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1750 Point Team Championships (875 each) January 5, 2014

(Early army lists by Dec 31/13*)

Doors open @ 9:15AM Games start @ 9:30AM $15.00 entry per person

3 Rounds will be played Approximately 2h15Min rounds


Round 1: The Emperors Will Round 2: Crusade (3 Objectives) Round 3: Purge the Alien ( 9:30 to 11:45) (12:00 to 2:15) ( 2:30 to 4:45)

Single F.O.C. for each Team.


Each player is required to have 1 HQ and 1 Troop.

Please see attached rules packet for all tournament rules.


*Entry Fees and army lists will be required to be turned in prior to tournament to be verified and so table numbers are known ahead of time.

RULES FOR WARHAMMER 40K TEAM CHAMPIONSHIP TOURNAMENT Rule Books: The Warhammer 40,000 SIXTH Edition Rules will be used. MODELS AND POINTS: 1. Each player must bring an army consisting of 875 points or fewer (850 min), in accordance with these rules. Each team will consist of two players fighting together. Points are not transferable between the players of the team. Each team army will consist of a single Force Organization Chart. EACH army half will be required to have 1 HQ choice and 1 Troop choice each. Allied detachments are NOT allowed in this event. Selected units that alter a Team Members Force Organization selections WILL affect all other detachments on the Team from the same codex. For example, a Space Marines Master of the Forge allows all detachments using Codex Space Marines to take Dreadnoughts, Venerable Dreadnoughts and Ironclad Dreadnoughts as Heavy Support choices as well as Elites choices. All instances of Special/Unique/Named Characters must be unique. For example: a Team cannot field Abaddon the Despoiler twice. This also applies to upgrades to squads (e.g., Boss Snikrot, Sergeant Telion, the Changeling). 2. All models must follow What You See Is What You Get (WYSIWYG). All weapons, war gear, and so forth must be represented on the model unless otherwise approved (see number 3). 2B. JR WYSIWYG Under the age of 18 Every model in the players army list MUST be represented on the board by a fully built model. Weapons may be proxied, but full WYSIWYG models should be used where ever possible. All models that have weapons/upgrades proxied MUST be identified to their opponent before the game begins. 3. Pictures of conversions or "counts as" models must be emailed to the Tournament Organizer unless they have previously been approved. Models can be brought down to Titan prior to the event to be OKd for tournament play as well. There is an expectation that your conversions or "counts as" models are "hobby quality." No "toys" will be allowed. 4. Allies of Convenience - For the purposes of this, team members are considered Allies of Convenience per the Warhammer 40,000 rule book with the following modifications: Battle Brothers: Codices denoted as Battle Brothers per the Allies Matrix chart are considered Battle Brothers for this Doubles Event and follow all the relevant rules and restrictions per the rule book. Teams comprised of two detachments from the same codex are also considered Battle Brothers with the following clarifications: -Wargear and Special Abilities will benefit/affect both detachments in a team. For example, Vulcans special ability twinlinking all melta would apply to any Salamander units from Codex: Space Marines, regardless of owner, so long as they're Battle Brothers. -With respect to the new Codex: Space Marines; Chapter Tactics may not be shared between detachments of a different chapter. Example: Chase's Imperial Fists cannot benefit from Sam's Iron Hands Chapter Tactics (and vice versa) even if

