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Studio Ghibli is a Japanese animation film studio founded in 1985. Spirited away is based on the protagonist's ten-year-old daughter's friend. The studio has also produced several short films and television commercials.
Studio Ghibli is a Japanese animation film studio founded in 1985. Spirited away is based on the protagonist's ten-year-old daughter's friend. The studio has also produced several short films and television commercials.
Studio Ghibli is a Japanese animation film studio founded in 1985. Spirited away is based on the protagonist's ten-year-old daughter's friend. The studio has also produced several short films and television commercials.
Yu-Chun Liu Shin-Yun Pai Danila Calabrese Gerard Ong Chi-Yeh Wu
INTRODUCTION OF STUDIO GHIBLI Studio Ghibli Studio Ghibli, Inc. is a Japanese animation film studio founded in 1985. The name Ghibli is based on the Arabic name for the sirocco, or Mediterranean wind, the idea being the studio would "blow a new wind through the Japanese anime industry Best known for its anime feature films. The studio has also produced several short films and television commercials.
Best Partners of Ghibli Miyazaki Hayao Creator/Director Suzuki Toshio Manager/Producer Animation Industry Research Pre production Production Post production Promotion creativity experience Feedback from previous clients Story script Proposal Character setting Scene setting Story Shading Animation mixer Modeling optimization Sound Edit Music Release Marketing
MIYAZAKIS PHOSOLIPHY Prototype of Character Sosuke Ponyo Sosuke looks exactly like Miyazakis son at the age of 5. And Sosukes father is a sailor, always busy overseas, spend less time home as Miyazaki. Porco Rosso Porco Rosso Miyazaki created this character with prototype of himself. A mid- aged man enjoys flying and adventure. Miyazakis film http://www.youtube.com/watch?v=8pzazvuP K20&list=HL1360522649
Elements in Miyazakis film Environment Protection Family Feminism Romance Friendship Peace & Anti-war Contemporary societal issues
SPIRITED AWAY The story http://www.youtube.com/watch?v=_jGXcSBcv QQ&list=HL1360522649&feature=mh_lolz
Symbols of Story & Roles Bathhouse is a symbol of the real society which is full of jealousy and ostracize. Symbols of Story & Roles River God is the symbol of nature pollution made by human. He is purified by Sen, just as the pollution made by human have to be solved by human ourselves. Direct experience Chihiro Is based on the protagonists ten-years-old daughters friend, who visited their summer house. Yubaba A friend of Miyazaki whose job is to deal with non- performing loans in a bank
Scenes in Jiufen Scenes in Jiufen Scenes in Jiufen Modern Japanese Society Ambiguous and hard to differentiate likes and dislikes. Being closed, protected, and remote from each other. Excessively indulge in their own world, and almost be a Big -Ego person. Utterance is already not trusted by people.
AUDIENCE MANAGEMENT Audience Main target group: children and adolescents Secondary audience: family members Focused on Japanese market
Expectations and takeaways Light-hearted cartoons for entertainment and teaching of values Various genres of anime Inner strength and character Environmental pollution Mission Statement This is the kind of museum I don't want to make! A pretentious museum An arrogant museum A museum that treats its contents as if they were more important than people A museum that displays uninteresting works as if they were significant
Key stakeholders & Customer groups Filmgoers and anime fans TV broadcasting channels Film developers and theatres Manga artists Value offerings & Services provided Artistic content Professional hand- drawn animations Touching stories that impart values to the watcher
Resources and facilitating processes Partnership with industry distributors Permission for subbing or dubbing Marketing and merchandising rights Marketing activities Promotional materials posters, trailers, premiers, mascots, press releases Merchandising characters as toy figurines Maintaining a fan website Advertisements in art houses, manga conventions, anime channels
Case Study: release in the US Disappointing gross of US$10 million Disney-Tokuma deal Absence of merchandising rights Limited efforts in marketing & distribution Challenges Lack of successors Retiring of Miyazaki Distributors in other countries DVD versus Theater Target market: Japan The background of the story References Jen-feng Lee(2006).Best partners of Ghibli-Miyazaki Hayao and Suzuki Toshio.Chinatimes Hsoao-chuan Lin(2008).Ponyo-Miyazaki's new production.The Libertytimes Wikipedia "Ghibli" http://en.wikipedia.org/wiki/Studio_Ghibli Wikipedia "Hayao Miyazaki" http://en.wikipedia.org/wiki/Hayao_Miyazaki Wikipedia "Spirited Away" http://en.wikipedia.org/wiki/Spirited_Away#Release Pearson School and FE Colleges "Case study: Spirited Away" http://www.pearsonschoolsandfecolleges.co.uk/FEAndVocational/CreativeandMedia/G CSE/GCSEFilmStudiesforWJEC/Resources/CaseStudies/Spirited_Away.pdf Andy Henderson(2010) "Spirited Away and Anime in the American Cinema Market" http://postbubbleculture.blogs.wm.edu/2010/04/20/spirited-away-and-the-emerging- presence-of-anime-in-the-american-market/ TokyoTopia "Studio Ghibli" http://www.tokyotopia.com/studio-ghibli.html Brian Eggert(2001). Spirited away. http://www.deepfocusreview.com/reviews/spiritedaway.asp http://www.corneredangel.com/amwess/papers/fandom_agent.html