featuring The Swedish Invasion of Britain 1719 The Spanish Invasion of Britain 1719 2010 Red Sash Games & Ian Weir .................................... 1.0 General Notes 2 1.1 Components 2 1.11 Rules 2 1.12 Charts & Tables 3 1.13 The Maps 3 1.14 Counter Mix 3 1.2 Victory 3 1.21 General 3 1.22 Spending Prestige 3 ........................... 2.0 Miscellaneous Rules 3 2.1 Personages & Special Leaders 3 2.11 General 3 2.12 King George I 4 2.13 Le Chevalier de Saint George, James Francis Edward Stuart 4 2.14 James Butler, 2nd Duke of Ormonde 4 2.15 Charles XII of Sweden 4 2.2 Command & Control 5 2.21 Initiative 5 2.22 Hubs 5 2.23 Generals & Brigadiers 5 2.24 The Jacobite Grand Army HQ 5 2.25 Other Command & Control Rules 5 2.3 Mustering & Replacements 5 2.31 General 5 2.32 Neutral Clans & Trained Bands 5 2.33 British Reinforcements 5 2.4 Limited Naval Rules 6 2.41 General 6 2.42 Interception 6 ................................................ 3.0 Armies 6 3.1 General Notes 6 3.11 Contingents 6 3.2 Government Forces 6 3.21 General 6 3.22 English & Scottish Garrison Commands 6 3.23 Irish Garrison Command 6 3.24 Loyal Scots & English Militia 6 3.25 The Dutch 6 3.26 The French 6 3.3 Jacobite Forces 7 3.31 General 7 3.32 The Spanish 7 3.33 The Swedes 7 ................................... 4.0 Random Events 7 4.1 Instructions 7 4.11 General 7 4.12 Exceptions 7 4.13 The Explanations 7 4.2 Explanations 8 4.21 The Highlanders Demand Action 8 4.22 Death Wish (applies when Charles XII in play) 8 4.23 Dismal Jamie 8 4.24 Off Map Aid 8 ......................... 5.0 Scenario Instructions 8 5.01 General 8 5.02 Unit Listings 8 5.03 Leaders 8 5.04 Government Deployment 8 5.05 Neutral Forces 9 5.1 Armada Redux 10 5.2 The Last Viking 11 5.3 Perdition to King George! 12 ARMADA REDUX THE LAST VIKING PERDITION TO KING GEORGE! Three Hypothetical Campaign Scenarios for Charlies Year/Highland Quorum I am heartily sory for the sad accident of honest Mother Kemp's breaking up house {i.e. the death of the King of Sweden), and it could never have hapned in a worse time, for she could have got you something to consol you for loosing yr love, but I hope some of her Nimphs will go on wt her trade in the same way, but alace it may take some time e'er that be, and the want will be for the present, wtch I fear may make that rake Amorslie go to some other house in the mean time, and tempt you and others of old Kemps customers to follow his example, so that the poor house will never recover its trade again. But enough of this stuff.' Earl of Mar to Colonel Dillon [Typical Jacobite letter, full of euphemisms it refers to the loss of Charles XII of Sweden and the Duke of Ormondes summons to Spain.] With the failure of the Earl of Mars Rebellion in 1715-16, the Jacobite threat diminished, but did not disappear. Plots continued to surface well into the 1720s. However, only two were of any significance, and only one of those solidified into a Rising of sorts. This was the second of the two, and it emerged out of the failure of the first. In 1718, England and Spain briefly went to war the War of the Quadruple Alliance. Unusually, France, governed by the clever but pacific Duc dOrlans, leagued herself with England; also involved against Spain were Holland and the Empire. Spain had become the common enemy because of the ambitions of her King, Phillip V he had unholy pretensions toward the throne of France and his chief minister, Cardinal Alberoni. Alberoni had already achieved notoriety for a number of covert destabilisation activities across Europe. Some said he just liked pulling everyone elses strings. In the case of France, however, the Cardinal was seriously engaged on behalf of his master. Initially, Alberoni tried to keep England out of the affair, but after a cold war Anglo-Spanish naval engagement off Cape Passaro both King Phillip and his minister lost their tempers and committed Spain to war with England as well as with the above-mentioned league. Lasting until 1720, the war put Spain in her place as far as England was concerned. In Italy, though, Spain gained somewhat from the peace negotiations. But all this is by-the-by. Of interest here is the affairs impact on the Jacobite Cause. No sooner had the 15 collapsed than some of its participants were seeking ways to try again. Unfortunately for the Cause, its greatest backer, Louis XIV of France, had died in 1715. The current Regent, his nephew, dOrlans, needed domestic stability in his struggles against Louis Bastards and their mother, Madame de Maintenon. Thus, he made rapprochement with England. In desperation, the Jacobites sought aid elsewhere, and one of the men most friendly to their aims turned out to be the King of Sweden, Charles XII. Though a Protestant nation, some of Swedens enemies were the Jacobites enemies, and there were plenty of Exiles in that land. James Francis even toyed with the idea of moving his Court to Stockholm. A quixotic individual, the Mad King of the North sometimes the Last Viking lived for combat. At this time, the Great Northern War raged, but the Swedes famous contest with Russia was over and done with. Now, Charles was engaged in a conflict with Denmark. This made him the opponent of King George I, of Britain, 1 for two related reasons. First, Denmark was backing Georges pretensions to the north German territories of Bremen and Verden, putting George on their side, unofficially. King George, remember, was also Elector of Hanover. Bremen and Verden would give Hanover access to the sea. Charles, who considered himself the legitimate Duke of those territories, was understandably annoyed. The second reason was this: George was using the resources of Britain particularly the Royal Navy to interfere with the Baltic Trade. This was not merely a personal matter; the Royal Navy needed secure access to the Baltic in order to procure vital naval stores such as timber and cordage. Britain was always opposed to one power dominating The Sound between Denmark and Sweden. In 1807 they destroyed the Danish fleet for much the same reason. Angry at King George, therefore, Charles XII was open to suggestions from the Jacobites, who undertook to make a favourable deal with Sweden if James was restored to his fathers throne. In 1717, these machinations emerged into the light, in what became known as the Swedish Plot. Full details of the Swedish Plot may be found in the separate Commentary. Briefly, the Swedish Ambassador in London was found to be preparing a Jacobite uprising, putatively supported by some 12,000 Swedish troops. Since it was discovered, one is correct in assuming the plot failed. And, it turned out that Charles XII had no intention of sparing 12,000 veteran troops that he badly needed for an invasion of Danish-owned Norway; it was merely a ploy to get money out of the Jacks. Matters did not end there, however. As already noted, the following year Britain became involved in the War of the Quadruple Alliance. The Jacobites hoped to use Spain this time, and Cardinal Alberoni seemed willing to accept their help. All the same, the Jacks had not given up hope of Swedish aid. Some of the men involved with the plotting in 1717 had been sincere. Charles XII was now fighting in Norway. If successful there, he might be persuaded to invade Britain in the Jacobite interest their Baltic offer still stood. Some historians have suggested that he entered Norway as a first step in this programme. Unfortunately, Charles was killed at the siege of Fredrikshald and all hopes died with him. The Last Viking scenario makes the assumption that Charles XII survived and was successful in Norway, allowing him to send a contingent to Scotland in aid of a Jacobite Rising there, and furthermore, that he has become convinced that a rgime change is needed in Britain. Historically, however, with Sweden suddenly deaf to their pleas, the Jacobites were forced to concentrate on Spain. Here, they had already evolved a comprehensive scheme. Again, an expeditionary force was to be sent destination Bristol to support a general Rising of the Jacobites in 1719. In addition, a small party was to be dispatched to Scotland to raise the Clans. In the event, the main expedition, composed of some Spanish line regiments and the Brigada Irlanda, was called off after the armada was wrecked in a Biscay storm. Unaware of this, the Scottish expedition, which had sailed from another Spanish port and joined some of the chief plotters sailing from France, successfully landed in the Highlands. But the affair proved a fiasco. The token force of 307 Spanish soldiers was insufficient justification for the chiefs to call out their clans. By the time the climactic battle was fought, it was already known that the Rising was off. The battle was fought anyway, for honours sake, in the pass of Glenshiel, but the Governments victory snuffed the rebellion out completely. The Armada Redux scenario assumes the Spanish have made it to Britain in good shape. London is the target, but Scotland may also rise if the secondary expedition does its work well. Both these scenarios take place in 1719. The third scenario combines the two invasions in a single coordinated effort. As improbable as this may seem, at least some of the Jacobite plotters hoped to achieve just that. As the title says, Perdition to King George! 