items for Bear" "DOTA_Item_Build_Luxury" "Situati onal Items" "dota_item_build_title_default" "SUGGESTED ITEMS " "dota_item_build_default" "Default Item Bu ild" "dota_item_build_save_failed" "Save Failed" "dota_item_build_save_failed_filename" "Invalid Filename" "dota_item_build_save_success" "Build Saved" "DOTA_GOLD" "DOTA_XP" "DOTA_EXCLAMATION" "DOTA_PLUS" "DOTA_DAMAGE" "DOTA_BONUS" "DOTA_PENALTY" "DOTA_MISS" "DOTA_EVADE" "DOTA_LAST_HIT_EARLY" "DOTA_LAST_HIT_CLOSE" "DOTA_LAST_HIT_MISS" "DOTA_BATTLE_POINTS" "OS_Default_Device" "UI_DEFAULT_SPEAKERS" "UI_Speaker_Device" // Inventory "DOTA_Inventory" "Inventory" "DOTA_InventoryOverflow" w" "DOTA_InventoryOverflowMsg" "Items l eft in the overflow will return to the stash." "DOTA_InventoryStash" "STASH" "DOTA_InventoryQuickBuy" "QUICK B UY" "DOTA_Quick_Buy_Hint" "Shift-c lick shop items to set Quick Buy" //"Drag shop items here to set Quick Buy " "DOTA_Inventory_ReliableGold" "Reliable Gold: %s1" "DOTA_Inventory_UnreliableGold" "Unreliable Gold : %s1" "DOTA_Inventory_Item_Owned_By" "Owned By: %s1" "Overflo "Gold" "XP" "!" "+" "DAMAGE" "+%s1" "-%s1" "Miss!" "Evade!" "Early!" "Close!" "Miss!" "Battle Points" "Default Device" "Speaker Config" "SOUND DEVICE"

"Test Item Build

"DOTA_InventoryMenu_Sell" "DOTA_InventoryMenu_Disassemble" "DOTA_InventoryMenu_ShowInShop" "DOTA_InventoryMenu_DropFromStash" " "DOTA_InventoryMenu_Alertable" A" "DOTA_Inventory_KDA" // kills / deaths / assists "DOTA_Inventory_LHD" // last hits / denies "Inventory_Default_Courier" Courier" "DOTA_Inventory_Courier_Purchaser" "DOTA_Inventory_Courier_Delivery" Items" // Scoreboard "DOTA_Scoreboard_GoodGuys" IANT" "DOTA_Scoreboard_BadGuys" E" "DOTA_Scoreboard_Header_PLAYER" "DOTA_Scoreboard_Header_KDA" "DOTA_Scoreboard_Header_Level" "DOTA_Scoreboard_Header_Gold" "DOTA_Scoreboard_Header_Battle_Level" "DOTA_Scoreboard_Team_Scores_Header" "DOTA_Scoreboard_Heroes_Killed" "DOTA_Scoreboard_Towers_Killed" "DOTA_Scoreboard_Barracks_Killed" "DOTA_Scoreboard_Level_Hero" "DOTA_Scoreboard_Picking_Hero" "DOTA_Scoreboard_Disconnected" "DOTA_Scoreboard_Abandoned" ed" "DOTA_OverlayLocator_PlayerHero" "DOTA_Scoreboard_kills" "DOTA_Scoreboard_deaths" "DOTA_Scoreboard_assists" " "DOTA_Scoreboard_ultimate" E" "DOTA_Announcer_Select_Title" NCER" "DOTA_Announcer_Default" Announcer" "DOTA_MegaKill_Default" Mega Kill" "DOTA_Hud_Skin_Default" HUD" "DOTA_SHARED_CONTENT_Title" CONTENT" "Dota_shared_content_credit" "Dota_shared_content_credit_long"

"Sell" "Disassemble" "Show in Shop" "Drop from Stash "Alert Allies" "K / D / "LH / D" "Default "Owned By: %s1" "Courier Deliver

"THE RAD "THE DIR "PLAYER" "K / D / A" "LEVEL" "GOLD" "LEVEL" "KILLS PER TEAM" "HEROES" "TOWERS" "BARRACKS" "Lvl %s1 %s2" "Picking a Hero" "Disconnected" "Abandon "%s1" "KILLS" "DEATHS" "ASSISTS "ULTIMAT "CHOOSE AN ANNOU "Default "Default "Default "SHARED "shared by: %s1" "shared by: %s1

and 1 other" "Dota_shared_content_credit_long_plural" "shared by: %s1 and %s2 others" "Dota_shared_content_available" "Players are sha ring items in the Shared Content tab." "Dota_Shared_Content_Announcer" "Announcers" "Dota_Shared_Content_Mega_Announcer" "Mega Kill Announcers" "Dota_Shared_Content_HUD_Skins" "HUD Skins" "DOTA_Shared_Unit_Control_Title" TROL" "DOTA_Shared_Unit_Control_Hero" "Hero" "DOTA_Shared_Unit_Control_Units" "Units" "DOTA_Shared_Unit_Control_Disable_Help" "Disable Help" "DOTA_Tooltip_EconItem_Used_By" "DOTA_Tooltip_EconItem_Slot" "DOTA_Tooltip_Ability_Next_Upgrade_Level" Hero Level %s1" "DOTA_Tooltip_Ability_Upgradable" ble" "DOTA_Tooltip_Ability_Build_Comment" "DOTA_Tooltip_Item_Build_Comment" "DOTA_Tooltip_Boost_Active" te Bonus Active" "Used By:" "Slot:" "Next Upgrade at "Upgrada "%s1" "%s1" "Drop Ra "SHARED UNIT CON

//ATTRIBUTES "DOTA_Tooltip_ability_attribute_bonus" "Attribute Bonus" "DOTA_Tooltip_ability_attribute_bonus_Description" "Improves all attributes per point spent" "DOTA_Tooltip_ability_attribute_bonus_attribute_bonus_per_level" "BONUS:" //ATTACK "DOTA_Tooltip_ability_default_attack" "Attacks" "DOTA_Tooltip_ability_default_attack_Description" "Damage done by direct attacks." //FOUNTAIN "DOTA_Tooltip_ability_fountain_glyph" "Glyph of Fortification" "DOTA_Tooltip_ability_fountain_glyph_Description" "Grants a massive armor bonus to all of your structures for 5 seconds." "DOTA_Tooltip_ability_fountain_glyph_duration" "DURATION:" "DOTA_Tooltip_glyph_cooldown_ready" "Ready" "DOTA_Tooltip_glyph_cooldown" "Cooldown: %s1" "DOTA_Tooltip_ability_fountain_buyback" "Buyback" "DOTA_Tooltip_ability_fountain_buyback_Description" "Respawns your hero immediately, for a price." "DOTA_Tooltip_ability_fountain_buyback_cost" "COST:"

// Courier Tooltip "DOTA_Tooltip_courier_status" "Courier Status" "DOTA_Tooltip_courier_no_couriers" "No couriers found" "DOTA_Tooltip_courier_status_at_base" "At Base" // idle at the fountain, or work ing with the stash "DOTA_Tooltip_courier_status_idle_in_world" "Idle In the Field" // idle somewhere out in the world "DOTA_Tooltip_courier_status_moving" "On The Move" // moving somewhere "DOTA_Tooltip_courier_status_returning" "Returning to Base" // move dest is the fountain "DOTA_Tooltip_courier_status_delivering" "Delivering Items to %s1" // moving to a hero "DOTA_Tooltip_courier_respawn" "Dead\nRespawn in %s1" // BUILDING "DOTA_Tooltip_ability_backdoor_protection" "Backdoor Protection" "DOTA_Tooltip_ability_backdoor_protection_in_base" "Backdoor Protection" //COURIER "DOTA_Tooltip_ability_courier_return_to_base" "Return to Base" "DOTA_Tooltip_ability_courier_return_to_base_Description" "Returns the courier to base" "DOTA_Tooltip_ability_courier_transfer_items" "Transfer Items" "DOTA_Tooltip_ability_courier_transfer_items_Description" "Transfer items to hero" "DOTA_Tooltip_ability_courier_go_to_secretshop" "Go To Secret Shop" "DOTA_Tooltip_ability_courier_go_to_secretshop_Description" "Sends the courier to your team's secret shop" "DOTA_Tooltip_ability_courier_return_stash_items" "Return Items" "DOTA_Tooltip_ability_courier_return_stash_items_Description" "Return items to stash" "DOTA_Tooltip_ability_courier_shield" "Shield" "DOTA_Tooltip_ability_courier_shield_Description" "Summons a protective shield around the courier" "DOTA_Tooltip_ability_courier_burst" "Speed Burst" "DOTA_Tooltip_ability_courier_burst_Description" "The courier gains a speed burst" "DOTA_Tooltip_ability_courier_take_stash_items" "Retrieve Items" "DOTA_Tooltip_ability_courier_take_stash_items_Description" "Retrieve items from stash" //NECRONOMICON "DOTA_Tooltip_ability_necronomicon_warrior_mana_burn" "Mana Break" "DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_Description

" t as damage." " _conversion" "Last Will" " rrior." "DAMAGE:"

"Mana burned per hit, a portion of which is deal "DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_burn_amount "BURN PER HIT:" "DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_burn_damage "%CONVERTED TO DAMAGE:" "DOTA_Tooltip_ability_necronomicon_warrior_last_will" "DOTA_Tooltip_ability_necronomicon_warrior_last_will_Description "Damage dealt to unit that kills Necronomicon Wa "DOTA_Tooltip_ability_necronomicon_warrior_last_will_explosion" "DOTA_Tooltip_ability_necronomicon_warrior_sight"

"True Sight" "DOTA_Tooltip_ability_necronomicon_warrior_sight_Description" "Reveals invisible units." "DOTA_Tooltip_ability_necronomicon_warrior_sight_radius" "RADIUS:" "DOTA_Tooltip_ability_necronomicon_archer_mana_burn" "Mana Burn" "DOTA_Tooltip_ability_necronomicon_archer_mana_burn_Description" "Burns targeted unit's mana." "DOTA_Tooltip_ability_necronomicon_archer_mana_burn_burn_amount" "BURN AMOUNT:" "DOTA_Tooltip_ability_necronomicon_archer_aoe" "Attack Speed and Movement Aura" "DOTA_Tooltip_ability_necronomicon_archer_aoe_Description" "Increases movement and attack speed of nearby units." "DOTA_Tooltip_ability_necronomicon_archer_aoe_radius" "RADIUS:" "DOTA_Tooltip_ability_necronomicon_archer_aoe_speed_bonus" "%SPEED BONUS:" //ANTIMAGE "DOTA_Tooltip_ability_antimage_mana_break" "Mana Break" "DOTA_Tooltip_ability_antimage_mana_break_Description" "Burns an opponent's mana on each attack. Mana Break deals 60%% of the mana bur ned as damage to the target.\n\nMana Break is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers." "DOTA_Tooltip_ability_antimage_mana_break_Lore" "A modified technique of the Turstarkuri monks' peaceful ways is to turn magical energies on their owner." "DOTA_Tooltip_ability_antimage_mana_break_Note0" "Mana Burn is blocked by magic immunity." "DOTA_Tooltip_ability_antimage_mana_break_Note1" "You can lifeleech the damage dealt by this skill with a Lifesteal aura." "DOTA_Tooltip_ability_antimage_mana_break_mana_per_hit" "MANA PER HIT:" "DOTA_Tooltip_ability_antimage_blink" "Blink" "DOTA_Tooltip_ability_antimage_blink_Description" "Short distance teleportation that allows Anti-Mage to move in and out of combat ." "DOTA_Tooltip_ability_antimage_blink_Lore" "In his encounter with the Dead Gods, Anti-Mage learned the value of being elusi ve." "DOTA_Tooltip_ability_antimage_blink_Note0" "If you used Blink to teleport to a distance over the maximum range, you'll be t

eleported 4/5 of the maximum range instead." "DOTA_Tooltip_ability_antimage_blink_Note1" "You can use Blink to dodge incoming projectiles." "DOTA_Tooltip_ability_antimage_blink_blink_range" "RANGE:" "DOTA_Tooltip_ability_antimage_spell_shield" "Spell Shield" "DOTA_Tooltip_ability_antimage_spell_shield_Description" "Increases Anti-Mage's resistance to magic damage." "DOTA_Tooltip_ability_antimage_spell_shield_Lore" "Years of meditation and obsession with revenge have hardened Anti-Mage's skin a gainst mystical opponents." "DOTA_Tooltip_ability_antimage_spell_shield_Note0" "Stacks multiplicatively with other spell resistance sources." "DOTA_Tooltip_ability_antimage_spell_shield_spell_shield_resista nce" "%RESISTANCE:" "DOTA_Tooltip_ability_antimage_mana_void" "Mana Void" "DOTA_Tooltip_ability_antimage_mana_void_Description" "For each point of mana missing by the target unit, damage is dealt to it and su rrounding enemies. The main target is also mini-stunned." "DOTA_Tooltip_ability_antimage_mana_void_Lore" "After bringing enemies to their knees, Anti-Mage punishes them for their use of the arcane arts." "DOTA_Tooltip_ability_antimage_mana_void_Note0" "The stun passes through magic immunity." "DOTA_Tooltip_ability_antimage_mana_void_Note1" "Damage is calculated based on the primary target's mana, but applied to all ene mies within the area of effect." "DOTA_Tooltip_ability_antimage_mana_void_mana_void_damage_per_ma na" "DAMAGE:" "DOTA_Tooltip_ability_antimage_mana_void_mana_void_ministun" "STUN DURATION:" "DOTA_Tooltip_ability_antimage_mana_void_mana_void_aoe_radius" "RADIUS:" "npc_dota_hero_antimage_bio" "The monks of Turstarkuri watched the rugged valleys below their mountain monast ery as wave after wave of invaders swept through the lower kingdoms. Ascetic and pragmatic, in their remote monastic eyrie they remained aloof from mundane stri fe, wrapped in meditation that knew no gods or elements of magic. Then came the Legion of the Dead God, crusaders with a sinister mandate to replace all local w orship with their Unliving Lord's poisonous nihilosophy. From a landscape that h ad known nothing but blood and battle for a thousand years, they tore the souls and bones of countless fallen legions and pitched them against Turstarkuri. The monastery stood scarcely a fortnight against the assault, and the few monks who bothered to surface from their meditations believed the invaders were but demoni c visions sent to distract them from meditation. They died where they sat on the ir silken cushions. Only one youth survived--a pilgrim who had come as an acolyt e, seeking wisdom, but had yet to be admitted to the monastery. He watched in ho rror as the monks to whom he had served tea and nettles were first slaughtered, then raised to join the ranks of the Dead God's priesthood. With nothing but a f ew of Turstarkuri's prized dogmatic scrolls, he crept away to the comparative sa fety of other lands, swearing to obliterate not only the Dead God's magic users-but to put an end to magic altogether. " "npc_dota_hero_antimage_hype" "Burn through your enemies' mana!\n\nBlink in and out of the fray!\n\nProtect yo urself with an anti-magic shield!" //QUEEN OF PAIN "DOTA_Tooltip_ability_queenofpain_shadow_strike"

"Shadow Strike" "DOTA_Tooltip_ability_queenofpain_shadow_strike_Description" "Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for 15 seconds. An instance of damage is dealt every 3 seconds." "DOTA_Tooltip_ability_queenofpain_shadow_strike_Lore" "Akasha's envenomed dagger allows her to delight in the drawn out suffering of h er victims." "DOTA_Tooltip_ability_queenofpain_shadow_strike_Note0" "The affected unit slowly regains its original movement speed every second durin g the duration." "DOTA_Tooltip_ability_queenofpain_shadow_strike_Note1" "Units afflicted by Shadow Strike can be denied by their allies when their HP dr ops below 25%% of their maximum health." "DOTA_Tooltip_ability_queenofpain_shadow_strike_movement_slow" "%SLOW:" "DOTA_Tooltip_ability_queenofpain_shadow_strike_strike_damage" "STRIKE DAMAGE:" "DOTA_Tooltip_ability_queenofpain_shadow_strike_duration_damage" "DAMAGE OVER TIME:" "DOTA_Tooltip_ability_queenofpain_blink" "Blink" "DOTA_Tooltip_ability_queenofpain_blink_Description" "Short distance teleportation that allows Queen of Pain to move in and out of co mbat." "DOTA_Tooltip_ability_queenofpain_blink_Lore" "The Secret Queen lives up to her title, making her pain impossible to escape." "DOTA_Tooltip_ability_queenofpain_blink_Note0" "If you used Blink to teleport to a distance over the maximum range, you'll be t eleported 4/5 of the maximum range instead." "DOTA_Tooltip_ability_queenofpain_blink_Note1" "You can use Blink to dodge incoming projectiles." "DOTA_Tooltip_ability_queenofpain_blink_blink_range" "RANGE:" "DOTA_Tooltip_ability_queenofpain_scream_of_pain" "Scream Of Pain" "DOTA_Tooltip_ability_queenofpain_scream_of_pain_Description" "The Queen of Pain lets loose a piercing scream around her, damaging nearby enem ies." "DOTA_Tooltip_ability_queenofpain_scream_of_pain_Lore" "The sultry voice of Akasha beckons her opponents while stealing their souls." "DOTA_Tooltip_ability_queenofpain_scream_of_pain_Note0" "Scream Of Pain will hit invisible units." "DOTA_Tooltip_ability_queenofpain_scream_of_pain_Note1" "Scream Of Pain cannot be disjointed." "DOTA_Tooltip_ability_queenofpain_scream_of_pain_area_of_effect" "RADIUS:" "DOTA_Tooltip_ability_queenofpain_sonic_wave" "Sonic Wave" "DOTA_Tooltip_ability_queenofpain_sonic_wave_Description" "Creates a gigantic wave of sound in front of Queen of Pain, dealing heavy damag e to all enemy units in its wake.\n\nUpgradable with Aghanim's Scepter." "DOTA_Tooltip_ability_queenofpain_sonic_wave_Lore" "Her most exquisite of all of torments, Akasha's Sonic Wave puts her poor foes o ut of their misery." "DOTA_Tooltip_ability_queenofpain_sonic_wave_Note0" "Sonic Wave can hit units up to 1200 units away." "DOTA_Tooltip_ability_queenofpain_sonic_wave_final_aoe" "RADIUS:" "DOTA_Tooltip_ability_queenofpain_sonic_wave_damage"

"DAMAGE:" "DOTA_Tooltip_ability_queenofpain_sonic_wave_cooldown_scepter" "SCEPTER COOLDOWN:" "DOTA_Tooltip_ability_queenofpain_sonic_wave_damage_scepter" "SCEPTER DAMAGE:" "DOTA_Tooltip_ability_queenofpain_sonic_wave_aghanim_description " "Increases damage and decreases cooldown." "npc_dota_hero_queenofpain_bio" "The Ecclesiast-King of Elze nursed a desire for pain--forbidden pain. In a less prominent political figure, such desires might be considered unwise, but in a m onarch of his stature, to satisfy such thirsts would have threatened the virtue of the Divine Throne itself. Therefore he turned to his dungeon full of demonolo gists, promising freedom to whoever could summon a personal succubus of torment and bind it entirely to his service. The creature who arrived, Akasha by name, v isited upon him such exquisite torments that he named her his Secret Queen, and he began to spend all his spare moments submitting to her clever torments--event ually abdicating all his responsibilities in his pursuit of the painful pleasure s that only she could bring. Queen of Pain could bring him to the brink of death , but she was rune-bound to keep him alive. At last the King's neglect of state brought on an uprising. He was dragged from his chamber and hurled from the Towe r of Invocations, and at the moment of death, Queen of Pain was let loose into t he world, freed from servitude--freed to visit her sufferings on anyone she deig ned to notice." "npc_dota_hero_queenofpain_hype" "Hurl poison daggers!\n\nTeleport in and out of combat!\n\nUnleash a piercing wa ve of sound that damages your enemies!" //LINA "DOTA_Tooltip_ability_lina_dragon_slave" "Dragon Slave" "DOTA_Tooltip_ability_lina_dragon_slave_Description" "Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path." "DOTA_Tooltip_ability_lina_dragon_slave_Lore" "In the scorched barren of Misrule, Lina learned to manipulate the fiery breath of the Desert Wyrm as a form of entertainment." "DOTA_Tooltip_ability_lina_dragon_slave_Note0" "Dragon Slave can hit units up to 1225 units away." "DOTA_Tooltip_ability_lina_light_strike_array" "Light Strike Array" "DOTA_Tooltip_ability_lina_light_strike_array_Description" "Summons a column of flames that damages and stuns enemies." "DOTA_Tooltip_ability_lina_light_strike_array_Lore" "Lina's essence allows her to focus the sun's energies, causing air to combust a t will." "DOTA_Tooltip_ability_lina_light_strike_array_Note0" "Light Strike Array will destroy trees in its area of effect." "DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array _aoe" "RADIUS:" "DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array _stun_duration" "STUN DURATION:" "DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array _delay_time" "CAST DELAY:" "DOTA_Tooltip_ability_lina_fiery_soul" "Fiery Soul" "DOTA_Tooltip_ability_lina_fiery_soul_Description" "Grants bonus attack and movement speed each time Lina casts a spell. Stacks wit h itself. Lasts 9 seconds." "DOTA_Tooltip_ability_lina_fiery_soul_Lore" "Dancing flames embody Lina's playful nature, bringing out her true blazing self

." "DOTA_Tooltip_ability_lina_fiery_soul_Note0" "Duration refreshes each time a new spell is cast." "DOTA_Tooltip_ability_lina_fiery_soul_Note1" "Using items does not trigger Fiery Soul." "DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_attack_speed_bo nus" "ATTACK SPEED BONUS:" "DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_move_speed_bonu s" "%MOVE SPEED BONUS:" "DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_max_stacks" "MAX STACKS:" "DOTA_Tooltip_ability_lina_laguna_blade" "Laguna Blade" "DOTA_Tooltip_ability_lina_laguna_blade_Description" "Fires off a bolt of lightning at a single enemy unit, dealing massive damage.\n \nUpgradable with Aghanim's Scepter." "DOTA_Tooltip_ability_lina_laguna_blade_Lore" "The air around Lina becomes so intensely torrid that it scorches a foe that com es too close with white-hot lightning." "DOTA_Tooltip_ability_lina_laguna_blade_Note0" "Laguna Blade has a 0.25 delay before the damage is applied after the spell is c ast, allowing certain abilities to avoid the damage." "DOTA_Tooltip_ability_lina_laguna_blade_damage" "DAMAGE:" "DOTA_Tooltip_ability_lina_laguna_blade_damage_scepter" "SCEPTER DAMAGE:" "DOTA_Tooltip_ability_lina_laguna_blade_cast_range_scepter" "SCEPTER RANGE:" "DOTA_Tooltip_ability_lina_laguna_blade_aghanim_description" "Increases damage and range." "npc_dota_hero_lina_bio" "The sibling rivalries between Lina the Slayer, and her younger sister Rylai, th e Crystal Maiden, were the stuff of legend in the temperate region where they sp ent their quarrelsome childhoods together. Lina always had the advantage, howeve r, for while Crystal was guileless and naive, Lina's fiery ardor was tempered by cleverness and conniving. The exasperated parents of these incompatible offspri ng went through half a dozen homesteads, losing one to fire, the next to ice, be fore they realized life would be simpler if the children were separated. As the oldest, Lina was sent far south to live with a patient aunt in the blazing Deser t of Misrule, a climate that proved more than comfortable for the fiery Slayer. Her arrival made quite an impression on the somnolent locals, and more than one would-be suitor scorched his fingers or went away with singed eyebrows, his adva nces spurned. Lina is proud and confident, and nothing can dampen her flame." "npc_dota_hero_lina_hype" "Hurl fireballs with ease!\n\nUnleash a shockwave of dragons!\n\nScorch the eart h with pillars of flame!\n\nFry your foe with bolts of blue fire!" //MIRANA "DOTA_Tooltip_ability_mirana_arrow" "Sacred Arrow" "DOTA_Tooltip_ability_mirana_arrow_description" "Fires an arrow with deadly precision, dealing large damage and stunning the fir st enemy unit it strikes. Stun duration increases based on distance to target, r anging from 0.5 to 5 seconds. Bonus damage up to 100 is applied based on distanc e to target." "DOTA_Tooltip_ability_mirana_arrow_Lore" "Lunar energies make the Princess of the Moon's arrows more deadly than most." "DOTA_Tooltip_ability_mirana_arrow_Note0" "For every 150 distance the arrow travels, the stun duration upon impact increas es by 0.5 seconds."

"DOTA_Tooltip_ability_mirana_arrow_Note1" "Sacred Arrow can hit invisible units." "DOTA_Tooltip_ability_mirana_arrow_arrow_range" "RANGE:" "DOTA_Tooltip_ability_mirana_arrow_arrow_min_stun" "MINIMUM STUN:" "DOTA_Tooltip_ability_mirana_arrow_arrow_max_stun" "MAXIMUM STUN:" "DOTA_Tooltip_ability_mirana_arrow_bonus_damage" "BONUS DAMAGE:" "DOTA_Tooltip_ability_mirana_invis" "Moonlight Shadow" "DOTA_Tooltip_ability_mirana_invis_Description" "Turns Mirana and all allied heroes invisible. If Invisibility is broken, it wil l restore after fade delay if the shadow's duration has not expired. Silence wi ll stop Moonlight Shadow." "DOTA_Tooltip_ability_mirana_invis_Lore" "Her tenure with Selemene allows Mirana to eclipse the ground, wrapping her alli es in a cloak of shadows." "DOTA_Tooltip_ability_mirana_invis_Note0" "Units affected will not auto attack enemies." "DOTA_Tooltip_ability_mirana_invis_Note1" "Magic immune allies will be affected." "DOTA_Tooltip_ability_mirana_invis_fade_delay" "FADE DELAY:" "DOTA_Tooltip_ability_mirana_invis_duration" "DURATION:" "DOTA_Tooltip_ability_mirana_leap" "Leap" "DOTA_Tooltip_ability_mirana_leap_Description" "Mirana leaps forward into battle, empowering allied units with a ferocious roar that grants bonus attack and movement speed. Speed bonus lasts 10 seconds." "DOTA_Tooltip_ability_mirana_leap_Lore" "Both friend and foe alike recognize Mirana's iconic white beast in the heat of battle." "DOTA_Tooltip_ability_mirana_leap_Note0" "You can use Leap to dodge incoming projectiles." "DOTA_Tooltip_ability_mirana_leap_leap_distance" "DISTANCE:" "DOTA_Tooltip_ability_mirana_leap_leap_speedbonus" "%MOVEMENT BONUS:" "DOTA_Tooltip_ability_mirana_leap_leap_speedbonus_as" "ATTACK SPEED BONUS:" "DOTA_Tooltip_ability_mirana_starfall" "Starstorm" "DOTA_Tooltip_ability_mirana_starfall_Description" "Calls down a wave of meteors to damage nearby enemy units. One random enemy uni t in 175 range will take a second hit for 75%% of the damage." "DOTA_Tooltip_ability_mirana_starfall_Lore" "The Goddess breaks the strata to empower her Princess in the time of need." "DOTA_Tooltip_ability_mirana_starfall_Note0" "Starstorm is not blocked by Linken's Sphere." "DOTA_Tooltip_ability_mirana_starfall_Note1" "Starstorm cannot hit invisible units." "DOTA_Tooltip_ability_mirana_starfall_Note2" "Starstorm will choose a new target for the second star if the first died before impact." "DOTA_Tooltip_ability_mirana_starfall_starfall_radius" "RADIUS:" "npc_dota_hero_mirana_bio"

"Born to a royal family, a blood princess next in line for the Solar Throne, Mir ana willingly surrendered any claim to mundane land or titles when she dedicated herself completely to the service of Selemene, Goddess of the Moon. Known ever since as Princess of the Moon, Mirana prowls the sacred Nightsilver Woods search ing for any who would dare poach the sacred luminous lotus from the silvery pool s of the Goddess's preserve. Riding on her enormous feline familiar, she is pois ed, proud and fearless, attuned to the phases of the moon and the wheeling of th e greater constellations. Her bow, tipped with sharp shards of lunar ore, draws on the moon's power to charge its arrows of light." "npc_dota_hero_mirana_hype" "Summon meteor strikes!\n\nStun your enemies with far-flying arrows!\n\nTake gre at leaps on the back of your savage mount, Sagan!\n\nCloak your allies with invi sibility for devastating sneak-attacks!" //LIFESTEALER "DOTA_Tooltip_ability_life_stealer_rage" "Rage" "DOTA_Tooltip_ability_life_stealer_rage_Description" "Launch into a maddened rage, becoming immune to magic spells and gaining increa sed attack speed." "DOTA_Tooltip_ability_life_stealer_rage_Lore" "The madness and brutality of N'aix makes him a vicious and unrelenting foe in c ombat." "DOTA_Tooltip_ability_life_stealer_rage_Note0" "Upon casting, many buffs and debuffs will be removed." "DOTA_Tooltip_ability_life_stealer_rage_attack_speed_bonus" "ATTACK SPEED BONUS:" "DOTA_Tooltip_ability_life_stealer_rage_duration" "DURATION:" "DOTA_Tooltip_ability_life_stealer_feast" "Feast" "DOTA_Tooltip_ability_life_stealer_feast_Description" "Regenerates a portion of the attacked enemy's current HP and deals the same por tion of damage per attack." "DOTA_Tooltip_ability_life_stealer_feast_Lore" "After escaping from his cell in Devarque, N'aix subsisted on flesh and bones of those unfortunate to cross his path." "DOTA_Tooltip_ability_life_stealer_feast_Note0" "Does not affect Roshan." "DOTA_Tooltip_ability_life_stealer_feast_Note1" "Affects magic immune units." "DOTA_Tooltip_ability_life_stealer_feast_Note2" "The heal is independent of the damage." "DOTA_Tooltip_ability_life_stealer_feast_Note3" "Stacks additively with other sources of Lifesteal." "DOTA_Tooltip_ability_life_stealer_feast_hp_leech_percent" "%LIFE LEECH:" "DOTA_Tooltip_ability_life_stealer_open_wounds" "Open Wounds" "DOTA_Tooltip_ability_life_stealer_open_wounds_Description" "Lifestealer rends an enemy unit, slowing the victim's movespeed and allowing al l allies to lifesteal on that unit. All damage dealt will steal life, including damage from spells. The victim recovers movement speed over the duration." "DOTA_Tooltip_ability_life_stealer_open_wounds_Lore" "Fresh wounds and the scent of blood often draw out the scavengers to finish the job." "DOTA_Tooltip_ability_life_stealer_open_wounds_Note0" "Open Wounds slows over 8 different steps: 70% / 70% / 60% / 50% / 30% / 10% / 1 0% / 10%, with the slow decreasing one step per second."

"DOTA_Tooltip_ability_life_stealer_open_wounds_Note1" "Stacks additively with other sources of Lifesteal." "DOTA_Tooltip_ability_life_stealer_open_wounds_heal_percent" "%LIFE LEECH:" "DOTA_Tooltip_ability_life_stealer_open_wounds_slow_tooltip" "%MAX SLOW:" "DOTA_Tooltip_ability_life_stealer_open_wounds_duration" "DURATION:" "DOTA_Tooltip_ability_life_stealer_open_wounds_tooltip_range" "RANGE:" "DOTA_Tooltip_ability_life_stealer_infest" "Infest" "DOTA_Tooltip_ability_life_stealer_infest_Lore" "With this infestation, N'aix consumes the life blood of the host, restoring him back to full unholy power." "DOTA_Tooltip_ability_life_stealer_infest_Description" "Lifestealer will infest the body of the target unit, lying dormant and undetect able inside. When he reveals himself, he deals damage to all nearby enemy units. If the unit is a creep, he will devour it first, gaining health equal to the un it's current HP. Does not work on enemy Heroes." "DOTA_Tooltip_ability_life_stealer_infest_Note0" "If the infested unit dies before Lifestealer consumes it, no health is gained." "DOTA_Tooltip_ability_life_stealer_infest_Note1" "Lifestealer gains experience while under the effects of Infest." "DOTA_Tooltip_ability_life_stealer_infest_damage" "DAMAGE:" "DOTA_Tooltip_ability_life_stealer_infest_radius" "DAMAGE RADIUS:" "DOTA_Tooltip_ability_life_stealer_consume" "Consume" "DOTA_Tooltip_ability_life_stealer_consume_Description" "Lifestealer eats the host body from the inside out." "DOTA_Tooltip_modifier_life_stealer_infest" "Infesting a host" "npc_dota_hero_life_stealer_bio" "In the dungeons of Devarque, a vengeful wizard lay in shackles, plotting his es cape. He shared his cell with a gibbering creature known as N'aix, a thief curse d by the Vile Council with longevity, so that its life-sentence for theft and co zening might be as punishing as possible. Over the years, its chains had corrode d, along with its sanity; N'aix retained no memory of its former life and no lon ger dreamt of escape. Seeing a perfect vessel for his plans, the wizard wove a s pell of Infestation and cast his life-force into N'aix's body, intending to comp el N'aix to sacrifice itself in a frenzy of violence while the mage returned to his body and crept away unnoticed. Instead, the wizard found his mind caught in a vortex of madness so powerful that it swept away his plans and shattered his w ill. Jarred to consciousness by the sudden infusion of fresh life, N'aix woke fr om its nightmare of madness and obeyed the disembodied voice that filled its sku ll, which had only the one thought: To escape. In that moment Lifestealer was bo rn. The creature cast its mind into dungeon guards and soldiers, compelling them to open locks and cut down their companions, opening an unobstructed path to fr eedom while feeding on their lives. Lifestealer still wears the broken shackles as a warning that none may hold him, but on the inside remains a prisoner. Two m inds inhabit the single form--a nameless creature of malevolent cunning, and the Master whose voice he pretends to obey." //FURION "DOTA_Tooltip_ability_furion_sprout" "Sprout" "DOTA_Tooltip_ability_furion_sprout_Description" "Sprouts a ring of trees around a unit, trapping it in place."

"DOTA_Tooltip_ability_furion_sprout_Lore" "Verdant overgrowth is a common ailment reported by Nature's Prophet's attackers ." "DOTA_Tooltip_ability_furion_sprout_Note0" "Sprout can be cast on any unit, or the ground." "DOTA_Tooltip_ability_furion_sprout_Note1" "Trees created by Sprout have the same interactions with abilities as regular tr ees." "DOTA_Tooltip_ability_furion_sprout_duration" "DURATION:" "DOTA_Tooltip_ability_furion_teleportation" "Teleportation" "DOTA_Tooltip_ability_furion_teleportation_Description" "Teleports to any point on the map." "DOTA_Tooltip_ability_furion_teleportation_Lore" "The Prophet keeps his sentinel over the forest, protecting it when in need." "DOTA_Tooltip_ability_furion_teleportation_Note0" "Teleport takes 3 seconds to cast." "DOTA_Tooltip_ability_furion_teleportation_Note1" "Mana and cooldown take effect when the cast is completed. Nature's Prophet wil l not use any mana or waste the cooldown if the spell is interrupted while casti ng." "DOTA_Tooltip_ability_furion_teleportation_Note2" "When the cast begins, an effect is created at the target location, which is vis ible to allies and enemies." "DOTA_Tooltip_ability_furion_force_of_nature" "Nature's Call" "DOTA_Tooltip_ability_furion_force_of_nature_Description" "Converts an area of trees into Treants. Treants have 550 hit points and deal 21 -23 damage." "DOTA_Tooltip_ability_furion_force_of_nature_Lore" "Verodicia bestowed the Prophet with the ability to summon the Treant Guard, a m ythical sentient army of the wild." "DOTA_Tooltip_ability_furion_force_of_nature_Note0" "Nature's Call can only create as many trees there are in the target area." "DOTA_Tooltip_ability_furion_force_of_nature_Note1" "Treants have 20% magic resistance." "DOTA_Tooltip_ability_furion_force_of_nature_duration" "TREANT DURATION:" "DOTA_Tooltip_ability_furion_force_of_nature_max_treants" "TREANT COUNT:" "DOTA_Tooltip_ability_furion_wrath_of_nature" "Wrath of Nature" "DOTA_Tooltip_ability_furion_wrath_of_nature_Description" "Damaging energy bounces around the map, striking enemies close to the cast poin t that are in vision. Each enemy hit beyond the first adds damage.\n\nUpgradable with Aghanim's Scepter." "DOTA_Tooltip_ability_furion_wrath_of_nature_Lore" "Nature's Prophet calls Verodicia's fury to strike down those who might ravage t he wilderness." "DOTA_Tooltip_ability_furion_wrath_of_nature_Note0" "Wrath of Nature will not hit units out of vision." "DOTA_Tooltip_ability_furion_wrath_of_nature_Note1" "Can be cast through the minimap; the nearest valid target will be selected." "DOTA_Tooltip_ability_furion_wrath_of_nature_max_targets" "MAX TARGETS:" "DOTA_Tooltip_ability_furion_wrath_of_nature_damage" "DAMAGE:" "DOTA_Tooltip_ability_furion_wrath_of_nature_damage_percent_add" "%DAMAGE ADDITION PER BOUNCE:"

"DOTA_Tooltip_ability_furion_wrath_of_nature_max_targets_scepter "SCEPTER MAX TARGETS:" "DOTA_Tooltip_ability_furion_wrath_of_nature_damage_scepter" "SCEPTER DAMAGE:" "DOTA_Tooltip_ability_furion_wrath_of_nature_aghanim_description " "Increases damage and bounces." "npc_dota_hero_furion_bio" "When Verodicia, Goddess of the Woods, had finished filling in the green places, having planted the coiled-up spirit in the seed, having lured the twining water s from deep within the rock, having sworn the sun its full attention to the grow ing things, she realized that her own time had reached its end, and like one of the leaves whose fate she had imprinted in the seed, she would fall without seei ng the fruiting of her dream. It pained her to leave the world bereft, for the s prouts had not yet broken through the soil--and they would be tender and vulnera ble to every sort of harm. She found in her seed pouch one last seed that she ha d missed in the sowing. She spoke a single word into the seed and swallowed it a s she fell. Her vast body decomposed throughout the long winter, becoming the hu mus that would feed the seedlings in the spring. And on the morning of the verna l equinox, before the rest of the forest had begun to wake, that last seed ripen ed and burst in an instant. From it stepped Nature's Prophet, in full leaf, stro ng and wise, possessing Verodicia's power to foresee where he would be needed mo st in defense of the green places--and any who might be fortunate enough to call him an ally." "npc_dota_hero_furion_hype" "Trap your opponents in trees!\n\nTurn trees into fighting thickets of death!\n\ nDonkey gank with sneaky teleports from the trees!\n\nUnleash the wrath of natur e!\n\nTrees!" " //WINDRUNNER "DOTA_Tooltip_ability_windrunner_focusfire" "Focus Fire" "DOTA_Tooltip_ability_windrunner_focusfire_Description" "Windranger channels the wind, gaining maximum attack speed on the enemy unit or structure, although with reduced damage, including damage from Unique Attack Mo difiers and item effects. Lasts 20 seconds.\n\nUpgradable with Aghanim's Scepte r." "DOTA_Tooltip_ability_windrunner_focusfire_Lore" "Lyralei's ability to bombard opponents with a flurry of arrows is unparalleled - even at the expense of accuracy." "DOTA_Tooltip_ability_windrunner_focusfire_Note0" "Can target buildings and magic immune units." "DOTA_Tooltip_ability_windrunner_focusfire_focusfire_damage_redu ction" "%DAMAGE REDUCTION:" "DOTA_Tooltip_ability_windrunner_focusfire_cooldown_scepter" "SCEPTER COOLDOWN:" "DOTA_Tooltip_ability_windrunner_focusfire_aghanim_description" "Reduces cooldown, and removes penalty from Unique Attack Modifiers and item eff ects." "DOTA_Tooltip_ability_windrunner_powershot" "Powershot" "DOTA_Tooltip_ability_windrunner_powershot_Description" "Windranger charges her bow for up to 1 second for a single powerful shot. The a rrow deals damage to enemy units and destroys trees in its path. Damage is great est on first target, and reduces by 10%% for each target it pierces thereafter. If the channeling is cancelled early, the shot will still occur but deal less d amage." "DOTA_Tooltip_ability_windrunner_powershot_Lore" "During her early years of training, Lyralei learned to fire powerful arrows tha t cleaved even trees to reach their targets." "DOTA_Tooltip_ability_windrunner_powershot_Note0"

"The arrow initially moves at 3000 units per second, but slowed a little each ti me it hits an enemy or tree." "DOTA_Tooltip_ability_windrunner_powershot_Note1" "Powershot will destroy trees in its area of effect." "DOTA_Tooltip_ability_windrunner_powershot_arrow_range" "RANGE:" "DOTA_Tooltip_ability_windrunner_shackleshot" "Shackleshot" "DOTA_Tooltip_ability_windrunner_shackleshot_Description" "Shackles the target to an enemy unit or tree in a line directly behind it. If no unit or tree is present, the stun duration is reduced to 0.75." "DOTA_Tooltip_ability_windrunner_shackleshot_Lore" "Windranger's variety of bow skills includes an arrow with thick ropes attached to encumber any escaping target." "DOTA_Tooltip_ability_windrunner_shackleshot_Note0" "This spell can shackle two enemies together, stunning them both." "DOTA_Tooltip_ability_windrunner_shackleshot_Note1" "Can shackle the target to an enemy unit or tree at most 525/500 behind it." "DOTA_Tooltip_ability_windrunner_shackleshot_Note2" "Shackleshot cannot be disjointed." "DOTA_Tooltip_ability_windrunner_shackleshot_stun_duration" "SHACKLE DURATION:" "DOTA_Tooltip_ability_windrunner_windrun" "Windrun" "DOTA_Tooltip_ability_windrunner_windrun_Description" "Increases movement speed and adds evasion from all physical attacks, while slow ing movement of nearby enemies." "DOTA_Tooltip_ability_windrunner_windrun_Lore" "Lyralei enchants gusts of winds to fight incoming attacks." "DOTA_Tooltip_ability_windrunner_windrun_Note0" "The slow will affect enemies with magic immunity." "DOTA_Tooltip_ability_windrunner_windrun_Note1" "Windrun will not evade projectiles that were created before it was activated." "DOTA_Tooltip_ability_windrunner_windrun_enemy_movespeed_bonus_p ct" "%ENEMY SLOW:" "DOTA_Tooltip_ability_windrunner_windrun_movespeed_bonus_pct" "%MOVE SPEED BONUS:" "DOTA_Tooltip_ability_windrunner_windrun_duration" "DURATION:" "DOTA_Tooltip_ability_windrunner_windrun_radius" "RADIUS:" "npc_dota_hero_windrunner_bio" "The western forests guard their secrets well. One of these is Lyralei, master a rcher of the wood, and favored godchild of the wind. Known now as Windranger, L yralei's family was killed in a storm on the night of her birth-their house blown down by the gale, contents scattered to the winds. Only the newborn survived am ong the debris field of death and destruction. In the quiet after the storm, th e wind itself took notice of the lucky infant crying in the grass. The wind piti ed the child and so lifted her into the sky and deposited her on a doorstep in a neighboring village. In the years that followed, the wind returned occasionall y to the child's life, watching from a distance while she honed her skills. Now, after many years of training, Windranger fires her arrows true to their targets. She moves with blinding speed, as if hastened by a wind ever at her back. Wit h a flurry of arrows, she slaughters her enemies, having become, nearly, a force of nature herself." "npc_dota_hero_windrunner_hype" "Skewer your opponents with your piercing arrow!\n\nDevastate distant foes with your power shot!\n\nMove like the wind, overtaking enemies with your blistering attack speed!"

//LION "DOTA_Tooltip_ability_lion_impale" "Earth Spike" "DOTA_Tooltip_ability_lion_impale_Description" "Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall." "DOTA_Tooltip_ability_lion_impale_Lore" "The Demon Witch exercises his demonic covenant, opening a fissure from hell." "DOTA_Tooltip_ability_lion_impale_Note0" "The spikes move at 1600 units per second." "DOTA_Tooltip_ability_lion_impale_duration" "DURATION:" "DOTA_Tooltip_ability_lion_impale_length" "LENGTH:" "DOTA_Tooltip_ability_lion_voodoo" "Hex" "DOTA_Tooltip_ability_lion_voodoo_Description" "Transforms an enemy unit into a harmless beast, with all special abilities disa bled." "DOTA_Tooltip_ability_lion_voodoo_Lore" "Lion is compelled to share his transfiguration, twisting the essence of those w ho oppose him." "DOTA_Tooltip_ability_lion_voodoo_Note0" "Instantly destroys illusions." "DOTA_Tooltip_ability_lion_voodoo_Note1" "The target will have a base movement speed of 100, but buffs granting maximum m ovement speed won't be disabled." "DOTA_Tooltip_ability_lion_voodoo_Note2" "Hex disables damage block and evasion." "DOTA_Tooltip_ability_lion_voodoo_duration" "DURATION:" "DOTA_Tooltip_ability_lion_mana_drain" "Mana Drain" "DOTA_Tooltip_ability_lion_mana_drain_Description" "CHANNELED - Absorbs the magical energies of a target enemy unit by taking mana from it every second." "DOTA_Tooltip_ability_lion_mana_drain_Lore" "Lesser magi are nothing more than a source of magical restoration for the Demon Witch." "DOTA_Tooltip_ability_lion_mana_drain_Note0" "Destroys illusions after 0.25 seconds." "DOTA_Tooltip_ability_lion_mana_drain_duration" "CHANNEL TIME:" "DOTA_Tooltip_ability_lion_mana_drain_mana_per_second" "MANA PER SECOND:" "DOTA_Tooltip_ability_lion_mana_drain_break_distance" "BREAK DISTANCE:" "DOTA_Tooltip_ability_lion_finger_of_death" "Finger of Death" "DOTA_Tooltip_ability_lion_finger_of_death_Description" "Rips at an enemy unit, trying to turn it inside-out. Deals massive damage.\n\nU pgradable with Aghanim's Scepter." "DOTA_Tooltip_ability_lion_finger_of_death_Lore" "Lion's disfigured hand is also the source of his greatest power, capable of flo oding victims with malefic force." "DOTA_Tooltip_ability_lion_finger_of_death_Note0" "Finger of Death has a 0.25 delay before the damage is applied after the spell i s cast, allowing certain abilities to avoid the damage." "DOTA_Tooltip_ability_lion_finger_of_death_damage" "DAMAGE:"

"DOTA_Tooltip_ability_lion_finger_of_death_damage_scepter" "SCEPTER DAMAGE:" "DOTA_Tooltip_ability_lion_finger_of_death_mana_cost_scepter" "SCEPTER MANA COST:" "DOTA_Tooltip_ability_lion_finger_of_death_cooldown_scepter" "SCEPTER COOLDOWN:" "DOTA_Tooltip_ability_lion_finger_of_death_splash_radius_scepter " "SCEPTER AOE:" "DOTA_Tooltip_ability_lion_finger_of_death_aghanim_description" "Increases damage, while decreasing mana cost. Decreases cooldown. Adds AOE." "npc_dota_hero_lion_bio" "Once a Grandmaster of the Demon Witch tradition of sorcery, Lion earned fame am ong his brethren for fighting on the side of light and righteousness. But adulat ion corrupts. With powers surpassed only by his ambition, the mage was seduced b y a demon and turned to evil, trading his soul for prestige. After committing ho rrible crimes that marred his soul, he was abandoned. The demon betrayed him, st riking better deals with his enemies. Such was Lion's rage that he followed the de mon back to hell and slew it, ripping it limb from limb, taking its demonic hand for his own. However, such demonoplasty comes at a cost. Lion was transfigured by the process, his body transformed into something unrecognizable. He rose from hell, rage incarnate, slaying even those who had once called him master, and la ying waste to the lands where he had once been so adored. He survives now as the sole practitioner of the Demon Witch tradition, and those who present themselve s as acolytes or students are soon relieved of their mana and carried off by the faintest gust of wind." "npc_dota_hero_lion_hype" "Summon shards of demonic stone that send enemies flying, then impale them as th ey fall!\n\nTransform foes into frogs!\n\nDrain mana from those who oppose you!\ n\nTurn the dastards inside out with the touch of a finger!" //VENGEFUL "DOTA_Tooltip_ability_vengefulspirit_magic_missile" "Magic Missile" "DOTA_Tooltip_ability_vengefulspirit_magic_missile_Description" "Fires a magic missile at an enemy unit, stunning and dealing damage." "DOTA_Tooltip_ability_vengefulspirit_magic_missile_Lore" "A simple Skywrath technique, the magic missile is Shendel's primary tool for ve ngeance." "DOTA_Tooltip_ability_vengefulspirit_magic_missile_magic_missile _stun" "DURATION:" "DOTA_Tooltip_ability_vengefulspirit_wave_of_terror" "Wave of Terror" "DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_Description" "Vengeful Spirit lets loose a wicked cry, weakening the armor of enemies and giv ing vision of the path." "DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_Lore" "Shendel's haunting voice hints at her approaching vindication." "DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_armor_reduct ion" "ARMOR REDUCTION:" "DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_tooltip_dura tion" "DEBUFF DURATION:" "DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_vision_durat ion" "VISION DURATION:" "DOTA_Tooltip_ability_vengefulspirit_command_aura" "Vengeance Aura" "DOTA_Tooltip_ability_vengefulspirit_command_aura_Description" "Vengeful Spirit's presence increases nearby friendly units' physical damage." "DOTA_Tooltip_ability_vengefulspirit_command_aura_Lore" "Although they may not share her undying passion for revenge, allies do draw on her fanaticism in combat."

"DOTA_Tooltip_ability_vengefulspirit_command_aura_Note0" "The bonus damage provided by the aura is based on base damage and primary attri bute." "DOTA_Tooltip_ability_vengefulspirit_command_aura_bonus_damage_p ct" "%DAMAGE BONUS:" "DOTA_Tooltip_ability_vengefulspirit_command_aura_aura_radius" "RADIUS:" "DOTA_Tooltip_ability_vengefulspirit_nether_swap" "Nether Swap" "DOTA_Tooltip_ability_vengefulspirit_nether_swap_Description" "Instantaneously swaps positions with a target Hero, friend or enemy. Nether Sw ap interrupts channeling abilities on the target.\n\nUpgradable by Aghanim's Sce pter." "DOTA_Tooltip_ability_vengefulspirit_nether_swap_Lore" "Martyrdom is a small price to pay for vengeance." "DOTA_Tooltip_ability_vengefulspirit_nether_swap_Note0" "Works on magic immune units." "DOTA_Tooltip_ability_vengefulspirit_nether_swap_Note1" "Trees near Vengeful Spirit and the target will be destroyed when the spell is c ast." "DOTA_Tooltip_ability_vengefulspirit_nether_swap_tooltip_range" "RANGE:" "DOTA_Tooltip_ability_vengefulspirit_nether_swap_nether_swap_coo ldown_scepter" "SCEPTER COOLDOWN:" "DOTA_Tooltip_ability_vengefulspirit_nether_swap_aghanim_descrip tion" "Decreases cooldown, and allows swapping of non-hero uni ts." "npc_dota_hero_vengefulspirit_bio" "Even the most contented Skywrath is an ill-tempered creature, naturally incline d to seek revenge for the slightest insult. But Vengeful Spirit is the essence o f vengeance. Once a proud and savage Skywrath scion, Shendelzare was first in su ccession for the Ghastly Eyrie until a sister's treachery robbed her of her birt hright. Snared in an assassin's net, Shendelzare tore free only at the cost of h er wings, limping away in the ultimate humiliation: On foot. With her wings brok en, she knew the Skywrath would never accept her as ruler; and in the highest ro ost of the Eyrie, inaccessible except by winged flight, her sister was untouchab le. Unwilling to live as a flightless cripple, and desiring revenge far more tha n earthly power, the fallen princess drove a bargain with the goddess Scree'auk: She surrendered her broken body for an imperishable form of spirit energy, driv en by vengeance, capable of doing great damage in the material plane. She may sp end eternity flightless, but she will have her revenge." "npc_dota_hero_vengefulspirit_hype" "Magic missiles! Launch them! Yes!\n\nLet loose a wicked war cry to terrorize the enemy!\n\nSwap places with unwary foes--dragging them to their doom while ca tapulting yourself into positions of power!" //WITCHDOCTOR "DOTA_Tooltip_ability_witch_doctor_paralyzing_cask" "Paralyzing Cask" "DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Description" "Launches a cask of paralyzing powder that ricochets between enemy units, stunni ng and damaging those it hits." "DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Lore" "The Witch Doctor recycles the bones of fallen friends and foes, using the powde r as part of his arsenal of charms and alchemy." "DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Note0" "Targets can be hit multiple times, as long as another unit is struck in between the bounces." "DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_bounces_toolt ip" "BOUNCES:"

" n" "HERO DAMAGE:"

"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_hero_duration "HERO STUN DURATION:" "DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_creep_duratio "CREEP STUN DURATION:" "DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_hero_damage"

"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration" "Voodoo Restoration" "DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Descriptio n" "Witch Doctor focuses his magic to heal nearby a llied units." "DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Lore" "Zharvakko's hocus pocus is not limited only to hexxing his opponents and is qui te adept at curing ailments." "DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Note0" "Healing is done in 0.33 second intervals." "DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Note1" "Can heal magic immune units." "DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_mana_per_s econd" "MANA PER SEC:" "DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_heal" "HEAL:" "DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_radius" "RADIUS:" "DOTA_Tooltip_ability_witch_doctor_maledict" "Maledict" "DOTA_Tooltip_ability_witch_doctor_maledict_Description" "Curses all enemy Heroes in an area, causing them to take damage every 4 seconds , adding bonus damage for every 100 HP lost since the curse began." "DOTA_Tooltip_ability_witch_doctor_maledict_Lore" "Certain voodoo magics can make an enemy regret engaging the Witch Doctor." "DOTA_Tooltip_ability_witch_doctor_maledict_Note0" "Damage is based on the difference between the HP values currently and when Male dict was cast." "DOTA_Tooltip_ability_witch_doctor_maledict_bonus_damage" "BONUS DAMAGE:" "DOTA_Tooltip_ability_witch_doctor_maledict_duration_tooltip" "DURATION:" "DOTA_Tooltip_ability_witch_doctor_maledict_radius" "RADIUS:" "DOTA_Tooltip_ability_witch_doctor_death_ward" "Death Ward" "DOTA_Tooltip_ability_witch_doctor_death_ward_Description" "CHANNELED - Summons a deadly ward to attack enemy heroes. The Death Ward has a ttack range of 700, and attacks every .25 seconds. Level 3 Death Ward bounces o nce. Lasts 8 seconds.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_witch_doctor_death_ward_Lore" "Witch Doctor performs a ritualistic dance, one that haunts the dreams of those who live to recount it." "DOTA_Tooltip_ability_witch_doctor_death_ward_Note0" "The Death Ward is invulnerable, and is only destroyed if Witch Doctor is interr upted or its duration expires." "DOTA_Tooltip_ability_witch_doctor_death_ward_Note1" "The Death Ward can be controlled, and made to attack a specific target." "DOTA_Tooltip_ability_witch_doctor_death_ward_damage" "DAMAGE:" "DOTA_Tooltip_ability_witch_doctor_death_ward_damage_scepter" "SCEPTER DAMAGE:" "DOTA_Tooltip_ability_witch_doctor_death_ward_aghanim_descriptio n" "Increases ward damage. Death Ward attack bounc

es 4 times." "npc_dota_hero_witch_doctor_bio" "A wiry silhouette hitches forward--uneven of feature and limb, bizarre of gait, relentlessly criss-crossing the battlefield in search of that vital weak point where his talents can do most good, and most harm. Whether broken or mismade it is not clear, but still, none can doubt the power carried in his twisted physiqu e. A long staff thumps the earth as Zharvakko the Witch Doctor advances, deployi ng a terrifying arsenal of fetishes, hexes and spells. It is a body of magical knowledge learned and perfected over several lifetimes in the island highlands o f Arktura, now wielded with precision accuracy against his enemies. Zharvakko ca n be your best friend or your worst enemy--healing allies and laying waste to al l who oppose him." "npc_dota_hero_witch_doctor_hype" "Launch a cask of paralyzing powder that bounces between enemies!\n\nUse powerfu l magic to heal your allies!\n\nLay damaging curses upon your foes and summon de adly wards to do your bidding!" //LESHRAC "DOTA_Tooltip_ability_leshrac_split_earth" "Split Earth" "DOTA_Tooltip_ability_leshrac_split_earth_Description" "Splits the earth under enemies. Deals damage and stuns for a short duration." "DOTA_Tooltip_ability_leshrac_split_earth_Lore" "Twisting nature to his vile will, the shifting earth consumes those unlucky eno ugh to cross Leshrac's path." "DOTA_Tooltip_ability_leshrac_split_earth_Note0" "Split Earth will destroy trees in its area of effect." "DOTA_Tooltip_ability_leshrac_split_earth_Note1" "There is a 0.35 second delay before the effect is applied." "DOTA_Tooltip_ability_leshrac_split_earth_radius" "RADIUS:" "DOTA_Tooltip_ability_leshrac_split_earth_duration" "STUN DURATION:" "DOTA_Tooltip_ability_leshrac_split_earth_delay" "STUN DELAY:" "DOTA_Tooltip_ability_leshrac_diabolic_edict" "Diabolic Edict" "DOTA_Tooltip_ability_leshrac_diabolic_edict_Description" "Saturates the area around Leshrac with magical explosions that deal mixed damag e to enemy units and structures. The fewer units available to attack, the more damage those units will take. Lasts 8 seconds." "DOTA_Tooltip_ability_leshrac_diabolic_edict_Lore" "Chronoptic energy bursts from one plane to the other, evaporating anything it t ouches." "DOTA_Tooltip_ability_leshrac_diabolic_edict_Note0" "Damage is not reduced by damage block." "DOTA_Tooltip_ability_leshrac_diabolic_edict_Note1" "The explosions will continue even if Leshrac is killed." "DOTA_Tooltip_ability_leshrac_diabolic_edict_Note2" "Can damage buildings, magic immune units, and invisible units." "DOTA_Tooltip_ability_leshrac_diabolic_edict_radius" "RADIUS:" "DOTA_Tooltip_ability_leshrac_diabolic_edict_num_explosions" "EXPLOSIONS:" "DOTA_Tooltip_ability_leshrac_lightning_storm" "Lightning Storm" "DOTA_Tooltip_ability_leshrac_lightning_storm_Description" "Summons a lightning storm that blasts the target enemy unit, then jumps to near by enemy units." "DOTA_Tooltip_ability_leshrac_lightning_storm_Lore"

"The Tormented Soul's mastery of the elements is evident in the massive storms t hat strike down armies before him." "DOTA_Tooltip_ability_leshrac_lightning_storm_Note0" "The lightning searches in a 650 area." "DOTA_Tooltip_ability_leshrac_lightning_storm_jump_count" "JUMPS:" "DOTA_Tooltip_ability_leshrac_pulse_nova" "Pulse Nova" "DOTA_Tooltip_ability_leshrac_pulse_nova_Description" "Creates waves of damaging energy around Leshrac, one per second, to damage near by enemy units.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_leshrac_pulse_nova_Lore" "If necessary, the Tormented Soul can manipulate space time itself, ravaging les ser beings." "DOTA_Tooltip_ability_leshrac_pulse_nova_Note0" "Will not deal damage if Leshrac is invisible." "DOTA_Tooltip_ability_leshrac_pulse_nova_radius" "RADIUS:" "DOTA_Tooltip_ability_leshrac_pulse_nova_mana_cost_per_second" "MANA/SEC:" "DOTA_Tooltip_ability_leshrac_pulse_nova_damage" "DAMAGE:" "DOTA_Tooltip_ability_leshrac_pulse_nova_damage_scepter" "SCEPTER DAMAGE:" "DOTA_Tooltip_ability_leshrac_pulse_nova_aghanim_description" "Increases damage per second." "npc_dota_hero_leshrac_bio" "Leshrac, Tormented Soul, is an entity torn from the heart of nature, a liminal being that exists half in one plane of existence, half in another. His penetrati ng intelligence is such that he can never ignore for a moment the agonizing horr or at the heart of all creation. Once a great philosopher who sought the meaning of existence, he plumbed the depths of nature with the haunted Chronoptic Cryst als, and was forever altered by the hideous mysteries thereby revealed to him. N ow the darkest depths of his enlightenment are illumined only by the fitful glar e of his arrogance. Like other elemental characters, he is completely at one wit h nature, but in his case it is a nature lurid and vile. He alone sees the evil truth of reality, and has no use for those who believe the cosmos reserves a spe cial reward for those who practice benevolence." //JUGGERNAUT "DOTA_Tooltip_ability_juggernaut_blade_fury" "Blade Fury" "DOTA_Tooltip_ability_juggernaut_blade_fury_Description" "Causes a bladestorm of destructive force around Juggernaut, rendering him immun e to magic and dealing damage to nearby enemy units. Lasts 5 seconds." "DOTA_Tooltip_ability_juggernaut_blade_fury_Lore" "Yurnero's renowned katana techniques are feared by warriors and sorcerors alike ." "DOTA_Tooltip_ability_juggernaut_blade_fury_Note0" "This skill doesn't affect mechanical units." "DOTA_Tooltip_ability_juggernaut_blade_fury_Note1" "You can use items during Blade Fury." "DOTA_Tooltip_ability_juggernaut_blade_fury_Note2" "Juggernaut can still perform attacks while in Blade Fury. However, only units t hat are not affected by Blade Fury, such as wards or structures, will take damag e from these attacks." "DOTA_Tooltip_ability_juggernaut_blade_fury_Note3" "Deals a total of 400/500/600/700 damage." "DOTA_Tooltip_ability_juggernaut_blade_fury_blade_fury_radius" "RADIUS:"

"DOTA_Tooltip_ability_juggernaut_healing_ward" "Healing Ward" "DOTA_Tooltip_ability_juggernaut_healing_ward_Description" "Summons a Healing Ward that heals all nearby allied units, based on their max h it points. The Healing Ward can move at 450 movement speed after being summoned . Lasts 25 seconds." "DOTA_Tooltip_ability_juggernaut_healing_ward_Lore" "Of the rituals learned at the Isle of Masks, tending wounds with a bit of voodo o magic has proven to be quite useful." "DOTA_Tooltip_ability_juggernaut_healing_ward_Note0" "The healing ward can be controlled." "DOTA_Tooltip_ability_juggernaut_healing_ward_Note1" "Multiple healing wards don't stack." "DOTA_Tooltip_ability_juggernaut_healing_ward_healing_ward_heal_ amount" "%MAX HP PER SECOND:" "DOTA_Tooltip_ability_juggernaut_blade_dance" "Blade Dance" "DOTA_Tooltip_ability_juggernaut_blade_dance_Description" "Gives Juggernaut a chance to deal double damage on each attack." "DOTA_Tooltip_ability_juggernaut_blade_dance_Lore" "The last remnant of his heritage's commitment to bladework, Yurnero ensures tha t the style is remembered." "DOTA_Tooltip_ability_juggernaut_blade_dance_blade_dance_crit_mu lt" "%CRITICAL DAMAGE:" "DOTA_Tooltip_ability_juggernaut_blade_dance_blade_dance_crit_ch ance" "%CRITICAL CHANCE:" "DOTA_Tooltip_ability_juggernaut_omni_slash" "Omnislash" "DOTA_Tooltip_ability_juggernaut_omni_slash_Description" "Juggernaut leaps towards the target enemy unit with a damaging attack, and then slashes other nearby enemy units, dealing between 175-250 damage per slash. Ju ggernaut is invulnerable for the duration.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_juggernaut_omni_slash_Lore" "'The fruits of discipline; with practice comes strength.'" "DOTA_Tooltip_ability_juggernaut_omni_slash_Note0" "Interrupts channeling spells of the primary target." "DOTA_Tooltip_ability_juggernaut_omni_slash_Note1" "Can target magic immune units." "DOTA_Tooltip_ability_juggernaut_omni_slash_Note2" "Slashes happen on an interval of 0.4 seconds." "DOTA_Tooltip_ability_juggernaut_omni_slash_Note3" "Creeps are killed in one hit of omnislash." "DOTA_Tooltip_ability_juggernaut_omni_slash_Note4" "You can use items during Omnislash." "DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_jumps" "JUMPS:" "DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_radius" "JUMP RADIUS:" "DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_cooldown_ scepter" "SCEPTER COOLDOWN:" "DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_jumps_sce pter" "SCEPTER JUMPS:" "DOTA_Tooltip_ability_juggernaut_omni_slash_aghanim_description" "Increases number of jumps and decreases cooldown." "npc_dota_hero_juggernaut_bio" "No one has ever seen the face hidden beneath the mask of Yurnero the Juggernaut . It is only speculation that he even has one. For defying a corrupt lord, Yurne ro was exiled from the ancient Isle of Masks--a punishment that saved his life. The isle soon after vanished beneath the waves in a night of vengeful magic. He alone remains to carry on the Isle's long Juggernaut tradition, one of ritual an

d swordplay. The last practitioner of the art, Yurnero's confidence and courage are the result of endless practice; his inventive bladework proves that he has n ever stopped challenging himself. Still, his motives are as unreadable as his ex pression. For a hero who has lost everything twice over, he fights as if victory is a foregone conclusion. " "npc_dota_hero_juggernaut_hype" "Unleash a whirling bladestorm that carves through foes and renders you immune t o magic attack!\n\nProtect your friends with a healing ward!\n\nSpin and jump in a dance of death that slashes many enemies at once!" //PUDGE "DOTA_Tooltip_ability_pudge_meat_hook" "Meat Hook" "DOTA_Tooltip_ability_pudge_meat_hook_Description" "Launches a bloody hook at a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge and dealing damage if it is an e nemy." "DOTA_Tooltip_ability_pudge_meat_hook_Lore" "The Butcher's hook is a symbolic nightmare, its curved blade a frightening remi nder of his slaughterous intent." "DOTA_Tooltip_ability_pudge_meat_hook_Note0" "Interrupts channeling spells of the primary target if it's an enemy." "DOTA_Tooltip_ability_pudge_meat_hook_Note1" "Meat Hook hits invisible units." "DOTA_Tooltip_ability_pudge_meat_hook_Note2" "Meat Hook can go through trees, cliffs, buildings, and mechanical units." "DOTA_Tooltip_ability_pudge_meat_hook_Note3" "Meat Hook can drag friendly units, but they won't be damaged." "DOTA_Tooltip_ability_pudge_meat_hook_hook_distance" "DISTANCE:" "DOTA_Tooltip_ability_pudge_meat_hook_hook_damage" "DAMAGE:" "DOTA_Tooltip_ability_pudge_rot" "Rot" "DOTA_Tooltip_ability_pudge_rot_Description" "A toxic cloud that deals intense damage and slows movement--harming not only en emy units but Pudge himself." "DOTA_Tooltip_ability_pudge_rot_Lore" "A foul odor precedes a toxic, choking gas, emanating from the Butcher's putrid, ever-swelling mass." "DOTA_Tooltip_ability_pudge_rot_Note0" "Using Rot doesn't interrupt channeling." "DOTA_Tooltip_ability_pudge_rot_Note1" "Rot hits invisible units." "DOTA_Tooltip_ability_pudge_rot_Note2" "If Pudge is silenced, he can't deactivate Rot if it's activated." "DOTA_Tooltip_ability_pudge_rot_Note3" "Pudge can deny himself with this ability." "DOTA_Tooltip_ability_pudge_rot_rot_radius" "RADIUS:" "DOTA_Tooltip_ability_pudge_rot_rot_slow" "%SLOW:" "DOTA_Tooltip_ability_pudge_rot_rot_damage" "DAMAGE:" "DOTA_Tooltip_ability_pudge_flesh_heap" "Flesh Heap" "DOTA_Tooltip_ability_pudge_flesh_heap_Description" "Gives Pudge resistance to magic damage, as well as bonus strength that increase s each time Pudge kills an enemy Hero or it dies in his vicinity. Flesh Heap is retroactive, meaning it can gain charges before it is skilled, which then becom

e active." "DOTA_Tooltip_ability_pudge_flesh_heap_Lore" "The Butcher gives new meaning to the words 'meat shield.'" "DOTA_Tooltip_ability_pudge_flesh_heap_Note0" "Stacks multiplicatively with other spell resistance sources." "DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_magic_resist" "%MAGIC RESISTANCE:" "DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_strength_buff_ amount" "STRENGTH BONUS:" "DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_range" "RANGE:" "DOTA_Tooltip_ability_pudge_dismember" "Dismember" "DOTA_Tooltip_ability_pudge_dismember_Description" "CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Lasts 3 seconds on Heroes, 6 seconds on creeps.\n\nUpgradable by Agha nim's Scepter." "DOTA_Tooltip_ability_pudge_dismember_Lore" "'When I'm through with these vermin, they'll be fit for a pie!'" "DOTA_Tooltip_ability_pudge_dismember_Note0" "Dismember will disable magic immune units, but not damage them." "DOTA_Tooltip_ability_pudge_dismember_Note1" "If a unit becomes invisible while Dismembered, it will still be under the effec ts of Dismember." "DOTA_Tooltip_ability_pudge_dismember_dismember_damage" "DAMAGE PER SECOND:" "DOTA_Tooltip_ability_pudge_dismember_strength_damage_scepter" "SCEPTER STRENGTH MULTIPLIER:" "DOTA_Tooltip_ability_pudge_dismember_aghanim_description" "Adds a strength-based damage bonus, and heals Pudge equal to the damage dealt b y Dismember." "npc_dota_hero_pudge_bio" "In the Fields of Endless Carnage, far to the south of Quoidge, a corpulent figu re works tirelessly through the night--dismembering, disembowelling, piling up t he limbs and viscera of the fallen that the battlefield might be clear by dawn. In this cursed realm, nothing can decay or decompose; no corpse may ever return to the earth from which it sprang, no matter how deep you dig the grave. Flocked by carrion birds who need him to cut their meals into beak-sized chunks, Pudge the Butcher hones his skills with blades that grow sharper the longer he uses th em. Swish, swish, thunk. Flesh falls from the bone; tendons and ligaments part l ike wet paper. And while he always had a taste for the butchery, over the ages, Pudge has developed a taste for its byproduct as well. Starting with a gobbet of muscle here, a sip of blood there...before long he was thrusting his jaws deep into the toughest of torsos, like a dog gnawing at rags. Even those who are beyo nd fearing the Reaper, fear the Butcher." "npc_dota_hero_pudge_hype" "Launch bloody meathooks at your enemies, reeling them in for the kill!\n\nYou'l l be resistant to magic thanks to a coating of gore!\n\nChoke and sicken all aro und you with the vile rot from your suppurating flesh!" //BANE "DOTA_Tooltip_ability_bane_enfeeble" "Enfeeble" "DOTA_Tooltip_ability_bane_enfeeble_Description" "Weakens an enemy unit, reducing its physical damage. Lasts 20 seconds." "DOTA_Tooltip_ability_bane_enfeeble_Lore" "Even the mightiest of warriors crumble before the terror of Atropos." "DOTA_Tooltip_ability_bane_enfeeble_Note0" "Enfeeble cannot be purged." "DOTA_Tooltip_ability_bane_enfeeble_enfeeble_attack_reduction"

"REDUCTION:" "DOTA_Tooltip_ability_bane_brain_sap" "Brain Sap" "DOTA_Tooltip_ability_bane_brain_sap_Description" "Feasts on the vital energies of an enemy unit, dealing damage and gaining healt h equal to the damage dealt." "DOTA_Tooltip_ability_bane_brain_sap_Lore" "Atropos finds no greater pleasure than to harvest the fear he creates." "DOTA_Tooltip_ability_bane_brain_sap_Note0" "Bane always receives the full amount of health, regardless of the amount of dam age dealt." "DOTA_Tooltip_ability_bane_nightmare" "Nightmare" "DOTA_Tooltip_ability_bane_nightmare_Description" "Puts the target enemy or friendly Hero to sleep and deals damage per second. S leeping units are awakened when attacked, but the Nightmare passes to the attack ing unit. The nightmared unit instantly wakes up if it takes damage." "DOTA_Tooltip_ability_bane_nightmare_Lore" "A stolen prowess from the goddess Nyctasha is to put his prey into forever slee p." "DOTA_Tooltip_ability_bane_nightmare_cast_range_tooltip" "CAST RANGE:" "DOTA_Tooltip_ability_bane_nightmare_Note0" "Nightmare deals damage to allies and himself, so it can be used to deny heroes or himself." "DOTA_Tooltip_ability_bane_nightmare_Note1" "Any source of damage except Nightmare will awaken the unit, but only physical a ttacks cause the Nightmare to be transferred." "DOTA_Tooltip_ability_bane_nightmare_Note2" "In the first second of Nightmare, the unit is invulnerable." "DOTA_Tooltip_ability_bane_nightmare_Note3" "Bane can wake himself up from Nightmare." "DOTA_Tooltip_ability_bane_nightmare_duration" "DURATION:" "DOTA_Tooltip_ability_bane_nightmare_end" "Nightmare End" "DOTA_Tooltip_ability_bane_nightmare_end_Description" "Wakes you up from a nightmare." "DOTA_Tooltip_ability_bane_nightmare_end_Lore" "" "DOTA_Tooltip_ability_bane_fiends_grip" "Fiend's Grip" "DOTA_Tooltip_ability_bane_fiends_grip_Description" "CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over tim e, while stealing mana every second based on the unit's maximum mana.\n\nUpgrada ble by Aghanim's Scepter." "DOTA_Tooltip_ability_bane_fiends_grip_Lore" "Victims of Atropos are frequently torn apart by vivid conjurations of their own nightmares." "DOTA_Tooltip_ability_bane_fiends_grip_Note0" "Fiend's Grip will disable and drain mana from magic immune units, but not damag e them." "DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_damage" "DAMAGE:" "DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_duration" "DURATION:" "DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_mana_drain" "%MANA DRAIN:" "DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_mana_drain_sce pter" "%SCEPTER MANA DRAIN:"

"DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_damage_scepter "SCEPTER DAMAGE:" "DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_duration_scept er" "SCEPTER DURATION:" "DOTA_Tooltip_ability_bane_fiends_grip_aghanim_description" "Increases damage per second, mana drain, and duration." "npc_dota_hero_bane_bio" "When the gods have nightmares, it is Bane Elemental who brings them. Also know n as Atropos, Bane was born from the midnight terrors of the goddess Nyctasha. A force of terror too powerful to be contained by sleep, he surfaced from her sl umbers, fed upon her immortality, and stole his vaporous form from her inky bloo d. He is the essence of fear. Mortals who hear his voice hear their darkest se crets whispered in their ear. He calls to the hidden fear in every Hero's heart . Wakefulness is no protection, for Bane's black blood, continuously dripping, is a tar that traps his enemies in nightmare. In the presence of Bane, every He ro remembers to fear the dark." "npc_dota_hero_bane_hype" "Enfeeble your enemies with dark magic!\n\nFeast on the life energies of your fo es!\n\nFill a target's slumber with nightmares!\n\nImmobilize victims with the v icious squeeze of your Fiend's Grip!" " //EARTHSHAKER "DOTA_Tooltip_ability_earthshaker_fissure" "Fissure" "DOTA_Tooltip_ability_earthshaker_fissure_Description" "Slams the ground with a mighty totem, fissuring the earth while stunning and da maging enemy units in a line. Creates an impassable ridge of stone." "DOTA_Tooltip_ability_earthshaker_fissure_Lore" "The Nishian totem splits the world to its core with tectonic force." "DOTA_Tooltip_ability_earthshaker_fissure_fissure_range" "FISSURE RANGE:" "DOTA_Tooltip_ability_earthshaker_fissure_fissure_duration" "FISSURE DURATION:" "DOTA_Tooltip_ability_earthshaker_fissure_stun_duration" "STUN DURATION:" "DOTA_Tooltip_ability_earthshaker_enchant_totem" "Enchant Totem" "DOTA_Tooltip_ability_earthshaker_enchant_totem_Description" "Empowers Earthshaker's totem, causing it to deal extra damage on the next attac k." "DOTA_Tooltip_ability_earthshaker_enchant_totem_Lore" "Raigor's gorilla strength can destroy mountains." "DOTA_Tooltip_ability_earthshaker_enchant_totem_Note0" "Bonus damage is based on base damage and that given by primary attribute." "DOTA_Tooltip_ability_earthshaker_enchant_totem_totem_damage_per centage" "%BONUS:" "DOTA_Tooltip_ability_earthshaker_enchant_totem_tooltip_duration " "DURATION:" "DOTA_Tooltip_ability_earthshaker_enchant_totem_notes" "Notes:\n\nOnly increases base damage and additional damage given by the primary attribute. Bonus damage is not increased.\n\nBonus damage from this ability doe s not stack with the Double Damage rune." "DOTA_Tooltip_ability_earthshaker_aftershock" "Aftershock" "DOTA_Tooltip_ability_earthshaker_aftershock_Description" "Causes the earth to shake underfoot, adding additional damage and stuns to near by enemy units when Earthshaker casts his abilities." "DOTA_Tooltip_ability_earthshaker_aftershock_Lore" "The earth trembles beneath the mighty footsteps of Raigor." "DOTA_Tooltip_ability_earthshaker_aftershock_Note0"

"Using items does not trigger Aftershock." "DOTA_Tooltip_ability_earthshaker_aftershock_aftershock_range" "RADIUS:" "DOTA_Tooltip_ability_earthshaker_aftershock_tooltip_duration" "DURATION:" "DOTA_Tooltip_ability_earthshaker_aftershock_notes" "Notes:\n\nUsing items does not trigger Aftershock." "DOTA_Tooltip_ability_earthshaker_echo_slam" "Echo Slam" "DOTA_Tooltip_ability_earthshaker_echo_slam_Description" "Shockwaves travel through the ground, damaging enemy units. Each enemy hit cau ses an echo to damage nearby units.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_earthshaker_echo_slam_Lore" "Tectonic plates crack, mountains fold, and foes are crushed by the Echo Slam." "DOTA_Tooltip_ability_earthshaker_echo_slam_Note0" "Will not damage ethereal units." "DOTA_Tooltip_ability_earthshaker_echo_slam_Note1" "The initial damage will go through magic immunity; the additional damage will n ot." "DOTA_Tooltip_ability_earthshaker_echo_slam_Note2" "Units creating echoes also take damage from the wave they produced." "DOTA_Tooltip_ability_earthshaker_echo_slam_echo_slam_echo_damag e" "ECHO DAMAGE:" "DOTA_Tooltip_ability_earthshaker_echo_slam_echo_slam_damage_ran ge" "RADIUS:" "DOTA_Tooltip_ability_earthshaker_echo_slam_aghanim_description" "Causes each initial hero hit to echo twice." "DOTA_Tooltip_ability_earthshaker_echo_slam_notes" "Notes:\n\nThe initial damage will go through magic immunity, the additional dam age will not.\n\nThe initial damage is dealt in an radius of 500 around Earthsha ker.\n\nEach unit within 550 radius of the initial blast will produce an echo wa ve, dealing damage to units around it (including itself).\n\nCreeps killed by Ec ho Slam's initial damage will still give off echo wave damage." "npc_dota_hero_earthshaker_bio" "Like a golem or gargoyle, Earthshaker was one with the earth but now walks free ly upon it. Unlike those other entities, he created himself through an act of wi ll, and serves no other master. In restless slumbers, encased in a deep seam of stone, he became aware of the life drifting freely above him. He grew curious. D uring a season of tremors, the peaks of Nishai shook themselves loose of avalanc hes, shifting the course of rivers and turning shallow valleys into bottomless c hasms. When the land finally ceased quaking, Earthshaker stepped from the settli ng dust, tossing aside massive boulders as if throwing off a light blanket. He h ad shaped himself in the image of a mortal beast, and named himself Raigor Stone hoof. He bleeds now, and breathes, and therefore he can die. But his spirit is s till that of the earth; he carries its power in the magical totem that never lea ves him. And on the day he returns to dust, the earth will greet him as a prodig al son." "npc_dota_hero_earthshaker_hype" "Slam your massive totem to the ground, transfiguring the landscape and shaking enemies to their bones!\n\nSend shockwaves through stone and soil, smashing all resistance.\n\nDivide enemy forces with walls of rock!" //SANDKING "DOTA_Tooltip_ability_sandking_burrowstrike" "Burrowstrike" "DOTA_Tooltip_ability_sandking_burrowstrike_Description" "Sand King burrows into the ground and tunnels forward, damaging and stunning en emy units above him as he resurfaces." "DOTA_Tooltip_ability_sandking_burrowstrike_Lore" "Crixalis often lies in wait, burrowing under the surface to ambush his adversar

ies." "DOTA_Tooltip_ability_sandking_burrowstrike_tooltip_range" "RANGE:" "DOTA_Tooltip_ability_sandking_burrowstrike_burrow_duration" "STUN DURATION:" "DOTA_Tooltip_ability_sandking_sand_storm" "Sand Storm" "DOTA_Tooltip_ability_sandking_sand_storm_Description" "CHANNELED - Sand King creates a fearsome sandstorm that damages enemy units whi le hiding him from vision. The invisibility remains for a short duration after the sandstorm ends." "DOTA_Tooltip_ability_sandking_sand_storm_Lore" "Some say Crixalis is a mirage; his carapace appearing then vanishing between th e whirling sands of the Scintillant Waste." "DOTA_Tooltip_ability_sandking_sand_storm_Note0" "Sand Storm can be used to dodge projectiles." "DOTA_Tooltip_ability_sandking_sand_storm_AbilityDuration" "DURATION:" "DOTA_Tooltip_ability_sandking_sand_storm_sand_storm_radius" "RADIUS:" "DOTA_Tooltip_ability_sandking_sand_storm_sand_storm_invis_delay " "INVISIBILITY DELAY:" "DOTA_Tooltip_ability_sandking_caustic_finale" "Caustic Finale" "DOTA_Tooltip_ability_sandking_caustic_finale_Description" "Sand King's attacks inject a venom that causes enemy units to explode violently upon death, spreading area damage.\n\nCaustic Finale is a Unique Attack Modifie r, and does not stack with other Unique Attack Modifier." "DOTA_Tooltip_ability_sandking_caustic_finale_Lore" "An injection from Crixalis makes one brittle and as dry as the arid wastes, sub ject to implosive demise." "DOTA_Tooltip_ability_sandking_caustic_finale_Note0" "Units afflicted with the debuff will explode even if Sand King did not deliver the killing blow." "DOTA_Tooltip_ability_sandking_caustic_finale_Note1" "The buff is not placed on allied units." "DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_rad ius" "RADIUS:" "DOTA_Tooltip_ability_sandking_Caustic_finale_caustic_finale_dur ation" "DURATION:" "DOTA_Tooltip_ability_sandking_epicenter" "Epicenter" "DOTA_Tooltip_ability_sandking_epicenter_Description" "CHANNELED - After channeling for 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of da mage dealt.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_sandking_epicenter_Lore" "Many an explorer was lost to the quicksands of the Scintillant Waste." "DOTA_Tooltip_ability_sandking_epicenter_Note0" "The pulses are centered on Sand King, not where he first casted the spell." "DOTA_Tooltip_ability_sandking_epicenter_Note1" "The pulses have gradually inreasing radius: 275 / 325 / 375 / 425 / 475 / 525 / 575 / 650 / 675 / 700 ( 775 / 825 *)." "DOTA_Tooltip_ability_sandking_epicenter_epicenter_pulses" "PULSES:" "DOTA_Tooltip_ability_sandking_epicenter_epicenter_damage" "DAMAGE PER PULSE:" "DOTA_Tooltip_ability_sandking_epicenter_epicenter_slow" "%SLOW:"

"DOTA_Tooltip_ability_sandking_epicenter_epicenter_pulses_scepte "SCEPTER PULSES:" "DOTA_Tooltip_ability_sandking_epicenter_epicenter_cooldown_scep ter" "SCEPTER COOLDOWN:" "DOTA_Tooltip_ability_sandking_epicenter_aghanim_description" "Decreases cooldown and increases number of pulses." "npc_dota_hero_sand_king_bio" "The sands of the Scintillant Waste are alive and sentient--the whole vast deser t speaks to itself, thinking thoughts only such a vastness can conceive. But whe n it needs must find a form to communicate with those of more limited scope, it frees a fragment of itself, and fills a carapace of magic armor formed by the cu nning Djinn of Qaldin. This essential identity calls itself Crixalis, meaning 'S oul of the Sand,' but others know it as Sand King. Sand King takes the form of a huge arachnid, inspired by the Scintillant Waste's small but ubiquitous denize ns; and this is a true outward expression of his ferocious nature. Guardian, war rior, ambassador--Sand King is all of these things, inseparable from the endless desert that gave him life." "npc_dota_hero_sand_king_hype" "Burrow beneath the soil to ambush your enemies from below!\n\nSummon fearsome s and storms to blind opposing forces!\n\nEnvenomate your foes as you snatch the e arth from beneath their feet!" r" //NEVERMORE "DOTA_Tooltip_ability_nevermore_shadowraze1" "Shadowraze" "DOTA_Tooltip_ability_nevermore_shadowraze1_Description" "Shadow Fiend razes the area in front of him, dealing damage to enemy units in a n area." "DOTA_Tooltip_ability_nevermore_shadowraze1_Lore" "Nevermore's trademark for harvesting souls." "DOTA_Tooltip_ability_nevermore_shadowraze1_shadowraze_range" "RANGE:" "DOTA_Tooltip_ability_nevermore_shadowraze2" "Shadowraze" "DOTA_Tooltip_ability_nevermore_shadowraze2_Description" "Shadow Fiend razes the area in front of him, dealing damage to enemy units in a n area." "DOTA_Tooltip_ability_nevermore_shadowraze2_Lore" "Nevermore's trademark for harvesting souls." "DOTA_Tooltip_ability_nevermore_shadowraze2_shadowraze_range" "RANGE:" "DOTA_Tooltip_ability_nevermore_shadowraze3" "Shadowraze" "DOTA_Tooltip_ability_nevermore_shadowraze3_Description" "Shadow Fiend razes the area in front of him, dealing damage to enemy units in a n area." "DOTA_Tooltip_ability_nevermore_shadowraze3_Lore" "Nevermore's trademark for harvesting souls." "DOTA_Tooltip_ability_nevermore_shadowraze3_shadowraze_range" "RANGE:" "DOTA_Tooltip_ability_nevermore_necromastery" "Necromastery" "DOTA_Tooltip_ability_nevermore_necromastery_Description" "Shadow Fiend steals the soul from units he kills, gaining bonus damage. If the killed unit is a hero, he gains 12 souls. On death, he releases half of them fr om bondage." "DOTA_Tooltip_ability_nevermore_necromastery_Lore" "Harvested souls swirl in and out of the Abysm, empowering the Shadow Fiend to i ncrease the size of his collection." "DOTA_Tooltip_ability_nevermore_necromastery_Note0"

"Denies, neutral creeps, and buildings also provide bonus damage through Necroma stery." "DOTA_Tooltip_ability_nevermore_necromastery_necromastery_max_so uls" "MAX SOULS:" "DOTA_Tooltip_ability_nevermore_necromastery_necromastery_damage _per_soul" "DAMAGE PER SOUL:" "DOTA_Tooltip_ability_nevermore_dark_lord" "Presence of the Dark Lord" "DOTA_Tooltip_ability_nevermore_dark_lord_Description" "Shadow Fiend's presence reduces the armor of nearby enemies." "DOTA_Tooltip_ability_nevermore_dark_lord_Lore" "Even being near Nevermore eats away at one's soul." "DOTA_Tooltip_ability_nevermore_dark_lord_Note0" "Stacks fully with other armor reduction abilities and aura." "DOTA_Tooltip_ability_nevermore_dark_lord_presence_armor_reducti on" "REDUCTION:" "DOTA_Tooltip_ability_nevermore_dark_lord_presence_radius" "RADIUS:" "DOTA_Tooltip_ability_nevermore_requiem" "Requiem of Souls" "DOTA_Tooltip_ability_nevermore_requiem_Description" "Captured souls are used to deal massive damage, as well as slowing and reducing the attack damage of nearby enemy units. Requiem of Souls creates one wave of d amage for every 2 souls stored by Necromastery. The closest enemy units are hit the hardest. Requiem has a 1 second cast time before it is activated. Requiem of Souls is automatically cast when Shadow Fiend dies, independent of its coold own." "DOTA_Tooltip_ability_nevermore_requiem_requiem_reduction_ms" "%SLOW:" "DOTA_Tooltip_ability_nevermore_requiem_requiem_slow_duration" "SLOW DURATION:" "DOTA_Tooltip_ability_nevermore_requiem_requiem_reduction_toolti p" "%DAMAGE REDUCTION:" "DOTA_Tooltip_ability_nevermore_requiem_Lore" "The captured souls of those past slain are released to ravage their former alli es." "DOTA_Tooltip_ability_nevermore_requiem_Note0" "One line is generated around Nevermore, 1 per 2 souls, for a maximum of 18 line s." "npc_dota_hero_nevermore_bio" "It is said that Nevermore the Shadow Fiend has the soul of a poet, and in fact he has thousands of them. Over the ages he has claimed the souls of poets, pries ts, emperors, beggars, slaves, philosophers, criminals and (naturally) heroes; n o sort of soul escapes him. What he does with them is unknown. No one has ever p eered into the Abysm whence Nevermore reaches out like an eel from among astral rocks. Does he devour them one after another? Does he mount them along the halls of an eldritch temple, or pickle the souls in necromantic brine? Is he merely a puppet, pushed through the dimensional rift by a demonic puppeteer? Such is his evil, so intense his aura of darkness, that no rational mind may penetrate it. Of course, if you really want to know where the stolen souls go, there's one sur e way to find out: Add your soul to his collection. Or just wait for Nevermore." "npc_dota_hero_nevermore_hype" "Cast a spell of desecration on your enemy's territories!\n\nEntrap the souls of enemy fighters, then sic them on their former friends!\n\nSummon the Dark Lord to fill your foes with a weakling's dread!" //SVEN "DOTA_Tooltip_ability_sven_storm_bolt"

"Storm Hammer" "DOTA_Tooltip_ability_sven_storm_bolt_Description" "Sven unleashes his magical gauntlet that deals damage and stuns enemy units." "DOTA_Tooltip_ability_sven_storm_bolt_Lore" "The Rogue Knight's iron gauntlet, taken from the school of his father, strikes his foes to their core." "DOTA_Tooltip_ability_sven_storm_bolt_bolt_stun_duration" "DURATION:" "DOTA_Tooltip_ability_sven_storm_bolt_bolt_aoe" "RADIUS:" "DOTA_Tooltip_ability_sven_storm_bolt_bolt_notes" "Notes:\n\nThe targeting reticle must be centered over an enemy unit.\n\nThe pro jectile can't be dodged by blinking or moving away." "DOTA_Tooltip_ability_sven_great_cleave" "Great Cleave" "DOTA_Tooltip_ability_sven_great_cleave_Description" "Sven strikes with great force, cleaving all nearby enemy units with his attack. " "DOTA_Tooltip_ability_sven_great_cleave_Lore" "The Vigil Knights still seek to reclaim the stolen Outcast Blade from Sven, a w eapon capable of cutting wide swaths through lesser warriors." "DOTA_Tooltip_ability_sven_great_cleave_Note0" "Cleave damage is reduced by armor type but not by armor value." "DOTA_Tooltip_ability_sven_great_cleave_Note1" "Cleave damage goes through magic immunity." "DOTA_Tooltip_ability_sven_great_cleave_Note2" "The cleave damages a circular area in front of Sven." "DOTA_Tooltip_ability_sven_great_cleave_great_cleave_damage" "%CLEAVE DAMAGE:" "DOTA_Tooltip_ability_sven_great_cleave_great_cleave_radius" "RADIUS:" "DOTA_Tooltip_ability_sven_great_cleave_great_cleave_notes" "Notes:\n\nCleave damage is reduced by armor type but not by armor value.\n\nCle ave damage goes through magic immunity.\n\nThe cleave damages a circular area in front of Sven." "DOTA_Tooltip_ability_sven_warcry" "Warcry" "DOTA_Tooltip_ability_sven_warcry_Description" "Sven's Warcry heartens his allies for battle, increasing their movement speed a nd armor. Lasts 7 seconds." "DOTA_Tooltip_ability_sven_warcry_Lore" "Calling a few lines from the Vigil Codex fortifies Sven's obedience to his rogu e code. So poetic!" "DOTA_Tooltip_ability_sven_warcry_Note0" "Fully stacks with other armor and speed granting abilities." "DOTA_Tooltip_ability_sven_warcry_warcry_radius" "RADIUS:" "DOTA_Tooltip_ability_sven_warcry_warcry_armor" "BONUS ARMOR:" "DOTA_Tooltip_ability_sven_warcry_warcry_movespeed" "%BONUS SPEED:" "DOTA_Tooltip_ability_sven_warcry_warcry_notes" "Notes:\n\nFully stacks with other bonus armor auras from items.\n\nFully stacks with other abilities and items that give a bonus to movement speed." "DOTA_Tooltip_ability_sven_gods_strength" "God's Strength" "DOTA_Tooltip_ability_sven_gods_strength_Description" "Sven channels his rogue strength, granting bonus damage for 25 seconds." "DOTA_Tooltip_ability_sven_gods_strength_Lore" "With the strength that shattered the Sacred Helm, the Rogue Knight stands unopp

osed in melee combat." "DOTA_Tooltip_ability_sven_gods_strength_Note0" "The bonus damage is based on base damage and the primary attribute of Sven." "DOTA_Tooltip_ability_sven_gods_strength_gods_strength_damage" "%BONUS DAMAGE:" "DOTA_Tooltip_ability_sven_gods_strength_gods_strength_notes" "Notes:\n\nOnly increases base damage and that given by the primary attribute of Sven. Raw bonus damage is not increased.\n\nCannot be Purged.\n\nHas a 0.3 seco nds transformation time.\n\nYou can dodge stuns while transforming." "npc_dota_hero_sven_bio" "Sven is the bastard son of a Vigil Knight, born of a Pallid Meranth, raised in the Shadeshore Ruins. With his father executed for violating the Vigil Codex, a nd his mother shunned by her wild race, Sven believes that honor is to be found in no social order, but only in himself. After tending his mother through a lin gering death, he offered himself as a novice to the Vigil Knights, never reveali ng his identity. For thirteen years he studied in his father's school, masterin g the rigid code that declared his existence an abomination. Then, on the day t hat should have been his In-Swearing, he seized the Outcast Blade, shattered the Sacred Helm, and burned the Codex in the Vigil's Holy Flame. He strode from Vi gil Keep, forever solitary, following his private code to the last strict rune. Still a knight, yes...but a Rogue Knight. He answers only to himself." "npc_dota_hero_sven_hype" "Destroy enemies with a stunning storm bolt!\n\nStrike with such force that all nearby enemies take damage!\n\nHearten your allies with a mighty warcry and brin g down divinely-powered blows upon your enemies!" //PHANTOM ASSASSIN "DOTA_Tooltip_ability_phantom_assassin_stifling_dagger" "Stifling Dagger" "DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Descripti on" "Deals minor pure damage and slows the enemy uni t's movement speed. Deals half damage to heroes." "DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Lore" "The first skill learned by the Sisters of the Veil often signals an incoming hi t." "DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_move_slow " "%SLOW:" "DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_duration" "DURATION:" "DOTA_Tooltip_ability_phantom_assassin_phantom_strike" "Phantom Strike" "DOTA_Tooltip_ability_phantom_assassin_phantom_strike_Descriptio n" "Teleports to a unit, friendly or enemy, and gra nts bonus attack speed while attacking if it's an enemy unit." "DOTA_Tooltip_ability_phantom_assassin_phantom_strike_Lore" "Mortred's silken veil is the last thing her unfortunate target sees." "DOTA_Tooltip_ability_phantom_assassin_phantom_strike_bonus_max_ attack_count" "MAX ATTACKS:" "DOTA_Tooltip_ability_phantom_assassin_phantom_strike_bonus_atta ck_speed" "BONUS ATTACK SPEED:" "DOTA_Tooltip_ability_phantom_assassin_phantom_strike_tooltip_ra nge" "RANGE:" "DOTA_Tooltip_ability_phantom_assassin_blur" "Blur" "DOTA_Tooltip_ability_phantom_assassin_blur_Description" "The Phantom Assassin becomes hard to see by blurring her body and disappearing from the enemy minimap when near enemy heroes. Some enemy attacks miss." "DOTA_Tooltip_ability_phantom_assassin_blur_Lore" "Meditation allows a Veiled Sister to carefully anticipate her opponents in comb at."

"DOTA_Tooltip_ability_phantom_assassin_blur_bonus_evasion" "%EVASION:" "DOTA_Tooltip_ability_phantom_assassin_blur_radius" "RADIUS:" "DOTA_Tooltip_ability_phantom_assassin_coup_de_grace" "Coup de Grace" "DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_Description " "Phantom Assassin refines her combat abilities, gaining a chance of delivering a devastating critical strike to enemy units. Sti fling Dagger shares the same critical strike chance." "DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_Lore" "A divine strike, Mortred honors her opponent by choosing them for death." "DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_crit_chance " "%CRITICAL CHANCE:" "DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_crit_bonus" "%CRITICAL DAMAGE:" "npc_dota_hero_phantom_assassin_bio" "Through a process of divination, children are selected for upbringing by the Si sters of the Veil, an order that considers assassination a sacred part of the na tural order. The Veiled Sisters identify targets through meditation and oracula r utterances. They accept no contracts, and never seem to pursue targets for po litical or mercenary reasons. Their killings bear no relation to any recognizabl e agenda, and can seem to be completely random: A figure of great power is no m ore likely to be eliminated than a peasant or a well digger. Whatever pattern th e killings may contain, it is known only to them. They treat their victims as sa crifices, and death at their hand is considered an honor. Raised with no identit y except that of their order, any Phantom Assassin can take the place of any oth er; their number is not known. Perhaps there are many, perhaps there are few. No thing is known of what lies under the Phantom Veil. Except that this one, from t ime to time, when none are near enough to hear, is known to stir her veils with the forbidden whisper of her own name: Mortred." //SKELETON KING "DOTA_Tooltip_ability_skeleton_king_hellfire_blast" "Wraithfire Blast" "DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Description" "Wraith King sears an enemy unit with spectral fire, dealing damage and stunning , then dealing damage over time and slowing the target." "DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Lore" "Ostarion calls on his damned lineage, laying waste to his opponents." "DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Note0" "Deals 80 / 160 / 230 / 300 total damage." "DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_stun_du ration" "STUN DURATION:" "DOTA_Tooltip_ability_skeleton_king_hellfire_blast_tooltip_slow_ duration" "SLOW DURATION:" "DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_slow" "%SLOW:" "DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_dot_dam age" "DAMAGE OVER TIME:" "DOTA_Tooltip_ability_skeleton_king_vampiric_aura" "Vampiric Aura" "DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Description" "Nearby friendly units gain hit points based on their damage dealt when attackin g enemy units." "DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Lore" "Wraith King's blade drains his enemy's essence to feed his aura." "DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Note0" "Stacks additively with other sources of Lifesteal." "DOTA_Tooltip_ability_skeleton_king_vampiric_aura_vampiric_aura"

"%LIFESTEAL:" "DOTA_Tooltip_ability_skeleton_king_mortal_strike" "Mortal Strike" "DOTA_Tooltip_ability_skeleton_king_mortal_strike_Description" "Wraith King passively gains a chance to deal bonus damage on an attack." "DOTA_Tooltip_ability_skeleton_king_mortal_strike_Lore" "One blow to crush a foe." "DOTA_Tooltip_ability_skeleton_king_mortal_strike_crit_chance" "%CRITICAL CHANCE:" "DOTA_Tooltip_ability_skeleton_king_mortal_strike_crit_mult" "%CRITICAL DAMAGE:" "DOTA_Tooltip_ability_skeleton_king_reincarnation" "Reincarnation" "DOTA_Tooltip_ability_skeleton_king_reincarnation_Description" "Wraith King's members regroup after death, allowing him to resurrect when kille d in battle. Upon death, enemy units in the area will be slowed by 75%%." "DOTA_Tooltip_ability_skeleton_king_reincarnation_Lore" "Conspirators against the Wraith King wonder why he never stays dead." "DOTA_Tooltip_ability_skeleton_king_reincarnation_Note0" "Wraith King won't revive if he doesn't have enough mana." "DOTA_Tooltip_ability_skeleton_king_reincarnation_Note1" "If Wraith King has an Aegis and Reincarnation off cooldown, Reincarnation will trigger first." "DOTA_Tooltip_ability_skeleton_king_reincarnation_Note2" "Revives with full HP and Mana." "DOTA_Tooltip_ability_skeleton_king_reincarnation_reincarnate_ti me" "REINCARNATION TIME:" "DOTA_Tooltip_ability_skeleton_king_reincarnation_movespeed" "%MOVEMENT SLOW:" "DOTA_Tooltip_ability_skeleton_king_reincarnation_attackslow_too ltip" "ATTACK SPEED SLOW:" "DOTA_Tooltip_ability_skeleton_king_reincarnation_slow_duration" "SLOW DURATION:" "npc_dota_hero_skeleton_king_bio" "For untold years, King Ostarion built a kingdom from the remains of his enemies . It was an obsessive's errand, done to pass the long eternities of a monarchy t hat seemed fated never to end. He believed that as long as he built up the tower s of his palace, he could not die. But eventually he learned that he had been de luded... that bone itself could perish. Deeply mistrustful of flesh, he sought a more permanent way of extending his reign, and at last settled on pursuit of wr aith energy, a form of pure spirit given off by certain dark souls at death. Sho uld he infuse himself with Wraith Essence, he thought he might create a body as luminous and eternal as his ego. On the millennial solstice known as Wraith-Nigh t, he submitted to a rite of transformation, compelling his subjects to harvest enough souls to fuel his ambition for immortality. No one knows how many of his champions died, for the only survivor who mattered was the Wraith King who rose with the sun on the following morn. Now he rarely spends a moment on his glowing throne--but strides out with sword drawn, demanding a fealty that extends far b eyond death. " "npc_dota_hero_skeleton_king_hype" "Blast enemies with wraithfire from your wraith-infused blade!\n\nExude a vampir ic aura!\n\nStrike your enemies critically!\n\nReincarnate instantly, returned t o full vigor, in order to punish anyone foolish enough to strike you down!" //DROW RANGER "DOTA_Tooltip_ability_drow_ranger_frost_arrows" "Frost Arrows" "DOTA_Tooltip_ability_drow_ranger_frost_arrows_Description" "Adds a freezing effect to Drow's attacks, slowing enemy movement. Lasts 1.5 se conds on Heroes, and 7 seconds on creeps.\n\nFrost Arrows is a Unique Attack Mod

ifier, and does not stack with other Unique Attack Modifier." "DOTA_Tooltip_ability_drow_ranger_frost_arrows_Lore" "Ice-encased arrows pierce the silence, chilling their victims to the core." "DOTA_Tooltip_ability_drow_ranger_frost_arrows_Note0" "The slow duration is refreshed on successive casts." "DOTA_Tooltip_ability_drow_ranger_frost_arrows_frost_arrows_move ment_speed" "%MOVEMENT SLOW:" "DOTA_Tooltip_ability_drow_ranger_silence" "Silence" "DOTA_Tooltip_ability_drow_ranger_silence_Description" "Stops all enemy units in a target area from casting spells." "DOTA_Tooltip_ability_drow_ranger_silence_Lore" "Traxex is rather fond of the tranquility of physical combat, calling on her Dro w heritage to end the incantations of opposing magi." "DOTA_Tooltip_ability_drow_ranger_silence_Note0" "Doesn't stop usage of items." "DOTA_Tooltip_ability_drow_ranger_silence_silence_radius" "RADIUS:" "DOTA_Tooltip_ability_drow_ranger_silence_duration" "DURATION:" "DOTA_Tooltip_ability_drow_ranger_wave_of_silence" "Gust" "DOTA_Tooltip_ability_drow_ranger_wave_of_silence_Description" "Releases a wave that silences and knocks back enemy units. Knockback distance i s relative to how close they are to you." "DOTA_Tooltip_ability_drow_ranger_wave_of_silence_Lore" "Traxex is rather fond of the tranquility of physical combat, calling on her Dro w heritage to end the incantations of opposing magi." "DOTA_Tooltip_ability_drow_ranger_wave_of_silence_wave_width" "AOE:" "DOTA_Tooltip_ability_drow_ranger_wave_of_silence_silence_durati on" "DURATION:" "DOTA_Tooltip_ability_drow_ranger_trueshot" "Precision Aura" "DOTA_Tooltip_ability_drow_ranger_trueshot_Description" "Adds bonus damage to the physical attack of allied, ranged Hero units on the ma p based on a percentage of Drow's agility. Affects creeps for 30 seconds when c ast." "DOTA_Tooltip_ability_drow_ranger_trueshot_Lore" "Traxex' time spent alone in the forests of her Drow home has allowed her to tea ch other archers how to improve their bow skills." "DOTA_Tooltip_ability_drow_ranger_trueshot_trueshot_ranged_damag e" "%RANGE DAMAGE BONUS:" "DOTA_Tooltip_ability_drow_ranger_trueshot_trueshot_aura_radius" "RADIUS:" "DOTA_Tooltip_ability_drow_ranger_marksmanship" "Marksmanship" "DOTA_Tooltip_ability_drow_ranger_marksmanship_Description" "Drow's experiences in battle improve her accuracy and effectiveness in combat, providing a passive bonus to Agility. Grants no bonus if there are enemy heroes within a 400 AoE." "DOTA_Tooltip_ability_drow_ranger_marksmanship_Lore" "The Drow Ranger is the epitome of archery prowess." "DOTA_Tooltip_ability_drow_ranger_marksmanship_marksmanship_agil ity_bonus" "BONUS AGILITY:" "npc_dota_hero_drow_ranger_bio" "Drow Ranger's given name is Traxexa name well suited to the short, trollish, rat her repulsive Drow people. But Traxex herself is not a Drow. Her parents were tr avelers in a caravan set upon by bandits, whose noisy slaughter of innocents rou sed the ire of the quiet Drow people. After the battle settled, the Drow discove

red a small girl-child hiding in the ruined wagons, and agreed she could not be abandoned. Even as child, Traxex showed herself naturally adept at the arts they prized: Stealth, silence, subtlety. In spirit, if not in physique, she might ha ve been a Drow changeling, returned to her proper home. But as she grew, she tow ered above her family and came to think of herself as ugly. After all, her feat ures were smooth and symmetrical, entirely devoid of warts and coarse whiskers. Estranged from her adopted tribe, she withdrew to live alone in the woods. Lost travelers who find their way from the forest sometimes speak of an impossibly be autiful Ranger who peered at them from deep among the trees, then vanished like a dream before they could approach. Lithe and stealthy, icy hot, she moves like mist in silence. That whispering you hear is her frozen arrows finding an enemy' s heart. " "npc_dota_hero_drow_ranger_hype" "Stop your enemies cold with a stunning blast of ice!\n\nSilence your enemies so they may cast no magic!\n\nIncrease the impact of allied attacks and gain incre dible accuracy to strike your foes dead!" //MORPHLING "DOTA_Tooltip_ability_morphling_waveform" "Waveform" "DOTA_Tooltip_ability_morphling_waveform_Description" "Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform." "DOTA_Tooltip_ability_morphling_waveform_Lore" "A torrential flood takes enemies by force." "DOTA_Tooltip_ability_morphling_adaptive_strike" "Adaptive Strike" "DOTA_Tooltip_ability_morphling_adaptive_strike_Description" "Strikes an enemy unit with a blast of water. If Morphling's agility is 50%% hig her than strength, it deals the maximum damage and the minimum stun. If strength is 50%% higher, it deals the maximum stun and minimum damage." "DOTA_Tooltip_ability_morphling_adaptive_strike_Lore" "The Morphling calls upon his elements to crush his opponents with waves." "DOTA_Tooltip_ability_morphling_adaptive_strike_Note0" "Knocks the target back 100 - 300 units." "DOTA_Tooltip_ability_morphling_adaptive_strike_damage_base" "BASE DAMAGE:" "DOTA_Tooltip_ability_morphling_adaptive_strike_stun_max" "STUN MAX:" "DOTA_Tooltip_ability_morphling_adaptive_strike_stun_min" "STUN MIN:" "DOTA_Tooltip_ability_morphling_adaptive_strike_damage_max" "DAMAGE MAX:" "DOTA_Tooltip_ability_morphling_adaptive_strike_damage_min" "DAMAGE MIN:" "DOTA_Tooltip_ability_morphling_adaptive_strike_range_tooltip" "CAST RANGE:" "DOTA_Tooltip_ability_morphling_morph_agi" "Morph (Agility Gain)" "DOTA_Tooltip_ability_morphling_morph_agi_Description" "Morphling shifts its form, pulling points from Strength and pouring them into A gility. The process is reversible. Additional points in Morph increase the rate of stat change. Passively grants bonus Agility." "DOTA_Tooltip_ability_morphling_morph_agi_Lore" "Shifting water makes it difficult to discern the nature of Morphling." "DOTA_Tooltip_ability_morphling_morph_agi_Note0" "Morph can be activated or deactivated while Morphling is disabled, but not whil e silenced." "DOTA_Tooltip_ability_morphling_morph_agi_Note1" "Morph can't convert stats from items."

"DOTA_Tooltip_ability_morphling_morph_agi_points_per_tick" "POINTS PER SHIFT:" "DOTA_Tooltip_ability_morphling_morph_agi_mana_cost" "MANA PER SECOND:" "DOTA_Tooltip_ability_morphling_morph_agi_morph_cooldown" "SHIFT RATE:" "DOTA_Tooltip_ability_morphling_morph_agi_bonus_attributes" "BONUS AGILITY:" "DOTA_Tooltip_ability_morphling_morph_str" "Morph (Strength Gain)" "DOTA_Tooltip_ability_morphling_morph_str_Description" "Morphling shifts its form, pulling points from Agility and pouring them into St rength. The process is reversible. Additional points in Morph increase the rate of stat change. Passively grants bonus Strength." "DOTA_Tooltip_ability_morphling_morph_str_Lore" "Shifting water makes it difficult to discern the nature of Morphling." "DOTA_Tooltip_ability_morphling_morph_str_Note0" "Morph works while Morphling is disabled, but not when silenced." "DOTA_Tooltip_ability_morphling_morph_str_Note1" "Morph can't convert stats from items." "DOTA_Tooltip_ability_morphling_morph_str_points_per_tick" "POINTS PER SHIFT:" "DOTA_Tooltip_ability_morphling_morph_str_mana_cost" "MANA PER SECOND:" "DOTA_Tooltip_ability_morphling_morph_str_morph_cooldown" "SHIFT RATE:" "DOTA_Tooltip_ability_morphling_morph_str_bonus_attributes" "BONUS STRENGTH:" "DOTA_Tooltip_ability_morphling_replicate" "Replicate" "DOTA_Tooltip_ability_morphling_replicate_Description" "Morphling replicates any hero, friend or foe, although only dealing 50%% the or iginal hero's damage. At any time, Morphling can instantly take the position of the Replicate." "DOTA_Tooltip_ability_morphling_replicate_Lore" "Staring into Morphling produces a reflection that mimics the beholder." "DOTA_Tooltip_ability_morphling_replicate_Note0" "You can't target yourself with Replicate." "DOTA_Tooltip_ability_morphling_replicate_duration" "DURATION:" "DOTA_Tooltip_ability_morphling_replicate_tooltip_cast_range" "CAST RANGE:" "DOTA_Tooltip_ability_morphling_morph_replicate" "Morph Replicate" "DOTA_Tooltip_ability_morphling_morph_replicate_Description" "Morphling switches into his replication, instantly taking its position." "npc_dota_hero_morphling_bio" "For dark eons the comet circled. Held in thrall to a distant sun, bound by grav ity's inexorable pull, the massive ball of ice careened through the blackness betw een worlds, made strange by its dark journey. On the eve of the ancient war of t he Vloy, it punched down through the sky and lit a glowing trail across the nigh t, a sign both armies took for an omen. The frozen ball melted in a flash of boi ling heat, as below two forces enjoined in battle across the border of a narrow river. Thus freed from its icy stasis, the Morphling was born into conflict, an elemental power at one with the tides of the ocean, capricious and unconstrained . He entered the fight, instinctively taking the form of the first general who d ared set foot across the water, and then struck him dead. As the motley warriors clashed, he shifted from form to form throughout the battle, instantly absorbin g the ways of these strange creatures--now a footsoldier, now an archer, now the cavalryman--until, by the time the last soldier fell, Morphling had played ever

y part. The battle's end was his beginning." "npc_dota_hero_morphling_hype" "Transform into a wave of destruction!\n\nAdapt to battle conditions by changing your abilities and strengths.\n\nSlam enemies with magical blasts of energy!\n\ nReplicate any hero, altering the face of the battle...and your own!" //BLOOD SEEKER "DOTA_Tooltip_ability_bloodseeker_bloodrage" "Bloodrage" "DOTA_Tooltip_ability_bloodseeker_bloodrage_Description" "Drives a unit into a bloodthirsty rage, during which it has higher attack damag e, but cannot cast spells and takes damage every second. Bloodrage dispels the target before applying its buff." "DOTA_Tooltip_ability_bloodseeker_bloodrage_Lore" "Strygwyr shares his animalistic thirst for bloodshed." "DOTA_Tooltip_ability_bloodseeker_bloodrage_Note0" "Bloodrage can be cast on enemy and allied units, as well as Bloodseeker himself ." "DOTA_Tooltip_ability_bloodseeker_bloodrage_duration" "DURATION:" "DOTA_Tooltip_ability_bloodseeker_bloodrage_damage_increase_pct" "%DAMAGE INCREASE:" "DOTA_Tooltip_ability_bloodseeker_blood_bath" "Blood Bath" "DOTA_Tooltip_ability_bloodseeker_blood_bath_Description" "Bloodseeker revels in combat, gaining health with every unit he kills or an ene my hero dies within a 325 radius of Bloodseeker. The health gained is a percent age of the killed unit's maximum HP." "DOTA_Tooltip_ability_bloodseeker_blood_bath_Lore" "Flayed ones bathing in the blood of the recently fallen is a terrifying sight o n the field of battle." "DOTA_Tooltip_ability_bloodseeker_blood_bath_Note0" "Denied creeps and heroes will also trigger Bloodbath, but illusions will not." "DOTA_Tooltip_ability_bloodseeker_blood_bath_health_bonus_pct" "%HERO KILL:" "DOTA_Tooltip_ability_bloodseeker_blood_bath_health_bonus_creep_ pct" "%UNIT KILL:" "DOTA_Tooltip_ability_bloodseeker_thirst" "Thirst" "DOTA_Tooltip_ability_bloodseeker_thirst_Description" "Enables Bloodseeker to sense enemy Heroes with health below a certain percentag e, giving him vision of that unit, increased movement speed and increased damage . Bonuses stack per Hero. Bloodseeker gains True Sight of enemy heroes below ha lf their visiblity threshold." "DOTA_Tooltip_ability_bloodseeker_thirst_Lore" "Strygwyr becomes frenzied when blood is spilled." "DOTA_Tooltip_ability_bloodseeker_thirst_Note0" "Not triggered by Illusions." "DOTA_Tooltip_ability_bloodseeker_thirst_bonus_damage" "DAMAGE:" "DOTA_Tooltip_ability_bloodseeker_thirst_bonus_movement_speed" "%MOVEMENT SPEED:" "DOTA_Tooltip_ability_bloodseeker_thirst_visibility_threshold_pc t" "%VISIBILITY HEALTH:" "DOTA_Tooltip_ability_bloodseeker_rupture" "Rupture" "DOTA_Tooltip_ability_bloodseeker_rupture_Description" "Causes an enemy unit's skin to rupture, dealing massive damage. If the unit mov es while under the effect of Rupture, it takes a percentage of the distance trav eled as damage. The damage is dealt through magic immunity."

"DOTA_Tooltip_ability_bloodseeker_rupture_Lore" "When the Bloodseeker hunts you, injuries become fatalities." "DOTA_Tooltip_ability_bloodseeker_rupture_duration" "DURATION:" "DOTA_Tooltip_ability_bloodseeker_rupture_movement_damage_pct" "%MOVE DAMAGE:" "npc_dota_hero_bloodseeker_bio" "Strygwyr the Bloodseeker is a ritually sanctioned hunter, Hound of the Flayed T wins, sent down from the mist-shrouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceanic amounts of blood to keep them sated and placated , and would soon drain their mountain empire of its populace if the priests of t he high plateaus did not appease them. Strygwyr therefore goes out in search of carnage. The vital energy of any blood he lets, flows immediately to the Twins t hrough the sacred markings on his weapons and armor. Over the years, he has come to embody the energy of a vicious hound; in battle he is savage as a jackal. Be neath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said t hat you can sometime see the features of the Flayers taking direct possession of their Hound." "npc_dota_hero_bloodseeker_hype" "Prevent your foes from casting spells!\n\nBathe in the blood of your enemy, tak ing their life force for your own!\n\nCatch the taste of a wounded foe's blood, and close in swiftly for the kill!\n\nCause their hearts to rupture should they move!" //AXE "DOTA_Tooltip_ability_axe_berserkers_call" "Berserker's Call" "DOTA_Tooltip_ability_axe_berserkers_call_Description" "Axe taunts nearby enemy units, forcing them to attack him, while he gains bonus armor during the duration." "DOTA_Tooltip_ability_axe_berserkers_call_Note0" "Affects units with magic immunity." "DOTA_Tooltip_ability_axe_berserkers_call_Lore" "Mogul Khan's warcry taunts opponents into engaging in an unconquerable battle w ith the Axe." "DOTA_Tooltip_ability_axe_berserkers_call_radius" "RADIUS:" "DOTA_Tooltip_ability_axe_berserkers_call_bonus_armor" "BONUS ARMOR:" "DOTA_Tooltip_ability_axe_berserkers_call_duration" "DURATION:" "DOTA_Tooltip_ability_axe_battle_hunger" "Battle Hunger" "DOTA_Tooltip_ability_axe_battle_hunger_Description" "Enrages an enemy unit, causing it to be slowed and take damage over time until it kills another unit or the duration ends. Axe gains movement speed for each un it affected with Battle Hunger." "DOTA_Tooltip_ability_axe_battle_hunger_Note0" "Destroying buildings will also remove the debuff." "DOTA_Tooltip_ability_axe_battle_hunger_Note1" "Units affected by Battle Hunger cannot be denied." "DOTA_Tooltip_ability_axe_battle_hunger_Lore" "Ordinary heroes cannot withstand Mogul Khan's rage for battle, such that it inj ures them until it is satisfied." "DOTA_Tooltip_ability_axe_battle_hunger_duration" "DURATION:" "DOTA_Tooltip_ability_axe_battle_hunger_slow" "%MOVEMENT SLOW:" "DOTA_Tooltip_ability_axe_battle_hunger_speed_bonus" "%SPEED BONUS:"

"DOTA_Tooltip_ability_axe_counter_helix" "Counter Helix" "DOTA_Tooltip_ability_axe_counter_helix_Description" "When attacked, Axe performs a helix counter attack, dealing damage to all nearb y enemies." "DOTA_Tooltip_ability_axe_counter_helix_Note0" "Counter Helix checks for triggering whenever an attack against Axe begins, not when Axe is actually damaged by said attack." "DOTA_Tooltip_ability_axe_counter_helix_Lore" "Axe is the only reinforcement this army needs." "DOTA_Tooltip_ability_axe_counter_helix_radius" "RADIUS:" "DOTA_Tooltip_ability_axe_counter_helix_trigger_chance" "%CHANCE TO HELIX:" "DOTA_Tooltip_ability_axe_culling_blade" "Culling Blade" "DOTA_Tooltip_ability_axe_culling_blade_Description" "Axe spots weakness and strikes, dealing moderate damage but instantly killing a n enemy unit with low health. When an enemy hero is killed in this way, the coo ldown is reset. Axe and nearby allied units gain bonus movement speed.\n\nUpgrad able by Aghanim's Scepter." "DOTA_Tooltip_ability_axe_culling_blade_Lore" "Mogul Khan is the embodiment of battle and fury, launching into a gruesome fata lity against those who dare engage the Axe in combat." "DOTA_Tooltip_ability_axe_culling_blade_Note0" "The killing blow goes through magic immunity." "DOTA_Tooltip_ability_axe_culling_blade_kill_threshold" "KILL THRESHOLD:" "DOTA_Tooltip_ability_axe_culling_blade_kill_threshold_scepter" "SCEPTER KILL THRESHOLD:" "DOTA_Tooltip_ability_axe_culling_blade_damage" "DAMAGE:" "DOTA_Tooltip_ability_axe_culling_blade_speed_bonus" "%SPEED BONUS:" "DOTA_Tooltip_ability_axe_culling_blade_speed_aoe" "SPEED RADIUS:" "DOTA_Tooltip_ability_axe_culling_blade_speed_duration" "SPEED DURATION:" "DOTA_Tooltip_ability_axe_culling_blade_speed_duration_scepter" "SCEPTER SPEED DURATION:" "DOTA_Tooltip_ability_axe_culling_blade_cooldown_scepter" "SCEPTER COOLDOWN:" "DOTA_Tooltip_ability_axe_culling_blade_aghanim_description" "Decreases cooldown, increases kill threshold, and increases bonus movement spee d duration." "npc_dota_hero_axe_bio" "As a grunt in the Army of Red Mist, Mogul Khan set his sights on the rank of Re d Mist General. In battle after battle he proved his worth through gory deed. Hi s rise through the ranks was helped by the fact that he never hesitated to decap itate a superior. Through the seven year Campaign of the Thousand Tarns, he dist inguished himself in glorious carnage, his star of fame shining ever brighter, w hile the number of comrades in arms steadily dwindled. On the night of ultimate victory, Axe declared himself the new Red Mist General, and took on the ultimate title of 'Axe.' But his troops now numbered zero. Of course, many had died in b attle, but a significant number had also fallen to Axe's blade. Needless to say, most soldiers now shun his leadership. But this matters not a whit to Axe, who knows that a one-man army is by far the best." "npc_dota_hero_axe_hype" "Draw enemies to you in the heat of battle!\n\nAfflict enemies with a battle hun ger that saps their strength and slows their movement until they kill an opposin

g unit.\n\nCull the weak from the strong and counter enemy fighters by dealing d amage to all around you!" //PHANTOM LANCER "DOTA_Tooltip_ability_phantom_lancer_spirit_lance" "Spirit Lance" "DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Description" "Casts a magical spirit lance on a target enemy unit that damages and slows, whi le a Phantom is summoned to attack the unit." "DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Lore" "Azwraith's proficiency at spearing his family's meal of fish is proving quite u seful in the battlefield." "DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Note0" "Nearby illusions will mimic the cast animation." "DOTA_Tooltip_ability_phantom_lancer_spirit_lance_duration" "SLOW DURATION:" "DOTA_Tooltip_ability_phantom_lancer_spirit_lance_movement_speed _pct" "%MOVEMENT SLOW:" "DOTA_Tooltip_ability_phantom_lancer_spirit_lance_illusion_durat ion" "ILLUSION DURATION:" "DOTA_Tooltip_ability_phantom_lancer_spirit_lance_illusion_damag e_in_pct" "%ILLUSION BONUS DAMAGE TAKEN:" "DOTA_Tooltip_ability_phantom_lancer_spirit_lance_tooltip_illusi on_damage" "%ILLUSION DAMAGE DEALT:" "DOTA_Tooltip_ability_phantom_lancer_doppelwalk" "Doppelwalk" "DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Description" "Renders Phantom Lancer invisible, while generating a duplicate image to confuse enemies." "DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Lore" "Dread Magus Vorn's death imbued the Phantom Lancer with the ability to blend wi th all spectrums of light." "DOTA_Tooltip_ability_phantom_lancer_doppelwalk_duration" "DURATION:" "DOTA_Tooltip_ability_phantom_lancer_doppelwalk_movement_speed_p ct" "%BONUS MOVEMENT SPEED:" "DOTA_Tooltip_ability_phantom_lancer_doppelwalk_illusion_duratio n" "ILLUSION DURATION:" "DOTA_Tooltip_ability_phantom_lancer_doppelwalk_illusion_damage_ in_pct" "%ILLUSION BONUS DAMAGE TAKEN:" "DOTA_Tooltip_ability_phantom_lancer_doppelwalk_tooltip_illusion _damage" "%ILLUSION DAMAGE DEALT:" "DOTA_Tooltip_ability_phantom_lancer_doppelwalk_note0" "Casting Doppelwalk does not interrupt channeling." "DOTA_Tooltip_ability_phantom_lancer_juxtapose" "Juxtapose" "DOTA_Tooltip_ability_phantom_lancer_juxtapose_Description" "Phantom Lancer's attacks have a chance to create illusions to confuse enemies. Phantom Lancer himself counts as one towards the max images." "DOTA_Tooltip_ability_phantom_lancer_juxtapose_Lore" "Each of Azwraith's lance attacks feels like two from a normal warrior; or three ; or four.." "DOTA_Tooltip_ability_phantom_lancer_juxtapose_proc_chance_pct" "%CHANCE:" "DOTA_Tooltip_ability_phantom_lancer_juxtapose_max_illusions" "MAX IMAGES:" "DOTA_Tooltip_ability_phantom_lancer_juxtapose_illusion_duration " "ILLUSION DURATION:" "DOTA_Tooltip_ability_phantom_lancer_juxtapose_illusion_damage_i n_pct" "%ILLUSION BONUS DAMAGE TAKEN:"

damage" "Phantom Edge"

"DOTA_Tooltip_ability_phantom_lancer_juxtapose_tooltip_illusion_ "%ILLUSION DAMAGE DEALT:" "DOTA_Tooltip_ability_phantom_lancer_phantom_edge"

"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Description" "Phantom Lancer hones his abilities. Improves chance of Juxtaposing, and the Ju xtapose illusions can now create their own illusions. Phantom Edge also increas es Phantom Lancer's magic resistance." "DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Lore" "Azwraith accepts his fate, embracing his infinite army of phantoms." "DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Note0" "Stacks multiplicatively with other spell resistance sources." "DOTA_Tooltip_ability_phantom_lancer_phantom_edge_magic_resistan ce_pct" "%MAGIC RESISTANCE:" "DOTA_Tooltip_ability_phantom_lancer_phantom_edge_illusion_dupic ate_chance" "%ILLUSION DUPLICATE CHANCE:" "DOTA_Tooltip_ability_phantom_lancer_phantom_edge_juxtapose_bonu s" "%JUXTAPOSE CHANCE BONUS:" "npc_dota_hero_phantom_lancer_bio" "The remote village of Pole had no knowledge of the wars raging in the heart of the kingdom. For them, the quiet of spear fishing, and a family meal were all th at a full life required. Yet war came for them nonetheless. Joining the able-bod ied conscripts as they filed passed their homes, the humble lancer Azwraith vowe d to bring peace to his kingdom, and in so doing, his people. Placed with his ki n in the vanguard of the final assault against the Dread Magus Vorn, the cost to his fellows was absolute. As the charging force battled toward the fortress, Az wraith alone among his kind remained standing, and he alone was able to infiltra te the keep. Focused and infuriated by the slaughter of his brothers, Azwraith b ested each of the wizard's deadly traps and conjured guardians. Soon the simple fisherman arrived at Vorn's tower sanctum. The pair dueled through the night, pi ke to staff, as chaos raged below, and with a deafening cry Azwraith pierced his enemy. But the wizard did not simply expire; he exploded into uncountable shard s of light, penetrating his killer with power. As the dust settled and the smoke of combat began to clear, Azwraith found himself standing among a throng of his kin. Each seemed to be dressed as he was, each seemed armed as he was, and he c ould sense that each thought as he did. Aware that his allies were approaching, he willed these phantoms to hide themselves, and one by one they began to vanish into nothingness. As the soldiers came upon the sanctum, they found the warrior that had bested the wizard. When they approached their champion, the lancer van ished. The pikeman who had stood before them was no more than another phantom." "npc_dota_hero_phantom_lancer_hype" "Ability 1!\n\nAbility 2!\n\nFurther abilities!" //RAZOR "DOTA_Tooltip_ability_razor_plasma_field" "Plasma Field" "DOTA_Tooltip_ability_razor_plasma_field_Description" "Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, dealing damage to enemy units caught in its path. Damage i ncreases with distance from Razor." "DOTA_Tooltip_ability_razor_plasma_field_Lore" "The Lightning Revenant rules the Underscape with plasmatic power." "DOTA_Tooltip_ability_razor_plasma_field_damage_min" "DAMAGE MIN:" "DOTA_Tooltip_ability_razor_plasma_field_damage_max" "DAMAGE MAX:" "DOTA_Tooltip_ability_razor_plasma_field_radius" "RADIUS:" "DOTA_Tooltip_ability_razor_static_link" "Static Link"

"DOTA_Tooltip_ability_razor_static_link_Description" "Creates a charged link between Razor and an enemy Hero, stealing damage from th e target and giving it to Razor." "DOTA_Tooltip_ability_razor_static_link_Lore" "Razor's polarity channels electricity into his being, draining the power of his opposition." "DOTA_Tooltip_ability_razor_static_link_Note0" "The link is broken when either unit dies or the distance between them becomes g reater than 700." "DOTA_Tooltip_ability_razor_static_link_Note1" "Can target magic immune units." "DOTA_Tooltip_ability_razor_static_link_drain_rate" "DAMAGE DRAIN RATE:" "DOTA_Tooltip_ability_razor_static_link_drain_length" "LINK DURATION:" "DOTA_Tooltip_ability_razor_static_link_drain_duration" "BUFF DURATION:" "DOTA_Tooltip_ability_razor_unstable_current" "Unstable Current" "DOTA_Tooltip_ability_razor_unstable_current_Description" "Razor moves with increased speed, and any abilites targeted at him are instantl y countered with a jolt of electricity which damages, slows, and purges buffs fr om enemies." "DOTA_Tooltip_ability_razor_unstable_current_Lore" "Attacking the Lightning Revenant is rewarded with shock therapy." "DOTA_Tooltip_ability_razor_unstable_current_Note0" "Damage activates when the spell cast on Razor." "DOTA_Tooltip_ability_razor_unstable_current_Note1" "Only activates if the caster is a hero unit." "DOTA_Tooltip_ability_razor_unstable_current_movement_speed_pct" "%BONUS SPEED:" "DOTA_Tooltip_ability_razor_unstable_current_slow_duration" "SLOW DURATION:" "DOTA_Tooltip_ability_razor_eye_of_the_storm" "Eye of the Storm" "DOTA_Tooltip_ability_razor_eye_of_the_storm_Description" "A powerful lightning storm strikes out at enemy units with the lowest health, d ealing damage and reducing their armor.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_razor_eye_of_the_storm_Lore" "Ride the lightning." "DOTA_Tooltip_ability_razor_eye_of_the_storm_Note0" "Each blast targets the lowest health enemy unit within range." "DOTA_Tooltip_ability_razor_eye_of_the_storm_radius" "RADIUS:" "DOTA_Tooltip_ability_razor_eye_of_the_storm_duration" "DURATION:" "DOTA_Tooltip_ability_razor_eye_of_the_storm_strike_interval" "STRIKE INTERVAL:" "DOTA_Tooltip_ability_razor_eye_of_the_storm_armor_reduction" "ARMOR REDUCTION:" "DOTA_Tooltip_ability_razor_eye_of_the_storm_damage" "DAMAGE:" "DOTA_Tooltip_ability_razor_eye_of_the_storm_strike_interval_sce pter" "SCEPTER STRIKE INTERVAL:" "DOTA_Tooltip_ability_razor_eye_of_the_storm_aghanim_description " "Causes faster strikes that can damage structure s as well. When striking buildings, it will only target towers, barracks, and t he Ancient." "npc_dota_hero_razor_bio" "Among the emblematic powers that populate the Underscape, Razor the Lightning R

evenant is one of the most feared. With his whip of lightning, he patrols the Na rrow Maze, that treacherous webwork of passages by which the souls of the dead a re sorted according to their own innate intelligence, cunning and persistence. D rifting above the Maze, Razor looks down on the baffled souls below, and deliver s jolts of scalding electricity that both punish and quicken the souls as they d ecide their own fates, hurrying on toward luminous exits or endlessly dark pits. Razor is the eternal embodiment of a dominating power, abstract and almost clin ical in his application of power. Yet he has a lordly air that suggests he takes a sardonic satisfaction in his work." "npc_dota_hero_razor_hype" "Electrocute your enemies with a ring of blazing plasma!\n\nCall lightning down on their heads!\n\nDraw a beam of power from your foe, sapping their strength as they try to escape!" //STORM SPIRIT "DOTA_Tooltip_ability_storm_spirit_static_remnant" "Static Remnant" "DOTA_Tooltip_ability_storm_spirit_static_remnant_Description" "Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it." "DOTA_Tooltip_ability_storm_spirit_static_remnant_Lore" "Raijin Thunderkeg's duality allows him to admire himself in shocking fashion." "DOTA_Tooltip_ability_storm_spirit_static_remnant_Note0" "Remnants take 1 second to materialize after the spell is cast." "DOTA_Tooltip_ability_storm_spirit_static_remnant_Note1" "Remnants grant flying vision for their duration." "DOTA_Tooltip_ability_storm_spirit_static_remnant_Note2" "The explosion actually hits units in a 260 radius, but will only be triggered i n 235." "DOTA_Tooltip_ability_storm_spirit_static_remnant_static_remnant _damage_radius" "RADIUS:" "DOTA_Tooltip_ability_storm_spirit_static_remnant_static_remnant _damage" "DAMAGE:" "DOTA_Tooltip_ability_storm_spirit_electric_vortex" "Electric Vortex" "DOTA_Tooltip_ability_storm_spirit_electric_vortex_Description" "A vortex that pulls an enemy unit to Storm Spirit's location, it also slows the Storm Spirit by 50%% for 3 seconds." "DOTA_Tooltip_ability_storm_spirit_electric_vortex_Lore" "Raijin's thunderous, boisterous energy often draws others into an electrifying situation." "DOTA_Tooltip_ability_storm_spirit_electric_vortex_duration" "DURATION:" "DOTA_Tooltip_ability_storm_spirit_electric_vortex_self_slow" "SLOW:" "DOTA_Tooltip_ability_storm_spirit_overload" "Overload" "DOTA_Tooltip_ability_storm_spirit_overload_Description" "Casting a spell creates an electrical charge, which is released in a burst on h is next attack, dealing damage and slowing nearby enemies." "DOTA_Tooltip_ability_storm_spirit_overload_Lore" "Pow! Zip! Zap!" "DOTA_Tooltip_ability_storm_spirit_overload_Note0" "Using items doesn't trigger Overload." "DOTA_Tooltip_ability_storm_spirit_overload_overload_move_slow" "%MOVEMENT SLOW:" "DOTA_Tooltip_ability_storm_spirit_overload_overload_attack_slow " "ATTACK SLOW:" "DOTA_Tooltip_ability_storm_spirit_overload_aoe" "RADIUS:"

"DOTA_Tooltip_ability_storm_spirit_overload_tooltip_duration" "DURATION:" "DOTA_Tooltip_ability_storm_spirit_ball_lightning" "Ball Lightning" "DOTA_Tooltip_ability_storm_spirit_ball_lightning_Description" "Storm Spirit becomes volatile electricity, charging across the battlefield unti l he depletes his mana or reaches his target. The mana activation cost is 15+7%% of his total mana pool, and the cost per 100 units traveled is 10+1%% of his to tal mana pool. Damage is expressed in damage per 100 units traveled." "DOTA_Tooltip_ability_storm_spirit_ball_lightning_Lore" "The Storm is coming in." "DOTA_Tooltip_ability_storm_spirit_ball_lightning_Note0" "Instant cast abilities can be used while traveling." "DOTA_Tooltip_ability_storm_spirit_ball_lightning_Note1" "This ability will destroy trees." "DOTA_Tooltip_ability_storm_spirit_ball_lightning_Note2" "Storm Spirit is invulnerable during Ball Lightning." "DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning _move_speed" "SPEED:" "DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning _aoe" "RADIUS:" "DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning _travel_cost_percent" "%MANA DRAIN PER UNIT:" "npc_dota_hero_storm_spirit_bio" "Storm Spirit is literally a force of nature--the wild power of wind and weather , bottled in human form. And a boisterous, jovial, irrepressible form it is! As jolly as a favorite uncle, he injects every scene with crackling energy. But it was not always thus, and there was tragedy in his creation. Generations ago, in the plains beyond the Wailing Mountains, a good people lay starving in drought a nd famine. A simple elementalist, Thunderkeg by name, used a forbidden spell to summon the spirit of the storm, asking for rain. Enraged at this mortal's presumpt ion, the Storm Celestial known as Raijin lay waste to the land, scouring it bare with winds and flood. Thunderkeg was no match for the Celestial--at least until he cast a suicidal spell that forged their fates into one: he captured the Cele stial in the cage of his own body. Trapped together, Thunderkeg's boundless good humor fused with Raijin's crazed energy, creating the jovial Raijin Thunderkeg, a Celestial who walks the world in physical form. " "npc_dota_hero_storm_spirit_hype" "Plant deadly decoys that explode on contact!\n\nPull your foes into a vortex of electricity.\n\nRicochet at lightning speed through a crowd of enemies, shockin g as you go!" //CRYSTAL MAIDEN "DOTA_Tooltip_ability_crystal_maiden_crystal_nova" "Crystal Nova" "DOTA_Tooltip_ability_crystal_maiden_crystal_nova_Description" "A burst of damaging frost slows enemy movement and attack rate in the targeted area." "DOTA_Tooltip_ability_crystal_maiden_crystal_nova_Lore" "The air temperature around Rylai drops rapidly, chilling all around her to the core." "DOTA_Tooltip_ability_crystal_maiden_crystal_nova_duration" "DURATION:" "DOTA_Tooltip_ability_crystal_maiden_crystal_nova_movespeed_slow " "%MOVEMENT SLOW:" "DOTA_Tooltip_ability_crystal_maiden_crystal_nova_attackspeed_sl ow" "ATTACK SLOW:" "DOTA_Tooltip_ability_crystal_maiden_crystal_nova_radius" "RADIUS:" "DOTA_Tooltip_ability_crystal_maiden_frostbite"

"Frostbite" "DOTA_Tooltip_ability_crystal_maiden_frostbite_Description" "Encases an enemy unit in ice, prohibiting movement and attack, while dealing da mage per second. Lasts 10 seconds on creeps level 6 or lower." "DOTA_Tooltip_ability_crystal_maiden_frostbite_Lore" "Rylai channels winds from the Blueheart Glacier, imprisoning attackers in thick blocks of ice." "DOTA_Tooltip_ability_crystal_maiden_frostbite_Note0" "Blink abilities cannot be used while under the affects of Frostbite." "DOTA_Tooltip_ability_crystal_maiden_frostbite_duration" "HERO DURATION:" "DOTA_Tooltip_ability_crystal_maiden_frostbite_creep_duration" "CREEP DURATION:" "DOTA_Tooltip_ability_crystal_maiden_brilliance_aura" "Arcane Aura" "DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Description " "Gives additional mana regeneration to all frien dly units on the map. This bonus is doubled on Crystal Maiden." "DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Lore" "Cold temperatures promote the essence of magic, causing Rylai's presence to all ow spell usage in abundance." "DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Note0" "Stacks with other flat mana regeneration bonuses." "DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Note1" "The flat mana regeneration bonus is not considered for percentage mana regenera tion increases." "DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_mana_regen" "MANA REGEN BONUS:" "DOTA_Tooltip_ability_crystal_maiden_freezing_field" "Freezing Field" "DOTA_Tooltip_ability_crystal_maiden_freezing_field_Description" "CHANNELED - Surrounds Crystal Maiden with random icy explosions that slow enemi es and deal massive damage. Lasts 7 seconds.\n\nUpgradable by Aghanim's Scepter ." "DOTA_Tooltip_ability_crystal_maiden_freezing_field_Lore" "Once the place of her exile, Icewrack has become an anchor for Rylai's frigid o nslaught." "DOTA_Tooltip_ability_crystal_maiden_freezing_field_Note0" "The slow is applied on all enemies in the radius, even if they aren't hit by an explosion (lasts 1 second)." "DOTA_Tooltip_ability_crystal_maiden_freezing_field_Note1" "Every 0.1 second an explosion occurs, for a total of 70 explosions." "DOTA_Tooltip_ability_crystal_maiden_freezing_field_movespeed_sl ow" "%MOVEMENT SLOW:" "DOTA_Tooltip_ability_crystal_maiden_freezing_field_attack_slow" "ATTACK SLOW:" "DOTA_Tooltip_ability_crystal_maiden_freezing_field_radius" "RADIUS:" "DOTA_Tooltip_ability_crystal_maiden_freezing_field_explosion_ra dius" "EXPLOSION RADIUS:" "DOTA_Tooltip_ability_crystal_maiden_freezing_field_damage" "DAMAGE:" "DOTA_Tooltip_ability_crystal_maiden_freezing_field_damage_scept er" "SCEPTER DAMAGE:" "DOTA_Tooltip_ability_crystal_maiden_freezing_field_movespeed_sl ow_scepter" "%SCEPTER MOVEMENT SLOW:" "DOTA_Tooltip_ability_crystal_maiden_freezing_field_attack_slow_ scepter" "SCEPTER ATTACK SLOW:" "DOTA_Tooltip_ability_crystal_maiden_freezing_field_aghanim_desc ription" "Increases damage and slow."

"npc_dota_hero_crystal_maiden_bio" "Born in a temperate realm, raised with her fiery older sister Lina, Rylai the C rystal Maiden soon found that her innate elemental affinity to ice created troub le for all those around her. Wellsprings and mountain rivers froze in moments if she stopped to rest nearby; ripening crops were bitten by frost, and fruiting o rchards turned to mazes of ice and came crashing down, spoiled. When their exasp erated parents packed Lina off to the equator, Rylai found herself banished to t he cold northern realm of Icewrack, where she was taken in by an Ice Wizard who had carved himself a hermitage at the crown of the Blueheart Glacier. After long study, the wizard pronounced her ready for solitary practice and left her to ta ke his place, descending into the glacier to hibernate for a thousand years. Her mastery of the Frozen Arts has only deepened since that time, and now her skill s are unmatched." "npc_dota_hero_crystal_maiden_hype" "Entrap your enemies in ice!\n\nStun them with a wave of frost while restoring m ana to friendly units!\n\nCall down a crushing ice storm that slows your enemy's retreat to a frozen crawl!" //KUNKKA "DOTA_Tooltip_ability_kunkka_torrent" "Torrent" "DOTA_Tooltip_ability_kunkka_torrent_Description" "Summons a rising torrent that, after a short delay, hurls enemy units into the sky, stunning, dealing damage and slowing movement speed." "DOTA_Tooltip_ability_kunkka_torrent_Lore" "An ancestral rush of water explodes from the center of the world, called upon b y the Admiral." "DOTA_Tooltip_ability_kunkka_torrent_Note0" "The initial bubble effect is only visible to allies." "DOTA_Tooltip_ability_kunkka_torrent_Note1" "Units tossed in the air will be stunned and still able to be attacked." "DOTA_Tooltip_ability_kunkka_torrent_delay" "DELAY:" "DOTA_Tooltip_ability_kunkka_torrent_slow_duration" "SLOW DURATION:" "DOTA_Tooltip_ability_kunkka_torrent_stun_duration" "STUN DURATION:" "DOTA_Tooltip_ability_kunkka_torrent_movespeed_bonus" "%SLOW:" "DOTA_Tooltip_ability_kunkka_torrent_radius" "RADIUS:" "DOTA_Tooltip_ability_kunkka_torrent_notes" "Notes:\n\nThe delay is 2 seconds at all levels.\n\nThe initial visual bubble ef fect can only be seen by allies.\n\nUnits tossed in the air are paused and can s till be attacked.\n\nPart of the damage occurs right as the torrent erupts, the rest occurs over time as the units are in the air.\n\nThe units are disabled for 1.53 seconds at all levels." "DOTA_Tooltip_ability_kunkka_tidebringer" "Tidebringer" "DOTA_Tooltip_ability_kunkka_tidebringer_Description" "Kunkka's legendary sword grants increased damage and cleaves a large area of ef fect in front of him for a single strike." "DOTA_Tooltip_ability_kunkka_tidebringer_Lore" "A lost Claddish soul inhabits Kunkka's trusty Tidebringer, empowering it to des troy demons of the Cataract." "DOTA_Tooltip_ability_kunkka_tidebringer_Note0" "Cleave damage is reduced by armor type but not by armor value." "DOTA_Tooltip_ability_kunkka_tidebringer_Note1" "Cleave damage goes through magic immunity." "DOTA_Tooltip_ability_kunkka_tidebringer_Note2"

"Cooldown isn't activated on denies, so the damage bonus is maintained." "DOTA_Tooltip_ability_kunkka_tidebringer_damage_bonus" "DAMAGE BONUS:" "DOTA_Tooltip_ability_kunkka_tidebringer_radius" "RADIUS:" "DOTA_Tooltip_ability_kunkka_tidebringer_notes" "Notes:\n\nCleaved damage is only reduced by armor type, not by armor value.\n\n Cooldown is not activated on denies, so the damage bonus is maintained.\n\nAppli es on-hit effects." "DOTA_Tooltip_ability_kunkka_x_marks_the_spot" "X Marks the Spot" "DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Description" "Targets a friendly or enemy Hero, marks their position with an X, and returns t hem to it after several seconds. Kunkka can trigger the return at any time duri ng the duration." "DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Lore" "The Admiral's set of arcane abilities includes some that can be used for battle as well as entertainment." "DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Note0" "If the target becomes magic immune after the cast, the target will not return t o the X after the duration." "DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Note1" "Interrupts channeling spells." "DOTA_Tooltip_ability_kunkka_x_marks_the_spot_duration" "DELAY:" "DOTA_Tooltip_ability_kunkka_x_marks_the_spot_tooltip_range" "RANGE:" "DOTA_Tooltip_ability_kunkka_x_marks_the_spot_notes" "Notes:\n\nIf target becomes magic immune after this spell has been cast, target will not return to the X after the duration ends.\n\nInterrupts channelling spe lls." "DOTA_Tooltip_ability_kunkka_return" "Return" "DOTA_Tooltip_ability_kunkka_return_Description" "Returns the marked hero to the X." "DOTA_Tooltip_ability_kunkka_return_notes" "Notes:\n\nThis ability is available when X Marks the Spot is active on a target ." "DOTA_Tooltip_ability_kunkka_ghostship" "Ghostship" "DOTA_Tooltip_ability_kunkka_ghostship_Description" "Summons a ghostship to cut a swath through battle, causing damage and stuns to enemy units as it crashes through. Allies are doused in Kunkka's Rum, receiving bonus movement speed and a delayed reaction to damage." "DOTA_Tooltip_ability_kunkka_ghostship_Lore" "The final ship of the Claddish Navy is nothing but a phantom, but it is all too real to the enemies of the Admiral." "DOTA_Tooltip_ability_kunkka_ghostship_Note0" "Damage dealt after rum wears off is non-lethal and can never kill a hero." "DOTA_Tooltip_ability_kunkka_ghostship_movespeed_bonus" "%BONUS SPEED:" "DOTA_Tooltip_ability_kunkka_ghostship_stun_duration" "STUN DURATION:" "DOTA_Tooltip_ability_kunkka_ghostship_buff_duration" "BUFF DURATION:" "DOTA_Tooltip_ability_kunkka_ghostship_ghostship_distance" "TRAVEL DISTANCE:" "DOTA_Tooltip_ability_kunkka_ghostship_ghostship_width" "RADIUS:" "DOTA_Tooltip_ability_kunkka_ghostship_tooltip_delay"

"IMPACT DELAY:" "DOTA_Tooltip_ability_kunkka_ghostship_notes" "Notes:\n\nActual area of effect of ship's collision is larger than the boat its elf.\n\nThe boat has a movement speed of 650.\n\nDamage dealt after Kunkka's rum wears off is non-lethal and can never kill a hero." "npc_dota_hero_kunkka_bio" "As The Admiral of the mighty Claddish Navy, Kunkka was charged with protecting the isles of his homeland when the demons of the Cataract made a concerted grab at the lands of men. After years of small sorties, and increasingly bold and dev astating attacks, the demon fleet flung all its carnivorous ships at the Trembli ng Isle. Desperate, the Suicide-Mages of Cladd committed their ultimate rite, su mmoning a host of ancestral spirits to protect the fleet. Against the demons, th is was just barely enough to turn the tide. As Kunkka watched the demons take hi s ships down one by one, he had the satisfaction of wearing away their fleet wit h his ancestral magic. But at the battle's peak, something in the clash of demon s, men and atavistic spirits must have stirred a fourth power that had been slum bering in the depths. The waves rose up in towering spouts around the few remain ing ships, and Maelrawn the Tentacular appeared amid the fray. His tendrils wove among the ships, drawing demon and human craft together, churning the water and wind into a raging chaos. What happened in the crucible of that storm, none may truly say. The Cataract roars off into the void, deserted by its former denizen s. Kunkka is now The Admiral of but one ship, a ghostly rig which endlessly repl ays the final seconds of its destruction. Whether he died in that crash is anyon e's guess. Not even Tidehunter, who summoned Maelrawn, knows for sure." "npc_dota_hero_kunkka_hype" "Summon the power of the sea itself!\n\nDrown your enemies, and yank them back t o a position of your choosing.\n\nCall down a ghost ship upon the heads of oppos ing forces, driving them beneath its massive keel!" //WARLOCK "DOTA_Tooltip_ability_warlock_fatal_bonds" "Fatal Bonds" "DOTA_Tooltip_ability_warlock_fatal_bonds_Description" "Binds several enemy units together, causing %damage_share_percentage%%% of the damage dealt to one of them to be felt by the others." "DOTA_Tooltip_ability_warlock_fatal_bonds_Lore" "An ancient incantation that links the vital energies of multiple lifeforms into one collective body." "DOTA_Tooltip_ability_warlock_fatal_bonds_Note0" "Damage will not disable abilities or items like Blink Dagger which require play er based damage." "DOTA_Tooltip_ability_warlock_fatal_bonds_count" "ENEMIES BOUND:" "DOTA_Tooltip_ability_warlock_fatal_bonds_duration" "DURATION:" "DOTA_Tooltip_ability_warlock_shadow_word" "Shadow Word" "DOTA_Tooltip_ability_warlock_shadow_word_Description" "Demnok whispers an incantation, healing a friendly unit or damaging an enemy un it over time." "DOTA_Tooltip_ability_warlock_shadow_word_Lore" "Warlock arcane arts have a myriad of uses, allowing them to be powerful friendl y enchantments or damaging curses." "DOTA_Tooltip_ability_warlock_shadow_word_Note0" "A hero affected by Shadow Word may be denied once it falls below 25% of its max imum health." "DOTA_Tooltip_ability_warlock_shadow_word_duration" "DURATION:" "DOTA_Tooltip_ability_warlock_upheaval" "Upheaval"

"DOTA_Tooltip_ability_warlock_upheaval_Description" "CHANNELED - A powerful slowing current that grows stronger as it's channelled. Lasts up to 16 seconds, slowing enemies up to 84%%. Enemies are slowed for 3 se conds after leaving the area or the spell ends." "DOTA_Tooltip_ability_warlock_upheaval_Lore" "Demnok manipulates space-time, impairing entire armies." "DOTA_Tooltip_ability_warlock_upheaval_Note0" "The slow increase is based on length of the channel, not the duration an enemy was standing in the area." "DOTA_Tooltip_ability_warlock_upheaval_slow_rate" "%SLOW RATE:" "DOTA_Tooltip_ability_warlock_upheaval_aoe" "RADIUS:" "DOTA_Tooltip_ability_warlock_rain_of_chaos" "Chaotic Offering" "DOTA_Tooltip_ability_warlock_rain_of_chaos_Description" "Summons a Golem from the depths, stunning enemies for one second. The Golem liv es 60 seconds, takes reduced damage from spells, has Permanent Immolation and Fl aming Fists on attack.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_warlock_rain_of_chaos_Lore" "Demnok unleashes the captive spirit in his Dreadwood staff, causing destruction in enemy ranks." "DOTA_Tooltip_ability_warlock_rain_of_chaos_Note0" "Magic immune units will be stunned." "DOTA_Tooltip_ability_warlock_rain_of_chaos_Note1" "This ability destroys trees in its area of effect." "DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_hp_tooltip" "GOLEM HP:" "DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_dmg_tooltip" "GOLEM DAMAGE:" "DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_armor_tooltip" "GOLEM ARMOR:" "DOTA_Tooltip_ability_warlock_rain_of_chaos_aoe" "RADIUS:" "DOTA_Tooltip_ability_warlock_rain_of_chaos_damage" "DAMAGE:" "DOTA_Tooltip_ability_warlock_rain_of_chaos_number_of_golems_sce pter" "SCEPTER NUMBER OF GOLEMS:" "DOTA_Tooltip_ability_warlock_rain_of_chaos_hp_dmg_reduction_sce pter" "%SCEPTER HP/DAMAGE REDUCTION:" "DOTA_Tooltip_ability_warlock_rain_of_chaos_bounty_reduction_sce pter" "%SCEPTER BOUNTY REDUCTION:" "DOTA_Tooltip_ability_warlock_rain_of_chaos_aghanim_description" "Calls 2 Golems with reduced stats and bounty." "DOTA_Tooltip_Ability_warlock_golem_flaming_fists" "Flaming Fists" "DOTA_Tooltip_Ability_warlock_golem_flaming_fists_Description" "Grants a chance to deal extra damage to nearby units when attacking." "DOTA_Tooltip_Ability_warlock_golem_flaming_fists_chance" "%CHANCE:" "DOTA_Tooltip_Ability_warlock_golem_flaming_fists_damage" "DAMAGE:" "DOTA_Tooltip_Ability_warlock_golem_permanent_immolation" "Permanent Immolation" "DOTA_Tooltip_Ability_warlock_golem_permanent_immolation_Descrip tion" "Burns the Golem's nearby enemy units, with damage per s econd." "DOTA_Tooltip_Ability_warlock_golem_permanent_immolation_aura_da mage" "DAMAGE:" "npc_dota_hero_warlock_bio"

"As Chief Curator and Head of Acquisitions for the Arcane Archives of the Ultimy r Academy, Demnok Lannik was tireless in his pursuit of lost, rare and forbidden tomes. No cursed temple was so foreboding, no cavern path so treacherous, that any concern for his own survival could dissuade him from entering if rumors hint ed that some pamphlet of primordial lore might still survive in its depths. Howe ver, so often did his investigations trigger the wrath of protector entities, th at he finally found it necessary to master the arts of magic. He bent himself to learning sorcery with the same thorough obsessiveness that marked his quest for incunabula, becoming the most powerful Warlock of the Academy in less time than most practitioners required to complete a course of undergraduate work. Almost as an afterthought, he carved a staff of Dreadwood and summoned into it a captiv e spirit from the Outer Hells. And anticipating the day when he will have recove red every last lost spellbook, he has commenced writing his own Black Grimoire. It will undoubtedly be instructive." "npc_dota_hero_warlock_hype" "Fatal Bonds!\n\nShadow Word!\n\nUpheaval!\n\nRain of Chaos!" //ZEUS "DOTA_Tooltip_ability_zuus_arc_lightning" "Arc Lightning" "DOTA_Tooltip_ability_zuus_arc_lightning_Description" "Hurls a bolt of lightning that leaps through nearby enemy units." "DOTA_Tooltip_ability_zuus_arc_lightning_Lore" "Arc Lightning is Zeus' favorite spell to use against puny mortals." "DOTA_Tooltip_ability_zuus_arc_lightning_jump_count" "JUMPS:" "DOTA_Tooltip_ability_zuus_lightning_bolt" "Lightning Bolt" "DOTA_Tooltip_ability_zuus_lightning_bolt_Description" "Summons a bolt of lightning to strike an enemy unit, causing damage and a ministun. Lightning Bolt also provides True Sight around the target in a radius of 9 00." "DOTA_Tooltip_ability_zuus_lightning_bolt_Lore" "A shocking punishment for rebellious heathen." "DOTA_Tooltip_ability_zuus_lightning_bolt_Note0" "You can interrupt channeling spells and items with this ability." "DOTA_Tooltip_ability_zuus_static_field" "Static Field" "DOTA_Tooltip_ability_zuus_static_field_Description" "Zeus shocks all nearby enemy units whenever he casts a spell, causing damage pr oportional to their current health." "DOTA_Tooltip_ability_zuus_static_field_Lore" "The air crackles with static when the Thundergod walks the world." "DOTA_Tooltip_ability_zuus_static_field_Note0" "The damage from Static Field is dealt before the damage from the used spell." "DOTA_Tooltip_ability_zuus_static_field_Note1" "Using items doesn't trigger Static Field." "DOTA_Tooltip_ability_zuus_static_field_Note2" "Does not require unit visibility to take effect." "DOTA_Tooltip_ability_zuus_static_field_damage_health_pct" "%HEALTH REDUCTION:" "DOTA_Tooltip_ability_zuus_static_field_radius" "RANGE:" "DOTA_Tooltip_ability_zuus_thundergods_wrath" "Thundergod's Wrath" "DOTA_Tooltip_ability_zuus_thundergods_wrath_Description" "Strikes all enemy heroes with a bolt of lightning, no matter where they may be. Thundergod's Wrath also provides True Sight around each hero struck. If an en emy hero is invisible, it takes no damage, but the True Sight is still created a t that hero's location.\n\nUpgradable by Aghanim's Scepter."

"DOTA_Tooltip_ability_zuus_thundergods_wrath_Lore" "The Lord of Heaven smites all who oppose him, near or far." "DOTA_Tooltip_ability_zuus_thundergods_wrath_damage" "DAMAGE:" "DOTA_Tooltip_ability_zuus_thundergods_wrath_damage_scepter" "SCEPTER DAMAGE:" "DOTA_Tooltip_ability_zuus_thundergods_wrath_true_sight_radius" "TRUE SIGHT RADIUS:" "DOTA_Tooltip_ability_zuus_thundergods_wrath_sight_duration" "DURATION:" "DOTA_Tooltip_ability_zuus_thundergods_wrath_aghanim_description " "Increases damage." "npc_dota_hero_zuus_bio" "Lord of Heaven, father of gods, Zeus treats all the Heroes as if they are his r ambunctious, rebellious children. After being caught unnumbered times in the mid st of trysts with countless mortal women, his divine wife finally gave him an ul timatum: 'If you love mortals so much, go and become one. If you can prove yours elf faithful, then return to me as my immortal husband. Otherwise, go and die am ong your creatures.' Zeus found her logic (and her magic) irrefutable, and agree d to her plan. He has been on his best behavior ever since, being somewhat fonde r of immortality than he is of mortals. But to prove himself worthy of his etern al spouse, he must continue to pursue victory on the field of battle." "npc_dota_hero_zuus_hype" "Your arc lightning leaps between enemy heroes, linking them in mutual agony!\n\ nSmite them singly with killing bolts!\n\nThey can run but they cannot hide from the all-punishing power of Thundergod's Wrath!" //TINY "DOTA_Tooltip_ability_tiny_avalanche" "Avalanche" "DOTA_Tooltip_ability_tiny_avalanche_Description" "Bombards an area with rocks, stunning and damaging enemy land units." "DOTA_Tooltip_ability_tiny_avalanche_Lore" "Inanimate rock becomes animate when called by the Stone Giant." "DOTA_Tooltip_ability_tiny_avalanche_Note0" "Deals damage over a 1 second duration." "DOTA_Tooltip_ability_tiny_avalanche_stun_duration" "STUN DURATION:" "DOTA_Tooltip_ability_tiny_avalanche_radius" "RADIUS:" "DOTA_Tooltip_ability_tiny_avalanche_notes" "Notes:\n\nIf an enemy is Tossed and then hit by Avalanche at the same time, the y will take twice the damage from Avalanche.\n\nWhile the duration of the stun f rom Avalanche is 1 second after the spell finishes, Avalanche itself lasts for 1 second, meaning units hit by it will be stunned for a full two seconds." "DOTA_Tooltip_ability_tiny_toss" "Toss" "DOTA_Tooltip_ability_tiny_toss_Description" "Grabs a random unit in a 275 radius around Tiny, friend or enemy, and launches it at the target unit or rune to deal damage where they land. If the tossed uni t is an enemy, it will take an extra 20%% damage. Toss does more damage as Tiny' s size increases." "DOTA_Tooltip_ability_tiny_toss_Lore" "Tiny's gargantuan stature allows him to catapult even the sturdiest of warriors ." "DOTA_Tooltip_ability_tiny_toss_Note0" "If a unit is hit by Avalanche then Tossed, it can be hit a second time by Avala nche if it lands in the area of effect before Avalanche ends." "DOTA_Tooltip_ability_tiny_toss_Note1" "You can toss allies, but they don't take damage."

"DOTA_Tooltip_ability_tiny_toss_Note2" "Toss deals 33% of its damage to buildings." "DOTA_Tooltip_ability_tiny_toss_radius" "RADIUS:" "DOTA_Tooltip_ability_tiny_toss_tooltip_range" "RANGE:" "DOTA_Tooltip_ability_tiny_toss_toss_damage" "DAMAGE:" "DOTA_Tooltip_ability_tiny_toss_notes" "Notes:\n\nIf an enemy is Tossed and then hit by Avalanche at the same time, the y will take twice the damage from Avalanche.\n\nToss picks a random unit within 250 range to throw. Unit may be allied. Allies will take no damage.\n\nDamages s tructures" "DOTA_Tooltip_ability_tiny_craggy_exterior" "Craggy Exterior" "DOTA_Tooltip_ability_tiny_craggy_exterior_Description" "Causes damage to bounce back on Tiny's attackers. Enemies that attack Tiny fro m within 300 units have a chance of being stunned." "DOTA_Tooltip_ability_tiny_craggy_exterior_Lore" "Melee warriors tend to find attacking the Stone Giant largely ineffective." "DOTA_Tooltip_ability_tiny_craggy_exterior_Note0" "The damage and stun occur at the start of an attack." "DOTA_Tooltip_ability_tiny_craggy_exterior_bonus_armor" "BONUS ARMOR:" "DOTA_Tooltip_ability_tiny_craggy_exterior_radius" "RANGE:" "DOTA_Tooltip_ability_tiny_craggy_exterior_stun_duration" "STUN DURATION:" "DOTA_Tooltip_ability_tiny_craggy_exterior_stun_chance" "%CHANCE TO STUN:" "DOTA_Tooltip_ability_tiny_craggy_exterior_notes" "Notes:\n\nWorks on physical attacks within 300 range of Tiny.\n\nThe stun and d amage occur at the beginning of the attack." "DOTA_Tooltip_ability_tiny_grow" "Grow" "DOTA_Tooltip_ability_tiny_grow_Description" "Tiny gains craggy mass that increases his power at the cost of his attack speed . Increases Tossed unit damage and improves movement speed.\n\nUpgradable by Agh anim's Scepter." "DOTA_Tooltip_ability_tiny_grow_Lore" "Watching a hill become a mountain is awe-inspiring - especially if the mountain begins laying waste to adversaries." "DOTA_Tooltip_ability_tiny_grow_Note0" "Cleave damage is reduced by armor type but not by armor value." "DOTA_Tooltip_ability_tiny_grow_Note1" "Cleave damage goes through magic immunity." "DOTA_Tooltip_ability_tiny_grow_bonus_damage" "BONUS DAMAGE:" "DOTA_Tooltip_ability_tiny_grow_bonus_attack_speed" "ATTACK SPEED LOSS:" "DOTA_Tooltip_ability_tiny_grow_bonus_movement_speed" "MOVEMENT SPEED:" "DOTA_Tooltip_ability_tiny_grow_grow_bonus_damage_pct" "%TOSS BONUS:" "DOTA_Tooltip_ability_tiny_grow_bonus_range_scepter" "SCEPTER BONUS RANGE:" "DOTA_Tooltip_ability_tiny_grow_bonus_cleave_damage_scepter" "%SCEPTER CLEAVE DAMAGE:" "DOTA_Tooltip_ability_tiny_grow_bonus_building_damage_scepter" "%SCEPTER BONUS BUILDING DAMAGE:"

"DOTA_Tooltip_ability_tiny_grow_grow_bonus_damage_pct_scepter" "%SCEPTER TOSS BONUS:" "DOTA_Tooltip_ability_tiny_grow_aghanim_description" "Allows Tiny to equip a tree, increasing his attack range, damage versus buildin gs, and granting a cleave attack. Improves Tossed unit damage." "DOTA_Tooltip_ability_tiny_grow_notes" "Notes:\n\nAllies still take no damage from Toss.\n\nIf Aghanim's Scepter is pur chased, Tiny will equip a tree, regardless of level. However, he will not experi ence improved Toss damage, attack range, or Cleave until Grow! is leveled at lea st once.\n\nAghanim's Scepter increases attack range to 235, gives 50% cleave in a 400 radius, and deals 75% bonus damage to structures." "npc_dota_hero_tiny_bio" "Coming to life as a chunk of stone, Tiny's origins are a mystery on which he co ntinually speculates. He is a Stone Giant now, but what did he used to be? A s plinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's wo rkshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him, and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesse r rocks, instead cause Tiny to grow and ever grow." "npc_dota_hero_tiny_hype" "Bombard enemy units with stones!\n\nGrab the nearest fighting unit, friend or f oe alike, and hurl it into the distance!\n\nStun attackers with your craggy exte rior!\n\nGrow in size from a small fighter to an enormous mountain of a hero!" //PUCK "DOTA_Tooltip_ability_puck_illusory_orb" "Illusory Orb" "DOTA_Tooltip_ability_puck_illusory_orb_Description" "Puck launches magic orb that floats in a straight path, damaging enemy units al ong the way. At any point, Puck may teleport to the orb's location using Etherea l Jaunt." "DOTA_Tooltip_ability_puck_illusory_orb_Lore" "The playful Faerie Dragon delights in confusing others, vanishing and reappeari ng where unexpected." "DOTA_Tooltip_ability_puck_illusory_orb_Note0" "The Illusory Orb grants flying vision around its location while it travels." "DOTA_Tooltip_ability_puck_illusory_orb_Note1" "Jaunting to the Orb will disjoint projectiles." "DOTA_Tooltip_ability_puck_illusory_orb_max_distance" "DISTANCE:" "DOTA_Tooltip_ability_puck_waning_rift" "Waning Rift" "DOTA_Tooltip_ability_puck_waning_rift_Description" "Puck releases a burst of faerie dust that deals damage and silences enemy units nearby." "DOTA_Tooltip_ability_puck_waning_rift_Lore" "With a mischievous grin, Puck spreads its enchanted powder which disrupts magic al flow." "DOTA_Tooltip_ability_puck_waning_rift_radius" "RADIUS:" "DOTA_Tooltip_ability_puck_waning_rift_silence_duration" "DURATION:" "DOTA_Tooltip_ability_puck_phase_shift" "Phase Shift" "DOTA_Tooltip_ability_puck_phase_shift_Description" "Puck briefly shifts into another dimension where it is immune from harm." "DOTA_Tooltip_ability_puck_phase_shift_Lore" "With a quip and flash, Puck returns to the alien dimension from whence it came. " "DOTA_Tooltip_ability_puck_phase_shift_Note0"

"Puck retains collision size while under the effects of Phase Shift." "DOTA_Tooltip_ability_puck_phase_shift_Note1" "Issuing any action will cancel Phase Shift." "DOTA_Tooltip_ability_puck_phase_shift_Note2" "Puck is invulnerable during Phase Shift." "DOTA_Tooltip_ability_puck_phase_shift_duration" "DURATION:" "DOTA_Tooltip_ability_puck_dream_coil" "Dream Coil" "DOTA_Tooltip_ability_puck_dream_coil_Description" "Creates a coil of volatile magic that latches onto enemy Heroes, stunning them for .5 seconds and damaging them. If the enemy hero stretches the coil by movin g too far away, it snaps, deals damage again and stuns.\n\nUpgradable by Aghanim 's Scepter." "DOTA_Tooltip_ability_puck_dream_coil_Lore" "The Faerie Dragon sows confusion by forcing its enemies to vividly dream about their own mortality." "DOTA_Tooltip_ability_puck_dream_coil_coil_break_radius" "BREAK RADIUS:" "DOTA_Tooltip_ability_puck_dream_coil_coil_stun_duration" "BREAK STUN:" "DOTA_Tooltip_ability_puck_dream_coil_coil_break_damage" "BREAK DAMAGE:" "DOTA_Tooltip_ability_puck_dream_coil_coil_duration" "COIL DURATION:" "DOTA_Tooltip_ability_puck_dream_coil_coil_duration_scepter" "SCEPTER COIL DURATION:" "DOTA_Tooltip_ability_puck_dream_coil_coil_break_damage_scepter" "SCEPTER BREAK DAMAGE:" "DOTA_Tooltip_ability_puck_dream_coil_aghanim_description" "Increases damage from coil breaks and increases coil duration." "DOTA_Tooltip_ability_puck_ethereal_jaunt" "Ethereal Jaunt" "DOTA_Tooltip_ability_puck_ethereal_jaunt_Description" "Teleports Puck to a flying Illusory Orb." "npc_dota_hero_puck_bio" "While Puck seems at first glance a mischievous, childish character, this qualit y masks an alien personality. The juvenile form of a Faerie Dragon, a creature t hat lives for eons, Puck spends countless millennia in its childish form. So whi le it is technically true that Puck is juvenile, it will continue to be so when the cities of the present age have sloughed away into dust. Its motives are ther efore inscrutable, and what appears to be play may in fact hide a darker purpose . Its endless fondness for mischief is the true indicator of Puck's true nature. " "npc_dota_hero_puck_hype" "Discharge a magic orb that damages all in its path!\n\nSilence your enemies wit h choking dust!\n\nPhase shift yourself out of existence and ensnare enemy fight ers in the volatile coils of your imagination!" //DAZZEL "DOTA_Tooltip_ability_dazzle_poison_touch" "Poison Touch" "DOTA_Tooltip_ability_dazzle_poison_touch_Description" "Casts a poisonous spell on an enemy unit, causing damage and slowness over time , and eventual paralysis. Poison Touch mini-stuns on impact. Slow increases per level.\n\nLevel 1 slows the target by 33%% during the set time.\n\nLevel 2 slow s the target by 33%% for 2 seconds, then by 66%% for 1 second.\n\nLevel 3 slows the target by 33%%, 66%%, and 100%%, for one second respectively.\n\nLevel 4 slo ws the target by 33%%, then slows the target by 66%% for 1 second, then stuns th e target for 1 second."

