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A Charlies Year Supplement for the

Little Rising of 1719


featuring
The Swedish Invasion of Britain 1719
The Spanish Invasion of Britain 1719
2010 Red Sash Games & Ian Weir
.................................... 1.0 General Notes 2
1.1 Components 2
1.11 Rules 2
1.12 Charts & Tables 3
1.13 The Maps 3
1.14 Counter Mix 3
1.2 Victory 3
1.21 General 3
1.22 Spending Prestige 3
........................... 2.0 Miscellaneous Rules 3
2.1 Personages & Special Leaders 3
2.11 General 3
2.12 King George I 4
2.13 Le Chevalier de Saint George, James Francis
Edward Stuart 4
2.14 James Butler, 2nd Duke of Ormonde 4
2.15 Charles XII of Sweden 4
2.2 Command & Control 5
2.21 Initiative 5
2.22 Hubs 5
2.23 Generals & Brigadiers 5
2.24 The Jacobite Grand Army HQ 5
2.25 Other Command & Control Rules 5
2.3 Mustering & Replacements 5
2.31 General 5
2.32 Neutral Clans & Trained Bands 5
2.33 British Reinforcements 5
2.4 Limited Naval Rules 6
2.41 General 6
2.42 Interception 6
................................................ 3.0 Armies 6
3.1 General Notes 6
3.11 Contingents 6
3.2 Government Forces 6
3.21 General 6
3.22 English & Scottish Garrison Commands 6
3.23 Irish Garrison Command 6
3.24 Loyal Scots & English Militia 6
3.25 The Dutch 6
3.26 The French 6
3.3 Jacobite Forces 7
3.31 General 7
3.32 The Spanish 7
3.33 The Swedes 7
................................... 4.0 Random Events 7
4.1 Instructions 7
4.11 General 7
4.12 Exceptions 7
4.13 The Explanations 7
4.2 Explanations 8
4.21 The Highlanders Demand Action 8
4.22 Death Wish (applies when Charles XII in
play) 8
4.23 Dismal Jamie 8
4.24 Off Map Aid 8
......................... 5.0 Scenario Instructions 8
5.01 General 8
5.02 Unit Listings 8
5.03 Leaders 8
5.04 Government Deployment 8
5.05 Neutral Forces 9
5.1 Armada Redux 10
5.2 The Last Viking 11
5.3 Perdition to King George! 12
ARMADA REDUX
THE LAST VIKING
PERDITION TO KING GEORGE!
Three Hypothetical Campaign Scenarios for
Charlies Year/Highland Quorum
I am heartily sory for the sad accident of honest Mother Kemp's breaking up
house {i.e. the death of the King of Sweden), and it could never have hapned
in a worse time, for she could have got you something to consol you for
loosing yr love, but I hope some of her Nimphs will go on wt her trade in the
same way, but alace it may take some time e'er that be, and the want will be
for the present, wtch I fear may make that rake Amorslie go to some other
house in the mean time, and tempt you and others of old Kemps customers to
follow his example, so that the poor house will never recover its trade again.
But enough of this stuff.'
Earl of Mar to Colonel Dillon
[Typical Jacobite letter, full of euphemisms it refers to the loss of Charles
XII of Sweden and the Duke of Ormondes summons to Spain.]
With the failure of the Earl of Mars Rebellion in 1715-16, the
Jacobite threat diminished, but did not disappear. Plots continued to
surface well into the 1720s. However, only two were of any
significance, and only one of those solidified into a Rising of sorts.
This was the second of the two, and it emerged out of the failure of
the first.
In 1718, England and Spain briefly went to war the War of the
Quadruple Alliance. Unusually, France, governed by the clever but
pacific Duc dOrlans, leagued herself with England; also involved
against Spain were Holland and the Empire. Spain had become the
common enemy because of the ambitions of her King, Phillip V
he had unholy pretensions toward the throne of France and his
chief minister, Cardinal Alberoni. Alberoni had already achieved
notoriety for a number of covert destabilisation activities across
Europe. Some said he just liked pulling everyone elses strings. In
the case of France, however, the Cardinal was seriously engaged on
behalf of his master.
Initially, Alberoni tried to keep England out of the affair, but after a
cold war Anglo-Spanish naval engagement off Cape Passaro both
King Phillip and his minister lost their tempers and committed
Spain to war with England as well as with the above-mentioned
league. Lasting until 1720, the war put Spain in her place as far as
England was concerned. In Italy, though, Spain gained somewhat
from the peace negotiations. But all this is by-the-by. Of interest
here is the affairs impact on the Jacobite Cause.
No sooner had the 15 collapsed than some of its participants were
seeking ways to try again. Unfortunately for the Cause, its greatest
backer, Louis XIV of France, had died in 1715. The current Regent,
his nephew, dOrlans, needed domestic stability in his struggles
against Louis Bastards and their mother, Madame de Maintenon.
Thus, he made rapprochement with England.
In desperation, the Jacobites sought aid elsewhere, and one of the
men most friendly to their aims turned out to be the King of
Sweden, Charles XII. Though a Protestant nation, some of
Swedens enemies were the Jacobites enemies, and there were
plenty of Exiles in that land. James Francis even toyed with the idea
of moving his Court to Stockholm.
A quixotic individual, the Mad King of the North sometimes the
Last Viking lived for combat. At this time, the Great Northern
War raged, but the Swedes famous contest with Russia was over
and done with. Now, Charles was engaged in a conflict with
Denmark. This made him the opponent of King George I, of Britain,
1
for two related reasons. First, Denmark was backing Georges
pretensions to the north German territories of Bremen and Verden,
putting George on their side, unofficially. King George, remember,
was also Elector of Hanover. Bremen and Verden would give
Hanover access to the sea. Charles, who considered himself the
legitimate Duke of those territories, was understandably annoyed.
The second reason was this: George was using the resources of
Britain particularly the Royal Navy to interfere with the Baltic
Trade. This was not merely a personal matter; the Royal Navy
needed secure access to the Baltic in order to procure vital naval
stores such as timber and cordage. Britain was always opposed to
one power dominating The Sound between Denmark and Sweden.
In 1807 they destroyed the Danish fleet for much the same reason.
Angry at King George, therefore, Charles XII was open to
suggestions from the Jacobites, who undertook to make a
favourable deal with Sweden if James was restored to his fathers
throne. In 1717, these machinations emerged into the light, in what
became known as the Swedish Plot.
Full details of the Swedish Plot may be found in the separate
Commentary. Briefly, the Swedish Ambassador in London was
found to be preparing a Jacobite uprising, putatively supported by
some 12,000 Swedish troops. Since it was discovered, one is correct
in assuming the plot failed. And, it turned out that Charles XII had
no intention of sparing 12,000 veteran troops that he badly needed
for an invasion of Danish-owned Norway; it was merely a ploy to
get money out of the Jacks.
Matters did not end there, however. As already noted, the following
year Britain became involved in the War of the Quadruple Alliance.
The Jacobites hoped to use Spain this time, and Cardinal Alberoni
seemed willing to accept their help. All the same, the Jacks had not
given up hope of Swedish aid. Some of the men involved with the
plotting in 1717 had been sincere.
Charles XII was now fighting in Norway. If successful there, he
might be persuaded to invade Britain in the Jacobite interest their
Baltic offer still stood. Some historians have suggested that he
entered Norway as a first step in this programme. Unfortunately,
Charles was killed at the siege of Fredrikshald and all hopes died
with him.
The Last Viking scenario makes the assumption that Charles XII
survived and was successful in Norway, allowing him to send a
contingent to Scotland in aid of a Jacobite Rising there, and
furthermore, that he has become convinced that a rgime change is
needed in Britain.
Historically, however, with Sweden suddenly deaf to their pleas, the
Jacobites were forced to concentrate on Spain. Here, they had
already evolved a comprehensive scheme. Again, an expeditionary
force was to be sent destination Bristol to support a general
Rising of the Jacobites in 1719. In addition, a small party was to be
dispatched to Scotland to raise the Clans.
In the event, the main expedition, composed of some Spanish line
regiments and the Brigada Irlanda, was called off after the armada
was wrecked in a Biscay storm. Unaware of this, the Scottish
expedition, which had sailed from another Spanish port and joined
some of the chief plotters sailing from France, successfully landed
in the Highlands. But the affair proved a fiasco. The token force of
307 Spanish soldiers was insufficient justification for the chiefs to
call out their clans. By the time the climactic battle was fought, it
was already known that the Rising was off. The battle was fought
anyway, for honours sake, in the pass of Glenshiel, but the
Governments victory snuffed the rebellion out completely.
The Armada Redux scenario assumes the Spanish have made it to
Britain in good shape. London is the target, but Scotland may also
rise if the secondary expedition does its work well.
Both these scenarios take place in 1719. The third scenario
combines the two invasions in a single coordinated effort. As
improbable as this may seem, at least some of the Jacobite plotters
hoped to achieve just that. As the title says, Perdition to King
George!
1.0 GENERAL NOTES
Tis neither consisting with my honour, my duty, my oaths, nor even with the
King's [James Stuarts] interest or reputation, that I should desert like a
trooper. It was with his Majesty's [James Stuarts] leave that I became a
Frenchman, and I cannot depart from the vast obligations I now have
incumbent upon me without breach of faith and public gratitude.
Duke of Berwick to the Earl of Mar, when requested to lead the 1715 Rising.
All three of these scenarios are hypothetical. The OOB for the
Spanish scenario is at least based on fact, but the Swedes are a
fantasy though their OOB was derived from the forces
campaigning in Norway in 1718.
In all scenarios, the Government is likely to be hard-pressed, since
it is working with the same forces it had in 1715, plus the Royal
Artillery Regiment. The Jacobites will have 10-12,000 regulars
(double that in the combined scenario) in addition to their weak
English militias and the always to be reckoned with Highland Host.