1.0 GENERAL NOTES Tis neither consisting with my honour, my duty, my oaths, nor even with the King's [James Stuarts] interest or reputation, that I should desert like a trooper. It was with his Majesty's [James Stuarts] leave that I became a Frenchman, and I cannot depart from the vast obligations I now have incumbent upon me without breach of faith and public gratitude. Duke of Berwick to the Earl of Mar, when requested to lead the 1715 Rising. All three of these scenarios are hypothetical. The OOB for the Spanish scenario is at least based on fact, but the Swedes are a fantasy though their OOB was derived from the forces campaigning in Norway in 1718. In all scenarios, the Government is likely to be hard-pressed, since it is working with the same forces it had in 1715, plus the Royal Artillery Regiment. The Jacobites will have 10-12,000 regulars (double that in the combined scenario) in addition to their weak English militias and the always to be reckoned with Highland Host. The designer makes no claims on play balance. But, as always, the trick is to gain Prestige, regardless of the outcome. Besides, the Government player can always swallow his pride and accept the offer of a French corps. 1.1 COMPONENTS SirLast night I had the honour to receive your letter. You can believe my impatience at the delay. We see only too well that the fleet has not arrived ; but we are entirely ignorant as to what is detaining it, whether contrary wind, or want of seamen. It seems to me, however, very extraordinary that the Cardinal does not think fit to give me this information. If he had changed his intention, what mystery is there about letting me know } In short, I do not understand this at all. As for what you mentioned about some jealousy which might arise if we go to Scotland in command, there could not be any, as my King's commission as Captain General grants command by sea as well as by land. In short, we must have patience, for there is no remedy. I hope that the courier will return to-morrow, or the day after to-morrow at latest. My compliments, etc. Letter of the Duke of Ormonde 1.11 Rules This supplement uses the KR&Os version 3.5 and the Charlies Year Exclusive Rules the latter with some modifications. Technically, this supplement is linked to The Highland Quorum (THQ), but any of those rules that may be in use have been duplicated herein (bad enough having to reference one additional rulebook). 1.111 The following rules from Charlies Year are not used or are modified severely: CY 3.25 Initiative. The standard Initiative rule from KR&Os 3.13 is used instead. CY 3.1 Personages & Special Leaders. The Personages are different. Although the rogues gallery includes participants from the 15 (The Highland Quorum), use the Personage rules found herein (2.1). 2 CY 3.26 Hubs. The Hubs for this game are deployed in new locations. CY 3.14 The Regents Lieutenant-Generals. This rule is not used. CY 3.38 Neutral Clans. CY 3.38 is still used, but there is a different Loyalty Table, based on the one used in THQ. Essentially, the Jacobites are raising their northern forces from scratch, but from the same groups as in the 15. CY 3.36 Surrender. This rule also applies to the Swedes and Spanish. It also applies to Dutch and Government French when facing a Formation containing Swedish or Spanish Units. CY 3.6 Off Map Forces. This rule is applied differently, as discussed under section 3.0 in this volume. In brief, there are no "playable" off map areas in this module, but Ireland, and possibly France, are sources of Units for the Government player. CY 4.0 The Armies. This section is entirely replaced by the special rules to each scenario, except for 4.1 (Highlanders), which is still used. However, many of the forces operate under similar restrictions, and the Charlie's Year rules must be taken as a guide. See 3.0. CY 5.0 Naval Rules. This section is not used, except for 5.4 Naval Interception, vs. Jacobite Amphibious Movement. The assumption has been made that any invading forces have arrived safely, otherwise the scenario would not be happening. The appearance of the French is handled as a basic Reinforcement act, given that the Royal Navy is well able to protect convoys from France. CY 6.0 Random Events. This supplement has its own set of Random Events (4.0). The explanations for Events duplicated in Charlie's Year are found in that volume. CY 7.0 Scenarios. These are three (3) new scenario. In general, the rules for set up follow the series standards, but check each scenario for special rules. See 5.0. 1.112 In any case where the KR&Os conflict with this supplement, the rules found herein take precedence. In any case where the Charlies Year rules conflict with this supplement, the rules found herein take precedence. 1.113 References given in this volume are for this volume, unless tagged as KR&Os or CY (Charlies Year). 1.12 Charts & Tables The charts and tables from Charlies Year are used, plus the special chart card included with this supplement. 1.13 The Maps The entire map is in play in each scenario. The overlay from The Highland Quorum is used. 1.14 Counter Mix The overall counter mix is that provided with the THQ module. Additional forces provided with this supplement (the Spanish, Swedes, and French) bear the date 1719. Some counters from Charlies Year are also used especially all the markers. 1.141 See the Counter Manifest on the back cover of this supplement for a list of the counters. 1.142 Important. Some Government Units are assigned to Garrison Commands other than those the Contingent codes printed on their counters indicate. Carefully check the Counter Manifest, which lists the Garrison Command assignments for all Royal Army Contingent Units (they are not identical with the Commands in THQ). 1.143 Contingent Codes and icons for the Swedes and Spanish can be found on the Charlies Year Counter Guide. 1.144 Clarification: the French forces available in this supplement are on the Government Side. 1.145 Important. All Jacobite Horse Units except the Border Horse (3.13) have a corresponding Dismounted counter (including foreign Contingents). 1.2 VICTORY When the Spanish battallion were brought prisoners to Eainburgh, the officers, who had the liberty of the town, were used by the loyall party with all the civility and kindness imaginable ; but the Government for a long time refused to advance subsistance money to them, by which in a little time they were reduced to great straits, which appeared even in their looks tho" their Spanish pride would not allow them to complain. As I was well acquainted with Don Nicolas [Bulano] who commanded them, I took the liberty to ask him if he wanted money ; and finding it was so, I told him it was unkind in him to be thus straitned, when he knew our King, for whose cause he suffr'd had so many friends in town that would cheirfully assist him ; so I immediatly gott him credit for as much money as was necessary for himself and his men, till he gott bills from the Marquis de Beretti-Landi the Spanish embassadour in Holland, when he thankfully repay"d what was advanced to him. Lockhart 1.21 General Victory in these scenarios uses the standard Prestige rules. Prestige is awarded as directed by the scenario special rules. (See this supplements Prestige Chart). 1.211 AVCs (CY 2.16) also apply, but this module has its own set. (See this supplements Prestige Chart). 1.212 The Mob Rules of CY 2.3 still apply. 1.22 Spending Prestige Prestige can be spent as directed by the KR&Os and CY 2.0. Additional expenditures are given on this supplements Prestige Chart. Certain items or effects may not be purchased because they do not appear (e.g. the arrival of the Hessians, since there are no Hessians in this supplement) use common sense. 2.0 MISCELLANEOUS RULES "I have resolved never to start an unjust war but never to end a legitimate one except by defeating my enemies." Charles XII 2.1 PERSONAGES & SPECIAL LEADERS He was a man of a very easy temper, and of an ordinary understanding, so diffident of himself that he often followed the advice of those who had a smaller share of sense than himself; he was as irresolute and timorous in affairs as he was brave in his person, and was apt to lose good opportunities by waiting to remove difficulties which naturally attend great designs, and of which a part must always be left to fortune in the execution; he was a man of entire honour, a good friend, and a strict observer of his word. Marshal Keith describing the Duke of Ormondes character 2.11 General The Government has one (1) Personage: King George I. The Jacobites have three (3) Personages. In all scenarios, they have Le Chevalier de Saint George, James Francis Edward Stuart (Royal). In The Last Viking, they also have King Charles XII of Sweden. In Armada Redux, they have the Duke of Ormonde. In Perdition to King George! they have all three Personages. 2.111 The Swedes have an Engineering Officer: Col. Philippe Maigret. He functions as such (CY 3.15) with no additional rules. 2.112 When playing The Highland Quorum Variant Scenario 7.42, King George I may be added to the counter mix. Use rule 2.12 below. 3 2.113 Historical/Design Note: the Duke of Marlborough was still alive in 1719, but in ill health. There was no one of similar stature to replace him. The game could allow the presence of King George I, but for simplicity, he is assumed to be safe in Hanover. The Jacobite Duke of Berwick is likewise out he declined to lead the Spanish expedition, presumably because he was on the opposite side this time. The various Captain-Generals found in The Highland Quorum function as Marshals, per the ratings printed on their counters. 2.12 King George I George Louis Welf, Duke of Brunswick-Lneburg, Elector of Hanover, and King of Great Britain, was the first of Britains Hanoverian kings. He was not popular. Even his predecessor, Queen Anne, disliked him, despite agreeing to his succession. Nearly unseated by Mars Rebellion in 1715, general opinion had it that if the Jacobites ever returned with a foreign army, he would make a bolt for Hannover. 