"DOTA_Tooltip_ability_dazzle_poison_touch_Lore" "One of the few Dezun rites used for offensive purposes, the paralytic enchantme nt often proves useful." "DOTA_Tooltip_ability_dazzle_poison_touch_Note0" "The damage is not reduced by damage block abilities." "DOTA_Tooltip_ability_dazzle_poison_touch_Note1" "The initial ministun will cancel channeling." "DOTA_Tooltip_ability_dazzle_poison_touch_set_time" "SET TIME:" "DOTA_Tooltip_ability_dazzle_poison_touch_duration_tooltip" "DURATION:" "DOTA_Tooltip_ability_dazzle_shallow_grave" "Shallow Grave" "DOTA_Tooltip_ability_dazzle_shallow_grave_Description" "An ally blessed with Shallow Grave, no matter how close to death, cannot die wh ile under its protection." "DOTA_Tooltip_ability_dazzle_shallow_grave_Lore" "Only a seasoned acolyte of the Shadow can properly perform the rite of preventi ng death." "DOTA_Tooltip_ability_dazzle_shallow_grave_Note0" "HP cannot go below 1 while under the effects of Shallow Grave, but Axe's Cullin g Blade will still kill the hero." "DOTA_Tooltip_ability_dazzle_shallow_grave_duration_tooltip" "DURATION:" "DOTA_Tooltip_ability_dazzle_shallow_grave_range_tooltip" "RANGE:" "DOTA_Tooltip_ability_dazzle_shadow_wave" "Shadow Wave" "DOTA_Tooltip_ability_dazzle_shadow_wave_Description" "Shadow Wave heals several allies, which in turn cause damage equal to their hea ling in a small area around them. Dazzle is always healed by Shadow Wave, and i t does not count toward the number of targets." "DOTA_Tooltip_ability_dazzle_shadow_wave_Lore" "While it is a simplistic and routine rite among Shadow Priests, the Shadow Wave is also the most critical for success." "DOTA_Tooltip_ability_dazzle_shadow_wave_Note0" "Prioritizes allied heroes over creeps." "DOTA_Tooltip_ability_dazzle_shadow_wave_Note1" "If enemies are near multiple allied units affected by Shadow Wave, they can tak e multiple instances of damage." "DOTA_Tooltip_ability_dazzle_shadow_wave_max_targets" "TARGETS:" "DOTA_Tooltip_ability_dazzle_shadow_wave_damage_radius" "DAMAGE RADIUS:" "DOTA_Tooltip_ability_dazzle_weave" "Weave" "DOTA_Tooltip_ability_dazzle_weave_Description" "Applies a buff that increases allied hero armor or decreases enemy hero armor i n the target area over time.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_dazzle_weave_Lore" "His ethereal journey into the Nothl realm has allowed Dazzle to mend together t he powers of light and dark, creating shifting waves of enchantments." "DOTA_Tooltip_ability_dazzle_weave_Note0" "Places a buff on units, so entering or leaving the area after the cast has no e ffect." "DOTA_Tooltip_ability_dazzle_weave_radius" "RADIUS:" "DOTA_Tooltip_ability_dazzle_weave_duration" "DURATION:" "DOTA_Tooltip_ability_dazzle_weave_armor_per_second"

"ARMOR PER SECOND:" "DOTA_Tooltip_ability_dazzle_weave_armor_per_second_scepter" "SCEPTER ARMOR PER SECOND:" "DOTA_Tooltip_ability_dazzle_weave_radius_scepter" "SCEPTER RADIUS:" "DOTA_Tooltip_ability_dazzle_weave_aghanim_description" "Increases radius and armor per second." "npc_dota_hero_dazzle_bio" "Each young acolyte to the Dezun order must complete a series of rites before be coming a shadow priest. The final rite, the rite of shades, is a harrowing spiri tual journey through the Nothl Realm, an unpredictable domain from which not all visitants return. Of those who do, some return mad. Others return with strange aptitudes. But all who go there are changed by their experiences. Driven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request th e sacred ritual. At first the order refused him, saying he was too young. But Da zzle was not to be dissuaded. Sensing something special in the headstrong young acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night. In this ethereal dim ension of the Nothl Realm, the properties of light and dark are inverted. Thus h is brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow. The elders' intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen b efore, with the power to heal as well as to destroy. Now he uses his gift to cut down his enemies and mend his friends." "npc_dota_hero_dazzle_hype" "hype\goes\here\various!" //CLOCKWERK "DOTA_Tooltip_ability_rattletrap_battery_assault" "Battery Assault" "DOTA_Tooltip_ability_rattletrap_battery_assault_Description" "Discharges high-powered shrapnel at random nearby enemy units, dealing minor ma gical damage and ministun." "DOTA_Tooltip_ability_rattletrap_battery_assault_Lore" "Some of Rattletrap's contraptions don't quite work correctly, so detonating the m proves useful as an offensive maneuver." "DOTA_Tooltip_ability_rattletrap_battery_assault_Note0" "Deals damage every 0.7 seconds." "DOTA_Tooltip_ability_rattletrap_battery_assault_Note1" "Remains active if Clockwerk is disabled." "DOTA_Tooltip_ability_rattletrap_battery_assault_Note2" "Total damage: 240/560/880/1200" "DOTA_Tooltip_ability_rattletrap_battery_assault_radius" "RADIUS:" "DOTA_Tooltip_ability_rattletrap_battery_assault_duration" "DURATION:" "DOTA_Tooltip_ability_rattletrap_battery_assault_interval" "INTERVAL:" "DOTA_Tooltip_ability_rattletrap_battery_assault_notes" "Notes:\n\nRemains active even if Clockwerk is disabled.\n\nDischarges a total o f 14 shrapnel.\n\nTotal damage: 210/490/770/1050." "DOTA_Tooltip_ability_rattletrap_power_cogs" "Power Cogs" "DOTA_Tooltip_ability_rattletrap_power_cogs_Description" "Forms a barrier of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing healt h and mana. Once a cog has delivered a shock, it will power down. Cogs can be d estroyed by enemy attacks, but Clockwerk can destroy them with just one." "DOTA_Tooltip_ability_rattletrap_power_cogs_Lore" "One of Clockwerk's inventions of which he is most proud is the power cog - thou

gh it is sometimes despised by his allies." "DOTA_Tooltip_ability_rattletrap_power_cogs_Note0" "Cogs can shock invisible units." "DOTA_Tooltip_ability_rattletrap_power_cogs_duration" "DURATION:" "DOTA_Tooltip_ability_rattletrap_power_cogs_attacks_to_destroy" "ATTACKS REQUIRED:" "DOTA_Tooltip_ability_rattletrap_power_cogs_drain_amount" "MANA/HEALTH DRAIN:" "DOTA_Tooltip_ability_rattletrap_power_cogs_notes" "Notes:\n\nCogs can shock magic immune and invisible units.\n\nThe damage/mana d rain does not affect magic immune units, but does affect invisible units.\n\nEne mies that are knocked back are mini-stunned." "DOTA_Tooltip_ability_rattletrap_rocket_flare" "Rocket Flare" "DOTA_Tooltip_ability_rattletrap_rocket_flare_Description" "Fires a global range flare that explodes over a given area, damaging enemies an d providing vision for 10 seconds." "DOTA_Tooltip_ability_rattletrap_rocket_flare_Lore" "What started as a festive display has become a useful scouting and bombardment tool." "DOTA_Tooltip_ability_rattletrap_rocket_flare_radius" "RADIUS:" "DOTA_Tooltip_ability_rattletrap_rocket_flare_notes" "Notes:\n\nDoes not kill enemy animal couriers.\n\nGives vision in a 600 radius. " "DOTA_Tooltip_ability_rattletrap_hookshot" "Hookshot" "DOTA_Tooltip_ability_rattletrap_hookshot_Description" "Fires a grappling device rapidly at the target location. If the hook hits a no n-neutral unit, Clockwerk launches himself into the target, stunning and dealing damage. Any enemies Clockwerk collides with along the way are subject to damag e and stunned. \n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_rattletrap_hookshot_Lore" "A somewhat unwieldy device, the Hookshot sends the otherwise clunky Clockwerk a rmor flying through the air." "DOTA_Tooltip_ability_rattletrap_hookshot_Note0" "Hookshot will latch and take Clockwerk to allies, but not damage or disable the m." "DOTA_Tooltip_ability_rattletrap_hookshot_Note1" "Neutral creeps stop the hook with no effect." "DOTA_Tooltip_ability_rattletrap_hookshot_duration" "STUN DURATION:" "DOTA_Tooltip_ability_rattletrap_hookshot_tooltip_range" "RANGE:" "DOTA_Tooltip_ability_rattletrap_hookshot_damage" "DAMAGE:" "DOTA_Tooltip_ability_rattletrap_hookshot_cooldown_scepter" "SCEPTER COOLDOWN:" "DOTA_Tooltip_ability_rattletrap_hookshot_aghanim_description" "Decreases cooldown." "DOTA_Tooltip_ability_rattletrap_hookshot_notes" "Notes:\n\nMagic immunity will block damage, but not the latch or stun.\n\nImpro ved version can latch onto allies. The allied unit will not get disabled or dama ged, and enemy units will still get damaged and disabled.\n\n(**) Latch/stun rad ius\n\nThe affected enemy will be paused until the hook retracts.\n\nColliding w ith a neutral creep, or with an allied unit (without Aghanim's Scepter) will sto p the hook for no effect." "npc_dota_hero_rattletrap_bio" "Rattletrap descends from the same far-flung kindred as Sniper and Tinker, and l

ike many of the Keen Folk, has offset his diminutive stature through the applica tion of gadgetry and wit. The son of the son of a clockmaker, Rattletrap was ma ny years apprenticed to that trade before war rode down from the mountains and s wept the plains villages free of such innocent vocations. Your new trade is batt le, his dying father told him as the village of their ancestors lay in charred an d smoking ruins. It is a poor tradesman who blames his tools, and Rattletrap was never one to mak e excuses. After burying his father among the ruins of their village, he set ab out to transform himself into the greatest tool of warfare that any world had ev er seen. He vowed to never again be caught unprepared, instead using his talents to assemble a suit of powered Clockwerk armor to make the knights of other land s look like tin cans by comparison. Now Rattletrap is alive with devices, a sma ll but deadly warrior whose skills at ambush and destruction have risen to nearautomated levels of efficiency. An artisan of death, his mechanizations make sh ort work of the unwary, heralding a new dawn in this age of warfare. What time is it? It's Clockwerk time! " "npc_dota_hero_rattletrap_hype" "Battery Assault\n\nPowers Cogs\n\nRocket Flare\n\nHookshot" //LICH "DOTA_Tooltip_ability_lich_frost_nova" "Frost Blast" "DOTA_Tooltip_ability_lich_frost_nova_Description" "Blasts the target enemy unit with damaging frost, dealing area damage and slowi ng movement and attack rates for 4 seconds. The primary target takes the most d amage." "DOTA_Tooltip_ability_lich_frost_nova_Lore" "Frost-mage Ethreain has not forgotten even the simplest of ice manipulation." "DOTA_Tooltip_ability_lich_frost_nova_aoe_damage" "AREA DAMAGE:" "DOTA_Tooltip_ability_lich_frost_nova_radius" "RADIUS:" "DOTA_Tooltip_ability_lich_frost_nova_slow_movement_speed" "%MOVEMENT SLOW:" "DOTA_Tooltip_ability_lich_frost_nova_slow_attack_speed" "ATTACK SLOW:" "DOTA_Tooltip_ability_lich_frost_armor" "Ice Armor" "DOTA_Tooltip_ability_lich_frost_armor_Description" "Creates a shield around the target friendly unit, which adds armor and slows at tacking units. Has half effect on ranged attackers. Lasts 40 seconds." "DOTA_Tooltip_ability_lich_frost_armor_Lore" "Originally crafted during his ambush for self-defense, the Lich is capable of e nchanting others with a formidable defense of frost magic." "DOTA_Tooltip_ability_lich_frost_armor_Note0" "If autocast is activated, Lich will cast this spell on nearby allies who are at tacked." "DOTA_Tooltip_ability_lich_frost_armor_armor_bonus" "ARMOR BONUS:" "DOTA_Tooltip_ability_lich_frost_armor_slow_movement_speed" "%MOVEMENT SLOW:" "DOTA_Tooltip_ability_lich_frost_armor_slow_attack_speed" "ATTACK SLOW:" "DOTA_Tooltip_ability_lich_frost_armor_slow_duration" "SLOW DURATION:" "DOTA_Tooltip_ability_lich_dark_ritual" "Sacrifice" "DOTA_Tooltip_ability_lich_dark_ritual_Description" "Sacrifices a friendly creep and converts its current hit points into mana for L

ich. Grants XP to both enemies and allies." "DOTA_Tooltip_ability_lich_dark_ritual_Lore" "It was not unheard of Ethreain to make examples out of those who contested his rule during his human life." "DOTA_Tooltip_ability_lich_dark_ritual_health_conversion" "%HEALTH CONVERSION:" "DOTA_Tooltip_ability_lich_chain_frost" "Chain Frost" "DOTA_Tooltip_ability_lich_chain_frost_Description" "Releases an orb of frost that bounces up to 10 times, slowing and damaging enem y units. The first target is mini-stunned.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_lich_chain_frost_Lore" "Almost universally considered the ultimate in frost magic, Ethreain's orb of fr ozen death strikes fear into those who dare stand against him." "DOTA_Tooltip_ability_lich_chain_frost_Note0" "The first target will be immediately interrupted. This stun goes through magic immunity." "DOTA_Tooltip_ability_lich_chain_frost_Note1" "Chain Frost cannot be disjointed." "DOTA_Tooltip_ability_lich_chain_frost_jumps" "JUMPS:" "DOTA_Tooltip_ability_lich_chain_frost_jump_range" "JUMP RANGE:" "DOTA_Tooltip_ability_lich_chain_frost_slow_duration" "SLOW DURATION:" "DOTA_Tooltip_ability_lich_chain_frost_slow_movement_speed" "%MOVEMENT SLOW:" "DOTA_Tooltip_ability_lich_chain_frost_slow_attack_speed" "ATTACK SLOW:" "DOTA_Tooltip_ability_lich_chain_frost_damage" "DAMAGE:" "DOTA_Tooltip_ability_lich_chain_frost_damage_scepter" "SCEPTER DAMAGE:" "DOTA_Tooltip_ability_lich_chain_frost_cast_range_scepter" "SCEPTER CAST RANGE:" "DOTA_Tooltip_ability_lich_chain_frost_aghanim_description" "Increases damage and casting range." "npc_dota_hero_lich_bio" "In life, the frost-mage Ethreain (not yet a Lich) had used the threat of destru ctive ice to enslave entire kingdoms. His subjects, aided by a few desperate mag icians, eventually grew bold enough to ambush him. Armed with enough charmed rop e to bind him forever, they tied the frost mage to adamant weights and dropped h im in a pool known chiefly for being bottomless. It wasn't. He only fell for a y ear or so before an outcrop snagged him. There he rested, dead but undecaying, u ntil the geomancer Anhil thought to verify the legend of the supposedly bottomle ss Black Pool. Anhil's plumbline snarled with the ropes that bound the drowned m agician, and up he hauled an unexpected prize. Thinking that by rendering the de ad undead, he could question the Lich about the properties of the pool, he remov ed the bindings and commenced a simple rite of resurrection. Even the descendant s of Ethreain's enemies were long forgotten by time, so there were none to warn Anhil against imprudence. But he learned the error of his judgment almost immedi ately, as Lich threw off the shackles and consumed him." "npc_dota_hero_lich_hype" "Stun your enemies with a blast of damaging frost!\n\nCreate protective shields of ice!\n\nSacrifice allied fighters, converting their life force to mana!\n\nUn leash a jumping frost that careens between enemies seven times." //TIDEHUNTER "DOTA_Tooltip_ability_tidehunter_gush" "Gush"

"DOTA_Tooltip_ability_tidehunter_gush_Description" "Summons a gush of water to damage an enemy unit, reducing their movement speed and armor. Lasts 4 seconds." "DOTA_Tooltip_ability_tidehunter_gush_Lore" "During his championship of the Sunken Isles, Leviathan gained mastery over the open sea." "DOTA_Tooltip_ability_tidehunter_gush_movement_speed" "%SLOW:" "DOTA_Tooltip_ability_tidehunter_gush_armor_bonus" "ARMOR REDUCTION:" "DOTA_Tooltip_ability_tidehunter_kraken_shell" "Kraken Shell" "DOTA_Tooltip_ability_tidehunter_kraken_shell_Description" "Creates a thick armor shell that reduces physical damage and removes negative b uffs when damage received reaches a critical threshold.\n\nKraken Shell does not stack with items that provide Damage Block." "DOTA_Tooltip_ability_tidehunter_kraken_shell_Lore" "Claddish navymen tell tales of a mighty sea-faring beast that suffered spear an d sword but continued to lay waste to the fleet." "DOTA_Tooltip_ability_tidehunter_kraken_shell_Note0" "Only damage from player owned sources is counted towards buff removal." "DOTA_Tooltip_ability_tidehunter_kraken_shell_Note1" "The counter will reset if no player owned damage is taken for 6 seconds." "DOTA_Tooltip_ability_tidehunter_kraken_shell_Note2" "Kraken Shell removes most buffs, even if they are generally not purgable." "DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_reduction" "DAMAGE REDUCTION:" "DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_cleanse" "DAMAGE THRESHOLD:" "DOTA_Tooltip_ability_tidehunter_anchor_smash" "Anchor Smash" "DOTA_Tooltip_ability_tidehunter_anchor_smash_Description" "Tidehunter swings his mighty anchor to damage nearby enemies and reduce their a ttack damage." "DOTA_Tooltip_ability_tidehunter_anchor_smash_Lore" "Stolen from one of Admiral Kunkka's flagships, Leviathan's heavy anchor proves useful as a melee weapon." "DOTA_Tooltip_ability_tidehunter_anchor_smash_damage_reduction" "%DAMAGE REDUCTION:" "DOTA_Tooltip_ability_tidehunter_anchor_smash_reduction_duration " "DURATION:" "DOTA_Tooltip_ability_tidehunter_anchor_smash_radius" "RADIUS:" "DOTA_Tooltip_ability_tidehunter_ravage" "Ravage" "DOTA_Tooltip_ability_tidehunter_ravage_Description" "Slams the ground, causing tentacles to erupt in all directions, damaging and st unning all nearby enemy units." "DOTA_Tooltip_ability_tidehunter_ravage_Lore" "Calling to the abyssal god Maelrawn has resulted in entire armadas being lost a t sea." "DOTA_Tooltip_ability_tidehunter_ravage_Note0" "Ravage will hit invisible units." "DOTA_Tooltip_ability_tidehunter_ravage_Note1" "Ravage waves move outwards at a speed of 775." "DOTA_Tooltip_ability_tidehunter_ravage_radius" "RADIUS:" "DOTA_Tooltip_ability_tidehunter_ravage_duration" "DURATION:" "npc_dota_hero_tidehunter_bio"

"The Tidehunter known as Leviathan was once the champion of the Sunken Isles, bu t his motives are as mysterious as those of his people. We all know the importan ce of the Drylanders' shipping lanes, how empires may rise and fall according to who controls the open water. Far less is known of the submarine lanes, and how the warring tribes of the Meranthic Diaspora have carved out habitations through endless undersea skirmishes. In the fragile treaties between the Mer and Men, w e can glimpse the extent of the drowned empires, but their politics appear compl ex and opaque. It would seem that Leviathan tired of such petty strife, and set off on his own, loyal only to his abyssal god, Maelrawn the Tentacular. He stalk s the shallows now in search of men or meranths who stray into his path, and wit h a particular loathing for Admiral Kunkka, who has long been his nemesis for re asons lost in the deepest trenches of the sea." "npc_dota_hero_tidehunter_hype" "Summon the spirit of the tides!\n\nShield yourself from attacks with a kraken s hell!\n\nSmash enemies with your mighty anchor and ravage them with powers unlea shed from the abyssal deeps!" //SHADOWSHAMAN "DOTA_Tooltip_ability_shadow_shaman_ether_shock" "Ether Shock" "DOTA_Tooltip_ability_shadow_shaman_ether_shock_Description" "Creates a cone of ethereal energy that strikes multiple enemy units." "DOTA_Tooltip_ability_shadow_shaman_ether_shock_Lore" "Originally used to open shows with the travelling con-man, Rhasta's lightning d isplay shocks adversaries in more ways than one." "DOTA_Tooltip_ability_shadow_shaman_ether_shock_Note0" "Can hit secondary targets up to 1000 distance away." "DOTA_Tooltip_ability_shadow_shaman_ether_shock_targets" "TARGETS:" "DOTA_Tooltip_ability_shadow_shaman_ether_shock_damage" "DAMAGE:" "DOTA_Tooltip_ability_shadow_shaman_voodoo" "Hex" "DOTA_Tooltip_ability_shadow_shaman_voodoo_Description" "Transforms an enemy unit into a harmless creature, disabling their attacks and abilities." "DOTA_Tooltip_ability_shadow_shaman_voodoo_Lore" "Rhasta often ended performances by turning himself into a chicken - now, the hu miliation is shared." "DOTA_Tooltip_ability_shadow_shaman_voodoo_Note0" "Instantly destroys illusions." "DOTA_Tooltip_ability_shadow_shaman_voodoo_Note1" "The target will have a base movement speed of 100, but buffs granting maximum m ovement speed won't be disabled." "DOTA_Tooltip_ability_shadow_shaman_voodoo_Note2" "Hex disables damage block and evasion." "DOTA_Tooltip_ability_shadow_shaman_voodoo_duration" "DURATION:" "DOTA_Tooltip_ability_shadow_shaman_shackles" "Shackles" "DOTA_Tooltip_ability_shadow_shaman_shackles_Description" "CHANNELED - Magically binds an enemy unit so that it cannot move or attack, whi le dealing damage over time." "DOTA_Tooltip_ability_shadow_shaman_shackles_Lore" "A self-defense incantation, Rhasta developed shackles after his master was slai n in the Bleeding Hills." "DOTA_Tooltip_ability_shadow_shaman_shackles_channel_time" "CHANNEL DURATION:" "DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward" "Mass Serpent Ward"

"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Descriptio n" "Summons 10 serpent wards to attack enemy units and structures. The wards are immune to magic, and have a small area of splash d amage that increases per level.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Lore" "Snake charming was a big part of the Shadow Shaman's act; now Rhasta can empowe r the snakes to do his bidding." "DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Note0" "Serpent Wards deal piercing type splash damage." "DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Note1" "Serpent Wards deal 100% damage in a 50/75/85 radius." "DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Note2" "Serpent Wards deal 40% damage in a 75/100/110 radius." "DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Note3" "Serpent Wards deal 20% damage in a 150/200/220 radius." "DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_duration" "DURATION:" "DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_damage_max " "ATTACK DAMAGE:" "DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_damage_max _scepter" "SCEPTER ATTACK DAMAGE:" "DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_aghanim_de scription" "Increases ward damage." "npc_dota_hero_shadow_shaman_bio" "Born in the Bleeding Hills, Rhasta was just a starving youngling when picked up by a travelling con-man. For two pins of copper, the old con-man would tell yo ur fortune. For three, he'd castrate your pig, for five, he'd circumcise your sons. For a good meal, he'd don his shaman garb, read from his ancient books, and lay a curse upon your enemies. His strange new youngling, part hill troll, partsomethin g else, worked as assistant and lent an air of the exotic to the con-man's trade. Always one step ahead of cheated customers, one town ahead of a pursuing patrona ge, the two trekked across the blighted lands until one day the con-man realized that the little youngling could actually do what he only pretended at. His ward had a gifta gift that customers valued. And so the youngling Rhasta was thrust b efore the crowds, and the trade-name Shadow Shaman was born. The two continued f rom town to town, conjuring for money as Shadow Shaman's reputation grew. Eventual ly, the pair's duplicitous past caught up with them, and they were ambushed by a m ob of swindled ex-clients. The con-man was slain, and for the first time, Rhasta used his powers for darkness, massacring the attackers. He buried his beloved m aster, and now uses his powers to destroy any who would seek to do him harm." "npc_dota_hero_shadow_shaman_hype" "Call forth a cone of devastating lightning!\n\nTransform your enemy into a lowl y beast!\n\nShackle your enemies and overrun them with serpentine wards!" //RIKI "DOTA_Tooltip_ability_riki_smoke_screen" "Smoke Screen" "DOTA_Tooltip_ability_riki_smoke_screen_Description" "Throws down a smoke bomb, silencing and slowing enemy units in an area while ca using them to miss on most attacks. Lasts 6 seconds." "DOTA_Tooltip_ability_riki_smoke_screen_Lore" "Since his escape during the night of his betrayal, Riki has valued the use of a simple smoke screen to confuse his opponents." "DOTA_Tooltip_ability_riki_smoke_screen_Note0" "Doesn't prevent the use of active items." "DOTA_Tooltip_ability_riki_smoke_screen_radius" "RADIUS:" "DOTA_Tooltip_ability_riki_smoke_screen_miss_rate" "%MISS RATE:" "DOTA_Tooltip_ability_riki_smoke_screen_movement_speed_reduction

" "ATTACK SLOW:"

"%MOVEMENT SLOW:" "DOTA_Tooltip_ability_riki_smoke_screen_attack_speed_reduction" "DOTA_Tooltip_ability_riki_blink_strike"

"Blink Strike" "DOTA_Tooltip_ability_riki_blink_strike_Description" "Teleports behind the target unit, striking for bonus damage if it is an enemy." "DOTA_Tooltip_ability_riki_blink_strike_Lore" "The Stealth Assassin's agile movement makes him impossible to escape." "DOTA_Tooltip_ability_riki_blink_strike_Note0" "Riki's first attack after Blink Strike will be a backstab." "DOTA_Tooltip_ability_riki_blink_strike_Note1" "Blink Strike's damage is dealt before the next attack." "DOTA_Tooltip_ability_riki_blink_strike_Note2" "You can Blink Strike to allies, but no damage is dealt." "DOTA_Tooltip_ability_riki_blink_strike_tooltip_range" "RANGE:" "DOTA_Tooltip_ability_riki_backstab" "Backstab" "DOTA_Tooltip_ability_riki_backstab_Description" "If Riki attacks from behind, bonus damage is applied based on his current agili ty." "DOTA_Tooltip_ability_riki_backstab_Lore" "The Stealth Assassin is not afraid to fight dirty, and specializes in attacking his opponents from behind." "DOTA_Tooltip_ability_riki_backstab_Note0" "Illusions of Riki will play Backstab animations, but not deal any bonus damage. " "DOTA_Tooltip_ability_riki_backstab_Note1" "Bonus damage from Backstab can't be evaded." "DOTA_Tooltip_ability_riki_backstab_damage_multiplier" "AGI DAMAGE MULT:" "DOTA_Tooltip_ability_riki_permanent_invisibility" "Permanent Invisibility" "DOTA_Tooltip_ability_riki_permanent_invisibility_Description" "Riki fades into the shadows, staying permanently invisible except while attacki ng. While silenced, Riki will be visible." "DOTA_Tooltip_ability_riki_permanent_invisibility_Lore" "Riki comes for you." "DOTA_Tooltip_ability_riki_permanent_invisibility_Note0" "Riki won't auto attack enemies while invisible." "DOTA_Tooltip_ability_riki_permanent_invisibility_Note1" "Silence disables this ability." "DOTA_Tooltip_ability_riki_permanent_invisibility_fade_delay" "FADE DELAY:" "npc_dota_hero_riki_bio" "Riki was born middle child to the great dynasty of Tahlin. With an older brothe r groomed for the throne, and a younger brother coddled and kept, Riki, the smal l middle son, seemed born for the art of invisibility. It was an art he cultiva ted, and one which ultimately saved his life on the night that his people were b etrayed and his family slaughtered. Of all the royal line, he alone escaped, sma ll and agile, unassuming, using smoke as cover. He cut his way out of the royal grounds, using the advantage of surprise, quietly slitting the throats of one en emy warrior after another. Now free of his royal responsibilities, Riki uses his talents in service to a new trade: Stealth Assassin. He silences his enemies, s harpening his skills, hoping to one day take revenge on those who killed his fam ily and robbed him of his birthright." "npc_dota_hero_riki_hype" "Sow confusion with smoke bombs!\n\nTeleport to your advantage!\n\nFade to invis ibility, and strike down unsuspecting victims from behind!"

//ENIGMA "DOTA_Tooltip_ability_enigma_malefice" "Malefice" "DOTA_Tooltip_ability_enigma_malefice_Description" "Focuses Enigma's power on a target, causing it to take damage and become repeat edly stunned for multiple instances. An instance strikes every 2 seconds." "DOTA_Tooltip_ability_enigma_malefice_Lore" "Strange gravities pull at the core of those who would oppose you, holding them in place." "DOTA_Tooltip_ability_enigma_malefice_stun_duration" "STUN DURATION:" "DOTA_Tooltip_ability_enigma_malefice_damage" "DAMAGE PER HIT:" "DOTA_Tooltip_ability_enigma_malefice_tooltip_stuns" "INSTANCES:" "DOTA_Tooltip_ability_enigma_demonic_conversion" "Demonic Conversion" "DOTA_Tooltip_ability_enigma_demonic_conversion_Description" "Transforms a creep into three fragments of Engima himself. These eidolons are all under Enigma's control, and repeated successful attacks cause them to multip ly. When this happens, the eidolons have their health restored." "DOTA_Tooltip_ability_enigma_demonic_conversion_Lore" "Enigma is capable of drawing aspects of himself from other dimensions - the res ult is a trio of dark eidolons that hunt the corporeal plane." "DOTA_Tooltip_ability_enigma_demonic_conversion_Note0" "Converted enemy units will give gold bounty and experience." "DOTA_Tooltip_ability_enigma_demonic_conversion_split_attack_cou nt" "ATTACKS TO MULTIPLY:" "DOTA_Tooltip_ability_enigma_demonic_conversion_eidolon_hp_toolt ip" "EIDOLON HP:" "DOTA_Tooltip_ability_enigma_demonic_conversion_eidolon_dmg_tool tip" "EIDOLON DAMAGE:" "DOTA_Tooltip_ability_enigma_demonic_conversion_duration_tooltip " "DURATION:" "DOTA_Tooltip_ability_enigma_midnight_pulse" "Midnight Pulse" "DOTA_Tooltip_ability_enigma_midnight_pulse_Description" "Steeps an area in dark resonance, damaging enemy units based on their max HP." "DOTA_Tooltip_ability_enigma_midnight_pulse_Lore" "A section of the world slowly descends into the void." "DOTA_Tooltip_ability_enigma_midnight_pulse_Note0" "Damage goes through magic immunity." "DOTA_Tooltip_ability_enigma_midnight_pulse_Note1" "This ability destroys trees in its area." "DOTA_Tooltip_ability_enigma_midnight_pulse_duration" "DURATION:" "DOTA_Tooltip_ability_enigma_midnight_pulse_damage_percent" "%DAMAGE PER SECOND:" "DOTA_Tooltip_ability_enigma_midnight_pulse_radius" "RADIUS:" "DOTA_Tooltip_ability_enigma_black_hole" "Black Hole" "DOTA_Tooltip_ability_enigma_black_hole_Description" "CHANNELED - Summons a vortex that sucks in nearby enemy units. Enemies affecte d by Black Hole cannot move, attack, or cast spells. The closer units get to th e center, the more damage is dealt.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_enigma_black_hole_Lore" "The ground trembles as Enigma channels his ultimate vortex of destruction, a si ngularity with the power to end worlds."

"DOTA_Tooltip_ability_enigma_black_hole_Note0" "Disables enemies through magic immunity." "DOTA_Tooltip_ability_enigma_black_hole_duration" "DURATION:" "DOTA_Tooltip_ability_enigma_black_hole_far_damage" "MIN DAMAGE:" "DOTA_Tooltip_ability_enigma_black_hole_near_damage" "MAX DAMAGE:" "DOTA_Tooltip_ability_enigma_black_hole_far_radius" "RADIUS:" "DOTA_Tooltip_ability_enigma_black_hole_aghanim_description" "Adds current level of Midnight Pulse to Black Hole." "npc_dota_hero_enigma_bio" "Nothing is known of Enigma's background. There are only stories and legends, most of them apocryphal, passed down through the ages. In truth, Enigma is a mystery for whom the only true biography is description: he is a universal force, a con sumer of worlds. He is a being of the void, at times corporeal, other times ethe real. A beast between the planes. There are stories that say he was once a great alchemist who tried to unlock the secrets of the universe and was cursed for his arrogance. Other legends tell th at he is an ancient being of strange gravity, the abyss personifieda twisted voic e from out the original darkness, before the first light in the universe. And th ere are older legends that say he is the first collapsed star, a black hole grow n complicated and sentienthis motivations unknowable, his power inexorable, a for ce of destruction unleashed upon existence itself." "npc_dota_hero_enigma_hype" "Focus your enigmatic hatred, bringing enemies to their kneesshould they have any !\n\nConvert enemy creeps into a tripled force that follows your command!\n\nLay waste to vast regions, steeping territory in strange magic!\n\nBend the nature of the universe itself, creating a black hole that sucks nearby enemies into the blackest abyss!" //TINKER "DOTA_Tooltip_ability_tinker_laser" "Laser" "DOTA_Tooltip_ability_tinker_laser_Description" "Fires an intense energy beam, dealing damage and blinding the target for 3 seco nds, causing it to miss all physical attacks. Its range is doubled with Aghanim' s Scepter." "DOTA_Tooltip_ability_tinker_laser_Lore" "Boush perfected this rock cutting laser in his subterranean laboratory, never c onsidering its combat utility." "DOTA_Tooltip_ability_tinker_laser_Note0" "The damage is dealt immediately while the miss effect is delayed until the proj ectile hits." "DOTA_Tooltip_ability_tinker_laser_miss_rate" "%MISS RATE:" "DOTA_Tooltip_ability_tinker_heat_seeking_missile" "Heat-Seeking Missile" "DOTA_Tooltip_ability_tinker_heat_seeking_missile_Description" "Launches a pair of rockets at the nearest visible enemy heroes within 2500 rang e. The number of missile targets is doubled with Aghanim's Scepter." "DOTA_Tooltip_ability_tinker_heat_seeking_missile_Lore" "The last contraption Boush was able to save was a retrofitted rocket launcher w ith a homing mechanism." "DOTA_Tooltip_ability_tinker_heat_seeking_missile_Note0" "Does not hit ethereal units." "DOTA_Tooltip_ability_tinker_heat_seeking_missile_targets" "TARGETS:" "DOTA_Tooltip_ability_tinker_march_of_the_machines"

"March of the Machines" "DOTA_Tooltip_ability_tinker_march_of_the_machines_Description" "Enlists an army of robotic minions to destroy enemy units in an area around Tin ker." "DOTA_Tooltip_ability_tinker_march_of_the_machines_Lore" "Even though the laboratory has since been sealed off, the ability to radio in r obotic drones is still in working order." "DOTA_Tooltip_ability_tinker_march_of_the_machines_Note0" "March of the Machines deals damage through magic immunity and hits mechanical u nits." "DOTA_Tooltip_ability_tinker_march_of_the_machines_Note1" "Robots spawn at a rate of 24 per second." "DOTA_Tooltip_ability_tinker_march_of_the_machines_radius" "RADIUS:" "DOTA_Tooltip_ability_tinker_march_of_the_machines_duration" "DURATION:" "DOTA_Tooltip_ability_tinker_rearm" "Rearm" "DOTA_Tooltip_ability_tinker_rearm_Description" "CHANNELED - Resets the cooldown on most of Tinker's items and abilities." "DOTA_Tooltip_ability_tinker_rearm_Lore" "A new battery here, another set of rockets there, Boush continually improves on existing technology." "DOTA_Tooltip_ability_tinker_rearm_Note0" "Rearm works on all items except Black King Bar, Arcane Boots, Helm of the Domin ator, Hand of Midas, Refresher Orb, Linken's Sphere, and Necronomicon." "DOTA_Tooltip_ability_tinker_rearm_aghanim_description" "Doubles Laser cast range and Heat-Seeking missile count." "DOTA_Tooltip_ability_tinker_rearm_channel_tooltip" "TIME TO REARM:" "npc_dota_hero_tinker_bio" "Boush the Tinker's diminutive race is known for its intelligence, its cunning, and its prickly relationship with magic. As a matter of pride, they survive by t heir wits, and use only those powers of nature that may be unlocked through rati onal methodologies. Even this forbearance has led to a great deal of trouble, as Boush can attest. Once a key investigator of natural law, Boush the Tinker led a vast intellectual investigation into the workings of nature, founding a subter ranean laboratory in the rumored, mist-wreathed wastes of the Violet Plateau. Wh ile scorning mages for the dangers they visit upon the world, Boush and his Tink er associates haughtily wrenched open a portal to some realm beyond comprehensio n and ushered in some nightmares of their own. A black mist rose from the cavern ous interior of the Violet Plateau, shrouding it in permanent darkness from whic h sounds of horror perpetually emanate. Boush escaped with only his wits and the contraptions he carried, the sole Tinker to survive the Violet Plateau Incident . " "npc_dota_hero_tinker_hype" "Blind enemies with intense beams of laser light!\n\nFire rockets at nearby figh ters!\n\nRearm instantly and call down a horde of automatons on your foes!" //SNIPER "DOTA_Tooltip_ability_sniper_shrapnel" "Shrapnel" "DOTA_Tooltip_ability_sniper_shrapnel_Description" "Fires a ball of shrapnel that showers the target area in explosive pellets. Ene mies are subject to damage and slowed movement. Reveals the targeted area." "DOTA_Tooltip_ability_sniper_shrapnel_Lore" "Kardel's modular rifle also fires incendiary rounds, useful for assaulting entr enched locations." "DOTA_Tooltip_ability_sniper_shrapnel_Note0" "Damage is dealt 10 times, immediately at spell effect then every second."

"DOTA_Tooltip_ability_sniper_shrapnel_Note1" "Deals 33% damage to buildings." "DOTA_Tooltip_ability_sniper_shrapnel_Note2" "Provides vision in the targeted area." "DOTA_Tooltip_ability_sniper_shrapnel_slow_movement_speed" "%MOVEMENT SPEED:" "DOTA_Tooltip_ability_sniper_shrapnel_radius" "RADIUS:" "DOTA_Tooltip_ability_sniper_shrapnel_duration" "DURATION:" "DOTA_Tooltip_ability_sniper_headshot" "Headshot" "DOTA_Tooltip_ability_sniper_headshot_Description" "Sniper increases his accuracy, giving a chance to deal extra damage and mini-st un. Headshot procs cannot be evaded." "DOTA_Tooltip_ability_sniper_headshot_Lore" "Taking potshots at steepstalkers in his childhood has been thoroughly refined i nto perfect leads on enemy combatants." "DOTA_Tooltip_ability_sniper_headshot_Note0" "Works on allied creeps." "DOTA_Tooltip_ability_sniper_headshot_Note1" "Stun is blocked by magic immunity." "DOTA_Tooltip_ability_sniper_headshot_proc_chance" "%CHANCE:" "DOTA_Tooltip_ability_sniper_take_aim" "Take Aim" "DOTA_Tooltip_ability_sniper_take_aim_Description" "Extends the attack range of Sniper's rifle." "DOTA_Tooltip_ability_sniper_take_aim_Lore" "Kardel always takes it upon himself to stay as far from harm as he can while st ill performing his role - taking perfect aim." "DOTA_Tooltip_ability_sniper_take_aim_bonus_attack_range" "BONUS RANGE:" "DOTA_Tooltip_ability_sniper_assassinate" "Assassinate" "DOTA_Tooltip_ability_sniper_assassinate_Description" "Sniper locks onto a target enemy unit, and after 1.7 seconds, fires a devastati ng shot that deals damage at long range, and mini-stuns the target." "DOTA_Tooltip_ability_sniper_assassinate_Lore" "In order to fulfill the prophecy and return to his home town, Kardel must make another shot as perfect as the one on the day of his ancient test." "DOTA_Tooltip_ability_sniper_assassinate_Note0" "Crosshair effect is only visible to allies." "DOTA_Tooltip_ability_sniper_assassinate_Note1" "Invisibility doesn't disjoint the projectile." "DOTA_Tooltip_ability_sniper_assassinate_Note2" "Interrupts channeling spell, including on magic immune units." "DOTA_Tooltip_ability_sniper_assassinate_tooltip_range" "RANGE:" "npc_dota_hero_sniper_bio" "Kardel Sharpeye was born deep in the mountains of Knollen where, since time imm emorial, Keen Folk have survived by hunting the strange, cliff-dwelling steepsta lkers above their village, shooting them from a distance and collecting the carc asses where they fell. Sharpeye was among the best of these strange mountain kee ns for whom projectile weapons are but another appendage, and to shoot is as nat ural as to touch. On his day of summoning, when he was to gain full standing in his village, Sharp eye took the ancient test: a single shot from the valley floor to strike a beast down from the cliffs. To miss was to be dishonored. With his entire village sta nding vigil, Sharpeye took his shot. A steepstalker fell; the crowd cheered. Bu

t when the carcass was collected, the village grew silent, for the elders found that the bullet had pierced its glittering central eye then fallen to be clenche d in the steepstalker's mandibles. This ominous sign was the literal opening of a dark prophecy, foretelling both greatness and exile for the gunman who made su ch a shot. Sharpeye the Sniper was thus, by his own skill, condemned to make his way apart from his peopleand unwelcome back among them until he has fulfilled th e remainder of the prophecy by attaining legendary stature on a field of battle. " "npc_dota_hero_sniper_hype" "Pepper an area with explosive shrapnel!\n\nBlast enemies with incredible accura cy!\n\nAssassinate your rivals from impossible distances!" //NECROLYTE "DOTA_Tooltip_ability_necrolyte_death_pulse" "Death Pulse" "DOTA_Tooltip_ability_necrolyte_death_pulse_Description" "Necrophos releases a wave of death around him, dealing damage to enemy units an d healing allied units." "DOTA_Tooltip_ability_necrolyte_death_pulse_Lore" "Combining his monk heritage with his newfound affinity for plague has a menacin g result." "DOTA_Tooltip_ability_necrolyte_death_pulse_Note0" "Death Pulse can't be disjointed." "DOTA_Tooltip_ability_necrolyte_death_pulse_Note1" "Can heal magic immune units." "DOTA_Tooltip_ability_necrolyte_death_pulse_area_of_effect" "RADIUS:" "DOTA_Tooltip_ability_necrolyte_death_pulse_heal" "HEAL:" "DOTA_Tooltip_ability_necrolyte_heartstopper_aura" "Heartstopper Aura" "DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Description" "Necrophos stills the hearts of his opponents, causing nearby enemy units to los e a percentage of their max health over time." "DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Lore" "Those who come within a short distance of Necrophos can feel pestilence and pla gue in the air." "DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Note0" "Damage counts as negative regeneration, and won't disable items like Blink Dagg er." "DOTA_Tooltip_ability_necrolyte_heartstopper_aura_aura_radius" "RADIUS:" "DOTA_Tooltip_ability_necrolyte_heartstopper_aura_aura_damage" "%DECAY:" "DOTA_Tooltip_ability_necrolyte_sadist" "Sadist" "DOTA_Tooltip_ability_necrolyte_sadist_Description" "Necrophos gains hp and mana regeneration for every unit he kills. Hero kills gr ant 10x the regen bonus." "DOTA_Tooltip_ability_necrolyte_sadist_Lore" "Poor souls who succumb to Rotund'jere's plagues are recycled for future use." "DOTA_Tooltip_ability_necrolyte_sadist_Note0" "Sadist is also triggered by denies." "DOTA_Tooltip_ability_necrolyte_sadist_Note1" "Stacks independently with itself." "DOTA_Tooltip_ability_necrolyte_sadist_mana_regen" "MANA REGEN:" "DOTA_Tooltip_ability_necrolyte_sadist_health_regen" "HP REGEN:" "DOTA_Tooltip_ability_necrolyte_sadist_regen_duration"

"DURATION:" "DOTA_Tooltip_ability_necrolyte_reapers_scythe" "Reaper's Scythe" "DOTA_Tooltip_ability_necrolyte_reapers_scythe_Description" "Stuns the target enemy hero, then deals damage based on how much life it is mis sing. Any kill under this effect is credited to Necrophos. \n\nUpgradable by Ag hanim's Scepter." "DOTA_Tooltip_ability_necrolyte_reapers_scythe_Lore" "The amount of death and suffering in the air increases the power of Necrophos's plague magic." "DOTA_Tooltip_ability_necrolyte_reapers_scythe_Note0" "Damage is dealt at the end of the stun." "DOTA_Tooltip_ability_necrolyte_reapers_scythe_Note1" "The stun goes through magic immunity, but not the damage." "DOTA_Tooltip_ability_necrolyte_reapers_scythe_damage_per_health " "DAMAGE PER MISSING HP:" "DOTA_Tooltip_ability_necrolyte_reapers_scythe_stun_duration" "STUN DURATION:" "DOTA_Tooltip_ability_necrolyte_reapers_scythe_mana_cost_scepter " "SCEPTER MANA COST:" "DOTA_Tooltip_ability_necrolyte_reapers_scythe_cooldown_scepter" "SCEPTER COOLDOWN:" "DOTA_Tooltip_ability_necrolyte_reapers_scythe_damage_per_health _scepter" "SCEPTER DAMAGE PER MISSING HP:" "DOTA_Tooltip_ability_necrolyte_reapers_scythe_aghanim_descripti on" "Increases damage per HP missing, decreases mana cost for Level 1, and decreases cooldown for levels 1 and 2. Units killed by Reaper's Scythe cannot buyback." "npc_dota_hero_necrolyte_bio" "In a time of great plague, an obscure monk of dark inclinations, one Rotund'jer e, found himself promoted to the rank of Cardinal by the swift death of all his superiors. While others of the order went out to succor the ill, the newly ordai ned cardinal secluded himself within the Cathedral of Rumusque, busily scheming to acquire the property of dying nobles, promising them spiritual rewards if the y signed over their terrestrial domains. As the plague receded to a few stubborn pockets, his behavior came to the attention of the greater order, which found h im guilty of heresy and sentenced him to serve in the plague ward, ensorcelled w ith spells that would ensure him a slow and lingering illness. But they had not counted on his natural immunity. Rotund'jere caught the pox, but instead of dyin g, found it feeding his power, transforming him into a veritable plague-mage, a Pope of Pestilence. Proclaiming himself Necrophos, he travels the world, spreadi ng plague wherever he goes, and growing in terrible power with every village his pestilential presence obliterates." "npc_dota_hero_necrolyte_hype" "Unleash a wave of pestilence!\n\nCast an aura that stills your enemy's hearts!\ n\nSteal a bit of mana from every foe you fell!\n\nRejoice as weakened opponents are mowed down before the Reaper's Scythe!" //SLARDAR "DOTA_Tooltip_ability_slardar_sprint" "Sprint" "DOTA_Tooltip_ability_slardar_sprint_Description" "Slardar moves significantly faster, but takes bonus damage." "DOTA_Tooltip_ability_slardar_sprint_Lore" "As Slardar has made the transition from the Deeps, it has been necessary to use his powerful tail for sprinting instead of swimming." "DOTA_Tooltip_ability_slardar_sprint_Note0" "Activating this skill doesn't interrupt channeling abilities." "DOTA_Tooltip_ability_slardar_sprint_Note1" "The damage amplification from Mask of Madness doesn't stack with Sprint."

"DOTA_Tooltip_ability_slardar_sprint_bonus_speed" "%BONUS SPEED:" "DOTA_Tooltip_ability_slardar_sprint_duration" "DURATION:" "DOTA_Tooltip_ability_slardar_sprint_bonus_damage" "%ADDITIONAL DAMAGE:" "DOTA_Tooltip_ability_slardar_slithereen_crush" "Slithereen Crush" "DOTA_Tooltip_ability_slardar_slithereen_crush_Description" "Slams the ground, stunning and damaging nearby enemy land units. After the stu n, the affected units are slowed." "DOTA_Tooltip_ability_slardar_slithereen_crush_Lore" "A swift crush of might and water breaks even the toughest of defenses." "DOTA_Tooltip_ability_slardar_slithereen_crush_stun_duration" "STUN DURATION:" "DOTA_Tooltip_ability_slardar_slithereen_crush_crush_extra_slow" "%MOVEMENT SLOW:" "DOTA_Tooltip_ability_slardar_slithereen_crush_crush_attack_slow _tooltip" "ATTACK SLOW:" "DOTA_Tooltip_ability_slardar_slithereen_crush_crush_extra_slow_ duration" "SLOW DURATION:" "DOTA_Tooltip_ability_slardar_slithereen_crush_crush_radius" "RADIUS:" "DOTA_Tooltip_ability_slardar_bash" "Bash" "DOTA_Tooltip_ability_slardar_bash_Description" "Grants a chance that an attack will do bonus damage and stun an enemy. The dur ation is doubled against creeps." "DOTA_Tooltip_ability_slardar_bash_Lore" "Thieves of the wealth of the Deep Ones meet the brutality of the Slithereen Gua rd in melee combat." "DOTA_Tooltip_ability_slardar_bash_Note0" "Stun works on magic immune units." "DOTA_Tooltip_ability_slardar_bash_Note1" "Does not stack with Skull Basher." "DOTA_Tooltip_ability_slardar_bash_chance" "%CHANCE:" "DOTA_Tooltip_ability_slardar_bash_bonus_damage" "BONUS DAMAGE:" "DOTA_Tooltip_ability_slardar_bash_duration" "DURATION:" "DOTA_Tooltip_ability_slardar_amplify_damage" "Amplify Damage" "DOTA_Tooltip_ability_slardar_amplify_damage_Description" "Reduces enemy armor to amplify physical damage and provides True Sight of the t argeted unit, revealing invisibility." "DOTA_Tooltip_ability_slardar_amplify_damage_Note0" "Gives True Sight and shared vision of the target." "DOTA_Tooltip_ability_slardar_amplify_damage_Note1" "Works on magic immune units." "DOTA_Tooltip_ability_slardar_amplify_damage_Lore" "Slardar's lure-light reveals even the most hidden of opponents, as well as thei r vulnerabilities." "DOTA_Tooltip_ability_slardar_amplify_damage_armor_reduction" "ARMOR REDUCTION:" "DOTA_Tooltip_ability_slardar_amplify_damage_duration" "DURATION:" "npc_dota_hero_slardar_bio" "Slardar is a Slithereen, one of the Deep Ones, guardian of the great wealth of sunken cities and the ancient riches buried there. In the lightless gulf of the

great ocean abysses, the Slithereen Guard carries his lure-light with him throug h the secret treasure rooms. Subaqueous thieves (sent into the deeps by covetous dryland sorcerers) are drawn in by its friendly glow, never to return. He is ut terly loyal, and his taciturn nature hides deep knowledge of the most secret pla ces of the sea. He rises to the shallows in spite of the pain caused him by brig htness, to commit reconnaissance, to make sure no one is conspiring against the depths, and sometimes in relentless pursuit of the rare few who manage to steal off with an item from the Sunken Treasury. Because he has spent his whole life a t great pressure, under tremendous weight of the sea, Slardar the Slithereen Gua rd is a creature of great power." "npc_dota_hero_slardar_hype" "Rush to battle with a swish of your mighty tail!\n\nStun enemies with a crushin g blow!\n\nCrush and bash!\n\nRender the quivering enemy's armor useless!" //BEASTMASTER "DOTA_Tooltip_ability_beastmaster_wild_axes" "Wild Axes" "DOTA_Tooltip_ability_beastmaster_wild_axes_Description" "Beastmaster sends his axes flying and calls them home again, slicing through en emy units and trees along their path. Each axe can hit an enemy once." "DOTA_Tooltip_ability_beastmaster_wild_axes_Lore" "While learning to maneuver in nature alone, the Beastmaster also mastered the u se of a pair of tomahawks, adept at cutting down trees as well as adversaries." "DOTA_Tooltip_ability_beastmaster_wild_axes_Note0" "This ability hits magic immune units." "DOTA_Tooltip_ability_beastmaster_wild_axes_Note1" "This ability destroys trees." "DOTA_Tooltip_ability_beastmaster_wild_axes_range" "RANGE:" "DOTA_Tooltip_ability_beastmaster_wild_notes" "Notes:\n\nWild Axes destroys trees." "DOTA_Tooltip_ability_beastmaster_call_of_the_wild" "Call of the Wild" "DOTA_Tooltip_ability_beastmaster_call_of_the_wild_Description" "Beastmaster calls a watchful Hawk. \n\nLevel 1: Summons a Scout Hawk.\nLevel 2: Summons a Scout Hawk.\nLevel 3: Summons a Greater Hawk.\nLevel 4: Summons a Gre ater Hawk." "DOTA_Tooltip_ability_beastmaster_call_of_the_wild_Lore" "After befriending the strange beast of his childhood, Beastmaster has learned t o call to animals in times of need." "DOTA_Tooltip_ability_beastmaster_call_of_the_wild_Note0" "The Greater Hawk has an Invisibility ability that becomes active after it hasn' t moved for 4 seconds." "DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_duration " "HAWK DURATION:" "DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar" "Call of the Wild" "DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_Descript ion" "Beastmaster calls a powerful Boar. \n\n Level 1: Not Available.\nLevel 2: Summons a Lesser Boar.\nLevel 3: Summons a Les ser Boar.\nLevel 4: Summons a Greater Boar." "DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_Lore" "After befriending the strange beast of his childhood, Beastmaster has learned t o call to animals in times of need." "DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_Note0" "The Boar has a poisonous attack that slows movement by 20% and attack speed by 20 (35% and 35 for Greater Boar)." "DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_dur ation" "BOAR DURATION:" "DOTA_Tooltip_ability_beastmaster_inner_beast"

"Inner Beast" "DOTA_Tooltip_ability_beastmaster_inner_beast_Description" "Untaps the inner fury of allies, passively increasing their attack speed." "DOTA_Tooltip_ability_beastmaster_inner_beast_Lore" "Beastmaster's ability to incite the innate strength of animals was seen in the mauling of the king of Slom." "DOTA_Tooltip_ability_beastmaster_inner_beast_radius" "RADIUS:" "DOTA_Tooltip_ability_beastmaster_inner_beast_bonus_attack_speed " "BONUS ATTACK SPEED:" "DOTA_Tooltip_ability_beastmaster_primal_roar" "Primal Roar" "DOTA_Tooltip_ability_beastmaster_primal_roar_Description" "A deafening roar that deals damage and stuns the target enemy unit, while openi ng a path between Beastmaster and his prey. Nearby enemies also take damage and have their movement speed and attack rate reduced.\n\nUpgradable by Aghanim's Sc epter." "DOTA_Tooltip_ability_beastmaster_primal_roar_Lore" "The Beastmaster has learned to channel his primal instincts into an animalistic roar, causing devastation in the ranks of enemies." "DOTA_Tooltip_ability_beastmaster_primal_roar_Note0" "The stun will hit magic immune units." "DOTA_Tooltip_ability_beastmaster_primal_roar_duration" "STUN DURATION:" "DOTA_Tooltip_ability_beastmaster_primal_roar_damage" "DAMAGE:" "DOTA_Tooltip_ability_beastmaster_primal_roar_slow_duration" "SLOW DURATION:" "DOTA_Tooltip_ability_beastmaster_primal_roar_damage_radius" "RADIUS:" "DOTA_Tooltip_ability_beastmaster_primal_roar_slow_movement_spee d_pct" "%MOVEMENT SLOW:" "DOTA_Tooltip_ability_beastmaster_primal_roar_slow_attack_speed_ pct" "ATTACK SLOW:" "DOTA_Tooltip_ability_beastmaster_primal_roar_cast_range_scepter " "SCEPTER CAST RANGE:" "DOTA_Tooltip_ability_beastmaster_primal_roar_cooldown_scepter" "SCEPTER COOLDOWN:" "DOTA_Tooltip_ability_beastmaster_primal_roar_aghanim_descriptio n" "Reduces cooldown, and increases cast range." "DOTA_Tooltip_ability_beastmaster_primal_roar_notes" "Notes:\n\nThe slow and stun go through magic immunity, but the damage does not. \n\nOnly enemy units are shoved aside from the path of the roar." "DOTA_Tooltip_ability_beastmaster_hawk_invisibility" "Invisibility" "DOTA_Tooltip_ability_beastmaster_hawk_invisibility_Description" "If motionless for 4 seconds, the Greater Hawk becomes invisible." "DOTA_Tooltip_ability_beastmaster_hawk_invisibility_duration" "DURATION:" "DOTA_Tooltip_ability_beastmaster_boar_poison" "Poison" "DOTA_Tooltip_ability_beastmaster_boar_poison_Description" "Inflicts a poison that slows attack and movement speeds." "DOTA_Tooltip_ability_beastmaster_boar_poison_attack_speed" "ATTACK SLOW:" "DOTA_Tooltip_ability_beastmaster_boar_poison_movement_speed" "%MOVEMENT SLOW:" "DOTA_Tooltip_ability_beastmaster_boar_poison_duration" "DURATION:" "DOTA_Tooltip_ability_beastmaster_greater_boar_poison"

"Poison" n" t speeds." ed" peed" "DURATION:" "npc_dota_hero_beastmaster_bio" "Karroch was born a child of the stocks. His mother died in childbirth; his fath er, a farrier for the Last King of Slom, was trampled to death when he was five. Afterward Karroch was indentured to the king's menagerie, where he grew up among all the beasts of the royal court: lions, apes, fell-deer, and things less known , things barely believed in. When the lad was seven, an explorer brought in a be ast like none before seen. Dragged before the King in chains, the beast spoke, t hough its mouth moved not. Its words: a plea for freedom. The King only laughed and ordered the beast perform for his amusement; and when it refused, struck it with the Mad Scepter and ordered it dragged to the stocks. Over the coming months, the boy Karroch sneaked food and medicinal draughts to t he wounded creature, but only managed to slow its deterioration. Wordlessly, the beast spoke to the boy, and over time their bond strengthened until the boy fou nd he could hold up his end of a conversation. He could, in fact, speak now to all the creatures of the King's menagerie. On the night the beast died, a rage c ame over the boy. He incited the animals of the court to rebel and threw open t heir cages to set them amok on the palace grounds. The Last King was mauled in the mayhem. In the chaos, one regal stag bowed to the boy who had freed him; and with Beastmaster astride him, leapt the high walls of the estate, and escaped. Now a man, Karroch the Beastmaster has not lost his ability to converse with wil d creatures. He has grown into a warrior at one with nature's savagery." "npc_dota_hero_beastmaster_hype" "Hurl deadly boomerang axes!\n\nSummon the power of wild beasts to join you in b attle!\n\nLet loose a stunning roar that tears through your assailants!" //VENOMANCER "DOTA_Tooltip_ability_venomancer_venomous_gale" "Venomous Gale" "DOTA_Tooltip_ability_venomancer_venomous_gale_Description" "Launches a ball of venom in a line, poisoning enemy units so that they take bot h initial damage and damage over time, as well as suffering slowed movement. Ve nomous Gale deals damage every 3 seconds over its duration." "DOTA_Tooltip_ability_venomancer_venomous_gale_Lore" "A concoction of various stings, poisons, and toxins gathered from the jungles o f Jidi Isle, victims surviving it are rare." "DOTA_Tooltip_ability_venomancer_venomous_gale_Note0" "Units afflicted by Venomous Gale can be denied when their HP drops below 25%." "DOTA_Tooltip_ability_venomancer_venomous_gale_Note1" "Duration damage is dealt every 3 seconds." "DOTA_Tooltip_ability_venomancer_venomous_gale_Note2" "Slow starts at 50%, and decreases as time passes." "DOTA_Tooltip_ability_venomancer_venomous_gale_duration" "DURATION:" "DOTA_Tooltip_ability_venomancer_venomous_gale_strike_damage" "STRIKE DAMAGE:" "DOTA_Tooltip_ability_venomancer_venomous_gale_tick_damage" "DAMAGE OVER TIME:" "DOTA_Tooltip_ability_venomancer_venomous_gale_movement_slow" "%SLOW:" "DOTA_Tooltip_ability_venomancer_poison_sting" "DOTA_Tooltip_ability_beastmaster_greater_boar_poison_Descriptio "Inflicts a poison that slows attack and movemen "DOTA_Tooltip_ability_beastmaster_greater_boar_poison_attack_spe "ATTACK SLOW:" "DOTA_Tooltip_ability_beastmaster_greater_boar_poison_movement_s "%MOVEMENT SLOW:" "DOTA_Tooltip_ability_beastmaster_greater_boar_poison_duration"

"Poison Sting" "DOTA_Tooltip_ability_venomancer_poison_sting_Description" "Adds poison damage to Venomancer's normal attacks, slowing movement speed." "DOTA_Tooltip_ability_venomancer_poison_sting_Lore" "The paralytic sting of the creature which caused his transformation now belongs to the Venomancer." "DOTA_Tooltip_ability_venomancer_poison_sting_Note0" "Poison Sting damage can be lethal." "DOTA_Tooltip_ability_venomancer_poison_sting_duration" "DURATION:" "DOTA_Tooltip_ability_venomancer_poison_sting_damage" "DAMAGE OVER TIME:" "DOTA_Tooltip_ability_venomancer_poison_sting_movement_speed" "%SLOW:" "DOTA_Tooltip_ability_venomancer_plague_ward" "Plague Ward" "DOTA_Tooltip_ability_venomancer_plague_ward_Description" "Summons a plague ward to attack enemy units and structures. The ward is immune to magic. Wards gain the Poison Sting level from Venomancer, dealing 50%% of the full damage." "DOTA_Tooltip_ability_venomancer_plague_ward_Lore" "A mixture of his old herbalist talents and newfound toxic mastery creates a liv ing embodiment of plague." "DOTA_Tooltip_ability_venomancer_plague_ward_duration" "DURATION:" "DOTA_Tooltip_ability_venomancer_plague_ward_ward_hp_tooltip" "WARD HP:" "DOTA_Tooltip_ability_venomancer_plague_ward_ward_damage_tooltip " "WARD DAMAGE:" "DOTA_Tooltip_ability_venomancer_poison_nova" "Poison Nova" "DOTA_Tooltip_ability_venomancer_poison_nova_Description" "A spreading ring of poison that does damage over time to enemy units around Ven omancer. Poison Nova's effect cannot bring units below 1 HP.\n\nUpgradable by A ghanim's Scepter." "DOTA_Tooltip_ability_venomancer_poison_nova_Lore" "In the Acid Jungles, creatures releasing noxious poison to their attackers is c ommon; Venomancer spreads this plague beyond the Jidi Isle." "DOTA_Tooltip_ability_venomancer_poison_nova_Note0" "Poison Nova cannot deal lethal damage (target will be left with 1 HP)." "DOTA_Tooltip_ability_venomancer_poison_nova_radius" "RADIUS:" "DOTA_Tooltip_ability_venomancer_poison_nova_duration" "DURATION:" "DOTA_Tooltip_ability_venomancer_poison_nova_damage" "DAMAGE:" "DOTA_Tooltip_ability_venomancer_poison_nova_duration_scepter" "SCEPTER DURATION:" "DOTA_Tooltip_ability_venomancer_poison_nova_damage_scepter" "SCEPTER DAMAGE:" "DOTA_Tooltip_ability_venomancer_poison_nova_cooldown_scepter" "SCEPTER COOLDOWN:" "DOTA_Tooltip_ability_venomancer_poison_nova_aghanim_description " "Increases damage and duration, and decreases co oldown." "npc_dota_hero_venomancer_bio" "In the Acid Jungles of Jidi Isle, poison runs in the veins and bubbles in the g uts of every creature that scuttles, climbs or swoops between fluorescent vines dripping with caustic sap. Yet even in this toxic menagerie, Venomancer is ackno wledged as the most venomous. Ages ago, an Herbalist named Lesale crossed the Ba

y of Fradj by coracle, searching for potent essences that might be extracted fro m bark and root, and found instead a nightmare transformation. Two leagues into Jidi's jungle, Lesale encountered a reptile camouflaged as an epiphyte, which st ung him as he mistakenly plucked it. In desperation, he used his partial knowled ge of the jungle's herbal bounty, mixing the venom of the (swiftly throttled) re ptile with the nectar of an armored orchid, to compound an antidote. In the mome nts before a black paralysis claimed him completely, he injected himself by orch id-thorn, and instantly fell into a coma. Seventeen years later, something stirr ed in the spot where he had fallen, throwing off the years' accumulation of humu s: Venomancer. Lesale the Herbalist no longerbut Lesale the Deathbringer. His min d was all but erased, and his flesh had been consumed and replaced by a new type of matterone fusing the venom of the reptile with the poisonous integument of th e orchid. Jidi's Acid Jungles knew a new master, one before whom even the most v icious predators soon learned to bow or burrow for their lives. The lurid isle p roved too confining, and some human hunger deep in the heart of the Venomancer d rove Lesale out in search of new poisonsand new deaths to bring." "npc_dota_hero_venomancer_hype" "Unleash a venomous gale upon opposing forces!\n\nSummon plague wards to attack your enemies from a stationary position!\n\nDeploy a ring of caustic poison that damages enemy units!" //FACELESS VOID "DOTA_Tooltip_ability_faceless_void_time_walk" "Time Walk" "DOTA_Tooltip_ability_faceless_void_time_walk_Description" "Rushes to a target location while slowing the movement and attack speed of all enemies along its path for 3 seconds." "DOTA_Tooltip_ability_faceless_void_time_walk_Lore" "Darkterror tears a hole in time, passing through Claszureme, and appearing back in an instant." "DOTA_Tooltip_ability_faceless_void_time_walk_Note0" "Faceless Void is invulnerable while using Time Walk." "DOTA_Tooltip_ability_faceless_void_time_walk_tooltip_range" "RANGE:" "DOTA_Tooltip_ability_faceless_void_time_walk_movement_speed_pct " "%MOVEMENT SLOW:" "DOTA_Tooltip_ability_faceless_void_time_walk_attack_speed_pct" "ATTACK SLOW:" "DOTA_Tooltip_ability_faceless_void_backtrack" "Backtrack" "DOTA_Tooltip_ability_faceless_void_backtrack_Description" "Faceless Void dodges damage by jumping backward in time, eluding both physical and magical attacks." "DOTA_Tooltip_ability_faceless_void_backtrack_Lore" "Darkterror sees what has yet to be seen." "DOTA_Tooltip_ability_faceless_void_backtrack_Note0" "Stacks with evasion." "DOTA_Tooltip_ability_faceless_void_backtrack_Note1" "Abilities that grant True Strike don't work against Backtrack." "DOTA_Tooltip_ability_faceless_void_backtrack_dodge_chance_pct" "%DODGE CHANCE:" "DOTA_Tooltip_ability_faceless_void_time_lock" "Time Lock" "DOTA_Tooltip_ability_faceless_void_time_lock_Description" "Adds the chance for an attack to lock an enemy unit in time, stunning it and de aling bonus damage." "DOTA_Tooltip_ability_faceless_void_time_lock_Lore" "The strike of the Faceless Void lands with dimension shifting force." "DOTA_Tooltip_ability_faceless_void_time_lock_Note0" "Stun works on magic immune units."

"DOTA_Tooltip_ability_faceless_void_time_lock_Note1" "Does not stack with Skull Basher." "DOTA_Tooltip_ability_faceless_void_time_lock_Note2" "Deals twice as much damage if the unit is in Chronosphere." "DOTA_Tooltip_ability_faceless_void_time_lock_chance_pct" "%CHANCE:" "DOTA_Tooltip_ability_faceless_void_time_lock_duration" "DURATION:" "DOTA_Tooltip_ability_faceless_void_time_lock_bonus_damage" "BONUS DAMAGE:" "DOTA_Tooltip_ability_faceless_void_chronosphere" "Chronosphere" "DOTA_Tooltip_ability_faceless_void_chronosphere_Description" "Creates a blister in spacetime, trapping all units caught in its sphere of infl uence and causes you to move very quickly inside it. Only Faceless Void and any units he controls are unaffected. Invisible units in the sphere will be reveal ed.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_faceless_void_chronosphere_Lore" "When a rift opens to Claszureme, all poor souls caught within will likely never return." "DOTA_Tooltip_ability_faceless_void_chronosphere_Note0" "Pauses all units and buildings, friendly or enemy, except those owned by Facele ss Void." "DOTA_Tooltip_ability_faceless_void_chronosphere_Note1" "Faceless Void is never affected by Chronospheres with any owner." "DOTA_Tooltip_ability_faceless_void_chronosphere_Note2" "Reveals invisible units." "DOTA_Tooltip_ability_faceless_void_chronosphere_radius" "RADIUS:" "DOTA_Tooltip_ability_faceless_void_chronosphere_duration" "DURATION:" "DOTA_Tooltip_ability_faceless_void_chronosphere_duration_scepte r" "SCEPTER DURATION:" "DOTA_Tooltip_ability_faceless_void_chronosphere_cooldown_scepte r" "SCEPTER COOLDOWN:" "DOTA_Tooltip_ability_faceless_void_chronosphere_aghanim_descrip tion" "Increases duration and decreases cooldown." "npc_dota_hero_faceless_void_bio" "Darkterror the Faceless Void is a visitor from Claszureme, a realm outside of t ime. It remains a mystery why this being from another dimension believes the str uggle for the Nemesis Stones is worth entering our physical plane, but apparentl y an upset in the balance of power in this world has repercussions in adjacent d imensions. Time means nothing to Darkterror, except as a way to thwart his foes and aid his allies. His long-view of the cosmos has given him a remote, disconne cted quality, although in battle he is quite capable of making it personal." "npc_dota_hero_faceless_void_hype" "Time Walk\n\nBacktrack\n\nTime Lock\n\nChronosphere" //DEATH PROPHET "DOTA_Tooltip_ability_death_prophet_carrion_swarm" "Crypt Swarm" "DOTA_Tooltip_ability_death_prophet_carrion_swarm_Description" "Sends a swarm of winged beasts to savage enemy units in front of Death Prophet. " "DOTA_Tooltip_ability_death_prophet_carrion_swarm_Lore" "Krobelus' many trips to the grave gather a flock of the damned." "DOTA_Tooltip_ability_death_prophet_carrion_swarm_Note0" "Can hit units up to 1110 range away." "DOTA_Tooltip_ability_death_prophet_carrion_swarm_range" "RANGE:"

"DOTA_Tooltip_ability_death_prophet_silence" "Silence" "DOTA_Tooltip_ability_death_prophet_silence_Description" "Prevents enemy units in a target area from casting spells." "DOTA_Tooltip_ability_death_prophet_silence_Lore" "Peering into the veil of her opponent's demise, Krobelus sees a silent future." "DOTA_Tooltip_ability_death_prophet_silence_Note0" "Doesn't prevent usage of items." "DOTA_Tooltip_ability_death_prophet_silence_radius" "RADIUS:" "DOTA_Tooltip_ability_death_prophet_silence_duration" "DURATION:" "DOTA_Tooltip_ability_death_prophet_witchcraft" "Witchcraft" "DOTA_Tooltip_ability_death_prophet_witchcraft_Description" "Increases the potency of Death Prophet's spells, while providing a passive move ment speed boost. Reduces mana costs and cooldowns of Crypt Swarm and Silence, and adds additional spirits to Exorcism." "DOTA_Tooltip_ability_death_prophet_witchcraft_Lore" "With each death, Krobelus adds necromantic power to her repertoire." "DOTA_Tooltip_ability_death_prophet_witchcraft_carrion_swarm_coo ldown_adjust" "COOLDOWN DECREASE:" "DOTA_Tooltip_ability_death_prophet_witchcraft_carrion_swarm_man a_cost_adjust" "MANA COST DECREASE:" "DOTA_Tooltip_ability_death_prophet_witchcraft_exorcism_1_extra_ spirits" "EXORCISM SPIRITS:" "DOTA_Tooltip_ability_death_prophet_witchcraft_bonus_movement_sp eed" "%MOVEMENT SPEED:" "DOTA_Tooltip_ability_death_prophet_exorcism" "Exorcism" "DOTA_Tooltip_ability_death_prophet_exorcism_Description" "Unleashes evil spirits to drain the life of nearby enemy units and structures. At the end of the spell's duration, Death Prophet is healed in proportion to the damage dealt. Lasts 30 seconds." "DOTA_Tooltip_ability_death_prophet_exorcism_Lore" "Over time, the banshee remnants of her previous lives return to haunt the prese nt." "DOTA_Tooltip_ability_death_prophet_exorcism_Note0" "Radius represents the area in which the spirits will acquire targets around Dea th Prophet." "DOTA_Tooltip_ability_death_prophet_exorcism_Note1" "Spirit damage isn't reduced by damage block abilities." "DOTA_Tooltip_ability_death_prophet_exorcism_radius" "RADIUS:" "DOTA_Tooltip_ability_death_prophet_exorcism_spirits" "SPIRITS:" "DOTA_Tooltip_ability_death_prophet_exorcism_heal_percent" "%LIFE DRAIN:" "DOTA_Tooltip_ability_death_prophet_exorcism_average_damage" "SPIRIT DAMAGE:" "npc_dota_hero_death_prophet_bio" "Krobelus was a Death Prophetwhich is one way of saying she told fortunes for the wealthiest of those who wished to look beyond the veil. But after years of inqu iring on behalf of others, she began to seek clues on her own fate. When death r efused to yield its secrets, she tried to buy them with her life. But the ultima te price proved insufficient. Death disgorged her again and again, always holdin g back its deepest mysteries. Her jealousy grew. Others could die for eternity-why not she? Why must she alone be cast back on the shores of life with such tir esome regularity? Why was she not worthy of the one thing all other living creat ures took for granted? Still, she would not be discouraged. Each time she return

ed from the grave, she brought a bit of death back with her. Wraiths followed he r like fragments of her shattered soul; her blood grew thin and ectoplasmic; the feasting creatures of twilight took her for their kin.. She gave a little of he r life with every demise, and it began to seem as if her end was in sight. With her dedication to death redoubled, and no client other than herself, Krobelus th rew herself ever more fervently into death's abyss, intent on fulfilling the one prophecy that eluded her: That someday the Death Prophet would return from deat h no more." "npc_dota_hero_death_prophet_hype" "Crypt Swarm\n\nSilence\n\nWitchcraft\n\nExorcism" //PUGNA "DOTA_Tooltip_ability_pugna_nether_blast" "Nether Blast" "DOTA_Tooltip_ability_pugna_nether_blast_Description" "An exploding pulse deals damage to enemies and structures in the area. Deals h alf damage to structures." "DOTA_Tooltip_ability_pugna_nether_blast_Lore" "The Arts of Oblivion include a deafening blast of emerald flames from the Nethe r Reaches." "DOTA_Tooltip_ability_pugna_nether_blast_Note0" "Damage is delayed by 0.9 seconds." "DOTA_Tooltip_ability_pugna_nether_blast_radius" "RADIUS:" "DOTA_Tooltip_ability_pugna_nether_blast_delay" "BLAST DELAY:" "DOTA_Tooltip_ability_pugna_decrepify" "Decrepify" "DOTA_Tooltip_ability_pugna_decrepify_Description" "A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Afflicted units take extra magic damage." "DOTA_Tooltip_ability_pugna_decrepify_Lore" "A now-mastered relic from his childhood, Pugna delights in banishing others int o the Nether Realm, whether for good, evil, or simple enjoyment." "DOTA_Tooltip_ability_pugna_decrepify_Note0" "Only magical and pure damage can affect a unit under the effects of Decrepify." "DOTA_Tooltip_ability_pugna_decrepify_bonus_spell_damage_pct" "%ENEMY INCREASED MAGIC DAMAGE:" "DOTA_Tooltip_ability_pugna_decrepify_bonus_spell_damage_pct_all ies" "%ALLY INCREASED MAGIC DAMAGE:" "DOTA_Tooltip_ability_pugna_decrepify_bonus_movement_speed" "%SLOW:" "DOTA_Tooltip_ability_pugna_decrepify_tooltip_duration" "DURATION:" "DOTA_Tooltip_ability_pugna_nether_ward" "Nether Ward" "DOTA_Tooltip_ability_pugna_nether_ward_Description" "Pugna places a nether ward that fires mana flares at enemy heroes who dare to c ast spells, while also preventing them from regenerating mana. Nether Ward deal s damage equal to the damage multiplier times the mana spent by the enemy hero. Lasts 25 seconds." "DOTA_Tooltip_ability_pugna_nether_ward_Lore" "While at the lamasery for the Arts of Oblivion, Pugna learned to dominate his c lassmates with a simple ward charged with Nether magic." "DOTA_Tooltip_ability_pugna_nether_ward_Note0" "Nether Ward deals damage before the actual spell is cast, so if the caster dies the spell will have no effect." "DOTA_Tooltip_ability_pugna_nether_ward_Note1" "Nether Ward can be decrepified." "DOTA_Tooltip_ability_pugna_nether_ward_Note2"

"Nether Ward has 3 HP. Heroes can attack it for 1 damage, while non-hero units d eal 0.25 damage." "DOTA_Tooltip_ability_pugna_nether_ward_radius" "RADIUS:" "DOTA_Tooltip_ability_pugna_nether_ward_mana_regen" "MANA REGEN:" "DOTA_Tooltip_ability_pugna_nether_ward_mana_multiplier" "DAMAGE MULT:" "DOTA_Tooltip_ability_pugna_life_drain" "Life Drain" "DOTA_Tooltip_ability_pugna_life_drain_Description" "CHANNELED - While channelling Life Drain, Pugna siphons HP from the target enem y unit. If Pugna has full HP, and the target is a Hero, Life Drain will restore mana instead. Lasts 10 seconds.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_pugna_life_drain_Lore" "Pugna has truly become more powerful than even the grandmaster of Oblivion." "DOTA_Tooltip_ability_pugna_life_drain_Note0" "HP drained depends on the actual damage dealt." "DOTA_Tooltip_ability_pugna_life_drain_Note1" "Illusions are destroyed on the first tick of damage." "DOTA_Tooltip_ability_pugna_life_drain_health_drain" "DRAIN PER SECOND:" "DOTA_Tooltip_ability_pugna_life_drain_health_drain_scepter" "SCEPTER DRAIN PER SECOND:" "DOTA_Tooltip_ability_pugna_life_drain_bonus_range_scepter" "SCEPTER BONUS CAST RANGE:" "DOTA_Tooltip_ability_pugna_life_drain_aghanim_description" "Increases drain per second, increases cast range and sets cooldown time to zero ." "npc_dota_hero_pugna_bio" "In the realm of Pugna's birth, near the vents of the Nether Reaches, there stoo d a lamasery devoted to the Arts of Oblivion, which drew its power from the neth er energies. The Grandmaster of the temple compound had himself passed into Obli vion several years prior, leaving his academy without a leader. From the moment of their master's death, the regents of the temple began rites of divination to identify their master's reincarnation, and eventually all signs converged on the immediate neighborhood. Several villages squatted in the shadow of the temple, their alleys and plazas full of the laughter of squalling children. Pugna, a me re thirteen months of age, was but one candidate among the local brats, and on t he appointed day he was presented at the temple alongside two other promising to ts. The lamas offered a jumble of worn relics to the children, treasured possess ions of their former grandmaster. One boy reached for a porphyry wand that had b elonged to the lama...and put it in his nostril. An impish girl pulled out an am ulet that had also been the lama's, and immediately swallowed it. Pugna regarded the other two coolly, gave a merry laugh, and blasted them with gouts of emeral d flame, reducing them to ashes in an instant. He then snatched up the wand and amulet, saying 'Mine!' The regents hoisted the beaming Pugna on their shoulders, wrapped him in their grandmaster's vestments, and rushed him to the throne befo re his mood could change. Within five years, the temple itself was another pile of ash, which pleased Pugna to no end." "npc_dota_hero_pugna_hype" "Nether Blast\n\nDecrepify\n\nNether Ward\n\nLife Drain" //TEMPLAR ASSASSIN "DOTA_Tooltip_ability_templar_assassin_refraction" "Refraction" "DOTA_Tooltip_ability_templar_assassin_refraction_Lore" "Manipulating her psionic veil, Lanaya bends nature's law to her will." "DOTA_Tooltip_ability_templar_assassin_refraction_Description" "Templar Assassin becomes highly elusive, avoiding damage while gaining a bonus

to her damage. These effects are separate, and have a limited number of instanc es" "DOTA_Tooltip_ability_templar_assassin_refraction_Note0" "Damage as HP Removal bypasses Refraction (it won't reduce the charges)." "DOTA_Tooltip_ability_templar_assassin_refraction_Note1" "The damage and block instances are separate." "DOTA_Tooltip_ability_templar_assassin_refraction_Note2" "Only instances of 5 or more damage will trigger Refraction." "DOTA_Tooltip_ability_templar_assassin_refraction_instances" "INSTANCES:" "DOTA_Tooltip_ability_templar_assassin_refraction_bonus_damage" "BONUS DAMAGE:" "DOTA_Tooltip_ability_templar_assassin_refraction_duration" "DURATION:" "DOTA_Tooltip_ability_templar_assassin_meld" "Meld" "DOTA_Tooltip_ability_templar_assassin_meld_Lore" "Lanaya is as elusive as her covenant with the Hidden Temple." "DOTA_Tooltip_ability_templar_assassin_meld_Description" "Templar Assassin conceals herself, gaining invisibility while remaining still. On the next attacked enemy unit, Lanaya will reduce its armor and deal bonus da mage to it." "DOTA_Tooltip_ability_templar_assassin_meld_Note0" "Meld is broken by any action other than staying in position." "DOTA_Tooltip_ability_templar_assassin_meld_Note1" "Doesn't work against towers." "DOTA_Tooltip_ability_templar_assassin_meld_bonus_damage" "BONUS DAMAGE:" "DOTA_Tooltip_ability_templar_assassin_meld_bonus_armor" "ARMOR REDUCTION:" "DOTA_Tooltip_ability_templar_assassin_psi_blades" "Psi Blades" "DOTA_Tooltip_ability_templar_assassin_psi_blades_Lore" "Her blades pierce the skin as much as the mind, furthering her understanding of the mystery that is reality." "DOTA_Tooltip_ability_templar_assassin_psi_blades_Description" "Templar Assassin's psi blades slice through the attacked unit, splitting and da maging enemy units directly behind it, while gaining bonus attack range." "DOTA_Tooltip_ability_templar_assassin_psi_blades_Note0" "Spill damage hits invisible units." "DOTA_Tooltip_ability_templar_assassin_psi_blades_Note1" "Attack effects like Unique Attack Modifiers and Bash will only be applied to th e main target." "DOTA_Tooltip_ability_templar_assassin_psi_blades_Note2" "Attacks against illusions will not spill." "DOTA_Tooltip_ability_templar_assassin_psi_blades_bonus_attack_r ange" "BONUS ATTACK RANGE:" "DOTA_Tooltip_ability_templar_assassin_psi_blades_bonus_attack_s pill_range" "BEHIND RANGE:" "DOTA_Tooltip_ability_templar_assassin_psionic_trap" "Psionic Trap" "DOTA_Tooltip_ability_templar_assassin_psionic_trap_Lore" "Calling upon the reach of the Hidden Temple, none escape the eye of the Templar ." "DOTA_Tooltip_ability_templar_assassin_psionic_trap_Description" "Templar Assassin places mystical traps that invisibly monitor enemy movement. W hen sprung at her command, they exert a slowing influence of 30%% in the area. T raps charge up to slow an additional 5%% every second, up to 50%%." "DOTA_Tooltip_ability_templar_assassin_psionic_trap_Note0" "Traps last indefinitely."

"DOTA_Tooltip_ability_templar_assassin_psionic_trap_Note1" "They have invisibility that fades in over 2 seconds, magic immunity, and 100 HP ." "DOTA_Tooltip_ability_templar_assassin_psionic_trap_Note2" "Traps have 400/400 vision range and don't prevent neutral camps from spawning." "DOTA_Tooltip_ability_templar_assassin_psionic_trap_max_traps" "MAX TRAPS:" "DOTA_Tooltip_ability_templar_assassin_trap" "Trap" "DOTA_Tooltip_ability_templar_assassin_trap_Description" "Springs the nearest trap, slowing nearby enemies." "DOTA_Tooltip_ability_templar_assassin_self_trap" "Trap" "DOTA_Tooltip_ability_templar_assassin_self_trap_Description" "Springs the trap, slowing nearby enemies." "npc_dota_hero_templar_assassin_bio" "Lanaya, the Templar Assassin, came to her calling by a path of curious inquiry. Possessed of a scientific bent, she spent her early years engaged in meticulous study of nature's laws--peering into grimoires of magic and alchemy, recreating experiments from charred fragments of the Violet Archives, and memorizing obser vations of the Keen recordkeepers. Already quiet and secretive by nature, the di fficulty of acquiring these objects further reinforced her skills of stealth. Ha d she been less retiring, she might have become notorious among the guilds as a thief-scholar. Instead her investigations led her into far more obscure corners. As she devoted her furtive talents to unlocking the secrets of the universe, sh e instead unlocked a secret door that exists in nature itself: the entryway to t he most Hidden Temple. The intelligences that waited beyond that portal, proved to be expecting her, and whatever mysteries they revealed in the moment of their discovery was nothing compared to the answers they held out to Lanaya should sh e continue in their service. She swore to protect the mysteries, but more to the point, in service to the Hidden Temple she satisfies her endless craving for un derstanding. In the eyes of each foe she expunges, a bit more of the mystery is revealed." "npc_dota_hero_templar assassin_hype" "Refraction\n\nMeld\n\nPsi Blades\n\nPsionic Trap" //VIPER "DOTA_Tooltip_ability_viper_poison_attack" "Poison Attack" "DOTA_Tooltip_ability_viper_poison_attack_Description" "Intensifies Viper's venom, adding an effect to his normal attack that slows att ack and movement speed while dealing damage over time.\n\nPoison Attack is a Uni que Attack Modifier, and does not stack with other Unique Attack Modifiers." "DOTA_Tooltip_ability_viper_poison_attack_Lore" "The Netherdrake's inborn toxic breath quickly drains the vitality of its afflic ted." "DOTA_Tooltip_ability_viper_poison_attack_Note0" "Successive casts don't increase slow or damage, but refresh the duration." "DOTA_Tooltip_ability_viper_poison_attack_duration" "DURATION:" "DOTA_Tooltip_ability_viper_poison_attack_damage" "DAMAGE OVER TIME:" "DOTA_Tooltip_ability_viper_poison_attack_bonus_movement_speed" "%MOVE SLOW:" "DOTA_Tooltip_ability_viper_poison_attack_bonus_attack_speed" "ATTACK SLOW:" "DOTA_Tooltip_ability_viper_nethertoxin" "Nethertoxin"

"DOTA_Tooltip_ability_viper_nethertoxin_Description" "Nethertoxin causes Viper's normal attack to deal bonus damage to units based on how much health they are missing. The bonus damage doubles for each 20%% of he alth missing from the target. Nethertoxin deals half damage to creeps and buil dings." "DOTA_Tooltip_ability_viper_nethertoxin_Lore" "Poison from the Nether Reaches turns wounds into fatalities, and fatigue into d eath." "DOTA_Tooltip_ability_viper_nethertoxin_bonus_damage" "BASE BONUS DAMAGE:" "DOTA_Tooltip_ability_viper_nethertoxin_max_damage_tooltip" "MAX BONUS DAMAGE:" "DOTA_Tooltip_ability_viper_nethertoxin_non_hero_damage_pct" "%NON-HERO DAMAGE:" "DOTA_Tooltip_ability_viper_corrosive_skin" "Corrosive Skin" "DOTA_Tooltip_ability_viper_corrosive_skin_Description" "Viper exudes an infectious toxin that damages and slows any enemy that damages it. The acid exudate also increases Viper's resistance to spells." "DOTA_Tooltip_ability_viper_corrosive_skin_Lore" "It is not unusual for sword and shield alike to corrode in the very hands of th ose who attack the Netherdrake." "DOTA_Tooltip_ability_viper_corrosive_skin_Note0" "Stacks multiplicatively with other spell resistance sources." "DOTA_Tooltip_ability_viper_corrosive_skin_duration" "DURATION:" "DOTA_Tooltip_ability_viper_corrosive_skin_damage" "DAMAGE OVER TIME:" "DOTA_Tooltip_ability_viper_corrosive_skin_bonus_movement_speed" "%MOVE SLOW:" "DOTA_Tooltip_ability_viper_corrosive_skin_bonus_attack_speed" "ATTACK SLOW:" "DOTA_Tooltip_ability_viper_corrosive_skin_bonus_magic_resistanc e" "%MAGIC RESISTANCE:" "DOTA_Tooltip_ability_viper_viper_strike" "Viper Strike" "DOTA_Tooltip_ability_viper_viper_strike_Description" "Viper slows the targeted enemy unit's movement and attack speed while also deal ing poison damage over time. The slowing effect reduces over the duration of th e poison.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_viper_viper_strike_Lore" "Once used to slay his sadistic summoner, the most powerful of Netherdrake infec tions spreads through the veins of those foolish enough to cross Viper." "DOTA_Tooltip_ability_viper_viper_strike_Note0" "Slow works on magic immune units." "DOTA_Tooltip_ability_viper_viper_strike_Note1" "Units afflicted by Viper Strike can be denied when their HP drops below 25%." "DOTA_Tooltip_ability_viper_viper_strike_duration" "DURATION:" "DOTA_Tooltip_ability_viper_viper_strike_damage" "DAMAGE OVER TIME:" "DOTA_Tooltip_ability_viper_viper_strike_bonus_movement_speed" "%MOVE SLOW:" "DOTA_Tooltip_ability_viper_viper_strike_bonus_attack_speed" "ATTACK SLOW:" "DOTA_Tooltip_ability_viper_viper_strike_cast_range_scepter" "SCEPTER CAST RANGE:" "DOTA_Tooltip_ability_viper_viper_strike_mana_cost_scepter" "SCEPTER MANA COST:" "DOTA_Tooltip_ability_viper_viper_strike_cooldown_scepter"

"SCEPTER COOLDOWN:" "DOTA_Tooltip_ability_viper_viper_strike_aghanim_description" "Decreases mana cost and cooldown, and increases cast range." "npc_dota_hero_viper_bio" "The malevolent familiar of a sadistic wizard who captured and hoped to tame him , Viper was curiously glad to have been sprung from the sealed and unchanging su bterranean Nether Reaches where his race had lived for millions of years, after tectonic slippage had sealed off the Netherdrakes in luminous caverns. Viper spe nt some time appearing to submit to the wizard's enchainments, hoping to learn w hat he could of the dark magics the mage practiced. But he soon realized that fe w spells were as deadly as the toxins that were his birthright. Exuding an acid that swiftly ate away the bars of his cage, the Netherdrake slipped free of his confines, spit poison in the old spellcaster's eyes, and soared out to let the w orld know that it had a new master." "npc_dota_hero_viper_hype" "Poison Attack\n\nNether Toxin\n\nCorrosive Skin\n\nViper Strike"

//LUNA "DOTA_Tooltip_ability_luna_lucent_beam" "Lucent Beam" "DOTA_Tooltip_ability_luna_lucent_beam_Description" "Luna channels a concentrated beam of lunar energy at an enemy, stunning and dea ling damage." "DOTA_Tooltip_ability_luna_lucent_beam_Lore" "Selemene smites those who encroach upon the Nightsilver Woods." "DOTA_Tooltip_ability_luna_lucent_beam_stun_duration" "STUN DURATION:" "DOTA_Tooltip_ability_luna_moon_glaive" "Moon Glaive" "DOTA_Tooltip_ability_luna_moon_glaive_Description" "Allows Luna's glaive to bounce to enemy units near the attacked unit. Each boun ce deals less damage." "DOTA_Tooltip_ability_luna_moon_glaive_Lore" "Carefully sharpened, Luna's boomerang-like weapon cuts a wide swath through ene my numbers." "DOTA_Tooltip_ability_luna_moon_glaive_range" "RADIUS:" "DOTA_Tooltip_ability_luna_moon_glaive_bounces" "BOUNCES:" "DOTA_Tooltip_ability_luna_moon_glaive_damage_reduction_percent" "%DAMAGE REDUCTION:" "DOTA_Tooltip_ability_luna_lunar_blessing" "Lunar Blessing" "DOTA_Tooltip_ability_luna_lunar_blessing_Lore" "The Goddess of the Moon smiles upon her kin." "DOTA_Tooltip_ability_luna_lunar_blessing_Description" "Grants bonus damage to nearby allied heroes, while blessing Luna with extra nig ht vision." "DOTA_Tooltip_ability_luna_lunar_blessing_radius" "RADIUS:" "DOTA_Tooltip_ability_luna_lunar_blessing_bonus_damage" "BONUS DAMAGE:" "DOTA_Tooltip_ability_luna_lunar_blessing_bonus_night_vision" "BONUS NIGHT VISION:" "DOTA_Tooltip_ability_luna_eclipse" "Eclipse" "DOTA_Tooltip_ability_luna_eclipse_Lore" "In times of great need, Selemene herself descends into the world, blocking out

the light and hope of the opposed." "DOTA_Tooltip_ability_luna_eclipse_Description" "Calls an eclipse that follows Luna, striking units with her current level of Lu cent Beam. A single target can only be hit a maximum number of times. Eclipse turns day into night for 10 seconds.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_luna_eclipse_Note0" "Eclipse doesn't work if Luna doesn't have any points in Lucent Beam." "DOTA_Tooltip_ability_luna_eclipse_Note1" "Beams will stop if Luna is killed." "DOTA_Tooltip_ability_luna_eclipse_Note2" "Eclipse Lucent Beams do not stun." "DOTA_Tooltip_ability_luna_eclipse_Note3" "Will not hit invisible units." "DOTA_Tooltip_ability_luna_eclipse_radius" "RADIUS:" "DOTA_Tooltip_ability_luna_eclipse_beams" "BEAMS:" "DOTA_Tooltip_ability_luna_eclipse_hit_count" "MAX HITS:" "DOTA_Tooltip_ability_luna_eclipse_beam_interval" "STRIKE INTERVAL:" "DOTA_Tooltip_ability_luna_eclipse_duration_tooltip" "DURATION:" "DOTA_Tooltip_ability_luna_eclipse_beams_scepter" "SCEPTER BEAMS:" "DOTA_Tooltip_ability_luna_eclipse_hit_count_scepter" "SCEPTER MAX HITS:" "DOTA_Tooltip_ability_luna_eclipse_duration_tooltip_scepter" "SCEPTER DURATION:" "DOTA_Tooltip_ability_luna_eclipse_aghanim_description" "Increases beams, max hits per unit, and duration." "npc_dota_hero_luna_bio" "How had she been reduced to this? She was once the Scourge of the Plains, a me rciless leader of men and beasts, and able to sow terror wherever she dared. No w she was far from her homeland, driven half mad from starvation and months of w andering, her army long dead or worse. As she stood at the edge of an ancient f orest, a pair of glowing eyes spied on from an elder branch. Something beautifu l and deadly sought a meal in the wilting dusk. Without a sound, it turned and left. Fury overtook her. Clutching a rust-eaten dagger, she charged after the beast determined to reclaim even a shred of her past glory, but her quarry would not be caught. Three times she cornered the creature among the rocks and trees , and three times she pounced only to witness its fading shadow darting further into the woods. Yet the full moon shone brightly, and the creature's trail was ea sy to follow. Arriving in a clearing atop a high hill, the beast's massive feline form sat in the open, attentive and waiting. When the woman brandished her dag ger, the creature reared and roared and charged. Death, it seemed, had come for her at long last in this strange place. She stood, calm and ready. A flash of movement, and the beast snatched the dagger from her hand before vanishing into the forest. Stillness. Hooded figures approached. In reverent tones they reve aled that Selemene, Goddess of the Moon, had chosen her, had guided her, had tes ted her. Unwittingly she had endured the sacred rites of the Dark Moon, warriors of the Nightsilver Woods. She was offered a choice: join the Dark Moon and pledge herself to the service o f Selemene, or leave and never return. She did not hesitate. Embracing her absol ution, she renounced her bloody past, and took up a new mantle as Luna of the Da rk Moon, the dreaded Moon Rider, ruthless and ever-loyal guardian of the Nightsi lver Woods." "npc_dota_hero_luna_hype" "Lucent Beam\n\nMoon Glaive\n\nLunar Blessing\n\nEclipse"

//DRAGON KNIGHT "DOTA_Tooltip_ability_dragon_knight_breathe_fire" "Breathe Fire" "DOTA_Tooltip_ability_dragon_knight_breathe_fire_Description" "Unleashes a breath of fire on enemy units in a line in front of Dragon Knight." "DOTA_Tooltip_ability_dragon_knight_breathe_fire_Lore" "Knight Davion's breath has become that of the mighty Eldwurm Slyrak, remembered for burning numerous other knights to a crisp." "DOTA_Tooltip_ability_dragon_knight_breathe_fire_Note0" "Affects mechanical units." "DOTA_Tooltip_ability_dragon_knight_breathe_fire_Note1" "Hits units up to 900 away." "DOTA_Tooltip_ability_dragon_knight_breathe_fire_notes" "Notes:\n\nThis ability affects mechanical units.\n\nCan hit units up to 900 ran ge away." "DOTA_Tooltip_ability_dragon_knight_dragon_tail" "Dragon Tail" "DOTA_Tooltip_ability_dragon_knight_dragon_tail_Description" "Dragon Knight smites an enemy unit in melee range with his shield, stunning it while dealing minor damage. When in Elder Dragon Form, the cast range increases to 400." "DOTA_Tooltip_ability_dragon_knight_dragon_tail_Lore" "Davion's combination of dragon talents and knightly skills makes him a vicious opponent in melee combat." "DOTA_Tooltip_ability_dragon_knight_dragon_tail_stun_duration" "STUN DURATION:" "DOTA_Tooltip_ability_dragon_knight_dragon_blood" "Dragon Blood" "DOTA_Tooltip_ability_dragon_knight_dragon_blood_Description" "The life blood of the Dragon improves health regeneration and strengthens armor ." "DOTA_Tooltip_ability_dragon_knight_dragon_blood_Lore" "Slyrak's blood still courses through Davion's veins, giving him twice the vital ity of an ordinary knight." "DOTA_Tooltip_ability_dragon_knight_dragon_blood_bonus_health_re gen" "HEALTH REGEN:" "DOTA_Tooltip_ability_dragon_knight_dragon_blood_bonus_armor" "ARMOR:" "DOTA_Tooltip_ability_dragon_knight_dragon_blood_notes" "Notes:\n\nThe armor upgrade counts as base armor, not an addition." "DOTA_Tooltip_ability_dragon_knight_elder_dragon_form" "Elder Dragon Form" "DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Descriptio n" "Dragon Knight can take the form of three powerf ul elder dragons.\nLEVEL 1 - Green Dragon: Short poison damage over time on atta ck.\nLEVEL 2 - Red Dragon: Splash damage on attack.\nLEVEL 3 - Blue Dragon: Spla sh damage and frost attack that slows enemy units." "DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Lore" "The dormant dragon power springs forth from within Davion, combining the powers of a legendary knight with a legendary Eldwurm." "DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note0" "Level 1 Dragon's Corrosive Breath deals 20 damage per second and lasts 5 second s, and works on structures." "DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note1" "Level 2 Dragon's Splash Attack deals 100/75/50% in a 100/200/250 radius, and ha s level 1's Corrosive Breath." "DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note2" "Level 3 Dragon's Frost Breath slows movement speed by 30% and attack speed by 2 0%, lasting 3 seconds."

"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_duration" "DURATION:" "DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_bonus_move "BONUS MOVE SPEED:" "DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_bonus_atta ck_range" "BONUS ATTACK RANGE:" "DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_bonus_dama ge" "BONUS DAMAGE:" "DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_notes" "Notes:\n\nElder Dragon Form increases the range of Dragon Tail.\n\nCorrosive Br eath damage type: magical.\n\nCorrosive Breath deals 20 damage per second during 5 seconds and is non-lethal (target is left with 1HP).\n\nCorrosive Breath work s on structures.\n\nSplash Attack deals 100% damage in a 75 radius, 75% damage i n a 150 radius, 50% damage in a 250 radius.\n\nFrost Breath slows units for 30% movement speed and 20% attack speed, lasting 3 seconds." "npc_dota_hero_dragon_knight_bio" "After years on the trail of a legendary Eldwurm, the Knight Davion found himsel f facing a disappointing foe: the dreaded Slyrak had grown ancient and frail, it s wings tattered, its few remaining scales stricken with scale-rot, its fangs gr ound to nubs, and its fire-gouts no more threatening than a pack of wet matchsti cks. Seeing no honor to be gained in dragon-murder, Knight Davion prepared to tu rn away and leave his old foe to die in peace. But a voice crept into his though ts, and Slyrak gave a whispered plea that Davion might honor him with death in c ombat. Davion agreed, and found himself rewarded beyond expectation for his act of mercy: As he sank his blade in Slyrak's breast, the dragon pierced Davion's t hroat with a talon. As their blood mingled, Slyrak sent his power out along the Blood Route, sending all its strength and centuries of wisdom to the knight. Th e dragon's death sealed their bond and Dragon Knight was born. The ancient power slumbers in the Dragon Knight Davion, waking when he calls it. Or perhaps it is the Dragon that calls the Knight..." "npc_dota_hero_dragon_knight_hype" "Breathe Fire\n\nDragon Tail\n\nDragon Blood\n\nElder Dragon" ment_speed"

//DARK SEER "DOTA_Tooltip_ability_dark_seer_vacuum" "Vacuum" "DOTA_Tooltip_ability_dark_seer_vacuum_Description" "Dark Seer creates a vacuum over the target area that sucks in enemy units, disr upting them and dealing damage." "DOTA_Tooltip_ability_dark_seer_vacuum_Lore" "Ish'Kafel modifies the center of gravity to a place of his choosing." "DOTA_Tooltip_ability_dark_seer_vacuum_Note0" "This ability interrupts channeling." "DOTA_Tooltip_ability_dark_seer_vacuum_Note1" "Pulls units over 0.4 seconds before dealing damage." "DOTA_Tooltip_ability_dark_seer_vacuum_Note2" "Doesn't pull invulnerable units." "DOTA_Tooltip_ability_dark_seer_vacuum_radius" "RADIUS:" "DOTA_Tooltip_ability_dark_seer_vacuum_damage" "DAMAGE:" "DOTA_Tooltip_ability_dark_seer_ion_shell" "Ion Shell" "DOTA_Tooltip_ability_dark_seer_ion_shell_Description" "Surrounds the target unit with a bristling shield that damages enemy units in a n area around it." "DOTA_Tooltip_ability_dark_seer_ion_shell_Lore" "The Dark Seer slices holes into the 'Land Behind the Wall,' causing prismatic e

nergy to seep forth." "DOTA_Tooltip_ability_dark_seer_ion_shell_Note0" "Deals small amounts of damage in 0.1 intervals." "DOTA_Tooltip_ability_dark_seer_ion_shell_Note1" "Doesn't damage the target it is cast on." "DOTA_Tooltip_ability_dark_seer_ion_shell_Note2" "If cast on a unit that already has Ion Shell, the new Shell replaces the old on e." "DOTA_Tooltip_ability_dark_seer_ion_shell_radius" "RADIUS:" "DOTA_Tooltip_ability_dark_seer_ion_shell_duration" "DURATION:" "DOTA_Tooltip_ability_dark_seer_ion_shell_damage_per_second" "DAMAGE OVER TIME:" "DOTA_Tooltip_ability_dark_seer_surge" "Surge" "DOTA_Tooltip_ability_dark_seer_surge_Description" "Charges a target friendly unit with power, giving it a brief burst of maximum m ovement speed." "DOTA_Tooltip_ability_dark_seer_surge_Lore" "Ish'Kafel once used his speed of mind to navigate the maze between the walls." "DOTA_Tooltip_ability_dark_seer_surge_Note0" "Units with Surge cannot be slowed unless the Surge effect is removed." "DOTA_Tooltip_ability_dark_seer_surge_duration" "DURATION:" "DOTA_Tooltip_ability_dark_seer_wall_of_replica" "Wall of Replica" "DOTA_Tooltip_ability_dark_seer_wall_of_replica_Description" "Raises a wall of warping light that damages and creates replicas of any enemy h ero who crosses it. Enemy replicas serve at the Dark Seer's will.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_dark_seer_wall_of_replica_Lore" "The Dark Seer, while unable to return to his natural realm, can channel part of the prismatic wall with powerful strength of mind, sowing confusion amongst ene my ranks." "DOTA_Tooltip_ability_dark_seer_wall_of_replica_Note0" "Doesn't create illusions from other illusions, or Meepo clones." "DOTA_Tooltip_ability_dark_seer_wall_of_replica_Note1" "Creates a wall 1000 units long, perpendicular to the line between Dark Seer and the target point." "DOTA_Tooltip_ability_dark_seer_wall_of_replica_damage" "DAMAGE:" "DOTA_Tooltip_ability_dark_seer_wall_of_replica_duration" "DURATION:" "DOTA_Tooltip_ability_dark_seer_wall_of_replica_tooltip_outgoing " "%OUTGOING DAMAGE:" "DOTA_Tooltip_ability_dark_seer_wall_of_replica_replica_damage_i ncoming" "%INCOMING DAMAGE:" "DOTA_Tooltip_ability_dark_seer_wall_of_replica_range_tooltip" "CAST RANGE:" "DOTA_Tooltip_ability_dark_seer_wall_of_replica_tooltip_outgoing _scepter" "%SCEPTER OUTGOING DAMAGE:" "DOTA_Tooltip_ability_dark_seer_wall_of_replica_aghanim_descript ion" "Increases the damage dealt by illusions." "npc_dota_hero_dark_seer_bio" "Fast when he needs to be, and a cunning strategist, Ish'Kafel the Dark Seer req uires no edged weapons to vanquish his enemies, relying instead on the strength of his powerful mind. His talent lies in his ability to maneuver the fight to hi s advantage. Hailing from a place he calls 'The Land behind the wall,' Dark Seer remains an outsider herea warrior from a realm beyond the veil of this reality.

Once a great general among his people, and a valiant defender of the god-king Da mathryx, Dark Seer's army was wiped out by a much larger force in the final days o f the Great Boundaries War. Facing certain defeat, he made one last desperate ac t: he led the enemy forces into the maze between the walls. At the last moment, just before capture, he crossed overthen sealed the walls forever in an explosive release of dark energy. When the dust settled, he saw that he had saved his peo ple but found himself blinking at the sun of a different world, with no way to r eturn. Now he is committed to proving his worth as a military strategist, and v ows to show that he's the greatest tactician this strange new world has ever seen. " "npc_dota_hero_dark_seer_hype" "Vacuum\n\nIon Shell\n\nSurge\n\nWall of Replica" //CLINKZ "DOTA_Tooltip_ability_clinkz_strafe" "Strafe" "DOTA_Tooltip_ability_clinkz_strafe_Description" "Clinkz attacks with a barrage of arrows. Dramatically increases attack speed f or a short time." "DOTA_Tooltip_ability_clinkz_strafe_Lore" "It's hard to say whether the blur around the Bone Fletcher are from his flaming heart or his speed with the quiver." "DOTA_Tooltip_ability_clinkz_strafe_attack_speed_bonus_pct" "BONUS ATTACK SPEED:" "DOTA_Tooltip_ability_clinkz_strafe_duration" "DURATION:" "DOTA_Tooltip_ability_clinkz_searing_arrows" "Searing Arrows" "DOTA_Tooltip_ability_clinkz_searing_arrows_Description" "Imbues Clinkz's arrows with fire for extra damage.\n\nSearing Arrows is a Uniqu e Attack Modifier, and does not stack with other Unique Attack Modifiers." "DOTA_Tooltip_ability_clinkz_searing_arrows_Lore" "Clinkz simply lights his arrows from his flaming essence for quite the destruct ive effect." "DOTA_Tooltip_ability_clinkz_searing_arrows_Note0" "Searing Arrows deal damage to structures." "DOTA_Tooltip_ability_clinkz_searing_arrows_Note1" "The damage is directly added to Clinkz' attack damage, as physical damage." "DOTA_Tooltip_ability_clinkz_searing_arrows_damage_bonus" "BONUS DAMAGE:" "DOTA_Tooltip_ability_clinkz_wind_walk" "Skeleton Walk" "DOTA_Tooltip_ability_clinkz_wind_walk_Description" "Clinkz moves invisibly through units until the moment he attacks or uses an abi lity." "DOTA_Tooltip_ability_clinkz_wind_walk_Lore" "With a burst of fire and puff of smoke, the Bone Fletcher was nowhere to be see n." "DOTA_Tooltip_ability_clinkz_wind_walk_Note0" "Will not break most channeling of spells or items upon activation." "DOTA_Tooltip_ability_clinkz_wind_walk_Note1" "Has a fadetime of 0.6 seconds." "DOTA_Tooltip_ability_clinkz_wind_walk_duration" "DURATION:" "DOTA_Tooltip_ability_clinkz_wind_walk_move_speed_bonus_pct" "%BONUS MOVEMENT SPEED:" "DOTA_Tooltip_ability_clinkz_death_pact" "Death Pact" "DOTA_Tooltip_ability_clinkz_death_pact_Description"

"Clinkz consumes the target friendly or enemy creep, gaining a percent of its hi tpoints as max health and damage." "DOTA_Tooltip_ability_clinkz_death_pact_Lore" "Sutherex' bond of life and death has become a part of Clinkz, and his old bones are refreshed with repetition of the pact on lesser beings." "DOTA_Tooltip_ability_clinkz_death_pact_Note0" "If the target is an enemy, Clinkz will gain the correct experience and gold." "DOTA_Tooltip_ability_clinkz_death_pact_Note1" "Increases Clinkz' current and max HP." "DOTA_Tooltip_ability_clinkz_death_pact_Note2" "When the duration ends, max HP returns to normal, but current HP stays the same ." "DOTA_Tooltip_ability_clinkz_death_pact_duration" "DURATION:" "DOTA_Tooltip_ability_clinkz_death_pact_health_gain_pct" "%HEALTH GAIN:" "DOTA_Tooltip_ability_clinkz_death_pact_damage_gain_pct" "%DAMAGE GAIN:" "npc_dota_hero_clinkz_bio" "At the base of the Bleeding Hills stretches a thousand-league wood, a place cal led The Hoven, where black pools gather the tarry blood of the uplands, and the king-mage Sutherex sits in benevolent rule. Once a sworn protector of the Hoven lands, Clinkz earned a reputation for his skill with a bow. In the three-hundred th year of the king-mage, the demon Maraxiform rose from sixth hell to lay claim to the forest. In response, the king-mage decreed an unbreakable spell: to any who slew the demon would be granted Life Without End. Unaware of the spell, Clinkz waded into battle, defending his lands against the demon's fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell i tself, where on that fiery threshold the two locked in a mortal conflict. Grievo usly wounded, the demon let out a blast of hellfire as Clinkz loosed his final a rrow. The arrow struck the demon true as hellfire poured out across the land, li ghting the black pools and burning Clinkz alive at the instant of the demon's deat h. Thus, the mage's spell took effect at the very moment of the archer's conflagrati on, preserving him in this unholy state, leaving him a being of bones and rage, caught in the very act of dying, carrying hell's breath with him on his journey in to eternity." "npc_dota_hero_clinkz_hype" "Shoot arrows with speed!\n\nShoot arrows with fire!\n\nSneak into position to f ire arrows!\n\nEat a creep to get stronger and shoot better arrows!" //ENCHANTRESS "DOTA_Tooltip_ability_enchantress_untouchable" "Untouchable" "DOTA_Tooltip_ability_enchantress_untouchable_Description" "Enchantress beguiles her enemies, slowing their attacks when she is attacked. Lasts 3 seconds." "DOTA_Tooltip_ability_enchantress_untouchable_Lore" "After attacking Aiushtha, most opponents are overwhelmed with guilt having atta cked such a natural beauty." "DOTA_Tooltip_ability_enchantress_untouchable_Note0" "All units who directly attack or cast spells on Enchantress will get slowed." "DOTA_Tooltip_ability_enchantress_untouchable_Note1" "The slow is applied on the attacking unit when the attack starts, not when dama ge is applied." "DOTA_Tooltip_ability_enchantress_untouchable_slow_attack_speed" "ATTACK SLOW:" "DOTA_Tooltip_ability_enchantress_untouchable_duration" "SLOW DURATION:" "DOTA_Tooltip_ability_enchantress_enchant" "Enchant"

"DOTA_Tooltip_ability_enchantress_enchant_Description" "Enchantress charms an enemy, bringing it under her control (if a creep) or slow ing it (if a hero)." "DOTA_Tooltip_ability_enchantress_enchant_Lore" "A true steward of the forest, Aiushtha befriends all within it - from lowly tro lls to powerful centaurs." "DOTA_Tooltip_ability_enchantress_enchant_Note0" "Illusions can be converted." "DOTA_Tooltip_ability_enchantress_enchant_slow_movement_speed" "%MOVE SLOW:" "DOTA_Tooltip_ability_enchantress_enchant_tooltip_duration" "SLOW DURATION:" "DOTA_Tooltip_ability_enchantress_enchant_dominate_duration" "ENCHANT DURATION:" "DOTA_Tooltip_ability_enchantress_natures_attendants" "Nature's Attendants" "DOTA_Tooltip_ability_enchantress_natures_attendants_Description " "A cloud of wisps heals Enchantress and any frie ndly units nearby. Lasts 10 seconds." "DOTA_Tooltip_ability_enchantress_natures_attendants_Lore" "Whimsical spirits of the woods possess a healing power that is quite subtle, bu t gains strength in numbers." "DOTA_Tooltip_ability_enchantress_natures_attendants_Note0" "Units with full HP will not be seleted for the heal." "DOTA_Tooltip_ability_enchantress_natures_attendants_Note1" "Can heal units with magic immunity." "DOTA_Tooltip_ability_enchantress_natures_attendants_wisp_count" "WISPS:" "DOTA_Tooltip_ability_enchantress_natures_attendants_heal" "HEAL PER SECOND:" "DOTA_Tooltip_ability_enchantress_natures_attendants_radius" "RADIUS:" "DOTA_Tooltip_ability_enchantress_impetus" "Impetus" "DOTA_Tooltip_ability_enchantress_impetus_Description" "Places an enchantment on each attack while activated, causing it to deal additi onal damage based on how far away the target is. The farther the target, the gr eater the damage dealt.\n\nImpetus is a Unique Attack Modifier, and does not sta ck with other Unique Attack Modifiers.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_enchantress_impetus_Lore" "While Aiushtha favors peaceful means, she is capable of a magical onslaught fro m a distance, her spears gaining energy from the natural life around her." "DOTA_Tooltip_ability_enchantress_impetus_Note0" "The damage is capped at 2500 distance." "DOTA_Tooltip_ability_enchantress_impetus_Note1" "Distance to target is measured when the projectile hits." "DOTA_Tooltip_ability_enchantress_impetus_distance_damage_pct" "%DISTANCE DAMAGE:" "DOTA_Tooltip_ability_enchantress_impetus_bonus_attack_range_sce pter" "SCEPTER BONUS RANGE:" "DOTA_Tooltip_ability_enchantress_impetus_aghanim_description" "Increases attack range, and cast range of Impetus." "npc_dota_hero_enchantress_bio" "Aiushtha appears to be an innocent, carefree creature of the woods, and while t his is certainly true, it is hardly the sum of her story. She well understands t he suffering of the natural world. She has wandered far, and fared through fores ts bright and drear, in every clime and every season, gathering friends, sharing news, bringing laughter and healing wherever she goes. For in worlds wracked by war, forests are leveled for the building of ships and siege engines; and even in places of peace, the woods are stripped for the building of homes, and as fue

l for countless hearths. Aiushtha hears the pleas of the small creatures, the fu rtive folk who need green shade and a leafy canopy to thrive. She lends her ears to those who have no other listeners. She carries their stories from the wood t o the world, believing that her own good cheer is a kind of Enchantment, that ca n itself fulfill the promise of a verdant future." "npc_dota_hero_enchantress_hype" "Slow your attackers' attacks!\n\nDominate creeps and slow heroes!\n\nSummon Wis ps to heal your allies\n\nThrow spears that damage!" //OMNIKNIGHT "DOTA_Tooltip_ability_omniknight_purification" "Purification" "DOTA_Tooltip_ability_omniknight_purification_Description" "Instantly heals a friendly unit and damages all nearby enemy units." "DOTA_Tooltip_ability_omniknight_purification_Lore" "Priests of the Omniscience are adept at removing impurities from fellow warrior s." "DOTA_Tooltip_ability_omniknight_purification_heal" "HEAL/DAMAGE:" "DOTA_Tooltip_ability_omniknight_purification_radius" "RADIUS:" "DOTA_Tooltip_ability_omniknight_purification_notes" "Notes:\n\nRepelled allies cannot be targeted." "DOTA_Tooltip_ability_omniknight_repel" "Repel" "DOTA_Tooltip_ability_omniknight_repel_Description" "Creates a powerful divine ward that blocks most magic from affecting a target u nit." "DOTA_Tooltip_ability_omniknight_repel_Note0" "Repel removes most effects from the target when cast, including Guardian Angel. " "DOTA_Tooltip_ability_omniknight_repel_Note1" "Repel acts the same as other sources of magic immuniy, except it can be purged. " "DOTA_Tooltip_ability_omniknight_repel_Lore" "When faced with the pit of sacrifice, Purist's resilience to magic was tested a nd affirmed." "DOTA_Tooltip_ability_omniknight_repel_duration" "DURATION:" "DOTA_Tooltip_ability_omniknight_repel_notes" "Notes:\n\nRepel removes most effects from the target when cast.\n\nUnlike Magic Immunity from Black King Bar, Repel can be Purged.\n\nMagic Immunity doesn't pr event effects of most ultimates, except magical damage.\n\n" "DOTA_Tooltip_ability_omniknight_degen_aura" "Degen Aura" "DOTA_Tooltip_ability_omniknight_degen_aura_Description" "Greatly degenerates the movement and attack capabilities of enemy units that st ray too near, including magic immune enemies." "DOTA_Tooltip_ability_omniknight_degen_aura_Lore" "The holy embodiment of Purist Thunderwrath is enough to weaken those of lesser faith." "DOTA_Tooltip_ability_omniknight_degen_aura_radius" "RADIUS:" "DOTA_Tooltip_ability_omniknight_degen_aura_speed_bonus" "%MOVEMENT SLOW:" "DOTA_Tooltip_ability_omniknight_degen_aura_attack_bonus_tooltip " "ATTACK SLOW:" "DOTA_Tooltip_ability_omniknight_degen_aura_notes" "Notes:\n\nExceptionally small area of effect for an aura." "DOTA_Tooltip_ability_omniknight_guardian_angel"

"Guardian Angel" "DOTA_Tooltip_ability_omniknight_guardian_angel_Description" "Omniknight summons a Guardian Angel that grants immunity from physical damage a nd greatly increases hit point regeneration of nearby allies.\n\nUpgradable by A ghanim's Scepter" "DOTA_Tooltip_ability_omniknight_guardian_angel_Lore" "The All Seeing One casts down his protection over those that Purist calls frien d." "DOTA_Tooltip_ability_omniknight_guardian_angel_Note0" "Affects allies with magic immunity." "DOTA_Tooltip_ability_omniknight_guardian_angel_Note1" "Can be purged." "DOTA_Tooltip_ability_omniknight_guardian_angel_duration" "DURATION:" "DOTA_Tooltip_ability_omniknight_guardian_angel_health_regen" "HEALTH REGEN:" "DOTA_Tooltip_ability_omniknight_guardian_angel_radius" "RADIUS:" "DOTA_Tooltip_ability_omniknight_guardian_angel_aghanim_descript ion" "Radius becomes global and affects buildings." "DOTA_Tooltip_ability_omniknight_guardian_angel_notes" "Notes:\n\nAffects allies with Magic Immunity." "npc_dota_hero_omniknight_bio" "Purist Thunderwrath was a hard-fighting, road-worn, deeply committed knight, sw orn to the order in which he had grown up as squire to elder knights of great re putation. He had spent his entire life in the service of the Omniscience, the Al l Seeing One. Theirs was a holy struggle, and so embedded was he in his duty tha t he never questioned it so long as he had the strength to fight and the impetuo us valor that comes with youth. But over the long years of the crusade, as his e lders passed away and were buried in sorry graves at the side of muddy tracks, a s his bond-brothers fell in battle to uncouth creatures that refused to bow to t he Omniscience, as his own squires were chewed away by ambush and plague and bad water, he began to question the meaning of his vows--the meaning of the whole c rusade. After deep meditation, he parted ways with his army and commenced a long trek back to the cave-riddled cliffs of Emauracus, and there he set a challenge to the priests of the Omniscience. No knight had ever questioned them before, a nd they tried to throw him into the pit of sacrifice, but Purist would not be mo ved. For as he faced them down, he began to glow with a holy light, and they saw that the Omniscience had chosen to reveal Itself to him. The Elder Hierophant l ed him on a journey of weeks down into the deepest chamber, the holy of holies, where waited not some abstract concept of wisdom and insight, not some carved re lic requiring an injection of imagination to believe in, but the old one itself. It had not merely dwelt in those rocks for billions of aeons; no, It had create d them. The Omniscience had formed the immense mineral shell of the planet aroun d itself, as a defense against the numerous terrors of space. Thus the All Seein g One claimed to have created the world, and given the other truths revealed to Purist on that day, the knight had no reason to refute the story. Perhaps the Om niscience is a liar, deep in its prison of stone, and not the world's creator at all, but Omniknight never again questioned his faith. His campaign had meaning at last. And there can be no question that the glorious powers that imbue him, a nd give his companions such strength in battle, are real beyond any doubt." "npc_dota_hero_omniknight_hype" "" //Huskar "DOTA_Tooltip_ability_huskar_inner_vitality" "Inner Vitality" "DOTA_Tooltip_ability_huskar_inner_vitality_Description" "Unlocks the regenerative power of a friendly unit, with healing based upon its

primary attribute. If the target is below 40%% it will heal faster. Lasts 16 se conds." "DOTA_Tooltip_ability_huskar_inner_vitality_Lore" "While Huskar has little use for magic, this minor enchantment was learned from the Dazzle and the Dezun priests, to be used in times of great injury." "DOTA_Tooltip_ability_huskar_inner_vitality_Note0" "The HP percentage is checked every second and the regeneration adjusted accordi ngly." "DOTA_Tooltip_ability_huskar_inner_vitality_Note1" "Can be cast on magic immune units." "DOTA_Tooltip_ability_huskar_inner_vitality_heal" "HP REGEN:" "DOTA_Tooltip_ability_huskar_inner_vitality_tooltip_attrib_bonus " "%BONUS FROM ATTRIBUTE:" "DOTA_Tooltip_ability_huskar_inner_vitality_tooltip_hurt_attrib_ bonus" "%BONUS WHEN HURT:" "DOTA_Tooltip_ability_huskar_inner_vitality_notes" "Notes:\n\nThe HP percentage is checked every second and the regeneration adjust ed accordingly." "DOTA_Tooltip_ability_huskar_burning_spear" "Burning Spear" "DOTA_Tooltip_ability_huskar_burning_spear_Description" "Huskar sets his spears aflame, dealing damage over time with his regular attack . Multiple attacks will stack additional damage. Each attack drains some of Hu skar's health. Lasts 8 seconds.\n\nBurning Spears is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers." "DOTA_Tooltip_ability_huskar_burning_spear_Lore" "The Sacred Warrior ignites his weaponry after marking it with his own blood - c ausing far greater pain than he himself feels." "DOTA_Tooltip_ability_huskar_burning_spear_Note0" "Burning Spears stacks additively when used multiple times on one target. There is no cap." "DOTA_Tooltip_ability_huskar_burning_spear_Note1" "Huskar cannot kill himself with this skill." "DOTA_Tooltip_ability_huskar_burning_spear_health_cost" "HEALTH COST:" "DOTA_Tooltip_ability_huskar_burning_spear_notes" "Notes:\n\nDamage type on self is HP removal.\n\nBurning Spears stacks additivel y when used multiple times on one target.\n\nHuskar cannot kill himself using th is ability." "DOTA_Tooltip_ability_huskar_berserkers_blood" "Berserker's Blood" "DOTA_Tooltip_ability_huskar_berserkers_blood_Description" "Huskar's injuries feed his power, giving increased attack speed and magic resis tance based on missing health." "DOTA_Tooltip_ability_huskar_berserkers_blood_Lore" "After losing his birthright, Huskar gained a lethality in physical combat that is only heightened as his own blood is spilled." "DOTA_Tooltip_ability_huskar_berserkers_blood_Note0" "Maximum bonus (14 stacks) is achieved when Huskar has strictly less than 3% of his maximum HP." "DOTA_Tooltip_ability_huskar_berserkers_blood_attack_speed_bonus _per_stack" "BONUS ATTACK SPEED:" "DOTA_Tooltip_ability_huskar_berserkers_blood_resistance_per_sta ck" "%BONUS RESISTANCE:" "DOTA_Tooltip_ability_huskar_berserkers_blood_notes" "Notes:\n\nThere will be a special effect when Berserker's Blood is giving a lar ge bonus (60% missing health).\n\nFirst stack lasts from 100% to 87% of Huskar's maximum HP.\n\nMaximum bonus (14 stacks) is achieved when Huskar has strictly l ess than 3% of his maximum HP."

"DOTA_Tooltip_ability_huskar_life_break" "Life Break" "DOTA_Tooltip_ability_huskar_life_break_Description" "Huskar draws upon his health to break an enemy's life, leaping at a target with in attack range to inflict a percentage of that hero's current HP, and slow at t he cost of his own vitality. While leaping, Huskar is magic immune. Slow lasts 5 seconds.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_huskar_life_break_Lore" "No matter the danger, Huskar thrusts himself into melees that only he can survi ve." "DOTA_Tooltip_ability_huskar_life_break_Note0" "If Huskar is disabled during the charge or the target moves more than 1400 unit s in 0.015 seconds, the charge stops." "DOTA_Tooltip_ability_huskar_life_break_Note1" "Slow works on magic immune units." "DOTA_Tooltip_ability_huskar_life_break_Note2" "Life Break cannot be disjointed." "DOTA_Tooltip_ability_huskar_life_break_tooltip_health_damage" "%DAMAGE DEALT:" "DOTA_Tooltip_ability_huskar_life_break_tooltip_health_cost_perc ent" "%DAMAGE TAKEN:" "DOTA_Tooltip_ability_huskar_life_break_movespeed" "%SLOW:" "DOTA_Tooltip_ability_huskar_life_break_cooldown_scepter" "SCEPTER COOLDOWN:" "DOTA_Tooltip_ability_huskar_life_break_tooltip_health_damage_sc epter" "%SCEPTER DAMAGE DEALT:" "DOTA_Tooltip_ability_huskar_life_break_aghanim_description" "Increases damage dealt, reduces cooldown." "DOTA_Tooltip_ability_huskar_life_break_notes" "Notes:\n\nHuskar will charge up to his target, becoming magic immune, before do ing the effects." "npc_dota_hero_huskar_bio" "Emerging from the throes of the sacred Nothl Realm, Huskar opened his eyes to s ee the prodigal shadow priest Dazzle working a deep incantation over him. Agains t the ancient rites of the Dezun Order, Huskar's spirit had been saved from eterni ty, but like all who encounter the Nothl he found himself irrevocably changed. N o longer at the mercy of a mortal body, his very lifeblood became a source of in credible power; every drop spilled was returned tenfold with a fierce, burning e nergy. However this newfound gift infuriated Huskar, for in his rescue from the Nothl, Dazzle had denied him a place among the gods. He had been denied his own holy sacrifice. In time the elders of the order sought to expand their influence and Huskar, they agreed, would be a formidable tool in their campaign. Yet beco ming a mere weapon for the order that denied him his birthright only upset him f urther. As the first embers of war appeared on the horizon, he fled his ancestra l home to find new allies, all the while seeking a cause worthy of unleashing th e power his total sacrifice could bring." "npc_dota_hero_huskar_hype" "Ability summaries" //NIGHT STALKER "DOTA_Tooltip_ability_night_stalker_void" "Void" "DOTA_Tooltip_ability_night_stalker_void_Description" "Creates a damaging void that slows an enemy unit and deals damage. Void also m ini-stuns, interrupting channeling abilities. The slowing effect lasts longer at night." "DOTA_Tooltip_ability_night_stalker_void_Lore" "Balanar creates a vortex of infinite night, tearing opponents violently into th e eternal darkness that once was."

"DOTA_Tooltip_ability_night_stalker_void_duration_day" "DAY DURATION:" "DOTA_Tooltip_ability_night_stalker_void_duration_night" "NIGHT DURATION:" "DOTA_Tooltip_ability_night_stalker_void_movespeed_slow" "%MOVE SLOW:" "DOTA_Tooltip_ability_night_stalker_void_attackspeed_slow" "ATTACK SLOW:" "DOTA_Tooltip_ability_night_stalker_crippling_fear" "Crippling Fear" "DOTA_Tooltip_ability_night_stalker_crippling_fear_Description" "Night Stalker horrifies the target enemy Hero, causing it to miss attacks and b ecome silenced. The effect lasts longer at night." "DOTA_Tooltip_ability_night_stalker_crippling_fear_Lore" "A vision of the twisted maw of Balanar etches itself into the minds of the poor souls unlucky enough to cross his path." "DOTA_Tooltip_ability_night_stalker_crippling_fear_duration_day" "DAY DURATION:" "DOTA_Tooltip_ability_night_stalker_crippling_fear_duration_nigh t" "NIGHT DURATION:" "DOTA_Tooltip_ability_night_stalker_crippling_fear_miss_rate_day " "%DAY CHANCE TO MISS:" "DOTA_Tooltip_ability_night_stalker_crippling_fear_miss_rate_nig ht" "%NIGHT CHANCE TO MISS:" "DOTA_Tooltip_ability_night_stalker_hunter_in_the_night" "Hunter in the Night" "DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_Descript ion" "Night Stalker is in his element at night, attacking and moving with great swiftness." "DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_Lore" "The hunting prowess of Balanar improves as the night beckons." "DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_bonus_mo vement_speed_pct_night" "%MOVE SPEED:" "DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_bonus_at tack_speed_night" "ATTACK SPEED:" "DOTA_Tooltip_ability_night_stalker_darkness" "Darkness" "DOTA_Tooltip_ability_night_stalker_darkness_Description" "Night Stalker smothers the sun and summons instant darkness, so that he might u se his powers at their fullest. While Darkness is in effect, enemy units have t heir vision range reduced. When used at night, it extends night time by Darknes s' duration.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_night_stalker_darkness_Lore" "It is a humbling sight to see when the mightiest of warriors become afraid of t he dark." "DOTA_Tooltip_ability_night_stalker_darkness_duration" "DURATION:" "DOTA_Tooltip_ability_night_stalker_darkness_blind_percentage" "%VISION REDUCTION:" "DOTA_Tooltip_ability_night_stalker_darkness_aghanim_description " "Grants unobstructed vision in the night. The im proved vision does not depend on using Darkness." "npc_dota_hero_night_stalker_bio" "Of the Night Stalker, there is no history, only stories. There are ancient tale s woven into the lore of every race and every culture, of an impossible time bef ore sunlight and daytime, when night reigned alone and the world was covered wit h the creatures of darkness--creatures like Balanar the Night Stalker. It is said that on the dawn of the First Day, all the night creatures perished. All, that is, save one. Evil's embodiment, Night Stalker delights in his malevol ence. He created the primal role of the Night Terror, the Boogeyman, and as long

as there have been younglings, his is the specter summoned to terrify them. Thi s is a role he relishes; nor are these empty theatrics. He does indeed stalk the unwary, the defenseless, those who have strayed beyond the lighted paths or den ied the warnings of their communities. Night Stalker serves as living proof that every child's worst nightmare....is true." "npc_dota_hero_night_stalker_hype" "Pull enemies into a damaging void of night!\n\nInstill fear in the hearts of th e living!\n\nGain power in the black of night!\n\n" //BROODMOTHER "DOTA_Tooltip_ability_broodmother_spawn_spiderlings" "Spawn Spiderlings" "DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Description" "Broodmother injects her young into an enemy unit, dealing damage. The spiderlin gs will hatch if the target is killed while under this influence." "DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Lore" "Black Arachnia continues to raise her young, even amidst the field of combat. The brood quickly learns how to support their mother." "DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Note0" "If the target is killed within 2 seconds of being hit with this skill, the Spid erlings will spawn." "DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Note1" "Units killed by Spiderlings will then give birth to Spiderites, smaller and les s powerful versions of the Spiderlings." "DOTA_Tooltip_ability_broodmother_spawn_spiderlings_duration" "LIFETIME:" "DOTA_Tooltip_ability_broodmother_spawn_spiderlings_damage" "DAMAGE:" "DOTA_Tooltip_ability_broodmother_spawn_spiderlings_count" "COUNT:" "DOTA_Tooltip_ability_broodmother_spin_web" "Spin Web" "DOTA_Tooltip_ability_broodmother_spin_web_Description" "Throws out a web that renders Broodmother invisible in its vicinity, while also boosting regeneration, and granting a passive movement speed increase. Webs ne ver expire, but when the maximum limit of webs is exceeded, the oldest web disap pears. You have free movement capabilities while on the Web when the enemy canno t see you." "DOTA_Tooltip_ability_broodmother_spin_web_Lore" "Weaving a bed of silken fibers, Arachnia's web both protects her and her offspr ing, as well as giving advancing opponents a sense of forboding." "DOTA_Tooltip_ability_broodmother_spin_web_Note0" "Has a fade time of 2 seconds." "DOTA_Tooltip_ability_broodmother_spin_web_Note1" "Also affects Spiderling and Spiderites." "DOTA_Tooltip_ability_broodmother_spin_web_count" "ALLOWED WEBS:" "DOTA_Tooltip_ability_broodmother_spin_web_heath_regen" "HEALTH REGEN:" "DOTA_Tooltip_ability_broodmother_spin_web_bonus_movespeed" "%MOVE SPEED:" "DOTA_Tooltip_ability_broodmother_incapacitating_bite" "Incapacitating Bite" "DOTA_Tooltip_ability_broodmother_incapacitating_bite_Descriptio n" "Broodmother's venom cripples enemy units, causi ng her attacks to slow and giving the affected unit a chance to miss its attacks .\n\nIncapacitating Bite is a Unique Attack Modifier, and does not stack with ot her Unique Attack Modifiers." "DOTA_Tooltip_ability_broodmother_incapacitating_bite_Lore" "Paralytic toxins come from Black Arachnia's fangs, causing a slow and painful d

eath to those who intrude on her webs." "DOTA_Tooltip_ability_broodmother_incapacitating_bite_Note0" "The miss chance stacks with evasion and terrain dodge chance." "DOTA_Tooltip_ability_broodmother_incapacitating_bite_miss_chanc e" "%MISS CHANCE:" "DOTA_Tooltip_ability_broodmother_incapacitating_bite_bonus_move speed" "%MOVE SLOW:" "DOTA_Tooltip_ability_broodmother_insatiable_hunger" "Insatiable Hunger" "DOTA_Tooltip_ability_broodmother_insatiable_hunger_Description" "A violent lust for vital fluids increases Broodmother's attack damage and gives her a vampiric attack." "DOTA_Tooltip_ability_broodmother_insatiable_hunger_Lore" "While most of her prey is wrapped in silken cocoons and saved for her young, th e Broodmother herself has a taste for wandering heroes." "DOTA_Tooltip_ability_broodmother_insatiable_hunger_Note0" "Fully stacks with other sources of lifesteal." "DOTA_Tooltip_ability_broodmother_insatiable_hunger_Note1" "Insatiable hunger can be removed by purge effects." "DOTA_Tooltip_ability_broodmother_insatiable_hunger_bonus_damage " "BONUS DAMAGE:" "DOTA_Tooltip_ability_broodmother_insatiable_hunger_lifesteal_pc t" "%LIFESTEAL:" "DOTA_Tooltip_ability_broodmother_insatiable_hunger_duration" "DURATION:" "DOTA_Tooltip_ability_broodmother_poison_sting" "Poison Sting" "DOTA_Tooltip_ability_broodmother_poison_sting_Description" "Poisons enemies on attack." "DOTA_Tooltip_ability_broodmother_poison_sting_duration" "DURATION:" "DOTA_Tooltip_ability_broodmother_poison_sting_duration_hero" "DURATION (HERO):" "DOTA_Tooltip_ability_broodmother_poison_sting_damage_per_second " "DAMAGE:" "DOTA_Tooltip_ability_broodmother_poison_sting_movement_speed" "MOVEMENT SPEED:" "DOTA_Tooltip_ability_broodmother_spawn_spiderite" "Spawn Spiderite" "DOTA_Tooltip_ability_broodmother_spawn_spiderite_Description" "Applies debuff on attack. If debuffed unit dies, a spiderite will spawn." "DOTA_Tooltip_ability_broodmother_spawn_spiderite_duration" "DURATION:" "DOTA_Tooltip_ability_broodmother_spawn_spiderite_spiderite_dura tion" "LIFETIME:" "DOTA_Tooltip_ability_broodmother_spawn_spiderite_buff_duration" "DEBUFF DURATION:" "npc_dota_hero_broodmother_bio" "For centuries, Black Arachnia the Broodmother lurked in the dark lava tubes ben eath the smoldering caldera of Mount Pyrotheos, raising millions of spiderlings in safety before sending them to find prey in the wide world above. In a later a ge, the Vizier of Greed, Ptholopthales, erected his lodestone ziggurat on the sl opes of the dead volcano, knowing that any looters who sought his magnetic wealt h must survive the spider-haunted passages. After millennia of maternal peace, B lack Arachnia found herself beset by a steady trickle of furfeet and cutpurses, bold knights and noble youths--all of them delicious, certainly, and yet tending to create a less than nurturing environment for her innocent offspring. Tiring of the intrusions, she paid a visit to Ptholopthales; and when he proved unwilli ng to discuss a compromise, she wrapped the Vizier in silk and set him aside to be the centerpiece of a special birthday feast. Unfortunately, the absence of th

e Magnetic Ziggurat's master merely emboldened a new generation of intruders. Wh en one of her newborns was trodden underfoot by a clumsy adventurer, she reached the end of her silken rope. Broodmother headed for the surface, declaring her i ntent to rid the world of each and every possible invader, down to the last Hero if necessary, until she could ensure her nursery might once more be a safe and wholesome environment for her precious spiderspawn." "npc_dota_hero_broodmother_hype" "" //BOUNTY HUNTER "DOTA_Tooltip_ability_bounty_hunter_shuriken_toss" "Shuriken Toss" "DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Lore" "While the shuriken may be small, Gondar's precise aim can cause critical damage ." "DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Description" "Hurls a deadly shuriken at an enemy unit, dealing damage and mini-stunning the target." "DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Note0" "This spell interrupts channeling abilities." "DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_bonus_damage" "DAMAGE:" "DOTA_Tooltip_ability_bounty_hunter_jinada" "Jinada" "DOTA_Tooltip_ability_bounty_hunter_jinada_Lore" "Whispering an enchantment he learned from Soruq to his faithful blades, Gondar targets vital tendons and joints to disable his opponents." "DOTA_Tooltip_ability_bounty_hunter_jinada_Description" "Bounty Hunter plans his next hit, passively adding a critical strike and maim t o his next attack." "DOTA_Tooltip_ability_bounty_hunter_jinada_crit_multiplier" "%BONUS DAMAGE:" "DOTA_Tooltip_ability_bounty_hunter_jinada_bonus_movespeed" "%MOVE SLOW:" "DOTA_Tooltip_ability_bounty_hunter_jinada_bonus_attackspeed" "ATTACK SLOW:" "DOTA_Tooltip_ability_bounty_hunter_jinada_duration" "DURATION:" "DOTA_Tooltip_ability_bounty_hunter_wind_walk" "Shadow Walk" "DOTA_Tooltip_ability_bounty_hunter_wind_walk_Lore" "The court jesters present during King Goff's assassination can recount no other image than a dancing shadow." "DOTA_Tooltip_ability_bounty_hunter_wind_walk_Description" "Bounty Hunter becomes invisible and gains the ability to move through other uni ts until he attacks or uses an ability. If he breaks the invisibility with an a ttack, that attack will deal bonus damage." "DOTA_Tooltip_ability_bounty_hunter_wind_walk_Note0" "Will not break most channeling of spells upon activation." "DOTA_Tooltip_ability_bounty_hunter_wind_walk_Note1" "The bonus damage is a separate instance, and isn't considered in Jinada's calcu lation." "DOTA_Tooltip_ability_bounty_hunter_wind_walk_duration" "DURATION:" "DOTA_Tooltip_ability_bounty_hunter_wind_walk_fade_time" "FADE TIME:" "DOTA_Tooltip_ability_bounty_hunter_wind_walk_bonus_damage" "BONUS DAMAGE:" "DOTA_Tooltip_ability_bounty_hunter_track" "Track"

"DOTA_Tooltip_ability_bounty_hunter_track_Lore" "Using his elevated senses of sight and smell, Gondar's hits have quite a good c hance of success." "DOTA_Tooltip_ability_bounty_hunter_track_Description" "Tracks an enemy hero, giving True Sight of it and grants a gain in movement spe ed to allies near the hunted. If the target dies, Bounty Hunter and nearby heroe s collect a bounty in gold." "DOTA_Tooltip_ability_bounty_hunter_track_Note0" "Bounty Hunter will get the bonus gold if the target dies while Track is active, regardless of how it died." "DOTA_Tooltip_ability_bounty_hunter_track_Note1" "Gives True Sight as well as shared vision of the target." "DOTA_Tooltip_ability_bounty_hunter_track_Note2" "Track's effect is only visible to allies." "DOTA_Tooltip_ability_bounty_hunter_track_Note3" "The allies that are receiving the bonus speed from Track are the ones that will receive the bonus gold." "DOTA_Tooltip_ability_bounty_hunter_track_Note4" "Bonus gold is reliable gold." "DOTA_Tooltip_ability_bounty_hunter_track_aura_radius" "SPEED RADIUS:" "DOTA_Tooltip_ability_bounty_hunter_track_bonus_move_speed_pct" "%BONUS SPEED:" "DOTA_Tooltip_ability_bounty_hunter_track_bonus_gold" "BONUS GOLD FOR ALLIES:" "DOTA_Tooltip_ability_bounty_hunter_track_bonus_gold_self" "BONUS GOLD FOR SELF:" "DOTA_Tooltip_ability_bounty_hunter_track_duration" "DURATION:" "DOTA_Tooltip_ability_bounty_hunter_track_cast_range_tooltip" "CAST RANGE:" "npc_dota_hero_bounty_hunter_bio" "When the hunted tell tales of Gondar the Bounty Hunter, none are sure of which are true. In whispered tones they say he was abandoned as a kit, learning his sk ill in tracking as a matter of simple survival. Others hear he was an orphan of war, taken in by the great Soruq the Hunter to learn the master's skill with a bla de as they plumbed the dark forests for big game. Still others believe he was a lowly street urchin raised among a guild of cutpurses and thieves, trained in th e arts of stealth and misdirection. Around campfires in the wild countryside his quarry speaks the rumors of Gondar's work, growing ever more fearful: they say it was he who tracked down the tyrant King Goff years after the mad regent went in to hiding, delivering his head and scepter as proof. That it was he who infiltra ted the rebel camps at Highseat, finally bringing the legendary thief White Cape to be judged for his crimes. And that it was he who ended the career of Soruq t he Hunter, condemned as a criminal for killing the Prince's prized hellkite. The t ales of Gondar's incredible skill stretch on, with each daring feat more unbelieva ble than the last, each target more elusive. For the right price, the hunted kno w, anyone can be found. For the right price, even the mightiest may find fear in the shadows." "npc_dota_hero_bounty_hunter_hype" "" //WEAVER "DOTA_Tooltip_ability_weaver_the_swarm" "The Swarm" "DOTA_Tooltip_ability_weaver_the_swarm_Description" "Weaver launches a swarm of 12 young Weavers that latch on any enemy unit in the ir path, attacking and reducing armor until it is killed." "DOTA_Tooltip_ability_weaver_the_swarm_Lore" "Skitskurr opens a gap in the space time fabric, allowing young Weavers to slip

through and aid him in combat." "DOTA_Tooltip_ability_weaver_the_swarm_Note0" "When a beetle latches on a target, it will remain there until it is killed or t he duration expires." "DOTA_Tooltip_ability_weaver_the_swarm_Note1" "Beetles are magic immune, but can be killed in 4 attacks from a hero, or 8 from other units." "DOTA_Tooltip_ability_weaver_the_swarm_Note2" "Every 1.35 seconds, the beetle will attack its target, dealing damage and reduc ing the target's armor by 1 until the beetle is killed or the duration expires." "DOTA_Tooltip_ability_weaver_the_swarm_Note3" "Beetles provide 321/321 sight, but will drop off their target if it becomes inv isible." "DOTA_Tooltip_ability_weaver_the_swarm_damage" "ATTACK DAMAGE:" "DOTA_Tooltip_ability_weaver_the_swarm_duration" "DURATION:" "DOTA_Tooltip_ability_weaver_the_swarm_count" "COUNT:" "DOTA_Tooltip_ability_weaver_the_swarm_armor_reduction" "ARMOR REDUCTION:" "DOTA_Tooltip_ability_weaver_the_swarm_destroy_attacks" "ATTACKS TO DESTROY:" "DOTA_Tooltip_ability_weaver_shukuchi" "Shukuchi" "DOTA_Tooltip_ability_weaver_shukuchi_Description" "Weaver shifts out of visibility, gaining the ability to move at maximum speed t hrough physical units--doing harm to any enemies it passes through." "DOTA_Tooltip_ability_weaver_shukuchi_Lore" "As the Weavers worked in the fabric of creation, small wormholes allowed them t o slip through time to better work their craft." "DOTA_Tooltip_ability_weaver_shukuchi_Note0" "Can only damage the same unit once per cast." "DOTA_Tooltip_ability_weaver_shukuchi_damage" "DAMAGE:" "DOTA_Tooltip_ability_weaver_shukuchi_radius" "RADIUS:" "DOTA_Tooltip_ability_weaver_shukuchi_fade_time" "FADE TIME:" "DOTA_Tooltip_ability_weaver_shukuchi_duration" "DURATION:" "DOTA_Tooltip_ability_weaver_geminate_attack" "Geminate Attack" "DOTA_Tooltip_ability_weaver_geminate_attack_Description" "Allows Weaver to dispatch two swarms, attacking an enemy twice.\n\nThe extra at tack will not trigger other attack effects (such as critical strike) and overrid es Unique Attack Modifiers." "DOTA_Tooltip_ability_weaver_geminate_attack_Lore" "Skitskurr's relationship with time is somewhat variable, causing his actions to be witnessed - and felt - more than once." "DOTA_Tooltip_ability_weaver_geminate_Note0" "The second attack will never trigger attack effects such as bash or critical st rike." "DOTA_Tooltip_ability_weaver_time_lapse" "Time Lapse" "DOTA_Tooltip_ability_weaver_time_lapse_Description" "Weaver warps backward to whatever position it was in five seconds earlier--rega ining the HP and mana from that time. No effect on cooldown, gold or experience. " "DOTA_Tooltip_ability_weaver_time_lapse_Lore"

"If Skitskurr does not deem the current reality of the world to fit his desires, he simply crawls back in time to right what was wronged." "DOTA_Tooltip_ability_weaver_time_lapse_Note0" "Removes most negative buffs from Weaver." "npc_dota_hero_weaver_bio" "The fabric of creation needs constant care, lest it grow tattered; for when it unravels, whole worlds come undone. It is the work of the Weavers to keep the fa bric tight, to repair worn spots in the mesh of reality. They also defend from t he things that gnaw and lay their eggs in frayed regions, whose young can quickl y devour an entire universe if the Weavers let their attention lapse. Skitskurr was a master Weaver, charged with keeping one small patch of creation tightly wo ven and unfaded. But the job was not enough to satisfy. It nagged him that the o riginal work of creation all lay in the past; the Loom had done its work and tra velled on. He wanted to create rather than merely maintainto weave worlds of his own devising. He began making small changes to his domain, but the thrill of cr eation proved addictive, and his strokes became bolder, pulling against the patt ern that the Loom had woven. The guardians came, with their scissors, and Weaver 's world was pared off, snipped from the cosmic tapestry, which they rewove with out him in it. Skitskurr found himself alone, apart from his kind, a state that would have been torment for any other Weaver. But Skitskurr rejoiced, for now he was free. Free to create for himself, to begin anew. The raw materials he neede d to weave a new reality were all around him. All he had to do was tear apart th is old world at the seams." "npc_dota_hero_weaver_hype" "" //JAKIRO "DOTA_Tooltip_ability_jakiro_dual_breath" "Dual Breath" "DOTA_Tooltip_ability_jakiro_dual_breath_Description" "An icy blast followed by a wave of fire launches out in a path in front of Jaki ro. The ice slows enemies, while the fire delivers damage over time." "DOTA_Tooltip_ability_jakiro_dual_breath_Lore" "Pyrexae dragons have tremendously dangerous breath for each branch of the speci es; combining them is unimaginable." "DOTA_Tooltip_ability_jakiro_dual_breath_Note0" "Can hit units up to 950 range away." "DOTA_Tooltip_ability_jakiro_dual_breath_Note1" "Has a 0.3 second interval between each breath." "DOTA_Tooltip_ability_jakiro_dual_breath_burn_damage" "BURN DAMAGE:" "DOTA_Tooltip_ability_jakiro_dual_breath_slow_movement_speed_pct " "%MOVE SLOW:" "DOTA_Tooltip_ability_jakiro_dual_breath_slow_attack_speed_pct" "ATTACK SLOW:" "DOTA_Tooltip_ability_jakiro_dual_breath_tooltip_duration" "DURATION:" "DOTA_Tooltip_ability_jakiro_dual_breath_start_radius" "START RADIUS:" "DOTA_Tooltip_ability_jakiro_dual_breath_end_radius" "END RADIUS:" "DOTA_Tooltip_ability_jakiro_ice_path" "Ice Path" "DOTA_Tooltip_ability_jakiro_ice_path_Description" "Creates a path of ice that stuns and damages enemies that touch it." "DOTA_Tooltip_ability_jakiro_ice_path_Lore" "Jakiro's cunning right head calls upon its frozen heritage, glazing the earth w ith blistering cold." "DOTA_Tooltip_ability_jakiro_ice_path_Note0"

"It takes 0.5 seconds for the path to reach its full extent." "DOTA_Tooltip_ability_jakiro_ice_path_duration" "DURATION:" "DOTA_Tooltip_ability_jakiro_ice_path_path_delay" "FORMATION DELAY:" "DOTA_Tooltip_ability_jakiro_ice_path_path_radius" "RADIUS:" "DOTA_Tooltip_ability_jakiro_ice_path_damage" "DAMAGE:" "DOTA_Tooltip_ability_jakiro_liquid_fire" "Liquid Fire" "DOTA_Tooltip_ability_jakiro_liquid_fire_Description" "Jakiro burns his enemies in an area of effect with fire added to his attack, wh ile slowing their attacks." "DOTA_Tooltip_ability_jakiro_liquid_fire_Lore" "The left maw of Jakiro opens, laying waste to any in its path." "DOTA_Tooltip_ability_jakiro_liquid_fire_Note0" "Works on both units and buildings." "DOTA_Tooltip_ability_jakiro_liquid_fire_slow_attack_speed_pct" "ATTACK SLOW:" "DOTA_Tooltip_ability_jakiro_liquid_fire_damage" "BURN DAMAGE:" "DOTA_Tooltip_ability_jakiro_liquid_fire_tooltip_duration" "DURATION:" "DOTA_Tooltip_ability_jakiro_liquid_fire_radius" "RADIUS:" "DOTA_Tooltip_ability_jakiro_macropyre" "Macropyre" "DOTA_Tooltip_ability_jakiro_macropyre_Description" "Jakiro lays down a line of flame in front of him, each dealing damage per secon d to enemy units in a wide area of effect.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_jakiro_macropyre_Lore" "Ice and fire combine to rip the battlefield to shreds with extreme temperatures ." "DOTA_Tooltip_ability_jakiro_macropyre_Note0" "Macropyre destroys trees in its path." "DOTA_Tooltip_ability_jakiro_macropyre_tooltip_duration" "DURATION:" "DOTA_Tooltip_ability_jakiro_macropyre_damage" "DAMAGE:" "DOTA_Tooltip_ability_jakiro_macropyre_damage_scepter" "SCEPTER DAMAGE:" "DOTA_Tooltip_ability_jakiro_macropyre_cast_range_scepter" "SCEPTER RANGE:" "DOTA_Tooltip_ability_jakiro_macropyre_aghanim_description" "Increases cast range, distance, and damage." "npc_dota_hero_jakiro_bio" "Even among magical beasts, a twin-headed dragon is a freak. Equal parts ice and fire, cunning and rage, the creature known as Jakiro glides over charred and ic e-bound battlefields, laying waste to any who would bear arms against it. Pyrexa e dragon clutches always contain two fledglings. Famous for their viciousness ev en from the first moments of life, newly hatched dragons of this species will tr y to kill their sibling while still in the nest. Only the strongest survive. In this way is the strength of the Pyrexae line ensured. By some accident of nature , the freak Jakiro hatched from a single egg, combining in a single individual t he full range of abilities found within the diverse Pyrexae species. Trapped wit hin the armature of its monstrous body, the powers of ice and fire combine, and now no enemy is safe." "npc_dota_hero_jakiro_hype" ""

//BATRIDER "DOTA_Tooltip_ability_batrider_sticky_napalm" "Sticky Napalm" "DOTA_Tooltip_ability_batrider_sticky_napalm_Description" "Drenches an area in sticky oil, amplifying damage from Batrider's attacks and a bilities and slowing the movement speed and turn rate of enemies in the area. A dditional casts of Sticky Napalm continue to increase damage, up to 10 stacks." "DOTA_Tooltip_ability_batrider_sticky_napalm_Lore" "It's not uncommon to hear the Rider cackle while he increases the flammability of his opponents." "DOTA_Tooltip_ability_batrider_sticky_napalm_Note0" "All damage from Batrider gets amplified, except for Radiance and Orb of Venom." "DOTA_Tooltip_ability_batrider_sticky_napalm_damage" "EXTRA DAMAGE:" "DOTA_Tooltip_ability_batrider_sticky_napalm_duration" "DURATION:" "DOTA_Tooltip_ability_batrider_sticky_napalm_movement_speed_pct" "%MOVEMENT SLOW:" "DOTA_Tooltip_ability_batrider_sticky_napalm_turn_rate_pct" "%TURN RATE SLOW:" "DOTA_Tooltip_ability_batrider_sticky_napalm_radius" "RADIUS:" "DOTA_Tooltip_ability_batrider_flamebreak" "Flamebreak" "DOTA_Tooltip_ability_batrider_flamebreak_Description" "Hurls an explosive cocktail that explodes when it reaches the target location, knocking back and dealing damage to enemies in the area." "DOTA_Tooltip_ability_batrider_flamebreak_Lore" "A molotov cocktail is the weapon of choice for Batrider." "DOTA_Tooltip_ability_batrider_flamebreak_damage" "DAMAGE:" "DOTA_Tooltip_ability_batrider_flamebreak_stun_duration" "STUN DURATION:" "DOTA_Tooltip_ability_batrider_flamebreak_explosion_radius" "RADIUS:" "DOTA_Tooltip_ability_batrider_firefly" "Firefly" "DOTA_Tooltip_ability_batrider_firefly_Description" "Batrider takes to the skies, laying down a flaming trail from the air. While f lying, the trail of fire destroys trees and damages enemies in its path, and Bat rider gains the movement capabilities of a flying unit." "DOTA_Tooltip_ability_batrider_firefly_Lore" "When an enemy escapes into the Yama Raskav Jungle, most would cut through the b rush to find the fugitive. Batrider just chooses to destroy the jungle along wi th his foes." "DOTA_Tooltip_ability_batrider_firefly_Note0" "During this the Batrider can fly above units, trees and impassable terrain." "DOTA_Tooltip_ability_batrider_firefly_Note1" "If duration ends when above impassable terrain, the Batrider can get stuck." "DOTA_Tooltip_ability_batrider_firefly_Note2" "The fire destroys trees." "DOTA_Tooltip_ability_batrider_firefly_Note3" "The trail persists through Batrider's death." "DOTA_Tooltip_ability_batrider_firefly_damage_per_second" "DAMAGE OVER TIME:" "DOTA_Tooltip_ability_batrider_firefly_radius" "RADIUS:" "DOTA_Tooltip_ability_batrider_firefly_duration"

"DURATION:" "DOTA_Tooltip_ability_batrider_flaming_lasso" "Flaming Lasso" "DOTA_Tooltip_ability_batrider_flaming_lasso_Description" "Lassoes an enemy and drags them in Batrider's wake. Victims cannot be dragged over impassable terrain. Dragged units cannot move, attack, or use abilities. T eleporting or blinking will break the lasso." "DOTA_Tooltip_ability_batrider_flaming_lasso_Lore" "Few dare to ask to ride on the bat, as Batrider gives them free of charge." "DOTA_Tooltip_ability_batrider_flaming_lasso_Note0" "Killing the target or the Batrider will break the lasso before its expiration." "DOTA_Tooltip_ability_batrider_flaming_lasso_Note1" "If Batrider moves more than 400 units in 0.05 seconds the lasso breaks." "DOTA_Tooltip_ability_batrider_flaming_lasso_Note2" "Disable works on magic immune units." "DOTA_Tooltip_ability_batrider_flaming_lasso_Note3" "Batrider cannot attack while using Flaming Lasso." "DOTA_Tooltip_ability_batrider_flaming_lasso_duration" "DURATION:" "npc_dota_hero_batrider_bio" "There is no such thing as harmony among the creatures of the Yama Raskav Jungle . By bite, or claw, or pincer, or hoof, even the slightest sign of weakness mean s a swift death. They say the Rider was just a lad cutting chaff in his family's f ield when he was taken, swept up by a massive morde-bat looking for take-out. Bu t this boy had a better idea, and wriggled his way from his captor's grip, onto th e beast's back, and hacked it down with his tools. Emerging from the bloody wrecka ge and intoxicated by the thrill of flight, the boy realized he'd found his callin g. The boy grew, and every summer he'd return to his family's field, often setting out into the bush seeking to reclaim that first thrill of facing death in the fo rm of jaws or a fatal fall. The years went on, but his fire only grew stronger. He studied the overgrowth, plunging deeper with each expedition, until finally h e found his way to the caves at the heart of hostility. They say the Rider, on t he eve of a scorching summer night, had nothing but a rope, a bottle of liquid c ourage and a burning determination to feel the skies once more, when he plunged inside..." "npc_dota_hero_batrider_hype" "" //CHEN "DOTA_Tooltip_ability_chen_penitence" "Penitence" "DOTA_Tooltip_ability_chen_penitence_Description" "Forces an enemy unit to move slower and take more damage from attacks and spell s." "DOTA_Tooltip_ability_chen_penitence_Lore" "Although Chen's brand of animal enthrallment isn't quite strong enough to contr ol the minds of enemy heroes, it still tests their resolve in combat." "DOTA_Tooltip_ability_chen_penitence_Note0" "Bonus damage will always be physical (reduced by armor), regardless of the dama ge source." "DOTA_Tooltip_ability_chen_penitence_duration" "DURATION:" "DOTA_Tooltip_ability_chen_penitence_bonus_movement_speed" "%SLOW:" "DOTA_Tooltip_ability_chen_penitence_bonus_damage_taken" "%BONUS DAMAGE:" "DOTA_Tooltip_ability_chen_test_of_faith" "Test of Faith" "DOTA_Tooltip_ability_chen_test_of_faith_Description"

"Deals random damage to test an enemy unit's faith." "DOTA_Tooltip_ability_chen_test_of_faith_Lore" "Knights of the Fold possess a fanatical form of magic that is considered quite unwieldy by most other users of arcane arts." "DOTA_Tooltip_ability_chen_test_of_faith_damage_min" "DAMAGE MIN:" "DOTA_Tooltip_ability_chen_test_of_faith_damage_max" "DAMAGE MAX:" "DOTA_Tooltip_ability_chen_test_of_faith_teleport" "Test of Faith" "DOTA_Tooltip_ability_chen_test_of_faith_teleport_Description" "Teleports a friendly unit back to the base. Creeps are teleported instantly, H eroes have a delay before teleporting." "DOTA_Tooltip_ability_chen_test_of_faith_teleport_Lore" "" "DOTA_Tooltip_ability_chen_test_of_faith_teleport_hero_teleport_ delay" "HERO TP DELAY:" "DOTA_Tooltip_ability_chen_holy_persuasion" "Holy Persuasion" "DOTA_Tooltip_ability_chen_holy_persuasion_Description" "Gives control of an enemy or neutral creep, and gives it bonus hit points." "DOTA_Tooltip_ability_chen_holy_persuasion_Lore" "Although they may not be knights, Chen incorporates beasts into the Fold in the same way he himself was converted." "DOTA_Tooltip_ability_chen_holy_persuasion_Note0" "You can take control of only non-Ancient type creeps." "DOTA_Tooltip_ability_chen_holy_persuasion_Note1" "When persuading a new creep above your max unit count, the oldest persuaded uni t will die." "DOTA_Tooltip_ability_chen_holy_persuasion_max_units" "MAX UNITS:" "DOTA_Tooltip_ability_chen_holy_persuasion_health_bonus" "HEALTH BONUS:" "DOTA_Tooltip_ability_chen_hand_of_god" "Hand of God" "DOTA_Tooltip_ability_chen_hand_of_god_Description" "Fully regenerates any creeps under Chen's control and heals all allied heroes o n the map.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_chen_hand_of_god_Lore" "Using the mental link with his thralls, Chen calls down restoration and well-be ing to those who share his fanaticism." "DOTA_Tooltip_ability_chen_hand_of_god_Note0" "Heals magic immune units." "DOTA_Tooltip_ability_chen_hand_of_god_heal_amount" "HEAL:" "DOTA_Tooltip_ability_chen_hand_of_god_cooldown_scepter" "SCEPTER COOLDOWN:" "DOTA_Tooltip_ability_chen_hand_of_god_aghanim_description" "Reduces cooldown." "npc_dota_hero_chen_bio" "Born in the godless Hazhadal Barrens, Chen came of age among the outlaw tribes who eked out an existence in the shimmering heat of the desert. Using an ancien t form of animal enthrallment, Chen's people husbanded the hardy desert locuthi, a stunted species of burrowing dragon that melted desert sands into tubes of glas s where twice-a-year rains collected. Always on the edge of starvation and thir st, fighting amongst their neighbors and each other, Chen's clan made the mistake, one fateful day, of ambushing the wrong caravan. In the vicious battle that followed, Chen's clan was outmatched. The armored Knig hts of the Fold made short work of the enthralled locuthi, who attacked and died in waves. With their dragons dead, the tribesmen followed. Chen struggled, and

slashed, and clawed, and perishedor would have. Defeated, on his knees, he faced his execution with humility, offering his neck to the blade. Moved by Chen's obvi ous courage, the executioner halted his sword. Instead of the blade, Chen was gi ven a choice: death or conversion. Chen took to the faith with a ferocity. He jo ined the Fold and earned his armor one bloody conversion at a time. Now, with th e fanaticism of a convert, and with his powers of animal enthrallment at their p eak, he seeks out unbelievers and introduces them to their final reward." "npc_dota_hero_chen_hype" "" //SPECTRE "DOTA_Tooltip_ability_spectre_spectral_dagger" "Spectral Dagger" "DOTA_Tooltip_ability_spectre_spectral_dagger_Description" "Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the m ovement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impass able terrain." "DOTA_Tooltip_ability_spectre_spectral_dagger_Lore" "Mercurial's dagger eclipses the physical plane in shadow, a state in which mort als cower, but spectres thrive." "DOTA_Tooltip_ability_spectre_spectral_dagger_Note0" "Slows magic immune units." "DOTA_Tooltip_ability_spectre_spectral_dagger_Note1" "There is a 2 second grace period after leaving the path where no collision is p reserved." "DOTA_Tooltip_ability_spectre_spectral_dagger_damage" "DAMAGE:" "DOTA_Tooltip_ability_spectre_spectral_dagger_bonus_movespeed" "%MOVEMENT SPEED CHANGE:" "DOTA_Tooltip_ability_spectre_spectral_dagger_hero_path_duration " "DURATION:" "DOTA_Tooltip_ability_spectre_desolate" "Desolate" "DOTA_Tooltip_ability_spectre_desolate_Description" "Deals bonus pure damage when Spectre attacks an enemy hero who is alone." "DOTA_Tooltip_ability_spectre_desolate_Lore" "Often times, warriors find themselves alone with a vision of Mercurial - the fa ted question is if it is the true Spectre." "DOTA_Tooltip_ability_spectre_desolate_Note0" "Damage is dealt before Spectre's attack." "DOTA_Tooltip_ability_spectre_desolate_Note1" "Spectre's illusions also have Desolate." "DOTA_Tooltip_ability_spectre_desolate_bonus_damage" "BONUS DAMAGE:" "DOTA_Tooltip_ability_spectre_desolate_radius" "RADIUS:" "DOTA_Tooltip_ability_spectre_dispersion" "Dispersion" "DOTA_Tooltip_ability_spectre_dispersion_Description" "Damage done to Spectre is reflected on her enemies, leaving her unharmed. The e ffect lessens with distance." "DOTA_Tooltip_ability_spectre_dispersion_Lore" "A daunting task lies before enemies of Mercurial - killing a shadow with blade and magic." "DOTA_Tooltip_ability_spectre_dispersion_Note0" "The reflected damage is not dealt to Spectre." "DOTA_Tooltip_ability_spectre_dispersion_Note1" "Illusions don't get this ability." "DOTA_Tooltip_ability_spectre_dispersion_damage_reflection_pct"

"%DAMAGE REFLECTED:" "DOTA_Tooltip_ability_spectre_dispersion_min_radius" "MIN RADIUS:" "DOTA_Tooltip_ability_spectre_dispersion_max_radius" "MAX RADIUS:" "DOTA_Tooltip_ability_spectre_haunt" "Haunt" "DOTA_Tooltip_ability_spectre_haunt_Description" "Creates a spectral nemesis to attack each enemy hero after a short delay. At an y moment during the duration, Spectre can use Reality to take the place of a giv en illusion.\n\nHaunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They move at 400 base movement speed and igno re terrain." "DOTA_Tooltip_ability_spectre_haunt_Lore" "At the height of combat, Mercurial's physical manifestation shatters, and the s hadowy pieces haunt those who still cling to life." "DOTA_Tooltip_ability_spectre_haunt_Note0" "Haunt illusions are uncontrollable, move at 400 base movement speed, and cannot be disabled." "DOTA_Tooltip_ability_spectre_haunt_Note1" "There is a 1 second delay before illusions start attacking their target." "DOTA_Tooltip_ability_spectre_haunt_duration" "DURATION:" "DOTA_Tooltip_ability_spectre_haunt_illusion_damage_incoming" "%ADDITIONAL INCOMING DAMAGE:" "DOTA_Tooltip_ability_spectre_haunt_tooltip_outgoing" "%OUTGOING DAMAGE:" "DOTA_Tooltip_ability_spectre_reality" "Reality" "DOTA_Tooltip_ability_spectre_reality_Description" "Spectre physically possesses a chosen Haunt." "DOTA_Tooltip_ability_spectre_reality_Lore" "The scattered shadows unite into the one true Spectre." "npc_dota_hero_spectre_bio" "Just as higher states of energy seek a lower level, the Spectre known as Mercur ial is a being of intense and violent energy who finds herself irresistibly draw n to scenes of strife as they unfold in the physical world. While her normal spe ctral state transcends sensory limitations, each time she takes on a physical ma nifestation, she is stricken by a loss of self--though not of purpose. In the cl ash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre--and that all of her Hau nts are but shadows of the one true Spectre. Focus comes in the struggle for sur vival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form." "npc_dota_hero_spectre_hype" "" //DOOM BRINGER "DOTA_Tooltip_ability_doom_bringer_devour" "Devour" "DOTA_Tooltip_ability_doom_bringer_devour_Description" "Consumes an enemy or neutral creep, acquiring any special abilities that it pos sessed." "DOTA_Tooltip_ability_doom_bringer_devour_Lore" "Lucifer's appetite and greed are never sated." "DOTA_Tooltip_ability_doom_bringer_devour_Note0" "Gives Doom the original bounty of the creep, along with the bonus gold." "DOTA_Tooltip_ability_doom_bringer_devour_Note1" "The amount of time it takes to Devour depends on the current HP of the unit." "DOTA_Tooltip_ability_doom_bringer_devour_Note2"

"Doom can't Devour mechanical or ancient units." "DOTA_Tooltip_ability_doom_bringer_devour_Note3" "If you devour a creep without abilities, you'll keep the abilities you had prev iously." "DOTA_Tooltip_ability_doom_bringer_devour_creep_level" "CREEP LEVEL:" "DOTA_Tooltip_ability_doom_bringer_devour_bonus_gold" "BONUS GOLD:" "DOTA_Tooltip_ability_doom_bringer_scorched_earth" "Scorched Earth" "DOTA_Tooltip_ability_doom_bringer_scorched_earth_Description" "Carpets the nearby earth in flames, damaging enemies while Doom gains bonus HP regen and increased movement speed." "DOTA_Tooltip_ability_doom_bringer_scorched_earth_Lore" "The Fallen One spreads destruction in his wake, sparing none from the flame whi ch sustains him." "DOTA_Tooltip_ability_doom_bringer_scorched_earth_Note0" "Scorched Earth follows Doom, centered on his location." "DOTA_Tooltip_ability_doom_bringer_scorched_earth_Note1" "Other units Doom controls also benefit from Scorched Earth." "DOTA_Tooltip_ability_doom_bringer_scorched_earth_damage_per_sec ond" "DAMAGE/REGEN:" "DOTA_Tooltip_ability_doom_bringer_scorched_earth_radius" "RADIUS:" "DOTA_Tooltip_ability_doom_bringer_scorched_earth_bonus_movement _speed_pct" "%BONUS MOVE SPEED:" "DOTA_Tooltip_ability_doom_bringer_scorched_earth_duration" "DURATION:" "DOTA_Tooltip_ability_doom_bringer_lvl_death" "LVL? Death" "DOTA_Tooltip_ability_doom_bringer_lvl_death_Description" "Dissipates a piece of an enemy Hero's soul, mini-stunning and dealing bonus dam age equal to 20%% of the target's maximum health when the enemy's level is a mul tiple of a specific number or 25." "DOTA_Tooltip_ability_doom_bringer_lvl_death_Lore" "Lucifer shares the fire branding bestowed upon him at the time of his exile." "DOTA_Tooltip_ability_doom_bringer_lvl_death_Note0" "Interrupts channeling abilities." "DOTA_Tooltip_ability_doom_bringer_lvl_death_damage" "DAMAGE:" "DOTA_Tooltip_ability_doom_bringer_lvl_death_lvl_bonus_multiple" "LEVEL MULTIPLIER:" "DOTA_Tooltip_ability_doom_bringer_doom" "Doom" "DOTA_Tooltip_ability_doom_bringer_doom_Description" "Inflicts a curse that prevents an enemy Hero from casting spells or using items , while taking damage over time. Doom also disables most passive abilities and removes positive buffs on cast. \n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_doom_bringer_doom_Lore" "When a name is tolled from the bell of Vashundol, doom is sure to follow." "DOTA_Tooltip_ability_doom_bringer_doom_Note0" "Doom damages units through magic immunity." "DOTA_Tooltip_ability_doom_bringer_doom_Note1" "Units afflicted by Doom can be denied when their HP drops below 25%." "DOTA_Tooltip_ability_doom_bringer_doom_duration" "DURATION:" "DOTA_Tooltip_ability_doom_bringer_doom_damage" "DAMAGE PER SECOND:" "DOTA_Tooltip_ability_doom_bringer_doom_duration_scepter" "SCEPTER DURATION:"

"DOTA_Tooltip_ability_doom_bringer_doom_damage_scepter" "SCEPTER DAMAGE PER SECOND:" "DOTA_Tooltip_ability_doom_bringer_doom_aghanim_description" "Increases damage and duration. Duration does not count down if an enemy is wit hin 900 range of Doom." "DOTA_Tooltip_ability_doom_bringer_empty1" "Empty" "DOTA_Tooltip_ability_doom_bringer_empty1_Description" "" "DOTA_Tooltip_ability_doom_bringer_empty2" "Empty" "DOTA_Tooltip_ability_doom_bringer_empty2_Description" "" "npc_dota_hero_doom_bringer_bio" "He that burns and is not consumed, devours and is never sated, kills and is bey ond all judgment--Lucifer brings doom to all who would stand against him. Bearin g away souls on the tip of a fiery sword, he is the Fallen One, a once-favored g eneral from the realm behind the light, cast out for the sin of defiance: he wou ld not kneel. Six times his name was tolled from the great bell of Vashundol. Six and sixty ti mes his wings were branded, until only smoking stumps remained. Without wings, h e slipped loose from the tethers that bound him within the light and he fell scr eaming to earth. A crater in the desert, Paradise lost. Now he attacks without mercy, without motive, the only living being able to move freely between the sev en dark dominions. Lashed by inescapable needs, twisted by unimaginable talents, Doom carries his own hell with him wherever he goes. Defiant to the last. Event ually, the world will belong to Doom." "npc_dota_hero_doom_bringer_hype" "Devour enemy creeps whole!\n\nScorch the battlefield in hellish flame!\n\nGambl e with targets' lives.\n\nInflict the devastating curse of doom upon enemy heroe s!" //Ancient Apparition "DOTA_Tooltip_ability_ancient_apparition_cold_feet" "Cold Feet" "DOTA_Tooltip_ability_ancient_apparition_cold_feet_Description" "Places a frozen hex on an enemy unit that deals damage over time, but can be di spelled by moving away from the initial cast point. If the enemy unit doesn't m ove outside of the given range, it will be stunned and frozen in place after 4 s econds." "DOTA_Tooltip_ability_ancient_apparition_cold_feet_Lore" "Kaldr's presence draws those around him into a frozen void, threatening to lock them in an icy prison for eternity." "DOTA_Tooltip_ability_ancient_apparition_cold_feet_Note0" "Total possible damage: 150/200/250/300." "DOTA_Tooltip_ability_ancient_apparition_cold_feet_Note1" "Deals damage every 0.8 seconds." "DOTA_Tooltip_ability_ancient_apparition_cold_feet_damage" "DAMAGE OVER TIME:" "DOTA_Tooltip_ability_ancient_apparition_cold_feet_stun_duration " "STUN DURATION:" "DOTA_Tooltip_ability_ancient_apparition_cold_feet_break_distanc e" "BREAK DISTANCE:" "DOTA_Tooltip_ability_ancient_apparition_ice_vortex" "Ice Vortex" "DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Description" "Creates a vortex of icy energy that slows movement speed and increases magic da mage done in its range. Lasts 16 seconds." "DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Lore" "Frozen, caustic winds are at the whim of Kaldr, chilling the field of battle."

