1 Monster 2 Monster & Treasure 3-6 Empty (1 in 6 chance of hidden treasure) Dungeon Room Key Map Legend (1 square = 10 feet) Wandering Monsters (Check every 2 turns - 1 in 6 chance) 1 - d8 Goblins on Patrol 2 - 1 Beetle looking for food 3 - d6 Bandits returning from surface 4 - d4 Cultists looking for sacrifice 5 - d4 Dwarven explorers 6 - d6 Skeleton guardians 5. Sunken Room: Floor is sunken and filled with dark murky water. A gem sparkles beneath the water. 4 Zombies decay in the pool. 6. Ruined Laboratory: Overturned furniture and broken glass containers. A green potion lying in a corner will change the drinker into a rampaging Bugbear for 1-6 turns. 7. Study Room: Old mildewed books of occult lore, and pages of notes on pond ecology. A Spellbook sits on the highest shelf. 8. Collapsed Hallway: Animated Tools work to clear the debris. When completed, this will lead to another section of the dungeon. 9. Ancient Armoury: A few old spears, shields and suits of chainmail armour can be found here. 10. Auditorium: An ominously stained curtains hangs in front of a raised stage. Amphibian masks and bits of costume can be found. 11. Dilapidated Dining Hall: Smashed and overturned tables & benches. A small elven sword lies forgotten in the far corner. 12. Grungy Kitchen: Old pots and pans are piled in the corners of the room. Utensils litter the floor. A few rats scurry about. 13. Ransacked Pantry: The decaying remains of old foodstuffs are piled here. A Cultist from area 17 is scavenging for food. 14. Unholy Temple: This temple to a ranine god now lies in ruin. 2 Robber Flies lurk in the shadows. Clerical spells cast here will fail. 15. Workshop: Piles of wood and old rusted tools clutter the floor. 5 Dwarven explorers are resting here, planning a raid on room 36. 16. Ancient Crypt: The door to the crypt shows signs of recent entry. Inside are 6 ancient skeletons wearing ceremonial necklaces. 17. Cultists Room: A group of 5 Cultists are arguing about what to do now that their leader has been "blessed". Door to 18 is barred. 18. Priest's Room: This finely decorated room is now splattered with gore. A Ghoul dressed in priests robes and jewelry is feasting on the remains of a Cultist. A war hammer +1 lies discarded on the floor. 19 + 20. Monks Quarters: Destroyed beds and chairs litter the floor. 21. Abandoned Storage Room: Same as 4. 22. Bandits Hideout: 8 Bandits are drinking and discussing their next raid on the caravans near the Ancient Academy. 23. Old Buttery: Old wine racks line the walls. Smashed glass litters the floor. A few bottles of potent wine can still be found. 24. Bee Keeper's Room: Strange glowing mushrooms fill the room. A colony of 12 Killer Bees is somehow using this for food. 25. Refuse Room: This room is filled with foul smelling garbage. 26. Crumbling Classroom: This room is filled with rickety desks and chairs. A pile of rotting apples sits on the edge of the farthest desk. 27. Administrators Office: Crumbling papers on the desk detail life at the monastery. A secret compartment contains a bag of coins. 28. Rumpus Room: Broken furniture and arrows litter the ground. 29. Administrators Bedroom: Foul smelling and mildewed. 3 Giant Centipedes hide beneath the bed and will attack if disturbed. 30. Collapsed Room: The floor of this room is dangerous to traverse. 31. Large Cave: The steady drip of water echoes through this area. A gold ring lies at the bottom of a clear pool of drinkable water. 32. Dark Cave: This natural cave is filled with stalactites & stalagmite. A colony of Bats is sleeping on the ceiling. 33. Well Room: Water drips from the ceiling down into the well which echoes up from the second level of the dungeon below. 34. Ancient Lounge: This formerly plush room is now filled with dust and thick cobwebs. A Giant Spider will drop down on intruders. 35. Rusted Room: This room is filled with rusted bits of metal and discarded odds and ends. A motionless (and long dead) Rust Monster sits in a corner. The hilt of a rusted sword has s large gem in it. 36. Goblin Barracks: 6 Goblins are busy playing some sort of game with strange dice. One of the goblins has the key to room 39. 37. Antechamber: Careful inspection of the floor reveals tracks leading between 38 and 36. 38. Ancient Arena: Torches on walls. Arena Floor is 10 below hall level. 4 arrow filled bodies of bandits lie in the middle of the room. 39. Prison: The gate is unlocked and leads to an oak door with a barred window. 2 Neanderthals prisoners brood in the darkness.
2009 Robertson Games 1. Entrance Hall: Dim light filters down from the long staircase to the surface. Deserted. 2. Dingy Hall: A patrol of 6 goblins is returning from this dark and decaying room. 3. Eerie Statue: Statue of bipedal frog man. Clerical spells cast in this room will fail. 4. Abandoned Storage Room: Barrels and boxes contain old supplies for the monastery. 4 Leagues from the village of Thorn, the ruins of a monastery sit atop a rocky hill. Inside the last intact building is a staircase to the dark Door Secret Door Archway Gate Pit Trap Open Pit Altar Curtain Statue Cave-in Column Well