2.121 Although he has battlefield experience, King George I remains a Royal without Captain-General abilities. In all scenarios he begins play located at the Tower, and cannot move. 2.122 King George I may be Captured, but cannot be Killed. His Capture is automatic if an Enemy force Captures the Tower. If the London Mob becomes Pro-Jacobite, King George I is not Captured, he Flees. 2.123 The Government player may voluntarily choose to have King George Flee at any time; he must Flee if the London Mob becomes Pro-Jacobite. If King George I Flees, he is permanently removed from the game. 2.124 Both Capture and Flight trigger Jacobite AVCs, but Flight is a lesser evil. If Flight occurs due to the London Mob, the Prestige effects are combined. 2.13 Le Chevalier de Saint George, James Francis Edward Stuart James F. E. Stuart was the son of the deposed James II. He was recognised by the French and the Jacobites as James III of England and VIII of Scotland. History portrays him as a good man, but of a monkish disposition, and inclined to take a gloomy view of things. Certainly the many failed attempts by the Jacks to restore him did little to lighten his mood. 2.131 James F. E. Stuart is termed the Old Pretender. He appears as directed by the scenario. He is a Royal with no Leadership ability, but has the following special effects: When the Old Pretender is present at a Battle that the Jacobites win, an additional two (2) Prestige is awarded to the Jacobite player. When present at a Battle that the Jacobites lose, an additional point (1) of Prestige is awarded to the Government player. If the Old Pretender is Killed or Captured, the Government player is awarded an AVC (see the Prestige Chart). If the Old Pretender is Wounded, he is permanently removed from play (returns to France) but the Government player is not awarded an AVC. While the Old Pretender is in play, the Jacobite player will lose Prestige if London is not Jacobite-Controlled at the end of the game. See this supplements Prestige Chart. 2.132 The Old Pretender remains on the map once he arrives. He must be assigned an Escort and moves with it at all times. Personage and Escort must be stacked together using normal movement mechanics, as expediently as possible. James has no MA of his own. The Old Pretender's Escort must consist of a single Unit, in the following order of precedence: a Horse Unit, a Highlander Unit, or any other Foot Unit. 2.133 The Old Pretender may become a casualty in the normal manner. 2.134 The Jacobite player may have the Old Pretender voluntarily return to France at any time, by moving him to a Friendly- Controlled Port and making a die roll. On a "5" or less a ship has been found to take him. Only one (1) check for a ship may be made per Turn, and only while the Old Pretender is stacked at a Port. 2.14 James Butler, 2 nd Duke of Ormonde James Butler had been one of the most powerful men in Britain. A popular and reasonably successful commander during the War of the Spanish Succession, at the time of King Georges accession, he was Commander-in-Chief of the British Army Marlborough having been dismissed in 1711. But Ormonde was a Tory, and had Jacobite sympathies; one of King Georges first acts was to dismiss the Tories from the Government. Ormonde challenged this by instigating a mutiny, of sorts, but failed to act decisively. He was attainted and fled the country. Taking service with the Old Pretender, when Cardinal Alberoni began planning the invasion of Britain he summoned Ormonde to Madrid as King James representative, and chose him to command the expedition. 2.141 Ormonde is a Jacobite Captain-General in the Armada Redux and Perdition to King George! scenarios. He begins the game stacked with the Spanish Expeditionary forces. In the Armada Redux scenario Ormonde must command the Army of the Stuarts Grand Army HQ whenever possible. 2.142 When Ormonde is present, normal Contingent penalties (KR&Os 3.76) do not apply between the Spanish and the other Jacobite Contingents. (They continue to apply with respect to the Swedes). 2.143 When the Old Pretender is in play, Ormonde acts as his Captain-General. Both Personages may stack together. The Old Pretender retains all his special effects (2.131). 2.144 Ormonde has a subordinate Spanish Marshal Teniente General Puebla. Puebla, even if in the Officers Mess, may challenge Ormondes right to command. This may occur whenever there are more Spanish Units than Jacobite Units in a Formation that Ormonde is commanding. If this situation arises, during the Reorganisation segment of the Administrative Phase, roll one (1) die. On a seven or more (7+) Puebla Wins the Dispute. 2.145 If Puebla wins the dispute, he is immediately Posted to command the Army of the Stuarts Grand Army HQ, regardless of his current location (if necessary, another Leader is immediately Posted to command his old Formation). Ormonde remains in play, stacked with the HQ, but his ratings may not be employed for any reason. Ormonde may still become a casualty, however. 2.146 If Puebla is in command, he may be Relieved whenever the Formation he is commanding has more Subordinate Jacobite Units than Spanish Units. When this situation occurs, again consult the Command Dispute Table, found on the supplement chart card. Pueblas Relief is carried out in the same manner as any other Relief; Ormonde is immediately assumed to be commanding the Formation. 2.146 While Puebla is in command of the Army of the Stuarts Grand Army HQ, all Spanish Units must join the HQ as expediently as possible, and may not voluntarily leave it. 2.147 While Puebla is in command of the Army of the Stuarts Grand Army HQ, Contingent penalties apply (KR&Os 3.76) and all Insubordination (KR&Os 3.75) values are doubled (x2). 2.148 Historical/Design Note: General Puebla was an associate of the Jacobites in Spain, although his name does not appear definitely linked with the expedition to England. However, he and Abumada were not serving in Sicily, and are therefore contenders. Healy, Bulano, and Ormonde are the the Leaders definite associated with the expedition (plus most of the Jacobite Leaders in the 1715 counter mix). Don Bulano was commander of the small detachment of La Corona sent to Scotland. He is usually described as from the Galicia Regiment, which has led to confusion about the troops involved. The Puebla-Ormonde command rivalry is spurious, but typical of the period (a handicap for the Jacobite player). 2.15 Charles XII of Sweden Karl XII, by the Grace of God King of Sweden, the Goths and the Vends, Grand Duke of Finland, Duke of Estonia and Karelia, Lord of Ingria, Duke of Bremen, Verden and Pommerania, Prince of 4 Rgen and Lord of Wismar, and also Count Palatine by the Rhine, Duke of Bavaria, Count of Zweibrcken-Kleeburg, as well as Duke of Jlich, Cleve and Berg, Count of Veldenz, Spanheim and Ravensberg and Lord of Ravenstein, spend most of his reign at war with someone or other. There is a strong consensus that by the year of his death, in 1718, he was conscious that his actions had ruined his State and was simply looking for an honourable exit on the battlefield. For the reasons stated in the preamble, Charles was sympathetic to the Jacobites, and it would have suited his quixotic nature to aid them by invading Britain. 2.151 Charles XII is a Jacobite Royal, with Captain-General abilities, in The Last Viking and Perdition to King George! scenarios. He begins the game stacked with the Swedish Expeditionary forces. In The Last Viking scenario, Charles XII must command the Army of the Stuarts Grand Army HQ whenever possible. 2.152 When the Old Pretender is in play, Charles XII acts as his Captain-General. Both Personages may stack together. The Old Pretender retains all his special effects (2.131). 2.2 COMMAND & CONTROL He was the sword and buckler indeed of the Stuart cause : there was no stain on his shield except the bar across it, which Marlborough's sister left him. Had Berwick been his father's heir, James the Third had assuredly sat on the English throne. He could dare, endure, strike, speak, be silent. The fire and genius perhaps he had not (that were given to baser men), but except these he had some of the best qualities of a leader.' Col. Henry Esmond, on the character of the Duke of Berwick 2.21 Initiative As noted above, the standard Initiative rules found in the KR&Os are used, without modification. 2.22 Hubs The Government Hub is located at London in all three (3) scenarios. 2.221 As in Charlies Year, the Jacobite Side begins with no Hub, and the Jacobite player may Redeploy the Hub per CY 3.262, to any English Port that is also a Walled Town, or at London. 2.23 Generals & Brigadiers Due to the shortage of Leaders on both Sides, any General may freely act as a Brigadier. Postings and Reliefs are conducted normally. 2.24 The Jacobite Grand Army HQ In the Perdition to King George! scenario, both Jacobite Captain- Generals may be in play. According to the rules above, each is the commander of the Army of the Stuarts Grand Army HQ. In this scenario, however, the HQs commander is the Old Pretender. 2.241 Since the Old Pretender has no command abilities, he must employ a Kings Lieutenant (KL), who may be either of the Captain-Generals, but will be Ormonde for preference (per 2.143). But, if circumstances dictate that this is not possible, Charles XII may be the Old Pretenders KL. 2.242 Swedish and Spanish forces may only stack together if Subordinated (or about to be Subordinated) to the Grand Army HQ. Exception: they may also stack if Subordinated to a Garrison HQ. 2.25 Other Command & Control Rules The remaining C&C rules of CY 3.2 (except for the reference to French Aid) are in force without alteration. The Government Side may employ Sea Supply (CY 3.27) and has a Naval Presence everywhere. 