"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Note0" "Doesn't affect magic immune units." "DOTA_Tooltip_ability_ancient_apparition_ice_vortex_movement_spe ed_pct" "%SLOW:" "DOTA_Tooltip_ability_ancient_apparition_ice_vortex_spell_resist _pct" "%DECREASE RESIST:" "DOTA_Tooltip_ability_ancient_apparition_ice_vortex_radius" "RADIUS:" "DOTA_Tooltip_ability_ancient_apparition_chilling_touch" "Chilling Touch" "DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Descript ion" "A frigid gust enchants allied heroes, granting them bon us magical damage for a given number of physical attacks, while slowing their at tack speed slightly. Ancient Apparition always receives the buff. Lasts 30 seco nds." "DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Lore" "The Ancient Apparition's eternal knowledge brings a frigid enchantment to his a llies." "DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Note0" "Extra damage is its own instance of damage." "DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Note1" "Only works against heroes and creeps." "DOTA_Tooltip_ability_ancient_apparition_chilling_touch_max_atta cks" "MAX ATTACKS:" "DOTA_Tooltip_ability_ancient_apparition_chilling_touch_bonus_da mage" "DAMAGE:" "DOTA_Tooltip_ability_ancient_apparition_chilling_touch_attack_s peed_pct" "ATTACK SPEED:" "DOTA_Tooltip_ability_ancient_apparition_chilling_touch_radius" "RADIUS:" "DOTA_Tooltip_ability_ancient_apparition_ice_blast" "Ice Blast" "DOTA_Tooltip_ability_ancient_apparition_ice_blast_Description" "An explosive ball of icy hail that can be used to strike targets anywhere on th e map. On first use, Kaldr launches a tracer towards the targeted location. The second use marks the current location of the blast, upon which the actual proje ctile is launched - the greater the distance, the larger the radius affected. It deals damage to enemy units and applies a frostbite curse to units in and aroun d the area that prevents regeneration or healing. Frostbitten units will take mi nor damage over time; if the units drop below a certain percentage of hitpoints, they'll instantly shatter.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_ancient_apparition_ice_blast_Lore" "Ice storms from ages past flow through Kaldr's frosty limbs, crashing into the world and turning its inhabitants into monuments to his eternal power." "DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note0" "The area of effect is 275 + 50*TimeTraveled, capped at 1000. The freeze area a long the path is 275." "DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note1" "Kill will be granted to the source of the damage that triggers the shatter." "DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note2" "The instant kill doesn't work on illusions or Meepo clones." "DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note3" "The HP Freeze prevents most kinds of healing, including the fountain." "DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note4" "The frozen debuff can be purged." "DOTA_Tooltip_ability_ancient_apparition_ice_blast_damage" "DAMAGE:" "DOTA_Tooltip_ability_ancient_apparition_ice_blast_frostbite_dur ation" "FROSTBITE DURATION:" "DOTA_Tooltip_ability_ancient_apparition_ice_blast_dot_damage"

"FROSTBITE DAMAGE:" "DOTA_Tooltip_ability_ancient_apparition_ice_blast_kill_pct" "%HITPOINTS FOR KILL:" "DOTA_Tooltip_ability_ancient_apparition_ice_blast_frostbite_dur ation_scepter" "SCEPTER DURATION:" "DOTA_Tooltip_ability_ancient_apparition_ice_blast_aghanim_descr iption" "Increases duration." "DOTA_Tooltip_ability_ancient_apparition_ice_blast_release" "Release" "DOTA_Tooltip_ability_ancient_apparition_ice_blast_release_Descr iption" "Releases the ice blast early at its current location." "npc_dota_hero_ancient_apparition_bio" "Kaldr, the Ancient Apparition, is an image projected from outside time. He spri ngs from the cold, infinite void that both predates the universe and awaits its end. Kaldr is, Kaldr was, Kaldr shall be...and what we perceive, powerful as it appears to us, is but the faintest faded echo of the true, eternal Kaldr. Some b elieve that as the cosmos ages and approaches its final moments, the brightness and power of Kaldr will also intensify--that the Ancient Apparition will grow yo unger and stronger as eternity's end draws nigh. His grip of ice will bring all matter to a stop, his image will cast a light too terrible to behold. An Apparit ion no longer!" "npc_dota_hero_ancient_apparition_hype" "Freeze enemies!\n\nMake enemies more vulnerable to magic damage.\n\nEnchant you r allies to do more damage.\n\nFrost nuke anywhere on the map!!" //Ursa "DOTA_Tooltip_ability_ursa_earthshock" "Earthshock" "DOTA_Tooltip_ability_ursa_earthshock_Lore" "The very steps of a male ursine shake the ground as well as the resolve of oppo sing warriors." "DOTA_Tooltip_ability_ursa_earthshock_Description" "Ursa slams the earth, causing a powerful shock to damage and slow all enemy uni ts in a nearby area for 4 seconds." "DOTA_Tooltip_ability_ursa_earthshock_damage" "DAMAGE:" "DOTA_Tooltip_ability_ursa_earthshock_movement_slow" "%SLOW:" "DOTA_Tooltip_ability_ursa_earthshock_shock_radius" "RADIUS:" "DOTA_Tooltip_ability_ursa_overpower" "Overpower" "DOTA_Tooltip_ability_ursa_overpower_Lore" "For a behemoth of his size, Ursa is deceptively nimble." "DOTA_Tooltip_ability_ursa_overpower_Description" "Using his skill in combat, Ursa gains increased attack speed for a number of su bsequent attacks." "DOTA_Tooltip_ability_ursa_overpower_Note0" "Overpower grants maximum increased attack speed." "DOTA_Tooltip_ability_ursa_overpower_Note1" "Overpower isn't removed by Black King Bar." "DOTA_Tooltip_ability_ursa_overpower_max_attacks" "ATTACKS:" "DOTA_Tooltip_ability_ursa_overpower_attack_speed_bonus_pct" "BONUS SPEED:" "DOTA_Tooltip_ability_ursa_fury_swipes" "Fury Swipes" "DOTA_Tooltip_ability_ursa_fury_swipes_Lore" "In nature, the wounded rarely survive the attacks of hungry predators." "DOTA_Tooltip_ability_ursa_fury_swipes_Description"

"Ursa's claws dig deeper wounds in the enemy, causing consecutive attacks to the same enemy to deal more damage. If the same target is not attacked after 15 se conds, the bonus damage is lost.\n\nFury Swipes is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers." "DOTA_Tooltip_ability_ursa_fury_swipes_damage_per_stack" "DAMAGE PER ATTACK:" "DOTA_Tooltip_ability_ursa_fury_swipes_bonus_reset_time" "RESET TIME:" "DOTA_Tooltip_ability_ursa_fury_swipes_bonus_reset_time_roshan" "RESET TIME (ROSHAN):" "DOTA_Tooltip_ability_ursa_enrage" "Enrage" "DOTA_Tooltip_ability_ursa_enrage_Lore" "Ulfsaar succumbs to his ancient spirit, becoming the most ferocious creature on the battlefield." "DOTA_Tooltip_ability_ursa_enrage_Description" "Ursa goes into a frenzy, gaining a percentage of his current health as bonus da mage. Lasts 15 seconds." "DOTA_Tooltip_ability_ursa_enrage_life_damage_bonus_percent" "%HEALTH TO DAMAGE:" "npc_dota_hero_ursa_bio" "Ulfsaar the Warrior is the fiercest member of an ursine tribe, protective of hi s land and his people. During the long winters, while the mothers sleep and nurs e their cubs, the males patrol the lands above as tireless, vigilant defenders o f their ancient ways. Hearing dim but growing rumors of a spreading evil, Ulfsaa r headed out beyond the boundaries of his wild wooded homeland, intending to tra ck down and destroy the threat at its source, before it could endanger his peopl e. He is a proud creature with a bright strong spirit, utterly trustworthy, a st aunch ally and defender." "npc_dota_hero_ursa_hype" "Stomp and slow everyone nearby.\n\nDo more damage the more you attack!\n\nDo mo re damage based on your health.\n\nSolo Roshan at low levels!!" //GYROCOPTER "DOTA_Tooltip_ability_gyrocopter_rocket_barrage" "Rocket Barrage" "DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Description" "Launches a salvo of rockets at nearby enemy units in a radius around the Gyroco pter. Lasts 3 seconds." "DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Lore" "Aurel's new craft has an increased payload for rockets, enhancing their rapid-f ire capabilities." "DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Note0" "Rocket Barrage can't hit units Gyrocopter has no vision over." "DOTA_Tooltip_ability_gyrocopter_rocket_barrage_rockets_per_seco nd" "ROCKETS PER SECOND:" "DOTA_Tooltip_ability_gyrocopter_rocket_barrage_radius" "RADIUS:" "DOTA_Tooltip_ability_gyrocopter_homing_missile" "Homing Missile" "DOTA_Tooltip_ability_gyrocopter_homing_missile_Description" "Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Homing Miss ile deals greater damage the further it has traveled. Enemy units can destroy t he missile before it reaches its target." "DOTA_Tooltip_ability_gyrocopter_homing_missile_Lore" "The biggest missile Aurel could possibly attach to his craft, The Bomb has caref ully calculated aerodynamics and explosives for maximum impact." "DOTA_Tooltip_ability_gyrocopter_homing_missile_Note0"

"Towers do half damage to the missile." "DOTA_Tooltip_ability_gyrocopter_homing_missile_Note1" "The crosshair effect is visible to allies only." "DOTA_Tooltip_ability_gyrocopter_homing_missile_Note2" "Maximum damage is reached when the missile is 1500 units away." "DOTA_Tooltip_ability_gyrocopter_homing_missile_Note3" "The missile will follow and hit invisible units, but have no effect." "DOTA_Tooltip_ability_gyrocopter_homing_missile_min_damage" "MINIMUM DAMAGE:" "DOTA_Tooltip_ability_gyrocopter_homing_missile_stun_duration" "STUN DURATION:" "DOTA_Tooltip_ability_gyrocopter_flak_cannon" "Flak Cannon" "DOTA_Tooltip_ability_gyrocopter_flak_cannon_Description" "Gyrocopter's attacks hit all enemy units in an area around it for a limited num ber of attacks. Only the main target of attacks will receive attack bonuses suc h as Critical Strike. Lasts 15 seconds or until the attacks are used." "DOTA_Tooltip_ability_gyrocopter_flak_cannon_Lore" "This newly revamped Gyrocopter has attached enough armaments to assault in a 36 0 degree radius." "DOTA_Tooltip_ability_gyrocopter_flak_cannon_Note0" "Attack range for the primary attack is unchanged." "DOTA_Tooltip_ability_gyrocopter_flak_cannon_radius" "RADIUS:" "DOTA_Tooltip_ability_gyrocopter_flak_cannon_max_attacks" "MAX ATTACKS:" "DOTA_Tooltip_ability_gyrocopter_call_down" "Call Down" "DOTA_Tooltip_ability_gyrocopter_call_down_Description" "Call down an aerial missile strike on enemy units in a target area. Two missil es arrive in succession, the first dealing major damage and major slow; the seco nd dealing minor damage and minor slow.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_gyrocopter_call_down_Lore" "'Bombs Away!'" "DOTA_Tooltip_ability_gyrocopter_call_down_Note0" "The visual indicator is visible to allies only." "DOTA_Tooltip_ability_gyrocopter_call_down_Note1" "The slow goes through magic immunity." "DOTA_Tooltip_ability_gyrocopter_call_down_damage_first" "MISSILE ONE DAMAGE:" "DOTA_Tooltip_ability_gyrocopter_call_down_damage_second" "MISSILE TWO DAMAGE:" "DOTA_Tooltip_ability_gyrocopter_call_down_slow_first" "%MISSILE ONE SLOW:" "DOTA_Tooltip_ability_gyrocopter_call_down_slow_second" "%MISSILE TWO SLOW:" "DOTA_Tooltip_ability_gyrocopter_call_down_radius" "RADIUS:" "DOTA_Tooltip_ability_gyrocopter_call_down_damage_second_scepter " "SCEPTER MISSILE TWO DAMAGE:" "DOTA_Tooltip_ability_gyrocopter_call_down_aghanim_description" "Increases the damage of the second missile, and gives global cast range." "npc_dota_hero_gyrocopter_bio" "After serving through a lifetime of wars, upheaval, riots, and revolutions, the brass figured Aurel had seen enough. But in addition to a few trinkets and his considerable pension, the erstwhile engineer left with something far more intere sting: a long-forgotten, incomplete schematic for a Gyrocopter, the world's first manned, non-magical flying device. Retiring to the tropical obscurity of the Ash Archipelago with little else but time and money, he set to work building the de vice. As the years wore on and the remains of failed prototypes began to pile up

, he began to wonder if mechanical flight was even possible. A decade and a day after his retirement, on a sunny afternoon with a southerly breeze, Aurel sat in his latest attempt bristling with indignation and expectant failure. With a gru nt of effort he pulled the ignition cord and covered his head, waiting for the i nevitable explosion. However to his great surprise he began to lift and, followi ng a few panicked adjustments, stabilize. Within an hour, he was ducking and wea ving with the breeze, level with the gulls, and Aurel found himself filled with the breathless wonder of flight. As dusk settled in he set a course back to his workshop, but no sooner had he turned his craft when a cannonball tore through h is tailfin. Disentangling himself from the wreckage, he swam toward the nearest piece of land in sight, and cursed to see the ship responsible for the cannonbal l collecting the debris. Days later, when Aurel returned to his workshop, he set to work on yet another gyrocopter, this one capable of carrying a much heavier, more dangerous payload." "npc_dota_hero_gyrocopter_hype" "MISSILES!!!!" //SPIRIT BREAKER "DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness" "Charge of Darkness" "DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Lore" "Barathrum erupts from the darkness with unwieldy force." "DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Descript ion" "Spirit Breaker fixes his sight on an enemy unit and starts char ging through all objects. All enemy units passed through and the targeted unit will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will c hange his target to the nearest enemy unit to that location." "DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Note0" "Spirit Breaker passes through trees, cliffs, and units." "DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Note1" "The charge indicator is visible only to allies." "DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Note2" "Spirit Breaker gains shared vision of the target." "DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_movement _speed" "CHARGE SPEED:" "DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_stun_dur ation" "STUN DURATION:" "DOTA_Tooltip_ability_spirit_breaker_empowering_haste" "Empowering Haste" "DOTA_Tooltip_ability_spirit_breaker_empowering_haste_Lore" "Aspiring heroes gain speed and power from simply observing the Spirit Breaker's dominance on the battle field." "DOTA_Tooltip_ability_spirit_breaker_empowering_haste_Descriptio n" "Causes the Spirit Breaker to gain power with higher mov ement speed. His presence increases the movement speed of nearby allied units." "DOTA_Tooltip_ability_spirit_breaker_empowering_haste_bonus_move speed_pct" "%BONUS MOVE SPEED:" "DOTA_Tooltip_ability_spirit_breaker_empowering_haste_aura_radiu s" "AURA RADIUS:" "DOTA_Tooltip_ability_spirit_breaker_greater_bash" "Greater Bash" "DOTA_Tooltip_ability_spirit_breaker_greater_bash_Lore" "The signature strike of Barathrum's ghostly ball and chain." "DOTA_Tooltip_ability_spirit_breaker_greater_bash_Description" "Gives a chance to stun and knockback an enemy unit on an attack, as well as gai ning bonus movement speed after a bash occurs. Deals a percentage of movement sp eed as damage." "DOTA_Tooltip_ability_spirit_breaker_greater_bash_Note0" "Does not stack with Skull Basher." "DOTA_Tooltip_ability_spirit_breaker_greater_bash_chance_pct"

"%CHANCE TO BASH:" "DOTA_Tooltip_ability_spirit_breaker_greater_bash_damage" "%MOVESPEED AS DAMAGE:" "DOTA_Tooltip_ability_spirit_breaker_greater_bash_knockback_dura tion" "KNOCKBACK DURATION:" "DOTA_Tooltip_ability_spirit_breaker_greater_bash_duration" "STUN DURATION:" "DOTA_Tooltip_ability_spirit_breaker_greater_bash_bonus_movespee d_pct" "%BONUS MOVE SPEED:" "DOTA_Tooltip_ability_spirit_breaker_greater_bash_movespeed_dura tion" "SPEED DURATION:" "DOTA_Tooltip_ability_spirit_breaker_nether_strike" "Nether Strike" "DOTA_Tooltip_ability_spirit_breaker_nether_strike_Lore" "Barathrum temporarily returns to the realm from where he came, bringing with hi m the retribution of both worlds." "DOTA_Tooltip_ability_spirit_breaker_nether_strike_Description" "Spirit Breaker slips into the nether realm, reappearing next to his hapless vic tim. Upon reappearing, a Greater Bash of the current level occurs and deals bonu s damage.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_spirit_breaker_nether_strike_Note0" "Spirit Breaker appears behind the target to deliver the bash." "DOTA_Tooltip_ability_spirit_breaker_nether_strike_damage" "BONUS DAMAGE:" "DOTA_Tooltip_ability_spirit_breaker_nether_strike_tooltip_range " "RANGE:" "DOTA_Tooltip_ability_spirit_breaker_nether_strike_cast_range_sc epter" "SCEPTER RANGE:" "DOTA_Tooltip_ability_spirit_breaker_nether_strike_bash_radius_s cepter" "SCEPTER BASH RADIUS:" "DOTA_Tooltip_ability_spirit_breaker_nether_strike_cooldown_scep ter" "SCEPTER COOLDOWN:" "DOTA_Tooltip_ability_spirit_breaker_nether_strike_aghanim_descr iption" "Causes the Greater Bash to hit an area around the initial targe t, decreases cooldown, and increases cast range." "npc_dota_hero_spirit_breaker_bio" "Barathrum the Spirit Breaker is a lordly and powerful being, a fierce and eleme ntal intelligence which chose to plane-shift into the world of matter to take pa rt in events with repercussions in the elemental realm that is his home. To that end, he assembled a form that would serve him well, both in our world and out o f it. His physical form borrows from the strengths of this world, blending featu res both bovine and simian--horns, hooves and hands--as outward emblems of his i nner qualities of strength, speed and cunning. He wears a ring in his nose, as a reminder that he serves a hidden master, and that this world in which he works is but a shadow of the real one." "npc_dota_hero_spirit_breaker_hype" "Bash people after charging!\n\nMove faster to bash more!\n\nBash!\n\nTeleport, then bash!" //ALCHEMIST "DOTA_Tooltip_ability_alchemist_acid_spray" "Acid Spray" "DOTA_Tooltip_ability_alchemist_acid_spray_Description" "Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take mixed damage per second and have their armor reduced. " "DOTA_Tooltip_ability_alchemist_acid_spray_Lore" "Using traditional Alchemy from the Darkbrew family, Razzil concocts an acid tha t dissolves even the toughest metals." "DOTA_Tooltip_ability_alchemist_acid_spray_Note0"

"Hits magic immune units." "DOTA_Tooltip_ability_alchemist_acid_spray_radius" "RADIUS:" "DOTA_Tooltip_ability_alchemist_acid_spray_duration" "DURATION:" "DOTA_Tooltip_ability_alchemist_acid_spray_damage" "DAMAGE OVER TIME:" "DOTA_Tooltip_ability_alchemist_acid_spray_armor_reduction" "ARMOR REDUCTION:" "DOTA_Tooltip_ability_alchemist_unstable_concoction_throw" "Unstable Concoction Throw" "DOTA_Tooltip_ability_alchemist_unstable_concoction_throw_Descri ption" "Throw it before it blows up!" "DOTA_Tooltip_ability_alchemist_unstable_concoction_Lore" "A silver lining to the failure of turning a mountain into gold, this volatile s olution has destructive potential." "DOTA_Tooltip_ability_alchemist_unstable_concoction" "Unstable Concoction" "DOTA_Tooltip_ability_alchemist_unstable_concoction_Description" "Alchemist brews up an unstable concoction that he can throw at an enemy hero, t o stun and deal damage in an area around the explosion. The longer the concoctio n brews, the more damage it deals and the longer the stun. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 5.5 seconds, the c oncoction will explode on Alchemist himself if not thrown." "DOTA_Tooltip_ability_alchemist_unstable_concoction_Note0" "Alchemist can move and act normally while brewing." "DOTA_Tooltip_ability_alchemist_unstable_concoction_Note1" "A timer above Alchemist's head will indicate the remaining brew time." "DOTA_Tooltip_ability_alchemist_unstable_concoction_Note2" "Maximum effects are achieved after 5 seconds." "DOTA_Tooltip_ability_alchemist_unstable_concoction_Note3" "You can deny yourself with this skill." "DOTA_Tooltip_ability_alchemist_unstable_concoction_Note4" "Unstable Concoction cannot be disjointed." "DOTA_Tooltip_ability_alchemist_unstable_concoction_max_stun" "MAX STUN:" "DOTA_Tooltip_ability_alchemist_unstable_concoction_max_damage" "MAX DAMAGE:" "DOTA_Tooltip_ability_alchemist_unstable_concoction_radius" "RADIUS:" "DOTA_Tooltip_ability_alchemist_unstable_concoction_notes" "Notes:\n\nWhile brewing the concoction, Alchemist can still move around and tak e action.\n\nA timer above Alchemist's head will indicate the remaining brew tim e.\n\nMaximum effects will be achieved after 5 seconds brewing time.\n\nIt will blow up if channeled for more than 7 seconds without throwing, checking at 0.5 s econd intervals (allows up to 7.5 seconds brew time).\n\nThe concoction moves at 900 speed, and provides 400/400 sight range.\n\nIf the concoction explodes mid air, it will affect one enemy unit within 175 radius around its position.\n\nStu n and damage does not take effect on to self if Alchemist is magic immune.\n\nIt is possible to deny yourself with the damage taken if it's not thrown away." "DOTA_Tooltip_ability_alchemist_goblins_greed" "Greevil's Greed" "DOTA_Tooltip_ability_alchemist_goblins_greed_Description" "Alchemist gets bonus gold for killing creeps; the bonus stacks if the creeps ar e killed within a period of time, after which the count is reset. The bonus gol d is capped at 30 gold." "DOTA_Tooltip_ability_alchemist_goblins_greed_Lore" "While it is not a mountain, Razzil has mastered the conversion of smaller compo unds to line his pockets." "DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_gold"

"BASE BONUS GOLD:" "DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_bonus_gold" "EXTRA BONUS GOLD:" "DOTA_Tooltip_ability_alchemist_goblins_greed_duration" "RECENT KILL WINDOW:" "DOTA_Tooltip_ability_alchemist_goblins_greed_notes" "Notes:\n\nAlso works on hero kills." "DOTA_Tooltip_ability_alchemist_chemical_rage" "Chemical Rage" "DOTA_Tooltip_ability_alchemist_chemical_rage_Description" "Alchemist causes his Ogre to enter a chemically induced rage, reducing base att ack cooldown and increasing movement speed and regeneration." "DOTA_Tooltip_ability_alchemist_chemical_rage_Lore" "The brew Razzil gave to the Ogre during their prison bust has become a useful p otion in the midst of combat." "DOTA_Tooltip_ability_alchemist_chemical_rage_Note0" "Has a 0.35 second transformation time, which can be used to dodge projectiles a nd stuns." "DOTA_Tooltip_ability_alchemist_chemical_rage_duration" "DURATION:" "DOTA_Tooltip_ability_alchemist_chemical_rage_base_attack_time" "BASE ATTACK TIME:" "DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_health_regen " "BONUS HEALTH REGEN:" "DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_mana_regen" "BONUS MANA REGEN:" "DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_movespeed" "BONUS MOVE SPEED:" "DOTA_Tooltip_ability_alchemist_chemical_rage_notes" "Notes:\n\nHas a 0.35 seconds transformation time." You can dodge projectiles and abilities while transforming. "npc_dota_hero_alchemist_bio" "The sacred science of Chymistry was a Darkbrew family tradition, but no Darkbre w had ever shown the kind of creativity, ambition, and recklessness of young Raz zil. However, when adulthood came calling he pushed aside the family trade to tr y his hand at manufacturing gold through Alchemy. In an act of audacity befittin g his reputation, Razzil announced he would transmute an entire mountain into go ld. Following two decades of research and spending and preparation, he failed sp ectacularly, quickly finding himself imprisoned for the widespread destruction h is experiment wrought. Yet Razzil was never one to take a setback lightly, and s ought escape to continue his research. When his new cellmate turned out to be a fierce ogre, he found just the opportunity he needed. After convincing the ogre not to eat him, Razzil set about carefully concocting a tincture for it to drink , made from the moulds and mosses growing in the prison stone work. In a week's ti me, it seemed ready. When the ogre drank the potion, it flew into an unstoppable berserker rage, destroying the cell bars and exploding through walls and guards alike. They soon found themselves lost somewhere in the forest surrounding the city with a trail of wreckage in their wake and no signs of pursuit. In the ton ic's afterglow, the ogre seemed serene, happy, and even eager. Resolving to work t ogether, the pair set off to collect the materials needed to attempt Razzil's Alch emic transmutation once more." "npc_dota_hero_alchemist_hype" "" //INVOKER "DOTA_Tooltip_ability_invoker_quas" "Quas" "DOTA_Tooltip_ability_invoker_quas_Description" "Allows manipulation of ice elements and grants a permanent strength bonus. Each <font color='#7998b5'>Quas</font> instance provides increased health regenerati

on.\n" "DOTA_Tooltip_ability_invoker_quas_Lore" "" "DOTA_Tooltip_ability_invoker_quas_Note0" "Invoker can only have 3 of any instance." "DOTA_Tooltip_ability_invoker_quas_health_regen_per_instance" "HP REGEN PER INSTANCE:" "DOTA_Tooltip_ability_invoker_quas_bonus_strength" "BONUS STRENGTH:" "DOTA_Tooltip_ability_invoker_wex" "Wex" "DOTA_Tooltip_ability_invoker_wex_Description" "Allows manipulation of storm elements and grants a permanent agility bonus. Eac h <font color='#d671a9'>Wex</font> instance provides increased attack speed and movement speed." "DOTA_Tooltip_ability_invoker_wex_Lore" "" "DOTA_Tooltip_ability_invoker_wex_Note0" "Invoker can only have 3 of any instance." "DOTA_Tooltip_ability_invoker_wex_attack_speed_per_instance" "ATTACK SPEED PER INSTANCE:" "DOTA_Tooltip_ability_invoker_wex_move_speed_per_instance" "%MOVE SPEED PER INSTANCE:" "DOTA_Tooltip_ability_invoker_wex_bonus_agility" "BONUS AGILITY:" "DOTA_Tooltip_ability_invoker_exort" "Exort" "DOTA_Tooltip_ability_invoker_exort_Description" "Allows manipulation of fire elements and grants a permanent intelligence bonus. Each <font color='#cabe68'>Exort</font> instance provides increased attack dama ge." "DOTA_Tooltip_ability_invoker_exort_Lore" "" "DOTA_Tooltip_ability_invoker_exort_Note0" "Invoker can only have 3 of any instance." "DOTA_Tooltip_ability_invoker_exort_bonus_damage_per_instance" "DAMAGE PER INSTANCE:" "DOTA_Tooltip_ability_invoker_exort_bonus_intelligence" "BONUS INTELLIGENCE:" "DOTA_Tooltip_ability_invoker_empty1" "Empty" "DOTA_Tooltip_ability_invoker_empty1_Description" "" "DOTA_Tooltip_ability_invoker_empty2" "Empty" "DOTA_Tooltip_ability_invoker_empty2_Description" "" "DOTA_Tooltip_ability_invoker_invoke" "Invoke" "DOTA_Tooltip_ability_invoker_invoke_Description" "Combines the properties of the elements currently being manipulated, creating a new spell at the Invoker's disposal. Click the help button to see the list of p ossible spells.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_invoker_invoke_Lore" "So begins a new age of knowledge." "DOTA_Tooltip_ability_invoker_invoke_Note0" "The arrangement of instances does not matter." "DOTA_Tooltip_ability_invoker_invoke_max_invoked_spells" "MAX SPELLS:" "DOTA_Tooltip_ability_invoker_invoke_mana_cost_scepter"

"SCEPTER MANA COST:" "DOTA_Tooltip_ability_invoker_invoke_cooldown_scepter" "SCEPTER COOLDOWN:" "DOTA_Tooltip_ability_invoker_invoke_aghanim_description" "Decreases cooldown and removes mana cost." "DOTA_Tooltip_ability_invoker_cold_snap" "Cold Snap" "DOTA_Tooltip_ability_invoker_cold_snap_Description" "Invoker draws the heat from an enemy, chilling them to their very core for a du ration based on the level of <font color='#7998b5'>Quas</font>. The enemy will t ake damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy can only be frozen so often, b ut the freeze cooldown decreases based on the level of <font color='#7998b5'>Qua s</font>." "DOTA_Tooltip_ability_invoker_cold_snap_Lore" "Sadron's Protracted Frisson." "DOTA_Tooltip_ability_invoker_cold_snap_Note0" "The freeze stun only triggers on damage greater than 10 after reductions." "DOTA_Tooltip_ability_invoker_cold_snap_duration" "DURATION:" "DOTA_Tooltip_ability_invoker_cold_snap_initial_freeze_damage" "INITIAL DAMAGE:" "DOTA_Tooltip_ability_invoker_cold_snap_freeze_duration" "FREEZE DURATION:" "DOTA_Tooltip_ability_invoker_cold_snap_freeze_cooldown" "FREEZE COOLDOWN:" "DOTA_Tooltip_ability_invoker_cold_snap_freeze_damage" "BONUS DAMAGE:" "DOTA_Tooltip_ability_invoker_ghost_walk" "Ghost Walk" "DOTA_Tooltip_ability_invoker_ghost_walk_Description" "Invoker manipulates the ice and electrical energies around him, rendering his b ody invisible. The elemental imbalance created as a consequence slows nearby ene mies based on the level of <font color='#7998b5'>Quas</font>, and slows Invoker as well based on the level of <font color='#d671a9'>Wex</font>." "DOTA_Tooltip_ability_invoker_ghost_walk_Lore" "Myrault's Hinder-Gast." "DOTA_Tooltip_ability_invoker_ghost_walk_Note0" "The slow effect works on magic immune enemies." "DOTA_Tooltip_ability_invoker_ghost_walk_self_slow" "%SELF SPEED:\n" "DOTA_Tooltip_ability_invoker_ghost_walk_duration" "DURATION:" "DOTA_Tooltip_ability_invoker_ghost_walk_area_of_effect" "RADIUS:" "DOTA_Tooltip_ability_invoker_ghost_walk_enemy_slow" "%ENEMY SLOW:\n" "DOTA_Tooltip_ability_invoker_tornado" "Tornado" "DOTA_Tooltip_ability_invoker_tornado_Description" "Unleashes a fast moving tornado that picks up enemy units in its path, suspendi ng them helplessly in the air shortly before allowing them to plummet to their d oom. Travels further based on the level of <font color='#d671a9'>Wex</font>. Hol ds enemies in the air for a duration based on the level of <font color='#7998b5' >Quas</font>. Deals damage based on the levels of <font color='#7998b5'>Quas</fo nt> and <font color='#d671a9'>Wex</font>." "DOTA_Tooltip_ability_invoker_tornado_Lore" "Claws of Tornarus." "DOTA_Tooltip_ability_invoker_tornado_Note0" "Units are invulnerable while affected by Tornado, and the damage is dealt when

landing." "DOTA_Tooltip_ability_invoker_tornado_travel_distance" "TRAVEL DISTANCE:" "DOTA_Tooltip_ability_invoker_tornado_area_of_effect" "RADIUS:" "DOTA_Tooltip_ability_invoker_tornado_lift_duration" "LIFT TIME:" "DOTA_Tooltip_ability_invoker_tornado_base_damage" "DAMAGE:" "DOTA_Tooltip_ability_invoker_tornado_quas_damage" "QUAS BONUS DAMAGE:" "DOTA_Tooltip_ability_invoker_tornado_wex_damage" "WEX BONUS DAMAGE:" "DOTA_Tooltip_ability_invoker_emp" "EMP" "DOTA_Tooltip_ability_invoker_emp_Description" "Invoker builds up a charge of electromagnetic energy at a targeted location whi ch automatically detonates after 2.6 seconds. The detonation covers an area, dra ining mana based on the level of <font color='#d671a9'>Wex</font>. Deals damage for each point of mana drained. If EMP drains mana from an enemy hero, Invoker gains 50%% of the mana drained." "DOTA_Tooltip_ability_invoker_emp_Lore" "Endoleon's Malevolent Perturbation." "DOTA_Tooltip_ability_invoker_emp_Note0" "Will not affect cycloned units (Tornado or Eul's Scepter of Divinity)." "DOTA_Tooltip_ability_invoker_emp_delay" "CHARGE TIME:" "DOTA_Tooltip_ability_invoker_emp_area_of_effect" "RADIUS:" "DOTA_Tooltip_ability_invoker_emp_mana_burned" "MAX MANA BURNED:" "DOTA_Tooltip_ability_invoker_emp_damage_per_mana_pct" "%BURN DAMAGE:" "DOTA_Tooltip_ability_invoker_alacrity" "Alacrity" "DOTA_Tooltip_ability_invoker_alacrity_Description" "Invoker infuses an ally with an immense surge of energy, increasing their attac k speed based on the level of <font color='#d671a9'>Wex</font> and their damage based on the level of <font color='#cabe68'>Exort</font>." "DOTA_Tooltip_ability_invoker_alacrity_Lore" "Gaster's Mandate of Impetuous Strife." "DOTA_Tooltip_ability_invoker_alacrity_bonus_attack_speed" "BONUS ATTACK SPEED:" "DOTA_Tooltip_ability_invoker_alacrity_bonus_damage" "BONUS DAMAGE:" "DOTA_Tooltip_ability_invoker_alacrity_duration" "DURATION:" "DOTA_Tooltip_ability_invoker_chaos_meteor" "Chaos Meteor" "DOTA_Tooltip_ability_invoker_chaos_meteor_Description" "Invoker pulls a flaming meteor from space onto the targeted location. Upon land ing, the meteor rolls forward, constantly dealing damage based on the level of < font color='#cabe68'>Exort</font>, and rolling further based on the level of <fo nt color='#d671a9'>Wex</font>. Units hit by the meteor will also be set on fire for a short time, receiving additional damage based on the level of <font color= '#cabe68'>Exort</font>." "DOTA_Tooltip_ability_invoker_chaos_meteor_Lore" "Tarak's Descent of Fire." "DOTA_Tooltip_ability_invoker_chaos_meteor_Note0" "Deals main damage to enemy units under meteor every 0.5 seconds and burns enemi

es for smaller damage over 3 seconds." "DOTA_Tooltip_ability_invoker_chaos_meteor_Note1" "The meteor moves at a speed of 300." "DOTA_Tooltip_ability_invoker_chaos_meteor_land_time" "LAND TIME:" "DOTA_Tooltip_ability_invoker_chaos_meteor_travel_distance" "TRAVEL DISTANCE:" "DOTA_Tooltip_ability_invoker_chaos_meteor_area_of_effect" "RADIUS:" "DOTA_Tooltip_ability_invoker_chaos_meteor_damage_interval" "DAMAGE TICK:" "DOTA_Tooltip_ability_invoker_chaos_meteor_main_damage" "DAMAGE:" "DOTA_Tooltip_ability_invoker_chaos_meteor_burn_duration" "BURN TIME:" "DOTA_Tooltip_ability_invoker_chaos_meteor_burn_dps" "BURN DPS:" "DOTA_Tooltip_ability_invoker_sun_strike" "Sun Strike" "DOTA_Tooltip_ability_invoker_sun_strike_Description" "Sends a catastrophic ray of fierce energy from the sun at any targeted location , incinerating all enemies standing beneath it once it reaches the Earth. Deals damage based on the level of <font color='#cabe68'>Exort</font>, however this da mage is spread evenly over all enemies hit." "DOTA_Tooltip_ability_invoker_sun_strike_Lore" "Harlek's Incantation of Incineration." "DOTA_Tooltip_ability_invoker_sun_strike_Note0" "Gives vision of the target area before the strike." "DOTA_Tooltip_ability_invoker_sun_strike_Note1" "Invoker gains experience with kills made from Sun Strike, even if made from out side of experience range." "DOTA_Tooltip_ability_invoker_sun_strike_area_of_effect" "RADIUS:" "DOTA_Tooltip_ability_invoker_sun_strike_delay" "DELAY:" "DOTA_Tooltip_ability_invoker_sun_strike_damage" "DAMAGE:" "DOTA_Tooltip_ability_invoker_forge_spirit" "Forge Spirit" "DOTA_Tooltip_ability_invoker_forge_spirit_Description" "Invoker forges a spirit embodying the strength of fire and fortitude of ice. Da mage, health, and armor are based on the level of <font color='#cabe68'>Exort</f ont> while attack range, mana, and duration are based on the level of <font colo r='#7998b5'>Quas</font>. The elemental's scorching attack is capable of melting the armor of enemy heroes. If both <font color='#7998b5'>Quas</font> and <font c olor='#cabe68'>Exort</font> are level 4 or higher, Invoker will create two spiri ts instead of one." "DOTA_Tooltip_ability_invoker_forge_spirit_Lore" "Culween's Most Cunning Fabrications." "DOTA_Tooltip_ability_invoker_forge_spirit_Note0" "Casting this abiliy will replace currently summoned Forged Spirits." "DOTA_Tooltip_ability_invoker_forge_spirit_spirit_damage" "DAMAGE:" "DOTA_Tooltip_ability_invoker_forge_spirit_spirit_hp" "HEALTH:" "DOTA_Tooltip_ability_invoker_forge_spirit_spirit_armor" "ARMOR:" "DOTA_Tooltip_ability_invoker_forge_spirit_spirit_attack_range" "ATTACK RANGE:" "DOTA_Tooltip_ability_invoker_forge_spirit_spirit_mana"

"MANA:" "DOTA_Tooltip_ability_invoker_forge_spirit_spirit_duration" "DURATION:" "DOTA_Tooltip_ability_forged_spirit_melting_strike" "Melting Strike" "DOTA_Tooltip_ability_forged_spirit_melting_strike_Description" "Melts away the armor of heroes hit by the spirit's attack if the spirit has eno ugh mana. Each successive hit increases the amount of armor melted." "DOTA_Tooltip_ability_forged_spirit_melting_strike_armor_removed " "ARMOR REMOVED PER HIT:" "DOTA_Tooltip_ability_forged_spirit_melting_strike_max_armor_rem oved" "MAX ARMOR REMOVED:" "DOTA_Tooltip_ability_forged_spirit_melting_strike_duration" "DURATION:" "DOTA_Tooltip_ability_invoker_ice_wall" "Ice Wall" "DOTA_Tooltip_ability_invoker_ice_wall_Description" "Generates a wall of solid ice directly in front of Invoker for a duration based on the level of <font color='#7998b5'>Quas</font>. The bitter cold emanating fr om it greatly slows nearby enemies based on the level of <font color='#7998b5'>Q uas</font> and deals damage each second based on the level of <font color='#cabe 68'>Exort</font>." "DOTA_Tooltip_ability_invoker_ice_wall_Lore" "Killing Wall of Koryx." "DOTA_Tooltip_ability_invoker_ice_wall_Note0" "The slow will still affect magic immune enemies if their magic immunity was cre ated after being affected by Ice Wall." "DOTA_Tooltip_ability_invoker_ice_wall_duration" "DURATION:" "DOTA_Tooltip_ability_invoker_ice_wall_slow" "%SLOW:" "DOTA_Tooltip_ability_invoker_ice_wall_damage_per_second" "DAMAGE PER SECOND:" "DOTA_Tooltip_ability_invoker_deafening_blast" "Deafening Blast" "DOTA_Tooltip_ability_invoker_deafening_blast_Description" "Invoker unleashes a mighty sonic wave in front of him, dealing damage to any en emy unit it collides with based on the level of <font color='#cabe68'>Exort</fon t>. The sheer impact from the blast is enough to knock those enemy units back fo r a duration based on the level of <font color='#7998b5'>Quas</font>, then disar m their attacks for a duration based on the level of <font color='#d671a9'>Wex</ font>." "DOTA_Tooltip_ability_invoker_deafening_blast_Lore" "Buluphont's Aureal Incapacitator." "DOTA_Tooltip_ability_invoker_deafening_blast_Note0" "This skill interrupts channeling abilities." "DOTA_Tooltip_ability_invoker_deafening_blast_damage" "DAMAGE:" "DOTA_Tooltip_ability_invoker_deafening_blast_knockback_duration " "KNOCKBACK DURATION:" "DOTA_Tooltip_ability_invoker_deafening_blast_disarm_duration" "DISARM DURATION:" "npc_dota_hero_invoker_bio" "In its earliest, and some would say most potent form, magic was primarily the a rt of memory. It required no technology, no wands or appurtenances other than th e mind of the magician. All the trappings of ritual were merely mnemonic devices , meant to allow the practitioner to recall in rich detail the specific mental f ormulae that unlocked a spell's power. The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocation s that all wizards were forced to specialize. The most devoted might hope in a l

ifetime to have adequate recollection of three spells--four at most. Ordinary wi zards were content to know two, and it was not uncommon for a village mage to kn ow only one--with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it. But amon g these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the Invoker. In his youth, the pre cocious wizard mastered not four, not five, not even seven incantations: He coul d command no fewer than ten spells, and cast them instantly. Many more he learne d but found useless, and would practice once then purge from his mind forever, t o make room for more practical invocations. One such spell was the Sempiternal C antrap--a longevity spell of such power that those who cast it in the world's fi rst days are among us still (unless they have been crushed to atoms). Most of th ese quasi-immortals live quietly, afraid to admit their secret: But Invoker is n ot one to keep his gifts hidden. He is ancient, learned beyond all others, and h is mind somehow still has space to contain an immense sense of his own worth...a s well as the Invocations with which he amuses himself through the long slow twi light of the world's dying days." "npc_dota_hero_invoker_hype" "" //Silencer "DOTA_Tooltip_ability_silencer_curse_of_the_silent" "Curse of the Silent" "DOTA_Tooltip_ability_silencer_curse_of_the_silent_Lore" "Nortrom's lack of incantations is less of a problem for him than it is for his adversaries." "DOTA_Tooltip_ability_silencer_curse_of_the_silent_Description" "Curses the target area, causing enemy Heroes to take damage and lose mana until they cast a spell." "DOTA_Tooltip_ability_silencer_curse_of_the_silent_health_damage " "DAMAGE:" "DOTA_Tooltip_ability_silencer_curse_of_the_silent_mana_damage" "MANA LOSS:" "DOTA_Tooltip_ability_silencer_curse_of_the_silent_tooltip_durat ion" "DURATION:" "DOTA_Tooltip_ability_silencer_curse_of_the_silent_radius" "RADIUS:" "DOTA_Tooltip_ability_silencer_glaives_of_wisdom" "Glaives of Wisdom" "DOTA_Tooltip_ability_silencer_glaives_of_wisdom_Lore" "Although lacking in traditional incantations, Nortrom's pedigree of the Aeol Dr ias gives him uncanny wisdom, which he applies to physical combat." "DOTA_Tooltip_ability_silencer_glaives_of_wisdom_Description" "Silencer enchants his glaives with his wisdom, dealing additional damage based on his Intelligence. \n\nGlaives of Wisdom is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. " "DOTA_Tooltip_ability_silencer_glaives_of_wisdom_intellect_damag e_pct" "%INT TO DAMAGE:" "DOTA_Tooltip_ability_silencer_last_word" "Last Word" "DOTA_Tooltip_ability_silencer_last_word_Lore" "Nortrom ensures that spells uttered by his opponents will be their last." "DOTA_Tooltip_ability_silencer_last_word_Description" "Enchants a target damaging and silencing them if they cast a spell. If the ench antment expires the target will be disarmed in addition to being damaged and sil enced." "DOTA_Tooltip_ability_silencer_last_word_Note0" "Channeling abilities will trigger this affect once the caster finishes its chan nel." "DOTA_Tooltip_ability_silencer_last_word_damage"

"DAMAGE:" "DOTA_Tooltip_ability_silencer_last_word_debuff_duration" "DEBUFF DURATION:" "DOTA_Tooltip_ability_silencer_last_word_duration" "SILENCE/DISARM DURATION:" "DOTA_Tooltip_ability_silencer_global_silence" "Global Silence" "DOTA_Tooltip_ability_silencer_global_silence_Lore" "With a shock to the ground, all magic and sound pauses, and Nortrom fulfills hi s prophecy." "DOTA_Tooltip_ability_silencer_global_silence_Description" "Silencer stops all sound, preventing enemy heroes and units on the map from cas ting spells.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_silencer_global_silence_aghanim_descriptio n" "Increases duration, and applies the current level of Cu rse of the Silent to all enemy Heroes." "DOTA_Tooltip_ability_silencer_global_silence_Note0" "This skill works on invisible and magic immune units, but gaining magic immunit y will remove its effect." "DOTA_Tooltip_ability_silencer_global_silence_tooltip_duration" "DURATION:" "DOTA_Tooltip_ability_silencer_global_silence_duration_scepter" "SCEPTER DURATION:" "npc_dota_hero_silencer_bio" "Part of the seventh and final generation of a carefully designed pedigree, Nort rom was bred by the ancient order of the Aeol Drias to be the greatest magic use r the world had ever seen. He was the prophesied one, the culmination of two-hun dred years of careful pairings, a war-mage who would bring glory to the order, a nd destruction to their sworn enemies, The Knights of the Fold. Raised with other young mages in a hidden cantonment among the hills of the Hazh adal barrens, the order's preceptors waited for Nortrom's abilities to manifest. W hile the other students honed their talents with fire, or ice, or incantatory sp ells, Nortrom sat silent and talentless, unable to cast so much as a hex. As the day of final testing approached, he still hadn't found his magic. In disgust, the preceptors berated him, while the children laughed. You are no mage, the head of the order declared. Still, Nortrom did not slink away. He entered the day of tes ting and faced down the young mages who had mocked him. And then his preceptors learned a valuable lesson: a lack of magic can be the greatest magic of all. Nor trom silenced the young mages one by one and defeated them in single combat, unt il he alone stood as champion of the Aeol Drias, in fulfillment of the prophecy. " "npc_dota_hero_silencer_hype" "" //OUTWORLD Devourer "DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb" "Arcane Orb" "DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_Description" "Adds extra pure damage to Outworld Devourer's attacks, based on his remaining m ana pool. Arcane Orb also does bonus damage to summoned units and illusions.\n\ nArcane Orb is a Unique Attack Modifier, and does not stack with other Unique At tack Modifiers." "DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_Lore" "Harbinger's outworldly knowledge allows it to tap into the ebb and flow of all spiritual energy, infusing it into his being." "DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_Note0" "The damage is calculated after the mana cost is spent." "DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_mana_pool_da mage_pct" "%MANA POOL TO DAMAGE:"

"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_illusion_dam "ILLUSION DAMAGE:" "DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment" "Astral Imprisonment" "DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Des cription" "Places a target allied or enemy hero into an astral prison. Th e hidden hero is invulnerable and disabled. When cast on an enemy Hero, Harbing er temporarily steals intelligence from that hero." "DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Lor e" "Locked away in the pocket between this world and the Ou tworld, victims realize their infantile knowledge and mortality." "DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Not e0" "If used on an ally, no intelligence is stolen." "DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Not e1" "Imprisoned units are hidden and invulnerable." "DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Not e2" "Imprisoned units can still be hit by Sanity's Eclipse." "DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_int _steal" "INTELLIGENCE STEAL:" "DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_ste al_duration""STEAL DURATION:" "DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_pri son_duration""PRISON DURATION:" "DOTA_Tooltip_ability_obsidian_destroyer_essence_aura" "Essence Aura" "DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_Descriptio n" "Whenever nearby allied Heroes or Outworld Devourer itse lf casts a spell, it gains a chance to restore 25%% of its mana pool. Outworld Devourer also passively gains a bonus to its base mana pool. Several skills wit h no cooldown and toggled spells cannot trigger Essence Aura." "DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_Lore" "The crystals of the Outworld produce arcane power, and the Harbinger channels i t into the world of mortals." "DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_Note0" "Other than Arcane Orb, most skills without cooldowns cannot trigger Essence Aur a." "DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_radius" "RADIUS:" "DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_bonus_mana " "BASE MANA:" "DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_restore_ch ance" "%RESTORE CHANCE:" "DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse" "Sanity's Eclipse" "DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_Descript ion" "Deals damage to enemy Heroes in an area of effect based on the difference between Harbinger and the affected Hero's intelligence. If the Hero t akes less than the damage threshold, that Hero loses 75%% of its current mana. Sanity's Eclipse can hit units trapped in Astral Imprisonment. If an enemy hero has the same or higher Intelligence than Outworld Devourer, Sanity's Eclipse ha s no effect.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_Lore" "When an Outworld crystal ruptures, cataclysmic energies are released, and the r everberations of this power are felt interdimensionally." "DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_radius" "RADIUS:" "DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_cast_ran ge" "RANGE:" "DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_damage_m ultiplier" "DIFFERENCE DAMAGE MULTIPLIER:" age"

"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_int_thre "INTELLIGENCE THRESHOLD:" "DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_cast_ran ge_scepter" "SCEPTER RANGE:" "DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_damage_m ultiplier_scepter" "SCEPTER DIFFERENCE DAMAGE MULTIPLIER:" "DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_aghanim_ description""Increases damage multiplier and casting range." "npc_dota_hero_obsidian_destroyer_bio" "One of a lordly and magisterial race, Harbinger prowls the edge of the Void, so le surviving sentry of an outpost on the world at the rim of the abyss. From thi s jagged crystalline Outworld, forever on guard, he has gazed for eternities int o the heavens, alert for any stirring in the bottomless night beyond the stars. Imprinted deep in the shining lattices of his intellect lies a resonant pattern akin to prophecy, a dark music implying that eventually some evil will wake out there, beyond the edges of creation, and turn its attention to our world. With h is whole being focused on his vigil, Outworld Devourer paid little attention to events closer in to the sun. But at last the clamor of the Ancients, and a sense of growing threat from within as well as without, sent him winging sunward to v isit the plains of war. Harbinger's place in our own prophecies is unambiguous: he must be considered an omen of worse things to come. But his arrival in itself is bad enough. " "npc_dota_hero_obsidian_destroyer_hype" "" shold" // Lycan "DOTA_Tooltip_ability_lycan_summon_wolves" "Summon Wolves" "DOTA_Tooltip_ability_lycan_summon_wolves_Lore" "The very enchantment that twisted his being also summons canine familiars." "DOTA_Tooltip_ability_lycan_summon_wolves_Description" "Summons two wolves to fight for Lycan. Level 2-4 wolves have Critical Strike, level 3-4 wolves have permanent invisibility, and level 4 wolves have 15 HP rege n." "DOTA_Tooltip_ability_lycan_summon_wolves_Note0" "If wolves are summoned during the duration of Howl, they will receive the buff until the end of its duration." "DOTA_Tooltip_ability_lycan_summon_wolves_Note1" "Spirit Wolves have 80% magic resistance." "DOTA_Tooltip_ability_lycan_summon_wolves_Note2" "Using this spell will replace currently active Spirit Wolves." "DOTA_Tooltip_ability_lycan_summon_wolves_wolf_duration" "DURATION:" "DOTA_Tooltip_ability_lycan_summon_wolves_wolf_bat" "BASE ATTACK TIME:" "DOTA_Tooltip_ability_lycan_summon_wolves_wolf_armor" "ARMOR:" "DOTA_Tooltip_ability_lycan_summon_wolves_wolf_damage" "DAMAGE:" "DOTA_Tooltip_ability_lycan_summon_wolves_wolf_hp" "HP:" "DOTA_Tooltip_ability_lycan_howl" "Howl" "DOTA_Tooltip_ability_lycan_howl_Lore" "Blood-curdling wolf cries signal to opponents that Banehallow is among them." "DOTA_Tooltip_ability_lycan_howl_Description" "Grants bonus damage to Lycan, all allied heroes and all units under their contr ol." "DOTA_Tooltip_ability_lycan_howl_howl_duration" "DURATION:"

"DOTA_Tooltip_ability_lycan_howl_hero_bonus_damage" "HERO BONUS DAMAGE:" "DOTA_Tooltip_ability_lycan_howl_unit_bonus_damage" "MINION BONUS DAMAGE:" "DOTA_Tooltip_ability_lycan_feral_impulse" "Feral Impulse" "DOTA_Tooltip_ability_lycan_feral_impulse_Lore" "His animalistic symbiosis with canine kind gives Banehallow enhanced reflexes a nd hunting capabilities." "DOTA_Tooltip_ability_lycan_feral_impulse_Description" "Increases the damage and attack speed of Lycan and all units under his control. " "DOTA_Tooltip_ability_lycan_feral_impulse_radius" "RADIUS:" "DOTA_Tooltip_ability_lycan_feral_impulse_bonus_attack_speed" "BONUS ATTACK SPEED:" "DOTA_Tooltip_ability_lycan_feral_impulse_bonus_damage" "%BONUS DAMAGE:" "DOTA_Tooltip_ability_lycan_shapeshift" "Shapeshift" "DOTA_Tooltip_ability_lycan_shapeshift_Lore" "Forever a slave to his lycanthropy, Banehallow has come to accept his curse, an d embrace his own savagery." "DOTA_Tooltip_ability_lycan_shapeshift_Description" "Lycan assumes his true form, increasing his combat capabilities. During Shapes hift, Lycan and all units under his control move at maximum speed and cannot be slowed." "DOTA_Tooltip_ability_lycan_shapeshift_Note0" "Hex doesn't remove Lycan's movement speed." "DOTA_Tooltip_ability_lycan_shapeshift_Note1" "Lycan has a smaller collision size in this state." "DOTA_Tooltip_ability_lycan_shapeshift_duration" "DURATION:" "DOTA_Tooltip_ability_lycan_shapeshift_bonus_hp" "BONUS HP:" "DOTA_Tooltip_ability_lycan_shapeshift_base_attack_time" "BASE ATTACK TIME:" "DOTA_Tooltip_ability_lycan_shapeshift_crit_chance" "%CRITICAL CHANCE:" "DOTA_Tooltip_ability_lycan_shapeshift_crit_damage" "%CRITICAL DAMAGE:" "DOTA_Tooltip_ability_lycan_shapeshift_bonus_night_vision" "BONUS NIGHT VISION:" "DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike" "Critical Strike" "DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_Descri ption" "Gives a chance to deal bonus damage." "DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_crit_c hance" "%CRITICAL CHANCE:" "DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_crit_d amage" "%CRITICAL DAMAGE:" "DOTA_Tooltip_ability_lycan_summon_wolves_invisibility" "Invisibility" "DOTA_Tooltip_ability_lycan_summon_wolves_invisibility_Descripti on" "Permanently invisible when not attacking." "npc_dota_hero_lycan_bio" "Banehallow was noble-born to the house of Ambry, the greatest of the landed cas tes in the old kingdom of Slom. Before the Fall, as the King's wants grew strange, and his court grew crowded with sorcerers and charlatans, the house of Ambry wa

s the first to rise against the avarice of the throne. No longer willing to pay homage and fealty, they instead sent six-thousand swords into the capital, where they were wiped out in the Massacre of the Apostates. And then came the teeth b ehind the old truth: When you strike a king's neck, you had better take his head. Enraged by the betrayal, the king exterminated the vast Ambry bloodline, sparing only the lord of the house and his youngest son, Banehallow. Before all the roy al court, with the disgraced lord chained to the ornate marble floor, the King b ade his magicians transform the boy into a wolf so that he might tear out his ow n father's throat. Do this, the king said, so that Lord Ambry will understand the bit e of betrayal. Powerful magic was invoked, and the child was transformed. But tho ugh his body was changed, his spirit remained intact, and instead of biting the exposed neck of his father, he attacked his handlers, tearing them to pieces. A dozen of the King's knights perished under the wolf's teeth before they managed to d rive it off into the night. Lord Ambry laughed from his chains even as the King ran him through with a sword. Now the heir to the lost house of Ambry, Banehallo w wanders the trail as the Lycan, part warrior, part wolf, in search of justice for all that he lost." "npc_dota_hero_lycan_hype" "" // LONE DRUID "DOTA_Tooltip_ability_lone_druid_spirit_bear" "Summon Spirit Bear" "DOTA_Tooltip_ability_lone_druid_spirit_bear_Lore" "Sylla's lifelong companion is symbiotic with his spirit and heart, coming to ai d him in any time of need." "DOTA_Tooltip_ability_lone_druid_spirit_bear_Description" "Summons a powerful Spirit Bear companion that can equip items. If the bear mov es 1100 distance away from the Lone Druid, it cannot attack. If the Spirit Bear dies, the Lone Druid suffers composite damage as backlash. As the bear increas es in levels, it can learn the Return, Entangling Claws, and Demolish abilities. Spirit Bear does not benefit from attributes." "DOTA_Tooltip_ability_lone_druid_spirit_bear_Note0" "Most spells interact with the Spirit Bear in the same way as they do with heroe s." "DOTA_Tooltip_ability_lone_druid_spirit_bear_Note1" "You can't resummon the bear if it has taken damage in the past 3 seconds." "DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_hp" "BEAR HP:" "DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_armor" "BEAR ARMOR:" "DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_bat" "BEAR BASE ATTACK TIME:" "DOTA_Tooltip_ability_lone_druid_spirit_bear_backlash_damage" "BACKLASH DAMAGE:" "DOTA_Tooltip_ability_lone_druid_spirit_bear_return" "Return" "DOTA_Tooltip_ability_lone_druid_spirit_bear_return_Description" "Immediately teleports the Spirit Bear back to the Lone Druid. The Spirit Bear cannot teleport if it has taken damage from a player unit in the last 3 seconds. " "DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle" "Entangling Claws" "DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_Descriptio n" "Attacks have a chance to cause roots to burst from the ground, immobilizing the attacked enemy unit, and dealing damage per second." "DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_Note0" "Entangled units can't use Blink abilities, and are revealed if they are invisib le." "DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_entangle_c

hance" ion" tion" "Demolish"

"%ENTANGLE CHANCE:" "DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_hero_durat "HERO DURATION:" "DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_creep_dura "CREEP DURATION:" "DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish"

"DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish_Descriptio n" "Increases the power of the Spirit Bear, causing it to d eal more damage to buildings and have additional spell resistance." "DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish_bonus_buil ding_damage""%BONUS BUILDING DAMAGE:" "DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish_spell_resi stance" "%SPELL RESISTANCE:" "DOTA_Tooltip_ability_lone_druid_rabid" "Rabid" "DOTA_Tooltip_ability_lone_druid_rabid_Lore" "Bears are not commonly seen as being agile creatures, but can actually move rat her quickly, especially when enraged." "DOTA_Tooltip_ability_lone_druid_rabid_Description" "Increases the attack and movement speed of Lone Druid and the Spirit Bear." "DOTA_Tooltip_ability_lone_druid_rabid_bonus_attack_speed" "ATTACK SPEED:" "DOTA_Tooltip_ability_lone_druid_rabid_bonus_move_speed" "%MOVEMENT SPEED:" "DOTA_Tooltip_ability_lone_druid_rabid_rabid_duration" "DURATION:" "DOTA_Tooltip_ability_lone_druid_synergy" "Synergy" "DOTA_Tooltip_ability_lone_druid_synergy_Lore" "Sylla studies and masters the arts of the lost Bear Clan, enhancing his attunem ent with the wild." "DOTA_Tooltip_ability_lone_druid_synergy_Description" "Increases the Lone Druid's synergy with his Spirit Bear and himself, upgrading attributes and abilities." "DOTA_Tooltip_ability_lone_druid_synergy_bear_bonus_damage" "BEAR BONUS DAMAGE:" "DOTA_Tooltip_ability_lone_druid_synergy_bear_bonus_speed" "BEAR BONUS SPEED:" "DOTA_Tooltip_ability_lone_druid_synergy_rabid_duration_bonus" "RABID DURATION BONUS:" "DOTA_Tooltip_ability_lone_druid_synergy_true_form_hp_bonus" "TRUE FORM BONUS HP:" "DOTA_Tooltip_ability_lone_druid_true_form" "True Form" "DOTA_Tooltip_ability_lone_druid_true_form_Lore" "The mighty bear is the king of the forest, possessing the throne through raw po wer." "DOTA_Tooltip_ability_lone_druid_true_form_Description" "Lone Druid learns to morph himself into a raging bear, losing his ranged advant age and some base movement speed, but gaining melee power as well as the Battle Cry ability. He can morph freely between druid and bear form." "DOTA_Tooltip_ability_lone_druid_true_form_Note0" "You can dodge stuns during the 2 second duration of transforming." "DOTA_Tooltip_ability_lone_druid_true_form_base_attack_time" "BASE ATTACK TIME:" "DOTA_Tooltip_ability_lone_druid_true_form_bonus_armor" "BONUS ARMOR:" "DOTA_Tooltip_ability_lone_druid_true_form_bonus_hp" "BONUS HP:"

"DOTA_Tooltip_ability_lone_druid_true_form_speed_loss" "BASE SPEED LOSS:" "DOTA_Tooltip_ability_lone_druid_true_form_druid" "Druid Form" "DOTA_Tooltip_ability_lone_druid_true_form_druid_Description" "Return to Druid form." "DOTA_Tooltip_ability_lone_druid_true_form_battle_cry" "Battle Cry" "DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_Lore" "When Syllabear cries in the forest, the reverberations are felt for a great dis tance." "DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_Descriptio n" "Adds damage and armor to the Lone Druid and his Spirit Bear." "DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_bonus_dama ge" "BONUS DAMAGE:" "DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_bonus_armo r" "BONUS ARMOR:" "DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_cry_durati on" "DURATION:" "npc_dota_hero_lone_druid_bio" "Long before the first words of the first histories there rose the druidic Bear Clan. Wise and just they were, and focused in their ways to seek an understandin g of the natural order. The arch forces of nature saw this, and so sought the mo st learned among them. Wise old Sylla, clan justiciar and seer, stepped forward for his kin, and to him was given the Seed with these words: 'When all of the wo rld has dimmed, when civilization has left these lands, when the world is slain and wracked by the endless deserts at the end of ages, plant the Seed.' As he gr asped his trust, Sylla felt his years recede and his vitality returned. Vast kno wledge burst into his mind. He found himself able to project his very will into reality and, with some concentration, alter his own physical form as well. Yet s ubtle whispers and cruel ears brought word of the Seed and its power to other pe oples, and a terrible war crashed upon the Bear Clan. As his ancestral home burn ed, Sylla took his burden and fled to the wild places. Ages passed, and time and myth forgot the Bear Clan, forgot Sylla and the Seed, forgot wondrous civilizat ions that rose and fell in Bear Clan's wake. For millenia Sylla has waited, waited for word from his deities, waited for peace to come to the ever warring realms, waited in exile and in secret for the end of all things and for the conclusion of his sacred commitment, preparing himself always to face and destroy whatever would dare threaten his purpose." //BREWMASTER "DOTA_Tooltip_ability_brewmaster_thunder_clap" "Thunder Clap" "DOTA_Tooltip_ability_brewmaster_thunder_clap_Lore" "A slam of Mangix' mighty keg starts the festivities." "DOTA_Tooltip_ability_brewmaster_thunder_clap_Description" "Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy land units." "DOTA_Tooltip_ability_brewmaster_thunder_clap_radius" "RADIUS:" "DOTA_Tooltip_ability_brewmaster_thunder_clap_duration" "DURATION:" "DOTA_Tooltip_ability_brewmaster_thunder_clap_damage" "DAMAGE:" "DOTA_Tooltip_ability_brewmaster_thunder_clap_movement_slow" "%MOVEMENT SLOW:" "DOTA_Tooltip_ability_brewmaster_thunder_clap_attack_speed_slow" "ATTACK SLOW:" "DOTA_Tooltip_ability_brewmaster_drunken_haze"

"Drunken Haze" "DOTA_Tooltip_ability_brewmaster_drunken_haze_Lore" "The Order of the Oyo's solution to all problems - another round!" "DOTA_Tooltip_ability_brewmaster_drunken_haze_Description" "Drenches a small area in alcohol, causing their movement speed to be reduced, a nd causing their attacks to have a chance to miss." "DOTA_Tooltip_ability_brewmaster_drunken_haze_Note0" "Drunken Haze cannot be disjointed." "DOTA_Tooltip_ability_brewmaster_drunken_haze_duration" "DURATION:" "DOTA_Tooltip_ability_brewmaster_drunken_haze_movement_slow" "%MOVEMENT SLOW:" "DOTA_Tooltip_ability_brewmaster_drunken_haze_miss_chance" "%MISS CHANCE:" "DOTA_Tooltip_ability_brewmaster_drunken_haze_radius" "RADIUS:" "DOTA_Tooltip_ability_brewmaster_drunken_brawler" "Drunken Brawler" "DOTA_Tooltip_ability_brewmaster_drunken_brawler_Lore" "When Mangix won his title as the Brewmaster of the Order of Oyo, he also claime d his place in the mastery of inebriation." "DOTA_Tooltip_ability_brewmaster_drunken_brawler_Description" "Gives a chance to avoid attacks and to deal critical damage." "DOTA_Tooltip_ability_brewmaster_drunken_brawler_Note0" "Does not stack with evasion from other sources." "DOTA_Tooltip_ability_brewmaster_drunken_brawler_dodge_chance" "%DODGE CHANCE:" "DOTA_Tooltip_ability_brewmaster_drunken_brawler_crit_chance" "%CRIT CHANCE:" "DOTA_Tooltip_ability_brewmaster_drunken_brawler_crit_multiplier " "%CRIT DAMAGE:" "DOTA_Tooltip_ability_brewmaster_drunken_brawler_notes" "Notes:\n\nDoes not stack with evasion from Butterfly, Heaven's Halberd or Talis man of Evasion." "DOTA_Tooltip_ability_brewmaster_primal_split" "Primal Split" "DOTA_Tooltip_ability_brewmaster_primal_split_Lore" "It isn't clear whether Mangix is consciously aware of his potent bond with natu re, as it often occurs in the midst of a drunken stupor." "DOTA_Tooltip_ability_brewmaster_primal_split_Description" "Splits Brewmaster into elements, forming 3 specialized warriors, adept at survi val. If any of them survive until the end of their summoned timer, the Brewmaste r is reborn.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_brewmaster_primal_split_Note0" "The Earth Element will carry all auras that the Brewmaster has, as well as True Sight." "DOTA_Tooltip_ability_brewmaster_primal_split_Note1" "When the spell ends, Brewmaster will take the place of an element in this order , assuming they are alive: Earth, Storm, Fire." "DOTA_Tooltip_ability_brewmaster_primal_split_duration" "DURATION:" "DOTA_Tooltip_ability_brewmaster_primal_split_aghanim_descriptio n" "Earth gains Thunder Clap, Storm gains Drunken Haze and Fire gains Drunken Brawler." "DOTA_Tooltip_ability_brewmaster_primal_split_notes" "Notes:\n\nWhen the spell ends, the Brewmaster takes Earth's place. If Earth is dead he takes Storm's place, and if Storm is dead he takes Fire's place.\n\nAll of the warriors possess the Resistant Skin passive ability. Skills that have sep arate effects for heroes and creeps (such as Enchantress' Enchant) will use the hero effects when targeting the warriors. Skills that affect only creeps (such a

s Doom's Devour) or only heroes (such as Witch Doctor's Death Ward) will not aff ect the warriors.\n\nThe Warriors are all completely unaffected by Enigma's Blac k Hole during the duration of Brewmaster's ultimate.\n\nThe Earth warrior has ev ery aura of the Brewmaster (Such as Vlads or Assault Cuirass). If the Earth warr ior dies, the auras will move to Storm, then Fire." "DOTA_Tooltip_ability_brewmaster_resistant_skin" "Resistant Skin" "DOTA_Tooltip_ability_brewmaster_resistant_skin_Lore" "" "DOTA_Tooltip_ability_brewmaster_resistant_skin_Description" "Protects against damaging damage." "DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder" "Hurl Boulder" "DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_Lore" "" "DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_Description" "Throws a boulder at a unit, doing damage and stunning it." "DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_damage" "DAMAGE:" "DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_duration" "STUN DURATION:" "DOTA_Tooltip_ability_brewmaster_earth_spell_immunity" "Spell Immunity" "DOTA_Tooltip_ability_brewmaster_earth_spell_immunity_Lore" "" "DOTA_Tooltip_ability_brewmaster_earth_spell_immunity_Descriptio n" "Immune to spells." "DOTA_Tooltip_ability_brewmaster_earth_pulverize" "Pulverize" "DOTA_Tooltip_ability_brewmaster_earth_pulverize_Lore" "" "DOTA_Tooltip_ability_brewmaster_earth_pulverize_Description" "Provides a chance to do damage in a small radius." "DOTA_Tooltip_ability_brewmaster_earth_pulverize_damage_inner" "DAMAGE:" "DOTA_Tooltip_ability_brewmaster_earth_pulverize_radius_inner" "RADIUS:" "DOTA_Tooltip_ability_brewmaster_earth_pulverize_chance" "%CHANCE:" "DOTA_Tooltip_ability_brewmaster_storm_dispel_magic" "Dispel Magic" "DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_Lore" "" "DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_Description" "Damages summoned units in a small radius and purges most buffs or debuffs." "DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_damage" "DAMAGE TO SUMMONS:" "DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_radius" "RADIUS:" "DOTA_Tooltip_ability_brewmaster_storm_cyclone" "Cyclone" "DOTA_Tooltip_ability_brewmaster_storm_cyclone_Lore" "" "DOTA_Tooltip_ability_brewmaster_storm_cyclone_Description" "Encloses a unit in a tornado, removing it from the battlefield." "DOTA_Tooltip_ability_brewmaster_storm_cyclone_duration_hero" "HERO DURATION:" "DOTA_Tooltip_ability_brewmaster_storm_cyclone_duration_unit" "NON-HERO DURATION:" "DOTA_Tooltip_ability_brewmaster_storm_wind_walk"

"Wind Walk" "DOTA_Tooltip_ability_brewmaster_storm_wind_walk_Lore" "" "DOTA_Tooltip_ability_brewmaster_storm_wind_walk_Description" "Provides temporary invisibility. Bonus movement speed and attack damage when i nvisible." "DOTA_Tooltip_ability_brewmaster_storm_wind_walk_bonus_damage" "BONUS DAMAGE:" "DOTA_Tooltip_ability_brewmaster_storm_wind_walk_bonus_movement_ speeed" "BONUS MOVEMENT SPEED:" "DOTA_Tooltip_ability_brewmaster_storm_wind_walk_duration" "DURATION:" "DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation" "Permanent Immolation" "DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_Lore" "" "DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_Descr iption" "Burns nearby enemy units." "DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_damag e" "DAMAGE PER SECOND:" "DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_radiu s" "RADIUS:" "npc_dota_hero_brewmaster_bio" "Deep in the Wailing Mountains, in a valley beneath the Ruined City, the ancient Order of the Oyo has for centuries practiced its rites of holy reverie, communi ng with the spirit realm in grand festivals of drink. Born to a mother's flesh by a Celestial father, the youth known as Mangix was the first to grow up with the talents of both lineages. He trained with the greatest aesthetes of the Order, eventually earning, through diligent drunkenness, the right to challenge for th e title of Brewmaster, that appellation most honored among the contemplative mal t-brewing sect. As much drinking competition as mortal combat, Mangix for nine days drank and fo ught the elder master. For nine nights they stumbled and whirled, chugged and s truck, until at last the elder warrior collapsed into a drunken stupor, and a ne w Brewmaster was named. Now the new, young Brewmaster calls upon the strength o f his Oyo forebears to speed his staff. When using magic, it is to his spirit a ncestors that he turns. Like all Brewmasters before him, he was sent out from h is people with a single mission. He wanders the land, striving toward enlighten ment through drink, searching for the answer to the ancient spiritual schism. H oping to think the single thought that will unite the spirit and physical planes again." "npc_dota_hero_brewmaster_hype" "" //SHADOW DEMON "DOTA_Tooltip_ability_shadow_demon_disruption" "Disruption" "DOTA_Tooltip_ability_shadow_demon_disruption_Description" "Banishes the targeted unit, removing it from play for the duration. Upon retur ning, two illusions of the unit are created under Shadow Demon's control." "DOTA_Tooltip_ability_shadow_demon_disruption_Lore" "The pain of deception comes not while it happens, but when it is revealed." "DOTA_Tooltip_ability_shadow_demon_disruption_illusion_duration" "ILLUSION DURATION:" "DOTA_Tooltip_ability_shadow_demon_disruption_illusion_outgoing_ tooltip" "%ILLUSION DAMAGE:" "DOTA_Tooltip_ability_shadow_demon_disruption_illusion_incoming_ damage" "%ILLUSION BONUS DAMAGE TAKEN:" "DOTA_Tooltip_ability_shadow_demon_disruption_disruption_duratio

n" "Soul Catcher"

"BANISH DURATION:" "DOTA_Tooltip_ability_shadow_demon_soul_catcher"

"DOTA_Tooltip_ability_shadow_demon_soul_catcher_Description" "Curses a random enemy in an area to take increased damage. The bonus damage is dealt as a separate instance of damage. Units under the effect of Disruption c an still be affected by Soul Catcher." "DOTA_Tooltip_ability_shadow_demon_soul_catcher_Lore" "Trying to resist the Shadow Demon's corruption is mostly a useless endeavor." "DOTA_Tooltip_ability_shadow_demon_soul_catcher_bonus_damage_tak en" "%BONUS DAMAGE:" "DOTA_Tooltip_ability_shadow_demon_soul_catcher_radius" "RADIUS:" "DOTA_Tooltip_ability_shadow_demon_soul_catcher_tooltip_duration " "DURATION:" "DOTA_Tooltip_ability_shadow_demon_shadow_poison" "Shadow Poison" "DOTA_Tooltip_ability_shadow_demon_shadow_poison_Description" "Deals damage in a line, and afflicts enemy units with a poison effect. The pois on deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred d amage is dealt when Shadow Poison's duration is expired, or the Release sub-abil ity is used." "DOTA_Tooltip_ability_shadow_demon_shadow_poison_Lore" "The ever growing influence of the Shadow Demon can pollute the most valiant and pure of heroes." "DOTA_Tooltip_ability_shadow_demon_shadow_poison_Note0" "Shadow Poison can affect units under Disruption." "DOTA_Tooltip_ability_shadow_demon_shadow_poison_stack_damage" "STACK DAMAGE:" "DOTA_Tooltip_ability_shadow_demon_shadow_poison_tooltip_duratio n" "DURATION:" "DOTA_Tooltip_ability_shadow_demon_shadow_poison_radius" "RADIUS:" "DOTA_Tooltip_ability_shadow_demon_shadow_poison_max_multiply_st acks" "MAX STACKS TO MULTIPLY:" "DOTA_Tooltip_ability_shadow_demon_shadow_poison_release" "Shadow Poison Release" "DOTA_Tooltip_ability_shadow_demon_shadow_poison_release_Descrip tion" "Releases the poison to do damage on all affected enemies. Units under the effect of Disruption can still be affected by Shadow Poison." "DOTA_Tooltip_ability_shadow_demon_demonic_purge" "Demonic Purge" "DOTA_Tooltip_ability_shadow_demon_demonic_purge_Description" "Purges the target enemy unit, removing positive buffs, and slowing the target f or the duration. The unit slowly regains its speed until the end of the duratio n, upon which damage is dealt. Units under the effect of Disruption can still b e affected by Demonic Purge." "DOTA_Tooltip_ability_shadow_demon_demonic_purge_Lore" "Once Shadow Demon no longer has any need for his collected cultist, he releases it from its subservience - and its life." "DOTA_Tooltip_ability_shadow_demon_demonic_purge_Note0" "Demonic Purge will slow magic immune units." "DOTA_Tooltip_ability_shadow_demon_demonic_purge_tooltip_duratio n" "DURATION:" "npc_dota_hero_shadow_demon_bio" "Among the sovereign Demons with explicit access to this world, Doom scarcely bo thers with the affairs of Noninfernals and Lesser Spectral Consorts, while Shado w Fiend passes through almost exclusively on collecting expeditions. The Shadow Demon, however, has always taken a deep and abiding interest in the material pla

ne, as if sensing that mastery of this gritty dimensional nexus might be the key to total domination of all realities. Summoned first by minor wizards, the Shad ow Demon granted every wish and put on increasingly impressive displays of power until he had the full attention of the greatest demonologists, and through them the various lords, tyrants, autarchs and heirophants who depended on sorcery to buttress their mundane power. So great was his deception that all his summoners considered themselves the master and Shadow Demon the servant; meanwhile, he er oded their identities and made their minds his own. In the end, most members of the cult were hollow puppets, extensions of his evil will. What Shadow Demon's n ext step would have been remains open to speculation, for around this time, Neve rmore the Shadow Fiend bit into a particularly nasty-tasting soul and discovered that it held nothing but a foul nougat of Shadow Demon's essence. Alerted that a coup was underway, and that the ancient equilibrium of the Umbral Pact was abo ut to be destabilized, Doom and Shadow Fiend briefly joined forces to destroy th e burgeoning cult. Combining spells of incredible force, they undid Shadow Demon 's centuries of patient work, reducing his cult to smithereens--and all its memb ers to a bloody splatter. Nothing remained except a tiny speck of demon shadow. Immortal and irreducible, this mote of evil was enough to seed the Shadow Demon' s next scheme, and in fits and starts, over further centuries, he began to regro up. Whatever that speck of shadow touched, it tainted, and its influence gradual ly grew. A chaos of damaged parts pulled together, reknit, and combined to give Shadow Demon a form even stronger than his former. He is all but complete now, a nd his plan for infinite dominion lacks all of its former weaknesses. It would s eem that such a being of pure malice and malevolence, a threat to all creation, would be forever out of place in our world...yet Shadow Demon does not lack for followers. " "npc_dota_hero_shadow_demon_hype" "" //CHAOS KNIGHT "DOTA_Tooltip_ability_chaos_knight_chaos_bolt" "Chaos Bolt" "DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Description" "Throws a mysterious bolt of energy at the target unit. It stuns for a random du ration and deals random damage." "DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Lore" "Even Chaos Knight cannot predict this manifest of unholy energy." "DOTA_Tooltip_ability_chaos_knight_chaos_bolt_stun_min" "MINIMUM STUN:" "DOTA_Tooltip_ability_chaos_knight_chaos_bolt_stun_max" "MAXIMUM STUN:" "DOTA_Tooltip_ability_chaos_knight_chaos_bolt_damage_min" "MINIMUM DAMAGE:" "DOTA_Tooltip_ability_chaos_knight_chaos_bolt_damage_max" "MAXIMUM DAMAGE:" "DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Note0" "The stun duration and damage values dealt are inversely related." "DOTA_Tooltip_ability_chaos_knight_reality_rift" "Reality Rift" "DOTA_Tooltip_ability_chaos_knight_reality_rift_Description" "Teleports you, any images you have and the target unit to a random point along the line between the two of you. Gives you bonus attack damage for one attack." "DOTA_Tooltip_ability_chaos_knight_reality_rift_Lore" "Armageddon rides between the planes, bringing Chaos Knight to his victim wherev er he may hide." "DOTA_Tooltip_ability_chaos_knight_reality_rift_Note0" "Chaos Knight and the target unit are made to face each other, and Chaos Knight and his illusions are issued an attack order against the target." "DOTA_Tooltip_ability_chaos_knight_reality_rift_bonus_damage"

"BONUS DAMAGE:" "DOTA_Tooltip_ability_chaos_knight_reality_rift_bonus_duration" "BONUS DURATION:" "DOTA_Tooltip_ability_chaos_knight_reality_rift_cast_range" "RANGE:" "DOTA_Tooltip_ability_chaos_knight_chaos_strike" "Chaos Strike" "DOTA_Tooltip_ability_chaos_knight_chaos_strike_Description" "Chaos Knight's mojo gives him a chance to deal bonus damage." "DOTA_Tooltip_ability_chaos_knight_chaos_strike_Lore" "Chaos Knight's unwieldy power bludgeons those who stand before him, crushing th e thickest of armors." "DOTA_Tooltip_ability_chaos_knight_chaos_strike_crit_chance" "%CRITICAL CHANCE:" "DOTA_Tooltip_ability_chaos_knight_chaos_strike_crit_damage" "%CRITICAL DAMAGE:" "DOTA_Tooltip_ability_chaos_knight_phantasm" "Phantasm" "DOTA_Tooltip_ability_chaos_knight_phantasm_Description" "Summons several copies of the Chaos Knight from alternate dimensions. The illus ions deal full damage, but take double damage." "DOTA_Tooltip_ability_chaos_knight_phantasm_Lore" "Drawing on his battles fought across many worlds and many times, phantasms of t he Chaos Knight rise up to quell all who oppose him." "DOTA_Tooltip_ability_chaos_knight_phantasm_Note0" "Removes most negative buffs from Chaos Knight." "DOTA_Tooltip_ability_chaos_knight_phantasm_Note1" "Chaos Knight is invulnerable for 0.5 seconds when casting, allowing him to dodg e stuns and damage." "DOTA_Tooltip_ability_chaos_knight_phantasm_images_count" "NUMBER OF ILLUSIONS:" "DOTA_Tooltip_ability_chaos_knight_phantasm_illusion_duration" "DURATION:" "npc_dota_hero_chaos_knight_bio" "The veteran of countless battles on a thousand worlds, Chaos Knight hails from a far upstream plane where the fundamental laws of the universe have found senti ent expression. Of all the ancient Fundamentals, he is the oldest and most tire less, endlessly searching out a being he knows only as The Light. Long ago the Li ght ventured out from the progenitor realm, in defiance of the first covenant. Now Chaos Knight shifts from plane to plane, always on the hunt to extinguish th e Light wherever he finds it. A thousand times he has snuffed out the source, a nd always he slides into another plane to continue his search anew. Upon his steed Armageddon he rides, wading into battle with maniacal frenzy, dra wing strength from the disorder of the universe. A physical manifestation of ch aos itself, in times of need he calls upon other versions of himself from other planes, and together these dark horsemen ride into battle, as unstoppable as any force of nature. Only when the last Light of the world is scoured from existen ce will the search be ended. Where rides the Chaos Knight, death soon follows." "npc_dota_hero_chaos_knight_hype" "" //OGRE MAGI "DOTA_Tooltip_ability_ogre_magi_fireblast" "Fireblast" "DOTA_Tooltip_ability_ogre_magi_fireblast_Description" "Blasts an enemy unit with a wave of fire, dealing damage and stunning the targe t." "DOTA_Tooltip_ability_ogre_magi_fireblast_Lore" "The Ogre Magi is easily amused, entertained for hours by playing with fire." "DOTA_Tooltip_ability_ogre_magi_fireblast_Note0"

"When Multicast, Fireblast hits the same target each time with a 0.3 seconds int erval." "DOTA_Tooltip_ability_ogre_magi_fireblast_Note1" "Mana cost is increased by 30 / 70 / 110 when learning Multi Cast." "DOTA_Tooltip_ability_ogre_magi_fireblast_stun_duration" "STUN DURATION:" "DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast" "Unrefined Fireblast" "DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_Description" "Blasts an enemy unit with a wave of fire, dealing damage and stunning the targe t." "DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_Lore" "The 'who-casts-spell-first' argument between himself is solved simply by both c asting at once." "DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_stun_duratio n" "STUN DURATION:" "DOTA_Tooltip_ability_ogre_magi_ignite" "Ignite" "DOTA_Tooltip_ability_ogre_magi_ignite_Description" "Drenches a target in volatile chemicals, causing it to burst into flames. The t arget is in immense pain, taking damage and moving more slowly." "DOTA_Tooltip_ability_ogre_magi_ignite_Lore" "Batter up!" "DOTA_Tooltip_ability_ogre_magi_ignite_Note0" "Multicast makes this spell have an area of effect (150/300/450 based on Multica st level)." "DOTA_Tooltip_ability_ogre_magi_ignite_Note1" "Multicast makes this spell have 150 additional cast range for every Multicast l evel." "DOTA_Tooltip_ability_ogre_magi_ignite_Note2" "Multicast makes this spell have a chance to cast multiple times at random enemy units with 1400 AoE." "DOTA_Tooltip_ability_ogre_magi_ignite_burn_damage" "BURN DAMAGE:" "DOTA_Tooltip_ability_ogre_magi_ignite_duration" "DURATION:" "DOTA_Tooltip_ability_ogre_magi_ignite_slow_movement_speed_pct" "%SLOW:" "DOTA_Tooltip_ability_ogre_magi_bloodlust" "Bloodlust" "DOTA_Tooltip_ability_ogre_magi_bloodlust_Description" "Incites a frenzy in a friendly unit, increasing its movement speed and attack s peed." "DOTA_Tooltip_ability_ogre_magi_bloodlust_Lore" "'Running's not as fun as hitting Not one bit fun.'" "DOTA_Tooltip_ability_ogre_magi_bloodlust_Note0" "When multicast, nearby allies will be selected randomly in an 575 area of effec t to receive Bloodlust." "DOTA_Tooltip_ability_ogre_magi_bloodlust_Note1" "Can affect siege units." "DOTA_Tooltip_ability_ogre_magi_bloodlust_duration" "DURATION:" "DOTA_Tooltip_ability_ogre_magi_bloodlust_bonus_attack_speed" "ATTACK SPEED:" "DOTA_Tooltip_ability_ogre_magi_bloodlust_bonus_movement_speed" "%MOVE SPEED:" "DOTA_Tooltip_ability_ogre_magi_multicast" "Multicast" "DOTA_Tooltip_ability_ogre_magi_multicast_Description" "Enables the Ogre Magi to rapidly cast his spells, giving them greater potency.

Gives a chance to cast a spell multiple times in one cast. Increases Fireblast's mana cost and decreases its cooldown, adds an area of effect to Ignite and redu ces Bloodlust's cooldown and gives it a chance to cast on random allies around O gre Magi.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_ogre_magi_multicast_Lore" "Despite being largely incapacitated by his IQ, the Ogre Magi's success in battl e is attributed to pure skill." "DOTA_Tooltip_ability_ogre_magi_multicast_multicast_2_times_tool tip" "%2X CHANCE:" "DOTA_Tooltip_ability_ogre_magi_multicast_multicast_3_times_tool tip" "%3X CHANCE:" "DOTA_Tooltip_ability_ogre_magi_multicast_multicast_4_times_tool tip" "%4X CHANCE:" "DOTA_Tooltip_ability_ogre_magi_multicast_fireblast_mana_cost" "FIREBLAST MANA INCREASE:" "DOTA_Tooltip_ability_ogre_magi_multicast_fireblast_cooldown" "FIREBLAST COOLDOWN REDUCTION:" "DOTA_Tooltip_ability_ogre_magi_multicast_ignite_aoe" "IGNITE RADIUS:" "DOTA_Tooltip_ability_ogre_magi_multicast_ignite_cast_range" "IGNITE CAST RANGE INCREASE:" "DOTA_Tooltip_ability_ogre_magi_multicast_bloodlust_aoe" "BLOODLUST RADIUS:" "DOTA_Tooltip_ability_ogre_magi_multicast_bloodlust_cooldown" "BLOODLUST COOLDOWN REDUCTION:" "DOTA_Tooltip_ability_ogre_magi_multicast_aghanim_description" "Adds the Unrefined Fireblast ability." "npc_dota_hero_ogre_magi_bio" "The ordinary ogre is the creature for whom the phrase 'As dumb as a bag of rock hammers' was coined. In his natural state, an ogre is supremely incapable of do ing or deciding anything. Clothed in dirt, he sometimes finds himself accidental ly draped in animal skins after eating lanekill. Not an especially social creatu re, he is most often found affectionately consorting with the boulders or tree-s tumps he has mistaken for kin (a factor that may explain the ogre's low rate of reproduction). However, once every generation or so, the ogre race is blessed w ith the birth of a two-headed Ogre Magi, who is immediately given the traditiona l name of Aggron Stonebreak, the name of the first and perhaps only wise ogre in their line's history. With two heads, Ogre Magi finds it possible to function a t a level most other creatures manage with one. And while the Ogre Magi will win no debates (even with itself), it is graced with a divine quality known as Dumb Luck--a propensity for serendipitous strokes of fortune which have allowed the ogre race to flourish in spite of enemies, harsh weather, and an inability to fe ed itself. It's as if the Goddess of Luck, filled with pity for the sadly inept species, has taken Ogre Magi under her wing. And who could blame her? Poor thin gs." "npc_dota_hero_ogre_magi_hype" "" "DOTA_Tooltip_modifier_ogre_magi_bloodlust" "Bloodlust" "DOTA_Tooltip_modifier_ogre_magi_bloodlust_description" "Movemen t speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attac k speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%." "DOTA_Tooltip_modifier_ogre_magi_ignite" "Ignite" "DOTA_Tooltip_modifier_ogre_magi_ignite_description" "You are on fire! Taking periodic damage and slowed by %dMODIFIER_PROPERTY_MOVESPEED_BON US_PERCENTAGE%%%."

//TREANT PROTECTOR "DOTA_Tooltip_ability_treant_natures_guise" "Nature's Guise" "DOTA_Tooltip_ability_treant_natures_guise_Description" "Causes the targeted unit to blend in with the forest, becoming invisible to ene mies and gaining a movement speed bonus when near a tree. If the unit moves awa y from a tree or the spell is cast on a unit with no nearby trees, Nature's Guis e is lost. Treant Protector can cast spells and remain invisible under Nature's Guise." "DOTA_Tooltip_ability_treant_natures_guise_Lore" "The Protectors don't often come into vision; their natural state being nestled within their leafy brethren." "DOTA_Tooltip_ability_treant_natures_guise_Note0" "If cast on a unit that isn't near a tree, it will lose the invisibility almost instantly." "DOTA_Tooltip_ability_treant_natures_guise_Note1" "Nature's Guise checks in 1 second intervals for nearby trees, removing invisibi lity if none are found." "DOTA_Tooltip_ability_treant_natures_guise_duration" "DURATION:" "DOTA_Tooltip_ability_treant_natures_guise_fade_time" "FADE TIME:" "DOTA_Tooltip_ability_treant_natures_guise_radius" "TREE RADIUS:" "DOTA_Tooltip_ability_treant_natures_guise_bonus_move_speed" "%MOVEMENT SPEED:" "DOTA_Tooltip_ability_treant_natures_guise_notes" "Notes:\n\nIf the unit has a distance of more than 375 to the closest tree durin g 1 second, the invisibility will be removed.\n\nCan be used on units even if th ey aren't close to a tree, but the invisibility will be removed almost instantly .\n\nTreant Protector can cast spells without losing invisibility from Nature's Guise." "DOTA_Tooltip_ability_treant_leech_seed" "Leech Seed" "DOTA_Tooltip_ability_treant_leech_seed_Description" "Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it equal to the amount drained. Pulses 6 times." "DOTA_Tooltip_ability_treant_leech_seed_Lore" "Rooftrellen nurtures the beings under his stewardship, sustained by the lifefor ce of trespassers into his sacred ground." "DOTA_Tooltip_ability_treant_leech_seed_leech_damage" "DAMAGE PER PULSE:" "DOTA_Tooltip_ability_treant_leech_seed_movement_slow" "%MOVEMENT SLOW:" "DOTA_Tooltip_ability_treant_leech_seed_radius" "RADIUS:" "DOTA_Tooltip_ability_treant_leech_seed_duration" "DURATION:" "DOTA_Tooltip_ability_treant_living_armor" "Living Armor" "DOTA_Tooltip_ability_treant_living_armor_Description" "Infuses the target hero or structure with a protective coating which grants bon us regeneration. Also blocks some damage from all sources . Dispels when a numbe r of damage instances are taken." "DOTA_Tooltip_ability_treant_living_armor_Lore" "The roots and tendrils of the Treant Protectors are far-reaching, stimulating t he growth and rejuvenation of all of nature." "DOTA_Tooltip_ability_treant_living_armor_Note0"

"Can be cast through the minimap." "DOTA_Tooltip_ability_treant_living_armor_damage_count" "DAMAGE INSTANCES:" "DOTA_Tooltip_ability_treant_living_armor_health_regen" "REGEN:" "DOTA_Tooltip_ability_treant_living_armor_damage_block" "BLOCK:" "DOTA_Tooltip_ability_treant_living_armor_duration" "DURATION:" "DOTA_Tooltip_ability_treant_overgrowth" "Overgrowth" "DOTA_Tooltip_ability_treant_overgrowth_Description" "Summons an overgrowth of vines and branches around Treant that prevent afflicte d enemies from moving, blinking, going invisible, or attacking." "DOTA_Tooltip_ability_treant_overgrowth_Lore" "Rooftrellen calls the ancestral spirit of nature, releasing its power through a ll of his kin." "DOTA_Tooltip_ability_treant_overgrowth_Note0" "Works on magic immune units, but if units gain magic immunity after the effect starts, they'll break free." "DOTA_Tooltip_ability_treant_overgrowth_duration" "DURATION:" "DOTA_Tooltip_ability_treant_overgrowth_radius" "RADIUS:" "DOTA_Tooltip_ability_treant_overgrowth_notes" "Notes:\n\nPrevents usage of the Blink spell.\n\nDoes not mini-stun.\n\nDisable works on currently magic immune units, however if a unit becomes magic immune wh ile already affected by Overgrowth, they will break free." "npc_dota_hero_treant_bio" "Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land. There are all-consuming grasses, crossbred fauna and poi sonous flowers, but none are so fierce as the mighty Treant Protectors. These ag eless, titanic beings, charged with keeping the peace in this dangerous land, en sure that none within encroach without reason, and none without poach their secr ets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware o f this untamed land, and with each passing winter the outsiders grew bolder. Soo n they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth. When all that bloomed had finally finished t heir say, curiosity had overcome caution. It was decided: a lone Protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground." "npc_dota_hero_treant_hype" "" //MEEPO "DOTA_Tooltip_ability_meepo_earthbind" "Earthbind" "DOTA_Tooltip_ability_meepo_earthbind_Description" "Tosses a net at the target point, pinning down all enemy units. Earthbind prev ents invisibility, blink, and interrupts channeling." "DOTA_Tooltip_ability_meepo_earthbind_Lore" "Catching dinner in the Riftshadow Ruins can be quite the task."

"DOTA_Tooltip_ability_meepo_earthbind_Note0" "While preventing units from going invisible, Earthbind won't hit units that are already invisible." "DOTA_Tooltip_ability_meepo_earthbind_Note1" "Does not work on magic immune units or Roshan." "DOTA_Tooltip_ability_meepo_earthbind_duration" "DURATION:" "DOTA_Tooltip_ability_meepo_earthbind_radius" "RADIUS:" "DOTA_Tooltip_ability_meepo_earthbind_tooltip_range" "RANGE:" "DOTA_Tooltip_ability_meepo_poof" "Poof" "DOTA_Tooltip_ability_meepo_poof_Description" "Drawing mystical energies from the earth, a Meepo can teleport to another Meepo or itself after channeling for 1.5 seconds, dealing damage in both the departur e and arrival locations." "DOTA_Tooltip_ability_meepo_poof_Lore" "Sometimes breaking one of the Riftshadow Crystals can be just the trick for get ting yourself out of a bind. Or your other self." "DOTA_Tooltip_ability_meepo_poof_Note0" "Can be cast through the minimap." "DOTA_Tooltip_ability_meepo_poof_Note1" "Can teleport to Meepo illusions." "DOTA_Tooltip_ability_meepo_poof_radius" "RADIUS:" "DOTA_Tooltip_ability_meepo_geostrike" "Geostrike" "DOTA_Tooltip_ability_meepo_geostrike_Description" "Meepo enchants his weapon to deal damage per second, as well as slow the moveme nt speed of the attacked unit. Geostrikes from multiple Meepos stack." "DOTA_Tooltip_ability_meepo_geostrike_Lore" "Keeping your pack light and having few but versatile tools is the best bet for survival." "DOTA_Tooltip_ability_meepo_geostrike_Note0" "Slows magic immune units." "DOTA_Tooltip_ability_meepo_geostrike_duration_tooltip" "DURATION:" "DOTA_Tooltip_ability_meepo_geostrike_slow" "%SLOW:" "DOTA_Tooltip_ability_meepo_divided_we_stand" "Divided We Stand" "DOTA_Tooltip_ability_meepo_divided_we_stand_Description" "Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gai n gold and experience as he does and shares his experience and abilities. Howeve r, the clones cannot wield any items but the boots that Meepo himself wears. If any of the clones die, they all die. Increases the speed at which you respawn. \n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_meepo_divided_we_stand_Lore" "Do I know you?" "DOTA_Tooltip_ability_meepo_divided_we_stand_Note0" "Clones can't use Arcane Boots or pick up runes." "DOTA_Tooltip_ability_meepo_divided_we_stand_tooltip_clones" "NUMBER OF MEEPOES:" "DOTA_Tooltip_ability_meepo_divided_we_stand_tooltip_respawn" "%RESPAWN SPEED:" "DOTA_Tooltip_ability_meepo_divided_we_stand_aghanim_description " "Adds an extra Meepo, and increases the shared attribute percentage." "npc_dota_hero_meepo_bio" "If you ask me, life is all about who you know and what you can find. When you li

ve up in the Riftshadow Ruins, just finding food can be tough. So you need to cu t corners, you need to scrounge, you need to know your strengths. Some of the be asts up there can kill you, so you need a way to trap the weak and duck the stro ng. On the upside, the ruins have history, and history is worth a lot to some pe ople. There used to be a palace there, where they had all these dark rituals. Ba d stuff. If you survived the ceremony, they would shatter a crystal and split yo ur soul into pieces. They made great art though! Sculptures and such. Let me tel l you: sometimes you stumble onto some of those old carvings. Take a pack full o f those to town and sell them, then get yourself food for a few weeks. If luck i s really on your side, you might find a Riftshadow crystal. Get it appraised and start asking around. Someone always knows some crazy fool looking for this kind of thing. If all else fails, sell it to a Magus the next time one's in town. Th ey love that stuff. Still, whatever you do, be careful handling those crystals. You do not want one to go off on you. It really hurts." "DOTA_Meepo_Error_CanOnlyTargetMeepo" "Invalid Poof target" //VISAGE "DOTA_Tooltip_ability_visage_grave_chill" "Grave Chill" "DOTA_Tooltip_ability_visage_grave_chill_Description" "Visage drains the movement and attack speed of the targeted unit, gaining it fo r itself." "DOTA_Tooltip_ability_visage_grave_chill_Lore" "The warmth of the sun is never felt in the dark cold of the Narrow Maze." "DOTA_Tooltip_ability_visage_grave_chill_Note0" "The two buffs can be removed separately by purge." "DOTA_Tooltip_ability_visage_grave_chill_Note1" "The speed gained is independent of the speed lost on the target." "DOTA_Tooltip_ability_visage_grave_chill_movespeed_bonus" "%MOVE SPEED DRAIN:" "DOTA_Tooltip_ability_visage_grave_chill_attackspeed_bonus" "ATTACK SPEED DRAIN:" "DOTA_Tooltip_ability_visage_grave_chill_chill_duration" "DURATION:" "DOTA_Tooltip_ability_visage_soul_assumption" "Soul Assumption" "DOTA_Tooltip_ability_visage_soul_assumption_Description" "Visage damages the targeted unit based on the number of soul charges. Visage g ains a soul charge when damage taken by all heroes around him reaches the damage threshold." "DOTA_Tooltip_ability_visage_soul_assumption_Lore" "The collected souls of the dead reach out to bring another into their fold." "DOTA_Tooltip_ability_visage_soul_assumption_Note0" "Charges are only gained for damage greater than 2 and less than 3000 that is de alt by a player or Roshan. Self-damage or Soul Assumption damage isn't counted. " "DOTA_Tooltip_ability_visage_soul_assumption_soul_base_damage" "BASE DAMAGE:" "DOTA_Tooltip_ability_visage_soul_assumption_soul_charge_damage" "SOUL DAMAGE:" "DOTA_Tooltip_ability_visage_soul_assumption_radius" "ASSUMPTION RADIUS:" "DOTA_Tooltip_ability_visage_soul_assumption_stack_limit" "MAX SOULS:" "DOTA_Tooltip_ability_visage_soul_assumption_damage_limit" "DAMAGE THRESHOLD:" "DOTA_Tooltip_ability_visage_soul_assumption_stack_duration" "SOUL DURATION:"

"DOTA_Tooltip_ability_visage_gravekeepers_cloak" "Gravekeeper's Cloak" "DOTA_Tooltip_ability_visage_gravekeepers_cloak_Description" "Visage generates a layered barrier that protects him from physical and magical attacks. If he receives damage from a player, one layer is removed, and takes t ime to recover." "DOTA_Tooltip_ability_visage_gravekeepers_cloak_Lore" "Visage's tough scales share equal properties of ghost and stone, making it near ly impervious to blade and magical assault." "DOTA_Tooltip_ability_visage_gravekeepers_cloak_Note0" "Each time Visage receives damage greater than 2 that was not self-inflicted and was from a player owned source, a layer is removed." "DOTA_Tooltip_ability_visage_gravekeepers_cloak_bonus_armor" "ARMOR PER LAYER:" "DOTA_Tooltip_ability_visage_gravekeepers_cloak_bonus_resist" "%RESIST PER LAYER:" "DOTA_Tooltip_ability_visage_gravekeepers_cloak_max_layers" "MAX LAYERS:" "DOTA_Tooltip_ability_visage_gravekeepers_cloak_recovery_time" "RECOVERY TIME:" "DOTA_Tooltip_ability_visage_summon_familiars" "Summon Familiars" "DOTA_Tooltip_ability_visage_summon_familiars_Description" "Conjures up two blind Familiars to fight for Visage. Familiars have high attac k power, but each attack drains a charge of damage that recharges slowly over ti me. Familiars possess the Stone Form ability, that allows them to turn into sto ne, stunning enemies upon landing. While in Stone Form, Familiars are invulnera ble, and rapidly regenerate their health and damage. Familiars grant high bount y when killed.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_visage_summon_familiars_Lore" "Guardians of the Narrow Maze, Necro'lic's Familiars stand watch over his domain ." "DOTA_Tooltip_ability_visage_summon_familiars_Note0" "Casting Summon Familiars will replace any existing Familiars." "DOTA_Tooltip_ability_visage_summon_familiars_Note1" "Each Familiar starts with 7 damage charges, and have 96.25% magic resistance. Many stuns and slows have no effect on Familiars." "DOTA_Tooltip_ability_visage_summon_familiars_familiar_hp" "FAMILIAR HP:" "DOTA_Tooltip_ability_visage_summon_familiars_familiar_armor" "FAMILIAR ARMOR:" "DOTA_Tooltip_ability_visage_summon_familiars_familiar_speed" "FAMILIAR SPEED:" "DOTA_Tooltip_ability_visage_summon_familiars_familiar_max_damag e" "FAMILIAR MAX DAMAGE:" "DOTA_Tooltip_ability_visage_summon_familiars_damage_recharge_ti me" "DAMAGE RECHARGE TIME:" "DOTA_Tooltip_ability_visage_summon_familiars_aghanim_descriptio n" "Summons 3 familiars." "DOTA_Tooltip_ability_visage_summon_familiars_stone_form" "Stone Form" "DOTA_Tooltip_ability_visage_summon_familiars_stone_form_Descrip tion" "After a short delay, the Familiar turns into stone and smashes into the ground, stunning and damaging all targets in the area. The Familiar be comes invulnerable, and will regain its damage charges and health very rapidly. After 8 seconds, the Familiar will automatically leave Stone Form." "DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stun_du ration" "STUN DURATION:" "DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stun_ra dius" "STUN RADIUS:"

"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stun_da "DAMAGE:" "DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stone_d uration" "STONE DURATION:" "DOTA_Tooltip_ability_visage_summon_familiars_stone_form_hp_rege n" "BONUS REGEN:" "npc_dota_hero_visage_bio" "Perched atop the entrance to the Narrow Maze sit the looming shapes of sneering gargoyles, the paths into the hereafter forever in their gaze. Beasts and bird s, men and monsters, all creatures that die and choose to travel beyond must som eday pass beneath their sight. For an untethered spirit, the decision to journe y through the veil of death is irrevocable. When chance comes, and by craft or cunning some restless soul escapes their hells and heavens, it is the dreaded ga rgoyle Visage, the bound form of the eternal spirit Necro'lic, who is dispatched t o reclaim them. Ruthless and efficient, unhindered by the principles of death a nd fatigue, Visage stalks its prey without mercy or end, willingly destroying al l which may give shelter to the fugitive essence. That which flaunts the laws o f the afterlife may never rest, for while it is true that the dead may be revive d, it is only a matter of time before Visage finds and returns them to their pro per place." mage" //UNDYING "DOTA_Tooltip_ability_undying_decay" "Decay" "DOTA_Tooltip_ability_undying_decay_Description" "Undying saps the life from enemy Heroes in an area, dealing damage and stealing Strength for the duration." "DOTA_Tooltip_ability_undying_decay_Lore" "The strength of the living is simply borrowed from the strength of the dead." "DOTA_Tooltip_ability_undying_decay_Note0" "The strength stolen stacks, but can't cause a hero to have strength below 1." "DOTA_Tooltip_ability_undying_decay_Note1" "The strength steal takes effect before the damage is dealt." "DOTA_Tooltip_ability_undying_decay_decay_damage" "DAMAGE:" "DOTA_Tooltip_ability_undying_decay_radius" "RADIUS:" "DOTA_Tooltip_ability_undying_decay_decay_duration" "DURATION:" "DOTA_Tooltip_ability_undying_decay_str_steal" "STRENGTH STEAL:" "DOTA_Tooltip_ability_undying_soul_rip" "Soul Rip" "DOTA_Tooltip_ability_undying_soul_rip_Description" "Redirects the flow of energy through a target friendly or enemy unit, healing o r damaging it depending on how many units are near Undying. Each counted unit t akes damage." "DOTA_Tooltip_ability_undying_soul_rip_Lore" "Even his allied Heroes feel despair in Undying's presence." "DOTA_Tooltip_ability_undying_soul_rip_Note0" "Can heal Tombstone, but can't heal or damage another buildings." "DOTA_Tooltip_ability_undying_soul_rip_Note1" "The 25 damage dealt to each unit can't kill a unit." "DOTA_Tooltip_ability_undying_soul_rip_damage_per_unit" "DAMAGE/HEAL PER UNIT:" "DOTA_Tooltip_ability_undying_soul_rip_radius" "RADIUS:" "DOTA_Tooltip_ability_undying_soul_rip_max_units" "MAX UNITS:" "DOTA_Tooltip_ability_undying_tombstone"

"Tombstone" "DOTA_Tooltip_ability_undying_tombstone_Description" "Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies ha ve the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and mo vement speed of the zombie." "DOTA_Tooltip_ability_undying_tombstone_Lore" "Dirge calls on his fallen brothers to fight for the Dead God." "DOTA_Tooltip_ability_undying_tombstone_Note0" "Tombstone is magic immune, but can be healed by Soul Rip." "DOTA_Tooltip_ability_undying_tombstone_Note1" "Zombies and Tombstone are magic immune." "DOTA_Tooltip_ability_undying_tombstone_Note2" "If their initial target dies or goes out of vision, the Zombie will die." "DOTA_Tooltip_ability_undying_tombstone_duration" "DURATION:" "DOTA_Tooltip_ability_undying_tombstone_radius" "RADIUS:" "DOTA_Tooltip_ability_undying_tombstone_zombie_interval" "SPAWN INTERVAL:" "DOTA_Tooltip_ability_undying_tombstone_health_threshold" "DEATHLUST HEALTH THRESHOLD:" "DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike" "Deathlust" "DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_Descr iption" "Slows enemy units on attack. If the attacked unit's health goe s below the threshold, the zombie receives enhanced movement and attack speed." "DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_healt h_threshold" "HEALTH THRESHOLD:" "DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_durat ion" "SLOW DURATION:" "DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_slow" "%MOVEMENT SLOW:" "DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_bonus _speed" "%BONUS SPEED:" "DOTA_Tooltip_ability_undying_flesh_golem" "Flesh Golem" "DOTA_Tooltip_ability_undying_flesh_golem_Description" "Undying transforms into a horrifying flesh golem that possesses a Plague Aura. This aura slows all enemy units within 750 range and amplifies the damage they take; the closer to Undying, the more damage. When a plagued unit dies, Undying is healed equal to a percentage of that unit's maximum health.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_undying_flesh_golem_Lore" "The flesh of the recently dead add to the power of Dirge's plague." "DOTA_Tooltip_ability_undying_flesh_golem_Note0" "Undying is healed when affected units die in range, regardless of who killed it ." "DOTA_Tooltip_ability_undying_flesh_golem_Note1" "Dying illusions don't trigger the heal." "DOTA_Tooltip_ability_undying_flesh_golem_duration" "DURATION:" "DOTA_Tooltip_ability_undying_flesh_golem_max_damage_amp" "%MAX DAMAGE AMP:" "DOTA_Tooltip_ability_undying_flesh_golem_min_damage_amp" "%MIN DAMAGE AMP:" "DOTA_Tooltip_ability_undying_flesh_golem_death_heal" "%DEATH HEAL (HEROES):" "DOTA_Tooltip_ability_undying_flesh_golem_death_heal_creep"

"%DEATH HEAL (CREEPS):" "DOTA_Tooltip_ability_undying_flesh_golem_max_damage_amp_scepter " "%SCEPTER MAX DAMAGE AMP:" "DOTA_Tooltip_ability_undying_flesh_golem_min_damage_amp_scepter " "%SCEPTER MIN DAMAGE AMP:" "DOTA_Tooltip_ability_undying_flesh_golem_death_heal_scepter" "%SCEPTER DEATH HEAL (HEROES):" "DOTA_Tooltip_ability_undying_flesh_golem_death_heal_creep_scept er" "%SCEPTER DEATH HEAL (CREEPS):" "DOTA_Tooltip_ability_undying_flesh_golem_speed_slow" "%MOVEMENT SLOW:" "DOTA_Tooltip_ability_undying_flesh_golem_aghanim_description" "Increases damage amplification and percent of HP healed." "npc_dota_hero_undying_bio" "How long has it been since he lost his name? The torn ruin of his mind no longe r knows. Dimly he recalls armor and banners and grim-faced kin riding at his side. He rem embers a battle: pain and fear as pale hands ripped him from his saddle. He reme mbers terror as they threw him into the yawning pit of the Dead God alongside hi s brothers, to hear the Dirge and be consumed into nothingness. In the darkness below, time left them. Thought left them. Sanity left them. Hunger, however, did not. They turned on each other with split fingernails and shattered teeth. Then it came: distant at first, a fragile note at the edge of perception, joined by another, then another, inescapable and unending. The chorus grew into a living w all of sound pulsing in his mind until no other thought survived. With the Dirge consuming him, he opened his arms to the Dead God and welcomed his obliteration . Yet destruction was not what he'd been chosen for. The Dead God demanded war. In the belly of the great nothing, he was granted a new purpose: to spread the D irge across the land, to rally the sleepless dead against the living. He was to become the Undying, the herald of the Dead God, to rise and fall and rise again whenever his body failed him. To trudge on through death unending, that the Dirg e might never end." // RUBICK "DOTA_Tooltip_ability_rubick_telekinesis" "Telekinesis" "DOTA_Tooltip_ability_rubick_telekinesis_Description" "Rubick uses his telekinetic powers to lift the enemy into the air briefly and t hen hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies." "DOTA_Tooltip_ability_rubick_telekinesis_Lore" "Even the Grandest Magus may use his powers for enjoyment." "DOTA_Tooltip_ability_rubick_telekinesis_Note0" "While the target is in the air, Rubick may use a secondary ability to throw the enemy in a targeted direction." "DOTA_Tooltip_ability_rubick_telekinesis_Note1" "When the unit lands, it isn't affected by the area of effect stun." "DOTA_Tooltip_ability_rubick_telekinesis_Note2" "The farthest you can throw an enemy is 375." "DOTA_Tooltip_ability_rubick_telekinesis_lift_duration" "LIFT DURATION:" "DOTA_Tooltip_ability_rubick_telekinesis_stun_duration" "STUN DURATION:" "DOTA_Tooltip_ability_rubick_telekinesis_radius" "RADIUS:" "DOTA_Tooltip_ability_rubick_telekinesis_cast_range_tooltip" "CAST RANGE:" "DOTA_Tooltip_ability_rubick_telekinesis_land" "Telekinesis Land"

"DOTA_Tooltip_ability_rubick_telekinesis_land_Description" "Chooses the location the target will land when Telekinesis finishes." "DOTA_Tooltip_ability_rubick_telekinesis_land_Lore" "" "DOTA_Tooltip_ability_rubick_fade_bolt" "Fade Bolt" "DOTA_Tooltip_ability_rubick_fade_bolt_Description" "Rubick creates a powerful stream of arcane energy that travels between enemy un its, dealing damage and reducing their attack damage. Each jump deals less dama ge." "DOTA_Tooltip_ability_rubick_fade_bolt_Lore" "Rubick's favorite spell for dispatching would-be assassins is a rather simple c onjuration." "DOTA_Tooltip_ability_rubick_fade_bolt_damage" "DAMAGE:" "DOTA_Tooltip_ability_rubick_fade_bolt_duration" "DEBUFF DURATION:" "DOTA_Tooltip_ability_rubick_fade_bolt_hero_attack_damage_reduct ion" "HERO DAMAGE REDUCTION:" "DOTA_Tooltip_ability_rubick_fade_bolt_creep_attack_damage_reduc tion" "CREEP DAMAGE REDUCTION:" "DOTA_Tooltip_ability_rubick_fade_bolt_jump_damage_reduction_pct " "%JUMP REDUCTION:" "DOTA_Tooltip_ability_rubick_null_field" "Null Field" "DOTA_Tooltip_ability_rubick_null_field_Description" "Rubick's mastery of the arcane protects allied heroes against weaker magics, gr anting them magic resistance." "DOTA_Tooltip_ability_rubick_null_field_Lore" "Not every magus can be a Grand Magus..." "DOTA_Tooltip_ability_rubick_null_field_Note0" "Stacks multiplicatively with other spell resistance sources." "DOTA_Tooltip_ability_rubick_null_field_magic_damage_reduction_p ct" "%MAGIC RESISTANCE:" "DOTA_Tooltip_ability_rubick_spell_steal" "Spell Steal" "DOTA_Tooltip_ability_rubick_spell_steal_Description" "Rubick studies the trace magical essence of one enemy hero, learning the secret s of the last spell the hero cast. Rubick can use this spell as his own for seve ral minutes or until he dies.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_rubick_spell_steal_Lore" "...but even their lesser magics can be a source of much utility." "DOTA_Tooltip_ability_rubick_spell_steal_Note0" "Cannot steal item abilities." "DOTA_Tooltip_ability_rubick_spell_steal_duration" "DURATION:" "DOTA_Tooltip_ability_rubick_spell_steal_cooldown_scepter" "SCEPTER COOLDOWN:" "DOTA_Tooltip_ability_rubick_spell_steal_aghanim_description" "Decreases cooldown, increases cast range and upgrades the spell to the Scepter level." "DOTA_Tooltip_ability_rubick_empty1" "" "DOTA_Tooltip_ability_rubick_empty1_Description" "" "DOTA_Tooltip_ability_rubick_empty2" "" "DOTA_Tooltip_ability_rubick_empty2_Description" "" "npc_dota_hero_rubick_bio"

"Any mage can cast a spell or two, and a few may even study long enough to becom e a wizard, but only the most talented are allowed to be recognized as a Magus. Yet as with any sorcerer's circle, a sense of community has never guaranteed compe titive courtesy. Already a renowned duelist and scholar of the grander world of sorcery, it had n ever occurred to Rubick that he might perhaps be Magus material until he was in the midst of his seventh assassination attempt. As he casually tossed the twelft h of a string of would-be killers from a high balcony, it dawned on him how utte rly unimaginative the attempts on his life had become. Where once the interrupti on of a fingersnap or firehand might have put a cheerful spring in his step, it had all become so very predictable. He craved greater competition. Therefore, do nning his combat mask, he did what any wizard seeking to ascend the ranks would do: he announced his intention to kill a Magus. Rubick quickly discovered that to threaten one Magus is to threaten them all, an d they fell upon him in force. Each antagonist's spell was an unstoppable torren t of energy, and every attack a calculated killing blow. But very soon something occurred that Rubick's foes found unexpected: their arts appeared to turn again st them. Inside the magic maelstrom, Rubick chuckled, subtly reading and replica ting the powers of one in order to cast it against another, sowing chaos among t hose who had allied against him. Accusations of betrayal began to fly, and soon the sorcerers turned one upon another without suspecting who was behind their un doing. When the battle finally drew to a close, all were singed and frozen, soaked and cut and pierced. More than one lay dead by an ally's craft. Rubick stood apart, so re but delighted in the week's festivities. None had the strength to argue when he presented his petition of assumption to the Hidden Council, and the Insubstanti al Eleven agreed as one to grant him the title of Grand Magus." //DISRUPTOR "DOTA_Tooltip_ability_disruptor_thunder_strike" "Thunder Strike" "DOTA_Tooltip_ability_disruptor_thunder_strike_Description" "Repeatedly strikes the targeted unit with lightning. Each strike damages nearb y enemy units in a small radius." "DOTA_Tooltip_ability_disruptor_thunder_strike_Lore" "Disruptor's charged coils occasionally overload, and a singed armor plate or tu ft of fur is the enemy's result." "DOTA_Tooltip_ability_disruptor_thunder_strike_radius" "RADIUS:" "DOTA_Tooltip_ability_disruptor_thunder_strike_duration" "DURATION:" "DOTA_Tooltip_ability_disruptor_thunder_strike_strikes" "STRIKES:" "DOTA_Tooltip_ability_disruptor_glimpse" "Glimpse" "DOTA_Tooltip_ability_disruptor_glimpse_Description" "Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions." "DOTA_Tooltip_ability_disruptor_glimpse_Lore" "Playing with electricity can have unexpected results." "DOTA_Tooltip_ability_disruptor_glimpse_Note0" "The travel time is a function of the distance the target will travel." "DOTA_Tooltip_ability_disruptor_glimpse_cast_range" "CAST RANGE:" "DOTA_Tooltip_ability_disruptor_kinetic_field" "Kinetic Field" "DOTA_Tooltip_ability_disruptor_kinetic_field_Description" "After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass." "DOTA_Tooltip_ability_disruptor_kinetic_field_Lore"

"The stryder is immune to the gale-force winds that will consume its adversaries ." "DOTA_Tooltip_ability_disruptor_kinetic_field_Note0" "Magic immune units can travel through the field." "DOTA_Tooltip_ability_disruptor_kinetic_field_formation_time" "FORMATION TIME:" "DOTA_Tooltip_ability_disruptor_kinetic_field_duration" "DURATION:" "DOTA_Tooltip_ability_disruptor_kinetic_field_radius" "RADIUS:" "DOTA_Tooltip_ability_disruptor_static_storm" "Static Storm" "DOTA_Tooltip_ability_disruptor_static_storm_Description" "Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the d uration.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_disruptor_static_storm_Lore" "A summer squall in Druud is a hardship that only an Oglodi can survive." "DOTA_Tooltip_ability_disruptor_static_storm_radius" "RADIUS:" "DOTA_Tooltip_ability_disruptor_static_storm_damage_max" "MAX DAMAGE PER SECOND:" "DOTA_Tooltip_ability_disruptor_static_storm_duration" "DURATION:" "DOTA_Tooltip_ability_disruptor_static_storm_pulses" "PULSES:" "DOTA_Tooltip_ability_disruptor_static_storm_duration_scepter" "SCEPTER DURATION:" "DOTA_Tooltip_ability_disruptor_static_storm_pulses_scepter" "SCEPTER PULSES:" "DOTA_Tooltip_ability_disruptor_static_storm_aghanim_description " "Silences Items and increases duration." "npc_dota_hero_disruptor_bio" "High on the wind-ravaged steppes of Druud, a gifted young stormcrafter called D isruptor was the first to unlock the secrets of the summer squalls. Constantly under assault from both seasonal storms and encroachment from civilized kingdom s to the South, the upland Oglodi have for centuries struggled to subsist atop t he endless tablelands. They are the fractured remnant of a once-great civilizat ion, a fallen tribe, their stormcraft strange and inscrutable, cobbled together from scraps of lost knowledge which even they no longer fully understand. For t hose on the high plain, weather has become a kind of religion, worshiped as both the giver and taker of life. But the electrical storms that bring life-sustain ing rains arrive at a cost, and many are the charred and smoking corpses left in their wake. Although small for his kind, Disruptor is fearless, and driven by an insatiable curiosity. As a youth, while still unblooded and without a stryder, he explored the ruins of the ancestral cities, searching through collapsed and long-molderi ng libraries, rummaging through rusting manufactories. He took what he needed a nd returned to his tribe. Adapting a coil of ancient design, he harnessed the p ower of electrical differential and now calls down the thunder whenever he wishe s. Part magic, part craftsmanship, his coils hold in their glowing plates the p ower of life and death--a power wielded with precision against the landed castes to the South, and any interlopers who cross into ancient Oglodi lands." "npc_dota_hero_disruptor_hype" "Hype" //NYX ASSASSIN

"DOTA_Tooltip_ability_nyx_assassin_impale" "Impale" "DOTA_Tooltip_ability_nyx_assassin_impale_Description" "Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall." "DOTA_Tooltip_ability_nyx_assassin_impale_Lore" "All zealot scarabs possess intimate knowledge of underground pathways, using th em to their advantage." "DOTA_Tooltip_ability_nyx_assassin_impale_Note0" "The spikes move at 1600 units per second, over 700 range." "DOTA_Tooltip_ability_nyx_assassin_impale_duration" "STUN DURATION:" "DOTA_Tooltip_ability_nyx_assassin_mana_burn" "Mana Burn" "DOTA_Tooltip_ability_nyx_assassin_mana_burn_Description" "Destroys the target hero's mana equal to a multiplier of its Intelligence, and deals damage equal to the mana burned." "DOTA_Tooltip_ability_nyx_assassin_mana_burn_Lore" "The tome in Ultimyr describes one scarab with the ability eat away at the mind of lesser beings." "DOTA_Tooltip_ability_nyx_assassin_mana_burn_float_multiplier" "INTELLIGENCE MULTIPLIER:" "DOTA_Tooltip_ability_nyx_assassin_spiked_carapace" "Spiked Carapace" "DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Description" "When activated, Spiked Carapace reflects and negates damage dealt to Nyx Assass in (max once from each source), as well as stunning the source of the damage." "DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Lore" "While their carapace is relatively thin, it's guarded by a retractable field of razor-sharp spikes." "DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Note0" "The damage is calculated after all reductions." "DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Note1" "Spiked Carapace will only trigger on damage from other player controlled units. " "DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_reflect_durat ion" "REFLECT DURATION:" "DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_stun_duration " "STUN DURATION:" "DOTA_Tooltip_ability_nyx_assassin_vendetta" "Vendetta" "DOTA_Tooltip_ability_nyx_assassin_vendetta_Description" "Allows Nyx Assassin to become invisible and gain a speed bonus. If Nyx Assassi n attacks to break the invisibility, massive bonus damage is dealt with the atta ck." "DOTA_Tooltip_ability_nyx_assassin_vendetta_Lore" "The scarab kills for the glory of his queen." "DOTA_Tooltip_ability_nyx_assassin_vendetta_Note0" "Has a 0 second fadetime." "DOTA_Tooltip_ability_nyx_assassin_vendetta_Note1" "If a spell is used to break the invisibility, or the invisibility expires, the bonus damage is lost." "DOTA_Tooltip_ability_nyx_assassin_vendetta_duration" "DURATION:" "DOTA_Tooltip_ability_nyx_assassin_vendetta_movement_speed" "%MOVEMENT SPEED:" "DOTA_Tooltip_ability_nyx_assassin_vendetta_bonus_damage" "BONUS DAMAGE:" "npc_dota_hero_nyx_assassin_bio" "Deep in the Archive of Ultimyr, shelved between scholarly treatises on dragon c

ladistics and books of untranslatable spells, there is an ancient tome of entomo logical curiosities. Compiled by scholars, the book describes the telepathic ta lents of the zealot scarab, a strange species of social insect with abilities un ique to all the seven planes. Unlike most grubs of his colony, Nyx Assassin did not arise from metamorphosis w ith the plodding thoughts and blunted appendages common to the worker caste of h is kind. For his was a special transformation, guided by the grace of Nyx. He w as the chosen one, selected from the many and anointed with an extract of the qu een goddess herself. Not all survive the dark blessing of the queen's chamber, but he emerged with a penetrating mind, and dagger-like claws--his razor sharp m andibles raking the air while his thoughts projected directly into the minds of those around him. Of all zealot scarabs, he alone was selected for the highest calling. After his metamorphosis, he was reborn, by grace of Nyx, with abilitie s which shaped him for one thing and one thing only: to kill in the name of his goddess." "npc_dota_hero_nyx_assassin_hype" "Hype" //NAGA SIREN "DOTA_Tooltip_ability_naga_siren_mirror_image" "Mirror Image" "DOTA_Tooltip_ability_naga_siren_mirror_image_Description" "Creates three images of Naga Siren under her control." "DOTA_Tooltip_ability_naga_siren_mirror_image_Lore" "Slithice, while being strong in her own right, is notoriously hard to track dow n." "DOTA_Tooltip_ability_naga_siren_mirror_image_Note0" "Naga Siren is invulnerable for 0.3 seconds when casting, allowing her to dodge stuns and damage." "DOTA_Tooltip_ability_naga_siren_mirror_image_Note1" "Upon casting, most effects are removed from Naga Siren." "DOTA_Tooltip_ability_naga_siren_mirror_image_illusion_duration" "DURATION:" "DOTA_Tooltip_ability_naga_siren_mirror_image_outgoing_damage_to oltip" "%ILLUSION DAMAGE:" "DOTA_Tooltip_ability_naga_siren_mirror_image_incoming_damage" "%BONUS INCOMING DAMAGE:" "DOTA_Tooltip_ability_naga_siren_ensnare" "Ensnare" "DOTA_Tooltip_ability_naga_siren_ensnare_Description" "Interrupts the target and traps them in place, preventing movement or blinking. " "DOTA_Tooltip_ability_naga_siren_ensnare_Lore" "The only way to escape the onslaught of a Slithereen is to never oppose one in the first place." "DOTA_Tooltip_ability_naga_siren_ensnare_Note0" "Works on magic immune units." "DOTA_Tooltip_ability_naga_siren_ensnare_Note1" "Becoming ethereal removes Ensnare." "DOTA_Tooltip_ability_naga_siren_ensnare_duration" "DURATION:" "DOTA_Tooltip_ability_naga_siren_rip_tide" "Rip Tide" "DOTA_Tooltip_ability_naga_siren_rip_tide_Description" "The Naga Siren and her images hit all nearby units with a damaging wave of wate r that lowers armor for 8 seconds." "DOTA_Tooltip_ability_naga_siren_rip_tide_Lore" "A torrent from the Deep Ones crushes the defenses of the Siren's enemies." "DOTA_Tooltip_ability_naga_siren_rip_tide_Note0" "Naga's illusions will also cast Riptide, but enemies in multiple areas of effec

t will only be hit once." "DOTA_Tooltip_ability_naga_siren_rip_tide_armor_reduction" "ARMOR REDUCTION:" "DOTA_Tooltip_ability_naga_siren_song_of_the_siren" "Song of the Siren" "DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Description" "All enemies in range of the Naga Siren are put into a magical stasis where they cannot act or be attacked. Using Song of the Siren again will end the duration early." "DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Lore" "Slithice's powerful voice enchants leagues of opponents, while calling her Slit hereen kin in a time of need." "DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Note0" "Units affected by Song of the Siren are invulnerable and cannot take damage fro m any source." "DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Note1" "Doesn't affect magic immune units." "DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Note2" "The area of the song follows Naga, so if she moves far enough away from affecte d units, they will wake up." "DOTA_Tooltip_ability_naga_siren_song_of_the_siren_duration" "DURATION:" "DOTA_Tooltip_ability_naga_siren_song_of_the_siren_radius" "RADIUS:" "DOTA_Tooltip_ability_naga_siren_song_of_the_siren_cancel" "Song of the Siren Cancel" "DOTA_Tooltip_ability_naga_siren_song_of_the_siren_cancel_Descri ption" "Release enemy units from your song so they can be targeted again." "npc_dota_hero_naga_siren_bio" "Among the high-sworn of the Slithereen Guard there is a solemn vow oft repeated before battle: No Slithereen may fail. In truth, these words are equal parts oath and enforceable covenant, for those who fall short of their duty are banish ed from the order. To fail is to be other than Slithereen. Once most highly esteemed of her race, Slithice for many years commanded a batta lion of her fellows, using her formidable voice as her greatest weapon. Powerfu l, sinuous, serpentine, she led her deadly Guard in defense of the Deep Ones, an d the great wealth of the sunken cities. But in the final battle of Crey, her f orces were driven back by a marauding army of levianths intent on finding tribut e for their god Maelrawn. After the long and bloody onslaught, as the bodies we re cleared from the sunken halls, a single jeweled chalice was found missing fro m the trove. Of her hundred Guard, only a handful survived, but their bravery a nd sacrifice were of little consequence. What mattered was that treasure was ta ken. Honor destroyed. And so Naga Siren was cast out. Banished to search for the stolen chalice. Though she might add a hundred times her weight to the gold en trove, she is doomed to live apart until that day she returns that which was taken. For no amount of gold is equal in honor to the honor she lost." "npc_dota_hero_naga_siren_hype" "Hype" //KEEPER OF THE LIGHT "DOTA_Tooltip_ability_keeper_of_the_light_illuminate" "Illuminate" "DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Description "Channels a ball of light energy, building power the longer it's channeled. Once released, the ball deals damage and gives vision in a line. T he longer it is channeled, the more damage dealt." "DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Lore" "Ezalor's hidden light reveals itself in marvelous fashion." "DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Note0" "

"Gives increasing vision over the channeling time." "DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Note1" "Damages mechanical units." "DOTA_Tooltip_ability_keeper_of_the_light_illuminate_damage_per_ second" "DAMAGE PER SECOND:" "DOTA_Tooltip_ability_keeper_of_the_light_illuminate_radius" "RADIUS:" "DOTA_Tooltip_ability_keeper_of_the_light_illuminate_range" "RANGE:" "DOTA_Tooltip_ability_keeper_of_the_light_illuminate_max_channel _time" "MAX CHANNEL TIME:" "DOTA_Tooltip_ability_keeper_of_the_light_illuminate_end" "Release Illuminate" "DOTA_Tooltip_ability_keeper_of_the_light_illuminate_end_Descrip tion" "Release the channel early." "DOTA_Tooltip_ability_keeper_of_the_light_mana_leak" "Mana Leak" "DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_Description" "Weakens an enemy's magical essence, causing them to lose mana as they move. If the enemy loses all of its mana, it will be stunned." "DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_Lore" "Ezalor disrupts Primordial harmony, draining magical energy from those with poo r constitution." "DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_Note0" "If the target travels over 300 distance in less than 0.1 second (by using blink skills, for example), Mana Leak will not decrease its mana for that distance." "DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_mana_leak_pc t" "%MANA LEAK PERCENT:" "DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_duration" "LEAK DURATION:" "DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_stun_duratio n" "STUN DURATION:" "DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_cast_range_t ooltip" "CAST RANGE:" "DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic" "Chakra Magic" "DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_Descripti on" "Restores mana to the target unit." "DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_Lore" "In the same vein, Ezalor bestows his harmony among others." "DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_mana_rest ore" "MANA RESTORE:" "DOTA_Tooltip_ability_keeper_of_the_light_spirit_form" "Spirit Form" "DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_Descriptio n" "Ezalor turns his body luminescent temporarily, gaining various abilities. Illuminate is now channeled by a separate spirit, and gains the Blin ding Light and Recall abilities." "DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_Lore" "In a flash of light, Ezalor reveals his true nature." "DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_duration" "DURATION:" "DOTA_Tooltip_ability_keeper_of_the_light_recall" "Recall" "DOTA_Tooltip_ability_keeper_of_the_light_recall_Description" "After a short delay, teleports the targeted friendly hero to your location. If the targeted friendly hero takes player based damage during this time, the abil ity is interrupted." "DOTA_Tooltip_ability_keeper_of_the_light_recall_Lore" "Walk towards the light."

"DOTA_Tooltip_ability_keeper_of_the_light_recall_Note0" "If Keeper of the Light dies, the spell effect is interrupted." "DOTA_Tooltip_ability_keeper_of_the_light_recall_Note1" "Recall will interrupt channeling spells." "DOTA_Tooltip_ability_keeper_of_the_light_recall_Note2" "You can disable help to prevent Keeper from casting this spell on you." "DOTA_Tooltip_ability_keeper_of_the_light_recall_Note3" "Can be cast through the minimap, choosing the nearest friendly hero." "DOTA_Tooltip_ability_keeper_of_the_light_recall_teleport_delay" "TELEPORT DELAY:" "DOTA_Tooltip_ability_keeper_of_the_light_blinding_light" "Blinding Light" "DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Descrip tion" "A blinding light flashes over the targeted area, knocking back and blin ding the units in the area, causing them to miss attacks." "DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Lore" "The Primordial light turns the tides of battle in favor of Ezalor and his allie s." "DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Note0" "Causes knockback of 250 range over 0.4 seconds, centered on the middle of the t arget area. Upon landing, units will destroy trees in a 150 radius." "DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Note1" "Does not interrupt channeling." "DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_radius" "RADIUS:" "DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_knockba ck_distance" "KNOCKBACK DISTANCE:" "DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_miss_du ration" "DURATION:" "DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_miss_ra te" "%MISS CHANCE:" "DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate " "Illuminate" "DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate _Description" "Channels a ball of light energy, building power the lon ger it's channeled. Once released, the ball deals damage and gives vision in a line. The longer it is channeled, the more damage dealt." "DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate _Lore" "Ezalor's hidden light reveals itself in marvelo us fashion." "DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate _Note0" "Gives increasing vision over the channeling tim e." "DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate _Note1" "Damages mechanical units." "DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate _damage_per_second" "DAMAGE PER SECOND:" "DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate _radius" "RADIUS:" "DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate _range" "RANGE:" "DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate _max_channel_time" "MAX CHANNEL TIME:" "DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate _end" "Release Illuminate" "DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate _end_Description" "Release the channel early." "DOTA_Tooltip_ability_keeper_of_the_light_empty1" "Empty" "DOTA_Tooltip_ability_keeper_of_the_light_empty1_Description"

"" "DOTA_Tooltip_ability_keeper_of_the_light_empty2" "Empty" "DOTA_Tooltip_ability_keeper_of_the_light_empty2_Description" "" "npc_dota_hero_keeper_of_the_light_bio" "Upon a pale horse he rides, this spark of endless suns, this Keeper of the Ligh t. Ezalor long ago escaped the Fundamental plane, separating from the other anc ient forces to which he was bound within the great Primordial harmony. He is a power grown sentient in the dawn of the universe, and now rides forth in all pla nes at once, one step ahead of pursuing chaos, bearing his gift with him at the end of a radiant staff. His majestic truth lies hidden beneath the outward appe arance of a slightly doddering old man who barely stays in the saddle. However, when faced with the challenge of chaos, or the forces of darkness, his primordi al light bursts forth, and his full power is revealed, transforming him once aga in into a force to be reckoned with." "npc_dota_hero_keeper_of_the_light_hype" "Hype" //Wisp "DOTA_Tooltip_ability_wisp_tether" "Tether" "DOTA_Tooltip_ability_wisp_tether_Description" "Tether yourself to an allied hero, granting both of you bonus movement speed. W hen you restore health or mana, your target gains 1.5x the amount. Any enemy uni t that crosses the tether is slowed. The tether breaks when the allied unit move s too far away, or Io cancels the tether." "DOTA_Tooltip_ability_wisp_tether_Lore" "The benevolent touch of Io brings strength from between the planes." "DOTA_Tooltip_ability_wisp_tether_Note0" "If you try to tether a unit that is 700 distance or further away from Io, he wi ll latch on and pull himself closer to the tethered unit (to a distance of 300). " "DOTA_Tooltip_ability_wisp_tether_Note1" "The tethered unit will heal 50% faster." "DOTA_Tooltip_ability_wisp_tether_radius" "MAX DISTANCE:" "DOTA_Tooltip_ability_wisp_tether_movespeed" "%MOVEMENT SPEED BONUS:" "DOTA_Tooltip_ability_wisp_tether_tether_duration" "TETHER DURATION:" "DOTA_Tooltip_ability_wisp_tether_stun_duration" "SLOW DURATION:" "DOTA_Tooltip_ability_wisp_tether_slow" "%MOVEMENT SLOW:" "DOTA_Tooltip_ability_wisp_tether_attackslow_tooltip" "ATTACK SLOW:" // "DOTA_Tooltip_ability_wisp_tether_notes" "Notes:\n\nIf you try to tether a unit that is 700 units or further away from Io , he will latch on and pull himself closer to the tethered unit (to a distance o f 300).\n\nThe tethered unit will benefit from Overcharge, Relocate, and from Io regenerating HP/mana.\n\nHas a subability that lets you break the tether.\n\nA unit may only be stunned once per cast of tether." "DOTA_Tooltip_ability_wisp_tether_break" "Break Tether" "DOTA_Tooltip_ability_wisp_tether_break_Description" "Break the link to the tethered unit." "DOTA_Tooltip_ability_wisp_spirits" "Spirits" "DOTA_Tooltip_ability_wisp_spirits_Description"

"Summon five particle spirits that dance in a circle around Io, damaging all tha t they hit around you. If a particle hits an enemy hero, it explodes, damaging a ll enemy units in an area around it. Creeps take minor damage from touching a p article spirits, but don't cause them to explode. After the duration, the Spiri ts will explode." "DOTA_Tooltip_ability_wisp_spirits_Lore" "Io twists the particles of the universe with his unimaginable capabilities." "DOTA_Tooltip_ability_wisp_spirits_Note0" "Min/Max Range: 100/875." "DOTA_Tooltip_ability_wisp_spirits_creep_damage" "CREEP DAMAGE:" "DOTA_Tooltip_ability_wisp_spirits_hero_damage" "HERO DAMAGE:" "DOTA_Tooltip_ability_wisp_spirits_max_range" "OSCILLATION RADIUS:" "DOTA_Tooltip_ability_wisp_spirits_explode_radius" "EXPLOSION RADIUS:" "DOTA_Tooltip_ability_wisp_spirits_spirit_duration" "DURATION:" // "DOTA_Tooltip_ability_wisp_spirits_notes" "Notes:\n\nYou gain 2 subabilities to control how far away from Io the spirits o rbit.\n\nSpirits are summoned over the course of four seconds.\n\nThe spirits co mplete a revolution every ~2.3 seconds regardless of distance from Io. (Their an gular velocity is constant, meaning that spirits move more quickly when further from Io.)" "DOTA_Tooltip_ability_wisp_spirits_in" "Spirits In" "DOTA_Tooltip_ability_wisp_spirits_in_Description" "Calls the spirits closer to you. Can be toggled on and off." "DOTA_Tooltip_ability_wisp_spirits_out" "Spirits Out" "DOTA_Tooltip_ability_wisp_spirits_out_Description" "Sends the spirits farther away from you. Can be toggled on and off." "DOTA_Tooltip_ability_wisp_overcharge" "Overcharge" "DOTA_Tooltip_ability_wisp_overcharge_Lore" "Drawing on the energy of matter from all worlds, Io begins the unravelling of t ime." "DOTA_Tooltip_ability_wisp_overcharge_Description" "Io gains bonus attack speed and damage reduction, at the cost of draining HP an d mana per second. If Io is Tethered to an ally, that unit also gains the bonus es." "DOTA_Tooltip_ability_wisp_overcharge_Note0" "Io's tethered unit will also benefit from the attack speed and reduction, but o nly Io pays the drain in HP and mana." "DOTA_Tooltip_ability_wisp_overcharge_bonus_attack_speed" "ATTACK SPEED:" "DOTA_Tooltip_ability_wisp_overcharge_bonus_damage_pct" "%INCOMING DAMAGE REDUCTION:" "DOTA_Tooltip_ability_wisp_overcharge_drain_pct_tooltip" "%HP/MANA DRAIN:" // "DOTA_Tooltip_ability_wisp_overcharge_notes" "Notes:\n\nThe health/mana loss is actually 0.5% in every 0.2 seconds, resulting in ~2.475% loss per second." "DOTA_Tooltip_ability_wisp_relocate" "Relocate" "DOTA_Tooltip_ability_wisp_relocate_Lore" "Io is the embodiment of the mystery of the universe." "DOTA_Tooltip_ability_wisp_relocate_Description" "Teleport yourself and any tethered ally to any location on the map. After the s

pell expires you and any tethered ally will return to where you teleported from. " "DOTA_Tooltip_ability_wisp_relocate_Note0" "Enemies receive a visual indicator on the minimap of the target location during the cast delay." "DOTA_Tooltip_ability_wisp_relocate_Note1" "If Io is disabled during the cast delay, Relocate is cancelled." "DOTA_Tooltip_ability_wisp_relocate_Note2" "If an allied hero is Tethered, that hero will teleported along with you. You ca n break the tether at any time to prevent that hero from teleporting with you." "DOTA_Tooltip_ability_wisp_relocate_cast_delay" "CAST DELAY:" "DOTA_Tooltip_ability_wisp_relocate_return_time" "RETURN TIME:" // "DOTA_Tooltip_ability_wisp_relocate_notes" "Notes:\n\nThere is a casting delay and the enemy has a visual indicator on the minimap at the target location before the teleport occurs.\n\nIf Io is interrupt ed during the this casting delay, Relocate will be cancelled.\n\nIf an allied he ro is Tethered, that hero will teleported along with you. You can break the teth er at any time to prevent that hero from teleporting with you.\n\nRelocate does not interrupt chanelling abilities.\n\nYou may Relocate and then follow up with a Tether to an allied hero to bring back with you at the end of the duration." "DOTA_Tooltip_ability_wisp_empty1" "Empty" "DOTA_Tooltip_ability_wisp_empty1_Description" "" "DOTA_Tooltip_ability_wisp_empty2" "Empty" "DOTA_Tooltip_ability_wisp_empty2_Description" "" "npc_dota_hero_wisp_bio" "Io is everywhere, and in all things. Denounced by enemies as the great unmaker , worshiped by scholars as the twinkling of a divine eye, this strange Wisp of l ife-force occupies all planes at once, the merest fraction of its being crossing into physical existence at any one moment. Like the great twin riders Dark and Light, and yet another ancient traveler whos e true history is lost to the ages, Io the Wisp is a Fundamental of the universe , a force older than time, a wanderer from realms far beyond mortal understandin g. Io is nothing less than the sum of all attractive and repulsive forces within the material field, a sentient manifestation of the charge that bind existence together. It is only in the controlled warping of these electrical waylines that Io's presence can be experienced on the physical plane. A benevolent, cooperative force, Io bonds its strange magnetism to others so that the power of allies mig ht be enhanced. Its motives inscrutable, its strength unimaginable, Io moves th rough the physical plane, the perfect expression of the mysteries of the univers e. " "npc_dota_hero_wisp_hype" "Hype" // SLARK "DOTA_Tooltip_ability_slark_dark_pact" "Dark Pact" "DOTA_Tooltip_ability_slark_dark_pact_Description" "After a short delay, Slark sacrifices some of his life blood, purging negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 50%% of the damage." "DOTA_Tooltip_ability_slark_dark_pact_Lore" "Slithereen are capable of quickly regrowing appendages, in case of critical inj

ury, to save their own lives." "DOTA_Tooltip_ability_slark_dark_pact_Note0" "1.5 seconds after cast, a series of 10 pulses separated by 0.1 seconds deal the damage." "DOTA_Tooltip_ability_slark_dark_pact_Note1" "Each pulse also removes buffs from Slark." "DOTA_Tooltip_ability_slark_dark_pact_Note2" "You can't kill yourself with this skill." "DOTA_Tooltip_ability_slark_dark_pact_Note3" "The pulses stop if Slark dies." "DOTA_Tooltip_ability_slark_dark_pact_delay" "DELAY:" "DOTA_Tooltip_ability_slark_dark_pact_radius" "RADIUS:" "DOTA_Tooltip_ability_slark_dark_pact_total_damage" "DAMAGE:" "DOTA_Tooltip_ability_slark_pounce" "Pounce" "DOTA_Tooltip_ability_slark_pounce_Description" "Slark leaps forward, grabbing the first hero he connects with. That unit takes damage and is leashed to Slark, and can only move a limited distance away from Slark's landing position." "DOTA_Tooltip_ability_slark_pounce_Lore" "Time in the Dark Reef made Slark a dangerous assassin; aggressive and fearless. " "DOTA_Tooltip_ability_slark_pounce_Note0" "On cast, Slark leaps forward at a speed of 933.33, stopping when he latches ont o an enemy hero or has traveled 700 distance." "DOTA_Tooltip_ability_slark_pounce_Note1" "Magic immune units cannot be leashed." "DOTA_Tooltip_ability_slark_pounce_Note2" "Trees will be destroyed around Slark's landing location." "DOTA_Tooltip_ability_slark_pounce_Note3" "Blinking or teleporting can break the leash." "DOTA_Tooltip_ability_slark_pounce_pounce_distance" "DISTANCE:" "DOTA_Tooltip_ability_slark_pounce_pounce_damage" "POUNCE DAMAGE:" "DOTA_Tooltip_ability_slark_pounce_leash_duration" "LEASH DURATION:" "DOTA_Tooltip_ability_slark_pounce_leash_radius" "LEASH RADIUS:" "DOTA_Tooltip_ability_slark_essence_shift" "Essence Shift" "DOTA_Tooltip_ability_slark_essence_shift_Description" "Slark steals the life essence of enemy heroes with his attacks, draining each o f their attributes and converting them to bonus Agility." "DOTA_Tooltip_ability_slark_essence_shift_Lore" "With each strike at his adversaries, Slark's knowledge of their weaknesses impr oves." "DOTA_Tooltip_ability_slark_essence_shift_Note0" "Attributes cannot be dropped below 1." "DOTA_Tooltip_ability_slark_essence_shift_Note1" "When either Slark or the affected unit dies, the stats are returned to normal." "DOTA_Tooltip_ability_slark_essence_shift_agi_gain" "AGILITY GAINED:" "DOTA_Tooltip_ability_slark_essence_shift_stat_loss" "ALL ATTRIBUTE LOSS:" "DOTA_Tooltip_ability_slark_essence_shift_duration" "DURATION:"

"DOTA_Tooltip_ability_slark_shadow_dance" "Shadow Dance" "DOTA_Tooltip_ability_slark_shadow_dance_Description" "When used, Slark hides himself in a cloud of shadows, becoming immune to detect ion (attacking, casting spells, and using items do not reveal Slark). Passively , when not visible to the enemy team, Slark gains bonus movement speed and healt h regeneration." "DOTA_Tooltip_ability_slark_shadow_dance_Lore" "The hidden Thirteenth is a slippery foe." "DOTA_Tooltip_ability_slark_shadow_dance_Note0" "If Slark is damaged by a neutral unit, the effect is lost for 2 seconds." "DOTA_Tooltip_ability_slark_shadow_dance_duration" "DURATION:" "DOTA_Tooltip_ability_slark_shadow_dance_bonus_movement_speed" "%BONUS MOVEMENT SPEED:" "DOTA_Tooltip_ability_slark_shadow_dance_bonus_regen_pct" "%HEALTH GAINED PER SECOND:" "npc_dota_hero_slark_bio" "Little known to the inhabitants of the dry world, Dark Reef is a sunken prison where the worst of the sea-bred are sent for crimes against their fellows. It is a razor barbed warren full of murderous slithereen, treacherous Deep Ones, soci opathic meranths. In this dim labyrinth, patrolled by eels and guarded by enormo us anemones, only the vicious survive. Pitched into Dark Reef for crimes unknown , Slark spent half a lifetime without kin or kindness, trusting no one, survivin g through a combination of stealth and ruthlessness, keeping his thoughts and hi s plans to himself. When the infamous Dark Reef Dozen plotted their ill-fated br eakout, they kept their plans a perfect secret, murdering anyone who could have put the pieces together--but somehow Slark discovered their scheme and made a pl ace for himself in it. Ten of the Dozen died in the escape attempt, and two were captured, hauled back to Dark Reef, then executed for the entertainment of thei r fellow inmates. But Slark, the unsung thirteenth, used the commotion as cover and slipped away, never to be caught. Now a furtive resident of the carnivorous mangrove scrub that grips the southern reach of Shadeshore, Slark remains the on ly successful escapee from Dark Reef." // MEDUSA "DOTA_Tooltip_ability_medusa_split_shot" "Split Shot" "DOTA_Tooltip_ability_medusa_split_shot_Description" "Medusa magically splits her shot into five arrows. These arrows deal a lower pe rcent of her normal damage. \n\nThe extra targets will not receive other attack effects (such as critical strike) and Unique Attack Modifiers." "DOTA_Tooltip_ability_medusa_split_shot_Lore" "All who encounter the cursed Gorgon will feel her rage." "DOTA_Tooltip_ability_medusa_split_shot_Note0" "Secondary targets will be the closest enemy units excluding the primary target. " "DOTA_Tooltip_ability_medusa_split_shot_Note1" "If illusions of Medusa are created while Split Shot is active, they will also h ave this ability." "DOTA_Tooltip_ability_medusa_split_shot_damage_modifier_tooltip" "%OUTGOING DAMAGE:" "DOTA_Tooltip_ability_medusa_split_shot_arrow_count" "EXTRA TARGETS:" "DOTA_Tooltip_ability_medusa_split_shot_range" "RANGE:" "DOTA_Tooltip_ability_medusa_mystic_snake" "Mystic Snake" "DOTA_Tooltip_ability_medusa_mystic_snake_Description"

"A mystic snake made of energy jumps from target to target dealing damage and st ealing some mana. After it reaches its last target, it jumps back to Medusa to r eplenish her with mana. The snake deals more damage and steals more mana per jum p." "DOTA_Tooltip_ability_medusa_mystic_snake_Lore" "The Gorgon's curse is her greatest strength." "DOTA_Tooltip_ability_medusa_mystic_snake_Note0" "Only units with mana will steal and increment the mana steal." "DOTA_Tooltip_ability_medusa_mystic_snake_Note1" "Mystic Snake cannot be disjointed." "DOTA_Tooltip_ability_medusa_mystic_snake_radius" "JUMP RADIUS:" "DOTA_Tooltip_ability_medusa_mystic_snake_snake_jumps" "JUMPS:" "DOTA_Tooltip_ability_medusa_mystic_snake_snake_damage" "DAMAGE:" "DOTA_Tooltip_ability_medusa_mystic_snake_snake_mana_steal" "MANA STEAL:" "DOTA_Tooltip_ability_medusa_mystic_snake_snake_scale" "%INCREASE PER JUMP:" "DOTA_Tooltip_ability_medusa_mana_shield" "Mana Shield" "DOTA_Tooltip_ability_medusa_mana_shield_Description" "Creates a shield that absorbs 50%% of the incoming damage by using Medusa's man a." "DOTA_Tooltip_ability_medusa_mana_shield_Lore" "While Medusa was not gifted with eternal life upon birth, her curse bestowed he r with impressive defensive powers." "DOTA_Tooltip_ability_medusa_mana_shield_Note0" "Absorbs damage before any damage reduction takes place, meaning that armor will not reduce the amount of mana needed to absorb damage." "DOTA_Tooltip_ability_medusa_mana_shield_damage_per_mana" "DAMAGE PER MANA:" "DOTA_Tooltip_ability_medusa_stone_gaze" "Stone Gaze" "DOTA_Tooltip_ability_medusa_stone_gaze_Description" "Any enemy units looking at Medusa will have their movement and attack speed slo wed. If 2 seconds of total time is accumulated looking at Medusa while Stone Ga ze is active, that unit will turn to stone. Petrified units are stunned, have 1 00%% magic resistance, and take bonus physical damage. If the petrified unit is an illusion, it is immediately killed." "DOTA_Tooltip_ability_medusa_stone_gaze_Lore" "The beauty of Medusa is legendary." "DOTA_Tooltip_ability_medusa_stone_gaze_Note0" "Affects magic immune units." "DOTA_Tooltip_ability_medusa_stone_gaze_Note1" "Regardless of when a unit receives the Stone Gaze buff while the ability is act ive on Medusa, it will still receive the full debuff duration." "DOTA_Tooltip_ability_medusa_stone_gaze_radius" "RADIUS:" "DOTA_Tooltip_ability_medusa_stone_gaze_slow" "%SLOW:" "DOTA_Tooltip_ability_medusa_stone_gaze_bonus_physical_damage" "%BONUS PHYSICAL DAMAGE:" "DOTA_Tooltip_ability_medusa_stone_gaze_duration" "DURATION:" "DOTA_Tooltip_ability_medusa_stone_gaze_stone_duration" "STONE DURATION:" "npc_dota_hero_medusa_bio" "Beauty is power. This thought comforted Medusa--the youngest and loveliest of t

hree beautiful Gorgon sisters, born to a sea goddess--because she alone of the s isters was mortal. It comforted her, that is, until the day masked assailants in vaded the Gorgon realm and tore the two immortal sisters from their home, unmove d by their beauty or by their tears. One of the invaders seized Medusa as well, but then cast her aside with a disgusted look: 'This one has the mortal stink up on her. We have no use for that which dies.' Humiliated, enraged, Medusa fled to the temple of her mother and cast herself before the goddess, crying, 'You deni ed me eternal life--therefore I beg you, give me power! Power, so I can dedicate what life I have to rescuing my sisters and avenging this injustice!' After lon g thought, the goddess granted her daughter's request, allowing Medusa to trade her legendary beauty for a face and form of terrifying strength. Never for a mom ent has Medusa regretted her choice. She understands that power is the only beau ty worth possessing--for only power can change the world." // TROLL WARLORD "DOTA_Tooltip_ability_troll_warlord_berserkers_rage" "Berserker's Rage" "DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Description" "Allows the Warlord to use his throwing axes as melee weapons, gaining bonus dam age, attack speed, movement speed, hitpoints, armor, and a chance to bash target s on attack. Berserker's Rage also changes the functionality of Whirling Axes." "DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Lore" "" "DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Note0" "The bash stun goes through magic immunity." "DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Note1" "Doesn't stack with Skull Basher." "DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bonus_damage " "BONUS DAMAGE:" "DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bonus_hp" "BONUS HP:" "DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bonus_armor" "BONUS ARMOR:" "DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bonus_move_s peed" "BONUS MOVE SPEED:" "DOTA_Tooltip_ability_troll_warlord_berserkers_rage_base_attack_ time" "BASE ATTACK TIME:" "DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bash_chance" "%BASH CHANCE:" "DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bash_duratio n" "BASH DURATION:" "DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bash_damage" "BASH DAMAGE:" "DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged" "Whirling Axes (Ranged)" "DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Descrip tion" "Troll hurls a fistful of five axes in a cone shape over 900 range, slow ing and damaging enemy units." "DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Lore" "" "DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Note0" "Only available in ranged mode." "DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Note1" "Both abilities have independent cooldowns." "DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_axe_dam age" "AXE DAMAGE:" "DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_axe_slo w_duration" "SLOW DURATION:" "DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_movemen

t_speed"

"%MOVEMENT SLOW:" "DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee" "Whirling Axes (Melee)" "DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_Descript ion" "Troll hurls two axes around him in a close range area of effect, damagi ng enemy units and causing them to miss some attacks." "DOTA_Tooltip_ability_troll_warlrod_whirling_axes_melee_Lore" "" "DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_Note0" "Only available in melee mode." "DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_Note1" "Both abilities have independent cooldowns." "DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_damage" "DAMAGE:" "DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_max_rang e" "RADIUS:" "DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_blind_du ration" "BLIND DURATION:" "DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_blind_pc t" "%MISS CHANCE:" "DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_whirl_du ration" "WHIRL DURATION:" "DOTA_Tooltip_ability_troll_warlord_fervor" "Fervor" "DOTA_Tooltip_ability_troll_warlord_fervor_Description" "With each continuous blow on the same target, Troll gains increased attack spee d. If Troll changes targets, the stacks drop to zero." "DOTA_Tooltip_ability_troll_warlord_fervor_Lore" "" "DOTA_Tooltip_ability_troll_warlord_fervor_max_stacks" "MAX STACKS:" "DOTA_Tooltip_ability_troll_warlord_fervor_attack_speed" "ATTACK SPEED PER STACK:" "DOTA_Tooltip_ability_troll_warlord_battle_trance" "Battle Trance" "DOTA_Tooltip_ability_troll_warlord_battle_trance_Description" "Troll's presence on the battlefield increases the attack speed of himself and a ll allied heroes. " "DOTA_Tooltip_ability_troll_warlord_battle_trance_Lore" "" "DOTA_Tooltip_ability_troll_warlord_battle_trance_Note0" "Doesn't work on illusions." "DOTA_Tooltip_ability_troll_warlord_battle_trance_trance_duratio n" "TRANCE DURATION:" "DOTA_Tooltip_ability_troll_warlord_battle_trance_attack_speed" "ATTACK SPEED:" "npc_dota_hero_troll_warlord_bio" "It's an easy thing to offend a troll. A prickly and contentious race, trolls th rive on argument and strife, missing no excuse to raise their voices in dispute. Males grow to maturity in subterranean chambers beneath their matriarch's domic ile, feeding and amusing themselves while contributing nothing. Often they stay for years beyond the age of maturity, while the matriarch provides them with sus tenance. When young trolls are finally pushed from their sub-chamber, they gathe r with others of their kind, forming roving gangs of malcontents who complain lo udly about all manner of vexation. As much as trolls love to argue, imagine how rare it is for a troll to be driven from his own kind for being too difficult to get along with. Such was Jah'rakal 's fate, a monger troll from deep in the Hoven. So deluded was he, so bitter and abrasive, that even other trolls found his company intolerable. After one parti cularly vitriolic outburst in which he claimed the lion's share of loot from the

ir latest raid, his cohorts finally snapped. They turned on him, beat him with c lubs, and drove him from the encampment. Enraged at his banishment, he returned the next day, armed with steel, and slew them all, one by one. He then swore a b lood oath: he would ever after be a fighting force unto himself. Now he roams th e world as the Troll Warlord, bitter and angry, the Imperial high commander of a n army of one." // CENTAUR WARCHIEF "DOTA_Tooltip_ability_centaur_hoof_stomp" "Hoof Stomp" "DOTA_Tooltip_ability_centaur_hoof_stomp_Description" "Slams the ground, stunning and damaging nearby enemy units." "DOTA_Tooltip_ability_centaur_hoof_stomp_Lore" "When the mighty hoof of the Warrunner touches soil, the tremors are felt far an d wide." "DOTA_Tooltip_ability_centaur_hoof_stomp_radius" "RADIUS:" "DOTA_Tooltip_ability_centaur_hoof_stomp_stun_duration" "STUN DURATION" "DOTA_Tooltip_ability_centaur_hoof_stomp_stomp_damage" "STOMP DAMAGE:" "DOTA_Tooltip_ability_centaur_double_edge" "Double Edge" "DOTA_Tooltip_ability_centaur_double_edge_Description" "Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Centaur cannot die from Double Edge." "DOTA_Tooltip_ability_centaur_double_edge_Lore" "In the spurs of combat, Bradwarden's vicious strikes sometimes cause self-infli cted collateral damage." "DOTA_Tooltip_ability_centaur_double_edge_Note0" "Double Edge deals magic type damage to both the targets and himself." "DOTA_Tooltip_ability_centaur_double_edge_edge_damage" "DAMAGE:" "DOTA_Tooltip_ability_centaur_return" "Return" "DOTA_Tooltip_ability_centaur_return_Description" "Centaur immediately counters every attack, damaging the attacker based on a per centage of Centaur's strength." "DOTA_Tooltip_ability_centaur_return_Lore" "Bradwarden has no need to parry his opponent's attacks; his armor-like hide doe s it for him." "DOTA_Tooltip_ability_centaur_return_Note0" "Return's effect begins when the attack begins an attack, not when the attack is completed." "DOTA_Tooltip_ability_centaur_return_Note1" "Return deals damage to towers." "DOTA_Tooltip_ability_centaur_return_return_damage" "DAMAGE:" "DOTA_Tooltip_ability_centaur_return_strength_pct" "%STRENGTH BONUS DAMAGE:" "DOTA_Tooltip_ability_centaur_stampede" "Stampede" "DOTA_Tooltip_ability_centaur_stampede_Description" "Centaur leads all allies into a vicious charge causing them to move through uni ts at max speed and slow enemy units they tread upon. Each enemy can be trampled once and takes damage based on the Warrunner's strength." "DOTA_Tooltip_ability_centaur_stampede_Lore" "The great belt of Omexe, which labels Bradwarden as the greatest warrior of his kind, incites his fellow gladiators to follow him into barbarous combat."