The designer makes no claims on play balance. But, as always, the
trick is to gain Prestige, regardless of the outcome. Besides, the
Government player can always swallow his pride and accept the
offer of a French corps.
1.1 COMPONENTS
SirLast night I had the honour to receive your letter. You can believe my
impatience at the delay. We see only too well that the fleet has not arrived ;
but we are entirely ignorant as to what is detaining it, whether contrary
wind, or want of seamen. It seems to me, however, very extraordinary that
the Cardinal does not think fit to give me this information. If he had changed
his intention, what mystery is there about letting me know } In short, I do not
understand this at all.
As for what you mentioned about some jealousy which might arise if we go
to Scotland in command, there could not be any, as my King's commission as
Captain General grants command by sea as well as by land.
In short, we must have patience, for there is no remedy. I hope that the
courier will return to-morrow, or the day after to-morrow at latest.
My compliments, etc.
Letter of the Duke of Ormonde
1.11 Rules
This supplement uses the KR&Os version 3.5 and the Charlies Year
Exclusive Rules the latter with some modifications. Technically,
this supplement is linked to The Highland Quorum (THQ), but any
of those rules that may be in use have been duplicated herein (bad
enough having to reference one additional rulebook).
1.111 The following rules from Charlies Year are not used or are
modified severely:
CY 3.25 Initiative. The standard Initiative rule from KR&Os
3.13 is used instead.
CY 3.1 Personages & Special Leaders. The Personages are
different. Although the rogues gallery includes participants
from the 15 (The Highland Quorum), use the Personage rules
found herein (2.1).
2
CY 3.26 Hubs. The Hubs for this game are deployed in new
locations.
CY 3.14 The Regents Lieutenant-Generals. This rule is not
used.
CY 3.38 Neutral Clans. CY 3.38 is still used, but there is a
different Loyalty Table, based on the one used in THQ.
Essentially, the Jacobites are raising their northern forces from
scratch, but from the same groups as in the 15.
CY 3.36 Surrender. This rule also applies to the Swedes and
Spanish. It also applies to Dutch and Government French
when facing a Formation containing Swedish or Spanish Units.
CY 3.6 Off Map Forces. This rule is applied differently, as
discussed under section 3.0 in this volume. In brief, there are
no "playable" off map areas in this module, but Ireland, and
possibly France, are sources of Units for the Government
player.
CY 4.0 The Armies. This section is entirely replaced by the
special rules to each scenario, except for 4.1 (Highlanders),
which is still used. However, many of the forces operate under
similar restrictions, and the Charlie's Year rules must be taken
as a guide. See 3.0.
CY 5.0 Naval Rules. This section is not used, except for 5.4
Naval Interception, vs. Jacobite Amphibious Movement. The
assumption has been made that any invading forces have
arrived safely, otherwise the scenario would not be happening.
The appearance of the French is handled as a basic
Reinforcement act, given that the Royal Navy is well able to
protect convoys from France.
CY 6.0 Random Events. This supplement has its own set of
Random Events (4.0). The explanations for Events duplicated
in Charlie's Year are found in that volume.
CY 7.0 Scenarios. These are three (3) new scenario. In general,
the rules for set up follow the series standards, but check each
scenario for special rules. See 5.0.
1.112 In any case where the KR&Os conflict with this supplement,
the rules found herein take precedence. In any case where the
Charlies Year rules conflict with this supplement, the rules found
herein take precedence.
1.113 References given in this volume are for this volume, unless
tagged as KR&Os or CY (Charlies Year).
1.12 Charts & Tables
The charts and tables from Charlies Year are used, plus the special
chart card included with this supplement.
1.13 The Maps
The entire map is in play in each scenario. The overlay from The
Highland Quorum is used.
1.14 Counter Mix
The overall counter mix is that provided with the THQ module.
Additional forces provided with this supplement (the Spanish,
Swedes, and French) bear the date 1719. Some counters from
Charlies Year are also used especially all the markers.
1.141 See the Counter Manifest on the back cover of this
supplement for a list of the counters.
1.142 Important. Some Government Units are assigned to Garrison
Commands other than those the Contingent codes printed on their
counters indicate. Carefully check the Counter Manifest, which lists
the Garrison Command assignments for all Royal Army Contingent
Units (they are not identical with the Commands in THQ).
1.143 Contingent Codes and icons for the Swedes and Spanish can
be found on the Charlies Year Counter Guide.
1.144 Clarification: the French forces available in this supplement
are on the Government Side.
1.145 Important. All Jacobite Horse Units except the Border Horse
(3.13) have a corresponding Dismounted counter (including foreign
Contingents).
1.2 VICTORY
When the Spanish battallion were brought prisoners to Eainburgh, the
officers, who had the liberty of the town, were used by the loyall party with
all the civility and kindness imaginable ; but the Government for a long time
refused to advance subsistance money to them, by which in a little time they
were reduced to great straits, which appeared even in their looks tho" their
Spanish pride would not allow them to complain. As I was well acquainted
with Don Nicolas [Bulano] who commanded them, I took the liberty to ask
him if he wanted money ; and finding it was so, I told him it was unkind in
him to be thus straitned, when he knew our King, for whose cause he suffr'd
had so many friends in town that would cheirfully assist him ; so I
immediatly gott him credit for as much money as was necessary for himself
and his men, till he gott bills from the Marquis de Beretti-Landi the Spanish
embassadour in Holland, when he thankfully repay"d what was advanced to
him.
Lockhart
1.21 General
Victory in these scenarios uses the standard Prestige rules. Prestige
is awarded as directed by the scenario special rules. (See this
supplements Prestige Chart).
1.211 AVCs (CY 2.16) also apply, but this module has its own set.
(See this supplements Prestige Chart).
1.212 The Mob Rules of CY 2.3 still apply.
1.22 Spending Prestige
Prestige can be spent as directed by the KR&Os and CY 2.0.
Additional expenditures are given on this supplements Prestige
Chart. Certain items or effects may not be purchased because they
do not appear (e.g. the arrival of the Hessians, since there are no
Hessians in this supplement) use common sense.
2.0 MISCELLANEOUS RULES
"I have resolved never to start an unjust war but never to end a legitimate
one except by defeating my enemies."
Charles XII
2.1 PERSONAGES & SPECIAL LEADERS
He was a man of a very easy temper, and of an ordinary understanding, so
diffident of himself that he often followed the advice of those who had a
smaller share of sense than himself; he was as irresolute and timorous in
affairs as he was brave in his person, and was apt to lose good opportunities
by waiting to remove difficulties which naturally attend great designs, and of
which a part must always be left to fortune in the execution; he was a man of
entire honour, a good friend, and a strict observer of his word.
Marshal Keith describing the Duke of Ormondes character
2.11 General
The Government has one (1) Personage: King George I. The
Jacobites have three (3) Personages. In all scenarios, they have Le
Chevalier de Saint George, James Francis Edward Stuart (Royal).
In The Last Viking, they also have King Charles XII of Sweden. In
Armada Redux, they have the Duke of Ormonde. In Perdition to
King George! they have all three Personages.
2.111 The Swedes have an Engineering Officer: Col. Philippe
Maigret. He functions as such (CY 3.15) with no additional rules.
2.112 When playing The Highland Quorum Variant Scenario 7.42,
King George I may be added to the counter mix. Use rule 2.12
below.
3
2.113 Historical/Design Note: the Duke of Marlborough was still alive in
1719, but in ill health. There was no one of similar stature to replace him.
The game could allow the presence of King George I, but for simplicity, he is
assumed to be safe in Hanover. The Jacobite Duke of Berwick is likewise out
he declined to lead the Spanish expedition, presumably because he was on
the opposite side this time. The various Captain-Generals found in The
Highland Quorum function as Marshals, per the ratings printed on their
counters.
2.12 King George I
George Louis Welf, Duke of Brunswick-Lneburg, Elector of
Hanover, and King of Great Britain, was the first of Britains
Hanoverian kings. He was not popular. Even his predecessor, Queen
Anne, disliked him, despite agreeing to his succession. Nearly
unseated by Mars Rebellion in 1715, general opinion had it that if
the Jacobites ever returned with a foreign army, he would make a
bolt for Hannover.
2.121 Although he has battlefield experience, King George I
remains a Royal without Captain-General abilities. In all scenarios
he begins play located at the Tower, and cannot move.
2.122 King George I may be Captured, but cannot be Killed. His
Capture is automatic if an Enemy force Captures the Tower. If the
London Mob becomes Pro-Jacobite, King George I is not Captured,
he Flees.
2.123 The Government player may voluntarily choose to have King
George Flee at any time; he must Flee if the London Mob becomes
Pro-Jacobite. If King George I Flees, he is permanently removed
from the game.
2.124 Both Capture and Flight trigger Jacobite AVCs, but Flight is a
lesser evil. If Flight occurs due to the London Mob, the Prestige
effects are combined.
2.13 Le Chevalier de Saint George, James Francis Edward
Stuart
James F. E. Stuart was the son of the deposed James II. He was
recognised by the French and the Jacobites as James III of England
and VIII of Scotland. History portrays him as a good man, but of a
monkish disposition, and inclined to take a gloomy view of things.
Certainly the many failed attempts by the Jacks to restore him did
little to lighten his mood.
2.131 James F. E. Stuart is termed the Old Pretender. He appears as
directed by the scenario. He is a Royal with no Leadership ability,
but has the following special effects:
When the Old Pretender is present at a Battle that the Jacobites
win, an additional two (2) Prestige is awarded to the Jacobite
player. When present at a Battle that the Jacobites lose, an
additional point (1) of Prestige is awarded to the Government
player.
If the Old Pretender is Killed or Captured, the Government
player is awarded an AVC (see the Prestige Chart). If the Old
Pretender is Wounded, he is permanently removed from play
(returns to France) but the Government player is not awarded
an AVC.