2.3 MUSTERING & REPLACEMENTS M. De Risbourg is sending to your Eminence the information which he has received from the vessels which have arrived at Vigo and at Muros. There is no news of M. de Guevarra. We are very anxious about him and his ship. Only ten ships have arrived as yet ; we await the others with much anxiety ; God grant that they may come safe to port. Ormonde 2.31 General In general, the Charlie's Year rules apply fully to this supplement. Some modifications and special rules are required. These are explained below. 2.32 Neutral Clans & Trained Bands As in Charlie's Year, some of the Highlander Units can serve on either Side, or remain Neutral. The mechanics of determining Loyalty are the same as in CY 3.38, but a different set of Clans is used. These are noted on the supplementary chart card for 1719. Note that the Neutral Clans have duplicate counters in each Sides mix. 2.321 The Trained Band counters from Charlies Year are employed to simulate similar Units in this situation. However, these Units are Mustered like ordinary Militia Class, and can be Mustered by either Side, using the Clan Loyalty mechanism (see this supplements Loyalty Table). Once Mustered by a given Side, a Trained Band Unit remains loyal to that Side for the rest of the game. 2.322 In this supplement, Train Band Units are irreplaceable. 2.323 For identification purposes, Jacobite Trained Band Units that are not Subordinated to a Jacobite Formation should be positioned n a recognisable way (e.g. turned 90 from the the rest of the Jacobite counters). 2.33 British Reinforcements The Government Side has only one (1) outside source of British Reinforcements: Ireland. These forces are assigned to a pool. Units may be Formed out of these pools (and introduced to the map this way) by using the Government Reinforcement Table (GovRT). This process occurs during the Reorganisation segment of the Administrative Phase (i.e. at the usual time). 2.331 During the Administrative Phase the Government player may roll once (1) on the GovRT. The results generated indicates the number of Units that may be Formed in the current Turn. Unused allocations are lost. 2.332 Units Formed out of the Irish pool initially appear in Sea Zone E. They constitute an indivisible stack. In each Impulse of the following Turn, this stack may move to an adjacent Sea Zone, or land at a Friendly-Controlled Port with an open LoC to the Sea. Port Capacities (CY 3.643) apply. Once the stack has arrived in a Port, it may take no further voluntary action for the remainder of the Turn. In the following Turn, the Units may function normally. 2.333 These stacks may remain at sea for a maximum of two (2) Operations Phases. These stacks suffer no adverse effects while at sea (i.e. no Attrition, no storms, etc.). 2.334 Important. When Formed, these Units have a CE of two less (2) than that printed on their counters (e.g. D instead of B). 2.335 There is a political cost for using these forces. Once a certain number of Units have entered play from Ireland, the Government player will begin to lose Prestige. See Prestige Chart included with this supplement. 5 2.4 LIMITED NAVAL RULES 2.41 General Section 5.0 of Charlie's Year (The Naval Game) is not used in this module. Riverine and Amphibious Movement (CY 3.5) is still permitted. However, the Government player is assumed to have a dominant naval presence (after having failed to intercept the various invasion flotillas a harder job than it might appear). 2.411 Design Note: if the Royal Navy did its job properly, there would be no scenarios. 2.42 Interception As an exception to the general statement above, CY 5.5 Naval Interception takes place whenever the Jacobite Side use Amphibious Movement. The Royal Navy is assumed to using On Station Patrol for all Amphibious Movement. The Jacobite player cannot Intercept. 3.0 ARMIES To tell you ye truth I have no manner of taste to be assisted by French troops in England, ye byass of all this nation towards ye Pretender is inconceivable ; however, ye Regents good disposition, and his succours being ready at Havre, Calais and Dunkirk, will have a very good effect, and help to keep our Jacobites in awe, who, upon ye whole matter, I believe, are much better disposed to drink ye Pretender's health than to fight for him.' Lord Stair 3.1 GENERAL NOTES "This shall hence become my music" Charles XII, on hearing gunfire in his first battle 3.11 Contingents Each Sides Units are divided into Contingents in the same manner as those in Charlies Year, with the following alterations: There is no Flanders Command. Note that the Irish Reinforcement pool (2.33) corresponds to the Irish Garrison Command. For the Government there are no Hessians (or Prussians, or Hanoverians), only Dutch, and potentially French. For the Jacobites, there are the Swedes and the Spanish (availability depending on the scenario), but no French. The Border Jacobite forces found in the The Highland Quorum counter mix are used in these scenarios, but THQ 4.32 does not apply. They are simply additional generic English or Scots Militia Units. and are not used in this supplement. This includes associated Leaders. Clarification: the Cavalry element of these Units has no Dismounted counters; this is not a mistake. 3.2 GOVERNMENT FORCES If you want to be assisted by France you must take care not to need it, for if ever you doe need it, you may be well assured you will have no help from thence. ... In one word, my dr. Craggs, as long as you stand firm upon yr leggs you'll lead France, whenever wee come to be obliged to lean upon her for support she'll help to tumble us down Lord Stair 3.21 General The bulk of the Government forces consists of those regiments on the Home Establishment. After the demobilisation of 1713 and the panic reorganisation of 1715/16, the Army in 1718 geared up for the War of the Quadruple Alliance. 3.211 The Government forces are divided into the following: The English Garrison Command The Scottish Garrison Command The Irish Garrison Command (Force Pool) The Dutch The Loyal Scots The English Militia The French 3.212 As in Charlies Year, the three Garrison Commands incorporate the Regular Army Contingent. The other elements are their own Contingents, with the Loyal Scots affiliated to the Scottish Garrison and the English Militia affiliated to the English Garrison. See the Counter Guide for a list of identification codes. 3.213 Only the Royal Artillery and Siege Artillery Units are officially available for these scenarios. However, the Mixed Artillery Units may be used for Scrounged and Captured Batteries. 3.22 English & Scottish Garrison Commands Regular Army Units are relegated to the Command responsible for the Territory in which they are initially set up. For game purposes this is unimportant once the game begins. These Units are under no restrictions, and are all Released at game start in all three scenarios. 3.23 Irish Garrison Command This Command equates to the Irish Reinforcement Pool and may enter play as explained in 2.33. 3.24 Loyal Scots & English Militia These Units are treated in the same manner as those in Charlie's Year. See CY 4.4 for the Loyal Scots and CY 4.3 for the Militia. Note, however, that the various special Units covered in Charlie's Year are not available in this module (for example, Kingston's Light Horse and Loudons). Only rules CY 4.31, 4.34, and 4.41 apply. 3.25 The Dutch This rule replaces the one in Charlie's Year (4.4), as these Units were under no political constraints. In these scenarios, some Dutch forces begin play in Britain assisting in the mopping up of Jacobite malcontents. Other forces may be received as Reinforcements: Dutch forces that begin a scenario in play are under no restrictions (other than the usual Contingent penalties of KR&Os 3.76). There are two (2) instalments of Dutch Reinforcements. Each may enter play in any one (1) Administrative Phase after the Government player expends one (1) point of Prestige. Instalment #1 must be purchased before instalment #2; both may be purchased in the same Turn. 3.251 After expending the Prestige, the Government player then rolls one (1) die and halves the result, rounding UP. The Dutch are received that many Turns later, in the applicable Administrative Phase. They enter play in exactly the same manner as Reinforcements from Ireland (2.332/2.333), but begin in Sea Zone Q instead. 3.252 Once in play, Dutch Reinforcements are under no restrictions. 3.253 Dutch Units and Auxiliaries are Irreplaceable. Dutch Units that have lost CE may never have more than one less (-1) than their printed CE. 3.26 The French The French OOB is hypothetical, since the British declined the Duc dOrlans offer. It would have been amusing to include the Irish Brigade, but given the circumstances, those troops would certainly have been refused. French forces are listed in the Counter Manifest at the back of this supplement. Only use those French counters dated 1719. The following special rules apply to the French. 6 3.261 The Government player may receive elements of the French Contingent on payment of a variable amount of Prestige. This payment can be made during the Special/Political Events segment of any Administrative Phase, and can be made more than once each time, the Government player will receive French forces worth the amount of Prestige, until there are no more French forces to receive. See the Government Deployment instructions (5.04) for the ratio of Prestige-to-forces. Purchases must be made in the order listed. 3.262 Example: (see 5.04: French) the Government player buys the first two elements of the French. This costs him 3 Prestige (2 +1). 