"DOTA_Tooltip_ability_centaur_stampede_Note0" "Doesn't affect magic immune units." "DOTA_Tooltip_ability_centaur_stampede_radius" "TRAMPLE RADIUS:" "DOTA_Tooltip_ability_centaur_stampede_duration" "CHARGE DURATION:" "DOTA_Tooltip_ability_centaur_stampede_strength_damage" "STRENGTH MULTIPLIER DAMAGE:" "DOTA_Tooltip_ability_centaur_stampede_slow_duration" "SLOW DURATION:" "DOTA_Tooltip_ability_centaur_stampede_slow_movement_speed" "%MOVEMENT SLOW:" "npc_dota_hero_centaur_bio" "It's said that a centaur's road is paved with the corpses of the fallen. For t he one called Warrunner, it has been a long road indeed. To outsiders, the four -legged clans of Druud are often mistaken for simple, brutish creatures. Their language has no written form; their culture lacks pictographic traditions, struc tured music, formalized religion. For centaurs, combat is the perfect articulat ion of thought, the highest expression of self. If killing is an art among cent aurs, then Bradwarden the Warrunner is their greatest artist. He rose to domina nce on the proving grounds of Omexe, an ancient arena where centaur clans have f or millennia gathered to perform their gladiatorial rites. As his fame spread, spectators came from far and wide to see the great centaur in action. Always th e first to step into the arena, and the last to leave, he composes a masterpiece in each guttering spray, each thrust of blood-slickened blade-length. It is th e poetry of blood on steel, flung in complex patterns across the pale sands of t he killing floor. Warrunner defeated warrior after warrior, until the arena boomed with the cheeri ng of his name, and he found himself alone, the uncontested champion of his kind . The great belt of Omexe was bestowed, wrapped around his broad torso, but in his victory, the death-artist found only emptiness. For what is a warrior witho ut a challenge? The great centaur galloped out of Omexe that day with a new goa l. To his people, Warrunner is the greatest warrior to ever step into the arena . Now he has set out to prove he is the greatest fighter who has ever lived." // MAGNATAUR "DOTA_Tooltip_ability_magnataur_shockwave" "Shockwave" "DOTA_Tooltip_ability_magnataur_shockwave_Description" "Magnus sends out a wave of force, damaging enemy units in a line." "DOTA_Tooltip_ability_magnataur_shockwave_Lore" "Mt. Joerlak was a somewhat unstable mass, and Magnus has learned to channel its reverberations." "DOTA_Tooltip_ability_magnataur_shockwave_shock_damage" "DAMAGE:" "DOTA_Tooltip_ability_magnataur_shockwave_shock_distance" "DISTANCE:" "DOTA_Tooltip_ability_magnataur_empower" "Empower" "DOTA_Tooltip_ability_magnataur_empower_Description" "Gives an allied unit bonus damage and cleave on attack." "DOTA_Tooltip_ability_magnataur_empower_Lore" "With a deep bellow, Magnus displays his true power." "DOTA_Tooltip_ability_magnataur_empower_Note0" "The bonus damage is based only on base damage and damage from primary attribute s." "DOTA_Tooltip_ability_magnataur_empower_Note1" "Cleave damage is reduced by armor type but not by armor value." "DOTA_Tooltip_ability_magnataur_empower_Note2"

"Cleave damage goes through magic immunity." "DOTA_Tooltip_ability_magnataur_empower_Note3" "Ranged units cannot Cleave." "DOTA_Tooltip_ability_magnataur_empower_empower_duration" "DURATION:" "DOTA_Tooltip_ability_magnataur_empower_bonus_damage_pct" "%BONUS DAMAGE:" "DOTA_Tooltip_ability_magnataur_empower_cleave_damage_pct" "%CLEAVE DAMAGE:" "DOTA_Tooltip_ability_magnataur_empower_cleave_radius" "CLEAVE RADIUS:" "DOTA_Tooltip_ability_magnataur_skewer" "Skewer" "DOTA_Tooltip_ability_magnataur_skewer_Description" "Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on t he way will be dragged to the destination, then damaged and slowed." "DOTA_Tooltip_ability_magnataur_skewer_Lore" "Magnoceros horns are valuable in direct proportion to their danger to prospecti ve merchants." "DOTA_Tooltip_ability_magnataur_skewer_Note0" "Doesn't affect magic immune units." "DOTA_Tooltip_ability_magnataur_skewer_range" "DISTANCE:" "DOTA_Tooltip_ability_magnataur_skewer_skewer_speed" "SPEED:" "DOTA_Tooltip_ability_magnataur_skewer_max_targets" "MAX TARGETS:" "DOTA_Tooltip_ability_magnataur_skewer_slow_duration" "SLOW DURATION:" "DOTA_Tooltip_ability_magnataur_skewer_slow_pct" "%SLOW:" "DOTA_Tooltip_ability_magnataur_skewer_skewer_damage" "DAMAGE:" "DOTA_Tooltip_ability_magnataur_reverse_polarity" "Reverse Polarity" "DOTA_Tooltip_ability_magnataur_reverse_polarity_Description" "Magnus changes properties of matter, sucking all nearby enemies in front of him and stunning them with a powerful slam and dealing damage." "DOTA_Tooltip_ability_magnataur_reverse_polarity_Lore" "Magnus fights with the fury of the erupting Mt. Joerlak." "DOTA_Tooltip_ability_magnataur_reverse_polarity_Note0" "Disable and pull work through magic immunity." "DOTA_Tooltip_ability_magnataur_reverse_polarity_pull_radius" "PULL RADIUS:" "DOTA_Tooltip_ability_magnataur_reverse_polarity_polarity_damage " "DAMAGE:" "DOTA_Tooltip_ability_magnataur_reverse_polarity_hero_stun_durat ion" "HERO STUN DURATION:" "DOTA_Tooltip_ability_magnataur_reverse_polarity_creep_stun_dura tion" "CREEP STUN DURATION:" "npc_dota_hero_magnataur_bio" "The master-smiths of Mt. Joerlak agree on only a single point: that the horn of a magnoceros is more precious than any alloy. And of all such horns, the larges t and sharpest belongs to the beast they call Magnus. For half a generation, Mag nus took easy sport goring hunters come to claim the treasures of his kin. Each time he would return to his cave with hooves and horns stained red, until his Ma triarch urged him and all their kin to seek refuge to the north beyond the shado w of the mountain. But Magnus scoffed, having never failed to defend his people. The magnoceroi would stay, he decided, for a magnoceros does not believe in cha nce... nor does it ever change its mind. But when Mt. Joerlak erupted without wa

rning, and half his kin perished in the fire and ash, Magnus changed his mind af ter all. The survivors pushed north, until they reached a blockade watched over by a hundred hunters armed with bow and steel. Magnus expected no less. He led h is fiercest brothers and sisters in a charge against their enemies, and fought w ith a ferocity matched only by the fire-spewing mountain at his back. Meanwhile the magnoceros elders, mothers, and calves vanished into the drifts. The mastersmiths are divided about what happened next. Some say Magnus reunited with his k in, while others claim he suffered mortal injuries and expired alongside the bod y of his Matriarch. Neither theory is correct. Magnus did vow to rejoin his kin. ..but only after seeking out those responsible for the eruption of Mt. Joerlak a nd watching them die upon his horn, for a magnoceros does not believe in chance. " // SHREDDER "DOTA_Tooltip_ability_shredder_whirling_death" "Whirling Death" "DOTA_Tooltip_ability_shredder_whirling_death_Description" "Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees a round him in an area. If an enemy hero is affected, it loses some of its primar y attribute for a short duration. Whirling Death will deal Pure damage if a tre e is cut down in the process." "DOTA_Tooltip_ability_shredder_whirling_death_Lore" "In the case that Rizzrack gets surrounded by the the vines and plants of his ni ghtmares, he has an immediate chainsaw defense." "DOTA_Tooltip_ability_shredder_whirling_death_whirling_damage" "DAMAGE:" "DOTA_Tooltip_ability_shredder_whirling_death_whirling_radius" "RADIUS:" "DOTA_Tooltip_ability_shredder_whirling_death_stat_loss_pct" "%STAT LOSS PERCENT:" "DOTA_Tooltip_ability_shredder_whirling_death_duration" "STAT LOSS DURATION:" "DOTA_Tooltip_ability_shredder_timber_chain" "Timber Chain" "DOTA_Tooltip_ability_shredder_timber_chain_Description" "Timbersaw fires a chain that embeds itself in the first tree it hits, pulling h im towards it. Any enemy in the path takes damage." "DOTA_Tooltip_ability_shredder_timber_chain_Lore" "You never know when you might need to escape from malevolent saplings." "DOTA_Tooltip_ability_shredder_timber_chain_damage" "DAMAGE:" "DOTA_Tooltip_ability_shredder_timber_chain_range" "LATCH RANGE:" "DOTA_Tooltip_ability_shredder_timber_chain_damage_radius" "RADIUS:" "DOTA_Tooltip_ability_shredder_timber_chain_speed" "SPEED:" "DOTA_Tooltip_ability_shredder_reactive_armor" "Reactive Armor" "DOTA_Tooltip_ability_shredder_reactive_armor_Description" "Each time Timbersaw is attacked, he gains increased health regen and armor." "DOTA_Tooltip_ability_shredder_reactive_armor_Lore" "The saw-suit is equipped to react to the slightest touch with fortified defense s." "DOTA_Tooltip_ability_shredder_reactive_armor_bonus_armor" "BONUS ARMOR:" "DOTA_Tooltip_ability_shredder_reactive_armor_bonus_hp_regen" "BONUS HP REGEN:" "DOTA_Tooltip_ability_shredder_reactive_armor_stack_limit" "MAX STACKS:"

"DOTA_Tooltip_ability_shredder_reactive_armor_stack_duration" "STACK DURATION:" "DOTA_Tooltip_ability_shredder_chakram" "Chakram" "DOTA_Tooltip_ability_shredder_chakram_Description" "Fires your main saw blade at the target location where it will spin in place, d ealing damage in an area around it. Additionally, for each 5%% of health missin g, enemies caught in the saw blade move more slowly. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and you lose the ability to attack." "DOTA_Tooltip_ability_shredder_chakram_Lore" "The ultimate in anti-flora weaponry." "DOTA_Tooltip_ability_shredder_chakram_Note0" "The Chakram will return if Timbersaw runs out of mana or moves over 2000 distan ce away." "DOTA_Tooltip_ability_shredder_chakram_radius" "RADIUS:" "DOTA_Tooltip_ability_shredder_chakram_pass_damage" "PASS DAMAGE:" "DOTA_Tooltip_ability_shredder_chakram_damage_per_second" "DAMAGE PER SECOND:" "DOTA_Tooltip_ability_shredder_chakram_slow" "%SLOW:" "DOTA_Tooltip_ability_shredder_chakram_mana_per_second" "MANA COST PER SECOND:" "DOTA_Tooltip_ability_shredder_return_chakram" "Return Chakram" "DOTA_Tooltip_ability_shredder_return_chakram_Description" "Returns the Chakram to Timbersaw." "npc_dota_hero_shredder_bio" "Rizzrack could still hear the screams in his mind. He worked, frantically turn ing wrenches, twisting screws, building and carving and forging. Sleep eluded h im; he only built. Months had passed since he had shut himself in his uncle's w orkshop, and his deliverance was nearly complete. He rubbed his back as his eye s drifted shut, and saw a blanket of flowers floating on the placid waves of Aug ury Bay before exploding into a cloud of pollen that silenced lives as it seized the lungs. He woke with a choking start. For hours the rhythmic sound of a wh etstone filled the shop as he sharpened a set of massive blades, his mind filled with images of strangling vines garroting neighbors, enwrapping homes. The flo oding of Augury Bay had been nothing compared to the violent horrors the waters left to take root beyond the city walls. But the saw-suit would make him strong and safe he thought, allowing himself this sliver of hope before the full might of his fear crashed into his fading mind. Branches and bark and blood. When t he city fell, Rizzrack fled trees that walked, and fought, and killed. Trees ha d shattered the gates and swarmed into the city. Trees had crushed and thrashed and stomped the last that Augury Bay could muster in defense, and stalked the f ew fleeing refugees. In addled silence Rizzrack unspooled the thick chain from the suit's arm, his hands quaking as he inspected each link and ran a trembling finger along the claw attached at its end. The saw-suit was ready. With his hand trembling he sparked the bladed machine to life. Terror drove him , terror of what awaited him and of what he would have to face to have any hope of calming his mind. As the saw-suit shuddered to life he knew he must face thi s fear, and he knew he wouldn't like it one bit." //BRISTLEBACK "DOTA_Tooltip_ability_bristleback_viscous_nasal_goo" "Viscous Nasal Goo" "DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_Description" "Covers a target in snot, causing it to have reduced armor and movement speed. Multiple casts stack and refresh the duration."

"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_Lore" "Having caught a cold while stuck in the snow, Bristleback turns it to his advan tage." "DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_goo_duration " "DURATION:" "DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_armor_per_st ack" "ARMOR LOSS:" "DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_base_move_sl ow" "%BASE MOVEMENT SLOW:" "DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_move_slow_pe r_stack""%SLOW PER STACK:" "DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_stack_limit" "STACK LIMIT:" "DOTA_Tooltip_ability_bristleback_quill_spray" "Quill Spray" "DOTA_Tooltip_ability_bristleback_quill_spray_Description" "Sprays enemy units with quills dealing damage in an area of effect around Brist leback. Deals bonus damage for every time a unit was hit by Quill Spray in the last 14 seconds." "DOTA_Tooltip_ability_bristleback_quill_spray_Lore" "An enforcer's honor can be a prickly thing. So can his quills." "DOTA_Tooltip_ability_bristleback_quill_spray_Note0" "Quill Spray damage is not reduced by damage block abilities." "DOTA_Tooltip_ability_bristleback_quill_spray_radius" "RADIUS:" "DOTA_Tooltip_ability_bristleback_quill_spray_quill_base_damage" "QUILL BASE DAMAGE:" "DOTA_Tooltip_ability_bristleback_quill_spray_quill_stack_damage " "QUILL STACK DAMAGE:" "DOTA_Tooltip_ability_bristleback_quill_spray_quill_stack_durati on" "STACK DURATION:" "DOTA_Tooltip_ability_bristleback_quill_spray_max_damage" "MAX DAMAGE:" "DOTA_Tooltip_ability_bristleback_bristleback" "Bristleback" "DOTA_Tooltip_ability_bristleback_bristleback_Description" "Bristleback takes less damage if hit on the sides or rear. If Bristleback take s 250 damage from the rear, he releases a Quill Spray of the current level." "DOTA_Tooltip_ability_bristleback_bristleback_Lore" "Turning his back to a fight might be just the thing." "DOTA_Tooltip_ability_bristleback_bristleback_Note0" "Bristleback's rear is considered to be within 70 degrees from the back." "DOTA_Tooltip_ability_bristleback_bristleback_Note1" "Bristleback's side is considered to be within 110 degrees from the back." "DOTA_Tooltip_ability_bristleback_bristleback_side_damage_reduct ion" "%SIDE DAMAGE REDUCTION:" "DOTA_Tooltip_ability_bristleback_bristleback_back_damage_reduct ion" "%BACK DAMAGE REDUCTION:" "DOTA_Tooltip_ability_bristleback_bristleback_quill_spray_thresh old" "DAMAGE THRESHOLD:" "DOTA_Tooltip_ability_bristleback_warpath" "Warpath" "DOTA_Tooltip_ability_bristleback_warpath_Description" "Bristleback works himself up into a fury every time he casts a spell, increasin g his movement speed and damage. The first stack (base) provides larger bonuses ." "DOTA_Tooltip_ability_bristleback_warpath_Lore" "'Temper, temper,' his mum always chided. But in a fight, a temper can come in handy." "DOTA_Tooltip_ability_bristleback_warpath_Note0"

"Bristleback's illusions will receive the bonuses." "DOTA_Tooltip_ability_bristleback_warpath_Note1" "Items will not trigger Warpath." "DOTA_Tooltip_ability_bristleback_warpath_base_damage" "BASE DAMAGE BONUS:" "DOTA_Tooltip_ability_bristleback_warpath_damage_per_stack" "DAMAGE PER STACK:" "DOTA_Tooltip_ability_bristleback_warpath_base_move_speed" "%BASE MOVEMENT BONUS:" "DOTA_Tooltip_ability_bristleback_warpath_move_speed_per_stack" "%MOVEMENT PER STACK:" "DOTA_Tooltip_ability_bristleback_warpath_stack_duration" "STACK DURATION:" "DOTA_Tooltip_ability_bristleback_warpath_max_stacks" "MAX STACKS:" "npc_dota_hero_bristleback_bio" "Never one to turn his back on a fight, Rigwarl was known for battling the bigge st, meanest scrappers he could get his hands on. Christened Bristleback by the d runken crowds, he waded into backroom brawls in every road tavern between Slom a nd Elze, until his exploits finally caught the eye of a barkeep in need of an en forcer. For a bit of brew, Bristleback was hired to collect tabs, keep the peace , and break the occasional leg or two (or five, in the case of one unfortunate w eb-hund). After indulging in a night of merriment during which bodily harm was meted out i n equal parts upon both delinquent patrons and his own liver, Bristleback finall y met his match. Your tusks offend me, sir, he was heard to drunkenly slur to one particularly large fellow from the northern wastes whose bill had come due. What followed was a fight for the ages. A dozen fighters jumped in. No stool was lef t unbroken, and in the end, the impossible happened: the tab went unpaid. Over t he weeks that followed, Bristleback's wounds healed, and his quills grew back; b ut an enforcer's honor can be a prickly thing. He paid the tab from his own coin , vowing to track down this northerner and extract redemption. And then he did s omething he'd never done before: he actually trained, and in so doing made a sta rtling discovery about himself. A smile peeled back from his teeth as he flexed his quills. Turning his back to a fight might be just the thing." //TUSK "DOTA_Tooltip_ability_tusk_ice_shards" "Ice Shards" "DOTA_Tooltip_ability_tusk_ice_shards_Description" "Tusk compresses shards of ice into a ball of frozen energy that damages all ene mies it comes in contact with. If the ball comes in contact with an enemy hero o r reaches its maximum range the shards are released, creating a barrier that las ts for 5 seconds." "DOTA_Tooltip_ability_tusk_ice_shards_Lore" "In the frozen tundra near the Barrier, after the last sun of autumn has set, ic e can form with alarming speed." "DOTA_Tooltip_ability_tusk_ice_shards_Note0" "The maximum distance is 1600." "DOTA_Tooltip_ability_tusk_ice_shards_Note1" "Creates an impassable barrier." "DOTA_Tooltip_ability_tusk_ice_shards_Note2" "The shards destroy trees when they are created." "DOTA_Tooltip_ability_tusk_ice_shards_shard_width" "RADIUS:" "DOTA_Tooltip_ability_tusk_ice_shards_shard_damage" "SHARD DAMAGE:" "DOTA_Tooltip_ability_tusk_ice_shards_shard_duration" "SHARD DURATION:"

"DOTA_Tooltip_ability_tusk_snowball" "Snowball" "DOTA_Tooltip_ability_tusk_snowball_Description" "Tusk and any nearby allied heroes roll in a quickly growing snowball towards th e target enemy unit. Any victims caught in the snowball's path take damage and a re briefly stunned. The snowball moves at a percentage of Tusk's current moveme nt speed." "DOTA_Tooltip_ability_tusk_snowball_Lore" "Tales are still told of the wild feat that ended the grand brawl at White Field s." "DOTA_Tooltip_ability_tusk_snowball_Note0" "The snowball moves at 150% of Tusk's movement speed when the ability is cast." "DOTA_Tooltip_ability_tusk_snowball_Note1" "The snowball destroys trees." "DOTA_Tooltip_ability_tusk_snowball_Note2" "Doesn't carry illusions, but will carry Meepo clones and other units that Tusk controls." "DOTA_Tooltip_ability_tusk_snowball_snowball_radius" "RADIUS:" "DOTA_Tooltip_ability_tusk_snowball_snowball_grow_rate" "RADIUS GROW:" "DOTA_Tooltip_ability_tusk_snowball_snowball_damage" "DAMAGE:" "DOTA_Tooltip_ability_tusk_snowball_stun_duration" "STUN DURATION:" "DOTA_Tooltip_ability_tusk_snowball_snowball_speed_pct" "%SPEED INCREASE:" "DOTA_Tooltip_ability_tusk_snowball_snowball_duration" "DURATION:" "DOTA_Tooltip_ability_tusk_frozen_sigil" "Frozen Sigil" "DOTA_Tooltip_ability_tusk_frozen_sigil_Description" "Tusk summons a Frozen Sigil by calling upon the deepest cold of winter. The Sig il creates a snowstorm which slows all enemy units within 600 range." "DOTA_Tooltip_ability_tusk_frozen_sigil_Lore" "The chill of home!" "DOTA_Tooltip_ability_tusk_frozen_sigil_Note0" "If no order is given, the Sigil will follow Tusk." "DOTA_Tooltip_ability_tusk_frozen_sigil_Note1" "The Sigil flies, has a 310 MS, 3/3/4/4 HP, 400/400 vision, and gives a 90/100/1 10/120 gold bounty." "DOTA_Tooltip_ability_tusk_frozen_sigil_Note2" "Works fully on magic immune units." "DOTA_Tooltip_ability_tusk_frozen_sigil_Note3" "Heroes deal 1 damage to the sigil, while non-hero units deal 0.25 damage." "DOTA_Tooltip_ability_tusk_frozen_sigil_sigil_radius" "RADIUS:" "DOTA_Tooltip_ability_tusk_frozen_sigil_sigil_duration" "DURATION:" "DOTA_Tooltip_ability_tusk_frozen_sigil_move_slow" "%MOVEMENT SLOW:" "DOTA_Tooltip_ability_tusk_frozen_sigil_attack_slow" "ATTACK SLOW:" "DOTA_Tooltip_ability_tusk_walrus_punch" "Walrus PUNCH!" "DOTA_Tooltip_ability_tusk_walrus_punch_Description" "Tusk prepares his mighty Walrus Punch; his next attack will do a critical strik e and launch the victim into the air. The victim will be slowed upon landing and take damage." "DOTA_Tooltip_ability_tusk_walrus_punch_Lore"

"It never matters who throws the first punch, only who throws the last." "DOTA_Tooltip_ability_tusk_walrus_punch_Note0" "Walrus Punch cannot miss." "DOTA_Tooltip_ability_tusk_walrus_punch_Note1" "Works fully on magic immune units." "DOTA_Tooltip_ability_tusk_walrus_punch_Note3" "If Tusk doesn't land an attack during the buff duration, the bonus is lost." "DOTA_Tooltip_ability_tusk_walrus_punch_walrus_window" "BUFF DURATION:" "DOTA_Tooltip_ability_tusk_walrus_punch_crit_multiplier" "%CRIT MULTIPLIER:" "DOTA_Tooltip_ability_tusk_walrus_punch_air_time" "AIR TIME:" "DOTA_Tooltip_ability_tusk_walrus_punch_slow_duration" "SLOW DURATION:" "npc_dota_hero_tusk_bio" "It had been a brawl to remember. There stood Ymir, the Tusk, the Terror from th e Barrier, the Snowball from Cobalt, the only fighter to have bested the Bristle d Bruiser in a fair fight, and now the last man standing in Wolfsden Tavern. Wha t started as a simple bar bet of supremacy ended with four regulars, a blacksmit h, and six of the Frost Brigade's best soldiers writhing against the shards and splinters of almost every bottle, mug, and chair in the building. The Tusk boast ed and toasted his victory as he emptied his brew. No sooner had the defeated regained consciousness than the cries for double-or-n othing rang out. The Tusk was pleased at the prospect, but none could think of a bet bigger than the one he just conquered. Horrified at the damage to his taver n and desperate to avoid another brawl, the barkeep had an idea. As skilled as h e was, Ymir had never taken part in a real battle, never tested himself against the indiscriminate death and chaos of war. He proposed a wager to the fighter: s eek out the biggest battle he could find, survive, and win it for whichever side he chose. The stakes? The next round of drinks." //SKYWRATH MAGE "DOTA_Tooltip_ability_skywrath_mage_arcane_bolt" "Arcane Bolt" "DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Description" "Skywrath launches a slow-moving bolt of arcane magic, dealing damage to an enem y unit based on Skywrath's intelligence." "DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Lore" "" "DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Note0" "The projectile moves very slowly (500 ms), providing 325 vision around it. Upo n impact, it will reveal the target area for 3.34 seconds." "DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Note1" "Arcane Bolt cannot be disjointed." "DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_bolt_damage" "BASE DAMAGE:" "DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_int_multiplier" "INT DAMAGE MULTIPLIER:" "DOTA_Tooltip_ability_skywrath_mage_concussive_shot" "Concussive Shot" "DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Description" "Skywrath sets off a long range shot that hits the closest hero within a long ra nge. Upon impact, it deals damage and slows in an area of effect." "DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Lore" "" "DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Note0" "Does not work when no heroes are in range or heroes are in fog." "DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Note1" "Damages creeps around the impact area."

"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Note2" "Provides 400 vision around the projectile, and reveals the target area for 3.34 seconds upon impact." "DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Note3" "Concussive Shot cannot be disjointed." "DOTA_Tooltip_ability_skywrath_mage_concussive_shot_launch_radiu s" "SHOT RANGE:" "DOTA_Tooltip_ability_skywrath_mage_concussive_shot_slow_radius" "DAMAGE RADIUS:" "DOTA_Tooltip_ability_skywrath_mage_concussive_shot_damage" "DAMAGE:" "DOTA_Tooltip_ability_skywrath_mage_concussive_shot_slow_duratio n" "SLOW DURATION:" "DOTA_Tooltip_ability_skywrath_mage_concussive_shot_movement_spe ed_pct" "%SLOW:" "DOTA_Tooltip_ability_skywrath_mage_ancient_seal" "Ancient Seal" "DOTA_Tooltip_ability_skywrath_mage_ancient_seal_Description" "Skywrath seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells." "DOTA_Tooltip_ability_skywrath_mage_ancient_seal_Lore" "" "DOTA_Tooltip_ability_skywrath_mage_ancient_seal_Note0" "The magic resistance reduction doesn't affect creeps." "DOTA_Tooltip_ability_skywrath_mage_ancient_seal_resist_debuff" "%MAGIC RESISTANCE REDUCTION:" "DOTA_Tooltip_ability_skywrath_mage_ancient_seal_seal_duration" "DURATION:" "DOTA_Tooltip_ability_skywrath_mage_mystic_flare" "Mystic Flare" "DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Description" "Skywrath uses his ultimate magical ability to conjure a precise and violent mys tical field that lays waste to his adversaries. Deals massive damage distributed evenly among any Heroes in the area over 2 seconds.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Lore" "" "DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Note0" "Mystic Flare only affects Heroes; it does not damage illusions or creep heroes. " "DOTA_Tooltip_ability_skywrath_mage_mystic_flare_radius" "RADIUS:" "DOTA_Tooltip_ability_skywrath_mage_mystic_flare_duration" "DURATION:" "DOTA_Tooltip_ability_skywrath_mage_mystic_flare_damage" "DAMAGE:" "DOTA_Tooltip_ability_skywrath_mage_mystic_flare_scepter_cooldow n" "SCEPTER COOLDOWN:" "DOTA_Tooltip_ability_skywrath_mage_mystic_flare_aghanim_descrip tion" "Reduces Cooldown." "npc_dota_hero_skywrath_mage_bio" "A highly placed mage in the court of the Ghastly Eyrie, Dragonus lives a troubl ed existence. Sworn by birth to protect whoever sits within the Nest of Thorns, he hates the current Skywrath queen with all his soul. As a youth, high-born, he was a friend and companion to the eldest Skywrath princess, Shendelzare, first in line for the Nest. He had loved her warmly and unshakably, but as his studies took hold, his mind turned to arcane learning and the mastery of Skywrath sorce ry. Obsessed with matters aetherial, he missed the mundane signs of courtly treachery that hinted at a plot against Shendelzare, and lost his chance

to foil it. When the court was shaken by a swift and violent coup, he emerged f rom his studies to discover his oldest and dearest friend had been lost to him. The Nest of Thorns now belonged to Shendelzare's ruthless younger sister, and Dr agonus could do nothing. The magic of the Skywrath Mage serves only the sworn pr otector of the Skywrath scion, so to act against the Nest would render him helpl ess. He clings to his post, believing it to be the best hope of one day restorin g his true love to her rightful place. Meanwhile, his secret is known only to th e goddess Scree'auk, whose magic it was transformed Shendelzare from a crippled physical creature into an embodiment of pure vengeful energy. While he dreams of restoring his beloved queen to the Ghastly Ey rie, he dreams even more desperately of restoring Shendelzare herself to a fully healed physical form. The duplicity of his role at court tortures him, for he i s a noble and good-hearted creature; but the worst torture of all is imagining t he hatred that Vengeful Spirit must hold in her heart for him." //ABADDON "DOTA_Tooltip_ability_abaddon_death_coil" "Mist Coil" "DOTA_Tooltip_ability_abaddon_death_coil_Description" "Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon's health." "DOTA_Tooltip_ability_abaddon_death_coil_Lore" "" "DOTA_Tooltip_ability_abaddon_death_coil_target_damage" "DAMAGE/HEAL:" "DOTA_Tooltip_ability_abaddon_death_coil_self_damage" "SELF DAMAGE:" "DOTA_Tooltip_ability_abaddon_aphotic_shield" "Aphotic Shield" "DOTA_Tooltip_ability_abaddon_aphotic_shield_Description" "Summons dark energies around an ally unit, creating a shield that absorbs a set amount of damage before expiring. When the shield is destroyed it will burst an d deal damage equal to the amount it could absorb to an area around it. Removes certain types of negative buffs and stuns on cast." "DOTA_Tooltip_ability_abaddon_aphotic_shield_Lore" "" "DOTA_Tooltip_ability_abaddon_aphotic_shield_duration" "DURATION:" "DOTA_Tooltip_ability_abaddon_aphotic_shield_damage_absorb" "MAX DAMAGE ABSORBED:" "DOTA_Tooltip_ability_abaddon_aphotic_shield_radius" "BURST RADIUS:" "DOTA_Tooltip_ability_abaddon_frostmourne" "Curse of Avernus" "DOTA_Tooltip_ability_abaddon_frostmourne_Description" "Abaddon strikes an enemy with chilling curse on each attack, causing all units who attack the slowed enemy to gain increased movement speed, along with faster attack speed, for a limited time." "DOTA_Tooltip_ability_abaddon_frostmourne_Lore" "" "DOTA_Tooltip_ability_abaddon_frostmourne_debuff_duration" "DEBUFF DURATION:" "DOTA_Tooltip_ability_abaddon_frostmourne_buff_duration" "BUFF DURATION:" "DOTA_Tooltip_ability_abaddon_frostmourne_slow_pct" "%MOVEMENT SLOW:" "DOTA_Tooltip_ability_abaddon_frostmourne_attack_slow_tooltip" "ATTACK SLOW:" "DOTA_Tooltip_ability_abaddon_frostmourne_attack_speed" "ATTACK SPEED BONUS:"

"DOTA_Tooltip_ability_abaddon_frostmourne_move_speed_pct" "%MOVE SPEED BONUS:" "DOTA_Tooltip_ability_abaddon_borrowed_time" "Borrowed Time" "DOTA_Tooltip_ability_abaddon_borrowed_time_Description" "When activated, most negative buffs will be removed and any damage you take wil l heal instead of damaging you. If the ability is not in cooldown, it will passi vely activate when your hitpoints drop below a certain threshold.\n\nUpgradable by Aghanim's Scepter." "DOTA_Tooltip_ability_abaddon_borrowed_time_Lore" "" "DOTA_Tooltip_ability_abaddon_borrowed_time_hp_threshold" "HP THRESHOLD:" "DOTA_Tooltip_ability_abaddon_borrowed_time_duration" "DURATION:" "DOTA_Tooltip_ability_abaddon_borrowed_time_duration_scepter" "SCEPTER DURATION:" "DOTA_Tooltip_ability_abaddon_borrowed_time_aghanim_description" "Increases duration." "npc_dota_hero_abaddon_bio" "The Font of Avernus is the source of a family's strength, a crack in primal sto nes from which vapors of prophetic power have issued for generations. Each newbo rn of the cavernous House Avernus is bathed in the black mist, and by this bapti sm they are given an innate connection to the mystic energies of the land. They grow up believing themselves fierce protectors of their lineal traditions, the c ustoms of the realm--but what they really are protecting is the Font itself. And the motives of the mist are unclear. When the infant Abaddon was bathed in the Font, they say somethi ng went awry. In the child's eyes there flared a light of comprehension that sta rtled all present and set the sacerdotes to whispering. He was raised with every expectation of following the path all scions of Avernus took--to train in war, that in times of need he might lead the family's army in defense of the ancestra l lands. But Abaddon was always one apart. Where others trained with weapons, he bent himself to meditation in the presence of the mist. He drank deep from the vapors that welled from the Font, learning to blend his spirit with the potency that flowed from far beneath the House; he became a creature of the black mist. There was bitterness within the House Avernus--elders and young alike accusing him of neglecting his responsibilities. But all such accusations stopped when Abaddon rode into battle, and they saw how the powers of the mist h ad given him mastery over life and death beyond those of any lord the House had ever known." //ELDER TITAN "DOTA_Tooltip_ability_elder_titan_echo_stomp" "Echo Stomp" "DOTA_Tooltip_ability_elder_titan_echo_stomp_Description" "Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking nearby enemy units unconscious around their locations. The Elder Titan stomp de als physical damage, while the Spirit stomp deals magical damage. Unconscious e nemies will wake if they take damage." "DOTA_Tooltip_ability_elder_titan_echo_stomp_Lore" "The force of creation still echoes in the stomp of the Titan." "DOTA_Tooltip_ability_elder_titan_echo_stomp_cast_time" "CAST TIME:" "DOTA_Tooltip_ability_elder_titan_echo_stomp_radius" "RADIUS:" "DOTA_Tooltip_ability_elder_titan_echo_stomp_stomp_damage" "STOMP DAMAGE:" "DOTA_Tooltip_ability_elder_titan_echo_stomp_sleep_duration"

"SLEEP DURATION:" "DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit" "Echo Stomp" "DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_Description" "Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking nearby enemy units unconscious around their locations. The Elder Titan stomp de als physical damage, while the Spirit stomp deals magical damage. Unconscious e nemies will wake if they take damage." "DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_Lore" "The force of creation still echoes in the stomp of the Titan." "DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_cast_time" "CAST TIME:" "DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_radius" "RADIUS:" "DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_stomp_damage " "STOMP DAMAGE:" "DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_sleep_durati on" "SLEEP DURATION:" "DOTA_Tooltip_ability_elder_titan_ancestral_spirit" "Astral Spirit" "DOTA_Tooltip_ability_elder_titan_ancestral_spirit_Description" "Elder Titan sends forth his Astral Spirit, damaging any units it passes through . When the spirit rejoins the Titan, it grants bonus damage and movement speed for each unit it damaged.\n\nThe Astral Spirit possesses the Echo Stomp, Return Spirit, and Natural Order abilities." "DOTA_Tooltip_ability_elder_titan_ancestral_spirit_Lore" "Like the four fundamentals, Elder Titan exists across all planes at once and ca n draw other aspects of himself to assist in times of need." "DOTA_Tooltip_ability_elder_titan_ancestral_spirit_spirit_durati on" "DURATION:" "DOTA_Tooltip_ability_elder_titan_ancestral_spirit_buff_duration " "BUFF DURATION:" "DOTA_Tooltip_ability_elder_titan_ancestral_spirit_pass_damage" "DAMAGE:" "DOTA_Tooltip_ability_elder_titan_ancestral_spirit_radius" "RADIUS:" "DOTA_Tooltip_ability_elder_titan_ancestral_spirit_move_pct_cree ps" "%BONUS SPEED(CREEPS):" "DOTA_Tooltip_ability_elder_titan_ancestral_spirit_move_pct_hero es" "%BONUS SPEED(HEROES):" "DOTA_Tooltip_ability_elder_titan_ancestral_spirit_damage_creeps " "BONUS DAMAGE(CREEPS):" "DOTA_Tooltip_ability_elder_titan_ancestral_spirit_damage_heroes " "BONUS DAMAGE(HEROES):" "DOTA_Tooltip_ability_elder_titan_return_spirit" "Return Astral Spirit" "DOTA_Tooltip_ability_elder_titan_return_spirit_Description" "Returns the Astral Spirit to Elder Titan." "DOTA_Tooltip_ability_elder_titan_natural_order" "Natural Order" "DOTA_Tooltip_ability_elder_titan_natural_order_Description" "Reduces all elements to their basic levels, removing base armor and magic resis tance from nearby enemy units." "DOTA_Tooltip_ability_elder_titan_natural_order_Lore" "As it was at the beginning, Elder Titan makes it so again." "DOTA_Tooltip_ability_elder_titan_natural_order_radius" "RADIUS:" "DOTA_Tooltip_ability_elder_titan_natural_order_armor_reduction_ pct" "%BASE ARMOR REDUCTION:" "DOTA_Tooltip_ability_elder_titan_natural_order_magic_resistance

_pct"

"%BASE RESIST REDUCTION:" "DOTA_Tooltip_ability_elder_titan_earth_splitter" "Earth Splitter" "DOTA_Tooltip_ability_elder_titan_earth_splitter_Description" "Sends forth a jagged crack in front of Elder Titan. After 3 seconds, the crack implodes, slowing movement while dealing damage to each enemy based on their max imum life." "DOTA_Tooltip_ability_elder_titan_earth_splitter_Lore" "That which he created, the titan tears asunder." "DOTA_Tooltip_ability_elder_titan_earth_splitter_crack_width" "CRACK WIDTH:" "DOTA_Tooltip_ability_elder_titan_earth_splitter_crack_distance" "RANGE:" "DOTA_Tooltip_ability_elder_titan_earth_splitter_crack_time" "DELAY:" "DOTA_Tooltip_ability_elder_titan_earth_splitter_slow_duration" "SLOW DURATION:" "DOTA_Tooltip_ability_elder_titan_earth_splitter_damage_pct" "%MAX HP AS DAMAGE:" "DOTA_Tooltip_ability_elder_titan_earth_splitter_slow_pct" "%SLOW:" "npc_dota_hero_elder_titan_bio" "Well may you ask, \"How did this world take its form?\" Why of all the worlds i n creation, has this one its strange properties, its diverse and motley collecti on of creatures, cultures and lore? \"The answer,\" One whispers, \"lies with th e Titans.\" These original progenitors were there near the Beginning--if not actual witnesses to the creation, then born with it still echoing in their ears . Stamped with the earliest energies of the universe, they wished nothing more t han to continue as creators themselves. Thus they bent to the task of shaping ma tter to their will: hammering and heating, bending and blasting. And when matter proved less challenging than they liked, they turned their tools upon themselve s, reshaping their minds and reforging their spirits until they had become being s of great endurance. Reality itself became the ultimate object of their smithin g. Yet, along the way, they sometimes erred. In cases of great ambition, mistake s are unavoidable. The one we know as the Elder Titan was a great innovator, one wh o studied at the forge of creation. In honing his skills, he shattered something that could never be repaired, only thrown aside. He fell into his own broken wo rld, a shattered soul himself. There he dwelt among the jagged shards and fissur ed planes, along with other lost fragments that had sifted down through the crac ks in the early universe. And this is why the world we know resembles an isle of castaways, survivors of a wreck now long forgotten. Forgotten, that is, by all but the One who blames himself. He spends his time forever seeking a way to acco mplish the repairs, that he might rejoin the parts of his broken soul, that we a nd the world alike might all be mended. This is the One we know as Elder Titan." //LEGION COMMANDER "DOTA_Tooltip_ability_legion_commander_overwhelming_odds" "Overwhelming Odds" "DOTA_Tooltip_ability_legion_commander_overwhelming_odds_Descrip tion" "Turns the enemies' numbers against them, dealing damage and granting yo u bonus movement speed per unit. Deals bonus damage to illusions and summoned u nits as a percent of their current health." "DOTA_Tooltip_ability_legion_commander_overwhelming_odds_Lore" "The archers of Stonehall are ready at Tresdin's command." "DOTA_Tooltip_ability_legion_commander_overwhelming_odds_radius" "RADIUS:" "DOTA_Tooltip_ability_legion_commander_overwhelming_odds_damage" "DAMAGE:"

"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_damage_ per_unit" "DAMAGE PER UNIT:" "DOTA_Tooltip_ability_legion_commander_overwhelming_odds_illusio n_dmg_pct" "%ILLUSION DAMAGE:" "DOTA_Tooltip_ability_legion_commander_overwhelming_odds_duratio n" "DURATION:" "DOTA_Tooltip_ability_legion_commander_overwhelming_odds_bonus_s peed_creeps" "%BONUS SPEED (CREEPS):" "DOTA_Tooltip_ability_legion_commander_overwhelming_odds_bonus_s peed_heroes" "%BONUS SPEED (HEROES):" "DOTA_Tooltip_ability_legion_commander_press_the_attack" "Press The Attack" "DOTA_Tooltip_ability_legion_commander_press_the_attack_Descript ion" "Removes debuffs and disables from the target friendly unit, and grants bonus attack speed and health regen for a short time." "DOTA_Tooltip_ability_legion_commander_press_the_attack_Lore" "The rallying horn of the Bronze Legion is able to inspire any heart." "DOTA_Tooltip_ability_legion_commander_press_the_attack_duration " "DURATION:" "DOTA_Tooltip_ability_legion_commander_press_the_attack_attack_s peed" "BONUS ATTACK SPEED:" "DOTA_Tooltip_ability_legion_commander_press_the_attack_hp_regen " "HP REGEN:" "DOTA_Tooltip_ability_legion_commander_moment_of_courage" "Moment of Courage" "DOTA_Tooltip_ability_legion_commander_moment_of_courage_Descrip tion" "When attacked, Legion Commander has a chance to immediately attack agai n with bonus lifesteal." "DOTA_Tooltip_ability_legion_commander_moment_of_courage_Lore" "Tresdin knows that an enemy's most vulnerable moment often follows their fierce st stroke." "DOTA_Tooltip_ability_legion_commander_moment_of_courage_trigger _chance" "%CHANCE:" "DOTA_Tooltip_ability_legion_commander_moment_of_courage_hp_leec h_percent" "%LIFESTEAL:" "DOTA_Tooltip_ability_legion_commander_duel" "Duel" "DOTA_Tooltip_ability_legion_commander_duel_Description" "Legion Commander and the target enemy hero are forced to attack each other for a short duration. Neither hero can use items or abilities. If either hero dies during the duration, the hero winning the Duel gains permanent bonus damage." "DOTA_Tooltip_ability_legion_commander_duel_duration" "DURATION:" "DOTA_Tooltip_ability_legion_commander_duel_reward_damage" "BONUS DAMAGE:" "DOTA_Tooltip_ability_legion_commander_duel_Lore" "To face a soldier of Stonehall in single combat is a challenge few can resist." "npc_dota_hero_legion_commander_bio" "They came without warning. Within the city walls of Stonehall there came a rumb le and a terrible sound, and from blackness unknown came a force of beasts numbe ring beyond count, wielding flame and foul sorcery, slaying and snatching mother s and sons to dark purpose. Of once-mighty Stonehall's military strength only th e Bronze Legion, led by the indomitable Commander Tresdin, was near enough to an swer the call of battle. They rode into their city, fighting through bloodstaine d alleyways and burning markets, cutting their way through the monstrous throng to the source of the sudden invasion: an ethereal rift within the city square, a nd at its precipice thundered their dreaded champion. Enwrapped in a corrosive shimmer, the leader of the abyssal horde swung its mass ive blade, cleaving a legionnaire in two as his flesh began to spoil. Tresdin li fted her blood-stained sword and settled her sights on the beast. It turned, smi

ling at her through a maze of teeth. Heedless of the battle raging around them, they charged one another. Deflecting blow after blow, the pair danced their deadly duel as the Bronze Legi on met its end around them. Tresdin leapt forward as her foe swung its sword to meet her. The odds turned. The attack smashed into Tresdin suddenly, a brutal th rust from the side, but even as her balance slipped she rallied her strength for another stroke. Blade scraped on blade, beyond the hilt to the gnarled paw belo w, carving it in two in a fearsome spray of sparks and blood. The vile audience looked on in astonishment as she pressed the attack, driving her blade through h er foe's flesh into the stampeding heart within. With a scream that split the cl ouds above, the beast erupted in a torrent of gore and anguish. The stygian port al wavered, the power sustaining the chasm beyond vanishing as suddenly as it ha d appeared. The remaining invaders fell quickly to Stonehall steel. Though victorious, the survivors saw little to celebrate: the city lay in ruins, and survivors were few. Fires continued to spread. Unfurling her banners of war , Tresdin gathered what allies she could. Her anger smoldered as she pledged bru tal vengeance upon the forces of the abyss, and damned be any who would dare sta nd in her way."

//EMBER SPIRIT "DOTA_Tooltip_ability_ember_spirit_searing_chains" "Searing Chains" "DOTA_Tooltip_ability_ember_spirit_searing_chains_Description" "Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring t hem in place and dealing damage each second." "DOTA_Tooltip_ability_ember_spirit_searing_chains_duration" "DURATION:" "DOTA_Tooltip_ability_ember_spirit_searing_chains_radius" "RADIUS:" "DOTA_Tooltip_ability_ember_spirit_searing_chains_chains_damage" "DAMAGE PER SECOND:" "DOTA_Tooltip_ability_ember_spirit_searing_chains_unit_count" "UNIT COUNT:" "DOTA_Tooltip_ability_ember_spirit_searing_chains_Note0" "Targets are chosen randomly around Xin." "DOTA_Tooltip_ability_ember_spirit_searing_chains_Note1" "Does not affect magic immune or invisible units." "DOTA_Tooltip_ability_ember_spirit_searing_chains_Note2" "Interrupts channeling spells." "DOTA_Tooltip_ability_ember_spirit_searing_chains_lore" "Xin's harshest lessons often employed the use of red-hot chains." "DOTA_Tooltip_ability_ember_spirit_sleight_of_fist" "Sleight of Fist" "DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Description" "Ember Spirit dashes around with blazing speed, attacking all enemies in the tar geted area of effect, then returning to his start location. Deals bonus damage to heroes, and less damage to creeps." "DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_radius" "RADIUS:" "DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_bonus_hero_da mage" "BONUS HERO DAMAGE:" "DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_attack_interv al" "ATTACK INTERVAL:" "DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_creep_damage_ penalty" "%CREEP DAMAGE PENALTY:" "DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note0" "Targets are determined when the spell is cast." "DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note1"

"A regular attack is done to each target every 0.2 seconds." "DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note2" "Any attack modifier that Xin has (such as Critical Strike, Bash, Cleave, or Orb effects) will be applied normally on these attacks." "DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_lore" "The studied warrior must whip and weave through its enemies, burning each witho ut pause." "DOTA_Tooltip_ability_ember_spirit_flame_guard" "Flame Guard" "DOTA_Tooltip_ability_ember_spirit_flame_guard_Description" "Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Flame Guard deals damage per second in an area a round Ember Spirit while Flame Guard is active. If the shield is broken, the da mage is also lost." "DOTA_Tooltip_ability_ember_spirit_flame_guard_duration" "DURATION:" "DOTA_Tooltip_ability_ember_spirit_flame_guard_radius" "RADIUS:" "DOTA_Tooltip_ability_ember_spirit_flame_guard_absorb_amount" "MAGIC ABSORB:" "DOTA_Tooltip_ability_ember_spirit_flame_guard_damage_per_second " "DAMAGE PER SECOND:" "DOTA_Tooltip_ability_ember_spirit_flame_guard_Note0" "Magic damage reduction is calculated before any reductions." "DOTA_Tooltip_ability_ember_spirit_flame_guard_lore" "An enemy should never be allowed to approach without difficulty." "DOTA_Tooltip_ability_ember_spirit_activate_fire_remnant" "Activate Fire Remnant" "DOTA_Tooltip_ability_ember_spirit_activate_fire_remnant_Descrip tion" "Select the Fire Remnant to arrive at." "DOTA_Tooltip_ability_ember_spirit_activate_fire_remnant_lore" "With blazing speed does a spirit fly!" "DOTA_Tooltip_ability_ember_spirit_fire_remnant" "Fire Remnant" "DOTA_Tooltip_ability_ember_spirit_fire_remnant_Description" "Ember Spirit generates Fire Remnant charges every 35 seconds, with a max of 3 c harges. Releasing a charge sends a Fire Remnant that runs to the target locatio n at 2.5x Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit can d ash out to his Remnants, exploding them for area of effect damage. The targeted Remnant will be arrived at last." "DOTA_Tooltip_ability_ember_spirit_fire_remnant_max_charges" "MAX CHARGES:" "DOTA_Tooltip_ability_ember_spirit_fire_remnant_charge_restore_t ime" "CHARGE RESTORE TIME:" "DOTA_Tooltip_ability_ember_spirit_fire_remnant_damage" "DAMAGE:" "DOTA_Tooltip_ability_ember_spirit_fire_remnant_radius" "RADIUS:" "DOTA_Tooltip_ability_ember_spirit_fire_remnant_duration" "DURATION:" "DOTA_Tooltip_ability_ember_spirit_fire_remnant_Note0" "Starts with 3 charges (maximum)." "DOTA_Tooltip_ability_ember_spirit_fire_remnant_Note1" "Fire Remnants move to where you targeted them at 2.5x your speed." "DOTA_Tooltip_ability_ember_spirit_fire_remnant_lore" "By the spirit's power are Xin's teachings spread anew." "npc_dota_hero_ember_spirit_bio" "Lost within the Wailing Mountains, the Fortress of Flares lay abandoned, its tr aining halls empty, its courtyard covered in leaves and dust. Upon a dais in its sealed temple rests a topaz cauldron filled with ancient ash, remnants of a pyr

e for the warrior-poet Xin. For three generations, Xin taught his acolytes the B onds of the Guardian Flame, a series of mantras to train the mind and body for t he harsh realities beyond the fortress walls. However, in teaching a warrior's w ay he earned a warrior's rivals, and in his autumn Xin was bested and slain. His followers spread to the wind. Yet as years turned to centuries and followers to descendants, his teachings endured by subtle whisper and deed. Touched by the t eacher's lasting legacy, the Burning Celestial, inquisitive aspect of fire, cast himself to the Fortress of Flares and reignited the pyre ash. From these glowin g embers emerged an image of Xin, wreathed in flame, his thoughtful countenance prepared to train and to teach, and to spread the fires of knowledge to all who seek guidance." // EARTH SPIRIT "DOTA_Tooltip_ability_earth_spirit_boulder_smash" "Boulder Smash" "DOTA_Tooltip_ability_earth_spirit_boulder_smash_Description" "Earth Spirit smashes the target enemy, ally, or Stone Remnant, knocking it back in the direction he is facing. The knocked back target deals damage to all uni ts it hits. If the target was a Stone Remnant, damaged targets are also stunned , and the travel distance is improved." "DOTA_Tooltip_ability_earth_spirit_boulder_smash_Lore" "It is with the power of a mountain that Earth Spirit strikes his enemies." "DOTA_Tooltip_ability_earth_spirit_boulder_smash_radius" "RADIUS:" "DOTA_Tooltip_ability_earth_spirit_boulder_smash_rock_damage" "DAMAGE:" "DOTA_Tooltip_ability_earth_spirit_boulder_smash_speed" "KNOCKBACK SPEED:" "DOTA_Tooltip_ability_earth_spirit_boulder_smash_stun_duration" "STUN DURATION:" "DOTA_Tooltip_ability_earth_spirit_boulder_smash_unit_distance" "DISTANCE(UNIT):" "DOTA_Tooltip_ability_earth_spirit_boulder_smash_rock_distance" "DISTANCE(STONE):" "DOTA_Tooltip_ability_earth_spirit_boulder_smash_Note0" "Stun is only applied if the initial target is a Stone Remnant." "DOTA_Tooltip_ability_earth_spirit_rolling_boulder" "Rolling Boulder" "DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Description" "After a 0.6s delay, Earth Spirit becomes a boulder, rolling towards the target position and damaging enemy units, stopping if he collides with an enemy hero or is stunned. If the boulder rolls over a Stone Remnant, the Stone Remnant is co nsumed and travel distance and speed are improved, and impacted enemies have the ir movement and attack speed slowed." "DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Lore" "Calling upon his connection to the land, the Earth Spirit draws loose stone to him, which forms a protective ball that he can use to roll short distances." "DOTA_Tooltip_ability_earth_spirit_rolling_boulder_radius" "RADIUS:" "DOTA_Tooltip_ability_earth_spirit_rolling_boulder_speed" "SPEED:" "DOTA_Tooltip_ability_earth_spirit_rolling_boulder_rock_speed" "SPEED (STONE):" "DOTA_Tooltip_ability_earth_spirit_rolling_boulder_damage" "DAMAGE:" "DOTA_Tooltip_ability_earth_spirit_rolling_boulder_rock_damage" "DAMAGE (STONE):" "DOTA_Tooltip_ability_earth_spirit_rolling_boulder_distance" "DISTANCE:" "DOTA_Tooltip_ability_earth_spirit_rolling_boulder_rock_distance

"

"DISTANCE (STONE):" "DOTA_Tooltip_ability_earth_spirit_rolling_boulder_slow_duration " "SLOW DURATION:" "DOTA_Tooltip_ability_earth_spirit_rolling_boulder_move_slow" "%MOVEMENT SLOW:" "DOTA_Tooltip_ability_earth_spirit_rolling_boulder_attack_slow" "ATTACK SLOW:" "DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip" "Geomagnetic Grip" "DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Description" "Earth Spirit pulls the target allied unit or Stone Remnant to his location. En emies struck by the flying target will be silenced, and take damage if the flyin g target is a Stone Remnant." "DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Lore" "Like calls to like. Even the minerals found in the blood and bones of living be ings are not immune to the call of the Earth Spirit." "DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_radius" "RADIUS:" "DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_rock_damage" "STONE DAMAGE:" "DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_speed" "PULL SPEED:" "DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_silence_dura tion" "SILENCE DURATION:" "DOTA_Tooltip_ability_earth_spirit_stone_caller" "Stone Remnant" "DOTA_Tooltip_ability_earth_spirit_stone_caller_Description" "Call a Stone Remnant at the target location. Stones Remnants have no vision an d are invulnerable, and can be used with Earth Spirit's abilities. Calling a St one Remnant consumes a charge, which recharge over time. " "DOTA_Tooltip_ability_earth_spirit_stone_caller_max_charges" "MAX CHARGES:" "DOTA_Tooltip_ability_earth_spirit_stone_caller_charge_restore_t ime" "CHARGE RESTORE TIME:" "DOTA_Tooltip_ability_earth_spirit_stone_caller_duration" "DURATION:" "DOTA_Tooltip_ability_earth_spirit_stone_caller_lore" "Earth Spirit calls forth a remnant of his stone army, long buried with him in t he dark embrace of the Earth." "DOTA_Tooltip_ability_earth_spirit_magnetize" "Magnetize" "DOTA_Tooltip_ability_earth_spirit_magnetize_Description" "Magnetizes units in a small nearby area, causing them to take damage over time for a short duration. Any magnetized heroes cause nearby Stone Remnants to becom e energized and explode, applying/refreshing the magnetize debuff on all units n ear the Stone Remnant. This process can repeat multiple times. Stone Remnants ar e destroyed in this process. If an enemy hero is affected by silence or slows a s a result of Geomagnetic Grip or Rolling Boulder, all magnetized heroes share t he effects." "DOTA_Tooltip_ability_earth_spirit_magnetize_cast_radius" "RADIUS:" "DOTA_Tooltip_ability_earth_spirit_magnetize_rock_search_radius" "ROCK SEARCH RADIUS:" "DOTA_Tooltip_ability_earth_spirit_magnetize_rock_explosion_radi us" "ROCK EXPLOSION RADIUS:" "DOTA_Tooltip_ability_earth_spirit_magnetize_damage_duration" "DEBUFF DURATION:" "DOTA_Tooltip_ability_earth_spirit_magnetize_damage_per_second" "DAMAGE PER SECOND:" "DOTA_Tooltip_ability_earth_spirit_magnetize_lore"

"At the Earth Spirit's call, the minerals in the blood and bones of his enemies re bel against the bodies they find themselves in." "npc_dota_hero_earth_spirit_bio" "Deep amid the Upland crags and cliffs there runs a seam of sacred jade long for esworn by highland miners. From this rare material, the likeness of the great ge neral Kaolin was carved and buried at the head of a stone funerary army ten thou sand strong--a force of soldiers and holy men, jesters and acrobats, carved by c rafstmen and entombed for millennia in the dark embrace of the Earth. What the craftsmen had not known was that within the strange seam of jade flowed the spirit of the Earth itself--an elemental force at one with the planet. When the force within the carved jade found itself cut off from the life's blood of the world, it gathered its strength over the course of a thousand years and dug itself free and into the light. Now the great Kaolin Earth Spirit strides the Up land roads, fighting for the spirit of the Earth; and in times of need calls for th remnants of his buried army still locked in the loving embrace of the soil." //ABYSSAL UNDERLORD "DOTA_Tooltip_ability_abyssal_underlord_firestorm" "Firestorm" "DOTA_Tooltip_ability_abyssal_underlord_firestorm_Description" "Calls down waves of fire that damage enemy units in the target area, and contin ues to burn them for additional damage over time." "DOTA_Tooltip_ability_abyssal_underlord_firestorm_Lore" "" "DOTA_Tooltip_ability_abyssal_underlord_firestorm_radius" "RADIUS:" "DOTA_Tooltip_ability_abyssal_underlord_firestorm_wave_count" "WAVE COUNT:" "DOTA_Tooltip_ability_abyssal_underlord_firestorm_wave_damage" "WAVE DAMAGE:" "DOTA_Tooltip_ability_abyssal_underlord_firestorm_wave_interval" "WAVE INTERVAL" "DOTA_Tooltip_ability_abyssal_underlord_firestorm_burn_damage" "BURN DAMAGE:" "DOTA_Tooltip_ability_abyssal_underlord_firestorm_burn_duration" "BURN DURATION:" "DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice" "Pit of Malice" "DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_Descriptio n" "A deadly pit is conjured at the target location; any unit that enters i s unable to move for some time and takes damage. Each enemy unit can only be af fected once." "DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_Lore" "" "DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_radius" "RADIUS:" "DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_pit_durati on" "PIT DURATION:" "DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_pit_damage " "PIT DAMAGE:" "DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_ensare_dur ation" "DISABLE DURATION:" "DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura" "Atrophy Aura" "DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_Description " "Nearby enemy units are weakened, losing a portion of their base damage. If it dies while under this effect, Pit Lord gains bonus damage." "DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_Lore" ""

"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_radius" "RADIUS:" ction_pct" e_from_creep" e_from_hero" e_duration" "Dark Rift" "DOTA_Tooltip_ability_abyssal_underlord_dark_rift_Description" "Opens a dark rift at the targeted friendly unit's position. After a short dela y, Abyssal Underlord and all nearby friendly heroes are teleported to that unit' s location. Dark Rift can be cancelled at anytime during the cast. If it is ca ncelled in this way or the target unit dies before the spell becomes active, Dar k Rift goes into cooldown." "DOTA_Tooltip_ability_abyssal_underlord_dark_rift_Lore" "" "DOTA_Tooltip_ability_abyssal_underlord_dark_rift_radius" "TELEPORT RADIUS:" "DOTA_Tooltip_ability_abyssal_underlord_dark_rift_teleport_delay " "TELEPORT DELAY:" "DOTA_Tooltip_ability_abyssal_underlord_cancel_dark_rift" "Cancel Dark Rift" "DOTA_Tooltip_ability_abyssal_underlord_cancel_dark_rift_Descrip tion" "Stop the teleport." //PHOENIX "DOTA_Tooltip_ability_phoenix_icarus_dive" "Icarus Dive" "DOTA_Tooltip_ability_phoenix_icarus_dive_Description" "Phoenix dives forward in an arc with a fixed distance in the targeted direction , dealing damage over time and slowing the movement speed of any units he comes into contact with, and then orbiting back to his original position. If Phoenix c asts Supernova, the dive ends." "DOTA_Tooltip_ability_phoenix_icarus_dive_Lore" "Though no stranger to travelling the cosmic void, soaring within an atmosphere offers unique pleasures." "DOTA_Tooltip_ability_phoenix_icarus_dive_hp_cost_perc" "%HP COST:" "DOTA_Tooltip_ability_phoenix_icarus_dive_dash_length" "DIVE LENGTH:" "DOTA_Tooltip_ability_phoenix_icarus_dive_burn_duration" "BURN DURATION:" "DOTA_Tooltip_ability_phoenix_icarus_dive_damage_per_second" "DAMAGE PER SECOND:" "DOTA_Tooltip_ability_phoenix_icarus_dive_slow_movement_speed_pc t" "%MOVE SLOW:" "DOTA_Tooltip_ability_phoenix_icarus_dive_Note0" "Icarus Dive has a 2 second travel duration, and can be cancelled by casting the ability again while in flight." "DOTA_Tooltip_ability_phoenix_icarus_dive_stop" "Stop Icarus Dive" "DOTA_Tooltip_ability_phoenix_icarus_dive_stop_Description" "Immediately cancels the dive." "DOTA_Tooltip_ability_phoenix_icarus_dive_stop_Lore" "SCREE!" "DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_damage_redu "%DAMAGE REDUCTION:" "DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_bonus_damag "BONUS DAMAGE(CREEP):" "DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_bonus_damag "BONUS DAMAGE(HERO):" "DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_bonus_damag "DURATION:" "DOTA_Tooltip_ability_abyssal_underlord_dark_rift"

"DOTA_Tooltip_ability_phoenix_fire_spirits" "Fire Spirits" "DOTA_Tooltip_ability_phoenix_fire_spirits_Description" "Summons 4 fire spirits that circle around you. Each spirit can be launched inde pendently at a targeted area of effect. Affected enemy units take damage over ti me and have their attack speed greatly reduced." "DOTA_Tooltip_ability_phoenix_fire_spirits_Lore" "The ever-collapsing core of Phoenix often emits short-lived bursts of conscious light." "DOTA_Tooltip_ability_phoenix_fire_spirits_hp_cost_perc" "%HP COST:" "DOTA_Tooltip_ability_phoenix_fire_spirits_spirit_duration" "SPIRIT DURATION:" "DOTA_Tooltip_ability_phoenix_fire_spirits_radius" "RADIUS:" "DOTA_Tooltip_ability_phoenix_fire_spirits_duration" "BURN DURATION:" "DOTA_Tooltip_ability_phoenix_fire_spirits_dps" "DAMAGE PER SECOND:" "DOTA_Tooltip_ability_phoenix_fire_spirits_attackspeed_slow" "ATTACK SPEED SLOW:" "DOTA_Tooltip_ability_phoenix_launch_fire_spirit" "Launch Fire Spirit" "DOTA_Tooltip_ability_phoenix_launch_fire_spirit_Description" "Each spirit can be launched independently at a targeted area of effect. Affecte d enemy units take damage over time and have their attack speed greatly reduced. " "DOTA_Tooltip_ability_phoenix_launch_fire_spirit_Lore" "PKAWW! BOOM" "DOTA_Tooltip_ability_phoenix_launch_fire_spirit_hp_cost_perc" "%HP COST:" "DOTA_Tooltip_ability_phoenix_launch_fire_spirit_spirit_duration " "SPIRIT DURATION:" "DOTA_Tooltip_ability_phoenix_launch_fire_spirit_radius" "RADIUS:" "DOTA_Tooltip_ability_phoenix_launch_fire_spirit_duration" "BURN DURATION:" "DOTA_Tooltip_ability_phoenix_launch_fire_spirit_dps" "DAMAGE PER SECOND:" "DOTA_Tooltip_ability_phoenix_launch_fire_spirit_attackspeed_slo w" "ATTACK SPEED SLOW:" "DOTA_Tooltip_ability_phoenix_sun_ray" "Sun Ray" "DOTA_Tooltip_ability_phoenix_sun_ray_Description" "Drawing from his own inner fire, Phoenix expels a huge beam of light at the cos t of his own life energy. The beam damages enemies for a percentage of their lif e and heals allies for half the amount. Damage scales up to twice the initial da mage as the beam fires." "DOTA_Tooltip_ability_phoenix_sun_ray_Lore" "The vent through which such stellar energy flows is mere atoms wide." "DOTA_Tooltip_ability_phoenix_sun_ray_hp_cost_perc_per_second" "%HP COST PER SECOND:" "DOTA_Tooltip_ability_phoenix_sun_ray_tooltip_duration" "DURATION:" "DOTA_Tooltip_ability_phoenix_sun_ray_beam_range" "RANGE:" "DOTA_Tooltip_ability_phoenix_sun_ray_radius"

"WIDTH:" "DOTA_Tooltip_ability_phoenix_sun_ray_base_dmg" "DAMAGE PER SECOND:" "DOTA_Tooltip_ability_phoenix_sun_ray_hp_perc_dmg" "%MAX HP AS DAMAGE:" "DOTA_Tooltip_ability_phoenix_sun_ray_stop" "Stop Sun Ray" "DOTA_Tooltip_ability_phoenix_sun_ray_stop_Description" "Immediately stops the Sun Ray." "DOTA_Tooltip_ability_phoenix_sun_ray_stop_Lore" "CHIRP!" "DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move" "Toggle Movement" "DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_Description" "Toggles slow forward movement during Sun Ray firing." "DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_empty" "" "DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_empty_Descript ion" "" "DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_Lore" "SQAWRK!" "DOTA_Tooltip_ability_phoenix_supernova" "Supernova" "DOTA_Tooltip_ability_phoenix_supernova_Description" "The Phoenix willingly ends his current life for the chance to be reborn. Transf orms into a burning sun that scorches enemies in a huge area." "DOTA_Tooltip_ability_phoenix_supernova_Lore" "The solar crucible of a Supernova may be fatal, yet from its flames arise new b eacons to wander infinity." "DOTA_Tooltip_ability_phoenix_supernova_aura_radius" "RADIUS:" "DOTA_Tooltip_ability_phoenix_supernova_tooltip_duration" "DURATION:" "DOTA_Tooltip_ability_phoenix_supernova_damage_per_sec" "DAMAGE PER SECOND:" "DOTA_Tooltip_ability_phoenix_supernova_stun_duration" "STUN DURATION:" "DOTA_Tooltip_ability_phoenix_supernova_max_hero_attacks" "ATTACKS TO DESTROY:" "npc_dota_hero_phoenix_bio" "Alone across an untouched darkness gleamed the Keeper's first sun, a singular p oint of conscious light fated to spread warmth into the empty void. Through aeon s beyond count, this blinding beacon set to coalescing its incalculable energy b efore bursting forth the cataclysmic flare of supernova. From this inferno raced new beacons, star progeny identical to its parent, who journeyed an unlit ocean and settled in constellatory array. In time, they too would be made to propagat e through supernova flame. So would this dazzling cycle of birth and rebirth rep eat until all skies hewn of Titan toil deigned to twinkle and shine. By this ageless crucible the star that mortals would come to call Phoenix collap sed into being, and like its ancestors was thrust into an endless cosmos to find a place among its stellar brethren. Yet curiosity toward that which the dimming elders comfort in the darkness consumed the fledgling, and so over long cycles it inquired and studied. It learned that among worlds both whole and broken woul d soon stir a nexus of remarkable variety locked in an enduring conflict of cosm ic consequence, a plane which would find itself in need of more influence than a dying sun's distant rays could provide. Thus this infant son of suns took terre strial form, eagerly travelling to shine its warmth upon those who may need it m

ost, and perhaps seize upon its solar destiny." // TERRORBLADE "DOTA_Tooltip_ability_terrorblade_reflection" "Reflection" "DOTA_Tooltip_ability_terrorblade_reflection_Description" "Terrorblade brings forth an invulnerable dark illusion of the targeted enemy He ro. The enemy Hero is slowed and attacked by the illusion for a short duration." "DOTA_Tooltip_ability_terrorblade_reflection_Lore" "In the fractal prison of Foulfell, Terrorblade learned the truth of this old ta le: you are your own worst enemy. Now it is a lesson he teaches others." "DOTA_Tooltip_ability_terrorblade_reflection_illusion_duration" "DURATION:" "DOTA_Tooltip_ability_terrorblade_reflection_illusion_outgoing_t ooltip" "%ILLUSION DAMAGE:" "DOTA_Tooltip_ability_terrorblade_reflection_move_slow" "%MOVEMENT SLOW:" "DOTA_Tooltip_ability_terrorblade_reflection_attack_slow_tooltip " "ATTACK SLOW:" "DOTA_Tooltip_ability_terrorblade_reflection_Note0" "Reflections are untargetable, invulnernable illusions." "DOTA_Tooltip_ability_terrorblade_reflection_Note1" "Reflections can only attack their source." "DOTA_Tooltip_ability_terrorblade_conjure_image" "Conjure Image" "DOTA_Tooltip_ability_terrorblade_conjure_image_Description" "Creates an illusion of Terrorblade that deals damage." "DOTA_Tooltip_ability_terrorblade_conjure_image_Lore" "There's only one thing more dangerous than facing Terrorblade. Facing MORE Ter rrorblades!" "DOTA_Tooltip_ability_terrorblade_conjure_image_illusion_incomin g_damage" "%ADDITIONAL ILLUSION DAMAGE TAKEN:" "DOTA_Tooltip_ability_terrorblade_conjure_image_illusion_outgoin g_tooltip" "%ILLUSION DAMAGE:" "DOTA_Tooltip_ability_terrorblade_conjure_image_illusion_duratio n" "DURATION:" "DOTA_Tooltip_ability_terrorblade_metamorphosis" "Metamorphosis" "DOTA_Tooltip_ability_terrorblade_metamorphosis_Description" "Terrorblade transforms into a powerful demon with a ranged attack." "DOTA_Tooltip_ability_terrorblade_metamorphosis_Lore" "Temper, temper. The rage rises up and takes control. Meet Terrorblade's own wo rst self." "DOTA_Tooltip_ability_terrorblade_metamorphosis_duration" "DURATION:" "DOTA_Tooltip_ability_terrorblade_metamorphosis_transformation_t ime" "TRANSFORMATION TIME:" "DOTA_Tooltip_ability_terrorblade_metamorphosis_base_attack_time " "BASE ATTACK TIME:" "DOTA_Tooltip_ability_terrorblade_metamorphosis_tooltip_attack_r ange" "ATTACK RANGE:" "DOTA_Tooltip_ability_terrorblade_metamorphosis_bonus_damage" "BONUS DAMAGE:" "DOTA_Tooltip_ability_terrorblade_sunder" "Sunder" "DOTA_Tooltip_ability_terrorblade_sunder_Description" "Severs the soul from both Terrorblade and a target hero, then exchanges them, c arrying part of the units' life forces. The percentage hit points of each unit a re switched with the souls. Some hit points must remain." "DOTA_Tooltip_ability_terrorblade_sunder_Lore"

"You didn't need that life, did you? The demon marauder steals that which you h old most dear." "DOTA_Tooltip_ability_terrorblade_sunder_hit_point_minimum_pct" "%MINIMUM HP SWAP:" "npc_dota_hero_terrorblade_bio" "Terrorblade is the demon marauder--an outlaw hellion whom even other demons fea r. A cosmic iconoclast, he stole from the Demon Lords, ignored the codified rite s that should have bound his behavior, and broke every law of the seven Infernal Regions. For his crimes, he was taught this lesson: even Hell has a hell. A sho rt, brutal trial ensued, with many dead on all sides, and he was finally incarce rated in Foulfell, a hidden dimension where demonkind imprison their own. But Foulfell is no normal prison. In this dark mirror of reality, demons are sen tenced to gaze eternally into the twisted reflection of their own souls. But ins tead of suffering, Terrorblade made himself master of his own reflected worst se lf--a raging, thieving demon of unimaginable power. With his inner beast under s way, he destroyed the fractal prison walls and burst free to turn his terror loo se upon all creation." //----"DOTA_Tooltip_Ability_item_abyssal_blade" "Abyssal Blade" "DOTA_Tooltip_Ability_item_arcane_ring" Ring" "DOTA_Tooltip_Ability_item_armlet" "Armlet of Mordiggian" "DOTA_Tooltip_Ability_item_assault" "Assault Cuirass" "DOTA_Tooltip_Ability_item_basher" "Skull Basher" "DOTA_Tooltip_Ability_item_belt_of_strength" "Belt of Strength" "DOTA_Tooltip_Ability_item_bfury" "Battle Fury" "DOTA_Tooltip_Ability_item_black_king_bar" "Black King Bar" "DOTA_Tooltip_Ability_item_blade_mail" "Blade Mail" "DOTA_Tooltip_Ability_item_blades_of_attack" "Blades of Attack" "DOTA_Tooltip_Ability_item_blade_of_alacrity" "Blade of Alacrity" "DOTA_Tooltip_Ability_item_blink" "Blink Dagger" "DOTA_Tooltip_Ability_item_bloodstone" "Bloodstone" "DOTA_Tooltip_Ability_item_boots" "Boots of Speed" "DOTA_Tooltip_Ability_item_boots_of_elves" "Band of Elvenskin" "DOTA_Tooltip_Ability_item_bottle" "Bottle" "DOTA_Tooltip_Ability_item_bottle_double_damage" ouble Damage" "DOTA_Tooltip_Ability_item_bottle_haste" "Rune: Haste" "DOTA_Tooltip_Ability_item_bottle_illusion" "Rune: Illusion" "DOTA_Tooltip_Ability_item_bottle_invisible" "Arcane

"Rune: D

"Rune: I

nvisibility" "DOTA_Tooltip_Ability_item_bottle_regeneration" egeneration" "DOTA_Tooltip_Ability_item_bracer" "Bracer" "DOTA_Tooltip_Ability_item_branches" "Iron Branch" "DOTA_Tooltip_Ability_item_broadsword" "Broadsword" "DOTA_Tooltip_Ability_item_buckler" "Buckler" "DOTA_Tooltip_Ability_item_butterfly" "Butterfly" "DOTA_Tooltip_Ability_item_chainmail" "Chainmail" "DOTA_Tooltip_Ability_item_circlet" "Circlet" "DOTA_Tooltip_Ability_item_clarity" "Clarity" "DOTA_Tooltip_Ability_item_claymore" "Claymore" "DOTA_Tooltip_Ability_item_cloak" "Cloak" "DOTA_Tooltip_Ability_item_courier" "Animal Courier" "DOTA_Tooltip_Ability_item_flying_courier" "Flying Courier" "DOTA_Tooltip_Ability_item_cyclone" "Eul's Scepter of Divinity" "DOTA_Tooltip_Ability_item_dagon" "Dagon" "DOTA_Tooltip_Ability_item_dagon_2" "Dagon" "DOTA_Tooltip_Ability_item_dagon_3" "Dagon" "DOTA_Tooltip_Ability_item_dagon_4" "Dagon" "DOTA_Tooltip_Ability_item_dagon_5" "Dagon" "DOTA_Tooltip_Ability_item_demon_edge" "Demon Edge" "DOTA_Tooltip_Ability_item_desolator" "Desolator" "DOTA_Tooltip_Ability_item_diffusal_blade" "Diffusal Blade" "DOTA_Tooltip_Ability_item_diffusal_blade_2" "Diffusal Blade" "DOTA_Tooltip_Ability_item_dust" "Dust of Appearance" "DOTA_Tooltip_Ability_item_eagle" "Eaglesong" "DOTA_Tooltip_Ability_item_energy_booster" "Energy Booster" "DOTA_Tooltip_Ability_item_ethereal_blade" "Ethereal Blade" "DOTA_Tooltip_Ability_item_flask" "Healing Salve" "DOTA_Tooltip_Ability_item_force_staff" taff" "DOTA_Tooltip_Ability_item_gauntlets" "Rune: R

"Force S

"Gauntlets of Strength" "DOTA_Tooltip_Ability_item_gem" True Sight" "DOTA_Tooltip_Ability_item_ghost" "Ghost Scepter" "DOTA_Tooltip_Ability_item_gloves" "Gloves of Haste" "DOTA_Tooltip_Ability_item_greater_crit" "Daedalus" "DOTA_Tooltip_Ability_item_hand_of_midas" "Hand of Midas" "DOTA_Tooltip_Ability_item_headdress" "Headdress" "DOTA_Tooltip_Ability_item_heart" "Heart of Tarrasque" "DOTA_Tooltip_Ability_item_helm_of_iron_will" "Helm of Iron Will" "DOTA_Tooltip_Ability_item_helm_of_the_dominator" "Helm of the Dominator" "DOTA_Tooltip_Ability_item_hood_of_defiance" "Hood of Defiance" "DOTA_Tooltip_Ability_item_hyperstone" "Hyperstone" "DOTA_Tooltip_Ability_item_invis_sword" Blade" "DOTA_Tooltip_Ability_item_javelin" "Javelin" "DOTA_Tooltip_Ability_item_lesser_crit" ys" "DOTA_Tooltip_Ability_item_lifesteal" "Morbid Mask" "DOTA_Tooltip_Ability_item_sphere" "Linken's Sphere" "DOTA_Tooltip_Ability_item_maelstrom" "Maelstrom" "DOTA_Tooltip_Ability_item_magic_stick" tick" "DOTA_Tooltip_Ability_item_magic_wand" "Magic Wand" "DOTA_Tooltip_Ability_item_manta" "Manta Style" "DOTA_Tooltip_Ability_item_mantle" "Mantle of Intelligence" "DOTA_Tooltip_Ability_item_mask_of_madness" "Mask of Madness" "DOTA_Tooltip_Ability_item_mekansm" "Mekansm" "DOTA_Tooltip_Ability_item_mithril_hammer" "Mithril Hammer" "DOTA_Tooltip_Ability_item_mjollnir" "Mjollnir" "DOTA_Tooltip_Ability_item_monkey_king_bar" "Monkey King Bar" "DOTA_Tooltip_Ability_item_mystic_staff" "Mystic Staff" "DOTA_Tooltip_Ability_item_necronomicon" "Necronomicon" "DOTA_Tooltip_Ability_item_necronomicon_2" "Necronomicon" "DOTA_Tooltip_Ability_item_necronomicon_3"

"Gem of

"Shadow

"Crystal

"Magic S

"Necronomicon" "DOTA_Tooltip_Ability_item_null_talisman" "Null Talisman" "DOTA_Tooltip_Ability_item_oblivion_staff" "Oblivion Staff" "DOTA_Tooltip_Ability_item_ogre_axe" "Ogre Club" "DOTA_Tooltip_Ability_item_orchid" "Orchid Malevolence" "DOTA_Tooltip_Ability_item_pers" "Perseverance" "DOTA_Tooltip_Ability_item_phase_boots" oots" "DOTA_Tooltip_Ability_item_pipe" "Pipe of Insight" "DOTA_Tooltip_Ability_item_platemail" "Platemail" "DOTA_Tooltip_Ability_item_point_booster" "Point Booster" "DOTA_Tooltip_Ability_item_poor_mans_shield" "Poor Man's Shield" "DOTA_Tooltip_Ability_item_power_treads" "Power Treads" "DOTA_Tooltip_Ability_item_power_treads_str" h" "DOTA_Tooltip_Ability_item_power_treads_agi" " "DOTA_Tooltip_Ability_item_power_treads_int" gence" "DOTA_Tooltip_Ability_item_quarterstaff" "Quarterstaff" "DOTA_Tooltip_Ability_item_quelling_blade" "Quelling Blade" "DOTA_Tooltip_Ability_item_radiance" "Radiance" "DOTA_Tooltip_Ability_item_rapier" "Divine Rapier" "DOTA_Tooltip_Ability_item_reaver" "Reaver" "DOTA_Tooltip_Ability_item_refresher" "Refresher Orb" "DOTA_Tooltip_Ability_item_aegis" f the Immortal" "DOTA_Tooltip_Ability_item_cheese" "DOTA_Tooltip_Ability_item_relic" "Sacred Relic" "DOTA_Tooltip_Ability_item_ring_of_basilius" "Ring of Basilius" "DOTA_Tooltip_Ability_item_ring_of_health" "Ring of Health" "DOTA_Tooltip_Ability_item_ring_of_protection" "Ring of Protection" "DOTA_Tooltip_Ability_item_ring_of_regen" "Ring of Regen" "DOTA_Tooltip_Ability_item_robe" "Robe of the Magi" "DOTA_Tooltip_Ability_item_rod_of_atos" "Rod of Atos" "DOTA_Tooltip_Ability_item_sange" "Sange"

"Phase B

"Strengt "Agility "Intelli

"Aegis o "Cheese"

"DOTA_Tooltip_Ability_item_heavens_halberd" "Heaven's Halberd" "DOTA_Tooltip_Ability_item_sange_and_yasha" "Sange and Yasha" "DOTA_Tooltip_Ability_item_satanic" "Satanic" "DOTA_Tooltip_Ability_item_sheepstick" "Scythe of Vyse" "DOTA_Tooltip_Ability_item_shivas_guard" "Shiva's Guard" "DOTA_Tooltip_Ability_item_skadi" "Eye of Skadi" "DOTA_Tooltip_Ability_item_slippers" "Slippers of Agility" "DOTA_Tooltip_Ability_item_sobi_mask" "Sage's Mask" "DOTA_Tooltip_Ability_item_soul_booster" "Soul Booster" "DOTA_Tooltip_Ability_item_soul_ring" "Soul Ring" "DOTA_Tooltip_Ability_item_staff_of_wizardry" "Staff of Wizardry" "DOTA_Tooltip_Ability_item_stout_shield" "Stout Shield" "DOTA_Tooltip_Ability_item_talisman_of_evasion" n of Evasion" "DOTA_Tooltip_Ability_item_tango" "Tango" "DOTA_Tooltip_Ability_item_tango_single" "Tango (Shared)" "DOTA_Tooltip_Ability_item_tpscroll" "Town Portal Scroll" "DOTA_Tooltip_Ability_item_tranquil_boots" "Tranquil Boots" "DOTA_Tooltip_Ability_item_recipe_tranquil_boots" l Boots Recipe" "DOTA_Tooltip_Ability_item_travel_boots" "Boots of Travel" "DOTA_Tooltip_Ability_item_ultimate_orb" "Ultimate Orb" "DOTA_Tooltip_Ability_item_ultimate_scepter" "Aghanim's Scepter" "DOTA_Tooltip_Ability_item_urn_of_shadows" "Urn of Shadows" "DOTA_Tooltip_Ability_item_recipe_urn_of_shadows" Shadows Recipe" "DOTA_Tooltip_Ability_item_vanguard" "Vanguard" "DOTA_Tooltip_Ability_item_vitality_booster" "Vitality Booster" "DOTA_Tooltip_Ability_item_vladmir" "Vladmir's Offering" "DOTA_Tooltip_Ability_item_void_stone" "Void Stone" "DOTA_Tooltip_Ability_item_ward_observer" "Observer Ward" "DOTA_Tooltip_Ability_item_ward_sentry" Ward" "DOTA_Tooltip_Ability_item_wraith_band" Band"

"Talisma

"Tranqui

"Urn of

"Sentry "Wraith

"DOTA_Tooltip_Ability_item_yasha" "Yasha" "DOTA_Tooltip_Ability_recipe" "Recipe: %s1" "DOTA_Tooltip_Ability_item_arcane_boots" "Arcane Boots" "DOTA_Tooltip_Ability_item_orb_of_venom" "Orb of Venom" "DOTA_Tooltip_Ability_item_ancient_janggo" "Drum of Endurance" "DOTA_Tooltip_Ability_item_medallion_of_courage" on of Courage" "DOTA_Tooltip_Ability_item_smoke_of_deceit" "Smoke of Deceit" "DOTA_Tooltip_Ability_item_veil_of_discord" "Veil of Discord" "DOTA_Tooltip_Ability_item_ring_of_aquila" "Ring of Aquila" "DOTA_Tooltip_Ability_item_shadow_amulet" "Shadow Amulet" "DOTA_Tooltip_Ability_roshan_spell_block" "Spell Block" "DOTA_Tooltip_Ability_roshan_spell_block_Description" "Roshan will block one targeted spell every 15 seconds." "DOTA_Tooltip_Ability_roshan_bash" "Bash" "DOTA_Tooltip_Ability_roshan_bash_Description" "Roshan has a chance to stun on attack." "DOTA_Tooltip_Ability_roshan_bash_bash_chance" "%CHANCE :" "DOTA_Tooltip_Ability_roshan_bash_bonus_damage" "BONUS D AMAGE:" "DOTA_Tooltip_Ability_roshan_bash_stun_duration" "STUN DU RATION:" "DOTA_Tooltip_Ability_roshan_slam" "Slam" "DOTA_Tooltip_Ability_roshan_slam_Description" "Roshan slams the ground, damaging and slowing all nearby enemies." "DOTA_Tooltip_Ability_roshan_slam_radius" "RADIUS:" "DOTA_Tooltip_Ability_roshan_slam_slow_duration_hero" "HERO DU RATION:" "DOTA_Tooltip_Ability_roshan_slam_slow_duration_unit" "UNIT DU RATION:" "DOTA_Tooltip_Ability_roshan_slam_slow_amount" "%SLOW:" "DOTA_Tooltip_Ability_roshan_slam_damage" "DAMAGE:" "DOTA_Tooltip_Ability_roshan_devotion" "Strength of the Immortal" "DOTA_Tooltip_Ability_roshan_devotion_Description" "Roshan possesses numerous protective abilities, including 75%% magic resistance, the ab ility to instantly purge attacking illusions, and a scaling armor bonus that inc reases as time goes on." "DOTA_Lobby_Player_Joined" "DOTA_Lobby_Player_Left" "DOTA_Lobby_Become_Leader_Self" Lobby Leader." "DOTA_Lobby_Become_Leader" "%s1 is now the "%s1 joined." "%s1 left." "You are now the "Medalli

Lobby Leader." "DOTA_Lobby_Game_Lobby_Setup" ETTINGS" "DOTA_Lobby_Game_Local_Setup" TTINGS" "DOTA_Lobby_coop_bot_Setup" "DOTA_Lobby_Game_Offline_Setup" SETTINGS" "DOTA_Lobby_Game_Name" "DOTA_Lobby_Game_Mode" "DOTA_Lobby_Starting_Team" "DOTA_Lobby_Region" LOCATION" "DOTA_Lobby_Version" "DOTA_Lobby_Team_1_Logo" "DOTA_Lobby_Team_2_Logo" "DOTA_Lobby_Team_1_Name" "DOTA_Lobby_Team_2_Name" "DOTA_Lobby_Enable_Cheats" "DOTA_Lobby_Fill_Bots" ots" "DOTA_Lobby_Intro_Mode" "DOTA_Lobby_BotDifficulty" "DOTA_Lobby_BotDifficulty_passive" "DOTA_Lobby_BotDifficulty_easy" "DOTA_Lobby_BotDifficulty_medium" "DOTA_Lobby_BotDifficulty_hard" "DOTA_Lobby_BotDifficulty_unfair" "DOTA_Lobby_Watchable" "DOTA_Lobby_Game_Prefs" "DOTA_Lobby_Prefs_Password" "DOTA_Lobby_Prefs_Game_Mode" "DOTA_Lobby_Prefs_Region" " "DOTA_Lobby_Prefs_Bots" "BOTS" "DOTA_Lobby_Prefs_Cheats" "CHEATS" "DOTA_Lobby_Prefs_Cheats_caps" "CHEATS" "DOTA_Lobby_Prefs_Spectators" "SPECTATORS" "DOTA_Lobby_Prefs_Version" "VERSION" "DOTA_Starting_Team_Random" "Random" "DOTA_Starting_Team_Radiant" "Radiant" "DOTA_Starting_Team_Dire" "Dire" "Dota_Lobby_Set_Password" "APPLY" "Dota_Lobby_Set_Filter" "FILTER" "Dota_Lobby_Join_Slot" "Join Slot" "Dota_Lobby_Kick" "Kick" "Dota_Lobby_Leave" "Leave Game" "Dota_Lobby_Ready" "READY" "Dota_Lobby_Choose_Slot" "CHOOSE A SLOT IN PANEL TO THE RIGHT" "Dota_Lobby_Title" "- GAME LOBBY" "Dota_Lobby_Setup_Button" "Game Setup" "Dota_Lobby_Cancel_Game" "Cancel Game" "Dota_Lobby_Start_Game" "START GAME" "Dota_Lobby_Broadcasters" "Broadcasters" "Dota_Lobby_Become_Broadcaster" "Join Channel" "Dota_Lobby_Leave_Channel" "Leave Channel" "Dota_Lobby_Customize_Channel" "Customize" "DOTA_Lobby_Unassigned" "UNASSIGNED PLAYERS" "DOTA_Lobby_UserMenu_BotPassive" "Bot - Passive" "Intro Mode" "BOT DIFFICULTY" "Passive" "Easy" "Medium" "Hard" "Unfair" "Allow spectators" "LOBBY SETTINGS" "PASSWORD" "GAME MODE" "SERVER LOCATION "VERSION" "TEAM 1 LOGO" "TEAM 2 LOGO" "TEAM 1 NAME" "TEAM 2 NAME" "Enable cheats" "Fill empty slots with b "GAME NAME" "GAME MODE" "STARTING TEAM" "SERVER "CO-OP BOT SETTINGS" "OFFLINE PRACTICE LOBBY "LOCAL PRACTICE LOBBY SE "ONLINE PRACTICE LOBBY S

"DOTA_Lobby_UserMenu_BotEasy" "DOTA_Lobby_UserMenu_BotMedium" "DOTA_Lobby_UserMenu_BotHard" "DOTA_Lobby_UserMenu_BotUnfair" "DOTA_Lobby_UserMenu_ApplyTeam" obby" "DOTA_Lobby_Spectator_Type" "DOTA_Lobby_Spectator_Enabled" "DOTA_Lobby_Spectator_Disabled" "DOTA_Lobby_Broadcast_Title" "DOTA_Lobby_Broadcast_Title_Custom" %s2"

"Bot "Bot "Bot "Bot "Apply

Easy" Medium" Hard" Unfair" my team to this l

"SPECTATORS" "Enabled" "Disabled" "BROADCAST CHANNEL %s1" "BROADCAST CHANNEL %s1:

"DOTA_Lobby_No_Players_Title" "NO PLAYERS ON A TEAM" "DOTA_Lobby_No_Players_Desc" "You must have at least one player on the Radiant or Dire team." "DOTA_Lobby_Broadcaster_Channel_Customize" "Customize Broad caster Channel" "DOTA_Lobby_Broadcaster_Channel_Customize_SaveAsDefaults" "Save as default settings and apply to empty channels upon joining" "DOTA_Watch_Hero_Filter" "DOTA_Watch_Team_Filter" "DOTA_Watch_Xmas_Filter" "Hero Filter" "Team Games" "Wraith-Night"

"DOTA_Watch_NewBloom_Filter" "New Bloom Festival" "dota_version_current" "Latest" "dota_version_stable" "Tournament" "UI_ENTER_LOBBY_PASSWORD" "ENTER LOBBY PASSWORD" "ui_teammatchmaking" "Team Matchmaking" "ui_teammatchmaking_status_desc" "Waiting for team member s to enter team matchmaking..." "ui_teammatchmaking_view_team_button" "View Team" "team_profile_rank" "Current Rating: %s1" "team_profile_rank_probation" "Determining Rating, %s1 more ga mes needed" "team_profile_rank_none" "Not on a Team" "team_profile_rank_error" "Failed to retrieve Team Info" "team_profile_rank_pending" "Retrieving Team Info... " "DOTA_Lobby_Penalty_Type_Radiant" "PENALTY - RADIANT" "DOTA_Lobby_Penalty_Type_Dire" "PENALTY - Dire" "DOTA_Lobby_Penalty_Level_0" "None" "DOTA_Lobby_Penalty_Level_1" "Penalty Level 1 (-30 BT)" "DOTA_Lobby_Penalty_Level_2" "Penalty Level 2 (-70 BT)" "DOTA_Lobby_Penalty_Level_3" "Penalty Level 3 (-110 BT)" "DOTA_Lobby_Penalty_Radiant" "RADIANT PENALTY" "DOTA_Lobby_Penalty_Dire" "DIRE PENALTY" "DOTA_Lobby_Series_Type" "Series Type" "DOTA_No_Series" "No Series" "DOTA_Series_Best_of_3" "Best of 3" "DOTA_Series_Best_of_5" "Best of 5" "DOTA_Lobby_GatherTeam" "Gather Team" "DOTA_Lobby_DisbandTeam" "Disband Team" "DOTA_Lobby_All_Chat" "All Chat" "DOTA_Team_Invite_Matchmaking" "You have been summoned to gathe r for a Team Matchmaking game!" "DOTA_Team_Invite_MMTitle" "Team Matchmaking" "DOTA_Team_Invite_Inviter" "Invited by:"

"DOTA_Lobby_TV_Delay" "DOTA_Lobby_TV_Delay_10" "DOTA_Lobby_TV_Delay_120" "DOTA_Lobby_TV_Delay_300"

"DOTA TV DELAY" "10 seconds" "2 minutes" "5 minutes"

"DOTA_InternationalInviteMessage" "You've been invited to Th e International 2013 and have yet to fully complete the registration process.\n\ nYour immediate attention is needed so that your attendance is not in jeopardy.\ n\nPlease check your email for further information, as soon as possible." "DOTA_Community_ViewPersona" "View Persona" "DOTA_Community_EditPersona" "Edit Persona" "DOTA_Community_CreateTeam" "Create a Team" "DOTA_Community_CreateTeamCaps" "CREATE TEAM" "DOTA_Community_ManageTeam" "My Teams" "dota_community_overview" "OVERVIEW"

"dota_community_guilds" "MY GUILDS" "dota_community_guilds_roster" "MEMBER LIST" "dota_community_guilds_info" "INFO" "dota_community_guilds_game_history" "GAME HISTORY" "dota_community_guilds_featured" "FEATURED GAMES" "dota_community_guilds_teams" "GUILD TEAMS" "dota_community_teams_no_team" "Not a member of a Team" "DOTA_GUILD_CREATE" "DOTA_GUILD_ROSTER" "DOTA_GUILD_INFO" ON" "DOTA_GUILD_GAME_HISTORY" "DOTA_GUILD_FEATURED" "DOTA_GUILD_TEAMS" "guild_founded_date" "guild_member_count" "guild_notafriend" "guild_view_invites" "guild_invite_list" nvites" "guild_invitee" "guild_inviter" "guild_invite_date" "dota_community_teams" "dota_community_teams_create" " "dota_community_teams_manage" "dota_community_teams_pro" "dota_community_teams_game_history" "DOTA_TEAM_CREATE" " "DOTA_TEAM_MANAGE" " "DOTA_TEAM_PROS" AMS" "PROFESSIONAL TE "MANAGE MY TEAMS "MY TEAMS" "PRO TEAM LIST" "Game History" "CREATE NEW TEAM "Invitee" "Inviter" "Date Invited" "TEAMS" "CREATE NEW TEAM "GAME HISTORY" "FEATURED GAMES" "GUILD TEAMS" "Founded %s1" "%s1 Members" "Not a Friend" "View Invites" "Pending Guild I "CREATE A GUILD" "MEMBER LIST" "GUILD INFORMATI

"dota_community_tournaments" "dota_community_tournaments_manage" "dota_community_tournaments_misc" "dota_community_fantasy" "dota_community_fantasy_createjoin" "dota_community_fantasy_league" "dota_community_fantasy_teams" "dota_community_fantasy_players" "DOTA_FANTASY_CREATEJOIN" a Fantasy League" "DOTA_FANTASY_LEAGUE" "DOTA_FANTASY_TEAMS" "DOTA_FANTASY_PLAYERS" " "Fantasy_League_Create_Header" ague" "Fantasy_League_Join_Header" y League" "fantasy_league_join_details" n the selected fantasy league."

"TOURNAMENTS" "MANAGE TOURNAMENTS" "" "FANTASY" "CREATE/JOIN LEAGUE" "LEAGUES" "TEAM ROSTERS" "PLAYERS" "Create or Join "Fantasy League" "Fantasy Teams" "Fantasy Players "Create a New Fantasy Le "Join an Existing Fantas "Create a fantasy team i

"DOTA_FantasyLeagueCreate_Wait_Header" "Please Wait" "DOTA_FantasyLeagueCreate_Wait" "Creating Fantas y League..." "DOTA_FantasyLeagueCreate_Error_Header" "DOTA_FantasyLeagueCreate_Error_NoPermission" permission to create that fantasy league." "DOTA_FantasyLeagueCreate_Error_BadLeagueID" pecified." "DOTA_FantasyLeagueCreate_Error_BadName" Fantasy League name." "DOTA_FantasyLeagueCreate_Error_Unspecified" Please try again." "DOTA_FantasyLeagueCreate_Error_NoName" t specify a name for your Fantasy League." "DOTA_FantasyLeagueCreate_Success_Header" " "DOTA_FantasyLeagueCreate_Success" "Created Fantasy League" "DOTA_FantasyLeagueEditInvites_Error_Header" "Error" "DOTA_FantasyLeagueEditInvites_Error" "There w as an error editing fantasy league invites. Please try again." "DOTA_FantasyLeagueEditSettings_Error_Header" "Error" "DOTA_FantasyLeagueEditSettings_Error" "There w as an error editing fantasy league settings. Please try again." "DOTA_FantasyTeamCreate_Wait_Header" Wait" "DOTA_FantasyTeamCreate_Wait" "Creating Fantasy Team..." "DOTA_FantasyTeamCreate_Error_Header" "Error" "Please "Error" "You don't have "Bad League ID s "Invalid "Unknown Error. "You mus "Success

"DOTA_FantasyTeamCreate_Error_NoPermission" "You don't have permission to create a team in that fantasy league." "DOTA_FantasyTeamCreate_Error_FailedLogoUpload" to upload logo." "DOTA_FantasyTeamCreate_Error_BadFantasyLeagueID" fantasy league." "DOTA_FantasyTeamCreate_Error_BadName" "Invalid name." "DOTA_FantasyTeamCreate_Error_Unspecified" "Unknown error. Please try again." "DOTA_FantasyTeamCreate_Success_Header" " "DOTA_FantasyTeamCreate_Success" "Created Fantasy Team \"%s1\"." "fantasy_league_name" "League Name" "fantasy_league_commish" "Commissioner" "fantasy_league_invite_type" Type" "fantasy_league_join" "Join League" "fantasy_league_create" "Create League"

"Failed "Invalid

"Success

"League

"fantasy_league_create_name" "Select a name for your new Fantasy League. This name cannot be changed after the Leagu e is created!" "fantasy_league_create_select_league" "Select a Tourna ment that this Fantasy League is associated with. Only matches that are played in this Tournament will be counted for this Fantasy League." "fantasy_create_team_header" "Joining Fantasy League" "fantasy_create_team_details" "To part icipate in this Fantasy League, the first thing you need to do is create a Fanta sy Team. Below you can enter the name for your team, and if you'd like, set a l ogo for it.\n\nOnce you've created a team, check when your Fantasy League Commis sioner has scheduled your player draft." "fantasy_edit_logo" "Edit Logo" "fantasy_set_logo" "Set Logo" "fantasy_create_team" "Create Team" "fantasy_league_create_wait" ..." "fantasy_league_join_wait" "Working..." "fantasy_league_standings_wait" ing Standings..." "fantasy_league_standings_error" etrieving standings." "fantasy_league_matchups_wait" ing Matchups..." "fantasy_league_matchups_error" etrieving matchups." "Retriev "Error r "Retriev "Error r "Working

"fantasy_league_matchups_preseason" s will be assigned after the Fantasy Draft is completed." "fantasy_league_messages_wait" ing Messages..." "fantasy_league_messages_error" etrieving messages." "fantasy_league_messages_none" ntasy League has no messages." "fantasy_add_message" "Add Message" "fantasy_league_transactions_wait" ing Transactions..." "fantasy_league_transactions_error" etrieving transactions." "fantasy_league_transactions_none" ntasy League currently has no transactions." "fantasy_league_teams_roster_swap_wait" ..." "fantasy_league_teams_roster_swap_error" e Roster." "fantasy_league_create_invalid" not currently able to create a fantasy league." "fantasy_league_join_invalid" not currently invited to join any fantasy leagues." "fantasy_league_run_by" "run by" "fantasy_invite_guild" "open to" "fantasy_league_standings" "Standings" "fantasy_league_matchups" "Matchups" "fantasy_league_messages" "Messages" "fantasy_league_pending_trades" ades" "fantasy_league_transactions" tions" "fantasy_draft_time" "Time"

"Matchup "Retriev "Error r "This Fa

"Retriev "Error r "This Fa "Updating Roster "Failed to updat "You are "You are

"Open Tr "Transac

"fantasy_league_edit_header" "Fantasy League Settings" "fantasy_league_edit_edit" "Edit" "fantasy_league_edit_details" "Fantasy League Settings will lock %s1 minutes before the scheduled draft." "fantasy_league_edit_details_locked" "Fantasy League Settings are now locked." "fantasy_league_edit_details_not_commish" "Fantasy League Settings are only editable by the Commissioner." "Fantasy_League_Edit_Invites_Header" "Edit Fantasy Le

ague Invitations" "fantasy_league_settings" "Settings" "fantasy_league_invites" "Invites" "fantasy_league_invite_guild" nvitation" "fantasy_league_invite_guild_details" "All eligible me mbers of the specified guild will be able to join this fantasy league, until all open slots are filled." "fantasy_league_invite_friends" Invitations" "fantasy_league_invite_friends_details" "Specify individ ual friends that you'd like to invite to this fantasy league. Only eligible fri ends are listed." "fantasy_league_invite_friends_wait" "Retreiving frie nd invitations..." "fantasy_joined" "Joined" "fantasy_league_completed" "Fantasy League has Finished" "fantasy_friend_invite" "Invite" "fantasy_league_id" "Fantasy League ID #" "fantasy_league_max_teams" "Maximum Players in Fantasy League" "fantasy_league_draft_time" "Draft Time" "fantasy_league_draft_pick_time" mit per Draft Pick" "fantasy_league_start_time" "Season Start" "fantasy_league_season_length" Length" "fantasy_league_trade_veto_no_votes" tes Required to Veto Trade" "fantasy_league_acquisitions" cquisitions Allowed" "fantasy_league_interval" "Matchup Interval" "fantasy_league_roster_changes" Changes" "fantasy_league_roles" "Roster Roles" "fantasy_league_roster_role_1" Roles" "fantasy_league_roster_role_2" Roles" "fantasy_league_roster_role_3" Roles" "fantasy_league_roster_role_4" "Friend "Guild I

"Time Li

"Season "Number of No Vo "Total A

"Roster

"Slot 1 "Slot 2 "Slot 3 "Slot 4

Roles" "fantasy_league_roster_role_5" Roles" "fantasy_league_roster_bench_slots" of Bench Slots" "fantasy_league_scoring" "Scoring" "fantasy_scoring_levels" "Levels" "fantasy_scoring_kills" "Kills" "fantasy_scoring_deaths" "Deaths" "fantasy_scoring_assists" "Assists" "fantasy_scoring_last_hits" "Last Hits" "fantasy_scoring_denies" "Denies" "fantasy_scoring_gpm" "Gold per Minute" "fantasy_scoring_xppm" "XP per Minute" "fantasy_scoring_stuns" "Stun Duration" "fantasy_scoring_heals" "Healing Done" "fantasy_scoring_towers" "Towers Destroyed" "fantasy_scoring_roshans" "Roshans Killed" "fantasy_league_interval_daily" "fantasy_league_interval_weekly" "fantasy_league_pick_time_30" nds" "fantasy_league_pick_time_60" nds" "fantasy_league_pick_time_120" es" "fantasy_league_pick_time_600" tes" "fantasy_league_teams_4" "4 teams" "fantasy_league_teams_6" "6 teams" "fantasy_league_duration_4" "4 weeks" "fantasy_league_duration_5" "5 weeks" "fantasy_league_duration_6" "6 weeks" "fantasy_league_duration_7" "7 weeks" "fantasy_league_duration_8" "8 weeks" "fantasy_league_duration_9" "10 minu "2 minut "60 seco "Daily" "Weekly" "30 seco "Number "Slot 5

"9 weeks" "fantasy_league_duration_10" s" "fantasy_league_duration_11" s" "fantasy_league_duration_12" s" "fantasy_league_veto_votes_1" "fantasy_league_veto_votes_2" " "fantasy_league_veto_votes_3" " "fantasy_league_veto_votes_4" " "fantasy_league_acquisitions_0" ed" "fantasy_league_acquisitions_5" sitions" "fantasy_league_acquisitions_10" isitions" "fantasy_league_acquisitions_20" isitions" "fantasy_league_acquisitions_30" isitions" "fantasy_league_roster_slot_core" "fantasy_league_roster_slot_support" "fantasy_league_roster_slot_any" "fantasy_league_roster_slot_none" "fantasy_league_bench_slots_0" h slots" "fantasy_league_bench_slots_1" "fantasy_league_bench_slots_2" " "fantasy_league_bench_slots_3" " "fantasy_league_edit_roster_scoring" g" "fantasy_league_edit_invites" Invites" "fantasy_league_daily_matchup" " "fantasy_league_weekly_matchup" 1" "fantasy_draft_interrupted" "Reconnecting" "fantasy_draft_interrupted_details" ft will automatically resume shortly." "The dra "Week %s "Day %s1 "League "Roster & Scorin "3 slots "1 slot" "2 slots "Core" "Support" "Any" "None" "No benc "30 acqu "20 acqu "10 acqu "5 acqui "Unlimit "4 votes "3 votes "1 vote" "2 votes "12 week "11 week "10 week

"fantasy_league_draft_unscheduled_long" "When your Fanta sy League Commissioner sets the Draft time, it will appear here!" "fantasy_league_draft_unscheduled_commish" "As the Commissi oner, you can set the time for the Live Draft in the Settings panel." "fantasy_league_draft_unscheduled" "Fantasy

Draft is not yet Scheduled" "fantasy_league_draft_upcoming" "Fantasy Draft is Upcoming" "fantasy_league_draft_live" "Fantasy Draft is Live!" "fantasy_league_draft_time_label" "Draft i s scheduled for %s1 at %s2.\n\nLeague members and settings will be locked and yo u will be able to enter the draft %s3 minutes before it begins." "fantasy_league_draft_countdown_d" "Draft b egins in %s1 Days, %s2 Hours, %s3 Minutes, %s4 Seconds." "fantasy_league_draft_countdown_h" "Draft b egins in %s1 Hours, %s2 Minutes, %s3 Seconds." "fantasy_league_draft_countdown_m" "Draft b egins in %s1 Minutes, %s2 Seconds." "fantasy_league_draft_countdown_s" "Draft b egins in %s1 Seconds." "fantasy_league_draft_join" "Join Live Draft" "fantasy_league_draft_details" "%s1 min utes prior to the start of the draft, teams and settings will be locked." "fantasy_draft_completed" "Fantasy Draft Completed" "fantasy_draft_completed_details" "You can now set your lineup, browse matchups, drop players, and pick up free agents. G ood luck!" "fantasy_league_draft_members" "Member List" "fantasy_team_open" "Open Slot" "fantasy_draft_header_pre_draft" ft" "fantasy_draft_header_drafting" aft" "fantasy_draft_round_pre_draft" egins In" "fantasy_draft_exit" "Exit Draft" "fantasy_draft_player_button" layer" "fantasy_draft_avail_players" le Players" "fantasy_draft_avg_kda" "Avg KDA" "fantasy_draft_avg_lhd" "Avg LH/D" "fantasy_draft_avg_gpm" "Avg GPM" "fantasy_draft_avg_xppm" "Avg XPPM" "fantasy_draft_avg_stuns" "Avg Stuns" "fantasy_draft_avg_healing" "Avg Healing" "fantasy_draft_avg_tower_kills" er Kills" "fantasy_draft_avg_rosh_kills" han Kills" "fantasy_draft_avg_score" "Avg Ros "Avg Tow "Availab "Draft P "Draft B "Live Dr "Pre-Dra

"Avg Score" "fantasy_draft_role" "Role" "fantasy_draft_your_pick" "Your Pick!" "fantasy_draft_owner" "Owner" "fantasy_draft_team" "Team" "fantasy_draft_player" "Player" "fantasy_draft_round_label" "Round %s1" "fantasy_draft_header" "Live Draft" "fantasy_draft_auto_picking" king!" "fantasy_draft_unscheduled" "Unscheduled" "fantasy_my_team" "My Team" "fantasy_role_c" "C" // core "fantasy_role_s" "S" // support "fantasy_role_core" "Core" "fantasy_role_support" "Support" "fantasy_slot_none" "None" // carry "fantasy_slot_c" "C" // core "fantasy_slot_s" "S" // support "fantasy_slot_b" "B" // bench "fantasy_slot_core" "Core" "fantasy_slot_support" "Support" "fantasy_slot_any" "Any" "fantasy_slot_bench" "Bench" "fantasy_matchup_bye" "BYE" "fantasy_league_teams_wait" "Retreiving Team Data..." "fantasy_league_teams_error" etreiving Team Data." "fantasy_league_teams_roster_wait" ing Team Roster..." "Autopic

"Error r "Retreiv

"fantasy_league_teams_roster_error" etreiving Team Roster." "fantasy_league_players_wait" ing Player Data..." "fantasy_league_players_error" etreiving Player Data."

"Error r "Retreiv "Error r

"DOTA_FantasyLeagueDraftEdit_Error_Header" "Invalid Time" "DOTA_FantasyLeagueDraftEdit_Error" "You mus t set the draft time to at least %s1 minutes ahead of the current time." "DOTA_FantasyLeagueDraft_Error_Header" "DOTA_FantasyLeagueDraft_Error_NoSlots" n slots for %s1 players." "DOTA_FantasyLeagueDraftEdit_Finish_Header" " "DOTA_FantasyLeagueDraftEdit_Finish" ft for %s1 has completed.\n\nGood luck!" "DOTA_PlayerInfo_Error_Header" ubmitting Player Information" "DOTA_PlayerInfo_Error_Submission" ion of player information failed. Please try again." "DOTA_PlayerInfo_Error_NoName" t specify a name when submitting player information." "DOTA_PlayerInfo_Error_InvalidCountry" specified." "fantasy_draft_chat_line" 2) has drafted %s3." "fantasy_team_lineup" "fantasy_team_scoring" " "fantasy_players_team_filter" "fantasy_players_role_filter" "fantasy_players_available" le Players" "fantasy_players_add" yer to Team" "fantasy_players_name_filter" "fantasy_players_all" yers" "fantasy_players_page" 1" "fantasy_player_cancel_add_drop" ion" "fantasy_players_to_add" "fantasy_players_to_drop" g" "fantasy_players_pending_add_drop" Transaction" "fantasy_league_teams_add_drop_cancel_wait" action..." "Canceling Trans "Pending Player "Adding" "Droppin "Cancel Transact "Page %s "Find by Name" "All Pla "Add Pla "Team Filter" "Role Filter" "Availab "The Fantasy dra "Error S "Submiss "You mus "Invalid country "Invalid Pick" "You have no ope "Draft Completed

"%s1 (%s "Lineup" "Scoring

"Fantasy_Team_Add_Player" Drop a Player"

"Add and

"fantasy_team_add_drop_details" "You can request to add a player to your Team, which requires you to drop another player. Playe r add requests are executed in the opposite order of team standing, so lower-ran ked teams get higher priority.\n\nIf successful, this will take effect in tomorr ow's roster." "fantasy_team_add_player_specific" "Adding this Pla yer" "fantasy_team_drop_player_specific" "Select Player t o Drop" "fantasy_swap_player" "fantasy_swap_player_cancel" "fantasy_add_player" yer" "fantasy_watch_player" ow!" "fantasy_drop_player" "fantasy_team_drop_player_working" p Request..." "fantasy_team_drop_player_completed" "Successfully placed req uest to drop %s1 and add %s2 to your roster." "fantasy_team_drop_player_failure" "Failed to drop %s1 and add %s2." "fantasy_team_drop_player_wait" "Retreiving rost er..." "fantasy_team_drop_player_unavailable" "You cannot add a player when you already have a player add request pending." "fantasy_team_preseason" "This Fa ntasy League has not started its season yet.\n\nCheck back after the draft is co mpleted!" "fantasy_active_roster" "fantasy_bench" "fantasy_lockinfo" w's rosters lock at %s1 local time." "fantasy_details" " "fantasy_rank" "fantasy_team_name" "fantasy_percent" " "fantasy_winloss" s" "fantasy_streak" "fantasy_points" "fantasy_points_for" "fantasy_points_against" " "fantasy_player" "fantasy_swap" "fantasy_playing_today" "fantasy_role" "fantasy_kills" "Player" "Swap" "Playing Today?" "Role" "Kills" "Streak" "Points" "Points\nFor" "Points\nAgainst "Win-Los "Rank" "Name" "Percent "Active Roster" "Bench" "Tomorro "Details "Drop" "Issuing Add/Dro "Watch n "Swap" "Cancel" "Add Pla

"fantasy_deaths" "fantasy_assists" " "fantasy_last_hits" "fantasy_denies" "fantasy_gpm" "fantasy_xppm" "fantasy_total" "fantasy_available" le" "fantasy_scheduled" ed" "official_player_info_header" tion"

"Deaths" "Assists "LHs" "Denies" "GPM" "XPPM" "Total" "Availab "Schedul "Official Player Informa

"player_info_name" "Please enter your display name. It should be recognizable to players throughout the wo rld, and should not include any team or sponsor affiliations." "player_info_country" "You may enter y our country of residence." "player_info_official_team" "If you play for a Dota Team in an official capacity, please select it. This team's tag will be prefixed on your name." "player_info_sponsor" "You can enter a ny sponsor names here. These sponsors will be appended to your name." "player_info_preview" "This is how you r name will be displayed:" "player_info_role" "If you play a specific role, please select it. Core includes players who play carry, m id, and off-lane." "player_info_warning" "This informatio n can only be edited once every two weeks, so please make sure it is accurate!" "player_info_wait" "Retriev ing Official Player Info..." "player_info_locked" "This informatio n is currently locked." "player_info_submitted_wait" "Submitting information. .." "player_info_submitted_success" "Success!\n\nThank you f or submitting your information. You are now eligible for ranked leaderboards." "player_info_submitted_fail" "Failed to submit player information. Please try again." "Guild_FeaturedGamesDescription" games recently played by Guild parties." "DOTA_TOURNAMENT_MANAGE" "dota_team_kick" "logo_250_150" s" "logo_256_256" s" "Guild_Create_Full_Name" "Full Guild Name" "256 x 256 pixel "A selection of the best "MANAGE TOURNAMENTS" "Kick" "250 x 150 pixel

"Guild_Create_Full_Name_Desc" "This is the name of your Guild. It is globally unique." "Guild_Create_Tag" "Guild Tag/Abbre viation" "Guild_Create_Tag_Desc" "This is the shortened v ersion of your Guild name. It will be shown in lobbies, scoreboards, and the in -game HUD." "Guild_Creation_Disclaimer" "Once created, a Guild n ame can not be changed, and can not be reused." "Guild_Browse_Logo" "Guild Logo. Thi s is the main logo if your Guild, used in all UI elements. It will be resized to 250 x 150 pixels." "Guild_Browse_Base_Logo" "Guild Base Logo. This l ogo will be used to decorate your in-game base when playing a Guild match. It wi ll be resized to 256 x 256 pixels." "Guild_Browse_Banner_Logo" "Guild Banner Logo. This logo will be placed on your in-game banners when playing a Guild match. It will be resized to 256 x 256 pixels, with the front of the banner in the left half o f the image, and the rear in the right." "Guild_Members" "guild_select" "guild_create" "guild_selection_header" "guild_create_new_button" "guild_slot_open" "guild_show_offline_players" "guild_roster_sort_by" "guild_roster_sort_rank" "guild_roster_sort_name" "guild_roster_page" "guild_roster_role_gm" "guild_roster_role_officer" "guild_roster_role_member" "guild_block_invites" "guild_leave" "guild_disband" "guild_edit_logo" "guild_member_usermenu_promote_guild_leader" d Leader" "guild_member_usermenu_promote_officer" to Guild Officer" "guild_member_usermenu_demote_officer" to Guild Officer" "guild_member_usermenu_demote_member" to Guild Member" "guild_member_usermenu_kick" "Remove from Guild" "guild_member_usermenu_disband" "Disband Guild" "guild_invitation" "guild_invite_text" o join a guild by %s1" "guild_invite_members" "Promote "Demote "Demote "Members" "Select" "Create" "Select a Guild" "Create New Guild" "Guild Slot Available" "Show Offline Players" "Sort By" "Rank" "Name" "Page %s1" "Guild Leader" "Officer" "Member" "Block Guild Invites" "Leave Guild" "Disband Guild" "Edit Logo" "Promote to Guil

"GUILD INVITATION" "You have been invited t "%s1 Members"

"guild_invite_usermenu" "guild_edit_message"

"Invite to Guild '%s1'" "Edit"

"guild_lfm_count" "%s1 Open Guild Parties are looking for more players" "guild_lfm_count_1" "%s1 Open Guild Party is looking for more players" "guild_lfm_count_none" "No Open Guild Parties a re looking for more players" "guild_lfm_count_none_party" "No Open Guild Parties are avail able to your entire party" "guild_lfm_create" "Start New Open Guild Party" "guild_lfm_title" "Guild Party Fin der" "guild_lfm_subtitle" "This is a list of parti es formed by guildmates that are looking for more members. You can join one of their parties or start a new party that's open to guildmates." "guild_lfm_join" "Join Party" "guild_lfm_selection_header" "Which Guild would you like to p lay with?" "guild_lfm_selection_subtitle" "You can select any Guild shared by you and all your party members. Members of that guild will be able to join your party. You can close your party to that Guild at any time." "guild_lfm_findparty" "Find Guild Party" "guild_lfm_startparty" "Open Party to Guild" "guild_lfm_looking_cancel" "Cancel" "guild_lfm_looking" "Party is Open t o Guild '%s1'" "guild_lfm_party_description" "Enter party description here" "guild_lfm_open_time" "Opened %s1" "DOTA_GuildInvite_Confirm_Header" n" "DOTA_GuildInvite_Confirm_Message" "DOTA_GuildInvite_Success_Header" "DOTA_GuildInvite_Success_Message" join %s2" "DOTA_GuildInvite_Failure_Header" "Guild Invite Failed" "DOTA_GuildInvite_Failure_Message" "Unknown error. Please try again." "DOTA_GuildInvite_Failure_Message_NoPermission" "You do not have permission to invite players to %s1." "DOTA_GuildInvite_Failure_Message_AlreadyInvited" "%s1 has already been invited to join %s2." "DOTA_GuildInvite_Failure_Message_AlreadyInGuild" "%s1 is already a member of %s2." "DOTA_GuildInvite_Failure_Message_TooManyAccountInvites" "%s1 has too many outstanding guild invitations." "DOTA_GuildInvite_Failure_Message_TooManyGuildInvites" "%s1 has too many outstanding guild invitations." "DOTA_GuildInvite_Failure_Message_TooManyGuilds" "%s1 is already in the maximum allowed number of guilds." "DOTA_GuildInviteResponse_Success_Header" " "Invite Accepted "Invite %s1 to %s2?" "Guild Invite Sent" "%s1 has been invited to "Confirm Guild Invitatio

"DOTA_GuildInviteResponse_Success_Message" ember of %s1!"

"You are now a m

"DOTA_GuildInviteResponse_Failure_Header" "Accepting Invitation Failed" "DOTA_GuildInviteDeclineResponse_Failure_Header" "Declining Invitation Failed" "DOTA_GuildInviteResponse_Failure_Message" "Unknown error. Please try again." "DOTA_GuildInviteResponse_Failure_Message_NoPermission" "You do not have permission to join %s1." "DOTA_GuildInviteResponse_Failure_Message_Too_Many_Guilds" "You are already a member of the maximum allowable number of guilds." "DOTA_GuildInviteResponse_Failure_Message_TooManyMembers" "%s1 is already at the maximum number of members." "DOTA_GuildRemoveInviteResponse_Failure_Header" "Error" "DOTA_GuildRemoveInviteResponse_Failure" "Failed to remove invitation. Please try again." "DOTA_GuildPromote_Confirm_Header" "Confirm Guild Promotion" "DOTA_GuildPromoteLeader_Confirm_Message" %s1 to Guild Leader of %s2?" "DOTA_GuildPromoteOfficer_Confirm_Message" %s1 to Officer of %s2?" "DOTA_GuildPromote_Success_Header" "Promotion Successful" "DOTA_GuildPromoteLeader_Success" "Successfully promoted %s1 to Guild Leader of %s2." "DOTA_GuildPromoteOfficer_Success" "Successfully promoted %s1 to Officer of %s2." "DOTA_GuildDemoteOfficer_Success" "Successfully demoted %s1 to Officer of %s2." "DOTA_GuildDemoteMember_Success" "Successfully demoted %s1 to Member of %s2." "DOTA_GuildKick_Success_Header" "Removal successful" "DOTA_GuildKickMember_Success" "Successfully removed %s1 from %s2." "DOTA_GuildDisband_Success_Header" "Disband Successful" "DOTA_GuildDisband_Success" "You have disbanded %s1" "DOTA_GuildDemote_Confirm_Header" "Confirm Guild Demotion" "DOTA_GuildDemoteOfficer_Confirm_Message" %s1 to Officer of %s2?" "DOTA_GuildDemoteMember_Confirm_Message" %s1 to Member of %s2?" "DOTA_GuildKick_Confirm_Header" "Confirm Guild Removal" "DOTA_GuildKick_Confirm_Message" "Remove %s1 from the guild %s2?"

"Promote "Promote

"Demote "Demote

"DOTA_GuildDisband_Confirm_Header" "Confirm Guild Disband" "DOTA_GuildDisband_Confirm_Message" "Really disband %s1?\n\nNo Guilds will be able to use this Guild's name in the f uture.\n\nTHIS IS A PERMANENT ACTION AND CAN NOT BE UNDONE." "DOTA_GuildLeave_Confirm_Header" "Confirm Leave" "DOTA_GuildLeave_Confirm_Message" "Really leave %s1?" "DOTA_GuildLeave_Success_Header" "Success" "DOTA_GuildLeave_Success" "You have left %s1" "DOTA_GuildLeave_Failure_Header" "Failed to Leave Guild" "DOTA_GuildLeave_Failure_Message_NoOtherLeader" "You cannot leav e %s1 without appointing another Guild Leader." "DOTA_GuildRoleChange_Success_Header" "Success" "DOTA_GuildRoleChange_Failure_Header" "Failed to change Guild role" "DOTA_GuildRoleChange_Failure_Message" "Unknown error. Please try again." "DOTA_GuildRoleChange_Failure_Message_NoPermission" "You do not have permission to perform this role change." "DOTA_GuildRoleChange_Failure_Message_NoOtherLeader" not change to that role without appointing another Guild Leader." "DOTA_Guild_FeaturedGames" "DOTA_Guild_FeaturedFarmer" " "DOTA_GuildOpenPartyError_Header" "DOTA_GuildInviteList_Error_Header" "DOTA_GuildInviteList_Error" ing guild invites. Please try again." "DOTA_JoinOpenGuildPartyError_Header" "DOTA_GuildOpenPartyError" to join party. Please try again." "Error" "Error" "Failed to load the pend "Error" "Failed

"You can

"Featured Games" "Featured Farmer

"Team_Create_Header" "TEAMS" "Team_Create_Desc1" "The Teams feature is designed for groups of five players who want to compete against other groups of five in pract ice lobbies, and competitive settings like leagues, tournaments and Team Matchma king." "Team_Create_Desc2" "For professional gamin g organizations, an administrator slot is provided for management purposes, and should be held by the Team's owner. Whenever the five members of your Team are i n a lobby together, your Team will be detected. Your Team's information will be displayed in-game, and Team statistics will be collected from the match.\n\nWhen participating in Team Matchmaking your Team will be rated based on performance against other Teams."

"Team_Create_Full_Name" "Full Team Name" "Team_Create_Full_Name_Desc" "This will be shown in your team's profile page." "Team_Create_Tag" "Team Tag/Abbreviation" "Team_Create_Tag_Desc" "This will be shown in lobbies, scoreboards, and the in-game HUD." "Team_Create_Logo" "Upload Team Logos" "Team_Create_pixels" "pixels" "Team_Kick_Member" "Kick Team Member" "Team_Is_Friend" "Is a Friend" "Team_sponsor_logo" "SPONSOR LOGO" "Team_Browse_Logo" "Team Interface Logo. This logo will be used in the HUD, lobbies, and so on. It will be resized to 250 x 150 pixels. " "Team_Browse_Base_Logo" "Team Base Logo. This logo will be u sed to decorate your in-game base. It will be resized to 256 x 256 pixels." "Team_Browse_Banner_Logo" "Team Banner Logo. This logo will be placed on your in-game banners. It will be resized to 256 x 256 pixels, with th e front of the banner in the left half of the image, and the rear in the right." "Team_No_Logo" "NO LOGO SPECIFIED" "Team_EnterCountry" "Specify Country" "Team_EnterCountry_Desc" "Enter your team's country affilia tion. This will be shown in your Team Profile." "Team_EnterURL" "Enter Team URL" "Team_EnterURL_Desc" "Enter your team's URL. Visitors w ill be able to click on your URL from your Team Profile." "Team_EDIT_Details" "EDIT TEAM DETAILS" "Team_Support" "Support the Team!" "Team_Creation_Disclaimer" "" "Team_Disband_Disclaimer" "WARNING: Disbanding a team is p ermanent and cannot be reversed. You will not be able to recreate this team, or create another team with this name. A team's roster must be empty for it to be disbanded." "Team_Browse_SponsorLogo" "Team Sponsors. This image will be used to display team sponsorship on a Team Profile panel. It will be resized to 250 x 150 pixels." "Team_NoTeam" "You are not currently a member of a team." "Team__TAB_TEAMSLIST" "TEAMS LIST" "Team_LISTINGS_TOURN" "TOURNAMENT TEAM PROFILES" "Team_Members_Header" "TEAM MEMBERS" "Team_Edit_Info" "Edit Team Info" "Team_Invitation" "TEAM INVITATION" "TEAM_HAS_INVITED_YOU_TO_JOIN" "HAS INVITED YOU TO JOIN " "dota_view_teamprofile" "Team_ProSortOption1" "Team_ProSortOption2" "View Team Profile" "Name" "Most Recent Game Played"

"social_hof_tab" "HALL OF FAME" "social_halloffame" "The Week's Hall of Fame" "social_hof_farmer" "FEATURED FARMER" "social_hof_players" "FEATURED PLAYERS" "social_hof_players_desc" "These players have shown except ional skill with the specified hero for the week starting %s1." "social_hof_comingsoon" "COMING SOON!" "social_hof_gpm" "GPM: %s1" "social_hof_unavailable" "Hall of Fame is currently unava

ilable." "team_list_requesting" "Requesting Team List..." "team_list_unavailable" "Team list unavailable" "team_list_heading" "This is a list of all t eams that have played in professional tournaments, in order of their most recent ly played game." "team_list_search" "Filter" "team_list_sorting" "Sort By" "team_list_show_empty" "Show empty teams" "established" "Est." "dota_team_pros_profile" "PROFILE" "show_player_activity" "PLAYER ACTIVITY" // Trade UI "DOTA_Trading_UI_Header_Failed" "Trade Request" "DOTA_Trading_UI_Header_Waiting" "Trade Request" "DOTA_Trading_UI_Body_Waiting" "Waiting for the trade session to begin..." "DOTA_Trading_UI_Header_Outgoing" "Outgoing Trade Request" "DOTA_Trading_UI_Body_Outgoing" "Waiting for %s1 to respond to y our request..." "DOTA_Trading_UI_Header_Incoming" "Incoming Trade Request" "DOTA_Trading_UI_Option_Name" "ALLOW TRADE INVITES" "DOTA_Trading_UI_Option_Friends_Only" "Friends Only" "DOTA_Trading_UI_Option_Guildmates_And_Friends" "Guildmates and Friends" "DOTA_Trading_UI_Option_Anyone" "Anyone" // Reasons why a trade request was denied "DOTA_Trading_Response_Declined" "The other player has declined the trade request." "DOTA_Trading_Response_TradeBanned" "Your trading privileges have been removed temporarily. Please contact Customer Support." "DOTA_Trading_Response_TradeBanned2" "The oth er player does not have trading privileges at this time." "DOTA_Trading_Response_VACBanned" "You do not have trading privileges." "DOTA_Trading_Response_VACBanned2" "The other player does not have trading privileges at this time." "DOTA_Trading_Response_Busy" "The other player is currently busy trading with someone else." "DOTA_Trading_Response_Disabled" "Trading items is currently disabled." "DOTA_Trading_Response_NotLoggedIn" "The other player is not available for trading." "DOTA_Trading_Response_Cancel" "The trade request has been cancelled." "DOTA_Trading_Response_FreeAccountInitiate" "Limited accounts may not initiate trades." "DOTA_Trading_Response_SharedAccountInitiate" "Only individual accounts may initiate trades." "DOTA_Trading_Response_TooSoon" "You must wait at least 30 seconds between trade requests." "DOTA_Trading_Response_TooSoonPenalty" "You hav e made too many trade requests and must now wait 2 minutes before initiating any more trades." "DOTA_Trading_Response_Service_Unavailable" "There w as a problem sending your trade request. Trading may be temporarily unavailable

or your account may not be able to send trade requests right now." "DOTA_Trading_Response_YouBlockedThem" "You can not trade with that player because you have blocked them on Steam." "DOTA_Trading_Response_NeedVerifiedEmail" "You mus t have verified your email address on Steam before sending trade requests." "DOTA_Trading_Response_NeedSteamGuard" "You mus t enable Steam Guard from before sending trade requests." "DOTA_Trading_Response_SteamGuardDuration" "You can not participate in a trade after recently enabling Steam Guard." "DOTA_Trading_Response_TheyCannotTrade" "The oth er player is not available to trade. More information will be shown to him or he r if they invite you to trade." "DOTA_Trading_Response_RecentPasswordReset" "You can not participate in a trade after recently resetting your password." "DOTA_Trading_Response_UsingNewDevice" "You can not participate in a trade after recently switching to a new device." "DOTA_Trading_Response_UnknownError" "Unknown Error" "DOTA_UI_guide_select_title" "SELECT A BUILD FOR %s1" "DOTA_UI_guide_select" "Change build" "DOTA_UI_default_build" "Suggested Items" "DOTA_UI_default_build_description" "This build contains bas ic item recommendations for %s1.\n\nTo try out other builds for this hero, click the arrow above." "DOTA_UI_scratch_build_for" "%s (Scratch)" "DOTA_UI_scratch_build_description" "This is a draft build f rom your Steam Cloud." "DOTA_UI_no_abilities_in_build" "This build does not con tain ability recommendations." "DOTA_UI_guide_header_draft" "YOUR %s1 DRAFT BUILDS" "DOTA_UI_guide_header_subs" "YOUR PINNED %s1 BUILDS" "DOTA_UI_guide_header_top" "RECOMMENDED %s1 BUILDS" "DOTA_UI_build_rating" "Rating:" "DOTA_UI_guide_panel_description" "Description" "DOTA_UI_guide_panel_abilities" "Abilities" "DOTA_UI_guide_panel_items" "Items" "DOTA_UI_check_out_builds" "Try out a Hero Build" "DOTA_UI_check_out_builds_desc" "Hero Builds recommend items and abilities for your chosen hero." "DOTA_UI_please_rate_build" "Please rate this hero build:" "DOTA_UI_guide_language" "Language:" "DOTA_Guide_Suggested_Ability" ed Ability" "DOTA_Guide_Item_Guide" "DOTA_Guide_Ability_Guide" "DOTA_UI_Cancel" "DOTA_UI_Ok" "DOTA_UI_CREATE" "DOTA_UI_Submit" "DOTA_UI_Update" "DOTA_UI_Exit" "DOTA_UI_Browse" "BROWSE" "DOTA_UI_Delete" "DELETE" "DOTA_UI_Delete_Question" "Delete?" "DOTA_UI_Web_Alert" BPAGE" "DOTA_UI_Web_Message" "MESSAGE FROM WEBPAGE" "Item Guide" "Ability Guide" "CANCEL" "OK" "CREATE" "SUBMIT" "UPDATE" "EXIT" "Suggest

"MESSAGE FROM WE

"DOTA_UI_Redeem" "DOTA_UI_Exchange" "DOTA_UI_Confirmation_Continue" "Continue" "DOTA_UI_Confirmation_Cancel" "Cancel"

"REDEEM" "EXCHANGE"

"UI_Yes" "Yes" "UI_No" "No" "UI_Save_Settings" "SAVE SETTINGS" "UI_Edit_Settings" "EDIT SETTINGS" "UI_BalancedShuffle" "Balanced Shuffle" "UI_FlipTeams" "Swap Teams" "Settings_Choose_Bind" "You may choose a new ke y to bind to this action now. Or, you can hit ESC to cancel." "Settings_Quick_Team_Chat" "Quick Team Chat:" "UI_days" "days" "UI_hours" "hours" "UI_minutes" "minutes" "UI_seconds" "seconds" "join_error_already_in_game" "Unable to join practice lobby, as you are already in a game." "join_error_invalid_lobby" "Unable to join practice lobby. The lobby you specified no longer exists." "join_error_incorrect_password" "Unable to join practice lobby. Incorrect password." "join_error_access_denied" "Unable to join practice lobby. Access denied." "join_error_generic" "Unable to join practice lobby." "join_error_in_team_party" "Unable to join practice lobby. You must disband your team party before joining practice games." "lobby_slot_error_header" "Unable to switch slot" "lobby_slot_error" "Failed to chang e lobby slot." "lobby_slot_denied" "You do not have permission to join this slot." "generic_error_header" "ERROR" "generic_error_body" "%s1" "generic_gc_timeout" "Message timed out." "DOTA_TournamentGameNotFound" "Failed to find game with specified TournamentGameID" "DOTA_TournamentGameHasLobbyID" "Specifi ed game already has a LobbyID" "DOTA_TournamentGameHasMatchID" "Specifi ed game already has a MatchID" "DOTA_TournamentGameHasNoRadiantTeam" "Specified game has an invalid Radiant TeamID" "DOTA_TournamentGameHasNoDireTeam" "Specifi ed game has an invalid Dire TeamID" "DOTA_TournamentGameSQLFailed" "Failed to update SQL with tournament game's LobbyID. Destroyed lobby." "NotLeagueAdmin" "You must have activated the specified league's Admin Pass to apply it to this l obby." "PartyNotValidToMM" "Your party is n ot able to play in its current state. You must have between 1 and 5 non-coach pl ayers to find a match." "PartyNotValidToMMCoach" "Your party is not able to play in its current state. You may not have more coaches than non-coaches to

find a match." "PartyMemberInAnotherGame" "Failed to start game, a party member is currently in another game." "CompetitiveMMNoCoaches" "Coaches are not permitt ed in ranked matchmaking" "CompetitiveMMNoLowPriority_Party" "Your party is not allow ed in ranked matchmaking. One or more party members are in the low priority mat chmaking pool." "CompetitiveMMNoLowPriority_Local" "You may not participate in ranked matchmaking while in the low priority matchmaking pool." "CompetitiveMMNotUnlocked_Party" "In order to participate in ranked matchmaking, all party members must be level %s1 or higher." "CompetitiveMMNotUnlocked_Local" "You must be at least le vel %s1 in order to participate in ranked matchmaking." "CompetitiveMMNoValidGameModes" "None of the selected game modes is allowed in ranked matchmaking." "CompetitiveMMNo4Stacks" "Parties of four are cur rently not allowed in ranked matchmaking." "CompetitiveMMNotEnoughSkillDataPartyMember" "One or more party members does not have enough gameplay history to estimate their skill for ranked ed matchmaking." "CompetitiveMMNotEnoughSkillData" "More gameplay history is need ed to make an estimate of your skill for ranked matchmaking. Please play more u nranked matches. (Approximately %s1 more matches are needed.)" "CompetitiveMMSpreadTooLarge" "Party members' MMRs are too far a part to participate in ranked matchmaking." "MMGameModeNotUnlocked_Local" "One or more selected game modes is currently locked." "MMGameModeNotUnlocked_Party" "One or more selected game modes is currently locked for this party. A game mode is available if at least one p arty member has unlocked it." "MMGameModeLocked" "Game mode locke d" "MMGameModeUnlocksAtLevel_Local" "You will unlock this ga me mode at level %s1." "MMGameModeUnlocksAtLevel_Party" "At least one party memb er must be level %s1 or higher." "SaveGameCorrupt" "The request sav e game is corrupt and can not be used." "dota_region_automatic" "Automatic" "dota_region_us_west" "US West" "dota_region_us_east" "US East" "dota_region_europe" "Luxembourg" "dota_region_hong_kong" "Hong Kong" "dota_region_singapore" "Singapore" "dota_region_shanghai" "Shanghai" "dota_region_beijing" "Beijing" "dota_region_malaysia" "Malaysia" "dota_region_stockholm" "Stockholm" "dota_region_austria" "Austria" "dota_region_amsterdam" "Amsterdam" "dota_region_brazil" "Brazil" "dota_region_australia" "Australia" "dota_region_korea" "South Korea" "dota_region_southafrica" "South Africa" "dota_region_pw" "Perfect World ( China)" "dota_region_pw_telecom" "Perfect World Telecom" "dota_region_pw_unicom" "Perfect World Unicom" "dota_region_automatic_desc" "Choose the server that is best

for my region." "dota_region_select_desc" rom any region." "dota_division_americas" "dota_division_europe" "dota_division_se_asia" "dota_division_china" "Average_wait_time" me: %s1" "dota_matchgroup_useast" "dota_matchgroup_uswest" "dota_matchgroup_sa" "dota_matchgroup_hk" "dota_matchgroup_cn" "dota_matchgroup_sea" "dota_matchgroup_eu" "dota_matchgroup_ru" "dota_matchgroup_vie" "dota_matchgroup_au" "dota_matchgroup_icn" "dota_matchgroup_cpt" "dota_matchgroup_pw" "dota_matchgroup_pw_telecom" "dota_matchgroup_pw_unicom" "DOTA_Lobby_MM_pref" RENCES" "UI_region_settings_command" "SELECT MATCHMAKING REGIONS" "dota_mm_select_region_hint" "Please select one or more match making regions.\nSelect only the closest regions to you for the best experience. " // // value returned by // // // // ter a float // // substitution for modifier tooltips %MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS% - 'd' prints the the function as an integer 'd' for integer 'f' for float optional '-' to not abs() the values optional number to specify the number of decimals to print af eg: %-2fMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE% use %% to draw a percentage sign "Let me choose servers f "Americas" "Europe" "Southeast Asia" "China" "Average wait ti

"US East" "US West" "South America" "Hong Kong" "China" "SE Asia" "Europe West" "Russia" "Europe East" "Australia" "South Korea" "South Africa" "Perfect World (China)" "Perfect World Telecom" "Perfect World Unicom" "ENTER MATCHMAKING PREFE

"DOTA_Tooltip_modifier_fountain_glyph" "Glyph of Fortification" "DOTA_Tooltip_modifier_fountain_glyph_Description" "This structure is briefly impervious to damage." "DOTA_Tooltip_modifier_courier_return_stash_items" "Returning items" "DOTA_Tooltip_modifier_courier_return_stash_items_Description" "" "DOTA_Tooltip_modifier_courier_take_stash_items" "Retrieving items" "DOTA_Tooltip_modifier_courier_take_stash_items_Description" "" "DOTA_Tooltip_modifier_courier_transfer_items" "Transferring items"

"DOTA_Tooltip_modifier_courier_transfer_items_Description" "" "DOTA_Tooltip_modifier_courier_burst" "Speed Burst" "DOTA_Tooltip_modifier_courier_burst_Description" "" "DOTA_Tooltip_modifier_teleporting" "Teleporting" "DOTA_Tooltip_modifier_backdoor_protection" "Backdoor Protection" "DOTA_Tooltip_modifier_pudge_rot" "Rot" "DOTA_Tooltip_modifier_pudge_rot_Description" "Causes damage to every fighter in a radius every second." "DOTA_Tooltip_modifier_pudge_flesh_heap" "Flesh Heap" "DOTA_Tooltip_modifier_pudge_flesh_heap_Description""Gives Pudge %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%% additional resistance to spells and a bonus %0fMODIFIER_PROPERTY_STATS_STRENGTH_BONUS% strength" "DOTA_Tooltip_modifier_pudge_dismember" "Dismember" "DOTA_Tooltip_modifier_pudge_dismember_Description" "Getting dismembered by Pudge." "DOTA_Tooltip_modifier_pudge_meat_hook" "Meat Hook" "DOTA_Tooltip_modifier_pudge_meat_hook_Description" "Get ove r here!" "DOTA_Tooltip_modifier_bane_enfeeble" "Enfeeble" "DOTA_Tooltip_modifier_bane_enfeeble_Description" "Attack damage reduced by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%" "DOTA_Tooltip_modifier_bane_nightmare" "Nightmare" "DOTA_Tooltip_modifier_bane_nightmare_Description" "Puts en emies to sleep and inflicts 20 damage every second. Nightmare transfers to any u nit that attacks you." "DOTA_Tooltip_modifier_bane_fiends_grip" "Fiend's Grip" "DOTA_Tooltip_modifier_bane_fiends_grip_Description""Disabled an d transferring 5%% of max mana per second to Bane." "DOTA_Tooltip_modifier_storm_spirit_electric_vortex_self_slow" "Electric Vortex Slow" "DOTA_Tooltip_modifier_storm_spirit_electric_vortex_self_slow_De scription" "Slowed by 50%%." "DOTA_Tooltip_modifier_storm_spirit_electric_vortex_pull" "Electric Vortex Pull" "DOTA_Tooltip_modifier_storm_spirit_electric_vortex_pull_Descrip tion" "Being pulled by Storm Spirit's Vortex" "DOTA_Tooltip_modifier_storm_spirit_overload" "Overload" "DOTA_Tooltip_modifier_storm_spirit_overload_Description" "Gain charges by casting a spell" "DOTA_Tooltip_modifier_storm_spirit_overload_debuff"

"Overload Slow" "DOTA_Tooltip_modifier_storm_spirit_overload_debuff_Description" "Affected by Storm Spirit's Overload. Move speed slowed by %dMODIFIER_PROPERTY_M OVESPEED_BONUS_PERCENTAGE%%% and attack speed slowed by %dMODIFIER_PROPERTY_ATTA CKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_storm_spirit_ball_lightning" "Ball Lightning" "DOTA_Tooltip_modifier_storm_spirit_ball_lightning_Description" "Striking across the map!" "DOTA_Tooltip_modifier_phantom_assassin_stiflingdagger" "Stifling Dagger" "DOTA_Tooltip_modifier_phantom_assassin_stiflingdagger_Descripti on" "Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" "DOTA_Tooltip_modifier_phantom_assassin_blur_active" "Blur" "DOTA_Tooltip_modifier_phantom_assassin_blur_active_Description" "Blurring out to evade physical damage." "DOTA_Tooltip_modifier_phantom_assassin_phantom_strike" "Phantom Strike" "DOTA_Tooltip_modifier_phantom_assassin_phantom_strike_Descripti on" "Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTAN T%." "DOTA_Tooltip_modifier_skeleton_king_hellfire_blast" "Wraithfire Blast" "DOTA_Tooltip_modifier_skeleton_king_hellfire_blast_Description" "Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and taking damage over time" "DOTA_Tooltip_modifier_skeleton_king_vampiric_aura_buff" "Vampiric Aura" "DOTA_Tooltip_modifier_skeleton_king_vampiric_aura_buff_Descript ion" "Regaining Health when attacking" "DOTA_Tooltip_modifier_skeleton_king_mortal_strike_drain_buff" "Mortal Strike" "DOTA_Tooltip_modifier_skeleton_king_mortal_strike_drain_buff_De scription" "Stealing HP from an enemy hero." "DOTA_Tooltip_modifier_skeleton_king_mortal_strike_drain_debuff" "Mortal Strike" "DOTA_Tooltip_modifier_skeleton_king_mortal_strike_drain_debuff_ Description" "HP stolen from Wraith King." "DOTA_Tooltip_modifier_skeleton_king_reincarnate_slow" "Reincarnate" "DOTA_Tooltip_modifier_skeleton_king_reincarnate_slow_Descriptio n" "Affected by Wraith King's Reincarnation. Move speed slowed by %dMODIFIE R_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed slowed by %dMODIFIER_P ROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%." "DOTA_Tooltip_modifier_drow_ranger_frost_arrows_slow" "Frost Arrow Slow" "DOTA_Tooltip_modifier_drow_ranger_frost_arrows_slow_Description " "Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE %%%" "DOTA_Tooltip_modifier_drow_ranger_trueshot_aura" "Precision Aura" "DOTA_Tooltip_modifier_drow_ranger_trueshot_aura_Description" "Base ranged damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%" "DOTA_Tooltip_modifier_death_prophet_exorcism" "Exorcism"

"DOTA_Tooltip_modifier_death_prophet_exorcism_description" "" "DOTA_Tooltip_modifier_juggernaut_blade_fury" "Blade Fury" "DOTA_Tooltip_modifier_juggernaut_blade_fury_Description" "Dealing damage every second" "DOTA_Tooltip_modifier_juggernaut_blade_dance" "Blade Dance" "DOTA_Tooltip_modifier_juggernaut_blade_dance_Description" "%dMODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE%%% chance to deal double damage" "DOTA_Tooltip_modifier_juggernaut_healing_ward_aura" "Healing Ward" "DOTA_Tooltip_modifier_juggernaut_healing_ward_heal" "Healing Ward Aura" "DOTA_Tooltip_modifier_juggernaut_healing_ward_heal_Description" "Healing %dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%% HP per second" "DOTA_Tooltip_modifier_juggernaut_omnislash" "Omnislash" "DOTA_Tooltip_modifier_juggernaut_omnislash_Description" "Invulnerable. Attacking enemy units in an area." "DOTA_Tooltip_modifier_earthshaker_enchant_totem" "Enchant Totem" "DOTA_Tooltip_modifier_earthshaker_enchant_totem_Description" "Next attack will deal %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% incr eased damage" "DOTA_Tooltip_modifier_earthshaker_fissure_stun" "Fissure" "DOTA_Tooltip_modifier_earthshaker_fissure_stun_Description" "Stunned by Earthshaker's Fissure." "DOTA_Tooltip_modifier_mirana_leap_buff" "Leap" "DOTA_Tooltip_modifier_mirana_leap_buff_Description" "Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDA RY%" "DOTA_Tooltip_modifier_mirana_moonlight_shadow" "Moonlight Shadow" "DOTA_Tooltip_modifier_mirana_moonlight_shadow_Description" "Invisible. Attacking temporarily removes invisibility." "DOTA_Tooltip_modifier_nevermore_necromastery" "Necromastery" "DOTA_Tooltip_modifier_nevermore_necromastery_Description" "Stored souls granting an additional %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus damage." "DOTA_Tooltip_modifier_nevermore_presence" "Presence of the Dark Lord" "DOTA_Tooltip_modifier_nevermore_presence_Description" "Shadow Fiend's presence reduces your armor by %dMODIFIER_PROPERTY_PHYSICAL_ARMO R_BONUS%." "DOTA_Tooltip_modifier_nevermore_requiem" "Requiem of Souls" "DOTA_Tooltip_modifier_nevermore_requiem_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, da mage reduced by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%." "DOTA_Tooltip_modifier_sandking_impale"

"Burrowstrike" "DOTA_Tooltip_modifier_sandking_impale_Description" "Stunned by Sand King." "DOTA_Tooltip_modifier_sandking_sand_storm" "Sand Storm" "DOTA_Tooltip_modifier_sandking_sand_storm_Description" "Applying %dMODIFIER_PROPERTY_TOOLTIP% damage every second to nearby units." "DOTA_Tooltip_modifier_sandking_sand_storm_invis" "Sand Storm Invisibility" "DOTA_Tooltip_modifier_sandking_sand_storm_invis_Description" "Invisible" "DOTA_Tooltip_modifier_sand_king_caustic_finale_orb" "Caustic Finale" "DOTA_Tooltip_modifier_sand_king_caustic_finale_orb_Description" "Injected with venom from Sand King's attacks. You will explode on death, dealin g radius damage." "DOTA_Tooltip_modifier_sand_king_epicenter" "Epicenter" "DOTA_Tooltip_modifier_sand_king_epicenter_Description" "Sending a disturbance into the earth, deals damage and slows in a radius" "DOTA_Tooltip_modifier_sand_king_epicenter_slow" "Epicenter Slow" "DOTA_Tooltip_modifier_sand_king_epicenter_slow_Description""Mov ement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_sven_warcry" "Warcry" "DOTA_Tooltip_modifier_sven_warcry_Description" "Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% a nd armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%." "DOTA_Tooltip_modifier_sven_gods_strength" "God's Strength" "DOTA_Tooltip_modifier_sven_gods_strength_Description" "Base da mage increased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%." "DOTA_Tooltip_modifier_crystal_maiden_crystal_nova" "Crystal Nova" "DOTA_Tooltip_modifier_crystal_maiden_crystal_nova_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, at tack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_crystal_maiden_frostbite" "Frostbite" "DOTA_Tooltip_modifier_crystal_maiden_frostbite_Description" "Cannot move or attack. Taking 70 damage per second." "DOTA_Tooltip_modifier_crystal_maiden_brilliance_aura_effect" "Arcane Aura" "DOTA_Tooltip_modifier_crystal_maiden_brilliance_aura_effect_Des cription" "Adds %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT% mana regeneration " "DOTA_Tooltip_modifier_crystal_maiden_freezing_field_slow" "Freezing Field Slow" "DOTA_Tooltip_modifier_crystal_maiden_freezing_field_slow_Descri ption" "Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PE RCENTAGE%%%, attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONST ANT%." "DOTA_Tooltip_modifier_bloodseeker_bloodrage" "Bloodrage" "DOTA_Tooltip_modifier_bloodseeker_bloodrage_Description" "Damage increased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% and ta

king 20 damage per second" "DOTA_Tooltip_modifier_bloodseeker_blood_bath" "Blood Bath" "DOTA_Tooltip_modifier_bloodseeker_blood_bath_Description" "Regenerate HP when you kill a target" "DOTA_Tooltip_modifier_bloodseeker_thirst_speed" "Thirst Speed" "DOTA_Tooltip_modifier_bloodseeker_thirst_speed_Description" "You sense an injured enemy. Movement speed increased by %dMODIFIER_PROPERTY_MOV ESPEED_BONUS_PERCENTAGE%%% and Damage by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAM AGE%" "DOTA_Tooltip_modifier_bloodseeker_rupture" "Rupture" "DOTA_Tooltip_modifier_bloodseeker_rupture_Description" "Deals a percentage of the distance you move as damage" "DOTA_Tooltip_modifier_axe_berserkers_call" "Berserker's Call" "DOTA_Tooltip_modifier_axe_berserkers_call_Description" "You are forced to attack Axe" "DOTA_Tooltip_modifier_axe_berserkers_call_armor" "Berserker's Call Armor" "DOTA_Tooltip_modifier_axe_berserkers_call_armor_Description" "%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% bonus armor" "DOTA_Tooltip_modifier_axe_battle_hunger" "Battle Hunger" "DOTA_Tooltip_modifier_axe_battle_hunger_Description" "Afflicted with a terrible killing hunger. Deals damage per second until you kil l a unit" "DOTA_Tooltip_modifier_axe_battle_hunger_self" "Battle Hunger" "DOTA_Tooltip_modifier_axe_battle_hunger_self_Description" "Gains bonus movement speed per afflicted unit" "DOTA_Tooltip_modifier_axe_counter_helix" "Counter Helix" "DOTA_Tooltip_modifier_axe_counter_helix_Description" "17%% chance to counter incoming attacks" "DOTA_Tooltip_modifier_axe_culling_blade_boost" "Culling Blade" "DOTA_Tooltip_modifier_axe_culling_blade_boost_Description" "Axe releases a war cry, giving all nearby allies bonus movement and attack spee d" "DOTA_Tooltip_modifier_phantom_lancer_spirit_lance" "Spirit Lance" "DOTA_Tooltip_modifier_phantom_lancer_spirit_lance_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" "DOTA_Tooltip_modifier_phantom_lancer_doppelwalk_invis" "Doppelwalk Invisibility" "DOTA_Tooltip_modifier_phantom_lancer_doppelwalk_invis_Descripti on" "Invisible. Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BO NUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_phantom_lancer_juxtapose_illusion" "Phantom" "DOTA_Tooltip_modifier_razor_static_link_buff" "Static Link" "DOTA_Tooltip_modifier_razor_static_link_buff_Description" "Stealing %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% attack damage." "DOTA_Tooltip_modifier_razor_static_link_debuff"

"Static Link" "DOTA_Tooltip_modifier_razor_static_link_debuff_Description" "Losing %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% attack damage." "DOTA_Tooltip_modifier_razor_unstable_current" "Unstable Current" "DOTA_Tooltip_modifier_razor_unstable_current_Description" "Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attackers take damage" "DOTA_Tooltip_modifier_razor_eye_of_the_storm" "Eye of the Storm" "DOTA_Tooltip_modifier_razor_eye_of_the_storm_Description" "Taking damage and armor reduced with each lightning strike." "DOTA_Tooltip_modifier_razor_eye_of_the_storm_armor" "Eye of the Storm Armor" "DOTA_Tooltip_modifier_razor_eye_of_the_storm_armor_Description" "Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%." "DOTA_Tooltip_modifier_razor_unstablecurrent_slow" "Unstabl e Current" "DOTA_Tooltip_modifier_razor_unstablecurrent_slow_Description" " Movement speed affected by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%" "DOTA_Tooltip_modifier_morphling_morph_str" "Morph Strength" "DOTA_Tooltip_modifier_morphling_morph_str_Description" "Gaining strength at the cost of agility" "DOTA_Tooltip_modifier_morphling_morph_agi" "Morph Agility" "DOTA_Tooltip_modifier_morphling_morph_agi_Description" "Gaining agility at the cost of strength" "DOTA_Tooltip_modifier_morphling_morph" "Morph" "DOTA_Tooltip_modifier_morphling_morph_Description" "STR: %-dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%\nAGI: %-dMODIFIER_PROPERTY_STAT S_AGILITY_BONUS%" "DOTA_Tooltip_modifier_morphling_replicate_timer" "Morph Replicate Timer" "DOTA_Tooltip_modifier_morphling_replicate_timer_Description" "Timer for Morphling's replicate" "DOTA_Tooltip_modifier_kunkka_tidebringer" "Tidebringer" "DOTA_Tooltip_modifier_kunkka_tidebringer_Description" "Physica l damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% with a cleavin g attack." "DOTA_Tooltip_modifier_kunkka_torrent" "Torrent" "DOTA_Tooltip_modifier_kunkka_torrent_Description" "Stunned by a massive blast of water." "DOTA_Tooltip_modifier_kunkka_torrent_slow" "Torrent Slow" "DOTA_Tooltip_modifier_kunkka_torrent_slow_Description" "Movemen t speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" "DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_absorb" "Ghost Ship" "DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_absorb_Descripti on" "Gain numbness to incoming damage. You will take damage when the buff wears off"

"DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_delay" "Ghost Ship Move Speed" "DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_delay_Descriptio n" "Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS _PERCENTAGE%%%, numbness to incoming damage. You will take damage when the buff wears off" "DOTA_Tooltip_modifier_kunkka_x_marks_the_spot" "X Marks the Spot" "DOTA_Tooltip_modifier_kunkka_x_marks_the_spot_Description" "You will be returned to the location of the X" "DOTA_Tooltip_modifier_zuus_static_field" "Static Field" "DOTA_Tooltip_modifier_zuus_static_field_Description" "Wheneve r Zeus casts a spell, nearby enemies are shocked for a percent of their current HP" "DOTA_Tooltip_modifier_lich_slow" "Freezing Slow" "DOTA_Tooltip_modifier_lich_slow_Description" "Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, att ack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%" "DOTA_Tooltip_modifier_lich_frostarmor_slow" "Freezing Slow" "DOTA_Tooltip_modifier_lich_frostarmor_slow_Description" "Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, att ack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%" "DOTA_Tooltip_modifier_lich_frost_armor" "Ice Armor" "DOTA_Tooltip_modifier_lich_frost_armor_Description" "Adds %d MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% armor and slows attacking melee units." "DOTA_Tooltip_modifier_tidehunter_gush" "Gush" "DOTA_Tooltip_modifier_tidehunter_gush_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, and armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%." "DOTA_Tooltip_modifier_tidehunter_ravage" "Ravage" "DOTA_Tooltip_modifier_tidehunter_ravage_Description" "Stunned by Ravage." "DOTA_Tooltip_modifier_tidehunter_anchor_smash" "Anchor Smash" "DOTA_Tooltip_modifier_tidehunter_anchor_smash_Description" "Dam age reduced by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%" "DOTA_Tooltip_modifier_shadow_shaman_voodoo" "Voodoo" "DOTA_Tooltip_modifier_shadow_shaman_voodoo_Description" "You are a chicken. Cannot attack or cast spells." "DOTA_Tooltip_modifier_shadow_shaman_shackles" "Shackles" "DOTA_Tooltip_modifier_shadow_shaman_shackles_Description" "Shackled. Cannot move or attack." "DOTA_Tooltip_modifier_puck_phase_shift" "Phase Shift" "DOTA_Tooltip_modifier_puck_phase_shift_Description" rily shifted out of existence" "Tempora

"DOTA_Tooltip_modifier_puck_coiled" "Dream Coiled" "DOTA_Tooltip_modifier_puck_coiled_Description" "Tethered to the dream coil" "DOTA_Tooltip_modifier_tiny_avalanche_stun" "Avalanche" "DOTA_Tooltip_modifier_tiny_avalanche_stun_Description" "Stunned by falling rocks." "DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror" "Wave of Terror" "DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror_Description " "Base armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% ." "DOTA_Tooltip_modifier_vengefulspirit_command_aura_effect" "Vengeance Aura" "DOTA_Tooltip_modifier_vengefulspirit_command_aura_effect_Descri ption" "%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% bonus damage" "DOTA_Tooltip_modifier_windrunner_windrun" "Windrun" "DOTA_Tooltip_modifier_windrunner_windrun_Description" "Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% a nd evading all physical attacks" "DOTA_Tooltip_modifier_windrunner_windrun_slow" "Windrun Slow" "DOTA_Tooltip_modifier_windrunner_windrun_slow_Description" "Gusts of wind around Windranger reduce your movement speed by %dMODIFIER_PROPER TY_MOVESPEED_BONUS_PERCENTAGE%%%" "DOTA_Tooltip_modifier_windrunner_focusfire" "Focus Fire" "DOTA_Tooltip_modifier_windrunner_focusfire_Description" "Constantly attacking with maximum attack speed and %dMODIFIER_PROPERTY_DAMAGEOU TGOING_PERCENTAGE%%% reduced damage" "DOTA_Tooltip_modifier_riki_smoke_screen" "Smoke Screen" "DOTA_Tooltip_modifier_riki_smoke_screen_Description" "Missing %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% of attacks, Attack Speed reduced by %dMO DIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%, Move Speed slowed by %dMODIFIER_PRO PERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_enigma_malefice" "Malefice" "DOTA_Tooltip_modifier_enigma_malefice_Description" "Does %dMODIFIER_PROPERTY_TOOLTIP% damage and stuns for %fMODIFIER_PROPERTY_TOOL TIP% seconds every %fMODIFIER_PROPERTY_TOOLTIP% seconds." "DOTA_Tooltip_modifier_demonic_conversion" "Demonic Conversion" "DOTA_Tooltip_modifier_demonic_conversion_Description" "This entity is under control of Enigma." "DOTA_Tooltip_modifier_enigma_black_hole_pull" "Black Hole" "DOTA_Tooltip_modifier_enigma_black_hole_pull_Description" "Taking damage per second, stunned, and being pulled towards the event horizon." "DOTA_Tooltip_modifier_tinker_laser_blind" "Laser Blind" "DOTA_Tooltip_modifier_tinker_laser_blind_Description"

"Missing %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% of attacks." "DOTA_Tooltip_modifier_tinker_rearm" "Rearm" "DOTA_Tooltip_modifier_tinker_rearm_Description" "Resetting ability cooldowns." "DOTA_Tooltip_modifier_sniper_shrapnel_slow" "Shrapnel Slow" "DOTA_Tooltip_modifier_sniper_shrapnel_slow_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_sniper_assassinate" "Assassinate" "DOTA_Tooltip_modifier_sniper_assassinate_Description" "Sniper's taking aim at your head!" "DOTA_Tooltip_modifier_necrolyte_sadist_counter" "Sadist" "DOTA_Tooltip_modifier_necrolyte_sadist_counter_Description" "Regening %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% health and %dMODIFIER_PROPE RTY_MANA_REGEN_CONSTANT% mana a second." "DOTA_Tooltip_modifier_necrolyte_heartstopper_aura_effect" "Heartstopper Aura" "DOTA_Tooltip_modifier_necrolyte_heartstopper_aura_effect_Descri ption" "Losing a percentage of health every second while near Necrophos." "DOTA_Tooltip_modifier_beastmaster_inner_beast" "Inner Beast" "DOTA_Tooltip_modifier_beastmaster_inner_beast_Description" "%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY% increased attack spee d" "DOTA_Tooltip_modifier_beastmaster_primal_roar_slow" "Primal Roar Slow" "DOTA_Tooltip_modifier_beastmaster_primal_roar_slow_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, at tack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_beastmaster_hawk_invisibility" "Invisibility" "DOTA_Tooltip_modifier_beastmaster_hawk_invisibility_Description " "Hawk is not visible to enemies." "DOTA_Tooltip_modifier_beastmaster_boar_poison_effect" "Boar Poison" "DOTA_Tooltip_modifier_beastmaster_boar_poison_effect_Descriptio n" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAG E%%%, attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_queenofpain_shadow_strike" "Shadow Strike" "DOTA_Tooltip_modifier_queenofpain_shadow_strike_Description" "Taking periodic damage and moving %fMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAG E%%% slower." "DOTA_Tooltip_modifier_lion_impale" "Spike" "DOTA_Tooltip_modifier_lion_impale_Description" "Stunned." "DOTA_Tooltip_modifier_lion_voodoo"

"Voodoo" "DOTA_Tooltip_modifier_lion_voodoo_Description" "You are a frog. You cannot attack or cast spells." "DOTA_Tooltip_modifier_lion_mana_drain" "Drain" "DOTA_Tooltip_modifier_lion_mana_drain_Description" "Being drained %dMODIFIER_PROPERTY_TOOLTIP% mana per second." "DOTA_Tooltip_modifier_slardar_sprint" "Sprint" "DOTA_Tooltip_modifier_slardar_sprint_Description" "Movemen t speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% but takin g %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%% more damage." "DOTA_Tooltip_modifier_slardar_amplify_damage" "Amplify Damage" "DOTA_Tooltip_modifier_slardar_amplify_damage_Description" "Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%.\nProvides True Sigh t to Slardar." "DOTA_Tooltip_modifier_slithereen_crush" "Slithereen Crush" "DOTA_Tooltip_modifier_slithereen_crush_Description" "Affected by Slardar's Slithereen Crush. Move speed slowed by %dMODIFIER_PROPERT Y_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed slowed by %dMODIFIER_PROPERTY_A TTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_venomancer_venomous_gale" "Venomous Gale" "DOTA_Tooltip_modifier_venomancer_venomous_gale_Description" "Slowing and ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage." "DOTA_Tooltip_modifier_venomancer_poison_sting" "Poison Sting" "DOTA_Tooltip_modifier_venomancer_poison_sting_Description" "Slowing by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and ticking for %d MODIFIER_PROPERTY_TOOLTIP% damage." "DOTA_Tooltip_modifier_venomancer_poison_sting_fake" "Poison Sting" "DOTA_Tooltip_modifier_venomancer_poison_sting_fake_Description" "Slowing by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and ticking for %d MODIFIER_PROPERTY_TOOLTIP% damage." "DOTA_Tooltip_modifier_venomancer_poison_sting_ward" "Poison Sting" "DOTA_Tooltip_modifier_venomancer_poison_sting_ward_Description" "Slowing by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and ticking for %d MODIFIER_PROPERTY_TOOLTIP% damage." "DOTA_Tooltip_modifier_venomancer_poison_nova" "Poison Nova" "DOTA_Tooltip_modifier_venomancer_poison_nova_Description" "Ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage." "DOTA_Tooltip_modifier_faceless_void_time_walk_slow" "Time Walk Slow" "DOTA_Tooltip_modifier_faceless_void_time_walk_slow_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, at tack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_faceless_void_timelock_freeze" "Time Lock" "DOTA_Tooltip_modifier_faceless_void_timelock_freeze_Description " "You have been locked in time by Faceless Void!" "DOTA_Tooltip_modifier_faceless_void_chronosphere_freeze" "Chronosphere"

tion"

"DOTA_Tooltip_modifier_faceless_void_chronosphere_freeze_Descrip "Trapped in spacetime. Unable to move or act." "DOTA_Tooltip_modifier_pugna_decrepify"

"Decrepify" "DOTA_Tooltip_modifier_pugna_decrepify_Description" "Slowing movement by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and incre asing spell damage by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE%%% ." "DOTA_Tooltip_modifier_pugna_nether_ward_aura" "Nether Ward" "DOTA_Tooltip_modifier_pugna_nether_ward_aura_Description" "Mana regen reduced by %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%." "DOTA_Tooltip_modifier_pugna_life_drain" "Life Drain" "DOTA_Tooltip_modifier_pugna_life_drain_Description" "Draining Life." "DOTA_Tooltip_modifier_templar_assassin_refraction_damage" "Refraction - Damage" "DOTA_Tooltip_modifier_templar_assassin_refraction_damage_Descri ption" "Increasing attack damage by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% ." "DOTA_Tooltip_modifier_templar_assassin_refraction_absorb" "Refraction - Absorb" "DOTA_Tooltip_modifier_templar_assassin_refraction_absorb_Descri ption" "Absorbs any incoming damage." "DOTA_Tooltip_modifier_templar_assassin_meld" "Meld" "DOTA_Tooltip_modifier_templar_assassin_meld_Description" "Invisible, bonus damage on attack." "DOTA_Tooltip_modifier_templar_assassin_meld_armor" "Meld Armor Reduction" "DOTA_Tooltip_modifier_templar_assassin_meld_armor_Description" "Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%." "DOTA_Tooltip_modifier_templar_assassin_trap_slow" "Trap" "DOTA_Tooltip_modifier_templar_assassin_trap_slow_Description" "Movement speed decreased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% u p to 50%%." "DOTA_Tooltip_modifier_viper_poison_attack_slow" "Poison Attack" "DOTA_Tooltip_modifier_viper_poison_attack_slow_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, at tack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_viper_corrosive_skin_slow" "Corrosive Skin Slow" "DOTA_Tooltip_modifier_viper_corrosive_skin_slow_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, at tack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_viper_viper_strike_slow" "Viper Strike Slow" "DOTA_Tooltip_modifier_viper_viper_strike_slow_Description" "Movement speed reduced by %fMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, at tack speed reduced by %fMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_dragon_knight_corrosive_breath" "Corrosive Breath" "DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_Descriptio

n"

"Applies damage over time on attack." "DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_dot" "Corrosive Breath DoT" "DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_dot_Descri ption" "Ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage per second." "DOTA_Tooltip_modifier_dragon_knight_splash_attack" "Splash Attack" "DOTA_Tooltip_modifier_dragon_knight_splash_attack_Description" "Splashes attack damage to nearby units." "DOTA_Tooltip_modifier_dragon_knight_frost_breath" "Frost Breath" "DOTA_Tooltip_modifier_dragon_knight_frost_breath_Description" "Applies Slow on attack." "DOTA_Tooltip_modifier_dragon_knight_frost_breath_slow" "Frost Breath Slow" "DOTA_Tooltip_modifier_dragon_knight_frost_breath_slow_Descripti on" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_P ERCENTAGE%%%, attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONS TANT%." "DOTA_Tooltip_modifier_rattletrap_battery_assault" "Battery Assault" "DOTA_Tooltip_modifier_rattletrap_battery_assault_Description" "Doing periodic damage to nearby units." "DOTA_Tooltip_modifier_rattletrap_cog_push" "Cog Push" "DOTA_Tooltip_modifier_rattletrap_cog_push_Description" "Being pushed by a Cog." "DOTA_Tooltip_modifier_rattletrap_hookshot" "Hookshot" "DOTA_Tooltip_modifier_rattletrap_hookshot_Description" "Being pulled by Clockwerk's hook." "DOTA_Tooltip_modifier_dazzle_poison_touch" "Poison Touch" "DOTA_Tooltip_modifier_dazzle_poison_touch_Description" "Taking periodic damage" "DOTA_Tooltip_modifier_dazzle_shallow_grave" "Shallow Grave" "DOTA_Tooltip_modifier_dazzle_shallow_grave_Description" "Protec ted by Voodoo! You cannot be killed while under this effect!" "DOTA_Tooltip_modifier_dazzle_weave_armor" "Weave Armor" "DOTA_Tooltip_modifier_dazzle_weave_armor_Description" "Armor m odified by %-fMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%" "DOTA_Tooltip_modifier_leshrac_pulse_nova" "Pulse Nova" "DOTA_Tooltip_modifier_leshrac_pulse_nova_Description" "Inflicti ng Damage to nearby enemy units" "DOTA_Tooltip_modifier_leshrac_diabolic_edict" "Diabolic Edict" "DOTA_Tooltip_modifier_leshrac_diabolic_edict_Description" "Infl icting Damage to nearby enemy units" "DOTA_Tooltip_modifier_voodoo_restoration_heal" "Voodoo Restoration" "DOTA_Tooltip_modifier_voodoo_restoration_heal_Description" "The Witch Doctor be healing you!" "DOTA_Tooltip_modifier_maledict" "Maledict" "DOTA_Tooltip_modifier_maledict_Description" "Cursed. Taking damage over time, and taking bonus damage every 4 seconds based on HP lost since the beginning of the curse."

