Table of Content
Global Overview...................................................................................................................4
Main menu........................................................................................................................5
3D view..............................................................................................................................5
Dashboard........................................................................................................................5
Media Matrix.....................................................................................................................6
3D view..................................................................................................................................7
Scene.................................................................................................................................7
Viewport............................................................................................................................9
Objects (mesh, light, camera)......................................................................................10
Selection....................................................................................................................10
Axis activation............................................................................................................10
Instance.....................................................................................................................10
Mesh................................................................................................................................11
Translation.................................................................................................................11
Rotation......................................................................................................................11
Scale..........................................................................................................................11
Mesh Edit...................................................................................................................12
Mesh Deform.............................................................................................................12
General......................................................................................................................12
Light................................................................................................................................13
Area...........................................................................................................................13
Directional..................................................................................................................13
Point...........................................................................................................................14
Spot...........................................................................................................................14
Output.............................................................................................................................15
Selection....................................................................................................................15
Calibration..................................................................................................................16
Warp..........................................................................................................................17
Blend..........................................................................................................................19
Mask..........................................................................................................................20
Interface..............................................................................................................................21
Main Menu......................................................................................................................21
File.............................................................................................................................21
Output........................................................................................................................21
Object........................................................................................................................22
Light...........................................................................................................................22
MIDI...........................................................................................................................22
Dashboard......................................................................................................................23
Object........................................................................................................................24
Light...........................................................................................................................25
Output........................................................................................................................28
Edit.............................................................................................................................29
Calibration..................................................................................................................30
Warp..........................................................................................................................30
Blend..........................................................................................................................31
Mask..........................................................................................................................31
Media...............................................................................................................................32
Global layer...............................................................................................................32
Media Matrix..............................................................................................................32
MWM manual | 2/39
Preferences.........................................................................................................................35
Output creation layer.........................................................................................................35
Object import layer............................................................................................................36
Slider...................................................................................................................................36
Output windows.................................................................................................................37
MIDI......................................................................................................................................38
Mapping..........................................................................................................................38
Saving / loading.............................................................................................................38
Contact and Support..........................................................................................................39
Global Overview
MWM is a real time 3D environment dedicated to video mapping based on a WYSIWYG
render engine.
We hope you'll enjoy using MWM and thank you for reading this manual.
Please note that on OSX systems, Ctrl is Cmd.
Please note that on OSX systems, Dell is Backspace.
Main menu
3D view
Dashboard
Media Matrix
3D view
Scene
To pan the scene press the mouse middle button and drag.
To rotate the scene press the right mouse button and drag.
Use the keyboard numerical keypad to activate orthographic views around a selected
object.
Press 2 (two) to go front.
Press 8 (height) to go back.
Press 6 (six) to go right.
Press 4 (four) to go left.
Press 9 (nine) to go top.
Press 3 (three) to go bottom.
Press 0 (zero) to go back to original view.
Press Ctrl+f to focus the view on a selected object.
Press Ctrl+Shift+f to focus the view on the entire Scene.
Viewport
To translate the viewport keep the spacebar pressed, press the left mouse button and
drag.
To zoom the viewport keep the spacebar pressed and use the mouse wheel.
To go back to viewport original position and zoom keep the spacebar pressed and press
the right mouse button.
Select objects and control objects by picking them pressing the left mouse button.
Use the Tab key to select next object, Shift+Tab to select previous object.
Axis activation
Activate per axis control pressing
Ctrl+x (activate X axis)
Ctrl+y (activate Y axis)
Ctrl+z (activate Z axis)
Ctrl+w (no axis activated)
Instance
Use Ctrl+b to create a new instance of selected light or mesh.
New mesh instance is similar to linked object.
Mesh
Translation
Mesh Edit
The Mesh Edit mode is a per vertex mesh editing mode and can be activated using the
Edit tab in the dashboard or by pressing e.
Use the Tab key to select next vertex, Shift+Tab to select previous vertex.
Mesh Deform
The Mesh Deform is a per region mesh editing mode and can be activated using the Edit
tab in the dashboard or by pressing d.
Add a control subdivision using the Edit tab in the dashboard or by pressing +.
Remove a control subdivision using the Edit tab in the dashboard or by pressing -.
Use the Tab key to select next control point, Shift+Tab to select previous control point.
General
Light
Area
Directional light project its rays from 1 (one) direction whatever the position it is and the
distance between it and mesh objects.
Properties:
Position
Rotation
Color
Diffuse intensity
Specular intensity
Point
Spot lights project its rays in 1 (one) direction controled by an opening cut off.
Properties:
Position
Rotation
Color
Distance
Cutt off
Diffuse intensity
Specular intensity
Output
Selection
Select control points by picking them pressing the left mouse button.