3.262 After making a Prestige payment, the Government player rolls one (1) die and halves the result (to a minimum of two (2)).The French arrive as Reinforcements in the Administrative Phase that many Turns later. They enter play in exactly the same manner as Reinforcements from Ireland (2.332/2.333), but begin in Sea Zones A or Q instead (a given element must all be placed in one (1) zone, not both). 3.263 Normal multi-Contingent penalties (KR&Os 3.76) apply to the French. The French must be Subordinated to their own HQs (although these may in turn be Subordinated to the Grand Army HQ), or to one or more Garrison HQs. 3.264 French Leaders may only command French HQs or Garrison HQs that contain more French Units than Units from any other Contingents. Non-French Leaders may not command French Units, except those Subordinated to Garrison HQs. With regard to the Grand Army HQ, Insubordination effects (KR&Os 3.75) are doubled (x2) for any French Leaders present. 3.265 French Units and Auxiliaries are Irreplaceable. French Units that have lost CE may never have more than one less (-1) than their printed CE. 3.3 JACOBITE FORCES Not above a thousand men appeared, and even those seemed not very fond of the enterprise. James Keith, on the Rising in Glenshiel 3.31 General As with the Government forces, the Charlie's Year rules remain in force, where applicable. Jacobite Contingents include the following: The Highland Bands The Lowland Scots The English The Spanish (depending on the scenario) The Swedes (depending on the scenario) 3.311 Clarification: in this supplement the French are a Government Contingent. 3.312 CY 4.61, CY 4.62, and CY 4.64 provides the rules for the three indigenous Contingents. Note that there are no special Units (CY 4.63) in this module. 3.313 As noted in 3.11 point #4, the Border Jacobite forces found in the The Highland Quorum counter mix are used in these scenarios, but only as generic Militia Scots or English, as applicable. English Units may be Mustered in any eligible Recruiting Center in England and Wales, and Scots Units at RCs in the Lowlands Territory. 3.314 Only the Artillery provided to the Spanish and Swedes is officially available for these scenarios. However, the Mixed Artillery Units may be used for Scrounged and Captured Batteries. 3.32 The Spanish The Spanish OOB is as historical as can be determined from an examination of the sources. The units present did actually embark for England. La Coronas second battalion (or elements from it) participated in the battle of Glenshiel, and the regiment holds that battle honour. Spanish forces are listed in the Counter Manifest at the back of this supplement. Other than the Command Rivalry described in 2.14, only the following special rules apply to the Spanish. 3.322 Normal multi-Contingent penalties (KR&Os 3.76) apply to the Spanish, except as noted in 2.14. Jacobite Leaders may command Spanish Formations and Spanish Leaders may command Jacobite Formations. 3.321 Spanish Units and Auxiliaries are Irreplaceable. Spanish Units that have lost CE may never have more than one less (-1) than their printed CE. 3.33 The Swedes The Swedish OOB is hypothetical, but derived from the forces present in Norway in 1718. Charles XII entertained notions of invading Britain to restore the Stuarts, and if he had crystallised those ideas, and if he had lived, it is likely the units employed would have been those involved in the Oslo campaign. Swedish forces are listed in the Counter Manifest at the back of this supplement. 3.332 The Konvergerad Grenadierjrbataljon is a DP Unit (CY 3.39). It may be Formed (at the same times as any other Unit) by removing one or more (1+) Swedish Grenadier Auxiliaries from the Available Box. The Unit has a maximum CE of A, less one (-1) grade for each Grenadier Auxiliary that has not been used to Form it (e.g. if the Unit was Formed with 3 Auxiliaries, it would have a maximum of CE of B). The Konvergerad Grenadierjrbataljon may become Unformed voluntarily. If Unformed for any reason, its component Auxiliaries are returned to the Recovery Box; the Unit may be Formed any number of times during the game. Once Formed, the Unit cannot accept any additional Grenadier Auxiliaries until it becomes Unformed. 4.0 RANDOM EVENTS I think that the ships which have been seen making for Lisbon may be those bound for Port Mahon. There should be four men-of-war, but no doubt they will have many merchant ships. I hope I am not mistaken, and that they will make for the Straits. If they go to Lisbon they will get news of the expedition fitting out at Cadiz, which will be a very bad business. I beg you to believe that I have the honour, etc. Letter of the Duke of Ormonde P.S.^They will have taken some large merchantmen for men- ofwar IMPORTANT: THIS RULES SECTION IS PRIMARILY FOR REFERENCE. IT CAN BE READ AS NEEDED. 4.1 INSTRUCTIONS 4.11 General Random Event Checks are made at the start of each Operations Phase using the Random Event Table. A generated event takes place immediately. 4.111 Either player may make the check. In cases where the event applies to one side only, the players must randomly determine the Side affected. 4.12 Exceptions If the terms and conditions of the event cannot be met, the result is treated as No Event. 4.13 The Explanations Where an event duplicates one found in Charlie's Year, the results are exactly the same. Therefore, such events are not explained below. Refer to the Charlie's Year Exclusive Rules. 7 4.2 EXPLANATIONS 4.21 The Highlanders Demand Action Unless the Jacobite player takes action this Turn, some of his Highlanders will desert out of boredom. The Jacobite player must engage in at least one (1) Battle, Ambuscade Task, or Plundering Task, in this Turns Operations Phase. If none of these actions occur, at the end of the phase roll one (1) die. The Jacobite player immediately reduces the CE of that many Highlander Units by one (1) grade (e.g. C to D). Units may be eliminated, but, as usual, may be Formed again. Note that a Government-initiated Battle also meets the qualification. 4.22 Death Wish (applies when Charles XII in play) Charles XII finds the death he has been seeking. Remove his counter from play. For the rest of the game: Swedish Units may not expend more MPs than their printed MA. Swedish Auxiliaries may conduct no Tasks. Formations with Subordinated Swedish Units may not initiate Battles or Sieges. Surrendering Swedish forces are automatically Interned. 4.221 If Charles XII is not in play, treat as No Event. 4.23 Dismal Jamie One again, the Old Pretenders sour puss has affected Morale. In the next Impulse, no Formation the Old Pretender begins the Impulse stacked with may Activate to conduct an Operation. This includes Formations other than the one he is actually accompanying. 4.24 Off Map Aid The Exiles manages to finagle some supplies and ships them off to Britain. The Jacobite player may immediately do one of the following: a) immediately upgrade the CEs of Friendly Formed Unit(s), other than Swedes or Spanish, by a total of five (5) points. Example: 5 HB Units of printed CE B each have a current CE of D; all 5 could have their CE upgraded to C, or 2 could have their CEs upgraded to B and 1 have its CE upgraded to C, etc. b) Receive two (2) Unassigned OPs. c) Take a number of die roll modifications equal to "-5" in total that may be applied to any Leadership Check or Checks made this Turn the modifiers are used up as applied (e.g. the "-5" could be applied to one LC, or one LC could be modified by "-2' and another by "-3"; just so long as the total modifiers do not exceed "-5"). 5.0 SCENARIO INSTRUCTIONS "The sword has to do the best for it does not jest" Charles XII 5.01 General The scenarios are laid out in a similar manner to those in Charlies Year (CY 7.0), except that all set up information is included here, rather than in a separate OOB booklet. 5.011 Important. The Jacobite player always sets up first. The Government player cannot place forces in any hexes occupied by Jacobite Units. Exception: the Jacobite player may never place initial forces in London or Newcastle. 5.02 Unit Listings Units may be subordinated to HQs and Leaders Posted at start. All items listed in the Counter Manifest may be used, except that Swedish HQs may not be used in the Armada Redux scenario, and Spanish HQs may not be used in The Last Viking scenario. 5.021 Note that where Units are listed for a specific location or locations, their initial CE is given to the right of each Unit, and may be lower than that printed on the counter. If a Unit is not listed in the scenario set up and the players are simply directed to read from the Counter Manifest, the Unit will initially appear in the game with its printed CE. 5.022 Important. Remember that newly Mustered Units will have a CE of one less (1) than their printed CE. Irish Reinforcements will have a CE of two less (2). 5.023 Remember, Garrison HQs are chosen randomly from the counter mix. 5.03 Leaders Any Leader who is listed on the Counter Manifest but is not listed in any way in the scenario set up instructions, is automatically placed in the Officers Mess. 5.031 Exception: Spanish Leaders (including Healy) are not used in The Last Viking scenario, and Swedish Leaders are not used in the Armada Redux scenario. 5.032 In addition, if a Leader is named in the set up but for any reason cannot be Posted to command a HQ (and every attempt must be made to give him a Posting), he is placed in the Officers Mess. (In a number of instances, Leaders have been listed for historical interest). 5.033 Reinforcement Leaders are placed in the Officers' Mess when initially received, in the normal fashion. Note that many Jacobite Leaders are only received when certain Units are Mustered, and that some Leaders are only received with a certain Contingent. 