"DOTA_Tooltip_modifier_life_stealer_rage" "Rage" "DOTA_Tooltip_modifier_life_stealer_rage_Description" "Gained at tack speed and magic immunity" "DOTA_Tooltip_modifier_life_stealer_open_wounds" "Open Wounds" "DOTA_Tooltip_modifier_life_stealer_open_wounds_Description" "Movement speed decreased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" "DOTA_Tooltip_modifier_dark_seer_vacuum" "Vacuum" "DOTA_Tooltip_modifier_dark_seer_vacuum_Description" "Being pulled" "DOTA_Tooltip_modifier_dark_seer_ion_shell" "Ion Shell" "DOTA_Tooltip_modifier_dark_seer_ion_shell_Description" "Doing damage to nearby enemies" "DOTA_Tooltip_modifier_dark_seer_surge" "Surge" "DOTA_Tooltip_modifier_dark_seer_surge_Description" "Moving at maximum move speed" "DOTA_Tooltip_modifier_dark_seer_wall_of_replica" "Wall of Replica" "DOTA_Tooltip_modifier_dark_seer_wall_of_replica_Description" "Wall of Replica illusion." "DOTA_Tooltip_modifier_darkseer_wallofreplica_illusion" "Wall of Replica Illusion" "DOTA_Tooltip_modifier_enchantress_untouchable_slow" "Untouchable" "DOTA_Tooltip_modifier_enchantress_untouchable_slow_Description" "Attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY %" "DOTA_Tooltip_modifier_enchantress_enchant" "Enchant" "DOTA_Tooltip_modifier_enchantress_enchant_Description" "Under control of Enchantress" "DOTA_Tooltip_modifier_enchantress_enchant_slow" "Enchant" "DOTA_Tooltip_modifier_enchantress_enchant_slow_Description" "Movement slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%" "DOTA_Tooltip_modifier_enchantress_natures_attendants" "Nature's Attendants" "DOTA_Tooltip_modifier_enchantress_natures_attendants_Descriptio n" "Healing nearby units" "DOTA_Tooltip_modifier_huskar_inner_vitality" "Inner Vitality" "DOTA_Tooltip_modifier_huskar_inner_vitality_Description" "Restoring %fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% health a second." "DOTA_Tooltip_modifier_huskar_burning_spear_debuff" "Burning Spear" "DOTA_Tooltip_modifier_huskar_burning_spear_debuff_Description" "YOU ARE ON FIRE! Taking periodic damage." "DOTA_Tooltip_modifier_huskar_berserkers_blood" "Berserker's Blood" "DOTA_Tooltip_modifier_huskar_berserkers_blood_Description" "Attack Speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% and M agic Resistance by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%." "DOTA_Tooltip_modifier_huskar_life_break_slow" "Life Break" "DOTA_Tooltip_modifier_huskar_life_break_slow_Description"

"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_clinkz_strafe" "Strafe" "DOTA_Tooltip_modifier_clinkz_strafe_Description" "Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_clinkz_wind_walk" "Skeleton Walk" "DOTA_Tooltip_modifier_clinkz_wind_walk_Description" "Invisible, and movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_ PERCENTAGE%%%. Can move through units." "DOTA_Tooltip_modifier_clinkz_death_pact" "Death Pact" "DOTA_Tooltip_modifier_clinkz_death_pact_Description" "Damage and health increased." "DOTA_Tooltip_modifier_broodmother_spawn_spiderlings" "Spawn Spiderlings" "DOTA_Tooltip_modifier_broodmother_spawn_spiderlings_Description " "If killed, will spawn a number of Spiderlings." "DOTA_Tooltip_modifier_broodmother_spin_web" "Spin Web" "DOTA_Tooltip_modifier_broodmother_spin_web_Description" "Increasing health regen by %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% and movem ent speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%." "DOTA_Tooltip_modifier_broodmother_incapacitating_bite_orb" "Incapacitating Bite" "DOTA_Tooltip_modifier_broodmother_incapacitating_bite_orb_Descr iption" "Miss chance increased by %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% and mov ement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_broodmother_insatiable_hunger" "Insatiable Hunger" "DOTA_Tooltip_modifier_broodmother_insatiable_hunger_Description " "Damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% and lifestealing %dMODIFIER_PROPERTY_TOOLTIP%%%." "DOTA_Tooltip_modifier_broodmother_spawn_spiderite_debuff" "Spawn Spiderite" "DOTA_Tooltip_modifier_broodmother_spawn_spiderite_debuff_Descri ption" "If killed, will spawn a Spiderite." "DOTA_Tooltip_modifier_broodmother_poison_sting_debuff" "Poison Sting" "DOTA_Tooltip_modifier_broodmother_poison_sting_debuff_Descripti on" "Ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage per second, slo wing by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_omniknight_repel" "Repel" "DOTA_Tooltip_modifier_omniknight_repel_Description" "Magic Immune." "DOTA_Tooltip_modifier_omniknight_degen_aura_effect" "Degen Aura" "DOTA_Tooltip_modifier_omniknight_degen_aura_effect_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, a ttack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY% ." "DOTA_Tooltip_modifier_omninight_guardian_angel" "Guardian Angel" "DOTA_Tooltip_modifier_omninight_guardian_angel_Description" "Immune to physical damage, health regen increased by %dMODIFIER_PROPERTY_HEALTH _REGEN_CONSTANT%."

"DOTA_Tooltip_modifier_night_stalker_void" "Void" "DOTA_Tooltip_modifier_night_stalker_void_Description" "Slows move speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attac k speed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_night_stalker_crippling_fear" "Crippling Fear" "DOTA_Tooltip_modifier_night_stalker_crippling_fear_Description" "Causes you to miss %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% of your physical atta cks." "DOTA_Tooltip_modifier_night_stalker_darkness" "Darkness" "DOTA_Tooltip_modifier_night_stalker_darkness_Description" "Temporarily turns day into night." "DOTA_Tooltip_modifier_nightstalker_darkness_blind" "Darkness" "DOTA_Tooltip_modifier_nightstalker_darkness_blind_Description" "Causes you to have reduced vision." "DOTA_Tooltip_modifier_bounty_hunter_jinada_slow" "Jinada" "DOTA_Tooltip_modifier_bounty_hunter_jinada_slow_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, at tack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_bounty_hunter_wind_walk" "Shadow Walk" "DOTA_Tooltip_modifier_bounty_hunter_wind_walk_Description" "Moves through the shadows." "DOTA_Tooltip_modifier_bounty_hunter_track" "Track" "DOTA_Tooltip_modifier_bounty_hunter_track_effect" "Track" "DOTA_Tooltip_modifier_bounty_hunter_track_effect_Description" "Increasing move speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_weaver_swarm_debuff" "Swarm" "DOTA_Tooltip_modifier_weaver_swarm_debuff_Description" "Doing damage and reducing armor." "DOTA_Tooltip_modifier_weaver_shukuchi" "Shukuchi" "DOTA_Tooltip_modifier_weaver_shukuchi_Description" "Invisible and doing damage to units passed through." "DOTA_Tooltip_modifier_jakiro_ice_path_stun" "Ice Path" "DOTA_Tooltip_modifier_jakiro_ice_path_stun_Description" "Being frozen by Jakiro's Ice Path" "DOTA_Tooltip_modifier_jakiro_liquid_fire_burn" "Liquid Fire" "DOTA_Tooltip_modifier_jakiro_liquid_fire_burn_Description" "Taking damage and being slowed by Jakiro's Liquid Fire" "DOTA_Tooltip_modifier_jakiro_dual_breath_slow" "Dual Breath" "DOTA_Tooltip_modifier_jakiro_dual_breath_slow_Description" "Affected by Jakiro's Dual Breath. Move speed slowed by %dMODIFIER_PROPERTY_MOVE SPEED_BONUS_PERCENTAGE%%% and attack speed slowed by %dMODIFIER_PROPERTY_ATTACKS PEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_jakiro_dual_breath_burn"

"Dual Breath" "DOTA_Tooltip_modifier_jakiro_dual_breath_burn_Description" "Taking damage from Jakiro's Dual Breath" "DOTA_Tooltip_modifier_batrider_sticky_napalm" "Sticky Napalm" "DOTA_Tooltip_modifier_batrider_sticky_napalm_Description" "Increasing napalm-caster's damage by %dMODIFIER_PROPERTY_TOOLTIP%.\nSlowing tur n rate by %dMODIFIER_PROPERTY_TURN_RATE_PERCENTAGE%%%.\nSlowing movement speed b y %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_batrider_firefly" "Firefly" "DOTA_Tooltip_modifier_batrider_firefly_Description" "Flying and laying down fiery destruction in your wake." "DOTA_Tooltip_modifier_batrider_flaming_lasso" "Flaming Lasso" "DOTA_Tooltip_modifier_batrider_flaming_lasso_Description" "Caught in Batrider's Lasso" "DOTA_Tooltip_modifier_batrider_flaming_lasso_self" "Flaming Lasso Disarm" "DOTA_Tooltip_modifier_batrider_flaming_lasso_self_Description" "Cannot attack while Lasso is active." "DOTA_Tooltip_modifier_chen_penitence" "Penitence" "DOTA_Tooltip_modifier_chen_penitence_Description" "Reducing movement speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, i ncreasing damage taken by %dMODIFIER_PROPERTY_TOOLTIP%%%." "DOTA_Tooltip_modifier_chen_holy_persuasion" "Holy Persuasion" "DOTA_Tooltip_modifier_chen_holy_persuasion_Description" "Persuades creeps to do your bidding." "DOTA_Tooltip_modifier_chen_test_of_faith_teleport" "Rapture" "DOTA_Tooltip_modifier_chen_test_of_faith_teleport_Description" "Teleporting to safety." "DOTA_Tooltip_modifier_spectre_spectral_dagger_path" "Dagger Path" "DOTA_Tooltip_modifier_spectre_spectral_dagger_path_Description" "Dagger Path tracking modifier, TBH" "DOTA_Tooltip_modifier_spectre_spectral_dagger" "Dagger Path Creator" "DOTA_Tooltip_modifier_spectre_spectral_dagger_Description" "Hit by dagger, creating shadow path" "DOTA_Tooltip_modifier_spectre_spectral_dagger_in_path" "Spectral Dagger Path" "DOTA_Tooltip_modifier_spectre_spectral_dagger_in_path_Descripti on" "Modifying movespeed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%% %." "DOTA_Tooltip_modifier_spectre_desolate" "Desolate" "DOTA_Tooltip_modifier_spectre_desolate_Description" "Taking bonus damage from Spectre." "DOTA_Tooltip_modifier_doom_bringer_devour" "Devour" "DOTA_Tooltip_modifier_doom_bringer_devour_Description" "Still digesting that delicious creep." "DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect"

"Scorched Earth" "DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect_Descri ption" "Damaging over time, increasing Doom Bringer's movement speed an d his regeneration rate." "DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect_aura" "Scorched" "DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect_aura_D escription" "Damaging over time, increasing Doom Bringer's movement speed and his regeneration rate." "DOTA_Tooltip_modifier_doom_bringer_doom" "Doom" "DOTA_Tooltip_modifier_doom_bringer_doom_Description" "Silenced, ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage per second." "DOTA_Tooltip_modifier_cold_feet" "Cold Feet" "DOTA_Tooltip_modifier_cold_feet_Description" "Taking periodic damage, if you don't move you will be frozen in place" "DOTA_Tooltip_modifier_ancientapparition_coldfeet_freeze" "Frozen" "DOTA_Tooltip_modifier_ancientapparition_coldfeet_freeze_Descrip tion" "Frozen by Ancient Apparition." "DOTA_Tooltip_modifier_ice_vortex" "Ice Vortex" "DOTA_Tooltip_modifier_ice_vortex_Description" "Slowed, will take additional damage from magic" "DOTA_Tooltip_modifier_chilling_touch" "Chilling Touch" "DOTA_Tooltip_modifier_chilling_touch_Description" "Attacks are slower but will deal additional damage." "DOTA_Tooltip_modifier_ice_blast" "Frostbitten" "DOTA_Tooltip_modifier_ice_blast_Description" "Taking damage over time and cannot heal or regenerate HP. Will instantly shatt er if HP drops too low." "DOTA_Tooltip_modifier_ursa_earthshock" "Earthshock" "DOTA_Tooltip_modifier_ursa_earthshock_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" "DOTA_Tooltip_modifier_ursa_overpower" "Overpower" "DOTA_Tooltip_modifier_ursa_overpower_Description" "Attacking at maximum speed!" "DOTA_Tooltip_modifier_ursa_fury_swipes_damage_increase" "Fury Swipes" "DOTA_Tooltip_modifier_ursa_fury_swipes_damage_increase_Descript ion" "Taking an extra %dMODIFIER_PROPERTY_TOOLTIP% damage from Ursa's attacks " "DOTA_Tooltip_modifier_ursa_enrage" "Enrage" "DOTA_Tooltip_modifier_ursa_enrage_Description" "Doing extra damage based on current health" "DOTA_Tooltip_modifier_gyrocopter_rocket_barrage" "Rocket Barrage" "DOTA_Tooltip_modifier_gyrocopter_rocket_barrage_Description" "Firing salvos of rockets." "DOTA_Tooltip_modifier_gyrocopter_flak_cannon" "Flak Cannon"

"DOTA_Tooltip_modifier_gyrocopter_flak_cannon_Description" "Attacking all nearby targets." "DOTA_Tooltip_modifier_gyrocopter_call_down_slow" "Call Down" "DOTA_Tooltip_modifier_gyrocopter_call_down_slow_Description" "Slowed %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% by Gyrocopter's rocket s." "DOTA_Tooltip_modifier_warlock_fatal_bonds" "Fatal Bonds" "DOTA_Tooltip_modifier_warlock_fatal_bonds_Description" "Distributing 20%% of all damage to linked units" "DOTA_Tooltip_modifier_warlock_shadow_word" "Shadow Word" "DOTA_Tooltip_modifier_warlock_shadow_word_Description" "Taking periodic damage if an enemy, and periodic heal if a friend." "DOTA_Tooltip_modifier_warlock_upheaval" "Upheaval" "DOTA_Tooltip_modifier_warlock_upheaval_Description" "Movement Speed reduced." "DOTA_Tooltip_modifier_warlock_golem_permanent_immolation_debuff " "Immolation" "DOTA_Tooltip_modifier_warlock_golem_permanent_immolation_debuff _Description" "Taking damage while near the golem" "DOTA_Tooltip_modifier_knockback" "Greater Bash" "DOTA_Tooltip_modifier_knockback_Description" "Stunned" "DOTA_Tooltip_modifier_spirit_breaker_greater_bash_speed" "Greater Bash Speed" "DOTA_Tooltip_modifier_spirit_breaker_greater_bash_speed_Descrip tion" "Gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE% %% movement speed." "DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness" "Charge of Darkness" "DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_Descrip tion" "Charging!" "DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_debuff" "Charge of Darkness" "DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_debuff_ Description" "Incoming charge!" "DOTA_Tooltip_modifier_spirit_breaker_empowering_haste" "Empowering Haste" "DOTA_Tooltip_modifier_spirit_breaker_empowering_haste_Descripti on" "Moving %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERC ENTAGE%%% faster." "DOTA_Tooltip_modifier_spirit_breaker_nether_strike" "Nether Strike" "DOTA_Tooltip_modifier_spirit_breaker_nether_strike_Description" "Invulnerable" "DOTA_Tooltip_modifier_alchemist_acid_spray" "Acid Spray" "DOTA_Tooltip_modifier_alchemist_acid_spray_Description" "Taking periodic damage, armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BON US%." "DOTA_Tooltip_modifier_alchemist_chemical_rage" "Chemical Rage" "DOTA_Tooltip_modifier_alchemist_chemical_rage_Description"

"Reducing attack time to %fMODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT%, increas ing health regeneration by %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%, increasin g mana regen to %fMODIFIER_PROPERTY_BASE_MANA_REGEN%, increasing movespeed by %d MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_invoker_quas_instance" "Quas" "DOTA_Tooltip_modifier_invoker_quas_instance_Description" "Health regeneration increased by %fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% per second." "DOTA_Tooltip_modifier_invoker_wex_instance" "Wex" "DOTA_Tooltip_modifier_invoker_wex_instance_Description" "Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% a nd attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_invoker_exort_instance" "Exort" "DOTA_Tooltip_modifier_invoker_exort_instance_Description" "Damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%." "DOTA_Tooltip_modifier_invoker_cold_snap" "Cold Snap" "DOTA_Tooltip_modifier_invoker_cold_snap_Description" "When damaged, will take %dMODIFIER_PROPERTY_TOOLTIP% additional damage and will be frozen briefly." "DOTA_Tooltip_modifier_invoker_ghost_walk_self" "Ghost Walk" "DOTA_Tooltip_modifier_invoker_ghost_walk_self_Description" "Invisible, movement speed changed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCEN TAGE%%%, and slowing nearby enemies." "DOTA_Tooltip_modifier_invoker_ghost_walk_enemy" "Ghost Walk" "DOTA_Tooltip_modifier_invoker_ghost_walk_enemy_Description" "Near a ghost! Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_invoker_tornado" "Tornado" "DOTA_Tooltip_modifier_invoker_tornado_Description" "Swept up in a tornado. Invulnerable but cannot act. Will take damage upon landi ng." "DOTA_Tooltip_modifier_invoker_alacrity" "Alacrity" "DOTA_Tooltip_modifier_invoker_alacrity_Description" "Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% and d amage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%." "DOTA_Tooltip_modifier_invoker_chaos_meteor_burn" "Chaos Meteor Burn" "DOTA_Tooltip_modifier_invoker_chaos_meteor_burn_Description" "Taking damage every second." "DOTA_Tooltip_modifier_invoker_ice_wall_slow_debuff" "Ice Wall" "DOTA_Tooltip_modifier_invoker_ice_wall_slow_debuff_Description" "Slowed by the wall of ice." "DOTA_Tooltip_modifier_invoker_deafening_blast_knockback" "Deafening Blast Knockback" "DOTA_Tooltip_modifier_invoker_deafening_blast_knockback_Descrip tion" "Reeling back from the deafening blast." "DOTA_Tooltip_modifier_invoker_deafening_blast_disarm" "Deafening Blast Disarm" "DOTA_Tooltip_modifier_invoker_deafening_blast_disarm_Descriptio n" "Cannot attack." "DOTA_Tooltip_modifier_forged_spirit_melting_strike_debuff"

"Melting Strike" "DOTA_Tooltip_modifier_forged_spirit_melting_strike_debuff_Descr iption" "Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%." "DOTA_Tooltip_modifier_silencer_curse_of_the_silent" "Curse of the Silent" "DOTA_Tooltip_modifier_silencer_curse_of_the_silent_Description" "Taking damage and losing mana unless a spell is cast." "DOTA_Tooltip_modifier_silencer_last_word" "Last Word" "DOTA_Tooltip_modifier_silencer_last_word_Description" "Cursed if you cast, cursed if you don't." "DOTA_Tooltip_modifier_silencer_last_word_disarm" "Disarmed" "DOTA_Tooltip_modifier_silencer_last_word_disarm_Description" "Cannot attack" "DOTA_Tooltip_modifier_silencer_last_word_aura" "Last Word Steal" "DOTA_Tooltip_modifier_silencer_last_word_aura_Description" "Total intelligence stolen" "DOTA_Tooltip_modifier_silencer_glaives_of_wisdom" "Glaives of Wisdom" "DOTA_Tooltip_modifier_silencer_glaives_of_wisdom_Description" "Total intelligence stolen" "DOTA_Tooltip_modifier_silencer_int_steal" "Stolen Intelligence" "DOTA_Tooltip_modifier_silencer_int_steal_Description" "Silencer will permanently steal 2 Intelligence from any enemy hero that dies wi thin 900 range." "DOTA_Tooltip_modifier_silencer_global_silence" "Global Silence" "DOTA_Tooltip_modifier_silencer_global_silence_Description" "All heroes are silenced." "DOTA_Tooltip_modifier_obsidian_destroyer_essence_aura_effect" "Essence Aura" "DOTA_Tooltip_modifier_obsidian_destroyer_essence_aura_effect_De scription" "After casting a spell, you have a chance to res tore 25%% of your mana pool." "DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_bu ff" "Intelligence Steal" "DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_bu ff_Description" "Stealing %dMODIFIER_PROPERTY_STATS_INTELLECT_BONUS% int elligence from enemies." "DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_de buff" "Intelligence Steal" "DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_de buff_Description" "Losing %dMODIFIER_PROPERTY_STATS_INTELLECT_BONUS% intel ligence from Outworld Devourer." "DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_pr ison" "Astral Imprisonment" "DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_pr ison_Description" "Locked away in an Astral Prison, cannot act or be acted upon." "DOTA_Tooltip_modifier_lycan_howl_aura" "Howl Aura" "DOTA_Tooltip_modifier_lycan_howl_aura_Description" "Applying Howl to player-controlled units." "DOTA_Tooltip_modifier_lycan_howl"

"Howl" "DOTA_Tooltip_modifier_lycan_howl_Description" "Gaining %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus damage." "DOTA_Tooltip_modifier_lycan_feral_impulse" "Feral Impulse" "DOTA_Tooltip_modifier_lycan_feral_impulse_Description" "Gaining %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY% attack speed and %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% bonus damage." "DOTA_Tooltip_modifier_lycan_summon_wolves_invisibility" "Invisible" "DOTA_Tooltip_modifier_lycan_shapeshift" "Shapeshift" "DOTA_Tooltip_modifier_lycan_shapeshift_Description" "Gaining haste, critical strike, bonus attack speed, and bonus hit points." "DOTA_Tooltip_modifier_lycan_shapeshift_speed" "Shapeshift" "DOTA_Tooltip_modifier_lycan_shapeshift_speed_Description" "Gaining haste." "DOTA_Tooltip_modifier_lone_druid_spirit_bear_entangle_effect" "Entangling Claws" "DOTA_Tooltip_modifier_lone_druid_spirit_bear_entangle_effect_De scription" "Immobilized and taking damage over time." "DOTA_Tooltip_modifier_lone_druid_rabid" "Rabid" "DOTA_Tooltip_modifier_lone_druid_rabid_Description" "Gaining %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY% attack speed and %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% movement speed." "DOTA_Tooltip_modifier_lone_druid_true_form_battle_cry" "Battle Cry" "DOTA_Tooltip_modifier_lone_druid_true_form_battle_cry_Descripti on" "Gaining %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus damag e and %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% bonus armor." "DOTA_Tooltip_modifier_brewmaster_thunder_clap" "Thunder Clap" "DOTA_Tooltip_modifier_brewmaster_thunder_clap_Description" "Movement slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attacks s lowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_brewmaster_drunken_haze" "Drunken Haze" "DOTA_Tooltip_modifier_brewmaster_drunken_haze_Description" "Movement slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and %dMODI FIER_PROPERTY_MISS_PERCENTAGE%%% chance to miss attacks." "DOTA_Tooltip_modifier_brewmaster_drunken_brawler" "Drunken Brawler" "DOTA_Tooltip_modifier_brewmaster_drunken_brawler_Description" "%dMODIFIER_PROPERTY_EVASION_CONSTANT%%% chance to dodge attacks.\n%dMODIFIER_PR OPERTY_TOOLTIP%%% chance to %dMODIFIER_PROPERTY_TOOLTIP%%% crit." "DOTA_Tooltip_modifier_brewmaster_earth_pulverize" "Pulverize" "DOTA_Tooltip_modifier_brewmaster_earth_pulverize_Description" "%dMODIFIER_PROPERTY_TOOLTIP%%% chance to do additional damage to units around h is attack." "DOTA_Tooltip_modifier_brewmaster_earth_spell_immunity" "Spell Immunity" "DOTA_Tooltip_modifier_brewmaster_earth_spell_immunity_Descripti on" "Immune to most spells" "DOTA_Tooltip_modifier_brewmaster_storm_wind_walk" "Wind Walk"

"DOTA_Tooltip_modifier_brewmaster_storm_wind_walk_Description" "Invisible, movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERC ENTAGE%." "DOTA_Tooltip_modifier_brewmaster_storm_cyclone" "Cyclone" "DOTA_Tooltip_modifier_brewmaster_storm_cyclone_Description" "Invulnerable, cannot act." "DOTA_Tooltip_modifier_brewmaster_fire_permanent_immolation" "Permanent Immolation" "DOTA_Tooltip_modifier_brewmaster_fire_permanent_immolation_Desc ription" "Burning for %dMODIFIER_PROPERTY_TOOLTIP% damage per second." "DOTA_Tooltip_modifier_brewmaster_primal_split_duration" "Primal Split" "DOTA_Tooltip_modifier_brewmaster_primal_split_duration_Descript ion" "" "DOTA_Tooltip_modifier_shadow_demon_disruption" "Disruption" "DOTA_Tooltip_modifier_shadow_demon_disruption_Description" "Banished." "DOTA_Tooltip_modifier_shadow_demon_soul_catcher" "Soul Catcher" "DOTA_Tooltip_modifier_shadow_demon_soul_catcher_Description" "Damage taken increased by %dMODIFIER_PROPERTY_TOOLTIP%%%." "DOTA_Tooltip_modifier_shadow_demon_shadow_poison" "Shadow Poison" "DOTA_Tooltip_modifier_shadow_demon_shadow_poison_Description" "About to take %dMODIFIER_PROPERTY_TOOLTIP% damage." "DOTA_Tooltip_modifier_shadow_demon_purge_slow" "Purged" "DOTA_Tooltip_modifier_shadow_demon_purge_slow_Description" "Slowed." "DOTA_Tooltip_modifier_chaos_knight_reality_rift_bonus_damage" "Reality Rift" scription" ." "DOTA_Tooltip_modifier_chaos_knight_reality_rift_bonus_damage_De "Damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%

"DOTA_Tooltip_modifier_treant_natures_guise" "Nature's Guise" "DOTA_Tooltip_modifier_treant_natures_guise_Description" "Invisible while next to trees.\nGaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PER CENTAGE%%% bonus movement speed." "DOTA_Tooltip_modifier_treant_leech_seed" "Leech Seed" "DOTA_Tooltip_modifier_treant_leech_seed_Description" "Taking damage over time.\nSlowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENT AGE%%%." "DOTA_Tooltip_modifier_treant_living_armor" "Living Armor" "DOTA_Tooltip_modifier_treant_living_armor_Description" "Health regen increased by %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%.\nBlocking %dMODIFIER_PROPERTY_TOOLTIP% damage." "DOTA_Tooltip_modifier_treant_overgrowth" "Overgrowth" "DOTA_Tooltip_modifier_treant_overgrowth_Description" "Cannot move, attack, or blink." "DOTA_Tooltip_modifier_meepo_earthbind"

"Earthbind" "DOTA_Tooltip_modifier_meepo_earthbind_Description" "Trapped in Meepo's net; cannot move or blink." "DOTA_Tooltip_modifier_meepo_geostrike_debuff" "Geostrike" "DOTA_Tooltip_modifier_meepo_geostrike_debuff_Description" "Slowed down and taking periodic damage." "DOTA_Tooltip_modifier_luna_lunar_blessing_aura" "Lunar Blessing" "DOTA_Tooltip_modifier_luna_lunar_blessing_aura_Description" "Increasing damage by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%." "DOTA_Tooltip_modifier_luna_eclipse" "Eclipse" "DOTA_Tooltip_modifier_luna_eclipse_Description" "Striking nearby targets with Lucent Beam." "DOTA_Tooltip_modifier_undying_decay_buff" "Decay" "DOTA_Tooltip_modifier_undying_decay_buff_Description" "Stealing %dMODIFIER_PROPERTY_EXTRA_STRENGTH_BONUS% strength." "DOTA_Tooltip_modifier_undying_decay_debuff" "Decay" "DOTA_Tooltip_modifier_undying_decay_debuff_Description" "Losing 4 strength." "DOTA_Tooltip_modifier_undying_tombstone_zombie_deathstrike_slow _counter" "Deathstrike" "DOTA_Tooltip_modifier_undying_tombstone_zombie_deathstrike_slow _counter_Description" "Being slowed %dMODIFIER_PROPERTY_TOOLTIP%%% by Zombies." "DOTA_Tooltip_modifier_undying_tombstone_zombie_deathlust" "Deathlust" "DOTA_Tooltip_modifier_undying_tombstone_zombie_deathlust_Descri ption" "Granting %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PE RCENTAGE%%% faster movement and attack speed." "DOTA_Tooltip_modifier_undying_flesh_golem" "Flesh Golem" "DOTA_Tooltip_modifier_undying_flesh_golem_plague_aura" "Plague Aura" "DOTA_Tooltip_modifier_undying_flesh_golem_plague_aura_Descripti on" "Slowing surrounding units by %dMODIFIER_PROPERTY_MOVESP EED_BONUS_PERCENTAGE%%%\nAmplifying damage by %dMODIFIER_PROPERTY_INCOMING_DAMAG E_PERCENTAGE%%%."

"DOTA_Tooltip_modifier_rubick_telekinesis" "Telekinesis" "DOTA_Tooltip_modifier_rubick_telekinesis_Description" "Stunned in the air." "DOTA_Tooltip_modifier_rubick_fade_bolt_debuff" "Fade Bolt" "DOTA_Tooltip_modifier_rubick_fade_bolt_debuff_Description" "Attack Damage reduced by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%." "DOTA_Tooltip_modifier_rubick_null_field_effect" "Null Field" "DOTA_Tooltip_modifier_rubick_null_field_effect_Description" "Magic Resistance increased by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%." "DOTA_Tooltip_modifier_rubick_spell_steal" "Spell Steal"

"DOTA_Tooltip_modifier_rubick_spell_steal_Description" "Has stolen a spell." "DOTA_Tooltip_modifier_disruptor_thunder_strike" "Thunder Strike" "DOTA_Tooltip_modifier_disruptor_thunder_strike_Description" "Taking periodic damage" "DOTA_Tooltip_modifier_disruptor_static_storm" "Static Storm" "DOTA_Tooltip_modifier_disruptor_static_storm_Description" "Silenced" "DOTA_Tooltip_modifier_naga_siren_ensnare" "Ensnare" "DOTA_Tooltip_modifier_naga_siren_ensnare_Description" "Trapped in place, cannot move or blink." "DOTA_Tooltip_modifier_naga_siren_rip_tide" "Rip Tide" "DOTA_Tooltip_modifier_naga_siren_rip_tide_Description" "Armor lowered by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%." "DOTA_Tooltip_modifier_naga_siren_song_of_the_siren" "Song of the Siren" "DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_Description" "Sleeping, invulnerable." "DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_aura" "Song of the Siren" "DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_aura_Descrip tion" "Putting enemies in stasis" "DOTA_Tooltip_modifier_nyx_assassin_impale" "Impale" "DOTA_Tooltip_modifier_nyx_assassin_Description" "Stunned." "DOTA_Tooltip_modifier_nyx_assassin_spiked_carapace" "Spiked Carapace" "DOTA_Tooltip_modifier_nyx_assassin_spiked_carapace_Description" "The next player-owned damage instance will be reflected, damaging and stunning the hero that caused it." "DOTA_Tooltip_modifier_nyx_assassin_vendetta" "Vendetta" "DOTA_Tooltip_modifier_nyx_assassin_vendetta_Description" "Moving %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% faster and is phased. Next attack will deal bonus damage." "DOTA_Tooltip_modifier_keeper_of_the_light_mana_leak" "Mana Leak" " "Spirit Form" "DOTA_Tooltip_modifier_keeper_of_the_light_spirit_form_illuminat "Channeling Illuminate" "DOTA_Tooltip_modifier_keeper_of_the_light_spirit_form_illuminat e_Description" "Your spirit is channeling Illuminate in another location." "DOTA_Tooltip_modifier_keeper_of_the_light_recall" "Recall" "DOTA_Tooltip_modifier_keeper_of_the_light_recall_Description" "Being teleported to Keeper of the Light's location." "DOTA_Tooltip_modifier_keeper_of_the_light_blinding_light" e" "DOTA_Tooltip_modifier_keeper_of_the_light_mana_leak_Description "Losing mana as you move." "DOTA_Tooltip_modifier_keeper_of_the_light_spirit_form"

"Blinding Light" "DOTA_Tooltip_modifier_keeper_of_the_light_blinding_light_Descri ption" "Blinded, missing %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% of attacks." "DOTA_Tooltip_modifier_visage_grave_chill_buff" "Grave Chill" "DOTA_Tooltip_modifier_visage_grave_chill_buff_Description" "Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% a nd attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_visage_grave_chill_debuff" "Grave Chill" "DOTA_Tooltip_modifier_visage_grave_chill_debuff_Description" "Movement speed decreased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% a nd attack speed decreased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_visage_soul_assumption" "Soul Counter" "DOTA_Tooltip_modifier_visage_soul_assumption_Description" "Number of stored souls from Soul Assumption." "DOTA_Tooltip_modifier_visage_gravekeepers_cloak" "Gravekeeper's Cloak" "DOTA_Tooltip_modifier_visage_gravekeepers_cloak_Description" "Gaining bonus armor bonus magic resistance per stack." "DOTA_Tooltip_modifier_visage_summon_familiars_damage_charge" "Familiar Damage" "DOTA_Tooltip_modifier_visage_summon_familiars_damage_charge_Des cription" "Gaining %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bon us damage." "DOTA_Tooltip_modifier_visage_summon_familiars_stone_form_buff" "Stone Form" "DOTA_Tooltip_modifier_visage_summon_familiars_stone_form_buff_D escription" "Invulnerable. Granting %dMODIFIER_PROPERTY_HEALTH_REGE N_CONSTANT% bonus regen." "DOTA_Tooltip_modifier_wisp_tether" "Tethered" "DOTA_Tooltip_modifier_wisp_tether_Description" "Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% a nd giving regen to tethered target." "DOTA_Tooltip_modifier_wisp_tether_haste" "Tethered" "DOTA_Tooltip_modifier_wisp_tether_haste_Description" "Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% a nd getting regen from Wisp." "DOTA_Tooltip_modifier_wisp_tether_slow" "Tether Slow" "DOTA_Tooltip_modifier_wisp_tether_slow_Description" "Move speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and atta ck speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_wisp_overcharge" "Overcharged" "DOTA_Tooltip_modifier_wisp_overcharge_Description" "Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%, inco ming damage reduced by %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%." "DOTA_Tooltip_modifier_wisp_spirits" "Spirits" "DOTA_Tooltip_modifier_wisp_spirits_Description" "Surrounded by friendly spirits." "DOTA_Tooltip_modifier_wisp_relocate_return" "Return"

"DOTA_Tooltip_modifier_wisp_relocate_return_Description" "About to return to previous location." "DOTA_Tooltip_modifier_slark_pounce_leash" "Leashed" "DOTA_Tooltip_modifier_slark_pounce_leash_Description" "Leashed to Slark, can only move a limited distance away." "DOTA_Tooltip_modifier_slark_essence_shift" "Essence Shift" "DOTA_Tooltip_modifier_slark_essence_shift_Description" "Stealing %dMODIFIER_PROPERTY_STATS_AGILITY_BONUS% agility." "DOTA_Tooltip_modifier_slark_essence_shift_debuff_counter" "Essence Shift" "DOTA_Tooltip_modifier_slark_essence_shift_debuff_counter_Descri ption" "Losing %dMODIFIER_PROPERTY_TOOLTIP% of each attribute." "DOTA_Tooltip_modifier_slark_shadow_dance_passive_regen" "Shadow Dance Regen" "DOTA_Tooltip_modifier_slark_shadow_dance_passive_regen_Descript ion" "Gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% bonus movemen t speed and regenerating %dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%% of max H P per second." "DOTA_Tooltip_modifier_slark_shadow_dance" "Shadow Dance" "DOTA_Tooltip_modifier_slark_shadow_dance_Description" "Invisible within your cloud of smoke." "DOTA_Tooltip_modifier_medusa_mana_shield" "Mana Shield" "DOTA_Tooltip_modifier_medusa_mana_shield_Description" "Some of the damage taken by Medusa is dealt to her mana pool." "DOTA_Tooltip_modifier_medusa_stone_gaze" "Stone Gaze" "DOTA_Tooltip_modifier_medusa_stone_gaze_Description" "Enemies that look at you will have their attack and movespeed reduced." "DOTA_Tooltip_modifier_medusa_stone_gaze_slow" "Stone Gaze" "DOTA_Tooltip_modifier_medusa_stone_gaze_slow_Description" "Speed reduced by 50%%. Turning to stone while looking at Medusa." "DOTA_Tooltip_modifier_medusa_stone_gaze_stone" "Stone Gaze" "DOTA_Tooltip_modifier_medusa_stone_gaze_stone_Description" "Turned to stone. Stunned, 100%% magic resistance, and taking %MODIFIER_PROPERT Y_INCOMING_PHYSICAL_DAMAGE_PERCENTAGE%%% extra physical damage." "DOTA_Tooltip_modifier_troll_warlord_whirling_axes_slow" "Whirling Axes Slow" "DOTA_Tooltip_modifier_troll_warlord_whirling_axes_slow_Descript ion" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_troll_warlord_fervor" "Fervor" "DOTA_Tooltip_modifier_troll_warlord_fervor_Description" "Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECON DARY%." "DOTA_Tooltip_modifier_troll_warlord_battle_trance" "Battle Trance" "DOTA_Tooltip_modifier_troll_warlord_battle_trance_Description" "Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECON DARY%." "DOTA_Tooltip_modifier_troll_warlord_whirling_axes_blind" "Whirling Axes Blind"

"DOTA_Tooltip_modifier_troll_warlord_whirling_axes_blind_Descrip tion""Blinded, having a %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% chance to miss." "DOTA_Tooltip_modifier_magnataur_empower" "Empower" "DOTA_Tooltip_modifier_magnataur_empower_Description" "Base damage increased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%, gaining %dMODIFIER_PROPERTY_TOOLTIP%%% cleave damage on hit." "DOTA_Tooltip_modifier_magnataur_skewer_slow" "Skewered" "DOTA_Tooltip_modifier_magnataur_skewer_slow_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_centaur_stampede" "Stampede" "DOTA_Tooltip_modifier_centaur_stampede_Description" "Moving at max speed and slowing units passed through." "DOTA_Tooltip_modifier_centaur_stampede_slow" "Stampede" "DOTA_Tooltip_modifier_centaur_stampede_slow_Description" "Unit is hit by stampede, it has reduced movement speed." "DOTA_Tooltip_modifier_shredder_whirling_death_debuff" "Whirling Death" "DOTA_Tooltip_modifier_shredder_whirling_death_debuff_Descriptio n" "Losing 15%% of primary attribute." "DOTA_Tooltip_modifier_shredder_reactive_armor" "Reactive Armor" "DOTA_Tooltip_modifier_shredder_reactive_armor_Description" "Gaining 1 bonus armor and HP regen per stack." "DOTA_Tooltip_modifier_shredder_chakram_debuff" "Chakram" "DOTA_Tooltip_modifier_shredder_chakram_debuff_Description" "Taking damage over time and being slowed by the Chakram." "DOTA_Tooltip_modifier_shredder_chakram_disarm" "Chakram Disarm" "DOTA_Tooltip_modifier_shredder_chakram_disarm_Description" "You cannot attack while Chakram is in the air." "DOTA_Tooltip_modifier_tusk_frozen_sigil" "Frozen Sigil" "DOTA_Tooltip_modifier_tusk_frozen_sigil_Description" "Attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%, movemen t slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_tusk_frozen_sigil_aura" "Frozen Sigil" "DOTA_Tooltip_modifier_tusk_frozen_sigil_aura_Description" "Slowing nearby enemy attack and movement speed." "DOTA_Tooltip_modifier_tusk_walrus_punch" "Walrus Punch" "DOTA_Tooltip_modifier_tusk_walrus_punch_Description" "Next unit will get punched!" "DOTA_Tooltip_modifier_tusk_walrus_punch_slow" "Walrus Punched" "DOTA_Tooltip_modifier_tusk_walrus_punch_slow_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_bristleback_viscous_nasal_goo" "Viscous Nasal Goo"

"DOTA_Tooltip_modifier_bristleback_viscous_nasal_goo_Description " "Losing %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% armor and slowed by %d MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_bristleback_quill_spray" "Quill Spray" "DOTA_Tooltip_modifier_bristleback_quill_spray_Description" "Each stack increases damage taken from Quill Spray" "DOTA_Tooltip_modifier_bristleback_warpath" "Warpath" "DOTA_Tooltip_modifier_bristleback_warpath_Description" "Moving %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% faster and dealing %dM ODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus damage." "DOTA_Tooltip_modifier_skywrath_mage_concussive_shot_slow" "Concussive Shot" "DOTA_Tooltip_modifier_skywrath_mage_concussive_shot_slow_Descri ption" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_skywrath_mage_ancient_seal" "Ancient Seal" "DOTA_Tooltip_modifier_skywrath_mage_ancient_seal_Description" "Silenced and magic resistance reduced by %dMODIFIER_PROPERTY_MAGICAL_RESISTANC E_BONUS%%%." "DOTA_Tooltip_modifier_abaddon_borrowed_time" "Borrowed Time" "DOTA_Tooltip_modifier_abaddon_borrowed_time_Description" "All damage taken by Abaddon heals him instead." "DOTA_Tooltip_modifier_abaddon_aphotic_shield" "Aphotic Shield" "DOTA_Tooltip_modifier_abaddon_aphotic_shield_Description" "Absorbing damage; upon absorbing the max damage, explodes and deals damage in a n area." "DOTA_Tooltip_modifier_abaddon_frostmourne_debuff" "Curse of Avernus" "DOTA_Tooltip_modifier_abaddon_frostmourne_debuff_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%. All attacking uni ts gain bonus attack and movement speed." "DOTA_Tooltip_modifier_abaddon_frostmourne_buff" "Curse of Avernus" "DOTA_Tooltip_modifier_abaddon_frostmourne_buff_Description" "Gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% movement speed, and % dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% attack speed." "DOTA_Tooltip_modifier_elder_titan_echo_stomp" "Echo Stomp" "DOTA_Tooltip_modifier_elder_titan_echo_stomp_Description" "Knocked asleep by Elder Titan." "DOTA_Tooltip_modifier_elder_titan_ancestral_spirit" "Astral Spirit" "DOTA_Tooltip_modifier_elder_titan_ancestral_spirit_buff" "Astral Titan Buff" "DOTA_Tooltip_modifier_elder_titan_ancestral_spirit_buff_Descrip tion" "Gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% bonus movement speed, and %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus damage." "DOTA_Tooltip_modifier_elder_titan_natural_order" "Natural Order" "DOTA_Tooltip_modifier_elder_titan_natural_order_Description" "Reducing magic resistance and base armor by %dMODIFIER_PROPERTY_TOOLTIP%%." "DOTA_Tooltip_modifier_elder_titan_earth_splitter" "Earth Splitter"

"DOTA_Tooltip_modifier_elder_titan_earth_splitter_Description" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_legion_commander_overwhelming_odds" "Overwhelming Odds" "DOTA_Tooltip_modifier_legion_commander_overwhelming_odds_Descri ption" "Gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% movement spee d." "DOTA_Tooltip_modifier_legion_commander_press_the_attack" "Press the Attack" "DOTA_Tooltip_modifier_legion_commander_press_the_attack_Descrip tion" "Gaining %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY% attac k speed and %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP regen." "DOTA_Tooltip_modifier_legion_commander_duel" "Duel" "DOTA_Tooltip_modifier_legion_commander_duel_Description" "Dueling until opponent dies or the effect ends." "DOTA_Tooltip_modifier_legion_commander_duel_damage_boost" "Duel Victories" "DOTA_Tooltip_modifier_legion_commander_duel_damage_boost_Descri ption" "Gaining bonus damage permanently from won duels." "DOTA_Tooltip_modifier_ember_spirit_searing_chains" "Searing Chains" "DOTA_Tooltip_modifier_ember_spirit_searing_chains_Description" "Locked in place by Searing Chains. Cannot blink or move, taking damage per sec ond." "DOTA_Tooltip_modifier_ember_spirit_flame_guard" "Flame Guard" "DOTA_Tooltip_modifier_ember_spirit_flame_guard_Description" "Absorbing magic damage, and dealing magic damage in an area of effect." "DOTA_Tooltip_modifier_ember_spirit_fire_remnant_charge_counter" "Fire Remnant Charges" "DOTA_Tooltip_modifier_ember_spirit_fire_remnant_charge_counter_ Description" "You can activate a Fire Remnant whenever there is a charge avai lable." "DOTA_Tooltip_modifier_ember_spirit_fire_remnant" "Fire Remnant" "DOTA_Tooltip_modifier_ember_spirit_fire_remnant_Description" "Charging to a Fire Remnant." "DOTA_Tooltip_modifier_earth_spirit_stone_caller_charge_counter" "Stone Remnant Charges" "DOTA_Tooltip_modifier_earth_spirit_stone_caller_charge_counter_ Description" "You can only place a Stone Remnant when you hav e a charge available. Charges slowly restore over time." "DOTA_Tooltip_modifier_earth_spirit_boulder_smash_silence" "Boulder Smash Silence" "DOTA_Tooltip_modifier_earth_spirit_boulder_smash_silence_Descri ption" "Silenced by a Stone from Earth Spirit." "DOTA_Tooltip_modifier_earth_spirit_rolling_boulder_caster" "Rolling Boulder" "DOTA_Tooltip_modifier_earth_spirit_rolling_boulder_slow" "Rolling Boulder Slow" "DOTA_Tooltip_modifier_earth_spirit_rolling_boulder_slow_Descrip tion" "Hit by Earth Spirit's Rolling Boulder, movement and attack slowed by %d MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%." "DOTA_Tooltip_modifier_earth_spirit_geomagnetic_grip" "Geomagnetic Grip" "DOTA_Tooltip_modifier_earth_spirit_geomagnetic_grip_Description

" "Magnetize"

"Being pulled to Earth Spirit." "DOTA_Tooltip_modifier_earth_spirit_magnetize"

"DOTA_Tooltip_modifier_earth_spirit_magnetize_Description" "Magnetized by Earth Spirit and taking damage per second. Moving near one of Ea rth Spirit's stones will ignite the stone, Magnetizing all nearby enemy heroes a nd refreshing the debuff." "DOTA_Tooltip_modifier_abyssal_underlord_firestorm_burn" "Firestorm" ion" "Pit of Malice" scription" "Atrophy Aura" n" "Atrophy Aura" "DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_effect_Des cription" "Damage reduced by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOIN G_PERCENTAGE%%%." "DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_hero_buff" "Atrophy Aura Bonus Damage" "DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_hero_buff_ Description" "Receiving %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus dam age." "DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_creep_buff " "Atrophy Aura Bonus Damage" "DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_creep_buff _Description" "Receiving %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus dam age." "DOTA_Tooltip_modifier_phoenix_icarus_dive_burn" "Icarus Dive Burn" "DOTA_Tooltip_modifier_phoenix_icarus_dive_burn_Description" "Taking %dMODIFIER_PROPERTY_TOOLTIP% damage per second and movement slowed by %d MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_phoenix_fire_spirit_burn" "Fire Spirit Burn" "DOTA_Tooltip_modifier_phoenix_fire_spirit_burn_Description" "Taking %dMODIFIER_PROPERTY_TOOLTIP% damage per second and attack speed slowed b y %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%." "DOTA_Tooltip_modifier_phoenix_fire_spirit_count" "Fire Spirits" "DOTA_Tooltip_modifier_phoenix_fire_spirit_count_Description" "Fire Spirits ready to launch." "DOTA_Tooltip_modifier_phoenix_sun_ray" "Sun Ray" "DOTA_Tooltip_modifier_phoenix_sun_ray_Description" "Firing Sun Ray beam." "DOTA_Tooltip_modifier_phoenix_supernova_hiding" "Sun Form" "DOTA_Tooltip_modifier_phoenix_supernova_hiding_Description" "Burning enemies before being reborn." "DOTA_Tooltip_modifier_phoenix_sun" "Sun Form" "DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_Descriptio "Reducing the damage of nearby enemies." "DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_effect" "DOTA_Tooltip_modifier_abyssal_underlord_pit_of_malice_ensare_De "Ensnared by Pit of Malice, cannot move or blink." "DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura" "DOTA_Tooltip_modifier_abyssal_underlord_firestorm_burn_Descript "Taking damage over time." "DOTA_Tooltip_modifier_abyssal_underlord_pit_of_malice_ensare"

"DOTA_Tooltip_modifier_phoenix_sun_Description" "Burning enemies before being reborn." "DOTA_Tooltip_modifier_phoenix_sun_debuff" "Sun Burn" "DOTA_Tooltip_modifier_phoenix_sun_debuff_Description" "Taking %dMODIFIER_PROPERTY_TOOLTIP% damage per second." "DOTA_Tooltip_modifier_terrorblade_reflection_slow" "Reflection" "DOTA_Tooltip_modifier_terrorblade_reflection_slow_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, at tack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%, and being attacked by Terrorblade's reflection." "DOTA_Tooltip_modifier_terrorblade_metamorphosis" "Metamorphosis" "DOTA_Tooltip_modifier_terrorblade_metamorphosis_Description" "Powerful demon form with a ranged attack." //--------------------------------"DOTA_Tooltip_modifier_item_armlet_unholy_strength" "Unholy Strength" "DOTA_Tooltip_modifier_item_armlet_unholy_strength_Description" "Damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%\nAttack speed i ncreased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%\nStrength increased by %dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%\nLosing %dMODIFIER_PROPERTY_TOOLTIP % HP per second." "DOTA_Tooltip_modifier_item_assault_negative_armor" "Assault Cuirass" "DOTA_Tooltip_modifier_item_assault_negative_armor_Description" "Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%" "DOTA_Tooltip_modifier_item_assault_positive" "Assault Cuirass" "DOTA_Tooltip_modifier_item_assault_positive_Description" "Armor enhanced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%\nAttack speed incre ased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%" "DOTA_Tooltip_modifier_item_assault_positive_buildings" "Assault Cuirass" "DOTA_Tooltip_modifier_item_assault_positive_buildings_Descripti on""Armor enhanced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%" "DOTA_Tooltip_modifier_item_assault_negative_buildings_aura" "Assault Cuirass" "DOTA_Tooltip_modifier_item_assault_negative_buildings_aura_Desc ription""Armor decreased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%" "DOTA_Tooltip_modifier_item_blade_mail_reflect" "Blade Mail Reflection" "DOTA_Tooltip_modifier_item_blade_mail_reflect_Description" "Returning damage to attacking units" "DOTA_Tooltip_modifier_boots_of_travel_incoming" "Boots of Travel Teleport" "DOTA_Tooltip_modifier_boots_of_travel_incoming_Description" "An ally is teleporting to your location" "DOTA_Tooltip_modifier_item_phase_boots_active" "Phase Boots" "DOTA_Tooltip_modifier_item_phase_boots_active_Description" "Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% a

nd allows you to move through units" "DOTA_Tooltip_modifier_item_buckler_effect" "Buckler Armor Bonus" "DOTA_Tooltip_modifier_item_buckler_effect_Description" "Armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE_ACTIVE%" "DOTA_Tooltip_modifier_item_diffusal_blade_slow" "Diffusal Blade Purge" "DOTA_Tooltip_modifier_item_diffusal_blade_slow_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" "DOTA_Tooltip_modifier_bottle_regeneration" "Bottle Regeneration" "DOTA_Tooltip_modifier_bottle_regeneration_Description" "Regenerating %fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP and %fMODIFIER_PROPE RTY_MANA_REGEN_CONSTANT% mana per second" "DOTA_Tooltip_modifier_item_ethereal_blade_ethereal" "Ether Blast" "DOTA_Tooltip_modifier_item_ethereal_blade_ethereal_Description" "Ethereal Form. Taking %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE%% % increased magic damage and cannot attack or be attacked" "DOTA_Tooltip_modifier_item_ethereal_blade_slow" "Ethereal Blade Slow" "DOTA_Tooltip_modifier_item_ethereal_blade_slow_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" "DOTA_Tooltip_modifier_item_forcestaff_active" "Force" "DOTA_Tooltip_modifier_item_forcestaff_active_Description" "Being pushed by Force Staff" "DOTA_Tooltip_modifier_ghost_state" "Ghost Form" "DOTA_Tooltip_modifier_ghost_state_Description" "Ethereal Form. Taking %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE%% % increased magic damage and cannot attack or be attacked" "DOTA_Tooltip_modifier_item_headdress_aura" "Headdress Regeneration Aura" "DOTA_Tooltip_modifier_item_headdress_aura_Description" "Regener ating %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP per second" "DOTA_Tooltip_modifier_item_invisibility_edge_windwalk" "Shadow Walk" "DOTA_Tooltip_modifier_item_invisibility_edge_windwalk_Descripti on" "Invisible as the wind. Movement speed increased by %dMODIFIER_PROPERTY_ MOVESPEED_BONUS_PERCENTAGE%%% and you can move through units. Attacking to break invisibility will deal 150 bonus damage on attack" "DOTA_Tooltip_modifier_item_mask_of_madness_berserk" "Berserk" "DOTA_Tooltip_modifier_item_mask_of_madness_berserk_Description" "Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% and m ovement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% but taking %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%% increased damage" "DOTA_Tooltip_modifier_item_mekansm_aura" "Mekansm Aura"

"DOTA_Tooltip_modifier_item_mekansm_aura_Description" "Regener ating %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP per second" "DOTA_Tooltip_modifier_item_mekansm_spell" "Mekansm Restore" "DOTA_Tooltip_modifier_item_mekansm_spell_Description" "Armor i ncreased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE_ACTIVE%" "DOTA_Tooltip_modifier_item_mjollnir_static" "Mjollnir Static Charge" "DOTA_Tooltip_modifier_item_mjollnir_static_Description" "When attacked, there is a 20%% chance that lightning will strike attacker and 2 other nearby enemies" "DOTA_Tooltip_modifier_necronomicon_archer_aura" "Archer Aura" "DOTA_Tooltip_modifier_necronomicon_archer_aura_Description" "Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%.\ nAttack Speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECOND ARY%." "DOTA_Tooltip_modifier_item_orb_of_venom_slow" "Orb of Venom" "DOTA_Tooltip_modifier_item_orb_of_venom_slow_Description" "Taking poison damage and moving %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE% %% more slowly." "DOTA_Tooltip_modifier_orchid_malevolence_debuff" "Soul Burn" "DOTA_Tooltip_modifier_orchid_malevolence_debuff_Description" "Silenced and taking 30%% increased damage, dealt at the end of the duration of the buff as magic damage" "DOTA_Tooltip_modifier_item_pipe_barrier" "Barrier" "DOTA_Tooltip_modifier_item_pipe_barrier_Description" "Magic s hield that blocks %dMODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_CONSTANT% incoming s pell damage" "DOTA_Tooltip_modifier_item_radiance_debuff" "Burn Damage" "DOTA_Tooltip_modifier_item_radiance_debuff_Description" "Taking 50 damage per second from Radiance" "DOTA_Tooltip_modifier_item_ring_of_basilius_aura_bonus" "Ring of Basilius Aura" "DOTA_Tooltip_modifier_item_ring_of_basilius_aura_bonus_Descript ion" "Mana regeneration increased by %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT_ UNIQUE% and armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE%" "DOTA_Tooltip_modifier_item_ring_of_aquila_aura_bonus" "Ring of Aquila Aura" "DOTA_Tooltip_modifier_item_ring_of_aquila_aura_bonus_Descriptio n" "Mana regeneration increased by %fMODIFIER_PROPERTY_MANA_REGEN_C ONSTANT_UNIQUE% and armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_ UNIQUE%" "DOTA_Tooltip_modifier_sange_buff" "Lesser Maim" "DOTA_Tooltip_modifier_sange_buff_Description" "Maimed by Sange, movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_

PERCENTAGE%%% and attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_ CONSTANT%." "DOTA_Tooltip_modifier_heavens_halberd_buff" "Lesser Maim" "DOTA_Tooltip_modifier_heavens_halberd_buff_Description" "Maimed by Heaven's Halberd, movement speed reduced by %dMODIFIER_PROPERTY_MOVES PEED_BONUS_PERCENTAGE%%% and attack speed reduced by %dMODIFIER_PROPERTY_ATTACKS PEED_BONUS_CONSTANT%" "DOTA_Tooltip_modifier_heavens_halberd_debuff" "Disarm" "DOTA_Tooltip_modifier_heavens_halberd_debuff_Description" "Disarmed by Heaven's Halberd, cannot attack." "DOTA_Tooltip_modifier_sange_and_yasha_buff" "Greater Maim" "DOTA_Tooltip_modifier_sange_and_yasha_buff_Description" "Maimed by Sange and Yasha, movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BON US_PERCENTAGE%%% and attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BON US_CONSTANT%." "DOTA_Tooltip_modifier_item_satanic_unholy" "Unholy Rage" "DOTA_Tooltip_modifier_item_satanic_unholy_Description" "Lifesteal increased by 175%%" "DOTA_Tooltip_modifier_cyclone" "Cyclone" "DOTA_Tooltip_modifier_cyclone_Description" "Swept up in a cyclone, you are invulnerable and unable to act." "DOTA_Tooltip_modifier_sheepstick_debuff" "Pigged" "DOTA_Tooltip_modifier_sheepstick_debuff_Description" a pig. Cannot attack or cast spells." "DOTA_Tooltip_modifier_item_shivas_guard_aura" "Freezing Aura" "DOTA_Tooltip_modifier_item_shivas_guard_aura_Description" "Attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDAR Y%." "DOTA_Tooltip_modifier_item_shivas_guard_blast" "Arctic Blast" "DOTA_Tooltip_modifier_item_shivas_guard_blast_Description" "Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_modifier_item_skadi_slow" "Eye of Skadi Cold Attack" "DOTA_Tooltip_modifier_item_skadi_slow_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, at tack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_item_soul_ring_buff" "Sacrifice" "DOTA_Tooltip_modifier_item_soul_ring_buff_Description" "Mana in creased at the cost of health. Extra mana will be lost at the end of Sacrifice's duration of 10 seconds." "DOTA_Tooltip_modifier_item_urn_heal" "You are

"Soul Release" "DOTA_Tooltip_modifier_item_urn_heal_Description" "Regenerating %0fMODIFIER_PROPERTY_TOOLTIP% HP per second" "DOTA_Tooltip_modifier_item_urn_damage" "Soul Release" "DOTA_Tooltip_modifier_item_urn_damage_Description" "Taking 25 magic damage per second" "DOTA_Tooltip_modifier_item_vladmir_aura" "Vladmir's Aura" "DOTA_Tooltip_modifier_item_vladmir_aura_Description" he effects of Vladmir's Aura"

"Under t

"DOTA_Tooltip_modifier_item_ancient_janggo_aura" "Swiftness Aura" "DOTA_Tooltip_modifier_item_ancient_janggo_aura_effect" "Swiftne ss Aura" "DOTA_Tooltip_modifier_item_ancient_janggo_aura_effect_Descripti on" "Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENT AGE%%%\nAttack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT _SECONDARY%" "DOTA_Tooltip_modifier_item_ancient_janggo_active" "Enduran ce" "DOTA_Tooltip_modifier_item_ancient_janggo_active_Description" "Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%\n Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%" "DOTA_Tooltip_modifier_item_medallion_of_courage_armor_reduction "Medallion of Courage" "DOTA_Tooltip_modifier_item_medallion_of_courage_armor_reduction _Description" "Reduces Armor by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%." " "DOTA_Tooltip_modifier_smoke_of_deceit" "Smoke of Deceit" "DOTA_Tooltip_modifier_smoke_of_deceit_Description" le, moving 15%% faster, and hidden from the minimap."

"Invisib

"DOTA_Tooltip_modifier_item_tranquil_boots_heal" "Tranquil Boots" "DOTA_Tooltip_modifier_item_tranquil_boots_heal_Description" "Regenerating 17 HP per second." "DOTA_Tooltip_modifier_item_shadow_amulet_fade" Amulet" "DOTA_Tooltip_modifier_item_shadow_amulet_fade_Description" "Fading into the shadows." "DOTA_Tooltip_modifier_item_veil_of_discord_debuff" "Magic Weakness" "DOTA_Tooltip_modifier_item_veil_of_discord_debuff_Description" "Magic damage increased by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%." "DOTA_Tooltip_modifier_black_king_bar_immune" "Black King Bar" "DOTA_Tooltip_modifier_black_king_bar_immune_Description" "Immune to magic" "DOTA_Tooltip_modifier_desolator_buff" "Desolator" "Shadow

"DOTA_Tooltip_modifier_desolator_buff_Description" "Desolator attacks reduced your armor by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONU S%" "DOTA_Tooltip_modifier_rod_of_atos_debuff" "Rod of Atos" "DOTA_Tooltip_modifier_rod_of_atos_debuff_Description" "Cripple d, movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%" "DOTA_Tooltip_modifier_item_candy_drop" "DOTA_Tooltip_modifier_item_candy_drop_Description" "Holding candy, max health reduced by %fMODIFIER_PROPERTY_TOOLTIP%%%" "DOTA_Tooltip_modifier_roshan_spell_block" lock" "DOTA_Tooltip_modifier_roshan_spell_block_Description" "Roshan will block one targeted spell every 15 seconds." "DOTA_Tooltip_modifier_roshan_bash" "Bash" "DOTA_Tooltip_modifier_roshan_slam" "Slam" "DOTA_Tooltip_modifier_roshan_devotion" "Devotio n" "DOTA_Tooltip_modifier_roshan_devotion_Description" "Armor bonus that increases as time goes on." "DOTA_Tooltip_modifier_magic_immune" "Magic Immune" "DOTA_Tooltip_modifier_phased" "Phased" "DOTA_Tooltip_modifier_truesight" "True Sight" "DOTA_Tooltip_modifier_stunned" "Stunned" "DOTA_Tooltip_modifier_invisible" "Invisible" "DOTA_Tooltip_modifier_silence" "Silenced" "DOTA_Tooltip_modifier_invulnerable" "Invulnerable" "DOTA_Tooltip_modifier_disarmed" "Disarmed" "DOTA_Tooltip_modifier_attack_immune" "Immune to Attack" "DOTA_Tooltip_modifier_rooted" "Rooted" "DOTA_Tooltip_modifier_illusion" "Illusion" "DOTA_Tooltip_modifier_buyback_gold_penalty" "Buyback Gold Penalty" "DOTA_Tooltip_modifier_buyback_gold_penalty_Description" "Cannot earn unreliable gold (creeps, neutrals, etc)." "DOTA_Tooltip_rune_doubledamage" "Double Damage" "DOTA_Tooltip_rune_doubledamage_description" damage by 100%" "DOTA_Tooltip_rune_haste" "Haste" "DOTA_Tooltip_rune_haste_description" "Increas es movement speed to maximum" "DOTA_Tooltip_rune_illusion" "Illusion" "DOTA_Tooltip_rune_illusion_description" "Creates 2 illusions of your hero" "DOTA_Tooltip_rune_invisibility" "Invisibility" "DOTA_Tooltip_rune_invisibility_description" "Become invisibl e for 45 seconds. This invisibility is broken by attacking or by using an abili ty or item." "DOTA_Tooltip_rune_regeneration" "Increases base "Candy"

"Spell B

"Regeneration" "DOTA_Tooltip_rune_regeneration_description" lth and mana to maximum." "DOTA_Tooltip_rune_unknown" "Unknown" "DOTA_Tooltip_rune_unknown_description" Rune" "DOTA_Tooltip_modifier_rune_doubledamage" "Double Damage" "DOTA_Tooltip_modifier_rune_doubledamage_Description" "Base da mage increased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%" "DOTA_Tooltip_modifier_rune_regen" "Rune Regeneration" "DOTA_Tooltip_modifier_rune_regen_Description" "Regenerating %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP and %dMODIFIER_PROPE RTY_MANA_REGEN_CONSTANT% mana per second" "DOTA_Tooltip_modifier_rune_haste" "Rune Haste" "DOTA_Tooltip_modifier_rune_haste_Description" "Movement speed increased to maximum" "DOTA_Tooltip_modifier_rune_invis" "Invisible" "DOTA_Tooltip_modifier_rune_invis_Description" "Attacking removes invisibility" "DOTA_Tooltip_modifier_fountain_aura" n Aura" "DOTA_Tooltip_modifier_fountain_Description" h and Mana quickly" "DOTA_Tooltip_modifier_clarity_potion" "Clarity" "DOTA_Tooltip_modifier_clarity_potion_Description" "Restoring 3.3 mana per second" "DOTA_Tooltip_modifier_flask_healing" "Healing Salve" "DOTA_Tooltip_modifier_flask_healing_Description" "Restoring 40.0 HP per second" "DOTA_Tooltip_modifier_tango_heal" "Tango" "DOTA_Tooltip_modifier_tango_heal_Description" "Restoring 7.3 HP per second" "DOTA_Tooltip_modifier_item_dustofappearance" "Dust of Appearance" "DOTA_Tooltip_modifier_item_dustofappearance_Description" "Can be seen by enemies when invisible. Slowed by 15%% when invisible." "DOTA_Tooltip_modifier_tower_truesight_aura" "True Sight" "DOTA_Tooltip_modifier_tower_truesight_aura_Description" "Reveals nearby invisible units." "DOTA_Tooltip_modifier_lina_fiery_soul" "Fiery Soul" "DOTA_Tooltip_modifier_lina_fiery_soul_Description" "Attack Speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% and M "Restoring Healt "Fountai "Regenerates hea

"Unknown

ovement Speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."

"DOTA_Tooltip_modifier_backdoor_protection_active" "Backdoor Protection" // NEUTRAL UNIT TOOLTIPS // Kobold Foreman: Speed Aura "DOTA_Tooltip_ability_kobold_taskmaster_speed_aura" "Speed Aura" "DOTA_Tooltip_ability_kobold_taskmaster_speed_aura_Description" "The Kobold Foreman's cruel efficiency increases his movement speed and the move ment speed of all nearby allies." "DOTA_Tooltip_ability_kobold_taskmaster_speed_aura_bonus_movemen t_speed" "%MOVE SPEED:" "DOTA_Tooltip_ability_kobold_taskmaster_speed_aura_radius" "RADIUS:" "DOTA_Tooltip_modifier_kobold_taskmaster_speed_aura_bonus" "Speed Aura" "DOTA_Tooltip_modifier_kobold_taskmaster_speed_aura_bonus_Descri ption" "Movement speed increased by %dMODIFIER_PROPERTY _MOVESPEED_BONUS_PERCENTAGE%%%." // Hill Troll Priest: Mana Aura "DOTA_Tooltip_ability_forest_troll_high_priest_mana_aura" "Mana Aura" "DOTA_Tooltip_ability_forest_troll_high_priest_mana_aura_Descrip tion" "Provides bonus mana regeneratio n to all nearby allies." "DOTA_Tooltip_ability_forest_troll_high_priest_mana_aura_mana_re gen" "MANA REGEN:" "DOTA_Tooltip_ability_forest_troll_high_priest_mana_aura_radius" "RADIUS:" "DOTA_Tooltip_modifier_forest_troll_high_priest_mana_aura_bonus" "Mana Aura" Description" "DOTA_Tooltip_modifier_forest_troll_high_priest_mana_aura_bonus_ "Mana Regeneration increased by 2." // Centaur Conqueror: Swiftness Aura "DOTA_Tooltip_ability_centaur_khan_endurance_aura" "Swiftness Aura" "DOTA_Tooltip_ability_centaur_khan_endurance_aura_Description" "The seasoned Centaur Conqueror attacks more quickly and inspires nearby allies to follow suit." "DOTA_Tooltip_ability_centaur_khan_endurance_aura_bonus_attack_s peed" "ATTACK SPEED:" "DOTA_Tooltip_ability_centaur_khan_endurance_aura_radius" "RADIUS:" "DOTA_Tooltip_modifier_centaur_khan_endurance_aura_bonus" "Swiftness Aura" "DOTA_Tooltip_modifier_centaur_khan_endurance_aura_bonus_Descrip tion" "Attack speed increased by %dMODIFIER_PROPERTY_A

TTACKSPEED_BONUS_CONSTANT_SECONDARY%." // Centaur Conqueror: War Stomp "DOTA_Tooltip_ability_centaur_khan_war_stomp" "War Stomp" "DOTA_Tooltip_ability_centaur_khan_war_stomp_Description" "The Centaur Conqueror's powerful hooves stomp the ground, stunning and damaging nearby enemies. Heroes recover more quickly." "DOTA_Tooltip_ability_centaur_khan_war_stomp_radius" "RADIUS:" "DOTA_Tooltip_ability_centaur_khan_war_stomp_non_hero_stun_durat ion" "STUN DURATION:" "DOTA_Tooltip_ability_centaur_khan_war_stomp_hero_stun_duration" "HERO STUN:" // Vhoul Assassin: Envenomed Weapon "DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon" "Envenomed Weapon" "DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_Descriptio n" "The Vhoul Assassin has soaked his weapo ns in his own blend of painful predator venoms. Heroes recover from the poison m ore quickly." "DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_damage_per _second" "DAMAGE PER SECOND:" "DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_non_hero_d uration" "DURATION:" "DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_hero_durat ion" "HERO DURATION:" "DOTA_Tooltip_modifier_gnoll_assassin_envenomed_weapon_poison" "Envenomed Weapon" "DOTA_Tooltip_modifier_gnoll_assassin_envenomed_weapon_poison_De scription" "Taking %dMODIFIER_PROPERTY_TOOLTIP% damage per second." // Ghost: Frost Attack "DOTA_Tooltip_ability_ghost_frost_attack" "Frost Attack" "DOTA_Tooltip_ability_ghost_frost_attack_Description" "The Ghost launches an eerie attack that chills his enemies to their bones." "DOTA_Tooltip_ability_ghost_frost_attack_movespeed_slow" "%MOVE SLOW:" "DOTA_Tooltip_ability_ghost_frost_attack_attackspeed_slow" "ATTACK SLOW:" "DOTA_Tooltip_ability_ghost_frost_attack_duration" "DURATION:" "DOTA_Tooltip_modifier_ghost_frost_attack_slow" "Frost Attack" "DOTA_Tooltip_modifier_ghost_frost_attack_slow_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." // Hellbear Smasher: Thunder Clap "DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap" "Thunder Clap"

"DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_De scription" "The Hellbear Smasher claps his massive hands to gether, creating a deafening blast. The blast damages nearby enemies and throws them off their footing." "DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_ra dius" "RADIUS:" "DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_mo vespeed_slow" "%MOVE SLOW:" "DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_at tackspeed_slow" "ATTACK SLOW:" "DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_du ration" "DURATION:" "DOTA_Tooltip_modifier_polar_furbolg_ursa_warrior_thunder_clap" "Thunder Clap" "DOTA_Tooltip_modifier_polar_furbolg_ursa_warrior_thunder_clap_D escription" "Movement speed reduced by %dMODIFIER_PROPERTY_M OVESPEED_BONUS_PERCENTAGE%%% and attack speed reduced by %dMODIFIER_PROPERTY_ATT ACKSPEED_BONUS_CONSTANT%." // Generic Neutral Ability: Spell Immunity "DOTA_Tooltip_ability_neutral_spell_immunity" "Spell Immunity" "DOTA_Tooltip_ability_neutral_spell_immunity_Description" "This creature does not feel the effects of most magical spells." // Ogre Frostmage: Ice Armor "DOTA_Tooltip_ability_ogre_magi_frost_armor" "Ice Armor" "DOTA_Tooltip_ability_ogre_magi_frost_armor_Description" "The Ogre Frostmage summons an invisible layer of icy air that surrounds the tar get friendly unit, increasing its armor and temporarily slowing any melee enemie s that dare attack it." "DOTA_Tooltip_ability_ogre_magi_frost_armor_armor_bonus" "ARMOR BONUS:" "DOTA_Tooltip_ability_ogre_magi_frost_armor_duration" "DURATION:" "DOTA_Tooltip_ability_ogre_magi_frost_armor_movespeed_slow" "%MOVE SLOW:" "DOTA_Tooltip_ability_ogre_magi_frost_armor_attackspeed_slow" "ATTACK SLOW:" "DOTA_Tooltip_ability_ogre_magi_frost_armor_slow_duration" "SLOW DURATION:" "DOTA_Tooltip_modifier_ogre_magi_frost_armor" "Ice Armor" "DOTA_Tooltip_modifier_ogre_magi_frost_armor_Description" "Armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%. Enemy melee units that attack will suffer reduced movement and attack speed." "DOTA_Tooltip_modifier_ogre_magi_frost_armor_slow" "Ice Armor Slow" "DOTA_Tooltip_modifier_ogre_magi_frost_armor_slow_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." // Dark Troll Summoner: Ensnare "DOTA_Tooltip_ability_dark_troll_warlord_ensnare"

"Ensnare" "DOTA_Tooltip_ability_dark_troll_warlord_ensnare_Description" "The Dark Troll Summoner tosses netting around an enemy's feet, briefly immobili zing the unit, though the unit can still attack and use abilities. Interrupts ch anneling abilities." "DOTA_Tooltip_ability_dark_troll_warlord_ensnare_duration" "DURATION:" "DOTA_Tooltip_modifier_dark_troll_warlord_ensnare" "Ensnare" "DOTA_Tooltip_modifier_dark_troll_warlord_ensnare_Description" "Unable to move." // Dark Troll Summoner: Raise Dead "DOTA_Tooltip_ability_dark_troll_warlord_raise_dead" "Raise Dead" "DOTA_Tooltip_ability_dark_troll_warlord_raise_dead_Description" "The Dark Troll Summoner stirs the ground underfoot, raising the remains of trol ls long dead, bringing to life two skeleton Warriors who will fight at his side. " "DOTA_Tooltip_ability_dark_troll_warlord_raise_dead_duration" "DURATION:" // Giant Wolf: Critical Strike "DOTA_Tooltip_ability_giant_wolf_critical_strike" "Critical Strike" "DOTA_Tooltip_ability_giant_wolf_critical_strike_Description" "The Giant Wolf's ferocious attacks occasionally tear a vital tendon, inflicting critical damage." "DOTA_Tooltip_ability_giant_wolf_critical_strike_crit_chance" "%CHANCE:" "DOTA_Tooltip_ability_giant_wolf_critical_strike_crit_mult" "%CRITICAL DAMAGE:" // Alpha Wolf: Critical Strike "DOTA_Tooltip_ability_alpha_wolf_critical_strike" "Critical Strike" "DOTA_Tooltip_ability_alpha_wolf_critical_strike_Description" "The cruel Alpha Wolf attacks his enemy's unprotected vitals at every opportunit y, inflicting critical damage." "DOTA_Tooltip_ability_alpha_wolf_critical_strike_crit_chance" "%CHANCE:" "DOTA_Tooltip_ability_alpha_wolf_critical_strike_crit_mult" "%CRITICAL DAMAGE:" // Alpha Wolf: Wolf Aura "DOTA_Tooltip_ability_alpha_wolf_command_aura" "Packleader's Aura" "DOTA_Tooltip_ability_alpha_wolf_command_aura_Description" "The Alpha Wolf's ruthless attacks do extra damage. His commanding presence insp ires nearby allies to attack ruthlessly as well." "DOTA_Tooltip_ability_alpha_wolf_command_aura_bonus_damage_pct" "%BONUS DAMAGE:" "DOTA_Tooltip_ability_alpha_wolf_command_aura_radius" "RADIUS:"

"DOTA_Tooltip_modifier_alpha_wolf_command_aura_bonus" "Packleader's Aura" "DOTA_Tooltip_modifier_alpha_wolf_command_aura_bonus_Description " "Damage increased by %dMODIFIER_PROPERTY _BASEDAMAGEOUTGOING_PERCENTAGE%%%." // Tornado: Tempest "DOTA_Tooltip_ability_tornado_tempest" "Tempest" "DOTA_Tooltip_ability_tornado_tempest_Description" "The Tornado's overpowering winds slow all nearby enemies, flinging debris at th em and inflicting damage every second. Enemies closer to the center of the Torna do take more damage." "DOTA_Tooltip_ability_tornado_tempest_far_radius" "RADIUS:" "DOTA_Tooltip_ability_tornado_tempest_movespeed_slow" "%MOVE SLOW:" "DOTA_Tooltip_ability_tornado_tempest_attackspeed_slow" "ATTACK SLOW:" "DOTA_Tooltip_ability_tornado_tempest_near_radius" "NEAR UNIT RADIUS:" "DOTA_Tooltip_ability_tornado_tempest_near_damage" "NEAR DAMAGE:" "DOTA_Tooltip_ability_tornado_tempest_far_damage" "FAR DAMAGE:" "DOTA_Tooltip_modifier_tornado_tempest_debuff" "Tempest" "DOTA_Tooltip_modifier_tornado_tempest_debuff_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%. Taking damage per second based on proximity to the Tornado." // Wildwing Ripper: Tornado "DOTA_Tooltip_ability_enraged_wildkin_tornado" "Tornado" "DOTA_Tooltip_ability_enraged_wildkin_tornado_Description" "CHANNELED - The Wildwing Ripper calls on the spirit of the wind, creating a sen tient Tornado that he can control. The Tornado slows nearby enemies and does dam age. It is invulnerable and can move anywhere." "DOTA_Tooltip_ability_enraged_wildkin_tornado_duration" "MAX DURATION:" // Wildwing Ripper: Toughness Aura "DOTA_Tooltip_ability_enraged_wildkin_toughness_aura" "Toughness Aura" "DOTA_Tooltip_ability_enraged_wildkin_toughness_aura_Description " "The Wildwing Ripper's fury numbs it to attacks and inspires nearby allies to withstand more blows." "DOTA_Tooltip_ability_enraged_wildkin_toughness_aura_bonus_armor " "BONUS ARMOR:" "DOTA_Tooltip_ability_enraged_wildkin_toughness_aura_radius" "RADIUS:" "DOTA_Tooltip_modifier_enraged_wildkin_toughness_aura_bonus" "Toughness Aura" "DOTA_Tooltip_modifier_enraged_wildkin_toughness_aura_bonus_Desc

ription" _ARMOR_BONUS%."

"Armor increased by %dMODIFIER_PROPERTY_PHYSICAL // Satyr Banisher: Purge "DOTA_Tooltip_ability_satyr_trickster_purge"

"Purge" "DOTA_Tooltip_ability_satyr_trickster_purge_Description" "The Satyr Banisher knows every trick in the book, allowing him to remove debuff s from allies or buffs from enemies. His trickery also slows the enemy's movemen t. If the enemy is a summoned unit or an illusion, it takes damage as well." "DOTA_Tooltip_ability_satyr_trickster_purge_movespeed_slow" "%MOVE SLOW:" "DOTA_Tooltip_ability_satyr_trickster_purge_duration" "DURATION:" "DOTA_Tooltip_ability_satyr_trickster_purge_summon_damage" "SUMMON DAMAGE:" "DOTA_Tooltip_modifier_satyr_trickster_purge" "Purge" "DOTA_Tooltip_modifier_satyr_trickster_purge_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." // Satyr Mindstealer: Mana Burn "DOTA_Tooltip_ability_satyr_soulstealer_mana_burn" "Mana Burn" "DOTA_Tooltip_ability_satyr_soulstealer_mana_burn_Description" "The Satyr Mindstealer removes a fragment of his enemy's soul, burning away some mana and dealing damage equal to the amount of mana burned." "DOTA_Tooltip_ability_satyr_soulstealer_mana_burn_burn_amount" "MANA BURNED:" // Satyr Tormenter: Shockwave "DOTA_Tooltip_ability_satyr_hellcaller_shockwave" "Shockwave" "DOTA_Tooltip_ability_satyr_hellcaller_shockwave_Description" "The Satyr Tormenter tears open an unstable rift to the underworld, creating a s hockwave that travels in a line along the ground, dealing damage to enemies it h its." "DOTA_Tooltip_ability_satyr_hellcaller_shockwave_distance" "TRAVEL DISTANCE:" // Satyr Tormenter: Unholy Aura "DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura" "Unholy Aura" "DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura_Description" "The Satyr Tormenter's demonic communion allows him to emanate regenerative powe r, increasing the health regeneration of himself and all nearby allies." "DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura_health_regen" "HEALTH REGEN:" "DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura_radius" "RADIUS:" "DOTA_Tooltip_modifier_satyr_hellcaller_unholy_aura_bonus" "Unholy Aura" ption" "DOTA_Tooltip_modifier_satyr_hellcaller_unholy_aura_bonus_Descri "Health regeneration increased by %dMODIFIER_PRO

PERTY_HEALTH_REGEN_CONSTANT% per second." // Hill Troll Priest: Heal "DOTA_Tooltip_ability_forest_troll_high_priest_heal" "Heal" "DOTA_Tooltip_ability_forest_troll_high_priest_heal_Description" "The Hill Troll Priest lays his holy blessing upon the target ally, replenishing some health." "DOTA_Tooltip_ability_forest_troll_high_priest_heal_health" "HEALTH RESTORED:" // Harpy Stormcrafter: Chain Lightning "DOTA_Tooltip_ability_harpy_storm_chain_lightning" "Chain Lightning" "DOTA_Tooltip_ability_harpy_storm_chain_lightning_Description" "The Harpy Stormcrafter releases a high-voltage bolt of electricity at the targe t enemy, dealing damage. The bolt jumps to other nearby enemies, losing power wi th each jump." "DOTA_Tooltip_ability_harpy_storm_chain_lightning_initial_damage " "INITIAL DAMAGE:" "DOTA_Tooltip_ability_harpy_storm_chain_lightning_jump_range" "JUMP RANGE:" "DOTA_Tooltip_ability_harpy_storm_chain_lightning_damage_percent _loss" "%JUMP DAMAGE LOSS:" "DOTA_Tooltip_ability_harpy_storm_chain_lightning_max_targets" "MAX TARGETS:" // Black Dragon: Splash Attack "DOTA_Tooltip_ability_black_dragon_splash_attack" "Splash Attack" "DOTA_Tooltip_ability_black_dragon_splash_attack_Description" "The Black Dragon's explosive attacks are felt by all nearby enemies. Units clos er to the blast take more damage." "DOTA_Tooltip_ability_black_dragon_splash_attack_range_close" "CLOSE RANGE:" "DOTA_Tooltip_ability_black_dragon_splash_attack_damage_percent_ close" "%CLOSE DAMAGE:" "DOTA_Tooltip_ability_black_dragon_splash_attack_range_mid" "MID RANGE:" "DOTA_Tooltip_ability_black_dragon_splash_attack_damage_percent_ mid" "%MID DAMAGE:" "DOTA_Tooltip_ability_black_dragon_splash_attack_range_far" "FAR RANGE:" "DOTA_Tooltip_ability_black_dragon_splash_attack_damage_percent_ far" "%FAR DAMAGE:" // Drakken Sentinel: Evasion "DOTA_Tooltip_ability_blue_dragonspawn_sorcerer_evasion" "Evasion" "DOTA_Tooltip_ability_blue_dragonspawn_sorcerer_evasion_Descript ion" "The Drakken Sentinel has assumed a partially et hereal form, making him difficult to hit with attacks." "DOTA_Tooltip_ability_blue_dragonspawn_sorcerer_evasion_evasion_ chance_pct" "%EVADE CHANCE:" // Drakken Armorer: Evasion

"DOTA_Tooltip_ability_blue_dragonspawn_overseer_evasion" "Evasion" "DOTA_Tooltip_ability_blue_dragonspawn_overseer_evasion_Descript ion" "The Drakken Armorer moves about quickly, making him difficult to hit with attacks." "DOTA_Tooltip_ability_blue_dragonspawn_overseer_evasion_evasion_ chance_pct" "%EVADE CHANCE:" // Drakken Armorer: Guardian Aura "DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura" "Guardian Aura" "DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura_De scription" "The Drakken Armorer is wholly devoted to his ca use, increasing his tolerance for physical attacks. Nearby allies are similarly devoted to the Overseer and are able to withstand more blows." "DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura_bo nus_armor" "BONUS ARMOR:" "DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura_ra dius" "RADIUS:" "DOTA_Tooltip_modifier_blue_dragonspawn_overseer_devotion_aura_b "Guardian Aura" "DOTA_Tooltip_modifier_blue_dragonspawn_overseer_devotion_aura_b onus_Description" "Armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_B ONUS%." onus" // Big Thunder Lizard: Slam "DOTA_Tooltip_ability_big_thunder_lizard_slam" "Slam" "DOTA_Tooltip_ability_big_thunder_lizard_slam_Description" "The Big Thunder Lizard slams his mammoth body against the ground. The shock dam ages nearby enemies and throws them off their footing. Heroes regain their balan ce more quickly." "DOTA_Tooltip_ability_big_thunder_lizard_slam_radius" "RADIUS:" "DOTA_Tooltip_ability_big_thunder_lizard_slam_movespeed_slow" "%MOVEMENT SLOW:" "DOTA_Tooltip_ability_big_thunder_lizard_slam_attack_slow_toolti p" "ATTACK SLOW:" "DOTA_Tooltip_ability_big_thunder_lizard_slam_non_hero_duration" "DURATION:" "DOTA_Tooltip_ability_big_thunder_lizard_slam_hero_duration" "HERO DURATION:" "DOTA_Tooltip_modifier_big_thunder_lizard_slam" "Slam" "DOTA_Tooltip_modifier_big_thunder_lizard_slam_Description" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%." // Big Thunder Lizard: Frenzy "DOTA_Tooltip_ability_big_thunder_lizard_frenzy" "Frenzy" "DOTA_Tooltip_ability_big_thunder_lizard_frenzy_Description" "The Big Thunder Lizard works himself into a frenzy, increasing his attack speed ." "DOTA_Tooltip_ability_big_thunder_lizard_frenzy_attackspeed_bonu

s" "DURATION:"

"%BONUS ATTACK SPEED:" "DOTA_Tooltip_ability_big_thunder_lizard_frenzy_duration" "DOTA_Tooltip_modifier_big_thunder_lizard_frenzy"

"Frenzy" "DOTA_Tooltip_modifier_big_thunder_lizard_frenzy_Description" "Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%." "DOTA_Tooltip_modifier_healing_campfire_heal" "Campfire Warmth" "DOTA_Tooltip_modifier_healing_campfire_heal_Description" "Healing %dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%% HP per second" "DOTA_Tooltip_modifier_healing_campfire_aura" "Campfire Warmth"

// Hero Selection panel "DOTA_Hero_Selection_Timer_Second" "SECOND" "DOTA_Hero_Selection_Timer_Seconds" "SECONDS" "DOTA_Hero_Selection_Search_Field_Default" "SEARCH HEROES" "DOTA_Hero_Selection_Filter_Starter" RTER HEROES" "DOTA_Hero_Selection_Filter_All" OES" "DOTA_Hero_Selection_Filter_Suggestions" ONS (%s1)" "DOTA_Hero_Selection_Filter_Mode_SD" FT OPTIONS" "DOTA_Hero_Selection_Filter_Mode_RD" FT OPTIONS" "DOTA_Hero_Selection_Filter_PlayerLoadout" "DOTA_Hero_Selection_AllHeroes" L HEROES" "DOTA_Hero_Selection_NonHero_Show" AYER ITEMS" "DOTA_Hero_Selection_NonHero_Hide" RO ITEMS" "DOTA_Captain_Select" "BECOME CAPTAIN" "DOTA_OTHER_TEAM_PICKING_CAPTAIN" er team is picking their Captain..." "DOTA_HS_FilterBy" "FILTER BY" "DOTA_HS_CurrentlyEquipped" "CUSTOMIZE %s1" "DOTA_HS_SelectEquip" "SELECT AN ITEM TO EQUIP" "DOTA_HS_UnEquip" "UNEQUIP" "DOTA_HS_ShuffleSlot" "SHUFFLE" "DOTA_HS_ShuffleTip" "Shuffled slots will select a new item after every match played" "SHOW HE "SHOW PL "Non-Hero Items" "SHOW AL "YOUR RANDOM DRA "YOUR SINGLE DRA "TEAM'S SUGGESTI "ALL HER "RECOMMENDED STA

"The oth

"DOTA_HS_NoItems_Title" "NO HERO ITEMS AVAILABLE (YET)" "DOTA_HS_NoItems_Desc" "We haven't released any customization items for this hero yet. If you'd like to contribute some of your own, head over to the Dota Workshop to submit them." "DOTA_Hero_Selection_ComboBox_Title_Role" "DOTA_Hero_Selection_ComboBox_Title_Attack" "DOTA_Hero_Selection_ComboBox_Title_ByMine" "DOTA_Hero_Selection_ComboBox_Title_Clear" "By Role" "By Attack type" "By Stats" "Clear Filter"

"DOTA_Hero_Selection_AdvFilter_Carry" "Carry" "DOTA_Hero_Selection_AdvFilter_Disabler" "Disabler" "DOTA_Hero_Selection_AdvFilter_LaneSupport" "Lane Support" "DOTA_Hero_Selection_AdvFilter_Initiator" "Initiator" "DOTA_Hero_Selection_AdvFilter_Jungler" "Jungler" "DOTA_Hero_Selection_AdvFilter_Support" "Support" "DOTA_Hero_Selection_AdvFilter_Durable" "Durable" "DOTA_Hero_Selection_AdvFilter_Nuker" "Nuker" "DOTA_Hero_Selection_AdvFilter_Pusher" "Pusher" "DOTA_Hero_Selection_AdvFilter_Escape" "Escape" "DOTA_Hero_Selection_AdvFilter_SoloMid" "Solo Mid" "DOTA_Hero_Selection_AdvFilter_Offlaner" "Offlaner" "DOTA_Hero_Selection_AdvFilter_Attack_Melee" "Melee" "DOTA_Hero_Selection_AdvFilter_Attack_Ranged" "Ranged" "DOTA_Hero_Selection_AdvFilter_MyHero_Favorites" "Your Fa vorites" "DOTA_Hero_Selection_AdvFilter_MyHero_LeastUsed" ast Used" "DOTA_Hero_Selection_AdvFilter_MyHero_BestAs" st" "DOTA_Hero_Selection_AdvFilter_MyHero_Recent" cently Played" "DOTA_Hero_Selection_AdvFilter_MyHero_Items" e Items For" "DOTA_Hero_Selection_Msg_Title" ES FOUND" "DOTA_Hero_Selection_Msg_Desc_Base" "No hero es match the set of filters you've chosen. Try clearing one of your filters." "DOTA_Hero_Selection_Msg_Desc_Favorites" "You haven't cho sen any favorite heroes yet. To mark a hero as a favorite, click on the Star in the top left of the hero's card. You can mark up to 10 heroes as your favorites at any time. It's a great tool for marking down a set of heroes that you'd like to improve with." "DOTA_Hero_Selection_Msg_Desc_Suggestions" "Here you would be able to see heroes that other players on your team suggest you play, if any h ad been suggested. To suggest a hero to the other members of your team, click on the Suggest Hero flag. You can suggest up to two heroes at a time." "DOTA_Hero_Selection_Suggest_Title" ggestions" "DOTA_Hero_Selection_Suggest_Text" "Here yo u can see heroes suggested by your team. You can suggest a hero to your team by clicking on the Suggest button on the Hero's card." "DOTA_Hero_Selection_Suggest_Hero_Title" "%s1" "DOTA_Hero_Selection_Suggest_Hero_Text1" "Suggested by: % s1" "DOTA_Hero_Selection_Suggest_Hero_Text2" "Suggested by: % s1, and %s2" "Hero Su "NO HERO "You Hav "Your Re "Your Be "Your Le

"DOTA_Hero_Selection_Suggest_Hero_Text3" s1, %s2, and %s3" "DOTA_Hero_Selection_Suggest_Hero_Text4" s1, %s2, %s3, and %s4" "DOTA_Hero_Selection_Suggest_Hero_Text5" s1, %s2, %s3, %s4, and %s5" "DOTA_Hero_Selection_TT_Random_Title" n"

"Suggested by: % "Suggested by: % "Suggested by: % "Random Selectio

"DOTA_Hero_Selection_TT_Random_Text" "Allow the game to randomly select a hero for you. You will be granted a bonus of 200 extra star ting gold." "DOTA_Hero_Selection_TT_Repick_Title" "Repick your Her o" "DOTA_Hero_Selection_TT_Repick_Text" "Go back and sel ect a different hero. You forfeit 100 of your starting gold, and you lose any ex tra gold you earned by randoming. You may only repick once per game." "DOTA_Hero_Selection_TT_Suggest_Title" "Suggest Hero" "DOTA_Hero_Selection_TT_Suggest_Text" "Tell your team that you think it's a good idea for someone to play this hero. You can suggest u p to 2 heroes at a time." "DOTA_Hero_Selection_TT_Favorite_Title" "Favorite Hero" "DOTA_Hero_Selection_TT_Favorite_Text" "Mark this hero as one of your favorites." "DOTA_Hero_Selection_Layout_Edit_Title" t" "DOTA_Hero_Selection_Layout_Save_Title" "DOTA_Hero_Selection_Layout_Cancel_Title" " "DOTA_Hero_Selection_Layout_Reset_Title" t" "DOTA_Hero_Selection_Layout_Import_Title" "Import Layout" "DOTA_Hero_Selection_Layout_Export_Title" "Export Layout" "DOTA_Hero_Selection_Layout_Import_Text" "Load a layout f rom a file. Layouts need to be placed in your dota/cfg/layouts directory to appe ar in the import list." "DOTA_Hero_Selection_Layout_Export_Text" "Export your lay out to a file. Your layout is automatically saved in the Steam Cloud, but if you wish to share it with a friend, use this to export it. Exported layouts will be written to your dota/cfg/layouts directory." "DOTA_Hero_Selection_Export" "Enter F ilename" "DOTA_Hero_Selection_Export_Succeeded" "Layout Exported " "DOTA_Hero_Selection_Import" "Select Layout" "DOTA_Hero_Selection_Import_Failed" "Import Failed" "DOTA_Hero_Selection_Import_Succeeded" "Layout Imported " "DOTA_Hero_Selection_Btn_Favorite_On" orites" "DOTA_Hero_Selection_Btn_Favorite_Off" m Favorites" "DOTA_Hero_Selection_Btn_Suggest_On" "DOTA_Hero_Selection_Btn_Suggest_Off" "DOTA_Hero_Selection_HeroCount" "SUGGEST HERO" "UNSUGGEST HERO" "[%s1 HE "Remove Hero Fro "Add Hero To Fav "Reset To Defaul "Save Changes" "Discard Changes "Customize Layou

ROES]" "DOTA_Hero_Selection_RandomSelect" Random Hero" "DOTA_Hero_Selection_Pick_InGame" "DOTA_Hero_Selection_Repick_InGame" "DOTA_Hero_Selection_Pick_Loadout" ze" "DOTA_Hero_Selection_LoadoutTitle" s2" "DOTA_Hero_Selection_BackToBrowsing_Title" "DOTA_Hero_Selection_BackToBrowsing_Text" "DOTA_Hero_Selection_BackToLoadout_Title" "DOTA_Hero_Selection_BackToLoadout_Text" "DOTA_Hero_Selection_RD_Soon" be your turn to pick soon." "DOTA_Hero_Selection_RD_Next" l be picking next!" // needed for Learn heroes tab "DOTA_Hero_Selection_Filter_Carry" "DOTA_Hero_Selection_Filter_Initiator" "DOTA_Hero_Selection_Filter_Support" "DOTA_Hero_Selection_Filter_Pusher" "DOTA_Hero_Selection_Filter_Disabler" "DOTA_Hero_Selection_Filter_LaneSupport" "DOTA_Hero_Selection_Filter_Jungler" "DOTA_Hero_Selection_Filter_Durable" "DOTA_Hero_Selection_Filter_Nuker" "DOTA_Hero_Selection_Filter_Escape" "DOTA_Hero_Selection_Filter_Ganker" "DOTA_Hero_Selection_PipTooltip_Str" te: Strength" "DOTA_Hero_Selection_PipTooltip_Agi" te: Agility" "DOTA_Hero_Selection_PipTooltip_Int" te: Intelligence" "Primary Attribu "Primary Attribu "Return" "To Browsing" "Return" "To Loadout" "It will "You wil "%s1 - % "Pick" "Repick" "Customi "Spin to

"CARRY" "INITIATOR" "SUPPORT" "PUSHER" "DISABLER" "LANE SUPPORT" "JUNGLER" "DURABLE" "NUKER" "ESCAPE" "GANKER" "Primary Attribu

"DOTA_Hero_Selection_PipTooltip_Carry" "Carry" "DOTA_Hero_Selection_PipTooltip_Disabler" "Disabler" "DOTA_Hero_Selection_PipTooltip_LaneSupport" "Lane Support" "DOTA_Hero_Selection_PipTooltip_Initiator" "Initiator" "DOTA_Hero_Selection_PipTooltip_Jungler" "Jungler" "DOTA_Hero_Selection_PipTooltip_Durable" "Durable" "DOTA_Hero_Selection_PipTooltip_Pusher" "Pusher" "DOTA_Hero_Selection_PipTooltip_Support" "Support" "DOTA_Hero_Selection_PipTooltip_Nuker" "Nuker" "DOTA_Hero_Selection_PipTooltip_Escape" "Escape" "DOTA_Hero_Selection_PipTooltip_Carry_Sub" "Will be come more useful later in the game if they gain a significant gold advantage." "DOTA_Hero_Selection_PipTooltip_Disabler_Sub" "Has a guarantee d disable for one or more of their spells." "DOTA_Hero_Selection_PipTooltip_LaneSupport_Sub" "Helpful during early-game laning protecting your team's carry and allowing them to farm ." "DOTA_Hero_Selection_PipTooltip_Initiator_Sub" "Good at startin g a teamfight."

"DOTA_Hero_Selection_PipTooltip_Jungler_Sub" "Can farm effect ively from neutral creeps inside the jungle early in the game." "DOTA_Hero_Selection_PipTooltip_Durable_Sub" "Has the ability to last longer in teamfights." "DOTA_Hero_Selection_PipTooltip_Pusher_Sub" "Can qui ckly siege and destroy towers and barracks at all points of the game." "DOTA_Hero_Selection_PipTooltip_Support_Sub" "Can focus less on amassing gold and items, and more on using their abilities to gain an advanta ge for the team." "DOTA_Hero_Selection_PipTooltip_Nuker_Sub" "Can quickly kil l enemy heroes using high damage spells with low cooldowns." "DOTA_Hero_Selection_PipTooltip_Escape_Sub" "Has the ability to quickly avoid death." "DOTA_Hero_Selection_Tooltip_FullDeck" )" "DOTA_Hero_Selection_Spin_Random_Hero" HERO" "DOTA_Hero_Selection_toStart" GAME START" "DOTA_Hero_Selection_Team_Good" "THE RADIANT" "DOTA_Hero_Selection_Team_Bad" "THE DIRE" "DOTA_Hero_Selection_STR" "STRENGTH" "DOTA_Hero_Selection_AGI" "AGILITY" "DOTA_Hero_Selection_INT" "INTELLIGENCE" "DOTA_Hero_Selection_STR_Good" "DOTA_Hero_Selection_AGI_Good" "DOTA_Hero_Selection_INT_Good" "DOTA_Hero_Selection_STR_Bad" "DOTA_Hero_Selection_AGI_Bad" "DOTA_Hero_Selection_INT_Bad" "THE RADIANT: STRENGTH" "AGILITY" "INTELLIGENCE" "THE DIRE: STRENGTH" "AGILITY" "INTELLIGENCE" "TIME TO "SPIN TO RANDOM "GRID VIEW (CTRL

"DOTA_Hero_Selection_Random" "Random Hero" "DOTA_Hero_Selection_Suggest" "Hero" "DOTA_Hero_Selection_Confirm" "Choose %s1" "DOTA_Hero_Selection_Ban_Confirm" "Ban %s1" "DOTA_Hero_Selection_Pick_Confirm" "Pick %s1" "DOTA_Hero_Selection_Pick" "SELECT PICK #%d" "DOTA_Hero_Selection_Pick_Other" "PICKING #%d" "DOTA_Hero_Selection_Ban" "SELECT BAN #%d" "DOTA_Hero_Selection_Ban_Other" "BANNING #%d" "DOTA_Hero_Selection_Complete" "COMPLETE" "dota_cd_time_label" for all picks" "dota_CM_COMMUNICATION" "dota_cm_time" "dota_cm_bonus_time" "DOTA_Hero_Selection_Phase_Pick" "DOTA_Hero_Selection_Phase_Ban" ." "DOTA_Hero_Selection_Instruction_Other" "Other players are choos ing their heroes." "DOTA_Hero_Selection_Intro_Header" "SELECT A HERO" "COMMUNICATION" "Time" "Bonus Time" "PICK %s1" "BAN %s1" "Time remaining

"DOTA_Hero_Selection_Instruction" "You have %s1 to choose a hero

"DOTA_Hero_Selection_Intro_Body" "Scroll through heroes using your mouse or the arrow keys.\n\nJump directly to a hero by typing its name.\n\nHit ALT + Enter to quickly confirm your selection.\n\nUse filters t o narrow down your selection to the role your team needs the most." "DOTA_Test_Client_Header" "Welcome to Dota 2 Test" "DOTA_Test_Client_Body" "Dota 2 Test is for testing upda tes. If you would rather play Dota 2, please launch \"Dota 2\" from your Steam library." "DOTA_CombatLogHeading" "DOTA_CombatLog_Refresh" "DOTA_CombatLog_Modifiers" "DOTA_CombatLog_Deaths" "DOTA_CombatLog_Damage" "DOTA_CombatLog_Healing" "DOTA_CombatLog_Attacker" "DOTA_CombatLog_Target" "DOTA_CombatLog_Interval" "DOTA_QuestLogHeader" "DOTA_Tip_Temp1" "DOTA_Tip_Temp2" "DOTA_Tip_Temp3" "Combat Log" "REFRESH" "Modifiers" "Deaths" "Damage" "Healing" "Attacker:" "Target:" "Interval: %s1s" "Quest Log" "This is sample tip 1" "This is sample tip 2" "This is sample tip 3"

"DOTA_ToolTip_Ability" "ABILITY:" "DOTA_ToolTip_Ability_NoTarget" "No Target" "DOTA_ToolTip_Ability_Passive" "Passive" "DOTA_ToolTip_Ability_Channeled" "Channeled" "DOTA_ToolTip_Ability_AutoCast" "Auto-Cast" "DOTA_ToolTip_Ability_Aura" "Aura" "DOTA_ToolTip_Ability_Toggle" "Toggle" "DOTA_ToolTip_Ability_Target" "Unit Target" "DOTA_ToolTip_Ability_Point" "Point Target" "DOTA_ToolTip_Targeting" "AFFECTS:" "DOTA_ToolTip_Targeting_Enemy" "Enemies" "DOTA_ToolTip_Targeting_EnemyCreeps" "Enemy Creeps" "DOTA_ToolTip_Targeting_EnemyHero" "Enemy Heroes" "DOTA_ToolTip_Targeting_EnemyUnits" "Enemy Units" "DOTA_ToolTip_Targeting_EnemyHeroesAndBuildings" "Enemy Heroes a nd Buildings" "DOTA_ToolTip_Targeting_EnemyUnitsAndBuildings" "Enemy Units and Buildings" "DOTA_ToolTip_Targeting_Self" "Self" "DOTA_ToolTip_Targeting_Allies" "Allies" "DOTA_ToolTip_Targeting_AlliedCreeps" "Allied Creeps" "DOTA_ToolTip_Targeting_AlliedHeroes" "Allied Heroes" "DOTA_ToolTip_Targeting_AlliedUnits" "Allied Units" "DOTA_ToolTip_Targeting_AlliedHeroesAndBuildings" "Allied Heroes and Buildings" "DOTA_ToolTip_Targeting_AlliedUnitsAndBuildings" "Allied Units a nd Buildings" "DOTA_ToolTip_Targeting_Trees" "Trees" "DOTA_Tooltip_Targeting_All_Heroes" "Heroes" "DOTA_ToolTip_Targeting_Units" "Units" "DOTA_ToolTip_Damage" "DAMAGE:"

"DOTA_ToolTip_Damage_Physical" "DOTA_ToolTip_Damage_Magical" "DOTA_ToolTip_Damage_Composite" "DOTA_ToolTip_Damage_Pure" "DOTA_ToolTip_Damage_HP_Removal" "DOTA_ToolTip_Aghanim" ghanim's Scepter." "DOTA_ToolTip_Level" "LEVEL" "DOTA_Hero_Tooltip_Level" "Level %s1" "AbilityDuration" "AbilityDamage" "DOTA_Chat_Prompt" "Say:"

"Physical" "Magical" "Composite" "Pure" "HP Removal" "Upgradable by A

"DURATION:" "DAMAGE:"

"dota_dashboard_players_online" "%s1 PLAYERS ONLINE" "dota_dashboard_welcome" "WELCOME TO THE DOTA NETWORK" "dota_dashboard_actions" "ACTIONS:" "dota_dashboard_start_playing" "PLAY" "dota_dashboard_action_matchmaking" "MATCHMAKING" "dota_dashboard_action_matchmaking_label" "play with people almost as good as you" "dota_dashboard_action_private" "PRIVATE" "dota_dashboard_action_private_label" "play with your network of friends" "dota_dashboard_action_ai" "A.I." "dota_dashboard_action_ai_label" "play with bots" "dota_dashboard_action_tutorial" "TUTORIAL" "dota_dashboard_action_tutorial_label" "play with guide" "dota_dashboard_action_community_game" "COMMUNITY LOBBIES" "dota_dashboard_action_friend_game" "FRIEND LOBBIES" "dota_dashboard_action_guild_game" "GUILD LOBBIES" "dota_dashboard_action_team_game" "TEAM LOBBIES" "dota_dashboard_action_lan_game" "LOCAL LOBBIES" "dota_dashboard_action_private_game" "PRIVATE LOBBIES" "dota_dashboard_action_friends_game_label" "friends currently in a game lobby" "dota_dashboard_prepareresearch" "PREPARE/RESEARCH" "dota_dashboard_helpout" "HELP OUT" "dota_dashboard_action_mentor"

"MENTOR" "dota_dashboard_action_mentor_label" "adopt a newb, answer a question" "dota_dashboard_action_contribute" "CONTRIBUTE" "dota_dashboard_action_contribute_label" "write a hero guide, rate a guide" "dota_dashboard_start_learning" "START LEARNING:" "dota_dashboard_builds" "BUILDS" "dota_dashboard_heropedia" "HEROPEDIA" "dota_dashboard_action_heroes" "HEROES" "dota_dashboard_action_items" "ITEMS" "dota_dashboard_action_replays" "REPLAYS" "dota_dashboard_action_comma" ", " "dota_dashboard_tips" "TIPS" "dota_dashboard_configure" "CONFIGURE:" "dota_dashboard_settings" "Settings" "dota_dashboard_quit" "Quit" "dota_dashboard_profile" "YOUR PROFILE" "dota_dashboard_chat" "CHAT" "dota_dashboard_community" "CHAT" "dota_dashboard_join_chat" "JOIN CHANNEL" "dota_dashboard_category_today" "TODAY" "dota_dashboard_category_updates" "UPDATES" "dota_dashboard_category_customize" "STORE" "dota_dashboard_category_play" "PLAY" "dota_dashboard_category_watch" "WATCH" "dota_dashboard_category_learn" "LIBRARY" "dota_dashboard_category_socialize" "COMMUNITY" "dota_dashboard_category_team" "TEAM" "dota_quit_button" "QUIT" "DOTA_ConfirmQuit" "CONFIRM QUIT" "DOTA_ConfirmQuitDesc" "Do you really wish to quit Dota 2?" "DOTA_ConfirmQuitDescUnsafe"

"Leaving a game before it has finished may ruin the game for other players. Do you really wish to quit Dota 2?" "DOTA_ConfirmDelete" "CONFIRM DELETE" "DOTA_ConfirmDeleteDesc" "Do you really wish to delete this replay file?" "DOTA_ReplaySize" "%s1 MB file on disk" "DOTA_SpectatorClientMSG" "You are running a spectator-only version of Dota 2." "dota_spectator_signup" "Get on the list for a free Dota 2 invite" "dota_spectator_buy" "Purchase the Invite Bundle on the Dota Store" "dota_button_signup" "SIGN UP" "dota_button_buy" "PLAY RIGHT NOW" "ti2_sub_sched_label" "Browse games by schedule" "ti2_sub_sched_desc" "Browse all the games by date played. Go to these pages to follow The Internati onal spoiler-free. \n(Then avoid our Twitter feed and Facebook posts.)" "ti2_sub_results_label" "Follow games by bracket (spoilers!)" "ti2_sub_results_desc" "Follow the action as teams work through the Upper and Lower Brackets." "dota_watch_live_tab" "LIVE GAMES" "dota_watch_live_tab_star" "LIVE TOURNAMENT" "dota_watch_recent_tab" "RECENT GAMES" "dota_watch_subscriptions_tab" "TOURNAMENTS" "dota_watch_schedule_tab" "EVENTS" "dota_watch_local_tab" "DOWNLOADED" "dota_watch_match_id" "Match ID: %s1" "replay_players" "Players:" "dota_my_tournaments_tab" "MY TOURNAMENTS" "my_tournaments_header" "MANAGE TOURNAMENTS" "my_tournaments_dates" "TOURNAMENT DATES:" "sched_team1" "Team 1" "sched_team2" "Team 2" "dota_no_live_games" "No Live Games in Progress" "dota_no_live_games_desc" "There are no live games being played at the moment." "dota_friends" "FRIENDS"

"friends_playing_dota" "PLAYING DOTA" "friends_pending" "PENDING FRIEND REQUESTS" "friends_online" "ONLINE" "friends_offline" "OFFLINE" "dota_profile_mini_title" "PROFILE" "dota_profile_mini_party" "PARTY" "dota_profile_mini_team_party" "TEAM MEMBERS" "party_accepted" "IN PARTY" "party_pending" "(%s1 PENDING)" "party_declined" "" "party_pending_tooltip_title" "PENDING INVITATIONS" "dota_profile_mini_2" "RECENT HEROES" "dota_profile_successful_heroes" "Most Successful Heroes" "most_played_heroes" "MOST PLAYED HEROES" "heroes_played_title" "HEROES PLAYED" "dota_hero" "HERO" "chat_send" "SEND" "chat_members" "PARTICIPANTS" "chat_add_channel" "ADD CHAT CHANNEL" "chat_join_channel" "JOIN CHAT CHANNEL" "chat_select_channel" "Select a chat channel to join" "chat_create_channel" "CREATE NEW CHAT CHANNEL" "chat_create_channel_desc" "Enter a custom channel name" "chat_create_channel_button" "CREATE NEW CHANNEL" "confirm_create_channel_button" "CREATE" "chat_custom_channels" "CUSTOM" "chat_regional_channels" "REGIONAL" "chat_search_channel_msg_01" "Finding channels" "Tournament_dropdown" "Filter by Tournament" "Tournament_None"

"None" "Tournament_WestQualifier" "West Qualifier" "Tournament_EastQualifier" "East Qualifier" "dota_report_title_commend" "COMMEND PLAYER" "dota_report_title_report" "REPORT PLAYER" "dota_report_leave_comment" "Leave a comment..." "dota_reports_remaining" "Reports Remaining: %s1" "dota_reports_total" "Total reports submitted: %s1" "dota_commends_remaining" "Commendations Remaining: %s1" "dota_commends_total" "Total commendations submitted: %s1" "report_text_abuse" "Text abuse" "report_text_abuse_desc" "They were abusive in text chat" "report_voice_abuse" "Voice abuse" "report_voice_abuse_desc" "They were verbally abusive" "report_communication_abuse" "Communication Abuse" "report_communication_abuse_desc" "They were abusive over a communication channel (text or voice)" "report_feeding" "Intentional feeding" "report_feeding_desc" "They intentionally died repeatedly to hurt their own team" "report_ability_abuse" "Intentional Ability Abuse" "report_ability_abuse_desc" "They intentionally used abilities to the detriment of their own team" "commend_friendly" "Friendly" "commend_friendly_desc" "I think they are amiable" "commend_forgiving" "Forgiving" "commend_forgiving_desc" "I think they are quite forgiving" "commend_teaching" "Teaching" "commend_teaching_desc" "I think they are a great teacher" "commend_leadership" "Leadership" "commend_leadership_desc" "I think they are a good leader" "infraction_type_label" "Select a category" "infraction_comment_label"

"More information:" "commend_submitted" "Commendation submitted: Thank you for helping to improve the Dota 2 community. " "report_submitted" "Report submitted: Thank you for helping to improve the Dota 2 community." "duplicate_report" "You have already submitted feedback for this player." "no_reports_remaining" "You have already used your allotted number of submissions for this week." "DOTA_ReportReminder" "Don't forget to report players for bad conduct, or commend them for being fun t o play with. You can do this by clicking on their name in the scoreboard at any time." // matchmaking ready match_ready.fla "matchmaking_status_title" "Matchmaking Status" "matchmaking_status_text" "Your game is ready" "matchmaking_ready_text" "%s1 Ready" "matchmaking_player_afk" "Player not ready" "matchmaking_player_cancel" "Player cancelled" "matchmaking_player_rematch" "Finding new players" "matchmaking_waiting_for_players" "Waiting for other players" "matchmaking_player_declined" "A player declined the match" "matchmaking_denied_local" "You are unable to find a match for %s1" "matchmaking_denied_party" "%s1 will prevent your party from finding\na match for %s2" "matchmaking_account_disabled" "You have been too disruptive and will not be able to chat or join the matchmaki ng queue for %s1" "matchmaking_low_priority_local" "You have %s1 remaining in the low priority matchmaking pool due to abandoning g ames." "matchmaking_low_priority_party" "%s1 will only allow low priority matchmaking for %s2 due to abandoning games." "matchmaking_match_disabled_local" "You are prevented from matching for %s1 due to failing to ready-up or abandonin g your last game" "matchmaking_match_disabled_party" "%s1 will prevent matching for %s2 due to failing to ready-up or abandoning his or her last game" "returning_top_of_queue" "Returning to matchmaking with high priority" "dota_ready_fail" "FAILED TO READY UP" "dota_ready_fail_desc" "Your match was ready, but you failed to respond and have been removed from the matchmaking pool." "dota_ready_fail_return" "Find another match?"

"dota_day" "%s1 day" "dota_days" "%s1 days" "low_priority_game" "%s1 game" "low_priority_games" "%s1 games" "hero_spawn_low_priority_header" "Low-Priority Match" "hero_spawn_low_priority_warning" "You are in a low-priority match due to you or someone in your party abandoning games. While you are in low-priority, you will not receive battle points, and y ou will only be matched with other players in the low-priority pool." "limited_heroes_abandon_header" "Limited Heroes Mode" "limited_heroes_abandon_explanation" "There is no penalty for leaving a Limited Heroes mode match, as your hero will be replaced by a bot. Leaving any other game mode may result in placement in th e low-priority pool." "matchmaking_label" "Matchmaking" "matchmaking_wait_time" "Estimated wait time: nnn" "unknown_wait_time" "Unknown Wait Time" "matchmaking_exp_geo" "Searching outside your location" "matchmaking_exp_skill" "Searching outside your player level" "matchmaking_region_active" "SELECTED" "matchmaking_region_inactive" "UNSELECTED" "matchmaking_settings_label" "MATCHMAKING SETTINGS" "matchmaking_settings_regions" "MATCHMAKING REGIONS" "matchmaking_settings_edit" "EDIT SETTINGS" "DOTA_practice_bots_settings_label" "BOT PRACTICE SETTINGS" "DOTA_practice_bots_headline" "PRACTICE WITH BOTS" "lobby_settings_label" "LOBBY SETTINGS" "matchmaking_gamemode_label" "GAME MODES" "matchmaking_regions_label" "REGIONS" "matchmaking_languages_label" "PREFERENCES" "matchmaking_difficulty_label" "DIFFICULTY" "matchmaking_select" "SELECT" "matchmaking_search_key" "PASSWORD"

"matchmaking_search_key_desc" "Will only match with players using the same password" "DOTA_FIND_COACH" "Find a Coach" "dota_find_coach_details" "You can invite any of your friends to coach you while you play." "dota_coach_invite" "Invite as Coach" // news/updates page "update_archive" "PREVIOUS UPDATES" // today page "matchmaking" "ACTIVE REGIONS" "today_in_dota" "TODAY IN DOTA" "matches_in_progress" "TOP LIVE MATCHES" "UI_live_games_sorting" "Live games are sorted by average skill, highest to lowest." "findmatch" "FIND MATCH" "find_compendium_match_description" "Find a match using the hero picks from this week's featured Compendium match!" "players_online" "PLAYERS ONLINE" "update_notes" "UPDATES" "feedback_forums" "FEEDBACK FORUMS" "place_holder" "PLACE\nHOLDER" "blog" "BLOG" "today_news_tab" "NEWS" "international_tab" "INTERNATIONAL" "dota_profile_prestige" "PRESTIGE" "dota_profile_wins" "WINS:" "dota_profile_losses" "LOSSES" "dota_profile_leaves" "ABANDONED" "dota_profile_games" "GAMES:" "dota_profile_overview" "OVERVIEW" "dota_profile_history" "GAME HISTORY" "dota_profile_view_history" "View All Games" "dota_profile_heroes_played"

"HEROES PLAYED" "dota_profile_view_heroes_played" "View Heroes Played" "dota_profile_team" "TEAM" "dota_profile_recruits" "FRIEND RECRUITING" "dota_profile_friend_recruit_id" "Add Friend ID" "dota_profile_recruit_friends" "Recruit Friends" "dota_profile_recruiting_status" "Recruitment Status" "dota_profile_recruit_levels_gained" "Levels Gained:" "dota_profile_recruit_accepted" "Accepted Recruit" "dota_profile_recruit_pending" "Has not responded to the recruitment request" "dota_profile_recruit_declined" "Has declined the recruitment request" "dota_profile_recruit_level" "Recruitment Level" "recruit_invitation" "RECRUITMENT INVITATION" "recruit_invitation_details" "A player has requested to recruit you into Dota 2. If you accept this request, any games you play together before you hit level 10 will earn both of you 50% i ncreased Battle Points.\n\nYou can only be recruited by one player, so choose wi sely!" "DOTA_RecruitInviteResponse_Accept_Header" "RECRUITMENT ACCEPTED" "DOTA_RecruitInviteResponse_Accept" "Congratulations, you have been recruited by %s1!" "DOTA_RecruitInviteSend_Header" "RECRUITMENT REQUEST SENT" "DOTA_RecruitInviteSend_Body" "Recruitment requests have been sent to all selected friends. The status of you r requests is reflected in the status panel." "DOTA_RecruitInviteSend_BodySingle" "A Recruitment request has been sent to %s1. The status of this request is refl ected in the Friend Recruiting tab in your Profile." "dota_profile_friend_invite_send" "SEND" "DOTA_SendFriendRecruitsFailed" "Failed to recruit friends!\n\nPlease try again." "dota_recruitpanel_your_recruits" "Your Recruits" "dota_recruitpanel_recruit_details" "Details" "dota_recruit_tooltip_recruiter" "This player has recruited you." "dota_recruit_tooltip_recruit" "You have recruited this player." "dota_recruit_tooltip_recruit_bonus" "You have recruited this player, and when playing together will earn 50% increas ed Battle Points." "DOTA_RecruitFriend" "Recruit Friend"

"dota_prfile_wins_hero" "W" "dota_prfile_losses_hero" "L" "dota_prfile_game_needed" "%s1 more game needed" "dota_prfile_games_needed" "%s1 more games needed" "hero_showcase_title" "FEATURED HERO" "hero_showcase_change" "CHANGE HERO" "item_showcase_title" "FEATURED ITEMS" "item_showcase_change" "EDIT FEATURED ITEMS" "hero_showcase_show_in_profile" "Use this hero in my profile" "dota_profile_clear_filter" "Clear Hero Filter" "HERO_SHOWCASE_EQUIPPED" "CURRENTLY EQUIPPED ITEMS" "hero_showcase_preview_tooltip" "Inspect this hero's currently equipped items" "DOTA_ProfileRequestFailed" "Failed to retrieve profile data." "DOTA_requested_profile_marked_private" "This user has marked their profile as private." "DOTA_requested_profile_marked_private_header" "Private Profile" "dota_pb_title" "PERFORMANCE" "dota_pb_description" "Your performance bar shows how well you've played each hero relative to your ot her heroes." "pb_area_0" "1" "pb_area_1" "2" "pb_area_2" "3" "pb_area_3" "4" "pb_area_4" "5" "pb_area_5" "6" "pb_area_6" "7" "pb_area_7" "8" "pb_area_8" "9" "pb_area_9" "10" "pb_desc" "Four games are needed to establish a performance rating. Your ratings will bec ome more accurate the more you play."

// team profile "dota_team_profile_hed" "TEAM PROFILE" "dota_career_profile" "CAREER PROFILE" "dota_profile_title" "DOTA 2 - PERSONA" "dota_profile_prefs" "Persona Preferences" "dota_profile_recent_games" "Most-recent Games" "dota_profile_commendations" "Commendations" "dota_lobby_type_matchmaking" "Public Matchmaking" "dota_lobby_type_practice" "Practice Game" "dota_lobby_type_practice_games" "PRACTICE GAMES" "dota_lobby_type_private_games" "PRIVATE GAMES" "dota_lobby_offline_practice_game" "PRACTICE WITH BOTS" "dota_lobby_quests" "TRAINING" "dota_lobby_tutorials" "TUTORIALS" "dota_lobby_mentored_play" "PLAY WITH A COACH" "dota_lobby_type_tournament" "Tournament Game" "dota_lobby_type_tutorial" "Tutorial" "dota_lobby_type_coop_bot" "Co-op Bot" "dota_lobby_type_team_matchmaking" "Team Matchmaking" "dota_lobby_type_competitive" "Ranked Match" "dota_lobby_type_competitive_solo_uncalibrated" "Ranked Match Solo (Calibrating)" "dota_lobby_type_competitive_party_uncalibrated" "Ranked Match Party (Calibrating)" "dota_lobby_type_competitive_solo" "Ranked Match Solo @%s1 %s2" "dota_lobby_type_competitive_party" "Ranked Match Party @%s1 %s2" "dota_lobby_tab_tournament" "TOURNAMENTS" "dota_lobby_lan_title" "LOCAL LOBBY" "dota_lobby_default_title" "ONLINE LOBBY" "dota_lobby_offline_title" "OFFLINE PRACTICE LOBBY" "DOTA_ConfirmLANLobby_title" "LOCAL LOBBY"

"DOTA_ConfirmLANLobby_desc" "A Local game is hosted on your machine and is only accessible to other players on your local network. System requirements are higher for this machine." "dota_featured_hero" "Featured Hero:" "dota_join_chat_channel_prompt" "Channel:" "dota_join_chat_channel_button" "JOIN" "dota_join_chat_channel_name_header" "Channel Name" "dota_join_chat_channel_startup_header" "Join On Startup" "dota_chat_party_tab" "Party" "dota_chat_lobby_tab" "Lobby" "dota_chat_team_tab" "Team" "dota_chat_game_tab" "Game" "dota_chat_guild_tab" "Guild" "dota_chat_fantasy_draft" "Fantasy Draft" "dota_game_lobby_title" "GAME LOBBY" "dota_match_history" "MATCH HISTORY" "dota_match_history_details" "MATCH DETAILS" "dota_match_details_brief" "DETAILS" "dota_match_history_win" "WIN" "dota_match_history_loss" "LOSS" "dota_match_history_abandon" "ABANDON" "dota_match_history_back" "CLOSE" "dota_match_history_Winner_GoodGuys" "WINNER: The Radiant" "dota_match_history_Winner_BadGuys" "WINNER: The Dire" "page_previous" "PREVIOUS" "page_next" "NEXT" "page_counter" "Page: %s1" "page_back" "BACK" "dota_store_feature_close" "CLOSE" "dota_store_feature_title_new_store" "New in the Dota Store" "dota_load_game_title" "LOAD GAME" "dota_load_game_button" "LOAD GAME" "dota_load_game_searching" "Searching for Save Games..."

"dota_load_game_no_games" "No Save Games found" "dota_watch_replay" "WATCH REPLAY" "dota_watch_highlights" "WATCH HIGHLIGHTS" "dota_download_replay" "DOWNLOAD REPLAY" "dota_replay_unavailable" "REPLAY UNAVAILABLE" "dota_profile_show_match_history" "MATCH HISTORY" "dota_persona_panel_title" "PLAYER DETAILS" "dota_downloading_replay" "Downloading..." "dota_decompressing_replay" "Decompressing..." "replay_download_failed" "REPLAY DOWNLOAD FAILED" "replay_download_fail_code" "Download Error: %s1" "replay_download_open_failed" "Unable to open replay file. Please ensure no other processes have this file op en." "replay_download_create_failed" "Unable to create replay file of the specified size. Is your disk full?" "replay_download_request_fail" "Failed to send request for part of file." "replay_download_handle_fail" "Failed to find file handle." "replay_download_chunk_not_found" "Failed to find file chunk in download list." "replay_download_write_failed" "Unable to write to replay file." "replay_download_data_failed" "Failed to get data from download buffer." "replay_download_decompress_failed" "Failed to decompress replay file. Please try downloading the replay again." "dota_persona_karma" "KARMA:" "dota_persona_rank" "ELO:" "dota_finding_match_players" "Finding match... [%s1] (%s2 searching)" "dota_finding_match" "Finding match... [%s1]" "dota_finding_match_solo" "Finding solo match... [%s1]" "dota_finding_match_passport" "Finding match... [%s1]" "dota_finding_match_time_only" "Finding match... [%s1]" "dota_finding_bot_match_time_only" "Finding Bot Match... [%s1]" "dota_finding_team_match_time_only" "Finding Team Match... [%s1]" "featured_match_passport_message" "Purchase a Compendium to be eligible to play the featured match of the week!" "buypassport"

"Buy Compendium" "dota_num_players_searching" "PLAYERS SEARCHING: %s1" "dota_search_range" "SEARCH RANGE" "dota_num_matching_players" "MATCHING PLAYERS: %s1 of 10" "dota_match_elapsed" "ELAPSED TIME:" "dota_cancel_match_find" "CANCEL SEARCH" "dota_match_in_progress" "Game in progress" "dota_match_finished" "Game is finished" "dota_match_connecting" "Connecting to game..." "dota_match_connected" "Connected to game" "dota_match_local_game" "Connected to local game" "dota_reconnect_to_game" "RECONNECT" "dota_abandon_game" "LEAVE GAME" "dota_disconnect_game" "DISCONNECT" "dota_match_find_server" "Finding server... [%s1]" "dota_match_wait_for_host" "Waiting for host... [%s1]" "dota_match_game_ui" "Private Lobby Setup" "dota_number_of_spectators" "Number of Spectators: %s1" "dota_abandon_dialog_title" "ABANDON GAME" "dota_abandon_dialog_warning" "Abandoning a game before it has finished may ruin the game for other players." "dota_abandon_dialog_confirm" "Are you sure you want to abandon this game?" "dota_abandon_dialog_yes" "Yes, abandon game." "dota_leave_dialog_title" "LEAVE GAME" "dota_leave_dialog_confirm" "Are you sure you want to leave this game?" "dota_leave_dialog_yes" "Yes, leave game." "dota_safe_to_abandon" "This game is safe to leave." "dota_safe_to_abandon_inline" "GAME IS SAFE TO LEAVE" "dota_safe_to_abandon_match_not_scored" "This game will not be scored. It is now safe to leave." "dota_leaver_consequence_header_failure_to_reconnect" "Failure to reconnect will result in the following consequences:" "dota_leaver_consequence_header_leave_match" "Leaving this match will result in the following consequences:"

"dota_leaver_consequence_LetDownTeammates" "Your teammates will play at a disadvantage." "dota_leaver_consequence_SmallMatchmakingCooldown" "You will be prevented from matchmaking for a period of time." "dota_leaver_consequence_CreditWithAbandon" "You will receive an abandon." "dota_leaver_consequence_ForcedLossForLeaver" "You will receive a loss." "dota_leaver_consequence_ForcedLossForLeaversParty" "<b>Everyone in your party</b> will receive a loss." "dota_leaver_consequence_MMRLossForLeaver" "Your matchmaking rating (MMR) will decrease." "dota_leaver_consequence_MMRLossForLeaversParty" "The matchmaking rating (MMR) of <b>everyone in your party</b> will decrease." "dota_leaver_consequence_MatchDiscardedForOtherPlayers" "The match will not be scored for other players." "dota_leaver_consequence_NotDecrementLowPriGamesRemaining" "You will not be credited with having completed the match." "dota_play_matchmaking" "PLAY GAME" "dota_play_practice" "PRIVATE" "dota_play_tournament" "TOURNAMENT" "dota_play_tutorial" "TUTORIAL" "dota_watch_game" "WATCH" "dota_play_matchmaking_desc" "Find a match with players of similar experience in your region." "dota_practice_bots_title" "Practice with Bots" "dota_play_practice_desc" "Create a private lobby to play with friends or the A.I. " "dota_play_tutorial_desc" "Play a match with a mentor or run through a lesson. " "dota_play_tournament_desc" "Find a match in a competitive tournament. " "dota_play_leaver_left_label" "You left your previous game. If you crash or lose your connection, you should reconnect to the game. Leaving will have repercussions in the future." "dota_play_matchmaking_reconnect_hint" "You can rejoin a game if you crash or disconnect. Not rejoining can ruin the ga me for the other players." "dota_play_find_match" "Find a Game" "dota_play_find_a_match" "FIND A MATCH" "dota_play_find_solo_queue" "FIND A MATCH SOLO" "dota_play_find_team_match" "FIND A TEAM MATCH" "dota_play_find_coop_bot_match" "FIND A CO-OP BOT MATCH" "dota_play_find_compendium_match" "FIND COMPENDIUM MATCH" "dota_play_find_a_ranked_match" "FIND A RANKED MATCH" "dota_play_find_ranked_match"

"FIND RANKED MATCH" "dota_ranked_rating_solo" "Solo Rank" "dota_ranked_rating_party" "Party Rank" "dota_play_learn_to_play" "LEARN TO PLAY" "dota_play_welcome_title" "Welcome to Dota 2" "dota_play_welcome_text" "Thank you for participating, your feedback\nwill help make Dota 2 better. " "dota_play_diretide_tab" "FIND DIRETIDE MATCH" "dota_watch_no_results" "No Results." "dota_watch_tournaments_header" "THIS MONTH TOURNAMENTS" "dota_gamemode_filter_Any" "Any" "dota_calendar" "Calendar" "dota_calendar_tooltip_head" "Tournaments" "sugar_rush_hof" "SUGAR RUSH HALL OF FAME" "sugar_rush_hof_label" "These players dealt the most damage to Roshan during Cycle %s3 on %s1 at %s2" "sugar_rush_hof_cycle" "CYCLE %s1" "sugar_rush_hof_na" "Score for the previous cycle is currently unavailable." "sugar_rush_health_remaining" "Health Remaining: %s1" "findmatchhalloween" "FIND DIRETIDE MATCH" "dota_play_diretide_phase_1_title" "CANDY CHAOS" "dota_play_diretide_phase_1_descr" "* Compete against the enemy team in collecting the most candy.\n* Collect candy from Roshlings and deposit it in your Candy Bucket.\n* Go on a raid and steal t he enemy's candy from their bucket.\n * When the timer expires the team with the most candy wins!" "dota_play_diretide_phase_2_title" "THE TRICKSTER AWAKENS" "dota_play_diretide_phase_2_descr" "* All this ruckus has awoken Roshan from his slumber.\n* He will target a rando m hero and bully them for candy.\n* Keeping a piece of candy in your inventory i s recommended as failure to feed Roshan will\nresult in death." "dota_play_diretide_phase_3_title" "SUGAR RUSH" "dota_play_diretide_phase_3_descr" "* After 16 minutes Roshan will be stuffed and you will be left candyless.\n* Yo u must team up with the enemy and defeat Roshan before he's had his fill.\n* Upo n defeat, Roshan will revive again and again, growing stronger each time.\n* The stronger Roshan becomes, the better the rewards will be when time runs out!" "dota_diretide_loot_hint" "The stronger Roshan becomes, the better the rewards will be when time runs out! " "DOTA_create_lobby" "CREATE LOBBY"

"DOTA_create_lan_lobby" "CREATE LOCAL LOBBY" "DOTA_create_tournament_lobby" "CREATE TOURNAMENT LOBBY" "new_tournament_games" "NEW" "current_tournament_games" "IN PROGRESS" "old_tournament_games" "COMPLETED" "create_tournament_entry_button" "CREATE" "clear_tournament_entry_button" "CLEAR" "clear_tournament_dialog_header" "CLEAR TOURNAMENT GAME" "clear_tournament_dialog_body" "Are you sure you wish to clear this game? Any Match ID will be cleared and any existing lobby will become a regular practice lobby." "clear_tournament_failure" "Failed to clear tournament game." "DOTA_TeamUnsetHeader" "TEAM NOT SET" "DOTA_TeamUnsetMessage" "At least one team does not have a team name/logo set. Really start the match?" "DOTA_create_online_lobby" "Create an online lobby" "DOTA_create_bot_practice" "Practice vs Bots" "DOTA_create_bot_practice_desc" "- Start a game with bots. \n- All party members will join the game as well." "DOTA_create_online_lobby_desc" "Create a private lobby when you want to play with people you know." "DOTA_create_online_lobby_desc_bullets" "- Play arranged games against specific players or teams. \n- Invite friends and fill empty player slots with bots. \n- Hide the lobby by setting a password in LOBBY SETTINGS." "DOTA_Practice_Bots_Difficulty" "Difficulty" "DOTA_Practice_Bots_Team" "Team" "DOTA_no_friend_lobbies" "No friend lobbies found." "DOTA_no_guild_lobbies" "No guildmate lobbies found." "DOTA_no_private_lobbies" "No private lobbies found." "DOTA_find_lobby" "FIND A LOBBY" "DOTA_lobby_leader_label" "LOBBY LEADER:" "dota_soon" "COMING SOON" "lobby_password_label" "LOBBY PASSWORD" "Find_lobby" "Find Lobby" "DOTA_create_private_lobby" "Enter a password to create private game (optional)" "DOTA_filter_private_lobby"

"Find private lobbies by password" "DOTA_practice_lobby_list" "CURRENT PRIVATE LOBBIES" "DOTA_join_private_title" "JOIN PRIVATE GAME" "DOTA_join_private_desc" "Enter the password (created by lobby-leader) to join this game." "DOTA_join_private_error1" "The password entered does not match the password created by the lobby-leader." "dota_apply" "APPLY" "DOTA_Matchmaking_NoRegion_Error" "Please select a matchmaking region." "DOTA_Matchmaking_NoMapPreference_Error" "Please press the 'preferences' button and select a map preference. Select both maps if you have no preference." "DOTA_Matchmaking_NoGameMode_Error" "Please select a game mode." "DOTA_Matchmaking_NoLanguage_Error" "Please select at least one language." "DOTA_SelfCast_DoubleTap" "DOUBLE TAP ABILITY SELF CAST" "DOTA_SelfCast_DoubleTap_description" "(Double-tapping an ability key will cast it on your hero if possible)" "DOTA_UniUnitOrder_Ctrl" "UNIFIED UNIT ORDERS" "DOTA_UniUnitOrder_Ctrl_description" "(Holding down CTRL when issuing an order will send it to all units you control) " "DOTA_share_match_history" "SHARE MATCH HISTORY" "DOTA_share_match_history_desc" "Share your public matchmaking game history with external third parties." "DOTA_profiles_privacy" "PROFILE PRIVACY" "DOTA_profiles_privacy_desc" "Toggling this setting will hide your Dota 2 and Steam profiles from other playe rs." "DOTA_profilesettings_title" "Profile Settings" "DOTA_profilesettings_incognito" "INCOGNITO MODE" "DOTA_profilesettings_incognito_desc" "Toggling this setting will hide your Dota 2 Profile from other players as well as allow you to enter and use a different Profile Name. The setting will overrid e any preferences you may have set for 'PROFILE PRIVACY' in Global Settings." "DOTA_profilesettings_incognito_name" "Your new Incognito Profile Name" "DOTA_GameStartCountdown" "Starts in %s1:%s2" "DOTA_GameTime" "%s1:%s2" "DOTA_GamePreGame" "Pre-Game" "DOTA_Settings_keybind_template" "Reset hotkey template" "DOTA_Settings_keybind_desc" "Choose a hotkey template. This will reset keys for Hero abilities, Item slots a nd Camera control."

"DOTA_Settings_reset_hotkeys" "Reset hotkeys..." "keybind_template_ARROW" "Normal" "keybind_template_WASD" "WASD" "keybind_template_LEGACY" "Legacy" "keybind_template_MMO" "MMO" "or" "or"

"DOTA_Settings_Shop_Hotkeys" "SHOP ALWAYS USES HOTKEYS" "DOTA_Settings_Controls" "CONTROLS" "DOTA_Settings_Video" "VIDEO" "DOTA_Settings_Audio" "AUDIO" "DOTA_Settings_Game" "GAME" "DOTA_Game_Settings" "GAME SETTINGS" "UI_CAMERA_ACCEL" "CAMERA ACCELERATION" "UI_CAMERA_SPEED" "CAMERA SPEED" "UI_CAMERA_SMOOTHDRAG" "SMOOTHDRAG IN SPECTATE" "UI_CAM_REVERSE_GRIP" "REVERSE CAMERA GRIP" "UI_USE_BROADCASTER_STATS" "USE BROADCASTER STATS" "UI_EDGE_PAN" "EDGE PAN" "UI_SHOW_HERO_ICON" "MINIMAP ICONS INSTEAD OF NAMES" "UI_ALWAYS_SHOW_HERO_ICON" "NAMES/ICONS ALWAYS IN MINIMAP" "UI_MINIMAP_FLIP_POS" "MINIMAP DRAWS ON RIGHT" "UI_SHOW_HERO_ALT_INDICATOR" "HOLD ALT TO HIGHLIGHT HERO" "UI_SHOW_HEALTH_BAR_NUMBER" "SHOW HP BAR NUMBER" "UI_AUTO_ATTACK" "AUTO ATTACK" "UI_AUTO_ATTACK_AFTER_SPELL" "AUTO ATTACK AFTER SPELL" "UI_ADD_SUMMONED_SELECTION" "AUTO SELECT SUMMONED UNITS" "UI_ALLOW_INVITES" "ALLOW PARTY INVITES" "UI_ALLOW_GUILD_INVITES" "ALLOW GUILD INVITES" "UI_ALL"

"ALL" "UI_JUST_FRIENDS" "JUST FRIENDS" "party_block_all" "Block invites from players not on Friends List" "party_block_all_disc" "(Can be toggled in General Area of Game Settings panel)" "UI_SCREEN_SHAKE" "SCREEN SHAKE" "UI_NETWORK_QUALITY" "NETWORK QUALITY" "UI_AUTO_PURCHASE" "AUTO PURCHASE ITEMS" "UI_SHOW_NAMES" "SHOW PLAYER NAMES" "UI_SIMPLE_MAP_COLORS" "MINIMAP SIMPLE COLORS" "UI_HIDE_MAP_BG" "MINIMAP HIDE BACKGROUND" "UI_APPLY" "APPLY" "UI_ON" "ON" "UI_OFF" "OFF" "UI_MED" "MED" "UI_HIGH" "HIGH" "UI_LOW" "LOW" "UI_DEFAULTS" "DEFAULTS" "UI_CLOSE" "CLOSE" "UI_BACK" "BACK" "Settings_EVENTS" "EVENTS" "Settings_General" "GENERAL" "Settings_Advanced" "ADVANCED" "Settings_Interface" "INTERFACE" "Settings_Network" "NETWORK" "DOTA_Audio_Settings" "AUDIO SETTINGS" "UI_Master_Volume" "MASTER VOLUME" "UI_Game_Volume" "GAME VOLUME" "UI_Music_Volume" "MUSIC VOLUME" "UI_Voice_Volume" "VOICE VOLUME" "UI_Unit_Speech_Volume" "UNIT SPEECH VOLUME" "UI_Speaker_Config"

"SPEAKER CONFIG" "UI_Sound_Quality" "SOUND QUALITY" "UI_Captioning" "CAPTIONING" "UI_Unit_Speech" "UNIT SPEECH" "UI_Background_Sound" "SOUND WHILE ALT-TAB" "UI_Enable_Voice" "ENABLE VOICE" "UI_Voice_Transmit_Vol" "VOICE TRANSMIT VOLUME" "UI_Voice_Receive_Vol" "VOICE RECEIVE VOLUME" "UI_Boost_Mic" "BOOST MIC GAIN" "UI_Mute_Cobroadcasters" "MUTE CO-BROADCASTERS" "UI_Chat_Sound" "UI_Enable_Open_Mic" "ENABLE OPEN MIC" "UI_Open_Mic_Threshold" "OPEN MIC THRESHOLD" "UI_Not_Implemented" "* - Not Implemented Yet" "UI_No_Captions" "No Captions" "UI_Subtitles_Effects" "Subtitles and Effects" "UI_Subtitles" "Subtitles" "UI_Headphones" "Headphones" "UI_2_Speakers" "2 Speakers" "UI_4_Speakers" "4 Speakers" "UI_5_1_Speakers" "5.1 Speakers" "UI_7_1_Speakers" "7.1 Speakers" "DOTA_Video_Settings" "VIDEO SETTINGS" "UI_Brightness" "BRIGHTNESS" "UI_AspectRatio" "ASPECT RATIO" "UI_Resolution" "RESOLUTION" "UI_DisplayMode" "DISPLAY MODE" "UI_Brightness_Note" "Only available in fullscreen" "UI_VSync" "VSYNC" "UI_Advanced" "ADVANCED" "UI_Adanced_Settings"

"CHAT MESSAGE SOUND"

"ADVANCED SETTINGS" "UI_AdditivePass" "ADDITIVE LIGHT PASS" "UI_SpecularBloom" "SPECULAR BLOOM" "UI_Water" "WATER QUALITY" "UI_Fog" "FOG" "UI_Animate_Portrait" "ANIMATE PORTRAIT" "UI_Shadows" "SHADOWS" "UI_World_Lighting" "WORLD LIGHTING" "UI_Ambient_Occlusion" "AMBIENT OCCLUSION" "UI_Ambient_Creatures" "AMBIENT CREATURES" "UI_Textures" "TEXTURES" "UI_Overlays" "OVERLAYS" "UI_Antialiasing" "ANTI-ALIASING" "UI_Color_Blind" "COLOR BLIND MODE" "UI_Video_Test" "VIDEO TEST" "UI_DISABLE_WINDOWS_KEY" "DISABLE WINDOWS KEY" "UI_CAMERA_RESPAWN" "MOVE CAMERA ON RESPAWN" "UI_Specular" "SPECULAR" "UI_Render_Quality" "RENDER QUALITY" "UI_Render_Quality_Descr" "(Affects the in-game world rendering only. Lower settings may provide better fr amerates, but at a cost of visual quality)" "UI_Settings_Restart" "* - You will need to restart Dota 2 for these settings to take effect" "UI_Descr_Low" "Low" "UI_Descr_Med" "Med" "UI_Descr_High" "High" "UI_Descr_Remaining" "Remaining:" "UI_Hero_Global_Bindings" "HERONAME'S/GLOBAL BINDINGS" "UI_Legacy_Keys" "Legacy Hero Keys" "UI_Autocast" "Subtitles" "UI_Ultimate" "Ultimate" "UI_Ability1"

"Ability 1" "UI_Ability2" "Ability 2" "UI_Ability3" "Ability 3" "UI_Ability4" "Ability 4" "UI_Ability5" "Ability 5" "UI_View_Controls" "VIEW CONTROLS" "UI_Unit_Actions" "UNIT ACTIONS" "UI_Panel_Activation" "PANEL ACTIVATION" "UI_HERO" "HERO" "UI_COURIER" "COURIER" "UI_NEUTRALS" "NEUTRALS" "UI_Spectator_Controls" "Controls" "UI_Spectator_Stats" "Stats Dropdown" "UI_Searching" "Searching..." "waiting_for_players_title" "WAITING FOR PLAYERS" "waiting_for_players_spectators_loaded" "Spectators Loaded: %s1 of %s2" "relationship_party" "You are in the same party." "relationship_friend" "You are Steam friends." "relationship_teammate" "You are both members of the team: %s1" "relationship_guildmate" "You are both members of the guild: %s1" "relationship_chatchannel" "You are both members of the chat channel: %s1" "relationship_clan" "You are both members of the Steam community group: %s1" // persona "find_match" "Find Match" "play_tutorial" "Play Tutorial" "unlock_persona" "Reach level 2 to unlock new persona features." "dota_party_leader" "Party Leader" "party_block_player" "Block all communication from party leader" "Date_Yesterday"

"yesterday" "Date_Today" "today" "Date_Tomorrow" "tomorrow" "DOTA_UserMenu_Profile" "View Dota Profile" "DOTA_UserMenu_SteamProfile" "View Steam Profile" "DOTA_UserMenu_SendMessage" "Send Message..." "DOTA_UserMenu_PartyKick" "Kick from Party" "DOTA_UserMenu_PartyInvite" "Invite to Party" "DOTA_UserMenu_PartySuggestInvite" "Suggest invite to Party" "DOTA_UserMenu_PartyLeave" "Leave Party" "DOTA_UserMenu_TeamInvite" "Invite to Team" "DOTA_UserMenu_TeamInviteSelf" "Add yourself to Player Roster" "DOTA_UserMenu_TradeInvite" "Invite to Trade" "DOTA_UserMenu_AddFriend" "Add as Friend" "DOTA_UserMenu_RemoveFriend" "Remove Friend" "DOTA_UserMenu_AcceptFriendRequest" "Accept Friend Request" "DOTA_UserMenu_IgnoreFriendRequest" "Ignore Friend Request" "DOTA_UserMenu_Spectate" "Watch Game" "DOTA_UserMenu_CommendPlayer" "Commend Player" "DOTA_UserMenu_ReportPlayer" "Report Player" "DOTA_UserMenu_IgnorePlayer" "Ignore Player" "DOTA_UserMenu_UnignorePlayer" "Unignore Player" "DOTA_UserMenu_Inspect" "Inspect Hero" "DOTA_UserMenu_TeamTransferAdmin" "Make Team Admin" "DOTA_InvitedToParty" "%s1 has invited you to a party." "DOTA_InvitedToPartyForTeam" "%s1 has invited you to a party for a team match with %s2." "DOTA_InvitedToLowPriorityParty" "%s1 has invited you to a low-priority party." "DOTA_InvitedToCoach" "%s1 has invited you to be a Coach of their party." "DOTA_Invite_Accept" "ACCEPT" "DOTA_Invite_Accept_Low_Priority" "ACCEPT LOW-PRIORITY MATCH"

"DOTA_Invite_Decline" "DECLINE" "DOTA_Invite_Cancel" "CANCEL" "DOTA_Dismiss" "DISMISS" "DOTA_Warning" "WARNING" "DOTA_InvitedToPartyHeader" "Party Invitation" "DOTA_InvitedToPartyForTeamHeader" "Team Matchmaking Invitation" "DOTA_InvitedToLowPriorityPartyHeader" "Low-Priority Party Invitation" "DOTA_InvitedToCoachHeader" "Coach Invitation" "dota_suggest_invite_format" "Please invite %s1 to the party." "DOTA_UserMenu_Swap" "Swap Hero" "dota_invited" "Invited..." "DOTA_Inspect_Battle_Points_Rate" "Battle Points Rate: %s1" "team_label" "YOUR TEAM" "team_players_online" "%s1 of %s2 currently online" "DOTA_TeamInvite_Success_Header" "Team Invite Sent" "DOTA_TeamInvite_Success_Message" "Invited %s1 to join %s2." "DOTA_TeamInvite_Error_Header" "Can't Invite to Team" "DOTA_TeamInvite_Error_MemberLimit" "%s1 has reached the maximum number of members." "DOTA_TeamInvite_Error_NotAvailable" "%s1 is not currently running Dota 2." "DOTA_TeamInvite_Error_TooManyTeams" "%s1 is already a member of the maximum number of allowable teams." "DOTA_TeamInvite_Error_Busy" "%s1 is busy with another team invitation. Try again later." "DOTA_TeamInvite_Failure_Header" "Team Invite Failed" "DOTA_TeamInvite_Failure_Timeout" "%s1 did not respond to your team invitation." "DOTA_TeamInvite_Failure_Rejection" "%s1 declined your team invitation." "DOTA_TeamInvite_Failure_Unspecified" "An unexpected error occurred when attempting to invite the player to your team. " "DOTA_TeamInviteAccept_Failure_Header" "Failed To Join Team" "DOTA_TeamInviteAccept_Failure_Message" "%s1 became unavailable. You were unable to join." "DOTA_TeamInviteAccept_Failure_Unspecified" "An unexpected error occurred when attempting to join the team." "DOTA_TeamInviteAccept_Success_Header"

"Joined Team" "DOTA_TeamInviteAccept_Success_Message" "Congratulations. You have joined %s1. You will now be able to view your team in the TEAM tab." "DOTA_Guild_Message_Text" "Guild Message" "DOTA_GuildCreate_Wait_Header" "Creating Guild" "DOTA_GuildCreate_Wait" "Creating Guild..." "DOTA_GuildEditLogo_Wait_Header" "Editing Logo" "DOTA_GuildEditLogo_Wait" "Editing Logo..." "DOTA_GuildEditLogo_Error_Header" "Failed to Edit Logo" "DOTA_GuildEditLogo_Error" "A problem occurred while attempting to edit the guild logo. Please try again." "DOTA_GuildEditLogo_Error_Upload" "Failed to upload guild logo." "DOTA_TeamCreate_Wait_Header" "Creating Team" "DOTA_TeamCreate_Wait" "Creating Team..." "DOTA_TeamEdit_Wait_Header" "Editing Team" "DOTA_TeamEdit_Wait" "Submitting Team changes..." "DOTA_TeamEdit_Success_Header" "Success" "DOTA_TeamEdit_Success_Message" "Team changes successful." "DOTA_TeamEdit_Error_Header" "Failed to Edit Team" "DOTA_TeamEdit_Error_Unspecified" "A problem occurred while attempting to edit the team. Please try again." "DOTA_TeamEdit_Error_LogoUploadFailed" "Failed to upload team logos." "DOTA_TeamEdit_Error_CannotRename" "This team has been renamed recently. It will be able to be renamed again in %s 1 days." "DOTA_GuildCreate_Error_Header" "Failed to Create Guild" "DOTA_GuildCreate_Error_Unspecified" "A problem occurred while attempting to create the guild. Please try again." "DOTA_GuildCreate_Error_GuildLimitReached" "You are already a member of the maximum number of allowable guilds." "DOTA_GuildCreate_Error_LogoUploadFailed" "Failed to upload guild logos." "DOTA_GuildKicked_Header" "Removed from Guild" "DOTA_GuildKicked_Message" "You have been removed from %s1." "DOTA_TeamCreate_Error_Header" "Failed to Create Team" "DOTA_TeamCreate_Error_CreatorBusy" "You cannot create a team while being invited to a team." "DOTA_TeamCreate_Error_Unspecified" "A problem occurred while attempting to create the team. Please try again." "DOTA_TeamCreate_Error_TeamLimitReached"

"You are already a member of the maximum number of allowable teams." "DOTA_TeamCreate_Error_TeamCreationOnCooldown" "You have created a team recently and must wait %s1 minute(s) before creating a new one." "DOTA_TeamCreate_Error_LogoUploadFailed" "Failed to upload team logos." "DOTA_TeamLogo_Error_Header" "Failed to change logo" "DOTA_TeamLogo_Error_Unspecified" "A problem occurred while attempting to change your team logo. Please try again. " "DOTA_TeamDisband_Confirmation_Header" "Disband Team" "DOTA_TeamDisband_Confirmation_Message" "Do you wish to disband %s1? You will not be able to undo this action or make a team with this name again." "DOTA_TeamDisbanded_Header" "Team Disbanded" "DOTA_TeamDisbanded_Member_Message" "The admin of your team has disbanded the entire team. You are no longer a membe r of %s1." "DOTA_TeamDisbanded_Admin_Message" "You have disbanded %s1." "DOTA_TeamDisbanded_Failure_Header" "Failed to Disband Team" "DOTA_TeamDisbanded_Failure_Message" "An unexpected error occurred when attempting to disband the team." "DOTA_TeamDisbanded_Failure_NotEmpty_Message" "The Player Roster must be empty to disband a team." "DOTA_TeamKick_Confirm_Header" "Kick Team Member" "DOTA_TeamKick_Confirm_Message" "Do you wish to kick %s1 off of the team?" "DOTA_TeamKick_Success_Header" "Kicked Player" "DOTA_TeamKick_Success_Message" "You have kicked %s1 off of %s2." "DOTA_TeamKick_Failure_Header" "Kick Player Failed" "DOTA_TeamKick_Failure_Message" "An unexpected error occurred when attempting to kick %s1." "DOTA_TeamKicked_Header" "Kicked From Team" "DOTA_TeamKicked_Message" "The admin of %s1 has kicked you off the team." "DOTA_TeamLeave_Confirmation_Header" "Leave Player Roster of team?" "DOTA_TeamLeave_Confirmation_Message" "Do you wish to leave the Player Roster of %s1? The Team Admin will need to re-i nvite you if you want to rejoin." "DOTA_TeamLeft_Header" "Left Team" "DOTA_TeamLeft_Message" "You are no longer a player on %s1." "DOTA_TeamLeft_Failure_Header" "Failed to Leave Team Roster" "DOTA_TeamLeft_Failure_Message" "An unexpected error occurred when attempting to leave the Team Roster." "DOTA_TeamMatchmake_Failure_Header" "Team Matchmaking Requires Team Party"

"DOTA_TeamMatchmake_Failure_Message" "To find a match as a team, you must first form a party with four other members of your team." "DOTA_TeamTransferAdmin_Confirm_Header" "CHANGE TEAM ADMIN" "DOTA_TeamTransferAdmin_Confirm_Message" "Do you wish to make %s1 the Team Administrator? If you continue, you will no l onger be able to manage this team." "DOTA_TeamTransferAdmin_Success_Header" "SUCCESS" "DOTA_TeamTransferAdmin_Success_Message" "You have successfully transferred Team Adminstrator to %s1." "DOTA_TeamTransferAdmin_Failure_Header" "ERROR" "DOTA_TeamTransferAdmin_Failure_Message_NotAdmin" "You are not the current Administrator of this team." "DOTA_TeamTransferAdmin_Failure_Message_OnOtherTeam" "%s1 is already a Player on the Roster of another Team." "DOTA_TeamTransferAdmin_Failure_Message_AdminOfOtherTeam" "%s1 is the Administrator of another Team" "DOTA_TeamTransferAdmin_Failure_Message_Unspecified" "Failed to change Team Admin" "DOTA_TeamTransferAdmin_Notification_Header" "TEAM ADMINISTRATION" "DOTA_TeamTransferAdmin_Notification_Message" "You have been made the Administrator of Team %s1" "UI_no_team_title" "You are not on a team" "UI_no_team_desc" "To be matched against a team you must be a member of a team with at least five players. You can create and manage a team in the SOCIALIZE tab." "DOTA_DisbandTeamButton" "Disband" "DOTA_AddSelfTeamButton" "Add Self to Roster" "DOTA_LeaveTeamButton" "Leave Roster" "DOTA_ShowProfileButton" "Show Profile" "DOTA_CreateTeamButton" "Create New Team" "DOTA_Team_Created" "HAS BEEN CREATED" "DOTA_Team_Created_Desc" "You can now start inviting players to the team you're administering. You can d o this by clicking on player names and selecting the Invite to Team option from the pop-up menu." "DOTA_Guild_Created" "HAS BEEN CREATED" "DOTA_Guild_Created_Desc" "You can now start inviting players to your new Guild via the pop-up menu that a ppears when you click on a player's name." "DOTA_Team_Invite_Accepted" "has accepted your team invitation" "DOTA_Team_Invite_Accepted_Desc" "New team members will appear in the 'Manage Team' area under the TEAM tab." "DOTA_TeamMatchmake_Fail_Header" "Team Matchmaking Failed" "DOTA_TeamMatchmake_AlreadyMatch" "Your team is already in a match."

