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Re-roll a failed Test +10 to one Test.

(must be declared before dice are rolled)

Re-roll a failed Test +10 to one Test. (must be declared before dice are rolled)

Re-roll a failed Test +10 to one Test. (must be declared before dice are rolled)

Add 1 extra Degree of Success to a Test Add 1 extra Degree of Success to a Test Add 1 extra Degree of Success to a Test Count as a!ing rolled a 10 for initiati!e Count as a!ing rolled a 10 for initiati!e Count as a!ing rolled a 10 for initiati!e "nstandl# remo!e 1d10 $ounds (does not %or& against Critical Damage) "nstantl# reco!er from being Stunned 'nter S(uad )ode %it out a Co esion Test "nstandl# remo!e 1d10 $ounds (does not %or& against Critical Damage) "nstantl# reco!er from being Stunned 'nter S(uad )ode %it out a Co esion Test "nstandl# remo!e 1d10 $ounds (does not %or& against Critical Damage) "nstantl# reco!er from being Stunned 'nter S(uad )ode %it out a Co esion Test

*ain +1 to #our Ran& for t e benefits of *ain +1 to #our Ran& for t e benefits of *ain +1 to #our Ran& for t e benefits of a Solo )ode Abilit# a Solo )ode Abilit# a Solo )ode Abilit# Remo!e one le!el of +atigue Re-roll a failed Test +10 to one Test. (must be declared before dice are rolled) Remo!e one le!el of +atigue Re-roll a failed Test +10 to one Test. (must be declared before dice are rolled) Remo!e one le!el of +atigue Re-roll a failed Test +10 to one Test. (must be declared before dice are rolled)

Add 1 extra Degree of Success to a Test Add 1 extra Degree of Success to a Test Add 1 extra Degree of Success to a Test Count as a!ing rolled a 10 for initiati!e Count as a!ing rolled a 10 for initiati!e Count as a!ing rolled a 10 for initiati!e "nstandl# remo!e 1d10 $ounds (does not %or& against Critical Damage) "nstantl# reco!er from being Stunned 'nter S(uad )ode %it out a Co esion Test "nstandl# remo!e 1d10 $ounds (does not %or& against Critical Damage) "nstantl# reco!er from being Stunned 'nter S(uad )ode %it out a Co esion Test "nstandl# remo!e 1d10 $ounds (does not %or& against Critical Damage) "nstantl# reco!er from being Stunned 'nter S(uad )ode %it out a Co esion Test

*ain +1 to #our Ran& for t e benefits of *ain +1 to #our Ran& for t e benefits of *ain +1 to #our Ran& for t e benefits of a Solo )ode Abilit# a Solo )ode Abilit# a Solo )ode Abilit# Remo!e one le!el of +atigue Re-roll a failed Test +10 to one Test. (must be declared before dice are rolled) Remo!e one le!el of +atigue Re-roll a failed Test +10 to one Test. (must be declared before dice are rolled) Remo!e one le!el of +atigue Re-roll a failed Test +10 to one Test. (must be declared before dice are rolled)

Add 1 extra Degree of Success to a Test Add 1 extra Degree of Success to a Test Add 1 extra Degree of Success to a Test Count as a!ing rolled a 10 for initiati!e Count as a!ing rolled a 10 for initiati!e Count as a!ing rolled a 10 for initiati!e "nstandl# remo!e 1d10 $ounds (does not %or& against Critical Damage) "nstantl# reco!er from being Stunned 'nter S(uad )ode %it out a Co esion Test "nstandl# remo!e 1d10 $ounds (does not %or& against Critical Damage) "nstantl# reco!er from being Stunned 'nter S(uad )ode %it out a Co esion Test "nstandl# remo!e 1d10 $ounds (does not %or& against Critical Damage) "nstantl# reco!er from being Stunned 'nter S(uad )ode %it out a Co esion Test

*ain +1 to #our Ran& for t e benefits of *ain +1 to #our Ran& for t e benefits of *ain +1 to #our Ran& for t e benefits of a Solo )ode Abilit# a Solo )ode Abilit# a Solo )ode Abilit# Remo!e one le!el of +atigue Remo!e one le!el of +atigue Remo!e one le!el of +atigue