5.04 Government Deployment The Government Side deploys identically in each scenario. Reinforcements are also identical. Deployed in Scotland Historical at Start Leaders (or place in Officers Mess) Lieutenant General John Carpenter (G), C-in-C Scotland Major General Joseph Whiteman (G), Field Commander, Inverness Brigadier General Jasper Clayton (B) Archibald Douglas, Earl of Forfar (B), 2ic Scotland Units All Regular Units listed for the Scottish Garrison Command (see Counter Manifest) All Units have a CE of one less (-1) than printed to a minimum of E. All in Walled Towns, with no more than two (2) Units per hex. Exception: any number of Units in Edinburgh. Deployed in England Leaders King George I (R) place at the Tower of London Units All Regular Units listed for the English Garrison Command (see Counter Manifest) All Units have a CE of two less (-2) than printed to a minimum of E. All in Walled Towns, with no more than two (2) Units per hex. Exceptions: any number of Units in London; all Guards Units must be placed in London. 8 Dutch Initial Forces Leaders Officers Mess Algemeen van der Beck (G) (Dutch) Units CE In England Regiment van Huffel D Regiment van Amerongen D Regiment van Sixma D At London 1-2 Bataljon Switzer Regiment van Strler C Historical Note: Huffels, Amerongens, & Sixmas were deployed in Central England, but elements were sent to Scotland & 10 companies fought at Glenshiel. Government Reinforcements All Regular Units listed for the Irish Garrison Command (see Counter Manifest) available per 2.33. All BW and Militia (English and Scottish) Units are available for Mustering. Artillery per rule 4.12, potentially: Mixed Artillery Units x2 (2 Batteries each) Siege Artillery Unit (2 SPs) Government Auxiliaries Converged Grenadier Battalions 1-4 1x Pioneers 1. & 2. Geconvergeerde Grenadier Komp. Auxiliaries (from Charlies Year) Black Watch Companies 1-4 (from Charlie's Year) Dutch Reinforcements (3.25) Dutch Units 1st Instalment 1-2 Bataljon Switzer Regiment May van Huningen Regiment van Pallandt Regiment van Schmidt Dutch Units 2nd Instalment Dragonder Regiment van de Duyn Switzer Regiment van Chambrier Regiment van Cromstrm Regiment van Welderen Regiment van Zoutland Regiment van Rantzouw French Reinforcements (3.26) As listed in the Counter Manifest (choose items randomly; after, Units may be exchanged to incorporate entire regiments, assuming at least one (1+) battalion was picked): 7x Infantry Units & 1 Grenadier Auxiliary for a cost of two (2) Prestige; also take two (2) Brigadiers & one (1) Brigade HQ. 7x Infantry Units & 1 Grenadier Auxiliary for a cost of one more (+1) Prestige; also take two more (+2) Brigadiers and one (1) General, & one more (+1) Brigade HQ. 6x Infantry Units for a cost of one more (+1) Prestige; also take one more (+1) General and the Marshal All the Cavalry & the Artillery for a cost of one more (+1) Prestige 5.05 Neutral Forces The Neutral Forces are also identical in each scenario. Available per Rule CY 3.38 (Use the Loyalty Table found on the supplement chart card) Grant Clan: 1 st & 2 nd Battalions Grant of Grants Regiment. Campbell Clan: 1 st through 3 rd Battalions Breadalbanes Campbell Regiment. Fraser Clan: 1 st & 2 nd Battalions Fraser Regiment. Murray Clan: All five (5) Atholl Foot Battalions: i.e. Lord George Murray, Lord Charles Murray, Lord Nairn, Tullibardine, Viscount Stormont. MacKenzie Clan: 1 st through 5 th Battalions Seaforths MacKenzies, plus Seaforths Scrubbies. The Gordon Clan: 1 st & 2 nd Battalions Huntlys Gordon Regiment, plus 1 st & 2 nd Troop of Huntlys Gordon Horse. Important. In Armada Redux, the following Clan is automatically Jacobite: MacKenzie Clan: 1 st through 5 th Battalions Seaforths MacKenzies, plus Seaforths Scrubbies. Important. In The Last Viking, the following Clans are automatically Jacobite: The Gordon Clan: 1 st & 2 nd Battalions Huntlys Gordon Regiment, plus 1 st & 2 nd Troop of Huntlys Gordon Horse. Murray Clan: All five (5) Atholl Foot Battalions: i.e. Lord George Murray, Lord Charles Murray, Lord Nairn, Tullibardine, Viscount Stormont. Trained Bands (from Charlies Year)(Rule 2.32) See the Counter Manifest for a complete list; the list includes placement locations. These Units may be Mustered. Each Unit must have its Loyalty separately checked before Mustering, using the Trained Band line of the Loyalty Table. 9 5.1 ARMADA REDUX S',My Lord Marishall comes to you with Arms and Ammunition and I am waiting for a fair wind to embarke with a Body of Spanish regular Troops, I know the zeall that you and y'" Family have shewn for the King's Interest, and I hope you will help my Lord Marischall in the making a diversion to employ some of the Enemies Forces, when I am in England. The King will be in this Embarkation or will follow as soon as is possible. We ought to hope for a Blessing to our Endeavours, considering the justness of our Cause. Believe me with truth, Sir, etc. Ormonde to Donald MacDonald of Benbecula SPECIAL RULES This scenario features the Spanish Expeditionary force. Favourable winds have brought the Spanish Fleet (Armada is the technical name) safely into the Bristol Channel. Those same winds have prevented the Royal Navy from doing more than shadow the Dons. Bristol, a town with strong a Jacobite presence, has opened its gates to the invader. On the west coast of Scotland, a small party of Jacobite exiles has also landed, hoping to begin a somewhat coordinated Rising in the North. The Jacobites have caught the Government in the midst of switching gears from an overseas expedition of their own, to home defence. But, they will have to move quickly or the Royal Navy will seal the island off from outside aid. The Government has a fairly strong presence, but it is disorganised. The invasion must be thrown back and local risings ruthlessly quelled before popular opinion decides the Hanoverian experiment is over. 1) The game starts on the March-April (#5) Turn of 1719 and lasts until the October (#14) Turn of 1719. It is ten (10) Turns long. All maps are in play. Initial weather is Dry. 2) Section 2.0 victory condition rules are in force for this scenario. The Government begins with twelve (12) Prestige and the Jacobites begin with six (6) Prestige. JACOBITE DEPLOYMENT Leaders At Eilean Donan (11/N/Glasgow) William Murray, Marquess of Tullibardine (M) William Mackenzie (G) Earl of Seaforth (G) George Keith the Earl Marischal (G) Don Bulano (B)(Spanish) Brigadier William Old Borlum MacIntosh (B) James F. E. Keith (B) At Bristol (Spanish Expeditionary Force)(8/W/London) Le Chevalier de Saint George, James Francis Edward Stuart (R), His Most Catholic Pretender to the Throne of Great Britain and Ireland the Old Pretender James Butler, 2 nd Duke of Ormonde (CG) Teniente General Puebla (M) Mayor General Abumada (G) Brigadier General Sir John Healey (B) Units CE At Eilean Donan (11/N/Glasgow) The MacGregors C 1 st & 2 nd Battalions Cameron Regiment B The Wild MacRaes A 1 st Battalion Seaforths MacKenzies C Clan Chattan MacIntosh C 2. Batalln Regimiento de La Corona D Important: the above forces may not voluntarily move until the third (3rd) Impulse of Turn One. At Bristol (Spanish Expeditionary Force)(8/W/London) Regimiento de la Dragones Leria (Dismounted) D Regimiento de Irlanda B Regimiento de Hibernia C Regimiento de Ultonia C Regimiento de Wauchope D Regimiento de Limerick B Regimiento de Waterford C 1. Batalln Regimiento de La Corona D 1.-2. Batalln Regimiento de Valencia D 1.-2. Batalln Regimiento de Galicia E 1.-2. Batalln Regimiento de Lisboa E Batalln de Artillera Espaol (with 2x Batteries) Anywhere in England Between 1 and 10 English Jacobite Bands: Roll one (1) die, treating 0 as 10 and place that many Units, no more than one (1) per hex, in any hexes in England and Wales that do not contain an Enemy Unit, including Garrisons. The remainder are available for Mustering. Remaining Jacobite Units All other Jacobite Units listed on the Counter Manifest may become Formed through Mustering (CY 3.3). Jacobite Auxiliaries Highland Band Companies 1-7 1x Convergentes Granadero Batalln Jacobite Leader Reinforcements Received With any MacDonald Unit Donald MacDonald of Sleat (B) Alexander MacDonell the Black of Glengarry (B) Allan MacDonald of Clanranald (B) Received when any Breadalbane Campbell Unit is Formed Campbell of Glendaruel (B) (if the Breadalbane Campbells are Neutral or on the Government Side he may enter with the Forming of any other Highlander Unit) Received when any Lowland Militia is Formed James Drummond of that Ilk (B) Placed with Charles XII as noted below Le Chevalier de Saint George, James Francis Edward Stuart (R), His Most Catholic Pretender to the Throne of Great Britain and Ireland the Old Pretender The Old Pretender enters play as follows: in each Administrative Phase, roll one (1) die. On a 0-1, the Old Pretender arrives and is placed as directed above. The die roll is modified cumulatively by 1 each Turn after the first, If Charles XII is not in play at that time, placed the Old Pretender with the largest stack of Friendly Units. 