"DOTA_TeamMatchmake_AlreadyFinding" "Your team has already started finding a match." "DOTA_TeamMatchmake_Full" "Team party is already full." "DOTA_TeamMatchmake_FailAdd" "Failed to add you to team party." "DOTA_TeamMatchmake_FailAddCurrent" "Failed to add you to current team party." "DOTA_TeamMatchmake_FailedTeamMember" "Failed to get team member information." "DOTA_TeamMatchmake_AlreadyGame" "Unable to start team matchmaking, you are already in a game." "DOTA_TeamMatchmake_FailGetParty" "Failed to get current team party." "DOTA_TeamRank_Unknown" "TBD" // this needs to be short, like 4-5 characters at most "DOTA_Rank_Calibrating" "TBD" // this needs to be short, like 4-5 characters at most "MMR" "MMR" // this needs to be short "dota_solo_mmr" "Solo rating:" "dota_party_mmr" "Party rating:" "dota_solo_mmr_tooltip" "Matchmaking rating when playing solo." "dota_solo_mmr_tooltip_calibrating" "Calibrating matchmaking rating when playing solo. %s1 game(s) remaining." "dota_solo_mmr_tooltip_none" "No ranked games have been played solo." "dota_party_mmr_tooltip" "Matchmaking rating when playing with a party." "dota_party_mmr_tooltip_calibrating" "Calibrating matchmaking rating when playing with a party. %s1 game(s) remainin g." "dota_party_mmr_tooltip_none" "No ranked games have been played with a party." "DOTA_Matchmaking_Header" "Matchmaking" "DOTA_CompetitiveMatchmaking_Header" "Ranked Matchmaking" "DOTA_CompetitiveMatchmaking_Description" "Play in a competitive environment with other experienced players. Track your p rogress on your profile's Matchmaking Rating (MMR), visible to you and your frie nds." "DOTA_Matchmaking_Message" "Matchmaking and practice lobbies are currently unavailable due to maintenance." "DOTA_Matchmaking_Region_Offline" "The matchmaking region you have queued for is offline due to maintenance.\nPlea se select another region to play." "DOTA_Matchmaking_Too_Many" "You have selected too many matchmaking regions." "DOTA_InviteDenied_Header" "Invite Denied" "DOTA_InviteDenied_Message" "You are not permitted to invite players and create a party." "DOTA_PartyFull_Header" "Party" "DOTA_PartyFull_Message" "Your party is full."

"DOTA_SignOnMessage_Header" "Message" "DOTA_Ingots_Header" "Insufficient Ingots" "DOTA_Ingots_Message" "Not all party members have sufficient Ingots:\n %s1" "DOTA_PartyNeedsCompendiums" "All members of your party need Compendiums to participate in Compendium Matchma king" "DOTA_TeamMatchmaking" "Team Matchmaking" "DOTA_TeamMatchmaking_Description_NoTeam" "Create or join a team to play games in Team Matchmaking." "DOTA_TeamMatchmaking_Description_NotOnTeamRoster" "Add yourself to the Player Roster to play Team Matchmaking with this team." "DOTA_TeamMatchmaking_Description_IncompleteTeam" "Add more members to your team's Player Roster to play games in Team Matchmaking ." "DOTA_TeamMatchmaking_Description_NotReadyTeam" "You can use the Invite Team To Party button to send party invites to your Teamm ates. Once they're all in the party, you can Find Match." "DOTA_TeamMatchmaking_Description_ValidTeam" "Press Find Match to find a Team game." "DOTA_TeamMatchmaking_GatherTeamButton" "INVITE TEAM TO PARTY" "DOTA_TeamMatchmaking_FindMatchButton" "FIND MATCH" "DOTA_Team_Administrator" "Administrator" "DOTA_Team_Players" "Player Roster" "DOTA_Team_Select" "Select Team" "DOTA_Team_Set_As_Profile" "Show this Team on your Player Profile" "DOTA_Team_GoToProfileButton" "Go to Team Profile" "DOTA_MatchGroupOffline" "Offline for Maintenance" "unknown_ping" "Ping: Unknown" "ping_time" "Ping: %s1ms" "DOTA_PlayNow" "PLAY NOW!" "DOTA_Suspension_Title" "Dota 2 Account Suspended" "DOTA_Suspension_Desc" "You've been suspended from Dota 2 after external tools attached to Dota 2 were detected by the Valve Anti-Cheat system. This suspension will end on %s1." "DOTA_Swap_Confirm_Header" "Swap Hero?" "DOTA_Swap_Confirm_Message" "Do you wish to swap your hero for %s1?" "DOTA_LobbyKicked_Header"

"Kicked From Lobby" "DOTA_LobbyKicked_Message" "You were kicked from the game lobby by the lobby leader." "DOTA_PartyKicked_Header" "Kicked From Party" "DOTA_PartyKicked_Message" "You were kicked from the party by the party leader." "game_mode_0" "-" "game_mode_1" "ALL PICK" "game_mode_2" "CAPTAINS MODE" "game_mode_3" "RANDOM DRAFT" "game_mode_4" "SINGLE DRAFT" "game_mode_5" "ALL RANDOM" "game_mode_6" "-" "game_mode_7" "DIRETIDE" "game_mode_8" "REVERSE CAPTAINS MODE" "game_mode_9" "The Greeviling" "game_mode_10" "TUTORIAL" "game_mode_11" "MID ONLY" "game_mode_12" "LEAST PLAYED" "game_mode_13" "LIMITED HEROES" "game_mode_14" "COMPENDIUM" //aka forced hero "game_mode_15" "CUSTOM" "game_mode_16" "CAPTAINS DRAFT" "game_mode_17" "BALANCED DRAFT" "game_mode_18" "ABILITY DRAFT" "game_mode_0_desc" "-" "game_mode_1_desc" "Each player selects a hero from the entire hero pool." "game_mode_2_desc" "Each team is assigned a Captain, who makes all the hero selections for their te am. Captains also ban heroes from the pool." "game_mode_3_desc" "Players take turns selecting a hero from a shared pool of 20 random heroes. You will be told when it's your turn to select." "game_mode_4_desc" "Each player selects a hero from a set of three heroes randomly chosen for them.

" "game_mode_5_desc" "Each player is randomly assigned a hero." "game_mode_6_desc" "-" "game_mode_7_desc" "Diretide" "game_mode_8_desc" "Same as Captain's mode except team's pick for each other" "game_mode_9_desc" "Thanks to an infestation of wild Greevils, Frostivus has been cancelled! It's u p to you and your tame pet Greevils to reclaim the holiday!" "game_mode_10_desc" "Tutorial mode." "game_mode_11_desc" "Shuts off side lanes and allows the same hero to be picked." "game_mode_12_desc" "Players can only choose from a list of their least played heroes! This mode is great for learning new heroes since everyone will be on equal footing." "game_mode_13_desc" "Play with heroes suitable for new players." "game_mode_14_desc" "Play using the heroes picked in a featured match." "game_mode_16_desc" "Each team is assigned a Captain, who bans and selects heroes from a limited poo l." "game_mode_17_desc" "Each team is given 5 heroes that are automatically selected with an attempt to balance roles." "game_mode_18_desc" "Create a unique Hero by drafting from a pool of abilities." "game_mode_0_desc_new" "-" "game_mode_1_desc_new" "Each player selects a hero from the entire hero pool." "game_mode_2_desc_new" "Each team is assigned a Captain, who makes all the hero selections for their te am. Captains also ban heroes from the pool.\n\nRecommended for Experienced Playe rs" "game_mode_3_desc_new" "Players take turns selecting a hero from a shared pool of 20 random heroes. You will be told when it's your turn to select.\n\nRecommended for Experienced Play ers" "game_mode_4_desc_new" "Each player selects a hero from a set of three heroes randomly chosen for them. \n\nRecommended for Experienced Players" "game_mode_5_desc_new" "Each player is randomly assigned a hero.\n\nRecommended for Experienced Players " "game_mode_6_desc_new" "-" "game_mode_7_desc_new" "Diretide" "game_mode_8_desc_new" "Same as Captain's mode except team's pick for each other\n\nRecommended for Exp erienced Players" "game_mode_9_desc_new" "Thanks to an infestation of wild Greevils, Frostivus has been cancelled! It's u p to you and your tame pet Greevils to reclaim the holiday!"

"game_mode_10_desc_new" "Tutorial mode." "game_mode_11_desc_new" "Shuts off side lanes and allows the same hero to be picked." "game_mode_12_desc_new" "Players can only choose from a list of their least played heroes! This mode is great for learning new heroes since everyone will be on equal footing." "game_mode_13_desc_new" "Play with heroes suitable for new players." "game_mode_14_desc_new" "Play using the heroes picked in a featured match." "game_mode_16_desc_new" "Each team is assigned a Captain, who bans and selects heroes from a limited poo l.\n\nRecommended for Experienced Players" "game_mode_17_desc_new" "Each team is given 5 heroes that are automatically selected with an attempt to balance roles.\n\nRecommended for Experienced Players" "game_mode_18_desc_new" "Create a unique Hero by drafting from a pool of abilities.\n\nRecommended for E xperienced Players" "dota_matchmaking_language_1" "English" "dota_matchmaking_language_2" "Russian" "dota_matchmaking_language_3" "Chinese" "dota_matchmaking_language_4" "Korean" "dota_matchmaking_language_5" "Spanish" "dota_matchmaking_language_6" "Portuguese" "dota_matchmaking_solo_option" "Don't match with parties when alone" "dota_matchmaking_solo_option_label" "No parties when alone" "dota_matchmaking_any_language" "No language preference" "dota_cm_game_on" "BATTLE BEGINS" "dota_cm_game_on_label" "BATTLE BEGINS:" "dota_hud_error_ability_not_learned" Not Learned" "dota_hud_error_not_enough_mana" "Not Enough Mana" "dota_hud_error_ability_in_cooldown" ing..." "dota_hud_error_item_in_cooldown" "Recharging..." "dota_hud_error_cant_glyph" "Recharging..." "dota_hud_error_no_target" "No Target" "dota_hud_error_cant_cast_on_hero" "Recharg "Ability

"Ability Can't Target Heroes" "dota_hud_error_cant_cast_on_considered_hero" arget Creep Heroes" "dota_hud_error_cant_cast_on_creep" "Ability Can't Target Creeps" "dota_hud_error_cant_cast_on_mechanical" Can't Target Mechanical Units" "dota_hud_error_cant_cast_on_building" Can't Target Buildings" "dota_hud_error_cant_cast_on_courier" Can't Target Couriers" "dota_hud_error_cant_cast_on_other" "Ability Can't Target That" "dota_hud_error_cant_cast_on_self" "Ability Can't Target Self" "dota_hud_error_cant_cast_on_ally" "Ability Can't Target Allies" "dota_hud_error_cant_cast_on_enemy" "Ability Can't Target Enemies" "dota_hud_error_cant_cast_on_non_tree_ward" Can Only Target Trees and Enemy Wards" "dota_hud_error_cant_target_shop" "Can't Target Shop" "dota_hud_error_cant_target_rune" "Can't Target Rune" "dota_hud_error_cant_target_item" "Can't Target Item" "dota_hud_error_cant_cast_on_ancient" Can't Target Ancients" "dota_hud_error_cant_cast_on_own_illusion" Can't Target Own Illusion" "dota_hud_error_cant_cast_on_summoned" Can't Target Summoned Units" "dota_hud_error_cant_cast_on_dominated" Can't Target Dominated Units" "dota_hud_error_cant_cast_enemy_hero" Can't Target Enemy Heroes" "dota_hud_error_cant_cast_creep_level" Can't Target Creeps of This Level" "dota_hud_error_target_magic_immune" Immune To Magic" "dota_hud_error_target_attack_immune" Can't Be Attacked" "dota_hud_error_target_cant_be_denied" Can't Be Denied" "dota_hud_error_unit_silenced" "Silenced" "dota_hud_error_unit_muted" "Muted" "dota_hud_error_unit_command_restricted" ct" "dota_hud_error_unit_dead" "Dead" "dota_hud_error_unit_disarmed" "Can't Attack" "dota_hud_error_target_invulnerable" Invulnerable" "dota_hud_error_item_cant_be_used_from_stash" Stash" "dota_hud_error_item_cant_be_dropped"

"Ability Can't T

"Ability "Ability "Ability

"Ability

"Ability "Ability "Ability "Ability "Ability "Ability "Target "Target "Target

"Can't A

"Target "Not Usable From "Not Dro

ppable" "dota_hud_error_cant_move_item_to_stash" ove To Stash" "dota_hud_error_no_charges" "No Charges" "dota_hud_error_secret_shop_not_in_range" "Secret Shop Not In Range" "dota_hud_error_side_shop_not_in_range" "Side Sh op Not In Range" "dota_hud_error_tutorial_shop_not_in_range" "Tutoria l Shop Not In Range" "dota_hud_error_not_enough_gold" "Not Enough Gold" "dota_hud_error_hero_cant_be_denied" "Hero No t Deniable" "dota_hud_error_cant_deny_health_too_high" "Can't D eny, Target Health Too High" "dota_hud_error_cant_give_item_to_enemy" "Can't G ive Items To Enemies" "dota_hud_error_target_cant_take_items" "Target Can't Take Items" "dota_hud_error_cant_pick_up_item" "Inventory Full" "dota_hud_error_cant_sell_shop_not_in_range" "No Shop In Rang e" "dota_hud_error_disallowed_item" "Item is Not Allowed for This Hero" "dota_hud_error_cant_sell_item" "Can't Be Sold" "dota_hud_error_cant_sell_item_while_dead" "Can't S ell Item While Dead" "dota_hud_error_cant_disassemble_stash_out_of_range" "Not in Range of Stash" "dota_hud_error_item_out_of_stock" "Item is out of Stock" "dota_hud_error_ability_disabled_by_root" "Can't C ast While Rooted" "dota_hud_error_ability_is_hidden" "Ability Not Active" "dota_hud_error_unit_cant_move" "Can't Move" "dota_hud_error_target_out_of_range" "Target Out Of Range" "dota_hud_error_cant_pick_up_runes" "Can't Use Runes" "dota_hud_error_cant_pick_up_items" "Can't Take Items" "dota_hud_error_unit_cant_attack" "Can't Attack" "dota_hud_error_cant_quick_cast_at_location" "Too Close To Ba se" "dota_hud_error_must_target_tree" "Ability Must Target a Tree" "dota_hud_error_cant_target_unexplored" "Ability Can't Target Unexplored Areas" "dota_hud_error_only_cast_on_own_ward" "Ability Can't Target Wards That Aren't Yours" "dota_hud_error_only_cast_mana_units" "Ability Can't Target Units Without Mana" "dota_hud_error_cannot_dominate" "Can't M

"Cannot Dominate this unit" "dota_hud_error_cannot_transmute" "Cannot Transmute this unit" "dota_hud_error_no_wards_here" "Invalid Location for Ward" "dota_hud_error_no_corpses" "No Nearby Corpses" "dota_hud_error_cant_toss" "Nothing To Toss" "dota_hud_error_doom_already_devouring" "Can't D evour While Mouth is Full" "dota_hud_error_ability_cant_upgrade_no_points" "No Ability Upgr ade Points To Spend" "dota_hud_error_ability_cant_upgrade_at_max" "Ability Is At M ax Level" "dota_hud_error_ability_inactive" "Ability is Inactive" "dota_hud_error_ability_cant_upgrade_hero_level" "Ability Upgrade Requires Hero Level %s1" "dota_hud_error_item_not_in_unit_inventory" "Item Is Not In Selected Unit's Inventory" "dota_hud_error_cant_drag_channeling_item" "In Use" "dota_hud_error_cant_drag_channeling_item_tutorial" "See Ins tructions" "dota_hud_error_queue_full" "Order Queue is Full" "dota_hud_error_game_is_paused" "Game is Paused" "dota_hud_error_cant_purchase_inventory_full" "Can't Purchase, Inventory is Full" "dota_hud_error_cant_takeover_have_lobby" "Can't T akeover, you are already in a lobby" "dota_hud_error_item_muted" "Item is Muted" "dota_hud_error_courier_cant_use_item" "Item is not usable by Couriers" "dota_hud_error_target_has_disable_help" "Target has Disabled Help" "dota_hud_error_cant_shop_auto_buy_enabled" "You can 't shop when auto-buy is enabled" "dota_hud_error_cant_steal_spell" "Cannot steal this spell" "dota_hud_error_only_deliberate_channel_cancel" "Use a specific command to stop a channel" "dota_hud_error_no_traps" "No traps" "dota_hud_error_cant_resummon_now" "Cannot Resummon Now" "dota_hud_error_cant_cast_on_greevil" "Cannot cast on Greevil" "dota_hud_error_no_items_to_deliver" "No Item s To Be Delivered" "dota_hud_error_no_items_to_retrieve" "No Item s To Retrieve From Stash" "dota_hud_error_tutorial_tp" "Can't Teleport There" "dota_hud_error_tutorial_tp_laning" "Can't Teleport there in this Tutorial" "dota_hud_error_buyback_disabled_reapers_scythe""Can't Buyback, disabled by Reaper's Scythe."

"dota_hud_error_ember_spirit_no_charges" "No Fire Remnant Charges" "dota_hud_error_ember_spirit_no_active_remnants""No Active Remna nts" "dota_hud_error_ember_spirit_no_nearby_remnants""No Nearby Remna nts" "dota_hud_error_earth_spirit_no_charges" "No Ston e Caller Charges" "dota_hud_error_earth_spirit_max_reached" "Max Sto nes Already Active" "dota_hud_error_earth_spirit_already_bouldering" "Can't Roll While Rolling" "dota_cursor_silenced" "Silenced!" "dota_cursor_muted" "Muted!" "dota_cursor_cooldown" "%s1 Cooldown Left!" "dota_cursor_no_mana" "No Mana!" "dota_create_team_error_empty_name" "You haven't specified a name. Please enter one now." "dota_create_team_error_empty_tag" "You haven't specified a tag. Please enter one now." "dota_create_team_error_bad_characters" "Those c haracters aren't useable at the moment. Please use common letters, numbers, symbol s or a space." "dota_create_team_error_name_taken" "This name has already been taken. Please re-enter a different one." "dota_create_team_error_tag_taken" "This tag has already been taken. Please re-enter a different one." "dota_create_team_error_too_long" "Too long." "dota_create_team_error_no_logo" "You haven't set a team logo. Please set one now." "dota_create_guild_error_empty_name" "You hav en't specified a name. Please enter one now." "dota_create_guild_error_empty_tag" "You haven't specified a tag. Please enter one now." "dota_create_guild_error_bad_characters" "Those c haracters aren't useable at the moment. Please use common letters, numbers, symbol s or a space." "dota_create_guild_error_name_taken" "This na me has already been taken. Please re-enter a different one." "dota_create_guild_error_too_long" "Too long." "dota_item_panel_back" "dota_item_panel_back_short" "< BACK to %s1" "< BACK"

// To create a new key ( like $health ) just add the entry here "dota_ability_variable_health" "Health" // $health "dota_ability_variable_mana" // $mana "dota_ability_variable_armor" // $armor "Armor" "Mana"

"dota_ability_variable_damage" // $damage h" gence" " ributes" // $attack " on" // $move_speed "dota_ability_variable_evasion" // $evasion "dota_ability_variable_hp_regen" // $hp_regen "dota_ability_variable_mana_regen" // $mana_regen "dota_ability_variable_move_speed" "dota_ability_variable_str" // $str "dota_ability_variable_int" // $int "dota_ability_variable_agi" // $agi "dota_ability_variable_all" // $all "dota_ability_variable_attack"

"Damage" "Strengt "Intelli "Agility "All Att "Attack Speed" "HP Regeneration "Mana Regenerati "Movement Speed" "Evasion"

"dota_ability_variable_spell_resist" "Spell Resistance" // $spell_resist "dota_ability_variable_selected_attrib" "Selected Attribute" // $selected_attribute "DOTA_Tooltip_ability_item_aegis_Description" "Passive: Reincarnation - Brings you to life with full health and mana %reincarn ate_time% seconds after you die, at the location where you died. Reincarnation m ust be used within 6 minutes or Aegis of the Immortal disappears. If it expires, it will heal you over 5 seconds (dispels on damage)." "DOTA_Tooltip_ability_item_aegis_Lore" "The Immortal was said to own a shield that protected him from death itself."

"DOTA_Tooltip_ability_item_abyssal_blade_Description" "Active: Stun a target enemy unit for %stun_duration% seconds. Goes through Magi c Immunity. Passive: Bash - Gives a chance to stun for 1.4 seconds." "DOTA_Tooltip_ability_item_abyssal_blade_Lore" "The lost blade of the Commander of the Abyss, this edge cuts into an enemy's so ul." "DOTA_Tooltip_ability_item_abyssal_blade_Note0" "The stun is melee range." "DOTA_Tooltip_ability_item_abyssal_blade_Note1" "Doesn't stack with other bashes." "DOTA_Tooltip_ability_item_abyssal_blade_bash_chance_melee" "%MELEE CHANCE:" "DOTA_Tooltip_ability_item_abyssal_blade_bash_chance_ranged" "%RANGED CHANCE:" "DOTA_Tooltip_ability_item_abyssal_blade_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_abyssal_blade_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_arcane_ring_Description" "Use: Restores %replenish_amount% mana in an area." "DOTA_Tooltip_ability_item_arcane_ring_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_arcane_ring_bonus_mana" "+$mana"

"DOTA_Tooltip_ability_item_armlet_Description" "Active: Unholy Strength - Gives +31 damage, +10 attack speed, and +25 strength while active, but drains 40 HP per second. You cannot die from the health loss when the bonus strength is gone, or the health drain per second." "DOTA_Tooltip_ability_item_armlet_Lore" "Weapon of choice among brutes, the bearer sacrifices his life energy to gain im mense strength and power." "DOTA_Tooltip_ability_item_armlet_Note0" "The strength change will affect both maximum and current HP, but you cannot die from the change." "DOTA_Tooltip_ability_item_armlet_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_armlet_bonus_attack_speed" "+$attack" "DOTA_Tooltip_ability_item_armlet_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_armlet_bonus_health_regen" "+$hp_regen" "DOTA_Tooltip_ability_item_assault_Description" "Passive: Assault Aura - Grants attack speed and armor to nearby allied units, and decreases armor for nearby enemies.\n\nMultiple instances of Assault Aura do not stack." "DOTA_Tooltip_ability_item_assault_Lore" "Forged in the depths of the nether reaches, this hellish mail provides an army with increased armor and attack speed." "DOTA_Tooltip_ability_item_assault_aura_attack_speed" "AURA ATTACK SPEED:" "DOTA_Tooltip_ability_item_assault_aura_positive_armor" "AURA BONUS ARMOR:" "DOTA_Tooltip_ability_item_assault_aura_negative_armor" "ARMOR REDUCTION:" "DOTA_Tooltip_ability_item_assault_bonus_attack_speed" "+$attack" "DOTA_Tooltip_ability_item_assault_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_basher_Description" "Passive: Bash - Gives a chance to stun for 1.4 seconds." "DOTA_Tooltip_ability_item_basher_Lore" "A feared weapon in the right hands, this maul's ability to shatter the defenses of its opponents should not be underestimated." "DOTA_Tooltip_ability_item_basher_Note0" "Doesn't stack with other sources of bash." "DOTA_Tooltip_ability_item_basher_bash_chance_melee" "%MELEE CHANCE:" "DOTA_Tooltip_ability_item_basher_bash_chance_ranged" "%RANGED CHANCE:" "DOTA_Tooltip_ability_item_basher_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_basher_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_belt_of_strength_Lore" "A valued accessory for improving vitality." "DOTA_Tooltip_ability_item_belt_of_strength_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_bfury_Description"

"Passive: Cleave - Deals a percent of attack damage in a 250 AoE around the targ et. Ranged units cannot Cleave." "DOTA_Tooltip_ability_item_bfury_Lore" "The bearer of this mighty axe gains the ability to cut down swaths of enemies a t once." "DOTA_Tooltip_ability_item_bfury_Note0" "Cleave damage is reduced by armor type but not by armor value." "DOTA_Tooltip_ability_item_bfury_Note1" "Cleave damage goes through magic immunity." "DOTA_Tooltip_ability_item_bfury_cleave_damage_percent" "%CLEAVE DAMAGE:" "DOTA_Tooltip_ability_item_bfury_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_bfury_bonus_health_regen" "+$hp_regen" "DOTA_Tooltip_ability_item_bfury_bonus_mana_regen" "%+$mana_regen" "DOTA_Tooltip_ability_item_black_king_bar_Description" "Active: Avatar - Grants magic immunity. Duration and cooldown decrease with ea ch use. Some Ultimate abilities are able to disable through Black King Bar." "DOTA_Tooltip_ability_item_black_king_bar_Lore" "A powerful staff imbued with the strength of giants." "DOTA_Tooltip_ability_item_black_king_bar_Note0" "Cannot be sold." "DOTA_Tooltip_ability_item_black_king_bar_Note1" "Using Black King Bar may remove some positive buffs." "DOTA_Tooltip_ability_item_black_king_bar_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_black_king_bar_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_black_king_bar_duration" "DURATION:" "DOTA_Tooltip_ability_item_blade_mail_Description" "Active: Damage Return - Returns any damage you take to the unit that dealt the damage. Lasts 4.5 seconds." "DOTA_Tooltip_ability_item_blade_mail_Lore" "A razor-sharp coat of mail, it is the choice of selfless martyrs in combat." "DOTA_Tooltip_ability_item_blade_mail_Note0" "Damage Return is calculated after reductions." "DOTA_Tooltip_ability_item_blade_mail_Note1" "Damage Return doesn't reflect damage from other Blademails." "DOTA_Tooltip_ability_item_blade_mail_Note2" "Won't damage magic immune units." "DOTA_Tooltip_ability_item_blade_mail_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_blade_mail_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_blade_mail_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_blades_of_attack_Lore" "The damage of these small, concealable blades should not be underestimated." "DOTA_Tooltip_ability_item_blades_of_attack_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_blade_of_alacrity_Lore" "A long blade imbued with time magic." "DOTA_Tooltip_ability_item_blade_of_alacrity_bonus_agility"

"+$agi" "DOTA_Tooltip_ability_item_blink_Description" "Active: Blink - Teleport to a target point up to %blink_range% units away. If damage is taken, Blink Dagger cannot be used for 3 seconds." "DOTA_Tooltip_ability_item_blink_Lore" "The fabled dagger used by the fastest assassin ever to walk the lands." "DOTA_Tooltip_ability_item_blink_Note0" "Quick-casting will cause you to teleport towards your fountain." "DOTA_Tooltip_ability_item_bloodstone_Description" "Active: Pocket Suicide - Instantly commits suicide.\n\nPassive: Bloodpact - Sta rts with 8 charges. Gains 1 charge each time an enemy hero dies within 1675 rang e. Each charge bestows 1 mana regeneration per second, reduces gold lost from de ath by 25, and reduces respawn time by 4 seconds. When the bearer dies, restores 400 HP + 30 HP per charge to allied units within 1675 units, then loses a third of its charges. While dead, the bearer continues to receive experience at the d eath location and gives 1800 unit vision there." "DOTA_Tooltip_ability_item_bloodstone_Lore" "The Bloodstone's bright ruby color is unmistakable on the battlefield, as the o wner seems to have infinite vitality and spirit." "DOTA_Tooltip_ability_item_bloodstone_Note0" "Only the first Bloodstone will gain charges." "DOTA_Tooltip_ability_item_bloodstone_bonus_health" "+$health" "DOTA_Tooltip_ability_item_bloodstone_bonus_mana" "+$mana" "DOTA_Tooltip_ability_item_bloodstone_bonus_health_regen" "+$hp_regen" "DOTA_Tooltip_ability_item_bloodstone_bonus_mana_regen" "%+$mana_regen" "DOTA_Tooltip_ability_item_bloodstone_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_boots_Description" "Flat movement speed bonuses from multiple pairs of boots do not stack." "DOTA_Tooltip_ability_item_boots_Lore" "Fleet footwear, increasing movement." "DOTA_Tooltip_ability_item_boots_bonus_movement_speed" "+$move_speed" "DOTA_Tooltip_ability_item_boots_of_elves_Lore" "A tensile fabric often used for its light weight and ease of movement." "DOTA_Tooltip_ability_item_boots_of_elves_bonus_agility" "+$agi" "DOTA_Tooltip_ability_item_bottle_Description" "Use: Regenerate - Restores HP and Mana over time. Effect is lost if unit is at tacked. Empty Bottle refills near town fountain. You can also store runes in th e bottle, to save for later use. After 2 minutes, stored Runes will be activate d. If Bottle is empty, it causes a courier to move 30%% slower." "DOTA_Tooltip_ability_item_bottle_Lore" "An old bottle that survived the ages, the contents placed inside become enchant ed." "DOTA_Tooltip_ability_item_bottle_Note0" "Bottle is shareable." "DOTA_Tooltip_ability_item_bottle_health_restore" "HEALTH RESTORED:" "DOTA_Tooltip_ability_item_bottle_mana_restore" "MANA RESTORED:"

"DOTA_Tooltip_ability_item_bottle_restore_time" "DURATION:" "DOTA_Tooltip_ability_item_bracer_Lore" "The bracer is a common choice to toughen up defenses and increase longevity." "DOTA_Tooltip_ability_item_bracer_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_bracer_bonus_agility" "+$agi" "DOTA_Tooltip_ability_item_bracer_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_bracer_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_branches_Lore" "A seemingly ordinary branch, its ironlike qualities are bestowed upon the beare r." "DOTA_Tooltip_ability_item_branches_bonus_all_stats" "+$all" "DOTA_Tooltip_ability_item_broadsword_Lore" "The classic weapon of choice for knights, this blade is sturdy and reliable for slaying enemies." "DOTA_Tooltip_ability_item_broadsword_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_buckler_Description" "Active: Armor Bonus - Gives +%bonus_aoe_armor% to all nearby allied units. Las ts 25 seconds on heroes, 30 seconds on units." "DOTA_Tooltip_ability_item_buckler_Lore" "A powerful shield that imbues the bearer with the strength of heroes past, it i s capable of protecting entire armies in battle." "DOTA_Tooltip_ability_item_buckler_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_buckler_bonus_all_stats" "+$all" "DOTA_Tooltip_ability_item_butterfly_Lore" "Only the mightiest and most experienced of warriors can wield the Butterfly, bu t it provides incredible dexterity in combat." "DOTA_Tooltip_ability_item_butterfly_Note0" "Doesn't stack with other sources of Evasion." "DOTA_Tooltip_ability_item_butterfly_bonus_agility" "+$agi" "DOTA_Tooltip_ability_item_butterfly_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_butterfly_bonus_evasion" "%+$evasion" "DOTA_Tooltip_ability_item_butterfly_bonus_attack_speed" "+$attack" "DOTA_Tooltip_ability_item_chainmail_Lore" "A medium weave of metal chains." "DOTA_Tooltip_ability_item_chainmail_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_cheese_Description" "Use: Instantly restores health and mana." "DOTA_Tooltip_ability_item_cheese_Lore" "Made from the milk of a long lost Furbolg vendor, it restores the vitality of t

hose who taste it." "DOTA_Tooltip_ability_item_cheese_Note0" "Cheese is shareable." "DOTA_Tooltip_ability_item_cheese_health_restore" "HEALTH RESTORED:" "DOTA_Tooltip_ability_item_cheese_mana_restore" "MANA RESTORED:" "DOTA_Tooltip_ability_item_circlet_Lore" "An elegant circlet designed for human princesses." "DOTA_Tooltip_ability_item_circlet_bonus_all_stats" "+$all" "DOTA_Tooltip_ability_item_clarity_Description" "Use: Restores mana on the target unit over time. If the unit is attacked, the effect is lost." "DOTA_Tooltip_ability_item_clarity_Lore" "Clear water that enhances the ability to meditate." "DOTA_Tooltip_ability_item_clarity_total_mana" "MANA RESTORED:" "DOTA_Tooltip_ability_item_clarity_buff_duration" "DURATION:" "DOTA_Tooltip_ability_item_claymore_Lore" "A sword that can cut through armor, it's a commonly chosen first weapon for bud ding swordsmen." "DOTA_Tooltip_ability_item_claymore_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_cloak_Description" "Multiple instances of spell resistance from items do not stack." "DOTA_Tooltip_ability_item_cloak_Lore" "A cloak made of a magical material that works to dispel any magic cast on it." "DOTA_Tooltip_ability_item_cloak_Note0" "Stacks multiplicatively with non-item sources of spell resistance." "DOTA_Tooltip_ability_item_cloak_tooltip_resist" "%+$spell_resist" "DOTA_Tooltip_ability_item_courier_Description" "Creature that carries items to and from your base." "DOTA_Tooltip_ability_item_courier_Lore" "Losing the donkey is punishable by death." "DOTA_Tooltip_ability_item_flying_courier_Description" "Fast flying creature that carries items to and from your base. Requires Animal Courier." "DOTA_Tooltip_ability_item_cyclone_Description" "Active: Cyclone - Target unit is swept up in a cyclone for %cyclone_duration% s econds, and is invulnerable.\n\nFlat movement speed bonuses from multiple Eul's Scepters do not stack." "DOTA_Tooltip_ability_item_cyclone_Lore" "A mysterious scepter passed down through the ages, its disruptive winds can be used for good or evil." "DOTA_Tooltip_ability_item_cyclone_Note0" "You cannot cyclone allies." "DOTA_Tooltip_ability_item_cyclone_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_cyclone_bonus_mana_regen" "%+$mana_regen"

"DOTA_Tooltip_ability_item_cyclone_bonus_movement_speed" "+$move_speed" "DOTA_Tooltip_ability_item_dagon_Description" "Active: Energy Burst - Burst of damage to target enemy unit. Upgradable." "DOTA_Tooltip_ability_item_dagon_Lore" "A lesser wand that grows in power the longer it is used, it brings magic to the fingertips of the user." "DOTA_Tooltip_ability_item_dagon_damage" "BURST DAMAGE:" "DOTA_Tooltip_ability_item_dagon_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_dagon_bonus_all_stats" "+$all" "DOTA_Tooltip_ability_item_dagon_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_dagon_range_tooltip" "CAST RANGE:" "DOTA_Tooltip_ability_item_dagon_2_Description" "Active: Energy Burst - Burst of damage to target enemy unit. Upgradable." "DOTA_Tooltip_ability_item_dagon_2_Lore" "A lesser wand that grows in power the longer it is used, it brings magic to the fingertips of the user." "DOTA_Tooltip_ability_item_dagon_2_damage" "BURST DAMAGE:" "DOTA_Tooltip_ability_item_dagon_2_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_dagon_2_bonus_all_stats" "+$all" "DOTA_Tooltip_ability_item_dagon_2_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_dagon_2_range_tooltip" "CAST RANGE:" "DOTA_Tooltip_ability_item_dagon_3_Description" "Active: Energy Burst - Burst of damage to target enemy unit. Upgradable." "DOTA_Tooltip_ability_item_dagon_3_Lore" "A lesser wand that grows in power the longer it is used, it brings magic to the fingertips of the user." "DOTA_Tooltip_ability_item_dagon_3_damage" "BURST DAMAGE:" "DOTA_Tooltip_ability_item_dagon_3_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_dagon_3_bonus_all_stats" "+$all" "DOTA_Tooltip_ability_item_dagon_3_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_dagon_3_range_tooltip" "CAST RANGE:" "DOTA_Tooltip_ability_item_dagon_4_Description" "Active: Energy Burst - Burst of damage to target enemy unit. Upgradable." "DOTA_Tooltip_ability_item_dagon_4_Lore" "A lesser wand that grows in power the longer it is used, it brings magic to the fingertips of the user." "DOTA_Tooltip_ability_item_dagon_4_damage" "BURST DAMAGE:" "DOTA_Tooltip_ability_item_dagon_4_bonus_intellect" "+$int"

"DOTA_Tooltip_ability_item_dagon_4_bonus_all_stats" "+$all" "DOTA_Tooltip_ability_item_dagon_4_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_dagon_4_range_tooltip" "CAST RANGE:" "DOTA_Tooltip_ability_item_dagon_5_Description" "Active: Energy Burst - Burst of damage to target enemy unit. Upgradable." "DOTA_Tooltip_ability_item_dagon_5_Lore" "A lesser wand that grows in power the longer it is used, it brings magic to the fingertips of the user." "DOTA_Tooltip_ability_item_dagon_5_damage" "BURST DAMAGE:" "DOTA_Tooltip_ability_item_dagon_5_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_dagon_5_bonus_all_stats" "+$all" "DOTA_Tooltip_ability_item_dagon_5_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_dagon_5_range_tooltip" "CAST RANGE:" "DOTA_Tooltip_ability_item_demon_edge_Lore" "One of the oldest weapons forged by the Demon-Smith Abzidian, it killed its mak er when he tested its edge." "DOTA_Tooltip_ability_item_demon_edge_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_desolator_Description" "Passive: Corruption - Your attacks reduce target's armor for 15 seconds.\n\nDes olator is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers." "DOTA_Tooltip_ability_item_desolator_Lore" "A wicked weapon, used in torturing political criminals." "DOTA_Tooltip_ability_item_desolator_Note0" "Armor reduction works on buildings." "DOTA_Tooltip_ability_item_desolator_corruption_armor" "ARMOR REDUCTION:" "DOTA_Tooltip_ability_item_desolator_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_diffusal_blade_Description" "Active: Purge - Purges a target unit, removing buffs, slowing, and dealing dama ge if it is a summoned unit.\nPassive: Feedback - Your attacks burn %feedback_ma na_burn% mana and deal the same amount in physical damage. Upgradable.\n\nDiffus al Blade is a Unique Attack Modifier, and does not stack with other Unique Attac k Modifiers." "DOTA_Tooltip_ability_item_diffusal_blade_Lore" "An enchanted blade that allows the user to cut straight into the enemy's soul." "DOTA_Tooltip_ability_item_diffusal_blade_Note0" "Instantly kills summoned units." "DOTA_Tooltip_ability_item_diffusal_blade_Note1" "Slow lasts 4 seconds." "DOTA_Tooltip_ability_item_diffusal_blade_bonus_agility" "+$agi" "DOTA_Tooltip_ability_item_diffusal_blade_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_diffusal_blade_2_Description"

"Active: Purge - Purges a target unit, removing buffs, slowing, and dealing dama ge if it is a summoned unit.\nPassive: Feedback - Your attacks burn %feedback_ma na_burn% mana and deal the same amount in physical damage. Upgradable.\n\nDiffus al Blade is a Unique Attack Modifier, and does not stack with other Unique Attac k Modifiers." "DOTA_Tooltip_ability_item_diffusal_blade_2_Lore" "An enchanted blade that allows the user to cut straight into the enemy's soul." "DOTA_Tooltip_ability_item_diffusal_blade_2_Note0" "Instantly kills summoned units." "DOTA_Tooltip_ability_item_diffusal_blade_2_Note1" "Slow lasts 4 seconds." "DOTA_Tooltip_ability_item_diffusal_blade_2_bonus_agility" "+$agi" "DOTA_Tooltip_ability_item_diffusal_blade_2_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_dust_Description" "Use: Reveal - Reveals and slows invisible Heroes in a nearby area." "DOTA_Tooltip_ability_item_dust_Note0" "Places a buff on enemy units in the area that prevents them from becoming invis ible." "DOTA_Tooltip_ability_item_dust_duration" "DURATION:" "DOTA_Tooltip_ability_item_dust_radius" "RADIUS:" "DOTA_Tooltip_ability_item_dust_movespeed" "%SLOW:" "DOTA_Tooltip_ability_item_eagle_Lore" "Capturing the majestic call of an eagle, this mystical horn brings limitless de xterity to those who hear it." "DOTA_Tooltip_ability_item_eagle_bonus_agility" "+$agi" "DOTA_Tooltip_ability_item_energy_booster_Lore" "This lapis gemstone is commonly added to the collection of wizards seeking to i mprove their presence in combat." "DOTA_Tooltip_ability_item_energy_booster_bonus_mana" "+$mana" "DOTA_Tooltip_ability_item_ethereal_blade_Description" "Active: Ether Blast - Converts you and your target into ethereal form. Target u nit is slowed and cannot attack or be attacked, and takes %blast_agility_multipl ier%x of your primary attribute + 75 as damage." "DOTA_Tooltip_ability_item_ethereal_blade_Note0" "Shares cooldown with Ghost Scepter." "DOTA_Tooltip_ability_item_ethereal_blade_Note1" "Ethereal units take 40% bonus magic damage." "DOTA_Tooltip_ability_item_ethereal_blade_Note2" "Lasts an extra second on Self or Allied cast." "DOTA_Tooltip_ability_item_ethereal_blade_duration" "ENEMY DURATION:" "DOTA_Tooltip_ability_item_ethereal_blade_duration_ally" "ALLY/SELF DURATION:" "DOTA_Tooltip_ability_item_ethereal_blade_bonus_agility" "+$agi" "DOTA_Tooltip_ability_item_ethereal_blade_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_ethereal_blade_bonus_intellect" "+$int"

"DOTA_Tooltip_ability_item_ethereal_blade_Lore" "A flickering blade of a ghastly nature, it is capable of dealing damage in both magical and physical planes." "DOTA_Tooltip_ability_item_flask_Description" "Use: Regenerate - Restores HP on the target unit over time. If the unit is att acked, the effect is lost." "DOTA_Tooltip_ability_item_flask_Lore" "A magical salve that can quickly mend even the deepest of wounds." "DOTA_Tooltip_ability_item_flask_total_health" "HEALTH RESTORED:" "DOTA_Tooltip_ability_item_flask_buff_duration" "DURATION:" "DOTA_Tooltip_ability_item_force_staff_Description" "Active: Force - Pushes any target unit %push_length% units in the direction it is facing. Double click to self-cast." "DOTA_Tooltip_ability_item_force_staff_Lore" "Allows you to manipulate others, for good or evil." "DOTA_Tooltip_ability_item_force_staff_Note0" "Quick-cast will cause you to use Force on yourself." "DOTA_Tooltip_ability_item_force_staff_Note1" "Force Staff doesn't interrupt the target's actions." "DOTA_Tooltip_ability_item_force_staff_Note2" "Will not work on a unit inside Chronosphere or Black Hole." "DOTA_Tooltip_ability_item_force_staff_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_force_staff_bonus_health_regen" "+$hp_regen" "DOTA_Tooltip_ability_item_gauntlets_Lore" "Studded leather gloves that add brute strength." "DOTA_Tooltip_ability_item_gauntlets_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_gem_Description" "Passive: True Sight - Gives the ability to see invisible units and wards. Drops on death, but cannot be destroyed." "DOTA_Tooltip_ability_item_gem_Note0" "Disabled while on a courier." "DOTA_Tooltip_ability_item_gem_Note1" "Gives vision in a 1100 radius." "DOTA_Tooltip_ability_item_ghost_Description" "Active: Ghost Form - Enter ghost form and become unable to attack or be attacke d, but take %extra_spell_damage_percent%%% extra magic damage. Using a Teleport Scroll dispels Ghost Form." "DOTA_Tooltip_ability_item_ghost_Note0" "Ends if you become magic immune, and will have no effect if you are already mag ic immune." "DOTA_Tooltip_ability_item_ghost_Note1" "Shares cooldown with Ethereal Blade." "DOTA_Tooltip_ability_item_ghost_duration" "GHOST DURATION:" "DOTA_Tooltip_ability_item_ghost_bonus_all_stats" "+$all" "DOTA_Tooltip_ability_item_ghost_Lore" "Imbues the wielder with a ghostly presence, allowing them to evade physical dam age."

"DOTA_Tooltip_ability_item_gloves_Lore" "A pair of magical gloves that seems to render weapons weightless." "DOTA_Tooltip_ability_item_gloves_bonus_attack_speed" "+$attack" "DOTA_Tooltip_ability_item_greater_crit_Description" "Passive: Critical Strike - Grants a chance to deal critical damage on an attack ." "DOTA_Tooltip_ability_item_greater_crit_Lore" "A weapon of incredible power that is difficult for even the strongest of warrio rs to control." "DOTA_Tooltip_ability_item_greater_crit_crit_chance" "%CRITICAL CHANCE:" "DOTA_Tooltip_ability_item_greater_crit_crit_multiplier" "%CRITICAL DAMAGE:" "DOTA_Tooltip_ability_item_greater_crit_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_hand_of_midas_Description" "Active: Transmute - Kills a non-hero target for 190 gold and 2.5x experience. Cannot be used on Ancients." "DOTA_Tooltip_ability_item_hand_of_midas_Lore" "Preserved through unknown magical means, the Hand of Midas is a weapon of greed , sacrificing animals to line the owner's pockets." "DOTA_Tooltip_ability_item_hand_of_midas_Note0" "The gold given is reliable gold (you do not get the normal creep bounty)." "DOTA_Tooltip_ability_item_hand_of_midas_bonus_attack_speed" "+$attack" "DOTA_Tooltip_ability_item_headdress_Description" "Passive: Regeneration Aura - Restores HP to allies in a %aura_radius% unit radi us.\n\nMultiple instances of Regeneration Aura do not stack." "DOTA_Tooltip_ability_item_headdress_Lore" "Creates a soothing aura that restores allies in battle." "DOTA_Tooltip_ability_item_headdress_aura_health_regen" "BONUS REGEN:" "DOTA_Tooltip_ability_item_headdress_bonus_all_stats" "+$all" "DOTA_Tooltip_ability_item_heart_Description" "Passive: Health Regeneration - Restores a percentage of max health per second. \n\nThis ability is disabled if damage is taken from an enemy Hero or Roshan wit hin the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged ." "DOTA_Tooltip_ability_item_heart_Lore" "Preserved heart of an extinct monster, it bolsters the bearer's fortitude." "DOTA_Tooltip_ability_item_heart_health_regen_rate" "%HEALTH RESTORED:" "DOTA_Tooltip_ability_item_heart_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_heart_bonus_health" "+$health" "DOTA_Tooltip_ability_item_helm_of_iron_will_Lore" "The helmet of a legendary warrior who fell in battle." "DOTA_Tooltip_ability_item_helm_of_iron_will_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_helm_of_iron_will_bonus_regen" "+$hp_regen"

"DOTA_Tooltip_ability_item_helm_of_the_dominator_Description" "Active: Dominate - Take control of a non-hero, non-ancient target unit.\nPassiv e: Lifesteal - Gives lifesteal on attacks.\n\nHelm of the Dominator is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers." "DOTA_Tooltip_ability_item_helm_of_the_dominator_Lore" "The powerful headpiece of a dead necromancer." "DOTA_Tooltip_ability_item_helm_of_the_dominator_Note0" "Cannot dominate more than one unit at a time. If a new unit is dominated, the old one will die." "DOTA_Tooltip_ability_item_helm_of_the_dominator_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_helm_of_the_dominator_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_helm_of_the_dominator_lifesteal_perce nt" "%LIFESTEAL:" "DOTA_Tooltip_ability_item_hood_of_defiance_Description" "Multiple instances of spell resistance from items do not stack." "DOTA_Tooltip_ability_item_hood_of_defiance_Lore" "A furred, magic resistant headpiece that is feared by wizards." "DOTA_Tooltip_ability_item_hood_of_defiance_Note0" "Stacks multiplicatively with non-item sources of spell resistance." "DOTA_Tooltip_ability_item_hood_of_defiance_tooltip_resist" "%+$spell_resist" "DOTA_Tooltip_ability_item_hood_of_defiance_bonus_health_regen" "+$hp_regen" "DOTA_Tooltip_ability_item_hyperstone_Lore" "A mystical, carved stone that boosts the fervor of the holder." "DOTA_Tooltip_ability_item_hyperstone_bonus_attack_speed" "+$attack" "DOTA_Tooltip_ability_item_invis_sword_Description" "Active: Shadow Walk - Makes you invisible until the duration ends, or until you attack or cast a spell. While Shadow Walk is active, you move 20%% faster and can move through units. If attacking to break the invisibility, you gain 150 bo nus damage on that attack. Lasts 12 seconds." "DOTA_Tooltip_ability_item_invis_sword_Lore" "The blade of a fallen king, it allows you to move unseen and strike from the sh adows." "DOTA_Tooltip_ability_item_invis_sword_Note0" "Has a 0.3 second fade time." "DOTA_Tooltip_ability_item_invis_sword_Note1" "If the invisibility ends without attacking, the bonus damage is lost." "DOTA_Tooltip_ability_item_invis_sword_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_invis_sword_bonus_attack_speed" "+$attack" "DOTA_Tooltip_ability_item_javelin_Description" "Passive: Pierce - Grants a chance to deal bonus damage." "DOTA_Tooltip_ability_item_javelin_Lore" "A rather typical spear that can sometimes pierce through an enemy's armor when used to attack." "DOTA_Tooltip_ability_item_javelin_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_javelin_bonus_chance" "%CHANCE TO PIERCE:" "DOTA_Tooltip_ability_item_javelin_bonus_chance_damage" "PIERCE DAMAGE:"

"DOTA_Tooltip_ability_item_lesser_crit_Description" "Passive: Critical Strike - Grants a chance to deal critical damage on an attack ." "DOTA_Tooltip_ability_item_lesser_crit_Lore" "A blade forged from rare crystals, it seeks weak points in enemy armor." "DOTA_Tooltip_ability_item_lesser_crit_crit_chance" "%CRITICAL CHANCE:" "DOTA_Tooltip_ability_item_lesser_crit_crit_multiplier" "%CRITICAL DAMAGE:" "DOTA_Tooltip_ability_item_lesser_crit_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_lifesteal_Description" "Passive: Lifesteal - Gives lifesteal on attacks.\n\nMorbid Mask is a Unique Att ack Modifier, and does not stack with other Unique Attack Modifiers." "DOTA_Tooltip_ability_item_lifesteal_Lore" "A mask that drains the energy of those caught in its gaze." "DOTA_Tooltip_ability_item_lifesteal_lifesteal_percent" "%LIFESTEAL:" "DOTA_Tooltip_ability_item_sphere_Description" "Spellblock - Passively blocks most targeted spells once every 17 seconds. Can b e cast on an allied unit to temporarily transfer the buff." "DOTA_Tooltip_ability_item_sphere_Lore" "This magical sphere once protected one of the most famous heroes in history." "DOTA_Tooltip_ability_item_sphere_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_sphere_bonus_all_stats" "+$all" "DOTA_Tooltip_ability_item_sphere_bonus_health_regen" "+$hp_regen" "DOTA_Tooltip_ability_item_sphere_bonus_mana_regen" "%+$mana_regen" "DOTA_Tooltip_ability_item_maelstrom_Description" "Passive: Chain Lightning - Grants a chance on attack to release a Chain Lightni ng that hits %chain_strikes% targets, dealing damage.\n\nMaelstrom is a Unique A ttack Modifier that stacks with other Unique Attack Modifiers, but overrides the m when Chain Lightning occurs." "DOTA_Tooltip_ability_item_maelstrom_Lore" "A hammer forged for the gods themselves, Maelstrom allows its user to harness t he power of lightning." "DOTA_Tooltip_ability_item_maelstrom_chain_chance" "%CHANCE TO CHAIN:" "DOTA_Tooltip_ability_item_maelstrom_chain_damage" "CHAIN DAMAGE:" "DOTA_Tooltip_ability_item_maelstrom_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_maelstrom_bonus_attack_speed" "+$attack" "DOTA_Tooltip_ability_item_magic_stick_Description" "Active: Energy Charge - Gains charges (max %max_charges%) based on enemies usin g abilities in a nearby area. When activated, it restores health and mana based on the number of charges stored." "DOTA_Tooltip_ability_item_magic_stick_Lore" "A simple wand used to channel magic energies, it is favored by apprentice wizar ds and great warlocks alike." "DOTA_Tooltip_ability_item_magic_stick_Note0"

"Gains charges for spells cast by visible enemies in 1200 range." "DOTA_Tooltip_ability_item_magic_stick_Note1" "Certain abilities and item abilities will not add charges." "DOTA_Tooltip_ability_item_magic_stick_restore_per_charge" "RESTORE PER CHARGE:" "DOTA_Tooltip_ability_item_magic_wand_Description" "Active: Energy Charge - Gains charges (max %max_charges%) based on enemies usin g abilities in a nearby area. When activated, it restores health and mana based on the number of charges stored." "DOTA_Tooltip_ability_item_magic_wand_Lore" "A simple wand used to channel magic energies, it is favored by apprentice wizar ds and great warlocks alike." "DOTA_Tooltip_ability_item_magic_wand_Note0" "Gains charges for spells cast by visible enemies in 1200 range." "DOTA_Tooltip_ability_item_magic_wand_Note1" "Certain abilities and item abilities will not add charges." "DOTA_Tooltip_ability_item_magic_wand_bonus_all_stats" "+$all" "DOTA_Tooltip_ability_item_magic_wand_restore_per_charge" "RESTORE PER CHARGE:" "DOTA_Tooltip_ability_item_manta_Description" "Active: Mirror Image - Creates %images_count% illusions of your hero that last 20 seconds.\n\nMelee illusions deal %tooltip_outgoing_melee%%% damage and take % images_take_damage_percent_melee%%% bonus damage. Ranged illusions deal %toolti p_outgoing_range%%% damage and take %images_take_damage_percent_ranged%%% bonus damage.\n\nPercentage based movement speed bonuses from multiple items do not st ack." "DOTA_Tooltip_ability_item_manta_Lore" "An axe made of reflective materials that causes confusion amongst enemy ranks." "DOTA_Tooltip_ability_item_manta_Note0" "Has a 0.1 second cast time upon which you are invulnerable." "DOTA_Tooltip_ability_item_manta_Note1" "Many effects are removed upon using Manta." "DOTA_Tooltip_ability_item_manta_bonus_agility" "+$agi" "DOTA_Tooltip_ability_item_manta_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_manta_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_manta_bonus_attack_speed" "+$attack" "DOTA_Tooltip_ability_item_manta_bonus_movement_speed" "%+$move_speed" "DOTA_Tooltip_ability_item_mantle_Lore" "A beautiful sapphire mantle worn by generations of queens." "DOTA_Tooltip_ability_item_mantle_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_mask_of_madness_Description" "Active: Berserk - Gives %berserk_bonus_attack_speed% attack speed and %berserk_ bonus_movement_speed%%% movement speed but causes you to take extra %berserk_ext ra_damage%%% damage. Lasts 12 seconds.\nPassive: Lifesteal - Grants lifesteal o n attacks.\n\nMask of Madness is a Unique Attack Modifier, and does not stack wi th other Unique Attack Modifiers." "DOTA_Tooltip_ability_item_mask_of_madness_Lore" "Once this mask is worn, it's bearer becomes an uncontrollable aggressive force. "

"DOTA_Tooltip_ability_item_mask_of_madness_lifesteal_percent" "%LIFESTEAL:" "DOTA_Tooltip_ability_item_mekansm_Description" "Active: Restore - Heals %heal_amount% HP and gives +%heal_bonus_armor% armor in an area.\nPassive: Mekansm Aura - Bonus HP Regen in an area.\n\nMultiple instan ces of Mekansm Aura do not stack." "DOTA_Tooltip_ability_item_mekansm_Lore" "A glowing jewel formed out of assorted parts that somehow fit together perf ectly." "DOTA_Tooltip_ability_item_mekansm_Note0" "Restore does not affect units that have been affected by Restore in the last 25 seconds." "DOTA_Tooltip_ability_item_mekansm_aura_health_regen" "BONUS HP REGEN:" "DOTA_Tooltip_ability_item_mekansm_bonus_all_stats" "+$all" "DOTA_Tooltip_ability_item_mekansm_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_mithril_hammer_Lore" "A hammer forged of pure mithril." "DOTA_Tooltip_ability_item_mithril_hammer_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_mjollnir_Description" "Active: Static Charge - Places a charged shield on a target unit\nPassive: Chai n Lightning - Grants a chance to release Chain Lighting on attack, dealing damag e to multiple targets.\n\nMjollnir is a Unique Attack Modifier that stacks with other Unique Attack Modifiers, but overrides them when Chain Lightning occurs." "DOTA_Tooltip_ability_item_mjollnir_Lore" "Thor's magical hammer, made for him by the dwarves Brok and Eitri." "DOTA_Tooltip_ability_item_mjollnir_Note0" "Static Charge cannot trigger more than one per second." "DOTA_Tooltip_ability_item_mjollnir_Note1" "Static Charge's lightning deals 200 magical damage, the damage source and secon dary targets cannot be more than 900 range away, the 3 targets hit must be in a cone with 125 starting radius, 475 distance and 300 final radius." "DOTA_Tooltip_ability_item_mjollnir_chain_chance" "%CHANCE TO CHAIN:" "DOTA_Tooltip_ability_item_mjollnir_chain_damage" "CHAIN DAMAGE:" "DOTA_Tooltip_ability_item_mjollnir_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_mjollnir_bonus_attack_speed" "+$attack" "DOTA_Tooltip_ability_item_monkey_king_bar_Description" "Passive: Mini-Bash - Gives a chance to minibash and deal bonus damage.\nPassive : True Strike - Prevents your attacks from missing." "DOTA_Tooltip_ability_item_monkey_king_bar_Lore" "A powerful staff used by a master warrior." "DOTA_Tooltip_ability_item_monkey_king_bar_bash_chance" "%CHANCE TO MINI-BASH:" "DOTA_Tooltip_ability_item_monkey_king_bar_bash_damage" "MINI-BASH DAMAGE:" "DOTA_Tooltip_ability_item_monkey_king_bar_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_monkey_king_bar_bonus_attack_speed" "+$attack"

"DOTA_Tooltip_ability_item_mystic_staff_Lore" "Enigmatic staff made of only the most expensive crystals." "DOTA_Tooltip_ability_item_mystic_staff_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_necronomicon_Description" "Active: Demonic Summoning - Summons a Necronomicon Warrior and a Necronomicon A rcher to fight for you. Their strength and abilities increase as Necronomicon i ncreases in level. Lasts 40 seconds." "DOTA_Tooltip_ability_item_necronomicon_Lore" "Considered the holy grail of necromancy and demonology, a powerful malefic forc e is locked within its pages." //"DOTA_Tooltip_ability_item_necronomicon_Note0" "Summons a Necronomicon Warrior and a Necronomicon Archer to fight for you, thei r strength and abilities are dependant on the Necronomicon's level." "DOTA_Tooltip_ability_item_necronomicon_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_necronomicon_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_necronomicon_2_Description" "Active: Demonic Summoning - Summons a Necronomicon Warrior and a Necronomicon A rcher to fight for you. Their strength and abilities increase as Necronomicon i ncreases in level. Lasts 40 seconds." "DOTA_Tooltip_ability_item_necronomicon_2_Lore" "Considered the holy grail of necromancy and demonology, a powerful malefic forc e is locked within its pages." //"DOTA_Tooltip_ability_item_necronomicon_2_Note0" "Summons a Necronomicon Warrior and a Necronomicon Archer to fight for you, thei r strength and abilities are dependant on the Necronomicon's level." "DOTA_Tooltip_ability_item_necronomicon_2_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_necronomicon_2_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_necronomicon_3_Description" "Active: Demonic Summoning - Summons a Necronomicon Warrior and a Necronomicon A rcher to fight for you. Their strength and abilities increase as Necronomicon i ncreases in level. Lasts 40 seconds." "DOTA_Tooltip_ability_item_necronomicon_3_Lore" "Considered the holy grail of necromancy and demonology, a powerful malefic forc e is locked within its pages." //"DOTA_Tooltip_ability_item_necronomicon_3_Note0" "Summons a Necronomicon Warrior and a Necronomicon Archer to fight for you, thei r strength and abilities are dependant on the Necronomicon's level." "DOTA_Tooltip_ability_item_necronomicon_3_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_necronomicon_3_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_null_talisman_Lore" "A small gemstone attached to several chains." "DOTA_Tooltip_ability_item_null_talisman_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_null_talisman_bonus_agility" "+$agi" "DOTA_Tooltip_ability_item_null_talisman_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_null_talisman_bonus_damage"

"+$damage" "DOTA_Tooltip_ability_item_oblivion_staff_Lore" "Deceptively hidden as an ordinary quarterstaff, it is actually very powerful, m uch like the Eldritch who originally possessed it." "DOTA_Tooltip_ability_item_oblivion_staff_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_oblivion_staff_bonus_attack_speed" "+$attack" "DOTA_Tooltip_ability_item_oblivion_staff_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_oblivion_staff_bonus_mana_regen" "%+$mana_regen" "DOTA_Tooltip_ability_item_ogre_axe_Lore" "You grow stronger just by holding it." "DOTA_Tooltip_ability_item_ogre_axe_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_orchid_Description" "Active: Soul Burn - Silences target unit for %silence_duration% seconds and amp lifies the damage it takes by %silence_damage_percent%%%." "DOTA_Tooltip_ability_item_orchid_Lore" "A garnet rod constructed from the essence of a fire demon." "DOTA_Tooltip_ability_item_orchid_Note0" "Amplified damage is dealt at the end of the duration as magical damage." "DOTA_Tooltip_ability_item_orchid_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_orchid_bonus_attack_speed" "+$attack" "DOTA_Tooltip_ability_item_orchid_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_orchid_bonus_mana_regen" "%+$mana_regen" "DOTA_Tooltip_ability_item_pers_Description" "" "DOTA_Tooltip_ability_item_pers_Lore" "A gem that grants heart to the bearer." "DOTA_Tooltip_ability_item_pers_Note0" "Perseverance is shareable." "DOTA_Tooltip_ability_item_pers_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_pers_bonus_health_regen" "+$hp_regen" "DOTA_Tooltip_ability_item_pers_bonus_mana_regen" "%+$mana_regen" "DOTA_Tooltip_ability_item_phase_boots_Description" "Active: Phase - Gives increased movement speed and lets you move through units. Phase is cancelled upon using another item or ability.\n\nFlat movement speed bonuses from multiple pairs of boots do not stack." "DOTA_Tooltip_ability_item_phase_boots_Lore" "Boots that allow the wearer to travel between the ether." "DOTA_Tooltip_ability_item_phase_boots_phase_movement_speed" "%PHASE MOVE BOOST:" "DOTA_Tooltip_ability_item_phase_boots_phase_duration" "PHASE DURATION:" "DOTA_Tooltip_ability_item_phase_boots_bonus_damage" "+$damage"

"DOTA_Tooltip_ability_item_phase_boots_bonus_movement_speed" "+$move_speed" "DOTA_Tooltip_ability_item_pipe_Description" "Active: Barrier - Gives nearby friendly units a shield that blocks %barrier_blo ck% spell damage.\n\nMultiple instances of spell resistance from items do not st ack." "DOTA_Tooltip_ability_item_pipe_Lore" "A powerful artifact of mysterious origin, it creates barriers against magical f orces." "DOTA_Tooltip_ability_item_pipe_Note0" "Does not affect units that have been affected by Barrier in the last 50 seconds ." "DOTA_Tooltip_ability_item_pipe_Note1" "Stacks multiplicatively with non-item sources of spell resistance." "DOTA_Tooltip_ability_item_pipe_health_regen" "+$hp_regen" "DOTA_Tooltip_ability_item_pipe_tooltip_resist" "%+$spell_resist" "DOTA_Tooltip_ability_item_platemail_Lore" "Thick metal plates that protect the entire upper body. Avoid dropping on feet." "DOTA_Tooltip_ability_item_platemail_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_point_booster_Description" "" "DOTA_Tooltip_ability_item_point_booster_Lore" "A perfectly formed amethyst that nourishes body and mind when held." "DOTA_Tooltip_ability_item_point_booster_bonus_mana" "+$mana" "DOTA_Tooltip_ability_item_point_booster_bonus_health" "+$health" "DOTA_Tooltip_ability_item_poor_mans_shield_Description" "Passive: Damage Block - Blocks physical attack damage, depending on the type of hero you are. Poor Man's Shield will always block attacks from enemy Heroes, b ut has a chance to block damage from creeps." "DOTA_Tooltip_ability_item_poor_mans_shield_Lore" "A busted old shield that seems to block more than it should." "DOTA_Tooltip_ability_item_poor_mans_shield_Note0" "Multiple sources of damage block don't stack." "DOTA_Tooltip_ability_item_poor_mans_shield_block_chance" "%BLOCK CHANCE:" "DOTA_Tooltip_ability_item_poor_mans_shield_damage_block_melee" "MELEE BLOCK:" "DOTA_Tooltip_ability_item_poor_mans_shield_damage_block_ranged" "RANGED BLOCK:" "DOTA_Tooltip_ability_item_poor_mans_shield_bonus_agility" "+$agi" "DOTA_Tooltip_ability_item_power_treads_Description" "Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence.\n\nFlat movement speed bonuses from multiple pairs of boots d o not stack." "DOTA_Tooltip_ability_item_power_treads_Lore" "A pair of tough-skinned boots that change to meet the demands of the wearer." "DOTA_Tooltip_ability_item_power_treads_bonus_movement_speed" "+$move_speed" "DOTA_Tooltip_ability_item_power_treads_bonus_stat"

"+$selected_attrib" "DOTA_Tooltip_ability_item_power_treads_bonus_attack_speed" "+$attack" "DOTA_Tooltip_ability_item_quarterstaff_Lore" "A basic staff that allows you to strike quickly." "DOTA_Tooltip_ability_item_quarterstaff_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_quarterstaff_bonus_speed" "+$attack" "DOTA_Tooltip_ability_item_quelling_blade_Description" "Active: Destroy Tree/Ward - Destroy a target tree, or deals 100 damage to a wa rd.\nPassive: Quell - Gives bonus attack damage against non-hero units, dependin g on the type of hero you are." "DOTA_Tooltip_ability_item_quelling_blade_Lore" "The axe of a fallen gnome, it allows you to effectively maneuver the forest." "DOTA_Tooltip_ability_item_quelling_blade_Note0" "Cannot carry more than one." "DOTA_Tooltip_ability_item_quelling_blade_damage_bonus" "%MELEE BONUS:" "DOTA_Tooltip_ability_item_quelling_blade_damage_bonus_ranged" "%RANGED BONUS:" "DOTA_Tooltip_ability_item_radiance_Description" "Active: Toggles Burn Damage on or off.\nPassive: Burn Damage - Deals damage pe r second in a %aura_radius% radius." "DOTA_Tooltip_ability_item_radiance_Lore" "A divine weapon that causes damage and a bright burning effect that lays waste to nearby enemies." "DOTA_Tooltip_ability_item_radiance_aura_damage" "BURN DAMAGE:" "DOTA_Tooltip_ability_item_radiance_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_rapier_Description" "Drops on death. Divine Rapier is muted to anyone but the owner, as long as he or his teammates pick it up. As soon as an enemy picks it up, Divine Rapier is u nmuted, but cannot be dropped except on death." "DOTA_Tooltip_ability_item_rapier_Lore" "So powerful, it cannot have a single owner." "DOTA_Tooltip_ability_item_rapier_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_reaver_Lore" "A massive axe capable of tearing whole mountains down." "DOTA_Tooltip_ability_item_reaver_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_refresher_Description" "Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities. " "DOTA_Tooltip_ability_item_refresher_Lore" "A powerful artifact created for wizards." "DOTA_Tooltip_ability_item_refresher_bonus_health_regen" "+$hp_regen" "DOTA_Tooltip_ability_item_refresher_bonus_mana_regen" "%+$mana_regen" "DOTA_Tooltip_ability_item_refresher_bonus_damage" "+$damage"

"DOTA_Tooltip_ability_item_refresher_bonus_int" "+$int" "DOTA_Tooltip_ability_item_refresher_bonus_attack_speed" "+$attack" "DOTA_Tooltip_ability_item_relic_Lore" "An ancient weapon that often turns the tides of war." "DOTA_Tooltip_ability_item_relic_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_ring_of_basilius_Description" "Passive: Basilius Aura - Grants mana regeneration and armor in a %aura_radius% AoE.\n Active: Toggle whether the aura affects other non-hero units.\n\nMultiple instances of Basilius Aura do not stack." "DOTA_Tooltip_ability_item_ring_of_basilius_Note0" "Does not stack with armor auras from Ring of Basilius, Ring of Aquila, or Vladm ir's Offering." "DOTA_Tooltip_ability_item_ring_of_basilius_Lore" "Ring given as a reward to the greatest mages." "DOTA_Tooltip_ability_item_ring_of_basilius_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_ring_of_basilius_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_ring_of_basilius_aura_mana_regen" "AURA MANA REGEN:" "DOTA_Tooltip_ability_item_ring_of_basilius_aura_bonus_armor" "AURA BONUS ARMOR:" "DOTA_Tooltip_ability_item_ring_of_health_Lore" "A shiny ring found beneath a fat halfling's corpse." "DOTA_Tooltip_ability_item_ring_of_health_Note0" "Ring of Health is shareable." "DOTA_Tooltip_ability_item_ring_of_health_bonus_health_regen" "+$hp_regen" "DOTA_Tooltip_ability_item_ring_of_protection_Lore" "A glimmering ring that defends its bearer." "DOTA_Tooltip_ability_item_ring_of_protection_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_ring_of_regen_Lore" "This ring is considered a good luck charm among the Gnomes." "DOTA_Tooltip_ability_item_ring_of_regen_Note0" "Ring of Regen is shareable." "DOTA_Tooltip_ability_item_ring_of_regen_bonus_health_regen" "+$hp_regen" "DOTA_Tooltip_ability_item_robe_Lore" "This robe corrupts the soul of the user, but provides wisdom in return." "DOTA_Tooltip_ability_item_robe_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_rod_of_atos_Description" "Active: Cripple - Slows the target's movement speed." "DOTA_Tooltip_ability_item_rod_of_atos_Lore" "Atos, the Lord of Blight, has his essence stored in this deceptively simple wan d." "DOTA_Tooltip_ability_item_rod_of_atos_bonus_health" "+$health" "DOTA_Tooltip_ability_item_rod_of_atos_bonus_intellect"

"+$int" "DOTA_Tooltip_ability_item_rod_of_atos_slow" "%CRIPPLE SLOW:" "DOTA_Tooltip_ability_item_rod_of_atos_duration" "DURATION:" "DOTA_Tooltip_ability_item_sange_Description" "Passive: Lesser Maim - Gives a chance on attack to slow movement speed for %mai m_duration% seconds." "DOTA_Tooltip_ability_item_sange_Lore" "Sange is an unusually accurate weapon, seeking weak points automatically." "DOTA_Tooltip_ability_item_sange_maim_chance" "%MAIM CHANCE:" "DOTA_Tooltip_ability_item_sange_maim_movement_speed" "%MAIM MOVEMENT SLOW:" "DOTA_Tooltip_ability_item_sange_maim_attack_speed" "MAIM ATTACK SLOW:" "DOTA_Tooltip_ability_item_sange_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_sange_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_heavens_halberd_Description" "Active: Disarms the target for %disarm_range% seconds. Lasts %disarm_melee% on Melee targets. \nPassive: Lesser Maim - Gives a chance on attack to slow movemen t speed for %maim_duration% seconds." "DOTA_Tooltip_ability_item_heavens_halberd_Lore" "This halberd moves with the speed of a smaller weapon, allowing the bearer to w in duels that a heavy edge would not." "DOTA_Tooltip_ability_item_heavens_halberd_Note0" "The disarm effect cannot be purged." "DOTA_Tooltip_ability_item_heavens_halberd_bonus_evasion" "%+$evasion" "DOTA_Tooltip_ability_item_heavens_halberd_maim_chance" "%MAIM CHANCE:" "DOTA_Tooltip_ability_item_heavens_halberd_maim_movement_speed" "%MAIM MOVEMENT SLOW:" "DOTA_Tooltip_ability_item_heavens_halberd_maim_attack_speed" "MAIM ATTACK SLOW:" "DOTA_Tooltip_ability_item_heavens_halberd_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_heavens_halberd_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_sange_and_yasha_Description" "Passive: Greater Maim - Gives a chance on attack to slow movement speed for %ma im_duration% seconds.\n\nPercentage based movement speed bonuses from multiple i tems do not stack." "DOTA_Tooltip_ability_item_sange_and_yasha_Lore" "Sange and Yasha, when attuned by the moonlight and used together, become a very powerful combination." "DOTA_Tooltip_ability_item_sange_and_yasha_maim_chance" "%MAIM CHANCE:" "DOTA_Tooltip_ability_item_sange_and_yasha_maim_slow_movement" "%MAIM MOVEMENT SLOW:" "DOTA_Tooltip_ability_item_sange_and_yasha_maim_slow_attack" "MAIM ATTACK SLOW:" "DOTA_Tooltip_ability_item_sange_and_yasha_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_sange_and_yasha_bonus_strength"

"+$str" "DOTA_Tooltip_ability_item_sange_and_yasha_bonus_agility" "+$agi" "DOTA_Tooltip_ability_item_sange_and_yasha_bonus_attack_speed" "+$attack" t_bonus" "DOTA_Tooltip_ability_item_sange_and_yasha_movement_speed_percen "%+$move_speed"

"DOTA_Tooltip_ability_item_satanic_Description" "Active: Unholy Rage - Increases Lifesteal by %unholy_lifesteal_percent%%% for % unholy_duration% seconds.\nPassive: Lifesteal - Gives Lifesteal on attacks.\n\nS atanic is a Unique Attack Modifier, and does not stack with other Unique Attack Modifier." "DOTA_Tooltip_ability_item_satanic_Lore" "Immense power at the cost of your soul." "DOTA_Tooltip_ability_item_satanic_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_satanic_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_satanic_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_satanic_lifesteal_percent" "%LIFESTEAL:" "DOTA_Tooltip_ability_item_sheepstick_Description" "Active: Hex - Turns a target unit into a harmless critter for %sheep_duration% seconds. Destroys illusions." "DOTA_Tooltip_ability_item_sheepstick_Note0" "Instantly destroys illusions." "DOTA_Tooltip_ability_item_sheepstick_Note1" "The target will have a base movement speed of 100, but buffs granting maximum m ovement speed won't be disabled." "DOTA_Tooltip_ability_item_sheepstick_Note2" "Hex disables damage block and evasion." "DOTA_Tooltip_ability_item_sheepstick_Lore" "The most guarded relic among the cult of Vyse, it is the most coveted weapon am ong magi." "DOTA_Tooltip_ability_item_sheepstick_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_sheepstick_bonus_agility" "+$agi" "DOTA_Tooltip_ability_item_sheepstick_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_sheepstick_bonus_mana_regen" "%+$mana_regen" "DOTA_Tooltip_ability_item_shivas_guard_Description" "Active: Arctic Blast - Emits a freezing wave that does %blast_damage% damage to enemies and slows their movement by %blast_movement_speed%%% for %blast_debuff_ duration% seconds.\nPassive: Freezing Aura - Reduces attack speed on enemies.\n\ nMultiple instances of Freezing Aura do not stack." "DOTA_Tooltip_ability_item_shivas_guard_Lore" "Said to have belonged to a goddess, today it retains much of its former power." "DOTA_Tooltip_ability_item_shivas_guard_Note0" "The wave extends at a speed of 350 to a max size of 900." "DOTA_Tooltip_ability_item_shivas_guard_Note1" "The Arctic Blast follows its caster." "DOTA_Tooltip_ability_item_shivas_guard_aura_attack_speed" "AURA ATTACK SLOW:" "DOTA_Tooltip_ability_item_shivas_guard_bonus_intellect"

"+$int" "DOTA_Tooltip_ability_item_shivas_guard_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_shivas_guard_blast_damage" "BLAST DAMAGE:" "DOTA_Tooltip_ability_item_shivas_guard_blast_movement_speed" "%BLAST MOVEMENT SLOW:" "DOTA_Tooltip_ability_item_shivas_guard_blast_debuff_duration" "BLAST SLOW DURATION:" "DOTA_Tooltip_ability_item_skadi_Description" "Passive: Cold Attack - Attacks slow the movement and attack speed of the target .\n\nEye of Skadi is a Unique Attack Modifier, and does not stack with other Uni que Attack Modifiers. Eye of Skadi can be combined with Lifesteal Attack Modifi ers." "DOTA_Tooltip_ability_item_skadi_Lore" "Extremely rare artifact, guarded by the azure dragons." "DOTA_Tooltip_ability_item_skadi_Note0" "Lasts 5 seconds with melee Eye of Skadi, 3 seconds with ranged Eye of Skadi." "DOTA_Tooltip_ability_item_skadi_cold_movement_speed" "%MOVE SLOW:" "DOTA_Tooltip_ability_item_skadi_cold_attack_speed" "ATTACK SLOW:" "DOTA_Tooltip_ability_item_skadi_bonus_all_stats" "+$all" "DOTA_Tooltip_ability_item_skadi_bonus_health" "+$health" "DOTA_Tooltip_ability_item_skadi_bonus_mana" "+$mana" "DOTA_Tooltip_ability_item_slippers_Lore" "Light boots made from spider skin that tingles your senses." "DOTA_Tooltip_ability_item_slippers_bonus_agility" "+$agi" "DOTA_Tooltip_ability_item_sobi_mask_Lore" "A mask commonly used by mages and warlocks for various rituals." "DOTA_Tooltip_ability_item_sobi_mask_Note0" "Sage's Mask is shareable." "DOTA_Tooltip_ability_item_sobi_mask_bonus_mana_regen" "%+$mana_regen" "DOTA_Tooltip_ability_item_soul_booster_Lore" "Regain lost courage." "DOTA_Tooltip_ability_item_soul_booster_bonus_health" "+$health" "DOTA_Tooltip_ability_item_soul_booster_bonus_mana" "+$mana" "DOTA_Tooltip_ability_item_soul_booster_bonus_health_regen" "+$hp_regen" "DOTA_Tooltip_ability_item_soul_booster_bonus_mana_regen" "%+$mana_regen" "DOTA_Tooltip_ability_item_soul_ring_Description" "Active: Sacrifice - Consume %health_sacrifice% HP to temporarily gain %mana_gai n% Mana. Lasts 10 seconds." "DOTA_Tooltip_ability_item_soul_ring_Lore" "A ring that feeds on the souls of those around it." "DOTA_Tooltip_ability_item_soul_ring_Note0" "If the mana gain cannot fit in your mana pool, it creates a buffer of mana that

is used before your mana pool. If this mana is not used before the duration, t he extra mana is lost." "DOTA_Tooltip_ability_item_soul_ring_health_regen" "+$hp_regen" "DOTA_Tooltip_ability_item_soul_ring_mana_regen" "%+$mana_regen" "DOTA_Tooltip_ability_item_staff_of_wizardry_Lore" "A staff of magical powers passed down from the eldest mages." "DOTA_Tooltip_ability_item_staff_of_wizardry_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_stout_shield_Description" "Passive: Damage Block - Gives a chance to block damage, depending on the type o f hero you are." "DOTA_Tooltip_ability_item_stout_shield_Lore" "One man's wine barrel bottom is another man's shield." "DOTA_Tooltip_ability_item_stout_shield_Note0" "Multiple sources of damage block don't stack." "DOTA_Tooltip_ability_item_stout_shield_block_chance" "%BLOCK CHANCE:" "DOTA_Tooltip_ability_item_stout_shield_damage_block_melee" "MELEE BLOCK:" "DOTA_Tooltip_ability_item_stout_shield_damage_block_ranged" "RANGED BLOCK:" "DOTA_Tooltip_ability_item_talisman_of_evasion_Lore" "A necklace that allows you to anticipate enemy attacks." "DOTA_Tooltip_ability_item_talisman_of_evasion_bonus_evasion" "%+$evasion" "DOTA_Tooltip_ability_item_tango_Description" "Use: Eat Tree - Consume a tree to restore HP over time. Comes with 4 charges." "DOTA_Tooltip_ability_item_tango_Lore" "Forage to survive on the battlefield." "DOTA_Tooltip_ability_item_tango_total_heal" "HEALTH RESTORED:" "DOTA_Tooltip_ability_item_tango_buff_duration" "DURATION:" "DOTA_Tooltip_ability_item_tpscroll_Description" "Use: Teleport - Teleports you to a target friendly building." "DOTA_Tooltip_ability_item_tranquil_boots_Description" "Passive: Break - Whenever you attack or get attacked you lose the HP regenerati on and 30 Movement Speed for 13 seconds." "DOTA_Tooltip_ability_item_tranquil_boots_Lore" "While they increase the longevity of the wearer, this boot is not particularly reliable." "DOTA_Tooltip_ability_item_tranquil_boots_bonus_movement_speed" "+$move_speed" "DOTA_Tooltip_ability_item_tranquil_boots_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_tranquil_boots_bonus_health_regen" "+$hp_regen" "DOTA_Tooltip_ability_item_travel_boots_Description" "Active: Teleport - Teleports you to an allied non-hero unit or structure.\n\nFl at movement speed bonuses from multiple pairs of boots do not stack." "DOTA_Tooltip_ability_item_travel_boots_Lore"

"Winged boots that grant omnipresence." "DOTA_Tooltip_ability_item_travel_boots_Note0" "Shares cooldown with Town Portal Scrolls." "DOTA_Tooltip_ability_item_travel_boots_bonus_movement_speed" "+$move_speed" "DOTA_Tooltip_ability_item_ultimate_orb_Lore" "A mystical orb containing the essence of life." "DOTA_Tooltip_ability_item_ultimate_orb_bonus_all_stats" "+$all" "DOTA_Tooltip_ability_item_ultimate_scepter_Description" "Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes." "DOTA_Tooltip_ability_item_ultimate_scepter_Lore" "The scepter of a wizard with demigod-like powers." "DOTA_Tooltip_ability_item_ultimate_scepter_bonus_all_stats" "+$all" "DOTA_Tooltip_ability_item_ultimate_scepter_bonus_health" "+$health" "DOTA_Tooltip_ability_item_ultimate_scepter_bonus_mana" "+$mana" "DOTA_Tooltip_ability_item_urn_of_shadows_Description" "Gains charges every time an enemy hero dies within %soul_radius% units. Only t he closest Urn to the dying hero will gain a charge.\nActive: Soul Release - Hea ls HP over time for friendly units, but deals damage over time for enemy units. The healing effect is lost if the affected unit takes damage from an enemy hero or tower." "DOTA_Tooltip_ability_item_urn_of_shadows_Lore" "Contains the ashes of powerful demons." "DOTA_Tooltip_ability_item_urn_of_shadows_soul_heal_amount" "URN HEAL:" "DOTA_Tooltip_ability_item_urn_of_shadows_soul_damage_amount" "URN DAMAGE:" "DOTA_Tooltip_ability_item_urn_of_shadows_soul_heal_duration" "DURATION:" "DOTA_Tooltip_ability_item_urn_of_shadows_mana_regen" "%+$mana_regen" "DOTA_Tooltip_ability_item_urn_of_shadows_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_vanguard_Description" "Passive: Damage Block - Gives a chance to block damage, depending on the type o f hero you are." "DOTA_Tooltip_ability_item_vanguard_Lore" "A powerful shield that defends its wielder from even the most vicious of attack s." "DOTA_Tooltip_ability_item_vanguard_Note0" "Multiple sources of damage block don't stack." "DOTA_Tooltip_ability_item_vanguard_block_chance" "%BLOCK CHANCE:" "DOTA_Tooltip_ability_item_vanguard_block_damage_melee" "MELEE BLOCK:" "DOTA_Tooltip_ability_item_vanguard_block_damage_ranged" "RANGED BLOCK:" "DOTA_Tooltip_ability_item_vanguard_bonus_health" "+$health" "DOTA_Tooltip_ability_item_vanguard_bonus_health_regen" "+$hp_regen"

"DOTA_Tooltip_ability_item_vitality_booster_Description" "" "DOTA_Tooltip_ability_item_vitality_booster_Lore" "A ruby gemstone that has been passed down through generations of warrior kin." "DOTA_Tooltip_ability_item_vitality_booster_bonus_health" "+$health" "DOTA_Tooltip_ability_item_vladmir_Description" "Passive: Vladmir's Aura - Grants a variety of bonuses to nearby allies. Lifest eal bonuses from Vladmir's Aura only affect melee units. \n\nMultiple instances of Vladmir's Aura do not stack." "DOTA_Tooltip_ability_item_vladmir_Lore" "An eerie mask that is haunted with the malice of a fallen vampire." "DOTA_Tooltip_ability_item_vladmir_Note0" "Does not stack with armor auras from Ring of Basilius, Ring of Aquila, or Vladm ir's Offering." "DOTA_Tooltip_ability_item_vladmir_hp_regen" "+$hp_regen" "DOTA_Tooltip_ability_item_vladmir_vampiric_aura" "%AURA LIFESTEAL:" "DOTA_Tooltip_ability_item_vladmir_mana_regen_aura" "AURA MANA REGEN:" "DOTA_Tooltip_ability_item_vladmir_damage_aura" "%AURA BONUS DAMAGE:" "DOTA_Tooltip_ability_item_vladmir_armor_aura" "AURA BONUS ARMOR:" "DOTA_Tooltip_ability_item_void_stone_Description" "" "DOTA_Tooltip_ability_item_void_stone_Lore" "Jewelry that was once used to channel nether realm magic, this ring pulses with energy." "DOTA_Tooltip_ability_item_void_stone_Note0" "Void Stone is shareable." "DOTA_Tooltip_ability_item_void_stone_bonus_mana_regen" "%+$mana_regen" "DOTA_Tooltip_ability_item_ward_observer_Description" "Use: Places an Observer Ward to give sight of the surrounding area.\n\nLasts 7 minutes." "DOTA_Tooltip_ability_item_ward_sentry_Description" "Use: Places a Sentry Ward to give True Sight of the surrounding area.\n\nLasts 4 minutes." "DOTA_Tooltip_ability_item_wraith_band_Lore" "A circlet with faint whispers echoing about it." "DOTA_Tooltip_ability_item_wraith_band_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_wraith_band_bonus_agility" "+$agi" "DOTA_Tooltip_ability_item_wraith_band_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_wraith_band_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_yasha_Lore" "Yasha is regarded as the swiftest weapon ever created." "DOTA_Tooltip_ability_item_yasha_Description" "Percentage based movement speed bonuses from multiple items do not stack."

"DOTA_Tooltip_ability_item_yasha_bonus_agility" "+$agi" "DOTA_Tooltip_ability_item_yasha_bonus_attack_speed" "+$attack" "DOTA_Tooltip_ability_item_yasha_movement_speed_percent_bonus" "%+$move_speed" "DOTA_Tooltip_ability_item_arcane_boots_Description" "Active: Replenish Mana - Restores mana in an area around the hero.\n\nFlat move ment speed bonuses from multiple pairs of boots do not stack." "DOTA_Tooltip_ability_item_arcane_boots_Lore" "Magi equipped with these boots are valued in battle." "DOTA_Tooltip_ability_item_arcane_boots_Note0" "Does not work on Meepo clones." "DOTA_Tooltip_ability_item_arcane_boots_replenish_amount" "MANA RESTORED:" "DOTA_Tooltip_ability_item_arcane_boots_bonus_movement" "+$move_speed" "DOTA_Tooltip_ability_item_arcane_boots_bonus_mana" "+$mana" "DOTA_Tooltip_ability_item_orb_of_venom_Description" "Passive: Poison Attack - Poisons the target, dealing damage over time and slowi ng, depending on whether your hero is melee or ranged.\n\nOrb of Venom is a Uniq ue Attack Modifier, and does not stack with other Unique Attack Modifiers." "DOTA_Tooltip_ability_item_orb_of_venom_Lore" "Envenoms your veapon with the venom of a venomous viper." "DOTA_Tooltip_ability_item_orb_of_venom_poison_damage" "POISON DAMAGE:" "DOTA_Tooltip_ability_item_orb_of_venom_poison_movement_speed_me lee" "%MELEE SLOW:" "DOTA_Tooltip_ability_item_orb_of_venom_poison_movement_speed_ra nge" "%RANGED SLOW:" "DOTA_Tooltip_ability_item_orb_of_venom_poison_duration" "DURATION:" "DOTA_Tooltip_ability_item_ancient_janggo_Description" "Active: Endurance - Gives bonus +%bonus_attack_speed_pct% attack speed and +%bo nus_movement_speed_pct%%% movement speed to surrounding allies.\nPassive: Swiftn ess Aura - Gives bonus attack and movement speed to surrounding allies.\n\nMulti ple instances of Swiftness Aura do not stack." "DOTA_Tooltip_ability_item_ancient_janggo_Lore" "A relic that enchants the bodies of those around it for swifter movement in tim es of crisis." "DOTA_Tooltip_ability_item_ancient_janggo_bonus_aura_attack_spee d_pct" "AURA ATTACK SPEED:" "DOTA_Tooltip_ability_item_ancient_janggo_bonus_aura_movement_sp eed_pct" "%AURA MOVE SPEED:" "DOTA_Tooltip_ability_item_ancient_janggo_bonus_stats" "+$all" "DOTA_Tooltip_ability_item_ancient_janggo_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_medallion_of_courage_Description" "Active: Valor - Reduces the armor of you and your target. Lasts 7 seconds." "DOTA_Tooltip_ability_item_medallion_of_courage_Lore" "The bearer has no fear of combat." "DOTA_Tooltip_ability_item_medallion_of_courage_armor_reduction" "ARMOR REDUCTION:" "DOTA_Tooltip_ability_item_medallion_of_courage_bonus_armor"

"+$armor" _pct" "DOTA_Tooltip_ability_item_medallion_of_courage_bonus_mana_regen "%+$mana_regen"

"DOTA_Tooltip_ability_item_smoke_of_deceit_Description" "Use: Upon activation, the user and all nearby allied player-controlled units ga in invisiblity and bonus movement speed for a brief time. Minimap icons will al so be hidden. Upon moving within 1025 range of an enemy hero or tower, the invi sibility is lost." "DOTA_Tooltip_ability_item_smoke_of_deceit_bonus_movement_speed" "%BONUS SPEED:" "DOTA_Tooltip_ability_item_smoke_of_deceit_duration" "DURATION:" "DOTA_Tooltip_ability_item_veil_of_discord_Description" "Active: Magic Weakness - Emits a weakening blast that increases the magic damag e enemies take. Lasts %resist_debuff_duration% seconds." "DOTA_Tooltip_ability_item_veil_of_discord_Lore" "The headwear of corrupt magi." "DOTA_Tooltip_ability_item_veil_of_discord_debuff_radius" "RADIUS:" "DOTA_Tooltip_ability_item_veil_of_discord_resist_debuff" "%BONUS MAGIC DAMAGE:" "DOTA_Tooltip_ability_item_veil_of_discord_bonus_health_regen" "+$hp_regen" "DOTA_Tooltip_ability_item_veil_of_discord_bonus_intellect" "+$int" "DOTA_Tooltip_ability_item_veil_of_discord_bonus_strength" "+$str" "DOTA_Tooltip_ability_item_veil_of_discord_bonus_agility" "+$agi" "DOTA_Tooltip_ability_item_veil_of_discord_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_veil_of_discord_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_ring_of_aquila_Description" "Passive: Aquila Aura - Grants mana regeneration and armor in a %aura_radius% Ao E.\n Active: Toggle whether the aura affects other non-hero units.\n\nMultiple i nstances of Aquila Aura do not stack." "DOTA_Tooltip_ability_item_ring_of_aquila_Lore" "The ring of the fallen Warlord Aquila continues to support armies in battle." "DOTA_Tooltip_ability_item_ring_of_aquila_Note0" "Does not stack with armor auras from Ring of Basilius, Ring of Aquila, or Vladm ir's Offering." "DOTA_Tooltip_ability_item_ring_of_aquila_bonus_all_stats" "+$all" "DOTA_Tooltip_ability_item_ring_of_aquila_bonus_agility" "+$agi" "DOTA_Tooltip_ability_item_ring_of_aquila_bonus_damage" "+$damage" "DOTA_Tooltip_ability_item_ring_of_aquila_bonus_armor" "+$armor" "DOTA_Tooltip_ability_item_ring_of_aquila_aura_mana_regen" "AURA MANA REGEN:" "DOTA_Tooltip_ability_item_ring_of_aquila_aura_bonus_armor" "AURA BONUS ARMOR:" "DOTA_Tooltip_ability_item_shadow_amulet_Description" "Active: Fade - Grants invisibility to you or target allied hero over 1.5 second

s. Moving breaks the invisibility. There is no cooldown when using this item on yourself." "DOTA_Tooltip_ability_item_shadow_amulet_Lore" "" "DOTA_Tooltip_ability_item_shadow_amulet_bonus_attack_speed" "+$attack"

"DOTA_Tooltip_modifier_item_buff_ward" "Observer Ward" "DOTA_Tooltip_modifier_item_ward_true_sight" "Sentry Ward" "DOTA_KillCam_ProTipHeader" "TRY THIS NEXT TIME:" "DOTA_KillCam_YourHealth" "Your Health" "DOTA_KillCam_Delivers" "delivered " "DOTA_KillCam_Damage" "%s1 damage " "DOTA_KillCam_Using" "using " "DOTA_KillCam_Ability" "%s1" "DOTA_KillCam_AutoAttackReceived" "Received " "DOTA_KillCam_AutoAttack" "from 1 attack" "DOTA_KillCam_AutoAttack_Plural" "from %s1 attacks" "DOTA_KillCam_ShowMeReplay" "show me the replay" "DOTA_KillCam_CapYou" "You" "DOTA_KillCam_LowYou" "you" "DOTA_KillCam_Killed" " killed " "DOTA_KillCam_Yourself" "yourself" "DOTA_KillCam_HaveDied" " have died." // Achievements "DOTA_GAMEPLAY_USE_TANGOS_NAME" ian" "DOTA_GAMEPLAY_USE_TANGOS_DESC" 300 trees using Tangoes." "DOTA_PERSONA_GAMES_PLAYED_FIRST_NAME" e" "DOTA_PERSONA_GAMES_PLAYED_FIRST_DESC" irst game of Dota 2" "DOTA_PERSONA_GAMES_PLAYED_TEN_NAME" "DOTA_PERSONA_GAMES_PLAYED_TEN_DESC" 10 games" "DOTA_PERSONA_GAMES_PLAYED_HUNDRED_NAME" "DOTA_PERSONA_GAMES_PLAYED_HUNDRED_DESC" "Consume "First One's Fre "Complete your f "Just A Taste" "Participate in "Addicted" "Participate in "Vegetar

100 games" "DOTA_PERSONA_GAMES_PLAYED_THOUSAND_NAME" ime" "DOTA_PERSONA_GAMES_PLAYED_THOUSAND_DESC" 1000 games" "DOTA_PERSONA_GAMES_PLAYER_PARTY_NAME" "DOTA_PERSONA_GAMES_PLAYER_PARTY_DESC" while in a matchmaking party" "DOTA_PlayerLoading" "DOTA_PlayerFinishedLoading" // Shop "DOTA_SHOP_NAME_BASIC" "DOTA_SHOP_NAME_RECIPE" "DOTA_SHOP_NAME_SECRET" "DOTA_SHOP_NAME_SIDE" "DOTA_SHOP_NAME_SUGGEST" "DOTA_SHOP_NAME_SEARCH" "DOTA_SUBSHOP_CONSUMABLES" "DOTA_SUBSHOP_ATTRIBUTES" "DOTA_SUBSHOP_WEAPONS_ARMOR" "DOTA_SUBSHOP_MISC" aneous" "DOTA_SUBSHOP_RECIPE_BASICS" "DOTA_SUBSHOP_RECIPE_SUPPORT" "DOTA_SUBSHOP_RECIPE_MAGICS" "DOTA_SUBSHOP_RECIPE_DEFENSE" "DOTA_SUBSHOP_RECIPE_WEAPONS" "DOTA_SUBSHOP_RECIPE_ARTIFACTS" "DOTA_SUBSHOP_SECRET" "DOTA_SUBSHOP_SIDE_PAGE_1" "DOTA_SUBSHOP_SIDE_PAGE_2" "DOTA_SHOP_REQUIREMENTS" TS" "DOTA_SHOP_SETQUICKBUY" "DOTA_Shop_Recipe" "DOTA_Shop_Search_Field_Default" "Search Items" "Set Quick Buy" "Recipe" "Accessories" "Support" "Magical" "Armor" "Weapons" "Artifacts" "Secret Shop" "Page 1" "Page 2" "RECIPE COMPONEN "Party Time" "Complete a game "Participate in "I Can Quit Anyt

"Loading" "Ready" "HOME SHOP" "RECIPE SHOPS" "SECRET SHOP" "SIDE SHOP" "SUGGEST" "SEARCH" "Consumables" "Attributes" "Equipment" "Miscell

"DOTA_Shop_Item_Error_Need_SecretShop" "Requires Secret Shop" "DOTA_Shop_Item_Error_Need_SideShop" "Requires Side Shop" "DOTA_Shop_Item_Error_Out_of_Stock" "Item is out of Stock" "DOTA_Shop_Item_Error_Disallowed" this Hero" "DOTA_Shop_Item_Error_Cant_Afford" " "DOTA_Shop_Item_Already_Owned" "Already Owned" "DOTA_Shop_Item_Error_Disallowed_Hero" "Disallowed for this Her o" "DOTA_Shop_Item_Complete" "Cost to Complete: %s1" "Not Enough Gold "Disallowed for

"DOTA_Shop_Tip_Mouse_Buttons" "Welcome to the Item Sho p\n\nLEFT CLICK on an item icon to select it.\nRight CLICK on an item to purchas

e it." "DOTA_Shop_Tip_Search" earch box below can help you find items by name." "DOTA_Item_Tooltip_Sell_Price" "DOTA_Item_Tooltip_Sell_Price_Time" " "DOTA_Item_Tooltip_Disassemble" "DOTA_Item_Tooltip_Disassemble_Time" s1 )" "DOTA_SpectatorMode_Directed" "DOTA_SpectatorMode_FreeCam" "DOTA_SpectatorMode_PlayerView" "DOTA_SpectatorMode_HeroChase" "DOTA_SpectatorAudio_None" "DOTA_SpectatorAudio_Header" "DOTA_SpectatorFOW_BothTeams" "DOTA_Spectator_SpectatorMode" "DOTA_Spectator_HeroList" "DOTA_Spectator_FOWLabel" "DOTA_Spectator_NumSpecs" " "DOTA_Spectator_NumSpecs_Label" "DOTA_Channel_Bar_Default" "DOTA_Channel_Bar_Time" "DOTA_Gold_Graph_Title" OLD EARNED" "DOTA_XP_Graph_Title" P EARNED" "DOTA_Gold_Graph_Total" ED" "DOTA_XP_Graph_Total" " "DOTA_Fantasy_Points" "DOTA_RPSTATUS_STARTGAME" "DOTA_NewPlayerQuestion_Title" TO DOTA 2" "DOTA_NewPlayerQuestion_Question" "PLEASE SELECT YOUR LEVEL OF FAMILIARITY WITH DOTA:" "DOTA_NewPlayerQuestion_NewbieButton" "New" "DOTA_NewPlayerQuestion_NewbieText" "You hav e little experience with Real-Time Strategy games, or with games like Dota." "DOTA_NewPlayerQuestion_FamiliarButton" "Familiar" "DOTA_NewPlayerQuestion_FamiliarText" "You've played a good amount of Dota-like games - you might be a little rusty, but you're ready to jump in." "DOTA_NewPlayerQuestion_ExperiencedButton" "Experienced" "DOTA_NewPlayerQuestion_ExperiencedText" "You have a lot of experience with Dota itself." "DOTA_GameEnd_PointsEarned" "You have earned <font c "FANTASY POINTS" "Starting..." "WELCOME "TOTAL XP EARNED "TOTAL GOLD EARN "DIFFERENCE IN X "Spectators:" "Channeling" "Channeling %s1" "DIFFERENCE IN G "Directed Camera" "Free Camera" "Player Perspective" "Hero Chase" "No Broadcaster" "%s1 Available" "Fog: Both Teams" "Spectator Mode:" "Heroes:" "Fog of War:" "Spectators: %s1 "Can be Disassembled" "Can be Disassembled ( % "Search\n\nThe s "Sell Price: %s1" "Sell Price: %s1 ( %s2 )

olor='#7AD1F2'>%s1</font> points!" "DOTA_GameEnd_PointsLevelEarned" "You have earned <font color='#7AD1F2'>%s1</font> points and achieved level <font color='#7AD1F2 '>%s2</font>!" "dota_game_stats" "STATS" "dota_results" "RESULTS" "dota_gameend_xp_awarded" "+%s1 Po ints" "dota_gameend_xp_awarded_bonus" "+%s1 Points (%s 2 from Bonus)" "dota_gameend_xp_inspect" "%s1 fro m %s2 Bonus" "DOTA_LobbyMemberXPBonus_DEFAULT" "Total" "DOTA_LobbyMemberXPBonus_BATTLE_BOOSTER" "Battle Booster" "DOTA_LobbyMemberXPBonus_SHARE_BONUS" "Shared Battle Booster" "DOTA_LobbyMemberXPBonus_PARTY" "Party" "DOTA_LobbyMemberXPBonus_RECRUITMENT" "Recruitment" "DOTA_LobbyMemberXPBonus_PCBANG" "PC Bang" "DOTA_Post_Match_Survey_Question_0" "Please r enjoyment of this match:" "DOTA_Post_Match_Survey_Question_1" "Please r enjoyment of the match:" "DOTA_Post_Match_Survey_Question_2" "Please cooperation you displayed towards your teammates in the last match:" "DOTA_Post_Match_Survey_Question_3" "Please cooperation your teammates displayed in the last match:" "DOTA_Survey_Header" OMENTS OF YOUR TIME..." "DOTA_Post_Match_Survey_Header_1" "DOTA_Post_Match_Survey_Header_2" n" "DOTA_Post_Match_Survey_Header_3" ation" "DOTA_Post_Match_Survey_Thanks" our feedback!" "DOTA_Survey_response_lowhigh_Very_Low" w" "DOTA_Survey_response_lowhigh_Low" "Low" "DOTA_Survey_response_lowhigh_Average" " "DOTA_Survey_response_lowhigh_Good" "High" "DOTA_Survey_response_lowhigh_Very_Good" gh" "DOTA_Survey_response_agree_Very_Low" e Strongly" "DOTA_Survey_response_agree_Low" "Disagree" "DOTA_Survey_response_agree_Average" rent" "DOTA_Survey_response_agree_Good" "Agree" "Indiffe "Disagre "Very Hi "Average rate you rate you rate the rate the "A FEW M "Match Quality" "Your Cooperatio "Teammate Cooper "Thank you for y "Very Lo

"DOTA_Survey_response_agree_Very_Good" trongly" "DOTA_UI_No_Thanks" "No Thanks" "dota_waiting_for_players_connecting" "dota_waiting_for_players_loading" "dota_waiting_for_players_ready" "dota_waiting_for_players_failed" "DOTA_Broadcaster_Channel" "DOTA_Broadcaster_Lang_0" " "DOTA_Broadcaster_Lang_1" "DOTA_Broadcaster_Lang_2" "DOTA_Broadcaster_Lang_3" " "DOTA_Broadcaster_Lang_4" "DOTA_Broadcaster_Lang_5" " "DOTA_Broadcaster_Lang_6" " "DOTA_Broadcaster_Lang_7" " "DOTA_Broadcaster_Lang_8" " "DOTA_Broadcaster_Lang_9" "DOTA_Broadcaster_Lang_10" e" "DOTA_Broadcaster_Lang_11" ese" "DOTA_Broadcaster_Lang_12" "DOTA_Broadcaster_Lang_13" "DOTA_Broadcaster_Lang_14" "DOTA_Broadcaster_Lang_15" " "DOTA_Broadcaster_Lang_16" an" "DOTA_Broadcaster_Lang_17" " "dota_broadcaster_title" a Broadcaster" "dota_broadcaster_no_selection" "dota_broadcaster_ch" ST CHANNEL" "dota_broadcaster_cobroad" CASTERS" "DOTA_Broadcaster_Menu_Title" U" "DOTA_Broadcaster_SendStatPopup" " UT DISPLAY" "DOTA_Broadcaster_SelectImage" "DOTA_Broadcaster_TextHere" text here>" "DOTA_Broadcaster_TextHereOptional"

"Agree S

"Connecting..." "Loading..." "Ready" "Failed" "%s1" "English "German" "French" "Italian "Korean" "Spanish "Chinese "Chinese "Russian "Thai" "Japanes "Portugu "Polish" "Danish" "Dutch" "Finnish "Norwegi "Swedish "Select "No Broadcaster" "BROADCA "COBROAD "BROADCASTER MEN "Send Stat Popup

"DOTA_Broadcaster_SendStatPopup_Title" "SELECT STYLE AND FILL O "Select Image" "<Enter "<Enter text her

e (or leave blank)>" "DOTA_Broadcaster_ImagePicker_Title" "DOTA_Broadcaster_ImagePicker_Heroes" "DOTA_Broadcaster_ImagePicker_Generic" "DOTA_Broadcaster_ImagePicker_Items" "DOTA_Broadcaster_ImagePicker_Match" "DOTA_Roshan_Respawn" S IN:" "DOTA_Roshan_Reclaimed" ED IN:" "DOTA_Paused" "Game is paused" "DOTA_Unpausing" "Game is unpausing"

"SELECT IMAGE" "HEROES" "GENERIC" "ITEMS" "MATCH DETAILS" "RESPAWN "RECLAIM

"GameUI_ServerConnectOutOfDate" "Server has not updated to the most recent version.\n" "GameUI_ServerChallengeIncorrect" "Server did not respond with the correct challenge.\nIt may be out of date.\n" "GameUI_ServerInsecure" "You are in inse cure mode. You must restart before you can connect to secure servers.\n" "GameUI_ServerRejectBadChallenge" "Bad challenge.\n" "GameUI_ServerRejectLANRestrict" "Local servers are restr icted to local clients (class C).\n" "GameUI_ServerRejectBadPassword" "Bad password.\n" "GameUI_ServerRejectServerFull" "Server is full.\n" "GameUI_ServerRejectBanned" "You have been b anned from this server.\n" "GameUI_ServerRejectFailedChannel" "Failed to create net ch annel.\n" "GameUI_ServerRejectOldVersion" "The server you are tryi ng to connect to is running\nan older version of the game.\n" "GameUI_ServerRejectBadSteamKey" "Invalid Steam key lengt h\n" "GameUI_ServerRejectOldProtocol" "This server is using an older protocol than your client.\n" "GameUI_ServerRejectNewProtocol" "This server is using a newer protocol than your client.\n" "GameUI_ServerRejectInvalidConnection" "Invalid connection.\n" "GameUI_ServerRejectInvalidCertLen" "Invalid authent ication certificate length.\n" "GameUI_ServerRejectInvalidSteamCertLen" "STEAM certifica te length error!\n" "GameUI_ServerRejectSteam" "STEAM validatio n rejected\n" "GameUI_ServerRejectGS" "GSCreateLocalUs er failed\n" "GameUI_ServerNoLobby" "The server was unable to locate the game session.\n" "GameUI_ServerRequireSteams" "The server requires tha t you be running Steam.\n" "GameUI_ServerAuthDisabled" "Authentication disabled.\n" "GameUI_ServerCDKeyAuthInvalid" "CD Key authentication i nvalid for internet servers.\n" "GameUI_ServerInvalidCDKey" "Invalid CD Key. \n" "GameUI_ServerCDKeyInUse" "CD Key already in use.\n"

"GameUI_ClientRetryLimit" lish connection to the server.\n" "GameUI_ClientBadServerAddress" "GameUI_ClientStringTableError" is different from the server, update your game.\n" "GameUI_ClientUnableToCRCMap" checksum.\n" "GameUI_ClientNoMap" map specified by server.\n" "GameUI_ClientDifferentMap" s from the server, update your game.\n" "GameUI_ClientUnableToCRCDLL" ent side dll checksum.\n" "GameUI_ClientConnectionTimedOut" med out.\n" "GameUI_ClientServerShutdown" " "GameUI_ClientMissingModel" ot continue due to missing model.\n" "GameUI_ClientConsistencyFail" to server enforcing model consistency.\n" "client_version_out_of_date" ate. Please close Dota 2 and restart to get the latest "missing_league_subscription" ame that requires a subscription to watch."

"Unable to estab "Bad server address.\n" "Your string table data "Unable to calculate map "Unable to load "Your map differ "Unable to calculate cli "Connection to server ti "Server shutting down.\n "Connection cann "Connection aborted due "Game client is out of d version." "This game is a league g

"GameUI_Disconnected" "Disconnected from Server" "GameUI_Disconnect_ServerInfoOverflow" low" "GameUI_Disconnect_TickMessage" riting tick message" "GameUI_Disconnect_StringTableMessage" tring table update message" "GameUI_Disconnect_DeltaEntMessage" riting delta entities message" "GameUI_Disconnect_TempEntMessage" riting temp entities message" "GameUI_Disconnect_SoundsMessage" riting game sounds message" "GameUI_Disconnect_SnapshotOverflow" snapshot overflow" "GameUI_Disconnect_SnapshotError" ending snapshot" "GameUI_Disconnect_ReliableOverflow" buffer overflow" "GameUI_Disconnect_BadClientDeltaTick" cks out of order" "GameUI_Disconnect_NoMoreSplits" split screen slots" "GameUI_Disconnect_TimedOut" ut" "GameUI_Disconnect_Disconnected" ected" "GameUI_Disconnect_ReliableChannelOverflow" able channel" "GameUI_Disconnect_LeavingSplit" splitscreen" "GameUI_Disconnect_DifferentClassTables" ferent class tables"

"Info data overf "Error w "Error writing s "Error w "Error w "Error w "Error reliable "Error s "Error reliable "Client delta ti "No more "Timed o "Disconn "Overflowed reli "Leaving "Server uses dif

"GameUI_Disconnect_ConnectionClosing" ing"

"Connection clos

"GameUI_Disconnect_User" "Disconnected by user" "GameUI_Disconnect_Server" "Disconnected from Server" "GameUI_Disconnect_ConnectionLost" "Connect ion lost" "GameUI_Disconnect_ConnectionOverflow" "Overflow error" "GameUI_Disconnect_BadRelayPassword" "Bad relay passw ord" "GameUI_Disconnect_BadSpectatorPassword" "Bad spectator p assword" "GameUI_Disconnect_HLTVRestricted" "SourceT V server is restricted to local spectators (class C)" "GameUI_Disconnect_HLTVUnavailable" "No Sour ceTV relay available" "GameUI_Disconnect_HLTVStop" "SourceT V stop" "GameUI_Disconnect_Kicked" "Kicked" "GameUI_Disconnect_BanAdded" "Added t o banned list" "GameUI_Disconnect_KickBanAdded" "Kicked and banned" "GameUI_Disconnect_SteamIDBanned" "STEAM U serID is banned" "GameUI_Disconnect_SteamIDInUse" "STEAM U serID is already in use on this server" "GameUI_Disconnect_SteamLogon" "No Stea m logon" "GameUI_Disconnect_SteamInUse" "This St eam account is being used in another location" "GameUI_Disconnect_SteamOwnership" "This St eam account does not own this game.\nPlease login to the correct Steam account" "GameUI_Disconnect_SteamVAC" "VAC ban ned from secure server" "GameUI_Disconnect_SteamTimeOut" "Client timed out" "GameUI_Disconnect_SteamDropped" "Client dropped by server" "GameUI_Disconnect_SteamTicket" "Invalid STEAM UserID Ticket" "GameUI_Disconnect_NoSpectators" "Match d oes not allow spectators" "GameUI_Disconnect_DisconnectByUser" "Disconnect by u ser" "GameUI_Disconnect_DisconnectByServer" "Disconnect by s erver" "GameUI_Disconnect_HLTVDirect" "SourceT V can not connect to game directly" "GameUI_Disconnect_PureServer_ClientExtra" "Pure server: cl ient has loaded extra file(s)" "GameUI_Disconnect_PureServer_Mismatch" "Pure server: cl ient file does not match server" "GameUI_Disconnect_UserCmd" "Error in parsing user commands" "GameUI_Disconnect_RejectedByGame" "Connect ion rejected by game"

//UI "UI_month_1" " "UI_month_2" y" "UI_month_3" "UI_month_4" "UI_month_5" "UI_month_6" "UI_month_7" "UI_month_8" "UI_month_9" er" "UI_month_10" " "UI_month_11" r" "UI_month_12" r" "UI_month_short_1" "UI_month_short_2" "UI_month_short_3" "UI_month_short_4" "UI_month_short_5" "UI_month_short_6" "UI_month_short_7" "UI_month_short_8" "UI_month_short_9" "UI_month_short_10" "UI_month_short_11" "UI_month_short_12" "UI_day_short_1" "UI_day_short_2" "UI_day_short_3" "UI_day_short_4" "UI_day_short_5" "UI_day_short_6" "UI_day_short_7" "UI_day_1" "UI_day_2" "UI_day_3" "UI_day_4" "UI_day_5" "UI_day_6" "UI_day_7" %s3 %s4 %s5" %s3 %s4" "%s1 %s2" 3" "dota_series_bo5" 5" "dota_series_game_1" "dota_series_game_2" "Game 1" "Game 2" "Sun" "Mon" "Tues" "Wed" "Thu" "Fri" "Sat"

"January "Februar "March" "April" "May" "June" "July" "August" "Septemb "October "Novembe "Decembe "Jan" "Feb" "Mar" "Apr" "May" "Jun" "Jul" "Aug" "Sep" "Oct" "Nov" "Dec" "Su" "Mo" "Tu" "We" "Th" "Fr" "Sa"

"DOTA_Date_Format_Time_Day_Month_Date_Year" // "23:04:48 Wed April 12 2013" "DOTA_Date_Format_Day_Month_Date_Year" // "Wed April 12 2013" "DOTA_Date_Format_Month_Day" // "April 12" "dota_series_bo3"

"%s1 %s2 "%s1 %s2

"Best of "Best of

"dota_series_game_3" "dota_series_game_4" "dota_series_game_5" "DOTA_WatchMatchSeries_NoGame_Header" "DOTA_WatchMatchSeries_NoGame" e %s1 in this series." "tournaments_on_day" " "tournaments_games_on_day" rnament Games" "tournament_schedule_time" // month, day, time "localized_time" " // hour:minute "tournament_schedule_edit" "tournament_schedule_add" "tournament_schedule_delete" "schedule_confirm_delete_header" "schedule_confirm_delete" his scheduled time block?" "schedule_delete_failed" o delete scheduled time block" "schedule_edit_title" "invalid_team_hint" Team, click to search" "visit_team_profile" "schedule_game_id" : %s1" "sched_start" "sched_end" "End:" "sched_comment" :" "sched_finals" "date_invalid_hint" mat MM-DD-YYYY" "time_invalid_hint" mat HH:MM" "my_tournament_select_day" om the Calendar to manage this tournament's schedule" "schedule_view_matches" "schedule_buy_pass" rnament Pass" "tournament_details" //UI (Watch Filter) "watch_filter_label" "UI_player_name_label" ACT MATCH)" "UI_hero_name_label" "UI_game_mode_label" "UI_game_mode_command" ES" "UI_difficulty_label" "UI_difficulty_command" TY" "UI_languages_command" FERENCES"

"Game 3" "Game 4" "Game 5" "No Game" "There is no gam "%s1 Tournaments "%s1 Tou "%s1 %s2 %s3" "%s1:%s2 "EDIT" "ADD DATE" "DELETE" "DELETE SCHEDULED TIME" "Really delete t "Error: Failed t "SCHEDULED TIME" "Unknown "Team Profile" "Game ID "Start:" "Comment "Finals" "Use for "Use for "Select a day fr "View Matches" "Buy Tou "DETAILS" "Filter by" "PLAYER NAME (EX "HERO NAME" "GAME MODE" "SELECT GAME MOD "DIFFICULTY" "SELECT DIFFICUL "MATCHMAKING PRE

"UI_preferences_language" lities" "UI_preferences_language_desc" erred languages to help find a match with common ground othing is set, we'll assume no language preference." "UI_preferences_matchmaking" "UI_preferences_themed_map" erence" "dota_matchmaking_classic_map" "dota_matchmaking_themed_map" "dota_matchmaking_no_preference_map" "UI_skill_level_label" "UI_skill_any" "UI_skill_normal" "UI_skill_high" "UI_skill_very_high" "UI_date_range_label" "UI_tournament_label" " "UI_match_id_label" D" "watch_or_filter_by_label" //Match Details "MD_MATCH_LABEL" D" "MD_DATE_LABEL" "MD_DURATION_LABEL" N" "MD_WINNER_LABEL" TEAM" "MD_PLAYER_L" "MD_LEVEL_L" "MD_HERO_L" "HERO" "MD_ITEMS_L" "MD_GOLD_L" "GOLD" "MD_LAST_HITS_L" TS" "MD_DENIES_L" "MD_GOLD/MIN_L" N" "MD_XP/MIN_L" "MD_KILLS_L" "MD_DEATHS_L" "MD_ASSISTS_L" " "MD_STUNS_L" "MD_HEALING_L" " "MD_TOWERS_L" "MD_ROSHANS_L" " "MD_Downloading_Replay" lay:" "MD_Replay_Unavailable" ble" "MD_Replay_Not_Recorded" rded"

"Language Capabi "Choose up to three pref for communication. If n "Find Match Settings" "Themed Map Pref "Classic map" "Themed map" "No Preference" "SKILL LEVEL" "Any" "Normal" "High" "Very High" "DATE RANGE" "TOURNAMENT GAME "MATCH I "Or, filter by" "MATCH I "DATE" "DURATIO "WINNING "PLAYER" "LEVEL" "ITEMS" "LAST HI "DENIES" "GOLD/MI "XP/MIN" "KILLS" "DEATHS" "ASSISTS "STUNS" "HEALING "TOWERS" "ROSHANS "Downloading Rep "Replay Unavaila "Replay Not Reco

"MD_Replay_Expired" Expired" "MD_Replay_Pending" "MD_Finding_Replay" Replay..."

"Replay "Replay Pending" "Finding

"MD_reveal_button" "Reveal the winning team" "MD_K" "K" // kills "MD_D" "D" // deaths "MD_A" "A" // assists "match_details_timeout" "Request for Mat ch ID %s1 timed out." "match_details_denied" "Access to Match ID %s1 denied." "match_details_failed" "Invalid Match I D %s1." "loot_dropped" "Loot Dr opped" "dota_game_end_signout_pending" "Due to high load, match results are still pending. All items and rewards will still be granted though, so check back in the Armory in a little while." // Rich Presence "DOTA_RP_INIT" nu" "DOTA_RP_IDLE" nu (Idle)" "DOTA_RP_WAIT_FOR_PLAYERS_TO_LOAD" "DOTA_RP_HERO_SELECTION" "DOTA_RP_STRATEGY_TIME" "DOTA_RP_PRE_GAME" e" "DOTA_RP_GAME_IN_PROGRESS" "DOTA_RP_GAME_IN_PROGRESS_CUSTOM" "DOTA_RP_PLAYING_AS" )" "DOTA_RP_POST_GAME" me" "DOTA_RP_DISCONNECT" "DOTA_RP_SPECTATING" me" "DOTA_RP_CASTING" A Game" "DOTA_RP_WATCHING_REPLAY" ay" "DOTA_RP_WATCHING_TOURNAMENT" ame" "DOTA_RP_WATCHING_TOURNAMENT_REPLAY" "Watching A Tournament Repl ay" "DOTA_RP_FINDING_MATCH" " "DOTA_RP_SPECTATING_WHILE_FINDING" acting" "DOTA_RP_PENDING" Request Pending" "DOTA_RP_ONLINE" "DOTA_RP_BUSY" "Friend "Online" "Busy" "Finding A Match & Spect "Finding A Match "Watching A Tournament G "Watching A Repl "Casting "Disconnecting" "Spectating A Ga "Post Ga "Playing A Game" "Playing %s1" "as %s2 (Lvl %s1 "Waiting for loaders" "Hero Selection" "Strategy Time" "Pre Gam "Main Me "Main Me

"DOTA_RP_AWAY" "DOTA_RP_SNOOZE" "DOTA_RP_LOOKING_TO_TRADE" e" "DOTA_RP_LOOKING_TO_PLAY" " "DOTA_RP_PLAYING_OTHER" ame" "DOTA_RP_ACCOUNT_DISABLED" abled Temporarily" "DOTA_RichPresence_Help" a custom status here!" "DOTA_RP_QUEST" aining Mission" "DOTA_RP_BOTPRACTICE" Bots" "DOTA_RP_TRAINING" aining Mission"

"Away" "Snooze" "Looking To Trad "Looking To Play "Playing Other G "Matchmaking Dis "What's new? Set "On A Tr "Playing Against "On a Tr

"DOTA_VoiceTextBanned_Reports" "No one hears you. Your account has been flagged as disruptive and your communication privileges tempora rily revoked. Time remaining: %s1 hours" "DOTA_SpectatorsAreWatchingYourGame" "There are %s1 spectators w atching this game right now." // Watch game status "DOTA_WATCH_GAME_STATUS" "DOTA_WATCH_Pending" ." "DOTA_WATCH_GameServerNotFound" this game was not found." "DOTA_WATCH_Unavailable" me at this time." "DOTA_WATCH_LobbyNotFound" "dota_workshop_welcome_hed" e of Dota 2" "dota_workshop_welcome_descr_text" "Create and subm it new items, or review and rate what other people submit. Rate items highly and you just might see them become available in-game. If your item is accepted in t he game, you'll receive a percentage of its sales. By submitting an item to the Steam Workshop, you agree to the legal agreement." "dota_workshop_viewlegal" "Legal Agreement" "dota_workshop_publishnewitem" "Publish New Submission" "dota_workshop_editexistingitem" "Update Existing Submission" "dota_workshop_browse" "Browse Workshop" "dota_workshop_items" "View My Submissions" "DOTA_Workshop_ConfirmFileDeletion" "Confirm Delete" "DOTA_Workshop_ConfirmFileDeletionDescription" "Delete Item? Thi s cannot be undone." "dota_workshop_camera_tooltip_fullbody" ew" "dota_workshop_camera_tooltip_day" hting Preview" "dota_workshop_camera_tooltip_night" Preview" "dota_workshop_camera_tooltip_portrait" w" "Portrait Previe "Night Lighting "Day Lig "Full Body Previ "The game server hosting "Could not watch this ga "Lobby not found." "Contribute to the futur "Watch Game Status" "Waiting to watch game..

"dota_workshop_camera_tooltip_ingame" "

"In Game Preview

"DOTA_Workshop_ConfirmInGameError" "Items cannot be tested in-game when you're already in a game." "DOTA_Workshop_ConfirmInGame" "Start L ocal Server?" "DOTA_Workshop_ConfirmInGameDescription" "To test your su bmission in-game, a local game server will need to be started." "DOTA_Workshop_Save_Title" "DOTA_Workshop_Save" "DOTA_Workshop_SaveError_Title" "DOTA_Workshop_SaveError" to %s1." "DOTA_Workshop_LoadError_Title" "DOTA_Workshop_LoadError" from %s1." "DOTA_Workshop_ViewItems_List" "ITEM LIST:" "DOTA_Workshop_ViewItems_Sort_Creation" "Creation Date" "DOTA_Workshop_ViewItems_Sort_Update" "Last Update Date" "DOTA_Workshop_ViewItems_Sort_Title" "Title" "DOTA_Workshop_ViewItems_Sort_Hero" "Hero" "DOTA_Workshop_QueryTimeout_Title" shop" "DOTA_Workshop_QueryTimeout_Desc" "Unable to get the full list of your published files from the Steam Workshop. Try refreshing again soon. " "DOTA_Workshop_ErrorTimeout_Title" "Error Connecting To Wor kshop" "DOTA_Workshop_ErrorTimeout_Desc" "Unable to connect to th e Steam Workshop. Please try again later." "DOTA_Workshop_Edit" "Edit" "DOTA_Workshop_Delete" "Delete" "DOTA_Workshop_SubmitError" "Submit Error!" "DOTA_Workshop_Error_JPEG_FileFormat" "Preview File is in the wr ong format. Please use RGB or YCbCr." "DOTA_Workshop_Error_ContentFile" "Could not prepare content fil e." "DOTA_Workshop_Error_UploadingFile" "Could not complete file upl oad, please try again." "DOTA_Workshop_Error_PreviewFile" "Could not prepare preview ima ge." "DOTA_Workshop_Error_NotEnoughSpace" "Not Enough Space in your S team Cloud. Try deleting some older submissions to make room, or reduce the size of your submission." "DOTA_Workshop_Error_CanGetQuota" "Can't Get Steam Cloud Quota." "DOTA_Workshop_Error_CouldntWriteFileToCloud" "Couldn't write %s 1 to Steam Cloud." "DOTA_Workshop_BrowseImage" "The preview ima ge will be resized to 512 x 512 when displayed on the web." "DOTA_Workshop_PreviewTitle" "PREVIEW IMAGE:" "DOTA_Workshop_ItemTitle" "SUBMISSION TITL E:" "DOTA_Workshop_HeroTitle" "HERO:" "DOTA_Workshop_SlotTitle" "LOADOUT SLOT:" "DOTA_Workshop_AbilityTitle" "SELECT HERO AND ABILITY "Lost Connection To Work "Load Failed!" "Unable to read "Saved!" "Wrote to %s1." "Save Failed!" "Unable to write

" "DOTA_Workshop_SelectAbility" LACE:" "DOTA_Workshop_TypeTitle" "DOTA_Workshop_FileTitle" :" "DOTA_Workshop_DescTitle" "DOTA_Workshop_TestTitle" "DOTA_Workshop_EventTitle" N?" "DOTA_Workshop_SubmitTitle" ORKSHOP" "DOTA_Workshop_Test" "TEST" "DOTA_Workshop_ImportHudSkin" "IMPORT HUD SKIN" "DOTA_Workshop_HudSkin_CopyErr" "Failed to copy %s into the HUD test directory at %s\n" "DOTA_Workshop_AddWearables" "Additional Items" "DOTA_Workshop_TestExplanation" "Wearables need to be te sted to ensure they're within budget. Select the compiled model and then hit the Test button. If you're submitting something other than a wearable, you can skip this step. Submissions of untested wearable models won't be considered for addi tion into Dota 2." "DOTA_Workshop_NoFile" "< NO FILE SELEC TED >" "DOTA_Workshop_NoFile_Update" "< NO UPDATE SELECTED >" "DOTA_Workshop_Update_Desc" "You don't need to re-upload your submission's content if you only want to change the title, des cription, or preview image. When you click the Update button, only the component s of your submission that have actually changed will be updated." "DOTA_Workshop_ValidationFailed" "Validation failed. Item cannot be submitted." "DOTA_Workshop_ValidationSucceeded" "Validation succeeded." "DOTA_Workshop_File_Submission" "Submissions (.zip files )" "DOTA_Workshop_File_Preview" "Preview Images (.jpg fi les)" "DOTA_Workshop_File_Models" "Models (.mdl fi les)" "DOTA_Workshop_File_Geometry" "Geometry (.smd, .dmx, . fbx files)" "DOTA_Workshop_File_Animation" "Animations (.smd, .dmx, .fbx files)" "DOTA_Workshop_File_Texture" "Texture (.tga files)" "DOTA_Workshop_File_Wearable" "Wearable Model (.mdl fi les)" "DOTA_Workshop_File_PortraitInfo" "Portrait Layout File (. pts files)" "DOTA_Workshop_File_Marketing" "Marketing Images (.psd files)" "DOTA_Workshop_File_HudSkin" "HUD Skin Images (.png f iles)" "DOTA_Workshop_File_LoadingScreen" "Loading Screen Images ( .png files)" "DOTA_Workshop_HeroSelect" "Select Hero" "DOTA_Workshop_NoHeroSelected" "No hero selected" "DOTA_Workshop_SlotSelect" "Select slot" "DOTA_Workshop_SubmissionTypeTitle" "What are you publishing ?" "DOTA_Workshop_SubmissionType_Wearable" "WEARABL E ITEM" "SUBMIT TO THE W "DESCRIPTION:" "IMPORT MODEL" "EVENT SUBMISSIO "ITEM TYPE:" "SUBMISSION FILE "ABILITY MODEL(S) TO REP

"DOTA_Workshop_SubmissionType_Wearable_Desc" "Model geometry that attaches to a specific hero's base model." "DOTA_Workshop_SubmissionType_Courier" "COURIER " "DOTA_Workshop_SubmissionType_Courier_Desc" "Two mod els with the animations required to operate in-game as a team's ground & flying courier." "DOTA_Workshop_SubmissionType_Ward" "WARD" "DOTA_Workshop_SubmissionType_Ward_Desc" "A model with the animations required to operate in-game as an observer & sentry ward." "DOTA_Workshop_SubmissionType_Other" "OTHER" "DOTA_Workshop_SubmissionType_Other_Desc" "A submi ssion that doesn't fit in any of the other submission types." "DOTA_Workshop_SubmissionType_Ability" "ABILITY " "DOTA_Workshop_SubmissionType_Ability_Desc" "One or more models with the animations required to replace models associated with a spe cific Hero's spells or abilities." "DOTA_Workshop_SubmissionType_HudSkin" "HUD SKI N" "DOTA_Workshop_SubmissionType_HudSkin_Desc" "A set o f images designed to replace the in-game HUD." "DOTA_Workshop_SubmissionType_LoadingScreen" "LOADING SCREEN" "DOTA_Workshop_SubmissionType_LoadingScreen_Desc" "An image to replace the loading screen." "DOTA_Workshop_SubmissionType_Animation" "ANIMATION" "DOTA_Workshop_SubmissionType_Animation_Desc" "Animati ons that replace one or more of a Hero's existing animations." "DOTA_Workshop_SubmissionType_CustomGame" "CUSTOM GAME MODE" "DOTA_Workshop_SubmissionType_CustomGame_Desc" "A new g ame mode" "DOTA_Workshop_RetrievingInfo" "RETRIEVING INFORMATION" "DOTA_Workshop_InternalSave_Ok" "SUCCESS" "DOTA_Workshop_InternalErr_Dir" "%s1 isn't under the dot a/models directory." "DOTA_Workshop_InternalErr_CO" "Failed to check out %s1 in P4." "DOTA_Workshop_InternalErr_resize" "Failed to Resiz e a file (%s1)" "DOTA_Workshop_InternalScs_Up" "Updated portraits.txt e ntry for %s1." "DOTA_Workshop_InternalScs_Add" "Added new portraits.txt entry for %s1." "DOTA_Workshop_InternalErr_VTF" "Failed to compile .VTF for %s1." "DOTA_Workshop_CustomGame_Help" "Custom Game Mod e Help" "DOTA_Workshop_ImportCustomGame" "Publish Custom Game Mode" "DOTA_ItemTest_CustomGame_Intro" "Here you can se lect your addon folder and have it packaged up into a .vpk for publishing." "DOTA_Workshop_ChooseCustomGame" "Select addon fo lder" "DOTA_Workshop_ChooseCustomGameDesc" "Select the dota_addons folder containing your custom game mode"

"DOTA_Workshop_Event_Spring2014"

"Spring 2014"

"DOTA_ItemTest_Ready" "Ready" "DOTA_ItemTest_Optional" "Optional" "DOTA_ItemTest_Required" "Required" "DOTA_ItemTest_Required_Texture" "Required (Textures will be resized to: %s1)" "DOTA_ItemTest_Required_Geometry" "Required (Max Polygon c ount: %s1)" "DOTA_ItemTest_NotRequired_Geometry" "(Max Polygon count: %s1)" "DOTA_ItemTest_NotRequired_Texture" "(Textures will be resiz ed to: %s1)" "DOTA_ItemTest_ItemName" "OUTPUT FILENAME :" "DOTA_ItemTest_ItemName_Desc" "This is the output file name for your item. It isn't seen by players, and must be less than 50 character s long." "DOTA_ItemTest_GenericModelName_Desc" "This is the name of your imported model. It isn't seen by players, and must be less than 50 characters lo ng." "DOTA_ItemTest_UnknownLOD" "UNKNOWN GEOMETR Y FILE" "DOTA_ItemTest_LOD0Title" "OPTIONAL PORTRA IT GEOMETRY" "DOTA_ItemTest_LOD0Desc" "This is the .DM X, .SMD, or .FBX file that contains the higher resolution skinned geometry for y our item. It will be used only in portrait views. If your item isn't highly visi ble in the hero's portrait, leave this blank and we'll use the in-game geometry instead." "DOTA_ItemTest_LOD1Title" "IN-GAME GEOMETR Y" "DOTA_ItemTest_LOD1Desc" "This is the .DM X, .SMD, or .FBX file that contains the skinned geometry for your item. It will be used in-game." "DOTA_ItemTest_Texture_Title" "TEXTURE FILES" "DOTA_ItemTest_Texture_Desc" "This is the set of four .TGA files that combine to texture this geometry file. Browse and select any on e of the _color, _normal, _mask1, or _mask2 .TGA files, and we'll look for the r est in the same directory." "DOTA_ItemTest_Texturing" "Texturing Help" "DOTA_ItemTest_Modelling" "Modelling Help" "DOTA_ItemTest_Animation" "Animation Help" "DOTA_ItemTest_DisableNICE" "Disable Texture Filtering" "DOTA_ItemTest_DisableNICE_Desc" "On some textures, the N ICE filter we use can result in mipmaps that don't maintain some specific textur e detail. If you see this happening with your textures, try turning this option on and see if the textures are more readable." "DOTA_ItemTest_Reimport" "Update" "DOTA_ItemTest_Models_Title" "MODELS" "DOTA_ItemTest_Materials_Title" "MATERIALS" "DOTA_ItemTest_Attachments_Title" "ATTACHMENTS" "DOTA_ItemTest_Marketing_Title" "MARKETING" "DOTA_ItemTest_Marketing_Desc" "A .PSD file containing a selection of marketing images to use when promoting your submission. Click the Marketing Help link to see the requirements, and suggested format, of your .PSD file." "DOTA_ItemTest_Marketing_Help" "Marketing Help" "DOTA_ItemTest_Particles_Title" "PARTICLES" "DOTA_ItemTest_Particles_Desc" "This model will have a

particle system attached to it in-game for gameplay purposes. This is the .DMX, .SMD, or .FBX file that contains vertices specifying how the particle system sho uld be attached." "DOTA_ItemTest_Particles_Help" "Particle Help" "DOTA_ItemTest_Images_Title" "IMAGES" "DOTA_ItemTest_HudSkin_Intro" "HUD Skins are a set of images that combine to replace the in-game HUD." "DOTA_ItemTest_HudSkin_Desc" "A set of .PNG files tha t were produced by the HUD Skin Photoshop export tool. Browse and select any of the .PNG files, and we'll find the rest. They must be in the directory structure created by the export tool." "DOTA_ItemTest_HudSkin_Help" "HUD Skin Help" "DOTA_Workshop_ImportLoadingScreen" "IMPORT LOADING SCREEN" "DOTA_ItemTest_LoadingScreen_Intro" "An image that replaces the default Dota 2 Loading Screen" "DOTA_ItemTest_LoadingScreen_Desc" "Browse for loadingscree n.png." "DOTA_ItemTest_LoadScreen_Preview_Title" "Preview aspect ratio cropping" "DOTA_UI_LoadScreen_16_9" "16:9 Aspect Rat io" "DOTA_UI_LoadScreen_16_10" "16:10 Aspect Ra tio" "DOTA_UI_LoadScreen_4_3" "4:3 Aspect Rati o"

"DOTA_ItemTest_Attachments_Desc" "Attachment points are p oints on the model that the game can use to position certain effects. Each attac hment point has both a position and an angle, which it derives from a bone in yo ur model. For each required attachment point, specify the bone name. Once we've built your imported model, the preview will show you the attachment point so you can verify its position." "DOTA_ItemTest_Attachments_UIBlock" "Attachments %s1" "DOTA_ItemTest_Attachment_HitLocation" "Hit Location Bo ne name" "DOTA_ItemTest_Attachment_HitLocation_Desc" "Specifies where on the model that incoming enemy projectiles should travel to. A good position is above the center of the model, such as the center of the head in a humanoid." "DOTA_ItemTest_Attachment_LeftEye" "Left Ey e Bone name" "DOTA_ItemTest_Attachment_LeftEye_Desc" "Specifies where on the model to place Unusual particle effects intended for the Left Eye of a c reature." "DOTA_ItemTest_Attachment_RightEye" "Right E ye Bone name" "DOTA_ItemTest_Attachment_RightEye_Desc" "Specifi es where on the model to place Unusual particle effects intended for the Right E ye of a creature." "DOTA_ItemTest_Attachment_AttackPoint" "Attack Point Bo ne name" "DOTA_ItemTest_Attachment_AttackPoint_Desc" "For ranged atta ck units, this specifies where their attack projectiles should start. For melee units, it's this is where we spawn hit effects, like blood splashes." "DOTA_ItemTest_Attachment_AttackPoint2" "Offhand Attack Point Bone name"

"DOTA_ItemTest_Attachment_AttackPoint2_Desc" "When an OFFHAND ATTACK animation is used instead of the base ATTACK, this attack point will be used to spawn hit effects & projectiles." "DOTA_ItemTest_Attachment_Mouth" "Mouth B one name" "DOTA_ItemTest_Attachment_Mouth_Desc" "Specifies where on the model to place particle effects intended for the mouth of the unit." "DOTA_ItemTest_Animation_Title" "ANIMATIONS" "DOTA_ItemTest_Animation_Desc" "Animations are .DMX, .S MD, or .FBX files, each containing a single animation for your model." "DOTA_ItemTest_Animation_UIBlock" "Animations %s1" "DOTA_ItemTest_Preview_Anim" "Animation:" "DOTA_ItemTest_Preview_Gesture" "Overlay:" "DOTA_ItemTest_Preview_Skin" "Texture:" "DOTA_ItemTest_Preview_Attachment" "Highlight Attachment:" "DOTA_ItemTest_Preview_NoAttachment" "None" "DOTA_ItemTest_Preview_ShowReference" "Show Reference Model" "DOTA_ItemTest_Preview_ToggleLOD" "Show Low-Res Model" "DOTA_ItemTest_ImportError_Validation" "Validation Failed" "DOTA_ItemTest_Error_TooManyBones" "%s1 contains mo re bones than are allowed.\nModels cannot contain more than 52 bones." "DOTA_ItemTest_ImportError" ror!" "DOTA_ItemTest_Error_VMTCount" "The %s1 model is using more than one material. Only one material is allowed for all the LODs in a model .\nMaterials found:\n\n%s2" "DOTA_ItemTest_Error_TextureNameA" "Cannot recognise the ch osen .TGA file name. Textures must end with one of the following suffixes: _colo r, _normal, _mask1, _mask2" "DOTA_ItemTest_Error_TextureNameB" "Cannot find a matching .TGA file with the following suffix:\n %s1" "DOTA_ItemTest_RequiredFileError" !" "DOTA_ItemTest_RequiredFile_Name" file with the following name:\n %s1" "DOTA_ItemTest_ZipError" "DOTA_ItemTest_ZipError_Desc" ary submission zip file at: %s1" "Cannot find a required "File Error!" "Failed to create tempor "Required File Not Found "Texture File Er

"DOTA_ItemTest_Error" "Import Error" "DOTA_ItemTest_Error_Unskinned" "Couldn't find any bones in the wearable that correspond to bones in the hero model. Wearable items must be skinned to the hero's bones to be submitted." "DOTA_ItemTest_Error_NoManifest" "Zip file does not conta in manifest.txt." "DOTA_ItemTest_Quicksave_Fail" "DOTA_ItemTest_Quicksave_Fail_Desc" tate at %s1" "DOTA_ItemTest_Quickload_Fail" "DOTA_ItemTest_Quickload_Fail_Desc" le not found at %s1" "DOTA_ItemTest_NotInTest" In Dota 2 Test" "Load Failed" "Failed to load: save fi "Cannot Publish "Save Failed" "Failed to save import s

"DOTA_ItemTest_NotInTest_Desc" a 2 client to interact with the Steam Workshop."

"Please use the main Dot "Import" "IMPORTING" SUCCESSFUL" FAILED" "%s1 is outside only allows %s4.

"DOTA_ItemTest_Import" "DOTA_ItemTest_Importing" "DOTA_ItemTest_Import_Success" "IMPORT "DOTA_ItemTest_Import_Failed" "IMPORT "DOTA_ItemTest_OutOfBudget" polygon budget:\n %s2 contains %s3 triangles, when the budget " "DOTA_Workshop_Portrait_Edit" "DOTA_Workshop_Portrait_Preview" w"

"Open Portrait Editor" "In-Game Portrait Previe

"DOTA_Workshop_Portrait_SetCamOrg" "Set Camera Origin" "DOTA_Workshop_Portrait_SetCamTgt" "Set Camera Angles" "DOTA_Workshop_Portrait_SetLgtOrg" "Set Origin" "DOTA_Workshop_Portrait_SetLgtTgt" "Set Angles" "DOTA_Workshop_Portrait_SetDir" "Set Direction" "DOTA_Workshop_Portrait_SetCam_Desc" "Mouse left & right: Orbit target point\nMouse up & down: Translate up and down\nMousewheel: Translate clos er / farther\n\nMouseclick to exit" "DOTA_Workshop_Portrait_SetDir_Desc" "Mouse left & right: Modify Yaw\nMouse up & down: Modify Pitch\nMousewheel: Move target point closer / fart her\n\nMouseclick to exit" "DOTA_Workshop_Portrait_FOV" "Field Of View:" "DOTA_Workshop_Portrait_Preset" "Lighting Preset:" "DOTA_Workshop_Portrait_Light" "Spot Light" "DOTA_Workshop_Portrait_HSV" "Hue / Saturation / Valu e:" "DOTA_Workshop_Portrait_H" "H:" "DOTA_Workshop_Portrait_S" "S:" "DOTA_Workshop_Portrait_V" "V:" "DOTA_Workshop_Portrait_Size" "Size:" "DOTA_Workshop_Portrait_Distance" "Distance:" "DOTA_Workshop_Portrait_Ambient" "Ambient Light" "DOTA_Workshop_Portrait_Scale" "Scale:" "DOTA_Workshop_Portrait_Shadow" "Shadow Color" "DOTA_Workshop_Portrait_Specular" "Specular Color" "DOTA_Workshop_Portrait_Power" "Power:" "DOTA_Workshop_Portrait_Background" "Background" "DOTA_Workshop_Portrait_Texture" "Texture" "DOTA_Workshop_Portrait_Bkg_Color" "Color at:" "DOTA_Workshop_Portrait_Corner_0" "Bottom Left" "DOTA_Workshop_Portrait_Corner_1" "Top Left" "DOTA_Workshop_Portrait_Corner_2" "Top Right" "DOTA_Workshop_Portrait_Corner_3" "Bottom Right" "DOTA_Workshop_Submission_NotReady" "Submission Not Ready!" "DOTA_Workshop_Portrait_Unset" "You must create a portr ait for the %s1 model. Click on the Open Portrait Editor button on the Portrait view to create a custom portrait." "DOTA_Workshop_Portrait_HideHelpers" "Hide Helpers" "DOTA_Workshop_Portrait_Cycle" "Force Anim Cycle" "DOTA_Workshop_Preview_Model" "View Existing Model" "DOTA_Workshop_Preview_LoadZip" "Load Submission Zip" "DOTA_Workshop_LPreset_TopDown" "DOTA_Workshop_LPreset_Stage" "DOTA_Workshop_LPreset_NightTime" "DOTA_Workshop_LPreset_CrossLight" "Top Down" "Stage Light" "Night Time" "Cross Light"

"DOTA_Workshop_SubmissionType_Courier_ImportDesc" "Courier s require two models, one for their ground version and one for their upgraded fl ying version. The two models share the same 512x512 material." "DOTA_Workshop_SubmissionType_Ward_ImportDesc" "Wards r equire a single model, but two separate materials. The first material is used fo r the observer ward, and the second for the sentry." "DOTA_Workshop_Courier_BaseModel" "Ground" "DOTA_Workshop_Courier_FlyingModel" "Flying" "DOTA_ItemTest_LOD0Desc_Courier" "This is the .DMX, .SMD, or .FBX file that contains the higher resolution skinned geometry for your cour ier. It will be used only in portrait views. If your courier doesn't need it, le ave this blank and we'll use the in-game geometry instead." "DOTA_ItemTest_LOD1Desc_Courier" "This is the .DMX, .SMD, or .FBX file that contains the skinned geometry for your item. It will be used in-game." "DOTA_ItemTest_Mat0Desc_Courier" "This is the set of four .TGA files that combine to texture both geometry files. Browse and select any o ne of the _color, _normal, _mask1, or _mask2 .TGA files, and we'll look for the rest in the same directory." "DOTA_ItemTest_SharedMats_Courier" "The Flying Courier mode l will use the texture file specified in the Ground Courier model." "DOTA_ItemTest_LOD0Title_Ward" "PORTRAIT GEOMETRY" "DOTA_ItemTest_LOD0Desc_Ward" "This is the .DMX, .SMD, or .FBX file that contains the higher resolution skinned geometry for your ward . It will be used only in portrait views." "DOTA_ItemTest_LOD1Title_Ward" "IN-GAME GEOMETRY" "DOTA_ItemTest_LOD1Desc_Ward" "This is the .DMX, .SMD, or .FBX file that contains the skinned geometry for your item. It will be used in-game." "DOTA_ItemTest_Mat0Title_Ward" "OBSERVER TEXTURE FILES" "DOTA_ItemTest_Mat0Desc_Ward" "This is the _color .TGA file that textures the geometry files as an Observer Ward. _normal, _mask1, and _mask2 .TGA files are optional for Wards. If we find them in the same directory , we'll use them." "DOTA_ItemTest_Mat1Title_Ward" "SENTRY TEXTURE FILES" "DOTA_ItemTest_Mat1Desc_Ward" "This is the _color .TGA file that textures the geometry files as a Sentry Ward. _normal, _mask1, and _m ask2 .TGA files are optional for Wards. If we find them in the same directory, w e'll use them." "DOTA_ItemTest_Animation_Spawn" "SPAWN" "DOTA_ItemTest_Animation_Idle" "IDLE" "DOTA_ItemTest_Animation_IdleAlt" "ALTERNATE IDLE" "DOTA_ItemTest_Animation_IdleRare" "RARE IDLE" "DOTA_ItemTest_Animation_Run" "RUN" "DOTA_ItemTest_Animation_RunAlt" "ALTERNATE RUN" "DOTA_ItemTest_Animation_RunRare" "RARE RUN" "DOTA_ItemTest_Animation_RunHaste" "HASTE RUN" "DOTA_ItemTest_Animation_RunInjured" "INJURED RUN" "DOTA_ItemTest_Animation_Die" "DIE" "DOTA_ItemTest_Animation_Die2" "ALTERNATE DIE (optional )" "DOTA_ItemTest_Animation_Attack" "ATTACK" "DOTA_ItemTest_Animation_Attack_Desc" "Attack animations must match the timing of the unit's default animations. The attack animation for this unit must be %s2 seconds long, and the attack point occurs at %s1 seconds into it."

"DOTA_ItemTest_Animation_AttackB" nal)"

"ALTERNATE ATTACK (optio

"DOTA_ItemTest_Animation_AttackB_Desc" "An alternate attack ani mation to randomly play instead of the ATTACK animation. Must have the same leng th & timing as the ATTACK animation." "DOTA_ItemTest_Animation_Attack2" "OFFHAND ATTACK (optiona l)" "DOTA_ItemTest_Animation_Attack2_Desc" "An alternate attack anim ation to randomly play instead of the ATTACK animation. Hit effects / projectile s will spawn from the OFFHAND ATTACK POINT attachment instead of the base ATTACK POINT. Must have the same length & timing as the ATTACK animation." "DOTA_ItemTest_Animation_Attack2B" "OFFHAND ALTERNATE ATTAC K (optional)" "DOTA_ItemTest_Animation_Attack2B_Desc" "An alternate attack ani mation to randomly play instead of the ATTACK animation. Hit effects / projectil es will spawn from the OFFHAND ATTACK POINT attachment instead of the base ATTAC K POINT. Must have the same length & timing as the ATTACK animation." "DOTA_ItemTest_Animation_Flail" "FLAILING" "DOTA_ItemTest_Animation_Flail_Desc" "A looping animation used w hen the unit is disabled and being moved (i.e. while cycloned, black holed, laun ched into the air)" "DOTA_ItemTest_Animation_Disabled" "DISABLED / STUNNED" "DOTA_ItemTest_Animation_TurnPoseCenter" "TURN PO SE CENTER (optional)" "DOTA_ItemTest_Animation_TurnPoseLeft" "TURN PO SE LEFT (optional)" "DOTA_ItemTest_Animation_TurnPoseRight" "TURN PO SE RIGHT (optional)" "DOTA_ItemTest_Animation_TurnPoseCenter_Desc" "A single frame pose of the unit facing forward. Generally you can simply re-use frame 0 of the run animation. If set, you will need to provide Left and Right turn poses." "DOTA_ItemTest_Animation_TurnPoseLeft_Desc" "A singl e frame pose of the unit turning left. As the unit turns left, we'll blend betwe en this pose and the Center pose. If set, you will need to provide Center and Ri ght turn poses." "DOTA_ItemTest_Animation_TurnPoseRight_Desc" "A single frame pose of the unit turning right. As the unit turns right, we'll blend between thi s pose and the Center pose. If set, you will need to provide Center and Left tur n poses." "DOTA_ItemTest_Animation_PortraitIdle" "PORTRAIT IDLE (optional )" "DOTA_ItemTest_Animation_PortraitRare" "RARE PORTRAIT IDLE (opt ional)" "DOTA_ItemTest_Animation_BackLeftIdle" "BACK LE FT IDLE" "DOTA_ItemTest_Animation_LeftIdle" "LEFT ID LE" "DOTA_ItemTest_Animation_RightIdle" "RIGHT I DLE" "DOTA_ItemTest_Animation_BackRightIdle" "BACK RI GHT IDLE" "DOTA_ItemTest_Animation_BackLeftAttack" "BACK LEFT ATTACK" "DOTA_ItemTest_Animation_LeftAttack" "LEFT AT TACK" "DOTA_ItemTest_Animation_RightAttack" "RIGHT A TTACK" "DOTA_ItemTest_Animation_BackRightAttack" "BACK RIGHT ATTACK" "DOTA_ItemTest_Animation_Center_Desc" "Conside

r this as the center animation. It will be combined with left and right version s of the same animation so that the unit can smoothly track another units positi on" "DOTA_ItemTest_Animation_BackLeft_Desc" "This is a complete animation that must have the same number of frames as your center ve rsion. However the unit should twist to aim 179 degrees to the left. I.e. the bottom of the model should remain facing forward but the upper part should rotat e almost completely backwards to the left." "DOTA_ItemTest_Animation_Left_Desc" "This is a complete animation that must have the same number of frames as your center ve rsion. However the unit should twist to aim 90 degrees to the left. I.e. the b ottom of the model should remain facing forward but the upper part should rotate directly to the left." "DOTA_ItemTest_Animation_Right_Desc" "This is a complete animation that must have the same number of frames as your center ve rsion. However the unit should twist to aim 90 degrees to the right. I.e. the bottom of the model should remain facing forward but the upper part should rotat e directly to the right." "DOTA_ItemTest_Animation_BackRight_Desc" "This is a complete animation that must have the same number of frames as your c enter version. However the unit should twist to aim 179 degrees to the right. I.e. the bottom of the model should remain facing forward but the upper part sho uld rotate almost completely backwards to the right." "DOTA_ItemTest_LD_Trueform_Ability1" "SUMMON SPIRIT B EAR" "DOTA_ItemTest_LD_Trueform_Ability1_Desc" "40 fram es long, the summon takes place on frame 15." "DOTA_ItemTest_LD_Trueform_Ability2" "RABID" "DOTA_ItemTest_LD_Trueform_Ability2_Desc" "30 fram es long, the summon takes place on frame 0." "DOTA_ItemTest_LD_Trueform_Ability4" "BATTLECRY" "DOTA_ItemTest_LD_Trueform_Ability4_Desc" "40 fram es long, the summon takes place on frame 15." "DOTA_ItemTest_LD_Trueform_AbilityUlt" "DRUID FORM" "DOTA_ItemTest_LD_Trueform_AbilityUlt_Desc" "Morph b ack into Druid Form. 70 frames total, should disappear beneath the ground on fra me 58." "DOTA_ItemTest_Animation_Victory" "VICTORY" "DOTA_ItemTest_Animation_Defeat" "DEFEAT" "DOTA_ItemTest_Animation_IdleOutOfRange" "IDLE (O UT OF RANGE)" "DOTA_ItemTest_Animation_IdleOutOfRange_Desc_SB" "This Idle is used when Lone Druid is too far from his bear for it to attack." "DOTA_ItemTest_Animation_RunOutOfRange" "RUN (OUT OF RAN GE)" "DOTA_ItemTest_Animation_RunOutOfRange_Desc_SB" "This Ru n is used when Lone Druid is too far from his bear for it to attack." "DOTA_ItemTest_Animation_Die_Forward" "DIE FORWARD" //-----------------------------------------------------------------------------------------"DOTA_Import_Mat0Title_Generic" "TEXTURE FILES" "DOTA_Import_Mat0Desc_Generic" "This is the set of four .TGA files that combine to texture your geometry files. Browse and select any o ne of the _color, _normal, _mask1, or _mask2 .TGA files, and we'll look for the rest in the same directory." "DOTA_Import_LOD0Title_Generic" "PORTRAIT GEOMETRY" "DOTA_Import_LOD0Desc_Generic" "This is the .DMX, .SMD, or .FBX file that contains the higher resolution skinned geometry for the model

. It will be used only in portrait views." "DOTA_Import_LOD1Title_Generic" "IN-GAME GEOMETRY" "DOTA_Import_LOD1Desc_Generic" "This is the .DMX, .SMD, or .FBX file that contains the skinned geometry for the model. It will be used in-game." "DOTA_Import_Ward" "DOTA_Import_Boar" "DOTA_Import_Boar_Desc" single model." "DOTA_Import_Exorcism" m Spirit" "DOTA_Import_Exorcism_Desc" "Exorcis m Spirits require a single model." "DOTA_Import_Hawk" "Hawk" "DOTA_Import_Hawk_Desc" "Hawks require a single model." "DOTA_Import_Bear" "Spirit Bear" "DOTA_Import_Bear_Desc" "Spirit Bears re quire a single model." "DOTA_Import_Spiderling" "Spiderling" "DOTA_Import_Spiderling_Desc" "Spiderlings require a s ingle model." "DOTA_Import_Wolves" "Wolves" "DOTA_Import_Wolves_Desc" "Wolves require a single model, which is used for all 4 ability levels. The model will be scaled up in higher levels." "DOTA_Import_Wolves_Anim_Ability1" "STANDING HOWL" "DOTA_Import_Wolves_Anim_Ability1_Desc" "An animation played on this wolf when the Lycan Hero howls. This animation will only be used if the Wol f is stationary." "DOTA_Import_Wolves_Anim_Ability2" "RUNNING HOWL GESTURE" "DOTA_Import_Wolves_Anim_Ability2_Desc" "An animation played on this wolf when the Lycan Hero howls. This Gesture animation will be blended on t op of the Run animation when the Wolf is moving. The body & legs bones should pr obably not be affected by this animation." "DOTA_Import_Lycan_Ult" "Shapeshift Form" "DOTA_Import_Lycan_Ult_Desc" "Lycan's Shapeshift Form requires a single model." "DOTA_Import_Jugg_Ward" "Healing Ward" "DOTA_Import_Jugg_Ward_Desc" "Juggernaut's He aling Ward requires a single model." "DOTA_Import_Pugna_Ward" "Nether Ward" "DOTA_Import_Pugna_Ward_Desc" "Pugna's Nether Ward requires a single model." "DOTA_Import_Forge_Spirit" "Forge S pirit" "DOTA_Import_Forge_Spirit_Desc" "Invoker's Forge Spirit requires a single model." "DOTA_Import_WD_Ward" "Death Ward" "DOTA_Import_WD_Ward_Desc" "Witchdoctor's W ard requires a single model." "DOTA_Import_Tusk_Sigil" "Sigil" "DOTA_Import_Tusk_Sigil_Desc" "Tusk's Sigil re quires a single model." "DOTA_Import_Undying_Golem" "Undying Golem" "DOTA_Import_Undying_Golem_Desc" "Undying "Exorcis "Ward" "Boar" "Boars require a

's ultimate form requires a single model." "DOTA_Import_Undying_Tombstone" Tombstone" "DOTA_Import_Undying_Tombstone_Desc" 's Tombstone requires a single model." "DOTA_Import_Undying_Zombie" Zombie" "DOTA_Import_Undying_Zombie_Desc" 's ultimate form requires a single model." "DOTA_Import_ShadowShaman_Wards" "Shadow Shaman Wards" "DOTA_Import_ShadowShaman_Wards_Desc" Shaman's Wards requires a single model." "DOTA_Import_Gyro_Missle" Missle" "DOTA_Import_Gyro_Missle_Desc" ssle requires a single model." "DOTA_Import_NP_Treant" "DOTA_Import_NP_Treant_Desc" t's Treant requires a single model." "DOTA_Import_Enigma_Eidolon" " "DOTA_Import_Enigma_Eidolon_Desc" s Eidolon requires a single model." "DOTA_Import_Warlock_Golem" "DOTA_Import_Warlock_Golem_Desc" 's Golem requires a single model." "DOTA_Import_Serpent_Ward" Ward" "DOTA_Import_Serpent_Ward_Desc" Serpent Wards requires a single model." "DOTA_Import_Trueform" "DOTA_Import_Trueform_Desc" ue Form requires a single model." "DOTA_Workshop_AddWearable" ARABLES" "DOTA_Workshop_Add" "DOTA_Workshop_Remove" "DOTA_Workshop_Change" "DOTA_KEYBIND_MENU_UNITACTIONS" "DOTA_KEYBIND_MENU_ABILITIES" "DOTA_KEYBIND_MENU_ITEMS" "DOTA_KEYBIND_MENU_CAMERA" "DOTA_KEYBIND_MENU_PLAYER" "DOTA_KEYBIND_MENU_METAGAME" "DOTA_KEYBIND_MENU_SPECTATOR" "DOTA_KEYBIND_MENU_CHAT" "DOTA_KEYBIND_USE_CURRENT" fig" "DOTA_KEYBIND_USE_LEGACY" ig" "DOTA_Inventory1" ry 1" "DOTA_Inventory2" ry 2" "DOTA_Inventory3"

"Undying "Undying "Undying "Undying

"Shadow "Homing "Gyrocoptor's Mi "Treant" "Nature's Prophe "Eidolon "Enigma' "Golem" "Warlock "Serpent "Shadow Shaman's "True Form" "Lone Druid's Tr "ADD / REMOVE WE "ADD" "REMOVE" "CHANGE" "UNIT ACTIONS" "ABILITIES" "ITEMS" "CAMERA" "PLAYER" "METAGAME" "SPECTATOR" "CHAT" "Use Current Con "Use Legacy Conf "Invento "Invento "Invento

ry 3" "DOTA_Inventory4" ry 4" "DOTA_Inventory5" ry 5" "DOTA_Inventory6" ry 6" "DOTA_QuickCastInventory1" ntory 1" "DOTA_QuickCastInventory2" ntory 2" "DOTA_QuickCastInventory3" ntory 3" "DOTA_QuickCastInventory4" ntory 4" "DOTA_QuickCastInventory5" ntory 5" "DOTA_QuickCastInventory6" ntory 6" "DOTA_SpectatorForward" a Forward" "DOTA_SpectatorBack" a Back" "DOTA_SpectatorLeft" a Left" "DOTA_SpectatorRight" a Right" "DOTA_SpectatorGrip" a Grip" "DOTA_SpectatorPause" " "DOTA_SpectatorSelect" "Spectator Selec t Unit Under Cursor" "DOTA_SpectatorIncreaseReplaySpeed" "Increase Replay Speed" "DOTA_SpectatorDecreaseReplaySpeed" "Decrease Replay Speed" "DOTA_SpectatorChat" "Spectator Chat" "DOTA_SpectatorScoreboard" "Spectator Score board" "DOTA_SpectatorStatsHarvest" "Spectator Harvest Stats " "DOTA_SpectatorStatsItem" "Spectator Item Stats" "DOTA_SpectatorStatsGold" "Spectator Gold Graph" "DOTA_SpectatorStatsXP" "Spectator XP Gr aph" "DOTA_SpectatorStatsFantasy" "Spectator Fantasy Stats " "DOTA_SpectatorFOWBoth" "Spectator FOW B oth Teams" "DOTA_SpectatorFOWRadient" "Spectator FOW R adiant" "DOTA_SpectatorFOWDire" "Spectator FOW D ire" "DOTA_SpectatorBroadcasterMenu" "Open Broadcaster Menu" "DOTA_SpectatorDropdown_KDA" eaths/Assists" "Kills/D "Spectator Pause "Spectator Camer "Spectator Camer "Spectator Camer "Spectator Camer "Spectator Camer "Quick Cast Inve "Quick Cast Inve "Quick Cast Inve "Quick Cast Inve "Quick Cast Inve "Quick Cast Inve "Invento "Invento "Invento

"DOTA_SpectatorDropdown_Lasthits_Denies" ies" "DOTA_SpectatorDropdown_Level" vel" "DOTA_SpectatorDropdown_XP_Per_Min" Minute" "DOTA_SpectatorDropdown_Gold" Gold" "DOTA_SpectatorDropdown_TotalGold" Gold" "DOTA_SpectatorDropdown_Gold_Per_Min" " "DOTA_SpectatorDropdown_Sort" Sorting" "DOTA_SpectatorDropdown_Close" ategory" "DOTA_SpectatorDropdown_Buyback" Status" "DOTA_SpectatorDropdown_NetWorth" th" "DOTA_SpectatorDropdown_Fantasy" Scores" "DOTA_SpectatorCoach_ViewToggle" oggle Student Perspective" //ECONOMY UI TEXT "econ_new_items_title" EMS"

"Last Hits / Den "Hero Le "XP Per "Current "Earned "Gold Per Minute "Change "Clear C "Buyback "Net Wor "Fantasy "Coach T

"YOU HAVE NEW IT

"econ_new_items_desc" "New items are p laced into your Armory. \nEquip new items in the hero's LOADOUT screen." "econ_tool_desc_title" "CHANGE DESCRIPT ION" "econ_tool_desc_label" "Current Descrip tion:" "econ_tool_name_title" "CHANGE NAME" "econ_tool_name_label" "Current Name:" "econ_store_title" "STORE" "econ_backpack_title" "ARMORY" "econ_loadout_title" "LOADOUT" "econ_workshop_title" "WORKSHOP" "econ_collection_title" "COLLECTION" "DOTA_PageUnavailable" Unavailable" "DOTA_PageUnavailableExplanation" "I'm sure that someone i s working hard to fix the problem...<br>Why not queue for a match instead?" "Notifications_New" "New Notifications" "Notifications_All" "Notifications" "Notifications_Description" a list of all of your Notifications." "Notifications_ViewAll" l" "Notifications_Requesting" ing Notifications..." "Notifications_Failed" to Retrieve Notifications." "Notifications_No_New" "Page Currently

"This is "View Al "Retriev "Failed "No New

Notifications." "Notifications_None" "You hav e no Notifications." "Notification_Delete" "Delete" "Notification_Dismiss" "Dismiss " "Notification_DismissAll" "Dismiss All" "Notification_Item" "You have received an item!" "Notification_Item_Wide" "Receive d Item" "Notification_Action_Taken" "We've rec ently taken action against one or more players you've previously reported for bad conduct. You have received an additional report submission to use. Thanks for yo ur help in making the Dota 2 community a friendlier place." "Notification_ViewItemDetails" "View Item" "Notification_ViewDetails" "View De tails" "Notification_EnterDetails" "Enter D etails" "Notification_RecruitAccepted" "<font color='#F FD700'>%s1</font> has accepted your recruitment request. Play games with your r ecruits to increase your Recruitment Level and earn bonus Battle Points!" "Notification_FantasyDraftSet" "The Live Draft for your Fantasy League '%s1' has been set for <font color='#FFD700'>%s2</font>. " "Notification_FantasyOwnerJoined" "<font color='#F FD700'>%s1</font> has joined your Fantasy League '%s2'." "Notification_FantasyInvited" "You have been i nvited to join Fantasy League '%s1'." "Notification_FantasyCreate" "You can now cre ate a Fantasy League for the tournament '%s1'." "Notification_FantasyCreateUnKnown" "You can now cre ate a new Fantasy League." "Notification_NeedOfficialInfoForLeaderboard" "Congratulations ! You are one of the best Dota 2 players in the world. To be eligible to appea r on the world leaderboards, you must enter your official player information."