While the Old Pretender is in play, the Jacobite player will
lose Prestige if London is not Jacobite-Controlled at the end of
the game. See this supplements Prestige Chart.
2.132 The Old Pretender remains on the map once he arrives. He
must be assigned an Escort and moves with it at all times.
Personage and Escort must be stacked together using normal
movement mechanics, as expediently as possible. James has no MA
of his own. The Old Pretender's Escort must consist of a single
Unit, in the following order of precedence: a Horse Unit, a
Highlander Unit, or any other Foot Unit.
2.133 The Old Pretender may become a casualty in the normal
manner.
2.134 The Jacobite player may have the Old Pretender voluntarily
return to France at any time, by moving him to a Friendly-
Controlled Port and making a die roll. On a "5" or less a ship has
been found to take him. Only one (1) check for a ship may be made
per Turn, and only while the Old Pretender is stacked at a Port.
2.14 James Butler, 2
nd
Duke of Ormonde
James Butler had been one of the most powerful men in Britain. A
popular and reasonably successful commander during the War of
the Spanish Succession, at the time of King Georges accession, he
was Commander-in-Chief of the British Army Marlborough
having been dismissed in 1711. But Ormonde was a Tory, and had
Jacobite sympathies; one of King Georges first acts was to dismiss
the Tories from the Government. Ormonde challenged this by
instigating a mutiny, of sorts, but failed to act decisively. He was
attainted and fled the country. Taking service with the Old
Pretender, when Cardinal Alberoni began planning the invasion of
Britain he summoned Ormonde to Madrid as King James
representative, and chose him to command the expedition.
2.141 Ormonde is a Jacobite Captain-General in the Armada Redux
and Perdition to King George! scenarios. He begins the game
stacked with the Spanish Expeditionary forces. In the Armada
Redux scenario Ormonde must command the Army of the Stuarts
Grand Army HQ whenever possible.
2.142 When Ormonde is present, normal Contingent penalties
(KR&Os 3.76) do not apply between the Spanish and the other
Jacobite Contingents. (They continue to apply with respect to the
Swedes).
2.143 When the Old Pretender is in play, Ormonde acts as his
Captain-General. Both Personages may stack together. The Old
Pretender retains all his special effects (2.131).
2.144 Ormonde has a subordinate Spanish Marshal Teniente
General Puebla. Puebla, even if in the Officers Mess, may
challenge Ormondes right to command. This may occur whenever
there are more Spanish Units than Jacobite Units in a Formation
that Ormonde is commanding. If this situation arises, during the
Reorganisation segment of the Administrative Phase, roll one (1)
die. On a seven or more (7+) Puebla Wins the Dispute.
2.145 If Puebla wins the dispute, he is immediately Posted to
command the Army of the Stuarts Grand Army HQ, regardless of
his current location (if necessary, another Leader is immediately
Posted to command his old Formation). Ormonde remains in play,
stacked with the HQ, but his ratings may not be employed for any
reason. Ormonde may still become a casualty, however.
2.146 If Puebla is in command, he may be Relieved whenever the
Formation he is commanding has more Subordinate Jacobite Units
than Spanish Units. When this situation occurs, again consult the
Command Dispute Table, found on the supplement chart card.
Pueblas Relief is carried out in the same manner as any other
Relief; Ormonde is immediately assumed to be commanding the
Formation.
2.146 While Puebla is in command of the Army of the Stuarts
Grand Army HQ, all Spanish Units must join the HQ as expediently
as possible, and may not voluntarily leave it.
2.147 While Puebla is in command of the Army of the Stuarts
Grand Army HQ, Contingent penalties apply (KR&Os 3.76) and all
Insubordination (KR&Os 3.75) values are doubled (x2).
2.148 Historical/Design Note: General Puebla was an associate of the
Jacobites in Spain, although his name does not appear definitely linked with
the expedition to England. However, he and Abumada were not serving in
Sicily, and are therefore contenders. Healy, Bulano, and Ormonde are the
the Leaders definite associated with the expedition (plus most of the
Jacobite Leaders in the 1715 counter mix). Don Bulano was commander of
the small detachment of La Corona sent to Scotland. He is usually described
as from the Galicia Regiment, which has led to confusion about the
troops involved. The Puebla-Ormonde command rivalry is spurious, but
typical of the period (a handicap for the Jacobite player).
2.15 Charles XII of Sweden
Karl XII, by the Grace of God King of Sweden, the Goths and the
Vends, Grand Duke of Finland, Duke of Estonia and Karelia, Lord
of Ingria, Duke of Bremen, Verden and Pommerania, Prince of
4
Rgen and Lord of Wismar, and also Count Palatine by the Rhine,
Duke of Bavaria, Count of Zweibrcken-Kleeburg, as well as Duke
of Jlich, Cleve and Berg, Count of Veldenz, Spanheim and
Ravensberg and Lord of Ravenstein, spend most of his reign at war
with someone or other. There is a strong consensus that by the year
of his death, in 1718, he was conscious that his actions had ruined
his State and was simply looking for an honourable exit on the
battlefield. For the reasons stated in the preamble, Charles was
sympathetic to the Jacobites, and it would have suited his quixotic
nature to aid them by invading Britain.
2.151 Charles XII is a Jacobite Royal, with Captain-General
abilities, in The Last Viking and Perdition to King George!
scenarios. He begins the game stacked with the Swedish
Expeditionary forces. In The Last Viking scenario, Charles XII must
command the Army of the Stuarts Grand Army HQ whenever
possible.
2.152 When the Old Pretender is in play, Charles XII acts as his
Captain-General. Both Personages may stack together. The Old
Pretender retains all his special effects (2.131).
2.2 COMMAND & CONTROL
He was the sword and buckler indeed of the Stuart cause : there was no
stain on his shield except the bar across it, which Marlborough's sister left
him. Had Berwick been his father's heir, James the Third had assuredly sat
on the English throne. He could dare, endure, strike, speak, be silent. The
fire and genius perhaps he had not (that were given to baser men), but
except these he had some of the best qualities of a leader.'
Col. Henry Esmond, on the character of the Duke of Berwick
2.21 Initiative
As noted above, the standard Initiative rules found in the KR&Os
are used, without modification.
2.22 Hubs
The Government Hub is located at London in all three (3) scenarios.
2.221 As in Charlies Year, the Jacobite Side begins with no Hub,
and the Jacobite player may Redeploy the Hub per CY 3.262, to
any English Port that is also a Walled Town, or at London.
2.23 Generals & Brigadiers
Due to the shortage of Leaders on both Sides, any General may
freely act as a Brigadier. Postings and Reliefs are conducted
normally.
2.24 The Jacobite Grand Army HQ
In the Perdition to King George! scenario, both Jacobite Captain-
Generals may be in play. According to the rules above, each is the
commander of the Army of the Stuarts Grand Army HQ. In this
scenario, however, the HQs commander is the Old Pretender.
2.241 Since the Old Pretender has no command abilities, he must
employ a Kings Lieutenant (KL), who may be either of the
Captain-Generals, but will be Ormonde for preference (per 2.143).
But, if circumstances dictate that this is not possible, Charles XII
may be the Old Pretenders KL.
2.242 Swedish and Spanish forces may only stack together if
Subordinated (or about to be Subordinated) to the Grand Army HQ.
Exception: they may also stack if Subordinated to a Garrison HQ.
2.25 Other Command & Control Rules
The remaining C&C rules of CY 3.2 (except for the reference to
French Aid) are in force without alteration. The Government Side
may employ Sea Supply (CY 3.27) and has a Naval Presence
everywhere.
2.3 MUSTERING & REPLACEMENTS
M. De Risbourg is sending to your Eminence the information which he has
received from the vessels which have arrived at Vigo and at Muros. There is
no news of M. de Guevarra. We are very anxious about him and his ship.
Only ten ships have arrived as yet ; we await the others with much anxiety ;
God grant that they may come safe to port.
Ormonde
2.31 General
In general, the Charlie's Year rules apply fully to this supplement.
Some modifications and special rules are required. These are
explained below.
2.32 Neutral Clans & Trained Bands
As in Charlie's Year, some of the Highlander Units can serve on
either Side, or remain Neutral. The mechanics of determining
Loyalty are the same as in CY 3.38, but a different set of Clans is
used. These are noted on the supplementary chart card for 1719.
Note that the Neutral Clans have duplicate counters in each Sides
mix.
2.321 The Trained Band counters from Charlies Year are employed
to simulate similar Units in this situation. However, these Units are
Mustered like ordinary Militia Class, and can be Mustered by either
Side, using the Clan Loyalty mechanism (see this supplements
Loyalty Table). Once Mustered by a given Side, a Trained Band
Unit remains loyal to that Side for the rest of the game.
2.322 In this supplement, Train Band Units are irreplaceable.
2.323 For identification purposes, Jacobite Trained Band Units that
are not Subordinated to a Jacobite Formation should be positioned n
a recognisable way (e.g. turned 90 from the the rest of the Jacobite
counters).
2.33 British Reinforcements
The Government Side has only one (1) outside source of British
Reinforcements: Ireland. These forces are assigned to a pool. Units
may be Formed out of these pools (and introduced to the map this
way) by using the Government Reinforcement Table (GovRT). This
process occurs during the Reorganisation segment of the
Administrative Phase (i.e. at the usual time).
2.331 During the Administrative Phase the Government player may
roll once (1) on the GovRT. The results generated indicates the
number of Units that may be Formed in the current Turn. Unused
allocations are lost.
2.332 Units Formed out of the Irish pool initially appear in Sea
Zone E. They constitute an indivisible stack. In each Impulse of the
following Turn, this stack may move to an adjacent Sea Zone, or
land at a Friendly-Controlled Port with an open LoC to the Sea.