10 5.2 THE LAST VIKING Heres a health to the valiant Swede, Hes not a king whom man has made, May no oppressors him invade; Then let this health go round SPECIAL RULES This scenario features the Swedish Expeditionary force, fresh from its conquest of Norway. It is accompanied by King Charles XII himself, still seeking death in battle. Favourable winds and a lucky fog bank have brought the Swedes safely across the North Sea, and they have just landed on the east coast. So far, the local response has been favourable to Europes Protestant champion. The same conditions have prevented the Royal Navy from locating the Swedish flotilla until it is too late. They have managed to destroy some of it, and bottled up the rest in port, but the damage has been done. The Jacobites have caught the Government in the midst of switching gears from an overseas expedition of their own, to home defence. But, they will have to move quickly or the Royal Navy will seal the island off from outside aid. The Government has a fairly strong presence, but it is disorganised. The invasion must be thrown back and local risings ruthlessly quelled before popular opinion decides the Hanoverian experiment is over. 1) The game starts on the March-April (#5) Turn of 1719 and lasts until the October (#14) Turn of 1719. It is ten (10) Turns long. All maps are in play. Initial weather is Dry. 2) Section 2.0 victory condition rules are in force for this scenario. The Government begins with twelve (12) Prestige and the Jacobites begin with six (6) Prestige. 3) Jacobite Hub Sites. The Jacobite player may Redeploy his Hub, per CY 3.262, at any English Port that is also a Walled Town, or at London. JACOBITE DEPLOYMENT Leaders At Aberdeen (9/NE/Edinburgh), Dundee (4/NE/Edinburgh), or Edinburgh Sveriges Konung, Karl XII (R) Generalljlant Hugo John Hamilton (M) General av Infanteri Meurfeldt (G) General av Infanteri Stackelberg (G) Generalmajor Creutz (B) Brigadgeneral Hamilton (B) Colonel Philippe Maigret (E) Historical Note: Hamilton was the man chosen to lead the expedition of 1718. The two lieutenant generals participated in the Norwegian campaign. The brigadiers may have the primary consideration for their inclusion was whether they had returned from captivity in Siberia by 1719. Maigret was Charles XIIs French engineer at Fredrikshald. Units CE At Aberdeen (9/NE/Edinburgh), Dundee (4/NE/Edinburgh), or Edinburgh Livregementet till Hst A Drabanterna Livgardet A Smlands Kavalleriregemente (Dismounted) D stgota Kavalleriregemente (Dismounted) D Bohuslands Dragonregemente (Dismounted) C 1-2 Bataljon Svea Livgarde Regemente A 1-2 Bataljon Skaraborgs Regemente B 1-2 Bataljon Dalregimentet B 1-2 Bataljon Kronobergs Regemente C 1-2 Bataljon Jnkpings Regemente D 1-2 Bataljon Upplands Regemente C 1-2 Bataljon Kalmar Regemente C 1-2 Bataljon Sdermanlands Regemente D 1-2 Bataljon lvesbirg Regemente C 1-2 Bataljon Ostgta Regemente D 1-2 Bataljon Vstgtadals Regemente D Konvergerad Grenadierjrbataljon (DP Unit) A Svenska Artilleri Bataljon (with 2x Batteries) Additional Forces Randomly select one (1) die rolls worth of Jacobite Units (Highland and/or Lowland, but not English). These Units are stacked with the Swedish forces. They are treated as if they had just been Mustered (i.e. CE is 1) If more than two (2) Units are Formed, one (1) randomly chosen Jacobite Brigadier (B) may be Posted to command them; if five or more (5+) Units are Formed, two (2) Brigadiers; if eight (8) or more Units are Formed, two (2) Brigadiers and one (1) General (G). Remaining Jacobite Units All other Jacobite Units listed on the Counter Manifest may become Formed through Mustering (CY 3.3). Jacobite Auxiliaries Highland Band Companies 1-7 1-4 Konvergerad Grenadjrkompani (Formed into DP Unit) Svenska Sapprer Svenska Pionjrer Jacobite Leader Reinforcements Received when any MacDonald Unit is Formed Donald MacDonald of Sleat (B) Alexander MacDonell the Black of Glengarry (B) Allan MacDonald of Clanranald (B) (optional: for greater accuracy, the Unit must belong to the Leaders Clan) Received when any Breadalbane Campbell Unit is Formed Campbell of Glendaruel (B) (if the Breadalbane Campbells are Neutral or on the Government Side he may enter with the Forming of any other Highlander Unit) Received when any Lowland Militia is Formed James Drummond of that Ilk (B) 11 5.3 PERDITION TO KING GEORGE! the King of Sweden is in absolute need of money to pay his troops in the exigency in which he finds himself If Your Majesty, by means of your funds in England, would satisfy him on that point, it is the essential stake, and one that will energize that prince to make the utmost efforts to restore you to the throne of your ancestors. Colonel Dillon to the Jacobite Court SPECIAL RULES This scenario features both the Swedish and Spanish Expeditionary forces in a semi-coordinated assault on the British Isles. 1) The game starts on the March-April (#5) Turn of 1719 and lasts until the October (#14) Turn of 1719. It is ten (10) Turns long. All maps are in play. Initial weather is Dry. 2) Section 2.0 victory condition rules are in force for this scenario. The Government begins with twelve (12) Prestige and the Jacobites begin with six (6) Prestige. 3) The Jacobite Side is deployed using the information found in both 5.1 and 5.2 (essentially, the same set up is used for indigenous forces, with the addition of both the Swedes and the Spanish). All set up instructions from both scenarios are in force. 4) Exceptions: no random selection of Jacobite Units is made for Aberdeen the forces deployed at Eilean Donan in Armada Redux are placed at Aberdeen instead; the Leaders available for Posting to Eilean Donan are available for Posting at Aberdeen instead of the random selection called for in The Last Viking; Don Bulano is placed at Bristol. James Stuart is placed at Bristol. Important: The Counter Manifests Items listed on the Government and Jacobite charts are from The Highland Quorum unless otherwise noted (by 1719 for this supplement, or by Charlies Year). Items on the French/Spanish/Swedish chart are all provided by this supplement. Credits: the usual suspects. Extra thanks to David Hughes for helping with the Spanish OOB. Some OOB Notes Since these scenarios are hypothetical, the designer had an unaccustomed amount of freedom in constructing a counter mix. However, the scenarios do take place within a historical context. The primary Jacobite and Government forces are obtained from The Highland Quorum module, since those events only took place four years before the current scenarios. Some regiments changed colonels, and the mix of available clans can be expected to have fluctuated from year to year, but in general, the same clans fought the same regiments. An assumption was also made that the Loyal Scots would stay loyal (bearing in mind the usual Black Watch Unreliability rule). To reflect the potential for a greater Jacobite enthusiasm in England, the relatively useless Trained Bands provided in Charlies Year now have the option of serving the Jacobites. Similar assumptions were made with regard to Leaders for example, that the Government officer corps would remain loyal. A few senior men were added or taken away, particularly where it was known that they remained in exile, or in disgrace, or were dead. Two exceptions are Argyle and Galway: Argyle was in the political wilderness, but undoubtably would have been asked to call out his clan in an emergency; Galway was in poor health and had been put aside after Almanza (1707), but might have been used in a pinch. The agd Marlborough, on the other hand, was too crippled for inclusion. The Spanish OOB is accurate at least as far as the sources provide any details. Only Ormonde and Healy are mentioned directly; they were also, of course, accompanied by many Jacobite exiles who are represented in the 1715 counter mix. The Swedish OOB is composed of real Units and Leaders, but apart from LG Hamilton (named as commander in 1718) the mix is hypothetical. However, the Units are drawn from those involved in the Norwegian campaign, and the best evidence suggests that they are the ones that would have been used. The French OOB was composed in a similar manner to the Swedish. The Comte de Tess was a possible commander. The Dutch Units are 100% accurate, though the order in which the reinforcing regiments appear is not certain. 12 Supplement Counter Manifest: Government British Units Ashburnhams & Northumberlands Trps of Horse Guards Cholmondeleys & the Earl Marishals Trps of Horse Guards 1-2 Troops of Horse Grenadier Guards 1-3 Battalions Tattons Regiment of Foot Guards 1-2 Battalions Churchills Regiment of Foot Guards 1-2 Battalions Dunmores Regiment of Foot Guards Peterboroughs Regiment of Horse Lumleys Regiment of Horse Pitts Regiment of Horse Windsors Regiment of Horse Jocelyns Regiment of Irish Horse Davenports Regiment of Irish Horse Blackwells Regiment of Irish Horse de Sibourgs Regiment of Irish Horse Molesworths Regiment of Dragoons Newtons Regiment of Dragoons Hills Regiment of Dragoons Dormers Regiment of Dragoons Mundens Regiment of Dragoons Carpenters Regiment of Dragoons Kerrs Regiment of Dragoons Evans Regiment of Dragoons Bowles Regiment of Dragoons Ross Regiment of Dragoons Killigrews Regiment of Dragoons Stairs Regiment of Dragoons Portmores Regiment of Dragoons Honeywoods Regiment of Dragoons Peppers Regiment of Dragoons Wynnes Regiment of Dragoons Gores Regiment of Dragoons Churchills Regiment of Dragoons Stanhopes Regiment of Dragoons Claytons Regiment of Foot Montagues Regiment of Foot Lord North & Greys Regiment of Foot Morrisons Regiment of Foot T. Harrisons Regiment of Foot Seymours Regiment of Foot Earl of Forfars Regiment of Foot Kirkes Regiment of Foot Sabines Regiment of Foot Prestons Regiment of Foot Whethams Regiment of Foot 1-2 Battalions Hamiltons Regiment of Foot R. Handasydes Regiment of Foot Lord Orrerys Regiment of Foot Groves Regiment of Foot Sternes Regiment of Foot Wightmans Regiment of Foot Irvines Regiment of Foot Harrisons Regiment of Foot Merediths Regiment of Foot Egertons Regiment of Foot Gorges Regiment of Foot Shannons Regiment of Foot Borrs Marines Gorings Marines Wills Marines Charlemonts Regiment of Foot Wades Regiment of Foot Primroses Regiment of Foot (1719 Supplement) Command England England England England England England England England England England Ireland England England England