CLIENT FIXES
- Fixed a memory overwrite caused by changing diplomacy settings with 12 players.
- Fixed an exploit that allowed advancing ages in two separate Town Centers.
- Fixed a crash that could occur in rare circumstances involving loading save games multiple
times.
- Fixed an exploit where shift-click trading had better rates than single-clicking at the Market.
- Fixed a multiplayer exploit that could cause the game to stall.
- Fixed an exploit that unfairly adjusted the camera view using console commands.
- Priests now properly recieve adjusted bonus damage in all cases.
- Added additional checks to prevent known hacks from working in multiplayer.
- Destroyed foundations no longer give a full refund to the builder. The refund is now scaled
proportionally to the completion of the building, so a building that is 10% complete will only give
back a 90% refund.
- Unit Balance Adjustments (NOTE: Save games from all previous versions will not be affected by
the balance changes. Recorded games from all previous versions are still supported and will
replay as before):
All huntable animals converted by Set priests now have their damage reduced by 40%.
Rhino, Auroch, Elephant, Hyena, Ape, Gazelle and Boar of Set, when summoned or
converted now all cost 1 more pop slot.
All the huntable Set creatures had their hitpoints reduced.
Ape of Set costs 1 more favor.
Raiding Cav now receive only a 10% bonus to hitpoints and speed from Thundering Hooves.
Raiding Cav now take 3 seconds longer to train.
Poseidon stables cost an additional 10 wood.
Ra priests now have a 5% empowerment boost when empowering villagers gathering
resources.
Greek docks cost 25 less wood.
Ulfsarks pierce armor increased by 5%.
Hill Forts cost increased by 50 for both wood and gold.
Hill Forts attack range decreased by 2.
Portable ram hitpoints reduced by 35.
Portable ram speed decreased by .35.
Siege tower hitpoints reduced by 50.
- Fixed a memory overwrite in the renderer that was potentially causing random crashes or out-ofsync errors.
- Unit Balance Adjustments (NOTE: Save games from all previous versions will not be affected by
the balance changes. Recorded games from all previous versions are still supported and will
replay as before):
Odin's bonus now grants only +10% hitpoints to Jarls (was +20%).
Thundering Hooves now adds only +10% hitpoints to Jarls (was +20%).
Hoplites cost -10 Food and +5 Gold. This should make them more affordable in the early
game.
Set animals do less damage to buildings.
Set animals take longer to convert.
Set's bonus now grants only +10% hitpoints to Slingers (was +20%).
Feral now improves animal attack by +25% (was +50%).
Sphinx upgrades now much cheaper.
Norse no longer get bonus favor from Longboats (this also means they don't contribute Favor
for Loki's free summoning).
Throwing Axeman attack dropped very slightly (-0.5).
Valkyrie costs slightly more (+5) Favor.
Fire Giant normal attack does less damage, but his special attack does more.
Kraken normal attack does much less damage, and is -100 hitpoints.
War Elephant attack (+2) and hack armor (+5%) increased.
Priest does more bonus damage (+2) versus Myth Units.
Added better diagnostics when establishing the initial ESO connection. This includes better
error messages on what to do to solve common ESO connection issues. This should immensely
help players using routers/NATs.
Added improvements in establishing connections to other players.
Fixed the Drop Trick bug. Players that force a disconnect early will not be allowed to upload
stats.
Fixed the Vote dialog to expedite a no-consensus situation (related to drop tricking) and to drop
poor connections faster.
Renamed ESO chat channels to be category based. ESO will also remember the last chat
channel you were in and, if possible, return you to that channel on relogin.
==================================================================
Patch 1.04 - fixes an exploit, a scenario editor bug and an ESO issue.
==================================================================
CLIENT FIXES
- Fixed an exploit that worked around the firing delay on ranged units.
- Fixed a scenario editor trigger corruption bug introduced in version 1.03. Any scenarios saved
using version 1.03 that contain "Set Tech Status" triggers may have had some of their parameters
cleared and will have to be manually repaired.
NETWORK AND ESO FIXES
- Another "stats error 2,4" problem is now fixed.
==================================================================
Patch 1.03 - fixes an exploit, balance concerns and ESO issues.
==================================================================
CLIENT FIXES
- Fixed an exploit that could give permanent LOS from building foundations.
- Fixed a potential memory overwrite.
- Spy no longer goes away when the spied unit constructs a building.
- Fixed a problem with IME cursor placement.
- When placing buildings, automatic alignment now works against other foundations as well as
other buildings.
- Fixed a targeting issue with Walking Woods that could sometimes cause it to do nothing.
- When restoring a savegame, god power icons should be immediately visible.