Use the Tab key to select next control point, Shift+Tab to select previous control point.
If a control point is selected, change it's position using the keyboard arrows.
Press Shift to increase control speed.
Calibration
The output calibation interface lets you drop reference control points directly onto the
projection surface within the 3D view.
Warp
In cases where the projection surface doesnt match the 3D model you have,
warp the output to compensate manually.
You can also generate a warp grid entering the desired amount of slices on X and Y axis
and pressing Apply.
Blend
If you use more than 1 (one) video projector you'll want to create a seamless projected
image.
Press the mouse left button and drag to move a control point.
Moving corner control points will move associated inner control points.
Activate, release and reset blending in the Blend dashboard menu.
Mask
To fully mask diffusion on output zones use the masking system.
Add triangle or quad masks using the Mask dashboard menu.
Use the left mouse button to select and drag masks and control points.
Keep the Ctrl key pressed and use the left mouse button to create a free form mask.
Keep Ctrl key pressed and use the right mouse button to remove control points.
Interface
Main Menu
File
Object
Click Import Object to import a mesh object (dae, obj, 3ds, stl, ply) into the stage.
Click Add Cube to add a cube mesh to the stage.
Click Add Plane to add a plane mesh to the stage.
Click Add Sphere to add a sphere mesh to the stage.
Click Add Linked Object to add a linked object to the stage, object mesh will be a copy of
the currently selected mesh object and textures will be linked.
Click Remove Object to remove currently selected object from the stage.
NOTE : Drop a mesh file on the scene to load it.
Light
Dashboard
Edit
Calibration
Warp
Blend
Mask
Object
Light
Output
Object
Control target object position, rotation, scale, shading, bypass object rendering, lock object
control.
Light
Control environment ambient light intensity, color, bypass light rendering, lock light control.
Control target area light position, rotation, width and height, color, distance, diffuse
intensity, specular intensity, bypass light rendering, lock light control.
Control target directional light position, rotation, color, diffuse intensity, specular intensity,
bypass light rendering, lock light control.
Control target point light position, color, distance, diffuse intensity, specular intensity,
bypass light rendering, lock light control.
Control target spot light position, rotation, color, distance, diffuse intensity, specular
intensity,, bypass light rendering, lock light control.
Cut Off property is the opening of the Spot Light.
Output
Adjust per output camera position and look at (target) in Output layer.
Control per output Gamma, Brightness, Saturation, Contrast.
To get the corresponding output window back on the main program interface, keep the Alt
key pressed and press the left mouse button on the corresponding Output layer.
Calibration
Control output warp properties, reset warp to original values and generate warp grid.
Create desired warp grid and activate Output Edit to start warping your output.
Blend
Mask
Add triangle mask, add quad mask, remove currently selected mask and reset all masks.
Create free form masks using Ctrl+left mouse button.
Release mask point using Ctrl+right mouse button.
Media
Double click on the Panel Tile to minimize it, double click once more to make it back to its
previous size.
The Tile can also be dragged to adjust the Panel size.
Global layer
Control Target FPS, media rendering size, global media intensity, and every video medias
playing state.
Media Matrix
Use Ctrl + left mouse button on a target unit to open the external inputs explorer. Click on
a Syphon Server (Mac OSX only) to link it to selected unit.
Use Ctrl + right mouse button to display unit contained media properties.
Each unit can be dragged to change its position in the Media Matrix.
Double press the left mouse button on a target unit to activate it as the current texture.
While cursor on the Media title bar, press the left mouse button and move up and/or down
to resize the Media panel.
Double press the left mouse button on the Media title bar to toggle Media panel minimized
and back.
Preferences
Slider
Press the left mouse button anywhere on a slider, the mouse cursor will snap to the thumb
position.
Press the right mouse button on a slider to go back to it's original value.
To increase a slider max value, enter the desired max value in the associated numerical
entry.
Output windows
Keep the left mouse button pressed and drag to move an output window.
Press the right mouse button on an output window to snap it to the nearest origin and
scale it to the display size.
Press the right mouse button again to come back.
You can also perform these actions using mouse double click.
MIDI
Mapping
Go in the main menu, select MIDI, and click Start MIDI mapping to start MIDI mapping.
Every MIDI listeners interface objects will be displayed in green.
Simply select an interface object and move desired controler on your MIDI device.
MIDI out signal is automaticaly set.
Assigned objects are displayed in orange, the control channel is also displayed.
Reset mapped object setting by pressing Dell.
Saving / loading
The MIDI mapping saves an XML Format file.
MIDI mapping can be saved and load independently of the project saving and loading.
When loading a MIDI mapping file, the controlers and channels are remapped and
reindexed.
If the current project doesn't match with the new mapping, only available Interface Objects
will be mapped.