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wizard, attacked in an underground cave, res a lightning bolt that kills her foes. A druid living in the forests of the Eldeen Reaches controls the forces of nature. In the city of Sharn, a spy wearing a ring of invisibility sneaks into a rival groups headquarters.

Eberron is a world lled with magic. The very land itself is infused with supernatural energy. Magic serves many purposes: It lights the streets at night, and it binds the most powerful demons deep below the earth. Powerful spellcasters can blast foes with re, heal the wounded, summon powerful monsters, or even stop time. Skill in arcane magic is gained through study or inborn talent. Use of divine magic comes from intense devotion and prayer. Those capable of casting powerful spells might be sages, priests, advisors, or adventurers.

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EVERYDAY MAGIC
In Eberron, magic is neither strange nor secret. Everyone sees the products of magic daily, though only a few master magic. In the countryside, raincallers call storms to water crops. Farmers use magic to complete their chores when they can afford to. In the cities, magical services are common. Magewrights are tradesfolk but also spellcasters. They work magic into their products, making weapons stronger, fabric more beautiful, and other items better.

Scrolls

Wands Staff Homunculus

One dragonmarked house, House Sivis, operates a communication network. The house members cast spells (or use paired magic items called sending stones) to send messages over a distance. Artificers are magic-users who dont use magical formulas to get their power. They draw on the magic inside objects, changing the flow of power to make an item temporarily magical.

SPELLS AND ITEMS


Patrons can pay to have spells cast for them by members of dragonmarked houses. Dragonmarked houses are merchant houses that offer spellcasting or use of dragonmark effects. A spellcaster uses magic normally. A dragonmarked heir has a dragonmarka hereditary symbol on his bodythat creates a magical effect and allows him to use mystical tools. Though various dragonmarked houses provide similar spellcasting services, only specific houses have members with particular dragonmarks. Simple magic items and spells make everyday life easier. Everbright lanterns light city streets, arcane seals validate documents, and magical alarms secure rooms. Architecture uses magic, too. The most notable example is Sharn, the City of Towers. In Sharn, magic allows buildings to be extremely talland enables some of them to float in the air. Magic item shops are easy to find in large cities. Garments, tools, and weapons can all be magically enhanced, and one can buy or sell such items.

DRAGONSHARDS
Dragonshards are magic crystals found above, on, and within the earth. The three types are named after the dragons of myth. Pink-and-red Eberron shards are found in the ground. Golden Siberys shards rain down from the sky, falling from the immense Ring of Siberys. Prospectors and adventurers dig up smoky purple Khyber shards from deep underground.

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