- Fixed some positioning problems with the post-game timeline "tooltip diamond".
- Customized hotkeys are now reflected immediately in the UI help text.
- Long filenames should now display more properly in the load & save dialogs.
- In the editor, the "Set Tech Status" trigger now presents an alphabetized list of techs.
- Popup dialogs in the editor can now be dismissed with the 'ESC' key.
- Unit Balance Adjustments (NOTE: Save games from versions 1.00, 1.01, 1.02 will not be
affected by the balance changes. Recorded games from versions 1.00, 1.01, 1.02 are still
supported and will replay as before):
Egyptian First Age farming is slower; Plow restores the rate.
==================================================================
Patch 1.02 - fixes an exploit, some balance concerns and a couple of ESO issues.
==================================================================
CLIENT FIXES
- Fixed some possible timing exploits.
- Scenarios where the "Ulfsark" unit is forbidden no longer allow Ulfsarks to still be created from
Dwarves or Gatherers.
- Unit Balance Adjustments (NOTE: Save games from versions 1.00 and 1.01 will not be affected
by the balance changes. Recorded games from versions 1.00 and 1.01 are still supported and will
replay as before):
Odin now gets his hunting bonus. The actual change was to increase Odin Villager and
Dwarf hunting rate from +10% to +20%.
Thor's Pig Sticker improvement now affects hunting rate. The actual change was to
increase hunting rate from +10% to +20%.
Loki's Ox Carts are now weaker instead of stronger. The actual change was to subtract
80 hitpoints from Loki Ox Carts.
Raiding Cavaly have +10% more Pierce and +5% Hack Armor. This should let Norse
counter archers more easily in the Classical Age.
Norse Longhouse now costs 110 Wood instead of 130 Wood. This will let Norse make
more Longhouses.
Isis Obelisks now cost 10 Gold instead of 5 Gold. This should prevent Isis from making
quite so many Obelisks.
Egyptian Barracks now cost 75 Gold instead of 50 Gold. This will prevent Egyptians from
making quite so many Barracks.
Ancestors now have 140 hitpoints instead of 180 hitpoints. This makes the God Power a
bit weaker, but will also affect Mummy Minions.
Hippikons now take 20 seconds to train in Classical. They remain at 15 seconds in Heroic
and Mythic. This should make it harder for Poseidon especially from having such large
cavalry armies in Classical.
Helepoli now have -15% Hack armor, occupy +1 pop slots, and have -50 hitpoints. This
should discourage the "all Helepoli armies" in Mythic.
CLIENT FIXES
- Improved cheat checks for "zoom out" exploit.
- Fixed an Advanced Setup crash when changing public / private rapidly.
- Fixed a problem with Advanced Setup host dialog not closing when inviting others.
- Quick Setup games now default to 5 pauses maximum.
- Requests for in-game saves are now counted as a pause towards the maximum pause limit.
- Fixed DirectIP connection issues (see below for details).
OR
#2 - If you want to define/override your external IP address manually, add the following line to the
Age of Mythology shortcut:
OverrideAddress=X.X.X.X
This option is for advanced users who dont have a public internet connection to ESO, or
dont want the game to attempt to contact the servers at all. Replace X.X.X.X with the external IP
address of your machine. For instance, if your machine has an internal fake IP address of
10.10.0.1, but an external real IP address of 208.100.50.5, you would add
OverrideAddress=208.100.50.5 to your AOM shortcut. If you want to host games, please
map/open UDP port 2301 to the host machine or place the host machine on the DMZ.
==================================================================
Localized Release Notes
==================================================================
Visitez la page daccueil de Ensemble Studios pour obtenir les notes sur la mise jour.
<http://www.microsoft.com/france/jeux/>
Visite la pgina de inicio de Ensemble Studios para consultar las notas acerca de la versin del
parche <http://www.microsoft.com/spain/juegos/>
Sie finden Informationen zum Patch auf der Homepage des Ensemble Studios.
<http://www.microsoft.com/germany/ms/games/>
Per le note sulla Patch Release, visita la home page di Ensemble Studios
<http://www.microsoft.com/italy>
Visite a home page do Ensemble Studios para obter notas da verso da correo
<http://www.microsoft.com/brasil/games/>
Age of Mythology
<http://www.microsoft.com/korea/games/ageofmythology/> .
v1.01 Microsoft Web
<http://www.microsoft.com/japan/games/aom/default2.asp>
<http://www.microsoft.com/taiwan/products/game/>
==================================================================
Web Sites
==================================================================
<http://www.microsoft.com/games/ageofmythology>
Official Age of Mythology website
<http://www.ensemblestudios.com>
Ensemble Studios' home page
<http://www.eso.com>