Port Capacities (CY 3.643) apply. Once the stack has arrived in a
Port, it may take no further voluntary action for the remainder of the
Turn. In the following Turn, the Units may function normally.
2.333 These stacks may remain at sea for a maximum of two (2)
Operations Phases. These stacks suffer no adverse effects while at
sea (i.e. no Attrition, no storms, etc.).
2.334 Important. When Formed, these Units have a CE of two less
(2) than that printed on their counters (e.g. D instead of B).
2.335 There is a political cost for using these forces. Once a certain
number of Units have entered play from Ireland, the Government
player will begin to lose Prestige. See Prestige Chart included with
this supplement.
5
2.4 LIMITED NAVAL RULES
2.41 General
Section 5.0 of Charlie's Year (The Naval Game) is not used in this
module. Riverine and Amphibious Movement (CY 3.5) is still
permitted. However, the Government player is assumed to have a
dominant naval presence (after having failed to intercept the various
invasion flotillas a harder job than it might appear).
2.411 Design Note: if the Royal Navy did its job properly, there would be no
scenarios.
2.42 Interception
As an exception to the general statement above, CY 5.5 Naval
Interception takes place whenever the Jacobite Side use
Amphibious Movement. The Royal Navy is assumed to using On
Station Patrol for all Amphibious Movement. The Jacobite player
cannot Intercept.
3.0 ARMIES
To tell you ye truth I have no manner of taste to be assisted by French troops
in England, ye byass of all this nation towards ye Pretender is
inconceivable ; however, ye Regents good disposition, and his succours
being ready at Havre, Calais and Dunkirk, will have a very good effect, and
help to keep our Jacobites in awe, who, upon ye whole matter, I believe, are
much better disposed to drink ye Pretender's health than to fight for him.'
Lord Stair
3.1 GENERAL NOTES
"This shall hence become my music"
Charles XII, on hearing gunfire in his first battle
3.11 Contingents
Each Sides Units are divided into Contingents in the same manner
as those in Charlies Year, with the following alterations:
There is no Flanders Command. Note that the Irish
Reinforcement pool (2.33) corresponds to the Irish Garrison
Command.
For the Government there are no Hessians (or Prussians, or
Hanoverians), only Dutch, and potentially French.
For the Jacobites, there are the Swedes and the Spanish
(availability depending on the scenario), but no French.
The Border Jacobite forces found in the The Highland Quorum
counter mix are used in these scenarios, but THQ 4.32 does not
apply. They are simply additional generic English or Scots
Militia Units. and are not used in this supplement. This
includes associated Leaders. Clarification: the Cavalry element
of these Units has no Dismounted counters; this is not a
mistake.
3.2 GOVERNMENT FORCES
If you want to be assisted by France you must take care not to need it, for if
ever you doe need it, you may be well assured you will have no help from
thence. ... In one word, my dr. Craggs, as long as you stand firm upon yr
leggs you'll lead France, whenever wee come to be obliged to lean upon her
for support she'll help to tumble us down
Lord Stair
3.21 General
The bulk of the Government forces consists of those regiments on
the Home Establishment. After the demobilisation of 1713 and the
panic reorganisation of 1715/16, the Army in 1718 geared up for
the War of the Quadruple Alliance.
3.211 The Government forces are divided into the following:
The English Garrison Command
The Scottish Garrison Command
The Irish Garrison Command (Force Pool)
The Dutch
The Loyal Scots
The English Militia
The French
3.212 As in Charlies Year, the three Garrison Commands
incorporate the Regular Army Contingent. The other elements are
their own Contingents, with the Loyal Scots affiliated to the
Scottish Garrison and the English Militia affiliated to the English
Garrison. See the Counter Guide for a list of identification codes.
3.213 Only the Royal Artillery and Siege Artillery Units are
officially available for these scenarios. However, the Mixed
Artillery Units may be used for Scrounged and Captured Batteries.
3.22 English & Scottish Garrison Commands
Regular Army Units are relegated to the Command responsible for
the Territory in which they are initially set up. For game purposes
this is unimportant once the game begins. These Units are under no
restrictions, and are all Released at game start in all three scenarios.
3.23 Irish Garrison Command
This Command equates to the Irish Reinforcement Pool and may
enter play as explained in 2.33.
3.24 Loyal Scots & English Militia
These Units are treated in the same manner as those in Charlie's
Year. See CY 4.4 for the Loyal Scots and CY 4.3 for the Militia.
Note, however, that the various special Units covered in Charlie's
Year are not available in this module (for example, Kingston's Light
Horse and Loudons). Only rules CY 4.31, 4.34, and 4.41 apply.
3.25 The Dutch
This rule replaces the one in Charlie's Year (4.4), as these Units
were under no political constraints. In these scenarios, some Dutch
forces begin play in Britain assisting in the mopping up of
Jacobite malcontents. Other forces may be received as
Reinforcements:
Dutch forces that begin a scenario in play are under no
restrictions (other than the usual Contingent penalties of
KR&Os 3.76).
There are two (2) instalments of Dutch Reinforcements. Each
may enter play in any one (1) Administrative Phase after the
Government player expends one (1) point of Prestige.
Instalment #1 must be purchased before instalment #2; both
may be purchased in the same Turn.
3.251 After expending the Prestige, the Government player then
rolls one (1) die and halves the result, rounding UP. The Dutch are
received that many Turns later, in the applicable Administrative
Phase. They enter play in exactly the same manner as
Reinforcements from Ireland (2.332/2.333), but begin in Sea Zone
Q instead.
3.252 Once in play, Dutch Reinforcements are under no restrictions.
3.253 Dutch Units and Auxiliaries are Irreplaceable. Dutch Units
that have lost CE may never have more than one less (-1) than their
printed CE.
3.26 The French
The French OOB is hypothetical, since the British declined the Duc
dOrlans offer. It would have been amusing to include the Irish Brigade,
but given the circumstances, those troops would certainly have been refused.
French forces are listed in the Counter Manifest at the back of this
supplement. Only use those French counters dated 1719. The
following special rules apply to the French.
6
3.261 The Government player may receive elements of the French
Contingent on payment of a variable amount of Prestige. This
payment can be made during the Special/Political Events segment
of any Administrative Phase, and can be made more than once
each time, the Government player will receive French forces worth
the amount of Prestige, until there are no more French forces to
receive. See the Government Deployment instructions (5.04) for the
ratio of Prestige-to-forces. Purchases must be made in the order
listed.
3.262 Example: (see 5.04: French) the Government player buys the first two
elements of the French. This costs him 3 Prestige (2 +1).
3.262 After making a Prestige payment, the Government player
rolls one (1) die and halves the result (to a minimum of two
(2)).The French arrive as Reinforcements in the Administrative
Phase that many Turns later. They enter play in exactly the same
manner as Reinforcements from Ireland (2.332/2.333), but begin in
Sea Zones A or Q instead (a given element must all be placed in one
(1) zone, not both).
3.263 Normal multi-Contingent penalties (KR&Os 3.76) apply to
the French. The French must be Subordinated to their own HQs
(although these may in turn be Subordinated to the Grand Army
HQ), or to one or more Garrison HQs.
3.264 French Leaders may only command French HQs or Garrison
HQs that contain more French Units than Units from any other
Contingents. Non-French Leaders may not command French Units,
except those Subordinated to Garrison HQs. With regard to the
Grand Army HQ, Insubordination effects (KR&Os 3.75) are
doubled (x2) for any French Leaders present.
3.265 French Units and Auxiliaries are Irreplaceable. French Units
that have lost CE may never have more than one less (-1) than their
printed CE.
3.3 JACOBITE FORCES
Not above a thousand men appeared, and even those seemed not very fond
of the enterprise.
James Keith, on the Rising in Glenshiel
3.31 General
As with the Government forces, the Charlie's Year rules remain in
force, where applicable. Jacobite Contingents include the following:
The Highland Bands
The Lowland Scots
The English
The Spanish (depending on the scenario)
The Swedes (depending on the scenario)
3.311 Clarification: in this supplement the French are a Government
Contingent.
3.312 CY 4.61, CY 4.62, and CY 4.64 provides the rules for the three
indigenous Contingents. Note that there are no special Units (CY
4.63) in this module.
3.313 As noted in 3.11 point #4, the Border Jacobite forces found in
the The Highland Quorum counter mix are used in these scenarios,
but only as generic Militia Scots or English, as applicable. English
Units may be Mustered in any eligible Recruiting Center in England
and Wales, and Scots Units at RCs in the Lowlands Territory.
3.314 Only the Artillery provided to the Spanish and Swedes is
officially available for these scenarios. However, the Mixed
Artillery Units may be used for Scrounged and Captured Batteries.
3.32 The Spanish
The Spanish OOB is as historical as can be determined from an examination
of the sources. The units present did actually embark for England. La
Coronas second battalion (or elements from it) participated in the battle of
Glenshiel, and the regiment holds that battle honour.
Spanish forces are listed in the Counter Manifest at the back of this
supplement. Other than the Command Rivalry described in 2.14,
only the following special rules apply to the Spanish.
3.322 Normal multi-Contingent penalties (KR&Os 3.76) apply to
the Spanish, except as noted in 2.14. Jacobite Leaders may
command Spanish Formations and Spanish Leaders may command
Jacobite Formations.
3.321 Spanish Units and Auxiliaries are Irreplaceable. Spanish
Units that have lost CE may never have more than one less (-1) than
their printed CE.
3.33 The Swedes
The Swedish OOB is hypothetical, but derived from the forces present in
Norway in 1718. Charles XII entertained notions of invading Britain to
restore the Stuarts, and if he had crystallised those ideas, and if he had
lived, it is likely the units employed would have been those involved in the
Oslo campaign.
Swedish forces are listed in the Counter Manifest at the back of this
supplement.
