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For our commercial customers: a VBS package tailored to your needs

Overview:
Commercially exploit VBS2 2.0 with a tailored VBS Developer Network (VBSDN) package. Commercial organizations of all sizes can now capitalize on the versatility and flexibility of VBS2 2.0, and a tailored VBSDN package, to meet their training, simulation and development needs. VBSDN packages are subscription-based and start with a single license of VBS2 2.0. Our commercial customers - training and simulation product developers, integrators and service providers - will be able to:  Reduce development times so you can focus on building your business. Leverage VBS2s high fidelity graphics and massive content library to create world-class simulation applications in less time.  Gain a competitive edge by ensuring your product is compatible with VBS2. VBS2 is the most widely used military simulation training software in the world. Ensuring your product is compatible with VBS2 will help make your product more competitive.  Produce valuable commercial content. We have many commercial customers who leverage VBS2 to create their own products - both add-ons to VBS2 and completely new applications - and price and sell them as their own.

www.bisimulations.com

Use Cases:

Features:

 Build VBS2 plug-ins to integrate with other hardware or software solutions.  Integrate new AI behavior through VBS2Fusion.  Develop new VBS2 content (scenarios, terrain, 3D models) for commercial sale.  Use the content SDK to programmatically develop VBS2 terrain from other terrain-building applications.  Access new features before your customers, ensuring your products work with new VBS2 versions as they are released.  Implement VBS2 on wide-screen or dome displays using multi-channel.  Commercially exploit your VBS2-related development, globally, via our online Store.

VBS2 v2.0 - the latest technological step for the VBS2 platform, VBS2 2.0 offers many new features including:  larger terrain areas  multi-core support  improved AI path-planning (micro-Al)  improved rendering engine VBS2 Runtime Environment - leverages game technology to provide real-time rendering of terrain and 3D models at varying levels of visual fidelity, depending on the training, simulation or development need. VBS2 Content Library - VBS2 ships with thousands of 3D objects and hundreds of character, vehicle and weapon representations. VBS2 Development Suite - includes all the tools you need to create VBS2 content, through import of terrain and 3D models from a variety of formats. VBS2 Content SDK - a powerful SDK for programmatically generating VBS2 terrain and 3D models. VBS2Fusion - a powerful Application Programming Interface that can be used to programmatically access and modify the VBS2 simulation and the objects within it. VBS2 Multi-channel View Client - allows VBS2 to operate on wide field-of-view and dome displays. Crowd Ambience - this unique pattern-of-life simulator enables you to populate your VBS2 scenario with hundreds, or even thousands, of civilians. Silvador - a rapid tree and vegetation generator for simulation environments. Preview builds - access the latest preview builds for VBS2, ensuring prompt delivery of your products and services to target customers.
For more information please visit our website - www.bisimulations.com

Build your own VBSDN package


1) Start with VBS2 2.0 which includes:
 VBS2 Runtime Environment  VBS2 Content Library  VBS2 Development Suite  VBS2 Content SDK

2) Choose from a range of add-ons including:


 VBS2Fusion  VBS2 Multi-channel View Client licenses  Crowd Ambience  Xaitment tools  Silvador

3) Your VBSDN guarantee:

 updates to future VBS releases  access to pre-release VBS2 builds  enhanced product support tailored for commercial users  the right to resell VBS2 to your customers as part of an integrated product, with a bundled reseller agreement (subject to contract)  a discount renewal rate for subsequent years of subscription

Copyright 2013 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

The next training generation!


VBS2 2.0 leverages next generation gaming technology for training and simulation like never before. VBS2 2.0 delivers all the capability of VBS2 v1.x, plus a wide range of exciting new features that will allow you to leverage game technology in training and simulation like never before.

 Improved AI path-planning VBS2 2.0 uses a much finer AI path-planning grid, allowing AI to navigate small spaces and act more intelligently in general. AI enhancements made to the ArmA2 computer games have been ported to VBS2 2.0, and micro-AI is included which allows AI to lean around corners and use hand signals.  Improved rendering engine The VBS2 2.0 rendering engine is a generation more advanced than the current, including a completely new lighting model, support for parallax mapping for ground textures, improved shadowing, and state-of-the-art shading for photo-realistic graphics.

Key improvements include:


 Larger terrain areas Paging terrain technology has been implemented enabling VBS2 2.0 to support much larger terrain sizes, and the terrain level of detail calculations have been improved to allow for even longer view distances.