we are on the same team. -Wargear and Special Abilities that affect your team's detachments DO NOT stack, unless specifically allowed by an army Codex or FAQ (e.g., a Coalition containing two Eldar Autarchs with the Master Strategist special rule can add +1 or +2 to Reserve rolls). 5. Warlord Traits - Each team will nominate a single Warlord with the following modifications and clarifications: -Your team's Warlord can be from either detachment, but is always the HQ choice character within that detachment with the highest Leadership. If several characters are tied for highest Leadership, you can choose among them as normal. -At the start of each game, before deployment, select two tables. Roll a die for each table. Choose ONE of the two results as your Warlord Trait for that game. -Per the rule book, Warlord Traits may only benefit Battle Brothers. -If your team's Warlord is not on the table at the conclusion of a game (e.g., ongoing Reserves), that Warlord counts as being slain for the purposes of calculating Slay the Warlord. 6. Psychic Powers - At the start of each game, prior to deployment, players may choose to select the psychic powers listed in their Codex as normal OR swap them for a number of rolls on the psychic disciplines tables per the Warhammer 40,000 rule book. Unless stated otherwise, you MAY NOT mix and match Codex and rule book powers. 7. Forge World / Imperial Armour / Stronghold Assault units AND ARMY LISTS bearing the "40k Approved" stamp **ARE** allowed in this Doubles event. Escalation, Super Heavies, Super Heavy Flyers, Gargantuan Creatures, Apocalypse Formations, and Strategic Assets are not allowed. Players MUST have a hard copy of all Forge World / Imperial Armour / Stronghold Assault rules if they wish to field corresponding units / lists. NO EXCEPTIONS. 8. HQ units that require a certain point level to be fielded do not have to abide by that restriction. 9. We will require that each player submits his army list to Titan Gaming and Collectables on or before Tuesday, December 31st. We ask that players email their lists to shawn_titan@hotmail.com as soon as they are finalized. All lists are going to be verified before the event begins. Please try to email the lists together, or make a comment as to who your partner will be for this event. 10. If illegal units or other rules violations are found in a players army list, at a minimum, the models in violation will be removed from all subsequent play. In addition, tournament points may be deducted and/or award eligibility may be forfeited. If in doubt, please ask for clarification in advance.

11. Restrictions: This event will not use "Mysterious Terrain" (p.102-103). This event will not use "Archotech Artefacts" (p 106). This event will not use "Unique Terrain" (p. 107). This event will not allow The Fortress of Redemption. HOW THE TOURNAMENT WORKS: Competitors will participate in three (3) games over the course of the day. In each game, you will play a scenario and record the outcome of the battle on your results sheet. Each round you will play a different opponent. Each round will last 2 hours and 15 minutes. Players may begin playing as soon as they have finished deployment. In the first round, teams will be matched up randomly. After the first round, teams will be matched up according to current rankings in the tournament (based on the number of points they've scored) e.g., the team in first place will play the team in second place and so on. We will try our best not to pair teams that come to the event together or regularly play each other in the first round. If a team receives a BYE they will be awarded max points for all objectives but zero points for everything else. You will not play the same team twice. We will do our best to prevent a team from playing on the same table twice in a row. The pairings for each round will be posted as soon as they are determined. Please be sure to arrive at your table ready to play right away. Slow playing will NOT be tolerated. Players are expected to complete at least 4 rounds. If you suspect your opponent is slow playing PLEASE notify the Tournament Organizer as soon as possible as we cannot do anything about alleged slow play after the fact. Each game will be played on a 4' x 6' board. Players will receive Results Sheets at the beginning of each round. Each results sheet must be filled in properly to ensure that match-ups and point totals are correct. Once Results Sheets are completed they are to be turned in at the counter so the scores can be entered into the computer. BATTLES: The SIXTH Edition Rulebook and all FAQs will be in use for all games and will be the definitive guide for all rules. The time limit for each game is 2 hours and 15 minutes. At the end of this time limit, the round will be called; players will need to finish the round as quickly as possible.

What You Need to Bring with You: -Your (hopefully painted) miniatures -Rulebooks/FAQs and any additional books you need -Pen and paper -Dice and templates -Tape measure The following prizes will be given out. Value depends on the number of teams attending. Best Generals - Best W/L record. Ties solved by Swiss tie-break. Best Appearance - Army (individual) Players Choice - The Players Choice award will go to the team that the others feel best reflects important aspects of the hobby. Every team will score their opponents on sportsmanship, theme, appearance, and overall awesomeness. Dice Dont Like Me The team with the worst W/L record. A team may only win one award. The Best Appearance awards may go to any one player participating in the event, regardless of their finish / other awards.

SPORTSMANSHIP AND PLAYERS CHOICE Then following form will be used for sportsmanship.

Fantastically Brilliant Game! = 5 Points Perfectly Decent Game of Warhammer. = 3 Points Just A Terribly Awful Game! = -1 Point Players Choice = 10 Points

The award for Players Choice will consist of Sportsmanship scores and Players Choice votes.
You will receive a page of sportsmanship scores for the entire day at the beginning of the day. At the bottom of the page you will have the opportunity to vote for the Players Choice Award. You are not permitted to vote for yourself or a team that you did not play during the day. If this sheet is not returned filled out with your final round scorecard, your opponents will not receive your scores for sportsmanship. Also, if your page is not turned in or lost, then any votes for your team for Players Choice will be ignored.

Painting