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LEGEND Player Name The Director SYSTEM Race Brain

Ability Scores
Score Base Race Bonus Misc Mod Max HP

Tracks Telepath Arcane Lore 18 Level Lich Class Psion Size


Medium

Hit Points
Class KDM Lvl+1 X Misc Skill

Skills
Total
(Dex) (Str) (Dex) (Dex) (Dex) (Con) (Int) (Int) (Int) (Int) (Int) (Int) (Cha) (Cha) (Cha) (Wis)

Mod Train Misc.

Str

-1
1

339
Current HP

19

54
HP Reduction

Acrobatics Athletics Larceny Stealth Ride Vigor Arcana Engineering Geography History Medicine Nature Bluff Diplomacy Intimidate Perception

Dex 12 Con 18 Int Wis

12
18 26 2 2 2
Mod

4 10 -1 8
Ability

Temp HP

30 8
Mod

8
24
Ability

Cha 26 KOM 9 BAB 13

Large size, Medicine race skill, +1 AC, +2 int Resistance to Energy Damage Immune to fear, bleeding, and in combat intimidate Fast Healing 18

Int

KDM 7

Cha
Racial and Class Features, Resistances, and Immunities

13 / 8 / 8 /
Total Dex Misc

Defenses and DCs Initiative


Total
Str or Con

3
Base

1
Abil

2
Misc

Awareness
Wis

Total

Abil

Level Misc

27

10 -1 10 -1

18

Fort Ref

15

Bluff
Wis

27

18

1 29 1 1 1 4 30 28 28 28 31 28 26 26 26 17

1 -1 1 1 1 4 10 10 10 10 10 10 8 8 8 -1

28

18 18 18 18 18 18 18 18 18 18

Dex or Int

24
27

14 10 14
Total

Diplomacy
Int

38
36 36
Total

10 10 18 10 10

Range, Speed, Vision


Range Distance

Wis or Cha

Will

8 2

5 2
Item Defl.

Intimidate
Cha

Con/2 Misc KDM BAB

8
8

18
18

Reduction
Total

Damage

4
10 7

Perception
Cha

Misc

Lvl/2 Str/Dex Misc

AC 34

13

Maneuver

DC

22

10 9

Melee Close Medium Long Extreme

20 70 280 1120 2800

Speed

70

Movement Modes

Vision Mode

Distance

Weapon Attacks
Weapon 1 Willpower
Total BAB KOM Item Misc Total

Range Damage

Close

Ghostwise Darkvision

45

KOM Str/2 Prop. Misc

Attack 22

13

-1

Properties Reacting, Deft, Guardian Weapon 2


Total BAB KOM Item Misc Total

Feats
Telekinetic Adept
Telekinetic Scion
Telekinetic Strength Telekinetic Master
Dartmuth Secret

Range
KOM Str/2 Prop. Misc

Attack

22

13

Damage

-1

Properties Weapon 3
Total BAB KOM Item Misc Total

Arcane Magister

Range
KOM Str/2 Prop. Misc

Wings of War

Attack

22

13

Damage

-1

Properties

Regular Track Progression


Arcane Lore
Medium Track

35
DC

Lich
Slow Track DC

Telepath
Fast Track

31
DC

Mind Blast
1st Circle Ability (Level 1)

Undying Magecraft
1st Circle Ability (Level 2)

One Mind
1st Circle Ability (Level 1)

80 ft wedge of 18d4+9 cold or neg damage, and shaken for 1 round. Will negate shaken. OR 18d6 fire or physical in a square and 3 squares around. Within 370. Ref for half.

Heal 9 HP whenever spell like or something is dispelled in close range. At will Magic Missile

Cast World mind 1/encounter, once per round, can use Will save instead of AC

Canto
2nd Circle Ability (Level 4)

Sorcerous Endurance
2nd Circle Ability (Level 5)

Through their Eyes


2nd Circle Ability (Level 3)

Every (4 from recto) damage from mind blast heals 2 hp to an ally (Including self)

Resistance to Energy Damage.