 Multi-core support The game engine architecture has been redesigned to exploit multi-core technology, resulting in many optimizations and a major increase in the number of AI entities that may be present in a scenario.
Copyright 2013 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

V1ew cl1ent
Easily extend VBS2 to widescreen and dome displays Hooking you into the VBS core

Overview:
VBS2 has applications beyond the desktop training domain, and has been integrated with a range of virtual simulation solutions from gunnery trainers through to flight simulators. To facilitate further integration, VBS2 has been extended to support multi-channel and this is a key technology enabler for image generation software. Multi-channel allows VBS2 to be used on very wide fieldof-view displays; for example, across multiple screens or in dome projection systems. In such displays, the view of the virtual environment is projected via multiple channels, and synchronized so that the user views one continuous image. The multi-channel implementation in VBS2 is very flexible. Each channel is rendered by a single VBS2 instance (view client), coordinated by view server so that all of the individual displays are synchronized. The view clients and view server(s) can be networked with a traditional VBS2 classroom, providing limitless training possibilities. Each VBS2 instance includes view client and server functionality so no additional software is needed; the additional features just need to be enabled on the required number of VBS2 HASP dongles. Please note: to correctly configure VBS2 for use on dome displays or curved screens you will need to purchase geometric correction (warping) and edge blending software.

Overview:
VBS2Fusion is the official Application Programming Interface (API) for VBS2. It gives you direct access to the VBS2 engine, allowing you to develop new applications or plug-ins which leverage the power, graphics and simulation engine of VBS2. VBS2Fusion enables you to create a customized training experience for the end user. VBS2Fusion is ideal for integrating VBS2 with external hardware and software systems, enhancing fidelity of the simulation, providing augmented displays within the virtual environment, and enhancing the user experience. VBS2Fusion is the fastest, most powerful, and best supported tool for building on the VBS2 platform. Designed in C++, VBS2Fusion removes the requirement for developers to learn the VBS2 scripting language.

Use Cases:
VBS2Fusions powerful engine enables you to hook into VBS2s core, and offers you the following enhanced functionality: Comprehensive integration - integrate VBS2 with a variety of hardware and software systems; for example, external simulators that allow VBS2 to be used as the visualization for a simulator, such as an artillery simulator Greater entity control - create an external system capable of much greater control of VBS2 entities; for example, a C2 interface to quickly control groups of entities Improved visual feedback - create heads-up displays (HUDs) for VBS2 missions, and stream VBS2 visuals to external applications Enhanced fidelity - take advantage of the improved fidelity of certain aspects of the VBS2 simulation including flight dynamics, ballistic motion, damage effects of certain munition types, vehicle behavior, physics simulation and entity motion Artificial intelligence - advanced control of entity behavior to replace or supplement the VBS2 AI engine, and allowing integration with external AI middleware products After action analysis - record and capture richer data sets about simulation scenarios

Use Cases:

Features:

 Display VBS2 in 360 degrees around a gunnery simulator.  Use VBS2 in 360 degree projection domes for forward air controller training.  Provide an immersive 180 degree view around a pilot in a simulated cockpit.  Employ VBS2 as the virtual environment for an out-of-the hatch view in armored vehicle crew procedural trainers.  No hard-coded limit on the number of view clients allowed.  Compatible with normal VBS2 networks; integrate your dome displays with your classroom.  Supports multiple view servers on the one network.  Uses the normal VBS2 editing tools (mission editors, development tools) to create scenarios and content for multi-channel display.  Easy-to-configure view clients and view server through simple configuration files.  Fully HLA/DIS compliant through the LVC Game gateway.

Copyright 2013 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

FAQ
VBS2 v2.0
What is VBS2 v2.0? VBS2 v2.0 is VBS2 v1.x ported to the Real Virtuality 3 game engine - the game engine behind the ArmA2 and ArmA2: Operation Arrowhead computer games. From a user interface perspective, it is exactly the same as VBS2 v1.x; however, there are many key improvements, both as a result of the newer game engine, as well as new items funded by military customers. The key improvements include: larger terrain areas multi-core support improved AI path-planning (micro-AI) improved rendering engine

VBSDN
What is VBSDN? The VBS Developer Network (VBSDN) is a subscription-based product that is only available to commercial entities. A VBSDN package can be tailored to suit customers individual needs, and can start from a single VBS2 license. What are the benefits of VBSDN? VBSDN is a flexible product that suits organisations of different sizes and with varying requirements. Start with VBS2 v2.0 which includes:
VBS2 Runtime Environment VBS2 Content Library VBS2 Development Suite VBS2 Content SDK VBS2Fusion VBS2 Multi-channel View Client licenses Crowd Ambience Xaitment tools Silvador

Choose from a range of add-ons including:

