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AVA5: week 4 11:00: - shot 10 can be a crossfade (just a tip).

Main character smells flower and then puts flower behind his ear. It should have more anticipation. - Or delete the smelling of the flower. - perhaps change camera angle for this shot - Art director's setdressing notes should be more clear: show them what kind of lighting you want, the shape of the lights, the colour etc. - Main character's eyes: the white of the eye shouldn't be pure white. Add more colours to it. From light pink to white, and add veins. - Also add reflection to main character's eyes. - Different render is needed to see the final effect of the eyes and the hair an d the textures > do not use a background colour that contrasts so much with the colours in the main charager. - If lighting doesn't work with subsurface scattering skin shader, have a backup plan: delete the subsurface scattering, or change all the lights in the scenes - the hair and this light setup also needs a render. Shows the hair shadow? - put everything in the final animatic as soon as possible. - Animations are important. Also light setup and the correct shaders. Feedback 16:00: - we need a correctly lighted render of the skin shader - shot 2: place eggs in the little bird's nest - shot 28 (where the golem roars): should be a bit longer, and don't cut it off at the end, at such a weird time. - main character in the shot after the roar, should still be lightly animated, f or example ears that still move a bit, or let the main character lean backwards a bit. Don't animate him extreem, because the attention should be towards the go lem, not the main character. - the golem has in most of the shots a slow, heavy animation style. Keep this as well for the other shots. - the smelling of the flower in shot 10: just delete it. Let the main character look towards the flower and then put it behind his ear. - face of the golem: maybe make the eyes smaller, so that he seems unintelligent , and make his body and/or head bigger? - Teacher: also take into account to create other eyes for the monster, for exam ple black holes that have roots of trees and grass just wriggling there. - change the stone texture of the golem: more brown near the should instead of a border between stone and grass. - UVs of the golem not "game-style" (all UVs neatly splayed in the UV grid), but more "movie-style" (the most important places, the places that you see the most in the movie, should be bigger. The less important places very small) - Ground fractures: add the final fractures to the final animatic. This is impor tant for the animations of the main character. - Grass should also be placed on the fractures ASAP - dust particles are important for the coming weeks. - shot 22 feedback (final shot): - first animation where the golem just bounces from left to righ t is more fun than now - when the golem places the feather on his head, make his poses a bit more dramatic, add some suspense to it. - different endings - Teacher: let the golem look at the feather for a bit longer be fore he places it on his head. Then let him smile to the main character, and the n IGAD logo.

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