3.332 The Konvergerad Grenadierjrbataljon is a DP Unit (CY
3.39). It may be Formed (at the same times as any other Unit) by
removing one or more (1+) Swedish Grenadier Auxiliaries from the
Available Box. The Unit has a maximum CE of A, less one (-1)
grade for each Grenadier Auxiliary that has not been used to Form it
(e.g. if the Unit was Formed with 3 Auxiliaries, it would have a
maximum of CE of B). The Konvergerad Grenadierjrbataljon
may become Unformed voluntarily. If Unformed for any reason, its
component Auxiliaries are returned to the Recovery Box; the Unit
may be Formed any number of times during the game. Once
Formed, the Unit cannot accept any additional Grenadier
Auxiliaries until it becomes Unformed.
4.0 RANDOM EVENTS
I think that the ships which have been seen making for Lisbon may be those
bound for Port Mahon. There should be four men-of-war, but no doubt they
will have many merchant ships. I hope I am not mistaken, and that they will
make for the Straits. If they go to Lisbon they will get news of the expedition
fitting out at Cadiz, which will be a very bad business. I beg you to believe
that I have the honour, etc.
Letter of the Duke of Ormonde
P.S.^They will have taken some large merchantmen for men-
ofwar
IMPORTANT: THIS RULES SECTION IS PRIMARILY FOR
REFERENCE. IT CAN BE READ AS NEEDED.
4.1 INSTRUCTIONS
4.11 General
Random Event Checks are made at the start of each Operations
Phase using the Random Event Table. A generated event takes place
immediately.
4.111 Either player may make the check. In cases where the event
applies to one side only, the players must randomly determine the
Side affected.
4.12 Exceptions
If the terms and conditions of the event cannot be met, the result is
treated as No Event.
4.13 The Explanations
Where an event duplicates one found in Charlie's Year, the results
are exactly the same. Therefore, such events are not explained
below. Refer to the Charlie's Year Exclusive Rules.
7
4.2 EXPLANATIONS
4.21 The Highlanders Demand Action
Unless the Jacobite player takes action this Turn, some of his
Highlanders will desert out of boredom. The Jacobite player must
engage in at least one (1) Battle, Ambuscade Task, or Plundering
Task, in this Turns Operations Phase. If none of these actions
occur, at the end of the phase roll one (1) die. The Jacobite player
immediately reduces the CE of that many Highlander Units by one
(1) grade (e.g. C to D). Units may be eliminated, but, as usual,
may be Formed again. Note that a Government-initiated Battle also
meets the qualification.
4.22 Death Wish (applies when Charles XII in play)
Charles XII finds the death he has been seeking. Remove his
counter from play. For the rest of the game:
Swedish Units may not expend more MPs than their printed
MA.
Swedish Auxiliaries may conduct no Tasks.
Formations with Subordinated Swedish Units may not initiate
Battles or Sieges.
Surrendering Swedish forces are automatically Interned.
4.221 If Charles XII is not in play, treat as No Event.
4.23 Dismal Jamie
One again, the Old Pretenders sour puss has affected Morale. In
the next Impulse, no Formation the Old Pretender begins the
Impulse stacked with may Activate to conduct an Operation. This
includes Formations other than the one he is actually
accompanying.
4.24 Off Map Aid
The Exiles manages to finagle some supplies and ships them off to
Britain. The Jacobite player may immediately do one of the
following:
a) immediately upgrade the CEs of Friendly Formed Unit(s), other
than Swedes or Spanish, by a total of five (5) points. Example: 5
HB Units of printed CE B each have a current CE of D; all 5
could have their CE upgraded to C, or 2 could have their CEs
upgraded to B and 1 have its CE upgraded to C, etc.
b) Receive two (2) Unassigned OPs.
c) Take a number of die roll modifications equal to "-5" in total that
may be applied to any Leadership Check or Checks made this Turn
the modifiers are used up as applied (e.g. the "-5" could be
applied to one LC, or one LC could be modified by "-2' and another
by "-3"; just so long as the total modifiers do not exceed "-5").
5.0 SCENARIO INSTRUCTIONS
"The sword has to do the best for it does not jest"
Charles XII
5.01 General
The scenarios are laid out in a similar manner to those in Charlies
Year (CY 7.0), except that all set up information is included here,
rather than in a separate OOB booklet.
5.011 Important. The Jacobite player always sets up first. The
Government player cannot place forces in any hexes occupied by
Jacobite Units. Exception: the Jacobite player may never place
initial forces in London or Newcastle.
5.02 Unit Listings
Units may be subordinated to HQs and Leaders Posted at start. All
items listed in the Counter Manifest may be used, except that
Swedish HQs may not be used in the Armada Redux scenario, and
Spanish HQs may not be used in The Last Viking scenario.
5.021 Note that where Units are listed for a specific location or
locations, their initial CE is given to the right of each Unit, and may
be lower than that printed on the counter. If a Unit is not listed in
the scenario set up and the players are simply directed to read from
the Counter Manifest, the Unit will initially appear in the game with
its printed CE.
5.022 Important. Remember that newly Mustered Units will have a
CE of one less (1) than their printed CE. Irish Reinforcements will
have a CE of two less (2).
5.023 Remember, Garrison HQs are chosen randomly from the
counter mix.
5.03 Leaders
Any Leader who is listed on the Counter Manifest but is not listed
in any way in the scenario set up instructions, is automatically
placed in the Officers Mess.
5.031 Exception: Spanish Leaders (including Healy) are not used in
The Last Viking scenario, and Swedish Leaders are not used in the
Armada Redux scenario.
5.032 In addition, if a Leader is named in the set up but for any
reason cannot be Posted to command a HQ (and every attempt must
be made to give him a Posting), he is placed in the Officers Mess.
(In a number of instances, Leaders have been listed for historical
interest).
5.033 Reinforcement Leaders are placed in the Officers' Mess when
initially received, in the normal fashion. Note that many Jacobite
Leaders are only received when certain Units are Mustered, and that
some Leaders are only received with a certain Contingent.
5.04 Government Deployment
The Government Side deploys identically in each scenario.
Reinforcements are also identical.
Deployed in Scotland
Historical at Start Leaders (or place in Officers Mess)
Lieutenant General John Carpenter (G), C-in-C Scotland
Major General Joseph Whiteman (G), Field Commander, Inverness
Brigadier General Jasper Clayton (B)
Archibald Douglas, Earl of Forfar (B), 2ic Scotland
Units
All Regular Units listed for the Scottish Garrison Command (see
Counter Manifest)
All Units have a CE of one less (-1) than printed to a minimum of
E.
All in Walled Towns, with no more than two (2) Units per hex.
Exception: any number of Units in Edinburgh.
Deployed in England
Leaders
King George I (R) place at the Tower of London
Units
All Regular Units listed for the English Garrison Command (see
Counter Manifest)
All Units have a CE of two less (-2) than printed to a minimum of
E.
All in Walled Towns, with no more than two (2) Units per hex.
Exceptions: any number of Units in London; all Guards Units must
be placed in London.
8
Dutch Initial Forces
Leaders
Officers Mess
Algemeen van der Beck (G) (Dutch)
Units CE
In England
Regiment van Huffel D
Regiment van Amerongen D
Regiment van Sixma D
At London
1-2 Bataljon Switzer Regiment van Strler C
Historical Note: Huffels, Amerongens, & Sixmas were deployed in Central
England, but elements were sent to Scotland & 10 companies fought at
Glenshiel.
Government Reinforcements
All Regular Units listed for the Irish Garrison Command (see
Counter Manifest) available per 2.33.
All BW and Militia (English and Scottish) Units are available for
Mustering.
Artillery per rule 4.12, potentially:
Mixed Artillery Units x2 (2 Batteries each)
Siege Artillery Unit (2 SPs)
Government Auxiliaries
Converged Grenadier Battalions 1-4
1x Pioneers
1. & 2. Geconvergeerde Grenadier Komp. Auxiliaries
(from Charlies Year)
Black Watch Companies 1-4 (from Charlie's Year)
Dutch Reinforcements (3.25)
Dutch Units 1st Instalment
1-2 Bataljon Switzer Regiment May van Huningen
Regiment van Pallandt
Regiment van Schmidt
Dutch Units 2nd Instalment
Dragonder Regiment van de Duyn
Switzer Regiment van Chambrier
Regiment van Cromstrm
Regiment van Welderen
Regiment van Zoutland
Regiment van Rantzouw
French Reinforcements (3.26)
As listed in the Counter Manifest (choose items randomly; after,
Units may be exchanged to incorporate entire regiments, assuming
at least one (1+) battalion was picked):
7x Infantry Units & 1 Grenadier Auxiliary for a cost of two (2)
Prestige; also take two (2) Brigadiers & one (1) Brigade HQ.
7x Infantry Units & 1 Grenadier Auxiliary for a cost of one
more (+1) Prestige; also take two more (+2) Brigadiers and
one (1) General, & one more (+1) Brigade HQ.
6x Infantry Units for a cost of one more (+1) Prestige; also
take one more (+1) General and the Marshal
All the Cavalry & the Artillery for a cost of one more (+1)
Prestige
5.05 Neutral Forces
The Neutral Forces are also identical in each scenario.
Available per Rule CY 3.38
(Use the Loyalty Table found on the supplement chart card)
Grant Clan: 1
st
& 2
nd
Battalions Grant of Grants Regiment.
Campbell Clan: 1
st
through 3
rd
Battalions Breadalbanes Campbell
Regiment.
Fraser Clan: 1
st
& 2
nd
Battalions Fraser Regiment.
Murray Clan: All five (5) Atholl Foot Battalions: i.e. Lord George
Murray, Lord Charles Murray, Lord Nairn, Tullibardine, Viscount
Stormont.
MacKenzie Clan: 1
st
through 5
th
Battalions Seaforths MacKenzies,
plus Seaforths Scrubbies.