Can see from allies, get 1/4 level to Will

With a Word
3rd Circle Ability (Level 7)

The flesh is strong


3rd Circle Ability (Level 8)

Mindsense
3rd Circle Ability (Level 6)

Teleport 15 feet whenever using mind blast

Immune to fear, bleeding, and in combat intimidate

Ghostwise to 45 feet, all within are revealed, eavesdrop on telepathic communication

Verso
4th Circle Ability (Level 10)

Hellfire Empowerment
4th Circle Ability (Level 11)

Mental Intrusion
4th Circle Ability (Level 9)

Whenever Mind Blast, on opponent who failed save. They are battered for 1 round

Increase dc of spell stuff with multiple targets by 2, increase range by one category. Whenever hit with or an enemy fails save against spell stuff, they begin burning.

Medium range, Swift for Will save or line of sight from enemy, if fail, enemy also has 50% miss for 1 round

Recto
5th Circle Ability (Level 13)

Necrotic Aura
5th Circle Ability (Level 14)

Mental Shield
5th Circle Ability (Level 12)

Every 4 damage from mind blast heals ally (can be self) 2 hp

Enemies take penalties within ranges, melee is -3, close is -2, medium is -1

Immune to Mind Affecting

Bitter News
6th Circle Ability (Level 16)

Arcane Insight
6th Circle Ability (Level 17)

Mind Counter
6th Circle Ability (Level 15)

Every 2 rounds, inflict HP reduction to everyone hurt by Mind Blast by the amound mind blast hurt.

Use greater dispel magic 1/encounter as swift

Once per encounter use Will instead of any other save

Warning System
7th Circle Ability (Level 19) 7th Circle Ability (Level 20) 7th Circle Ability (Level 18)

Can use the Will save for AC for allies

Full Buy In Track Progression

Medum Track

DC

Slow Track

DC

Fast Track

DC

Medium Track

DC

1st Circle Ability (Level 1)

1st Circle Ability (Level 2)

1st Circle Ability (Level 1)

1st Circle Ability (Level 1)

2nd Circle Ability (Level 4)

2nd Circle Ability (Level 5)

2nd Circle Ability (Level 3)

2nd Circle Ability (Level 4)

3rd Circle Ability (Level 7)

3rd Circle Ability (Level 8)

3rd Circle Ability (Level 6)

3rd Circle Ability (Level 7)

4th Circle Ability (Level 10)

4th Circle Ability (Level 11)

4th Circle Ability (Level 9)

4th Circle Ability (Level 10)

5th Circle Ability (Level 13)

5th Circle Ability (Level 14)

5th Circle Ability (Level 12)

5th Circle Ability (Level 13)

6th Circle Ability (Level 16)

6th Circle Ability (Level 17)

6th Circle Ability (Level 15)

6th Circle Ability (Level 16)

7th Circle Ability (Level 19)

7th Circle Ability (Level 20)

7th Circle Ability (Level 18)

7th Circle Ability (Level 19)

Mundane Items, Consumables, and Tokens

Character Portrait

Magic Items
Slot
(Level 1 /Level 6 FBI)

Lesser 1 Lesser 2
(Level 4) (Level 7)

Int bonus
Cha bonus
Save bonus

Magic Item

Properties or Effect

Lesser 3 Lesser 4
(Level 11) (Level 19)

Darkvision
Psishield (Armor)
Vital: Level bonus to HP

Lesser 5
(Level 5 /Level 11 FBI)

Greater 1 Greater 2
(Level 8)

Stone Fist
Crystal Ball Worry Beads Unfinished Cathedral

Every 2 rounds, inflict 36 HP reduction to two opponents within 105 ft


1/scene Scrying and line of sight within close range
Another Trained Skill

Greater 3
(Level 13) (Level 16)

Greater 4
(Level 10 / 17 FBI) (Level 14)

Relic 1 Relic 2

Immune to Prone, can choose not to move if moved by enemy

Iron Sliver
Bittersea Deeps

10% miss chance, once per round 50% miss chance


+3 DC, ignore immunity once per encounter

Artifact
(Level 17) (Feat) (Feat)

Lesser Binding Greater Binding


(Track, Legendary, etc.) (Track, Legendary, etc.) (Track, Legendary, etc.)

Other 1 Other 2 Other 3

Notes

Legend System Character Sheet v1.16 2013 Rule of Cool Gaming Design by Kyle Jacobs Coding by Dan Hull Legend System copyright 2011-2013 Rule of Cool Gaming.