England England Scotland England England England England England England Ireland England England Scotland England England England England England England Scotland Scotland England Ireland England England Ireland England Ireland England Ireland Ireland England Scotland England England Ireland Scotland Scotland England England England Ireland Ireland England England England Ireland Ireland Dutch Units Dragonder Regiment van de Duyn (Mounted & Dismounted) Regiment van Huffel (1719 Supplement) Regiment van Amerongen (1719 Supplement) Regiment van Sixma (1719 Supplement) 1-2 Bataljon Switzer Regiment van Strler (2nd Bn 1719 Supplement) Regiment van Schmidt Switzer Regiment van Chambrier 1-2 Bataljon Switzer Regiment May van Huningen Regiment van Cromstrm Regiment van Welderen Regiment van Zoutland Regiment van Rantzouw Regiment van Pallandt Loyal Scots Units Earl of Lauderdales Troop of Horse Earl of Eglingtouns Troop of Horse Earl of Glencairns Troop of Horse Earl of Martouns Troop of Horse Earl of Kilmarnocks Troop of Horse Earl of Forfars Gentlemen Volunteers 1-4 Battalions Argyle Militia 1-3 Battalions Glasgow Militia Ayrshire & Paisley Volunteers Edinburgh Volunteers Dumfries Regiment The Earl of Weems Battalion The Earl of Rothes Battalion 1-2 Battalions the Duke of Buccleughs Regiment The Duke of Roxburghs Battalion The Marquis of Annandales Battalion The Duke of Douglas Battalion 1-2 Battalions the Duke of Hamiltons Regiment The Earl of Cassillis Battalion Black Watch 1-2 Battalions Islays Campbells 1-2 Battalions Earl of Sutherlands Regiment Lord Reays MacKays Campbell of Clunes Battalion Clan Ross Colonel Munros Men Rose of Kilavrocks Men Forbes of Cullodens men Other 1-2 Battalions Royal Artillery Regiment (Batts 1-4) Siege Artillery Train Royal Army Grand Army HQ Auxiliaries 1-3 Converged Grenadier Companies 1-2 Geconvergeerde Grenadier Comp. (Dutch) 4x Company Black Watch (from Charlies Year) 1x Pioneers From Charlies Year 3x Army HQ 14x Brigade HQ + Dutch Brigade HQ 20x Garrison HQ, 2x Dummy HQ 1x Hub 5x Dept 13 Supplement Counter Manifest: Jacobite (plus Neutrals & Leaders for both Sides) Jacobite Highlander Units 1-2 Battalion Cameron Regiment 1-2 Battalion Robertson of Struan Regiment Rob Roy MacGregor Regiment Clanranald MacDonalds Regiment Keppoch MacDonells Regiment MacDonald of Glencoes Men Chisholm of Strathglass Men Clan Chattan MacPherson Battalion Clan Chattan Farquarson Battalion Clan Chattan MacIntosh Battalion 1-2 Bn MacLeod of MacLeods Regiment MacLeod of Raasays Men MacLeod of Assynts Men MacNeil of Barras Regiment Menzies of Shians Men Grant of Glenmorristons Men Lachlan MacLachlans Men Stewart of Appins Regiment Gordon of Glenbuckets Regiment 1-2 Battalion MacDonald of Sleats Regiment 1-2 Battalion MacDonell of Glengarrys Regiment 1-2 Battalion MacDonald of Moidarts Regiment MacEwan of Skyes Men MacLean of MacLeans Regiment MacDougall of Lornes Regiment Stuart of Invernyties Men The Macrimmons of Skye Jacobite Lowland Units The Earl Marishals Horse Sinclairs Fifeshire Horse Linlithgows Stirlingshire Horse 1-2 Battalion Earl of Mars Regiment 1-2 Bn Earl of Perths Rgt of Drummonds (Logie Almonds/Inveries) The Earl of Linlithgows Regiment Lord Strathmores Battalion of Drummonds Viscount Strathallens Bn of Drummonds Lord Ogilvies Battalion The Earl of Homes Battalion The Earl of Errols Men The Earl of Panmures Battalion 5x Scottish Border Horse (Troops 1-5 from THQ)* English Jacobites* 10x English Jacobite Band (use Border Jacobites from THQ) 5x English Border Horse (Troops 1-5 from THQ) Other 1-2 Jacobite Arty Bn (From Charlies Year) (1-6 Mixed Art Batts) Auxiliaries 7x Company Black Watch (from Charlies Year) Neutral Clan Units (counters for each Side) 1-2 Squadron The Marquis of Huntlys Horse Seaforths Scrubbies 1-5 Battalion Seaforths MacKenzies Lord Seaforths Wild MacRaes 1-2 Battalion Grant of Grants Regiment 1-2 Battalion Fraser Regiment Glendaruels Breadalbane Campbells Glenlyons Breadalbane Campbells John Campbells Breadalbane Campbells 1-2 Bn Marquis of Huntlys Rgt of Gordons Lord G. Murrays Battalion of Athollmen Lord Nairnes Battalion of Athollmen Tullibardines Battalion of Athollmen Murrays Battalion of Athollmen Viscount Stormonts Battalion Also from Charlies Year 1x Grand Army HQ (Be sure to use the 1715 Army of the Stuarts counter) 3x Army HQ, 8x Brigade HQ, 10x Garrison HQ, 2x Dummy HQ Do not use any French HQs. 1x Hub, 5x Dept Leaders for Both Sides Government King George I (R) General W. Cadogan, Earl Cadogan (M) John Campbell, Duke of Argyle (M) Lieutenant General William Stanhope (M) (1719) Lieutenant General Lord Stair (M) (1719) Henri de Massue, Earl of Galway (M) (1719) William Johnstone, Marquess of Annandale (G) John Gordon, Earl of Sutherland (G) Algemeen van der Beck (G) (Dutch) Lieutenant General Thomas Whetham (G) Lieutenant General Charles Wills (G) Lieutenant General Evans (G) Lieutenant General John Carpenter (G) Lieutenant General Richard Temple, Viscount Cobham (G) Major General George Wade (G) (1719) Major General Keppel (G) (1719) Major General Sabine (G) (1719) Major General Sibourg (G) (1719) Archibald Campbell, Earl of Islay (B) Archibald Douglas, Earl of Forfar (B) George MacKay, Baron Reay (B) Major General Joseph Whiteman (B) Major General George Preston (B) (1719) Brigadier General Alexander Grant, the Laird of Grant (B) Brigadier General Munden (B) Brigadier General Dormer (B) Brigadier General Honeywood (B) Brigadier General Jasper Clayton (B) Brigadier General Henry Hawley (B) Brigadier General Russell (B) (1719) Brigadier General Morrison (B) (1719) Brigadier General Corbet (B) (1719) Brigadier General Tatton (B) (1719) Brigadier General Primrose (B) (1719) Brigadier General Sutton(B) (1719) Brigadier General Durrell (B) (1719) Jacobite The Old Pretender, James Francis E. Stuart (R) William Murray, Marquis of Tullibardine (M) (from Charlies Year) William MacKenzie, Earl of Seaforth (G) Major General Alexander Gordon of Auchintoul (G) George Keith, Earl Marishal (G) William Gordon, Viscount Kenmuir (G) Lord Orrery (G) (from Charlies Year) Campbell of Glendaruel (B) Alexander MacDonald Dhu (B) Allan MacDonald of Clanranald (B) Donald MacDonald fo Sleat (B) Brigadier Old Borlum MacIntosh (B) James Drummond, Marquis of That Ilk (B) James F. E. Keith (B) John Hay of Cromlix (B) Sir Robert Abdy (B) (from Charlies Year) Sir Watkin Williams Wynn (B) (from Charlies Year) Additional Leaders: Spanish, Swedish, French in their nations lists 14 Supplement Counter Manifest: Spanish, Swedish, French, Neutral English Spanish Units Regimiento de la Dragones Leria Regimiento de Irlanda Regimiento de Hibernia Regimiento de Ultonia Regimiento de Wauchope Regimiento de Limerick Regimiento de Waterford 1-2 Batalln Regimiento de La Corona 1-2 Batalln Regimiento de Valencia 1-2 Batalln Regimiento de Galicia 1-2 Batalln Regimiento de Lisboa Batalln de Artillera Espaol (2x Batteries) Spanish Auxiliaries 1x Convergentes Granadero Batalln Spanish HQs Ejrcito de Inglaterre (Army HQ) 1-2 Brigada Espaola (Brigade HQ) Spanish Leaders James Butler, Duke of Ormonde (CG) Teniente General Puebla (M) Mayor General Abumada (G) Brigadier General Sir John Healey (B) Don Bulano (B) Swedish Units Livregementet till Hst Drabanterna Livgardet Smlands Kavalleriregemente stgota Kavalleriregemente Bohuslands Dragonregemente 1-2 Bataljon Svea Livgarde Regemente 1-2 Bataljon Skaraborgs Regemente 1-2 Bataljon Dalregimentet 1-2 Bataljon Kronobergs Regemente 1-2 Bataljon Jnkpings Regemente 1-2 Bataljon Upplands Regemente 1-2 Bataljon Kalmar Regemente 1-2 Bataljon Sdermanlands Regemente 1-2 Bataljon lvesbirg Regemente 1-2 Bataljon Ostgta Regemente 1-2 Bataljon Vstgtadals Regemente Konvergerad Grenadierjrbataljon (DP Unit) Svenska Artilleri Bataljon (2x Batteries) Swedish Auxiliaries 1-4 Konvergerad Grenadjrkompani Svenska Sapprer Svenska Pionjrer Spanish HQs Svenska Kren (Army HQ) Svenska Brigaden A, B, C (Brigade HQs) Swedish Leaders Sveriges Konung, Karl XII (R) Generalljtant Hugo John Hamilton (M) General av Infanteri Meurfeldt (G) General av Infanteri Stackelberg (G) Generalmajor Creutz (B) Brigadgeneral Hamilton (B) Colonel Philippe Maigret (E) French Units Rgiment des Chevaux-Lgrs de Novion Rgiment des Chevaux-Lgrs de Chambonas Rgiment des Chevaux-Lgrs de Villequier Rgiment des Chevaux-Lgrs de Flesche Rgiment des Chevaux-Lgrs de Coss Rgiment de Bujolais 1-2 Batallion Rgiment de Charost 1-2 Batallion Rgiment de Grondin 1-2 Batallion Rgiment de La Marck 1-2 Batallion Rgiment de Bourbon 1-3 Batallion Rgiment de La Reine 1-2 Batallion Rgiment du Maine 1-2 Batallion Rgiment de Lorraine 1-2 Batallion Rgiment de Languedoc 1-2 Batallion Rgiment de Lorraine Artillerie Batterie x1 French Auxiliaries Compagnie de Converg de Grenadier 1-2 French HQs Corps Expditionnaire (Army HQ) 1-2 Brigade Franaise (Brigade HQ) French Leaders Ren de Froulay, Comte de Tess (M) Lieutenant Gnral de Sailly (G) Lieutenant Gnral dAlbergotti (G) Gnral de Brigade de La Marck (B) Gnral de Brigade de Boufflers (B) Gnral de Brigade de Melun (B) Gnral de Brigade de Belreiux (B) Neutral English Units (Trained Bands from Charlies Year) Exon Volunteers at Exeter Loyal Associators at York Yorkshire Blues at York Yorkshire Royal Hunters at York Carlisle City Militia at Carlisle Mordaunt's Volunteers at Oxford Durham Association Horse at Durham Lord Kildare's Regt of Volunteers at Chester Duke of Rutland's Regt of Volunteers at Leicester Lord Derby's Regt of Volunteers at Lancaster Derbyshire Blues at Derby Liverpool Blues at Liverpool Bristol Volunteers at Bristol Gentlemen Volunteers of London (2 Units) at London Tower Hamlets (2 Units) at Tower of London Loyal Blue Fuzileers at Plymouth Devon Volunteers at Exeter 15