The Gordon Clan: 1
st
& 2
nd
Battalions Huntlys Gordon Regiment,
plus 1
st
& 2
nd
Troop of Huntlys Gordon Horse.
Important. In Armada Redux, the following Clan is automatically
Jacobite:
MacKenzie Clan: 1
st
through 5
th
Battalions Seaforths MacKenzies,
plus Seaforths Scrubbies.
Important. In The Last Viking, the following Clans are
automatically Jacobite:
The Gordon Clan: 1
st
& 2
nd
Battalions Huntlys Gordon Regiment,
plus 1
st
& 2
nd
Troop of Huntlys Gordon Horse.
Murray Clan: All five (5) Atholl Foot Battalions: i.e. Lord George
Murray, Lord Charles Murray, Lord Nairn, Tullibardine, Viscount
Stormont.
Trained Bands (from Charlies Year)(Rule 2.32)
See the Counter Manifest for a complete list; the list includes
placement locations.
These Units may be Mustered. Each Unit must have its Loyalty
separately checked before Mustering, using the Trained Band line
of the Loyalty Table.
9
5.1 ARMADA REDUX
S',My Lord Marishall comes to you with Arms and Ammunition and I am
waiting for a fair wind to embarke with a Body of Spanish regular Troops, I
know the zeall that you and y'" Family have shewn for the King's Interest,
and I hope you will help my Lord Marischall in the making a diversion to
employ some of the Enemies Forces, when I am in England. The King will
be in this Embarkation or will follow as soon as is possible. We ought to
hope for a Blessing to our Endeavours, considering the justness of our
Cause. Believe me with truth, Sir, etc.
Ormonde to Donald MacDonald of Benbecula
SPECIAL RULES
This scenario features the Spanish Expeditionary force. Favourable
winds have brought the Spanish Fleet (Armada is the technical
name) safely into the Bristol Channel. Those same winds have
prevented the Royal Navy from doing more than shadow the Dons.
Bristol, a town with strong a Jacobite presence, has opened its gates
to the invader. On the west coast of Scotland, a small party of
Jacobite exiles has also landed, hoping to begin a somewhat
coordinated Rising in the North.
The Jacobites have caught the Government in the midst of
switching gears from an overseas expedition of their own, to home
defence. But, they will have to move quickly or the Royal Navy
will seal the island off from outside aid.
The Government has a fairly strong presence, but it is disorganised.
The invasion must be thrown back and local risings ruthlessly
quelled before popular opinion decides the Hanoverian experiment
is over.
1) The game starts on the March-April (#5) Turn of 1719 and lasts
until the October (#14) Turn of 1719. It is ten (10) Turns long. All
maps are in play. Initial weather is Dry.
2) Section 2.0 victory condition rules are in force for this scenario.
The Government begins with twelve (12) Prestige and the Jacobites
begin with six (6) Prestige.
JACOBITE DEPLOYMENT
Leaders
At Eilean Donan (11/N/Glasgow)
William Murray, Marquess of Tullibardine (M)
William Mackenzie (G)
Earl of Seaforth (G)
George Keith the Earl Marischal (G)
Don Bulano (B)(Spanish)
Brigadier William Old Borlum MacIntosh (B)
James F. E. Keith (B)
At Bristol (Spanish Expeditionary Force)(8/W/London)
Le Chevalier de Saint George, James Francis Edward Stuart (R),
His Most Catholic Pretender to the Throne of Great Britain and
Ireland the Old Pretender
James Butler, 2
nd
Duke of Ormonde (CG)
Teniente General Puebla (M)
Mayor General Abumada (G)
Brigadier General Sir John Healey (B)
Units CE
At Eilean Donan (11/N/Glasgow)
The MacGregors C
1
st
& 2
nd
Battalions Cameron Regiment B
The Wild MacRaes A
1
st
Battalion Seaforths MacKenzies C
Clan Chattan MacIntosh C
2. Batalln Regimiento de La Corona D
Important: the above forces may not voluntarily move until the
third (3rd) Impulse of Turn One.
At Bristol (Spanish Expeditionary Force)(8/W/London)
Regimiento de la Dragones Leria (Dismounted) D
Regimiento de Irlanda B
Regimiento de Hibernia C
Regimiento de Ultonia C
Regimiento de Wauchope D
Regimiento de Limerick B
Regimiento de Waterford C
1. Batalln Regimiento de La Corona D
1.-2. Batalln Regimiento de Valencia D
1.-2. Batalln Regimiento de Galicia E
1.-2. Batalln Regimiento de Lisboa E
Batalln de Artillera Espaol (with 2x Batteries)
Anywhere in England
Between 1 and 10 English Jacobite Bands:
Roll one (1) die, treating 0 as 10 and place that many Units,
no more than one (1) per hex, in any hexes in England and Wales
that do not contain an Enemy Unit, including Garrisons. The
remainder are available for Mustering.
Remaining Jacobite Units
All other Jacobite Units listed on the Counter Manifest may become
Formed through Mustering (CY 3.3).
Jacobite Auxiliaries
Highland Band Companies 1-7
1x Convergentes Granadero Batalln
Jacobite Leader Reinforcements
Received With any MacDonald Unit
Donald MacDonald of Sleat (B)
Alexander MacDonell the Black of Glengarry (B)
Allan MacDonald of Clanranald (B)
Received when any Breadalbane Campbell Unit is Formed
Campbell of Glendaruel (B)
(if the Breadalbane Campbells are Neutral or on the Government Side he
may enter with the Forming of any other Highlander Unit)
Received when any Lowland Militia is Formed
James Drummond of that Ilk (B)
Placed with Charles XII as noted below
Le Chevalier de Saint George, James Francis Edward Stuart (R),
His Most Catholic Pretender to the Throne of Great Britain and
Ireland the Old Pretender
The Old Pretender enters play as follows: in each Administrative
Phase, roll one (1) die. On a 0-1, the Old Pretender arrives and is
placed as directed above. The die roll is modified cumulatively by
1 each Turn after the first, If Charles XII is not in play at that
time, placed the Old Pretender with the largest stack of Friendly
Units.
10
5.2 THE LAST VIKING
Heres a health to the valiant Swede,
Hes not a king whom man has made,
May no oppressors him invade;
Then let this health go round
SPECIAL RULES
This scenario features the Swedish Expeditionary force, fresh from
its conquest of Norway. It is accompanied by King Charles XII
himself, still seeking death in battle. Favourable winds and a lucky
fog bank have brought the Swedes safely across the North Sea, and
they have just landed on the east coast. So far, the local response
has been favourable to Europes Protestant champion. The same
conditions have prevented the Royal Navy from locating the
Swedish flotilla until it is too late. They have managed to destroy
some of it, and bottled up the rest in port, but the damage has been
done.
The Jacobites have caught the Government in the midst of
switching gears from an overseas expedition of their own, to home
defence. But, they will have to move quickly or the Royal Navy
will seal the island off from outside aid.
The Government has a fairly strong presence, but it is disorganised.
The invasion must be thrown back and local risings ruthlessly
quelled before popular opinion decides the Hanoverian experiment
is over.
1) The game starts on the March-April (#5) Turn of 1719 and lasts
until the October (#14) Turn of 1719. It is ten (10) Turns long. All
maps are in play. Initial weather is Dry.
2) Section 2.0 victory condition rules are in force for this scenario.
The Government begins with twelve (12) Prestige and the Jacobites
begin with six (6) Prestige.
3) Jacobite Hub Sites. The Jacobite player may Redeploy his Hub,
per CY 3.262, at any English Port that is also a Walled Town, or at
London.
JACOBITE DEPLOYMENT
Leaders
At Aberdeen (9/NE/Edinburgh), Dundee (4/NE/Edinburgh), or
Edinburgh
Sveriges Konung, Karl XII (R)
Generalljlant Hugo John Hamilton (M)
General av Infanteri Meurfeldt (G)
General av Infanteri Stackelberg (G)
Generalmajor Creutz (B)
Brigadgeneral Hamilton (B)
Colonel Philippe Maigret (E)
Historical Note: Hamilton was the man chosen to lead the expedition of
1718. The two lieutenant generals participated in the Norwegian campaign.
The brigadiers may have the primary consideration for their inclusion was
whether they had returned from captivity in Siberia by 1719. Maigret was
Charles XIIs French engineer at Fredrikshald.
Units CE
At Aberdeen (9/NE/Edinburgh), Dundee (4/NE/Edinburgh), or
Edinburgh
Livregementet till Hst A
Drabanterna Livgardet A
Smlands Kavalleriregemente (Dismounted) D
stgota Kavalleriregemente (Dismounted) D
Bohuslands Dragonregemente (Dismounted) C
1-2 Bataljon Svea Livgarde Regemente A
1-2 Bataljon Skaraborgs Regemente B
1-2 Bataljon Dalregimentet B
1-2 Bataljon Kronobergs Regemente C
1-2 Bataljon Jnkpings Regemente D
1-2 Bataljon Upplands Regemente C
1-2 Bataljon Kalmar Regemente C
1-2 Bataljon Sdermanlands Regemente D
1-2 Bataljon lvesbirg Regemente C
1-2 Bataljon Ostgta Regemente D
1-2 Bataljon Vstgtadals Regemente D
Konvergerad Grenadierjrbataljon (DP Unit) A
Svenska Artilleri Bataljon (with 2x Batteries)
Additional Forces
Randomly select one (1) die rolls worth of Jacobite Units
(Highland and/or Lowland, but not English). These Units are
stacked with the Swedish forces. They are treated as if they had just
been Mustered (i.e. CE is 1)
If more than two (2) Units are Formed, one (1) randomly chosen
Jacobite Brigadier (B) may be Posted to command them; if five or
more (5+) Units are Formed, two (2) Brigadiers; if eight (8) or more
Units are Formed, two (2) Brigadiers and one (1) General (G).
