Tip: The Nintendo 3DS uses OpenGL ES 1.1 for Their graphics API. Src: http://en.wikipedia.org/wiki/OpenGL _ES
Indices are often ordered clockwise, however, they can also be ordered counterclockwise.
Edges and Polygons are often Generated from the primary Data.
Note however, that those were the PRIMARY Components of a 3D Model File!
Most 3D model files will contain LOTS of other data other than just Primary position Data. Many 3D models contain data for texture coordinates (Where the texture should go on a 3D Model), Normal Values (for determining lighting direction, and animation data (such as bones, bone indices, and Bone Weights).
Data is represented in MANY different ways, depending on the file format. Different file formats are served for different purposes.
<- Vertex Indices (Contains BOTH vertices and normal In this example).
TIP: This 3D Model uses Texture Coordinates (also known As UV Coordinates), to project part of a texture on a 3D Triangle. ^
Any Questions?
Sources: Introduction to 3D Game Programming: With DirectX 11. (Available in the library :3! Get it while you can!!!1!!). Game Engine Architecture Google Images :P
Aaaaaand, thats teh Sauce :3!