//-----------------------------------------------------------------------------------------// Economy "ItemTypeDesc" "Level % s1 %s2" // s1 is the level number, s2 is the item type. Example: "Level 4 Medigun" "ItemTypeDescNoLevel" "Level %s1" // s1 is the level number. Example: "Level 12" "ItemTypeDescKillEater" "%s1 %s2" // s1 is the rarity, s2 is the item type "ItemTypeDescKillEaterAlt" "%s2: %s1" // "Kills: 123" "RarityTypeDesc" "%s1 %s2 " // s1 is the rarity, s2 is the item type "ItemNameUniqueFormat" "%s1%s2%s3" // will turn into "The Battalion's Backup #1"; foreign languages that have gende r/declension can change this to be "Shotgun #1" or whatever "ItemNameWithQualityFormat" "%s1 %s2%s3"

// will turn into "Strange Shotgun #1"; foreign languages that have gender for a djectives can change this to be "Shotgun #1 (Strange)" or whatever "ItemNameCraftNumberFormat" " #%s1" "TF_Unique_Prepend_Proper" "The " // the s pace at the end is important "TF_Unique_Prepend_Proper_Quality" "The" // no space; Eng lish-only "TF_NonUnique_Prepend_Proper" "A" // DEPRECATE D "TF_NonUnique_Append_Proper" "(%s1)" // DEPRECATED "TF_Tag_Category_Misc" "" "TF_Tag_Category_Quality" "Quality" "TF_Tag_Category_Class" "Class" "TF_Tag_Category_Type" "Type" "TF_Tag_Category_RawType" "Raw Type" "DOTA_Tag_Category_Hero" "Hero" "TF_Tag_Crate" "Treasure" "Tag_Category_Rarity" "Rarity" "DOTA_Game_Modifier" "! Game Modifier" "DOTA_WearableType_Wearable" "Equipment" "DOTA_OtherType" "Other" "DOTA_Bundle" "Bundle" "DOTA_LoadoutSlot" "Slot" // Notificaitons "EconNotificationsCount" "x%s1" "DOTA_EconNotification_Header" "Notification" "Econ_Store" "Econ_Backpack" "Econ_Loadout" "Econ_Workshop" "Econ_Collection" "DOTA_Accept" "DOTA_Decline" " "DOTA_View" "View" "DOTA_Ignore" "DOTA_HasNewItems_Title" ems!" "DOTA_HasNewItems_Text" "You have receiv ed new items. Press view to go to the armory to review your new items." "DOTA_KillEaterLevel_Text" "Your %s1 has in creased in level! It is now %s2!" "DOTA_KillEaterLevel_Title" "Your item has l eveled up!" "DOTA_Event_KillEater_Leveled_Chat" "%s1's <font color='#FFD70 0'>%s2</font> has reached a new rank: <font color='#FFD700'>%s3</font>!" "DOTA_BackpackDelete" "DOTA_BackpackDiscard" "DOTA_BackpackNoAction" "DOTA_BackpackEquip" "DOTA_BackpackEquipSet" "DOTA_BackpackEquipHero" "DOTA_BackpackEquipLoadout" "DOTA_BackpackUse" "Delete" "Discard" "Not Usable" "Equip" "Equip Set Items" "Equip %s1" "Equip Player Loadout" "Use" "Ignore" "You have new it "STORE" "ARMORY" "LOADOUT" "WORKSHOP" "COLLECTION" "Accept" "Decline

"DOTA_BackpackPreview" "Preview" "DOTA_BackpackPreviewFlying" "Preview Flying" "DOTA_BackpackReplay" "Watch the Replay" "DOTA_BackpackOffering" "Make Offering" "DOTA_Backpack_Featured_Items" "Drag items to these slots to fe ature them in your profile" "Dota_Backpack_OfferingsFilter" "My Offering" "DOTA_Backpack_LoadOfferings_Header" "Loading Offerings" "DOTA_Backpack_LoadOfferings_Body" "Requesting a list of yo ur offerings to the Shades of Fortune." "DOTA_Backpack_LoadOfferingsFailed_Header" "Loading Offerin gs Failed" "DOTA_Backpack_LoadOfferingsFailed_Body" "The Dota servic e is busy and cannot provide our offerings list right now." "DOTA_Backpack_OfferingAccepted_Header" "Offering Made" "DOTA_Backpack_OfferingAccepted_Body" "Your offering h as been made. The item can be viewed in the My Offerings tab of the armory." "DOTA_Backpack_OfferingFailed_Header" "Offering Rejected" "DOTA_Backpack_OfferingFailed_NotFound" "The item you wish to offer could not be found in your backpack." "DOTA_Backpack_OfferingFailed_InUse" "The item you wish to offer is currently in use." "DOTA_Backpack_OfferingFailed_NotDeletable" "The item you wish to offer is undeletable and so cannot be given to the spirits ." "DOTA_Backpack_OfferingFailed_WrongQuality" "This item is of a quality far too valuable. Surely you do not wish to trade for tune for loss?" "DOTA_Backpack_OfferingFailed_WrongPrefab" "The Shades of Fortune have no interest in items of this type." "DOTA_Backpack_OfferingFailed_NotAllowedToDelete" "You are not allowed to delete items, so cannot make offerings." "DOTA_Backpack_OfferingFailed_FailedToLoadSDO" "The Dot a service is unavailable at this time." "DOTA_Backpack_OfferingFailed_WrongRarity" "This item is of a rarity far too valuable. Offering it would be folly." "DOTA_Backpack_OfferingFailed_NoTrade" "This item is cursed with untradability. Even the Shades of Fortune are not stro ng enough to release it from your grasp." "DOTA_Crafting_title" "Crafting: %s1" "DOTA_Crafting_hide_ineligible" "Hide Ineligible Items" "Dota_Crafting_Untradable_Header" ut" "Dota_Crafting_Untradable_Body" "One or more crafting co mponents are Untradable. Applying them to this recipe will make the crafting res ults Untradable. Are you sure you want to continue?" "DOTA_Crafting_Wrong_Type_Header" e" "DOTA_Crafting_Wrong_Type_Body" ced in a crafting slot of that type." "Dota_Crafting_Finalize_Header" e?" "Dota_Crafting_Finalize_Body" "Items inserted into a r ecipe will be permanently bound, and are not recoverable. Continue?" "This item cannot be pla "Add Items to this Recip "Incorrect Component Typ "Untradable Crafting Inp

"DOTA_Crafting_Incomplete_Header" "Recipe Incomplete" "DOTA_Crafting_Incomplete_Body" "This recipe is incomple te. The items you provided have been added to the completed inputs list but more items are required to finalize the recipe." "DOTA_Crafting_Continue" "DOTA_Socketing_title" ng: %s1" "DOTA_Socketing_No_Sockets" "This item does not have any sockets. Sockets can be added with a socket tool." "DOTA_Socketing_Search_Market_For_SocketTool" "Search Marketpl ace for Socket Tool" "DOTA_Socketing_No_Gems" "You have no items that can be placed in a socket." "DOTA_Socketing_Search_Market_For_Gems" "Search for Gems on the Market" "DOTA_Socketing_Search_Market_Short" "Search Now" "DOTA_Socketing_Search_Market_Button" "Search the Market" "DOTA_Socketing_Not_Tradable_Header" "Socketi ng Untradable Item" "DOTA_Socketing_Not_Tradable_Body" "This item is not tradable. Any gems added to it will also become not tradable." "DOTA_Socketing_Use_Item_Title" "Add a Socket?" "DOTA_Socketing_Use_Item_Body" "Use a %s1 to add a socket to this item? You own %s2" "DOTA_Socketing_No_Chisels" "You currently don't own a %s1.\nYou can purchase one from the Dota Store or Sea rch the Market." "DOTA_Socketing_No_Chisels_Store_Only" "You cur rently don't own a %s1.\nYou can purchase one from the Dota Store." "DOTA_Socketing_No_Chisels_No_Offer_Title" "Can't A dd a Socket" "DOTA_Socketing_No_Chisels_No_Offer" "Socketi ng an item requires a %s1. You currently don't own a %s1." "DOTA_Socketing_Stomp_Title" "Replace Gems?" "DOTA_Socketing_Stomp_Body" "Replacing a gem in a socket will destroy the existing gem(s). Are you sure you want to continue?" "DOTA_Socketing_Stomp_Continue" "Yes, Socket it" "DOTA_Socketing_Untradable_Title" "Place Untradable Gem?" "DOTA_Socketing_Untradable_Body" "Placing an untradable gem in an item will make the item untradable. Are you sur e you want to continue?" "DOTA_Socketing_Wrong_Type_Error_Title" ct Socket Type" "DOTA_Socketing_Wrong_Type_Error_Body" m cannot be placed in a socket of that type." "This ge "Incorre "Yes, Continue" "Socketi

"DOTA_Socketing_Error_Hero_Requirement_Title" t Not Met" "DOTA_Socketing_Error_Hero_Requirement_Body" ly be placed in items for a particular hero."

"Hero Requiremen "This gem can on

"DOTA_Socketing_Finalize_Title" "Add Gems to this Item?" "DOTA_Socketing_Finalize_Body" "Gems inserted into an item will be bound to the item and can only be removed wi th an Artificer's Hammer. Continue?" "DOTA_Socketing_Legacy_Title" "LEGACY WARNING" "DOTA_Socketing_Legacy_Body" "Changing the color or effect of this item WILL REMOVE it's Legacy quality! This is not reversible. Continue?" "DOTA_Reset_Gem_Count_Option" "Reset Inscribed Count" "DOTA_Reset_Gem_Counts" "Resetting a gem will return any Inscribed counts to 0. Counts removed in this w ay cannot be recovered. Are you sure you want to continue?" "DOTA_popup_purchase_and_use" "Purchase and Use" // Partners - Only localize into the partner's actual brand name in that language. // I.e.: Beyond the Summit doesn't become 'Mas alle de la Cumbre ' unless they actually market themselves that way in Spanish. Which I doubt they do. "DOTA_Corporation_BeyondTheSummit" "Beyond the Summit" "DOTA_Corporation_D2L" "D2L" "DOTA_Corporation_DotaCinema" "Dota Cinema" "DOTA_PlayerName_Dendi" "Danil 'Dendi' Ishutin" "DOTA_PlayerName_Fear" "Clinton 'Fear' Loomis" "DOTA_PlayerName_HyHy" "Benedict 'HyHy' Lim" "DOTA_LocalReconnect_Title" Reconnect" "DOTA_LocalReconnect_Body" "The Dot a 2 Network is slow to respond. Do you want to try reconnecting to your previous game?" // All teams with pennants should be defined in items_partners.t xt and have their names here. "DOTA_Team_AbsoluteLegends" "Absolute Legend s" "DOTA_Team_Alliance" "Alliance" "DOTA_Team_CLG" "CLG" "DOTA_Team_Complexity" "Complexity" "DOTA_Team_Darer" "Darer" "DOTA_Team_Dignitas" "Dignitas" "DOTA_Team_DK" "DK" "DOTA_Team_EHOME" "EHOME" "DOTA_Team_EvilGeniuses" "Evil Geniuses" "DOTA_Team_Fnatic" "Fnatic" "DOTA_Team_iG" "iG" "DOTA_Team_LGD" "LGD" "DOTA_Team_LGD_int" "LGD.Int "Attempt

" "DOTA_Team_Liquid" "DOTA_Team_Mousesports" "DOTA_Team_mTw" "DOTA_Team_MUFC" "DOTA_Team_NaVi" "DOTA_Team_Orange" "DOTA_Team_TongFu" "DOTA_Team_WorldElite" "DOTA_Team_Zenith" "DOTA_ProGear_Econ_Tooltip" // Crafting "DOTA_ItemDynamic_Recipe_Inputs_Completed" s:" "DOTA_ItemDynamic_Recipe_Inputs" "DOTA_ItemDynamic_Recipe_Outputs" "DOTA_Crafting_Rarity" s]" "DOTA_Crafting_Rarity_Output" "DOTA_Crafting_Quality_Output" "DOTA_Crafting_Quality" s]" "DOTA_Crafting_Name" "diretide_items" Item" "diretide_items_cursed" "DOTA_SellMarket" ket" "DOTA_AddFriends_Search" "DOTA_AddFriends_Cancel" "DOTA_AddFriendButton" "DOTA_AddFriendTitle" "DOTA_AddFriendYours" "DOTA_AddFriendAskFriends" heir ID" "DOTA_AddFriendAskFriends_PW" email or phone number" "*Ask your friends for their ID, "Search" "All Items" "Edit Filters" "Done Editing" "Filters" "Create Filter" "Save Filter" "Close" "Delete Filter" "Filter Name:" "Rarity:" "Quality:" "Type:" "Hero:" "Item Name:" "Collector's Vie "Search" "Cancel" "+ Add Friend" "ADD FRIEND" "*Your ID is %s1" "*Ask your friends for t "Random Item" "Sell on the Mar "Recipe: %s1" "Random "1 x Random %s1 Item" "1 x Random %s1 Item" "%s1 x %s2 Item[ "Required Inputs:" "Crafting Outputs:" "%s1 x %s2 Item[ "Liquid" "Mousesports" "mTw" "MUFC" "NaVi" "Orange" "TongFu" "World Elite" "Zenith" "%s1 Pro Gear" "Completed Input

"DOTA_Backpack_Search" "DOTA_Backpack_All_Items" "DOTA_Backpack_EditFilter" "DOTA_Backpack_EditFilterDone" "DOTA_Backpack_Filters" "DOTA_Backpack_CreateFilter" "DOTA_Backpack_CreateFilter_Save" "DOTA_Backpack_CreateFilter_Close" "DOTA_Backpack_CreateFilter_Delete" "DOTA_Backpack_CreateFilter_Name" "DOTA_Filter_Rarity" "DOTA_Filter_Quality" "DOTA_Filter_Type" "DOTA_Filter_Hero" "DOTA_Filter_ItemName" "DOTA_Filter_UnownedItems" w"

"DOTA_Filter_NewFilter" "DOTA_Filter_Rules" "DOTA_Filter_NewRuleFull" "DOTA_Filter_NewRule" "DOTA_Filter_EditRule" "DOTA_Filter_DeleteRule" "DOTA_Backpack_ModifyRule" "DOTA_Backpack_Sort" "DOTA_Backpack_Order" "DOTA_Filter_Order" y:" "DOTA_Backpack_FilterDeleteConfirm" o delete this filter?" // Default Filters "DOTA_DefaultFilter_Rares" "DOTA_DefaultFilter_Couriers" "DOTA_DefaultFilter_HUDs" "DOTA_DefaultFilter_Wards" "DOTA_DefaultFilter_Keys" res" // New Rule Dialog "DOTA_Filter_Field" "DOTA_Filter_Op" r:" "DOTA_Filter_Pattern" "DOTA_Filter_PatType" "DOTA_Filter_Val" "DOTA_Filter_SaveRule" "DOTA_Filter_CloseRule" // Filter Rules "DOTA_Filter_Rule_Name" "DOTA_Filter_Rule_Name_OR" "DOTA_Filter_Rule_Name_Pattern" "DOTA_Filter_Invalid_Expression" ion: %s1" "DOTA_Filter_MaxFilters" are supported. Please delete or edit an existing filter." "DOTA_Filter_MaxRules" e supported. Please delete or edit an existing rule." // Filter Types "DOTA_Filter_Type_None" "DOTA_Filter_Type_And" "DOTA_Filter_Type_Or" // Filter Fields "DOTA_Filter_Field_Quality" "DOTA_Filter_Field_Rarity" "DOTA_Filter_Field_Type" "DOTA_Filter_Field_ItemName" "DOTA_Filter_Field_ItemDesc" "DOTA_Filter_Field_NumSockets" "DOTA_Filter_Field_Equipped" "DOTA_Yes" "Yes"

"New Filter" "Rules:" "New Rule" "+" "Edit Rule" "-" "Modify Rule" "Sort" "Display Order" "Order b "Are you sure you want t

"Rares" "Couriers" "HUDs" "Wards" "Keys and Treasu

"Field:" "Operato "Pattern:" "Type:" "Value:" "Save" "Cancel" "%s1 %s2 %s3" " OR - %s1" "%s1 %s2 %s3 %s4" "Invalid regular express "Only 8 filters "Only 8 rules ar

"" "(AND)" "(OR)" "Quality" "Rarity" "Type" "Name" "Description" "Number of Sockets" "Is Equipped"

"DOTA_Filter_Is_Equipped" "DOTA_Filter_Is_Not_Equipped" // Filter Operators "DOTA_Filter_Operator_Equal" "DOTA_Filter_Operator_NotEqual" "DOTA_Filter_Operator_LessThanEqual" han" "DOTA_Filter_Operator_LessThan" than" "DOTA_Filter_Operator_GreaterThanEqual" r than" "DOTA_Filter_Operator_GreaterThan" ter than" // Filter Patterns "DOTA_Filter_Pattern_Matches" " "DOTA_Filter_Pattern_DoesNotMatch" t match" // Filter Pattern Types "DOTA_Filter_PatternType_SubString" ing" "DOTA_Filter_PatternType_RegEx" expression"

"Is Equipped" "Is Not Equipped" "is" "is not" "is or is less t "is less "is or is greate "is grea

"matches "does no

"sub-str "regular

"DOTA_DiscardPanelText" "You received this item, but you don't have room for it in your Armory! Please make room in your Armory or press discard to throw your new item away. You will not receive further item drops until you resolve this." "DOTA_TreasureCache" "Treasure" "DOTA_TreasureCache_Type" "Treasure" "DOTA_TreasureCache_Desc" "You need a Treasure Key to open this. You can pick one up at the DOTA 2 Store." "DOTA_TreasureCache_Rare" "Treasure" "DOTA_Tool_TreasureKey" "Treasure Key" "DOTA_Tool_TreasureKey_Desc" "Used to open locked treasures." "ExamineItem" "Peek inside" "examine_chest_may_contain" "This treasure may conta in any one of the following items:" "examine_chest_may_contain_multi" "This treasure c ontains several of the following items:" "examine_chest_may_contain_also" "This treasure a lso contains one of the following items:" "examine_chest_required" "REQUIRED TO OPEN" "examine_chest_bonus_item" "Also contains one of th ese bonus items:" "examine_chest_guaranteed_item" "Opening this treasure w ill earn you this item:" "examine_chest_purchase_key" "Purchase And Open" "examine_chest_unlock" "Open Treasure" "examine_chest_unusual_courier" "Unusual Courier " "examine_chest_unusual_courier_desc" "A random courier with r andom color and special effect gems." "DOTA_ShowCraftingUI" "Crafting" "DOTA_ShowSocketingUI" "Socketing"

"RecoverGems" "SocketItem"

"Recover Gems" "Socket Item"

"Econ_Tool_CrateKey_Title" "Open Treasure" "ToolNoTargetItems" "You have nothing that this tool can be applied to." "BackpackApplyTool" "Select the item to apply the %s 1 to:" "ApplyOnItem" "Use With..." "ConsumeItem" "Use" "OpenPack" "Open Pack" "ExpandUse" "Expand" "UnlockUse" "Unlock" "GiftUse" "Gift" "OpenGift" "Open Gift" "CreateGem" "Create Gems" "OpenBundle" "Open Bundle" "OpenPresent" "Unwrap Present" "CustomizeItem" "Customize" "ToolActionCancel" "Cancel" "RefurbishItem" "Refurbish" "InfuseEgg" "Infuse Egg" "UsingTool" "Using %s1 on %s2." "AutographItem" "Apply Autograph" "ToolUseReminder" "Remember, once you have used a tool, it's gone!" "RenameTool_CurrentName" "Current Item Name: %s1" "RenameTool_NewName" "New Item Name:" "RenameTool_Confirm" "Are you sure you want to rename the ite m '%s1'?" "RenameTool_Invalid" "Names cannot contain leading or trailin g spaces." "DescTool_CurrentDesc" "Current Description: %s1" "DescTool_NewDesc" "New Description:" "DescTool_Confirm" "Are you sure you want describe the item as '%s1'?" "DescTool_Invalid" "Descriptions cannot contain lea ding or trailing spaces." "DOTA_UseFail_NotInGame" "You must be in a game and use your 'ac tion item' key to use this item." "DOTA_BackpackExpander_Confirm" "Are you sure you want to expand your Armory by 120 slots? The Armory expander will be destroyed upon use." "DOTA_XPBonus_Confirm" "Are you sure you want to consume this Ba ttle Points Booster item? Your rate will increase to %s1 for %s2 days. You will be notified when the bonus period ends. The item will be destroyed upon use." "DOTA_XPBonus_Confirm_Hours" "Are you sure you want to consume t his Battle Points Booster item? Your rate will increase to %s1 for %s2 hours. Yo u will be notified when the bonus period ends. The item will be destroyed upon u se." "DOTA_XPBonus_Confirm_Date" "Are you sure you want to consume th is Battle Points Booster item? Your rate will increase to %s1 until %s2. The ite m will be destroyed upon use." "DOTA_XPBonus_Confirm_Points" "Are you sure you want to consume this Battle Points Booster item? Your rate will increase to %s1 for %s2 game min utes. The item will be destroyed upon use." "DOTA_XPBonus_Confirm_Single_Game" "Are you sure you want to con sume this Battle Points Booster item? Your rate will increase to %s1 for your ne xt game. The item will be destroyed upon use." "DOTA_FragmentBooster_Confirm" "Are you sure you want to consume this Wraith King's Favor? With this Booster active, you will earn Shining Frag

ments in games of Wraith-Night. The item will be destroyed upon use." "DOTA_Gift_Confirm" "Are you sure you want to use th is gift item?" "DOTA_LeagueViewPass" "Activate this tournament?" "DOTA_LeagueViewPassEnabled" "Tournament Activated! You can find it under the Watch/Tournament's tab." "DOTA_LeagueViewPassNoNeed" "You already have access to this Tou rnament." "DOTA_EventTicket" "Are you sure you want to activate this event ticket? Doing so will use the account information on this Steam account fo r event registration. Make sure your email address is up to date!" "DOTA_EventTicketEnabled" "Event registration successful! You wi ll receive an email within one to two weeks with further instructions." "DOTA_InternationalTicketButton" "Congrat ulations!" "DOTA_InternationalTicketButton_Desc" "You are confirm ed for The International.\nYou can request your ticket information be sent to th e email account associated with your Steam account by clicking below." "DOTA_InternationalTicketButton1" "Request Email" "DOTA_InternationalTicketButton2" "Done" "DOTA_StrangePart_Confirm" "Are you sure you want t o attach this strange modifier to this item?" "DOTA_PennantUpgrade_Confirm" "Are you sure you want to upgrad e this pennant?" "DOTA_EggEssence_Confirm" "Are you sure you want t o infuse the egg with this essence? This action cannot be undone!" "DOTA_UnusualPaint_Confirm" "Are you sure you want t o apply <font color='#%s1'>this color</font> to your Unusual item? The original color will be replaced. This action cannot be undone!" "DOTA_LeagueNoOwnership" "No Tournament Access" "DOTA_LeagueNoOwnership_Desc" "You don't have access to this T ournament. Would you like to purchase a ticket?" "DOTA_CompendiumNoOwnership_Desc" "You cannot access this League's Compendium without purchasing a ticket. Would you like to purchase a ti cket?" "DOTA_TournamentProgram_Confirm" "Are you sure you want t o activate this Tournament Program?" "DOTA_Autograph_Confirm" "Are you sure you want t o attach the autograph to this item?" "DOTA_Event_Points_Confirm" "Are you sure you want t o add this currency to your account?" "DOTA_ItemAboutToExpire" "Item Expiring Soon!" "DOTA_ItemAboutToExpire_Desc" "You have a Frosty Treasure of F rostivus expiring soon. Would like to go to the store and purchase a key?" "DOTA_VTraceRequired_Header" "VTrace required!" "DOTA_VTraceRequired_Body" "You are running the gam e with 'vprof_vtrace' enabled, but are not running VTrace. Please start VTrace b efore continuing!" "DOTA_ItemPack" "Unpack this bundle of items?"

"DOTA_Subscription_Watched" "Watched" "DOTA_Subscription_Teams" "Teams" "DOTA_Subscription_TeamsVS" "%s1 VS %s2" "DOTA_Subscription_Website" "Tournament Website" "DOTA_Subscription_Match" "Match" "DOTA_Subscription_Time" "Time"

"DOTA_Subscription_Rating" "DOTA_Subscription_Viewers" "DOTA_Partial_Team" "DOTA_MatchNoRating" "DOTA_MatchRatingLike" "DOTA_MatchRatingLikes" "DOTA_MatchRatingDislike" "DOTA_MatchRatingDislikes" "DOTA_MatchRatingText"

"Rating" "Viewers" "Partial Team Used" "No votes" "like" "likes" "dislike" "dislikes" "%s1 - %s2" Bracket" Bracket" "Schedule View" "Prelims" "LIVE TOURNAMENT "%s1 TOURNAMENTS

"ti_winners_bracket_view" "Upper "ti_losers_bracket_view" "Lower "ti_schedule_view" "ti_prelim_view" "dota_schedule_live_tournaments" S" "dota_schedule_month_tournaments" "

"dota_schedule_empty" "There a re currently no tournament games scheduled for this month." "dota_schedule_day_empty" "There are currently no tournament games scheduled for this day." "dota_vs" "VS" // versus "DOTA_NewItem" "Attrib_Marketable" unity Market." "Attrib_Renamed" "This item has been renamed.\nOr iginal name: \"%s1\"" "Attrib_CustomDesc" "This item has a user written de scription." "Attrib_TradableAfter" "This item can be traded after %s1" "Attrib_TradableAfterDate" "\nTradable After: %s1" "DOTA_GiftedItems" ift to %s2!" "DOTA_GifterText_Random" at random to receive a gift from %giver%!" "DOTA_GifterText_All" unch of gifts!" "DOTA_GifterText_SelfOpen" age!" "DOTA_GifterText_Title" "%recipient% was selected "%giver% has given out a b "%giver% has opened a pack "Gifts have been given!" "%s1 has given a g "New Item Acquired!" "Can be listed on the Steam Comm

"DOTA_TournamentDrop" "%s1 has receive d a prize for witnessing %s2!" "DOTA_TournamentDrop_FirstBlood" "first blood" "DOTA_TournamentDrop_GameEnd" "glorious victory" "DOTA_TournamentDrop_KillStreak" "a multi-kill" "DOTA_TournamentDrop_HeroDeny" "an allied hero denial" "DOTA_TournamentDrop_AegisDeny" "a denial of the Aegis o f the Immortal" "DOTA_TournamentDrop_AegisStolen" "a theft of the Aegis of the Immortal" "DOTA_TournamentDrop_GodLike" "a GodLike Streak" "DOTA_TournamentDrop_CourierKill" "a Courier Kill" "DOTA_TournamentDrop_EchoSlam" "a five man Echo Slam" "DOTA_TournamentDrop_Rapier" "a purchase of Divine Rapier" "DOTA_TournamentDrop_EarlyRoshan" "an Early Roshan kill"

"DOTA_UseItem_MiniGameAlreadyStarted" "That minigame has already started." "DOTA_UseItem_Success" "The item was used successfully!" "DOTA_UseItem_Error" "The item was not able to be used at thi s time! You may not meet the requirements to use this item." "DOTA_UseItem_GiftNoPlayers" "There are no other players to give a gift to!" "DOTA_UseItemNotification_Title_Success" "Item Use Succeeded" "DOTA_UseItemNotification_Title" "Item Use Failed" "DOTA_UseItemNotification_ButtonOne" "OK" "DOTA_UseItemNotification_ButtonTwo" "Ignore" "DOTA_UseItem_DropRateBonusAlreadyGranted" "You already have a d rop rate bonus active of greater quality on this account. Your Battle Point Boos ter has not been used." "DOTA_UseItem_NotInLowPriorityPool" "You aren't in the low prior ity punishment queue. Your Repentant Soul has not been used." "DOTA_UseItem_NotHighEnoughLevel" "Your Dota Profile isn't high enough level to use this yet." "DOTA_UseItem_EventPointsGranted" "The currency was succes sfully added." "Econ_Revolving_Loot_List" "This treasure contains one of the following items:" "Econ_Revolving_Loot_List_Also" "This treasure also contains one of the following items:" "Econ_Revolving_Loot_List_Multi" "This treasure contains one of each these items:" "Econ_Crate_Locks_Remaining" "Number of locks remaining: %s1" "Econ_Crate_Hero_Items" " %s1" "Econ_Guaranteed_Crate_Drop" "Opening this treasure will reward you with:" "Econ_Additional_Crate_Drop" "In addition, this treasure has a chance of containing:" "DOTA_UnusualCourier_Desc" "Unusual Courier" "DOTA_SortBackpack" "Sort Armory:" "DOTA_SortBackpack_Position" " by Position" "DOTA_SortBackpack_Rarity" " by Rarity" "DOTA_SortBackpack_Quality" " by Quality" "DOTA_SortBackpack_Hero" " by Hero" "DOTA_SortBackpack_Type" " by Type" "DOTA_SortBackpack_Slot" " by Slot" "DOTA_SortBackpack_Name" " by Name" "AddToCollection" "WrapGift" "UnwrapGift" "DeliverGift" "DOTA_AnyHero" "DOTA_NoHero" "DOTA_NoSlot" // Quality "Normal" "Unique" "Collect Item" "Wrap Gift" "Unwrap Gift" "Deliver Gift" "Any Hero" "N/A" "N/A" "Base" "Standar

d" "vintage" // TF: Vintage "community" ty" de" " " ed" ed" "haunted" // TF: Haunted "tournament" // TF: Tournament "favored" " "autographed" "ascendant" nt" "legacy" "exalted" " "frozen" "corrupted" ed" "lucky" ous" // Prefabs "item" "bundle" "misc" "wearable" e" "default_item" "misc_item" "tool" "league" "courier" " "treasure_chest" "courier_wearable" e" "ward" "pennant" " "announcer" er" "modifier" r" "hud_skin" n" "key" "Treasur "HUD Ski "Modifie "Announc "Ward" "Pennant "Treasure" "Courier Wearabl "Base" "Misc" "Tool" "League" "Courier "Heroic" "Favored "Autographed" "Ascenda "Legacy" "Exalted "Frozen" "Corrupt "Auspici "Cursed" "unusual" // TF: Unusual "strange" // TF: Strange "completed" "Unusual "Inscrib "Complet "developer" "selfmade" // TF: Self-Made "customized" "genuine" "Valve" "Self-Ma "Customized" "Genuine "Communi "Elder"

"Item" "Bundle" "Misc" "Wearabl

e Key" "player_card" "passport_fantasy_team" " "loading_screen" "taunt" "dynamic_recipe" "socket_gem" // Tool Types "tool_type_none" "tool_type_hero_taunt" "tool_type_name" g" "tool_type_league_view_pass" // Test Item "IT_MDL_Files" es (*.mdl)" "IT_TestingFiles" Files (*.itf)" "TestItemCustomizeMDLTitle" dl..." "TestItemSaveSetupTitle" m setup..." "TestItemLoadSetupTitle" m setup..." // UI "DOTA_DeleteItemConfirmText" "Delete this item? Deleting this item will permanently destroy it. This cannot be undone ." "DOTA_DeleteItemConfirmText_Recycle" "Delete this ite m? Deleting this item will permanently destroy it. This cannot be undone. When y ou destroy this %s1 item you will have a small chance of immediately discovering one %s2 item." "DOTA_DeleteItemConfirmText_UltraRare" "Delete this ite m? Deleting this item will permanently destroy it. This cannot be undone. <i><b> <font color='#FF2222'>This item is exceptionally rare. You may not want to destr oy it.</font></b></i> There is no chance of discovering a new item when this one is deleted." "DOTA_MakeOfferingConfirmText" "Are you sure you want to offer this item to the Eight Shades of Fortune? This cannot be undone." "DOTA_PlayerLoadout" "Player Loadout" "DOTA_CustomizePlayerLoadout" "Customize Player Loadout" // Drop Rate Modifiers "DOTA_DropRateModifiersNone" "You are currently receiving <font color='#FFD700'>Battle Points</font> at the b ase rate. Battle Points are earned each time you complete a game through matchma king. You'll earn free items every time your <font color='#FFD700'>Battle Level< /font> increases. There are various items that add to the rate at which you earn Battle Points." "DOTA_DropRateModifiers" "Battle Points Modifiers:" "Import test ite "Export test ite "Select custom m "Testing "League View Pass" "MDL Fil "Loading Screen" "Taunt" "Recipe" "Gem / Rune" "None" "Hero Taunt" "Name Ta "Player Card" "Compendium Fantasy Team

"DOTA_DropRateModifier_Bonus" "Current Rate: <font color='#FFFFFF'>%s1</font>" "DOTA_DropRateModifier_DaysRemaining" "Remaining: <font color='#FFFFFF'>%s1 Days</font>" "DOTA_DropRateModifier_MinuteRemaining" "Remaining: <font color='#FFFFFF'>%s1 Minutes</font>" "DOTA_DropRateModifier_OneGame" "Remaining: <font color='#FFFFFF'>1 Game</font>" "DOTA_DropRateModifier_ExpiredHeader" "Your Battle Point Booster has Expired!" "DOTA_DropRateModifier_ExpiredDesc" "Your previous Battle Point Booster has expired, would you like to apply a new o ne?" "DOTA_ShiningBoosterPurchaseHeader" "Purchase and activate a Wraith King's Favor?" "DOTA_ShiningBoosterPurchaseDesc" "Activate a Wraith King's Favor to earn Shining Fragments in addition to Phantom Fragments." "DOTA_PartyLeaderWatchGame" "Watch Game With Party" "DOTA_PartyLeaderWatchGameDesc" "Your Party Leader wants to watch a live game, would you like to join?" // Loadout Slots "LoadoutSlot_None" "N/A" "LoadoutSlot_Weapon" "Weapon" "LoadoutSlot_OffHand_Weapon" "Off-Hand" "LoadoutSlot_Head" "Head" "LoadoutSlot_Shoulder" "Shoulder" "LoadoutSlot_Arms" "Arms" "LoadoutSlot_Armor" "Armor" "LoadoutSlot_Belt" "Belt" "LoadoutSlot_Back" "Back" "LoadoutSlot_Neck" "Neck" "LoadoutSlot_Legs" "Legs" "LoadoutSlot_Gloves" "Gloves" "LoadoutSlot_Tail" "Tail" "LoadoutSlot_Taunt" "Taunt" "LoadoutSlot_Courier" "Courier" "LoadoutSlot_Announcer" "Announcer" "LoadoutSlot_Mega_Kills" "Mega-Kill Announcer" "LoadoutSlot_Fan"

"Fan" "LoadoutSlot_Action_Item" "Action Item" "LoadoutSlot_Fan_Item" "Fan Item" "LoadoutSlot_Ability_Attack" "Default Attack" "LoadoutSlot_Ability1" "Ability 1" "LoadoutSlot_Ability2" "Ability 2" "LoadoutSlot_Ability3" "Ability 3" "LoadoutSlot_Ability4" "Ability 4" "LoadoutSlot_Ability_Ultimate" "Ultimate" "LoadoutSlot_Body_Head" "Body - Head" "LoadoutSlot_Mount" "Mount" "LoadoutSlot_Custom_Hex" "Hex Effects" "LoadoutSlot_Misc" "Misc" "LoadoutSlot_Summon" "Summoned Unit" "LoadoutSlot_ward" "Ward" "LoadoutSlot_hud_skin" "HUD Skin" "LoadoutSlot_Shapeshift" "Shapeshift" "LoadoutSlot_Wolves" "Wolves" "LoadoutSlot_loading_screen" "Loading Screen" "TF_Style_Desc" "Style: %s1" // Yes, it should be prefixed "TF_" "DOTA_UnlockStyle" "Unlock Style" "DOTA_UseStyle" "Select Style" "DOTA_Item_Unnamed_New_Item" "Unnamed New Item" // Economy UI "DOTA_Loadout_SelectHero" "Select a Hero" // Store UI "Store_New_Items" "Store_Heroes" "Store_Gear" "Store_Tools" "Store_Taunts" "Store_Effects" "Store_Abilities" "New!" "Hero Sets" "Gear" "Tools" "Taunts" "Effects" "Abilities"

"Store_Featured" "Store_Items" "Store_Treasure_Keys" "Store_Announcers" "Store_Couriers" "Store_Wards" "Store_DOTA_Access" "Store_Home" "Store_International" "Store_ProShop" "Store_Tournaments" "Store_Teams" "Store_HUD_Skins" "Store_Loading_Screens" "Store_ProGear"

"Featured" "Items" "Treasure Keys" "Announcers" "Couriers" "Wards" "DOTA 2 Access" "Featured" "International" "Pro Shop" "Tournaments" "Teams" "HUD Skins" "Loading Screens" "Pro Gear"

// Store dropdown labels "Store_FilterType_Heroes" "Hero:" "Store_FilterType_Contributors" "Creator:" "Store_FilterType_Rarities" "Rarity:" "Store_SortBy" "Sort by:" // Used by filter dropdowns in the store "Store_FilterElement_All" "Store_FilterElement_ValveContributor" "Valve" // Used by sorting dropdowns "Store_Sorter_ReleaseNewest" "Store_Sorter_ReleaseOldest" "Store_Sorter_PriceHighest" "Store_Sorter_PriceLowest" "Store_Sorter_Alphabetical" "Store_Sorter_HeroName" "Store_ViewCart" "Store_Backpack" "Store_Loadout" "Release: Newest" "Release: Oldest" "Price: Highest" "Price: Lowest" "Alphabetical" "Hero" "View Cart" "Armory" "Loadout" "All"

// Store banners -- also used for Playtab "StoreBanner_Header_Compendium" "The Int ernational Interactive Compendium" "StoreBanner_Text_Compendium" "Now inc ludes the Valor HUD Skin, a 125% Battle Bonus, an Immortal item and more!" "StoreBanner_Header_ArcticHunter" "Arctic Hunter Set" "StoreBanner_Text_ArcticHunter" "Knuckle s cracked and ready!" "StoreBanner_Header_PyrionFlax" "Pyrion Flax Announcer Pack" "StoreBanner_Text_PyrionFlax" "Boosh!" "StoreBanner_Header_Itsy" "Itsy" "StoreBanner_Text_Itsy" "The eyes have it." "StoreBanner_Header_Shagbark" "Shagbar k" "StoreBanner_Text_Shagbark" "His bark is worse than his bite." "StoreBanner_Header_SkywrathRetribution" "Retribution Set

" "StoreBanner_Text_SkywrathRetribution" better angels." "StoreBanner_Header_Raidcall3" l Dota 2 League Season 3" "StoreBanner_Text_Raidcall3" s exclusive courier, Maximilian the Beetlebear" "StoreBanner_Header_CompendiumHUD" Goal 3 Reached, Valor HUD Skin released" "StoreBanner_Text_CompendiumHUD" luded with the International Compendium" "StoreBanner_Header_HUDSkins" ns now available in The Dota Store" "StoreBanner_Text_HUDSkins" "Choose your look. Share with style." "StoreBanner_Header_TuskFrostiron" on Raider Set" "StoreBanner_Text_TuskFrostiron" e snowy wilderness!" "StoreBanner_Header_CMFrostiron" on Sorceress Set" "StoreBanner_Text_CMFrostiron" from the great white north." "StoreBanner_Header_MedusaForsaken" n Beauty Set" "StoreBanner_Text_MedusaForsaken" beauty still their breath." "StoreBanner_Header_ChenGemmedArmor" the Priest Kings Set" "StoreBanner_Text_ChenGemmedArmor" udgement to your foes!" "StoreBanner_Header_EnchantressAspects" er Set" "StoreBanner_Text_EnchantressAspects" shine!" "StoreBanner_Header_Pudge_Mad_Harvester" f the Mad Harvester Set" "StoreBanner_Text_Pudge_Mad_Harvester" Harvest begins." "StoreBanner_Header_SNK_Dreadknight" of the Dreadknight Set" "StoreBanner_Text_SNK_Dreadknight" "Comes the bone King." "StoreBanner_Header_Centaur_Steppe" "Warrior of the Steppe Set" "StoreBanner_Text_Centaur_Steppe" "Blood shall spatter!" "StoreBanner_Header_Slardar_Deep_Vault" the Deep Vault Guardian Set" "StoreBanner_Text_Slardar_Deep_Vault" Deep Ones guide you." "StoreBanner_Header_Faceless_Clasz" "Acolyte of Clasz Set" "StoreBanner_Text_Faceless_Clasz" "Time to face your enemies." "StoreBanner_Header_AMD_Premier_2" "AMD Premier League Season 2" "StoreBanner_Text_AMD_Premier_2" "" "StoreBanner_Header_Corsair_Summer_2013" "RaidCal "Include "Stretch "Now inc "HUD Ski "Listen to your

"Frostir "From th "Frostir "A gift "Forsake "Let her "Gemmed Armor of "Bring j "Aspects of Summ "Bask in the sun "Tools o "The Mad "Remains

"Arms of "May the

"Corsair

Gaming Summer Tournament" "StoreBanner_Text_Corsair_Summer_2013" "" "StoreBanner_Header_GEST_June_July" "Gigabyte E-Sports Tournament June & July" "StoreBanner_Text_GEST_June_July" "" "StoreBanner_Header_El_Gato" "Beyond The Summit's El Gato Courier" "StoreBanner_Text_El_Gato" "Adopt this furry friend and watch him level up as you follow Beyond The Summit. " "StoreBanner_Header_Defense_Grid" "Defense Grid Announcer Pack" "StoreBanner_Text_Defense_Grid" "Ancients or Grids, they all need defending!" "StoreBanner_Header_Quirts_Summer_Bundle" "Quirt's Summer Bundle" "StoreBanner_Text_Quirts_Summer_Bundle" "Nine co mplete all-new item sets and the Dire Gaze ward. Heroic value!" "StoreBanner_Header_Quirts_Summer_Key" "Quirt's Summer Stash Key" "StoreBanner_Text_Quirts_Summer_Key" "<p styl e='color:#a93827; font-size:14px;'>Sales end and unopened Stashes will vanish Mo nday, September 16th!</p>" "StoreBanner_Header_International_2013_Key" "Treasure of Champions 2013 Chest Key" "StoreBanner_Text_International_2013_Key" "The tournament belongs to the ages." "StoreBanner_Header_Alchemist_CranialClapTrap" "Cranial Clap Trap" "StoreBanner_Text_Alchemist_CranialClapTrap" "Alchemist Armor exclusively in the Treasure of Champions 2013 Chest" "StoreBanner_Header_Skywrath_Vengencebound_Wings" "Vengeancebound Wings" "StoreBanner_Text_Skywrath_Vengencebound_Wings" "Skywrath Mage Wings exclusively in the Treasure of Champions 2013 Chest" "StoreBanner_Header_DS_Craniomancer" "Craniom ancer" "StoreBanner_Text_DS_Craniomancer" "Dark Se er Head exclusively in the Treasure of Champions 2013 Chest" "StoreBanner_Header_CK_HelmofInfernalDespair" "The Helm of Infernal Despair" "StoreBanner_Text_CK_HelmofInfernalDespair" "Chaos Knight Helm exclusively in the Treasure of Champions 2013 Chest" "StoreBanner_Header_Spectre_PossessedBlade" "The Possessed Blade" "StoreBanner_Text_Spectre_PossessedBlade" "Spectre Weapon exclusively in the Treasure of Champions 2013 Chest" "StoreBanner_Header_WD_TribalMegadonMask" "Tribal Megadon Mask" "StoreBanner_Text_WD_TribalMegadonMask" "Witchdo ctor Mask exclusively in the Treasure of Champions 2013 Chest" "StoreBanner_Header_Sven_RadiantClaive" "Radiant Claive" "StoreBanner_Text_Sven_RadiantClaive" "Sven Sw ord exclusively in the Treasure of Champions 2013 Chest" "StoreBanner_Header_Clinkz_Heat" "Heat" "StoreBanner_Text_Clinkz_Heat" "Clinkz Bow excl usively in the Treasure of Champions 2013 Chest" "StoreBanner_Header_Tide_BitofBoat" "A Bit o

f Boat" "StoreBanner_Text_Tide_BitofBoat" "Tidhunt er Club exclusively in the Treasure of Champions 2013 Chest" "StoreBanner_Header_Rubick_CrystallineInitio" "Crystalline Initio" "StoreBanner_Text_Rubick_CrystallineInitio" "Rubick Staff exclusively in the Treasure of Champions 2013 Chest" "StoreBanner_Header_Axe_Corruptor" "Corrupt or" "StoreBanner_Text_Axe_Corruptor" "Axe Axe exclusively in the Treasure of Champions 2013 Chest" "StoreBanner_Header_Spectre_SpectralLight" "Spectral Light" "StoreBanner_Text_Spectre_SpectralLight" "Spectre Head exclusively in the Treasure of Champions 2013 Chest" "StoreBanner_Header_KotL_OneHorn" "The One Horn" "StoreBanner_Text_KotL_OneHorn" "Keeper of the L ight Armor exclusively in the Treasure of Champions 2013 Chest" "StoreBanner_Header_CM_HeartoftheNorthSet" "Heart of the North Set" "StoreBanner_Text_CM_HeartoftheNorthSet" "The ice age cometh." "StoreBanner_Header_CK_EmbersofEndlessHavocSet" "Embers of Endless Havoc Set" "StoreBanner_Text_CK_EmbersofEndlessHavocSet" "See them scatter and burn!" "StoreBanner_Header_QoP_BondsofVincereSet" "Na'Vi's Bonds of Vincere Set" "StoreBanner_Text_QoP_BondsofVincereSet" "Pain is the best teacher." "StoreBanner_Header_LD_AtniwsFurySet" "The Atn iw's Fury Set" "StoreBanner_Text_LD_AtniwsFurySet" "The bea r clan rises!" "StoreBanner_Header_Nyx_AlphaPredatorSet" "Alpha Predator Set" "StoreBanner_Text_Nyx_AlphaPredatorSet" "Nyx, ny x, nyx, nyx." "StoreBanner_Header_TA_WhisperingDeadSet" "Whispering Dead Set" "StoreBanner_Text_TA_WhisperingDeadSet" "Uncover death's mysteries!" "StoreBanner_Header_TA_DreadedBravoSet" "Dreaded Bravo Set" "StoreBanner_Text_TA_DreadedBravoSet" "The des ert winds reveal a hidden mystery." "StoreBanner_Header_Kunkka_CladdishVoyagerSet" "Instruments of the Claddish Voyager Set" "StoreBanner_Text_Kunkka_CladdishVoyagerSet" "Set sail for conquest!" "StoreBanner_Header_Kunkka_SteadfastVoyagerSet" "The Steadfast Voyager Set" "StoreBanner_Text_Kunkka_SteadfastVoyagerSet" "Reading poetry, drinking salt water and sometimes hallucinating. This set inclu des multiple sword styles!" "StoreBanner_Header_Drow_BorealWatchSet" "The Boreal Watch Set" "StoreBanner_Text_Drow_BorealWatchSet" "An arro w seeks its target."

"StoreBanner_Header_OD_DragonForgedSet" Forged Set"

"Dragon

"StoreBanner_Text_OD_DragonForgedSet" "Out of blackest abyss, a new order is forged." "StoreBanner_Header_Riki_TahlinOccultSet" "The Tahlin Occult Set" "StoreBanner_Text_Riki_TahlinOccultSet" "What yo u don't see will kill you." "StoreBanner_Header_Spectre_EternalLightSet" "Eternal Light Set" "StoreBanner_Text_Spectre_EternalLightSet" "There are no words to describe it." "StoreBanner_Header_WR_NorthernWindSet" "The Nor thern Wind Set" "StoreBanner_Text_WR_NorthernWindSet" "Aim you r arrows toward true North." "StoreBanner_Header_Lina_ScorchingPrincessSet" "The Scorching Princess Set" "StoreBanner_Text_Lina_ScorchingPrincessSet" "Royalty of the flame!" "StoreBanner_Header_Mirana_StarlightSet" "Starlight Set" "StoreBanner_Text_Mirana_StarlightSet" "The eve ning star has come to earth." "StoreBanner_Header_KotL_FirstLightSet" "The Fir st Light Set" "StoreBanner_Text_KotL_FirstLightSet" "First L ight casts the shadow of a mule. This set includes multiple hat styles!" "StoreBanner_Header_Siren_SlithereenKnightSet" "The Slithereen Knight" "StoreBanner_Text_Siren_SlithereenKnightSet" "No Slithereen may fail." "StoreBanner_Header_Courier_Deathripper" "Deathripper" "StoreBanner_Text_Courier_Deathripper" "A terri fying combination of dark magic and science-gone-wrong. The Deathripper is Priva teer Press' first foray into the delivery business." "StoreBanner_Header_Courier_Blotto" "Blotto and Stick" "StoreBanner_Text_Courier_Blotto" "A forme r gambler and shyster now on the slow path to reform, he's taken up courier duti es to con a bit of extra coin and brought his trusty Stick along for the ride!" "StoreBanner_Header_Courier_Alphid" "Alphid of Lecaciida" "StoreBanner_Text_Courier_Alphid" "In sear ch of his own destiny away from the colony, Alphid is convinced that his excepti onal speed and dedication can be put to good use on the battlefield." "StoreBanner_Header_Courier_Tinkbot" "Tinkbot " "StoreBanner_Text_Courier_Tinkbot" "Fed up with conventional delivery methods, Tinker set to work on something he felt was a bit more reliable." "StoreBanner_Header_Premier_League_5" "Watch t he Finals this week!" "StoreBanner_Text_Premier_League_5" "Includes the Wicked Succubus evolving set and Stone Ruin HUD" "StoreBanner_Header_DROW_JeweloftheForestSet" "Drow: J ewel of the Forest Set" "StoreBanner_Text_DROW_JeweloftheForestSet" "Jewels for a jewel."

"StoreBanner_Header_SNK_RegaliaoftheBonelordSet" "Wraith King: Regalia of the Bonelord Set" "StoreBanner_Text_SNK_RegaliaoftheBonelordSet" "Comes t he king of bones!" "StoreBanner_Header_PUDGE_TheOlChopperSet" "Pudge: The Ol' Chopper Set" "StoreBanner_Text_PUDGE_TheOlChopperSet" "There's nothing a slab of sharp can't fix!" "StoreBanner_Header_SPECTRE_TheMaliciousEfflorescenceSet" "Spectre: The Malicious Efflorescence Set" "StoreBanner_Text_SPECTRE_TheMaliciousEfflorescenceSet" "From darkest aether comes a haunted power." "StoreBanner_Header_PA_DarkWraithSet" "Phantom Assassi n: Dark Wraith Set" "StoreBanner_Text_PA_DarkWraithSet" "Less of me, but more to see." "StoreBanner_Header_NYX_SacredOrbSet" "Nyx Assassin: S acred Orb Set" "StoreBanner_Text_NYX_SacredOrbSet" "The Goddess wil ls you to have it!" "StoreBanner_Header_SLARK_DeepWardenHaulSet" "Slark: Deep Warden Haul Set" "StoreBanner_Text_SLARK_DeepWardenHaulSet" "Arms fr om the deep!" "StoreBanner_Header_RIKI_ArmsoftheBladebreakerOrderSet" "Riki: Arms of the Bladebreaker Order Set" "StoreBanner_Text_RIKI_ArmsoftheBladebreakerOrderSet" "They'll never know what cut them!" "StoreBanner_Header_OM_AncestralLuckSet" "Ogre Ma gi: Ancestral Luck Set" "StoreBanner_Text_OM_AncestralLuckSet" "Lucky for you. Unlucky for them." "StoreBanner_Header_TA_RedmoonAssassinsSecretFinerySet" "Templar Assassin: Redmoon Assassin's Secret Finery Set" "StoreBanner_Text_TA_RedmoonAssassinsSecretFinerySet" "When the Redmoon Order calls, will you answer?" "StoreBanner_Header_BS_TheGallowsUnderstudySet" "Bloodse eker: The Gallows Understudy Set" "StoreBanner_Text_BS_TheGallowsUnderstudySet" "Far fro m the Flayed Twins, yet still at home." "StoreBanner_Header_QoP_ChainedMistressSet" "Queen o f Pain: Chained Mistress Set" "StoreBanner_Text_QoP_ChainedMistressSet" "Beware pain when restrained." "StoreBanner_Header_MORPHLING_GiftoftheSeaSet" "Morphli ng: Gift of the Sea Set" "StoreBanner_Text_MORPHLING_GiftoftheSeaSet" "Don't l ook a gift morph in the mouth." "StoreBanner_Header_HUD_DragonScale" "HUD: Dragon Sca le" "StoreBanner_Text_HUD_DragonScale" "Get a dragon'seye view!" "StoreBanner_Header_HUD_Curiosity" "HUD: Curiosity" "StoreBanner_Text_HUD_Curiosity" "Discover what y ou have yet to discover!" "StoreBanner_Header_HUD_IronCage" "HUD: Iron Cage" "StoreBanner_Text_HUD_IronCage" "Set your skill free!" "StoreBanner_Header_COURIER_Waldi" "Courier: Waldi the Faithful" "StoreBanner_Text_COURIER_Waldi" "Release the hou

nd!" "StoreBanner_Header_WARD_OculatheObserver" "Ward: O cula the Observer" "StoreBanner_Text_WARD_OculatheObserver" "Your sp y in the field!" "StoreBanner_Header_Rubiline_Sheen_Key" "Rubilin e Sheen Key" "StoreBanner_Text_Rubiline_Sheen_Key" "Sculpte d from the finest Rubiline of Riftshadow." "StoreBanner_Header_Emerald_Polycount_Key" "Emerald Polycount Key" "StoreBanner_Text_Emerald_Polycount_Key" "Dreams made reality by the craftsmen of Polycount." "StoreBanner_Header_EmeraldPolycount_EyeofNiuhi" "Eye of Niuhi" "StoreBanner_Text_EmeraldPolycount_EyeofNiuhi" "<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycoun t Chest</span> 1 of 12 possible items found only within." "StoreBanner_Header_EmeraldPolycount_MeadowsMercy" "Meadow's Mercy" "StoreBanner_Text_EmeraldPolycount_MeadowsMercy" "<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycoun t Chest</span> 1 of 12 possible items found only within." "StoreBanner_Header_EmeraldPolycount_ShadowBrand" "Shadow Brand" "StoreBanner_Text_EmeraldPolycount_ShadowBrand" "<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycoun t Chest</span> 1 of 12 possible items found only within." "StoreBanner_Header_EmeraldPolycount_PunderoftheHighSeas" "Plunder of the High Seas" "StoreBanner_Text_EmeraldPolycount_PunderoftheHighSeas" "<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycoun t Chest</span> 1 of 12 possible items found only within." "StoreBanner_Header_EmeraldPolycount_KrakensBane" "Kraken's Bane" "StoreBanner_Text_EmeraldPolycount_KrakensBane" "<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycoun t Chest</span> 1 of 12 possible items found only within." "StoreBanner_Header_EmeraldPolycount_GrievousGrapnel" "Grievous Grapnel" "StoreBanner_Text_EmeraldPolycount_GrievousGrapnel" "<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycoun t Chest</span> 1 of 12 possible items found only within." "StoreBanner_Header_EmeraldPolycount_LamentsoftheDead" "Laments of the Dead" "StoreBanner_Text_EmeraldPolycount_LamentsoftheDead" "<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycoun t Chest</span> 1 of 12 possible items found only within." "StoreBanner_Header_EmeraldPolycount_TridentoftheDeepOne" "Trident of the Deep One" "StoreBanner_Text_EmeraldPolycount_TridentoftheDeepOne" "<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycoun t Chest</span> 1 of 12 possible items found only within." "StoreBanner_Header_EmeraldPolycount_StaffofInfernalChaos" "Staff of Infernal Chaos" "StoreBanner_Text_EmeraldPolycount_StaffofInfernalChaos" "<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycoun t Chest</span> 1 of 12 possible items found only within." "StoreBanner_Header_EmeraldPolycount_ShatteredAxeoftheVanquished " "Shattered Axe of the Vanquished"

"StoreBanner_Text_EmeraldPolycount_ShatteredAxeoftheVanquished" "<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycoun t Chest</span> 1 of 12 possible items found only within." "StoreBanner_Header_EmeraldPolycount_AshbornHorns" "Ashborn Horns" "StoreBanner_Text_EmeraldPolycount_AshbornHorns" "<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycoun t Chest</span> 1 of 12 possible items found only within." "StoreBanner_Header_EmeraldPolycount_FrozenSteinoftheBarBrawler" "Frozen Stein of the Bar Brawler" "StoreBanner_Text_EmeraldPolycount_FrozenSteinoftheBarBrawler" "<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycoun t Chest</span> 1 of 12 possible items found only within." "StoreBanner_Header_MORPHLING_AncientArmorSet" "Morphli ng: Ancient Armor Set" "StoreBanner_Text_MORPHLING_AncientArmorSet" "Sometim es the ancient ways are best." "StoreBanner_Header_SNIPER_TheHareHuntSet" "Sniper: The Hare Hunt Set" "StoreBanner_Text_SNIPER_TheHareHuntSet" "Be very quiet, he's hunting." "StoreBanner_Header_LION_HellsAmbassadorSet" "Lion: H ell's Ambassador Set" "StoreBanner_Text_LION_HellsAmbassadorSet" "He's be en to Hell often enough to keep chambers there." "StoreBanner_Header_KUNKKA_ArmamentsOfLeviathanSet" "Kunkka: Armaments of Leviathan Set" "StoreBanner_Text_KUNKKA_ArmamentsOfLeviathanSet" "The legend of Kunkka grows...at least according to Kunkka." "StoreBanner_Header_SB_BarathrumsFurySet" "Spirit Breaker: Barathrum's Fury Set" "StoreBanner_Text_SB_BarathrumsFurySet" "A fury that can not be broken." "StoreBanner_Header_FV_ViridiInanitasSet" "Faceles s Void: Viridi Inanitas Set" "StoreBanner_Text_FV_ViridiInanitasSet" "There is only m adness in the temples of Claszureme..." "StoreBanner_Header_HUD_GoldenTreasures" "HUD: Go lden Treasures" "StoreBanner_Text_HUD_GoldenTreasures" "Riches are won on the battlefield." "StoreBanner_Header_HUD_Omen" "HUD: Omen" "StoreBanner_Text_HUD_Omen" "Dark tidings come unbid den." "StoreBanner_Header_HUD_Tremor" "HUD: Tremor" "StoreBanner_Text_HUD_Tremor" "War rattles every found ation." "StoreBanner_Header_AM_TheClergyAsceticSet" "Anti-Ma ge: The Clergy Ascetic Set" "StoreBanner_Text_AM_TheClergyAsceticSet" "Thou ar t denied all pleasures save those of fashion!" "StoreBanner_Header_SHADOWSHAMAN_EkiSet" "Shadow Shaman: Eki Spiritual Implements Set" "StoreBanner_Text_SHADOWSHAMAN_EkiSet" "Send them to th e great gone by!" "StoreBanner_Header_BLOODSEEKER_ScarletRavenSet" "Bloodseeker: Ardor of the Scarlet Raven Set" "StoreBanner_Text_BLOODSEEKER_ScarletRavenSet" "The bir dbaths of Xhacatocatl are filled with blood..." "StoreBanner_Header_BM_SteelwebSet" "Broodmother: St

eelweb of Pytheos Set" "StoreBanner_Text_BM_SteelwebSet" "Let's see them step on this!" "StoreBanner_Header_BM_WebofThornsSet" "Broodmother: We b of Thorns Set" "StoreBanner_Text_BM_WebofThornsSet" "All the better to guard her brood." "StoreBanner_Header_SILENCER_GuardianofSilenceSet" "Silencer: Guardian of Silence Set" "StoreBanner_Text_SILENCER_GuardianofSilenceSet" "Quiet their screams." "StoreBanner_Header_RIKI_HighbornReckoningSet" "Riki: H ighborn Reckoning Set" "StoreBanner_Text_RIKI_HighbornReckoningSet" "Your en emies will pay dearly." "StoreBanner_Header_INVOKER_MnemonusArcanusSet" "Invoker : Mnemonus Arcanus Set" "StoreBanner_Text_INVOKER_MnemonusArcanusSet" "Solar v estments won by wizardly cunning." "StoreBanner_Header_JUGG_GwimyeonWarrior" "Juggern aut: Arms of the Gwimyeon Warrior" "StoreBanner_Text_JUGG_GwimyeonWarrior" "Make them fear your face!" "StoreBanner_Header_WARD_CelestialObservatory" "Ward: C elestial Observatory" "StoreBanner_Text_WARD_CelestialObservatory" "Your ey es on the skies." "StoreBanner_Header_WARD_WardingGuise" "Ward: Warding G uise" "StoreBanner_Text_WARD_WardingGuise" "Let it keep an eye out for you." "StoreBanner_Header_JUGG_ExiledRoninSet" "Juggern aut: The Exiled Ronin Set" "StoreBanner_Text_JUGG_ExiledRoninSet" "None can be his master." "StoreBanner_Header_BOUNTYHUNTER_BloodStainedSandsSet" "Bounty Hunter: Hunter of the Blood Stained Sands Set" "StoreBanner_Text_BOUNTYHUNTER_BloodStainedSandsSet" "Paint the ground with your prey." "StoreBanner_Header_PL_TeardropIceSet" "Phantom Lancer: Jewels of Teardrop Ice Set" "StoreBanner_Text_PL_TeardropIceSet" "Ice the tears o f your enemies." "StoreBanner_Header_SKYWRATH_CloudForgedSet" "Skywrat h Mage: Cloud Forged Battle Gear Set" "StoreBanner_Text_SKYWRATH_CloudForgedSet" "Forged in the heavens, ready for hell." "StoreBanner_Header_HUD_Underwater" "HUD: Underwater " "StoreBanner_Text_HUD_Underwater" "Beneath the wav es are powers unknown." "StoreBanner_Header_HUD_Mana_Pool" "HUD: Mana Pool" "StoreBanner_Text_HUD_Mana_Pool" "From a darkness unknown spills infinite power." "StoreBanner_Header_HUD_Necropolis" "HUD: Necropolis " "StoreBanner_Text_HUD_Necropolis" "Those long buri ed hold power long forgotten." "StoreBanner_Header_Antimage_Shifting_Sorcerer" "Antimag e: Spoils from the Shifting Sorcerer"

"StoreBanner_Text_Antimage_Shifting_Sorcerer" "Created in partnership with Burning." "StoreBanner_Header_CM_GlacialDuster" "Crystal Maiden: Glacial Duster Set" "StoreBanner_Text_CM_GlacialDuster" "Created in part nership with IxMike88." "StoreBanner_Header_DP_AugursCurse" "Death Prophet: Augur's Curse Set" "StoreBanner_Text_DP_AugursCurse" "Foretell their demise." "StoreBanner_Header_ES_ForestHermit" "Earthshaker: Fo rest Hermit Set" "StoreBanner_Text_ES_ForestHermit" "Inherit the ear th." "StoreBanner_Header_PA_GleamingSeal" "Phantom Assassi n: Dread of the Gleaming Seal Set" "StoreBanner_Text_PA_GleamingSeal" "Created in part nership with Loda." "StoreBanner_Header_Rubick_CruelMagician" "Rubick: Garb of the Cruel Magician" "StoreBanner_Text_Rubick_CruelMagician" "Created in part nership with Kuroky." "StoreBanner_Header_SB_DeathCharge" "Spirit Breaker: Death Charge Set" "StoreBanner_Text_SB_DeathCharge" "Created in part nership with IceIceIce." "StoreBanner_Header_Weaver_MasterWeaver" "Weaver: Master Weaver Set" "StoreBanner_Text_Weaver_MasterWeaver" "Fate unspools." "StoreBanner_Header_QoP_AdornmentsofBlight" "Queen o f Pain: Adornments of Blight Set" "StoreBanner_Text_QoP_AdornmentsofBlight" "Bring t he pain!" "StoreBanner_Header_Earth_Essence_Key" "Treasure Key of Earth Essence" "StoreBanner_Text_Earth_Essence_Key" "Gifts from the spirits of Earth." "StoreBanner_Header_Ember_Essence_Key" "Treasure Key of Ember Essence" "StoreBanner_Text_Ember_Essence_Key" "Treasures colle cted from the ashes of battle." "StoreBanner_Header_Diretide_2013" "Diretide 2013 T reasure Key" "StoreBanner_Text_Diretide_2013" "<p style='color :#a93827; font-size:14px;'>Sales end and unopened Chests will vanish Saturday, N ovember 30th!</p>" "StoreBanner_Header_SK_CausticConsumption" "Sand Ki ng: The Caustic Consumption Set" "StoreBanner_Text_SK_CausticConsumption" "They'll never find your bones." "StoreBanner_Header_Abaddon_AnointedRuination" "Abaddon : The Anointed Armor of Ruination Set" "StoreBanner_Text_Abaddon_AnointedRuination" "For the House Avernus!" "StoreBanner_Header_BH_SecondDisciple" "Bounty Hunter: The Second Disciple Set" "StoreBanner_Text_BH_SecondDisciple" "Dead or alive, you're coming with me." "StoreBanner_Header_CocotheCourageous" "Coco the Courag eous"

"StoreBanner_Text_CocotheCourageous" low."

"The brew must f

"StoreBanner_Header_WARLOCK_ExiledDemonologist" "Warlock : The Exiled Demonologist Set" "StoreBanner_Text_WARLOCK_ExiledDemonologist" "Conjure d from the depths of hell." "StoreBanner_Header_DROW_Shadowcat" "Drow Ranger: Gi fts of the Shadowcat Set" "StoreBanner_Text_DROW_Shadowcat" "Fear her crossi ng your path." "StoreBanner_Header_DARKSEER_SeersCommand" "Dark Se er: Seers Command Set" "StoreBanner_Text_DARKSEER_SeersCommand" "A comma nding sight." "StoreBanner_Header_Tory_the_sky_guardian" "Tory, t he Sky Guardian" "StoreBanner_Text_Tory_the_sky_guardian" "Riding the wind since the beginning of time." "StoreBanner_Header_NP_BirdsStone" "Nature's Prophe t: Bird's Stone Set" "StoreBanner_Text_NP_BirdsStone" "If you fall in the forest, who will hear you cry?" "StoreBanner_Header_AM_Legacy_ofthe_Awakened" "Anti-Ma ge: Legacy of the Awakened" "StoreBanner_Text_AM_Legacy_ofthe_Awakened" "<p styl e='color:#a93827; font-size:14px;'>Featuring a new Loading Screen item.</p>" "StoreBanner_Header_Enchantress_Araceaes_Tribute" "Enchantress: Araceae's Tribute Set" "StoreBanner_Text_Enchantress_Araceaes_Tribute" "Treasur es from a faraway island." "StoreBanner_Header_Luna_Eternal_Eclipse" "Luna: B lessings of the Eternal Eclipse Set" "StoreBanner_Text_Luna_Eternal_Eclipse" "Out of the dark ness, she arises anew." "StoreBanner_Header_Bristleback_Heavy_Barbed" "Bristle back: Heavy Barbed Armor Set" "StoreBanner_Text_Bristleback_Heavy_Barbed" "Spike y our way to victory!" "StoreBanner_Header_Big_Frostivus_Sale" "Frostivus Sale" "StoreBanner_Text_Big_Frostivus_Sale" "Save up to 75% off through January 4" "StoreBanner_Header_Chen_WingsObelis" "Chen: Wings of Obelis Set" "StoreBanner_Text_Chen_WingsObelis" "His power compe ls you!" "StoreBanner_Header_Earthshaker_GoldenReel" "Earthsh aker: Guardian of the Golden Reel Set" "StoreBanner_Text_Earthshaker_GoldenReel" "All wou nd up for a pounding!" "StoreBanner_Header_KOTL_Northlight" "Keeper of the L ight: Keeper of the Northlight Set" "StoreBanner_Text_KOTL_Northlight" "Who's that on t he rooftop?" "StoreBanner_Header_CM_FrozenFeather" "Crystal Maiden: Frozen Feather Set" "StoreBanner_Text_CM_FrozenFeather" "A touch as ligh t as frost!" "StoreBanner_Header_Sniper_HowlingWolf" "Sniper: Spirit of the Howling Wolf" "StoreBanner_Text_Sniper_HowlingWolf" "In wolf's cloth

ing, but not a sheep!" "StoreBanner_Header_Ursa_CryogenicEmbrace" "Ursa: C ryogenic Embrace Set" "StoreBanner_Text_Ursa_CryogenicEmbrace" "Nothing holds off the chill like a bearskin!" "StoreBanner_Header_NP_FungalLord" "Nature's Prophe t: Fungal Lord Set" "StoreBanner_Text_NP_FungalLord" "Everyone knows he's a real Fun Guy!" "StoreBanner_Header_DP_MortalCoil" "Death Prophet: Regalia of the Mortal Coil Set" "StoreBanner_Text_DP_MortalCoil" "Her beauty is d eadly." "StoreBanner_Header_Drow_DeathShadow" "Drow: Death Sha dow Set" "StoreBanner_Text_Drow_DeathShadow" "From the shadow s, an arrow strikes!" "StoreBanner_Header_Luna_CrescentMoon" "Luna: Flight of the Crescent Moon Set" "StoreBanner_Text_Luna_CrescentMoon" "Blessed by the Lunar Moth and forged from MoonSilver." "StoreBanner_Header_Frostivus_Key" "Frostivus 2013 Treasure Key" "StoreBanner_Text_Frostivus_Key" "<p style='color :#a93827; font-size:14px;'>Sales end and unopened Chests will vanish Sunday, Jan uary 12th!</p>" "StoreBanner_Header_D2L_Butchers_Broilers" "The Butcher's B roilers" "StoreBanner_Text_D2L_Butchers_Broilers" "Show support fo r the HyperX D2L Season 4 with these hot new Pudge weapons." "StoreBanner_Header_Invoker_Iceforged" "Invoker: Iceforged Set" "StoreBanner_Text_Invoker_Iceforged" "Created in partnership with iceiceice." "StoreBanner_Header_NS_Outcast" "Naga Siren: Out cast of the Deep Set" "StoreBanner_Text_NS_Outcast" "Reclaim your ho nor with spear and dagger." "StoreBanner_Header_SM_RuneForged" "Skywrath Mage: Rune Forged Set" "StoreBanner_Text_SM_RuneForged" "Wrought in the depths of the Ghastly Eyrie." "StoreBanner_Header_BlacksmithsBlessings" "Blacksmith's Bl essings" "StoreBanner_Text_BlacksmithsBlessings" "A selection of new weaponry for Windranger, Sven, Doom, Spectre, Alchemist, Warlock, and Slark. " "StoreBanner_Header_StylesUnendingBattle" "Styles of Unend ing Battle" "StoreBanner_Text_StylesUnendingBattle" "A selection of new hairstyles for Drow Ranger, Mirana, Lina, Windranger, and Templar Assassin." "StoreBanner_Header_HolidayBooster" "400% Holiday Ba ttle Point Booster" "StoreBanner_Text_HolidayBooster" "Share in the ho liday spirits with an 80% boost for everyone. <p style='color:#a93827; font-size :14px;'>Available until January 3rd.</p>" "StoreBanner_Header_LC_StonehallRoyalGuard" "Legion Commander: Stonehall Royal Guard" "StoreBanner_Text_LC_StonehallRoyalGuard" "You can always trust the Stonehall armorers!" "StoreBanner_Header_FV_TentacularTimelord" "Faceles

s Void: The Tentacular Timelord Set" "StoreBanner_Text_FV_TentacularTimelord" "The mos t important of features, now without the usual facial requirement." "StoreBanner_Header_BM_WebsofPerception" "Broodmo ther: Webs of Perception" "StoreBanner_Text_BM_WebsofPerception" "As if eight eye s were not enough already." "StoreBanner_Header_Abaddon_DarknessWanderersArmor" "Abaddon: Darkness Wanderer's Armor" "StoreBanner_Text_Abaddon_DarknessWanderersArmor" "From the cold mist, he rides." "StoreBanner_Header_Ursa_RadiantProtector" "Ursa: T he Radiant Protector Set" "StoreBanner_Text_Ursa_RadiantProtector" "I defen d what is mine!" "StoreBanner_Header_Pugna_NetherLord" "Pugna: The Neth er Lord's Regalia Set" "StoreBanner_Text_Pugna_NetherLord" "Let non e cast in safety!" "StoreBanner_Header_Dazzle_Yuwipi" "Dazzle: Yuwipi Set" "StoreBanner_Text_Dazzle_Yuwipi" "Bring f orth your bright shadow!" "StoreBanner_Header_Nyx_ShadowHunter" "Nyx: Shadow Hun ter Set" "StoreBanner_Text_Nyx_ShadowHunter" "Stalk y our prey, devour your foes." "StoreBanner_Header_Tusk_Bobusang" "Tusk: B obusang's Traveling Necessities Set" "StoreBanner_Text_Tusk_Bobusang" "Be prep ared for a fight on the road!" "StoreBanner_Header_Lina_Brightmoon" "Lina: Jini the Brightmoon Set" "StoreBanner_Text_Lina_Brightmoon" "The hea t is on!" "StoreBanner_Header_Three_Virtues" "The Thr ee Virtues Set" "StoreBanner_Text_Three_Virtues" "Three spirits and you're out!" "StoreBanner_Header_Lina_Ember_Crane" "Lina: Ember Cra ne Set" "StoreBanner_Text_Lina_Ember_Crane" "Red is your color." "StoreBanner_Header_LC_Commander_Dragon_Guard" "Legion Commander: Commander of the Dragon Guard Set" "StoreBanner_Text_LC_Commander_Dragon_Guard" "Command Respect." "StoreBanner_Header_WR_Aria_Wild_Wind" "Windranger: Ari a Wild Wind Set" "StoreBanner_Text_WR_Aria_Wild_Wind" "A wild wind blows." "StoreBanner_Header_Chen_Desert_Gale" "Chen: Desert Ga le Set" "StoreBanner_Text_Chen_Desert_Gale" "Breathe a little life into death." "StoreBanner_Header_DP_Foretellers_Robes" "Death P rophet: Foreteller's Robes Set" "StoreBanner_Text_DP_Foretellers_Robes" "A fate foretold." "StoreBanner_Header_Earth_Spirit_Demon_Stone" "Earth S

pirit: Strength of the Demon Stone Set" "StoreBanner_Text_Earth_Spirit_Demon_Stone" "Strong as stone, quick as a demon." "StoreBanner_Header_Storm_Spirit_Gifts_Fortune" "Storm S pirit: Gifts of Fortune Set" "StoreBanner_Text_Storm_Spirit_Gifts_Fortune" "Fortune favors the blue." "StoreBanner_Header_Ember_Spirit_Gifts_Prosperity" "Ember Spirit: Flames of Prosperity Set" "StoreBanner_Text_Ember_Spirit_Gifts_Prosperity" "In war, none prosper like the flames." "StoreBanner_Header_Fortunes_Favor" "Fortune's Favor " "StoreBanner_Text_Fortunes_Favor" "200% drop rate on Ingots, unlocks Jade token drops." "StoreBanner_Header_Vermilion_Renewal_Seal" "Seal of Vermilion Renewal" "StoreBanner_Text_Vermilion_Renewal_Seal" "Unseal the gifts of the New Bloom Festival" "StoreBanner_Header_Gyro_Dragon_Emperor" "Gyrocop ter: Armaments of the Dragon Emperor Set" "StoreBanner_Text_Gyro_Dragon_Emperor" "Reign o f Fire." "StoreBanner_Header_Sven_Iron_Drakken" "Sven: T he Iron Drakken Set" "StoreBanner_Text_Sven_Iron_Drakken" "From th e forges of the Iron Drakken." "StoreBanner_Header_Luna_Blessings_Lucentyr" "Luna: Blessings of Lucentyr Set" "StoreBanner_Text_Luna_Blessings_Lucentyr" "Count y our blessings by the light of the moon." "StoreBanner_Header_Pudge_Delicacies_Butchery" "Pudge: Delicaci es of Butchery Set" "StoreBanner_Text_Pudge_Delicacies_Butchery" "Not for tender palates." "StoreBanner_Header_Jugg_Wandering_Demon" "Juggern aut: Wandering Demon of the Plains Set" "StoreBanner_Text_Jugg_Wandering_Demon" "The mas k behind the mask." "StoreBanner_Header_Invoker_Eastern_Range" "Invoker : Garbs of the Eastern Range Set" "StoreBanner_Text_Invoker_Eastern_Range" "Gloriou s Invocation." "StoreBanner_Header_Necro_Immemorial_Emperor" "Necrophos: Imme morial Emperor Set" "StoreBanner_Text_Necro_Immemorial_Emperor" "The imm emorial Mage." "StoreBanner_Header_Alchemist_ToxicSiegeArmor" "Alchemist: Toxi c Siege Armor Set" "StoreBanner_Text_Alchemist_ToxicSiegeArmor" "This st uff burns!" "StoreBanner_Header_Weaver_Dimensional_Infestation" "Weaver: Dimensional Infestation Set" "StoreBanner_Text_Weaver_Dimensional_Infestation" "Out of time's weave..." "StoreBanner_Header_Skywrath_DivineAscension" "Skywrath Mage: Divine Ascension Set" "StoreBanner_Text_Skywrath_DivineAscension" "Fly whe re you will, I will follow you there!" "StoreBanner_Header_Pugna_NetherGrandmastersRobes" "Pugna:

The Nether Grandmaster's Robes Set" "StoreBanner_Text_Pugna_NetherGrandmastersRobes" "The Nether reaches out!" "StoreBanner_Header_Lion_CurseoftheMalignantCorruption" "Lion: C urse of the Malignant Corruption Set" "StoreBanner_Text_Lion_CurseoftheMalignantCorruption" "With grim resolve..." "StoreBanner_Header_DP_WitchoftheOutlands" "Death Prophet: Witch of the Outlands Set" "StoreBanner_Text_DP_WitchoftheOutlands" "Let me tell your fate!" "StoreBanner_Header_Pudge_ChainsoftheBlackDeath" "Pudge: Chains of the Black Death" "StoreBanner_Text_Pudge_ChainsoftheBlackDeath" "Time fo r a little chop chop." "StoreBanner_Header_HUD_Familiar_Woods" oods" "StoreBanner_Text_HUD_Familiar_Woods" d on a well-worn path. Includes 2 styles." "StoreBanner_Header_HUD_Thunder_Spirit" irit" "StoreBanner_Text_HUD_Thunder_Spirit" s the skies split." "StoreBanner_Header_HUD_Timber_Fury" y" "StoreBanner_Text_HUD_Timber_Fury" tand in your path." "StoreBanner_Header_HUD_Spirit_Stones" ne" "StoreBanner_Text_HUD_Spirit_Stones" Unturned." "StoreBanner_Header_HUD_Temple_Wall" "StoreBanner_Text_HUD_Temple_Wall" in red ribbon)." "StoreBanner_Header_Courier_God_Horse" ehoof Couriers" "StoreBanner_Text_Courier_God_Horse" "Earn these excl usive couriers by performing in the top 10% of players in the fight against the Year Beast" "StoreBanner_Header_TB_Arcana" f Inner Abysm" "StoreBanner_Text_TB_Arcana" our soul?" "StoreBanner_Header_HUD_antiquity" "StoreBanner_Text_HUD_antiquity" d lands, peace is ancient history." "StoreBanner_Header_HUD_jolly_roger" ding Screen" "StoreBanner_Text_HUD_jolly_roger" lug-glug-Uuuuuuuuugh-gurgle." "Glug-blub-dub-g "Antiquity HUD" "In the conteste "Jolly Roger HUD and Loa "What color is y "Fractal Horns o "A trusted frien "HUD: Thunder Sp "Fury crackles a "HUD: Timber Fur "Let no forest s "HUD: Imbued Sto "Leave No Stone "HUD: Temple" "That's a wrap ( "Redhoof and Jad "HUD: Familiar W

"StoreBanner_Header_HUD_radiant_entity" "Radiant Entity HUD" "StoreBanner_Text_HUD_radiant_entity" "A verdant perspective o n a violent world."

"StoreBanner_Header_HUD_crystal_mana" "StoreBanner_Text_HUD_crystal_mana" ur magic."

"Crystallized Mana HUD" "Time to work yo "Clash of the An "Where heroes me "Kunkka Loading "Three loading s "Treasure of Rad "Unseal a differ "Treasure of Dir "Unseal a differ "Pudge: Murder o "Shoulda' kept y "Sven: Forge of "An iron mask fo "Doom: Crown of "Upon my crown, "Free to Play Co "The Director's "The Shopkeeper'

"StoreBanner_Header_Clash_of_the_ancients" cients Loading Screen" "StoreBanner_Text_Clash_of_the_ancients" et face to face." "StoreBanner_Header_kunkka_bundle" Screen Bundle" "StoreBanner_Text_kunkka_bundle" creens from longtime Dota community artist Kunkka" "StoreBanner_Header_TreasureOfRadiantArms" iant Arms" "StoreBanner_Text_TreasureOfRadiantArms" ent set each time and collect them all" "StoreBanner_Header_TreasureOfDireArms" e Arms" "StoreBanner_Text_TreasureOfDireArms" ent set each time and collect them all" "StoreBanner_Header_MurderOfCrows" f Crows" "StoreBanner_Text_MurderOfCrows" our beak out of this" "StoreBanner_Header_ForgeOfIronWill" Iron Will" "StoreBanner_Text_ForgeOfIronWill" r an iron will" "StoreBanner_Header_CrownOfHells" Hells" "StoreBanner_Text_CrownOfHells" I'll gore thee" "StoreBanner_Header_FreeToPlayPack" llector's Pack" "StoreBanner_Text_FreeToPlayPack" Cut" "Playtab_Quiz_Title" s Quiz"

"Playtab_Quiz_Subtitle" "Test your Dota 2 item knowledge!" // Pennants "dota_title_pennant" "DOTA Team Penna nt" "dota_desc_pennant_radiant" "This is the tot al value of pennants equipped by spectators watching this match. Pennants and pe nnant upgrades can be purchased in the store and then equipped in the 'fan slot' via the loadout panel. Equipping a pennant makes you eligible for item drops wh ile you spectate your team's matches live during the International, and other tour naments Valve may designate in the future." "dota_desc_pennant_dire" "This is the tot al value of pennants equipped by spectators watching this match. Pennants and pe nnant upgrades can be purchased in the store and then equipped in the 'fan slot'

via the loadout panel. Equipping a pennant makes you eligible for item drops wh ile you spectate your team's matches live during the International, and other tour naments Valve may designate in the future." // Attribute Strings "Attrib_LowLevelPurchase" "This item cannot be traded until you reach Dota profile level 3." "Attrib_Store_TradableAfterDate" "Becomes Tradable After a Few Days" "Attrib_Store_Purchased" "Will Not Be Tradable or Usable in Crafting" "Attrib_CannotCraft" "Not Usable in Crafting" "Attrib_SpecialItem" "Not Tradable or Usable in Crafting" "Attrib_AchievementItem" "Achievement Item: Not Tradable" "Attrib_ExpirationDate" "This item will expire on %s1." "AttribFormat_AdditionalNote" "( %s1 ) " "Attrib_LimitedUse" "This is a limited use item.\nUses: %s1" "Attrib_InUse" "Currently In Use" "Attrib_CollectionReward" "Collection Reward" "Attrib_PreviewItem" "Test Run - Cannot be traded, crafted, or modified." "Attrib_Always_Tradable" "Always Tradable" "Attrib_CannotTrade" "Not Tradable" "Attrib_CannotTradeOrCraftOrDelete" "Not Tra dable, Deletable, or Usable in Crafting" "Attrib_CannotTradeOrCraft" "Not Tradable or Usable in Crafting" "Attrib_CannotTradeOrDelete" "Not Tra dable or Deletable" "Attrib_CannotCraftOrDelete" "Not Cra ftable or Deletable" "Attrib_CannotDelete" "Not Deletable" "Attrib_ItemFind_Positive" "Item Find: %s1% increase in the chance of finding items for this hero while pla ying with this item equipped." "Attrib_SupplyCrateSeries" "Treasure Series #%s1" "Attrib_AttachedParticle" "Effect: %s1" "Attrib_SetItemTintRGB" "Color: %s1" "Attrib_EventDate" "Date Received: %s1" "Attrib_GifterAccountID" "\nGift from: %s1" "Attrib_Unlimited" "Unlimited Use" "Attrib_TournamentEventDate" "Date: % s1" "Attrib_MatchID"

"Match ID: %s1" "Attrib_GameTime" "Event Time: %s1" "Attrib_FanfareLevel" "Level: %s1" "Attrib_InternationalTag" "The International %s1" "Attrib_FantasyChallengeTag" pendium Fantasy Challenge %s1" "Attrib_InternationalEvent" "Granted for %s1 " "Attrib_UsageLevelRequirement" ta Profile must be level %s1 to use this item." "InternationalEvent_Station0" g a game at The International" "InternationalEvent_Station1" g the Secret Shop at The International" "InternationalEvent_Station2" g the Workshop Station at The International" "InternationalEvent_Station3" g the Voice Actors Station at The International" "TE_FIRST_BLOOD" "First Blood" "TE_GAME_END" "Victory" "TE_MULTI_KILL" "Multi Kill" "TE_HERO_DENY" "Allied Hero Denial" "TE_AEGIS_DENY" "Aegis Denial" "TE_AEGIS_STOLEN" "Aegis Stolen" "TE_GODLIKE" "Godlike" "TE_COURIER_KILL" "Courier Kill" "TE_ECHOSLAM" "Echo Slam" "TE_RAPIER" "Rapier" "TE_EARLY_ROSHAN" "Early Roshan" "TE_MK_DOUBLE_KILL" "Double Kill" "TE_MK_TRIPLE_KILL" "Triple Kill" "TE_MK_QUAD_KILL" "ULTRA KILL" "TE_MK_QUINTUPLE_KILL" "RAMPAGE!" "TE_DESC_FirstBlood" "%s1 of %s2 scored first blood against %s3 of %s4 on %s5." "TE_DESC_GameEnd" "%s1 defeated %s2 with a score of %s3 to %s4 on %s5." "TE_DESC_MultiKill" "%s1 of %s2 scored a multi kill against %s3 on %s4." "TE_DESC_DoubleKill" "%s1 of %s2 scored a double kill against %s3 on %s4." "TE_DESC_TripleKill"

"The Com

"Your Do "watchin "visitin "visitin "visitin

"%s1 of %s2 scored a triple kill against %s3 on %s4." "TE_DESC_QuadKill" "%s1 of %s2 scored an ULTRA KILL against %s3 on %s4!" "TE_DESC_QuintupleKill" "%s1 of %s2 scored a RAMPAGE, killing every member of %s3 on %s4!" "TE_DESC_HeroDeny" "%s1 of %s2 denied his ally %s3 on %s4." "TE_DESC_AegisDeny" "%s1 of %s2 destroyed the Aegis of the Immortal, denying %s3 its use on %s4." "TE_DESC_AegisStolen" "%s1 of %s2 unexpectedly snatched the Aegis of the Immortal, denying %s3 its use on %s4." "TE_DESC_Godlike" "%s1 of %s2 achieved godlike streak against %s3 on %s4." "TE_DESC_CourierKill" "%s1 of %s2 killed a courier against %s3 on %s4." "TE_DESC_Rapier" "%s1 of %s2 purchased a Rapier against %s3 on %s4." "TE_DESC_EarlyRoshan" "%s1 of %s2 got an early Roshan against %s3 on %s4." "TE_DESC_EchoSlam" "%s1 of %s2 performed a 5 man Echo Slam against %s3 on %s4." "Econ_Color_GC" "<font color=#%s1>%s2, %s3, %s4</font>" "Econ_Color" "%s1, %s2, %s3" "Econ_DateFormat" %hour%:%min%:%sec%)" "Econ_DateFormat_GMT" min%:%sec%) GMT" // Particle Effect Names "Attrib_Particle4" "Self-Made Aura" "Attrib_Particle15" "Ethereal Flame" "Attrib_Particle16" "Resonant Energy" "Attrib_Particle17" "Luminous Gaze" "Attrib_Particle18" "Searing Essence" "Attrib_Particle19" "Burning Animus" "Attrib_Particle20" "Piercing Beams" "Attrib_Particle21" "Felicity's Blessing" "Attrib_Particle22" "Affliction of Vermin" "Attrib_Particle31" "Triumph of Champions" "Attrib_Particle32" "Sunfire" "Attrib_Particle37" "Champion's Aura 2012" "Attrib_Particle46" "Diretide Corruption" "Attrib_Particle47"

"%day%, %year% ( "%day%, %year% (%hour%:%

"Touch of Midas" "Attrib_Particle57" "Frostivus Frost" "Attrib_Particle61" "Trail of the Lotus Blossom" "Attrib_Particle68" "Crystal Rift" "Attrib_Particle73" "Cursed Essence" "Attrib_Particle74" "Divine Essence" "Attrib_Particle76" "Trail of the Amanita" "Attrib_Particle96" "Trail of Burning Doom" "Attrib_Particle109" "Champion's Aura 2013" "Attrib_Particle129" "Rubiline Sheen" "Attrib_Particle138" "Emerald Ectoplasm" "Attrib_Particle155" "Diretide Blight" "Attrib_Particle156" "Spirit of Ember" "Attrib_Particle157" "Spirit of Earth" "Attrib_Particle158" "Orbital Decay" "Attrib_Particle159" "Bleak Hallucination" "Attrib_Particle163" "Ionic Vapor" "Attrib_Particle185" "New Bloom Celebration" // Rarity Names "Rarity_Common" "Common" "Rarity_Uncommon" "Uncommon" "Rarity_Rare" "Rare" "Rarity_Mythical" "Mythical" "Rarity_Legendary" "Legendary" "Rarity_Ancient" "Ancient" "Rarity_Immortal" "Immortal" "Rarity_Arcana" "Arcana" "DOTA_FilterRarity" "All Rarities" // Type Names "DOTA_FilterType" "All Types" "FilterType_Wearable"

"Wearable" "FilterType_Courier" "Courier" "FilterType_Announcer" "Announcer" "FilterType_Tool" "Tool" "FilterType_Misc" "Misc" "FilterType_Modifiers" "Modifiers" "FilterType_Pennant" "Pennant" "FilterType_Treasure_Chest" "Treasure" "FilterType_Ward" "Ward" "DOTA_ViewBackpack" "View: Armory" "DOTA_ViewCollection" "View: Collection" "DOTA_HeroFilter" "Hero:" "Unknown_Item_Type" "Item" "DOTA_Chat_EconItem" "%s1 has been awarded the item %s2!" "Econ_Bundle_Double" "%s1, %s2" "Econ_Bundle_DoubleContinued" 2," "KillEaterEventType_Kills" "Kills" "KillEaterEventType_KillAssists" sists" "KillEaterEventType_Wins" "Victories" "KillEaterEventType_Treants_Created" " "KillEaterEventType_Omnislash_Jumps" " "KillEaterEventType_Blade_Fury_Time" ge" "KillEaterEventType_Blade_Dance_Crits" ts" "KillEaterEventType_Wards_Placed" laced" "KillEaterEventType_Killing_Sprees" Sprees" "KillEaterEventType_Trees_Created" reated" "KillEaterEventType_Carries_Killed" Killed" "KillEaterEventType_First_Blood" "First B "Carries "Trees C "Killing "Wards P "Blade Dance Cri "Blade Fury Dama "Omnislash Jumps "Treants Created "Kill As "%s1, %s

loods" "KillEaterEventType_Godlike" Sprees" "KillEaterEventType_Gold_Earned" rned" "KillEaterEventType_Gold_Spent" ent" "KillEaterEventType_Towers_Destroyed" d" "KillEaterEventType_Bounty_TrackedKills" Kills" "KillEaterEventType_Bounty_TrackedInvisKills" le Kills" "KillEaterEventType_Bounty_InvisJinadaHits" "Invisib le Jinada Strikes" "KillEaterEventType_Bounty_TrackGold" "Tracked Bonus Gold" "KillEaterEventType_Tide_GoodRavages" "Quad Ra vages" "KillEaterEventType_Windrunner_DoubleShackles" "Double Shackles " "KillEaterEventType_Windrunner_GoodPowershots" "Multi-Hero Powe rshots" "KillEaterEventType_Invoker_SunstrikeKills" "Sunstri ke Kills" "KillEaterEventType_Couriers_Purchased" "Courier s Purchased" "KillEaterEventType_Wards_Purchased" "Wards P urchased" "KillEaterEventType_Tide_EnemiesGushed" "Enemies Gushed" "KillEaterEventType_Axe_Culls" "Enemies Culled" "KillEaterEventType_Axe_BattleHungerKills" "Battle Hunger Kills" "KillEaterEventType_Axe_LowHealthKills" "Near De ath Kills" "KillEaterEventType_Axe_CalledDamageDone" "Call Da mage Done" "KillEaterEventType_Axe_CalledDamageTaken" "Call Da mage Taken" "KillEaterEventType_Invoker_TornadoKills" "Tornado Kills" "KillEaterEventType_GamesViewed" "Games Viewed" "KillEaterEventType_Sven_DoubleStuns" "Multi-H ero Storm Hammers" "KillEaterEventType_Sven_WarcryAssists" "Warcry Assists" "KillEaterEventType_Sven_CleaveDoubleKills" "Multi-H ero Cleave Kills" "KillEaterEventType_Sven_TeleportInterrupts" "Storm Hammered Teleports" "KillEaterEventType_Faceless_MultiChrono" "Multi-H ero Chronospheres" "KillEaterEventType_Faceless_ChronoKills" "Chronos phere Kills" "KillEaterEventType_Ursa_MultiShocks" "Multi-H ero Earthshocks" "KillEaterEventType_RoshanKills" "Tracked Invisib "Tracked "Towers Destroye "Gold Sp "Gold Ea "Godlike

"Roshan Kills" "KillEaterEventType_GiftsGranted" "Gifts Granted" "KillEaterEventType_Lion_FingerKills" "Finger Kills" "KillEaterEventType_Lion_ManaDrained" "Mana Drained" "KillEaterEventType_OD_IntStolen" "Intelligence Stolen" "KillEaterEventType_Riki_GemCarrierKills" "Gem Carriers Killed" "KillEaterEventType_Riki_SmokedHeroKills" "Heroes Killed Inside Smoke" "KillEaterEventType_HeroesRevealedWithDust" "Heroes Revealed with Dust" "KillEaterEventType_SkeletonKing_ReincarnationKills" "Reincarnation Kills" "KillEaterEventType_Abaddon_BorrowedTimeDamageAbsorbed" "Borrowed Time Healing" "KillEaterEventType_Skywrath_FlareKills" "Flare Kills" "KillEaterEventType_Enchantress_CreepsConverted" "Creeps Enchanted" "KillEaterEventType_Leshrac_SplitEarthStuns" "Split Earth Stuns" "KillEaterEventType_Mirana_MaxStunArrows" "Maximum Stun Arrows" "KillEaterEventType_PhantomAssassin_CoupdeGraceCrits" "Coup de Grace Crits" "KillEaterEventType_PhantomAssassin_DaggerCrits" "Dagger Crits" "KillEaterEventType_Meepo_Earthbinds" "Successful Earthbinds" "KillEaterEventType_Bloodseeker_RuptureKills" "Rupture Kills" "KillEaterEventType_ChaosKnight_FourSecondStunBolts" "4 Second Stuns" "KillEaterEventType_Slark_LeashedEnemies" "Leashed Enemies" "KillEaterEventType_Slark_EssenceStolen" "Essence Stolen" "KillEaterEventType_Slark_DebuffsPurged" "Debuffs Purged" "KillEaterEventType_Disruptor_FountainGlimpses" "Enemies Fountain Glimpsed" "KillEaterEventType_Rubick_SpellsStolen" "Spells Stolen" "KillEaterEventType_Rubick_UltimatesStolen" "Ultimates Stolen" "KillEaterEventType_Doom_CreepsDevoured" "Creeps Devoured" "KillEaterEventType_Doom_EnemiesDoomed" "Doomed Enemies" "KillEaterEventType_OgreMagi_4xFireblasts" "4X Multicast Fireblasts" "KillEaterEventType_OgreMagi_4xIgnites" "4X Multicast Ignites" "KillEaterEventType_Omniknight_Purifications" "Purifications" "KillEaterEventType_Omniknight_AlliesRepelled"

"Allies Repelled" "KillEaterEventType_Omniknight_EnemiesRepelled" "Enemies Repelled" "KillEaterEventType_Warlock_FiveHeroFatalBonds" "Five-Hero Fatal Bonds" "KillEaterEventType_Warlock_GolemsSummoned" "Golems Summoned" "KillEaterEventType_CrystalMaiden_FrostbittenEnemies" tten Enemies" "KillEaterEventType_CrystalMaiden_CrystalNovas" "Crystal Novas Cast" "KillEaterEventType_Kunkka_DoubleHeroTorrents" "Double-Hero Torrents" "KillEaterEventType_Kunkka_TripleHeroGhostShips" "Triple-Hero Ghost Ships" "KillEaterEventType_NagaSiren_EnemiesEnsnared" "Enemies Ensnared" "KillEaterEventType_NagaSiren_TripleHeroRipTides" "Triple-Hero Rip Tides" "KillEaterEventType_Lycan_KillsDuringShapeshift" "Shapeshifted Kills" "KillEaterEventType_Lycan_WolvesSummoned" "Wolves Summoned" "KillEaterEventType_Pudge_FleshHeapTotal" "Flesh Heap Total" "KillEaterEventType_Pudge_DismemberKills" "Dismember Kills" "KillEaterEventType_Pudge_EnemyHeroesHooked" "Enemy Heroes Hooked" "KillEaterEventType_Pudge_HookKills" "Meat Hook Kills" "KillEaterEventType_Pudge_UnseenEnemyHeroesHooked" "Unseen Enemies Hooked" "KillEaterEvent_Demons_Destroyed" "Demons Imprisoned" "KillEaterEventType_DrowRanger_EnemiesSilenced" "Enemies Silenced" "KillEaterEventType_DrowRanger_MultiHeroSilences" "Multi-Hero Silences" "KillEaterEventType_DrowRanger_SilencedKills" "Silenced Kills" "KillEaterEventType_DrowRanger_FrostArrowKills" "Frost Arrow Kills" "KillEaterEventType_DragonKnight_KillsInDragonForm" "Dragon Form Kills" "KillEaterEventType_DragonKnight_BreatheFireKills" "Breathe Fire Kills" "KillEaterEventType_DragonKnight_DragonTails" "Dragon Tail Stuns" "KillEaterEventType_DragonKnight_SplashKills" "Splash Damage Kills" "KillEaterEventType_Morphling_MorphReplicates" "Morphs to Replicate" "KillEaterEventType_Morphling_HeroesReplicated" "Heroes Replicated" "KillEaterEventType_Morphling_MaxLengthStunAdaptive" ptive Strike Stuns"

"Frostbi

"Max Ada

"KillEaterEventType_Morphling_MaxDamageAdaptive" "Max Damage Adaptive Strikes" "KillEaterEventType_WitchDoctor_CaskStuns" "Cask Stuns" "KillEaterEventType_WitchDoctor_MaledictKills" "Malediction Kills" "KillEaterEventType_WitchDoctor_MultiHeroMaledicts" "Multi-Hero Maledicts" "KillEaterEventType_WitchDoctor_VoodooHealed" "Voodoo Restoration Health" "KillEaterEventType_WitchDoctor_DeathWardKills" "Kills with Death Ward" "KillEaterEventType_Disruptor_ThunderStrikeKills" "Thunder Strike Kills" "KillEaterEventType_Disruptor_HeroesGlimpsed" "Heroes Glimpsed" "KillEaterEventType_CrystalMaiden_FreezingFieldKills" g Field Kills" "KillEaterEventType_Medusa_MysticSnakeManaStolen" "Mystic Snake Mana Stolen" "KillEaterEventType_Medusa_EnemiesPetrified" "Enemies Petrified" "KillEaterEventType_Warlock_FatalBondsKills" "Fatal Bonds Kills" "KillEaterEventType_Warlock_GolemKills" "Golem Kills" "KillEaterEventType_Tusk_WalrusPunches" "Walrus Punches" "KillEaterEventType_Tusk_SnowballStuns" "Snowball Stuns" "KillEaterEventType_Earthshaker_FissureStuns" "Fissure Stuns" "KillEaterEventType_Earthshaker_3HeroEchoslams" "Three-Hero Echoslams" "KillEaterEventType_SandKing_BurrowstrikeStuns" "Burrowstrike Stuns" "KillEaterEventType_SandKing_EpicenterKills" "Epicenter Kills" "KillEaterEventType_SkywrathMage_AncientSealKills" "Ancient Seal Kills" "KillEaterEventType_SkywrathMage_ConcussiveShotKills" "Concussive Shot Kills" "KillEaterEventType_Luna_LucentBeamKills" "Lucent Beam Kills" "KillEaterEventType_Luna_EclipseKills" "Eclipse Kills" "KillEaterEventType_KeeperOfTheLight_IlluminateKills" ate Kills" "KillEaterEventType_KeeperOfTheLight_ManaLeakStuns" "Illumin "Freezin

"Mana Leak Stuns" "KillEaterEventType_KeeperOfTheLight_TeammatesRecalled" "Teammat es Recalled" "KillEaterEventType_Ward_RuneSpawnsSeen" "Rune Spawns Spotted" "KillEaterEventType_Ward_TimesPlaced" "Times Placed" "KillEaterEventType_LegionCommander_DuelsWon" "Duels Won" "KillEaterEventType_LegionCommander_DuelsLost" "Duels Lost" "KillEaterEventType_Beastmaster_HawksSummoned" "Hawks Summoned" "KillEaterEventType_Beastmaster_BoarsSummoned" "Boars Summoned" "KillEaterEventType_Beastmaster_RoarKills" "Roar Kills" "KillEaterEventType_Beastmaster_RoarMultiKills" "Roar Multi-Kills" "KillEaterEventType_Windrunner_FocusFireBuildings" "Buildings Focus Fired" "KillEaterEventType_Windrunner_PowershotKills" "Powershot Kills" "KillEaterEventType_PhantomAssassin_DaggerLastHits" "Dagger Last Hits" "KillEaterEventType_PhantomAssassin_PhantomStrikeKills" "Phantom Strike Kills" "KillEaterEventType_DeathProphet_CryptSwarmKills" "Crypt Swarm Kills" "KillEaterEventType_DeathProphet_ExorcismBuildingKills" "Exorcis m Building Kills" "KillEaterEventType_DeathProphet_ExorcismSpiritsSummoned" "Exorcism Spirits Summoned" "KillEaterEventType_DeathProphet_MultiHeroSilences" "Multi-Hero Silences" "KillEaterEventType_Abaddon_MistCoilKills" "Mist Coil Kills" "KillEaterEventType_Abaddon_MistCoilHealed" "Healed With Mist Coil" "KillEaterEventType_Abaddon_AphoticShieldKills" "Aphotic Shield Kills" "KillEaterEventType_Lich_Sacrifices" "Sacrifices" "KillEaterEventType_Lich_ChainFrostTripleKills" "Chain Frost Triple Kills" "KillEaterEventType_Lich_ChainFrostMultiKills" "Chain Frost Double Kills" "KillEaterEventType_Lich_ChainFrostBounces" "Chain Frost Bounces" "KillEaterEventType_Lich_IceArmorCasts" "Ice Armor Casts"

"KillEaterEventType_Ursa_EnragedKills" "Kills While Enraged" "KillEaterEventType_Ursa_EarthshockKills" "Earthshocked Enemies Killed" "KillEaterEventType_Lina_LagunaBladeKills" "Laguna Blade Kills" "KillEaterEventType_Lina_DragonSlaveKills" "Dragon Slave Kills" "KillEaterEventType_Lina_LightStrikeArrayStuns" "Light Strike Array Stuns" "KillEaterEvent_Barracks_Destroyed" "Barracks Destroyed" "KillEaterEvent_Buildings_Destroyed" "Buildings Destroyed" "KillEaterEventType_Horrors_Witnessed" ed" "KillEaterEvent_TemplarAssassin_MeldKills" "Meld Kills" "KillEaterEvent_TemplarAssassin_HeroesSlowed" Trap Slowed" "KillEaterEvent_TemplarAssassin_DamageAbsorbed" ion Damage Absorbed" "KillEaterEvent_Sniper_AssassinationKills" "Assassination Kills" "KillEaterEvent_Sniper_ShrapnelTowerDamage" "Shrapnel Tower Damage" "KillEaterEvent_Sniper_HeadshotStuns" "Headshot Stuns" "KillEaterEvent_EarthSpirit_SmashStuns" "Smash Stuns" "KillEaterEvent_EarthSpirit_GripSilences" "Grip Silences" "KillEaterEvent_EarthSpirit_SpeedingBoulders" g Boulders" "KillEaterEvent_ShadowShaman_ShackleKills" "Shackled Enemies Killed" "KillEaterEvent_ShadowShaman_HexKills" "Hexed Enemies Killed" "KillEaterEvent_ShadowShaman_WardsSummoned" "Serpent Wards Summoned" "KillEaterEvent_Centaur_EnemiesStomped" "Enemies Stomped" "KillEaterEvent_Centaur_DoubleEdgeKills" "Double Edge Kills" "KillEaterEvent_Centaur_ReturnKills" "Return Kills" "KillEaterEvent_EmberSpirit_EnemiesChained" "Enemies Chained" "KillEaterEvent_EmberSpirit_SleightOfFistMultiKills" ero Sleight of Fist Kills" "KillEaterEvent_EmberSpirit_FlameGuardDamageAbsorbed" "Speedin "Refract "Heroes "Horrors Witness

"Multi-H "Flame G

uard Damage Absorbed" "KillEaterEvent_LegionCommander_TripleHeroOdds" "TripleHero Overwhelming Odds" "KillEaterEvent_LegionCommander_MomentOfCourageLifeStolen" "Moment of Courage Life Stolen" "KillEaterEvent_LegionCommander_SecondsSpentDueling" "Seconds Spent Dueling" "KillEaterEvent_Puck_GoodCoils" " "KillEaterEvent_Puck_GoodWaningRifts" s" "KillEaterEvent_Puck_OrbKills" "Kills with Illusory Orb" "KillEaterEvent_VengefulSpirit_EnemiesStunned" Stunned" "KillEaterEvent_VengefulSpirit_EnemiesSwapped" "Enemies Swapped " "KillEaterEvent_VengefulSpirit_MultiTerrors" e of Terrors" "KillEaterEvent_Lifestealer_RageKills" ed" "KillEaterEvent_Lifestealer_OpenWoundsKills" with Open Wounds" "KillEaterEvent_Lifestealer_InfestKills" leaving Infest" "KillEaterEvent_GamesPlayed" "Enemies killed "Enemies killed "Games Played" "Kills while Rag "Triple-Hero Wav "Enemies "Triple-Hero Waning Rift "Triple-Hero Dream Coils

"KillEaterEvent_ElderTitan_GoodSplitters" "TripleHero Earth Splitters" "KillEaterEvent_ElderTitan_SpiritKills" "Enemies killed by Astra l Spirit" "KillEaterEvent_ElderTitan_GoodStomps" "Triple-Hero Echo Stomp" "KillEaterEvent_Clockwerk_2Cogs" er Cog Traps" "KillEaterEvent_Clockwerk_BlindHooks" "Blind Hooks" "KillEaterEvent_Clockwerk_RocketKills" "Rocket Flare Kills" "KillEaterEvent_Clockwerk_BlindRocketKills" "Blind Rocket Fl are Kills" "KillEaterEvent_DreamLeague_DreamPoints" "KillEaterRank0" "KillEaterRank1" "KillEaterRank2" "KillEaterRank3" "KillEaterRank4" "KillEaterRank5" "KillEaterRank6" "KillEaterRank7" "KillEaterRank8" "KillEaterRank9" "KillEaterRank10" "KillEaterRank11" "KillEaterRank12" "KillEaterRank13" "KillEaterRank14" "Dreams Imposed" "Inscribed" "Unremarkable" "Blooded" "Menacing" "Uncharitable" "Dangerous" "Notably Dangerous" "Lethal" "Spectacularly Lethal" "Blood-Drenched" "Gore-Spattered" "Wicked" "Inhumane" "Face-Melting" "Rage-Inducing" "Double-Hero Pow

"KillEaterRank15" "KillEaterRank16" "KillEaterRank17" "WinsRank0" "WinsRank1" "WinsRank2" "WinsRank3" "WinsRank4" "WinsRank5" "WinsRank6" "WinsRank7" "WinsRank8" "WinsRank9" "WinsRank10" "WinsRank11" "WinsRank12" "WinsRank13" "WinsRank14" "WinsRank15" "WinsRank16" "FurionRank0" "FurionRank1" "FurionRank2" "FurionRank3" "FurionRank4" "FurionRank5" "FurionRank6" "FurionRank7" "FurionRank8" "FurionRank9" "FurionRank10" "FurionRank11" "FurionRank12" "FurionRank13" "FurionRank14" "JuggernautRank0" "JuggernautRank1" "JuggernautRank2" "JuggernautRank3" "JuggernautRank4" "JuggernautRank5" "JuggernautRank6" "JuggernautRank7" "JuggernautRank8" "JuggernautRank9" "JuggernautRank10" "JuggernautRank11" "JuggernautRank12" "JuggernautRank13" "JuggernautRank14" "TowersRank0" "TowersRank1" "TowersRank2" "TowersRank3" "TowersRank4" "TowersRank5"

"Match-Ending" "Imba" "Utterly Broken" "Inscribed" "Newbie" "Initiate" "Apprentice" "Journeyman" "Expert" "Master" "Grand Master" "Authority" "Virtuoso" "Single-Minded" "Try-Hard" "Die-Hard" "Going Pro" "Almost Pro" "Pure Pro" "Win Machine" "Inscribed" "Seedling" "Sproutling" "Twiggy" "Leafy" "Frondly" "Verdant" "Lush" "Flourishing" "Bountiful" "Druidic" "Magnificent" "Consecrated" "Enshrined" "Verodicia's Own" "Inscribed" "Forgotten" "Derelict" "Outcast" "Notable" "Accomplished" "Experienced" "Unchallenged" "Undefeatable" "Unconquered" "Recognized" "Renowned" "Storied" "Celebrated" "Immortal" "Inscribed" "Impaired" "Impairing" "Vandalizing" "Ravaging" "Razing"

"TowersRank6" "TowersRank7" "TowersRank8" "TowersRank9" "TowersRank10" "TowersRank11" "TowersRank12" "TowersRank13" "TowersRank14" "TowersRank15" "TowersRank16" "BountyHunterRank0" "BountyHunterRank1" "BountyHunterRank2" "BountyHunterRank3" "BountyHunterRank4" "BountyHunterRank5" "BountyHunterRank6" "BountyHunterRank7" "BountyHunterRank8" "BountyHunterRank9" "BountyHunterRank10" "BountyHunterRank11" "BountyHunterRank12" "BountyHunterRank13" "BountyHunterRank14" "BountyHunterRank15" "InvokerRank0" "InvokerRank1" "InvokerRank2" "InvokerRank3" "InvokerRank4" "InvokerRank5" "InvokerRank6" "InvokerRank7" "InvokerRank8" "InvokerRank9" "InvokerRank10" "InvokerRank11" "InvokerRank12" "InvokerRank13" "InvokerRank14" "InvokerRank15" "InvokerRank16" "InvokerRank17" "GoldRank0" "GoldRank1" "GoldRank2" "GoldRank3" "GoldRank4" "GoldRank5" "GoldRank6" "GoldRank7" "GoldRank8" "GoldRank9" "GoldRank10" "GoldRank11"

"Wrecking" "Decimating" "Demolishing" "Disintigrating" "Pulverizing" "Atomizing" "Planckifying" "Steeple Toppling" "Monolith Mashing" "Edifice Defying" "Tower-Bane" "Scrounger's" "Scavenger's" "Shadower's" "Trapper's" "Hawker's" "Ferreter's" "Tracker's" "Stalker's" "Hunter's" "Hitman's" "Marauder's" "Liquidator's" "Mercenary's" "Cutthroat's" "Murderer's" "Exterminator's" "Inscribed" "Superior" "Faultless" "Matchless" "Incomparable" "Peerless" "Supreme" "Unequaled" "Unrivaled" "Unparalleled" "Unsurpassable" "Inimitable" "Consummate" "Preeminent" "Paramount" "Transcendant" "Ultimate" "Perfect" "Destitute" "Deprived" "Meager" "Lacking" "Poor" "Favored" "Flourishing" "Thriving" "Prosperous" "Booming" "Bounteous" "Lucrative"

"GoldRank12" "GoldRank13" "GoldRank14" "GoldRank15" "GoldRank16" "GoldRank17" "GoldRank18" "GoldRank19" "GoldRank20"

"Abundant" "Flush" "Gilded" "Bountiful" "Affluent" "Wealthy" "Opulent" "Palatial" "Triumphant"

// Didn't end up using these, but they seem useful, so leaving t hem in for a later rank set. "ThiefRank0" "Pilfering" "ThiefRank1" "Pinching" "ThiefRank2" "Rifling" "ThiefRank3" "Pickpocketing" "ThiefRank4" "Swindling" "ThiefRank5" "Poaching" "ThiefRank6" "Divesting" "ThiefRank7" "Fleecing" "ThiefRank8" "Looting" "ThiefRank9" "Thieving" "ThiefRank10" "Robbing" "ThiefRank11" "Plundering" "ThiefRank12" "Raiding" "ThiefRank13" "Ransacking" "ThiefRank14" "Pillaging" "ThiefRank15" "Marauding" //Axe Ranks.. "AxeRank0" "AxeRank1" "AxeRank2" "AxeRank3" "AxeRank4" "AxeRank5" "AxeRank6" "AxeRank7" "AxeRank8" "AxeRank9" "AxeRank10" "AxeRank11" "AxeRank12" "AxeRank13" // Set Names "ItemSet" "Set: %s1" "RefurbishItem_RemovePaintTitle" "Remove Paint?" "RefurbishItem_RemovePaint" "Remove the cust om color from this item, restoring its original color?\n\n(Paint will be discard ed)" "RefurbishItem_RemoveNameTitle" "Remove Name?" "RefurbishItem_RemoveName" "Remove the cust om name from this item, restoring its original name?\n\n(Name Tag will be discar ded)" "Peon's" "Flunky's" "Grunt's" "Guard's" "Recruit's" "Fighter's" "Warrior's" "Veteran's" "Guerilla's" "Enforcer's" "Mercenary's" "Warmonger's" "Eliminator's" "Executioner's"

"RefurbishItem_RemoveDescTitle" "Remove Desc?" "RefurbishItem_RemoveDesc" "Remove the desc ription from this item, restoring its original description?\n\n(Description Tag will be discarded)" "RefurbishItem_RemoveCustomTextureTitle" "RefurbishItem_RemoveCustomTexture" the decal applied to this item?" "RefurbishItem_RemoveCraftIndexTitle" mber?" "RefurbishItem_RemoveCraftIndex" the unique crafted number from this item?" "RefurbishItem_RemoveMakersMarkTitle" Name?" "RefurbishItem_RemoveMakersMark" the crafter's name from this item?" "RefurbishItem_RemovePaintOption" Paint" "RefurbishItem_RemoveNameOption" Name" "RefurbishItem_RemoveDescOption" Description" "RefurbishItem_RemoveCustomTextureOption" "RefurbishItem_RemoveCraftIndexOption" mber" "RefurbishItem_RemoveMakersMarkOption" Name" "RefurbishItem_Yes" "Yes, Wipe It" "RefurbishItem_No" "No, Leave It" "NewItemMethod_Dropped" ned a Drop:" "NewItemMethod_Crafted" fted:" "NewItemMethod_Traded" ded for:" "NewItemMethod_Purchased" chased from the Dota Store:" "NewItemMethod_FoundInCrate" om a Treasure:" "NewItemMethod_Gifted" eived a Gift:" "NewItemMethod_Support" r Support Granted You:" "NewItemMethod_Promotion" eived a Store Promotion Item:" "NewItemMethod_Earned" ned:" "NewItemMethod_Refunded" e Refunded:" "NewItemMethod_GiftWrapped" t Wrapped:" "NewItemMethod_CollectionReward" Collection Reward:" "You Pur "You Received fr "You Rec "Custome "You Rec "You Ear "You Wer "You Gif "You Redeemed a "You Tra "You Cra "You Ear "Remove Crafter "Remove Decal" "Remove Craft Nu "Remove "Remove "Remove "Remove "Remove "Remove Crafter "Remove Decal?" "Remove "Remove Craft Nu

"NewItemMethod_PreviewItem" now Testing:"

"You are

"NewItemMethod_PreviewItemPurchased" "You Purchased:" "NewItemMethod_PeriodicScoreReward" "You Earned:" "NewItemMethod_TournamentDrop" "You Received a Tournament Prize:" "NewItemMethod_RecipeOutput" "You Crafted:" "NewItemMethod_CommunityMarketPurchase" "You Purchased from the Steam Community Market:" "NewItemMethod_GemExtract" "You Ext racted:" "Item_Found" found: <font color='%s2'>%s3</font> %s4" "Item_Crafted" crafted: <font color='%s2'>%s3</font> %s4" "Item_Traded" traded for: <font color='%s2'>%s3</font> %s4" "Item_Purchased" purchased: <font color='%s2'>%s3</font> %s4" "Item_FoundInCrate" unboxed: <font color='%s2'>%s3</font> %s4" "Item_Gifted" received a gift: <font color='%s2'>%s3</font> %s4" "Item_Earned" earned: <font color='%s2'>%s3</font> %s4" "Item_Refunded" been refunded: <font color='%s2'>%s3</font> %s4" "Item_GiftWrapped" wrapped a gift: <font color='%s2'>%s3</font> %s4" "Item_CollectionReward" d a collection reward: <font color='%s2'>%s3</font> %s4" "Item_PeriodicScoreReward" <font color='%s2'>%s3</font> %s4" "dota_stat_dropdown" "dota_stat_dropdown_level" "dota_stat_dropdown_gold" "dota_stat_dropdown_kda" SISTS" "dota_stat_dropdown_lasthits_denies" "LAST HITS/DENIES" "dota_stat_dropdown_totalgold" "TOTAL GOLD EARNED" // total earned "dota_stat_dropdown_gold_per_min" // minute "dota_stat_dropdown_xp_per_min" // minute "dota_stat_dropdown_buyback" "BUYBACK STATUS" "dota_stat_dropdown_networth" "NET WORTH" "dota_stat_dropdown_fantasy" "FANTASY POINTS" "dota_stat_dropdown_fantasy_tooltip" "Member Of" "DOTA_FanSlot" Fan Slot" "DOTA_ChangingFanSlot" "Swapping or upg rading pennants while spectating can take a few minutes to update." "DOTA_HoF_Champions" " "World Champions "Player "XP PER MINUTE" "GOLD PER MINUTE" "%s1 has "%s1 has "%s1 has "%s1 has "%s1 has "%s1 has "%s1 has "%s1 has "%s1 has "%s1 has redeeme "%s1 has earned: "GAME STATS" "HERO LEVEL" "CURRENT GOLD" "KILLS/DEATHS/AS

"DOTA_HoF_ArtStyle" tonov" "DOTA_HoF_Puppey" Clement" "DOTA_HoF_XBOCT" dr Dashkevych" "DOTA_HoF_Dendi" shutin" "DOTA_HoF_LighTofHeaveN" nov" "DOTA_HoF_Zhou" o" "DOTA_HoF_Ferrari430" "DOTA_HoF_YYF" en" "DOTA_HoF_ChuaN" ck Chuan" "DOTA_HoF_Faith" ngda" "DOTA_HoF_AdmiralBulldog" "DOTA_HoF_Akke" Akterhall" "DOTA_HoF_Loda" n Berg" "DOTA_HoF_EGM" undqvist" "DOTA_HoF_s4" Magnusson" //Halloween "npc_dota_roshan_halloween" "Roshan" "npc_dota_goodguys_siege_diretide" "Roshling" "npc_dota_creep_goodguys_ranged_diretide" "Diretide Witch" "npc_dota_creep_goodguys_melee_diretide" "Diretide Ghoul" "npc_dota_badguys_siege_diretide" "Roshling" "npc_dota_creep_badguys_ranged_diretide" "Diretide Crawler" "npc_dota_creep_badguys_melee_diretide" "Diretide Zombie" "ent_dota_dire_candybucket" "Dire Candy Bucket" "ent_dota_radiant_candybucket" "Radiant Candy Bucket" "DOTA_HalloweenRules0_Title" "DIRETIDE: CANDY CHAOS" "DOTA_HalloweenRules0_Text" "Gather more candy than the enemy team to win this fabulous prize!" "DOTA_HalloweenRules1_Title" "DIRETIDE: SUGAR RUSH" "DOTA_HalloweenRules1_Text" "Defeat Roshan to win this fabulous prize!"

"Ivan An "Ivanov "Oleksan "Danil I "Dmitriy Kupriya "Chen Ya "Luo Feichi" "Jiang C "Wong Ho "Zeng Ho

"Henrik Ahnberg" "Joakim "Jonatha "Jerry L "Gustav

"DOTA_Tooltip_Ability_item_halloween_candy_corn" "Greevil Taffy" "DOTA_Tooltip_ability_item_halloween_candy_corn_Description" "Use: Deposit the candy in your bucket to give all heroes on the map gold and XP , or use it to satisfy a rampaging Roshan's sweet tooth. Get the highest candy i n your bucket to win a prize! Carrying candy makes you less healthy, and decreas es your max HP." "DOTA_Tooltip_ability_item_halloween_candy_corn_Lore" "A strange looking candy, made out of Greevil cream and gummy vitamins." "DOTA_Tooltip_modifier_item_halloween_candy_eaten" "Greevil Treats Consumed" "DOTA_Tooltip_modifier_item_halloween_candy_eaten_Description" "Gaining %dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS% Strength, %dMODIFIER_PROPERTY _STATS_AGILITY_BONUS% Agility, and %dMODIFIER_PROPERTY_STATS_INTELLECT_BONUS% In telligence." "DOTA_Tooltip_ability_roshan_halloween_apocalypse" "Apocalypse" "DOTA_Tooltip_ability_roshan_halloween_apocalypse_Description" "Roshan launches devastating beams of incineration from the sky at all enemy her oes outside of 400 range, but within 1200 range." "DOTA_Tooltip_ability_roshan_halloween_apocalypse_area_of_effect " "RADIUS:" "DOTA_Tooltip_ability_roshan_halloween_apocalypse_delay" "DELAY:" "DOTA_Tooltip_ability_roshan_halloween_apocalypse_damage" "DAMAGE:" "DOTA_Tooltip_ability_roshan_halloween_wave_of_force" "Wave of Force" "DOTA_Tooltip_ability_roshan_halloween_wave_of_force_Description " "After a delay, Roshan smashes the groun d, causing massive radial damage in an area around him, knocking back all enemie s. The closer to Roshan the enemy is, the more damage it takes." "DOTA_Tooltip_ability_roshan_halloween_wave_of_force_radius" "RADIUS:" "DOTA_Tooltip_ability_roshan_halloween_toss" "Toss" "DOTA_Tooltip_ability_roshan_halloween_toss_Description" "Roshan tosses a nearby enemy unit at an enemy that is further away." "DOTA_Tooltip_ability_roshan_halloween_shell" "Shell" "DOTA_Tooltip_ability_roshan_halloween_shell_Description" "Roshan becomes immune to physical damage, but takes enhanced magical damage for a brief time. When Roshan uses Shell, all ability and item cooldowns are refre shed." "DOTA_Tooltip_ability_roshan_halloween_burn" "Fire Breath" "DOTA_Tooltip_ability_roshan_halloween_burn_Description" "Roshan breathes a lethal arc of searing fire." "DOTA_Tooltip_ability_roshan_halloween_summon" "Summon Roshlings" "DOTA_Tooltip_ability_roshan_halloween_summon_Description" "Roshan calls a group of Roshlings to aid him." "DOTA_Tooltip_ability_roshan_halloween_fireball" "Fireball " "DOTA_Tooltip_ability_roshan_halloween_fireball_Description" "Roshan launches a number of slow moving fireballs at all nearby enemies." "DOTA_Tooltip_modifier_roshan_halloween_fed"

"Roshan is Full!" "DOTA_Tooltip_modifier_roshan_halloween_fed_Description" "Roshan just ate some candy, you can't feed him yet!" "DOTA_Tooltip_modifier_halloween_roshan_begging" "Give Roshan Candy!" "DOTA_Tooltip_modifier_halloween_roshan_begging_Description" "You have 3 seconds to give Roshan candy!" "DOTA_Tooltip_modifier_roshan_halloween_angry_buff" "Roshan's Anger" "DOTA_Tooltip_modifier_roshan_halloween_angry_buff_Description" "Roshan's current level of rage!" "DOTA_Tooltip_modifier_roshan_halloween_levels" "Roshan's level" "DOTA_Tooltip_modifier_roshan_halloween_levels_Description" "Roshan's current level" "DOTA_Tooltip_modifier_roshan_halloween_candy_buff" "Roshan's Candy" "DOTA_Tooltip_modifier_roshan_halloween_candy_buff_Description" "Roshan's eaten this much candy!" "DOTA_Tooltip_modifier_roshan_halloween_shell" "Shell" "DOTA_Tooltip_modifier_roshan_halloween_shell_Description" "Roshan is immune to physical damage but taking 400%% enhanced magic damage!" "DOTA_Tooltip_modifier_roshan_sugar_rush_start_delay" "Waiting" "DOTA_Tooltip_modifier_roshan_sugar_rush_start_delay_Description " "Roshan is waiting for a victim to attac k!" "DOTA_Tooltip_modifier_halloween_truce" "Truce" "DOTA_Tooltip_modifier_halloween_truce_Description" "You can't get hurt by other players!" "DOTA_Tooltip_modifier_candy_bucket" "Candy Collected" "DOTA_Tooltip_Econ_halloween_unusual_power" "Unusual Power" "DOTA_Tooltip_Econ_halloween_red" "EXORT" "DOTA_Tooltip_Econ_halloween_yellow" "WEX" "DOTA_Tooltip_Econ_halloween_blue" "QUAS" "DOTA_Tooltip_Econ_halloween_level" "LEVEL %s1" "DOTA_Tooltip_Player_Card_Favorite_Heroes" ent Picks in 2013" "DOTA_Tooltip_Player_Card_Featured_Match" d Match ID: %s1" "DOTA_Tooltip_Player_Card_Description" s1\nAge: %s2\nCountry: %s3\nTeam: %s4\nRole: %s5" "Tournam "Feature "Name: %

"DOTA_EggEssenceResponse" "Madness ! The egg cannot possibly contain more energy of this type.\nTry using a differe nt kind of essence." "DOTA_EggEssenceResponse_Corrupted" "The egg has bec ome irreversibly corrupted by darkness.\nYou cannot imbue it any further."

"DOTA_Egg_Confirm" "Are you sure you want to hatch this egg?" "StampPlayerCard" "Use on Compendium" "DOTA_PlayerCard_Activate_Compendium" "You have not activated your International Compendium. Right click the Compendium item to activate it." "DOTA_PlayerCard_Failed" "Failed to use this player card." "DOTA_PlayerCard_Confirm" "Are you sure you want to stamp this Player Card into your Compendium? The Player Card w ill be destroyed upon use." "DOTA_PlayerCard_No_Compendium" "Stamping a Play er Card requires an International Compendium. Would you like to go to the store to purchase one?" "DOTA_PlayerCard_Already_Stamped" "You have alread y stamped this player into your Compendium." "DOTA_FantasyTeam_Activate_Compendium" "You have not activated your International Compendium. Right click the Compendium item to activate it." "DOTA_FantasyTeam_No_Compendium" "Creating a Comp endium Fantasy Team requires an International Compendium. Would you like to go t o the store to purchase one?" "DOTA_FantasyTeam_Confirm" "Are you sure you want to create a Compendium Fantasy Team? This item will be consumed upon use." "DOTA_FantasyTeam_Failed" "Failed to use this Compendium Fantasy Team item." "Attrib_AnimationMod" em modifies the hero's animations." "Attrib_CustomPowershot" apon has a custom Powershot animation." "Attrib_CustomScythe" apon has a custom Reaper's Scythe animation." "Attrib_ItemSetAnim" em unlocks custom animations when worn with other pieces of the set." "Attrib_ItemSetAnimBonus" Animation Set" "Attrib_DiretideTag" e %s1" "Attrib_DiretideCycle" Cycle %s1" "Attrib_FrostivusTag" us %s1" "Attrib_NewBloomTag" om %s1" "Attrib_SithilStash" s Summer Stash %s1" "Attrib_CustomBaseAttackFX" em modifies the hero's base attack effects." "Attrib_CustomSlarkPounce" apon has a custom Pounce animation." "Attrib_Polycount" "Polycount %s1" "Attrib_PremierLeague" mier League Season %s1" "Attrib_StarLadder" "The Pre "This it "This we "This we "This it "Custom "Diretid "Roshan "Frostiv "New Blo "Sithil' "This it "This we

"Star Series Season %s1" "Attrib_G1League" "G-1 League Season %s1" "Attrib_Raidcall" "RaidCall Season %s1" "Attrib_Defense" "The Defense Season %s1" "Attrib_CorporationID" "Attrib_Autograph" "%s1" "Attrib_AutographTool" tograph by %s1 can be applied to items in your inventory" "Attrib_Nexon_Sponsorship_League" ip League" "Attrib_Netolic_Pro_League" Pro League %s1" "Econ_Set_Bonus" "Set Bonus:" "DOTA_Close" "Close" "DOTA_Halloween_Prizes" have been awarded to the %s." "DOTA_FindSetMarketplace" Community Market" "DOTA_PurchaseAndEquip" e and Equip" "DOTA_EquipFullSet" "Equip On Hero" "DOTA_PreviewCloseMode" review" "DOTA_SetViewLabel" "AVAILABLE ITEM SETS" // Egg Names "EggName_Red1" "EggName_Red2" "EggName_Red3" "EggName_Yellow1" "EggName_Yellow2" "EggName_Yellow3" "EggName_Blue1" "EggName_Blue2" "EggName_Blue3" "EggName_Green1" "EggName_Green2" "EggName_Orange1" "EggName_Orange2" "EggName_Purple1" "EggName_Purple2" "EggName_White1" "EggName_White2" "EggName_Black1" "Ferocious Egg" "Brutal Egg" "Merciless Egg" "Anxious Egg" "Eager Egg" "Spirited Egg"

"Brand" "This au "Nexon Sponsorsh "Netolic

"Prizes "Search "Purchas

"Close P

"Stubborn Egg" "Resolute Egg" "Determined Egg" "Covetous Egg" "Greedy Egg" "Ravenous Egg" "Voracious Egg" "Cruel Egg" "Wicked Egg" "Blessed Egg" "Seraphic Egg" "Dreaded Egg"

"EggName_Natural" "EggName_RawEgg" "EggNameMarket"

"Imbued Egg" "Greevil Egg" "%s1 (Unusual %s2)"

//Greeviling UI "greeviling_instructions" "The Book of Greeviling" "greevil_instruction_01" "When you first appear in game c heck your hero's inventory. Your Frostivus Sock contains some useful treats." "greevil_instruction_02" "Use the Whistle to switch to an d from Greevil form." "greevil_instruction_03" "Your Greevil's abilities are ba sed on the essences applied to the egg before it hatched." "greevil_instruction_04" "Hunt down and dispatch Mega Gre evil camps to get their presents." "greevil_instruction_05" "Win and receive a fancy present ! Lose and receive a present that some Greevil sat on. Loser presents have a low er chance of dropping a nice item." "greevil_instruction_06" "The first team to clear 11 camp s wins the match." "greevil_lootgreevil_spawn" "Thyg the Giftsnatch has appeared on your river. Kill him before he skates away!" "greevil_lootgreevil_escape" "Thyg the Giftsnatch has escaped and skated off to another Greeviling!" "greevil_lootgreevil_kill" "You foiled Thyg the Gif tsnatch! Presents for all!" "no_greevils_instructions" "You have no Greevils. P lay The Greeviling to collect eggs and essences from which to hatch your very ow n Greevil! In the mean time we will loan you this little, naked Greevil to play with until you can hatch your own." "wraith_king_progress_title" G" "wraith_king_awakened" EN!" "wraith_king_progress_tooltip" "While Your King devotes himself to the rite of transformation, he will be absent from mundane affairs. While hi s subjects lament the absence of their King, they may play a critical role in hi s restoration. Each soul collected during Wraith-Night will count toward his glo bal resurrection, and ensure the coronation of the Wraith King." "frosty_points" "PHANTOM FRAGMEN TS" "gold_frosty_points" "SHINING FRAGMENTS" "DOTA_Find_Frostivus_Match" "WRAITH-NIGHT" "frostivus_game_mode_name" "Wraith-Night" "DOTA_Frostivus_Altar" "Wraith King Altar" "frostivus_get_booster" "BUY FAVOR" "frostivus_use_booster" "USE FAVOR" "redeem_frosty_points" "REDEEM FRAGMENTS" "redeem_frosty_item" "BUY ITEM" "redeem_frosty_explanation" "Redeem Phantom Fragment s for Wraith-Night Offerings and Tributes, or turn in Shining Fragments to obtai n Ossuaries and Feretories! You can also exchange Shining Fragments for Phantom Fragments." "confirm_frosty_redeem_title" "Purchase Gift" "confirm_frosty_redeem" "Exchange %s1 %s2 for a %s3?" "THE WRAITH KING HAS RIS "THE AWAKENING OF THE WRAITH KIN

"confirm_frosty_exchange" 3 %s4?" "frostivus_difficulty" "frostivus_normal" "frostivus_hard" "frostivus_insane" "frostivus_reached_round" "nian_game_mode_status" " "custom_game_mode_status" "custom_difficulty_0" "custom_difficulty_1" "custom_difficulty_2"

"Exchange %s1 %s2 for %s "Difficulty:" "Normal" "New Game+" "New Game++" "Round" "Battling the Year Beast "Playing Custom Game" "Normal" "Hard" "Insane"

"exchange_frosty_points" "EXCHANGE FRAGMENTS" "exchange_frosty_not_enough" "You need at least 1000 Shining Fragments to exchange them for Phantom Fragments." "exchange_frosty_not_enough_title" "Not Enough Fragments" "confirm_frosty_exchange_title" "Do you wish to exchange 1000 Sh ining Fragments for 500 Phantom Fragments?" "exchange_frosty_success" "You have successfully e xchanged 1000 Shining Fragments for 500 Phantom Fragments." "exchange_frosty_success_title" "Fragments Exchanged" "frostivus_instruction_01" "Monsters approach to destroy th e Wraith King Altar!\nDefeat the hordes to offer their souls to your King." "frostivus_instruction_02" "Collect bags of gold from your fallen foes to fund your defense." "frostivus_instruction_03" "Channel the graves of your fall en allies to restore them to the fight." "frostivus_instruction_04" "Hero abilities and items may be different in this game mode, so read their descriptions carefully." "frostivus_instruction_05" "Surviving creep waves earns you Phantom Fragments that can be exchanged for Wraith-Night Reliquaries!" "frostivus_instruction_06" "Activate a Wraith King's Favor to earn Shining Fragments in addition to Phantom Fragments." "frostivus_instruction_07" "When your King has absorbed eno ugh souls, his Wraithly ritual will be complete!" // Greevil Names "GreevilName_Red1" "GreevilName_Red2" "GreevilName_Red3" "GreevilName_Yellow1" "GreevilName_Yellow2" "GreevilName_Yellow3" "GreevilName_Blue1" "GreevilName_Blue2" "GreevilName_Blue3" "GreevilName_Green1" "GreevilName_Green2" "GreevilName_Orange1" "GreevilName_Orange2" "GreevilName_Purple1" "Ferocious Greevil" "Brutal Greevil" "Merciless Greevil" "Anxious Greevil" "Eager Greevil" "Spirited Greevil" "Stubborn Greevil" "Resolute Greevil" "Determined Greevil" "Covetous Greevil" "Greedy Greevil" "Ravenous Greevil" "Voracious Greevil" "Cruel Greevil"

"GreevilName_Purple2" "GreevilName_White1" "GreevilName_White2" "GreevilName_Black1" "GreevilName_Natural" "Hatch"

"Wicked Greevil" "Blessed Greevil" "Seraphic Greevil" "Dreaded Greevil" "Naked Greevil" "Hatch the Egg"

"Courier_Slots" "Courier Slots" "Courier_Abilities" "Abilities" "CourierSlot_horns" "Horns: %s1" "CourierSlot_teeth" "Teeth: %s1" "CourierSlot_tail" "Tail: %s1" "CourierSlot_hair" "Hair: %s1" "CourierSlot_nose" "Nose: %s1" "CourierSlot_ears" "Ears: %s1" "CourierSlot_wings" "Wings: %s1" "CourierSlot_eyes" "Eyes: %s1" "CourierSlot_effect" "Effect: %s1" "CourierSlot_feathers" "Feathers: %s1" "CourierSlot_head" "Head: %s1" "CourierSlot_pack" "Pack: %s1" "npc_dota_greevil" "Greevil" "npc_dota_loot_greevil" "Thyg the Giftsnatch" "npc_dota_greevil_minion_black" "Vile Greevil Minion" "npc_dota_greevil_miniboss_black" "Nefarious Megagreevil" "npc_dota_greevil_minion_white" "Blessed Greevil Minion" "npc_dota_greevil_miniboss_white" "Divine Megagreevil" "npc_dota_greevil_minion_red" "Vicious Greevil Minion" "npc_dota_greevil_miniboss_red" "Ruthless Megagreevil" "npc_dota_greevil_minion_yellow" "Clever Greevil Minion" "npc_dota_greevil_miniboss_yellow" "Crafty Megagreevil" "npc_dota_greevil_minion_blue" "Brittle Greevil Minion" "npc_dota_greevil_miniboss_blue" "Frozen Megagreevil" "npc_dota_greevil_miniboss_green" "Verdant Megagreevil" "npc_dota_greevil_minion_green" "Budding Greevil Minion" "npc_dota_greevil_miniboss_purple" "Noxious Megagreevil" "npc_dota_greevil_minion_purple" "Rotten Greevil Minion" "npc_dota_greevil_miniboss_orange" "Scorching Megagreevil"

"npc_dota_greevil_minion_orange" "Toasty Greevil Minion" "DOTA_Chat_PlayerKilledXmas" "%s1 just pwned %s2's head!" "DOTA_Chat_PlayerKilledAssistXmas" "%s1 was just killed!" "DOTA_Tooltip_ability_greevil_magic_missile" "Greevil Missile" "DOTA_Tooltip_ability_greevil_magic_missile_Description" "BLUE ESSENCE\nFires a greevilish magic missile at an enemy unit, stunning and d ealing damage." "DOTA_Tooltip_ability_greevil_magic_missile_magic_missile_stun" "DURATION:" "DOTA_Tooltip_ability_greevil_magic_missile_customval_damage" "DAMAGE:" "DOTA_Tooltip_ability_greevil_cold_snap" "Greevil Snap" "DOTA_Tooltip_ability_greevil_cold_snap_Description" "The greevil draws the heat from an enemy, chilling them to their very core. The enemy will take damage and be briefly frozen. Further damage taken in this stat e will freeze the enemy again, dealing bonus damage." "DOTA_Tooltip_ability_greevil_cold_snap_customval_initial_damage " "INITIAL DAMAGE:" "DOTA_Tooltip_ability_greevil_cold_snap_customval_damage" "BONUS DAMAGE:" "DOTA_Tooltip_ability_greevil_cold_snap_freeze_duration" "FREEZE DURATION:" "DOTA_Tooltip_ability_greevil_cold_snap_freeze_cooldown" "FREEZE COOLDOWN:" "DOTA_Tooltip_ability_greevil_decrepify" "Degreevilfy" "DOTA_Tooltip_ability_greevil_decrepify_Description" "RED ESSENCE\nA powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Afflicted units take extra magic damage." "DOTA_Tooltip_ability_greevil_decrepify_customval_spell_damage_p ct" "%BONUS SPELL DAMAGE:" "DOTA_Tooltip_ability_greevil_decrepify_bonus_movement_speed" "%SLOW:" "DOTA_Tooltip_ability_greevil_decrepify_customval_duration" "DURATION:" "DOTA_Tooltip_ability_greevil_diabolic_edict" "Greevolic Edict" "DOTA_Tooltip_ability_greevil_diabolic_edict_Description" "Saturates the area around the Greevil with magical explosions that deal mixed d amage to enemy units and structures. The fewer units available to attack, the m ore damage those units will take." "DOTA_Tooltip_ability_greevil_diabolic_edict_customval_damage" "DAMAGE:" "DOTA_Tooltip_ability_greevil_diabolic_edict_radius" "RADIUS:" "DOTA_Tooltip_ability_greevil_diabolic_edict_num_explosions" "EXPLOSIONS:" "DOTA_Tooltip_ability_greevil_diabolic_edict_duration" "DURATION:"

"DOTA_Tooltip_ability_greevil_maledict" "Greevildict" "DOTA_Tooltip_ability_greevil_maledict_Description" "PURPLE ESSENCE\nCurses all enemy Heroes in an area, causing them to take damage every 4 seconds and adding bonus damage for every 100 HP lost since the curse b egan." "DOTA_Tooltip_ability_greevil_maledict_customval_bonus_damage" "BONUS DAMAGE:" "DOTA_Tooltip_ability_greevil_maledict_duration" "DURATION:" "DOTA_Tooltip_ability_greevil_maledict_radius" "RADIUS:" "DOTA_Tooltip_ability_greevil_shadow_strike" "Shadow Greevil Strike" "DOTA_Tooltip_ability_greevil_shadow_strike_Description" "PURPLE ESSENCE\nHurls a poisoned dagger which deals large initial damage, and t hen deals damage over time. The poisoned unit has its movement speed slowed. An instance of damage is dealt every 3 seconds." "DOTA_Tooltip_ability_greevil_shadow_strike_movement_slow" "%SLOW:" "DOTA_Tooltip_ability_greevil_shadow_strike_customval_strike_dam age" "STRIKE DAMAGE:" "DOTA_Tooltip_ability_greevil_shadow_strike_customval_duration_d amage" "DAMAGE OVER TIME:" "DOTA_Tooltip_ability_greevil_shadow_strike_duration" "DURATION:" "DOTA_Tooltip_ability_greevil_laguna_blade" "Greevilaguna Blade" "DOTA_Tooltip_ability_greevil_laguna_blade_Description" "RED EGG\nFires off a bolt of lightning at a single enemy unit, dealing massive damage." "DOTA_Tooltip_ability_greevil_laguna_blade_customval_damage" "DAMAGE:" "DOTA_Tooltip_ability_greevil_poison_nova" "Greevil Nova" "DOTA_Tooltip_ability_greevil_poison_nova_Description" "PURPLE EGG\nA spreading ring of poison that does damage over time to enemy unit s. Poison Nova's effect cannot bring units below 1 HP." "DOTA_Tooltip_ability_greevil_poison_nova_radius" "RADIUS:" "DOTA_Tooltip_ability_greevil_poison_nova_duration" "DURATION:" "DOTA_Tooltip_ability_greevil_poison_nova_customval_damage" "DAMAGE:" "DOTA_Tooltip_ability_greevil_ice_wall" "Greevice Wall" "DOTA_Tooltip_ability_greevil_ice_wall_Description" "BLUE ESSENCE\nGenerates a wall of solid ice directly in front of the Greevil. T he bitter cold emanating from it greatly slows nearby enemies and deals damage e ach second." "DOTA_Tooltip_ability_greevil_ice_wall_customval_duration" "DURATION:" "DOTA_Tooltip_ability_greevil_ice_wall_slow" "%SLOW:" "DOTA_Tooltip_ability_greevil_ice_wall_customval_damage_per_seco nd" "DAMAGE PER SECOND:"

"DOTA_Tooltip_ability_greevil_fatal_bonds" "Greevil Bonds" "DOTA_Tooltip_ability_greevil_fatal_bonds_Description" "ORANGE ESSENCE\nBinds several enemy units together, causing a portion of the da mage dealt to one of them to be felt by the others." "DOTA_Tooltip_ability_greevil_fatal_bonds_count" "ENEMIES BOUND:" "DOTA_Tooltip_ability_greevil_fatal_bonds_duration" "DURATION:" "DOTA_Tooltip_ability_greevil_fatal_bonds_customval_dmg_share_pe rcentage" "%DAMAGE SHARED:" "DOTA_Tooltip_ability_greevil_blade_fury" "Greevil Fury" "DOTA_Tooltip_ability_greevil_blade_fury_Description" "ORANGE ESSENCE\nCauses a bladestorm of destructive force around the Greevil, re ndering him immune to magic and dealing damage to nearby enemy units." "DOTA_Tooltip_ability_greevil_blade_fury_blade_fury_radius" "RADIUS:" "DOTA_Tooltip_ability_greevil_blade_fury_duration" "DURATION:" "DOTA_Tooltip_ability_greevil_blade_fury_customval_damage" "DPS:" "DOTA_Tooltip_ability_greevil_phantom_strike" "Phantom Greevil Strike" "DOTA_Tooltip_ability_greevil_phantom_strike_Description" "YELLOW ESSENCE\nTeleports to a unit, friendly or enemy, and grants bonus attack speed while attacking if it's an enemy unit." "DOTA_Tooltip_ability_greevil_phantom_strike_customval_bonus_att acks" "MAX ATTACKS:" "DOTA_Tooltip_ability_greevil_phantom_strike_bonus_attack_speed" "BONUS ATTACK SPEED:" "DOTA_Tooltip_ability_greevil_phantom_strike_tooltip_range" "RANGE:" "DOTA_Tooltip_ability_greevil_time_lock" "Greevil Lock" "DOTA_Tooltip_ability_greevil_time_lock_Description" "YELLOW ESSENCE\nAdds the chance for an attack to lock an enemy unit in time, st unning it and dealing bonus damage." "DOTA_Tooltip_ability_greevil_time_lock_chance_pct" "%CHANCE:" "DOTA_Tooltip_ability_greevil_time_lock_duration" "DURATION:" "DOTA_Tooltip_ability_greevil_time_lock_customval_bonus_damage" "BONUS DAMAGE:" "DOTA_Tooltip_ability_greevil_shadow_wave" "Greevil Wave" "DOTA_Tooltip_ability_greevil_shadow_wave_Description" "GREEN ESSENCE\nShadow Wave heals several allies, which in turn cause damage equ al to their healing in a small area around them. The Greevil is always healed b y Shadow Wave, and it does not count toward the number of targets." "DOTA_Tooltip_ability_greevil_shadow_wave_max_targets" "TARGETS:" "DOTA_Tooltip_ability_greevil_shadow_wave_damage_radius" "DAMAGE RADIUS:" "DOTA_Tooltip_ability_greevil_shadow_wave_customval_damage"

"DAMAGE:" "DOTA_Tooltip_ability_greevil_leech_seed" "Leech Greevil" "DOTA_Tooltip_ability_greevil_leech_seed_Description" "GREEN ESSENCE\nPlants a life-sapping seed in an enemy unit, draining its health , while simultaneously slowing it. The seed heals friendly units around it equal to the amount drained. Pulses 4 times." "DOTA_Tooltip_ability_greevil_leech_seed_customval_leech_damage" "DAMAGE PER PULSE:" "DOTA_Tooltip_ability_greevil_leech_seed_movement_slow" "%MOVEMENT SLOW:" "DOTA_Tooltip_ability_greevil_leech_seed_radius" "RADIUS:" "DOTA_Tooltip_ability_greevil_leech_seed_duration" "DURATION:" "DOTA_Tooltip_ability_greevil_echo_slam" "Greevil Slam" "DOTA_Tooltip_ability_greevil_echo_slam_Description" "ORANGE EGG\nShockwaves travel through the ground, damaging enemy units. Each e nemy hit causes an echo to damage nearby units." "DOTA_Tooltip_ability_greevil_echo_slam_customval_damage" "BASE DAMAGE:" "DOTA_Tooltip_ability_greevil_echo_slam_customval_echo_damage" "ECHO DAMAGE:" "DOTA_Tooltip_ability_greevil_echo_slam_echo_slam_damage_range" "RADIUS:" "DOTA_Tooltip_ability_greevil_natures_attendants" "Greevil's Attendants" "DOTA_Tooltip_ability_greevil_natures_attendants_Description" "GREEN EGG\nA cloud of wisps heals Enchantress and any friendly units nearby. L asts 10 seconds." "DOTA_Tooltip_ability_greevil_natures_attendants_wisp_count" "WISPS:" "DOTA_Tooltip_ability_greevil_natures_attendants_customval_heal" "HEAL PER SECOND:" "DOTA_Tooltip_ability_greevil_natures_attendants_radius" "RADIUS:" "DOTA_Tooltip_ability_greevil_natures_attendants_duration" "DURATION:" "DOTA_Tooltip_ability_greevil_bloodlust" "Greevilust" "DOTA_Tooltip_ability_greevil_bloodlust_Description" "YELLOW EGG\nIncites a frenzy in a friendly unit, increasing its movement speed and attack speed." "DOTA_Tooltip_ability_greevil_bloodlust_duration" "DURATION:" "DOTA_Tooltip_ability_greevil_bloodlust_customval_bonus_attack_s peed" "ATTACK SPEED:" "DOTA_Tooltip_ability_greevil_bloodlust_customval_bonus_movement _speed" "%MOVE SPEED:" "DOTA_Tooltip_ability_greevil_purification" "Greevilication" "DOTA_Tooltip_ability_greevil_purification_Description" "WHITE EGG\nInstantly heals a friendly unit and damages all nearby enemy units." "DOTA_Tooltip_ability_greevil_purification_customval_heal"

"HEAL/DAMAGE:" "DOTA_Tooltip_ability_greevil_purification_radius" "RADIUS:" "DOTA_Tooltip_ability_greevil_flesh_golem" "Greevil Golem" "DOTA_Tooltip_ability_greevil_flesh_golem_Description" "BLACK EGG\nThe Greevil transforms into a horrifying greevil golem, increasing h is health regen, armor, and attack damage. Nearby units have their armor reduce d." "DOTA_Tooltip_ability_greevil_flesh_golem_duration" "DURATION:" "DOTA_Tooltip_ability_greevil_flesh_golem_customval_bonus_damage " "BONUS DAMAGE:" "DOTA_Tooltip_ability_greevil_flesh_golem_customval_armor_bonus" "ARMOR BONUS:" "DOTA_Tooltip_ability_greevil_flesh_golem_health_regen" "%HEALTH REGEN:" "DOTA_Tooltip_ability_greevil_flesh_golem_radius" "RADIUS:" "DOTA_Tooltip_ability_greevil_hook" "Greevil Hook" "DOTA_Tooltip_ability_greevil_hook_Description" "PURPLE ESSENCE\nLaunches a hook at a unit or location. The hook will snag the f irst unit it encounters, dragging the unit back to the Greevil and dealing damag e if it is an enemy." "DOTA_Tooltip_ability_greevil_hook_hook_distance" "DISTANCE:" "DOTA_Tooltip_ability_greevil_hook_customval_damage" "DAMAGE:" "DOTA_Tooltip_ability_greevil_rot" "Greevil Rot" "DOTA_Tooltip_ability_greevil_rot_Description" "RED ESSENCE\nA toxic cloud that deals intense damage and slows movement--harmin g not only enemy units but the Greevil itself." "DOTA_Tooltip_ability_greevil_rot_rot_radius" "RADIUS:" "DOTA_Tooltip_ability_greevil_rot_rot_slow" "%SLOW:" "DOTA_Tooltip_ability_greevil_rot_customval_damage" "DAMAGE:" "DOTA_Tooltip_ability_greevil_black_hole" "Greevil Hole" "DOTA_Tooltip_ability_greevil_black_hole_Description" "BLUE EGG\nCHANNELED - Summons a vortex that sucks in nearby enemy units. Enemi es affected by Greevil Hole cannot move, attack, or cast spells. The closer uni ts get to the center, the more damage is dealt." "DOTA_Tooltip_ability_greevil_black_hole_duration" "DURATION:" "DOTA_Tooltip_ability_greevil_black_hole_customval_far_damage" "MIN DAMAGE:" "DOTA_Tooltip_ability_greevil_black_hole_customval_near_damage" "MAX DAMAGE:" "DOTA_Tooltip_ability_greevil_black_hole_customval_far_radius" "RADIUS:" "DOTA_Tooltip_Ability_item_present"

"A Gift!" // Modifiers "DOTA_Tooltip_modifier_greevil_stats" "Essence Bonuses" "DOTA_Tooltip_modifier_greevil_stats_Description" "Critical Strike Chance: %dMODIFIER_PROPERTY_TOOLTIP%%%\nMove Speed Bonus: %dMOD IFIER_PROPERTY_TOOLTIP%\nAttack Speed Bonus: %dMODIFIER_PROPERTY_TOOLTIP%\nHealt h Bonus: %dMODIFIER_PROPERTY_TOOLTIP%\nMagic Armor Bonus:%dMODIFIER_PROPERTY_TOO LTIP%\nAttack Damage Bonus: %dMODIFIER_PROPERTY_TOOLTIP%\nPhysical Armor Bonus: %dMODIFIER_PROPERTY_TOOLTIP%\nBlock Chance: %dMODIFIER_PROPERTY_TOOLTIP%" "DOTA_Tooltip_modifier_greevil_decrepify" "Decrepify" "DOTA_Tooltip_modifier_greevil_maledict" "Maledict" "DOTA_Tooltip_modifier_greevil_shadow_strike" "Shadow Strike" "DOTA_Tooltip_modifier_greevil_poison_nova" "Poison Nova" "DOTA_Tooltip_modifier_greevil_ice_wall_slow_debuff" "Ice Wall" "DOTA_Tooltip_modifier_greevil_fatal_bonds" "Fatal Bonds" "DOTA_Tooltip_modifier_greevil_blade_fury" "Blade Fury" "DOTA_Tooltip_modifier_greevil_phantom_strike" "Phantom Strike" "DOTA_Tooltip_modifier_greevil_time_lock_freeze" "Time Lock" "DOTA_Tooltip_modifier_greevil_leech_seed" "Leech Seed" "DOTA_Tooltip_modifier_greevil_natures_attendants" "Nature's Attendants" "DOTA_Tooltip_modifier_greevil_bloodlust" "Bloodlust" "DOTA_Tooltip_modifier_greevil_flesh_golem" "Flesh Golem" "DOTA_Tooltip_modifier_greevil_flesh_golem_plague_aura" "Flesh Golem Plague" "DOTA_Tooltip_modifier_greevil_meat_hook" "Hook" "DOTA_Tooltip_modifier_greevil_rot" "Rot" "DOTA_Tooltip_modifier_greevil_black_hole_pull" "Pulled" "DOTA_Tooltip_modifier_ice_slide" "Sliding on the ice" // Items "DOTA_Courier_Deliver_Items" "Courier Deliver Items" "DOTA_Tooltip_ability_item_greevil_whistle" "Greevil Whistle" "DOTA_Tooltip_ability_item_greevil_whistle_Description" "Use the Greevil Whistle to temporarily transform into your Greevil!"

