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Game Round

1. Hero Cycle
Characters may act in any order. A character may:
Move up to their Move score.
Play up to 1 Action Card.
Play any number of Reaction Cards.
Movement:
1/2 MP or less is Cautious Movement.
Up to full MP is Normal Movement.
ver full MP is Aggressive Movement.
!pend 1 MP to pic" up an ob#ect.
!pend 1MP to ta"e a non$combat action.
%hen a character plays a card& add the AP of the card to the
'ar"ness AP trac". %hen the trac" reaches (& finish the
current action then ta"e a 'ar"ness Cycle.
Repeat until the )eroes choose to end the )ero cycle.
Darkness Cycle
1. Check for Activation. Monster *roups start Inactive. +f
a )ero is ,ithin -hreat Ran*e . )eroes/ -hreat of an
inactive *roup& it becomes active.
2. Draw 1 Darkness card per active type of monster.
1. Resolve the 0vent of the card.
2. +f any hero has 11 -hreat& resolve the Threat
Penalt effect.
2. Activate monsters in the order sho,n.
3. !pa,n the monsters sho,n ad#acent to each 4air.
2. Hero Deck Phase
1. Reduce each character/s -hreat level.
2. 0ach hero may "eep one card in their hand.
2. 'iscard all other cards and non$n*oin* cards.
3. Redra, up to hand si5e.
3. Refresh Phase
1. Advance the 'ar"ness Meter 1 per active *roup.
2. Allies Activate.
2. Chec" 6uest Results.
3. Resolve !tatus 0ffects.
7. Resolve -rap Results.
(. Cleanup
1. Remove dead heroes.
2. )eroes may s,ap any items in inventory.
Realm Lines
8lue 9 does not bloc" 4!& bloc"s movement.
Red 9 bloc"s 4! and movement.
Purple 9 Realm setup location.
Tile Icons
:eatures ,ith a ;<= are optional.
>old: >ain ;?= *old after clearin* the tile.
>old )oard: Roll on the >old hoard table.
4air: Place from 1 to ;?= 4airs. ;Min 2 in a 23@12=
Merchant: 'ra, a merchant after clearin* the tile.
Mini 8oss: Place a mini$boss.
)untin* Pac": Place 1 to ;?= pac"s of 2$A monsters.
6uest: 'ra, a Chapter 6uest.
-rap: Roll on the -rap table ;may chan*e room=.
-reasure 4imit: Ma@ B of treasures on this tile.
-reasure )oard: Roll on the -reasure )oard table.
Hoards
Status ffects
Ca!ture
or "e#
'iscard cards to escape.
Curse )and si5e $1.
DoT +nflicts dama*e until cleared.
$ro%en Reduce usable action spaces by 1.
Poison 1 dama*e per cycle until cleared.
Possessed Acts for the dar"ness.
Uses possessor/s priority.
Prone !pend ne@t cycle *ettin* upC may not
play Actions& Reactions or +nterrupts.
Titles
Potions
&italit Potion
)eal 3 Ditality
Ma'or &italit
)eal ( Ditality.
$ocus
.2 :ate 'ice this )ero Cycle.
Anti(&enom
Remove the !oison status.
)uck
.1 )and si5e this hero cycle and remove
the !oison status.
*hadow
$2 -hreat.
Serendi!ity
1 'ra, 2 e@tra treasure to"ensC "eep 1 of
those dra,n. Use after dra,in* treasure.
1 Add 2 :'. Use after rollin*.
1 Add .2'11 to a non$combat action.
1 !ummon the merchant -ale" -hree 'unes
if there are no active monsters or traps.
2 Add .2'11 to hit. Use after rollin*.
2 0@tend 6uest timer by 1 )C.
2 4oo" at the top 2 cards in the 'ar"ness
dec"C place one on the bottom of the dec".
2 Random )eroic 0vent.
2 Call to Arms: !ummon 1 ally into play until
this tile is cleared.
3 +*nore the 0vent on a 'ar"ness card.
3 Resurrect a dead hero bac" ,ith 1/2
Ditality. ;round up=.
+eroic ,vents
New Dawn- Reset AP to 1.
)ast *tand- All heroes do .1 dm*.
*econd "ind- All heroes *ain 3 vitality.
$alling *tars- All enemies in a 2@2 area
ta"e 1 dama*e.
.ing/s 0ount- >ain all treasure on the
realm tile.
*inking *and- Affects a 2 sEuare ,ide strip
across the tile for 2 cyclesC enemies in the
strip cannot move.

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