Remaining Jacobite Units
All other Jacobite Units listed on the Counter Manifest may become
Formed through Mustering (CY 3.3).
Jacobite Auxiliaries
Highland Band Companies 1-7
1-4 Konvergerad Grenadjrkompani (Formed into DP Unit)
Svenska Sapprer
Svenska Pionjrer
Jacobite Leader Reinforcements
Received when any MacDonald Unit is Formed
Donald MacDonald of Sleat (B)
Alexander MacDonell the Black of Glengarry (B)
Allan MacDonald of Clanranald (B)
(optional: for greater accuracy, the Unit must belong to the Leaders Clan)
Received when any Breadalbane Campbell Unit is Formed
Campbell of Glendaruel (B)
(if the Breadalbane Campbells are Neutral or on the Government Side he
may enter with the Forming of any other Highlander Unit)
Received when any Lowland Militia is Formed
James Drummond of that Ilk (B)
11
5.3 PERDITION TO KING GEORGE!
the King of Sweden is in absolute need of money to pay his troops in the
exigency in which he finds himself If Your Majesty, by means of your funds
in England, would satisfy him on that point, it is the essential stake, and one
that will energize that prince to make the utmost efforts to restore you to the
throne of your ancestors.
Colonel Dillon to the Jacobite Court
SPECIAL RULES
This scenario features both the Swedish and Spanish Expeditionary
forces in a semi-coordinated assault on the British Isles.
1) The game starts on the March-April (#5) Turn of 1719 and lasts
until the October (#14) Turn of 1719. It is ten (10) Turns long. All
maps are in play. Initial weather is Dry.
2) Section 2.0 victory condition rules are in force for this scenario.
The Government begins with twelve (12) Prestige and the Jacobites
begin with six (6) Prestige.
3) The Jacobite Side is deployed using the information found in
both 5.1 and 5.2 (essentially, the same set up is used for
indigenous forces, with the addition of both the Swedes and the
Spanish). All set up instructions from both scenarios are in force.
4) Exceptions: no random selection of Jacobite Units is made for
Aberdeen the forces deployed at Eilean Donan in Armada Redux
are placed at Aberdeen instead; the Leaders available for Posting to
Eilean Donan are available for Posting at Aberdeen instead of the
random selection called for in The Last Viking; Don Bulano is
placed at Bristol. James Stuart is placed at Bristol.
Important: The Counter Manifests
Items listed on the Government and Jacobite charts are from The
Highland Quorum unless otherwise noted (by 1719 for this
supplement, or by Charlies Year).
Items on the French/Spanish/Swedish chart are all provided by this
supplement.
Credits: the usual suspects. Extra thanks to David Hughes for
helping with the Spanish OOB.
Some OOB Notes
Since these scenarios are hypothetical, the designer had an
unaccustomed amount of freedom in constructing a counter mix.
However, the scenarios do take place within a historical context.
The primary Jacobite and Government forces are obtained from The
Highland Quorum module, since those events only took place four
years before the current scenarios. Some regiments changed
colonels, and the mix of available clans can be expected to have
fluctuated from year to year, but in general, the same clans fought
the same regiments. An assumption was also made that the Loyal
Scots would stay loyal (bearing in mind the usual Black Watch
Unreliability rule). To reflect the potential for a greater Jacobite
enthusiasm in England, the relatively useless Trained Bands
provided in Charlies Year now have the option of serving the
Jacobites.
Similar assumptions were made with regard to Leaders for
example, that the Government officer corps would remain loyal. A
few senior men were added or taken away, particularly where it was
known that they remained in exile, or in disgrace, or were dead.
Two exceptions are Argyle and Galway: Argyle was in the political
wilderness, but undoubtably would have been asked to call out his
clan in an emergency; Galway was in poor health and had been put
aside after Almanza (1707), but might have been used in a pinch.
The agd Marlborough, on the other hand, was too crippled for
inclusion.
The Spanish OOB is accurate at least as far as the sources provide
any details. Only Ormonde and Healy are mentioned directly; they
were also, of course, accompanied by many Jacobite exiles who are
represented in the 1715 counter mix.
The Swedish OOB is composed of real Units and Leaders, but apart
from LG Hamilton (named as commander in 1718) the mix is
hypothetical. However, the Units are drawn from those involved in
the Norwegian campaign, and the best evidence suggests that they
are the ones that would have been used.
The French OOB was composed in a similar manner to the
Swedish. The Comte de Tess was a possible commander.
The Dutch Units are 100% accurate, though the order in which the
reinforcing regiments appear is not certain.
12
Supplement Counter Manifest: Government
British Units
Ashburnhams & Northumberlands Trps of Horse Guards
Cholmondeleys & the Earl Marishals Trps of Horse Guards
1-2 Troops of Horse Grenadier Guards
1-3 Battalions Tattons Regiment of Foot Guards
1-2 Battalions Churchills Regiment of Foot Guards
1-2 Battalions Dunmores Regiment of Foot Guards
Peterboroughs Regiment of Horse
Lumleys Regiment of Horse
Pitts Regiment of Horse
Windsors Regiment of Horse
Jocelyns Regiment of Irish Horse
Davenports Regiment of Irish Horse
Blackwells Regiment of Irish Horse
de Sibourgs Regiment of Irish Horse
Molesworths Regiment of Dragoons
Newtons Regiment of Dragoons
Hills Regiment of Dragoons
Dormers Regiment of Dragoons
Mundens Regiment of Dragoons
Carpenters Regiment of Dragoons
Kerrs Regiment of Dragoons
Evans Regiment of Dragoons
Bowles Regiment of Dragoons
Ross Regiment of Dragoons
Killigrews Regiment of Dragoons
Stairs Regiment of Dragoons
Portmores Regiment of Dragoons
Honeywoods Regiment of Dragoons
Peppers Regiment of Dragoons
Wynnes Regiment of Dragoons
Gores Regiment of Dragoons
Churchills Regiment of Dragoons
Stanhopes Regiment of Dragoons
Claytons Regiment of Foot
Montagues Regiment of Foot
Lord North & Greys Regiment of Foot
Morrisons Regiment of Foot
T. Harrisons Regiment of Foot
Seymours Regiment of Foot
Earl of Forfars Regiment of Foot
Kirkes Regiment of Foot
Sabines Regiment of Foot
Prestons Regiment of Foot
Whethams Regiment of Foot
1-2 Battalions Hamiltons Regiment of Foot
R. Handasydes Regiment of Foot
Lord Orrerys Regiment of Foot
Groves Regiment of Foot
Sternes Regiment of Foot
Wightmans Regiment of Foot
Irvines Regiment of Foot
Harrisons Regiment of Foot
Merediths Regiment of Foot
Egertons Regiment of Foot
Gorges Regiment of Foot
Shannons Regiment of Foot
Borrs Marines
Gorings Marines
Wills Marines
Charlemonts Regiment of Foot
Wades Regiment of Foot
Primroses Regiment of Foot (1719 Supplement)
Command
England
England
England
England
England
England
England
England
England
England
Ireland
England
England
England
England
England
Scotland
England
England
England
England
England
England
Ireland
England
England
Scotland
England
England
England
England
England
England
Scotland
Scotland
England
Ireland
England
England
Ireland
England
Ireland
England
Ireland
Ireland
England
Scotland
England
England
Ireland
Scotland
Scotland
England
England
England
Ireland
Ireland
England
England
England
Ireland
Ireland
Dutch Units
Dragonder Regiment van de Duyn (Mounted & Dismounted)
Regiment van Huffel (1719 Supplement)
Regiment van Amerongen (1719 Supplement)
Regiment van Sixma (1719 Supplement)
1-2 Bataljon Switzer Regiment van Strler (2nd Bn 1719 Supplement)
Regiment van Schmidt
Switzer Regiment van Chambrier
1-2 Bataljon Switzer Regiment May van Huningen
Regiment van Cromstrm
Regiment van Welderen
Regiment van Zoutland
Regiment van Rantzouw
Regiment van Pallandt
Loyal Scots Units
Earl of Lauderdales Troop of Horse
Earl of Eglingtouns Troop of Horse
Earl of Glencairns Troop of Horse
Earl of Martouns Troop of Horse
Earl of Kilmarnocks Troop of Horse
Earl of Forfars Gentlemen Volunteers
1-4 Battalions Argyle Militia
1-3 Battalions Glasgow Militia
Ayrshire & Paisley Volunteers
Edinburgh Volunteers
Dumfries Regiment
The Earl of Weems Battalion
The Earl of Rothes Battalion
1-2 Battalions the Duke of Buccleughs Regiment
The Duke of Roxburghs Battalion
The Marquis of Annandales Battalion
The Duke of Douglas Battalion
1-2 Battalions the Duke of Hamiltons Regiment
The Earl of Cassillis Battalion
Black Watch
1-2 Battalions Islays Campbells
1-2 Battalions Earl of Sutherlands Regiment
Lord Reays MacKays
Campbell of Clunes Battalion
Clan Ross
Colonel Munros Men
Rose of Kilavrocks Men
Forbes of Cullodens men
Other
1-2 Battalions Royal Artillery Regiment (Batts 1-4)
Siege Artillery Train
Royal Army Grand Army HQ
Auxiliaries
1-3 Converged Grenadier Companies
1-2 Geconvergeerde Grenadier Comp. (Dutch)
4x Company Black Watch (from Charlies Year)
1x Pioneers
From Charlies Year
3x Army HQ
14x Brigade HQ + Dutch Brigade HQ
20x Garrison HQ,
2x Dummy HQ
1x Hub
5x Dept
13
Supplement Counter Manifest: Jacobite
(plus Neutrals & Leaders for both Sides)
Jacobite Highlander Units
1-2 Battalion Cameron Regiment
1-2 Battalion Robertson of Struan Regiment
Rob Roy MacGregor Regiment
Clanranald MacDonalds Regiment
Keppoch MacDonells Regiment
MacDonald of Glencoes Men
Chisholm of Strathglass Men
Clan Chattan MacPherson Battalion
Clan Chattan Farquarson Battalion
Clan Chattan MacIntosh Battalion
1-2 Bn MacLeod of MacLeods Regiment
MacLeod of Raasays Men
MacLeod of Assynts Men
MacNeil of Barras Regiment
Menzies of Shians Men
Grant of Glenmorristons Men
Lachlan MacLachlans Men
Stewart of Appins Regiment
Gordon of Glenbuckets Regiment
1-2 Battalion MacDonald of Sleats Regiment
1-2 Battalion MacDonell of Glengarrys Regiment
1-2 Battalion MacDonald of Moidarts Regiment
MacEwan of Skyes Men
MacLean of MacLeans Regiment
MacDougall of Lornes Regiment
Stuart of Invernyties Men
The Macrimmons of Skye
Jacobite Lowland Units
The Earl Marishals Horse
Sinclairs Fifeshire Horse
Linlithgows Stirlingshire Horse
1-2 Battalion Earl of Mars Regiment
1-2 Bn Earl of Perths Rgt of Drummonds
(Logie Almonds/Inveries)
The Earl of Linlithgows Regiment
Lord Strathmores Battalion of Drummonds
Viscount Strathallens Bn of Drummonds
Lord Ogilvies Battalion
The Earl of Homes Battalion
The Earl of Errols Men
The Earl of Panmures Battalion
5x Scottish Border Horse (Troops 1-5 from THQ)*
English Jacobites*
10x English Jacobite Band (use Border Jacobites from THQ)
5x English Border Horse (Troops 1-5 from THQ)
Other
1-2 Jacobite Arty Bn (From Charlies Year) (1-6 Mixed Art Batts)
Auxiliaries
7x Company Black Watch (from Charlies Year)
Neutral Clan Units (counters for each Side)
1-2 Squadron The Marquis of Huntlys Horse
Seaforths Scrubbies
1-5 Battalion Seaforths MacKenzies
Lord Seaforths Wild MacRaes
1-2 Battalion Grant of Grants Regiment
1-2 Battalion Fraser Regiment
Glendaruels Breadalbane Campbells
Glenlyons Breadalbane Campbells
John Campbells Breadalbane Campbells
1-2 Bn Marquis of Huntlys Rgt of Gordons
Lord G. Murrays Battalion of Athollmen
Lord Nairnes Battalion of Athollmen
Tullibardines Battalion of Athollmen
Murrays Battalion of Athollmen
Viscount Stormonts Battalion
Also from Charlies Year
1x Grand Army HQ (Be sure to use the 1715 Army of the Stuarts counter)
3x Army HQ, 8x Brigade HQ, 10x Garrison HQ, 2x Dummy HQ
Do not use any French HQs.
