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Restock Rooms (1d6)

(Check between expeditions to the dungeon)


1 Monster
2 Monster & Treasure
3-6 Empty (1 in 6 chance of hidden treasure)
Dungeon Room Key
Map Legend (1 square = 10 feet)
Wandering Monsters
(Check every 2 turns - 1 in 6 chance)
1 - d8 Goblins on Patrol
2 - 1 Beetle looking for food
3 - d6 Bandits returning from surface
4 - d4 Cultists looking for sacrifice
5 - d4 Dwarven explorers
6 - d6 Skeleton guardians
5. Sunken Room: Floor is sunken and filled with dark murky water. A
gem sparkles beneath the water. 4 Zombies decay in the pool.
6. Ruined Laboratory: Overturned furniture and broken glass
containers. A green potion lying in a corner will change the drinker
into a rampaging Bugbear for 1-6 turns.
7. Study Room: Old mildewed books of occult lore, and pages of
notes on pond ecology. A Spellbook sits on the highest shelf.
8. Collapsed Hallway: Animated Tools work to clear the debris.
When completed, this will lead to another section of the dungeon.
9. Ancient Armoury: A few old spears, shields and suits of chainmail
armour can be found here.
10. Auditorium: An ominously stained curtains hangs in front of a
raised stage. Amphibian masks and bits of costume can be found.
11. Dilapidated Dining Hall: Smashed and overturned tables &
benches. A small elven sword lies forgotten in the far corner.
12. Grungy Kitchen: Old pots and pans are piled in the corners of
the room. Utensils litter the floor. A few rats scurry about.
13. Ransacked Pantry: The decaying remains of old foodstuffs are
piled here. A Cultist from area 17 is scavenging for food.
14. Unholy Temple: This temple to a ranine god now lies in ruin. 2
Robber Flies lurk in the shadows. Clerical spells cast here will fail.
15. Workshop: Piles of wood and old rusted tools clutter the floor. 5
Dwarven explorers are resting here, planning a raid on room 36.
16. Ancient Crypt: The door to the crypt shows signs of recent
entry. Inside are 6 ancient skeletons wearing ceremonial necklaces.
17. Cultists Room: A group of 5 Cultists are arguing about what to
do now that their leader has been "blessed". Door to 18 is barred.
18. Priest's Room: This finely decorated room is now splattered with
gore. A Ghoul dressed in priests robes and jewelry is feasting on the
remains of a Cultist. A war hammer +1 lies discarded on the floor.
19 + 20. Monks Quarters: Destroyed beds and chairs litter the floor.
21. Abandoned Storage Room: Same as 4.
22. Bandits Hideout: 8 Bandits are drinking and discussing their
next raid on the caravans near the Ancient Academy.
23. Old Buttery: Old wine racks line the walls. Smashed glass litters
the floor. A few bottles of potent wine can still be found.
24. Bee Keeper's Room: Strange glowing mushrooms fill the room.
A colony of 12 Killer Bees is somehow using this for food.
25. Refuse Room: This room is filled with foul smelling garbage.
26. Crumbling Classroom: This room is filled with rickety desks and
chairs. A pile of rotting apples sits on the edge of the farthest desk.
27. Administrators Office: Crumbling papers on the desk detail life at
the monastery. A secret compartment contains a bag of coins.
28. Rumpus Room: Broken furniture and arrows litter the ground.
29. Administrators Bedroom: Foul smelling and mildewed. 3 Giant
Centipedes hide beneath the bed and will attack if disturbed.
30. Collapsed Room: The floor of this room is dangerous to traverse.
31. Large Cave: The steady drip of water echoes through this area.
A gold ring lies at the bottom of a clear pool of drinkable water.
32. Dark Cave: This natural cave is filled with stalactites &
stalagmite. A colony of Bats is sleeping on the ceiling.
33. Well Room: Water drips from the ceiling down into the well
which echoes up from the second level of the dungeon below.
34. Ancient Lounge: This formerly plush room is now filled with dust
and thick cobwebs. A Giant Spider will drop down on intruders.
35. Rusted Room: This room is filled with rusted bits of metal and
discarded odds and ends. A motionless (and long dead) Rust Monster
sits in a corner. The hilt of a rusted sword has s large gem in it.
36. Goblin Barracks: 6 Goblins are busy playing some sort of game
with strange dice. One of the goblins has the key to room 39.
37. Antechamber: Careful inspection of the floor reveals tracks
leading between 38 and 36.
38. Ancient Arena: Torches on walls. Arena Floor is 10 below hall
level. 4 arrow filled bodies of bandits lie in the middle of the room.
39. Prison: The gate is unlocked and leads to an oak door with a
barred window. 2 Neanderthals prisoners brood in the darkness.

2009 Robertson Games
1. Entrance Hall: Dim light filters down from
the long staircase to the surface. Deserted.
2. Dingy Hall: A patrol of 6 goblins is
returning from this dark and decaying room.
3. Eerie Statue: Statue of bipedal frog man.
Clerical spells cast in this room will fail.
4. Abandoned Storage Room: Barrels and
boxes contain old supplies for the monastery.
4 Leagues from the village of Thorn, the ruins
of a monastery sit atop a rocky hill. Inside the
last intact building is a staircase to the dark
Door
Secret Door
Archway
Gate
Pit Trap
Open Pit
Altar
Curtain
Statue
Cave-in
Column
Well

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