"DOTA_Tooltip_ability_item_greevil_whistle_toggle" "Greevil Whistle" "DOTA_Tooltip_ability_item_greevil_whistle_toggle_Description" "Use the Greevil Whistle to toggle between Greevil and Hero!" "DOTA_Tooltip_ability_item_winter_stocking" "Xmas Stocking" "DOTA_Tooltip_ability_item_winter_stocking_Description" "Use: Open Stocking to receive your gifts!" "DOTA_Tooltip_ability_item_winter_cake" "Fruit-bit Cake" "DOTA_Tooltip_ability_item_winter_cake_Description" "Use the cake to heal 400 health and 50 mana over 8 seconds" "DOTA_Tooltip_ability_item_winter_cookie" "Wizard Cookie" "DOTA_Tooltip_ability_item_winter_cookie_Description" "Use the cookie to heal 350 health and 100 mana over 11 seconds" "DOTA_Tooltip_ability_item_winter_coco" "Cocoa with Marshmallows" "DOTA_Tooltip_ability_item_winter_coco_Description" "Use the cocoa to heal 300 health and 150 mana over 14 seconds" "DOTA_Tooltip_ability_item_winter_kringle" "Kringle" "DOTA_Tooltip_ability_item_winter_kringle_Description" "Use the kringle to heal 250 health and 200 mana over 17 seconds" "DOTA_Tooltip_ability_item_winter_ham" "Clove Studded Ham" "DOTA_Tooltip_ability_item_winter_ham_Description" "Use the ham to heal 300 health and 75 mana over 2 seconds" "DOTA_Tooltip_ability_item_winter_skates" "Speed Skates" "DOTA_Tooltip_ability_item_winter_skates_Description" "Gives a massive increase of 100 to movespeed. Increases control on the ice. Use short paths for the best result!" "DOTA_Tooltip_ability_item_winter_greevil_treat" "Greevil Treat" "DOTA_Tooltip_ability_item_winter_greevil_treat_Description" "Makes your greevil move at max speed for 10 seconds." "DOTA_Tooltip_ability_item_winter_greevil_treat_Lore" "There is nothing faster than a greevil eating his favorite treat!" "DOTA_Tooltip_ability_item_winter_greevil_garbage" "Greevil Chow" "DOTA_Tooltip_ability_item_winter_greevil_garbage_Description" "Use the chow to heal your greevil 400 health and 150 mana over 5 seconds." "DOTA_Tooltip_ability_item_winter_mushroom" "Snow Mushroom" "DOTA_Tooltip_ability_item_winter_mushroom_Description" "Refreshes all the Greevil's abilities." "DOTA_Tooltip_modifier_winter_healing"

"Healing health and mana." "DOTA_Tooltip_ability_item_winter_greevil_chewy" "Greevil Blink Bone" "DOTA_Tooltip_ability_item_winter_greevil_chewy_Description" "After channeling for 2 seconds the greevil pops to the new location." // Greevil minibosses "DOTA_Tooltip_ability_greevil_miniboss_black_nightmare" "Greevilmare" "DOTA_Tooltip_ability_greevil_miniboss_black_nightmare_Descripti on" "Puts the target enemy or friendly Hero to sleep and dea ls damage per second. Sleeping units are awakened when attacked, but the Greevi lmare passes to the attacking unit. The nightmared unit instantly wakes up if i t takes damage." "DOTA_Tooltip_ability_greevil_miniboss_black_nightmare_duration" "DURATION:" "DOTA_Tooltip_ability_greevil_miniboss_black_brain_sap" "Greevil Brain Sap" "DOTA_Tooltip_ability_greevil_miniboss_black_brain_sap_Descripti on" "Feasts on the vital energies of an enemy unit, dealing damage and gaining health equal to the damage dealt." "DOTA_Tooltip_modifier_greevil_miniboss_black_nightmare" "Greevilmare" "DOTA_Tooltip_modifier_greevil_miniboss_black_nightmare_Descript ion" "Puts enemies to sleep and inflicts 20 damage every second. Gree vilmare transfers to any unit that attacks you." "DOTA_Tooltip_ability_greevil_miniboss_blue_cold_feet" "Cold Greevil Feet" "DOTA_Tooltip_ability_greevil_miniboss_blue_cold_feet_Descriptio n" "Places a frozen hex on an enemy unit that deals damage over time, but can be dispelled by moving away from the initial cast point. If the enemy unit doesn't move outside of the given range, it will be stunned and f rozen in place after 4 seconds." "DOTA_Tooltip_ability_greevil_miniboss_blue_cold_feet_damage" "DAMAGE OVER TIME:" "DOTA_Tooltip_ability_greevil_miniboss_blue_cold_feet_stun_durat ion" "STUN DURATION:" "DOTA_Tooltip_ability_greevil_miniboss_blue_cold_feet_break_dist ance" "BREAK DISTANCE:" "DOTA_Tooltip_ability_greevil_miniboss_blue_ice_vortex" "Ice Greevortex" "DOTA_Tooltip_ability_greevil_miniboss_blue_ice_vortex_Descripti on" "Creates a vortex of icy energy that slows movement spee d and increases magic damage done in its range. Lasts 12 seconds." "DOTA_Tooltip_ability_greevil_miniboss_blue_ice_vortex_movement_ speed_pct" "%SLOW:" "DOTA_Tooltip_ability_greevil_miniboss_blue_ice_vortex_spell_res ist_pct" "%DECREASE RESIST:" "DOTA_Tooltip_ability_greevil_miniboss_blue_ice_vortex_radius" "RADIUS:" "DOTA_Tooltip_modifier_greevil_miniboss_blue_cold_feet" "Cold Greevil Feet" "DOTA_Tooltip_modifier_greevil_miniboss_blue_cold_feet_Descripti on" "Taking periodic damage, if you don't move you will be f rozen in place" "DOTA_Tooltip_modifier_greevil_miniboss_blue_coldfeet_freeze"

"Frozen" "DOTA_Tooltip_modifier_greevil_miniboss_blue_coldfeet_freeze_Des "Frozen." "DOTA_Tooltip_modifier_greevil_miniboss_blue_ice_vortex" "Ice Greevortex" "DOTA_Tooltip_modifier_greevil_miniboss_blue_ice_vortex_Descript ion" "Slowed, will take additional damage from magic" cription" "DOTA_Tooltip_ability_greevil_miniboss_red_earthshock" "Greevilshock" "DOTA_Tooltip_ability_greevil_miniboss_red_earthshock_Descriptio n" "Slams the earth, causing a powerful shock to da mage and slow all enemy units in a nearby area for 4 seconds." "DOTA_Tooltip_ability_greevil_miniboss_red_earthshock_damage" "DAMAGE:" "DOTA_Tooltip_ability_greevil_miniboss_red_earthshock_movement_s low" "%SLOW:" "DOTA_Tooltip_ability_greevil_miniboss_red_earthshock_shock_radi us" "RADIUS:" "DOTA_Tooltip_ability_greevil_miniboss_red_overpower" "Greevilpower" "DOTA_Tooltip_ability_greevil_miniboss_red_overpower_Description " "Gains increased attack speed for a number of su bsequent attacks." "DOTA_Tooltip_ability_greevil_miniboss_red_overpower_max_attacks " "ATTACKS:" "DOTA_Tooltip_ability_greevil_miniboss_red_overpower_attack_spee d_bonus_pct" "BONUS SPEED:" "DOTA_Tooltip_modifier_greevil_miniboss_red_earthshock" "Greevilshock" on" ERCENTAGE%%%" "Greevilpower" n" "Greevil Shell" "DOTA_Tooltip_ability_greevil_miniboss_yellow_ion_shell_Descript ion" "Surrounds the target unit with a bristling shield that damages enemy units in an area around it." "DOTA_Tooltip_ability_greevil_miniboss_yellow_ion_shell_radius" "RADIUS:" "DOTA_Tooltip_ability_greevil_miniboss_yellow_ion_shell_duration " "DURATION:" "DOTA_Tooltip_ability_greevil_miniboss_yellow_ion_shell_damage_p er_second" "DAMAGE OVER TIME:" "DOTA_Tooltip_ability_greevil_miniboss_yellow_surge" "Greevil Surge" "DOTA_Tooltip_ability_greevil_miniboss_yellow_surge_Description" "Charges a target friendly unit with power, giving it a brief burst of maximum m ovement speed." "DOTA_Tooltip_ability_greevil_miniboss_yellow_surge_duration" "DURATION:" "DOTA_Tooltip_modifier_greevil_miniboss_yellow_ion_shell" "Greevil Shell" "DOTA_Tooltip_modifier_greevil_miniboss_red_overpower_Descriptio "Attacking at maximum speed!" "DOTA_Tooltip_ability_greevil_miniboss_yellow_ion_shell" "DOTA_Tooltip_modifier_greevil_miniboss_red_earthshock_Descripti "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_P "DOTA_Tooltip_modifier_greevil_miniboss_red_overpower"

tion" "Greevil Surge" "

"DOTA_Tooltip_modifier_greevil_miniboss_yellow_ion_shell_Descrip "Doing damage to nearby enemies" "DOTA_Tooltip_modifier_greevil_miniboss_yellow_surge" "DOTA_Tooltip_modifier_greevil_miniboss_yellow_surge_Description "Moving at maximum move speed"

"DOTA_Tooltip_ability_greevil_miniboss_white_purification" "Greevilication" "DOTA_Tooltip_ability_greevil_miniboss_white_purification_Descri ption" "Instantly heals a friendly unit and damages all nearby enemy units." "DOTA_Tooltip_ability_greevil_miniboss_white_purification_heal" "HEAL/DAMAGE:" "DOTA_Tooltip_ability_greevil_miniboss_white_purification_radius " "RADIUS:" "DOTA_Tooltip_ability_greevil_miniboss_white_purification_notes" "Notes:\n\nRepelled allies cannot be targeted." "DOTA_Tooltip_ability_greevil_miniboss_white_degen_aura" "Degreevil Aura" "DOTA_Tooltip_ability_greevil_miniboss_white_degen_aura_Descript ion" "Greatly degenerates the movement and attack capabilitie s of enemy units that stray too near." "DOTA_Tooltip_ability_greevil_miniboss_white_degen_aura_radius" "RADIUS:" "DOTA_Tooltip_ability_greevil_miniboss_white_degen_aura_speed_bo nus" "%SLOW:" "DOTA_Tooltip_modifier_greevil_miniboss_white_degen_aura_effect" "Degreevil Aura" "DOTA_Tooltip_modifier_greevil_miniboss_white_degen_aura_effect_ Description" "Movement and attack speed reduced by %dMODIFIER_PROPERTY_MOVESP EED_BONUS_PERCENTAGE%%%." "DOTA_Tooltip_ability_greevil_miniboss_sight" "Greevil Sight" "DOTA_Tooltip_ability_greevil_miniboss_sight_Description" "There is nothing the googly greevils eyes can't see!" "DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale" "Venomous Greevil Spit" "DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale_Desc ription" "Launches a ball of venom in a line, poisoning enemy uni ts so that they take both initial damage and damage over time, as well as suffer ing slowed movement. Venomous Gale deals damage every 2 seconds over its durati on." "DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale_dura tion" "DURATION:" "DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale_stri ke_damage" "STRIKE DAMAGE:" "DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale_tick _damage" "DAMAGE OVER TIME:" "DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale_move ment_slow" "%SLOW:" "DOTA_Tooltip_ability_greevil_miniboss_purple_plague_ward" "Greevil Ward" "DOTA_Tooltip_ability_greevil_miniboss_purple_plague_ward_Descri ption" "Summons a ward to attack enemy units and structures. T he ward is immune to magic." "DOTA_Tooltip_ability_greevil_miniboss_purple_plague_ward_durati

on"

"DURATION:" "DOTA_Tooltip_ability_greevil_miniboss_purple_plague_ward_ward_h p_tooltip" "WARD HP:" "DOTA_Tooltip_ability_greevil_miniboss_purple_plague_ward_ward_d amage_tooltip" "WARD DAMAGE:" "DOTA_Tooltip_modifier_greevil_miniboss_purple_venomous_gale" "Venomous Greevil Spit" "DOTA_Tooltip_modifier_greevil_miniboss_purple_venomous_gale_Des cription" "Slowing and ticking for %dMODIFIER_PROPERTY_TOOLTIP% da mage." "DOTA_Tooltip_ability_greevil_miniboss_orange_dragon_slave" "Greevil Dragon Breath" "DOTA_Tooltip_ability_greevil_miniboss_orange_dragon_slave_Descr iption" "Channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path." "DOTA_Tooltip_ability_greevil_miniboss_orange_light_strike_array " "Greevil Light Strike" "DOTA_Tooltip_ability_greevil_miniboss_orange_light_strike_array _Description" "Summons a column of flames that damages and stuns enemies." "DOTA_Tooltip_ability_greevil_miniboss_orange_light_strike_array _aoe" "RADIUS:" "DOTA_Tooltip_ability_greevil_miniboss_orange_light_strike_array _stun_duration" "STUN DURATION:" "DOTA_Tooltip_ability_greevil_miniboss_orange_light_strike_array _delay_time" "CAST DELAY:" "DOTA_Tooltip_ability_greevil_miniboss_green_living_armor" "Greeviling Armor" "DOTA_Tooltip_ability_greevil_miniboss_green_living_armor_Descri ption" "Infuses the target with a protective coating which gran ts bonus regeneration. Also grants physical damage block from damage from heroes . Dispels when a number of damage instances are taken." "DOTA_Tooltip_ability_greevil_miniboss_green_living_armor_damage _count" "DAMAGE INSTANCES:" "DOTA_Tooltip_ability_greevil_miniboss_green_living_armor_health _regen" "REGEN:" "DOTA_Tooltip_ability_greevil_miniboss_green_living_armor_damage _block" "BLOCK:" "DOTA_Tooltip_ability_greevil_miniboss_green_living_armor_durati on" "DURATION:" "DOTA_Tooltip_ability_greevil_miniboss_green_overgrowth" "Greevil Overgrowth" "DOTA_Tooltip_ability_greevil_miniboss_green_overgrowth_Descript ion" "Summons an overgrowth of vines and branches that preven t afflicted enemies from moving, blinking, going invisible, or attacking." "DOTA_Tooltip_ability_greevil_miniboss_green_overgrowth_duration " "DURATION:" "DOTA_Tooltip_ability_greevil_miniboss_green_overgrowth_radius" "RADIUS:" "DOTA_Tooltip_modifier_greevil_miniboss_green_living_armor" "Greeviling Armor" "DOTA_Tooltip_modifier_greevil_miniboss_green_living_armor_Descr iption" "Health regen increased by %dMODIFIER_PROPERTY_HEALTH_RE GEN_CONSTANT%.\nBlocking %dMODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK% damage." "DOTA_Tooltip_modifier_greevil_miniboss_green_overgrowth" "Greevil Overgrowth" "DOTA_Tooltip_modifier_greevil_miniboss_green_overgrowth_Descrip

tion"

"Cannot move, attack, or blink." // Greevil stat bonuses in econ item tooltip "courier_stat_bonuses" "Essence Bonuses" "dota_gsb_critical_strike_chance" "%s1% Critical Strike Chan

ce" "dota_gsb_move_speed" "dota_gsb_attack_speed" "dota_gsb_health" "dota_gsb_magical_armor" "dota_gsb_attack_damage" "dota_gsb_physical_armor" "dota_gsb_block_chance" // xmas UI "DOTA_Play_Select_Greevil" GREEVIL FOR BATTLE" "DOTA_Play_Tab_Xmas" eviling" "DOTA_Find_Greevilling_Match" "DOTA_Find_Greevilling_Match_button" "dota_change_greevil" GREEVIL" // Announcer Preview lines "DOTA_Announcer_Preview_Kleiner_01" r Ancient is under attack" "DOTA_Announcer_Preview_Kleiner_02" es are cunningly fortified" "DOTA_Announcer_Preview_Kleiner_03" top barracks has fallen" "DOTA_Announcer_Preview_Kleiner_04" firmation that Roshan is the latest victim..." "DOTA_Announcer_Preview_Kleiner_05" r is being attacked like nobody's business" "DOTA_Announcer_Preview_Kleiner_06" most Radiant sort" "DOTA_Announcer_Preview_Juggernaut_01" t is being victimized" "DOTA_Announcer_Preview_Juggernaut_02" has been butchered. Some animals..." "DOTA_Announcer_Preview_Juggernaut_03" ortified, just like me" "DOTA_Announcer_Preview_Juggernaut_04" acks, you will be remembered" "DOTA_Announcer_Preview_Juggernaut_05" under attack. Run little bottom tower, run" "DOTA_Announcer_Preview_Juggernaut_06" deserved" "+%s1 "+%s1 "+%s1 "+%s1 "+%s1 "+%s1 "%s1% Move Speed" Attack Speed" Health" Magical Armor" Attack Damage" Physical Armor" Block Chance" "SELECT "The Gre "THE GREEVILING" "FIND GREEVILING MATCH" "CHANGE

"Good grief! You "Dire's structur "Well drat! Your "We now have con "Dire's top towe "Victory of the "Your defenseless Ancien "Dire's innocent courier "Dire's structures are f "Rest in pieces top barr "Dire's bottom tower is "Dire victory, and well "First B "Double "Jugg-li "Rampage "Triple

"DOTA_Announcer_Preview_Juggernaut_Killing_Spree_01" lood! About time" "DOTA_Announcer_Preview_Juggernaut_Killing_Spree_02" Kill" "DOTA_Announcer_Preview_Juggernaut_Killing_Spree_03" ke" "DOTA_Announcer_Preview_Juggernaut_Killing_Spree_04" " "DOTA_Announcer_Preview_Juggernaut_Killing_Spree_05"

Kill" "DOTA_Announcer_Preview_Juggernaut_Killing_Spree_06" able" "DOTA_Announcer_Preview_NaturesProphet_01" e have fortified their grove" "DOTA_Announcer_Preview_NaturesProphet_02" bottom barracks no longer stand" "DOTA_Announcer_Preview_NaturesProphet_03" iant have ended Roshan" "DOTA_Announcer_Preview_NaturesProphet_04" 's middle tower is under attack. It will fall like a ripe apple" "DOTA_Announcer_Preview_NaturesProphet_05" ddle tower has returned to earth" "DOTA_Announcer_Preview_NaturesProphet_06" ctory! Let the trees whisper tales of this hour" "DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_01" "Dominating" "DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_02" "Mega Kill" "DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_03" "Rampage" "DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_04" "Killing Spree" "DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_05" "Ultra Kill" "DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_06" "Unstoppable" "DOTA_Announcer_Preview_StormSpirit_01" under attack" "DOTA_Announcer_Preview_StormSpirit_02" ound the button. Radiant structures have..." "DOTA_Announcer_Preview_StormSpirit_03" ith Mega Creeps" "DOTA_Announcer_Preview_StormSpirit_04" ed to hear that the enemy's top barracks have fallen" "DOTA_Announcer_Preview_StormSpirit_05" to defend your top tower" "DOTA_Announcer_Preview_StormSpirit_06" orse, your top tower has been denied" "First Blood" "DOTA_Announcer_Preview_StormSpirit_Killing_Spree_02" "Storm-like" "DOTA_Announcer_Preview_StormSpirit_Killing_Spree_03" "Monster Kill" "DOTA_Announcer_Preview_StormSpirit_Killing_Spree_04" "Rampage" "DOTA_Announcer_Preview_StormSpirit_Killing_Spree_05" "Ultra Kill" "DOTA_Announcer_Preview_StormSpirit_Killing_Spree_06" "Oh Stormy" "DOTA_Announcer_Preview_Workshop_Pirate_01" ire's Ancient be under attack" "DOTA_Announcer_Preview_Workshop_Pirate_02" iver me timbers! The enemy's bottom barracks..." "Yarr! D "Well sh "Oh look, they f "The Dire, now w "You'll be pleas "Summon the will "For better or w "Your Ancient is "The Dir "Dire's "The Rad "Radiant "Your mi "Dire vi "Unstopp

"DOTA_Announcer_Preview_StormSpirit_Killing_Spree_01"

"DOTA_Announcer_Preview_Workshop_Pirate_03" 's courier's been rather brutally murdered" "DOTA_Announcer_Preview_Workshop_Pirate_04" New! Now get to work" "DOTA_Announcer_Preview_Workshop_Pirate_05" ken has fallen to the Radiant" "DOTA_Announcer_Preview_Workshop_Pirate_06" ttom tower be under attack" "Dominatin'"

"Radiant "Good as "The Kra "Your bo

"DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_01" "DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_02" "Outstandin'" "DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_03" "Plundered" "DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_04" "Shipwreck" "DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_05" "Ultra Kill" "DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_06" "Unstoppable" "DOTA_Announcer_Preview_Axe_01" "DOTA_Announcer_Preview_Axe_02" Radiant's Ancient is under attack" "DOTA_Announcer_Preview_Axe_03" now this is a bottle" "DOTA_Announcer_Preview_Axe_04" fortifications" "DOTA_Announcer_Preview_Axe_05" e is on your side" "DOTA_Announcer_Preview_Axe_06" them for the last time" "That was Axe-tacular!" "Axe cannot help but notice that "Even couriers are not safe! Hah "Puny Radiant hides behind their "Axe does not pick sides; but Ax "Dire's middle tower has failed "First Blood" "Dominating" "Godlike" "Monster Kill" "Ultra Kill" "Wicked Sick" "Radiant's Ancie "Dire's courier "You do know why "Nobody likes to "Hope the Dire w "Crack your knuc

"DOTA_Announcer_Preview_Axe_Killing_Spree_01" "DOTA_Announcer_Preview_Axe_Killing_Spree_02" "DOTA_Announcer_Preview_Axe_Killing_Spree_03" "DOTA_Announcer_Preview_Axe_Killing_Spree_04" "DOTA_Announcer_Preview_Axe_Killing_Spree_05" "DOTA_Announcer_Preview_Axe_Killing_Spree_06" "DOTA_Announcer_Preview_Bastion_01" nt is under pressure" "DOTA_Announcer_Preview_Bastion_02" didn't make it" "DOTA_Announcer_Preview_Bastion_03" they call him Tiny don't ya" "DOTA_Announcer_Preview_Bastion_04" play support, yet everybody likes to win" "DOTA_Announcer_Preview_Bastion_05" eren't partial to that mid tower" "DOTA_Announcer_Preview_Bastion_06" kles and get comfortable"

"DOTA_Announcer_Preview_Bastion_Killing_Spree_01" "That's a First Blood" "DOTA_Announcer_Preview_Bastion_Killing_Spree_02" "Let's just say it's a winnin' streak" "DOTA_Announcer_Preview_Bastion_Killing_Spree_03" "Eight in a row"

"DOTA_Announcer_Preview_Bastion_Killing_Spree_04" "And down they all go" "DOTA_Announcer_Preview_Bastion_Killing_Spree_05" "Somebody's on a roll" "DOTA_Announcer_Preview_Bastion_Killing_Spree_06" "Way to clean their clocks" "DOTA_Announcer_Preview_Tusk_01" clean fight" "DOTA_Announcer_Preview_Tusk_02" ower is under attack" "DOTA_Announcer_Preview_Tusk_03" inds me of home" "DOTA_Announcer_Preview_Tusk_04" en to the Radiant" "DOTA_Announcer_Preview_Tusk_05" " "DOTA_Announcer_Preview_Tusk_06" ns" "DOTA_Announcer_Preview_Pflax_01" uggle betwixt creep and creep lumbers on" "DOTA_Announcer_Preview_Pflax_02" interruption sir..." "DOTA_Announcer_Preview_Pflax_03" it those other creeps" "DOTA_Announcer_Preview_Pflax_04" se guys are awesome" "DOTA_Announcer_Preview_Pflax_05" er is awesome, he hasn't touched the ground once" "DOTA_Announcer_Preview_Pflax_06" a knight, and in his spare time he likes to bake" "Dire's middle t "Ah, winter! Rem "Roshan has fall "Welcome to Dota "The battle begi "The eternal str "Uh, pardon the "Go on creeps! H "Mega Creep? Tho "Man this Batrid "He's a dragon, "I want a nice,

"DOTA_Announcer_Preview_Glados_01" "Welcome to Ota. The D is silent" "DOTA_Announcer_Preview_Glados_02" "Time to select from all these... things" "DOTA_Announcer_Preview_Glados_03" "Well, if you're ready--you're not, by the way--let's get started" "DOTA_Announcer_Preview_Glados_04" "Remember that p ristine, unattacked ancient you used to have" "DOTA_Announcer_Preview_Glados_05" "Roshan, who was just minding his own business, has been callously murdered..." "DOTA_Announcer_Preview_Glados_06" "I thought you w ere dead. I'll let everybody who was worried about you know-okay I'm done" "DOTA_Announcer_Preview_Glados_Killing_Spree_01" "Quintuple homicide" "DOTA_Announcer_Preview_Glados_Killing_Spree_02" "I hope you're proud of yourself" "DOTA_Announcer_Preview_Glados_Killing_Spree_03" "You monster" "DOTA_Announcer_Preview_Glados_Killing_Spree_04" "Great teamwork, you vicious thugs" "DOTA_Announcer_Preview_Glados_Killing_Spree_05" "There's nobody left to kill. You killed them all" "DOTA_Announcer_Preview_Glados_Killing_Spree_06" "Remember that team of living people you used to be alive in" "DOTA_Announcer_Preview_DefenseGrid_01"

"Strategic Maneuvers have begun. Only time will tell if they're any good" "DOTA_Announcer_Preview_DefenseGrid_02" "All hands to the top tower - it's under attack" "DOTA_Announcer_Preview_DefenseGrid_03" "A bloody demise for Dire's courier. He was bringing me raspberries too" "DOTA_Announcer_Preview_DefenseGrid_04" "This just in: Radiant slays Roshan. Details uneccessary" "DOTA_Announcer_Preview_DefenseGrid_05" "Defend the cores! I mean Ancients, yes Ancients" "DOTA_Announcer_Preview_DefenseGrid_06" "There is no 'I' in quit: oh, wait there is -- but you still shouldn't do it" "DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_01" they call that an Ultra Kill" "DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_02" d display of skill" "DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_03" ike Raspberries" "DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_04" st killing blow - delivered" "DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_05" essive display of death and destruction" "DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_06" evable" "DOTA_Announcer_Preview_Trine_01" was Dota" "DOTA_Announcer_Preview_Trine_02" field of glory" "DOTA_Announcer_Preview_Trine_03" our attention" "DOTA_Announcer_Preview_Trine_04" han's head" "DOTA_Announcer_Preview_Trine_05" a peacelock" "DOTA_Announcer_Preview_Trine_06" a truly Radiant victory" "So this tale ends with "Then there was "Four lives lost "This is mayhem" "Unstoppably sca "Unholy terror" "An angel of dea "Warlock. As opposed to "Mighty Dire claimed Ros "Your top tower craves y "Heroes rode out to the "I think "A wicke "Owned l "The fir "An impr "Inconci

"Once upon a time there

"DOTA_Announcer_Preview_Trine_Killing_Spree_01" blood everywhere. Oh my" "DOTA_Announcer_Preview_Trine_Killing_Spree_02" " "DOTA_Announcer_Preview_Trine_Killing_Spree_03" "DOTA_Announcer_Preview_Trine_Killing_Spree_04" ry" "DOTA_Announcer_Preview_Trine_Killing_Spree_05" "DOTA_Announcer_Preview_Trine_Killing_Spree_06" th" "DOTA_Announcer_Preview_Dpro_01" lings" "DOTA_Announcer_Preview_Dpro_02" attack" "DOTA_Announcer_Preview_Dpro_03" ks are under attack" "DOTA_Announcer_Preview_Dpro_04" "DOTA_Announcer_Preview_Dpro_05" een slain" "DOTA_Announcer_Preview_Dpro_06" e Dire"

"Welcome to Dota, my dar "Your top tower is under "Radiant's bottom barrac "Ugh. Radiant victory" "Radiant's courier has b "Roshan has fallen to th

"DOTA_Announcer_Preview_Lina_01" on fire?" "DOTA_Announcer_Preview_Lina_02" re" "DOTA_Announcer_Preview_Lina_03" killed" "DOTA_Announcer_Preview_Lina_04" t?"

"Ready to set the world "Your top tower is on fi "Dire's courier has been "That spark your interes

"DOTA_Announcer_Preview_Lina_Killing_Spree_01" "Rampage!" "DOTA_Announcer_Preview_Lina_Killing_Spree_02" "Sick burn!" "DOTA_Announcer_Preview_Lina_Killing_Spree_03" "Monster kill!" "DOTA_AASystem_Green" "Accumulated online game time: %s1. You ar e currently playing within healthy time-limits. Enjoy the game!" "DOTA_AASystem_Yellow" "Accumulated online game time: %s1. You h ave exceeded healthy game time limits. Please take care to rest!" "DOTA_AASystem_Red" "Accumulated online game time: %s1. You have exceeded healthy game time limits. It is reccomended that you sign offline and rest!" "StoreCheckout_NoItems" mpty!" "StoreCheckout_TooManyItems" shopping cart!" "StoreCheckout_Loading" "StoreCheckout_Unavailable" this time." "StoreCheckout_Canceling" "StoreUpdate_Loading" re..." "StoreUpdate_NoGCResponse" "The Store is cu rrently closed." "StoreUpdate_NewPriceSheetLoaded" "The product list has be en updated to the latest version." "StoreUpdate_ContactSupport" "Please contact customer support to have your Steam wallet configured." "StoreUpdate_OverlayRequired" "You must enable the Ste am Community in-game and restart the game to use the Store." "StoreUpdate_SteamRequired" "A connection to Steam is required to use the Store." "StoreCheckout_Fail" "The In-game Sto re is currently closed." "StoreCheckout_InvalidParam" "A programmer messed up! An invalid parameter was passed to the game coordinator. Try the purchase again ." "StoreCheckout_InternalError" "There seems to have bee n an error initializing or updating your transaction. Please wait a minute and t ry again or contact support for assistance." "StoreCheckout_ContactSupport" "There was an error with your transaction. Please contact support for assistance." "StoreCheckout_NotApproved" "The game coordi nator was unable to approve your transaction with Steam. Please try the purchase again later." "StoreCheckout_NotLoggedin" "You must be log ged in to Steam in order to complete a purchase." "StoreCheckout_WrongCurrency" "This transaction's curr "You have too many items in your "Checking out..." "Checkout unavailable at "Canceling..." "Loading the Sto "Your shopping cart is e

ency doesn't match your wallet currency." "StoreCheckout_NoAccount" "Your Steam acco unt is currently unavailable. Please try this purchase again later." "StoreCheckout_InsufficientFunds" "You do not have enough funds to complete the purchase." "StoreCheckout_TimedOut" "This transactio n has timed out. Please try the purchase again." "StoreCheckout_SteamAccountDisabled" "Your Steam account is d isabled and cannot make a purchase." "StoreCheckout_SteamAccountNoPurchase" "Steam wallet transactio ns have been disabled on this account." "StoreCheckout_OldPriceSheet" "Your local prod uct list is out of date. Requesting a new one." "StoreCheckout_TransactionNotFound" "This transactio n's id wasn't found by the game coordinator. Please try the purchase again." "StoreCheckout_TransactionCanceled" "Transaction can celed. You have not been charged." "StoreCheckout_TransactionCompleted" "Transaction completed!\ nEnjoy your loot!" "StoreCheckout_CompleteButUnfinalized" "Unable to confirm succe ss. If successful, your items will be delivered at a later date." "StoreCheckout_NotEnoughRoom" "You don't have enough room in your Armory to buy that many items." "StoreCheckout_ContactSupport_Dialog_Title" "Warning" "StoreCheckout_ContactSupport_Dialog_Btn" "Contact" "StoreCheckout_LimitedQuantityItemsUnavailable" "An item you are attempting to purchase has sold out or is currently unavailable." "StoreCheckout_Nexon_InsufficientFunds" "You do not have enough funds to complete the purchase." "StoreCheckout_Nexon_FundsLocked" "Nexon cash lock is enab led." "DOTA_WeeklyChallenge_Header" nges" "DOTA_WeeklyChallenge_Description" "The Weekly Hero Challen ge list is refreshed every week. Complete a challenge by winning a game with a h ero on the list and receive a bonus to Battle Points gained during that game." "DOTA_AntiAddiction_Level1_Warning_GREEN_chat" "Here's a warning GREEN in chat" "DOTA_AntiAddiction_Level1_Warning_RED" "Here's a warning level 1 RED" "DOTA_AntiAddiction_Level2_Warning_GREEN_chat" "Here's a warning level 2 GREEN in chat" "DOTA_AntiAddiction_Level2_Warning_GREEN" "Since your account in formation is not complete, for safety reasons, your gains ingame will be halved after 3 hours, and will be zero after another 2 hours, please add your informati on and relogin." "DOTA_AntiAddiction_Level2_Warning_RED" "You have been under sub healthy game hours, we suggest you to exit and have a rest. For your incomplete account information, please add your information to clear safety issues and relo gin." "DOTA_AntiAddiction_CompleteInfoNow" "Enter Information" "DOTA_AntiAddiction_CompleteInfoNotNow" "Not Now" "DOTA_AntiAddiction_Reminder_Warning1" "You've been online for %s1" "Your Weekly Hero Challe

"DOTA_AntiAddiction_Reminder_Warning2" "You've been online for %s1" "DOTA_AntiAddiction_Reminder_Warning3" "You've been online for a while!" "DOTA_AntiAddiction_Initial_With_ID_18Plus" "Last ti me online: %s1\nLast IP Address: %s2" "DOTA_AntiAddiction_Initial_With_ID_Under_18" "You are under 1 8. The anti addiction system is in effect.\nLast time online: %s1\nLast IP Addre ss: %s2" "DOTA_AntiAddiction_Initial_No_ID" "Your account is not registered.\nLast time online: %s1\nLast IP Address: %s2" "DOTA_AntiAddiction_Initial_No_ID_Popup" "Your ac count is not fully registered. Would you like to enter your information now?" "DOTA_AntiAddiction_Initial_DateFormat" "%s1Y%s2 M%s3D %s4:%s5:%s6" "DOTA_AntiAddiction_NoInfo_Popup" "Since your account information is not complete, for safety reasons, your gains ingame will be halved after 3 hours, and will be zero after another 2 hours, ple ase add your information and relogin." "Econ_Store_PurchaseType_Rental_1Day" Day Rental)" "Econ_Store_PurchaseType_Rental_3Day" Day Rental)" "Econ_Store_PurchaseType_Rental_7Day" Day Rental)" "Econ_Store_PurchaseType_Promotion" "%s1 (Promotion)" "Econ_Store_PurchaseType_PreviewItemUpgrade" em Upgrade)" "Econ_Store_PurchaseType_Standard" "%s1" "%s1 (Preview It "%s1 (7"%s1 (3"%s1 (1-

// ============================================================= ================================== // INTERNATIONAL PASSPORT "DOTA_TournamentPassport_Confirm" "Are you sure you want to activate this Tournament Compendium?" "DOTA_TournamentPassport_Enabled" "The Tou rnament Compendium has been activated and added to your Dota Profile!" "ActivateProgram" "Activate Compendium" // Title Page "DOTA_PassportTitle_LINE01" SIXTEEN TEAMS IN THE WORLD" "DOTA_PassportTitle_LINE02" FOR THE DOTA 2 CHAMPIONSHIP" "DOTA_PassportTitle_LINE03" ENT AUGUST 7-11, 2013" "DOTA_PassportTitle_LINE04" A HALL, HOME OF THE SEATTLE SYMPHONY" "DOTA_PassportTitle_LINE05" , WASHINGTON, USA" "DOTA_Passport_Gifted_Text" THROUGH THE GENEROUS SUPPORT OF" "DOTA_Passport_WildcardMatch" "THE TOP "COMPETE "MAIN EV "BENAROY "SEATTLE "GIFTED "WILDCARD MATCH"

// TOC Strings "DOTA_Passport_TOC_TheEvent" "DOTA_Passport_TOC_Venue" "DOTA_Passport_TOC_Team" "DOTA_Passport_TOC_Qualifiers" "DOTA_Passport_TOC_WestQualifiers" " "DOTA_Passport_TOC_EastQualifiers" " ons"

"The Event" "Venue" "Teams" "Qualifiers" "West Qualifiers "East Qualifiers

"DOTA_Passport_TOC_WestQualifiers_Pred" "West Qualifier Predicti "DOTA_Passport_TOC_EastQualifiers_Pred" "East Qualifier Predicti ons" "DOTA_Passport_TOC_Fantasy" tional Fantasy Challenge" "DOTA_Passport_TOC_Fantasy_Rules" "DOTA_Passport_TOC_Fantasy_Teams" "DOTA_Passport_TOC_MainEvent" "DOTA_Passport_TOC_Pred_Heroes" s" "DOTA_Passport_TOC_Pred_Players" ons" "DOTA_Passport_TOC_Pred_Single" edictions" "DOTA_Passport_TOC_Pred_Event" ictions" "DOTA_Passport_TOC_Pred_Teams" s" "DOTA_Passport_TOC_Bonuses" " "DOTA_Passport_TOC_TeamCup" p" "DOTA_Passport_TOC_CompMM" ium Matchmaking" "DOTA_Passport_TOC_AllStarMatch" "DOTA_Passport_TOC_SoloMatch" ip" "DOTA_Passport_TOC_Courier" " "DOTA_Passport_TOC_PrizePool" "DOTA_Passport_TOC_CurrentAmount" "DOTA_Passport_TOC_StretchGoals" "DOTA_Passport_TOC_Appendix" "DOTA_Passport_TOC_Player_Cards" Cards" "DOTA_Passport_TOC_TeamProfiles" "Interna "Rules" "My Teams" "Tournament" "Hero Prediction "Player Predicti "Single Match Pr "Event Wide Pred "Team Prediction "Bonuses "Team Cu "Compend "All Star Match" "Solo Championsh "Courier "Prize Pool" "Current Amount" "Stretch Goals" "Appendix" "Player "Team Profiles"

// Fantasy pages "DOTA_TIP_F_BuyAnother" "BUY ANOTHER TEAM" "DOTA_TIP_F_BuyAnother_Desc" "You can purchase as many additi onal teams as you like until the timer expires. Once it has expired, you will on ly have 15 minutes to have your roster completed before the tournament begins." "DOTA_TIP_F_SpecifyTeamName" "Enter Team Name Here" "DOTA_TIP_F_T1" "INTERNATIONAL F ANTASY" "DOTA_TIP_F_T2" "CHALLENGE" "DOTA_TIP_F_T3" "INTERNATIONAL F ANTASY CHALLENGE" "DOTA_TIP_F_R_Blurb" "Assemble a fantasy team of players from those attending The International. As they play in the tourname

nt, your fantasy team will earn points. At the closing of the tournament, each o f your fantasy teams will earn you an item based on its performance." "DOTA_TIP_F_R_H_T" "HOW IT WORKS" "DOTA_TIP_F_R_H_D" "Tournament play ers are broken up into three fantasy roles: Carry, Solo, and Support. Each fanta sy role has a different scoring method, the full details of which can be found o n the following pages. Your team roster must field two Carries, one Solo, and tw o Supports. It will also contain three bench slots, which hold players of any fa ntasy role. At the end of each day of The International, you'll have a time wind ow in which you'll be able to adjust your roster, moving players on and off of y our bench to change who you're fielding the following day. Players will not earn points for your team while on your bench, nor once they've been eliminated from the tournament." "DOTA_TIP_F_R_D_T" "SCHEDULE" "DOTA_TIP_F_R_D_D" "The Internation al Fantasy Challenge scoring is done on a day-by-day basis, and covers 7 days of the real tournament. The last day of the real tournament is not used by the Fan tasy Challenge, because only a small number of players are left in the tournamen t at that point.\n\nPoints earned during the Main Event will be multiplied by 4. Players in best of 3 series will only earn points for their two highest scoring games within the series.\n\nGROUP STAGE\n\nFantasy Day 1: August 3rd\nFantasy Day 2: August 4th\nFantasy Day 3: August 5th\n\nMAIN EVENT\n\nFantasy Day 4 : August 6th\nFantasy Day 5: August 7th\nFantasy Day 6: August 8th\nFantas y Day 7: August 9th" "DOTA_TIP_F_R_C_T" "SCORING: CARRIE S" "DOTA_TIP_F_R_C_D" "Carries get poi nts by securing kills, last hitting creeps, having a high gold per minute, and n ot dying. Their scoring formula is:\n\n0.3 points per kill\n0.2 Points deducted per death\n0.004 per last hit\n0.003 times their final gold per minute\n\nIf you take Black's recent performance against Alliance at Dreamhack (match #221209206), his final stats were 12 Kills, 1 Death, 545 Last Hits, and a final GPM of 877. This translates to a score of 8.2 points (3.6 points for kills, -.2 points for a single death, 2.1 points for last hits, and 2.6 points for his final GPM). This was a pretty impressive fantasy performance." "DOTA_TIP_F_R_M_T" "SCORING: SOLOS" "DOTA_TIP_F_R_M_D" "Solo players ar e mostly players that take solo mid during laning, with some exceptions for team s that have offlane semi-carries, or at least high farming heroes that don't play in the middle. These players score points for you by being active throughout the game, rather than having long periods of farming gold. Their scoring formula is :\n\n0.4 points per kill\n0.35 points deduced per death\n0.002 points per last h it\n0.002 times their final gold per minute\n0.003 times their final xp per minu te\n\nIf we take a look at the top scoring match for a solo player at Dreamhack, Dendi's match (#220663853) where he had 16 kills, 1 death, 87 last hits, a final GPM of 646, and a final XPM of 702 comes out on top (6.4 for kills, -.35 for dea ths, .17 for last hits, 1.3 for GPM, and 2.1 for XPM). His total score for that match was 9.6." "DOTA_TIP_F_R_S_T" "SCORING: SUPPOR TS" "DOTA_TIP_F_R_S_D" "Support players have an emphasis on activity, like a Solo player, but with less on securing the kills themselves. One of the marks of a good support player in professional Dot a is that they tend to always get their levels, so there is an emphasis on being i nvolved and active throughout the game. Their scoring formula is:\n\n0.2 points per kill\n0.05 points deducted per death\n0.2 points per assist\n0.001 points pe r last hit\n0.001 times their final gold per minute\n0.004 times their final xp per minute\n\nDuring last year's International, QQQ played Chen and his stats at t he end were 7 kills, 5 deaths, 28 assists, 150 last hits, 308 GPM, and 404 XPM, which would have netted you a total of 8.8 points if you had him on your team (1

.4 for kills, -.25 for deaths, 5.6 for assists, .15 for last hits, .3 for GPM, 1 .6 for XPM)." "DOTA_TIP_F_Lineup" "ACTIVE PLAYERS" "DOTA_TIP_F_Bench" "BENCH" "DOTA_TIP_F_Tab_Team" "TEAM" "DOTA_TIP_F_Tab_Results" "RESULTS" "DOTA_TIP_F_Unnamed" "Unnamed Team" "DOTA_TIP_F_EmptySlot" "Empty Slot" "DOTA_TIP_F_Total" "TOTAL" "DOTA_TIP_F_Day" "DAY #%s1" "DOTA_TIP_F_IT_Locked" "TEAM IS LOCKED" "DOTA_TIP_F_ID_LockedA" "Your active players wil l earn points in their matches today. Return after today's matches to adjust you r lineup for the next day of competition." "DOTA_TIP_F_ID_LockedB" "Your active players wil l earn points in their matches today. This is the last fantasy scoring day of th e tournament." "DOTA_TIP_F_IT_Over" "FANTASY TOURNAMENT IS O VER" "DOTA_TIP_F_IT_Shuffle" "SET YOUR LINEUP" "DOTA_TIP_F_ID_Shuffle" "Update your active play er list before the next day of competition. The timer at the bottom shows the am ount of time you have to do this. Remember that players in your Bench slots will score no points, nor will players who don't play any matches." // Compendium Matchmaking Page "DOTA_TIP_COMPMM_Title" "COMPENDIUM MATCHMAKING" "DOTA_TIP_CMM_Blurb" "CAN YOU CHANGE HISTORY?" "DOTA_TIP_CMM_Desc" "Each week, we'll choose an interesting match from the International East & West qualifiers. As a compen dium owner, you're able to play in a special matchmaking pool where we'll mimic that game. Your team will replace one of the professional teams in the qualifier match, matching their hero selections. We'll provide some information about the match, so you can take a shot at reproducing the professional team's tactics. C an you reproduce their victories, while avoiding their defeats?" "DOTA_TIP_CMM_ThisWeek" "THIS WEEK" "DOTA_TIP_CMM_NextWeek" "NEXT WEEK" "DOTA_TIP_CMM_Vs" "%s1 vs %s2!" "DOTA_TIP_2013_MM_Blurb_0" "The longest match of th e West qualifiers, with Divine Rapiers on both teams. Rox.KIS focused on early p ushing potential with a strong late game backup in Gyrocopter, while EG designed a mid game ganking lineup leading into Luna for the late game. With two of the best scaling late game carries, and two high impact mid players in Juggernaut an d Magnus, it all came down to which team could control Roshan in order to protec t their Divine Rapiers." "DOTA_TIP_2013_MM_Rad_0" "Rox.KIS:\nBatrider - So lo Top\nJuggernaut - Solo Mid\nGyrocopter and Rubick - Bottom\nEnchantress - Jun gling in the Dire Jungle\n\nRox.KIS controlled the early game, using the Juggern aut and Enchantress to push and destroy multiple Dire towers, then moving to sec ure an early Aegis from Roshan. Meanwhile, Rubick ensured Gyrocopter would get s ome farm bottom, and Batrider dominated the Magnus top, forcing Nyx to rotate to p to help. In the mid game, EG turned it around, winning multiple team fights wi th Magnus, eventually pushing into the Radiant base. Team fights went back and f orth in the mid to late game, culminating in multiple barracks being down for bo th teams. Late game, with multiple Roshan kills on the board, both Gyrocopter an d Luna purchased Divine Rapiers to fight the final battle.\n\nEventually, Rox.KI S was able to secure victory at the 76 minute mark. Can you beat their time?" "DOTA_TIP_2013_MM_Dire_0" "EG:\nMagnus - Solo Top\ nNightstalker - Solo Mid\nNyx Assassin, Shadow Demon and Luna - Bottom\n\nNights

talker struggled mid against a Juggernaut that used Blade Fury liberally, and Ma gnus could only control its lane once Nyx Assassin rotated top to assist him. On the plus side, Shadow Demon proved crucial in the early game, netting 2 kills w ith Luna in the Bottom lane.\nNight time allowed EG to regain control with Night stalker, Nyx Assassin and Shadow Demon finding some kills, and that created spac e for Luna to catch up to Gyrocopter. Even though Rox.KIS pushed hard with Jugge rnaut and Enchantress, EG was able to use Magnus's Reverse Polarity to win sever al teamfights, even getting to break into Rox.KIS' base. Late game, with multipl e Roshan kills on the board, both Gyrocopter and Luna purchase Divine Rapiers to fight the final battle.\n\nEventually, Rox.KIS was able to secure victory at th e 76 minute mark. Can you change history, and win instead?" "DOTA_TIP_2013_MM_Blurb_1" "With Lone Druid and Lif estealer dominating the scene, DD brought 3 very unconventional solutions to the problem: A weaver that can kite the Lifestealer forever, a Razor that can absor b the bear and Lifestealer's damage, and a Treant to make sure no lane feels thr eatened. Will it be enough?" "DOTA_TIP_2013_MM_Rad_1" "Mouz used the following lanes:\ nLone Druid Solo Bottom\nJuggernaut Solo Mid\nKeeper of the Light and Rubick sup porting Lifestealer Top\nMouz quickly found out that they had little kill potent ial in their lanes, but with some good bottle crowing and the right positioning, they were still able to find farm there. Razor's static link proved annoying to Lone Druid, forcing him to resort to pulling and occasionally jungling. Attempt s at killing the top trilane failed as the combination of Weaver's shukuchi, liv ing armor and nightmare were enough to stop any aggression and even get some cou nter kills. Once mid game arrived, Mouz knew they had to burst heroes down fast because DD's lineup was built around highly sustainable heroes, and while they s ucceeded for a while, a few unfavourable fights put them too far behind to come back successfully, and DD took the game." "DOTA_TIP_2013_MM_Dire_1" "DD used the following lanes:\nR azor Solo Bottom\nQueen of Pain Solo Mid\nBane, Treant Protector and Weaver Top\ nDD planned on utilising Razor's static link to impede Lone Druid's farm in the bottom lane, while Weaver farmed against the Lifestealer in top, using Weaver's innate mobility and the support of Treant and Bane to ensure he could win the la ne. That plan succeeded, while Queen of Pain also managed to earn a lot of farm against Juggernaut in the middle. Once Bane and Queen of Pain reached level 6, t hey started to roam and gank Lifestealer and Lone Druid. From midgame and onward s, DD's goal was to extend teamfights as much as possible, with Razor and Weaver being very good at sustained damage, Bane and Treant being good at keeping peop le alive, and Queen of Pain being good at cleanup. In the end, DD controlled the game and slowly sieged mouz's base to claim victory." "DOTA_TIP_2013_MM_Blurb_2" "Yes, Dire gets Magnus, Lifestealer, Lone Druid, Nyx Assasin AND Keeper of the Light - arguably 5 of the 6 strongest picks when this game was played. But who cares when Radiant picks u p Ursa? Can one of the most unusual lineups in recent times defeat 5 powerhouses ?" "DOTA_TIP_2013_MM_Rad_2" "Empire:\nGyrocopter - Solo Bott om\nPuck - Solo Mid\nShadow Demon, Leshrac and Ursa - Top\n\nEven with an Ursa, Empire isn't able to go for a level 1 Roshan because they're on Radiant, so ever yone moves to their lanes instead. Gyrocopter manages to dominate against the Lo ne Druid in bottom lane, while Puck controls Magnus effectively in the mid. Top lane has trouble executing the Disruption->Split Earth combo because DD's suppor ts position themselves well. Puck gets 2 solo kills, which allows her to get a q uick level 6 and start transitioning into ganking the Lone Druid, helping Gyroco pter stay ahead. Unfortunately, it all went downhill in the mid game, with Empir e's supports repeatedly dying. Unable to win a single teamfight, they tapped out at 23 mins. Can you survive longer, or perhaps even win?" "DOTA_TIP_2013_MM_Dire_2" "DD:\nLone Druid - Solo Bottom\n Magnus - Solo Mid\nNyx Assassin, Keeper of the Light and Lifestealer - Top\n\nDD knew that their lineup was really strong in the mid game, and all they needed t o do was to ensure they wouldn't give away too many kills beforehand, especially

in the Trilane vs. Trilane and the Magnus vs Puck matchup. While they lose a co uple of early engagements, DD manages to control their trilane to the point wher e Empire was forced to rotate more heroes in to help, which gave enough room for Lone Druid and Magnus to quickly catch up. During the mid game, DD's execution was perfect, and after winning 3 consecutive teamfights, they secured the GG in an early 23 minutes. Can you reproduce their success?" "DOTA_TIP_2013_MM_Blurb_3" "Slark and Enigma bring something unconventional to the strong Lone Druid and Lifestealer combination fo r AL, while Rox.KIS went for a very risky strategy. The Lycan has to split push fast, but he won't need a BKB, and if problems arise, Keeper can bring him to th e fight where Omniknight will provide him all the magic immunity he needs. Can y ou execute it properly?" "DOTA_TIP_2013_MM_Rad_3" "Absolute Legends used the follo wing lanes:\nLone Druid - Solo Bottom\nSlark - Solo Mid\nEnigma - Radiant Jungle \nLina and Lifestealer - Top\n\nAbsolute Legends' plan was for Slark and Enigma to quickly reach level 6, after which they can roam for pickoffs while the Lone Druid and Lifestealer farm their items. Fortune was on aL's side, as they get an early kill in their offensive dual vs trilane scenario, and quickly follow it u p with a kill in the mid lane. That allowed Enigma to be able to farm the jungle faster without needing to help in the lanes. 8 minutes into the game, aL took t wo towers and led 8-0 in kills. While ROX.Kis managed to win 2 teamfights, going slightly in their favor, the game got out of control afterwards. Absolute Legen ds destroyed all tier 2 towers at the 16 minute mark, took barracks at 20, and w on at 26. Can you do the same?" "DOTA_TIP_2013_MM_Dire_3" "Rox.KIS used the following lane s:\nJuggernaut - Solo Bottom\nOmniknight - Solo Mid\nNyx Assassin, Keeper of the Light and Lycan - Top\n\nRox.KIS's goal with this lineup was to get fast levels on Omniknight and Juggernaut, and farm the Lycan so that he can go for damage i tems, since he won't need a BKB. Unfortunately the plan failed early on, as Omni knight and Lycan were both killed early into the game, and that allowed Absolute Legends to gain map control with Slark. At about 10 minutes into the game, Rox. KIS was able to properly capitalize on the burst damage potential of their lineu p, getting a few kills, but it went downhill from there. After losing barracks a t the 20 minute mark, they called GG a short time afterwards. Can you keep your Omniknight and Lycan alive, and avoid their fate?" "DOTA_TIP_2013_MM_Blurb_4" "Doom is back! What seem ed like a very unfavourable matchup against Queen of Pain turned into pure domin ation from Rattlesnake. Will history repeat itself?" "DOTA_TIP_2013_MM_Rad_4" "Dreamz used the following lanes :\nAlchemist - Solo Bottom\nQueen of Pain - Solo Mid\nShadow Demon and Lina supp orting Weaver - Top\n\nThe goal for Dreamz was to win mid lane vs Doom, while ge tting farm on the Alchemist against Rattlesnake's offlaner. Their hope was that Weaver would survive in the hard lane, and allow the 2 supports to roam. However , the Silencer proved very dangerous for the Weaver, which forced the supports t o stay in the lane. MeanWhile, Queen of Pain got a kill on doom when she hit lev el 6. Once Doom and Silencer reached level 6, it became nearly impossible for Dr eamz to take any full 5 on 5 fight, as Global Silence and Doom proved very diffi cult to deal with for both Queen of Pain and Weaver. Not finding any pickoffs, t hey were forced to take teamfights, which led to a slow but inevitable defeat 33 minutes into the game. Can you avoid unfavorable teamfights and change the outc ome?" "DOTA_TIP_2013_MM_Dire_4" "Rattlesnake used the following lanes:\nDark seer and Clockwerk - Bottom\nDoom - Solo Mid\nSilencer and Gyrocopt er - Top\n\nKnowing he'd have trouble mid, Doom waited for the first neutral spa wn before going to the lane. He found a Satyr Hellcaster, whose regen helped him a lot against Queen of Pain's early harass. The Silencer repeatedly harassed th e Weaver with Last Word, making it very hard for Weaver to play safe, and that g ave allowed Gyrocopter to farm easily. Once Doom and Silencer hit level 6, most of Dreamz heroes were rendered useless. Doom went for the racecar build (Phase B oots, Drums, and Shadow Blade), and that allowed him to find a number of pick of

fs. Eventually Rattlesnake grouped as 5, and slowly but surely sieged the Radian t base, until Dreamz called the GG at the 33 minute mark. Can you reproduce thei r victory?" "DOTA_TIP_2013_MM_Blurb_5" "Sven and Leshrac have b een laning together since early Dota, and when you add Visage, you have a terrif ic trilane. On the other side, we have a greedy lineup relying on Weaver's abili ty to farm, and the initiation powers of Magnus and Clockwerk. Will Keeper of th e Light hold off long enough for his farm intensive team to hit its stride?" "DOTA_TIP_2013_MM_Rad_5" "Rising Stars used the following lanes:\nWeaver - Solo Bottom\nMagnus - Solo Mid\nClockwerk - Top\nDark Seer and Keeper of the Light - Jungle\n\nWith four farming heroes in their lineup, Risin g Stars objective was to get quick levels. Then they'd use their huge teamfight potential during the mid game by combining Vacuum, Wall, Cogs and Reverse Polari ty. However, Magnus had a hard time keeping up to Queen of Pain's pace, the Weav er gave away first blood to VG's trilane, and a failed gank attempt on Lone Drui d by Dark Seer gave away a free kill. At 17 minutes, Vici Gaming got their first Roshan, and Rising Stars started losing control of the game. Even thought they got some kills, the need for their lineup to be in the middle of the action cost them more than they could get. While the lineup is good enough to hold off for 40 minutes, even at a disadvantage, eventually Vici Gaming wins a decisive fight and takes the game." "DOTA_TIP_2013_MM_Dire_5" "Vici Gaming used the following lanes:\nLone Druid - Solo Top\nQueen of Pain - Solo Mid\nVisage, Leshrac and Sve n - Bottom\n\nQueen of Pain controlled the Mid lane, and Lone Druid was able to fend off Clockwerk and Dark Seer by means of a few lucky entangles and good supp ort rotations. After the trilane secured an early kill on Weaver, they left Sven to solo against the Weaver, allowing Leshrac and Visage to roam. The sheer burs t power of Queen of Pain combined with Leshrac and Visage allowed Vici Gaming to gain control of the early game, and take their first Roshan at 17 minutes. Once in control, they chose not to rush, instead focusing on controlling the map and getting ahead in farm. After taking a second Roshan at 28 minutes, they waited for Rising Stars to make a mistake. Finally, at 40 minutes in, where the gold an d xp advantages were enough for Vici Gaming to overwhelm Rising Stars with brute force, they were able to win a decisive fight and claim victory." // Courier Page "DOTA_TIP_CR_Title" "INTERNATIONAL SMEEVIL" "DOTA_TIP_CR_SubTitle" "UPGRADE YOUR COURIER BY SPECTAT ING TI3 MATCHES" "DOTA_TIP_CR_Desc" "Tis said among artisan and warrior alike that there is no finer servant than a trusty smeevil. However , a hero who chooses a smeevil as their courier may soon find these clever critt ers taking new forms in order to gain assistants of their own. Inspired by the g reat battles they bear witness to, a smeevil may become emboldened to press ever more exotic beasts to their cause." "DOTA_CR_Customize_Title" "SELECT COURIER STYLE" "DOTA_SELECT_Button" "SELECT" "DOTA_SELECT_Indicate" "COURIER SELECTED" // Qualifiers Page "int2013_west_qualifiers_hed" "int2013_west_qualifiers_title" ONS" "int2013_west_qualifiers_subtitle" ed by GD Studio." "int2013_east_qualifiers_title" ONS" "int2013_east_qualifiers_subtitle" , 2013. Hosted by BeyondTheSummit." "May 13 - 19, 2013. Host "EAST QUALIFIER PREDICTI "May 20 - 23 and 28 - 30 "QUALIFIER" "WEST QUALIFIER PREDICTI

"int2013_predict_title" "Predict the Fir st and Second place teams!" "int2013_predict_subtitle" "" "int2013_countdown_title" "PREDICTIONS CLO SE IN" "int2013_countdownclosed_title" "PREDICTIONS ARE CLOSED" "int2013_countdown_selection_title" "SELECTI ONS CLOSE IN" "int2013_countdownclosed_selection_title" "SELECTIONS ARE CLOSED" "int2013_countdown_purchase_title" "NEW TEA M PURCHASES CLOSE IN" "int2013_predict_instructions" "To make a prediction, d rag a team logo into one of the slots above." "int2013_first_place" "1st" "int2013_second_place" "2nd" "int2013_your_pick" "PREDICT ION" "int2013_qualifier_results" "QUALIFIER RESUL TS" "int2013_qualifier_results_subtext" "" // Misc Qualifier predictions "DOTA_TIP_MQ_Desc" "There will be between 3 3 and 50 games played in this Qualifier block. All times are based on the in-gam e clock. Big Comebacks are games where the winning team overcame a greater than 10,000 gold disadvantage. See if you can beat your friend's scores!" "DOTA_TIP_MQ_Score" "Your Prediction Score:" "DOTA_TIP_MQ_Points" "%s1 point(s)" "DOTA_TIP_MQ_Select" "Make A Prediction" "DOTA_TIP_MQ_PRED0" "MOST PICKED HERO" "DOTA_TIP_MQ_PRED0_I" "%s1 was picked %s2 times.\n%s3 was the runner up, with %s4 picks." "DOTA_TIP_MQ_PRED1" "MOST BANNED HERO" "DOTA_TIP_MQ_PRED1_I" "%s1 was banned %s2 times.\n%s3 was the runner up, with %s4 bans." "DOTA_TIP_MQ_PRED2" "HERO WITH THE MOST FIRS T BLOODS" "DOTA_TIP_MQ_PRED2_I" "The winner(s) scored %s1 first bloods.\n%s2 different heroes scored first bloods throughout all the matches." "DOTA_TIP_MQ_PRED3" "HERO WITH THE MOST DEAT HS" "DOTA_TIP_MQ_PRED3_I" "%s1 died %s2 times.\n%s3 was th e runner up, with %s4 deaths." "DOTA_TIP_MQ_PRED4" "HIGHEST GPM IN A SINGLE MATCH" // 800 O/U "DOTA_TIP_MQ_PRED4_A" "Less than 800 GPM" "DOTA_TIP_MQ_PRED4_B" "800 GPM or more" "DOTA_TIP_MQ_PRED5" "NUMBER OF HEROES NEVER PICKED OR BANNED" // cluster by 5 "DOTA_TIP_MQ_PRED5_I" "Exactly %s1 heroes were never p icked or banned." "DOTA_TIP_MQ_PRED6" "NUMBER OF BIG COMEBACKS " // 3.5 O/U "DOTA_TIP_MQ_PRED6_A" "3 or less" "DOTA_TIP_MQ_PRED6_B" "4 or more" "DOTA_TIP_MQ_PRED6_I" "%s1 game(s) ended in a big come backs." "DOTA_TIP_MQ_PRED7" "FASTEST GAME TIME" // 18 minutes O/U

"DOTA_TIP_MQ_PRED7_A" "Less than 18 minutes" "DOTA_TIP_MQ_PRED7_B" "18 minutes or more" "DOTA_TIP_MQ_PRED7_I" "The fastest game ended at %s1." "DOTA_TIP_MQ_PRED8" "NUMBER OF GREATER THAN 60 MINUTE GAMES" // O/U 5.5 "DOTA_TIP_MQ_PRED8_A" "5 or less" "DOTA_TIP_MQ_PRED8_B" "6 or more" "DOTA_TIP_MQ_PRED8_I" "%s1 game(s) ended past the 60 m inute mark." "DOTA_TIP_MQ_PRED9" "EARLIEST ROSHAN KILL TI ME" // 1 minute O/U "DOTA_TIP_MQ_PRED9_A" "Less than 1 minute" "DOTA_TIP_MQ_PRED9_B" "1 minute or more" "DOTA_TIP_MQ_PRED9_I" "The earliest Roshan kill time o ccurred at %s1." "DOTA_TIP_MQ_PRED10" "EARLIEST TOWER KILL TIME" // 2:00 minutes O/U "DOTA_TIP_MQ_PRED10_A" "Less than 2 minutes" "DOTA_TIP_MQ_PRED10_B" "2 minutes or more" "DOTA_TIP_MQ_PRED10_I" "The earliest Tower kill time oc curred at %s1." "DOTA_TIP_MQ_PRED11" "RAPIERS PURCHASED" // 2.5 O/U "DOTA_TIP_MQ_PRED11_A" "2 or less" "DOTA_TIP_MQ_PRED11_B" "3 or more" "DOTA_TIP_MQ_PRED11_I" "Rapier(s) purchased: %s1\nMost Rapier(s) purchased in a single game: %s2." "DOTA_TIP_MQ_PRED12" "REFRESHERS PURCHASED" // 3.5 O/U "DOTA_TIP_MQ_PRED12_A" "3 or less" "DOTA_TIP_MQ_PRED12_B" "4 or more" "DOTA_TIP_MQ_PRED12_I" "Refresher(s) purchased: %s1" "DOTA_TIP_MQ_PRED13" "LARGEST SINGLE CRITICAL HIT DAM AGE" // cluster by 100 "DOTA_TIP_MQ_PRED14" "MOST ROSHAN KILLS IN A SINGLE G AME" // 3.5 O/U "DOTA_TIP_MQ_PRED14_A" "3 or less" "DOTA_TIP_MQ_PRED14_B" "4 or more" "DOTA_TIP_MQ_PRED14_I" "Roshan was killed %s1 times in a single game.\nThroughout all the matches, he was killed %s2 times." "DOTA_TIP_INFO_BUTTON" "Show Result" "DOTA_TIP_PREDICTION_CORRECT" "YOUR PREDICTION WAS COR RECT!" "DOTA_TIP_PREDICTION_INCORRECT" "YOUR PREDICTION WAS INC ORRECT" "DOTA_TIP_PREDICTION_VIEWGAME" "View Game Replay" "DOTA_TIP_PREDICTION_NONEMADE" "None Made" "DOTA_TIP_YOURPREDICTION" "Prediction:" "DOTA_TIP_DRAW2" "Draw between %s1 and %s 2" "DOTA_TIP_DRAW3" "Draw between %s1, %s2, and %s3" "DOTA_TIP_DRAW4" "Draw between %s1, %s2, %s3 and %s4" "DOTA_TIP_DRAW5" "Draw between %s1, %s2, %s3, %s4 and %s5" // Main event predictions "DOTA_TIP_ME_Title" "DOTA_TIP_ME_Desc" "TOURNAMENT PREDICTIONS" "All tournament predicti

ons cover both the Group Stage and the Main Event, but not the Wildcard Match. T here will be between 147 and 160 games played. All times are based on the in-gam e clock, and matches end when a team calls the 'GG'. Big Comebacks are games whe re the winning team overcame a greater than 10,000 gold disadvantage." "DOTA_TIP_ME_S_Heroes" "HEROES" "DOTA_TIP_ME_S_Players" "PLAYERS" "DOTA_TIP_ME_S_Teams" "TEAMS" "DOTA_TIP_ME_S_Single" "SINGLE GAME RECORDS" "DOTA_TIP_ME_S_Event" "EVENT RECORDS" "DOTA_TIP_ME_PRED0" "MOST PICKED HERO THROUG HOUT EVENT" "DOTA_TIP_ME_PRED0_I" "%s1 was picked %s2 times.\n%s3 was the runner up, with %s4 picks." "DOTA_TIP_ME_PRED1" "MOST BANNED HERO THROUG HOUT EVENT" "DOTA_TIP_ME_PRED1_I" "%s1 was banned %s2 times.\n%s3 was the runner up, with %s4 bans." "DOTA_TIP_ME_PRED2" "HERO WITH THE MOST FIRS T BLOODS THROUGHOUT EVENT" "DOTA_TIP_ME_PRED2_I" "The winner(s) scored %s1 first bloods.\n%s2 different heroes scored first bloods across the entire event." "DOTA_TIP_ME_PRED3" "HERO WITH THE MOST KILL S THROUGHOUT EVENT" "DOTA_TIP_ME_PRED3_I" "The winner(s) scored %s1 kills. " "DOTA_TIP_ME_PRED4" "HERO WITH THE MOST DEAT HS THROUGHOUT EVENT" "DOTA_TIP_ME_PRED4_I" "%s1 died %s2 times.\n%s3 was th e runner up, with %s4 deaths." "DOTA_TIP_ME_PRED5" "HERO WITH THE MOST ULTR A KILLS THROUGHOUT EVENT" "DOTA_TIP_ME_PRED5_I" "The winner(s) scored %s1 ultra kills.\n%s2 different heroes scored ultrakills across the entire event." "DOTA_TIP_ME_PRED6" "HIGHEST GPM IN A SINGLE MATCH" "DOTA_TIP_ME_PRED7" "MOST KILLS IN A SINGLE MATCH" "DOTA_TIP_ME_PRED8" "MOST ULTRA KILLS THROUG HOUT EVENT" "DOTA_TIP_ME_PRED8_I" "The winner(s) scored %s1 ultra kills.\n%s2 different players scored ultrakills across the entire event." "DOTA_TIP_ME_PRED9" "MOST FIRST BLOODS THROU GHOUT EVENT" "DOTA_TIP_ME_PRED9_I" "The winner(s) scored %s1 first bloods.\n%s2 different players scored first bloods across the entire event." "DOTA_TIP_ME_PRED10" "MOST AEGISES CARRIED THROUGHOUT EVENT" "DOTA_TIP_ME_PRED10_I" "The winner(s) carried %s1 aegis es.\n%s2 different players carried aegises across the entire event." "DOTA_TIP_ME_PRED11" "PLAYS THE MOST NUMBER OF HEROES THROUGHOUT EVENT" "DOTA_TIP_ME_PRED11_I" "%s1 played %s2 heroes.\n%s3 was the runner up, with %s4 heroes." "DOTA_TIP_ME_PRED12" "PLAYS THE LEAST NUMBER OF HEROE S THROUGHOUT EVENT" "DOTA_TIP_ME_PRED12_I" "%s1 only played %s2 heroes.\n%s 3 was the runner up, with only %s4 heroes." "DOTA_TIP_ME_PRED13" "TOURNAMENT WINNER" "DOTA_TIP_ME_PRED14" "WHO PLAYS THE MOST TOTAL GAMES THROUGHOUT EVENT"

"DOTA_TIP_ME_PRED14_I" "%s1 played %s2 games.\n%s3 was the runner up, with %s4 games." "DOTA_TIP_ME_PRED15" "WHO PLAYS THE MOST TOTAL HEROES THROUGHOUT EVENT" "DOTA_TIP_ME_PRED15_I" "%s1 played %s2 heroes.\n%s3 was the runner up, with %s4 heroes." "DOTA_TIP_ME_PRED16" "WHO PLAYS THE LEAST TOTAL HEROE S THROUGHOUT EVENT" "DOTA_TIP_ME_PRED16_I" "%s1 only played %s2 heroes.\n%s 3 was the runner up, with only %s4 heroes." "DOTA_TIP_ME_PRED17" "HIGHEST GPM IN A SINGLE MATCH" "DOTA_TIP_ME_PRED17_A" "Less than 750 GPM" "DOTA_TIP_ME_PRED17_B" "750 GPM or more" "DOTA_TIP_ME_PRED18" "EARLIEST ROSHAN KILL TIME" "DOTA_TIP_ME_PRED18_A" "Less than 1 minute" "DOTA_TIP_ME_PRED18_B" "1 minute or more" "DOTA_TIP_ME_PRED18_I" "The earliest Roshan kill time o ccurred at %s1." "DOTA_TIP_ME_PRED19" "EARLIEST TOWER KILL TIME" "DOTA_TIP_ME_PRED19_A" "Before 2:30" "DOTA_TIP_ME_PRED19_B" "At 2:30 or later" "DOTA_TIP_ME_PRED19_I" "The earliest Tower kill time oc curred at %s1." "DOTA_TIP_ME_PRED20" "LARGEST SINGLE CRITICAL HIT DAM AGE" "DOTA_TIP_ME_PRED21" "MOST ROSHAN KILLS IN A SINGLE G AME" "DOTA_TIP_ME_PRED21_A" "4 or less" "DOTA_TIP_ME_PRED21_B" "5 or more" "DOTA_TIP_ME_PRED21_I" "Roshan was killed %s1 times in a single game.\nThroughout all the matches, he was killed %s2 times." "DOTA_TIP_ME_PRED22" "FASTEST GAME TIME" "DOTA_TIP_ME_PRED22_A" "Less than 18 minutes" "DOTA_TIP_ME_PRED22_B" "18 minutes or more" "DOTA_TIP_ME_PRED22_I" "The fastest game ended at %s1." "DOTA_TIP_ME_PRED23" "MOST KILLS BY ONE PLAYER IN A S INGLE GAME" "DOTA_TIP_ME_PRED23_A" "23 or less" "DOTA_TIP_ME_PRED23_B" "24 or more" "DOTA_TIP_ME_PRED23_I" "The winner(s) claimed %s1 kills in a single game.\nThe runner up claimed %s2." "DOTA_TIP_ME_PRED24" "MOST DEATHS BY ONE PLAYER IN A SINGLE GAME" "DOTA_TIP_ME_PRED24_A" "14 or less" "DOTA_TIP_ME_PRED24_B" "15 or more" "DOTA_TIP_ME_PRED24_I" "The winner(s) died %s1 times in a single game.\nThe runner up died %s2 times." "DOTA_TIP_ME_PRED25" "MOST LAST HITS BY ONE PLAYER IN A SINGLE GAME" "DOTA_TIP_ME_PRED25_A" "649 or less" "DOTA_TIP_ME_PRED25_B" "650 or more" "DOTA_TIP_ME_PRED25_I" "The winner(s) claimed %s1 last hits in a single game.\nThe runner up claimed %s2." "DOTA_TIP_ME_PRED26" "SMALLEST MATCH END GOLD DIFFERE NCE IN A SINGLE GAME" "DOTA_TIP_ME_PRED26_A" "999 or less" "DOTA_TIP_ME_PRED26_B" "1000 or more" "DOTA_TIP_ME_PRED26_I" "The smallest gold difference wa s %s1.\nThe second smallest was %s2." "DOTA_TIP_ME_PRED27" "LARGEST MATCH END GOLD DIFFEREN

CE IN A SINGLE GAME" "DOTA_TIP_ME_PRED27_A" "DOTA_TIP_ME_PRED27_B" "DOTA_TIP_ME_PRED27_I" %s1.\nThe second largest was %s2." "DOTA_TIP_ME_PRED28" E GAME" "DOTA_TIP_ME_PRED28_A" ch start" "DOTA_TIP_ME_PRED28_B" s before match start" "DOTA_TIP_ME_PRED28_I" d at %s1." "DOTA_TIP_ME_PRED29" GAME" "DOTA_TIP_ME_PRED29_A" "DOTA_TIP_ME_PRED29_B" "DOTA_TIP_ME_PRED29_I" at %s1." "DOTA_TIP_ME_PRED30" SINGLE MATCH" "DOTA_TIP_ME_PRED30_A" "DOTA_TIP_ME_PRED30_B" "DOTA_TIP_ME_PRED30_I" was %s1. The runner up was %s2." "DOTA_TIP_ME_PRED31" END" "DOTA_TIP_ME_PRED31_A" "DOTA_TIP_ME_PRED31_B" "DOTA_TIP_ME_PRED31_I" at the end of the group stage." "DOTA_TIP_ME_PRED32" "DOTA_TIP_ME_PRED32_A" "DOTA_TIP_ME_PRED32_B" "DOTA_TIP_ME_PRED32_I" cks." "DOTA_TIP_ME_PRED33" ROUGHOUT EVENT" "DOTA_TIP_ME_PRED33_A" "DOTA_TIP_ME_PRED33_B" "DOTA_TIP_ME_PRED33_I" inute mark." "DOTA_TIP_ME_PRED34" GHOUT EVENT" "DOTA_TIP_ME_PRED34_A" "DOTA_TIP_ME_PRED34_B" "DOTA_TIP_ME_PRED34_I" minute mark." "DOTA_TIP_ME_PRED35" ENT" "DOTA_TIP_ME_PRED35_A" "DOTA_TIP_ME_PRED35_B" "DOTA_TIP_ME_PRED35_I" Rapier(s) purchased in a single game: %s2." "DOTA_TIP_ME_PRED36" UGHOUT EVENT" "DOTA_TIP_ME_PRED36_I" icked or banned." "DOTA_TIP_ME_PRED37" "DOTA_TIP_ME_PRED37_A"

"29999 or less" "30000 or more" "The largest gold difference was "EARLIEST FIRST BLOOD IN A SINGL "Less than 30 seconds before mat "Equal or greater than 30 second "The fastest first blood occurre "LATEST FIRST BLOOD IN A SINGLE "Less than 10 minutes" "10 minutes or more" "The latest first blood occurred "MOST GOLD FARMED BY A TEAM IN A "109999 gold or less" "110000 gold or more" "The most gold farmed by a team "UNDEFEATED TEAMS AT GROUP STAGE "None" "1 or more" "There were %s1 teams undefeated "BIG COMEBACKS THROUGHOUT EVENT" "3 or less" "4 or more" "%s1 game(s) ended in big comeba "GREATER THAN 60 MINUTE GAMES TH "2 or less" "3 or more" "%s1 game(s) ended past the 60 m "LESS THAN 20 MINUTE GAMES THROU "2 or less" "3 or more" "%s1 game(s) ended before the 20 "RAPIERS PURCHASED THROUGHOUT EV "9 or less" "10 or more" "Rapier(s) purchased: %s1\nMost "UNPICKED & UNBANNED HEROES THRO "Exactly %s1 heroes were never p "GAMES IN GRAND FINAL MATCH" "4 or less"

"DOTA_TIP_ME_PRED37_B" "DOTA_TIP_ME_PRED37_I" nd Final." "DOTA_TIP_ME_PRED38" RN THROUGHOUT EVENT" "DOTA_TIP_ME_PRED38_A" "DOTA_TIP_ME_PRED38_B" "DOTA_TIP_ME_PRED38_I" starting horn %s1 time(s)." "DOTA_TIP_ME_PRED39" " "DOTA_TIP_ME_PRED39_A" "DOTA_TIP_ME_PRED39_B" "DOTA_TIP_ME_PRED39_I" a single match." "DOTA_TIP_ME_PRED40" " "DOTA_TIP_ME_PRED40_A" "DOTA_TIP_ME_PRED40_B" "DOTA_TIP_ME_PRED40_I" (s)." "DOTA_TIP_ME_PRED41" "DOTA_TIP_ME_PRED41_A" "DOTA_TIP_ME_PRED41_B" "DOTA_TIP_ME_PRED41_I" (s)." "DOTA_TIP_ME_PRED42" VENT" "DOTA_TIP_ME_PRED42_A" "DOTA_TIP_ME_PRED42_B" "DOTA_TIP_ME_PRED42_I" ime(s)." "DOTA_TIP_ME_PRED43" GHOUT EVENT" "DOTA_TIP_ME_PRED43_A" "DOTA_TIP_ME_PRED43_B" "DOTA_TIP_ME_PRED43_I" (s)." "DOTA_TIP_ME_PRED44" EVENT" "DOTA_TIP_ME_PRED44_A" "DOTA_TIP_ME_PRED44_B" "DOTA_TIP_ME_PRED44_I" // Venue Page "DOTA_TIP_V_Title" "DOTA_TIP_V_Tournament" ONSHIPS, 2013"

"5" "There were %s1 games in the Gra "FIRST BLOODS BEFORE STARTING HO "11 or less" "12 or more" "First blood occurred before the "CHEESE USAGES IN A SINGLE MATCH "2 or less" "3 or more" "Cheese was used %s1 time(s) in "AEGIS SNATCHES THROUGHOUT EVENT "4 or less" "5 or more" "The Aegis was snatched %s1 time "COURIER KILLS THROUGHOUT EVENT" "24 or less" "25 or more" "The Courier was killed %s1 time "ALLIED HERO DENIES THROUGHOUT E "4 or less" "5 or more" "Allied Heroes were denied %s1 t "HEROES KILLED BY NEUTRALS THROU "1 or less" "2 or more" "Neutrals killed Heroes %s1 time "REFRESHERS PURCHASED THROUGHOUT "4 or less" "5 or more" "Refresher(s) purchased: %s1" "VALVE is proud to host" "THE INTERNATIONAL DOTA 2 CHAMPI

"DOTA_TIP_V_Desc" "This Summer, the top si xteen Dota 2 teams in the world descend upon Seattle to compete for the 2013 Cha mpionship Title. Three days of double-elimination bracket gameplay await both pl ayers and fans, culminating in Sunday's best-of-five Grand Finals. Watch the event in-person at Seattle's famed Benaroya Hall or stream every minute of the action i n Dota 2 and online at dota2.com!" // Teams Page "DOTA_TIP_T_Title" MS" "int2013_teamqualifiedsubtitle" "Sixteen teams have been selected to compete for the grand prize pool. Assembled from around the world, "THE TEA

these teams are the best of the best. Who will walk away as Champion?" // All Star Page "DOTA_TIP_AS_Title" "ALL STAR MATCH" "DOTA_TIP_AS_Desc" "An All-Star Match featu ring two teams designed by the community will be played during the International lead-up. Form your two dream teams below by selecting players from any of the a ttending teams. The match will be played prior to the start of the Group Stage, and streamed live through the Dota client." "DOTA_TIP_AS_Team1" "Team 1" "DOTA_TIP_AS_Team2" "Team 2" // Prize Pool Page "DOTA_TIP_PP_Title" "THE PRIZE POOL" "DOTA_TIP_PP_Desc" "The International Prize Pool is increased by $2.50 for every International Compendium purchased." "DOTA_TIP_PP_CurrentPool" "Current Prize Pool" "DOTA_TIP_PP_PrizeFormat" "$%s1" "DOTA_TIP_PP_StretchGoals" "Stretch Goals" "DOTA_TIP_PP_StretchDesc" "Stretch Goal Rewards will be un locked when the Prize Pool reaches the goal amounts." "DOTA_TIP_PP_Goal_1" "Goal 1" "DOTA_TIP_PP_Goal_2" "Goal 2" "DOTA_TIP_PP_Goal_3" "Goal 3" "DOTA_TIP_PP_Goal_4" "Goal 4" "DOTA_TIP_PP_Goal_5" "Goal 5" "DOTA_TIP_PP_Goal_6" "Goal 6" "DOTA_TIP_PP_Goal_7" "Goal 7" "DOTA_TIP_PP_Goal_Amount_1" "$1,700,000" "DOTA_TIP_PP_Goal_Desc_1" "Compendium owners recei ve a Limited Edition 125% Battle Booster that lasts until The International ends ." "DOTA_TIP_PP_Goal_Amount_2" "$1,850,000" "DOTA_TIP_PP_Goal_Desc_2" "Compendium Courier gain s additional stages." "DOTA_TIP_PP_Goal_Amount_3" "$2,000,000" "DOTA_TIP_PP_Goal_Desc_3" "Compendium Owners will receive a newly created International HUD." "DOTA_TIP_PP_Goal_Amount_4" "$2,200,000" "DOTA_TIP_PP_Goal_Desc_4" "Compendium Owners will receive a newly created Taunt animation item." "DOTA_TIP_PP_Goal_Amount_5" "$2,400,000" "DOTA_TIP_PP_Goal_Desc_5" "Compendium Owners will be able to vote on an 8 player Solo Championship at The International." "DOTA_TIP_PP_Goal_Amount_6" "$2,600,000" "DOTA_TIP_PP_Goal_Desc_6" "Compendium Owners will receive a newly created Immortal item." "DOTA_TIP_PP_Goal_Amount_7" "$3,200,000" "DOTA_TIP_PP_Goal_Desc_7" "Compendium Owners will be able to select the next Hero shipped in Dota 2." "DOTA_passport_claim_reward" "Claim Reward!" "DOTA_personal_contribution" "Your Personal Contribution" "DOTA_nonpersonal_contribution" "Total Contribution from %s1" "DOTA_Goal_Reached" "COMPLETED!" "DOTA_TIP_PP_ContributionDesc" "Want to contribute more to the prize pool? Why not pick up an extra Compendium for a friend? Don't forget you can check out your friend's predictions by clicking on the Compendium in their p rofile." "DOTA_BuyCompendium" "Buy Another Compendium"

// Team Cup "DOTA_TIP_TC_Title" "TEAM CUP" "DOTA_TIP_TC_Desc" "Earn rewards fo r your favorite team and player!\nSelect your favorite team and player below, an d whenever you win a matchmaking game, you'll earn some points for them. Every w eek we'll give rewards to the teams and players with the highest scoring fanbase !" "DOTA_TIP_TC_FavTeam" "FAVORITE TEAM" "DOTA_TIP_TC_FavTeam_Select" "SELECT YOUR FAVORITE TEAM" "DOTA_TIP_TC_FavPlayer" "FAVORITE PLAYER" "DOTA_TIP_TC_FavPlayer_Select" "SELECT YOUR FAVORITE PLAYER" "DOTA_TIP_TC_Lock" "Lock My Selecti on" "DOTA_AYS_Lock_Title" "ARE YOU SURE?" "DOTA_AYS_Lock_Desc" "Once you've locked in a favorite, you won't be able to change it again." "DOTA_AYS_Lock_Ok" "Yes, Lock it!" "DOTA_TIP_TCR_Title" "DOTA_TIP_TCR_Week" "DOTA_TIP_TCR_WinningTeam" "DOTA_TIP_TCR_WinningPlayer" // Solo Championship "DOTA_TIP_SC_Title" ip" "DOTA_TIP_SC_Desc" "Thanks to the c ommunity reaching the fifth Stretch Goal, Compendium owners are now able to vote on which players should participate in an 8 player Solo Championship at The Int ernational. Please make your 8 selections before the countdown expires." "DOTA_TIP_SC_Picks" "Picks Left" // Player Profile Page "DOTA_TIP_Player_Title" "DOTA_TIP_Player_Name" "DOTA_TIP_Player_Country" "DOTA_TIP_Player_Age" "DOTA_TIP_Player_Role" "DOTA_TIP_Player_Team" "DOTA_TIP_Hero_Favorites" "DOTA_TIP_Hero_Best" "DOTA_TIP_Player_FavHero" "DOTA_TIP_Player_BestHero" "PLAYER PROFILE" "REAL NAME" "COUNTRY" "AGE" "ROLE" "TEAM" "FAVORITE HEROES" "BEST HEROES" "%s1: %s2 matches last year" "%s1: %s2-%s3" "Player Cards" "RESULTS" "WEEK %s1" "Winning Team: %s1" "Winning Player: %s1 (%s2)" "Solo Championsh

// Player Cards Challenge Page "DOTA_TIP_Player_Card_Title" "DOTA_TIP_Player_Card_How_it_works_title" "HOW IT WORKS"

"DOTA_TIP_Player_Card_How_it_works" "Player cards representing the participants of The International will drop as loot in re gular and Compendium matchmaking games. Collect your favorite players and stamp them into your compendium to earn rewards!" "DOTA_TIP_Player_Card_Coming_Soon" "Coming Soon" "DOTA_TIP_Player_Card_Challenges" "PLAYER CARD CHALLENGES" "DOTA_TIP_Player_Card_Challenge_0" "Stamp one compl ete team\nReward: Smeevil Treat" "DOTA_TIP_Player_Card_Challenge_1" "Stamp five comp lete teams\nReward: Smeevil Treat" "DOTA_TIP_Player_Card_Challenge_2" "Stamp eight com

plete teams, must include teams %s1 and %s2\nReward: Edge Crab Lure" "DOTA_TIP_Player_Card_Challenge_3" "Stamp all Playe r Cards\nReward: Edge Crab Dye" "DOTA_TIP_Player_Card_Challenge_4" "Stamp a Mythica l quality Player Card\nReward: Edge Crab Banding" "DOTA_TIP_Player_Card_Challenge_Stats" "Cards Stamped: %s1\nCom plete Teams Stamped: %s2\n\nYour Challenge Teams:\n%s3\n%s4" "DOTA_Passport_Watch_Replay" play" "int2013_participating_teams" // Coming Soon Page "DOTA_ComingSoon_Text1" "DOTA_ComingSoon_Text2" "Participating Teams" "MORE COMING SOON..." "WATCH THIS SPACE!" "DOTA_BackpackRe

// Appendix Page "DOTA_Passport_Appendix_Text1" "APPENDIX" // 2013 TEAMS "DOTA_TIP_2013_Team_0" "Invictus Gaming" "DOTA_TIP_2013_TeamCountry_0" "China" "DOTA_TIP_2013_Team_1" "TongFu" "1OTA_TIP_2013_TeamCountry_1" "China" "DOTA_TIP_2013_Team_2" "Orange.Neolution" "DOTA_TIP_2013_TeamCountry_2" "Malaysia" "DOTA_TIP_2013_Team_3" "Alliance" "DOTA_TIP_2013_TeamCountry_3" "Sweden" "DOTA_TIP_2013_Team_4" "Fnatic" "DOTA_TIP_2013_TeamCountry_4" "Europe" "DOTA_TIP_2013_Team_5" "Team Liquid" "DOTA_TIP_2013_TeamCountry_5" "USA" "DOTA_TIP_2013_Team_6" "Natus Vincere" "DOTA_TIP_2013_TeamCountry_6" "Ukraine" "DOTA_TIP_2013_Team_7" "Team Zenith" "DOTA_TIP_2013_TeamCountry_7" "Singapore" "DOTA_TIP_2013_Team_8" "Team Dignitas" "DOTA_TIP_2013_TeamCountry_8" "USA" "DOTA_TIP_2013_Team_9" "Virtus.Pro" "DOTA_TIP_2013_TeamCountry_9" "Russia" "DOTA_TIP_2013_Team_10" "DK" "DOTA_TIP_2013_TeamCountry_10" "China" "DOTA_TIP_2013_Team_11" "LGD Gaming.Int" "DOTA_TIP_2013_TeamCountry_11" "World" "DOTA_TIP_2013_Team_12" "Invasion MUFC" "DOTA_TIP_2013_TeamCountry_12" "Malaysia" "DOTA_TIP_2013_Team_13" "mousesports" "DOTA_TIP_2013_TeamCountry_13" "Germany" "DOTA_TIP_2013_Team_14" "LGD Gaming" "DOTA_TIP_2013_TeamCountry_14" "China" "DOTA_TIP_2013_Team_15" "Quantic Gaming" "DOTA_TIP_2013_TeamCountry_15" "Europe" "DOTA_TIP_2013_Team_16" "Rattlesnake" "DOTA_TIP_2013_TeamCountry_16" "China" "DOTA_TIP_2013_Player_Select" "Select A Player" "DOTA_TIP_2013_Team_Select" "Select A Team" "DOTA_TIP_2013_PlayerAndTeam" "%s1 - %s2 (%s3)" // %s1 is the team name, %s2 is the player name, %s3 is their real name

"DOTA_TIP_2013_PlayerAndTeamRole" "%s4: %s1 - %s2 (%s3)" // %s1 is the team name, %s2 is the player name, %s3 is their real name. %s4 is their role. "DOTA_TIP_2013_PlayerAndTeamAchieved" "Achieved by:\n%s1 - % s2 (%s3)" // %s1 is the team name, %s2 is the player name, %s3 is their real name "DOTA_TIP_2013_PlayerAndTeamAchievedScore" "%s1 - %s2 (%s 3)\nwith a score of %s4" // %s1 is the team name, %s2 is the play er name, %s3 is their real name "DOTA_TIP_2013_Player_0" "Zhou" "DOTA_TIP_2013_PlayerReal_0" "Chen Yao" "DOTA_TIP_2013_Player_1" "Ferrari_430" "DOTA_TIP_2013_PlayerReal_1" "Luo Feichi" "DOTA_TIP_2013_Player_2" "YYF" "DOTA_TIP_2013_PlayerReal_2" "Jiang Cen" "DOTA_TIP_2013_Player_3" "ChuaN" "DOTA_TIP_2013_PlayerReal_3" "Wong Hock Chuan" "DOTA_TIP_2013_Player_4" "Faith" "DOTA_TIP_2013_PlayerReal_4" "Zeng Hongda" "DOTA_TIP_2013_Player_5" "Hao" "DOTA_TIP_2013_PlayerReal_5" "Chen Zhihao" "DOTA_TIP_2013_Player_6" "Mu" "DOTA_TIP_2013_PlayerReal_6" "Zhang Pan" "DOTA_TIP_2013_Player_7" "Sansheng" "DOTA_TIP_2013_PlayerReal_7" "Wang Zhaohui" "DOTA_TIP_2013_Player_8" "Banana" "DOTA_TIP_2013_PlayerReal_8" "Wang Jiao" "DOTA_TIP_2013_Player_9" "KingJ" "DOTA_TIP_2013_PlayerReal_9" "Yang Zhou" "DOTA_TIP_2013_Player_10" "Mushi" "DOTA_TIP_2013_PlayerReal_10" "Chai Yee Fung" "DOTA_TIP_2013_Player_11" "XtiNcT" "DOTA_TIP_2013_PlayerReal_11" "Joel Chan Zhan Leong" "DOTA_TIP_2013_Player_12" "Net" "DOTA_TIP_2013_PlayerReal_12" "Wai Pern Lim" "DOTA_TIP_2013_Player_13" "Ohaiyo" "DOTA_TIP_2013_PlayerReal_13" "Chong Xin Khoo" "DOTA_TIP_2013_Player_14" "kYxY" "DOTA_TIP_2013_PlayerReal_14" "Kang Yang Lee" "DOTA_TIP_2013_Player_15" "s4" "DOTA_TIP_2013_PlayerReal_15" "Gustav Magnusson" "DOTA_TIP_2013_Player_16" "AdmiralBulldog" "DOTA_TIP_2013_PlayerReal_16" "Henrik Ahnberg" "DOTA_TIP_2013_Player_17" "Loda" "DOTA_TIP_2013_PlayerReal_17" "Jonathan Berg" "DOTA_TIP_2013_Player_18" "Akke" "DOTA_TIP_2013_PlayerReal_18" "Joakim Akterhall" "DOTA_TIP_2013_Player_19" "EGM" "DOTA_TIP_2013_PlayerReal_19" "Jerry Lundqvist" "DOTA_TIP_2013_Player_20" "Fly" "DOTA_TIP_2013_PlayerReal_20" "Tal Aizik" "DOTA_TIP_2013_Player_21" "N0tail" "DOTA_TIP_2013_PlayerReal_21" "Johan Sundstein" "DOTA_TIP_2013_Player_22" "Era" "DOTA_TIP_2013_PlayerReal_22" "Adrian Kryeziu" "DOTA_TIP_2013_Player_23" "H4nn1" "DOTA_TIP_2013_PlayerReal_23" "Kai Hanbueckers" "DOTA_TIP_2013_Player_24" "Trixi" "DOTA_TIP_2013_PlayerReal_24" "Kalle Saarinen" "DOTA_TIP_2013_Player_25" "FLUFFNSTUFF"

"DOTA_TIP_2013_PlayerReal_25" "DOTA_TIP_2013_Player_26" "DOTA_TIP_2013_PlayerReal_26" "DOTA_TIP_2013_Player_27" "DOTA_TIP_2013_PlayerReal_27" "DOTA_TIP_2013_Player_28" "DOTA_TIP_2013_PlayerReal_28" "DOTA_TIP_2013_Player_29" "DOTA_TIP_2013_PlayerReal_29" "DOTA_TIP_2013_Player_30" "DOTA_TIP_2013_PlayerReal_30" "DOTA_TIP_2013_Player_31" "DOTA_TIP_2013_PlayerReal_31" "DOTA_TIP_2013_Player_32" "DOTA_TIP_2013_PlayerReal_32" "DOTA_TIP_2013_Player_33" "DOTA_TIP_2013_PlayerReal_33" "DOTA_TIP_2013_Player_34" "DOTA_TIP_2013_PlayerReal_34" "DOTA_TIP_2013_Player_35" "DOTA_TIP_2013_PlayerReal_35" "DOTA_TIP_2013_Player_36" "DOTA_TIP_2013_PlayerReal_36" "DOTA_TIP_2013_Player_37" "DOTA_TIP_2013_PlayerReal_37" "DOTA_TIP_2013_Player_38" "DOTA_TIP_2013_PlayerReal_38" "DOTA_TIP_2013_Player_39" "DOTA_TIP_2013_PlayerReal_39" "DOTA_TIP_2013_Player_40" "DOTA_TIP_2013_PlayerReal_40" "DOTA_TIP_2013_Player_41" "DOTA_TIP_2013_PlayerReal_41" "DOTA_TIP_2013_Player_42" "DOTA_TIP_2013_PlayerReal_42" "DOTA_TIP_2013_Player_43" "DOTA_TIP_2013_PlayerReal_43" "DOTA_TIP_2013_Player_44" "DOTA_TIP_2013_PlayerReal_44" "DOTA_TIP_2013_Player_45" "DOTA_TIP_2013_PlayerReal_45" "DOTA_TIP_2013_Player_46" "DOTA_TIP_2013_PlayerReal_46" "DOTA_TIP_2013_Player_47" "DOTA_TIP_2013_PlayerReal_47" "DOTA_TIP_2013_Player_48" "DOTA_TIP_2013_PlayerReal_48" "DOTA_TIP_2013_Player_49" "DOTA_TIP_2013_PlayerReal_49" "DOTA_TIP_2013_Player_50" "DOTA_TIP_2013_PlayerReal_50" "DOTA_TIP_2013_Player_51" "DOTA_TIP_2013_PlayerReal_51" "DOTA_TIP_2013_Player_52" "DOTA_TIP_2013_PlayerReal_52" "DOTA_TIP_2013_Player_53" "DOTA_TIP_2013_PlayerReal_53" "DOTA_TIP_2013_Player_54" "DOTA_TIP_2013_PlayerReal_54" "DOTA_TIP_2013_Player_55"

"Brian Lee" "ixmike88" "Michael Ghannam" "TC" "Tyler Cook" "Korok" "Steven Ashworth" "BuLba" "Sam Sosale" "Puppey" "Clement Ivanov" "XBOCT" "Aleksander Dashkevich" "Dendi" "Danylo Ishutin" "Funn1k" "Gleb Lipatnikov" "KuroKy" "Kura Salehi Takhasomi" "iceiceice" "Daryl Koh Pei Xiang" "xFreedom" "Nicholas Limg" "xy-" "Toh Wai Hong" "YamateH" "Ng Wei Poong" "Ice" "Chua Chee Cai" "Fogged" "Ioannis Loucas" "Aui_2000" "Kurtis Ling" "Waytosexy" "Peter Nguyen" "UNiVeRsE" "Saahil Arora" "Sneyking" "JingJun Wu" "NS" "Yaroslav Kuznetsov" "KSi" "Sergey Kuzin" "Crazy" "Oleg Kolensichenko" "Illidan" "Ilya Pavcaev" "ARS-ART" "Sergey Revin" "Burning" "Xu Zhilei" "Super" "Xie Juanhao" "rOtk" "Bai Fan" "QQQ" "Yao Yi" "X!!" "Lei Zengrong" "MiSeRy"

"DOTA_TIP_2013_PlayerReal_55" "DOTA_TIP_2013_Player_56" "DOTA_TIP_2013_PlayerReal_56" "DOTA_TIP_2013_Player_57" "DOTA_TIP_2013_PlayerReal_57" "DOTA_TIP_2013_Player_58" "DOTA_TIP_2013_PlayerReal_58" "DOTA_TIP_2013_Player_59" "DOTA_TIP_2013_PlayerReal_59" "DOTA_TIP_2013_Player_60" "DOTA_TIP_2013_PlayerReal_60" "DOTA_TIP_2013_Player_61" "DOTA_TIP_2013_PlayerReal_61" "DOTA_TIP_2013_Player_62" "DOTA_TIP_2013_PlayerReal_62" "DOTA_TIP_2013_Player_63" "DOTA_TIP_2013_PlayerReal_63" "DOTA_TIP_2013_Player_64" "DOTA_TIP_2013_PlayerReal_64" "DOTA_TIP_2013_Player_65" "DOTA_TIP_2013_PlayerReal_65" "DOTA_TIP_2013_Player_66" "DOTA_TIP_2013_PlayerReal_66" "DOTA_TIP_2013_Player_67" "DOTA_TIP_2013_PlayerReal_67" "DOTA_TIP_2013_Player_68" "DOTA_TIP_2013_PlayerReal_68" "DOTA_TIP_2013_Player_69" "DOTA_TIP_2013_PlayerReal_69" "DOTA_TIP_2013_Player_70" "DOTA_TIP_2013_PlayerReal_70" "DOTA_TIP_2013_Player_71" "DOTA_TIP_2013_PlayerReal_71" "DOTA_TIP_2013_Player_72" "DOTA_TIP_2013_PlayerReal_72" "DOTA_TIP_2013_Player_73" "DOTA_TIP_2013_PlayerReal_73" "DOTA_TIP_2013_Player_74" "DOTA_TIP_2013_PlayerReal_74" "DOTA_TIP_2013_Player_75" "DOTA_TIP_2013_PlayerReal_75" "DOTA_TIP_2013_Player_76" "DOTA_TIP_2013_PlayerReal_76" "DOTA_TIP_2013_Player_77" "DOTA_TIP_2013_PlayerReal_77" "DOTA_TIP_2013_Player_78" "DOTA_TIP_2013_PlayerReal_78" "DOTA_TIP_2013_Player_79" "DOTA_TIP_2013_PlayerReal_79" "DOTA_TIP_2013_Player_80" "DOTA_TIP_2013_PlayerReal_80" "DOTA_TIP_2013_Player_81" "DOTA_TIP_2013_PlayerReal_81" "DOTA_TIP_2013_Player_82" "DOTA_TIP_2013_PlayerReal_82" "DOTA_TIP_2013_Player_83" "DOTA_TIP_2013_PlayerReal_83" "DOTA_TIP_2013_Player_84" "DOTA_TIP_2013_PlayerReal_84"

"Rasmus Filipsen" "Pajkatt" "Per Anders Olsson Lille" "God" "Sergey Bragin" "1437" "Theeban Siva" "Brax" "Braxton Paulson" "WinteR" "Chan Litt-Binn" "fzfz" "Cheng Hor Siew" "TFG" "Daniel Wong" "Ling" "Sim Woi Cheong" "dabeliuteef" "Jun Liong Loh" "Black^" "Dominik Reitmeier" "syndereN" "Troels Nielsen" "FATA" "Adrian Trinks" "pa$" "Pascal Lohmeier" "qojqva" "Max Broecker" "xiao8" "Zhang Ning" "DDC" "Leong Fat-meng" "Yao" "Yao Zhengzheng" "Sylar" "Liu Jiajun" "DD" "Xie Bin" "7ckngmad" "Sebastien Debs" "Funzii" "Thibault Calonne" "Sockshka" "Titouan Merloz" "Silent" "Airat Gaziev" "Goblak" "Artur Kostenko" "Kabu" "Kai Zhao" "Luo" "Yingi Luo" "Lanm" "Zhicheng Zhang" "Sag" "Li Guo" "Icy" "Peng Wang"

"DOTA_TIP_2013_TeamAccomplishments_0" "The International Champ ions 2012\n5th-6th The International 2011\n1st G-League 2012 Season 2\n1st World Cyber Games 2012" // ig "DOTA_TIP_2013_TeamAccomplishments_1" "7th-8th The Internation al 2012\n1st AMD Premier League Season 1\n3rd G-League Season 2\n1st World Cyber Games 2012 Dota" // tongfu "DOTA_TIP_2013_TeamAccomplishments_2" "7th-8th The Internation al 2012\n3rd G-1 Chamions League Season 4\n3rd G-1 Chamions League Season 5\n1st WCG 2012 Asian Championship" // orange "DOTA_TIP_2013_TeamAccomplishments_3" "1st DreamHack Summer 20 13\n1st G-1 Champions League Season 5\n1st WePlay Dota 2 League Season 1\n1st Th e Premier League Season 4" // alliance "DOTA_TIP_2013_TeamAccomplishments_4" "1st Thor Open 2012\n2nd The Defense Season 3\n2nd Star Ladder Series Season 5\n3rd-4th DreamHack Winter 2012" // fnatic "DOTA_TIP_2013_TeamAccomplishments_5" "1st Raidcall Dota 2 Lea gue Season 2\n1st Curse Invitational\n2nd The Premier League Season 4\n3rd-4th D reamHack Dota 2 Invitational" // team liquid "DOTA_TIP_2013_TeamAccomplishments_6" "The International Champ ions 2011\nRunner-up The International 2012\n1st EMS One String Finals\n1st Star Ladder Star Series Season 4" // navi "DOTA_TIP_2013_TeamAccomplishments_7" "5th-6th The Internation al 2012\n2nd AMD Premier League Season 1\n2nd Gigabyte Dota Masters\n1st It's Go su Monthly Madness Asia" // zenith "DOTA_TIP_2013_TeamAccomplishments_8" "1st Ritmix Russian Dota 2 League\n2nd DreamHack Dota 2 Invitational\n2nd RaidCall Dota 2 League Season 2\n2nd Curse Dota 2 Invitational" // dignitas "DOTA_TIP_2013_TeamAccomplishments_9" "1st The Defense Season 3\n2nd The Premier League Season 3\n2nd Ritmix Russian Dota 2 League\n3rd Star L adder Star Series Season 5" // virtus.pro "DOTA_TIP_2013_TeamAccomplishments_10" "4th The International 2 012\n2nd G-1 Champions League Season 4\n4th G-1 Champions League Season 5\n2nd W orld Cyber Games 2012" // dk "DOTA_TIP_2013_TeamAccomplishments_11" "2nd G-League 2012 Seaso n 2\n1st Gigabyte E-Sports Challenge\n2nd 2013 GEST Challenge 1" // lgd.int "DOTA_TIP_2013_TeamAccomplishments_12" "1st The Asia 2012\n1st GEST Season 1 April\n3rd AMD Premier League Season 1\n1st WCG 2011 Asian Champio nship" // mufc "DOTA_TIP_2013_TeamAccomplishments_13" "9th-16th The Internatio nal 2012\n2nd The Defense 2\n1st GosuLeague Season 3\n3rd-4th EMS One Spring Fin al" // mouz "DOTA_TIP_2013_TeamAccomplishments_14" "3rd The International 2 012\n1st G-1 Champions League Season 4\n1st The Asia 2012\n1st Gigabyte Dota 2 M asters" // lgd "DOTA_TIP_2013_TeamAccomplishments_15" "2nd DreamHack Summer 20 13\n5th-8th EMS One Spring Finals" // quantic "DOTA_TIP_2013_TeamAccomplishments_16" "2nd The International 2 013 Qualifiers" // rattlesnake "DOTA_TIP_2013_TeamProfile_Champ_2012" "The International Champ ions 2012" "DOTA_TIP_2013_TeamProfile_Champ_2011" "The International Champ ions 2011" "DOTA_TIP_2013_Team_Pennant_Link" or %s1 in the Dota Store" // Qualifier teams & players "DOTA_TIP_2013_Team_100" "Buy a pennant f

"Evil Geniuses"

"DOTA_TIP_2013_Team_101" "DOTA_TIP_2013_Team_102" "DOTA_TIP_2013_Team_103" "DOTA_TIP_2013_Player_100" "DOTA_TIP_2013_PlayerReal_100" "DOTA_TIP_2013_Player_101" "DOTA_TIP_2013_PlayerReal_101" "DOTA_TIP_2013_Player_102" "DOTA_TIP_2013_PlayerReal_102" "DOTA_TIP_2013_Player_103" "DOTA_TIP_2013_PlayerReal_103" "DOTA_Country_China" "DOTA_Country_Malaysia"

"DD.Dota" "Rising Stars" "Vici Gaming" "Jeyo" "Jio Madayag" "Sockshka" "Titouan Merloz" "xiaotuji" "Wang Zhang" "ZSMJ" "Gong Jian" "China" "Malaysia"

// ============================================================= ================================== "dota_combat_log_hits" r %s3 damage%s4.\n" "dota_combat_log_hits_with" th %s3 for %s4 damage%s5.\n" "dota_combat_log_is_hit" %s2 damage%s3.\n" "dota_combat_log_is_hit_with" %s3 damage%s4.\n" "dota_combat_log_heals" or %s3 health%s4.\n" "dota_combat_log_minion_heals" %s4 health%s5.\n" "dota_combat_log_healed" or %s2%s3.\n" "dota_combat_log_killed_by_minion" %s3!\n" "dota_combat_log_killed_by" y %s2!\n" "dota_combat_log_killed" n" "dota_combat_log_receives_buff_from" rom %s3.\n" "dota_combat_log_receives_debuff_from" from %s3.\n" "dota_combat_log_receives_buff" 2 buff.\n" "dota_combat_log_receives_debuff" 2 debuff.\n" "dota_combat_log_loses_buff" uff.\n" "dota_combat_log_loses_debuff" ebuff.\n" "dota_combat_log_illusion" "%s1 hits %s2 fo "%s1 hits %s2 wi "%s1 is hit for "%s1 is hit with %s2 for "%s1 heals %s2 f "%s1's %s2 heals %s3 for "%s1 is healed f "%s1 is killed by %s2's "%s1 is killed b "%s1 is killed!\ "%s1 receives %s2 buff f "%s1 receives %s2 debuff "%s1 receives %s "%s1 receives %s "%s1 loses %s2 b "%s1 loses %s2 d " (Illusion)"

"Web_StoreCheckout_PurchaseComplete" "Your pu rchase is complete! Purchased items are now in your inventory." "Web_StoreCheckout_PurchaseCompleteNoItems" "Your pu rchase is complete! Note that no new items were added to your inventory." "Smeevil_Style_Default" "Smeevil_Style_Red" "Green Smeevil" "Red Smeevil"

"Smeevil_Style_Yellow" "Yellow Smeevil" "Smeevil_Style_Purple" "Purple Smeevil" "Smeevil_Style_Red_Mammoth" "Red Smeevil and Mammoth" "Smeevil_Style_Yellow_Bird" "Yellow Smeevil and Bird" "Smeevil_Style_Purple_Crab" "Purple Smeevil and Crab" "Smeevil_Style_Purple_Crab_Painted" "Purple Smeevil and Dyed Crab" "DOTA_SelectStyle" "Styles" "UnlockStyle_PreReq_Confirm" "Unlocking this style will consu me %s1 %s2(s) and requires that you have the %s3 style unlocked. Are you sure yo u want to unlock this style?" "UnlockStyle_Confirm" "Unlocking this style wi ll consume %s1 %s2(s). Are you sure you want to unlock this style?" "UnlockStyle_Attrib_Confirm" "Are you sure you want to unlock this style?" "UnlockStyle_NotUnlocked" "This style cannot be ap plied. You have to unlock it first." "UnlockStyle_Failed_PreReq" "This style cannot be un locked. You need to unlock the prerequisite style %s1 first." "UnlockStyle_Failed_CantAfford" "This style cannot be unlocked. You need to must own %s1 %s2(s) to pay for the unlock." "UnlockStyle_Failed_CantAffordAttrib" "This style cannot be un locked. You do not meet the attribute requirements." "UnlockStyle_Failed_CantAffordGem" "This style cannot be un locked. The item does not contain a gem that meets the requirements." "UnlockStyle_Succeeded" "The style has been unlo cked and may now be applied to the item." "UnlockStyle_PreReq_List" "- Own %s1 %s2(s)" "UnlockStyle_PreReq_List_Style" "- Own %s1 %s2(s)\n- Have unlock ed the style '%s3'" "UnlockStyle_PreReq_Attrib" "- Have %s1 %s2" "UnlockStyle_PreReq_Gem" "- Have %s1 [%s2 - %s3]" "UnlockStyle_Requirements" "To unlock this style yo u must:" "UnlockStyle_Requirements_Consumed" "Item requiremen ts will be consumed as a part of the unlock cost." "Econ_Style_Info_Header" "Econ_Style_Info" "Econ_Style_Info_Locked" "Econ_Style_Info_Unlocked" "Econ_Style_Info_Current" "Styles:" " %s1" " %s1 (Locked)" " %s1" " %s1"

"Econ_Socket_Hammer_Safe_Confirm" "Are you sure you want t o release this item's gems?" "Econ_Socket_Hammer_Confirm" "Are you sure you want to destro y this item and release its gems?" "Econ_Socket_Hammer_Confirm_Immortal" "Are you sure you want t o destroy this IMMORTAL item and release its gems? <font color='#FF0000'>This it em is very rare and will be destroyed by this action.</font>" "Econ_Socket_Hammer_Confirm_Arcana" "Are you sure you want t o destroy this ARCANA item and release its gems? <font color='#FF0000'>This item is very rare and will be destroyed by this action.</font>" "Econ_Socket_Chisel_Confirm" "Are you sure you want to add a socket to this item? One charge on the chisel will be consumed." "Econ_Socket_Brand_Confirm" "Are you sure you want t o add an effect and color socket to this item? This will make the item unusual. The brand will be destroyed by this process."

"Econ_Socket_Empty_General" "Econ_Socket_Empty_Effect" "Econ_Socket_Empty_Color"

"General" "Ethereal" "Prismatic"

"Econ_Socket_Empty_Name" "Empty Socket" "Econ_Socket_Empty_Desc" "Empty Socket" "Econ_Socket_Effect_Name" "Ethereal: %s1" "Econ_Socket_Effect_Desc" "%s1" "Econ_Socket_Color_Name" "Prismatic: %s1" "Econ_Socket_Color_Desc" "%s1" "Econ_Socket_Color_Name_Legacy" "Prismatic: %s1 (%s2, %s3, %s4)" "Econ_Socket_Color_Desc_Legacy" "%s1 (%s2, %s3, %s4)" "Econ_Socket_AnimModifier_Name" "Kinetic: %s1" "Econ_Socket_AnimModifier_Desc" "%s1" "Econ_Socket_Strange_Name" "Inscribed %s1" "Econ_Socket_Strange_Desc" "%s1: %s2" "Econ_Socket_Spectator_Name" "Spectator: %s1" "Econ_Socket_Spectator_Type" "Games Watched: %s1" "Econ_Socket_Spectator_Desc" "%s1" "Econ_Socket_Autograph_Name" "Autograph: %s1" "Econ_Socket_Autograph_Desc" "Autographed by %s1" "Econ_Socket_AbilityEffect_Name" "Mastery: %s1" "Econ_Socket_AbilityEffect_Desc" "%s1" "Econ_Socket_Soul_Name" "Soul Gem: %s1" "Econ_Socket_Soul_Desc" "%s1" "UnknownColor" "UnusualRed" "UnusualRubiline" "UnusualGold" "UnusualBlue" "UnusualPurple" "UnusualOrange" "UnusualLightGreen" "UnusualDeepBlue" "UnusualSeaGreen" "UnusualVerdantGreen" "UnusualDeepGreen" "UnusualBrightPurple" "UnusualBrightGreen" "UnusualPlacidBlue" "UnusualSummerWarmth" "UnusualDefensiveRed" "UnusualCreatorsLight" "UnusualBlossomRed" "UnusualCrystallineBlue" "UnusualCursedBlack" "UnusualPlagueGrey" "UnusualInternational2012" "UnusualInternational2013" "UnusualMidasGold" "UnusualEarthGreen" "UnusualEmberFlame" "UnusualDiretideOrange" "UnusualDredgeEarth" "UnusualDungeonDoom" "UnusualMannsMint" "UnusualBusinessPants" "UnusualUnhallowedGround" "UnusualShips" "Legacy" "Red" "Rubiline" "Gold" "Blue" "Purple" "Orange" "Light Green" "Deep Blue" "Sea Green" "Verdant Green" "Deep Green" "Bright Purple" "Bright Green" "Placid Blue" "Summer Warmth" "Defensive Red" "Creator's Light" "Blossom Red" "Crystalline Blue" "Cursed Black" "Plague Grey" "Champion's Blue" "Champion's Green" "Midas Gold" "Earth Green" "Ember Flame" "Diretide Orange" "Dredge Earth" "Dungeon Doom" "Tnim S'nnam" "Brusque Britches Beige" "Unhallowed Ground" "Ships in the Night"

"UnusualMiasma" "UnusualPristinePlatinum" "UnusualVermilionRenewal" "UnusualAbysm" "Econ_MarketTooltipFormat" n the Steam Community Market starting at %s2."

"Miasmatic Grey" "Pristine Platinum" "Vermillion Renewal" "Reflection's Shade" "%s1 available o

"Invalid_AnimMod" "Invalid" "DOTA_Anim_Mod_Silent_Ripper" "Pounce of the Silent Ripper" "DOTA_Anim_Mod_Pyre" "Flames of the Pyre" "DOTA_Anim_Mod_Omoz" "Pits of Omoz" "DOTA_Anim_Mod_Odachi" "Fireborn Assault" "DOTA_Anim_Mod_Bladebiter" "Bladebiter's Strike" "DOTA_Anim_Mod_Deadwinter_Soul" "Deadwinter's Soul" "DOTA_Anim_Mod_Death_Protest" "Twin Deaths' Haunting" "DOTA_Anim_Mod_Dizzying_Punch" "Dizzying Punch!" "DOTA_Anim_Mod_Wraith_Spin" "Wraith Spin" "DOTA_Anim_Mod_Serene_Honor" "Serene Honor" "DOTA_Anim_Mod_Red_Moon" "Red Moon" "DOTA_Anim_Mod_Turbulent_Teleport" "Turbulent Teleport" "DOTA_Anim_Mod_dagger_twirl" "Allure of the Succubus" "DOTA_Anim_Mod_impatient_maiden" "Impatient Maiden" "DOTA_Anim_Mod_obeisance_of_the_keeper" "Obeisance of the Keeper " "DOTA_Anim_Mod_when_nature_attacks" "DOTA_Anim_Mod_Salvaged_Sword" "DOTA_Anim_Mod_triumphant_timelord" lord" "DOTA_Anim_Mod_Good_Fortune" "Good Fortune Remnants" "DOTA_Anim_Mod_Prosperity" "Prosperity Remnants" "DOTA_Anim_Mod_SwordonShoulder" "The Knight's Repose" "DOTA_Anim_Mod_abysm" "Horns of Inner Abysm" "Invalid_AbilityMod" "Invalid" "DOTA_Ability_Mod_Illuminate_Northlight" "Northlight Illu minance" "DOTA_Anim_Mod_lucentyr" "Liveliness of Lucentyr" "DOTA_Anim_Mod_f2p_doom" "Crown of Hells!" "DOTA_Anim_Mod_fear" "Free to Fear" "DOTA_Anim_Mod_bot" "Booties of Travel!" "DOTA_Anim_Mod_ftp_dendi_back" "Crow's Feet" "DOTA_Anim_Mod_twister" "Twister" "Invalid_Soul" "Invalid" "DOTA_Soul_Gem_Raving_Aristocrat" "DOTA_Bans" "DOTA_Picks" "Raving Aristocrat" "Bans" "Picks" "When Nature Attacks" "Salvaged Sword" "Triumphant Time

//DOTA_ITEM_STYLES // TEMP, Add item editor support for these fields and move to it ems_english.txt "Wraps_Of_The_Wicked_Succubus_Style0" "Small Wraps" "Wraps_Of_The_Wicked_Succubus_Style1" "Medium Wraps" "Wraps_Of_The_Wicked_Succubus_Style2" "Large Wraps" "Wings_Of_The_Wicked_Succubus_Style0" "Small Wings" "Wings_Of_The_Wicked_Succubus_Style1" "Medium Wings" "Wings_Of_The_Wicked_Succubus_Style2" "Large Wings" "Horns_Of_The_Wicked_Succubus_Style0" "Small Horns" "Horns_Of_The_Wicked_Succubus_Style1" "Medium Horns"

"Horns_Of_The_Wicked_Succubus_Style2" "Large Horns" "Dirk_Of_The_Wicked_Succubus_Style0" "Small Dirk" "Dirk_Of_The_Wicked_Succubus_Style1" "Medium Dirk" "Dirk_Of_The_Wicked_Succubus_Style2" "Large Dirk" "DOTA_Item_Helm_of_the_Warriors_Retribution_Style0" "No Visor" "DOTA_Item_Helm_of_the_Warriors_Retribution_Style1" "Open Visor" "DOTA_Item_Helm_of_the_Warriors_Retribution_Style2" "Closed Visor" "DOTA_Item_Sword_of_the_Warriors_Retribution_Style0" d Blade" "DOTA_Item_Sword_of_the_Warriors_Retribution_Style1" Blade" "DOTA_Item_Sword_of_the_Warriors_Retribution_Style2" Blade" "DOTA_Item_Cloud_Forged_Great_Wings_Style0" ings" "DOTA_Item_Cloud_Forged_Great_Wings_Style1" ipped" "DOTA_Item_Hairstyle_of_the_Eastern_Range_Style0" "Ponytail" "DOTA_Item_Hairstyle_of_the_Eastern_Range_Style1" "No Ponytail" "DOTA_Item_Cape_of_the_Eastern_Range_Style0" "DOTA_Item_Cape_of_the_Eastern_Range_Style1" "DOTA_Item_Gazing_Eye_of_the_Demon_Witch_Style0" "Short Horns" "DOTA_Item_Gazing_Eye_of_the_Demon_Witch_Style1" "Long Horns" "DOTA_Item_Bracers_of_The_Howling_Wolf_Style0" "Bright" "DOTA_Item_Bracers_of_The_Howling_Wolf_Style1" "Dark" "DOTA_Item_Hat_of_The_Howling_Wolf_Style0" "Bright" "DOTA_Item_Hat_of_The_Howling_Wolf_Style1" "Dark" "DOTA_Item_Pelt_of_The_Howling_Wolf_Style0" "Bright" "DOTA_Item_Pelt_of_The_Howling_Wolf_Style1" "Dark" "DOTA_Item_Rifle_of_The_Howling_Wolf_Style0" "Bright" "DOTA_Item_Rifle_of_The_Howling_Wolf_Style1" "Dark" "DOTA_Item_Spaulders_of_The_Howling_Wolf_Style0" "Bright" "DOTA_Item_Spaulders_of_The_Howling_Wolf_Style1" "Dark" "Elgato_BTS_Style0" "Blue Owl" "Elgato_BTS_Style1" "Silver Owl" "Elgato_BTS_Style2" "El Super Gato!" "DOTA_Item_Bloodstone_of_the_Ancestor1" he Precursor" "DOTA_Item_Bloodstone_of_the_Ancestor2" he Founder" "Bloodstone of t "Bloodstone of t "White" "Red" "White T "Great W "Winged "Grooved "Weighte

"DOTA_Item_Shade_of_Agony_Style0" "Shaded" "DOTA_Item_Shade_of_Agony_Style1" "Unshaded" "DOTA_Item_Wings_of_Agony_Style0" "Torn" "DOTA_Item_Wings_of_Agony_Style1" "Pristine" "DOTA_Item_Desc_Compass_Edge_of_the_Voyager_Style0" "Compass Glaive" "DOTA_Item_Desc_Compass_Edge_of_the_Voyager_Style1" "Compass Tulwar" "DOTA_Item_Wise_Cap_of_the_First_Light_Style0" "Sagely Cap" "DOTA_Item_Wise_Cap_of_the_First_Light_Style1" "Wizardly Hood" "DOTA_Item_Familiar_Woods_Style0" "Woodsy" "DOTA_Item_Familiar_Woods_Style1" "Shagbar k!" "DOTA_Item_Golden_Reel_Guardian_Helmet_Style0" "Closed Helmet" "DOTA_Item_Golden_Reel_Guardian_Helmet_Style1" "Open He lmet" "DOTA_Item_Stonehall_Royal_Guard_Helmet_Style0" "Closed Helmet" "DOTA_Item_Stonehall_Royal_Guard_Helmet_Style1" "Open Helmet" "DOTA_Item_Jolly_Roger_Style0" "Davy Jones" "DOTA_Item_Jolly_Roger_Style1" "Landlubber" "DOTA_Item_Cape_of_the_Arsenal_Magus_Style0" "White" "DOTA_Item_Cape_of_the_Arsenal_Magus_Style1" "Exort" "DOTA_Item_Cape_of_the_Arsenal_Magus_Style2" "Quas" "DOTA_Item_Cape_of_the_Arsenal_Magus_Style3" "Wex" "DOTA_Item_Hair_of_the_Arsenal_Magus_Style0" "Hair" "DOTA_Item_Hair_of_the_Arsenal_Magus_Style1" "Exort" "DOTA_Item_Hair_of_the_Arsenal_Magus_Style2" "Quas" "DOTA_Item_Hair_of_the_Arsenal_Magus_Style3" "Wex" "DOTA_Item_Shoulders_of_the_Arsenal_Magus_Style0" "White" "DOTA_Item_Shoulders_of_the_Arsenal_Magus_Style1" "Exort" "DOTA_Item_Shoulders_of_the_Arsenal_Magus_Style2" "Quas" "DOTA_Item_Shoulders_of_the_Arsenal_Magus_Style3" "Wex" "DOTA_Item_Equine_Emissary_Shoulders_Style0" "Pauldro ns" "DOTA_Item_Equine_Emissary_Shoulders_Style1" "Horse" "DOTA_Item_Frozen_Star_Belt_Style0" "Small Bindings" "DOTA_Item_Frozen_Star_Belt_Style1" "Medium Bindings" "DOTA_Item_Frozen_Star_Belt_Style2" "Large Bindings" "DOTA_Item_Frozen_Star_Neck_Style0" "Small Mantle" "DOTA_Item_Frozen_Star_Neck_Style1" "Medium Mantle" "DOTA_Item_Frozen_Star_Neck_Style2" "Large Mantle" "DOTA_Item_Frozen_Star_Back_Style0" "Small Frozen Star" "DOTA_Item_Frozen_Star_Back_Style1" "Medium Frozen Star" "DOTA_Item_Frozen_Star_Back_Style2" "Large Frozen Star" "DOTA_WatchOwnedTournamentCheck" "Sort ow

ned Tournaments first" "Shawl_of_Resonant_Vibrance_Style0" ng Shawl" "Shawl_of_Resonant_Vibrance_Style1" ing Shawl" "Shawl_of_Resonant_Vibrance_Style2" ing Shawl" "Tails_of_Resonant_Vibrance_Style0" g Tails" "Tails_of_Resonant_Vibrance_Style1" Tails" "Tails_of_Resonant_Vibrance_Style2" g Tails" "Hood_of_Resonant_Vibrance_Style0" Hood" "Hood_of_Resonant_Vibrance_Style1" Hood" "Hood_of_Resonant_Vibrance_Style2" anding Hood" "Focus_of_Resonant_Vibrance_Style0" ing Focus" "Focus_of_Resonant_Vibrance_Style1" g Focus" "Crown_of_Entwined_Fate_Style0" ed Crown" "Crown_of_Entwined_Fate_Style1" Crown" "Crown_of_Entwined_Fate_Style2" us Crown" "Feelers_of_Entwined_Fate_Style0" "Gripping Feelers" "Feelers_of_Entwined_Fate_Style1" "Capturing Feelers" "Feelers_of_Entwined_Fate_Style2" "Grasping Feelers" "Limbs_of_Entwined_Fate_Style0" ing Limbs" "Limbs_of_Entwined_Fate_Style1" g Limbs" "Limbs_of_Entwined_Fate_Style2" ing Limbs" "Stinger_of_Entwined_Fate_Style0" "Pointed Stinger" "Stinger_of_Entwined_Fate_Style1" "Sharpened Stinger" "Whiskers_of_Entwined_Fate_Style0" "Delicate Whiskers" "Whiskers_of_Entwined_Fate_Style1" "Listening Whiskers" "Whiskers_of_Entwined_Fate_Style2" "Attentive Whiskers" "Skitter "Creepin "Scrambl "Chitino "Armored "Condens "Twistin "Channel "Underst "Knowing "Curious "Whippin "Diving "Trailin "Harness "Converg "Gatheri

"DOTA_Item_Trophy_of_the_Shadowcat_Style0" "Trophy of the Shadowcat" "DOTA_Item_Trophy_of_the_Shadowcat_Style1" "Fangs of the Shadowcat" "DOTA_Item_Name_Midnight_Locks" "Midnight Locks" "DOTA_Item_Name_Midnight_Locks_Blue" "Blue Midnight Locks" "DOTA_Item_Name_Midnight_Locks_White" "White Midnight Locks" "DOTA_Item_Stoneforged_Horns_Style2" "Unbroken Stoneforged Horns" "DOTA_Item_Helm_of_Birds_Stone_Style0" "Helm of Bird's Stone" "DOTA_Item_Helm_of_Birds_Stone_Style1" "Hood of Bird's Stone" "DOTA_Item_Gift_of_the_Awakened_Style2" "Tail of the Awakened" "DOTA_Item_Shadow_Calvaria_Style0" "Shadow Calveria (Yellow)" "DOTA_Item_Shadow_Calvaria_Style1" "Shadow Calveria (Blue)" "DOTA_Item_Shadow_Calvaria_Style2" "Shadow Calveria (Purple)" "DOTA_Item_Shadow_Calvaria_Style3" "Shadow Calveria (Red)" "DOTA_Item_Shadow_Claws_Style0" "Shadow Claws (Yellow)" "DOTA_Item_Shadow_Claws_Style1" "Shadow Claws (Blue)" "DOTA_Item_Shadow_Claws_Style2" "Shadow Claws (Purple)" "DOTA_Item_Shadow_Claws_Style3" "Shadow Claws (Red)" "DOTA_Item_Shadow_Spine_Style0" "Shadow Spine (Yellow)" "DOTA_Item_Shadow_Spine_Style1" "Shadow Spine (Blue)" "DOTA_Item_Shadow_Spine_Style2" "Shadow Spine (Purple)" "DOTA_Item_Shadow_Spine_Style3" "Shadow Spine (Red)" "DOTA_Item_Shadow_Tracers_Style0" "Shadow Spine (Yellow)" "DOTA_Item_Shadow_Tracers_Style1" "Shadow Spine (Blue)" "DOTA_Item_Shadow_Tracers_Style2" "Shadow Spine (Purple)" "DOTA_Item_Shadow_Tracers_Style3" "Shadow Spine (Red)" "DOTA_Item_Mane_of_the_Demon_Stone_Style0" the Demon Stone" "DOTA_Item_Mane_of_the_Demon_Stone_Style1" "Mane of "Conical

Hat of the Demon Stone" "DOTA_Item_Immemorial_Emperor_Style0" "Screen with Red" "DOTA_Item_Immemorial_Emperor_Style1" "Screen with Black" "DOTA_Item_Immemorial_Emperors_Scythe_Style0" with Red" "DOTA_Item_Immemorial_Emperors_Scythe_Style1" with Black" "DOTA_Item_Immemorial_Emperors_Mantle_Style0" with Red" "DOTA_Item_Immemorial_Emperors_Mantle_Style1" with Black" "DOTA_Item_Immemorial_Emperors_Coronet_Style0" with Red" "DOTA_Item_Immemorial_Emperors_Coronet_Style1" with Black" "DOTA_Item_Blade_of_the_Wandering_Demon_Style0" ith Green" "DOTA_Item_Blade_of_the_Wandering_Demon_Style1" ith Blue" "DOTA_Item_Mask_of_the_Wandering_Demon_Style0" ly" "DOTA_Item_Mask_of_the_Wandering_Demon_Style1" th Hat" "DOTA_Item_Duangua_of_the_Wandering_Demon_Style0" with Green" "DOTA_Item_Duangua_of_the_Wandering_Demon_Style1" with Blue" "DOTA_Item_Faulds_of_the_Wandering_Demon_Style0" with Green" "DOTA_Item_Faulds_of_the_Wandering_Demon_Style1" with Blue" "DOTA_Item_Bracers_of_the_Wandering_Demon_Style0" with Green" "DOTA_Item_Bracers_of_the_Wandering_Demon_Style1" with Blue" "DOTA_Item_Crown_of_Hells_Helm_Style0" Helmet" "DOTA_Item_Crown_of_Hells_Helm_Style1" lmet" "DOTA_Item_Incantations_Weapon_Style0" ener of Incantations" "DOTA_Item_Incantations_Weapon_Style1" of Incantations" "DOTA_Item_Fallen_Princess_Head_Style0" the Fallen Princess" "DOTA_Item_Fallen_Princess_Head_Style1" the Fallen Princess" "DOTA_Item_Fallen_Princess_Head_Style2" f the Fallen Princess" "DOTA_Item_Fallen_Princess_Shoulders_Style0" f the Fallen Princess" "DOTA_Item_Fallen_Princess_Shoulders_Style1" of the Fallen Princess" "DOTA_Item_Fallen_Princess_Shoulders_Style2" of the Fallen Princess" "DOTA_Item_Black_Death_Offhand_Style0" "Head Op "Pillar "Helm of "Hair of "Crown o "Warrior Wings o "Feathered Wings "Feathered Wings "Axe of "Open He "Closed "Bracers "Bracers "Faulds "Faulds "Duangua "Duangua "Mask wi "Mask On "Blade w

"Scythe "Scythe "Mantle "Mantle "Coronet "Coronet "Blade w

the Black Death Executioner" "DOTA_Item_Black_Death_Offhand_Style1" of the Black Death" "DOTA_Item_Black_Death_Weapon_Style0" ok of the Black Death" "DOTA_Item_Black_Death_Weapon_Style1" ft Hook of the Black Death" "DOTA_Item_Black_Death_Shoulder_Style0" r of the Black Death Executioner" "DOTA_Item_Black_Death_Shoulder_Style1" Shoulder of the Black Death" "DOTA_Item_Black_Death_Head_Style0" "Tiny Tassels of the Black Death" "DOTA_Item_Black_Death_Head_Style1" "Small Tassels of the Black Death" "DOTA_Item_Black_Death_Head_Style2" "Medium Tassels of the Black Death" "DOTA_Item_Black_Death_Head_Style3" "Large Tasseels of the Black Death" "TeamCup_Description" Weekly Team Cup"

"Shovel "Cuff Ho "Makeshi "Shoulde "Barbed

"Earned by fans during The International

"NEXON_Error" "Error" "NEXON_State_ShutdownWarning" "Game usage is blocked under Shutd own law in %s1 minutes." "NEXON_State_ShutdownLaw" "Game usage is blocked under Shutdown law." "NEXON_State_RestrictedID" "Game usage restricted ID." "NEXON_State_RestrictedAge" "Game usage is allowed for ages over 12." "NEXON_State_InvalidID" "ID does not exist." "NEXON_State_VerifyPerson" "Person Verification Restriction" "NEXON_State_PaymentAgreement" "Payment Agreement Restriction" "NEXON_State_UnderMembershipRestriction" "Under Membership Restr iction" "NEXON_PlaytimeWarning" "You have played more than %s1 hour(s). Excessive usage of game might cause inconvenience in your everyday life." "NEXON_CybercafeNotRegistered" "Not cyber caf premium user. Pleas e contact Nexon's Cyber caf customer service." "NEXON_CybercafeExceededIP" "Exceeded number of allowed user per IP. Please contact cyber caf owner." "NEXON_CybercafeBlockedByAdmin" "This PC's access is blocked by ad ministrator. Please contact Nexon's cyber caf customer service." "NEXON_CybercafeTimeExpired" "This PC's access is blocked by admin istrator. Please contact Nexon's cyber caf customer service." "NEXON_CybercafeGenericBlocked" "Blocked access." "NEXON_CybercafeTimeLeft" "You have %s1 minutes left in yo ur Nexon cyber caf subscription time." "NEXON_CybercafeBonus" "Earning %s1% bonus Battle Point s for playing at %s2: %s3." "NEXON_CybercafeTimedReward" "%s1 has been awarded a %s2 for pla ying at %s3!" "DOTA_GGPopup_Title" "DOTA_GGPopup_Desc" "GAME WILL END" "You will lose in"

"DOTA_Levelup_ItemDrop" "ITEM DROP LEVEL UPGRADED" "DOTA_Levelup_ItemDrop2" "UNCOMMON ITEMS" "DOTA_Levelup_ItemDrop_Desc2" "As you play matchmaking games you

'll find items, and you'll also receive one every time you level up. You're now eligible to find rarer items than before!" "DOTA_Levelup_ItemDrop3" "RARE ITEMS" "DOTA_Levelup_ItemDrop_Desc3" "These items can contain custom animations for Heroes that wear them." "DOTA_Levelup_ItemDrop4" "MYTHICAL ITEMS" "DOTA_Levelup_ItemDrop_Desc4" "These items often contain custo m animations and spell effects for Heroes that wear them." "DOTA_Levelup_ItemDrop5" "LEGENDARY ITEMS" "DOTA_Levelup_ItemDrop_Desc5" "These items are incredibly rare objects, often replacing entire couriers and hero mounts with new models and ef fects." "DOTA_Levelup_ItemDrop6" "ANCIENT ITEMS" "DOTA_Levelup_ItemDrop_Desc6" "These items number only a few, and cannot be easily categorised." "DOTA_Levelup_ItemDrop8" "ARCANA ITEMS" "DOTA_Levelup_ItemDrop_Desc8" "These items are the rarest of a ll, capable of adding new models, sounds, spell effects, and HUD icons to any He ro that wears them." "DOTA_ItemDropLvl_Text" "You are currently eligible to f ind %s1 items. Play more games to increase your level and find rarer items." "DOTA_ItemDropLvl_TextMax" "Currently eligible to find %s1 items." "DOTA_Coach" "DOTA_Coach2" "DOTA_Coach3" "DOTA_Coaches" "DOTA_CoachesOther" "DOTA_CoachNone" "DOTA_Lobby_Join_Coach" "DOTA_Lobby_Leave_Coach" "DOTA_Student_Desc" ten to" "DOTA_Student_Desc2" en to" "DOTA_Students" "Students" "DOTA_StudentsOther" "Other Students" "DOTA_Coach_Desc" "Perspective selection." "DOTA_Coach_Chat" "Send to Coach Only" "DOTA_CoachList" "Coaches: %s1" "DOTA_Coach_Help" "Alt-Click in world or m inimap to ping. Alt-Click on HUD elements to highlight them. Ctrl-Click on world or minimap to draw lines.\n\nHit your 'Coach Toggle Student Perspective' key to jump in and out of your student's perspective.\n\nYour voice and text chat will only be heard by your students." "DOTA_Student_Help" "To talk to other player s on your team, uncheck the 'Send to Coach Only' box under your chat input. To s top hearing chat and voice communication from a fellow student, uncheck their na me in the boxes above. \n\nYour own voice communication will only be heard by yo ur coaches and fellow students. Your Chat Wheel messages will be seen by your en tire team." // Korean used here since this is a Korean-only feature and allo ws testing without having to set language. " "Econ_Purgatory" " "Econ_Purgatory_FinalizeAllItems" " " "Econ_Purgatory_FinalizePurchase" " " "Econ_Purgatory_ReturnItem" " " "Select other student(s) to list "Coach" "COACH" "COACH THIS PARTY" "Coaches" "Other Coaches" "No Coaches" "Coach This Team" "Stop Coaching" "Select coach(es) to lis

"Econ_Purgatory_FinalizePurchaseDlg_Title" " "Econ_Purgatory_FinalizePurchaseDlg_Msg" " "Econ_Purgatory_FinalizePurchaseDlg_ConfirmButton" "Econ_Purgatory_FinalizePurchaseDlg_CancelButton" "Econ_Purgatory_ReturnDlg_Title" " " "Econ_Purgatory_ReturnDlg_Msg" " "Econ_Purgatory_ReturnDlg_ConfirmButton" " "Econ_Purgatory_ReturnDlg_CancelButton" " "

" " " " " ?" "

"ItemPurgatory_Finalize_Succeeded" "Finalize successful." "ItemPurgatory_Finalize_Failed_Incomplete" "Finalize was only partially successful. One or more items were not finalized." "ItemPurgatory_Finalize_Failed_ItemsNotInPurgatory" "Finaliz e may have partially succeeded. At least one item was not in the maybe box. It's possible it was automatically moved to the Armory." "ItemPurgatory_Finalize_Failed_CouldNotFindItems" "Could n ot find one or more items." "ItemPurgatory_Finalize_Failed_NoSOCache" "The server is experiencing problems. Please try again in a few minutes." "ItemPurgatory_Finalize_Failed_BackpackFull" "Not all items could be finalized. Free up some space in your Armory and try again." "ItemPurgatory_Refund_Succeeded" "Refund successful." "ItemPurgatory_Refund_Failed_ItemsNotInPurgatory" m you specified was not in the Maybe Box." "ItemPurgatory_Refund_Failed_CouldNotFindItem" failed. Could not find the specified item." "ItemPurgatory_Refund_Failed_TryLater" "Refund failed. Please try again later." "ItemPurgatory_Refund_Failed_Nexon" "Failed to connect to the Nexon server." "ItemPurgatory_UnknownError" // Crafting Tooltips "DOTA_CraftingTooltip_Title_Rarity" "DOTA_CraftingTooltip_Desc_Rarity" rity item here to satisfy this crafting recipe." "DOTA_CraftingTooltip_Title_Quality" "DOTA_CraftingTooltip_Desc_Quality" ality item here to satisfy this crafting recipe."

"The ite "Refund

"Unknown error." "Any %s1 Item" "Drag any %s1 ra "Any %s1 Item" "Drag any %s1 qu

"DOTA_CraftingTooltip_Title_Output_Random_Item" "Random %s1 Item" "DOTA_CraftingTooltip_Desc_Output_Random_Item" "A random item of %s1 rarity will be produced." "Dota_Economy_Equip_Now" "Dota_Economy_Acknowledge" "Dota_Economy_Acknowledge_All_Purchases" All Purchases" "Dota_Economy_Acknowledge_All_Trades" es" "Dota_Economy_Reward_Subtitle" "DOTA_PlayerName_ixmike" " "%s1 slot item for %s2" "Liquid`ixmike88 "Accept All Trad "Equip Now" "Accept" "Accept

"DOTA_PlayerName_iceiceice" "DOTA_PlayerName_Burning" "DOTA_PlayerName_Kuroky" "DOTA_PlayerName_Sing" "DOTA_PlayerName_BZZ" "DOTA_PlayerName_CaspeRRR" // Voice Credits "DOTA_Credits_Tab" S"

"iceiceice" "BurNIng" "Kuroky" "Sing" "BZZ" "CaspeRRR" "ACKNOWLEDGEMENT

"DOTA_Credits_Title" "ACKNOWLEDGEMENTS" "DOTA_ActorCredits_1_Name" "Dennis Bateman" "DOTA_ActorCredits_1_Role" "Invoker" "DOTA_ActorCredits_2_Name" "Tom Chantler" "DOTA_ActorCredits_2_Role" "Centaur, Lion, Outworld Devourer, Riki, Slark, Tusk, Witch Doctor" "DOTA_ActorCredits_3_Name" "Merle Dandridge" "DOTA_ActorCredits_3_Role" "Legion Commander" "DOTA_ActorCredits_4_Name" "Barry Dennen" "DOTA_ActorCredits_4_Role" "Chaos Knight, Phantom L ancer, Rubick" "DOTA_ActorCredits_5_Name" "Dave Fennoy" "DOTA_ActorCredits_5_Role" "Bat Rider, Ember Spirit , Faceless Void, Huskar, Jakiro, Venomancer, Wraith King" "DOTA_ActorCredits_6_Name" "Jim French" "DOTA_ActorCredits_6_Role" "Elder Titan" "DOTA_ActorCredits_7_Name" "Michael Gregory" "DOTA_ActorCredits_7_Role" "Bounty Hunter, Clinkz, Silencer" "DOTA_ActorCredits_8_Name" "Gin Hammond" "DOTA_ActorCredits_8_Role" "Crystal Maiden, Drow Ra nger, Enchantress, Mirana, Phantom Assassin, Spectre, Vengeful Spirit" "DOTA_ActorCredits_9_Name" "John Patrick Lowrie" "DOTA_ActorCredits_9_Role" "Ancient Apparition, Dar k Seer, Doombringer, Earthshaker, Pudge, Shadow Fiend, Storm Spirit" "DOTA_ActorCredits_10_Name" "Ellen McLain" "DOTA_ActorCredits_10_Role" "Broodmother, Death Prop het" "DOTA_ActorCredits_11_Name" "Bruce Miles" "DOTA_ActorCredits_11_Role" "Alchemist, Lifestealer, Omniknight" "DOTA_ActorCredits_12_Name" "Linda K. Morris" "DOTA_ActorCredits_12_Role" "Announcer, Luna, Naga S iren, Queen of Pain, Templar Assassin" "DOTA_ActorCredits_13_Name" "Sam A. Mowry" "DOTA_ActorCredits_13_Role" "Antimage, Beastmaster, Clockwerk, Necrophos, Secret Shopkeeper, Slardar, Warlock" "DOTA_ActorCredits_14_Name" "Eric Newsome" "DOTA_ActorCredits_14_Role" "Chen, Leshrac, Nature's Prophet, Razor, Tidehunter, Tiny, Zeus" "DOTA_ActorCredits_15_Name" "Nolan North" "DOTA_ActorCredits_15_Role" "Brewmaster, Earth Spiri t, Gyrocopter, Keeper of the Light, Lone Druid, Lycan, Meepo, Ogre Magi, Shadow Demon, Troll Warlord" "DOTA_ActorCredits_16_Name" "Dempsey Pappion" "DOTA_ActorCredits_16_Role" "Magnus, Nyx Assassin, V isage" "DOTA_ActorCredits_17_Name" "TJ Ramini" "DOTA_ActorCredits_17_Role" "Abaddon, Bristleback, S kywrath Mage, Timbersaw"

"DOTA_ActorCredits_18_Name" "DOTA_ActorCredits_18_Role" "DOTA_ActorCredits_19_Name" "DOTA_ActorCredits_19_Role" man, Sniper" "DOTA_ActorCredits_20_Name" "DOTA_ActorCredits_20_Role" t, Morphling, Sand King, Sven, Weaver," "DOTA_ActorCredits_21_Name" "DOTA_ActorCredits_21_Role" "DOTA_ActorCredits_22_Name" "DOTA_ActorCredits_22_Role" a, Kunkka" "DOTA_ActorCredits_23_Name" "DOTA_ActorCredits_23_Role" er, Treant Protector, Undying, Ursa, Warlock's Golem" "DOTA_ActorCredits_24_Name" "DOTA_ActorCredits_24_Role" dranger" "DOTA_ActorCredits_25_Name" "DOTA_ActorCredits_25_Role" alker, Viper" "DOTA_ActorCredits_26_Name" "DOTA_ActorCredits_26_Role"

"Harry S. Robins" "Tinker" "Gary Schwartz" "Lich, Pugna, Shadow Sha "David Scully" "Bane, Dazzle, Juggernau "David Sobolov" "Terrorblade" "Jon St. John" "Axe, Bloodseeker, Enigm "Fred Tatasciore" "Disruptor, Spirit Break "Jen Taylor" "Lina, Medusa, Puck, Win "Tony Todd" "Dragon Knight, Night St "And Featuring" "Io as Itself"

"DOTA_SpecialThanks_Title" "SPECIAL THANKS" "DOTA_SpecialThanks" "Valve would like to tha nk our friends at Blizzard for their support of the DOTA community, and the Warc raft III community from which DOTA originated." "Unlock_GameMode" nlocked!" "Unlock_Matchmaking" "Matchmaking Unlocked!" "Unlock_Competitive" "COMPETITIVE PLAY" "Unlock_Competitive_Desc" "Play in a competitive e nvironment with other experienced players. Track your progress on your profile's Matchmaking Rating, visible to you and your friends." "Unlock_Present" "Present Availab le!" "Unlock_Present_Desc" "You've reached the leve l requirement to unwrap your next present. Unwrap it in the Armory to receive so me free items!" "Unlock_Feature" "New Feature Unl ocked!" "Unlock_Trading" "TRADING" "Unlock_Trading_Desc" "You've now reached the level at which you can trade your items with other players. Right click on a pla yer's name to initiate a trade with them." "Present1_T1" heroes" "Present1_D1" "As you play Dot a, you'll find many kinds of items. Some, like the one you just received, allow you to customize the appearance of a hero. Try equipping it in the Armory, and s ee what you think." "Present1_T2" "Customize your items" "Present1_D2" "Some items are tools that you use on other items. The Name Tag you just received allows you to customize the name of another item you own." "Customize your "New Game Mode U

"Present1_I2" ling You!" "Present1_T3" "Present1_T4" Equipped"

"My Sword Of Kil "Base Hero" "Custom Item Set

"Present2_T1" "Personalize you r favorite items" "Present2_D2" "Use your Artifi cer's Chisel to add sockets to an item, and then choose a gem to insert into the socket. Items can have up to five sockets, allowing you to create many unique c ombinations." "Present2_D3" "Once you've add ed a socket to one of your items, insert your new Inscribed Kills Gem into it, a nd it'll start tracking the number of Hero kills you score while it's equipped." "Present2_D4" "These gems can add new animations to Heroes wearing the item." "Present2_D5" "These rare gems can add new effects to a custom Courier." "Present2_I1" "Inscribed Kills Gem" "Present2_T2" "Other Gems" "Present2_T3" "Description Tag " "Present3_T1" "More Customizat ion" "Present3_D1" "Use your Artifi cer's Chisel to add a socket to an item, and then insert your new Inscribed Vict ories Gem into it. This Gem tracks the number of games you've won while the item is equipped. Don't forget, items can have up to 5 sockets, so you can even inse rt the Gem into your item with the Inscribed Kills Gem." "Present3_I1" "Inscribed Victo ries Gem" "Present3_D2" "The Description Tag you just received allows you to customize the description of an item." "Present3_T2" "Custom Wards" "Present3_D3" "The Staff of Fa ith you just received is a custom ward, which replaces the in-game visuals for y our observer and sentry wards. Unlike Hero items, cosmetic wards are equipped in your Player Loadout, where they take effect no matter what Hero you're playing. " "Present3_I2" "This is my desc ription of the fancy sword that's about to kill you!" "Present3_I3" "Blade of the Ch iseled Guard" "Present4_T1" "Battle Point Bo osters" "Present4_D1" "After each game of Dota, you earn XP in your Profile, and every time you level up you earn rewa rds. You can increase the amount of XP you earn by equipping a Battle Booster, l ike the one you just received. Equip it in your Player Loadout to try it out." "Present4_D2" "If you play wit h a Battle Booster equipped, you also increase the XP earned by every other play er in your game. Multiple Battle Bonuses stack on top of each other, so parties of boosted players can earn XP at very high rates." "Present4_T2" "Tournament Pass es" "Present4_D3" "You can watch t ournaments featuring professional Dota players by buying Tournament Passes. We'v e just given you a free pass to The International 2013, which featured the top 1 6 teams in the world. After activating it in your Armory, you'll find the tourna

ment under the WATCH tab. You'll be able to watch all the tournament's games, in cluding the in-game commentary in English, Russian, Chinese, and Korean." "Present4_T3" "Stacking Battle Point Boosters" "Present4_T4" "<font color='#6 5D9F7'>Bob (Drow Ranger)</font> <font color='#FBEBCA'>increases the </font><font color='#FFD700'>Battle Points</font> <font color='#FBEBCA'>earned by all player s in this match by </font><font color='#FFD700'>15%</font>!" "Present4_T5" "+ 100 Points + 35 Bonus" "Present5_T1" "Crafting" "Present5_T3" "Recipes" "Present5_D1" "As you play you 'll find some items you're not that interested in. In addition to trading with o ther players, you can use the Crafting system to turn unwanted goods into desire d items." "Present5_D2" "This Recipe req uires two Common items to complete, and creates a Celebration of Death Taunt for Witch Doctor. To start the craft, go to your Armory and select 'Crafting' in th e right click menu of the Recipe." "Present5_T2" "Taunts" "Present5_D3" "Taunts are item s that allow you to play custom animations on your Hero with the press of a key (you can find the Taunt Item key in the Unit Actions page of the control setting s). Watch out though! While taunting your opponents, you'll be vulnerable to att ack!" "Present5_D4" "<font color='#B 0C3D9'>Any Common Item</font>" "Present5_D5" "Drag any Common rarity item here to satisfy this crafting recipe." "Present6_T1" "Custom HUD Skin s" "Present6_D1" "These items are equipped in your Player Loadout, and change the visuals used throughout the ingame HUD." "Present6_D2" "Whenever you ha ve a custom HUD equipped, other players in your games will be able to use it as well. In your next game, try clicking the 'Shared Content' button in the top bar to see what cosmetic items other players are sharing with you!" "Present6_T2" "More Gems" "Present6_T3" "Shared Content" "Present6_I1" "Inscribed Wards Placed Gem" "Present6_I2" "HUD: Cruel Dire tide" "Present6_D3" "This Gem will k eep track of how many observer and sentry wards you've placed in games. Great fo r showing people how seriously you play Support roles!" "Present7_T1" "Treasures" "Present7_D1" "While playing g ames, you'll also find various types of Treasures. Each treasure will show you a list of items it may contain, which often include some of the rarest and most v aluable items in Dota 2." "Present7_D2" "To open a Treas ure, you need a corresponding key or seal. We've already given you a Welcoming C hest Key, so you can go ahead and open your Welcoming Chest by right-clicking on it in the Armory. For other treasures, you can purchase keys from the Dota 2 St ore, or trade with other players to get them." "Present7_T2" "Changing Gems" "Present7_D3" "Want to swap ou

t a Gem in an item? Or move a Gem from one item to another while retaining its s tats? Use the Artificer's Hammer to remove the Gem from the item it's in, freein g up the socket to put something else in." "Present7_D4" "Treasures" "Present7_D5" "Keys" "Present8_T1" "Custom Couriers " "Present8_D1" "The Mighty Boar you just received is a cosmetic courier, which replaces the in-game visuals for your courier. Like cosmetic wards, couriers are equipped in your Player Loadout , and take effect no matter which Hero you play. There are many custom couriers, so find one that suits your style!" "Present8_T2" "Armory Expander s" "Present8_D2" "Running out of room in your Armory? Armory expanders permanently increase the amount of storage space you have for items. Right click on the one we've just given you and selec t 'Expand' to use it." "Present9_T1" "Custom Announce rs" "Present9_D1" "When equipped i n your Player Loadout, these items will change the in-game announcer voice. Cust om announcers often contain hundreds of new, custom lines of dialog that respond to unique events, ensuring you'll hear new lines for many games. Like HUD Skins , Custom Announcers can be shared by others in the game with you." "Present9_T2" "Onwards!" "Present9_D2" "From now on, pr esents will require several levels before they're openable, but in return, they' ll start containing much rarer items for you to experiment with. Good luck!" "EconOpen_BaseString" "EconOpen_Gift" GIFT" "CouldntDLCompendium" "Failed to download comp endium. Please try again later." "CouldntSaveCompendium" "Failed to save Compendi um selections. Please try again later." "CouldntFindCompendium" "Couldn't load the compe ndium test file: %s1" "CompendiumPageError_Pages" "Couldn't find a 'pages' block in the compendium data file." "CompendiumPageError_Template" "Couldn't find a 'template' entr y for compendium page '%s1' (page number %s2)" "CompendiumPageError_Template2" "Couldn't find a template called '%s1' in compendium page '%s2'" "CompendiumPageError_Image" "Couldn't find an image called '%s1' in compendium page '%s2'" "CompendiumPageError_Text" "Couldn't find a text bl ock called '%s1' in compendium page '%s2'" "CompendiumPageError_Video" "Couldn't find a video c alled '%s1' in compendium page '%s2'" "CompendiumPageError_Selection" "Couldn't find a selection calle d '%s1' in compendium page '%s2'" "CompendiumPageError_CustomText" "Error in custom text block '%s 1' in compendium page '%s2'" "CompendiumPageError_CustomImg" "Error in custom image block '%s 1'" "CompendiumPageError_CTFont" "Invalid font '%s1' specified in compendium page '%s2'. Valid fonts:\ntext, textbold, title" "UNLOCKING THE LOOT" "UNWRAPPING YOUR

"CompendiumPageError_CTAlign" "Invalid alignment '%s1' specifi ed in compendium page '%s2'. Valid alignments:\n left, right, center" "CompendiumPageError_CTDepth" "Invalid depth '%s1'. Valid dept hs:\n front, back" "CompendiumPageError_CTPoints" "Invalid selection index '%s1' i n 'points' section of custom text '%s2'." "CompendiumPageError_CTPoints2" "Invalid selection index '%s1' i n 'points' section of custom text '%s2'. No selection found with that index." "CompendiumPageError_SelDesc" "Couldn't find a 'description' k ey for selection '%s1' in compendium page '%s2'" "CompendiumPageError_Points" "Missing (or zero) 'points' spec ified for selection '%s1' in compendium page '%s2'" "CompendiumPageError_SelType" "Missing 'choice_type' for selec tion '%s1' in compendium page '%s2'" "CompendiumPageError_SelTimer" "Unknown timer named '%s1' in co mpendium page '%s2'" "CompendiumPageError_SelNoTimer" "No timers found in compendium page '%s1' (it has selections, which need a timer)" "CompendiumPageError_SelUnknown" "Invalid 'choice_type' o f '%s1' for selection '%s2'" "CompendiumPageError_SelChoices" "Missing 'choices' block for se lection '%s1' in compendium page '%s2'" "CompendiumPageError_NoHero" "Couldn't find Hero with a Hero ID of '%s1' for selection '%s2'" "CompendiumPageError_Unknown" "Internal compendium logic error . Contact Valve to resolve this." "CompendiumPageError_ImageDL" "Failed to start downloading com pendium image '%s1' (%s2)" "CompendiumPageError_ImageDLErr" "Failed to download compendium image '%s' (%s2)" "CompendiumPageError_SelIndex" "Selection '%s1' in compendium p age '%s2' has missing or invalid 'selection_index'" "CompendiumPageError_SelUsed" "Selection '%s1' in compendium p age '%s2' doesn't have a unique 'selection_index'" "CompendiumPageError_SelVal" "Selection '%s1' in compendium p age '%s2' has choices with the same values" "CompendiumPageError_SelValInv" "Selection '%s1' in compendium p age '%s2' has a choice with a value <= 0. Choice values must be greater than 0." "CompendiumPageError_NoAnswer" "Selection '%s1' in compendium p age '%s2' has no 'answer' key in its 'result' section" "CompendiumPageError_MissAnswer" "Selection '%s1' in compendium page '%s2' has an 'answer' key that doesn't match any of its choices" "CompendiumPageError_Timer" "Timer '%s1' has an inva lid epoch time" "CompendiumSel_Default" "Make A Selection" "CompendiumGC_DataErr" "Invalid webapi call: mi ssing league ID, admin ID, or data file." "CompendiumGC_KVFile" "Invalid format for the Compendium data file. Must be a KeyValues based text file." "CompendiumGC_InvalidSel" "Invalid selection index in Compendium data file. Selection indices must be greater than zero, and not m atch any other selection index." "CompendiumGC_DBErr" "Failed to write to the league database. Try again later." "CompendiumGC_NotAdmin" "You don't have admin ri ghts to that league.'" "CompendiumGC_Ok" "Compendium upda ted." "Compendium_YourSel" "Your Selection: "

"Compendium_MoreInfo" "Compendium_Correct" "Compendium_Incorrect"

"Show More Info" "YOU WERE CORRECT!" "YOU WERE INCORRECT"

"DOTA_AbilityDraft_Round" "Round %s1" "DOTA_AbilityDraft_Start_Timer" "Ability Draft %s1 Starts In:" "DOTA_AbilityDraftYourTurnIn" "You will draft in:" "DOTA_AbilityDraftTimeLeft" "Draft time left:" "DOTA_AbilityDraft_CurrentDrafter" "Currently Drafting:" "DOTA_AbilityDraft_StandardAbilities" "STANDARD ABILITIES" "DOTA_AbilityDraft_Ultimates" "ULTIMATES" "DOTA_AbilityDraft_AbilityDraft" "ABILITY DRAFT" "DOTA_AbilityDraft_Explanation" "Create a Custom Hero via 4-Ro und Draft. You Can Choose Up to 3 Regular Abilities and 1 Ultimate." "DOTA_AbilityDraft_NextRound" "Next Round In:" "DOTA_AbilityDraft_GameStarts" "Game Starting In:" "DOTA_SpringBoosterPurchaseHeader" "Purchase and activate F ortune's Favor?" "DOTA_SpringBoosterPurchaseDesc" "Activate Fortune's Favo r to earn Jade Tokens in addition to bonus Flamesalt Ingots." "DOTA_Spring_Learn_About_Event" "DOTA_Spring_Learn_About_Tokens" "About the Festival >" "Learn about Tokens >"

"dota_spring_flamesalt_explain" "Earn Flamesalt Ingots a s you play Dota 2 throughout the New Bloom event. Exchange Ingots for weapons to help you fight the Year Beast and earn rewards based on how well you did." "dota_spring_jadetoken_explain" "Purchase a Fortune's Fa vor to earn Jade Tokens that can be traded for special New Bloom items." "dota_spring_flamesalt_ingot" "dota_spring_jade_tokens" "redeem_spring_points" "DOTA_YEAR_BEAST_RETURNS_IN" IN" "DOTA_Year_Beast_Is_Here" HAS COME!" "DOTA_Spring_Time_Remaining" "dota_spring_fight_beast" " "dota_year_beast_final_battle" E YEAR BEAST" "dota_year_beast_final_incoming" TTLE STARTS IN" "dota_jade_token_expire" e Tokens by February 25th" "confirm_redeem_points_title" "confirm_redeem_points" 2 for a %s3?" "dota_econ_offering_springtext1" "dota_econ_offering_springtext2" "YOUR OFFERING" "May the Eight Shades of "Redeem your Jad "Purchase Gift" "Exchange %s1 %s "THE FINAL YEAR BEAST BA "LAST CHANCE TO FIGHT TH "LEFT TO FACE ITS MIGHT" "FIGHT THE BEAST "THE YEAR BEAST "Flamesalt Ingot" "Jade Tokens" "REDEEM" "THE YEAR BEAST RETURNS

Fortune Smile Upon You" "dota_econ_offering_springtext3" "Items given to your Off ering are forever removed from your Armory. Your Offering will be collected once more, and wealth will be left in its place."

"dota_watch_livegame_status" " "dota_spring_pract01" !" "dota_spring_intro_text01" BEAST!"

"BATTLING THE YEAR BEAST "PRACTICE BATTLE "BATTLE THE YEAR

"dota_spring_intro_text02" "Inflict as much damage as you can to the Year Beast. The more damage you do, the better loot yo u get! \n\nIf the Year Beast grabs someone, shoot a Firework at him to break the m free!" "dota_spring_intro_text03" "" "dota_spring_intro_text04" "All players rec eive a fixed amount of gold." "dota_spring_intro_text05" "Flamesalt Ingot s" "dota_spring_intro_text06" "Gold Coins" "NIAN_SELECT_MODE" Your Mode" "nian_battle_real" HE BEAST" "nian_battle_real_desc" "Battle The Beas t for real! In this mode, you can select how many Ingots you want to spend. Your starting in-game gold and Jade Tokens rewards increase based on how much damage you do the Beast and how many Ingots you've decided to spend.\n\nAll members of your party must have enough Ingots to spend on the selected mode." "nian_battle_practice" "PRACTICE" "nian_battle_practice_desc" "Practice agains t the beast to hone your skills. No Jade Tokens will be awareded in this mode. Y ou can select how much starting gold to recieve." "nian_battle_0" "Practic e" "nian_battle_1" "150" "nian_battle_2" "450" "nian_battle_3" "1000" "nian_battle_4" "2500" "nian_battle_1_gold" "6000" "nian_battle_2_gold" "18000" "nian_battle_3_gold" "40000" "nian_battle_4_gold" "100000" "dota_spring_intro_text02_practice" "Inflict as much damage as you can to the Year Beast.\n\nIf the Year Beast grabs someone, shoot a Firewo rk at him to break them free!" "dota_spring_intro_text03_practice" "" "dota_spring_intro_text04_practice" "All players receive a f ixed amount of gold." "dota_redeem_springtext1" s" "Flamesalt Ingot "FIGHT T "Select

"dota_redeem_springtext2" "Flamesalt Ingot s are harvested by playing regular matches, and are used to purchase equipment w hen fighting the Year Beast. You can increase your Flamesalt Ingot harvest rate, as well as earn Jade Tokens, by activating Fortune's Favor." "dota_redeem_springtext3" "Jade Tokens"

"dota_redeem_springtext4" "Activate Fortun e's Favor to earn Jade Tokens, as well as increase your Flamesalt Ingot harvest rate. Each active Favor will share a percentage of its harvest rate with every p layer in that match." "dota_redeem_springtext5" "dota_redeem_springtext6" ens for Bloom Bounties below:" "DOTA_Booster_Title" oster" "DOTA_Booster_Explain" "Earn 80% more B attle Points ( and grant an additional 16% bonus to anyone you play with ). Last s for 500 minutes of match time." "DOTA_Super_Booster_Explain" "Earn 400% more Battle P oints ( and grant an additional 80% bonus to anyone you play with ). Lasts for 5 00 minutes of match time. Available until February 20th." "DOTA_Booster_Learn_More" "Learn More >" "DOTA_Booster_Time_Remaining" "You have <b>%s1</b> min utes remaining on your Battle Point Booster" "DOTA_Booster_One_Game_Remaining" "You have one game remai ning on your Battle Point Booster" "DOTA_Booster_Activate" "You have an unu sed Battle Point Booster in your inventory, activate it now?" "DOTA_Booster_ActivateButton" "ACTIVATE BOOSTER" "DOTA_Booster_Purchase" "Buy Booster" "DOTA_spring_booster_offer" "Purchase Favor" "DOTA_Activate_Favor" "DOTA_Activate_Favor_Descrip" Favor to start earning Jade Tokens." "DOTA_Favor_Time_Remaining" nutes remaining on your Favor" "Activate Favor" "Activate your Fortune's "You have %s1 mi "Jade Tokens" "Redeem Jade Tok "Battle Point Bo

"DOTA_Confirm_Disconnect_Title" "Disconnect?" "DOTA_Confirm_Disconnect" "Are you sure yo u want to disconnect? You will not be able to rejoin the game." "DOTA_Confirm_Disconnect_Yes" "Yes, Disconnect" "dota_create_dialog_0" re?" "dota_create_dialog_1" or me?" "dota_create_dialog_2" ." "dota_create_dialog_3" opened?" "dota_create_dialog_4" ." "dota_create_dialog_5" ..." "This one's tricky "I'll get my tools "Need something "Let's have a look "What've you got f "What have we he

"dota_create_dialog_6" oment." "dota_create_dialog_7" t works." "dota_create_dialog_8" "dota_create_dialog_9" "dota_create_dialog_10" e!" "dota_create_dialog_11" "dota_create_dialog_12" at that!" "dota_create_dialog_13" ing!" "dota_create_dialog_14" "dota_create_dialog_15" "dota_create_dialog_16" "dota_create_dialog_17" sy." "dota_create_dialog_18" "dota_nian_endgame_loot" "dota_nian_endgame_title" has Fled" "dota_nian_endgame_damage_done"

"It'll be just a m "Ah! I see how i "Almost got it." "Hang on a sec." "It's about to giv "There it goes!" "Would you look "Isn't that someth "Got it!" "And open!" "Very nice!" "Ha! That was ea "Enjoy!" "Loot Received:" "The Year Beast "Total Beast Damage"

"dota_nian_award_late" "Due to high ser ver load, match signout has been delayed. Jade Tokens will be automatically awar ded to you when match signout is complete." "NianRank0" "Rank: F" "NianRank1" "Rank: D" "NianRank2" "Rank: C" "NianRank3" "Rank: B" "NianRank4" "Rank: A" "NianRank5" "Rank: S" "NianRank6" "Rank: SS" "NianRank7" "Rank: SSS" "NianRank8" "Rank: X" "NianRankPractice" " "dota_status_dangerous_instruction" the box below to continue" "dota_status_dangerous_confirm" "Enter the word '%s1' in "CONFIRM" "Rank: P

"dota_waitingforplayers_boost_earn_local_player" "Your Ba ttle Points rate: %s1%" "dota_waitingforplayers_boost_earn" "Battle Points earn rate : %s1%" "dota_waitingforplayers_bonus" "Bonus: +%s1%"

"DOTA_Premium_League_Description_JoinDota" "The first season of the joinDOTA League features over 2500 teams across the world competing in vario us divisions for the grand prize! Each purchase of this ticket will added $0.75 to the total prize pool!" "DOTA_Premium_League_Description_MLG" "MLG's first Internation al Dota 2 competition will feature the world's best teams from Europe, China and North America competing for a growing prize pool starting at $50,000." "DOTA_Premium_League_Description_StarSeries8" "The 8th season of the legendary SLTV StarSeries will feature best 18 teams from Europe. They will compete for growing prize pool starting at $40,000. $2.50 of every purchase wil l go to the SLTV StarSeries prize pool. Round-robin online tournament and LAN fi nals in Kyiv Cybersport Arena." "DOTA_Premium_League_Description_ChampionsLeague2" "Champions Le ague Season 2 will feature 10 top teams from Europe and North America fighting f or $50,000! Includes the Gladiator's Revenge set plus every ticket purchased inc reases the prize pool by $2.50!" "DOTA_Premium_League_Description_DotaCinema" "DotaCinema present s the XMG Captains Draft Invitational! This is the first major competitive Dota 2 tournament being played in Captains Draft mode! Teams included are Alliance, N a`Vi, Fnatic, RoX.KIS, Sigma.int and Team Liquid. The teams battle for $20,000! Each ticket purchase includes JanJou courier and addes $1.25 to the total prize pool!" "dota_tip_beginner_1" "If you notice a n enemy Hero missing from your lane, tell your teammates so they don't get ambus hed!" "dota_tip_beginner_2" "You can level u p your abilities by holding Control and pressing that ability's shortcut key." "dota_tip_beginner_3" "Use Wards to re veal parts of the map and increase your awareness of the enemy team's movements. " "dota_tip_beginner_4" "Be sure your te am has a courier to deliver your items from the shop so that you can stay in the lanes gaining experience and gold." "dota_tip_beginner_5" "Sentry Wards re veal nearby invisible units as well as enemy Wards." "dota_tip_beginner_6" "Illusions and c reeps will not dispel Smoke of Deceit, only Heroes will." "dota_tip_beginner_7" "Roshan is much easier to kill if you reduce his Armor." "dota_tip_beginner_8" "Remember to pur chase items to restore your health and mana at the start of the game." "dota_tip_beginner_9" "Holding Alt wil l display additional information in the descriptions of several abilities and it ems." "dota_tip_beginner_10" "Shift-clicking on shop items will add them to the quick buy." "dota_tip_beginner_11" "Scoring the las t hit on a tower will earn you more gold for its destruction." "dota_tip_beginner_12" "The \"Safe Lane \" is the longest lane on your team's side of the river. For the Dire, this is t he top lane. For the Radiant, it is the bottom lane." "dota_tip_beginner_13" "The \"Hard Lane \" is the shortest lane on your team's side of the river. For the Dire, this is the bottom lane. For the Radiant, it is the top lane." "dota_tip_beginner_14" "Typically, a te am only needs one courier." "dota_tip_beginner_15" "The movement sp eed bonus for having boots does not stack. No matter how many legs your chosen H ero has, you only need a single set of boots."

"dota_tip_beginner_16" "You can view an enemy Hero's inventory by selecting them." "dota_tip_beginner_17" "It is often a g ood idea to carry a Town Portal Scroll." "dota_tip_beginner_18" "There are many secret paths hidden in the trees, which are often called \"juke spots\". Use the se to escape attacks, or to set up ambushes." "dota_tip_beginner_19" "Use Dust of App earance to reveal nearby invisible enemies." "dota_tip_beginner_20" "A Rune will app ear in the river every 2 minutes. Runes will always appear in one of two locatio ns." "dota_tip_beginner_21" "If you have a B ottle, touching a Rune will store it for later use. Storing a Rune will also ref ill the Bottle." "dota_tip_beginner_22" "You can select from many player-created Builds for your Hero by using the Build Guide button on the left side of the Top Bar." "dota_tip_beginner_23" "Announcers and HUD Skins are shared between all players in a match. You can choose among them b y pressing the Shared Content button on the left side of the Top Bar." "dota_tip_beginner_24" "Remain calm. Re member: it's only a game." "dota_tip_beginner_25" "Check your mini map often. You may discover that you are about to be ambushed." "dota_tip_beginner_26" "Often the best way to learn a Hero's weaknesses is to play them yourself." "dota_tip_beginner_27" "In All Pick, if you have not chosen a Hero before the timer runs out, you will begin to lose yo ur starting gold." "dota_tip_beginner_28" "Destroying the enemy's barracks will strengthen your team's creeps in that lane." "dota_tip_beginner_29" "Towers can see and attack invisible units." "dota_tip_beginner_30" "Try to fight cr eeps and enemy Heroes within the attack range of your team's Towers." "dota_tip_beginner_31" "Be aware of you r position when attacking creeps. You may wind up pushing your team's creeps, an d yourself, into a dangerous location." "dota_tip_beginner_32" "The Side Shops sell many useful items, including Town Portal Scrolls and the components for man y types of boots." "dota_tip_beginner_33" "Several cliffto ps feature sigils which mark good locations to place Observer Wards." "dota_tip_beginner_34" "You can disable auto-attacking in the options menu." "dota_tip_beginner_35" "You can mute ru de players by going to the Scoreboard, accessed using the buttons on the left si de of the Top Bar." "dota_tip_beginner_36" "Being near your team's fountain will rapidly restore your health and mana." "dota_tip_beginner_37" "After you have chosen a hero, you can click on the minimap in the lower left to inform your tea mmates where you intend to go when the game begins." "dota_tip_beginner_38" "Be careful when crossing the river into enemy territory." "dota_tip_beginner_39" "Enjoyed playing with someone? Commend them by clicking on their name in the Scoreboard, accesse d using the buttons on the left side of the Top Bar."

"dota_tip_intermediate_1" "You can Alt-cli ck an ability to inform your teammates of that ability's current cooldown." "dota_tip_intermediate_2" "You can inform your teammates that an enemy Hero is missing by Alt-clicking that Hero's portrai t in the Top Bar." "dota_tip_intermediate_3" "After Roshan ha s been killed, he will respawn at a random time between 8 and 11 minutes." "dota_tip_intermediate_4" "Neutral creeps spawn at the 30 second mark, and then at every minute mark thereafter." "dota_tip_intermediate_5" "Shift-clicking actions or abilities allows you to queue them." "dota_tip_intermediate_6" "Some spells can be dodged by using a Blink Dagger or by becoming invisible." "dota_tip_intermediate_7" "Some projectile s can be dodged by using Smoke of Deceit." "dota_tip_intermediate_8" "Attacking from an uphill position gives you an advantage as an enemy may miss their attacks or lose you in the fog of war." "dota_tip_intermediate_9" "Using a Pipe of Insight allows you to negate an enemy Hero's magic area of effect damage." "dota_tip_intermediate_10" "Assault Cuirass can be used to boost the Armor of nearby teammates." "dota_tip_intermediate_11" "When a tower is attacking you, attack-clicking on an allied creep will reset the tower's target ." "dota_tip_intermediate_12" "Placing a Ward or unit near a neutral creep camp can prevent that camp from respawning at the m inute mark." "dota_tip_intermediate_13" "Monkey King Bar will grant you true strike, which prevents enemy Heroes from evading your attac ks, even when attacking uphill." "dota_tip_intermediate_14" "Double-clicking your Blink Dagger will cause you to automatically blink toward your team's foun tain." "dota_tip_intermediate_15" "You can attack allied creeps that are about to die. Use this to deny your enemy the gold and ex perience gained from last hits." "dota_tip_intermediate_16" "Magic damage ca n be reduced by items that grant Magic Resistance." "dota_tip_intermediate_17" "Physical damage can be reduced by items that grant Armor." "dota_tip_intermediate_18" "Pure damage can only be reduced with Magic Immunity." "dota_tip_intermediate_20" "Changing the pr imary stat on Power Treads can break invisibility, as well as interrupt channele d spells such as using a Town Portal Scroll." "dota_tip_intermediate_21" "Pulling all neu tral creeps out of a camp near the minute mark will allow that camp to respawn. Use this to maximize the number of creeps you kill." "dota_tip_intermediate_22" "Holding Control allows you to use your Bottle regen on an allied Hero." "dota_community_recruitment" "Recruitment" "dota_recruitment_invite_friends" "Invite Friends" "dota_recruitment_claim_rewards" "Claim Rewards" "dota_recruitment_manage_recruits" "Manage Recruits" "dota_recruitment_claim_rewards_header" "Claim Rewards" "dota_recruitment_claim_rewards_text" "Earn Fortune & Glory as your friends progress in their Dota 2 careers."

"dota_recruitpanel_subheader" "Dota is a competitive action-strategy game that is much more fun with friends." "dota_recruitpanel_header" "Recruit Your Friends and Earn Rewards" "recruitment_add_a_friend" "Add a Friend" "dota_recruitpanel_friends" "Select friends to recruit.\nOnly Friends that haven't already been recruited ar e eligible.\nTo add a new friend to this list press the 'Add a Friend' button." "dota_profile_recruit_level_label" "Recruitment Level: %s1" "dota_profile_recruit_points_label" "Recruitment Points: %s1" "dota_recruitpanel_recruits" "Track the status of your recruits and pending recruitment requests.\nYou will e arn recruitment points when a recruit reaches level 10 and level 50." "dota_recruits_count" "Recruits: %s1" "dota_redeem_event_points_title" "Redeem Points: %s1" "DOTA_AddFriend_ErrorCode_0" "An error occurred. Make sure the f riend information is correct and try again" "DOTA_AddFriend_ErrorCode_1" "An error occurred. Make sure the f riend information is correct and try again" "DOTA_AddFriend_ErrorCode_2" "Friends Information is in the wron g format" "DOTA_AddFriend_ErrorCode_3" "No Perfect World Account found" "DOTA_AddFriend_ErrorCode_4" "No Dota 2 Account found" "Crate_Open_Have_Key" "You Own 1" "Crate_Open_Buy_Key" "Buy and Open" "Crate_Open_Now" "Open Now" "Crate_No_Dupe" "Each time you open this treasur e you will receive one of these items. You will not receive duplicates." "Crate_Random_Bonus" "Random Bonus Rewards" "Crate_Very_Rare" "Very Rare" "Crate_Extremely_Rare" "Extremely Rare" "Crate_Required_To_Open" "Required to Open" "Crate_Not_Revealed" "The contents of this treasure has not b een revealed yet!" "dota_frontpage_updates_new" } } "NEW"

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