1x Hub, 5x Dept
Leaders for Both Sides
Government
King George I (R)
General W. Cadogan, Earl Cadogan (M)
John Campbell, Duke of Argyle (M)
Lieutenant General William Stanhope (M) (1719)
Lieutenant General Lord Stair (M) (1719)
Henri de Massue, Earl of Galway (M) (1719)
William Johnstone, Marquess of Annandale (G)
John Gordon, Earl of Sutherland (G)
Algemeen van der Beck (G) (Dutch)
Lieutenant General Thomas Whetham (G)
Lieutenant General Charles Wills (G)
Lieutenant General Evans (G)
Lieutenant General John Carpenter (G)
Lieutenant General Richard Temple, Viscount Cobham (G)
Major General George Wade (G) (1719)
Major General Keppel (G) (1719)
Major General Sabine (G) (1719)
Major General Sibourg (G) (1719)
Archibald Campbell, Earl of Islay (B)
Archibald Douglas, Earl of Forfar (B)
George MacKay, Baron Reay (B)
Major General Joseph Whiteman (B)
Major General George Preston (B) (1719)
Brigadier General Alexander Grant, the Laird of Grant (B)
Brigadier General Munden (B)
Brigadier General Dormer (B)
Brigadier General Honeywood (B)
Brigadier General Jasper Clayton (B)
Brigadier General Henry Hawley (B)
Brigadier General Russell (B) (1719)
Brigadier General Morrison (B) (1719)
Brigadier General Corbet (B) (1719)
Brigadier General Tatton (B) (1719)
Brigadier General Primrose (B) (1719)
Brigadier General Sutton(B) (1719)
Brigadier General Durrell (B) (1719)
Jacobite
The Old Pretender, James Francis E. Stuart (R)
William Murray, Marquis of Tullibardine (M) (from Charlies Year)
William MacKenzie, Earl of Seaforth (G)
Major General Alexander Gordon of Auchintoul (G)
George Keith, Earl Marishal (G)
William Gordon, Viscount Kenmuir (G)
Lord Orrery (G) (from Charlies Year)
Campbell of Glendaruel (B)
Alexander MacDonald Dhu (B)
Allan MacDonald of Clanranald (B)
Donald MacDonald fo Sleat (B)
Brigadier Old Borlum MacIntosh (B)
James Drummond, Marquis of That Ilk (B)
James F. E. Keith (B)
John Hay of Cromlix (B)
Sir Robert Abdy (B) (from Charlies Year)
Sir Watkin Williams Wynn (B) (from Charlies Year)
Additional Leaders: Spanish, Swedish, French in their nations lists
14
Supplement Counter Manifest: Spanish, Swedish, French, Neutral English
Spanish Units
Regimiento de la Dragones Leria
Regimiento de Irlanda
Regimiento de Hibernia
Regimiento de Ultonia
Regimiento de Wauchope
Regimiento de Limerick
Regimiento de Waterford
1-2 Batalln Regimiento de La Corona
1-2 Batalln Regimiento de Valencia
1-2 Batalln Regimiento de Galicia
1-2 Batalln Regimiento de Lisboa
Batalln de Artillera Espaol (2x Batteries)
Spanish Auxiliaries
1x Convergentes Granadero Batalln
Spanish HQs
Ejrcito de Inglaterre (Army HQ)
1-2 Brigada Espaola (Brigade HQ)
Spanish Leaders
James Butler, Duke of Ormonde (CG)
Teniente General Puebla (M)
Mayor General Abumada (G)
Brigadier General Sir John Healey (B)
Don Bulano (B)
Swedish Units
Livregementet till Hst
Drabanterna Livgardet
Smlands Kavalleriregemente
stgota Kavalleriregemente
Bohuslands Dragonregemente
1-2 Bataljon Svea Livgarde Regemente
1-2 Bataljon Skaraborgs Regemente
1-2 Bataljon Dalregimentet
1-2 Bataljon Kronobergs Regemente
1-2 Bataljon Jnkpings Regemente
1-2 Bataljon Upplands Regemente
1-2 Bataljon Kalmar Regemente
1-2 Bataljon Sdermanlands Regemente
1-2 Bataljon lvesbirg Regemente
1-2 Bataljon Ostgta Regemente
1-2 Bataljon Vstgtadals Regemente
Konvergerad Grenadierjrbataljon (DP Unit)
Svenska Artilleri Bataljon (2x Batteries)
Swedish Auxiliaries
1-4 Konvergerad Grenadjrkompani
Svenska Sapprer
Svenska Pionjrer
Spanish HQs
Svenska Kren (Army HQ)
Svenska Brigaden A, B, C (Brigade HQs)
Swedish Leaders
Sveriges Konung, Karl XII (R)
Generalljtant Hugo John Hamilton (M)
General av Infanteri Meurfeldt (G)
General av Infanteri Stackelberg (G)
Generalmajor Creutz (B)
Brigadgeneral Hamilton (B)
Colonel Philippe Maigret (E)
French Units
Rgiment des Chevaux-Lgrs de Novion
Rgiment des Chevaux-Lgrs de Chambonas
Rgiment des Chevaux-Lgrs de Villequier
Rgiment des Chevaux-Lgrs de Flesche
Rgiment des Chevaux-Lgrs de Coss
Rgiment de Bujolais
1-2 Batallion Rgiment de Charost
1-2 Batallion Rgiment de Grondin
1-2 Batallion Rgiment de La Marck
1-2 Batallion Rgiment de Bourbon
1-3 Batallion Rgiment de La Reine
1-2 Batallion Rgiment du Maine
1-2 Batallion Rgiment de Lorraine
1-2 Batallion Rgiment de Languedoc
1-2 Batallion Rgiment de Lorraine
Artillerie Batterie x1
French Auxiliaries
Compagnie de Converg de Grenadier 1-2
French HQs
Corps Expditionnaire (Army HQ)
1-2 Brigade Franaise (Brigade HQ)
French Leaders
Ren de Froulay, Comte de Tess (M)
Lieutenant Gnral de Sailly (G)
Lieutenant Gnral dAlbergotti (G)
Gnral de Brigade de La Marck (B)
Gnral de Brigade de Boufflers (B)
Gnral de Brigade de Melun (B)
Gnral de Brigade de Belreiux (B)
Neutral English Units (Trained Bands from Charlies Year)
Exon Volunteers at Exeter
Loyal Associators at York
Yorkshire Blues at York
Yorkshire Royal Hunters at York
Carlisle City Militia at Carlisle
Mordaunt's Volunteers at Oxford
Durham Association Horse at Durham
Lord Kildare's Regt of Volunteers at Chester
Duke of Rutland's Regt of Volunteers at Leicester
Lord Derby's Regt of Volunteers at Lancaster
Derbyshire Blues at Derby
Liverpool Blues at Liverpool
Bristol Volunteers at Bristol
Gentlemen Volunteers of London (2 Units) at London
Tower Hamlets (2 Units) at Tower of London
Loyal Blue Fuzileers at Plymouth
Devon Volunteers at Exeter
15

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