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Insta-Skirmish By Andrew Domino Domino Writing (www.dominowriting.com/games.html) last updated September 1 !

!"11 What you need to play# A chessboard $iniatures %or each army about & per player A set o% gaming dice (d' d( d) d1" d1! d!"). *he highest %ace o% the die is its +alue. ,ach miniature has the same set o% statistics. A miniature only has the type o% attac-s that are shown as weapons carried by the %igure (a sword.bearer can only ma-e melee attac-s an archer can ma-e a ranged (non.gun) and melee attac- and a modern soldier can ma-e a ranged (gun) and melee attac-). Move# 1/! die +alue Melee# /oll one die Ranged (non-gun)# /oll one die di+ide result by two (round up). Ranged (gun)# /oll one die Defense# /oll one die Save# /oll one die ha+e a result o% ' or better Skill# /oll one die ha+e a result o% (1/! die +alue) or better *o start# Assign each miniature in your army a die +alue. *he higher the die +alue the more e%%ecti+e the miniature. 0ne option is to spend !" 1" '" or &" points on dice +alues any points not spent are lost. Set up an army2s miniatures on one side o% the board one miniature per space. 3o miniature can start in any o% the %our corners o% the board. /oll the single highest.+alue die in each army to determine which player acts %irst. 0n your turn# 1. Move up to one space per point o% $o+e straight or diagonally. !. $a-e one attack# $elee attac-s can only be made on an enemy in the same space or an ad4acent space. /anged attac-s (either type) can be made on any space that leads in a straight line %rom the attac-er to the target. 1. ,nemy rolls Defense. 5% attac-er has the same or higher die result the attac- is success%ul. 5% attac-er has lower die result the attac- %ails and the attac-er miniature2s turn is o+er. '. ,nemy rolls Save. 0n success the attac- %ails and the attac-er miniature2s turn is o+er. 0n a %ailure the enemy is de%eated. /emo+e it %rom the board. &. 5% the acting miniature needs to do something other than attac- ma-e a Skill roll. 0nce the acting miniature is done with all steps the ne6t miniature in the army ta-es actions. A%ter all players ha+e ta-en actions with the miniatures they wish to each rolls the single highest.+alue die in their army (o% miniatures that ha+e not been de%eated) to determine which player acts %irst in the ne6t series o% turns. *he last player with miniatures still on the board wins. 0bstacles (optional)# 7se some sort o% mar-er to indicate up to 1! spaces on the board. $iniatures cannot mo+e or ma-e attac-s into or through a space that is mar-ed as an obstacle. ,8uipment (optional)# 9oints can be spent on dice and on the %ollowing. 2 Points for 1 Armor (the %irst time a miniature is de%eated on a Sa+e roll treat the miniature as i% it had not %ailed the Sa+e roll). A miniature can ha+e multiple points o% Armor. 3 Points for Ranged (non-gun) attack e+en i% the miniature doesn2t show a bow or thrown weapon. 4 Points for Ranged (gun) attack e+en i% the miniature doesn2t show a gun weapon.