What does VBS2 v2.0 provide in terms of graphics? All VBS2 content has been ported from VBS2 v1.x to VBS2 v2.0, but model fidelity is unchanged. This means that while the models will be rendered with better shading and have nicer shadows, they will look pretty much the same. We are, however, including a range of ArmA2 content and these are game-quality models with higher texture resolution and more polygons. We use these game-quality models in VBS2 v2.0 videos and other marketing material. What does VBS2 v2.0 provide in terms of AI? VBS2 v2.0 includes micro-AI, which means that the AI pathplanning grid is much smaller; therefore, the AI is smarter. The many AI enhancements made in the ArmA2 computer games will all be available in VBS2 v2.0. Is VBS2 v2.0 backwards compatible? Generally, yes, VBS2 v2.0 is backwards compatible. However, there have been improvements to the way AI react to their environment. This could mean that there are slight differences to the way AI behave in a mission written for VBS2 1.x, when testing it in VBS2 2.x. Therefore, in some cases, you may need to update complex scripts or missions to ensure desired behaviour. Will Bohemia Interactive Simulations (BISim) continue to develop VBS2 1.x? Beyond VBS2 v2.0, we will conduct development in VBS2 v1.x only for customer-funded projects. All other new development will be in the new VBS2 v2.0 baseline. We will support VBS2 v1.x for as long as funded support arrangements exist. How does VBS2 v2.0 leverage middleware? Out-of-the-box, VBS2 v2.0 will include LVC Game for DIS and HLA integration. The vast majority of entities in VBS2 v2.0 will use PhysX by NVIDIA for physics simulation and Xaudio provides 5.1 surround sound support. VBS2 v2.0 will also include xaitMap path-planning by Xaitment. With the Xaitment development tools (available separately) it is possible to design sophisticated AI behaviours in your scenarios. VBS2Fires and VBS2Strike will be fully compatible with VBS2 v2.0. BISim is willing to integrate additional middleware as demanded by military requirement. Our API, VBS2Fusion, is now very mature and we are prepared to extend it further as needed to support other forms of middleware. What are the system requirements for VBS2 v2.0? VBS2 2.0 includes both a 32 and 64 bit version that runs on Windows (Windows XP, Vista or Windows 7) and employs DirectX 9.0. VBS2 is compatible with 64-bit versions of Windows and can be deployed on those systems, and if the 64 bit version of VBS2 2.0 is used, then VBS2 can utilize extended 64-bit addressing.

Your VBSDN guarantee:

updates to future VBS releases Product Price (USD) access to pre-release VBS2 builds $3,190 enhanced product support VBS2 2.0 tailored for commercial users Multi-channel View Client $500 the right to resell VBS2 to VBSDN Fusion $14,700 your customers as part of an $635 integrated product, with a VBSDN Crowd Ambience bundled reseller agreement SIlvador $3,000 (subject to contract) a discount renewal rate for subsequent years of subscription

How does VBSDN pricing work? Each VBSDN License subscription includes one year of software assurance and access to our support team, wiki and forums. VBSDN License packages can be customized to meet specific requirements. The VBSDN License subscription requires annual renewal. How does the VBSDN subscription work? The VBSDN subscription period is one year from the date of purchase. All products purchased will operate for only the subscription period. Pricing for following years are subject to a 25% discount only if the subscription is renewed prior to the end of the current subscription year. I am a product developer, how can I make my products available to customers using VBSDN / VBS2 v2.0? If you develop a product that extends VBS2 through either VBS2Fusion or the Application Scripting Interface (ASI), or you create content for VBS2, you may either sell direct to your customers or apply to sell globally to our customer base through the online Store. We offer a range of services including product encryption and licensing through the VBS2 HASP licensing scheme. If you would like more information on the Store please contact us at sales@bisimulations.com. What is the VBS2 Content SDK? This is a software development kit for creating VBS2 content (terrain and 3D models) in a programmatic manner. It is a tool for programmers to generate VBS2 content through other applications. The VBS2 Content SDK is only available through VBSDN. What are some examples of using the VBS2 Content SDK? In general, if you have your own content development tools, for example terrain tools or 3D modeling software, then you can use the VBS2 Content SDK to save data directly to VBS2 formats. For example, the VBS2 Content SDK has been used by SE Core within the US Army to automatically publish correlated VBS2 terrain from tools that are proprietary to the Government. Can I renew my subscription after it has expired? A 25% discount rate applies to products renewed if the next years subscription is paid prior to the end of the current subscription year.

Please note that our plans relating to VBS2 v2.0 and VBSDN are subject to change, and VBSDN licensing is subject to contract. For more information please visit our website - www.bisimulations.com
Copyright 2013 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.

If you do not renew before the end of the current subscription year and your subscription expires, you will be charged the full first year subscription fee to reactivate and no discount will apply. Please note that VBSDN licensing is subject to contract.

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